Information processing device and program

JP2026090532APending Publication Date: 2026-06-02SEGA CORP

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SEGA CORP
Filing Date
2026-02-27
Publication Date
2026-06-02

AI Technical Summary

Benefits of technology

【0027】 本発明によれば、第一ゲームのゲーム結果を利用する第二ゲームの興趣性を向上することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

The results of the first game are used to enhance the appeal of the second game. [Solution] The information processing device comprises a first execution means 54 that executes a first game, a second execution means 56 that displays and controls a game area in which the player's reference position is set and executes a second game in which other positions different from the reference position are set in the game area based on the game results of the first game, and a reward means 58 that grants a reward to the player based on the reference position and the other positions.
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus and a program.

Background Art

[0002] Conventionally, a second game that utilizes the game result of a first game has been known.

[0003] In Patent Document 1 below, a technique for playing a bingo game as a second game using the lottery result (game result) of a lottery game as the first game is disclosed. In this technique, when a lottery element corresponding to a square in a predetermined state in the second game is lottery-drawn in the lottery game, a reward is given to the player.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] However, in the technique disclosed in Patent Document 1, only a reward based on the game result of the first game is given to the player, there are few changes in the reward, and as a result, the趣味性 of the second game is reduced.

[0006] In view of the above problems, an object of the present invention is to provide an information processing apparatus and a program capable of improving the趣味性 of a second game that utilizes the game result of a first game.

Means for Solving the Problems

[0007] Note: "趣味性" is translated as "趣味性" here as it seems to be a specific term in the original text. If it has a more common English equivalent in the context of game design, it could be adjusted accordingly. Also, some tags like etc. are left unchanged as per the requirement.An information processing device according to a first aspect of the present invention comprises: a first execution means for executing a first game; a second execution means for displaying and controlling a game area in which a player's reference position is set, and executing a second game in which other positions different from the reference position are set within the game area based on the game results of the first game; and a granting means for granting a reward to the player based on the reference position and the other positions.

[0008] In the information processing device according to the second aspect of the present invention, the granting means grants the reward based on distance information of the path between the reference position and the other position.

[0009] In the information processing device according to the third aspect of the present invention, the game area is divided into a plurality of smaller sub-regions, and the distance information includes the number of sub-regions in the path between the sub-region indicated by the reference position and the sub-region indicated by the other position.

[0010] In the information processing apparatus according to the fourth aspect of the present invention, the second execution means changes the reference position each time the first game is executed.

[0011] In the information processing apparatus according to the fifth aspect of the present invention, the second execution means changes the reference position to a position based on the other position.

[0012] In the information processing apparatus according to the sixth aspect of the present invention, a special special position can be set in the game area, and the second execution means changes the reference position and then changes the reference position to a position based on the special position based on conditions relating to the special position.

[0013] In the information processing apparatus according to the seventh aspect of the present invention, the second execution means sets a plurality of reference positions based on predetermined conditions after the first game has been executed.

[0014] In the information processing apparatus according to the eighth aspect of the present invention, a special special position can be set in the game area, and the predetermined conditions include conditions relating to the special position.

[0015] In the information processing apparatus according to the ninth aspect of the present invention, the predetermined conditions include the conditions relating to the other positions.

[0016] In the information processing apparatus according to the tenth aspect of the present invention, the second execution means sets the special position based on the game result of the first game.

[0017] In an information processing apparatus according to an eleventh aspect of the present invention, the granting means accumulates a value based on the reference position and the other position, and accumulates the value based on the reference position or the other position and the special position, and grants the reward based on the accumulated value.

[0018] In the information processing apparatus according to the twelfth aspect of the present invention, the first game includes a lottery game, and the second execution means sets the other position based on the lottery result of the lottery game.

[0019] In the information processing apparatus according to the thirteenth aspect of the present invention, the lottery game includes a game in which one symbol is drawn from among a plurality of symbols, and the second execution means sets the other position based on the lottery result of the lottery game.

