Information processing program, information processing method, and information processing system

The information processing system addresses inefficiencies in lottery game currency and rights management by allowing players to select games based on specified periods, enhancing gameplay engagement through informed currency use and clear execution options.

JP2026085815AInactive Publication Date: 2026-05-25CYGAMES INC
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
CYGAMES INC
Filing Date
2024-11-13
Publication Date
2026-05-25
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing lottery systems in games do not effectively manage the use of in-game currency and execution rights for lottery games, leading to player confusion and inefficiencies.

Method used

An information processing system that allows players to select lottery games based on identification information associated with a specified period, enabling the use of in-game currency or execution rights during that period, and providing options to execute the lottery using either currency or rights, with rewards determined by the lottery.

Benefits of technology

Facilitates gameplay by allowing players to make informed choices about currency use, enhancing game engagement and reducing confusion regarding execution rights.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026085815000001_ABST
    Figure 2026085815000001_ABST
Patent Text Reader

Abstract

To facilitate gameplay by players. [Solution] The information processing program causes the computer to perform the following: a process (S1-6) that allows the player to select a lottery game to be executed based on identification information associated with period information that specifies a period during which one or more lottery games for determining a reward can be executed; a process that stores the right to execute a lottery game in association with the identification information based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game; a process (S1-6) that allows the player to select whether to use the right or in-game currency held by the player to execute the lottery game during the period during which the lottery game can be executed; a process (S2, S1-9, S1-10) that executes the lottery by using the right or in-game currency selected by the player; and a process that grants the reward determined by the lottery to the player.
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Description

Technical Field

[0006] , , ,

[0001] The present invention relates to an information processing program, an information processing method, and an information processing system.

Background Art

[0002] Conventionally, for example, as shown in Patent Document 1, there is known a lottery game in which rewards such as items and characters can be obtained by lottery called a so-called gacha. A player can play other games using the items and characters obtained in the lottery game.

Prior Art Documents

Patent Documents

[0007] The process that allows the player to choose whether to use the aforementioned rights or the aforementioned in-game currency to execute the lottery game is: The process includes displaying a first selection area that accepts a first operation for executing the lottery game by consuming the aforementioned rights, and a second selection area that accepts a second operation for executing the lottery game by consuming the aforementioned in-game currency. The process for executing the lottery in the aforementioned lottery game is as follows: The process may include consuming the rights when the first operation is accepted, and consuming the in-game currency when the second operation is accepted.

[0008] The process that allows the player to choose whether to use the aforementioned rights or the aforementioned in-game currency to execute the lottery game is: If the aforementioned rights are not stored in association with the aforementioned identification information, the first selection area may be hidden.

[0009] To solve the above problems, the information processing method is: An information processing method performed by one or more computers, The aforementioned computer, A process that allows the player to select a lottery game to be played, based on identification information associated with period information that specifies a period during which one or more lottery games for determining rewards can be played, A process of storing the right to execute the lottery game in association with the identification information, based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game, During the period in which the aforementioned lottery game can be executed, a process is provided that allows the player to choose whether to use the aforementioned rights or the in-game currency held by the player to execute the lottery game, A process of executing the lottery by consuming the rights or in-game currency selected by the player, The process of granting the reward determined by the aforementioned lottery to the player, To carry out.

[0010] To solve the above problems, the information processing system will Equipped with one or more computers, The aforementioned computer, A process that allows the player to select a lottery game to be played, based on identification information associated with period information that specifies a period during which one or more lottery games for determining rewards can be played, A process of storing the right to execute the lottery game in association with the identification information, based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game, During the period in which the aforementioned lottery game can be executed, a process is provided that allows the player to choose whether to use the aforementioned rights or the in-game currency held by the player to execute the lottery game, A process of executing the lottery by consuming the rights or in-game currency selected by the player, The process of granting the reward determined by the aforementioned lottery to the player, To carry out. [Effects of the Invention]

[0011] According to the present invention, it is possible to facilitate gameplay by players. [Brief explanation of the drawing]

[0012] [Figure 1]FIG. 1 is an explanatory diagram showing a schematic configuration of an information processing system. [Figure 2] FIG. 2A is a diagram for explaining the hardware configuration of a player terminal. FIG. 2B is a diagram for explaining the hardware configuration of a server. [Figure 3] FIG. 3 is a first diagram showing an example of a lottery game top screen. [Figure 4] FIG. 4 is a second diagram showing an example of a lottery game top screen. [[ID=I1]] [Figure 5] FIG. 5 is a third diagram showing an example of a lottery game top screen. [Figure 6] FIG. 6 is a fourth diagram showing an example of a lottery game top screen. [Figure 7] FIG. 7 is a diagram for explaining an example of a mission. [Figure 8] FIG. 8 is a fifth diagram showing an example of a lottery game top screen. [Figure 9] FIG. 9 is a sixth diagram showing an example of a lottery game top screen. <00OO099>[[ID=I26]] [Figure 10] FIG. 10A is a diagram showing an example of a lottery result screen. FIG. 10B is a diagram showing an example of a lottery result confirmation screen. [Figure 11] FIG. 11 is a diagram for explaining an example of campaign data. [Figure 12] FIG. 12A is a first diagram for explaining an example of player information. FIG. 12B is a second diagram for explaining an example of player information. FIG. 12C is a third diagram for explaining an example of player information. FIG. 12D is a fourth diagram for explaining an example of player information. [Figure 13] FIG. 13 is a diagram for explaining the functions as a computer in a player terminal. [Figure 14] FIG. 14 is a diagram for explaining the configuration of a storage device and the functions as a computer in a server. [[ID=I40]] [Figure 15] FIG. 15 is a flowchart for explaining an example of lottery game control processing in a server. [Figure 16]Figure 16 is a flowchart illustrating an example of the lottery process on the server. [Figure 17] Figure 17 is a flowchart illustrating an example of the mission determination process on the server. [Modes for carrying out the invention]

[0013] An embodiment of the present invention will be described in detail below with reference to the attached drawings. The numerical values ​​and other figures shown in this embodiment are merely illustrative for ease of understanding and do not limit the present invention unless otherwise specified. In this specification and drawings, elements having substantially the same function and configuration are denoted by the same reference numerals to avoid redundant explanations, and elements not directly related to the present invention are omitted from the illustration.

[0014] (Overall configuration of information processing system S) Figure 1 is an explanatory diagram showing the schematic configuration of the information processing system S. The information processing system S is a so-called client-server system in which a player terminal 1 and a server 100 are connected via a communication network N having a communication base station Na.

[0015] The player terminal 1 can establish communication with the server 100 via the communication network N. The player terminal 1 broadly includes electronic devices capable of wireless or wired communication with the server 100. Examples of player terminals 1 include smartphones, mobile phones, tablet devices, personal computers, and game consoles. In this embodiment, the case in which a smartphone is used as the player terminal 1 will be described.

[0016] Server 100 communicates with multiple player terminals 1. Server 100 stores player information for each player playing the game. Server 100 also updates the stored information and controls the game's progress based on the operations input from the player terminals 1.

[0017] The communication base station Na is connected to the communication network N and transmits and receives information wirelessly with the player terminal 1. The communication network N consists of a mobile phone network, the internet network, a LAN (Local Area Network), a dedicated line, etc., and enables wireless or wired communication between the player terminal 1 and the server 100.

[0018] In this embodiment, the information processing system S consists of a player terminal 1 and a server 100 that function as a game device G. The player terminal 1 and the server 100 are each assigned a specific role in controlling the progress of the game. The game can be played through the cooperation of the player terminal 1 and the server 100.

