System

The system addresses the challenge of creative self-expression in 3D space by generating personalized and emotionally responsive 3D objects and environments through natural language inputs, enhancing user experience and creativity.

JP2026024526APending Publication Date: 2026-02-13SOFTBANK GROUP CORP
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Patent Information

Application Number
JP2024127038
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-02
Publication Date
2026-02-13

AI Technical Summary

Technical Problem

Conventional technologies face difficulties in expressing oneself in 3D space, particularly hindering creative self-expression.

Method used

A system comprising an instruction receiving unit, analysis unit, and generation unit that generates 3D objects based on natural language instructions, allowing users to create 3D objects, spaces, games, and music through voice or text inputs, incorporating personalization, cultural elements, and emotional feedback.

Benefits of technology

Facilitates creative self-expression in 3D space by generating personalized and emotionally responsive 3D objects, spaces, and content, accommodating global users and varying health states.

✦ Generated by Eureka AI based on patent content.

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Abstract

A system according to an embodiment aims to facilitate self-expression in a 3D space by generating 3D objects in natural languages.SOLUTION: A system includes an instruction reception unit, an analysis unit, and a generation unit. The instruction reception unit receives a natural language instruction from a user. The analysis unit analyzes the instruction received by the instruction reception unit. The generation unit generates a corresponding 3D object based on the instruction analyzed by the analysis unit.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The technology of the present disclosure relates to a system. [Background technology]

[0002] Patent document 1 discloses a persona chatbot control method performed by at least one processor, the method including the steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to a description of the chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance in response to the user utterance. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2022-180282 Summary of the Invention [Problem to be solved by the invention]

[0004] Conventional technology makes it difficult to express yourself in 3D space, making it particularly difficult to achieve creative expression.

[0005] The system according to the embodiment aims to facilitate self-expression in 3D space by generating 3D objects in natural language. [Means for solving the problem]

[0006] The system according to the embodiment includes an instruction receiving unit, an analysis unit, and a generation unit. The instruction receiving unit receives a natural language instruction from a user. The analysis unit analyzes the instruction received by the instruction receiving unit. The generation unit generates a corresponding 3D object based on the instruction analyzed by the analysis unit. [Effects of the Invention]

[0007] The system according to the embodiment can facilitate self-expression in 3D space by generating 3D objects in natural language. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a conceptual diagram showing an example of the configuration of a data processing system according to a first embodiment. [Figure 2] 1 is a conceptual diagram showing an example of main functions of a data processing device and a smart device according to a first embodiment. [Figure 3] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a second embodiment. [Figure 4] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and smart glasses according to a second embodiment. [Figure 5] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a third embodiment. [Figure 6] FIG. 11 is a conceptual diagram showing an example of main functions of a data processing device and a headset-type terminal according to a third embodiment. [Figure 7] FIG. 10 is a conceptual diagram showing an example of the configuration of a data processing system according to a fourth embodiment. [Figure 8] FIG. 10 is a conceptual diagram showing an example of main functions of a data processing device and a robot according to a fourth embodiment. [Figure 9] 1 shows an emotion map onto which multiple emotions are mapped. [Figure 10] 1 shows an emotion map onto which multiple emotions are mapped. DETAILED DESCRIPTION OF THE INVENTION

[0009] An example of an embodiment of a system according to the technology of the present disclosure will be described below with reference to the accompanying drawings.

[0010] First, the terms used in the following description will be explained.

[0011] In the following embodiments, a coded processor (hereinafter simply referred to as a "processor") may be a single arithmetic device or a combination of multiple arithmetic devices. Furthermore, the processor may be a single type of arithmetic device or a combination of multiple types of arithmetic devices. Examples of arithmetic devices include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), an APU (Accelerated Processing Unit), or a TPU (Tensor Processing Unit).

[0012] In the following embodiments, a coded RAM (Random Access Memory) is a memory in which information is temporarily stored and is used as a working memory by a processor.

[0013] In the following embodiments, the coded storage is one or more non-volatile storage devices that store various programs, various parameters, etc. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), and magnetic tapes.

[0014] In the following embodiments, a communication I / F (Interface) with a symbol is an interface including a communication processor, an antenna, etc. The communication I / F controls communication between multiple computers. Examples of communication standards applied to the communication I / F include wireless communication standards including 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), and Bluetooth (registered trademark).

[0015] In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." In other words, "A and / or B" means that it may be only A, only B, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" is also applied when three or more things are expressed connected by "and / or."

[0016] [First embodiment] FIG. 1 shows an example of the configuration of a data processing system 10 according to the first embodiment.

[0017] 1, a data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server.

[0018] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN (Wide Area Network) and / or a LAN (Local Area Network).

[0019] The smart device 14 includes a computer 36, a reception device 38, an output device 40, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The reception device 38, the output device 40, and the camera 42 are also connected to the bus 52.

[0020] The reception device 38 includes a touch panel 38A and a microphone 38B, and receives user input. The touch panel 38A detects contact with a pointer (for example, a pen or a finger) to receive user input by the touch of the pointer. The microphone 38B detects the user's voice to receive user input by voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 (see FIG. 2) acquires the data indicating the user input.

[0021] Output device 40 includes a display 40A and a speaker 40B, and presents data to a user by outputting the data in a form of expression that the user can perceive (e.g., audio and / or text). Display 40A displays visible information such as text and images in accordance with instructions from processor 46. Speaker 40B outputs audio in accordance with instructions from processor 46. Camera 42 is a compact digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor.

[0022] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 control the exchange of various information between the processor 46 and the processor 28 via the network 54.

[0023] FIG. 2 shows an example of the main functions of the data processing device 12 and the smart device 14.

