Program

The game program introduces first and second mode execution means to enhance player engagement in match-three puzzle games by providing missions, rewards, and extended gameplay based on player performance, addressing the need for varied gameplay and enjoyment.

JP2026035073AActive Publication Date: 2026-03-04CAPCOM CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-19
Publication Date
2026-03-04

AI Technical Summary

Technical Problem

Existing match-three puzzle games lack mechanisms that enhance player engagement and enjoyment through varied gameplay modes and rewards.

Method used

Implementing a game program with first and second mode execution means that allow players to complete missions within specified turns, providing rewards and extending gameplay with additional modes based on player performance.

Benefits of technology

Enhances player engagement by offering strategic gameplay and rewards, encouraging active participation in both modes, and increasing overall playtime through varied challenges and incentives.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2026035073000001_ABST
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Patent Text Reader

Abstract

An object of the present invention is to provide a program of a game in which a player performs an input for each turn and which can be enjoyed by the player.SOLUTION: The first mode execution means acquires operation information of the player for each turn and progresses the game based on the operation information. The first mode determination means determines whether or not the player has cleared the first mode mission with the number of turns less than the first prescribed number of turns during the progress of the game by the first mode execution means. A value obtained by subtracting the number of turns required for the player to clear the first mode mission from the first prescribed number of turns is defined as the number of consecutive turns. The second mode execution means acquires operation information of the player for each turn and can advance the game based on the operation information at least over the number of continuation turns.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present invention relates to a program. [Background technology]

[0002] As an invention related to a conventional program, for example, a player interface control method described in Patent Document 1 is known. Patent Document 1 discloses a so-called match-three puzzle game. In the match-three puzzle game, multiple game elements are arranged in a matrix. In each turn, the player can move one of the multiple game elements. When three game elements of the same type are lined up in a straight line, the three game elements of the same type disappear. The player must complete the mission within a predetermined number of turns. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] U.S. Patent No. 1,1872,489 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, in games such as a match-three puzzle game in which the player makes inputs for each turn, it is desirable for the player to be able to enjoy the game.

[0005] Therefore, an object of the present invention is to provide a game program in which the player makes inputs for each turn, and which the player can enjoy. [Means for solving the problem]

[0006] The first aspect is The program causes the control device of the computer to execute first mode execution means, first mode determination means, and second mode execution means, the first mode execution means acquires operation information of a player for each turn and progresses the game based on the operation information; the first mode determination means determines whether or not the player has completed a first mode mission in fewer turns than a first specified number of turns during the progress of the game by the first mode execution means; defining a value obtained by subtracting the number of turns required for the player to complete the first mode mission from the first specified number of turns as the number of continuing turns; the second mode execution means acquires the operation information of the player for each turn, and progresses the game for at least the number of consecutive turns based on the operation information; It is a program.

[0007] The second aspect is The program further causes the control device of the computer to execute a second mode determination means, the second mode determination means determines whether or not the player has completed the second mode mission in a number of turns less than a second specified number of turns including the number of continuing turns, during the progress of the game by the second mode execution means. 1. A program according to claim 1.

[0008] The third aspect is the program further causes the control device of the computer to execute a second mode reward providing means; the second mode reward granting means grants a second mode reward to the player when the player completes the second mode mission; A program according to a second aspect.

[0009] The fourth aspect is the program further causes the control device of the computer to execute a first mode reward providing means; the first mode reward granting means grants a first mode reward to the player when the player completes the first mode mission; The program according to any one of the first to third aspects.

[0010] The fifth aspect is the second mode execution means can progress the game over a second specified number of turns obtained by adding a predetermined number of turns to the number of continuous turns, The program according to any one of the first to fourth aspects.

[0011] The sixth aspect is the game is a puzzle game, In the puzzle game, a plurality of objects are arranged, the first mode execution means and the second mode execution means move at least one of the plurality of objects based on the operation information of the player, thereby causing some of the plurality of objects to disappear in accordance with a rule; The program according to any one of the first to fifth aspects.

