Content management methods, systems, devices, and programs

The content management system enhances user interaction and engagement by transmitting bonus data to both distributors and viewers, improving the entertainment value and user connection.

JP2026083660AActive Publication Date: 2026-05-20DOWANGO KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DOWANGO KK
Filing Date
2024-11-08
Publication Date
2026-05-20

AI Technical Summary

Technical Problem

There is a demand to enhance the interestingness and deepen the friendship between users of content, particularly in interactive content experiences.

Method used

A content management system and method that allows for the transmission of bonus data to both the distributor and viewer terminals based on viewer requests, enhancing interaction and engagement through rewards and special effects.

Benefits of technology

This approach improves the entertainment value and fosters a stronger connection among users by providing rewards and interactive elements within the content experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To further enhance the interest of the content. [Solution] One or more computers transmit content to a viewer terminal based on data received from the broadcaster's broadcaster terminal, receive a request from a first viewer terminal playing the content to allow the broadcaster to acquire a reward, transmit broadcaster reward data to the broadcaster terminal for acquiring the reward based on the received request, transmit first reward data for acquiring the reward to the first viewer terminal, and transmit second reward data for acquiring the reward to a second viewer terminal playing the content, which is different from the first viewer terminal.
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Description

Technical Field

[0001] The present invention relates to a content management method, system, device, and program.

Background Art

[0002] With the recent development of information and communication technologies, services in which multiple people communicate while using the same content are increasing.

[0003] Patent Document 1 discloses that it is possible for viewers to give support gifts to a distributor on a game live distribution service.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] There is a demand to further improve the interestingness of content.

[0006] In one aspect, the present disclosure has been made in view of the above circumstances, and an object of the present disclosure is to deepen the friendship between users of content and improve the interestingness of content.

Means for Solving the Problems

[0007] A content management method according to one aspect of the present disclosure is as follows. One or more computers , based on data received from a distributor's distributor terminal, transmit content to a viewer terminal, receive a request to cause the distributor to acquire a privilege from a first viewer terminal that is playing the content, This content management method involves transmitting distributor bonus data for obtaining bonuses to the distributor terminal based on the received request, transmitting first bonus data for obtaining bonuses to the first viewer terminal, and transmitting second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

[0008] A content management system in one aspect of this disclosure is: A system comprising a server, and broadcaster terminals and viewer terminals connected to the server via a network, The server is, Based on the data received from the broadcaster's terminal, the content is transmitted to the viewer's terminal. A request to grant the aforementioned distributor a reward is received from the first viewer terminal playing the content, This content management system transmits distributor bonus data to the distributor terminal for obtaining bonuses based on the received request, transmits first bonus data for obtaining bonuses to the first viewer terminal, and transmits second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

[0009] A content management device in one aspect of this disclosure is: A distribution unit that transmits content to the viewer's terminal based on data received from the broadcaster's terminal, A receiving unit that receives a request from a first viewer terminal playing the content to grant the distributionr a reward, A content management device comprising: a transmitting unit that transmits distributor bonus data for obtaining bonuses to the distributor terminal based on the received request, transmits first bonus data for obtaining bonuses to the first viewer terminal, and transmits second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

[0010] A content management program in one aspect of this disclosure is: One or more computers, Based on the data received from the broadcaster's device, the content is sent to the viewer's device. A request to grant the distributionr a reward is received from the first viewer terminal playing the content, This content management program causes a computer to execute a method that, based on a received request, transmits distributor bonus data to the distributor terminal for obtaining a bonus, transmits first bonus data for obtaining a bonus to the first viewer terminal, and transmits second bonus data for obtaining a bonus to a second viewer terminal, which is playing the content and is different from the first viewer terminal. [Effects of the Invention]

[0011] In one respect, this disclosure can improve the entertainment value of the content. [Brief explanation of the drawing]

[0012] [Figure 1] Figure 1 is a diagram illustrating the system configuration of the content management system described herein. [Figure 2] Figure 2 illustrates the hardware configuration related to the content management system of this disclosure. [Figure 3] Figure 3 illustrates the functional configuration related to the content management system of this disclosure. [Figure 4]FIG. 4 is a sequence diagram for explaining the processing flow of the content management system of the present disclosure. [Figure 5] FIG. 5 is a diagram for explaining an example of the content of the content management system of the present disclosure. [Figure 6] FIG. 6 is a diagram for explaining the functional configuration related to the content management system according to the modification example.