[0019] (Hardware configuration of player terminal 1 and server 100) Figure 2A is a diagram illustrating the hardware configuration of player terminal 1. Figure 2B is a diagram illustrating the hardware configuration of server 100. As shown in Figure 2A, player terminal 1 is composed of a CPU (Central Processing Unit) 10, a storage device 12, a bus 14, an input / output interface 16, a storage unit 18, a communication unit 20, an input unit 22, and an output unit 24.

[0020] Furthermore, as shown in Figure 2B, the server 100 is composed of a CPU 110, a storage device 112, a bus 114, an input / output interface 116, a storage unit 118, a communication unit 120, an input unit 122, and an output unit 124.

[0021] Furthermore, the configuration and functions of the CPU 110, storage device 112, bus 114, input / output interface 116, memory unit 118, communication unit 120, input unit 122, and output unit 124 of the server 100 are substantially the same as those of the CPU 10, storage device 12, bus 14, input / output interface 16, memory unit 18, communication unit 20, input unit 22, and output unit 24 of the player terminal 1, respectively. Therefore, the hardware configuration of the player terminal 1 will be described below, and the server 100 will not be described.

[0022] The CPU 10 controls the game's progress by running the program stored in the storage device 12. The storage device 12 consists of ROM (Read Only Memory) or RAM (Random Access Memory) and stores the program and various data necessary for controlling the game's progress. The storage device 12 is connected to the CPU 10 via the bus 14.

[0023] An input / output interface 16 is connected to bus 14. A storage unit 18, a communication unit 20, an input unit 22, and an output unit 24 are connected to the input / output interface 16.

[0024] The memory unit 18 is composed of semiconductor memory such as DRAM (Dynamic Random Access Memory) and stores various programs and data. In the player terminal 1, the programs and data stored in the memory unit 18 are loaded into the memory device 12 (RAM) by the CPU 10.

[0025] The communication unit 20 is wirelessly connected to the communication base station Na and transmits and receives various data and information such as programs to and from the server 100 via the communication network N. In the player terminal 1, programs and other information received from the server 100 are stored in the storage device 12 or the storage unit 18.

[0026] The input unit 22 is composed of, for example, a touch panel, buttons, keyboard, mouse, directional pad, analog controller, etc., which receive (accept) the player's operations. Alternatively, the input unit 22 may be a dedicated controller provided on the player terminal 1 or connected to (externally attached to) the player terminal 1. Furthermore, the input unit 22 may consist of an accelerometer that detects the tilt or movement of the player terminal 1, or a microphone that detects the player's voice. In other words, the input unit 22 broadly includes devices that allow the player's intentions to be input in an identifiable manner.

[0027] The output unit 24 includes a display device and a speaker. The output unit 24 may also be an external device connected to the player terminal 1. In this embodiment, the player terminal 1 includes a display 26 as the output unit 24 and a touch panel superimposed on the display 26 as the input unit 22.

[0028] The information processing system S and game device G of this embodiment are applicable to all game genres. In other words, the content of games to which the information processing system S and game device G of this embodiment are applied is not particularly limited. For example, games provided by the information processing system S and game device G include RPGs (Roll Playing Games), shooting games, simulation games, action games, sports games, simulation games, puzzle games, etc. However, the information processing system S and game device G are broadly applicable to games other than those mentioned above.

[0029] In this embodiment, the player can play a lottery game, commonly known as a gacha. In the lottery game, the reward given to the player is determined by lottery. Here, the reward is a game medium that the player can use in the game. Examples of game mediums include characters, items, and in-game currency. However, the content of the reward determined by lottery, i.e., the game medium, is not particularly limited. The lottery game in this embodiment will be described in detail below.

[0030] Figure 3 is the first diagram showing an example of the lottery game top screen 30. Figure 4 is the second diagram showing an example of the lottery game top screen 30. When a player starts the game application and logs in, the top screen is displayed on the display 26. A menu bar (not shown) is displayed on the top screen. The menu bar is provided with a lottery operation section, and when an operation input is made to the lottery operation section, the lottery game top screen 30 shown in Figure 3 is displayed.

[0031] The lottery game top screen 30 displays an operation tab 32. The operation tab 32 includes a first operation tab 32a and a second operation tab 32b. In this embodiment, multiple types of lottery games may be provided simultaneously. These multiple types of lottery games include a regular lottery game and a campaign-limited lottery game.

[0032] Typically, a lottery game has around 30 to 1000 different game media that can be won in the lottery. Hereafter, the game media that can be won in the lottery game will be referred to as the "lottery targets." Here, the winning probabilities of some of the lottery targets set in the typical lottery game will be changed for each campaign. Each campaign has a set campaign period. The campaign period is, for example, 1 to 2 weeks, and when one campaign ends, the next campaign begins.

[0033] Furthermore, the probability of winning each prize in the regular lottery game may be the same across all campaigns. Also, the prizes included in the regular lottery game may be the same across all campaigns, or some or all of the prizes may differ from campaign to campaign. Here, the regular lottery game may be referred to as the Legend Gacha.

[0034] A campaign-exclusive lottery game is a lottery game that can only be played during one campaign. A campaign includes campaigns that have a campaign-exclusive lottery game and campaigns that do not. Here, we assume that a maximum of one campaign-exclusive lottery game can be provided for one campaign. One campaign-exclusive lottery game is offered only during the campaign period of one campaign.

[0035] In the campaign-exclusive lottery game, just like in the regular lottery game, there are set targets for the lottery. However, at least some of the targets set for the campaign-exclusive lottery game are different from those set for the regular lottery game. In this case, special game items that are not included in the targets of the regular lottery game are included in the targets of the campaign-exclusive lottery game. In other words, players can acquire and possess special game items by playing the campaign-exclusive lottery game only during the campaign period.

[0036] As mentioned above, each lottery game has pre-set winning probabilities for multiple types of lottery items (game media). Each game media is broadly categorized into four types based on its winning probability: "SS Rare," "S Rare," "Rare," and "General." Here, the winning probability for "SS Rare" is the lowest, followed by "S Rare," "Rare," and then "General," in increasing order. In other words, "SS Rare" game media are more valuable to players and are rarer than the other game media.

[0037] Furthermore, the special game media included in the lottery for the campaign-exclusive lottery game can be "SS Rare" game media. Also, as will be explained in more detail later, campaign-exclusive quests will be provided during the campaign period. In these quests, campaign-exclusive items such as characters and equipment will appear in various forms. Special game media can be game media that appear in campaign-exclusive quests. Also, special game media can be game media related to campaign-exclusive quests.

[0038] Furthermore, special game items may be included in the regular lottery game after the campaign offering the campaign-exclusive lottery game has ended. In this case, the probability of winning a special game item should be set higher in the campaign-exclusive lottery game than in the regular lottery game after the campaign ends. This will make it easier for players to acquire special game items, but only during the campaign period.

[0039] The first operation tab 32a corresponds to the normal lottery game. On the lottery game top screen 30, the player can select the normal lottery game as the type of lottery game by operating the first operation tab 32a. When the player inputs an operation to the first operation tab 32a, the first operation section 34a, the second operation section 34b, the third operation section 34c, and the fourth operation section 34d are displayed as shown in Figure 3.

[0040] Furthermore, when the player inputs an operation to scroll the lottery game top screen 30 upwards in the state shown in Figure 3, the fifth operation unit 34e, the sixth operation unit 34f, and the seventh operation unit 34g are displayed as shown in Figure 4. When the player inputs an operation to these first operation unit 34a through the seventh operation unit 34g, a lottery (hereinafter referred to as "individual lottery") is performed to determine the game medium to be awarded to the player as a reward.