[0012] The seventh aspect is the plurality of objects includes one or more special objects; The program further causes the control device of the computer to execute a second mode determination means, The second mode mission is to eliminate part or all of the one or more special objects, the second mode determination means determines whether or not the player has completed the second mode mission in a number of turns that is less than a second specified number of turns, including the number of continuing turns, during the progress of the game by the second mode execution means. A program according to aspect 6.

[0013] The eighth aspect is the second mode execution means replaces some of the plurality of objects with one or more of the special objects, or adds one or more of the special objects to the plurality of objects, from a state in which the player has completed the first mode mission; A program as described in aspect 7.

[0014] The ninth aspect is the program further causes the control device of the computer to execute a second mode reward providing means; the second mode reward granting means grants a second mode reward to the player when the player completes the second mode mission; the second mode reward includes one or more of the special objects that have disappeared during the progress of the game played by the second mode execution means; A program according to aspect 8.

[0015] The tenth aspect is the game is a puzzle game, In the puzzle game, a plurality of objects are arranged, Each of the plurality of objects belongs to any one of a first type object to an Nth type object, N is an integer equal to or greater than 2, the first mode execution means and the second mode execution means move at least one object among the plurality of objects for each turn based on the operation information of the player; when a predetermined number or more of objects belonging to an M-th type are arranged in a predetermined pattern, the first mode execution means and the second mode execution means eliminate the predetermined number or more of objects belonging to the M-th type, and then rearrange the plurality of objects in accordance with the disappearance of the predetermined number of objects, and add a predetermined number of new objects; M is an integer from 1 to N; The program according to any one of the first to ninth aspects. [Effects of the Invention]

[0016] According to the present disclosure, it is possible to provide a game program in which the player makes an input for each turn and which the player can enjoy. [Brief explanation of the drawings]

[0017] [Figure 1] FIG. 1 is a block diagram of the system 1. [Figure 2] FIG. 2 is a block diagram of computer 10. [Figure 3] FIG. 3 is a flowchart executed by the control device 12. [Figure 4] FIG. 4 shows an image displayed on the display 20 of the computer 10. [Figure 5] FIG. 5 shows an image displayed on the display 20 of the computer 10. [Figure 6] FIG. 6 shows an image displayed on the display 20 of the computer 10. [Figure 7] FIG. 7 shows an image displayed on the display 20 of the computer 10. [Figure 8] FIG. 8 shows an image displayed on the display 20 of the computer 10. [Figure 9] FIG. 9 shows an image displayed on the display 20 of the computer 10. [Figure 10] FIG. 10 shows an image displayed on the display 20 of the computer 10. [Figure 11] FIG. 11 shows an image displayed on the display 20 of the computer 10. [Figure 12] FIG. 12 shows an image displayed on the display 20 of the computer 10. [Figure 13] FIG. 13 shows an image displayed on the display 20 of the computer 10. [Figure 14] FIG. 14 shows an image displayed on the display 20 of the computer 10. [Figure 15] FIG. 15 shows an image displayed on the display 20 of the computer 10. [Figure 16] FIG. 16 shows an image displayed on the display 20 of the computer 10. [Figure 17]FIG. 17 shows an image displayed on the display 20 of the computer 10. [Figure 18] FIG. 18 shows an image displayed on the display 20 of the computer 10. DETAILED DESCRIPTION OF THE INVENTION

[0018] (Embodiment) A system 1 according to an embodiment of the present disclosure will be described with reference to the drawings.

[0019] [System 1 Structure] First, the overall configuration of the system 1 will be described with reference to the drawings.

[0020] 1 includes a computer 10 and a server 110. The computer 10 and the server 110 can communicate with each other via a communication network. The network may be the Internet, an intranet, or the like.

[0021] The computer 10 is an information processing device used by a player. The computer 10 is, for example, a smartphone, a tablet terminal, a home game console, a portable game console, or a personal computer.

[0022] The server 110 is a computer. The server 110 provides the computer 10 with a response in response to a request from the computer 10. The server 110 is a server through which the computer 10 plays a communication game. In this embodiment, the game is a puzzle game.

[0023] [Computer 10 Structure] Next, the structure of the computer 10 will be described with reference to the drawings.