Mode for Carrying Out the Invention

[0013] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. In the description of the drawings, the same reference numerals are given to the same parts and the description thereof is omitted. The configurations of the embodiments described below, and the actions and effects brought about by these configurations are merely examples and are not limited to the following description. Further, hereinafter, ordinal numbers such as "first" and "second" are used as necessary, but these ordinal numbers are used for convenience of identification and do not indicate a specific meaning such as a specific priority unless otherwise specified. In the comparison of the magnitude relationship between two numerical values, unless otherwise specified, either of the two criteria of "or more" and "greater than" may be used, and either of the two criteria of "or less" and "less than" may be used.

[0014] [Overview of the System] The content management system according to the present disclosure is a computer system that manages content played on a user terminal. Content refers to information provided by a computer or a computer system and recognizable by a person. Content can include text content, audio content, video content expressed by video including audio, video games played by processing video that may include audio in real time, etc. The video content may include video generated by an imaging device such as a camera, may include computer graphics (CG), or may include both of them. The distribution of content refers to the process executed to provide content to a user, for example, the process of transmitting information toward a user terminal via a communication network. The user terminal plays the content based on the received data. The data may include content data for playing text content, audio content, video content, and game content data for reflecting the operations performed by a player on the screens of other players.

[0015] The content management system provides the content to the user by transmitting the content data to the user terminal. In one example, the content is provided by a distributor. A distributor is a person who attempts to provide information to viewers by the content management system and is the provider of the content. A viewer is a person who attempts to obtain information by the content management system and is a user of the video content. The content management system transmits the content data provided from the distributor terminal to the viewer terminal. The viewer terminal processes the content data and displays the content on the screen. In the present disclosure, the distributor and the viewer may be collectively referred to as a user, and the distributor terminal and the viewer terminal may be collectively referred to as a user terminal for explanation.

[0016] In one example, the content management system may perform real-time distribution. In this case, for example, the broadcaster terminal processes the captured video to generate content data and transmits that content data to the content management system in real time. The content management system receives the content data and distributes the live streaming content by transmitting that content data to the viewer terminal in real time. The content data may also be generated within the content management system. That is, the content management system may process the real-time video provided by the broadcaster terminal to generate content data and transmit that content data to the viewer terminal in real time. The content management system may also be used for archiving the content so that it can be viewed for a given period after real-time distribution.

[0017] The content management system may provide on-demand streaming, allowing viewers to watch content at any time they choose. In this case, for example, the content management system may store content data generated by processing previously filmed footage in a storage device such as a database. The content management system may then transmit the stored content data to the viewer's terminal upon the viewer's request.

[0018] The content management system displays content generated based on content data on the viewer's terminal. If there are multiple viewer terminals, it is sufficient to display the content on at least one of them.

[0019] The content management system receives a request from a first viewer terminal playing the content for the distributor to acquire a reward, and based on the received request, transmits reward data to the distributor terminal for acquiring the reward, and also transmits reward data to a second viewer terminal playing the content. A reward is a special treatment, right, or good that is given to the user. Reward data is data that indicates the reward, data that indicates that the reward can be acquired, or data necessary to acquire the reward.

[0020] [System Configuration] Figure 1 is an overall configuration diagram of a content management system 1 according to one embodiment of the present disclosure. As shown in Figure 1, the content management system 1 comprises a server 10, a distributor terminal 20, and a viewer terminal 30. The server 10, the distributor terminal 20, and the viewer terminal 30 are connected to a network N such as the Internet and can communicate with each other. The content management system 1 of this embodiment is described assuming a known client-server type content management system, but is not limited thereto. The number of distributor terminals 20, servers 10, and viewer terminals 30 shown in Figure 1 is not limited to the number shown. The communication network N may include the Internet or may include an intranet.

