Interactive processing methods, apparatus, devices, computer-readable storage media, and computer program products for virtual scenes.

By fusing a player character with their virtual pet into a second pet with perceptual and mobility abilities, the method enhances immersion by allowing direct interaction with these abilities in the virtual scene, addressing the passive experience issue in existing technologies.

JP2026082707APending Publication Date: 2026-05-19HANGZHOU PAWPRINT INTERACTIVE ENTERTAINMENT TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
HANGZHOU PAWPRINT INTERACTIVE ENTERTAINMENT TECHNOLOGY CO LTD
Filing Date
2025-10-17
Publication Date
2026-05-19

AI Technical Summary

Technical Problem

In existing virtual scene interactions, player characters passively benefit from non-player characters' special abilities, reducing immersion as they do not directly experience these abilities, leading to a lack of engagement and interaction diversity.

Method used

Fusing a player character with their virtual pet into a second virtual pet possessing perceptual and mobility abilities, allowing the second pet to interact using these abilities in the scene, enhancing immersion through direct experience.

Benefits of technology

The fusion of player and virtual pet into a second pet enables the player character to directly utilize the pet's abilities, improving interaction diversity and immersion in the virtual scene.

✦ Generated by Eureka AI based on patent content.

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Abstract

This disclosure provides a method, apparatus, electronic device, computer-readable storage medium, and computer program product for interactive processing of a virtual scene. The method includes displaying a virtual scene including a first player character on a human-machine interaction interface; fusing the first player character and the first virtual pet of the first player character with a second virtual pet having a first ability that includes at least one of the perceptual ability and mobility ability of the first virtual pet in response to a merge operation; and, in response to the second virtual pet being positioned in a first target scene corresponding to the first ability, the second virtual pet displays an interactive screen for the first target scene using the first ability. [Effect] According to this disclosure, it is possible to improve the immersion of player character interaction.
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Description

Cross-reference to related applications

[0001] The present invention is proposed based on a Chinese patent application with an application number of 202411562858.7 and an application date of November 04, 2024, and claims the priority of this Chinese patent application, and incorporates all the contents of this Chinese patent application into this application by reference.

Technical Field

[0002] The present disclosure relates to man-machine interaction technology, and in particular, to an interactive processing method, apparatus, device, storage medium, and program product for a virtual scene.

Background Art

[0003] Display technologies based on graphics processing hardware expand the sensing environment and information acquisition routes. In particular, virtual scene display technologies can realize various interactions between virtual objects dominated by users or artificial intelligence according to actual application needs. In virtual scenes with various typical application scenarios (such as a virtual scene of a game), the actual battle process between virtual characters can be simulated.

[0004] In the process of a target account (player) controlling the interaction of a player character in a virtual scene, in order to improve the diversity and趣味性 of the interaction, in related technologies, conventionally, a non-player character (such as a virtual pet) is introduced into the virtual scene, and when the player character faces a special scene, the non-player character is controlled to assist the player character in interacting in the special scene by using special abilities such as its own movement ability and perception ability. However, in such an interaction method, the player character only passively benefits from the special functions of the non-player character and cannot experience such special functions up close, which will reduce the immersion of the player character.

Summary of the Invention

[0005] Embodiments of this disclosure provide interactive processing methods, apparatus, electronic devices, computer-readable storage media, and computer program products for virtual scenes that can improve the immersion of player character interactions.

[0006] The technical solutions of the embodiments of this disclosure are realized as follows: Embodiments of this disclosure provide an interactive processing method for a virtual scene, which includes: Displaying a virtual scene including the first player character in the human-machine interaction interface, In response to the fusion operation, the first player character and the first virtual pet of the first player character are fused into a second virtual pet having a first ability that includes at least one of the perceptual ability and mobility ability of the first virtual pet. The second virtual pet, in accordance with its position in the first target scene corresponding to the first capability, displays an interactive screen for the first target scene using the first capability.

[0007] In the above proposed technology, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability in response to the fusion operation includes displaying a pet list that includes at least one first virtual pet belonging to the first player character, highlighting and displaying the selected first virtual pet in response to a selection operation triggered by the pet list, and fusing the first player character and the selected first virtual pet into a second virtual pet having a first ability in response to a fusion operation between the first player character and the selected first virtual pet.

[0008] In the above proposed technology, displaying a pet list that includes at least one first virtual pet belonging to the first player character includes, if there are multiple first virtual pets, displaying multiple first virtual pets belonging to the first player character in the pet list using a target order, wherein the target order is determined by one of the following characteristic parameters: the past call frequency for the first pet, the past fusion frequency, the degree of matching between the first ability possessed by the first virtual pet and the environment in which the first player character is currently located, and the attribute value of the skill of the first virtual pet.

[0009] In the above proposed technology, in response to the merging operation, the merging operation involves fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability. If the virtual scene currently contains only one first virtual pet of the first player character, the merging operation involves fusing only the first player character and the first virtual pet currently contained in the virtual scene into a second virtual pet having a first ability. If the virtual scene currently contains multiple first virtual pets of the first player character, in response to the pet selection operation, the merging operation involves fusing the first player character and the selected first virtual pet into a second virtual pet having a first ability. The process includes fusing a first virtual pet with an ability, and, if the first player character has multiple first virtual pets, fusing the first player character and a first virtual pet selected from the multiple first virtual pets into a second virtual pet with a first ability, wherein the selected first virtual pet is selected based on a descending order of selection parameters, and the selection parameters are determined based on at least one characteristic parameter among the past call frequency, past fusing frequency, the degree of matching between the first ability possessed by the first virtual pet and the environment in which the first player character is currently located, and the attribute value of the skill of the first virtual pet.

[0010] In the above proposed technology, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability in response to the fusing operation includes, in response to the fusing operation, displaying an image entry for arranging the image of the second virtual pet; in response to an image arrangement operation triggered based on the image entry, arranging the image of the second virtual pet as a second image; and in response to a decision operation on the second image, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and the second image.

[0011] In the above proposed technology, placing the image of the second virtual pet as the second image in response to an image placement operation triggered by the image entry includes displaying an image selection interface and displaying at least one candidate image on the image selection interface in response to a trigger operation on the image entry, and placing the image of the second virtual pet as the second image in response to a selection operation for the second image among the at least one candidate image.

[0012] In the above proposed technology, placing the image of the second virtual pet as the second image in response to an image placement operation triggered by the image entry includes displaying an image placement interface and displaying at least one image label on the image placement interface in response to a trigger operation on the image entry, and placing the image of the second virtual pet as the second image generated by the target image label in response to a target image label selection operation.

[0013] In the above proposed technology, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability in response to the fusing operation includes displaying an ability placement interface and displaying at least one ability label on the ability placement interface in response to the fusing operation, and fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a third ability in response to a label selection operation, wherein the third ability is the ability indicated by the selected ability label.

[0014] In the above proposed technology, the second virtual pet displaying an interactive screen for the first target scene with the first capability includes the second virtual pet displaying an interactive screen for the first target scene with the first capability, and the effect of the second virtual pet using the first capability is the same as the effect of the first virtual pet using the first capability, or has a first gain coefficient.

[0015] In the above proposed technology, after the second virtual pet displays an interactive screen for the first target scene with the first ability, the method further includes updating the second virtual pet to a third virtual pet having a second ability, in accordance with the fulfillment of the fusion update condition, if the number of first virtual pets of the first player character is multiple, the third virtual pet is obtained by fusing the first player character with a new first virtual pet, the new first virtual pet is one of multiple first virtual pets, and the second ability is the first ability possessed by the new first virtual pet, and the fusion The update conditions include at least one of the following: receiving a merge update operation and instructing the merge update operation to merge the first player character with a new first virtual pet; the second virtual pet moving to a second target scene and the degree of matching between the second ability and the second target scene being greater than the degree of matching between the first ability and the second target scene; and the second virtual pet reaching the second target progress in its interaction in the virtual scene, wherein the progress of the interaction includes at least one of interaction time and interaction performance.

[0016] In the above proposed technology, after fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, the method further includes controlling the second virtual pet to activate the skills of the first virtual pet in response to an interaction trigger operation on the second virtual pet, wherein the interaction target of the skill includes at least one of a virtual object in the virtual scene, a non-player character in the virtual scene, or a second player character in the virtual scene, and the second player character is different from the first player character.

[0017] In the above proposed technology, controlling the second virtual pet to activate the skills of the first virtual pet includes, when the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, activating a skill combination that includes at least one skill belonging to each of the first virtual pets, wherein the skill combination is determined as follows, obtained by combining typical skills of each of the first virtual pets, and includes calling a second machine learning model to calculate the probability of using each skill combination based on the characteristics of a plurality of candidate skill combinations of the plurality of first virtual pets, and selecting the skill combination with the highest probability of use, wherein the second machine learning model is trained in the following manner, and based on the characteristics of a sample of a plurality of skill combinations, the second machine learning model is called to make a prediction, the probability of each skill combination is obtained, and backpropagation is performed based on the difference between the probability of each skill combination and the actual selected result label so as to update the parameters of the second machine learning model.

[0018] In the above proposed technology, controlling the second virtual pet to activate the skill of the first virtual pet includes controlling the second virtual pet to activate the skill of the first virtual pet, wherein the attribute value of the skill of the first virtual pet activated by the second virtual pet is the same as the attribute value of the same skill activated by the first virtual pet, or has a second gain coefficient.

[0019] In the above proposed technology, after the second virtual pet displays an interactive screen for the first target scene with the first capability, the method further includes disassembling the second virtual pet into the first player character and the first virtual pet in response to the fulfillment of a disassembly condition, the disassembly condition including receiving a disassembly trigger operation for the second virtual pet, the combined time of the first player character and the first virtual pet reaching a predetermined time, or the second virtual pet completing a predetermined task.

[0020] Embodiments of this disclosure provide an interactive processing device for a virtual scene, which is: A first display module configured to display a virtual scene including the first player character in a human-machine interaction interface, A fusion processing module is configured to fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability that includes at least one of the perceptual ability and mobility ability of the first virtual pet, in response to a fusion operation. The system includes a second display module configured to display an interactive screen for the first target scene in the first ability, depending on whether the second virtual pet is located in the first target scene corresponding to the first ability.

[0021] In the above proposed technology, the merging processing module is further configured to display a pet list including at least one first virtual pet belonging to the first player character, to highlight and display the selected first virtual pet in response to a selection operation triggered by the pet list, and to merge the first player character and the selected first virtual pet into a second virtual pet having a first ability in response to a merging operation between the first player character and the selected first virtual pet.

[0022] In the above proposed technology, the fusion processing module is further configured to display multiple first virtual pets belonging to the first player character in the pet list using a target order when there are multiple first virtual pets, and the target order is determined by one of the following characteristic parameters: the past call frequency for the first pet, the past fusion frequency, the degree of matching between the first ability possessed by the first virtual pet and the environment in which the first player character is currently located, or the attribute value of the skill of the first virtual pet.

[0023] In the above proposed technology, the merging processing module further merges the first player character and the first virtual pet currently included in the virtual scene if the virtual scene currently includes only one first virtual pet of the first player character, and if the virtual scene currently includes multiple first virtual pets of the first player character, in accordance with the pet selection operation, it merges the first player character and the selected at least one first virtual pet into a second virtual pet having the first ability of the selected at least one first virtual pet, and the first player character If there are multiple first virtual pets, the system is configured to combine the first player character and the first virtual pet selected from the multiple first virtual pets into a second virtual pet having a first ability, in response to an automatic fusion operation, wherein the selected first virtual pets are based on a descending order of selection parameters, and the selection parameters are determined based on at least one characteristic parameter among the past call frequency, past fusion frequency, the degree of matching between the first ability possessed by the first virtual pet and the environment in which the first player character is currently located, and the attribute value of the skill of the first virtual pet.

[0024] In the above proposed technology, the fusion processing module is further configured to be used to fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, in response to the fulfillment of an automatic fusion condition, the automatic fusion condition includes any one of the following: the first player character receiving an operation to use a virtual item having a fusion function; the first player character receiving an interaction operation with a first target scene; the first player character moving to the first target scene and the degree of matching between the first player character having the first ability and the first target scene being greater than the degree of matching between the first player character not having the first ability and the first target scene; or the progress of the first player character's interaction in the virtual scene reaching the first target progress.

[0025] In the above technical solution, the merging processing module is further configured to merge the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a first image according to a merging operation, and the size and skin of the second virtual pet having the first image are such that the size of the second virtual pet is larger than the size of the first virtual pet. However, the magnification ratio of the size of the second virtual pet to the first virtual pet represents the magnification ratio of the effect of the ability of the second virtual pet to use the first ability of the first virtual pet with respect to the first ability of the first virtual pet, the skin of the second virtual pet is identical to the skin of the first virtual pet, the skin of the second virtual pet is obtained by merging the skins of the first player character and the first virtual pet, and when the first player character is merged with a plurality of the first virtual pets, the skin of the second virtual pet dynamically changes following the first virtual pet having the first ability currently in use, satisfying any one of them.