[0020] In the information processing apparatus according to the fourteenth aspect of the present invention, a plurality of positions associated with symbols are set in the game area, and the second execution means sets the position associated with the symbol corresponding to the symbol drawn in the lottery game as the other position.

[0021] In an information processing device according to the fifteenth aspect of the present invention, the first execution means includes a lottery device that draws one lottery element based on a physical timing, where the timing at which a detection mechanism detects a lottery medium in real space is defined as the physical timing.

[0022] In the information processing apparatus according to the sixteenth aspect of the present invention, the first execution means executes the lottery game a predetermined number of times, and the giving means accumulates an accumulation value based on the reference position and the other position for each lottery game, and gives the reward based on the accumulation value.

[0023] In the information processing apparatus according to the seventeenth aspect of the present invention, the second execution means controls the display of an object at the reference position and controls the movement of the object from the reference position to the other position.

[0024] In the information processing apparatus according to the eighteenth aspect of the present invention, there are provided a first execution means for executing a lottery game, a second execution means for controlling the display of a game area divided into a plurality of small areas and having a reference area of a player set in one of the plurality of small areas, and for setting another area different from the reference area in the game area based on the game result of the lottery game, and a giving means for giving a reward to the player based on the number of small areas on the path between the reference area and the other area, and the second execution means changes the reference area every time the lottery game is executed.

[0025] The program according to the nineteenth aspect of the present invention causes a computer to function as a first execution means for executing a first game, a second execution means for controlling the display of a game area in which a reference position of a player is set and for executing a second game for setting another position different from the reference position in the game area based on the game result of the first game, and a giving means for giving a reward to the player based on the reference position and the other position.

[0026] The program according to the twentieth aspect of the present invention causes a computer to function as first execution means for executing a lottery game, second execution means for controlling the display of a game area divided into a plurality of small areas and having a player's reference area set in one of the plurality of small areas, and for setting, based on the game result of the lottery game, another area different from the reference area in the game area, and awarding means for awarding a reward to the player based on the number of small areas on the path between the reference area and the other area, and the second execution means changes the reference area every time the lottery game is executed.

Effect of the Invention

[0027] According to the present invention, it is possible to improve the趣味性 of the second game that utilizes the game result of the first game.

Brief Description of the Drawings

[0028] [Figure 1] It is an external perspective view of the lottery game machine according to the present embodiment of the present invention. [Figure 2] It is a top view of the lottery device and the satellite in the lottery game machine of FIG. 1. [Figure 3] It is a view showing a protrusion located along the upper surface of the turntable in the lottery game machine of FIG. 1. [Figure 4] It is a view showing a protrusion protruding from the upper surface of the turntable in the lottery game machine of FIG. 1. [Figure 5] It is a block diagram schematically showing an example of the hardware configuration of the lottery game machine and the IC card of FIG. 1. [Figure 6] It is a view for explaining the outline of the first game and the second game. [Figure 7] It is a block diagram schematically showing an example of the functional configuration of the lottery game machine. [Figure 8] It is a flowchart showing an example of the flow of processing performed by each functional configuration of the lottery game machine according to the present embodiment. [Figure 9A] It is a view showing a map as an example of the game area. [Figure 9B] This is an example of a map transitioned from Figure 9A. [Figure 9C] This is an example of a map transitioned from Figure 9B. [Figure 9D] This is an example of a map transitioned from Figure 9C. [Figure 9E] This is an example of a map transitioned from Figure 9D. [Figure 9F] This is an example of a map transitioned from Figure 9E. [Figure 9G] This is an example of a map transitioned from Figure 9F. [Figure 9H] This is an example of a map transitioned from Figure 9G. [Figure 9I] This is an example of a map transitioned from Figure 9H. [Figure 9J] This is an example of a map transitioned from Figure 9I. [Figure 9K] This is an example of a map transitioned from Figure 9J. [Modes for carrying out the invention]

[0029] Hereinafter, embodiments of the present invention (hereinafter referred to as "this embodiment") will be described with reference to the attached drawings. To facilitate understanding of the explanation, the same reference numerals are used for the same components and steps in each drawing whenever possible, and redundant explanations are omitted.