[0021] Server 10 may consist of one or more computers. If multiple computers are used, they may be connected to each other via a communication network N, thereby logically forming a single server 10.

[0022] The broadcaster terminal 20 is a computer used by the broadcaster. In one example, the broadcaster terminal 20 has the function of accessing the content management system 1 and transmitting content data that indicates the content. The broadcaster terminal 20 may be a mobile device such as a smartphone, tablet, head-mounted display (HMD), smart glasses, smartwatch, laptop personal computer, or mobile phone, a stationary device such as a desktop personal computer, or a shooting system that has the function of shooting, recording, and transmitting video.

[0023] The viewer terminal 30 is a computer used by the viewer. In one example, the viewer terminal 30 has the function of accessing the content management system 1, receiving content data that indicates the content, and displaying it. The viewer terminal 30 may be a mobile device such as a smartphone, tablet, head-mounted display (HMD), smart glasses, smartwatch, laptop personal computer, or mobile phone, or a stationary device such as a desktop personal computer.

[0024] The broadcaster can log in to the content management system 1 by operating the broadcaster terminal 20, thereby providing video content to viewers. Viewers can log in to the content management system 1 by operating the viewer terminal 30, thereby allowing them to view the content. This disclosure assumes that viewers and broadcasters are already logged in to the content management system 1. However, viewers may omit logging in to the content management system 1. That is, the content management system 1 may send content data to the viewer terminal 30 of a general viewer who is not logged in. In this case, general viewers who are not logged in can also view the content.

[0025] Figure 2 is a block diagram showing the hardware configuration related to a content management system 1 according to one embodiment of the present disclosure. As an example, the server computer 100 includes a processor 101, a main memory unit 102, an auxiliary storage unit 103, and a communication unit 104. The processor 101 is an arithmetic unit that executes the operating system and application programs, and is, for example, a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), an ASIC (Application Specific Integrated Circuit), or an FPGA (Field Programmable Gate Array). The main memory unit 102 is a device that stores programs to be executed, calculation results, etc., and is, for example, composed of RAM (Random Access Memory). The auxiliary storage unit 103 is a device that can generally store a larger amount of data than the main memory unit 102, and is, for example, composed of a non-volatile storage medium such as a hard disk or flash memory. The auxiliary storage unit 103 stores a server program P1 and various data for making the server computer 100 function as a server 10. The communication unit 104 is a device that performs data communication with other computers via a communication network N.

[0026] In this embodiment, the content management program is implemented as the server program P1. Each functional element of the server 10 is realized by loading the server program P1 onto the processor 101 or the main memory 102 and having the processor 101 execute the program. The server program P1 includes code for realizing each functional element of the server 10. The processor 101 operates the communication unit 104 according to the server program P1 and performs data reading and writing in the main memory 102 or the auxiliary memory 103.

[0027] As an example, the terminal computer 200 includes, as hardware components, a processor 201, a main memory unit 202, an auxiliary memory unit 203, a communication unit 204, an input interface 205, an output interface 206, and an imaging unit 207. The processor 201 is a computing unit that executes the operating system and application programs, and is, for example, a CPU, GPU, ASIC, or FPGA. The main memory unit 202 is a device that stores programs to be executed, calculation results, etc., and is, for example, composed of RAM. The auxiliary memory unit 203 is a device that can generally store a larger amount of data than the main memory unit 202, and is, for example, composed of a non-volatile storage medium such as a hard disk or flash memory. The auxiliary memory unit 203 stores a client program P2 and various data for making the terminal computer 200 function as a broadcaster terminal 20 or a viewer terminal 30. The communication unit 204 is a device that performs data communication with other computers via a communication network N. The input interface 205 is a device that receives data based on user operations or actions, and is comprised of at least one of the following: a keyboard, operation buttons, a pointing device, a touch panel, a microphone, a sensor, and a camera. The output interface 206 is a device that outputs data processed by the terminal computer 200, and is comprised of a display device, such as a display. The imaging unit 207 is a device that takes photographs or videos by converting light into electrical signals, such as a camera. The imaging unit 207 can also function as the input interface 205. The imaging unit 207 may be integrated with the terminal computer, or it may be a detachable device connected by a general-purpose bus such as USB (Universal Serial Bus).