[0024] 2, in the data processing device 12, a specific process is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" according to the technology of the present disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific process is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0025] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. The identification processing unit 290 can estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0026] In the smart device 14, the specific processing is performed by the processor 46. The storage 50 stores a specific processing program 60. The specific processing program 60 is used together with the specific processing program 56 by the data processing system 10. The processor 46 reads the specific processing program 60 from the storage 50 and executes the read specific processing program 60 on the RAM 48. The specific processing is realized by the processor 46 operating as the control unit 46A in accordance with the specific processing program 60 executed on the RAM 48. Note that the smart device 14 may have a data generation model and an emotion identification model similar to the data generation model 58 and the emotion identification model 59.

[0027] Note that a device other than the data processing device 12 may have the data generation model 58. For example, a server device (e.g., a generation server) may have the data generation model 58. In this case, the data processing device 12 obtains a processing result (prediction result, etc.) using the data generation model 58 by communicating with the server device having the data generation model 58. Furthermore, the data processing device 12 may be a server device, or may be a terminal device owned by a user (e.g., a mobile phone, a robot, a home appliance, etc.). Next, an example of processing by the data processing system 10 according to the first embodiment will be described.

[0028] (Example 1) The 3D object generation platform according to an embodiment of the present invention is a system in which a generation AI generates creative content such as spaces, games, music, etc. simply by a user issuing instructions in natural language. This allows users to easily express themselves creatively, revolutionizing creative experiences in the metaverse and creating new market opportunities.

[0029] A 3D object generation platform according to an embodiment includes an instruction receiving unit, an analysis unit, and a generation unit. The instruction receiving unit receives natural language instructions from a user. For example, it can receive voice instructions or text instructions. The analysis unit analyzes the instructions received by the instruction receiving unit. For example, it performs grammatical analysis or semantic analysis. The generation unit generates a corresponding 3D object based on the instructions analyzed by the analysis unit. For example, if a user instructs the generation AI to "make a blue dragon," the AI ​​can understand the instruction and generate a 3D model of a blue dragon. Also, if a user instructs the generation AI to "make a tranquil lake in the forest," the AI ​​can understand the instruction and generate a 3D space with a tranquil lake in the forest. Also, if a user instructs the generation AI to "make a treasure hunt adventure game," the AI ​​can understand the instruction and generate a treasure hunt adventure game. This allows the 3D object generation platform according to an embodiment to generate a 3D object based on a user's natural language instructions.

[0030] The generation unit can perform personalization based on the user's past instruction history. For example, the generation unit reflects the style and color of an object previously created by the user. For example, a new blue dragon is generated based on the design of a blue dragon previously created by the user. This allows personalization based on the user's past instruction history.

[0031] The generation unit can analyze the user's real-time voice tone and reflect a design based on that tone. For example, if the user instructs the generation unit to "make a blue dragon" in a bright tone, the generation AI will generate a blue dragon with a design that reflects the bright tone. For example, the dragon's facial expression will be smiling and it will use bright colors. This allows the design to be based on the user's real-time voice tone.

[0032] The generator can incorporate design elements from different cultures and regions. For example, if a user instructs the generator to "make a traditional Japanese blue dragon," the generator AI will generate a blue dragon incorporating traditional Japanese design elements. For example, it can reflect Japanese-style patterns and shapes. This allows the generator to incorporate design elements from different cultures and regions.

[0033] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user makes a waving motion, the generation unit generates an object corresponding to that movement. For example, the waving motion is reflected in the movement of a dragon's wings. This makes it possible to reflect a design based on the user's physical movements.

[0034] The analysis unit can reflect the user's past preferences and tendencies based on the user's past instruction history. For example, the analysis unit can reflect the style and color of objects created by the user in the past. For example, a new blue dragon can be generated based on the design of a blue dragon previously created by the user. This allows the user's past preferences and tendencies to be reflected.

[0035] The analysis unit can analyze the user's real-time voice tone and provide feedback based on that tone. For example, if the user instructs the analysis unit to "make a blue dragon" in a bright tone, the generation AI will generate a blue dragon designed to reflect the bright tone. For example, the dragon's facial expression will be made to smile and a bright color tone will be used. This makes it possible to provide feedback based on the user's real-time voice tone.

[0036] The analysis unit supports different languages ​​or dialects and can accommodate global users. For example, the analysis unit allows the generation AI to support different languages, allowing users to give instructions in English, French, Chinese, etc. For example, if a user commands "Create a blue dragon," the generation AI will understand the English command and generate a blue dragon. This allows support for different languages ​​and dialects and accommodate global users.

[0037] The analysis unit can capture the user's physical movements and provide feedback based on those movements. For example, when the user makes a waving motion, the analysis unit generates an object corresponding to that movement. For example, the waving motion is reflected in the movement of a dragon's wings. This makes it possible to provide feedback based on the user's physical movements.

[0038] The generation unit can perform personalization based on the user's past instruction history. The generation unit, for example, reflects the style and elements of spaces previously created by the user. For example, a new forest space is generated based on a forest design previously created by the user. This allows personalization based on the user's past instruction history.

[0039] The generator analyzes the user's real-time voice tone and can reflect a design based on that tone. For example, if the user instructs the generator to "create a quiet lake in the forest" in a bright tone, the generator AI will generate a space that reflects the bright tone. For example, it will use calm colors and quiet sounds. This allows the generator to reflect a design based on the user's real-time voice tone.

[0040] The generator can incorporate design elements from different cultures and regions. For example, if a user instructs the generator to "create a quiet lake in a forest in the style of a Japanese garden," the generator AI will generate a space incorporating Japanese garden-style design elements. For example, it may place a Japanese-style garden or stone lanterns. This allows the generator to incorporate design elements from different cultures and regions.

[0041] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user walks, the generation unit generates a space that corresponds to that movement. For example, a forest space with a path continuing in the direction the user is walking is generated. This makes it possible to reflect a design based on the user's physical movements.

[0042] The system according to the embodiment is not limited to the above-described example, and various modifications are possible, for example, as follows.