[0030] ≪Overall Structure≫ Figure 1 is an external perspective view of the lottery game machine 1 according to this embodiment.

[0031] The lottery game machine 1 according to this embodiment is an arcade game machine installed in a game center or the like, and is an information processing device that executes a game program. The lottery game machine 1 provides a lottery game to the player of the lottery game machine 1 by outputting the execution results of the game program (image data, audio data, etc.) to the lottery game machine 1.

[0032] As shown in Figure 1, the lottery game machine 1 comprises a physical lottery device 10 located in the center, and a plurality of satellites 20 arranged around the lottery device 10 that receive input from players. In response to receiving input from each player at each of the plurality of satellites 20, the lottery game machine 1 executes a lottery process using balls B as the lottery medium at the lottery device 10.

[0033] The ball B used in the lottery process is, for example, a translucent resin sphere, and each ball has unique information. This unique information includes, for example, appearance information including at least one of the color, shape, or size of ball B, and a tag ID, which is identification information indicating the IC tag (not shown) that ball B has. The IC tag is a small recording medium capable of recording the unique information of ball B, and is, for example, embedded in ball B. The IC tag is, for example, an RFID (Radio Frequency Identification) tag. Note that ball B does not have to be translucent. Also, the shape of ball B is not limited to a sphere, but may be spindle-shaped, for example, like a rugby ball. Furthermore, the lottery medium is not limited to ball B, but may be a polyhedron-shaped object made by combining planes, for example, like a die.

[0034] As shown in Figure 2, the lottery device 10 has a turntable 12, which is a lottery board into which balls B are inserted. The turntable 12 is a disc-shaped object with a bowl-shaped or hemispherical curve in the center and is rotatable by a rotational drive mechanism (not shown). This rotational drive mechanism supports the lower surface of the turntable 12 with multiple rollers that can be driven by motors, and the turntable 12 is made rotatable by the driving of the rollers by the motors. The upper surface 12a of the turntable 12 is a movable surface on which balls B can move (roll). Balls B inserted into the turntable 12 roll along the upper surface 12a of the rotating turntable 12, gradually moving towards the center of the turntable 12. A guide circle 13 is provided around the turntable 12. Multiple transparent panels 7 are stretched above the turntable 12. For the sake of explanation, the illustration of the transparent panel 7 on the near side in Figure 1 is omitted, but in reality, a transparent panel 7 is also stretched in that location.

[0035] Figure 2 is a top view of the lottery device 10 and satellite 20 in the lottery game machine 1 shown in Figure 1.

[0036] As shown in Figure 2, the turntable 12 has multiple (for example, 25) ball pockets 14 formed therein, which are holes into which balls B can be placed. Each ball pocket 14 is a hole into which balls B can be placed, in other words, a ball capturing part that can capture balls B. The multiple ball pockets 14 are arranged on the turntable 12 in a line on three concentric circles with different diameters. Each ball pocket 14 is equipped with a detection mechanism, such as an infrared sensor (not shown), to detect balls B that have entered the ball pocket 14. The ball B is detected when the infrared light from this infrared sensor is blocked by the ball B that has entered the ball pocket 14. The detection mechanism may also be equipped with an IC tag reader to detect IC tags, and the IC tag reader of the ball pocket 14 in which ball B has been detected may be activated to read (detect) the unique information of ball B. The ball pockets 14 are associated with numbers, for example, 1 to 25, and these numbers are randomly assigned without duplication in the vicinity of the ball pockets 14 (not shown). Furthermore, around (near) the ball pocket 14, there are light-emitting means (light-emitting members) (not shown) that emit light in multiple colors, composed of LEDs or the like. These light-emitting means are provided, for example, so as to surround the outer edge of the ball pocket 14. The conditions for illuminating these light-emitting means are not particularly limited; they may simply be illuminated randomly as decorative lighting, or they may be illuminated based on color information contained in the unique information of ball B. For example, these light-emitting means may be illuminated in the color of ball B that has been pre-associated with the ball pocket 14 during the execution of the lottery process, or they may be illuminated in the color of ball B when ball B enters the ball pocket 14.