[0028] Each functional element of the broadcaster terminal 20 or the viewer terminal 30 is implemented by loading the corresponding client program P2 into the processor 201 or the main memory unit 202 and having the processor 201 execute the program. The client program P2 includes code for implementing each functional element of the broadcaster terminal 20 or the viewer terminal 30. The processor 201 operates the communication unit 204, the input interface 205, the output interface 206, or the imaging unit 207 according to the client program P2, and reads and writes data to the main memory unit 202 or the auxiliary memory unit 203.

[0029] At least one of the server program P1 and client program P2 may be provided non-temporarily recorded on a tangible recording medium such as magnetic tape, magneto-optical disk, optical disk, magnetic disk, and semiconductor memory. Alternatively, at least one of these programs may be provided via a communication network N as a data signal superimposed on a carrier wave. These programs may be provided separately or together.

[0030] Figure 3 shows an example of the functional configuration related to the content management system 1. The server 10 comprises a distribution unit 11, a receiving unit 12, and a transmission unit 13 as functional elements. The distribution unit 11 is a functional element that receives data transmitted from the distributor terminal 20 and transmits content based on that data to the viewer terminal 30. The receiving unit 12 is a functional element that receives requests from the viewer terminal 30 to grant the distributor a reward. The transmission unit 13 is a functional element that transmits reward data, described later, to the distributor terminal 20 based on the received request, and also transmits reward data to the viewer terminal 30. The transmission unit 13 may transmit the reward data only to the viewer terminal 30 that sent the request to grant the reward, or it may transmit the reward data only to a different viewer terminal 30 than the viewer terminal 30 that sent the request, or it may transmit it to both. Below, an example is shown in which the reward data is transmitted to the viewer terminal 30 that sent the request and at least one other viewer terminal 30.

[0031] The broadcaster terminal 20 includes a content generation unit 21, a content display unit 22, and a reward reception unit 23 as functional elements. The content generation unit 21 is a functional element that generates video content and transmits the video content data to the server 10. The content display unit 22 is a functional element that displays the generated video content on the screen of the broadcaster terminal 20. The reward reception unit 23 is a functional element that receives reward data from the server 10.

[0032] The viewer terminal 30 comprises a content display unit 31, a reward request transmission unit 32, and a reward reception unit 33. The content display unit 31 is a functional element that receives content from the server 10 and displays video content based on that content. The reward request transmission unit 32 is a functional element that sends a request to the server 10 for the distributor to acquire a reward. The reward reception unit 33 is a functional element that receives reward data from the server 10.

[0033] [System operation] Figure 4 is a sequence diagram showing the processing flow of a content management system 1 according to one embodiment of the present disclosure.

[0034] In step S11, the content generation unit 21 of the broadcaster terminal 20 generates content data. In one example, the generation of content data begins when the broadcaster performs a user operation to start broadcasting.

[0035] In step S12, the content generation unit 21 sends content data to the server 10. In one example, the content generation unit 21 sequentially sends the generated content data to the server 10. The transmitted content data is received by the distribution unit 11 of the server 10.

[0036] In step S13, the distribution unit 11 transmits content data to the first viewer terminal 310 and the second viewer terminal 320. The distribution unit 11 may also distribute data that has undergone predetermined processing as content data. The first viewer terminal 310 and the second viewer terminal 320 are computers with the same functional elements as the viewer terminal 30. For example, in response to a request for content data from the first viewer terminal 310, the distribution unit 11 starts transmitting content data to the first viewer terminal 310, and in response to a request for content data from the second viewer terminal 320, it starts transmitting content data to the second viewer terminal 320. For example, the distribution unit 11 sequentially transmits content data to the first viewer terminal 310 and the second viewer terminal 320. The content display unit 31 of the first viewer terminal 310 and the second viewer terminal 320 receives the content data transmitted from the distribution unit 11.