[0026] In the above technical solution, the merging processing module is further configured to display an image entry for arranging the image of the second virtual pet according to a merging operation, arrange the image of the second virtual pet as a second image according to an image arranging operation triggered by the image entry, and merge the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and the second image according to a determination operation on the second image.

[0027] In the above technical solution, the merging processing module is further configured to display an image selection interface according to a trigger operation on the image entry, display at least one candidate image on the image selection interface, and arrange the image of the second virtual pet as the second image according to a selection operation on the second image in the at least one candidate image.

[0028] In the above technical solution, the combination processing module is further configured to display an image placement interface in response to a trigger operation on the image entry, display at least one image label on the image placement interface, and place the image of the second virtual pet as a second image generated by the target image label in response to a selection operation of the target image label.

[0029] In the above technical solution, the combination processing module is further configured to display an ability placement interface in response to a combination operation, display at least one ability label on the ability placement interface, and fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a third ability in response to a label selection operation, where the third ability is the ability indicated by the selected ability label.

[0030] In the above technical solution, the second display module is further configured to display a screen in which the second virtual pet moves in the moving scene with the moving ability in response to the first target scene being a moving scene and the first ability being a moving ability suitable for the moving scene.

[0031] Before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the apparatus further includes a third display module configured to display a first field of view screen that the first player character sees with respect to the first target scene in response to the first player character being located in the first target scene. Correspondingly, the second display module is further configured to display a second field of view screen that the second virtual pet sees with respect to the first target scene with the perception ability in response to the first ability being a perception ability for expanding the field of view range, and the field of view range of the second field of view screen is larger than the field of view range of the first field of view screen.

[0032] In the above proposed technology, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the device further comprises a fourth display module configured to display a third field of view screen that the first player character sees with respect to the first target scene, depending on the position of the first player character in the first target scene, and correspondingly the second display module is further configured to display a fourth field of view screen that the second virtual pet sees with respect to the first target scene using its perceptual ability, depending on the first ability being a perceptual ability with night vision capabilities, and the visibility of the third field of view screen is lower than the visibility of the fourth field of view screen.

[0033] In the above proposed technology, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the device further comprises a fifth display module configured to display a fifth field of view screen seen by the first player character with respect to the first target scene, depending on whether the first player character is located in the first target scene and whether there is a virtual object obscured in the first target scene; and correspondingly, the second display module is further configured so that the second virtual pet displays a sixth field of view screen for the virtual object with respect to the virtual object using its perceptual ability, depending on whether the first ability is a perceptual ability with a detection function, the virtual object in the fifth field of view screen becomes invisible to the first player character, and the virtual object in the sixth field of view screen becomes visible to the second virtual pet.

[0034] In the above proposed technology, the second display module is further configured such that when the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, the second virtual pet displays an interactive screen for the first target scene with its combinatorial capabilities. The combinatorial capabilities are determined in the following manner: obtained by combining the first capabilities of each of the first virtual pets; obtained by combining typical capabilities within the first capabilities of each of the first virtual pets; a first machine learning model is invoked to calculate the probability of using each combinatorial capability based on the characteristics of a plurality of candidate combinatorial capabilities of the plurality of first virtual pets; and the combinatorial capability with the highest probability of use is selected. The first machine learning model is trained in the following manner: based on the characteristics of a plurality of combinatorial capability samples, the first machine learning model is invoked to make predictions, the probability of each combinatorial capability is obtained, and backpropagation is performed based on the difference between the probability of each combinatorial capability and the actual selected result label so as to update the parameters of the first machine learning model.

[0035] In the above proposed technology, the second display module is further configured such that the second virtual pet displays an interactive screen for the first target scene with the first capability, and the effect of the second virtual pet using the first capability is the same as the effect of the first virtual pet using the first capability, or has a first gain coefficient.

[0036] In the above proposed technology, after the second virtual pet displays an interactive screen for the first target scene with the first ability, the device further comprises a pet update module configured to update the second virtual pet to a third virtual pet having a second ability when the number of first virtual pets of the first player character is multiple, and the third virtual pet is obtained by fusing the first player character with a new first virtual pet, the new first virtual pet being one of multiple first virtual pets, and the second ability being the first ability possessed by the new first virtual pet. The ability is a fusion update condition which includes at least one of the following: receiving a fusion update operation and instructing the fusion update operation to fuse the first player character with a new first virtual pet; the second virtual pet moving to a second target scene and the degree of matching between the second ability and the second target scene being greater than the degree of matching between the first ability and the second target scene; and the progress of the interaction of the second virtual pet in the virtual scene reaching the second target progress, wherein the progress of the interaction includes at least one of interaction time and interaction performance.

[0037] In the above proposed technology, after fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, the device further comprises a skill activation module configured to control the second virtual pet to activate the skills of the first virtual pet in response to an interaction trigger operation on the second virtual pet, wherein the interaction target of the skill includes at least one of a virtual object in the virtual scene, a non-player character in the virtual scene, or a second player character in the virtual scene, and the second player character is different from the first player character.

[0038] In the above proposed technology, the skill activation module is further configured to activate a skill combination including at least one skill belonging to each of the first virtual pets when the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, wherein the skill combination is determined as follows, and is obtained by combining typical skills of each of the first virtual pets, and includes calling a second machine learning model to calculate the probability of using each skill combination based on the characteristics of a plurality of candidate skill combinations of the plurality of first virtual pets, and selecting the skill combination with the highest probability of use, wherein the second machine learning model is trained in the following manner, and based on the characteristics of a sample of a plurality of skill combinations, the second machine learning model is called to make predictions, the probability of each skill combination is obtained, and backpropagation is performed based on the difference between the probability of each skill combination and the actual selected result label so as to update the parameters of the second machine learning model.

[0039] In the above proposed technology, the skill activation module is further configured to control the second virtual pet to activate the skills of the first virtual pet, wherein the attribute value of the skill of the first virtual pet activated by the second virtual pet is the same as the attribute value of the same skill activated by the first virtual pet, or has a second gain coefficient.

[0040] In the above proposed technology, after the second virtual pet displays an interactive screen for the first target scene with the first capability, the device further comprises a dismantling processing module configured to dismantle the second virtual pet into the first player character and the first virtual pet when dismantling conditions are met, the dismantling conditions include receiving a dismantling trigger operation for the second virtual pet, the combined time of the first player character and the first virtual pet reaching a preset time, or the second virtual pet completing a predetermined task.

[0041] The embodiments of this disclosure are Memory for storing computer-executable instructions or computer programs, The present invention provides an electronic device comprising a processor for realizing an interactive processing method for a virtual scene according to an embodiment of the present disclosure, when executing a computer-executable instruction or computer program stored in the memory.

[0042] Embodiments of the present disclosure provide a computer-readable storage medium configured to store computer-executable instructions or computer programs and to realize an interactive processing method of a virtual scene according to embodiments of the present disclosure when executed by a processor.

[0043] The embodiments of this disclosure provide a computer program product comprising a computer program or computer-executable instructions, the computer program or computer-executable instructions, when executed by a processor, realizing an interactive processing method for a virtual scene according to the embodiments of this disclosure. [Effects of the Invention]

[0044] The embodiments of this disclosure have the following beneficial effects: By applying the embodiments of this disclosure, when a fusion operation is triggered on a first player character displayed in a virtual scene, the first player character and the first virtual pet possessed by the first player character can be fused into a second virtual pet. That is, the fusion of the first player character and the first virtual pet transforms the first player character into the second virtual pet so that the second virtual pet represents the first player character. Since the second virtual pet (i.e., the transformed first player character) possesses at least one of the first abilities of the first virtual pet, namely perception and movement, when the second virtual pet (i.e., the transformed first player character) is positioned in the first target scene corresponding to the first ability, the second virtual pet (i.e., the transformed first player character) can display an interactive screen for the first target scene using the first ability. That is, the transformed first player character can directly use at least one of the first virtual pet's movement and perception abilities to interact in the first target scene, thereby enhancing the immersion of the first player character experiencing the first ability of the first virtual pet in the first target scene. [Brief explanation of the drawing]

[0045] [Figure 1] This is a schematic diagram of the architecture of the virtual scene interaction processing system 100 according to an embodiment of the present disclosure. [Figure 2] This is a schematic diagram of the structure of electronic device 500 according to an embodiment of the present disclosure. [Figure 3] This is a flowchart of the interactive processing method for a virtual scene according to an embodiment of the present disclosure. [Figure 4] This is a combined schematic diagram relating to an embodiment of the present disclosure. [Figure 5] This is one of the schematic diagrams illustrating the image arrangement of the second virtual pet to be fused according to an embodiment of the present disclosure. [Figure 6] This is a schematic diagram of the image arrangement of the second virtual pet to be fused according to the embodiment of the present disclosure. [Figure 7]This is a schematic diagram of the ability configuration of the second virtual pet to be fused according to an embodiment of the present disclosure. [Figure 8] This is one of the schematic diagrams comparing the field of view according to the embodiments of this disclosure. [Figure 9] This is a schematic diagram comparing the field of view according to the embodiment of the present disclosure. [Figure 10] This is a schematic diagram comparing the field of view according to the embodiment of the present disclosure. [Modes for carrying out the invention]

[0046] To further clarify the object, technical solutions and advantages of the present invention, the present invention will be described in more detail below in conjunction with the drawings, and the embodiments described should not be considered limitations of the present invention, and all other embodiments obtained fall within the scope of the present invention, assuming that those skilled in the art do not need to be creative.

[0047] In the embodiments of this disclosure, it is understood that, with regard to data such as user information, applying the embodiments of this disclosure to a specific product or technology requires user permission or consent, and that the collection, use, and processing of relevant data must comply with applicable laws and standards.

[0048] In the following description, “a certain embodiment” describes a subset of all possible embodiments, but it can be understood that “a certain embodiment” may be the same subset or different subsets of all possible embodiments, and may be combined with each other as long as they do not conflict.

[0049] In the following description, the terms “first, second…” merely distinguish similar objects and do not imply any particular order of the objects. It should be understood that “first, second…” may be rearranged in any way that allows embodiments of the present invention to be carried out in an order other than that shown or described.

[0050] In embodiments of this disclosure, the terms “module” or “unit” mean a computer program or part of a computer program having a predetermined function, which may be implemented in whole or in part by using software, hardware (e.g., processing circuits or memory) or a combination thereof, in cooperation with other relevant parts to achieve a predetermined objective. Similarly, one or more modules or units may be implemented by one processor (or more processors or memory). Furthermore, each module or unit may be part of an overall module or unit that includes the function of that module or unit.

[0051] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as those generally understood by those skilled in the art. Terms used herein are for the purpose of describing the embodiments of this disclosure and are not intended to limit the application.

[0052] Before further describing the embodiments of this disclosure, the nouns and terms relating to the embodiments of this disclosure will be defined below, and these nouns and terms relating to the embodiments of this disclosure shall be interpreted as follows:

[0053] 1) A "client," such as a video playback client or a game client, is an application that runs on a device to provide various services.

[0054] 2) “Accordingly” is used to indicate a condition or state on which an operation to be performed depends, and when that condition or state is met, one or more operations to be performed may be in real time or with a set delay. Unless otherwise specified, there are no restrictions on the priority of execution of multiple operations to be performed.

[0055] 3) A “virtual scene” is displayed (or provided) when the application is running on a terminal, and the virtual scene may be a simulated environment of the real world, a half-simulated and half-fictional virtual environment, or a completely fictional virtual environment. The virtual scene may be a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the embodiments of this disclosure do not limit the dimensions of the virtual scene. For example, the virtual scene may include the sky, land, sea, etc., and the land may include environmental elements such as deserts and cities, and the user can control the movement of virtual objects in the virtual scene.

[0056] 4) A "virtual character" is an image of various people and things that can be interacted with in a virtual scene, or a movable object in a virtual scene. This movable object may be a virtual person, a virtual animal, an anime character, etc., and may be a person or animal displayed in the virtual scene. A virtual character may also be a virtual image representing a virtual user in the virtual scene, and a virtual scene may contain multiple virtual characters, each virtual character occupying a part of the space in the virtual scene and having its own shape and volume.

[0057] In practical applications, virtual characters can be divided into player characters and non-player characters based on whether or not they are controlled by a user (or player), where player characters are game characters controlled by a user (also called a player), and non-player characters are not game characters controlled by a user (or player), such as animal-shaped non-player characters (NPCs, Non-Player Characters) (e.g., packs or pets). Player characters and non-player characters can interact in a virtual scene, and in embodiments of this disclosure, non-player characters are referred to as virtual pets.

[0058] 5) Mobility refers to the ability of a virtual character to move when encountering a special movement scene. In particular, in applications within virtual scenes, non-player characters (i.e., virtual pets) always possess special movement abilities, such as the ability to climb trees or mountains when encountering climbing scenes, the ability to swim when encountering crossing rivers or seas, or the ability to jump or fly when encountering non-contact movement scenes.