[0041] As shown in Figure 3, when the first operation tab 32a is selected and an operation input is made to the first operation unit 34a, second operation unit 34b, third operation unit 34c, and fourth operation unit 34d, the individual lottery in the normal lottery game is executed 10 times. Also, when the first operation tab 32a is selected and an operation input is made to the fifth operation unit 34e, sixth operation unit 34f, and seventh operation unit 34g, the individual lottery in the normal lottery game is executed once.

[0042] In the following, a sequence of 10 individual draws will be referred to as a "sequential draw." In other words, a sequential draw is performed with 10 individual draws as one set. To put it another way, 10 individual draws are performed consecutively in one sequential draw. In each individual draw, at least one game item is always determined. Therefore, a player can acquire 10 game items in one sequential draw.

[0043] Furthermore, when an operation input is made to the first operation unit 34a or the second operation unit 34b, the first in-game currency is consumed as payment for the continuous lottery. The first in-game currency is, for example, an in-game currency that a player can purchase using real-world currency. Here, the first in-game currency is referred to as coins. When an operation input is made to the first operation unit 34a, 3000 coins are consumed.

[0044] A first information display unit 36a is provided near the first operation unit 34a, and a second information display unit 36b is provided near the second operation unit 34b. Both the first information display unit 36a and the second information display unit 36b display the number of coins that will be consumed as payment for the continuous draw. In this example, "Price: 3000 coins" is displayed on both the first information display unit 36a and the second information display unit 36b. This allows the player to understand that coins will be consumed as payment for the continuous draw when they input an operation to the first operation unit 34a or the second operation unit 34b.

[0045] Furthermore, when an operation input is made to the third operation unit 34c, one 10-draw ticket is consumed as payment for the continuous draw. Players can acquire and possess 10-draw tickets through distribution by the operator or purchase. The 10-draw ticket can be considered one of the in-game currencies consumed when executing the continuous draw. A third information display unit 36c is provided near the third operation unit 34c. The third information display unit 36c displays the number of 10-draw tickets currently possessed by the player.

[0046] Furthermore, when an operation input is made to the fourth operation unit 34d, the second in-game currency is consumed as payment for the continuous draw. The second in-game currency is an in-game currency that players can obtain for free, for example, through distribution by the operator or by playing certain game content such as quests. Players can also purchase the second in-game currency with real-world currency. Here, the second in-game currency is referred to as gems. When an operation input is made to the fourth operation unit 34d, 3000 gems are consumed.

[0047] A fourth information display unit 36d is provided near the fourth operation unit 34d. The fourth information display unit 36d displays the number of gems that will be consumed as payment for the continuous draw. In this case, the fourth information display unit 36d displays "Required number: 3000". This allows the player to understand that gems will be consumed as payment for the continuous draw when they input an operation to the fourth information display unit 36d. Also, a gem count display unit 37 is provided near the fourth information display unit 36d. The gem count display unit 37 displays the number of gems the player currently possesses.

[0048] As described above, the first in-game currency is a currency that can be obtained with real money, while the second in-game currency is a currency that can be obtained for free. Players can use the first in-game currency to perform a continuous draw only once a day. If the draw game is performed by consuming 3000 coins, the player is guaranteed to obtain at least one "SS Rare" game item.

[0049] For example, if a lottery game is played using 3000 coins, the probability of winning an item differs between the 1st to 9th individual draws and the 10th individual draw. In the 1st to 9th individual draws, the probability of winning an "SS Rare" game item is set low, whereas in the 10th individual draw, the probability is set so that only "SS Rare" game items are awarded.

[0050] Furthermore, when a series of draws is performed using in-game currency other than coins, the probability of winning each item in the 10th individual draw is the same as the probability of winning each item in the 1st to 9th individual draws. In other words, when coins are consumed, the series of draws is performed under conditions more favorable to the player than when other in-game currency is consumed. However, even when other in-game currency is consumed, the conditions for the 10th individual draw may be changed to be more favorable to the player than in the 1st to 9th individual draws. For example, when other in-game currency is consumed, the 10th individual draw may be set so that only either "S Rare" or "SS Rare" game items are always won.

[0051] Furthermore, as shown in Figure 4, when an operation input is made to the fifth operation unit 34e, 300 coins are consumed as payment for one individual draw. A fifth information display unit 36e is provided near the fifth operation unit 34e. The fifth information display unit 36e displays the number of coins consumed as payment for the individual draw. In this case, the fifth information display unit 36e displays "Price: 300 coins". This allows the player to understand that coins will be consumed as payment for an individual draw when they make an operation input to the fifth operation unit 34e.

[0052] Furthermore, when an operation input is made to the 6th operation unit 34f, one single-draw ticket is consumed as payment for the individual lottery. Players can acquire and possess single-draw tickets through distribution by the operator or purchase. A single-draw ticket can be considered one of the in-game currencies consumed when executing one individual lottery. A 6th information display unit 36f is provided near the 6th operation unit 34f. The 6th information display unit 36f displays the number of single-draw tickets currently held by the player.

[0053] Furthermore, when an operation input is made to the 7th operation unit 34g, gems are consumed as payment for the individual draw. When an operation input is made to the 7th operation unit 34g, 300 gems are consumed. A 7th information display unit 36g is provided near the 7th operation unit 34g. The 7th information display unit 36g displays the number of gems to be consumed as payment for the individual draw. Here, the 7th information display unit 36g displays "Required number: 300". This allows the player to understand that when an operation input is made to the 7th operation unit 34g, gems will be consumed as payment for the individual draw. Also, a gem count display unit 37 is displayed near the 7th information display unit 36g.

[0054] A lottery details operation unit 38 is provided at the bottom of the display 26. When an operation is input to the lottery details operation unit 38, a lottery details screen (not shown) is displayed. The lottery details screen displays detailed information about the lottery game, such as the winning ratio for each lottery target in the lottery game. When an operation is input to the lottery details operation unit 38 with the first operation tab 32a selected, information about the regular lottery game is displayed on the lottery details screen. In addition, the campaign period (start date and time and end date and time) of the currently running campaign is displayed at the bottom of the lottery details operation unit 38.

[0055] Furthermore, the second operation tab 32b corresponds to the campaign-exclusive lottery game. The second operation tab 32b is displayed on the lottery game top screen 30 only during the campaign period when the campaign-exclusive lottery game is offered. Therefore, outside of the campaign period, and during campaign periods when the campaign-exclusive lottery game is not offered, the second operation tab 32b is not displayed. Players can select the campaign-exclusive lottery game as the type of lottery game by inputting an operation to the second operation tab 32b on the lottery game top screen 30. When an operation is input to the second operation tab 32b, the game screen corresponding to the campaign-exclusive lottery game is displayed, as shown in Figures 5 and 6.

[0056] Figure 5 is the third figure showing an example of the lottery game top screen 30. Figure 6 is the fourth figure showing an example of the lottery game top screen 30. As will be explained in more detail later, Figures 5 and 6 show the lottery game top screen 30 when the player does not possess the right to execute the lottery as described later.

[0057] The second operation tab 32b corresponds to the campaign-exclusive lottery game. Players can select the campaign-exclusive lottery game as the type of lottery game by operating the second operation tab 32b on the lottery game top screen 30. When a player inputs an operation to the second operation tab 32b, the second operation section 34b, the third operation section 34c, and the fourth operation section 34d are displayed as shown in Figure 5. Furthermore, when an operation to scroll the lottery game top screen 30 upwards is input in the state shown in Figure 5, the fifth operation section 34e, the sixth operation section 34f, and the seventh operation section 34g are displayed as shown in Figure 6.

[0058] As shown in Figure 5, when the second operation tab 32b is selected and an operation input is made to the second operation unit 34b, the third operation unit 34c, and the fourth operation unit 34d, the individual lottery in the campaign-limited lottery game is executed 10 times. Also, when the second operation tab 32b is selected and an operation input is made to the fifth operation unit 34e, the sixth operation unit 34f, and the seventh operation unit 34g, the individual lottery in the campaign-limited lottery game is executed once.