[0037] In step S14, the content display units 31 of the first viewer terminal 310 and the second viewer terminal 320 each process the received content data and play the content.

[0038] In step S15, the first viewer terminal 310, which is playing the content, sends a reward granting request to the server 10, allowing the broadcaster to receive the reward. The receiving unit 12 of the server 10 receives the reward granting request.

[0039] A request for the granting of a reward may be one in which the viewer does not directly select the distributor as the recipient of the reward, but rather selects the content being played on the viewer's device and applies special effects to that content, thereby granting the reward to the distributor of that content; or the viewer may select the distributor of the content being played on the viewer's device as the recipient of the reward, and the reward may be granted to that distributor. Special effects on content may include playing audio, images, or videos along with the content, overlaying images or videos on top of the content, or changing the display of comments attached to the content.

[0040] In step S16, based on the reward granting request, the server 10 transmits reward data to the distributor terminal 20, as well as to the first viewer terminal 310 and the second viewer terminal 320. The reward receiving unit 23 on the distributor terminal 20 receives the reward data. The reward receiving unit 33 on the first viewer terminal 310 and the second viewer terminal 320 also receives the reward data.

[0041] In step S17, the reward reception unit 23 and the reward reception unit 33 each display reward data. Displaying reward data may include, via the output interface 206, displaying the content of the reward, notifying that the reward is available, notifying that the reward has been acquired, and displaying a user interface for requesting the server 10 to acquire the reward. The user interface for requesting the server 10 to acquire the reward may include a button for requesting the server 10 to acquire the reward, or a mini-game in which the user can request the server 10 to acquire the reward by winning the game. When displaying a user interface for requesting the server 10 to acquire the reward, the reward reception unit 23 and the reward reception unit 33 send a reward acquisition request to the server 10 in response to the operation of the user interface, and the server 10 grants the reward to the user who sent the reward acquisition request based on the reward acquisition request.

[0042] [Example content] Figure 5 is an illustrative and schematic diagram of content according to one embodiment of the present invention. In Figure 5, a smartphone used as the viewer terminal 30 is shown, but the examples shown in these figures can also be implemented with a broadcaster terminal 20.

[0043] In Figure 5, the viewer terminal 30 displays a content screen 300, which includes a content area 301 for displaying video content and a game area 302 for displaying a game, by playing content.

[0044] In this example, the video feed from a camera showing the streamer is displayed as video content in the content area 301. The game area 302 is an area that displays games available on the platform providing the content management system, which are running on the streamer terminal 20 and the viewer terminal 30. In this example, the content area 301 is displayed superimposed on the corner of the game area 302, but the content area 301 and the game area 302 may also be displayed by superimposing them with the same size and making the background of the game area 302 transparent.

[0045] The game area 302 displays the screens of games running on the broadcaster terminal 20 and the viewer terminal 30, running within the same game space via the network. Therefore, operations performed on the game on the broadcaster terminal 20 may affect the game running on the viewer terminal 30, and operations performed on the game on the viewer terminal 30 may affect the game running on the broadcaster terminal 20. Although a multiplayer game is used as an example here, the games displayed in the game area 302 are not limited to this.

[0046] When providing such content, the data transmitted from the broadcaster terminal 20 to the server 10 includes video footage captured by the broadcaster terminal 20's camera (for example, the imaging unit 207 in Figure 2) and gameplay data from the broadcaster. The distribution unit 11 of the server 10 generates content data corresponding to the content area 301 according to the video footage captured by the camera, and generates content data corresponding to the game area 302 according to the gameplay data, and combines both content data to deliver to the viewer terminal 30. As an example, the gameplay data is data indicating the operations the broadcaster performs to advance the game (for example, operations on the input interface 205 in Figure 2), and the game area 302 displays a game video in which the game is executed based on the gameplay data.

[0047] Note that Figure 5 is an example; the broadcaster terminal 20 may transmit video footage captured by the broadcaster terminal 20's camera to the server 10, and content data corresponding to this video may be distributed to the viewer terminal 30. Alternatively, the broadcaster terminal 20 may transmit gameplay data to the server 10, and content data corresponding to this gameplay data may be distributed to the viewer terminal 30.