[0059] 6) Perceptual ability refers to the ability of a player character or non-player character to receive, interpret, understand, and process information from the outside world through their senses, and includes auditory function (auditory perception and auditory perception, i.e., the ability to perceive and recognize sounds), visual ability (visual perception and visual perception, i.e., the ability to perceive light and color, and the ability to recognize shape, size, distance, depth, and movement), olfactory ability (olfactory perception and olfactory perception, i.e., the ability to perceive and recognize smells), gustatory ability (gustatory perception and gustatory perception, i.e., the ability to perceive and recognize tastes), and tactile ability (tactile perception and tactile perception, i.e., the ability to perceive pressure, temperature, texture, etc.).

[0060] In virtual scene applications, there may be differences in perceptual abilities between non-player characters (i.e., virtual pets) and player characters. For example, non-player characters may have perceptual abilities that expand their field of view (e.g., a larger field of view or field of view radius on both sides), night vision, special auditory perceptual abilities (i.e., being sensitive to certain sounds or hearing sounds that player characters cannot hear), and detection perceptual abilities (e.g., being able to perceive the intentions and emotions of player characters, or being able to detect hidden player characters or virtual objects). In some virtual scenes, non-player characters may also have special olfactory abilities that allow them to detect the scent or other cues of player characters.

[0061] Embodiments of this disclosure provide interactive processing methods, apparatus, electronic devices, computer-readable storage media, and computer program products for virtual scenes that can improve the immersion of player character interactions. The following describes exemplary applications of the electronic devices according to the embodiments of this disclosure. The electronic devices according to the embodiments of this disclosure can be implemented as various types of user terminals, such as notebook computers, tablet computers, desktop computers, set-top boxes, mobile devices (e.g., mobile phones, portable music players, personal digital assistants, application-specific messaging devices, portable game consoles), smartphones, smart speakers, smartwatches, smart TVs, in-vehicle terminals, augmented reality (AR) devices, and virtual reality (VR) devices, and can also be implemented as servers. The following describes exemplary applications when the device is implemented as a terminal.

[0062] As shown in Figure 1, Figure 1 is a schematic architectural diagram of a virtual scene interaction processing system 100 according to an embodiment of the present disclosure. To enable support for one exemplary application, terminals (terminals 400-1 and 400-2 are shown as examples) are connected to a server 200 via a network 300, which may be a wide area network, a local area network, or a combination of both.

[0063] In some embodiments, the terminal is equipped with clients such as a video playback client, an instant messaging client, a game client, and a live client. Server 200 is a background server corresponding to the clients and may be an independent physical server, a server group or distributed system consisting of multiple physical servers, or it may provide basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms. The terminal and server can be connected directly or indirectly by wired or wireless communication methods and are not limited to the embodiments of this disclosure.

[0064] In actual applications, the terminal displays a virtual scene including the first player character in the human-machine interaction interface, sends a fusion request to the server 200 in response to a fusion operation, the server 200 determines the first virtual pet possessed by the first player character to be fused with based on the fusion request, fuses the first player character and the first virtual pet into a second virtual pet having a first ability, feeds the resulting second virtual pet back to the terminal, the terminal displays the resulting second virtual pet in the virtual scene, and, depending on the position of the second virtual pet in the first target scene corresponding to the first ability, the second virtual pet displays an interactive screen for the first target scene with the first ability.

[0065] As shown in Figure 2, Figure 2 is a schematic diagram of the structure of an electronic device 500 according to an embodiment of the present disclosure, taking the electronic device 500 as the terminal in Figure 1 as an example. The electronic device 500 shown in Figure 2 comprises at least one processor 510, memory 550, at least one network interface 520, and a user interface 530. Each component of the electronic device 500 is coupled via a bus system 540. The bus system 540 can be understood as being used to enable connection communication between these component elements. The bus system 540 includes a data bus, as well as a power bus, a control bus, and a status signal bus. However, for clarity of explanation, various buses are denoted as the bus system 540 in Figure 2.

[0066] The processor 510 may be a general-purpose processor, a digital signal processor (DSP), or an integrated circuit chip having signal processing capabilities such as a programmable logic device, a discrete gate or transistor logic device, or a discrete hardware component. Here, the general-purpose processor may be a microprocessor or any ordinary processor.

[0067] The memory 550 may include volatile memory or non-volatile memory, or both volatile and non-volatile memory. However, the non-volatile memory may be read-only memory (ROM), and the volatile memory may be random-access memory (RAM). The memory 550 described in the embodiments of this disclosure means that it includes any suitable type of memory. The memory 550 optionally includes one or more memory devices located physically separate from the processor 510.

[0068] In some embodiments, memory 550 can store data to support various operations, including, as examples of this data, programs, modules, and data structures, or subsets or supersets thereof. These are described below illustratively.

[0069] The operating system 551 includes system programs for handling various basic system services and performing hardware-related tasks, and is configured to implement various basic system services such as a framework layer, core library layer, and driver layer, and to handle hardware-based tasks. The network communication module 552 is configured to reach other electronic devices via one or more (wired or wireless) network interfaces 520, and exemplary network interfaces 520 include Bluetooth®, Wireless Compatibility Certification (Wi-Fi®), and Universal Serial Bus (USB).

[0070] In some embodiments, the interactive virtual scene processing device according to the embodiments of this disclosure can be implemented by software, and the interactive virtual scene processing device according to the embodiments of this disclosure can be provided as an example of software in various forms, including applications, software, software modules, scripts, or code. Figure 2 shows the interactive virtual scene processing device 555 stored in memory 550, and the processing device 555 is software in the form of programs and plug-ins, and can also include a series of modules. The processing device 555 includes a first display module 5551, a merging processing module 5552, and a second display module 5553, and since these modules are logical, they can be arbitrarily combined or further divided depending on the function to be implemented. The function of each module will be described later.

[0071] In some other embodiments, the apparatus according to the embodiments of the Disclosure can be implemented in hardware, and exemplary, the apparatus according to the embodiments of the Disclosure may be a processor in the form of a hardware decoding processor programmed to perform the interactive processing method of a virtual scene according to the embodiments of the Disclosure. For example, the processor in the form of a hardware decoding processor may employ one or more application-specific integrated circuits (ASICs), digital signal processors (DSPs), programmable logic devices (PLDs), complex programmable logic devices (CPLDs), field-programmable gate arrays (FPGAs), or other electronic components.

[0072] In some embodiments, a terminal or server can implement the interactive processing method of the virtual scene according to embodiments of this disclosure by executing various computer-executable instructions or computer programs. For example, computer-executable instructions may be microprogram-level instructions, machine instructions, or software instructions. Computer programs may be native programs or software modules of the operating system, or local (Native) applications (APP). That is, they may be programs like game APPs that cannot be executed unless installed on the operating system, or mini-apps posted within any APP, that is, programs that can be executed simply by downloading them to a browser environment. In short, the computer-executable instructions described above may be instructions of any form, and the computer programs described above may be applications, modules, or plug-ins of any form.

[0073] As described above, the interactive processing method for virtual scenes according to the embodiments of this disclosure can be implemented by various types of electronic devices. For example, it may be executed independently by either the terminal and the server 200 in Figure 1, or it may be executed collaboratively by both the terminal and the server 200 in Figure 1. Next, we will describe, as an example, the execution of the interactive processing method for virtual scenes according to the embodiments of this disclosure by the terminal in Figure 1 alone. As shown in Figure 3, Figure 3 is a flowchart of the interactive processing method for virtual scenes according to the embodiments of this disclosure, and the steps shown in Figure 3 will be explained together.

[0074] Step 101: The terminal displays a virtual scene containing the first player character in the human-machine interaction interface.

[0075] In practical applications, a client supporting virtual scenes (for example, if the virtual scene is a game, the corresponding client may be a game app) is installed on the device. When a user launches the client installed on the device and the device runs the client, the virtual scene can be displayed in the human-machine interaction interface provided by the client. The virtual scene displays a first player character controlled by the target account (i.e., the account the current device corresponds to). However, the target account can control the first player character to perform various interactions within the virtual scene. For example, it can control the first player character to move around the virtual scene, pick up virtual items, activate virtual skills, etc.

[0076] Furthermore, if the first player character has a virtual pet, the virtual pet owned by the first player character can be displayed in the virtual scene. If the first player character has multiple virtual pets, all or some of the virtual pets owned by the first player character can be displayed in the virtual scene. The virtual pet owned by the first player character can follow the first player character and interact in the virtual scene, and the first player character and its virtual pets can interact with each other in various ways. For example, the first player character can interact with the virtual pet by text or voice, the first player character can instruct the virtual pet to pick up or exchange virtual items, and the virtual pet can provide the first player character with related services (for example, providing the first player character with healing services, virtual item pick-up services, or virtual item return services).

[0077] Step 102: In response to the fusion operation, the first player character and the first virtual pet of the first player character are fused into a second virtual pet that possesses the first ability.

[0078] However, the first ability includes at least one of the first virtual pet's perceptual ability and mobility ability.

[0079] In practical applications, the terminal can merge the first player character and its first virtual pet into a second virtual pet in response to the interaction needs of the first player character in a virtual scene, and in response to a merging operation. In other words, the second virtual pet can represent the first player character. Since the second virtual pet (i.e., the transformed first player character) possesses at least one of the first abilities of the first virtual pet, such as perception and movement, the second virtual pet (i.e., the transformed first player character) can experience interaction in a target scene using its first ability in a target scene suitable for that first ability, thereby enhancing the immersion of the first player character in experiencing the first ability of the first virtual pet.

[0080] The above fusion operation may be triggered spontaneously by the player (making it a passive fusion operation for the terminal), or it may not be triggered spontaneously by the player, but rather by the terminal in response to the needs of interaction in the virtual scene by the first player character. Next, various trigger patterns will be described.

[0081] In some embodiments, the terminal can merge the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability in response to a merging operation, as follows: The terminal displays a pet list and displays at least one first virtual pet belonging to the first player character in the pet list; in response to a selection operation triggered by the pet list, the terminal highlights and displays the selected first virtual pet; and in response to a merging operation between the first player character and the selected first virtual pet, the terminal merges the first player character and the selected first virtual pet into a second virtual pet having a first ability.

[0082] In practical applications, if the first player character has a first virtual pet, a pet list can be displayed in the virtual scene during the process of the first player character interacting in the virtual scene. However, the pet list can display one or more (one or more) first virtual pets owned by the first player character, and when the player selects one or more first virtual pets from among them, the selected first virtual pets can be highlighted (e.g., highlighted, special colored) to distinguish them from the unselected first virtual pets. After the player has selected a first virtual pet, a merging operation between the first player character and the selected first virtual pet can be triggered, and the terminal can then merge the first player character and the selected first virtual pet into a second virtual pet in response to this merging operation.

[0083] However, the above-mentioned fusion operation is an associated operation triggered spontaneously by the player to instruct the first player character and the selected first virtual pet to fuse together. There are various ways to trigger the fusion operation. For example, the player can trigger the fusion operation by triggering the fusion control, by inputting a voice command to fuse the first player character and the selected first virtual pet, or by performing a tactile action to instruct the player to fuse the first player character and the selected first virtual pet. Of course, the player can trigger the fusion operation by other means, and the embodiments of this disclosure do not limit the methods for triggering the fusion operation.

[0084] In some embodiments, if the first player character has a virtual pet, it can be understood that a fusion control may be displayed in the virtual scene during the process of the first player character interacting in the virtual scene. When the player triggers the fusion control, the terminal displays a pet list in the virtual scene in response to the trigger operation, and the pet list displays one or more (one or more) first virtual pets owned by the first player character. When the player selects one or more first virtual pets from among them, a fusion operation is triggered instructing the terminal to fuse the first player character with the selected first virtual pet, that is, the terminal fuses the first player character and the selected first virtual pet into a second virtual pet in response to the fusion operation.

[0085] In some embodiments, the terminal can display at least one first virtual pet belonging to the first player character in the pet list as follows: If there are multiple first virtual pets, the pet list displays multiple first virtual pets belonging to the first player character using a target order, where the target order is determined by one of the following characteristic parameters: past summoning frequency for the first virtual pet, past fusion frequency, the degree of matching between the first ability possessed by the first virtual pet and the environment in which the first player character is currently located, or the attribute value of the first virtual pet's skills.

[0086] In practical applications, when a first player character has multiple first virtual pets, the fusion priority of different first virtual pets generally differs. However, each first virtual pet can be displayed in a corresponding display mode based on its fusion priority. That is, by using different display modes (e.g., different display order, different display color, different display brightness, different display font, etc.) for first virtual pets with different fusion priorities, or by highlighting the first virtual pet with a higher fusion priority, it becomes easier for the player to select and fuse the necessary first virtual pets, which is advantageous in improving the purpose and efficiency of fusion.

