Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2024-11-15
- Publication Date
- 2026-05-27
AI Technical Summary
【0009】 遊技興趣の向上を図ることが可能となる。
Smart Images

Figure 2026087012000001_ABST
Abstract
Claims
1. Multiple cyclic display means for displaying multiple types of patterns in a cyclical manner, A start operation means operated to initiate the cyclical display of the aforementioned pattern, A method for conducting a lottery to determine the roles, Multiple stop operation means operated to individually stop the cyclic display of the aforementioned patterns, If the lottery result for the aforementioned role and the corresponding prize are achieved, a means of awarding a prize to the player and In a gaming machine equipped with the following features, The main control unit performs control related to the progress of the game, A game value number control device is provided with a game value number storage means for storing a game value number that can be used for playing games, and performs control to update the game value number storage means when specific information is received from the main control device, A means for displaying the game value, A counting operation means that is operated to count the number of game values stored in the game value storage means to an external number outside the game machine. Equipped with, When the counting operation means is operated by the first operation method in a situation where the game value storage means stores a game value equal to or greater than a specific number which is two or more natural numbers, the game machine is configured to be able to count the specific number outside of the game machine. A gaming machine characterized in that, when the specified number is counted outside the gaming machine, the gaming value displayed on the gaming value display means is displayed incrementing by 1 until the specified number is subtracted.
2. The game value control device comprises a first game value side process that is started when the power is turned on, and a second game value side process that is started periodically by interrupting the first game value side process, wherein the first game value side process comprises a counting game value setting process that sets the game value to be counted to the outside of the game machine in the counting game value storage means when the counting operation means is operated, a game value reduction process that reduces the game value stored in the counting game value storage means from the game value stored in the counting game value storage means, and a counting information transmission process that transmits counting information indicating the game value stored in the counting game value storage means to the outside of the game machine, and the game machine according to claim 1, wherein the counting information transmission process is performed at specific time intervals.
3. The first operation method involves continuously operating the counting operation means for a second specific time or longer than the specified time, and if the counting operation means is operated for more than the second specific time, the specified number is counted outside the game machine at intervals of the specified time until the operation of the counting operation means is terminated or the number of game values stored in the game value storage means falls below the specified number, as described in claim 2.
4. The first processing on the game value side includes a second storage processing that, when the game value reduction processing is completed, causes the game value stored in the counted game value storage means to be stored in the second game value storage means, and the second processing on the game value side includes a subtraction processing that subtracts 1 at a time until the game value stored in the second game value storage means becomes 0, and a game value display processing that displays the sum of the game value stored in the game value storage means and the game value stored in the second game value storage means on the game value display means, characterized in that the game machine is as described in claim 2 or 3.
5. The gaming machine according to claim 4, characterized in that the interval at which the subtraction process is initiated is the quotient obtained by dividing the specific time by the specific number.