[0059] Similarly, if an input is made to the second operation unit 34b, 3000 coins will be consumed as payment for the consecutive draws. If an input is made to the third operation unit 34c, one 10-draw ticket will be consumed as payment for the consecutive draws. If an input is made to the fourth operation unit 34d, 3000 gems will be consumed as payment for the consecutive draws.

[0060] Furthermore, if an operation is performed on the 5th operation unit 34e, 300 coins will be consumed as payment for the individual lottery. Furthermore, if an operation is performed on the 6th operation unit 34f, one single ticket will be consumed as payment for the individual lottery. Furthermore, if an operation is performed on the 7th operation unit 34g, 300 gems will be consumed as payment for the individual lottery.

[0061] Thus, in this embodiment, the same in-game currency is used as the reward for the campaign-limited lottery game as for the regular lottery game. The amount of in-game currency required to play the campaign-limited lottery game is also the same as for the regular lottery game. However, some or all of the reward for the campaign-limited lottery game may differ from the reward for the regular lottery game. For example, different 10-draw tickets or single-draw tickets may be required for the campaign-limited lottery game and the regular lottery game. Also, for example, the number of coins or gems required for each individual draw may differ between the campaign-limited lottery game and the regular lottery game.

[0062] Furthermore, just as when the first operation tab 32a is operated and a regular lottery game is selected, when the second operation tab 32b is operated and a campaign-limited lottery game is selected, the second information display unit 36b, the third information display unit 36c, the fourth information display unit 36d, the fifth information display unit 36e, the sixth information display unit 36f, the seventh information display unit 36g, the gem count display unit 37, and the lottery details operation unit 38 are displayed on the lottery game top screen 30.

[0063] Here, the campaign-exclusive lottery game can be played not only by consuming the in-game currency mentioned above, but also by consuming lottery execution rights. Lottery execution rights are granted by playing a predetermined game content among the games in which the lottery game of this embodiment is offered. Here, the predetermined game content is a quest. A quest is a game in which the player uses a party they have assembled to battle against an enemy. For example, a quest can only be played during a predetermined campaign period. However, a quest may be playable not only during the campaign period, but also after the campaign period has ended.

[0064] Each quest has multiple levels, from Level 1 to Level N. Initially, only Level 1 is unlocked, with the other levels being locked. Players can only select and play quests for levels they have already unlocked. When a player clears a level, the next level is unlocked. However, all levels of a quest may be unlocked at the start of a campaign.

[0065] Furthermore, players can form a party before starting a quest. Here, players can form a party of 4 to 6 characters from the characters they own. The lottery game includes a lottery game in which characters that can be formed into a party are included as the lottery targets. Players can acquire and possess characters won in the lottery game. Characters may be distributed by the management free of charge or for a fee.

[0066] Furthermore, when forming a party, players can equip each character with weapons and other equipment, as well as various items. Many of the game elements usable in quests are included in the draws for the lottery game. Therefore, players can gain an advantage in quests by participating in the lottery game.

[0067] In this embodiment, various missions are presented to players during the campaign period. Each mission has a reward associated with it, and players can obtain the reward by completing the missions during the campaign period.

[0068] Figure 7 illustrates an example of a mission. While Figure 7 shows five missions as an example, the number of missions can be set as needed. For example, there could be between 10 and 100 different missions. Each mission is assigned a Mission ID. The Mission ID is a unique identifier assigned to each mission. The Mission ID is associated with the Mission Title.

[0069] This includes missions that can be completed by playing quests that are only available during the campaign period, and missions that can be completed without playing quests. Examples of missions that can be completed by playing quests include clearing quests at a specified level (e.g., Mission ID=1003), playing quests with specified characters in the party, attempting quests a specified number of times, and clearing quests a specified number of times (e.g., Mission ID=1004). It may also include missions where certain conditions are met upon clearing a quest, such as all characters in the party surviving when the quest is cleared. In any case, it is sufficient to have missions that can only be completed by playing quests, or in other words, missions that cannot be completed without playing quests.

[0070] Furthermore, missions that can be completed without playing quests include, for example, using items to increase the level of equipment such as weapons by a predetermined value (e.g., Mission ID = 1000). Other missions may include, for example, increasing the level or level cap of characters that can be included in a party by a predetermined value (e.g., Mission IDs = 1001, 1002). Each character has a level cap set, and players can only increase a character's level within the upper limit set for that level cap. The level cap set for a character can be increased by using items, etc. When a character's level cap increases, the character's level cap increases.

[0071] Furthermore, the Mission ID is linked to information about the rewards that players receive upon completing a mission. These rewards include items and the right to participate in a campaign-exclusive lottery game. For example, if the reward for completing a mission is an item, the Mission ID for that mission is linked to and stored the Item ID, which is the unique identification information set for the item given as a reward, and the number of items that will be given.

[0072] For example, suppose a mission with mission ID "1000" is completed. In this case, one item with item ID "324" will be awarded to the player. Similarly, if a mission with mission ID "1001" is completed, two items with item ID "225" will be awarded to the player. In this way, the mission ID of a mission that awards items to a player is linked to the item ID and the number of items awarded.

[0073] On the other hand, if the reward given to the player upon completion of a mission is the right to participate in a campaign-exclusive lottery game, the campaign ID is linked to and stored in the mission ID of that mission. The campaign ID is a unique identifier set for each campaign. In this case, if a mission with mission IDs "1003" or "1004" is completed, the reward granted is the right to participate in a campaign-exclusive lottery game with campaign ID "504".

[0074] Furthermore, the campaign-exclusive lottery game for which the right to participate in the lottery is granted upon completion of the mission is the lottery game offered during the campaign period in which the mission is presented. In other words, the period during which the mission is presented, or in other words, the period during which the mission is valid, is the same as the period during which the campaign-exclusive lottery game for which the right to participate in the lottery is granted upon completion of the mission can be played.

[0075] Furthermore, a count is associated with each mission ID linked to a campaign ID. This count represents the number of lottery execution rights for the campaign-exclusive lottery game that are added upon completion of the mission. In this embodiment, the lottery execution rights include a 10-consecutive execution right that allows for one consecutive lottery, and a single execution right that allows for one individual lottery.

[0076] In the example shown in Figure 7, if a mission with mission ID "1003" is completed, one single play right for the campaign-exclusive lottery game linked to campaign ID "504" is added. Also, if a mission with mission ID "1004" is completed, five 10-play rights for the campaign-exclusive lottery game linked to campaign ID "504" are added.

[0077] Therefore, if a mission with mission ID "1003" is completed, the player can perform one individual draw for the campaign-exclusive lottery game. Also, if a mission with mission ID "1004" is completed, the player can perform 50 individual draws for the campaign-exclusive lottery game.

[0078] As shown in Figure 7, server 100 stores mission data in which various pieces of information are linked to a mission ID. At the start of the game, etc., the mission title and other information are displayed on the game screen based on the mission data. Players can understand the content of the mission from the mission title displayed on the game screen.

[0079] Missions may include missions where the reward can only be obtained once, and missions where the reward can be obtained multiple times. Furthermore, missions may include those where the reward is repeatedly awarded each time the mission is completed at predetermined intervals, such as once a day. Additionally, missions with no limit on the number of times the reward can be obtained may be included. For missions with a set number of reward acquisitions, information specifying the number of acquisitions is linked to the mission ID. Then, each time a player acquires a reward, the acquisition count for that reward linked to the player ID is updated, ensuring that the reward is awarded within the limits of the number of acquisitions.