[0087] For example, if the first player character has multiple first virtual pets, the pet list will display the multiple first virtual pets belonging to the first player character using a target order. However, the target order is determined by characteristic parameters related to the first virtual pet, and these characteristic parameters can include the past summoning frequency of the first virtual pet (i.e., the frequency or number of times the first player character summons the first virtual pet to the virtual scene). Generally, the higher the past summoning frequency of the first virtual pet, the higher its fusion priority, and consequently, the higher its display rank in the pet list. The characteristic parameters can further include the past fusion frequency of the first virtual pet (i.e., the frequency or number of times the first player character and the first virtual pet fuse within a past target period). Generally, the higher the past fusion frequency of the first virtual pet, the higher its fusion priority, and consequently, the higher its display rank in the pet list. The characteristic parameters can further include the attribute values ​​of the first virtual pet's skills (attack power, defense ability, speed, stamina, magic value, etc.). Generally, the higher the attribute value of the first virtual pet's skills, the higher its fusion priority will be, and consequently, the higher its display ranking in the pet list.

[0088] The feature parameters can further include the degree of matching between the primary ability possessed by the primary virtual pet and the environment in which the primary player character is currently located. Generally, the greater the degree of matching, the higher the priority for merging with the corresponding primary virtual pet, and the higher its display rank in the pet list. However, the degree of matching is predicted by calling a third machine learning model based on the ability features of the primary ability possessed by the primary virtual pet (i.e., the type of ability, such as climbing ability, swimming ability, flying ability, field of view expansion ability, night vision ability, detection ability, etc.) and the scene features of the scene in which the primary player character is currently located (i.e., the type of scene, such as climbing scenes like mountain climbing, swimming scenes like river crossing, non-contact flying scenes, completely black scenes, scenes with obstacles, etc.). The third machine learning model is trained using the following method: Based on the ability features of the sample virtual pet and the scene features of the scene in which the sample player character is currently located, the degree of predictive matching is obtained by calling the third machine learning model and performing calculations. Backpropagation is performed based on the difference between the predicted degree of matching and the actual matching result label (1 for matching, 0 for not matching) to update the parameters of the third machine learning model. For example, after determining the value of the loss function of the third machine learning model based on the difference between the predicted degree of matching and the actual matching result label (1 for matching, 0 for not matching), it is possible to determine whether the value of the loss function exceeds a preset threshold. If the value of the loss function exceeds the preset threshold, the error signal of the third machine learning model is determined by the loss function, and the error signal is backpropagated to the third machine learning model, updating the model parameters of each layer during the propagation process.

[0089] However, the embodiments of this disclosure do not limit the model structure of the machine learning models (including the third machine learning model and the first and second machine learning models described later). For example, the machine learning models include convolutional neural networks and deep neural networks, but the form of the loss function is not limited and may be, for example, a cross-entropy loss function or an L2 loss function. To explain backpropagation, training sample data is input to the input layer of the neural network model, passes through the hidden layer, and finally reaches the output layer to output the result. This is the forward propagation process of the neural network model, and because there is an error between the output result of the neural network model and the actual result, the error between the output result and the actual value is calculated, and this error is backpropagated from the output layer to the hidden layer before it is propagated to the input layer. In the backpropagation process, the values ​​of the model parameters are adjusted by the error, that is, a loss function is constructed using the error between the output result and the actual value, the partial derivatives of the loss function with respect to the model parameters are obtained for each layer, and then the gradient of the loss function with respect to the model parameters of each layer is generated. Since the direction of the gradient indicates the direction in which the error increases, the gradient of the model parameter is reversed, added to the original parameter of the model for each layer, and the resulting sum is used as the updated model parameter for each layer. This reduces the error caused by the model parameter, and the above process is repeated until convergence is achieved.

[0090] In some embodiments, the terminal fuses the first player character and the first player character's first virtual pet into a second virtual pet having a first ability, as described below, in response to a fusion operation. The terminal fuses the first player character and the first player character's first virtual pet into a second virtual pet having a first ability, in response to the fulfillment of the automatic fusion conditions. However, the automatic fusion conditions include one of the following: the first player character receiving an operation to use a virtual item that has a fusion function; the first player character receiving an interaction operation with the first target scene; the first player character moving to the first target scene and the degree of matching between the first player character having a first ability and the first target scene being greater than the degree of matching between the first player character not having a first ability and the first target scene; or the first player character reaching the first target progress in their interaction in the virtual scene.

[0091] In practical applications, automatic fusion conditions can be set in advance. If these conditions are met during the interaction process of the first player character in the virtual scene, an automatic fusion operation will be triggered. The terminal will then be able to fuse the first player character and their first virtual pet into a second virtual pet possessing the first ability.

[0092] For example, a virtual item or virtual skill that has a fusion function (i.e., can trigger a fusion operation) can be pre-configured, and furthermore, when a player character uses that type of virtual item or virtual skill, it is configured to trigger an automatic fusion operation. Thus, when the first player character uses that type of virtual item or virtual skill in a virtual scene, the terminal receives the operation that the first player character is using that type of virtual item or virtual skill, determines that the automatic fusion condition has been met, and can trigger the automatic fusion operation.

[0093] As another example, a target scene with a fusion function (i.e., one that can trigger a fusion operation) can be pre-set, and furthermore, when the player character interacts with the target scene, it is configured to trigger an automatic fusion operation. Thus, when the first player character interacts with the target scene, the terminal receives the interaction operation between the first player character and the target scene, determines that the automatic fusion condition has been met, and can trigger the automatic fusion operation. However, a target scene generally refers to a scene that can trigger an automatic fusion operation (including the first target scene), meaning that in this configuration, the player character can trigger an automatic fusion operation by interacting with a specific scene, such as by touching a mysterious statue or entering a special area.

[0094] As another example, if the degree of matching between the player character and the target scene (including the first target scene) is lower than the matching threshold, it can be pre-configured to trigger an automatic fusion operation. Furthermore, this automatic fusion operation instructs the first player character to fuse and transform into a second virtual pet with the first ability (effectively resulting in the transformed first player character having the first ability), and since the degree of matching between the first player character with the first ability and the target scene reaches the matching threshold, when the first player character moves to the first target scene, the terminal will input the character characteristics of the first player character (for example, the various skills (attack power, etc.) that the first player character possesses). Based on attribute values ​​(such as defense ability, speed, stamina, and magic value) and the scene characteristics of the first target scene (i.e., the type of scene, for example, climbing scenes such as mountain climbing, swimming scenes such as river crossing, non-contact flying scenes, completely black scenes, scenes with obstacles, etc.), the system automatically determines the degree of matching between the first player character and the first target scene. If the degree of matching between the two is lower than the matching degree threshold, it is determined that the automatic fusion condition has been met, and the first player character is transformed into a second virtual pet with the first ability. At the same time, an automatic fusion operation can be triggered so that the degree of matching between the second virtual pet with the first ability and the first target scene becomes greater than the matching degree threshold.

[0095] As another example, an automatic fusion operation can be pre-configured to trigger when the player character's interaction progresses to a certain point in the virtual scene, that is, as the interaction progresses, an automatic fusion operation can be triggered to control the first player character's transformation into a virtual pet when the first player character's interaction time in the virtual scene reaches a target time, or when the first player character's interaction performance in the virtual scene reaches a performance threshold.

[0096] With the above method, the terminal automatically triggers the fusion operation based on the interaction status of the first player character in the virtual scene, without the player having to voluntarily trigger the fusion operation. This makes it possible to fuse the first player character and the first virtual pet into the second virtual pet, improving the intelligence and efficiency of the player character's fusion transformation.

[0097] In some embodiments, the terminal, in response to the fusion operation, fuses the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, as follows: If the virtual scene currently contains only one first virtual pet of the first player character, the fusion operation will fuse the first player character and only the first virtual pet currently contained in the virtual scene into a second virtual pet possessing the first ability. If the virtual scene currently contains multiple first virtual pets of the first player character, the pet selection operation will fuse the first player character and the selected first virtual pet into a second virtual pet possessing the first ability of the selected first virtual pet. If the number of first virtual pets of the first player character is multiple, the automatic fusion operation will fuse the first player character and the first virtual pet selected from the multiple first virtual pets into a second virtual pet possessing the first ability. The selected first virtual pets are determined based on a descending order of selection parameters, which are determined based on at least one characteristic parameter among past call frequency, past fusion frequency, the degree of matching between the first ability of the first virtual pet and the environment in which the first player character is currently located, and the attribute value of the first virtual pet's skills.

[0098] In actual applications, as shown in Figure 4, which is a schematic diagram of a fusion according to an embodiment of the present disclosure, if the virtual scene currently contains only one first virtual pet 402 of the first player character 401, the terminal can, in response to a fusion operation (which may be a passive or automatic fusion operation), fuse the first player character and only the first virtual pet currently contained in the virtual scene into a second virtual pet 403 having a first ability. The image of the second virtual pet 403 may be the image of the first virtual pet 402, or it may be an image unrelated to the image of the second virtual pet 402. In this case, the second virtual pet acquires the first ability of the first virtual pet that is currently contained in the virtual scene.

[0099] Furthermore, during the fusion transformation process, it is possible to display fusion transformation effects to enrich the process. Additionally, if the first player character has other first virtual pets (however, these first virtual pets are not displayed on the virtual scene screen), the player can also update the second virtual pet to a fourth virtual pet formed by fusing the first player character with the other first virtual pet that was triggered in the pet list.

[0100] If a virtual scene currently contains multiple first virtual pets of the first player character, each first virtual pet will have a different first ability, and the player can select which first virtual pet to fuse with from among the multiple first virtual pets. For example, in response to a trigger operation for fusion control, the terminal controls each first virtual pet to be selectable and displays the ability mark of the first ability each first virtual pet possesses. In response to the pet selection operation triggered by the ability mark, a fusion operation (i.e., the pet selection operation is considered a passive fusion operation) is triggered, fusing the first player character and the selected first virtual pets (one or more may be selected) into a second virtual pet, in which case the second virtual pet acquires the first ability of the selected first virtual pet. In this way, the player can select the first virtual pets to participate in the fusion according to the needs of implementation, improving the directionality and activity of the player character's transformation during the fusion transformation process.

[0101] If the virtual scene currently contains multiple first virtual pets belonging to the first player character, the terminal can automatically select a first virtual pet from the multiple first virtual pets in response to the automatic fusion operation, and fuse the first player character and the selected first virtual pet into a second virtual pet. In this case, the second virtual pet acquires the first ability of the first virtual pet that was automatically selected by the terminal. However, different first virtual pets have different first abilities, and the fusion priority of different first virtual pets is generally different, and each first virtual pet can be sorted in descending order according to its fusion priority. However, the fusion priority is determined based on a selection parameter, which can include the past call frequency of the first virtual pet (i.e., the frequency or number of times the first player character calls the first virtual pet to the virtual scene). Generally, the higher the past call frequency of a first virtual pet, the higher its fusion priority will be, and the higher its rank will be. The characteristic parameter can further include the past fusion frequency of the first virtual pet (i.e., the frequency or number of times the first player character and the first virtual pet fused within the past target period). Generally, the higher the past fusion frequency of the first virtual pet, the higher its fusion priority, and consequently, the higher its ranking. The characteristic parameter can further include the attribute values ​​of the skills of the first virtual pet (attack power, defense ability, speed, stamina, magic value, etc.). Generally, the higher the attribute values ​​of the skills of the first virtual pet, the higher its fusion priority, and consequently, the higher its ranking.

[0102] The feature parameters can further include the degree of matching between the primary ability possessed by the primary virtual pet and the environment in which the primary player character is currently located. Generally, the greater the degree of matching, the higher the priority of the corresponding primary virtual pet for merging, and the higher the ranking of the primary virtual pet. However, the degree of matching is obtained by calling a third machine learning model to predict it based on the ability features of the primary ability possessed by the primary virtual pet (i.e., the type of ability, such as climbing ability, swimming ability, flying ability, field of view expansion ability, night vision ability, detection ability, etc.) and the scene features in which the primary player character is currently located (i.e., the type of scene, such as climbing scenes like mountain climbing, swimming scenes like river crossing, non-contact flying scenes, completely black scenes, scenes with obstacles, etc.), thereby improving the accuracy of the prediction of the degree of matching. In this way, the terminal can automatically merge the primary virtual pet that is most necessary for the interaction between the primary player character and the currently located virtual pet, improving the efficiency and intelligence of the merging process.

[0103] In some embodiments, the terminal, in response to a fusion operation, fuses the first player character and the first virtual pet possessed by the first player character into a second virtual pet having a first ability. In response to a fusion operation, the first player character and the first virtual pet of the first player character are fused into a second virtual pet having a first ability and a first image, and the size and skin of the second virtual pet having a first image satisfy one of the following conditions: the size of the second virtual pet is larger than the size of the first virtual pet, provided that the scaling factor of the size of the second virtual pet relative to the first virtual pet represents the scaling factor of the effect of the second virtual pet's ability to use the first ability of the first virtual pet relative to the first ability of the first virtual pet; the skin of the second virtual pet matches the skin of the first virtual pet; the skin of the second virtual pet is obtained by fusing the skin of the first player character and the first virtual pet; and when the first player character is fused with multiple first virtual pets, the skin of the second virtual pet dynamically changes to follow the first virtual pet having the first ability currently in use.