[0024] As shown in FIG. 2, the computer 10 includes a control device 12, a storage device 14, a network interface 16, a graphics processing unit 18, a display 20, an audio processing unit 22, a speaker 24, and an operation unit 26.

[0025] The storage device 14 stores programs and data and is, for example, a combination of a read-only memory (ROM), a random access memory (RAM), and a storage (for example, a flash memory or a hard disk).

[0026] The programs include, for example, the following programs: OS (Operating System) programs - Programs for applications that process information (e.g., web browsers or target apps described below)

[0027] The data includes, for example, the following data: · Databases referenced in information processing · Data obtained by executing information processing (i.e., the results of executing information processing)

[0028] The control device 12 realizes the functions of the computer 10 by executing the program PG stored in the storage device 14. The control device 12 is, for example, at least one of the following: ·CPU(Central Processing Unit) ·GPU(Graphic Processing Unit) ·ASIC(Application Specific Integrated Circuit) ·FPGA(Field Programmable Array)

[0029] The control device 12 includes, as functional blocks, a first mode execution means 120, a first mode determination means 122, a second mode execution means 124, a second mode determination means 126, a first mode reward granting means 128, and a second mode reward granting means 130.

[0030] The network interface 16 controls communication between the computer 10 and an external device, which is a server 110.

[0031] The graphics processing unit 18 displays an image on the display 20 based on the image data generated by the control device 12. The display 20 is a liquid crystal display or an organic EL (Electro Luminescence) display.

[0032] The audio processing unit 22 causes the speaker 24 to output sound based on the audio data generated by the control device 12 .

[0033] The operation unit 26 generates an operation signal based on an operation by the player and outputs the operation signal to the control device 12. The operation unit 26 is, for example, a game pad, a touch panel, a keyboard, a mouse, or a combination of these. In this embodiment, the operation unit 26 is a touch panel.

[0034] [Computer 10 Operation] Next, the operation of the computer 10 will be described with reference to the drawings. Fig. 3 is a flowchart executed by the control device 12. Figs. 4 to 18 show images displayed on the display 20 of the computer 10.

[0035] When the control device 12 of the computer 10 reads out the game programs PG stored in the storage device 14, the programs PG cause the control device 12 of the computer 10 to execute the operations described below. The game is a match-three puzzle game. The programs PG cause the control device 12 of the computer 10 to execute first mode execution means 120, first mode determination means 122, second mode execution means 124, second mode determination means 126, first mode reward granting means 128, and second mode reward granting means 130.

[0036] First, an overview of the operation of the control device 12 of the computer 10 will be described. The control device 12 executes a program PG for a match-three puzzle game. The control device 12 executes a first mode and a second mode. The first mode is a mode in which a player plays the match-three puzzle game to complete a first mode mission within a first specified number of turns. The second mode is a mode in which the player plays the match-three puzzle game after completing a first mode mission in the first mode. In this specification, a turn refers to an order or opportunity for a player to take an action. In the match-three puzzle game in the first mode and the second mode, the control device 12 (the first mode execution means 120 and the second mode execution means 124) moves at least one of a plurality of objects based on operation information from the player, thereby eliminating some of the plurality of objects in accordance with the rules.

[0037] The operation of the control device 12 of the computer 10 will be described in detail below with reference to FIG. 3. First, the control device 12 displays the selection image shown in FIG. 4 on the display 20 (step S1). The selection image is an image of a room including characters A to H. Two plates are placed in front of each of the characters A to H. The player can select one of the characters A to H by operating the operation unit 26. A stage is set for each of the characters A to H. The player can play the match-three puzzle game set on the stage.

[0038] As shown in FIG. 4, the 16 plates include three plates with food on them and 13 plates without food on them. For example, each of the two plates for character A has food on it. This means that the player has earned two rewards by clearing character A's stage. The player can clear the room by placing food on all 16 plates placed in front of each of characters A to H. In this case, the player can proceed to the next room.