[0080] Figure 8 is the fifth diagram showing an example of the lottery game top screen 30. Figure 9 is the sixth diagram showing an example of the lottery game top screen 30. Figures 8 and 9 show the lottery game top screen 30 when the player possesses both 10-consecutive execution rights and single execution rights. When the player possesses one or more 10-consecutive execution rights, a 10-consecutive special operation unit 40a is provided in place of the second operation unit 34b, as shown in Figure 8. The 10-consecutive special operation unit 40a is displayed only when the player possesses 10-consecutive execution rights.

[0081] In other words, the 10-pull special operation unit 40a is displayed only when the number of 10-pull execution rights linked to the player ID, which is the player's unique identification information, is 1 or more. If a player possesses 1 or more 10-pull execution rights, they can consume one 10-pull execution right and execute the campaign-limited lottery game by inputting an operation into the 10-pull special operation unit 40a. In other words, the 10-pull special operation unit 40a functions as an operation unit that accepts the player's operation input to consume one 10-pull execution right and execute the campaign-limited lottery game. Above the 10-pull special operation unit 40a, a remaining number display unit 42 is displayed, showing the remaining number of 10-pull execution rights the player possesses.

[0082] Furthermore, if a player possesses one or more single-play rights, a special single-play operation unit 40b is provided in place of the seventh operation unit 34g, as shown in Figure 9. The special single-play operation unit 40b is displayed only when a player possesses single-play rights. In other words, the special single-play operation unit 40b is displayed only when the number of single-play rights linked to the player ID, which is the player's unique identification information, is one or more. If a player possesses one or more single-play rights, they can consume one single-play right and play the campaign-limited lottery game by inputting an operation to the special single-play operation unit 40b. That is, the special single-play operation unit 40b functions as an operation unit that accepts the player's input to consume one single-play right and play the campaign-limited lottery game. A remaining number display unit 42 is also provided above the special single-play operation unit 40b, which displays the remaining number of single-play rights the player possesses.

[0083] Thus, when a player possesses the right to execute a lottery, the second operation unit 34b and the fifth operation unit 34e, which accept input for executing a campaign-exclusive lottery game by consuming coins, are replaced by a 10-consecutive special operation unit 40a and a single-consecutive special operation unit 40b. Therefore, when a player possesses the right to execute a lottery, they cannot execute a campaign-exclusive lottery game by consuming coins. This prevents players from making the mistake of executing a campaign-exclusive lottery game by consuming coins despite possessing the right to execute a lottery.

[0084] In this case, when the 10-consecutive special operation unit 40a or the single-consecutive special operation unit 40b is displayed on the lottery game top screen 30, the display mode of the second information display unit 36b or the fifth information display unit 36e becomes a special display mode. Specifically, in the special display mode, a strikethrough is superimposed on the number of coins displayed on the second information display unit 36b or the fifth information display unit 36e. This suggests that coins will not be consumed when playing the campaign-limited lottery game.

[0085] Furthermore, the right to participate in the lottery has an expiration date. Here, the expiration date for the right to participate in the lottery is equal to the campaign period. Therefore, it is desirable for players to use all of their lottery participation rights during the campaign period. Here, when the campaign period ends, it becomes impossible to play the campaign-exclusive lottery game, and thus the right to participate in the lottery becomes unusable. As the period during which the right to participate in the lottery can be used is set, a warning display 44 indicating the expiration date of the right to participate in the lottery is provided near the 10-spin special operation unit 40a and the single-spin special operation unit 40b.

[0086] In this embodiment, even during the campaign period, if the player does not possess the right to execute the lottery, the 10-draw special operation unit 40a or the single-draw special operation unit 40b will be hidden, and the second operation unit 34b or the fifth operation unit 34e will be displayed. However, during the campaign period, the second operation unit 34b and the fifth operation unit 34e may be displayed regardless of whether the player possesses the right to execute the lottery. Furthermore, if the player possesses the right to execute the lottery, the 10-draw special operation unit 40a and the single-draw special operation unit 40b may be displayed separately from the second operation unit 34b and the fifth operation unit 34e. In this case, even if the player possesses the right to execute the lottery, they can consume coins to execute the campaign-limited lottery game.

[0087] Furthermore, for example, regardless of whether the player possesses the right to execute the lottery or not, the 10-consecutive special operation unit 40a and the single-shot special operation unit 40b may be displayed separately from the second operation unit 34b and the fifth operation unit 34e. In this case, if the player does not possess the right to execute the lottery, the 10-consecutive special operation unit 40a or the single-shot special operation unit 40b may be displayed grayed out, and the player's input may be treated as invalid.

[0088] Figure 10A shows an example of the lottery result screen 60. Figure 10B shows an example of the lottery result confirmation screen 62. The lottery result screen 60 is part of the presentation for consecutive draws or individual draws. When an operation input is made from the first operation unit 34a to the fourth operation unit 34d or the 10-consecutive special operation unit 40a on the lottery game top screen 30, a confirmation dialog is displayed to confirm that in-game currency or the right to execute a draw will be consumed. Then, when a predetermined operation input is made in the confirmation dialog, the consecutive draw is executed. When the consecutive draw is executed, the lottery result screen 60 is displayed as shown in Figure 10A. The lottery result screen 60 displays icons corresponding to the game media that were won in the consecutive draw (10 individual draws).

[0089] Then, when the player inputs an action on the lottery results screen 60, the lottery results confirmation screen 62 shown in Figure 10B is displayed. The lottery results confirmation screen 62 displays a brief explanation of each game medium determined by the individual lottery. Although a detailed explanation is omitted here, when an action is input on the image corresponding to each game medium on the lottery results confirmation screen 62, a dialog box containing a detailed explanation of the game medium is displayed.

[0090] Figure 11 illustrates an example of campaign data. As shown in Figure 11, server 100 stores campaign data in which various pieces of information are linked to the campaign ID. At the start of the game, etc., the lottery game top screen 30 is displayed based on the campaign data. In the campaign data, the campaign ID is linked to a name set for each campaign. In addition, the campaign ID is linked to information specifying the start date and time and the end date and time of the campaign as period information.

[0091] For example, when displaying the lottery game top screen 30, the campaign data is referenced, and a campaign ID containing the current date and time is extracted. Based on the extracted campaign ID, the lottery game top screen 30 is then displayed. In addition to what is shown in Figure 11, various other pieces of information are associated with the campaign ID. For example, the image displayed on the lottery game top screen 30 is associated with the campaign ID, and the image associated with the extracted campaign ID is displayed on the lottery game top screen 30.

[0092] Furthermore, the campaign ID is linked to the lottery table used in the various lottery games offered during the campaign period, or to a unique lottery game ID set for each lottery game. In the lottery table, the winning ratio, or number of entries, is set for each lottery target. When a player selects a lottery game and requests to run the lottery game, the lottery is executed by referring to the lottery table linked to the lottery game ID of the requested lottery game.

[0093] Figure 12A is the first diagram illustrating an example of player information. Figure 12B is the second diagram illustrating an example of player information. Figure 12C is the third diagram illustrating an example of player information. Figure 12D is the fourth diagram illustrating an example of player information. As described above, each player is assigned a unique player ID. Each player's player information is managed in association with their player ID. As shown in Figure 12A, the player information includes item information, which is the number of items a player possesses. Each player ID is associated with the number of items each player possesses for each item ID.

[0094] Furthermore, the player information includes reward acquisition information as shown in Figure 12B. For example, for each mission ID, the reward acquisition information stores information indicating whether the reward has been acquired (e.g., "0") or information indicating whether it has not been acquired (e.g., "1").