[0043] The generator can also monitor the user's health status and generate 3D objects based on that status. For example, it can measure the user's heart rate and stress level and provide designs with a relaxing effect. Specifically, if the heart rate is high, it can generate objects with calming colors and slow movements. Alternatively, if the stress level is high, it can generate a 3D space incorporating natural scenery and soothing sounds. This makes it possible to provide personalized 3D objects according to the user's health status.

[0044] The generation unit can perform personalization based on the user's past instruction history. For example, the generation unit can reflect the style and color of an object previously created by the user. Specifically, a new blue dragon can be generated based on the design of a blue dragon previously created by the user. The generation unit can also reflect the style and elements of a space previously created by the user. For example, a new forest space can be generated based on the design of a forest previously created by the user. This allows personalization based on the user's past instruction history.

[0045] The generation unit can incorporate design elements from different cultures and regions. For example, if a user instructs the AI ​​to "make a traditional Japanese blue dragon," the AI ​​will generate a blue dragon incorporating traditional Japanese design elements. Specifically, it will reflect Japanese-style patterns and shapes. Similarly, if a user instructs the AI ​​to "make an object with a traditional African design," the AI ​​will generate an object incorporating traditional African design elements. For example, it will reflect African patterns and colors. This allows the AI ​​to incorporate design elements from different cultures and regions.

[0046] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user makes a hand-waving motion, an object corresponding to that movement is generated. Specifically, the hand-waving motion is reflected in the movement of a dragon's wings. Also, when the user makes a walking motion, a space corresponding to that movement is generated. For example, a forest space with a path continuing in the direction the user is walking is generated. This makes it possible to reflect a design based on the user's physical movements.

[0047] The analysis unit can reflect the user's past preferences and tendencies based on the user's past instruction history. For example, the analysis unit can reflect the style and color of objects the user created in the past. Specifically, a new blue dragon can be generated based on the design of a blue dragon the user created previously. The analysis unit can also reflect the style and elements of spaces the user created in the past. For example, a new forest space can be generated based on the design of a forest the user created previously. This makes it possible to reflect the user's past preferences and tendencies.

[0048] The processing flow of the first embodiment will be briefly explained below.

[0049] Step 1: The instruction receiving unit receives a natural language instruction from the user. For example, a voice instruction or a text instruction can be received. Step 2: The analysis unit analyzes the instruction received by the instruction reception unit, for example, by performing grammatical analysis and semantic analysis. Step 3: The generation unit generates a corresponding 3D object based on the instructions analyzed by the analysis unit. For example, if the user instructs the generation AI to "make a blue dragon," the generation AI can understand the instruction and generate a 3D model of a blue dragon. Also, if the user instructs the generation AI to "make a quiet lake in the forest," the generation AI can understand the instruction and generate a 3D space with a quiet lake in the forest. Also, if the user instructs the generation AI to "make a treasure hunt adventure game," the generation AI can understand the instruction and generate a treasure hunt adventure game.

[0050] (Example 2) The 3D object generation platform according to an embodiment of the present invention is a system in which a generation AI generates creative content such as spaces, games, music, etc. simply by a user issuing instructions in natural language. This allows users to easily express themselves creatively, revolutionizing creative experiences in the metaverse and creating new market opportunities.

[0051] A 3D object generation platform according to an embodiment includes an instruction receiving unit, an analysis unit, and a generation unit. The instruction receiving unit receives natural language instructions from a user. For example, it can receive voice instructions or text instructions. The analysis unit analyzes the instructions received by the instruction receiving unit. For example, it performs grammatical analysis or semantic analysis. The generation unit generates a corresponding 3D object based on the instructions analyzed by the analysis unit. For example, if a user instructs the generation AI to "make a blue dragon," the AI ​​can understand the instruction and generate a 3D model of a blue dragon. Also, if a user instructs the generation AI to "make a tranquil lake in the forest," the AI ​​can understand the instruction and generate a 3D space with a tranquil lake in the forest. Also, if a user instructs the generation AI to "make a treasure hunt adventure game," the AI ​​can understand the instruction and generate a treasure hunt adventure game. This allows the 3D object generation platform according to an embodiment to generate a 3D object based on a user's natural language instructions.

[0052] The generation unit can generate 3D objects that reflect the user's emotions. For example, if the user instructs the generation unit to "make a blue dragon with a happy feeling," the generation AI will generate a blue dragon designed to reflect a happy emotion. For example, the dragon's expression will be made to smile and it will use bright colors. This allows the generation of a 3D object that reflects the user's emotions.

[0053] The generation unit can perform personalization based on the user's past instruction history. For example, the generation unit reflects the style and color of an object previously created by the user. For example, a new blue dragon is generated based on the design of a blue dragon previously created by the user. This allows personalization based on the user's past instruction history.

[0054] The generation unit can analyze the user's real-time voice tone and reflect a design based on that tone. For example, if the user instructs the generation unit to "make a blue dragon" in a bright tone, the generation AI will generate a blue dragon with a design that reflects the bright tone. For example, the dragon's facial expression will be smiling and it will use bright colors. This allows the design to be based on the user's real-time voice tone.

[0055] The generator can incorporate design elements from different cultures and regions. For example, if a user instructs the generator to "make a traditional Japanese blue dragon," the generator AI will generate a blue dragon incorporating traditional Japanese design elements. For example, it can reflect Japanese-style patterns and shapes. This allows the generator to incorporate design elements from different cultures and regions.

[0056] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user makes a waving motion, the generation unit generates an object corresponding to that movement. For example, the waving motion is reflected in the movement of a dragon's wings. This makes it possible to reflect a design based on the user's physical movements.

[0057] The generation unit can use the emotion estimation function to reflect colors and shapes according to the user's emotions. For example, if the user is happy, the generation unit will use a bright color. For example, if the user instructs "Make a blue dragon" and a happy emotion is detected, the generation AI will use a bright blue color. This allows the color and shape to be reflected according to the user's emotions.