[0104] In practical applications, the terminal controls the second virtual pet, which is formed by fusing the first player character and the first virtual pet, to have a first image. The first image is formed by at least the image (i.e., skin) of the first virtual pet that participates in the fusion. For example, the first image may be the image of the first virtual pet, meaning that the skin of the second virtual pet may match the skin of the first virtual pet. Alternatively, the first image may be obtained by fusing the image of the first virtual pet and the image of the first player character that participate in the fusion, so that the image of the second virtual pet has both the image features of the first player character and the image features of the first virtual pet. This makes the second virtual pet visible. That is, the second virtual pet having the displayed first image makes it clear that the second virtual pet was formed by fusing the first player character and the first virtual pet. For example, if we assume that the second virtual pet, which has a first image, is a fusion of the first player character, first virtual pet 1, and first virtual pet 2, then the second virtual pet inherits not only the attributes and interaction abilities of the first player character, but also the first ability of first virtual pet 1 and the first ability of first virtual pet 2 (the first ability of first virtual pet 1 and the first ability of first virtual pet 2 may be the same or different), and the first image of the second virtual pet may be a combination of the images (or skins) of the first player character, first virtual pet 1, and first virtual pet 2. For example, if the head of the second virtual pet has the characteristics of the head of the first player character, the torso of the second virtual pet has the characteristics of the torso of first virtual pet 1, and the tail of the second virtual pet has the characteristics of the tail of first virtual pet 2, then the appearance of the second virtual pet will show that it is a fusion of the first player character, first virtual pet 1, and first virtual pet 2.

[0105] If there are multiple first virtual pets participating in the fusion, the first image may change dynamically. That is, the skin of the second virtual pet currently displayed (i.e., the first image) changes according to the changes in the first virtual pet that belong to the first ability currently used by the second virtual pet. For example, assuming that the second virtual pet in the first image is still a fusion of the first player character, first virtual pet 1, and first virtual pet 2, if the first ability used by the second virtual pet in the first image at the first time is the first ability of first virtual pet 1, then the first image displayed at the first time is the image of first virtual pet 1. If the first ability used by the second virtual pet in the first image at the second time is the first ability of first virtual pet 2, then the first image displayed at the second time is the image of first virtual pet 2. If the second virtual pet in the first image does not use a first ability at the third time, then the first image displayed at the third time is the image of the first player character.

[0106] As a result of the above, the dynamically changing first image makes the first ability being used by the second virtual pet visible. That is, the second virtual pet with the currently displayed first image makes it clear whether the second virtual pet is currently using a first ability, and if so, which first virtual pet's first ability is being used that is participating in the fusion. This not only improves the diversity and fun of the fusion transformation, but also allows the player to intuitively perceive which first virtual pet belongs to the ability currently being used by the second virtual pet, giving the player a more immersive interaction experience.

[0107] If the first image of the second virtual pet is formed by the image of the first virtual pet participating in the fusion (for example, the skins of the second virtual pet and the first virtual pet match), the size of the second virtual pet may be the same as or different from the size of the first virtual pet. If the size of the second virtual pet is different from the size of the first virtual pet, and the size of the second virtual pet is larger than that of the first virtual pet, the scaling factor of the second virtual pet's size relative to the first virtual pet is configured to represent the scaling factor of the effect of the second virtual pet's ability to use the first ability of the first virtual pet relative to the first ability of the first virtual pet.

[0108] For example, if we assume that the first ability of the first virtual pet is the ability to move up a mountain (i.e., the climbing ability), then let v be the speed at which the first virtual pet climbs the mountain using its first ability (climbing ability). If the size scaling factor of the second virtual pet relative to the first virtual pet is 1.5, then the speed at which the second virtual pet climbs the mountain using its first ability will be 1.5 times the speed at which the first virtual pet climbs the mountain using its first ability. In other words, the speed at which the second virtual pet climbs the mountain using its first ability is 1.5v.

[0109] As another example, if we assume that the first ability of the first virtual pet is a perceptual ability to expand its field of view, then the field of view that the first virtual pet can see using its first ability is twice the field of view that the first virtual pet can see without using its first ability. If the size scaling factor of the second virtual pet relative to the first virtual pet is 1.5, then the scaling factor of the field of view that the second virtual pet can see using its first ability is 1.5 times the field of view that the first virtual pet can see using its first ability. In other words, the field of view that the second virtual pet can see using its first ability is three times the field of view that the second virtual pet can see without using its first ability (i.e., the first player character not using its first ability) (2 * 1.5 = 3).

[0110] As a result of the above, players can intuitively sense the beneficial situations that arise from using the first ability after fusion transformation, based on the size relationship between the second and first virtual pets, which is advantageous in increasing players' motivation to use the fusion transformation function.

[0111] In some embodiments, the terminal can fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, in response to a fusion operation as follows: In response to a fusion operation, an image entry is displayed for placing the image of the second virtual pet; in response to an image placement operation triggered by the image entry, the image of the second virtual pet is placed as the second image; and in response to a decision operation on the second image, the first player character and the first virtual pet of the first player character are fused into a second virtual pet having a first ability and a second image.

[0112] In actual applications, the terminal can also pop up an image entry in response to the fusion operation. The image entry places the image of the fused second virtual pet as the second image, and fuses the first player character and the first virtual pet into a second virtual pet that has the first ability and the second image. However, the second image may or may not be related to the image of the first virtual pet. In this way, the fused second virtual pet not only possesses the first ability of the first virtual pet, but even if the second image is not related to the image of the first virtual pet, it enriches the display appearance of the second virtual pet and increases the player's agency and freedom in arranging the appearance of the fused second virtual pet during the fusion transformation process.

[0113] In some embodiments, the terminal can place the image of the second virtual pet as the second image in response to an image placement operation triggered by an image entry, as follows: In response to a trigger operation on an image entry, the terminal displays an image selection interface and displays at least one candidate image on the image selection interface, and in response to a selection operation for the second image among the at least one candidate image, the terminal places the image of the second virtual pet as the second image.

[0114] As shown in Figure 5, Figure 5 is a schematic diagram of the image placement of the second virtual pet to be fused according to an embodiment of the present disclosure. When the player triggers an image entry 501, the terminal displays an image selection interface 502 in response to the trigger operation, and displays one or more selectable candidate images on the image selection interface 502, such as candidate image 1, candidate image 2, candidate image 3, and candidate image 4, and these candidate images may be the same as or different from the image of the first virtual pet possessed by the first player character. The player can select an appropriate candidate image from among them as the image corresponding to the fused second virtual pet according to their actual needs. For example, if the player selects candidate image 4, the second image of the finally fused second virtual pet 503 will be candidate image 4, thus improving the player's agency and freedom in arranging the appearance of the fused second virtual pet during the fusion transformation process.

[0115] In some embodiments, the terminal can place the image of the second virtual pet as the second image in response to an image placement operation triggered by an image entry, as follows: In response to a trigger operation on the image entry, the terminal displays an image placement interface and displays at least one image label on the image placement interface, and in response to a target image label selection operation, the terminal places the image of the second virtual pet as the second image generated by the target image label.

[0116] In actual applications, when a player triggers an image entry, the terminal displays one or more selectable image labels in response to the trigger operation, rather than pre-defined candidate images. The image labels indicate the type or image of the second virtual pet to be fused, such as the type of mount (animal or vehicle), the type of pet (cat or dog, etc.), fur color, the pet's gender, or the clothing or accessories the pet is wearing. The player can select one or more target image labels from these, and in response to the player's selection operation for the target image labels, the terminal generates a second image that matches the target image labels selected by the player, thus fusing the first player character and the first virtual pet into a second virtual pet with the second image.

[0117] As shown in Figure 6, Figure 6 is a schematic diagram of the image placement of a second virtual pet to be fused according to an embodiment of the present disclosure. When a player triggers an image entry 601, the terminal displays an image placement interface 602 in response to the trigger operation and places one or more selectable image labels on the image placement interface 602. For example, these are type labels (e.g., vehicle, dog, rabbit, cat, etc.), fur color labels (e.g., white, yellow, gray, black, etc.), and decorative labels (e.g., belt, small flower, gourd, foot cover, etc.). If each of the target image labels selected by the player is cat, white, and small flower, the terminal displays a second image generated based on the target image labels, for example, a white cat wearing a small flower, on the preview interface 603 in response to the selection operation on the target image labels. When a player triggers a decision operation on the second image based on the preview interface, the decision operation can be an image placement operation, and the second image will be placed as the image of the second virtual pet to be fused. In this case, the terminal, in response to the merging operation, fuses the first player character and the first virtual pet into a second virtual pet with a second image (i.e., a white cat wearing small flowers).

[0118] As a result of the above, users can customize the image of the second virtual pet to be fused according to their actual needs, further increasing the player's agency and freedom in determining the appearance of the second virtual pet to be fused.

[0119] In some embodiments, the terminal, in response to a fusion operation, merges the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability. In response to a fusion operation, it displays an ability placement interface and displays at least one ability label on the ability placement interface, and in response to a label selection operation, it merges the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a third ability, the third ability being the ability indicated by the selected ability label.

[0120] As shown in Figure 7, Figure 7 is a schematic diagram of the ability placement of a second virtual pet to be fused according to an embodiment of the present disclosure. The terminal can also pop up an ability placement interface in response to a fusion operation. The ability placement interface allows additional abilities to be placed for the second virtual pet to be fused. For example, the ability placement interface displays ability labels such as climb, cross water, fly, jump, night vision, and exploration, and the player can select one or more ability labels from among them. In response to the label selection operation, the terminal fuses the second ability with the ability labels selected by the player, and also fuses the first player character and the first player character's first virtual pet into a second virtual pet having the first and third abilities. For example, if the first virtual pet's primary ability is climbing (one of its movement abilities), and the ability labels selected by the player are night vision and detection, then the second ability fused by the selected ability labels will include night vision and detection. The final fused second virtual pet will possess not only the primary ability of the first virtual pet participating in the fusion (i.e., climbing), but also the second ability that the player has customized by fusing it (i.e., night vision and detection).

[0121] As a result, users can customize the abilities of the second virtual pet to be fused according to their actual needs, further expanding the range of abilities of the ultimately fused second virtual pet and improving the player's agency and freedom in assigning the abilities of the fused second virtual pet. Furthermore, when interacting with the fused second virtual pet, the player's experience of various abilities, such as the primary ability and customizable abilities of the first virtual pet, is enhanced.

[0122] Step 103: When the second virtual pet is positioned in the first target scene corresponding to the first ability, the second virtual pet displays an interactive screen for the first target scene using the first ability.

[0123] In practical applications, after transforming the first player character into a second virtual pet possessing a first ability, if the second virtual pet is positioned in the first target scene where it should utilize its first ability, the second virtual pet can display an interactive screen for the first target scene using its first ability. In this way, the player can switch between experiencing the interaction situation of the first ability in the first target scene from the perspective of the second virtual pet, thereby enhancing the player's immersion in experiencing the first ability of the first virtual pet in the first target scene.

[0124] In some embodiments, the terminal displays an interactive screen for the first target scene using the first ability of the second virtual pet, as follows: Depending on whether the first target scene is a movement scene and the first ability is a movement ability suitable for a movement scene, the terminal displays a screen in which the second virtual pet moves through the movement scene using its movement ability.

[0125] In practical applications, if the first target scene is a movement scene and the first ability is a movement ability suitable for that movement scene, that is, if the degree of matching between the ability features of the first ability and the scene features of the first target scene is greater than the matching threshold, the second virtual pet can be controlled to move through the movement scene using its movement ability (i.e., the first ability), and the corresponding movement screen can be displayed. For example, if the first target scene is a climbing scene such as a mountain or tree, and the first ability is a climbing ability, the terminal can control the second virtual pet to climb through the climbing scene using its climbing ability, and the climbing screen can be displayed. As another example, if the first target scene is a river crossing scene such as a sea crossing scene, and the first ability is a swimming ability, the terminal can control the second virtual pet to swim through the crossing scene using its swimming ability, and the swimming screen can be displayed. As yet another example, if the first target scene is a non-contact flying scene, and the first ability is a flying ability, the terminal can control the second virtual pet to fly through the flying scene using its flying ability, and the flying screen can be displayed.

[0126] As a result, players can feel closer to the interaction in movement scenes through the movement abilities of their first virtual pet, improving the immersion players experience when using the first virtual pet's movement capabilities.

[0127] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the terminal displays a first field of view screen as seen by the first player character relative to the first target scene, depending on the position of the first player character in the first target scene. Accordingly, the terminal can display an interactive screen for the first target scene as seen by the second virtual pet with its first ability, as follows: Depending on the first ability being a perceptual ability to expand the field of view, the terminal displays a second field of view screen as seen by the second virtual pet with its perceptual ability relative to the first target scene, provided that the field of view of the second field of view screen is larger than the field of view of the first field of view screen.