[0095] Furthermore, the player information includes the lottery execution rights information shown in Figures 12C and 12D. The lottery execution rights information is information linked to the campaign ID, where the number of lottery execution rights held is associated with the player ID. In other words, the number of lottery execution rights held is linked to each campaign ID for each player ID. Here, the lottery execution rights information includes the 10-consecutive execution rights information shown in Figure 12C, and the single-execution execution rights information shown in Figure 12D.

[0096] As described above, server 100 stores campaign data and mission data. During the campaign period, when a player plays the game, server 100 determines whether or not the mission has been completed. If it is determined that the mission has been completed, it is determined, based on the reward acquisition information, whether or not the reward set for that mission has already been obtained. If it is determined that the reward has not been obtained, the reward is granted to the player.

[0097] For example, during the campaign period, as the game progresses, the mission data is referenced to determine whether each mission has been completed. For instance, suppose a mission with mission ID "1000" is determined to be completed. In this case, based on the reward acquisition information linked to the player ID, it is determined whether the reward set for that mission has been acquired. If it is determined that the reward has not been acquired, the number of items associated with item ID "324" linked to the player ID is increased by "1" (see Figure 7). If an item is used during the game, the number of items associated with the item ID set for that item is decreased.

[0098] Furthermore, suppose a mission with mission ID "1004" is determined to have been completed. In this case, if it is determined that the reward has not been obtained based on the reward acquisition information linked to the player ID, then "5" will be added to the number of 10 consecutive execution rights linked to campaign ID "504" among the 10 consecutive execution rights information linked to the player ID. If a campaign-exclusive lottery game is executed by consuming a lottery execution right, the number of 10 consecutive execution rights linked to the player ID that is associated with the campaign ID corresponding to the executed campaign-exclusive lottery game will be subtracted. Therefore, the information showing the number of players and campaign IDs associated with each player ID, as shown in Figures 12C and 12D, can be considered the lottery execution right itself.

[0099] Although not shown in the diagram, player information includes in-game currency information. This in-game currency information is linked to the player ID and includes the number of coins, gems, 10-pull tickets, and single-pull tickets held.

[0100] As described above, according to this embodiment, period information specifying the period during which one or more lottery games for determining rewards can be executed is based on a unique campaign ID, allowing the player to select which lottery game to execute. In addition, the right to execute a lottery game is stored in association with the campaign ID based on the completion of missions that can be achieved by executing quests.

[0101] During the period in which the lottery game can be executed, the player can choose whether to use the lottery execution right or the in-game currency they possess to execute the lottery game. Specifically, a 10-consecutive special operation unit 40a or a single-consecutive special operation unit 40b that accepts a first operation to execute the lottery game by using the lottery execution right, and second operation units 34b to seventh operation units 34g that accept a second operation to execute the lottery game by using in-game currency are displayed. At this time, if the lottery execution right is not stored in association with the campaign ID, the 10-consecutive special operation unit 40a or the single-consecutive special operation unit 40b is hidden.

[0102] Furthermore, based on the player's selection, a lottery game is conducted by consuming either a lottery execution right or in-game currency. When the first action is accepted, a lottery execution right is consumed, and when the second action is accepted, in-game currency is consumed. The reward determined by the lottery is then awarded to the player.

[0103] Next, we will describe the functional configuration of player terminal 1 and server 100, as well as the specific processing performed by server 100. Note that the following description will focus on the configuration related to the lottery game described above, and other configurations will be omitted.

[0104] (Functional configuration of player terminal 1) Figure 13 illustrates the computer functions of the player terminal 1. The storage device 12 is provided with a program storage area 12a. At the start of the game, the CPU 10 stores various programs in the program storage area 12a. The programs stored in the program storage area 12a include an image control program 70 and an operation judgment program 72. Note that the programs shown in Figure 13 are just examples, and the player terminal 1 is equipped with many other programs.

[0105] The CPU 10 runs each program stored in the program storage area 12a, causing the player terminal 1 (computer) to function as the game control unit 1A. The game control unit 1A includes an image control unit 70a and an operation determination unit 72a.

[0106] Specifically, the CPU 10 runs the image control program 70, causing the computer to function as the image control unit 70a. Similarly, the CPU 10 runs the operation determination program 72, causing it to function as the operation determination unit 72a.

[0107] The image control unit 70a displays the game image generated by the server 100 on the display 26. The operation determination unit 72a analyzes the operation entered on the touch panel and transmits the operation details to the server 100.

[0108] (Functional configuration of Server 100) Figure 14 illustrates the configuration and computer functions of the storage device 112 in the server 100. The storage device 112 is provided with a program storage area 112a and a data storage area 112b. The CPU 110 stores various programs in the program storage area 112a. The programs stored in the program storage area 112a include a lottery game control program 130, a lottery execution program 132, a reward granting program 134, and a mission determination program 136. Note that the programs shown in Figure 14 are just examples, and the server 100 is equipped with many other programs.

[0109] The data storage area 112b is equipped with three memory units for storing data: a player information memory unit 140, a mission data memory unit 142, and a campaign data memory unit 144. Note that these memory units are just examples, and the data storage area 112b is equipped with many other memory units. Furthermore, each of these memory units is provided for each player. The player information memory unit 140, the mission data memory unit 142, and the campaign data memory unit 144 store player information, mission data, and campaign data, respectively.

[0110] The CPU 110 runs each program stored in the program storage area 112a and updates the data in each storage unit of the data storage area 112b. The CPU 110 then makes the server 100 (computer) function as a game control unit 100A by running each program stored in the program storage area 112a. The game control unit 100A includes a lottery game control unit 130a, a lottery execution unit 132a, a reward granting unit 134a, and a mission determination unit 136a.

[0111] Specifically, the CPU 110 runs the lottery game control program 130, causing the computer to function as the lottery game control unit 130a. Similarly, the CPU 110 runs the lottery execution program 132, the reward granting program 134, and the mission determination program 136, causing them to function as the lottery execution unit 132a, the reward granting unit 134a, and the mission determination unit 136a, respectively.

[0112] The lottery game control unit 130a performs processing related to the execution of the lottery game. The lottery execution unit 132a performs a lottery to determine the reward in the lottery game. The reward granting unit 134a grants the reward won in the lottery to the player. The mission determination unit 136a determines whether the mission has been completed during the campaign period and grants the reward set for the completed mission to the player.

[0113] (Specific processing of server 100) Figure 15 is a flowchart illustrating an example of the lottery game control process in server 100. When an operation input is made on player terminal 1 to display the lottery game top screen 30, predetermined operation information is sent to server 100. Upon receiving the predetermined operation information (YES in S1-1), the lottery game control unit 130a obtains period information from the campaign data stored in campaign data storage unit 144 (S1-2). The lottery game control unit 130a also obtains the current date and time (S1-3).

[0114] Then, the lottery game control unit 130a extracts campaign IDs from the period information obtained in S1-2 that include the date and time obtained in S1-3, i.e., campaigns that are currently running (S1-4). The lottery game control unit 130a also checks whether the player possesses the lottery execution rights associated with the campaign ID extracted in S1-4, based on the lottery execution rights information stored in the player information storage unit 140 (S1-5).

[0115] The lottery game control unit 130a generates the lottery game top screen 30 based on the campaign ID extracted in S1-4 (S1-6). The lottery game control unit 130a also configures the operation tab 32, the first operation unit 34a to the seventh operation unit 34g, the lottery details operation unit 38, the 10-consecutive special operation unit 40a, and the single-shot special operation unit 40b as operation units that accept player input.

[0116] Furthermore, if it is determined in S1-5 that the user does not possess the right to perform 10 consecutive actions in the campaign-limited lottery game, the lottery game control unit 130a will hide the 10-action special operation unit 40a, the remaining number display unit 42 and warning display 44 near the 10-action special operation unit 40a, and display the second operation unit 34b. Also, if it is determined in S1-5 that the user does not possess the right to perform a single action in the campaign-limited lottery game, the lottery game control unit 130a will hide the single action special operation unit 40b, the remaining number display unit 42 and warning display 44 near the single action special operation unit 40b, and display the fifth operation unit 34e.