[0058] The analysis unit can provide feedback according to the user's emotions. For example, if a user instructs the analysis unit to "make a blue dragon with a sad feeling," the generation AI will generate a blue dragon with a comforting design. For example, the dragon's facial expression will be gentle and the color tones will be soft. This allows the analysis unit to provide feedback according to the user's emotions.

[0059] The analysis unit can reflect the user's past preferences and tendencies based on the user's past instruction history. For example, the analysis unit can reflect the style and color of objects created by the user in the past. For example, a new blue dragon can be generated based on the design of a blue dragon previously created by the user. This allows the user's past preferences and tendencies to be reflected.

[0060] The analysis unit can analyze the user's real-time voice tone and provide feedback based on that tone. For example, if the user instructs the analysis unit to "make a blue dragon" in a bright tone, the generation AI will generate a blue dragon designed to reflect the bright tone. For example, the dragon's facial expression will be made to smile and a bright color tone will be used. This makes it possible to provide feedback based on the user's real-time voice tone.

[0061] The analysis unit supports different languages ​​or dialects and can accommodate global users. For example, the analysis unit allows the generation AI to support different languages, allowing users to give instructions in English, French, Chinese, etc. For example, if a user commands "Create a blue dragon," the generation AI will understand the English command and generate a blue dragon. This allows support for different languages ​​and dialects and accommodate global users.

[0062] The analysis unit can capture the user's physical movements and provide feedback based on those movements. For example, when the user makes a waving motion, the analysis unit generates an object corresponding to that movement. For example, the waving motion is reflected in the movement of a dragon's wings. This makes it possible to provide feedback based on the user's physical movements.

[0063] The analysis unit can use the emotion estimation function to provide feedback according to the user's emotions. For example, if the user instructs the analysis unit to "make a blue dragon" and the emotion estimation function detects the user's joy, the generation AI will generate a blue dragon designed to reflect the emotion of joy. For example, the dragon's facial expression will be made to smile and the color will be bright. This makes it possible to provide feedback according to the user's emotions.

[0064] The generator can generate a 3D space that reflects the user's emotions. For example, if a user instructs the generator to "create a quiet lake in a relaxing forest," the generator AI will generate a space that emphasizes relaxing elements. For example, it will use calm colors and quiet sounds. This allows the generator to generate a 3D space that reflects the user's emotions.

[0065] The generation unit can perform personalization based on the user's past instruction history. The generation unit, for example, reflects the style and elements of spaces previously created by the user. For example, a new forest space is generated based on a forest design previously created by the user. This allows personalization based on the user's past instruction history.

[0066] The generator analyzes the user's real-time voice tone and can reflect a design based on that tone. For example, if the user instructs the generator to "create a quiet lake in the forest" in a bright tone, the generator AI will generate a space that reflects the bright tone. For example, it will use calm colors and quiet sounds. This allows the generator to reflect a design based on the user's real-time voice tone.

[0067] The generator can incorporate design elements from different cultures and regions. For example, if a user instructs the generator to "create a quiet lake in a forest in the style of a Japanese garden," the generator AI will generate a space incorporating Japanese garden-style design elements. For example, it may place a Japanese-style garden or stone lanterns. This allows the generator to incorporate design elements from different cultures and regions.

[0068] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user walks, the generation unit generates a space that corresponds to that movement. For example, a forest space with a path continuing in the direction the user is walking is generated. This makes it possible to reflect a design based on the user's physical movements.

[0069] The generation unit can use the emotion estimation function to reflect colors and shapes according to the user's emotions. For example, if a user instructs the generation unit to "create a quiet lake in the forest" and the emotion estimation function detects the user's joy, the generation AI will generate a space that reflects the emotion of joy. For example, it will use bright colors and calm sounds. This allows the generation unit to reflect colors and shapes according to the user's emotions.

[0070] The system according to the embodiment is not limited to the above-described example, and various modifications are possible, for example, as follows.

[0071] The generator can also monitor the user's health status and generate 3D objects based on that status. For example, it can measure the user's heart rate and stress level and provide designs with a relaxing effect. Specifically, if the heart rate is high, it can generate objects with calming colors and slow movements. Alternatively, if the stress level is high, it can generate a 3D space incorporating natural scenery and soothing sounds. This makes it possible to provide personalized 3D objects according to the user's health status.

[0072] The generation unit can generate 3D objects that reflect the user's emotions. For example, if a user instructs the AI ​​to "make a blue dragon with a happy feeling," the AI ​​will generate a blue dragon with a design that reflects a happy emotion. Specifically, the dragon's expression will be smiling and it will use bright colors. On the other hand, if a user instructs the AI ​​to "make a blue dragon with a sad feeling," the AI ​​will generate a blue dragon with a comforting design. For example, the dragon's expression will be gentle and it will use soft colors. This allows the AI ​​to generate 3D objects that reflect the user's emotions.

[0073] The generation unit can perform personalization based on the user's past instruction history. For example, the generation unit can reflect the style and color of an object previously created by the user. Specifically, a new blue dragon can be generated based on the design of a blue dragon previously created by the user. The generation unit can also reflect the style and elements of a space previously created by the user. For example, a new forest space can be generated based on the design of a forest previously created by the user. This allows personalization based on the user's past instruction history.

[0074] The generation unit can analyze the user's real-time voice tone and reflect a design based on that tone. For example, if a user instructs in a bright tone to "make a blue dragon," the generation AI will generate a blue dragon with a design that reflects the bright tone. Specifically, it will make the dragon's expression smile and use bright colors. On the other hand, if a user instructs in a calm tone to "make a quiet lake in the forest," the generation AI will generate a space that reflects the calm tone. For example, it will use calm colors and quiet sounds. This makes it possible to reflect a design based on the user's real-time voice tone.

[0075] The generation unit can incorporate design elements from different cultures and regions. For example, if a user instructs the AI ​​to "make a traditional Japanese blue dragon," the AI ​​will generate a blue dragon incorporating traditional Japanese design elements. Specifically, it will reflect Japanese-style patterns and shapes. Similarly, if a user instructs the AI ​​to "make an object with a traditional African design," the AI ​​will generate an object incorporating traditional African design elements. For example, it will reflect African patterns and colors. This allows the AI ​​to incorporate design elements from different cultures and regions.