[0048] [Example of bonus data] Next, an example of reward data according to one embodiment of the present invention is shown. Reward data is data indicating a reward, data indicating that a reward can be obtained, or data necessary to obtain a reward. The reward indicated by the reward data or the reward that can be obtained by the reward data is, for example, virtual value that can be used to exchange for services or content on the platform where the content management system 1 is provided. The virtual value is, for example, a voucher for using a gacha system that randomly provides various types of data such as items, music, images, or videos that can be used on the platform via the network. When a game is used as content, or when the distributor and viewers are playing the same game together with the content, the voucher for using the gacha system may be for using a gacha that can obtain items that can give an advantage in the game.

[0049] [Differentiation] The various examples described above have been explained in detail. However, this disclosure is not limited to the examples described above. Various modifications are possible with respect to this disclosure without departing from its essence. Some modifications of this embodiment are described below.

[0050] Server 10 may also send the bonus data to all viewer terminals 30 and broadcaster terminals 20 that are viewing the content being played by the first viewer terminal 310 that sent the bonus granting request.

[0051] Server 10 may send the bonus data to any viewer terminal and broadcaster terminal 20 selected from among the viewer terminals 30 that were watching the content being played by the first viewer terminal 310 that sent the bonus request at the time of sending the bonus request. Criteria for selecting recipients of the bonus data include, for example, whether they follow the broadcaster, whether the amount charged to the platform providing the content management system 1 is above a predetermined value, whether the frequency of watching the broadcaster's broadcasts is above a predetermined value, whether they have made a payment to the broadcaster or the broadcaster's channel, or whether they have collected keywords obtained by watching the content provided by the broadcaster.

[0052] Server 10 may also send reward data to the distributor terminal 20 and the viewer terminal 30 if the total number of reward grant requests received from the viewer terminal 30 is equal to or greater than a predetermined number.

[0053] Server 10 may also send the reward data to the distributor terminal 20 and the viewer terminal 30 if the total amount of consideration paid in response to the reward grant requests received from the viewer terminal 30 is equal to or greater than a predetermined value.

[0054] The rewards obtainable through reward data may be the same or different for the rewards obtained by the broadcaster and the rewards obtained by the viewers. Similarly, the rewards obtainable by a viewer who submitted a reward request may be the same or different for other viewers. Different rewards include cases where the type of reward is the same but the value or quantity differs, and cases where the type of reward is different.

[0055] If the first viewer terminal 310 sends a reward grant request to the server 10 as a request for the distribution of content to be granted a reward as a result of applying a special effect to the content being played by the first viewer terminal 310, the server 10 may send reward data to all viewer terminals 30 that are watching the content, but may not send the reward data to the distribution terminal 20. Alternatively, if the first viewer terminal 310 sends a reward grant request to the server 10 as a request for the distribution of content to be granted a reward as a result of applying a special effect to the content being played by the first viewer terminal 310, the server 10 may send reward data to some of the viewer terminals 30 that are watching the content, but may not send the reward data to the distribution terminal 20.

[0056] Figure 6 shows an example of the functional configuration related to a modified content management system 1A (not shown). The content management system 1A includes a server 10A and a player terminal 20A. The content management system 1A differs from the content management system 1 in that it does not include a broadcaster terminal 20 and a viewer terminal 30, but does include a player terminal 20A. The player terminal 20A runs a game as content. The content management system 1A has multiple player terminals 20A, and the multiple player terminals 20A are running the same game.

[0057] In the content management system 1A, the content generation unit 21A of the player terminal 20A generates game play data and sends it to the server 10A. The distribution unit 11A processes the game play data received from the player terminal 20A and sends the processed game content data to another player terminal 310A. The content display unit 22A of the other player terminal 30A receives the game content data and displays the content using the game content data. The reward request transmission unit 23A of the other player terminal 310A sends a reward grant request to the server 10A to grant rewards to the selected player. The transmission unit 13A sends the reward data to the selected player's player terminal 20A and also to the player terminals 320A of other players.