[0039] As shown in FIG. 5, the player operates the operation unit 26 to select one of characters A to H. In this embodiment, the player selects character C, thereby selecting the stage to play. In response, the control device 12 acquires selection information indicating that the player has selected character C (the stage set for character C) (step S2). Then, the control device 12 displays a first mode reward 200 and a second mode reward 202 shown in FIG. 6. The first mode reward 200 is awarded to the player when the player clears the first mode mission in the first mode. The first mode reward 200 is a strawberry. The second mode reward 202 is awarded to the player when the user clears the second mode mission in the second mode. The second mode reward 202 is a pineapple.

[0040] Next, the control device 12 executes the first mode (step S3). In step S3, the control device 12 (first mode execution means 120) acquires operation information of the player for each turn and progresses the game based on the operation information. Step S3 will be described in more detail below. The control device 12 displays an image of the match 3 puzzle game shown in FIG. 7. In the match 3 puzzle game, a plurality of objects 300 are arranged as shown in FIG. 7. In this embodiment, 81 objects 300 are arranged in 9 rows and 9 columns. Each of the plurality of objects 300 belongs to one of the first type objects 300-1 to the Nth type object 300-N. N is an integer equal to or greater than 2. In this embodiment, N is 6.

[0041] Also, a first mode mission M1 is displayed in the upper right part of the image shown in Fig. 7. The first mode mission M1 is for the player to eliminate ten first type objects 300-1. The number of remaining turns is displayed in the upper left part of the image shown in Fig. 7. In the image shown in Fig. 7, the player has not moved any object 300 even once, so the number of remaining turns is 20, which is the first specified number of turns.

[0042] Next, as shown in FIG. 8 , the player operates the operation unit 26 for each turn to select one object 300 and determine the direction of movement of the object 300. In a match-three puzzle game, the user can move one object by one square in one of the following directions: upward, downward, leftward, or rightward in each turn. In this embodiment, the user operates the operation unit 26 to move the first-type object 300-1 located in the 5th row and 9th column to the left. This causes the operation unit 26 to generate operation information for each turn. In response, the control device 12 (first mode execution means 120) moves at least one object 300 (the first-type object 300-1) among the plurality of objects 300 for each turn based on the player's operation information.

[0043] As shown in Fig. 9, the first-type object 300-1 located at row 5, column 9 is moved to row 5, column 8 by the user's operation. Accordingly, the second-type object 300-2 located at row 5, column 8 is moved to row 5, column 9. As a result, the three first-type objects 300-1 are lined up vertically as shown in Fig. 9. Specifically, the three first-type objects 300-1 are located at row 4, column 8, row 5, column 8, and row 6, column 8.

[0044] According to the rules of the match-3 puzzle game, when three or more objects 300 belonging to the same type are lined up in a straight line, these three or more objects 300 are eliminated. Therefore, as shown in FIG. 10 , when a predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type) are arranged in a predetermined pattern, the control device 12 (first mode execution means 120) eliminates the predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type). M is an integer from 1 to N. In this embodiment, since the three first type objects 300-1 located in the 4th row, 8th column, the 5th row, 8th column, and the 6th row, 8th column are arranged in a straight line, the control device 12 (first mode execution means 120) eliminates the three first type objects 300-1 located in the 4th row, 8th column, the 5th row, 8th column, and the 6th row, 8th column.

[0045] 11, the control device 12 (first mode execution means 120) rearranges a plurality of objects in response to the disappearance of three first-type objects 300-1 (a predetermined number of objects). More specifically, the control device 12 moves the objects 300 located above the spaces formed by the disappearance of the three first-type objects 300-1 located at the 4th row and 8th column, the 5th row and 8th column, and the 6th row and 8th column downward to fill the spaces. In this embodiment, the control device 12 moves the second-type object 300-2 located at the 1st row and 8th column, the third-type object 300-3 located at the 2nd row and 8th column, and the second-type object 300-2 located at the 3rd row and 8th column, respectively, to the 4th row and 8th column, the 5th row and 8th column, and the 6th row and 8th column.

[0046] 12, the control device 12 (first mode execution means 120) adds three new objects (a predetermined number). At this time, the control device 12 randomly selects the objects to add. In this embodiment, the control device 12 adds a first type object 300-1 to the first row and eighth column, a fourth type object 300-4 to the second row and eighth column, and a fifth type object 300-5 to the third row and eighth column.