[0076] The generation unit can capture the user's physical movements and reflect a design based on those movements. For example, when the user makes a hand-waving motion, an object corresponding to that movement is generated. Specifically, the hand-waving motion is reflected in the movement of a dragon's wings. Also, when the user makes a walking motion, a space corresponding to that movement is generated. For example, a forest space with a path continuing in the direction the user is walking is generated. This makes it possible to reflect a design based on the user's physical movements.

[0077] The generation unit can use the emotion estimation function to reflect colors and shapes according to the user's emotions. For example, if the user is happy, a bright color is used. Specifically, if the user instructs "Make a blue dragon" and a happy emotion is detected, the generation AI will use a bright blue color. On the other hand, if the user is sad, a softer color tone is used. For example, if the user instructs "Make a quiet lake in the forest" and a sad emotion is detected, the generation AI will use a softer color tone. This makes it possible to reflect colors and shapes according to the user's emotions.

[0078] The analysis unit can provide feedback that corresponds to the user's emotions based on their feelings. For example, if a user instructs the AI ​​to "make a blue dragon with a sad feeling," the AI ​​will create a blue dragon with a comforting design. Specifically, it will give the dragon a gentle expression and use soft colors. Alternatively, if a user instructs the AI ​​to "make a quiet lake in the forest with a happy feeling," the AI ​​will create a space that reflects a happy emotion. For example, it will use bright colors and happy sounds. This allows the AI ​​to provide feedback that corresponds to the user's emotions.

[0079] The analysis unit can reflect the user's past preferences and tendencies based on the user's past instruction history. For example, the analysis unit can reflect the style and color of objects the user created in the past. Specifically, a new blue dragon can be generated based on the design of a blue dragon the user created previously. The analysis unit can also reflect the style and elements of spaces the user created in the past. For example, a new forest space can be generated based on the design of a forest the user created previously. This makes it possible to reflect the user's past preferences and tendencies.

[0080] The analysis unit can analyze the user's real-time voice tone and provide feedback based on that tone. For example, if the user instructs in a bright tone to "make a blue dragon," the generation AI will generate a blue dragon designed to reflect that bright tone. Specifically, it will give the dragon a smiling expression and use bright colors. On the other hand, if the user instructs in a calm tone to "make a quiet lake in the forest," the generation AI will generate a space that reflects that calm tone. For example, it will use calm colors and quiet sounds. This makes it possible to provide feedback based on the user's real-time voice tone.

[0081] The processing flow of the second embodiment will be briefly explained below.

[0082] Step 1: The instruction receiving unit receives a natural language instruction from the user. For example, a voice instruction or a text instruction can be received. Step 2: The analysis unit analyzes the instruction received by the instruction reception unit, for example, by performing grammatical analysis and semantic analysis. Step 3: The generation unit generates a corresponding 3D object based on the instructions analyzed by the analysis unit. For example, if the user instructs the generation AI to "make a blue dragon," the generation AI can understand the instruction and generate a 3D model of a blue dragon. Also, if the user instructs the generation AI to "make a quiet lake in the forest," the generation AI can understand the instruction and generate a 3D space with a quiet lake in the forest. Also, if the user instructs the generation AI to "make a treasure hunt adventure game," the generation AI can understand the instruction and generate a treasure hunt adventure game.

[0083] The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0084] The data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of the data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> Examples of generative AIs include the data generation model 58, such as a neural network model (e.g., a neural network model), and a neural network model (e.g., a neural network model). The data generation model 58 is obtained by performing deep learning on a neural network. A prompt including an instruction is input to the data generation model 58, and inference data such as voice data indicating speech, text data indicating text, and image data indicating an image is also input to the data generation model 58. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. The specification processing unit 290 performs the above-mentioned specification processing using the data generation model 58. The data generation model 58 may be a fine-tuned model so as to output an inference result from a prompt that does not include an instruction. In this case, the data generation model 58 can output an inference result from a prompt that does not include an instruction. The data processing device 12 and the like include multiple types of data generation models 58, and the data generation model 58 includes AIs other than the generative AI. The AI ​​other than the generative AI may be, for example, linear regression, logistic regression, decision tree, random forest, support vector machine (SVM), k-means clustering, convolutional neural network (CNN), recurrent neural network (RNN), generative adversarial network (GAN), or naive Bayes, and can perform various processes, but is not limited to these examples. The AI ​​may also be an AI agent. When the processes of each of the above-mentioned parts are performed by AI, the processes may be performed in part or entirely by AI, but are not limited to these examples. The processes performed by AI, including the generative AI, may be replaced with rule-based processes.

[0085] Furthermore, the processing by the data processing system 10 described above is executed by the specific processing unit 290 of the data processing device 12 or the control unit 46A of the smart device 14, but may also be executed by the specific processing unit 290 of the data processing device 12 and the control unit 46A of the smart device 14. Furthermore, the specific processing unit 290 of the data processing device 12 acquires or collects information necessary for processing from the smart device 14 or an external device, and the smart device 14 acquires or collects information necessary for processing from the data processing device 12 or an external device.

[0086] [Second embodiment] FIG. 3 shows an example of the configuration of a data processing system 210 according to the second embodiment.

[0087] 3, the data processing system 210 includes a data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server.

[0088] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN and / or a LAN.

[0089] The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication I / F 44. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, and the camera 42 are also connected to the bus 52.

[0090] The microphone 238 receives instructions and the like from the user by receiving voice uttered by the user. The microphone 238 captures the voice uttered by the user, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to instructions from the processor 46.