[0128] As shown in Figure 8, Figure 8 is a schematic comparison diagram of field of view screens according to an embodiment of the present disclosure, where (a) shows the first field of view screen 801 as seen by the first player character with respect to the first target scene before the first player character merges and transforms, and (b) shows the second field of view screen 802 as seen by the second virtual pet with its first ability with respect to the first target scene after the first player character merges and transforms into the second virtual pet. Assuming that the first ability is a perceptual ability to expand the field of view range, such as bilateral visual angle perception ability, the second field of view screen 802 becomes the lateral and rear view as seen by the second virtual pet with its bilateral visual angle perception ability with respect to the first target scene, and therefore the field of view range of the second field of view screen 802 is larger than the field of view range of the first field of view screen 801. If the field of view of the first screen 801 is 75 degrees, the field of view of the second screen 802 is close to 360 degrees. This allows the first player character to see the surrounding environment with almost no blind spots by using the first ability of the first virtual pet from the perspective of the second virtual pet, greatly improving the immersion and allowing the player to experience the perceptual ability of expanding their field of view.

[0129] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the terminal displays a third field of view screen as seen by the first player character relative to the first target scene, depending on the position of the first player character in the first target scene. Accordingly, the terminal can display an interactive screen for the first target scene as seen by the second virtual pet with its first ability, as follows: Depending on whether the first ability has a perceptual ability with night vision capabilities, the terminal displays a fourth field of view screen as seen by the second virtual pet with its perceptual ability relative to the first target scene, provided that the visibility of the third field of view screen is lower than the visibility of the fourth field of view screen.

[0130] As shown in Figure 9, Figure 9 is a schematic comparison diagram of two field of view screens according to an embodiment of the present disclosure, where (a) shows the third field of view screen 901 as seen by the first player character with respect to the first target scene before the first player character merges and transforms, and (b) shows the fourth field of view screen 902 as seen by the second virtual pet with its first ability with respect to the first target scene after the first player character merges and transforms into the second virtual pet. Assuming that the first target scene is a dimly lit scene and the first ability is a perceptual ability with night vision capabilities, the visibility of the first player character to the first target scene in the third field of view screen shown in (a) is lower than the visibility threshold. In the fourth field of view screen shown in (b), the visibility of the second virtual pet with its first ability to respect the first target scene is higher than the visibility threshold. Therefore, by the first player character using the first ability (perceptual ability with night vision capabilities) of the first virtual pet from the perspective of the second virtual pet, the scene information in the first target scene can be clearly seen, greatly improving the immersion the player experiences in perceptual ability with night vision capabilities.

[0131] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the terminal displays a fifth field of view screen as seen by the first player character relative to the first target scene, depending on whether the first player character is positioned in the first target scene and whether there are virtual objects obscured in the first target scene. In response, the terminal can display an interactive screen for the first target scene with the second virtual pet's first ability as follows: Depending on whether the first ability is a perceptual ability with detection capabilities, the second virtual pet displays a sixth field of view screen for the virtual object with its perceptual ability, however, the virtual object in the fifth field of view screen is invisible to the first player character, while the virtual object in the sixth field of view screen is visible to the second virtual pet.

[0132] As shown in Figure 10, Figure 10 is a schematic comparison diagram of the field of view according to an embodiment of the present disclosure, where (a) shows the fifth field of view 1001 as seen by the first player character with respect to the first target scene before the first player character merges and transforms, and (b) shows the sixth field of view 1002 as seen by the second virtual pet with its first ability with respect to the first target scene after the first player character merges and transforms into the second virtual pet. Assuming that there are occluded virtual objects in the first target scene (i.e., any occluded unit in the virtual scene, for example, a treasure chest hidden behind a wall, an invisible path, etc.), and that the first ability is a perceptual ability with detection capabilities, the occluded virtual objects in the fifth field of view shown in (a) are invisible to the first player character because the first player character does not have the perceptual ability of the detection capability. On the other hand, since the second virtual pet has the perceptual ability of the detection capability, the occluded virtual objects 1003 in the sixth field of view shown in (b) are visible to the first player character. This significantly enhances the immersion of the player's experience of perceptual abilities with detection capabilities, as the first player character utilizes the first ability (perceptual ability with detection function) of the first virtual pet from the perspective of the second virtual pet, making previously invisible scene information in the first target scene clearly visible.

[0133] In some embodiments, the terminal can display an interactive screen for the first target scene with the second virtual pet's first ability, as follows: When the first player character merges with multiple first virtual pets to obtain a second virtual pet, the second virtual pet displays an interactive screen for the first target scene with its combined ability, where the combined ability is determined in the following manner: obtained by combining the first abilities of each first virtual pet, and obtained by combining typical abilities within the first abilities of each first virtual pet; a first machine learning model is invoked to calculate the usage probability of each combined ability based on the characteristics of multiple candidate combined abilities of multiple first virtual pets, and the combined ability with the highest usage probability is selected; however, the first machine learning model is trained in the following manner: based on the characteristics of multiple combined ability samples, the first machine learning model is invoked to make predictions, the probability of each combined ability is obtained, and backpropagation is performed based on the difference between the probability of each combined ability and the actual selected result label so as to update the parameters of the first machine learning model.

[0134] In practical applications, when a first player character combines with multiple first virtual pets to obtain a second virtual pet, the first ability acquired by the second virtual pet may be a combination of the first abilities of each first virtual pet participating in the fusion transformation. For example, if the first virtual pets participating in the fusion include first virtual pet 1 with climbing ability, first virtual pet 2 with detection and night vision abilities, and first virtual pet 3 with swimming ability, the combined ability acquired by the fused second virtual pet will include the climbing ability of first virtual pet 1, the detection and night vision abilities of first virtual pet 2, and the swimming ability of first virtual pet 3. If the first virtual pets participating in the fusion have multiple different first abilities, the combined ability may be obtained by selecting and combining typical first abilities from the multiple first abilities possessed by each first virtual pet. For example, if the first virtual pets participating in the fusion include first virtual pet 1, which has climbing and jumping abilities (its typical ability is climbing), first virtual pet 2, which has detection and night vision abilities (its typical ability is detection), and first virtual pet 3, which has swimming and climbing abilities (its typical ability is swimming), then the combined abilities acquired by the fused second virtual pet will include the climbing ability of first virtual pet 1, the detection ability of first virtual pet 2, and the swimming ability of first virtual pet 3.

[0135] Furthermore, when the first player character merges with multiple first virtual pets to obtain a second virtual pet, the first ability of each first virtual pet is configured into multiple candidate combination abilities by combining arrays, and the characteristics of each candidate combination ability (e.g., ability type, ability effect scene, ability effective time, cooldown time, etc.) can be obtained. The first machine learning model is called to calculate the usage probability of each candidate combination ability, and the candidate combination ability with the highest usage probability is selected as the combination ability of the fused second virtual pet. However, the first machine learning model is trained in the following manner, and based on the characteristics of multiple combination ability samples, the first machine learning model is called to make predictions, the probability of each combination ability is obtained, and backpropagation is performed based on the difference between the probability of each combination ability and the actual selection result label (e.g., 1 if selected, 0 if not selected) to update the parameters of the first machine learning model. For example, after determining the value of the loss function of the first machine learning model based on the difference between the probability of each combination capability sample obtained by prediction and the actual selected result label, it is possible to determine whether the value of the loss function exceeds a preset threshold. If the value of the loss function exceeds the preset threshold, the error signal of the first machine learning model is determined by the loss function, and the error signal is backpropagated in the first machine learning model, updating the model parameters of each layer during the propagation process.

[0136] If multiple first virtual pets possess the same first ability, the combined ability may simply be the sum of the same first ability possessed by each first virtual pet, or it may be the sum of the same first ability possessed by each first virtual pet in a multiplicative manner.

[0137] As a result of the above, after the first player character and multiple first virtual pets are combined and transformed into a second virtual pet, the second virtual pet acquires the combined abilities of the first abilities of the multiple first virtual pets, expanding the range of abilities that the second virtual pet possesses. In this way, the player can enhance their immersion in experiencing the combined abilities by interacting with the fused second virtual pet through its combined abilities.

[0138] In some embodiments, the terminal can display an interactive screen for the first target scene with the second virtual pet using the first ability, as follows: The second virtual pet displays an interactive screen for the first target scene with the first ability, provided that the effect of the second virtual pet using the first ability is the same as the effect of the first virtual pet using the first ability, or has a first gain coefficient.

[0139] In actual applications, the first player character and the first virtual pet are combined and transformed into a second virtual pet. After the second virtual pet acquires the first ability of the first virtual pet, the effect of the second virtual pet using the first ability is the same as the effect of the first virtual pet using the first ability, or it has a certain first gain coefficient (which is pre-set on the server or set by the player account corresponding to the first player object). For example, if the first ability is the ability to move up a mountain (i.e., climbing ability), the speed at which the first virtual pet climbs the mountain using the first ability may be v, and the speed at which the second virtual pet climbs the same mountain using the first ability may be v, or it may be 1.5v (i.e., the first gain coefficient is 1.5v / v=1.5). As another example, if the first ability is a perceptual ability to expand the field of view, the field of view seen by the first virtual pet using the first ability will be twice the field of view seen by the first virtual pet without using the first ability, and the field of view seen by the second virtual pet using the first ability may be three times the field of view seen by the second virtual pet without using the first ability (i.e., the first player character not using the first ability) (i.e., the first gain coefficient is 3 / 2 = 1.5). This is advantageous in increasing the player's motivation to use the fusion transformation function.

[0140] In some embodiments, after the second virtual pet displays an interactive screen for the first target scene with its first ability, if the number of first virtual pets of the first player character is multiple, the terminal updates the second virtual pet to a third virtual pet having a second ability, provided that the third virtual pet is obtained by fusing the first player character with a new first virtual pet, the new first virtual pet is one of multiple first virtual pets, and the second ability is the first ability possessed by the new first virtual pet, provided that the fusing update condition is that the terminal receives a fusing update operation and the first player character and the new first virtual pet are fusing as a result of the fusing update operation. The update condition is determined to be met when the second virtual pet is instructed to move to the second target scene, the degree of matching between the second ability and the second target scene is greater than the degree of matching between the first ability and the second target scene, and the progress of the second virtual pet's interaction in the virtual scene reaches the second target progress, with the interaction progress including at least one of the interaction time and interaction performance, i.e., when the interaction time by the second virtual pet in the virtual scene reaches a predetermined time, or when the interaction performance by the second virtual pet in the virtual scene reaches a predetermined performance.

[0141] In actual applications, if the first player character has multiple first virtual pets, each different first virtual pet will have a different first ability. In the process of a second virtual pet interacting with a virtual scene using its first ability, as the interaction progresses or the target scene changes, when the fusion update condition is met, the second virtual pet can be updated into a third virtual pet with a second ability, provided that the third virtual pet is a fusion of the first player character and the new first virtual pet.

[0142] For example, if, after the second virtual pet moves from the first target scene to the second target scene, the first ability possessed by the second virtual pet becomes unsuitable for the second target scene (for example, the degree of matching between the first ability and the second target scene is lower than the matching threshold), then the first player character and the new first virtual pet must be fused into a third virtual pet that possesses a second ability. However, the second ability is an ability possessed by the new first virtual pet, and the degree of matching between the second ability and the second target scene exceeds the matching threshold, so the newly fused third virtual pet is more suitable for the second target scene where the player is located. However, the method for determining the degree of matching between the first ability and the second target scene, and the degree of matching between the second ability and the second target scene, is the same as the method for determining the degree of matching between the first ability and the environment in which the first player character is currently located, so the explanation is omitted here.

[0143] Furthermore, if there are multiple new first virtual pets for fusion and multiple original first virtual pets for fusion (i.e., first virtual pets participating in the fusion of the second virtual pet), then at least some of the multiple new first virtual pets for fusion and the multiple original first virtual pets will differ. For example, to ensure that the degree of matching between the newly fused third virtual pet and the current environment is higher than a predetermined threshold, some of the original first virtual pets whose degree of matching with the current environment in the second virtual pet is lower than the predetermined threshold are replaced with some of the new first virtual pets.

[0144] In some embodiments, the terminal fuses the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, and then controls the second virtual pet to activate the skills of the first virtual pet in response to interaction trigger operations on the second virtual pet, provided that the interaction targets of the skills include at least one of a virtual object in the virtual scene, a non-player character in the virtual scene, or a second player character in the virtual scene, and the second player character is different from the first player character.

[0145] In practical applications, after fusing the first player character and the first virtual pet to form the second virtual pet, the second virtual pet acquires the first abilities of the first virtual pet. The player can then trigger an interaction trigger operation on the second virtual pet, and the terminal can control the second virtual pet to activate the first virtual pet's skills against the interaction target in response to the interaction trigger operation. However, the interaction target may be any interactable object within the virtual scene. For example, it may be a virtual object within the virtual scene (e.g., a virtual item, a virtual gem, etc.), or it may be a non-player character or the second player character within the virtual scene. If the second player character and the first player character are teammates and have a mutually supportive relationship, when the second virtual pet uses the first virtual pet's skills on the second player character, it can bring a beneficial effect to the second player character (e.g., increased blood volume, increased attack ability, etc.). If the second player character and the first player character are in an adversarial relationship, when the second virtual pet uses the first virtual pet's skills on the second player character, it can bring a detrimental effect to the second player character (e.g., decreased blood volume, decreased attack ability, etc.).