[0047] Here, if three or more objects 300 of the same type are newly lined up in a straight line after the addition of the three objects 300, the control device 12 will cause these three or more objects 300 to disappear. Thereafter, the control device 12 performs the processing described with reference to Figures 10 to 12. Note that the control device 12 repeats the processing of Figures 9 to 12 until three or more objects 300 of the same type are no longer newly lined up in a straight line. This completes the processing for one turn.

[0048] The plurality of objects 300 includes one or more special objects 350 (chips). Each of the one or more special objects 350 (chips) belongs to one of the first-type special objects 350-1 through the N-th type special objects 350-N. However, each of the first-type special objects 350-1 through the N-th type special objects 350-N belongs to one of the first-type objects 300-1 through the N-th type objects 300-N. N is an integer equal to or greater than 2. Therefore, in the first mode, when a predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type) are arranged in a predetermined pattern, the control device 12 (first mode execution means 120) eliminates the predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type). M is an integer from 1 to N. In this case, three or more of the M-th type objects 300-M may include an M-th type special object 350-M. In the first mode, when the player eliminates the special objects 350, the control device 12 counts the number of the special objects 350 that have been eliminated.

[0049] Next, the control device 12 (first mode determination means 122) determines whether or not the player has completed the first mode mission M1 (step S3). The first mode mission M1 is for the player to eliminate ten first-type objects 300-1. If the player has not completed the first mode mission M1, the process proceeds to step S5. If the player has completed the first mode mission M1, the process proceeds to step S6.

[0050] If the player fails to clear the first mode mission M1, the control device 12 determines whether the number of remaining turns is 0 (step S5). If the number of remaining turns is 0, the control device 12 determines that the player failed to clear the first mode mission M1 in fewer turns than the first specified number of turns. In this case, the process proceeds to step S11. Thus, in steps S4 and S5, the control device 12 (first mode determination means 122) determines whether the player was able to clear the first mode mission M1 in fewer turns than the first specified number of turns while the game is being played by the control device 12 (first mode execution means 120). If the number of remaining turns is not 0, the control device 12 determines that the stage has not ended. In this case, the process returns to step S3.

[0051] If the player completes the first mode mission M1, as shown in Fig. 13, the control device 12 (first mode reward granting means 128) grants the player a first mode reward 200 (step S6). More specifically, the control device 12 records the player's first mode reward 200 in a table stored in the storage device 14. The table records the rewards and items the player has acquired.

[0052] Furthermore, the first mode reward 200 includes one or more special objects 350 (chips) that have disappeared during the progress of the game by the control device 12 (first mode execution means 120). The special objects 350 are currency that can be used in the game. The player can use the special objects 350, for example, to purchase items or increase the first specified number of turns or the second specified number of turns. The items are objects 300 that allow the player to advance the game advantageously, for example, by eliminating a large number of objects 300 in one turn. Thereafter, the control device 12 notifies the server 110 via the network interface 16 that the player has completed the first mode mission M1.

[0053] Next, the control device 12 displays the second mode start image shown in Fig. 14 on the display 20 (step S7). The second mode start image displays a second mode mission M2. The second mode mission M2 is for the player to eliminate all of the special objects 350 (chips) in fewer turns than a second specified number of turns.

[0054] First, the second specified number of turns will be explained. The number of continuing turns is defined as the value obtained by subtracting the number of turns required for the player to complete the first mode mission M1 from the first specified number of turns. The second specified number of turns is the number of turns including the number of continuing turns. More precisely, the second specified number of turns is the value obtained by adding a predetermined number of turns to the number of continuing turns. In this embodiment, the predetermined number of turns is 3.

[0055] Next, the special object 350 will be described. The multiple objects 300 include one or more special objects 350 (chips). Each of the one or more special objects 350 (chips) belongs to one of the first-type special objects 350-1 through the N-th type special objects 350-N. However, each of the first-type special objects 350-1 through the N-th type special objects 350-N belongs to one of the first-type objects 300-1 through the N-th type objects 300-N. N is an integer equal to or greater than 2. Therefore, in the second mode, when a predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type) are arranged in a predetermined pattern, the control device 12 (first mode execution means 120) eliminates the predetermined number or more of M-th type objects 300-M (a predetermined number or more of objects 300 belonging to the M-th type). M is an integer from 1 to N. In this case, the three or more M-th type objects 300-M may include an M-th type special object 350-M.