[0091] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the user's surroundings (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0092] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0093] Fig. 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Fig. 4, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0094] The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0095] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. The identification processing unit 290 can estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0096] In the smart glasses 214, the specific processing is performed by the processor 46. A specific processing program 60 is stored in the storage 50. The processor 46 reads the specific processing program 60 from the storage 50 and executes the read specific processing program 60 on the RAM 48. The specific processing is realized by the processor 46 operating as the control unit 46A in accordance with the specific processing program 60 executed on the RAM 48. Note that the smart glasses 214 may have a data generation model and an emotion identification model similar to the data generation model 58 and the emotion identification model 59.

[0097] Note that a device other than the data processing device 12 may have the data generation model 58. For example, a server device may have the data generation model 58. In this case, the data processing device 12 communicates with the server device having the data generation model 58 to obtain a processing result (such as a prediction result) using the data generation model 58. Furthermore, the data processing device 12 may be a server device, or may be a terminal device (for example, a mobile phone, a robot, a home appliance, etc.) owned by a user.

[0098] The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0099] The data generation model 58 is a so-called generative AI. An example of the data generation model 58 is a generative AI such as ChatGPT. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 receives a prompt containing an instruction, as well as inference data such as voice data representing speech, text data representing text, and image data representing an image. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. The identification processing unit 290 performs the above-mentioned identification processing using the data generation model 58. The data generation model 58 may be a fine-tuned model so as to output an inference result from a prompt that does not include an instruction. In this case, the data generation model 58 can output an inference result from a prompt that does not include an instruction. The data processing device 12 and the like include multiple types of data generation models 58, and the data generation model 58 includes AI other than the generative AI. The AI ​​other than the generative AI may be, for example, linear regression, logistic regression, decision tree, random forest, support vector machine (SVM), k-means clustering, convolutional neural network (CNN), recurrent neural network (RNN), generative adversarial network (GAN), or naive Bayes, and can perform various processes, but is not limited to these examples. The AI ​​may also be an AI agent. When the processes of each of the above-mentioned parts are performed by AI, the processes may be performed in part or entirely by AI, but are not limited to these examples. The processes performed by AI, including the generative AI, may be replaced with rule-based processes.

[0100] The data processing system 210 according to the second embodiment performs the same processing as the data processing system 10 according to the first embodiment. The processing by the data processing system 210 is executed by the specific processing unit 290 of the data processing device 12 or the control unit 46A of the smart glasses 214, but may also be executed by the specific processing unit 290 of the data processing device 12 and the control unit 46A of the smart glasses 214. Furthermore, the specific processing unit 290 of the data processing device 12 acquires or collects information required for processing from the smart glasses 214 or an external device, etc., and the smart glasses 214 acquires or collects information required for processing from the data processing device 12 or an external device, etc.

[0101] [Third embodiment] FIG. 5 shows an example of the configuration of a data processing system 310 according to the third embodiment.

[0102] 5, the data processing system 310 includes the data processing device 12 and a headset terminal 314. An example of the data processing device 12 is a server.

[0103] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN and / or a LAN.

[0104] The headset type terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a display 343. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the display 343 are also connected to the bus 52.

[0105] The microphone 238 receives instructions and the like from the user by receiving voice uttered by the user. The microphone 238 captures the voice uttered by the user, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to instructions from the processor 46.

[0106] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the user's surroundings (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0107] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0108] Fig. 6 shows an example of the main functions of the data processing device 12 and the headset terminal 314. As shown in Fig. 6, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0109] The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0110] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. The identification processing unit 290 can estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0111] In the headset type terminal 314, the identification process is performed by the processor 46. A identification program 60 is stored in the storage 50. The processor 46 reads the identification program 60 from the storage 50 and executes the read identification program 60 on the RAM 48. The identification process is realized by the processor 46 operating as a control unit 46A in accordance with the identification program 60 executed on the RAM 48. Note that the headset type terminal 314 may also have a data generation model and an emotion identification model similar to the data generation model 58 and the emotion identification model 59.

[0112] Note that a device other than the data processing device 12 may have the data generation model 58. For example, a server device may have the data generation model 58. In this case, the data processing device 12 communicates with the server device having the data generation model 58 to obtain a processing result (such as a prediction result) using the data generation model 58. Furthermore, the data processing device 12 may be a server device, or may be a terminal device (for example, a mobile phone, a robot, a home appliance, etc.) owned by a user.

[0113] The specific processing unit 290 transmits the result of the specific processing to the headset type terminal 314. In the headset type terminal 314, the control unit 46A causes the speaker 240 and the display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating a user input regarding the result of the specific processing. The control unit 46A transmits audio data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data.

[0114] The data generation model 58 is a so-called generative AI. An example of the data generation model 58 is a generative AI such as ChatGPT. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 receives a prompt containing an instruction, as well as inference data such as voice data representing speech, text data representing text, and image data representing an image. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. The identification processing unit 290 performs the above-mentioned identification processing using the data generation model 58. The data generation model 58 may be a fine-tuned model so as to output an inference result from a prompt that does not include an instruction. In this case, the data generation model 58 can output an inference result from a prompt that does not include an instruction. The data processing device 12 and the like include multiple types of data generation models 58, and the data generation model 58 includes AI other than the generative AI. The AI ​​other than the generative AI may be, for example, linear regression, logistic regression, decision tree, random forest, support vector machine (SVM), k-means clustering, convolutional neural network (CNN), recurrent neural network (RNN), generative adversarial network (GAN), or naive Bayes, and can perform various processes, but is not limited to these examples. The AI ​​may also be an AI agent. When the processes of each of the above-mentioned parts are performed by AI, the processes may be performed in part or entirely by AI, but are not limited to these examples. The processes performed by AI, including the generative AI, may be replaced with rule-based processes.

[0115] The data processing system 310 according to the third embodiment performs the same processing as the data processing system 10 according to the first embodiment. The processing by the data processing system 310 is executed by the specific processing unit 290 of the data processing device 12 or the control unit 46A of the headset type terminal 314, but may also be executed by the specific processing unit 290 of the data processing device 12 and the control unit 46A of the headset type terminal 314. Furthermore, the specific processing unit 290 of the data processing device 12 acquires or collects information required for processing from the headset type terminal 314 or an external device, etc., and the headset type terminal 314 acquires or collects information required for processing from the data processing device 12 or an external device, etc.

