Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-02-03
- Publication Date
- 2026-05-01
AI Technical Summary
【0008】 本発明によれば、演出の実行制御を好適に行うことが可能となる。
Smart Images

Figure 2026074123000001_ABST
Abstract
Claims
[Claim 1] A means of transitioning to the second situation based on the fulfillment of the conditions for transitioning the first situation, A predetermined game count storage means that stores predetermined game count information to be displayed on a predetermined display means, A predetermined game count update means that updates the predetermined number of games information in a predetermined update manner based on the execution of a game, A target game setting means that causes a specific target game to be set based on the occurrence of a specific event based on the player's actions, Equipped with, When a game is played as the aforementioned designated target game, the game is configured to be played under conditions that are disadvantageous to the player compared to when the game is played as a game that is not the aforementioned designated target game. A gaming machine characterized in that, when a game is started in the second situation and the specific event occurs in the game, it is provided with a predetermined game count setting means that causes the specific target game set based on the occurrence of the specific event to not be counted as one game in the predetermined game count storage means.
Citation Information
Patent Citations
Game machine
JP2020044062A