[0056] Next, the control device 12 executes a preparation process for starting the second mode (step S8). In step S8, as shown in Fig. 15, the control device 12 (second mode execution means 124) replaces some of the plurality of objects 300 with one or more special objects 350 from a state in which the player has completed the first mode mission M1. At this time, the control device 12 randomly determines the plurality of objects 300 to be replaced.

[0057] Next, the control device 12 executes the second mode (step S9). Note that the process performed by the control device 12 in step S9 is the same as the process performed by the control device 12 in step S3, and therefore a description thereof will be omitted.

[0058] Next, the control device 12 (second mode determination means 126) determines whether or not the player has completed the second mode mission M2 (step S10). The second mode mission M2 is for the player to eliminate all of the special objects 350 (chips). If the player has not completed the second mode mission M2, the process proceeds to step S11. If the player has completed the second mode mission M2, the process proceeds to step S12.

[0059] If the player fails to clear the second mode mission M2, the control device 12 determines whether the number of remaining turns is 0 (step S11). If the number of remaining turns is 0, the control device 12 determines that the player failed to clear the second mode mission M2 in fewer turns than the second specified number of turns. In this case, the process proceeds to step S13. Thus, in steps S10 and S11, the control device 12 (second mode determination means 126) determines whether the player was able to clear the second mode mission M2 in fewer turns than the second specified number of turns while the game was being played by the control device 12 (second mode execution means 124). If the number of remaining turns is not 0, the control device 12 determines that the stage has not ended. In this case, the process returns to step S3. In this case, the control device 12 (second mode execution means 124) acquires the player's operation information for each turn and can progress the game for the second specified number of turns (at least the number of continuous turns) based on the operation information.

[0060] If the player completes the second mode mission M2, as shown in FIG. 16, the control device 12 (second mode reward granting means 130) grants the player a second mode reward 202 (step S12). In this embodiment, the second mode reward 202 includes one or more special objects 350 (chips) that disappeared during the progress of the game by the control device 12 (second mode execution means 124), as shown in FIG. 17. The control device 12 records the player's second mode reward 202 in a table stored in the storage device 14. Thereafter, the control device 12 generates a selection image (see FIG. 18) in which a strawberry, which is the first mode reward 200, and a pineapple, which is the second mode reward 202, are placed on two plates placed in front of the character C, and displays this selection image on the display 20.

[0061] In step S13, the control device 12 determines whether or not to end the game (step S13). If the game is not to be ended, the process returns to step S1.

[0062] [effect] In the program PG, the control device 12 (second mode execution means 124) acquires the player's operation information for each turn and progresses the game for a second specified number of turns (at least the number of consecutive turns) based on the operation information. This allows the player to play the second mode after finishing play in the first mode. As a result, according to the program PG, it is possible to provide a program PG for a game in which the player makes inputs for each turn and which the player can enjoy.

[0063] In the program PG, when the player clears the second mode mission M2, the control device 12 (second mode reward granting means 130) grants the player a second mode reward 202. This encourages the player to actively play the second mode in order to obtain the second mode reward 202.

[0064] In the program PG, even if the player is unable to eliminate all of the special objects 350 in the first mode, the player can eliminate the remaining special objects 350 in the second mode. This encourages the player to actively play the second mode in order to obtain the second mode reward 202.

[0065] In the program PG, the control device 12 (second mode execution means 124) acquires the player's operation information for each turn and can progress the game for a second specified number of turns (at least the number of consecutive turns) based on the operation information. Therefore, if the player completes the first mode task in a small number of turns, the player can play the second mode task for a large number of turns. This allows the player to aim to complete the first mode task in a small number of turns. As a result, the game becomes more strategic.

[0066] In the program PG, when the player clears the first mode mission M1, the control device 12 (first mode reward granting means 128) grants the player a first mode reward 200. This encourages the player to actively play the first mode in order to obtain the first mode reward 200.