[0116] [Fourth embodiment] FIG. 7 shows an example of the configuration of a data processing system 410 according to the fourth embodiment.

[0117] 7, a data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server.

[0118] The data processing device 12 includes a computer 22, a database 24, and a communication I / F 26. The computer 22 includes a processor 28, a RAM 30, and a storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication I / F 26 are also connected to the bus 34. The communication I / F 26 is connected to a network 54. Examples of the network 54 include a WAN and / or a LAN.

[0119] The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication I / F 44, and a control target 443. The computer 36 includes a processor 46, a RAM 48, and a storage 50. The processor 46, the RAM 48, and the storage 50 are connected to a bus 52. The microphone 238, the speaker 240, the camera 42, and the control target 443 are also connected to the bus 52.

[0120] The microphone 238 receives instructions and the like from the user by receiving voice uttered by the user. The microphone 238 captures the voice uttered by the user, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to instructions from the processor 46.

[0121] Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an imaging element such as a CMOS image sensor or a CCD image sensor, and captures images of the user's surroundings (for example, an imaging range defined by an angle of view equivalent to the field of vision of a typical healthy person).

[0122] The communication I / F 44 is connected to a network 54. The communication I / Fs 44 and 26 are responsible for the exchange of various information between the processor 46 and the processor 28 via the network 54. The exchange of various information between the processor 46 and the processor 28 using the communication I / Fs 44 and 26 is carried out in a secure state.

[0123] The control object 443 includes a display device, LEDs in the eyes, and motors that drive the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the emotions of the robot 414 can be expressed by controlling these motors. In addition, the facial expressions of the robot 414 can also be expressed by controlling the light emission state of the LEDs in the eyes of the robot 414.

[0124] Fig. 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Fig. 8, in the data processing device 12, a specific process is performed by the processor 28. A specific process program 56 is stored in the storage 32.

[0125] The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30.

[0126] The storage 32 stores a data generation model 58 and an emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. The identification processing unit 290 can estimate the user's emotion using the emotion identification model 59 and perform identification processing using the user's emotion.

[0127] In the robot 414, the processor 46 performs the identification process. A identification program 60 is stored in the storage 50. The processor 46 reads the identification program 60 from the storage 50 and executes the read identification program 60 on the RAM 48. The identification process is realized by the processor 46 operating as a control unit 46A in accordance with the identification program 60 executed on the RAM 48. The robot 414 may have a data generation model and an emotion identification model similar to the data generation model 58 and the emotion identification model 59.

[0128] Note that a device other than the data processing device 12 may have the data generation model 58. For example, a server device may have the data generation model 58. In this case, the data processing device 12 communicates with the server device having the data generation model 58 to obtain a processing result (such as a prediction result) using the data generation model 58. Furthermore, the data processing device 12 may be a server device, or may be a terminal device (for example, a mobile phone, a robot, a home appliance, etc.) owned by a user.

[0129] The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the control target 443 to output the result of the specific processing. The microphone 238 acquires voice indicating a user input regarding the result of the specific processing. The control unit 46A transmits voice data indicating the user input acquired by the microphone 238 to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the voice data.

[0130] The data generation model 58 is a so-called generative AI. An example of the data generation model 58 is a generative AI such as ChatGPT. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 receives a prompt containing an instruction, as well as inference data such as voice data representing speech, text data representing text, and image data representing an image. The data generation model 58 performs inference on the input inference data in accordance with the instruction indicated by the prompt and outputs the inference result in a data format such as voice data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. The identification processing unit 290 performs the above-mentioned identification processing using the data generation model 58. The data generation model 58 may be a fine-tuned model so as to output an inference result from a prompt that does not include an instruction. In this case, the data generation model 58 can output an inference result from a prompt that does not include an instruction. The data processing device 12 and the like include multiple types of data generation models 58, and the data generation model 58 includes AI other than the generative AI. The AI ​​other than the generative AI may be, for example, linear regression, logistic regression, decision tree, random forest, support vector machine (SVM), k-means clustering, convolutional neural network (CNN), recurrent neural network (RNN), generative adversarial network (GAN), or naive Bayes, and can perform various processes, but is not limited to these examples. The AI ​​may also be an AI agent. When the processes of each of the above-mentioned parts are performed by AI, the processes may be performed in part or entirely by AI, but are not limited to these examples. The processes performed by AI, including the generative AI, may be replaced with rule-based processes.

[0131] The data processing system 410 according to the fourth embodiment performs the same processing as the data processing system 10 according to the first embodiment. The processing by the data processing system 410 is executed by the specific processing unit 290 of the data processing device 12 or the control unit 46A of the robot 414, but may also be executed by the specific processing unit 290 of the data processing device 12 and the control unit 46A of the robot 414. Furthermore, the specific processing unit 290 of the data processing device 12 acquires or collects information required for processing from the robot 414 or an external device, etc., and the robot 414 acquires or collects information required for processing from the data processing device 12 or an external device, etc.

[0132] The emotion identification model 59 as an emotion engine may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to an emotion map (see FIG. 9), which is a specific mapping. Similarly, the emotion identification model 59 may determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion.

[0133] FIG. 9 illustrates an emotion map 400 on which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. Emotions closer to the center of the concentric circles are more primitive. Emotions representing states and behaviors arising from a state of mind are arranged on the outer edges of the concentric circles. The concept of emotion encompasses both emotions and mental states. Emotions generally generated from reactions occurring in the brain are arranged on the left side of the concentric circles. Emotions generally induced by situational judgment are arranged on the right side of the concentric circles. Emotions generally generated from reactions occurring in the brain and induced by situational judgment are arranged on the upper and lower sides of the concentric circles. Furthermore, the emotion of "pleasure" is arranged on the upper side of the concentric circles, and the emotion of "discomfort" is arranged on the lower side. In this way, in the emotion map 400, multiple emotions are mapped based on the structure by which emotions are generated, and emotions that tend to occur simultaneously are mapped close to each other.