[0146] As a result of the above, after fusing the first player character and the first virtual pet into the second virtual pet, the player can immersively experience not only the special abilities of the first virtual pet, but also the skills of the first virtual pet through the second virtual pet.

[0147] In some embodiments, the terminal can control the second virtual pet to activate the skills of the first virtual pet as follows: When the first player character merges with multiple first virtual pets to obtain the second virtual pet, it activates a skill combination that includes at least one skill belonging to each of the first virtual pets. However, the skill combination is determined as follows, obtained by combining the typical skills of each of the first virtual pets, and involves calling a second machine learning model to calculate the probability of using each skill combination based on the characteristics of multiple candidate skill combinations of multiple first virtual pets, and selecting the skill combination with the highest probability of use, the second machine learning model being trained in the following manner, where the second machine learning model is called to make predictions based on the characteristics of a sample of multiple skill combinations, the probability of each skill combination is obtained, and backpropagation is performed based on the difference between the probability of each skill combination and the actual selected result label so as to update the parameters of the second machine learning model.

[0148] In actual applications, when a first player character merges with multiple first virtual pets to obtain a second virtual pet, the skills acquired by the second virtual pet may be a combination of skills obtained by combining the skills of each first virtual pet participating in the fusion transformation. For example, if the first virtual pets participating in the fusion include first virtual pet 1 with the item-gathering skill, first virtual pet 2 with the blood volume reduction skill, and first virtual pet 3 with the enemy-confusing skill, then the combination of skills acquired by the fused second virtual pet will include the item-gathering skill of first virtual pet 1, the blood volume reduction skill of first virtual pet 2, and the enemy-confusing skill of first virtual pet 3.

[0149] If the first virtual pets participating in the fusion possess multiple different skills, the skill combination may be obtained by selecting and combining typical skills from the multiple skills possessed by each first virtual pet. For example, if the first virtual pets participating in the fusion include first virtual pet 1, which has the item picking skill and the item dismantling skill (its typical skill is the item picking skill); first virtual pet 2, which has the blood volume reduction skill and the attack power reduction skill (its typical skill is the attack power reduction skill); and first virtual pet 3, which has the enemy confusion skill and the intelligence reduction skill (its typical skill is the enemy confusion skill), then the skill combination acquired by the fused second virtual pet will include the item picking skill of first virtual pet 1, the attack power reduction skill of first virtual pet 2, and the enemy confusion skill of first virtual pet 3.

[0150] Furthermore, when the first player character merges with multiple first virtual pets to obtain a second virtual pet, the skills of each first virtual pet are configured into multiple candidate skill combinations by combining arrays, and the characteristics of each candidate skill combination (e.g., skill type, skill activation scene, skill effective time, cooldown time, etc.) can be obtained. The second machine learning model is then called to calculate the usage probability of each candidate skill combination, and the candidate skill combination with the highest usage probability is selected as the skill combination possessed by the fused second virtual pet. However, the second machine learning model is trained in the following manner: based on the characteristics of multiple skill combination samples, the second machine learning model is called to make predictions, the probability of each skill combination is obtained, and backpropagation is performed based on the difference between the probability of each skill combination and the actual selection result label (e.g., 1 for selected, 0 for not selected) to update the parameters of the second machine learning model. For example, after determining the value of the loss function of the second machine learning model based on the difference between the probability of each skill combination sample obtained by prediction and the actual selected result label, it is possible to determine whether the value of the loss function exceeds a preset threshold. If the value of the loss function exceeds the preset threshold, the error signal of the second machine learning model is determined by the loss function, and the error signal is backpropagated in the second machine learning model, updating the model parameters of each layer during the propagation process.

[0151] If multiple primary virtual pets possess the same skill, the skill combination can be simply the same skill possessed by each primary virtual pet stacked on top of each other, or it can be the same skill possessed by each primary virtual pet stacked on top of each other in a multiplicative manner.

[0152] As a result of the above, after the first player character and multiple first virtual pets are merged and transformed into a second virtual pet, the second virtual pet acquires even more skill combinations from the multiple first virtual pets, expanding the skill range of the second virtual pet. In this way, the fused second virtual pet interacts with the player using skill combinations, enhancing the player's immersion in experiencing skill combinations.

[0153] In some embodiments, the terminal can control the second virtual pet to activate the skills of the first virtual pet as follows: The second virtual pet is controlled to activate the skills of the first virtual pet. However, the attribute value of the first virtual pet's skill activated by the second virtual pet is either the same as the attribute value of the same skill activated by the first virtual pet, or it has a second gain coefficient.

[0154] In practical applications, the first player character and the first virtual pet are combined and transformed into a second virtual pet. After the second virtual pet acquires the skills of the first virtual pet, the attribute values ​​of the skills activated by the second virtual pet are either the same as the attribute values ​​of the same skills activated by the first virtual pet, or they have a second gain coefficient (which is pre-set on the server or set by the player account corresponding to the first player object). For example, assuming that the skill of the first virtual pet acquired by the second virtual pet is a skill that reduces blood volume, if the first virtual pet can reduce the blood volume of an enemy player character by 30% by activating the skill at once, then the second virtual pet can reduce the blood volume of the same enemy player character by 30% by activating the skill at once, or it can reduce the blood volume of the same enemy player character by 60% (in this case, the second gain coefficient is 60% / 30%=2). This is advantageous in increasing the motivation of players to use the combined transformation function.

[0155] In some embodiments, the terminal disassembles the second virtual pet into the first player character and the first virtual pet after the second virtual pet has displayed an interactive screen for the first target scene with its first ability, provided that the disassembly conditions are met. The disassembly conditions include receiving a disassembly trigger operation on the second virtual pet, the combined time between the first player character and the first virtual pet reaching a predetermined time, or the second virtual pet completing a predetermined task.

[0156] In practical applications, by setting certain dismantling conditions, after fusing the first player character and the first virtual pet into a second virtual pet, the second virtual pet is dismantled back into the first player character and the first virtual pet when the dismantling conditions are met. However, the dismantling conditions are triggered by receiving a dismantling trigger operation on the second virtual pet, meaning that dismantling controls (e.g., a button to undo the fusion) can be displayed in the virtual scene during the process of the second virtual pet interacting with the virtual scene. When the player triggers the dismantling controls, the terminal can receive a dismantling trigger operation instructing the second virtual pet to be dismantled. The dismantling conditions may also be set based on the interaction status of the second virtual pet. For example, the dismantling conditions may be considered met when the display time of the second virtual pet (i.e., the time the first player character and the first virtual pet are fused) reaches a predetermined time. As another example, if the second virtual pet completes a pre-configured task (a task related to the first ability pre-configured on the server, for example, the second virtual pet completing a related task with the first ability, or a task not related to the first ability, for example, the second virtual pet's interaction performance reaching a performance threshold), the dismantling condition is considered to have been met.

[0157] If the second virtual pet is a fusion of the first player character and multiple first virtual pets, then when it is dismantled, it can be understood that the second virtual pet is dismantled into the first player character and the multiple first virtual pets that participate in the fusion.

[0158] Up to this point, the interactive processing method for a virtual scene according to the embodiments of this disclosure has been described by exemplary applications and implementations of the electronic devices according to the embodiments of this disclosure. Below, it will be explained how the interaction processing mechanism in the virtual scene is realized by each module in the interactive processing device 555 for the virtual scene according to the embodiments of this disclosure.

[0159] The first display module 5551 is configured to display a virtual scene including the first player character on the human-machine interaction interface. The merging processing module 5552 is configured to merge the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability that includes at least one of the first virtual pet's perceptual ability and mobility ability, in response to a merging operation. The second display module 5553 is configured so that, in response to the second virtual pet being positioned in a first target scene corresponding to the first ability, the second virtual pet displays an interactive screen for the first target scene using the first ability.

[0160] In some embodiments, the merging processing module is further configured to display a pet list including at least one first virtual pet owned by the first player character, to highlight and display the selected first virtual pet in response to a selection operation triggered by the pet list, and to merge the first player character and the selected first virtual pet into a second virtual pet having first abilities in response to a merging operation between the first player character and the selected first virtual pet.

[0161] In some embodiments, the fusion processing module is further configured to display multiple first virtual pets belonging to the first player character in the pet list using a target order, where the target order is determined by one of the following characteristic parameters: the past call frequency for the first pet, the past fusion frequency, the degree of matching between the first abilities of the first virtual pet and the environment in which the first player character is currently located, or the attribute values ​​of the skills of the first virtual pet.

[0162] In some embodiments, the merging processing module is configured to further merge the first player character with only the first virtual pet currently included in the virtual scene if the virtual scene currently includes only one first virtual pet of the first player character; to merge the first player character with at least one selected first virtual pet into a second virtual pet having the first ability of at least one selected first virtual pet if the virtual scene currently includes multiple first virtual pets of the first player character, in response to a pet selection operation; and to merge the first player character with a first virtual pet selected from the multiple first virtual pets into a second virtual pet having the first ability if the number of first virtual pets of the first player character is multiple, in response to an automatic merging operation, wherein the selected first virtual pets are based on a descending order of selection parameters, the selection parameters are determined based on at least one characteristic parameter among past call frequency, past merging frequency, the degree of matching between the first ability of the first virtual pet and the environment in which the first player character is currently located, and the attribute value of the skill of the first virtual pet.

[0163] In some embodiments, the fusion processing module is further configured to fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, depending on whether an automatic fusion condition is met, the automatic fusion condition includes receiving a use operation by the first player character for a virtual item having a fusion function, receiving an interaction operation between the first player character and a first target scene, the first player character moving through the first target scene and the degree of matching between the first player character having a first ability and the first target scene being greater than the degree of matching between the first player character not having a first ability and the first target scene, and the progress of the first player character's interaction in the virtual scene reaching a first target progress.

[0164] In some embodiments, the merging processing module is further configured to merge the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a first image, wherein the size and skin of the second virtual pet having the first image are such that the size of the second virtual pet is larger than the size of the first virtual pet, provided that the scaling factor of the size of the second virtual pet relative to the first virtual pet represents the scaling factor of the effect of the first ability of the first virtual pet used by the second virtual pet relative to the first ability of the first virtual pet; the skin of the second virtual pet matches the skin of the first virtual pet; the skin of the second virtual pet is obtained by merging the skin of the first player character and the skin of the first virtual pet; and when the first player character is merged with multiple first virtual pets, the skin of the second virtual pet dynamically changes to follow the first virtual pet having the first ability currently in use.

[0165] In some embodiments, the merging processing module is further used to display an image entry for arranging the image of the second virtual pet in response to a merging operation, to arrange the image of the second virtual pet as a second image in response to an image arrangement operation triggered by the image entry, and to merge the first player character and the first virtual pet of the first player character into a second virtual pet having the first ability and the second image in response to a decision operation on the second image.

[0166] In some embodiments, the merging processing module is further used to display an image selection interface in response to a trigger operation on the image entry, to display at least one candidate image on the image selection interface, and to position the image of the second virtual pet as the second image in response to a selection operation on the second image of the at least one candidate image.

[0167] In some embodiments, the merging processing module is further used to display an image placement interface in response to a trigger operation on the image entry, to display at least one image label on the image placement interface, and to place the image of the second virtual pet into the second image generated by the target image label in response to a target image label selection operation.

[0168] In some embodiments, the fusion processing module is further configured to display an ability placement interface in response to a fusion operation, display at least one ability label on the ability placement interface, and, in response to a label selection operation, fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a third ability, wherein the third ability is the ability indicated by the selected ability label.

[0169] In some embodiments, the second display module is further used to display a screen in which the second virtual pet moves through the movement scene using the movement ability, depending on whether the first target scene is a movement scene and the first ability is a movement ability suitable for the movement scene.

[0170] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the device further comprises a third display module configured to display a first field of view screen that the first player character sees with respect to the first target scene, depending on the position of the first player character in the first target scene, and correspondingly the second display module is also configured to display a second field of view screen that the second virtual pet sees with respect to the first target scene using the perceptual ability, depending on the first ability being a perceptual ability to expand the field of view, the field of view of the second field of view screen being larger than the field of view of the first field of view screen.

[0171] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the device further comprises a fourth display module configured to display a third field of view that the first player character sees with respect to the first target scene, depending on the position of the first player character in the first target scene, and correspondingly the second display module is also configured to display a fourth field of view that the second virtual pet sees with respect to the first target scene using its perceptual ability, depending on the first ability being a perceptual ability with night vision capabilities, wherein the visibility of the third field of view is lower than the visibility of the fourth field of view.