[0058] Any part or all of the functional components described herein may be implemented by program. Programs referred to herein may be distributed non-temporarily on a computer-readable recording medium, distributed via communication lines such as the Internet (including wireless communication), or distributed installed on any terminal. While those skilled in the art may conceive of additional effects and various modifications of the present invention based on the above description, the embodiments of the present invention are not limited to the individual embodiments described above. Various additions, modifications, and partial deletions are possible without departing from the conceptual idea and spirit of the present invention derived from the claims and their equivalents. For example, what is described herein as a single device (or component, hereinafter the same) (including what is depicted as a single device in the drawings) may be implemented by multiple devices. Conversely, what is described herein as multiple devices (including what is depicted as multiple devices in the drawings) may be implemented by a single device. Alternatively, some or all of the means or functions included in one device (e.g., a server) may be included in another device (e.g., a user terminal). Furthermore, a "system" may consist of one device, or it may consist of two or more devices (for example, a server and a user terminal, or multiple user terminals).

[0059] Furthermore, not all matters described herein are mandatory requirements. In particular, matters described herein but not included in the claims can be considered optional additional matters.

[0060] It should also be noted that the applicant is only aware of the prior art inventions described in the "Prior Art Documents" section of this specification, and the present invention is not necessarily intended to solve the problems described in those prior art inventions. The problems that the present invention aims to solve should be determined by considering this specification as a whole. For example, if this specification describes that a certain effect is achieved by a particular configuration, it can also be said that the problem that is the inverse of that predetermined effect is solved. However, this does not necessarily mean that such a particular configuration is an essential requirement.

[0061] [Note] This disclosure discloses the following configuration: [Section 1] One or more computers, Based on the data received from the broadcaster's device, the content is sent to the viewer's device. A request to grant the aforementioned distributor a reward is received from the first viewer terminal playing the aforementioned content. A content management method comprising: transmitting distributor bonus data for obtaining bonuses to the distributor terminal based on the received request; transmitting first bonus data for obtaining bonuses to the first viewer terminal; and transmitting second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal. [Section 2] The aforementioned 1 Terra computer, A request to receive the reward is received from the distributor terminal that received the distributor reward data, The content management method according to paragraph 1 or 2, which grants a reward to the distributor based on the received request for receipt. [Section 3] The aforementioned 1 Terra computer, A request to receive the reward is received from the second viewer terminal that received the second reward data, The content management method according to paragraph 1 or 2, which grants a benefit to the user of the second viewer terminal based on the received receipt request. [Section 4] The content management method described in any one of items 1 to 3, wherein the aforementioned content is live streaming content. [Section 5] The aforementioned content is The video footage captured by the aforementioned broadcaster's device, A content management method according to any one of claims 1 to 4, comprising video footage of a video game being played in the same game space on the broadcaster terminal and the viewer terminal. [Section 6] The aforementioned 1 Terra computer, The aforementioned request is received from multiple viewer terminals playing the aforementioned content, A content management method according to any one of paragraphs 1 to 5, wherein if the total value of the requests or the total amount of consideration paid by the users of the multiple viewer terminals in connection with the requests is equal to or greater than a predetermined value, the distributor bonus data, the first bonus data, and the second bonus data are transmitted. [Section 7] The content management method according to any one of claims 1 to 6, wherein the benefits obtainable through the distributor benefit data, the first benefit data, and the second benefit data are virtual value available on the platform providing the content. [Section 8] A content management method according to any one of items 1 to 7, wherein the benefits obtainable through the aforementioned distributor benefits data and the benefits obtainable through the aforementioned second benefits data are the same. [Section 9] A content management method described in any one of items 1 to 8, wherein the benefits obtainable through the first benefit data and the benefits obtainable through the second benefit data are the same. [Section 10] A system comprising a server, and broadcaster terminals and viewer terminals connected to the server via a network, The aforementioned server, Based on the data received from the broadcaster's terminal, the content is transmitted to the viewer's terminal. A request to grant the aforementioned distributor a reward is received from the first viewer terminal playing the aforementioned content. A content management system that, based on the received request, transmits distributor bonus data to the distributor terminal for obtaining a bonus, transmits first bonus data for obtaining a bonus to the first viewer terminal, and transmits second bonus data for obtaining a bonus to a second viewer terminal, which is playing the content and is different from the first viewer terminal. [Section 11] A distribution unit that transmits content to the viewer's terminal based on data received from the broadcaster's terminal, A receiving unit that receives a request from a first viewer terminal playing the content to grant the aforementioned distributor a reward, A content management device comprising: a transmitting unit that transmits distributor bonus data for obtaining bonuses to the distributor terminal based on the received request, transmits first bonus data for obtaining bonuses to the first viewer terminal, and transmits second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal. [Section 12] A content management program that causes a computer to perform the actions described in item 1. [Explanation of Symbols]