[0134] These emotions are distributed in the 3 o'clock direction on emotion map 400, and typically fluctuate between relief and anxiety. In the right half of emotion map 400, situational awareness dominates over internal sensations, resulting in a sense of calm.

[0135] The inside of emotion map 400 represents what is going on in the mind, and the outside of emotion map 400 represents behavior, so the further you go outside emotion map 400, the more visible the emotions become (the more they are expressed in behavior).

[0136] Human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, a state of discomfort is expressed, and when they approach the ideal, a state of pleasure is expressed. Emotions can also be created for robots, cars, and motorcycles, based on various balances, such as posture and remaining battery life. When these balances deviate from the ideal, a state of discomfort is expressed, and when they approach the ideal, a state of pleasure is expressed. An emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on speech emotion recognition and brain physiological signal analysis systems for emotions, Tokushima University, doctoral dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map lists emotions belonging to the "reaction" domain, where sensation is dominant. The right half of the emotion map lists emotions belonging to the "situation" domain, where situational awareness is dominant.

[0137] The emotion map defines two emotions that promote learning. One is a negative emotion on the situation side, around the middle of "repentance" or "reflection." In other words, this occurs when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is a positive emotion on the response side, around "desire." In other words, this occurs when the robot experiences positive feelings such as "I want more" or "I want to know more."

[0138] The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​indicating each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple pieces of training data that are combinations of user input and emotion values ​​indicating each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions that are located close to each other have similar values, as in the emotion map 900 shown in FIG. 10. FIG. 10 shows an example in which multiple emotions, "relieved," "calm," and "reassuring," have similar emotion values.

[0139] In the above embodiment, an example was given in which a specific process is performed by one computer 22, but the technology disclosed herein is not limited to this, and distributed processing of the specific process may be performed by multiple computers including computer 22.

[0140] In the above embodiment, an example in which the specific processing program 56 is stored in the storage 32 has been described, but the technology of the present disclosure is not limited to this. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-transitory storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-transitory storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes the specific processing in accordance with the specific processing program 56.

[0141] Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12.

[0142] It is not necessary to store all of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store all of the specific processing program 56 in the storage 32; only a portion of the specific processing program 56 may be stored.

[0143] The hardware resource for executing a specific process can be any of the following types of processors: A processor, for example, is a CPU, which is a general-purpose processor that functions as a hardware resource for executing a specific process by executing software, i.e., a program. A processor also includes a dedicated electrical circuit, such as an FPGA (Field-Programmable Gate Array), a PLD (Programmable Logic Device), or an ASIC (Application Specific Integrated Circuit), which is a processor with a circuit configuration designed specifically for executing a specific process. Each processor has built-in or connected memory, and each processor uses the memory to execute the specific process.

[0144] The hardware resource that executes the specific process may be configured with one of these various processors, or may be configured with a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Also, the hardware resource that executes the specific process may be a single processor.

[0145] As an example of a system configured with a single processor, first, one processor is configured by combining one or more CPUs and software, and this processor functions as a hardware resource that executes a specific process. Second, there is a system that uses a processor that realizes the functions of an entire system including multiple hardware resources that execute a specific process on a single IC chip, as typified by SoC (System-on-a-chip). In this way, a specific process is realized using one or more of the above-mentioned various processors as hardware resources.

[0146] Furthermore, the hardware structure of these various processors can be, more specifically, an electric circuit that combines circuit elements such as semiconductor devices. The specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps may be deleted, new steps may be added, or the processing order may be rearranged, without departing from the spirit of the invention.

[0147] In the above example, the first to fourth embodiments have been described separately, but some or all of these embodiments may be combined. The smart device 14, smart glasses 214, headset terminal 314, and robot 414 are merely examples, and they may be combined, or other devices may be used. In the above example, the first and second embodiments have been described separately, but they may be combined.

[0148] The above-described description and illustrations are a detailed explanation of the parts related to the technology of the present disclosure and are merely an example of the technology of the present disclosure. For example, the above description of the configuration, functions, actions, and effects is an explanation of an example of the configuration, functions, actions, and effects of the parts related to the technology of the present disclosure. Therefore, it goes without saying that unnecessary parts may be deleted, new elements may be added, or replacements may be made to the above-described description and illustrations within the scope of the gist of the technology of the present disclosure. Furthermore, to avoid confusion and facilitate understanding of the parts related to the technology of the present disclosure, the above-described description and illustrations omit explanations of common technical knowledge that do not require particular explanation to enable the implementation of the technology of the present disclosure.

[0149] All publications, patent applications, and technical standards mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent application, or technical standard was specifically and individually indicated to be incorporated by reference. [Explanation of symbols]

[0150] 10, 210, 310, 410 Data Processing Systems 12 Data Processing Device 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robot

Claims

1. an instruction receiving unit that receives a natural language instruction from a user; an analysis unit that analyzes the instruction received by the instruction receiving unit; a generation unit that generates a corresponding 3D object based on the instruction analyzed by the analysis unit. A system characterized by:

2. The generation unit Generate a 3D object that reflects the user's emotions 2. The system of claim 1.

3. The generation unit Incorporating design elements from different cultures and regions 2. The system of claim 1.

4. The analysis unit Based on the emotion of the user, provide feedback according to the emotion.

2. The system of claim 1.

5. The analysis unit Support different languages ​​or dialects to cater to a global audience 2. The system of claim 1.

6. The generation unit Generate a 3D space that reflects the user's emotions 2. The system of claim 1.

7. The generation unit Incorporating design elements from different cultures and regions 2. The system of claim 1.

8. The generation unit Reflecting colors and shapes according to the user's emotions 2. The system of claim 1.

Citation Information

Patent Citations

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