[0172] In some embodiments, before fusing the first player character and the first virtual pet into a second virtual pet having a first ability, the device further includes a fifth display module configured to display a fifth field of view screen seen by the first player character with respect to the first target scene, depending on whether the first player character is located in the first target scene and whether there are virtual objects obscured in the first target scene; and correspondingly, the second display module is also configured to display a sixth field of view screen for the virtual object with respect to the virtual object using the second virtual pet's perceptual ability, depending on whether the first ability is a perceptual ability with a detection function, the virtual object in the fifth field of view screen is invisible to the first player character, and the virtual object in the sixth field of view screen is visible to the second virtual pet.

[0173] In some embodiments, the second display module is further configured such that when the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, the second virtual pet displays an interactive screen for the first target scene with its combinatorial capabilities, the combinatorial capabilities being determined in the following manner: obtained by combining the first capabilities of each of the first virtual pets, and obtained by combining typical capabilities from among the first capabilities of each of the first virtual pets; a first machine learning model is invoked to calculate the probability of using each combinatorial capability based on the characteristics of a plurality of candidate combinatorial capabilities of the plurality of first virtual pets, and the combinatorial capability with the highest probability of use is selected; the first machine learning model is trained in the following manner: based on the characteristics of a plurality of combinatorial capability samples, the first machine learning model is invoked to make predictions, the probability of each combinatorial capability is obtained, and backpropagation is performed based on the difference between the probability of each combinatorial capability and the actual selected result label so as to update the parameters of the first machine learning model.

[0174] In some embodiments, the second display module is further configured so that the second virtual pet displays an interactive screen for the first target scene with the first capability, and the effect of the second virtual pet using the first capability is the same as the effect of the first virtual pet using the first capability, or has a first gain coefficient.

[0175] In some embodiments, after the second virtual pet displays an interactive screen for the first target scene with the first ability, the device further comprises a pet update module configured to update the second virtual pet to a third virtual pet having a second ability when the number of the first virtual pets of the first player character is multiple, in accordance with the fulfillment of a merge update condition, the third virtual pet being obtained by fusing the first player character with a new first virtual pet, the new first virtual pet being one of multiple first virtual pets, the second ability being a first ability possessed by the new first virtual pet, and the merge update condition including receiving a merge update operation and instructing the merge update operation to merge the first player character with the new first virtual pet, the second virtual pet moving to a second target scene and the degree of matching between the second ability and the second target scene being greater than the degree of matching between the first ability and the second target scene, and the progress of the interaction of the second virtual pet in the virtual scene reaching a second target progress, the progress of the interaction including at least one of interaction time and interaction performance.

[0176] In some embodiments, after fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, the device further comprises a skill activation module configured to control the second virtual pet to activate the skills of the first virtual pet in response to an interaction trigger operation on the second virtual pet, wherein the interaction target of the skill includes at least one of a virtual object in the virtual scene, a non-player character in the virtual scene, or a second player character in the virtual scene, and the second player character is different from the first player character.

[0177] In some embodiments, the skill activation module is configured to activate a skill combination including at least one skill belonging to each of the first virtual pets when the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, wherein the skill combination is determined as follows, obtained by combining typical skills of each of the first virtual pets, and includes calling a second machine learning model to calculate the probability of use of each skill combination based on the characteristics of a plurality of candidate skill combinations of the plurality of first virtual pets, and selecting the skill combination with the highest probability of use, wherein the second machine learning model is trained in the following manner, and based on the characteristics of a sample of the plurality of skill combinations, the second machine learning model is called to make predictions, the probability of each skill combination is obtained, and backpropagation is performed based on the difference between the probability of each skill combination and the actual selected result label to update the parameters of the second machine learning model.

[0178] In some embodiments, the skill activation module is configured to control the second virtual pet to activate the skill of the first virtual pet, and the attribute value of the skill of the first virtual pet activated by the second virtual pet is the same as the attribute value of the same skill released by the first virtual pet, or has a second gain coefficient.

[0179] In some embodiments, after the second virtual pet displays an interactive screen for the first target scene with the first capability, the device further comprises a dismantling processing module configured to dismantle the second virtual pet from the first player character when dismantling conditions are met, the dismantling conditions include receiving a dismantling trigger operation for the second virtual pet, the merging time between the first player character and the first virtual pet reaching a preset time, or the second virtual pet completing a predetermined task.

[0180] Embodiments of the present disclosure provide a computer program product comprising a computer program or computer-executable instructions stored on a computer-readable storage medium. The processor of an electronic device reads the computer-executable instructions from the computer-readable storage medium, and the processor executes the computer-executable instructions, thereby causing the electronic device to execute the above-described interactive processing method of the virtual scene according to embodiments of the present disclosure.

[0181] Embodiments of the present disclosure provide a computer-readable storage medium in which computer-executable instructions are stored. When computer-executable instructions or computer programs are stored in the computer-readable storage medium and executed by a processor, the processor executes an interactive processing method for a virtual scene according to embodiments of the present disclosure, for example, the interactive processing method for a virtual scene shown in Figure 3.

[0182] In some embodiments, the computer-readable storage medium may be memory such as FRAM®, ROM, PROM, EPROM, EEPROM, flash memory, surface-mount memory, optical disk, or CD-ROM, or it may be various devices containing one or any combination of the above-mentioned memories.

[0183] In some embodiments, computer-executable instructions can be written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages) in the form of programs, software, software modules, scripts, or code, and can be introduced in any form, including as standalone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.

[0184] Exemplary examples, computer-executable instructions may be stored not only in files within a file system, but also in parts of files that store other programs or data. For example, they may be stored in one or more scripts within a document called HyperText Markup Language (HTML), in a single file dedicated to such a program, or in multiple collaborative files (e.g., files that store one or more modules, subprograms, or parts of code).

[0185] For example, a computer-executable instruction may be deployed to run on one electronic device, or on multiple electronic devices located in one place, or on multiple electronic devices distributed in multiple locations and interconnected via a communication network.

[0186] Applying the embodiments of this disclosure will achieve at least the following technical effects.

[0187] 1) Immersive experience: Players can experience virtual scenes more deeply, explore the environment from the perspective of a virtual pet, and enhance the realism and immersion of interactions within the virtual scene.

[0188] 2) Character diversity: After merging and transforming, the player's abilities and skills are expanded, and it becomes possible to perform different tasks and actions in the form of virtual pets, increasing the diversity and flexibility of the player character.

[0189] 3) Enhanced Perceptual Abilities: Through the characteristics of virtual pets, players can acquire special perceptual abilities such as night vision, heightened sense of smell, and heightened hearing. These abilities help players find hidden objects and the location of enemies.

[0190] 4) New skills and combat strategies: Players will be able to acquire skills and abilities unique to their virtual pets, such as stealth, high-speed movement, and special attacks, and these skills will provide new strategies and advantages during combat.

[0191] 5) Exploration and Discovery: In the form of virtual pets, players can enter areas that were previously inaccessible and discover new clues, objects, or tasks.

[0192] 6) By linking emotions and merging and transforming, the emotional connection between the player and the virtual pet can be strengthened, improving the player's loyalty and interest in the virtual pet.

[0193] The foregoing are merely preferred embodiments of the Disclosure and are not intended to limit the Disclosure. Any amendments, equivalent substitutions, and improvements made within the spirit and principles of the Disclosure are also included within the scope of the Disclosure.

Claims

1. Displaying a virtual scene including the first player character in the human-machine interaction interface, In response to the fusion operation, the first player character and the first virtual pet of the first player character are fused into a second virtual pet having a first ability that includes at least one of the perceptual ability and mobility ability of the first virtual pet. In accordance with the position of the second virtual pet in the first target scene corresponding to the first capability, the second virtual pet displays an interactive screen for the first target scene in the first capability, Equipped with, An interactive processing method for a virtual scene, characterized by the following features.

2. In response to the aforementioned fusion operation, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability is: Display a pet list that includes at least one first virtual pet belonging to the first player character, In response to a selection operation triggered by the aforementioned pet list, the first selected virtual pet is highlighted and displayed. In response to the merging operation between the first player character and the selected first virtual pet, the first player character and the selected first virtual pet are fused into a second virtual pet having a first ability. including, The method for interactive processing of a virtual scene according to feature 1.

3. In response to the aforementioned fusion operation, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability is: This includes fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability, in accordance with the fulfillment of the automatic fusion conditions. The aforementioned automatic fusion conditions are: The first player character receives a usage operation for a virtual item that has a fusion function. Receiving interaction operations between the first player character and the first target scene, The first player character moves to the first target scene, and the degree of matching between the first player character having the first ability and the first target scene is greater than the degree of matching between the first player character not having the first ability and the first target scene. The first player character reaches the first target progress in the interaction in the virtual scene. Includes any one of the following: The method for interactive processing of a virtual scene according to feature 1.

4. In response to the aforementioned fusion operation, fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability is: The process includes fusing the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability and a first image, in response to a fusion operation. The size and skin of the second virtual pet having the aforementioned first image are: The size of the second virtual pet is larger than the size of the first virtual pet, provided that the magnification factor of the size of the second virtual pet relative to the first virtual pet represents the magnification factor of the effect of the second virtual pet's ability to use the first ability of the first virtual pet relative to the first ability of the first virtual pet. The skin of the second virtual pet and the skin of the first virtual pet must match. The skin of the second virtual pet is obtained by fusing the skin of the first player character and the skin of the first virtual pet. When the first player character merges with multiple first virtual pets, the skin of the second virtual pet dynamically changes to follow the first virtual pet that currently has the first ability being used. Satisfying any one of the following conditions The method for interactive processing of a virtual scene according to feature 1.

5. The second virtual pet displays an interactive screen for the first target scene with the first capability, The first target scene is a movement scene, and the first ability is a movement ability suitable for the movement scene, and the second virtual pet displays a screen showing it moving through the movement scene using that movement ability, The method for interactive processing of a virtual scene according to feature 1.

6. Before fusing the first player character and the first virtual pet into a second virtual pet having the first ability, the method Depending on the position of the first player character in the first target scene, the first field of view screen seen by the first player character in relation to the first target scene is further displayed. The second virtual pet displays an interactive screen for the first target scene with the first capability, Depending on the first ability being a perceptual ability to expand the field of view, the second virtual pet displays a second field of view screen that it sees with respect to the first target scene using the perceptual ability, The field of view of the second field of view screen is larger than the field of view of the first field of view screen. The method for interactive processing of a virtual scene according to feature 1.

7. Before fusing the first player character and the first virtual pet into a second virtual pet having the first ability, the method Depending on the position of the first player character in the first target scene, the third field of view screen as seen by the first player character is displayed relative to the first target scene, The second virtual pet displays an interactive screen for the first target scene with the first capability, Depending on whether the first ability is a perceptual ability having night vision capabilities, the second virtual pet displays a fourth field of view screen that it sees with respect to the first target scene using its perceptual ability, The visibility of the third field of view screen is lower than the visibility of the fourth field of view screen. The method for interactive processing of a virtual scene according to feature 1.

8. Before fusing the first player character and the first virtual pet into a second virtual pet having the first ability, the method The first player character is positioned in the first target scene, and in response to the presence of a virtual object obscured in the first target scene, the fifth field of view seen by the first player character is displayed relative to the first target scene. The second virtual pet displays an interactive screen for the first target scene with the first capability, Depending on whether the first ability is a perceptual ability having a detection function, the second virtual pet includes displaying a sixth field of view screen for the virtual object using the perceptual ability, The virtual object in the fifth field of view becomes invisible to the first player character, and the virtual object in the sixth field of view becomes visible to the second virtual pet. The method for interactive processing of a virtual scene according to feature 1.

9. The second virtual pet displays an interactive screen for the first target scene with the first capability, When the first player character combines with a plurality of the first virtual pets to obtain the second virtual pet, the second virtual pet includes displaying an interactive screen for the first target scene using its combination capabilities. The combination capability is determined by the following method: The first ability of each of the first virtual pets is obtained by combining the first abilities of each of the first virtual pets, A combination of typical abilities within the first ability of each of the first virtual pets is obtained, Based on the characteristics of multiple candidate combination capabilities of the multiple first virtual pets, the first machine learning model is invoked to calculate the probability of using each combination capability, and the combination capability with the highest probability of use is selected. The aforementioned first machine learning model is trained using the following method: Based on the characteristics of multiple combination ability samples, the first machine learning model is invoked to make predictions, the probability of each combination ability is obtained, and backpropagation is performed based on the difference between the probability of each combination ability and the actual selection result label, so as to update the parameters of the first machine learning model. The method for interactive processing of a virtual scene according to feature 1.

10. A first display module configured to display a virtual scene including the first player character on a human-machine interaction interface, A fusion processing module is configured to fuse the first player character and the first virtual pet of the first player character into a second virtual pet having a first ability that includes at least one of the perceptual ability and mobility ability of the first virtual pet, in response to a fusion operation. A second display module is configured to display an interactive screen for the first target scene in the first ability, depending on whether the second virtual pet is located in the first target scene corresponding to the first ability. Equipped with, An interactive processing device for virtual scenes, characterized by the following features.