[0117] On the other hand, in S1-5, if it is determined that the player possesses the right to execute the campaign-limited lottery game 10 times in a row, the lottery game control unit 130a displays the 10-time special operation unit 40a, the remaining number display unit 42 near the 10-time special operation unit 40a, and the warning display 44 instead of the second operation unit 34b. At this time, the lottery game control unit 130a overlays a strikethrough on the second information display unit 36b. Also, in S1-5, if it is determined that the player possesses the right to execute the campaign-limited lottery game once, the lottery game control unit 130a displays the single-play special operation unit 40b, the remaining number display unit 42 near the single-play special operation unit 40b, and the warning display 44 instead of the fifth operation unit 34e. At this time, the lottery game control unit 130a overlays a strikethrough on the fifth information display unit 36e. The lottery game top screen 30 generated in S1-6 is displayed on the player terminal 1's display 26 when the player terminal 1 accesses the server 100.

[0118] Furthermore, when an operation (lottery request operation) is input from the first operation unit 34a to the seventh operation unit 34g, the 10-consecutive special operation unit 40a, or the single-shot special operation unit 40b on the player terminal 1, lottery request information is sent to the server 100. The lottery request information includes information that identifies the type of lottery game selected by the player and which operation unit was operated. The type of lottery game is determined, for example, by whether the first operation tab 32a or the second operation tab 32b is selected. If the first operation tab 32a is selected, the lottery request information includes information indicating a normal lottery game, and if the second operation tab 32b is selected, the lottery request information includes information indicating a campaign-limited lottery game. Upon receiving the lottery request information (YES in S1-7), the lottery execution unit 132a executes the lottery process (S2).

[0119] Figure 16 is a flowchart illustrating an example of the lottery process in server 100. Based on the received lottery request information, the lottery execution unit 132a sets the remaining number of draws (N) to 1 or 10 (S2-1). Then, based on the campaign data, lottery request information, and remaining number of draws (N), the lottery execution unit 132a selects a lottery table and sets the winning range value (S2-2). As described above, the campaign ID is associated with a lottery table for regular lottery games and a lottery table for campaign-limited lottery games. Here, the lottery table is selected based on the type of lottery game included in the lottery request information and the campaign ID of the currently running campaign.

[0120] Then, the lottery execution unit 132a obtains a random value (S2-3). The lottery execution unit 132a compares the obtained random value with the set winning range value and determines the reward (in this case, the item ID) (S2-4). The reward granting unit 134a then grants the reward determined in S2-4 to the player (S2-5). Here, the reward granting unit 134a updates the number of items held, which is associated with the item ID determined in S2-4, in the item information of the player information storage unit 140. In other words, the reward granting unit 134a associates the reward with the player ID.

[0121] The lottery execution unit 132a subtracts "1" from the remaining number of lottery draws (N) (S2-6). Next, the lottery execution unit 132a determines whether the remaining number of lottery draws (N) is "0" (S2-7). If the remaining number of lottery draws is not "0" (NO in S2-7), the lottery execution unit 132a repeats the process from S2-2 onwards. If the remaining number of lottery draws is "0" (YES in S2-7), the lottery process ends.

[0122] Returning to Figure 15, the lottery game control unit 130a determines, based on the received lottery request information, whether the right to execute the lottery has been selected as the price for the lottery game (S1-8). Specifically, the lottery game control unit 130a determines that the right to execute the lottery has been selected when the 10-consecutive special operation unit 40a or the single-shot special operation unit 40b is operated. If the right to execute the lottery has been selected (YES in S1-8), the lottery game control unit 130a subtracts 1 from the number of lottery execution rights in the player information storage unit 140 that are linked to the campaign ID of the campaign-limited lottery game that was executed (S1-9). As a result, one 10-consecutive execution right or a single-shot execution right is consumed.

[0123] Furthermore, if in-game currency is selected as the reward for the lottery game (NO in S1-8), that is, if the first operation unit 34a to the seventh operation unit 34g are operated, the lottery game control unit 130a subtracts the in-game currency (coins, gems, 10-draw tickets, single-draw tickets) stored in the player information storage unit 140 (S1-10).

[0124] Then, the lottery game control unit 130a generates a lottery result screen 60 based on the result of the lottery process in S2 (S1-11). The lottery result screen 60 generated in S1-11 is displayed on the display 26 of the player terminal 1 when the player terminal 1 accesses the server 100.

[0125] Figure 17 is a flowchart illustrating an example of the mission determination process on server 100. The mission determination process is executed at predetermined timings, such as when a player inputs an action in predetermined game content provided within the game, such as quests or party formation; when the information in the player information storage unit 140 is updated due to equipment such as weapons or character enhancements; when game content ends; when the number of quest completions is updated; or when a login is made. If a mission has been completed (YES in S10-1) and the reward set for that mission has not been obtained (YES in S10-2), the mission determination unit 136a executes the reward granting process (S10-3).

[0126] Here, the mission determination unit 136a grants the player rewards associated with the mission ID of the completed mission, based on the mission data (Figure 7) stored in the mission data storage unit 142. Specifically, if an item ID is associated with the mission ID in the mission data, the number of items associated with the player ID is updated in the player information stored in the player information storage unit 140 (see Figure 12A). Also, if a campaign ID is associated with the mission ID in the mission data, the number of lottery execution rights for each campaign ID associated with the player ID is updated in the player information stored in the player information storage unit 140 (see Figures 12C and 12D).

[0127] Furthermore, the mission determination unit 136a updates the reward acquisition information (see Figure 12B) for the mission ID in which a reward has been acquired, among the player information stored in the player information storage unit 140, from "1" to "0" (S10-4).

[0128] As described above, this embodiment makes it possible to encourage players to play the game (quests). Furthermore, in this embodiment, when a mission is completed, instead of in-game currency such as coins, gems, 10-pull tickets, or single-pull tickets being awarded, the right to participate in a lottery is awarded. During the campaign period, even though the intention is to encourage the participation of campaign-exclusive lottery games, if the above-mentioned in-game currency were awarded, there is a possibility that the regular lottery game would be played instead of the campaign-exclusive lottery game. In this embodiment, since the right to participate in a lottery is awarded as a reward for completing a mission, it is possible to ensure that the campaign-exclusive lottery game is played instead of the regular lottery game.

[0129] Another possibility is to grant players special tickets that can only be used in campaign-exclusive lottery games. In this case, the number of special tickets held by each player would be managed, similar to items. However, in order to limit the usage period of the special tickets to the campaign period, an expiration date must be set for the special tickets. In this case, managing the special tickets becomes complicated. It is also possible for the operator to reset the number of special tickets held to 0 at the end of the campaign period. However, in this case, players would suddenly find that the special tickets they should be holding have disappeared, which could cause distrust among players. According to this embodiment, since the target campaign-exclusive lottery game can be executed based on the campaign ID, there is no need to set an expiration date for the lottery execution right itself, nor is there a need to reset the number of lottery execution rights held to 0. As a result, the design work and the management of lottery execution rights are simplified.

[0130] Although one embodiment has been described above with reference to the attached drawings, it goes without saying that the present invention is not limited to the above embodiment. It is clear to those skilled in the art that various modifications or variations can be conceived within the scope of the claims, and these are also understood to fall within the technical scope.

[0131] In the above embodiment, items are awarded to players as rewards through a lottery in a lottery game. However, the rewards awarded to players through the lottery are not particularly limited. For example, a character may be awarded to the player as a reward in lieu of an item, or in addition to an item.