[0067] In the program PG, the control device 12 (second mode execution means 124) progresses the game for the number of turns obtained by adding a predetermined number of turns to the number of continuous turns. This increases the number of turns that the player can play in the second mode. As a result, the player has a higher probability of obtaining the second mode reward 202.

[0068] (Other embodiments) The program according to the present invention is not limited to the program PG, and can be modified within the scope of the gist thereof.

[0069] The game is not limited to a match-three puzzle game, and may be a puzzle game other than a match-three puzzle game. Furthermore, the game may be a turn-based game in which a player performs an operation each turn, and may be a game other than a puzzle game. A turn-based game is a game in which players take turns acting. A player can take a specific action within a turn. Therefore, the game may be a role-playing game, a strategy game, a board game, a card game, or the like. In a role-playing game battle, a player inputs commands each turn to make a player character act. In a strategy game, a player inputs commands each turn to make weapons, soldiers, etc. act. In a board game, a player inputs commands each turn to move pieces, etc. In a card game, a player inputs commands each turn to exchange or submit cards, etc.

[0070] The second mode mission M2 may be to eliminate some of one or more special objects 350. In this case, the player can obtain the eliminated special object 350 as the second mode reward 202.

[0071] The second mode mission M2 may be to eliminate a predetermined number of objects 300.

[0072] The control device 12 (second mode execution means 124) may add one or more special objects 350 to the plurality of objects 300 after the player has completed the first mode mission M1.

[0073] In addition to characters A to H, special characters may appear randomly on the selection screen. If the player selects a special character, the player can play the special character's stage. The special character's stage also has a first mode and a second mode. If the player clears the special character's stage, the player can obtain a special first mode reward 200 and a second mode reward 202. The special first mode reward 200 and second mode reward 202 in the special character's stage are more difficult to obtain (rare) than the first mode reward 200 and second mode reward 202 in the character A to character H's stages. Being difficult to obtain means that the player has a low chance of acquiring them.

[0074] In the image of the first mode shown in Fig. 12, object 300 is added, but object 300 and special object 350 may be added. In this case, in the image of the second mode corresponding to Fig. 12, object 300 may be added but special object 350 may not be added. However, in the image of the second mode corresponding to Fig. 12, object 300 may be added and special object 350 may also be added.

[0075] The second mode mission M2 does not necessarily have to exist. In this case, even if the player has not eliminated all of the special objects 350, the player can still obtain the special objects 350 that have been eliminated before the number of remaining turns reaches 0.

[0076] It should be noted that the second mode reward 202 does not necessarily have to exist. Therefore, the player may play the match 3 game in the second mode without aiming to obtain the second mode reward 202.

[0077] It is sufficient for the control device 12 (second mode execution means 124) to acquire the player's operation information for each turn and progress the game for at least the number of consecutive turns based on the operation information. Therefore, in the second mode, the player may be able to play the game for the number of consecutive turns.

[0078] The second specified number of turns may be the same as the number of consecutive turns.

[0079] Note that "the control device 12 can acquire the player's operation information for each turn and progress the game for a second specified number of turns based on the operation information" includes "the control device 12 acquires the player's operation information for each turn and plays the game for a second specified number of turns based on the operation information" and "the control device 12 acquires the player's operation information for each turn and progresses the game for a number of turns less than the second specified number of turns based on the operation information." Therefore, if the player clears the second mission in fewer turns than the second specified number of turns, the control device 12 may end the second mode in fewer turns than the second specified number of turns.

[0080] If the number of remaining turns is 0 in step S5, the control device 12 determines that the player failed to complete the first mode mission M1 in fewer turns than the first specified number of turns. In this case, the control device 12 may increase the number of remaining turns by consuming parameters (e.g., hearts) possessed by the player. This allows the player to continue playing the first mode. The control device 12 may also determine whether the player possesses a predetermined amount or more of the above parameters at the start of the stage (first mode). If the player possesses the predetermined amount or more of the above parameters, the control device 12 may start the stage (first mode).