[0062] 1...Content management system, 10...Server, 20...Distributor terminal, 30...Viewer terminal, 11...Distribution unit, 12...Receiving unit, 13...Transmission unit, 21...Content generation unit, 22,31...Content display unit, 23,33...Benefit reception unit, 300...Screen, 301...Content area, 302...Game area,

Claims

1. One or more computers, Based on the data received from the broadcaster's device, the content is sent to the viewer's device. A request to grant the aforementioned distributor a reward is received from the first viewer terminal playing the aforementioned content. A content management method comprising: transmitting distributor bonus data for obtaining bonuses to the distributor terminal based on the received request; transmitting first bonus data for obtaining bonuses to the first viewer terminal; and transmitting second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

2. The aforementioned single-terrain computer, A request to receive the reward is received from the distributor terminal that received the distributor reward data, The content management method according to claim 1, wherein a reward is granted to the distributor based on the received request for receipt.

3. The aforementioned single-terrain computer, A request to receive the bonus is received from the second viewer terminal that received the second bonus data. The content management method according to claim 1, wherein a benefit is granted to the user of the second viewer terminal based on the received receipt request.

4. The content management method according to claim 1, wherein the content is live streaming content.

5. The aforementioned content is The video footage captured by the aforementioned broadcaster's device, A content management method according to any one of claims 1 to 4, comprising video footage of a video game being played in the same game space on the broadcaster terminal and the viewer terminal.

6. The aforementioned single-terrain computer, The aforementioned request is received from multiple viewer terminals playing the aforementioned content, The content management method according to claim 1, wherein the total value of the requests or the total amount of consideration paid by the users of the multiple viewer terminals in connection with the requests is greater than or equal to a predetermined value, the distributor bonus data, the first bonus data, and the second bonus data are transmitted.

7. The content management method according to claim 1, wherein the benefits obtainable through the distributor benefit data, the first benefit data, and the second benefit data are virtual value available on the platform providing the content.

8. The content management method according to claim 1, wherein the benefits obtainable through the aforementioned distributor benefit data and the benefits obtainable through the aforementioned second benefit data are the same.

9. The content management method according to claim 1, wherein the benefits obtainable by the first benefit data and the benefits obtainable by the second benefit data are the same.

10. A system comprising a server, and broadcaster terminals and viewer terminals connected to the server via a network, The aforementioned server, Based on the data received from the broadcaster's terminal, the content is transmitted to the viewer's terminal. A request to grant the aforementioned distributor a reward is received from the first viewer terminal playing the aforementioned content. A content management system that, based on the received request, transmits distributor bonus data to the distributor terminal for obtaining a bonus, transmits first bonus data for obtaining a bonus to the first viewer terminal, and transmits second bonus data for obtaining a bonus to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

11. A distribution unit that transmits content to the viewer's terminal based on data received from the broadcaster's terminal, A receiving unit that receives a request from a first viewer terminal playing the content to grant the aforementioned distributor a reward, A content management device comprising: a transmitting unit that transmits distributor bonus data for obtaining bonuses to the distributor terminal based on the received request, transmits first bonus data for obtaining bonuses to the first viewer terminal, and transmits second bonus data for obtaining bonuses to a second viewer terminal, which is playing the content and is different from the first viewer terminal.

12. A content management program that causes a computer to perform the method described in claim 1.