[0132] Furthermore, in the above embodiment, the use of one lottery execution right results in the execution of one or ten individual lotteries. However, the number of lotteries that can be executed by using one lottery execution right can be set as appropriate. In addition, in the above embodiment, a 10-consecutive execution right and a single execution right are provided as lottery execution rights. However, it is not necessary to provide multiple types of lottery execution rights; only one type may be provided.

[0133] Furthermore, the content of the lottery game top screen 30 in the above embodiment is merely an example. In the above embodiment, the 10-consecutive special operation unit 40a and the single-shot special operation unit 40b are displayed on the same game screen, but the 10-consecutive special operation unit 40a and the single-shot special operation unit 40b may be displayed on different game screens.

[0134] Furthermore, in the above embodiment, multiple types of in-game currency are provided, including a first in-game currency, a second in-game currency, a 10-pull ticket, and a single-pull ticket. However, there may be only one type of in-game currency.

[0135] Furthermore, in the above embodiment, the right to execute the lottery is granted when a mission is completed by playing a quest. However, the missions and game content that can be used to obtain the right to execute the lottery are not limited to the above embodiment. For example, if story images and story videos that can be viewed by the player are provided as game content, the right to execute the lottery may be granted if the acquisition conditions are met by viewing the story images and story videos. Specifically, for example, suppose story images and story videos from episode 1 to episode 10 are provided. In this case, if the player views up to episode 5, a predetermined number of single execution rights are granted, and if the player views up to episode 10, 10 consecutive execution rights are granted.

[0136] Furthermore, in the above embodiment, when a mission is completed, an item or the right to participate in a lottery is automatically granted to the player. However, after completing a mission, the player may be granted the item and the right to participate in a lottery as a reward by performing a predetermined operation. For example, a confirmation screen may be provided to check the mission completion status. On the confirmation screen, a reward receiving operation section may be provided for each mission, and the reward may be granted to the player when an operation is performed on the reward receiving operation section.

[0137] Furthermore, in the above embodiment, two types of lottery execution rights are provided: a right to execute 10 consecutive times and a right to execute a single time. As shown in Figure 7, a common campaign ID is set for both the right to execute 10 consecutive times and the right to execute a single time, and these are managed as the 10-times bonus and the single-times bonus, respectively. However, for example, a separate campaign ID may be set for the campaign to which the right to execute 10 consecutive times is granted and for the campaign to which the right to execute a single time is granted. In Figure 7, the 10-times bonus and the single-times bonus are linked separately to the common campaign ID, but in this case, it is sufficient for a common "bonus" to be linked to the campaign ID.

[0138] In any case, an information processing program only needs to have the computer perform the following processes.

[0139] A process (S1-6 in the embodiment) that allows the player to select a lottery game to run, based on identification information (a campaign ID in the embodiment) associated with period information that specifies a period during which one or more lottery games (a campaign-limited lottery game in the embodiment) can be run, in which a lottery to determine the reward is performed. A process (S10-3 in the embodiment) to store, in association with identification information, the right to execute a lottery game (a lottery execution right in the embodiment) based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game (a quest in the embodiment). During the period in which the lottery game can be executed, a process is performed (S1-6 in the embodiment) that allows the player to choose whether to use their rights or the in-game currency they possess (for example, coins, gems, 10-draw tickets, or single-draw tickets) to execute the lottery game. A process to execute a lottery by consuming rights or in-game currency selected by the player (S2, S1-9, S1-10 as an example in this embodiment). The process of awarding the rewards determined by lottery to the players (S2-5).

[0140] Furthermore, the process of allowing players to choose whether to use rights or in-game currency to run the lottery game is, The system may also include a process for displaying a first selection area that accepts a first operation for executing a lottery game by consuming rights (for example, a 10-consecutive special operation unit 40a and a single-consecutive special operation unit 40b in the embodiment), and a second selection area that accepts a second operation for executing a lottery game by consuming in-game currency (for example, a first operation unit 34a to a seventh operation unit 34g in the embodiment).

[0141] Furthermore, the process for executing the lottery in the lottery game is: The process may include consuming a right when the first operation is accepted, and consuming in-game currency when the second operation is accepted.

[0142] Furthermore, the process of allowing players to choose whether to use rights or in-game currency to run the lottery game is, If the rights are not stored in association with identification information, the first selection area may be hidden.

[0143] In the above embodiment, the information processing system S, which is a client-server system, performs each of the above information processing tasks. However, the functions of the server 100 in the above embodiment may be provided by the player terminal 1. In this case, communication functionality is not required, and image generation and lottery may be performed on the player terminal 1.

[0144] Furthermore, the programs in the above embodiments and modifications may be stored in a computer-readable non-temporary storage medium and provided as such. They may also be provided as a game terminal or server device including this storage medium. Moreover, the above embodiments and modifications may also be information processing methods that implement each function and the steps shown in the flowchart. [Explanation of Symbols]

[0145] 1 Player terminal 34a 1st operation section 34b 2nd operation section 34c 3rd operation section 34d 4th operation section 34e 5th operation section 34f 6th operation section 34g 7th operation section 40a 10-unit special operation section 40b Single-shot special operation unit 100 servers S Information Processing System

Claims

1. A process that allows the player to select a lottery game to be played, based on identification information linked to period information that specifies a period during which one or more lottery games for determining rewards can be played, A process of storing the right to execute the lottery game in association with the identification information, based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game, During the period in which the aforementioned lottery game can be executed, a process is provided that allows the player to choose whether to use the aforementioned rights or the in-game currency held by the player to execute the lottery game, A process of executing the lottery by consuming the rights or in-game currency selected by the player, The process of granting the reward determined by the aforementioned lottery to the player, An information processing program that causes a computer to perform a task.

2. The process that allows the player to choose whether to use the aforementioned rights or the aforementioned in-game currency to execute the lottery game is: The process includes displaying a first selection area that accepts a first operation for executing the lottery game by consuming the aforementioned rights, and a second selection area that accepts a second operation for executing the lottery game by consuming the aforementioned in-game currency. The process for performing the aforementioned lottery is: The process includes consuming the rights when the first operation is received, and consuming the in-game currency when the second operation is received. The information processing program according to claim 1.

3. The process that allows the player to choose whether to use the aforementioned rights or the aforementioned in-game currency to execute the lottery game is: If the aforementioned rights are not stored in association with the aforementioned identification information, the first selection area is hidden. The information processing program according to claim 2.

4. An information processing method performed by one or more computers, The aforementioned computer, A process that allows the player to select a lottery game to be played, based on identification information linked to period information that specifies a period during which one or more lottery games for determining rewards can be played, A process of storing the right to execute the lottery game in association with the identification information, based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game, During the period in which the aforementioned lottery game can be executed, a process is provided that allows the player to choose whether to use the aforementioned rights or the in-game currency held by the player to execute the lottery game, A process of executing the lottery by consuming the rights or in-game currency selected by the player, The process of granting the reward determined by the aforementioned lottery to the player, An information processing method for carrying out the following.

5. Equipped with one or more computers, The aforementioned computer, A process that allows the player to select a lottery game to be played, based on identification information linked to period information that specifies a period during which one or more lottery games for determining rewards can be played, A process of storing the right to execute the lottery game in association with the identification information, based on the fulfillment of acquisition conditions that can be achieved by executing a predetermined game, During the period in which the aforementioned lottery game can be executed, a process is provided that allows the player to choose whether to use the aforementioned rights or the in-game currency held by the player to execute the lottery game, A process of executing the lottery by consuming the rights or in-game currency selected by the player, The process of granting the reward determined by the aforementioned lottery to the player, An information processing system that performs the following tasks.