[0081] If the player completes the first mode mission M1 but fails to complete the second mode mission M2, the control device 12 does not consume the parameters. However, if the player completes the first mode mission M1 but fails to complete the second mode mission M2, the control device 12 may increase the number of remaining turns by having the player consume the parameters. [Explanation of symbols]

[0082] 1: System 10: Computer 12: Control device 14:Storage device 16: Network interface 18: Graphics processing unit 20: Display 22: Audio processing section 24: Speaker 26:Operation section 110: Server 120: First mode execution means 122: First mode determination means 124: Second mode execution means 126: second mode determination means 128: First mode reward granting means 130: Second mode reward granting means 200: 1st mode reward 202: Second mode reward 300: Object 300-1: First type object 300-2: Second type object 300-3: Third type object 300-4: Fourth type object 300-5: Fifth type object 300-M: Mth type object 300-N: Nth type object 350: Special Object 350-1: Type 1 Special Object 350-M: M-type special object 350-N: Nth Type Special Object PG: Program

Claims

1. The program causes the control device of the computer to execute first mode execution means, first mode determination means, and second mode execution means, the first mode execution means acquires operation information of a player for each turn and progresses the game based on the operation information; the first mode determination means determines whether or not the player has completed a first mode mission in fewer turns than a first specified number of turns during the progression of the game by the first mode execution means; a value obtained by subtracting the number of turns required for the player to complete the first mode task from the first specified number of turns is defined as a number of continuing turns; the second mode execution means acquires the operation information of the player for each turn, and progresses the game for at least the number of consecutive turns based on the operation information; program.

2. The program further causes the control device of the computer to execute a second mode determination means, the second mode determination means determines whether or not the player has completed the second mode mission in a number of turns that is less than a second specified number of turns, including the number of continuing turns, during the progress of the game by the second mode execution means. The program according to claim 1.

3. the program further causes the control device of the computer to execute a second mode reward providing means; the second mode reward granting means grants a second mode reward to the player when the player completes the second mode mission; The program according to claim 2.

4. the program further causes the control device of the computer to execute a first mode reward providing means; the first mode reward granting means grants a first mode reward to the player when the player completes the first mode mission; 4. The program according to claim 1.

5. the second mode execution means is capable of progressing the game over a second specified number of turns obtained by adding a predetermined number of turns to the number of continuous turns, 4. The program according to claim 1.

6. the game is a puzzle game, In the puzzle game, a plurality of objects are arranged, the first mode execution means and the second mode execution means move at least one of the plurality of objects based on the operation information of the player, thereby causing some of the plurality of objects to disappear in accordance with a rule; 4. The program according to claim 1.

7. the plurality of objects includes one or more special objects; The program further causes the control device of the computer to execute a second mode determination means, a second mode mission to eliminate a part or all of the one or more special objects; the second mode determination means determines whether or not the player has completed the second mode mission in a number of turns that is less than a second specified number of turns, including the number of continuing turns, during the progress of the game by the second mode execution means. The program according to claim 6.

8. the second mode execution means replaces some of the plurality of objects with one or more of the special objects, or adds one or more of the special objects to the plurality of objects, from a state in which the player has completed the first mode mission; The program according to claim 7.

9. the program further causes the control device of the computer to execute a second mode reward providing means; the second mode reward granting means grants a second mode reward to the player when the player completes the second mode mission; the second mode reward includes one or more of the special objects that have disappeared during the progress of the game played by the second mode execution means; The program according to claim 8.

10. the game is a puzzle game, In the puzzle game, a plurality of objects are arranged, Each of the plurality of objects belongs to any one of a first type object to an Nth type object, N is an integer of 2 or greater, the first mode execution means and the second mode execution means move at least one object among the plurality of objects for each turn based on the operation information of the player; when a predetermined number or more of objects belonging to an Mth type are arranged in a predetermined pattern, the first mode execution means and the second mode execution means eliminate the predetermined number or more of objects belonging to the Mth type, and then rearrange the plurality of objects in accordance with the disappearance of the predetermined number of objects, and add a predetermined number of new objects; M is an integer from 1 to N; 4. The program according to claim 1.

Citation Information

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