[0037] Furthermore, a projection 16 is formed in the center of the turntable 12, which is movable in a direction intersecting the upper surface 12a of the turntable 12 (up and down direction).

[0038] Figure 3 shows a projection 16 located along the upper surface 12a of the turntable 12. Figure 4 shows a projection 16 protruding from the upper surface 12a of the turntable 12.

[0039] The projection 16 has one or more (a pair in Figures 3 and 4) blade sections 16a and 16b, and has a windmill shape. A hole (also called a "center pocket") 16c is formed on the upper surface of the projection 16 (the surface on the upper surface 12a side of the turntable 12). The projection 16 can move up and down by the drive of a motor (not shown) during the execution of the lottery process.

[0040] As shown in Figure 3, when the projection 16 is positioned along the upper surface 12a of the turntable 12, the center pocket 16c formed in the projection 16 functions as one of several ball-catching sections formed in the turntable 12. That is, when the motor drives the projection 16 downward, the projection 16 retracts so as not to protrude from the turntable 12, and a ball-catching section appears in the center of the turntable 12. In addition, the center pocket 16c may be equipped with, for example, an infrared sensor as a ball detection mechanism, similar to the ball pocket 14 described above.

[0041] In contrast, as shown in Figure 4, when the projection 16 is positioned protruding from the upper surface 12a of the turntable 12, the center pocket 16c does not function as one of the multiple ball-catching parts formed on the turntable 12. That is, when the projection 16 protrudes from the turntable 12 by the drive of the motor to move the projection 16 upward, the ball-catching part disappears from the center of the turntable 12. In this state, the projection 16 is rotatable by the drive of a motor (not shown). The direction of rotation of this projection 16 is, for example, the same direction of rotation as the turntable 12, and the rotation speed of this projection 16 is, for example, faster than the rotation speed of the turntable 12. This rotating projection 16 has the function of flicking the ball B that has rolled to the center of the turntable 12 toward the outside of the turntable 12 (towards the guide circle 13) with the blades 16a and 16b. Hereinafter, the rotating projection 16 will be referred to as a rotating windmill. Note that the rotation of the projection 16 is not limited to the above example; for example, it may be rotated in the opposite direction to the rotation direction of the turntable 12. Doing so makes it possible to forcefully flick the ball B rolling on the turntable 12. Furthermore, the rotation of the projection 16 can be any rotation that is capable of flicking the ball B away, and the direction of rotation and rotation speed are not limited. For example, the rotation axis of the projection 16 may be offset from the rotation axis of the turntable 12, or the rotation axis direction of the projection 16 may be in a direction that intersects with the rotation axis direction of the turntable 12. Also, the rotation speed of the projection 16 may be slower than the rotation speed of the turntable 12.

[0042] Furthermore, below the turntable 12, there is a ball processing mechanism (not shown) that performs various operations on balls B that have entered either the ball pocket 14 or the center pocket. This ball processing mechanism includes a ball recovery mechanism, a ball identification mechanism, a ball selection mechanism, a ball insertion mechanism, and the like.

[0043] The ball retrieval mechanism retrieves ball B that has landed in either the ball pocket 14 or the center pocket 16c. The ball retrieval mechanism includes, for example, a collection box into which ball B that has landed in either the ball pocket 14 or the center pocket is collected, a flap that opens and closes a hole formed between the ball pocket 14 and the collection box, and a solenoid that drives the flap. At a predetermined timing, the ball retrieval mechanism opens the hole formed between the ball pocket 14 and the collection box by driving the flap and retrieves ball B from the ball pocket 14. Ball B that has landed in the center pocket, for example, falls directly into the collection box and is retrieved by the ball retrieval mechanism without the need to drive the flap.

[0044] Furthermore, the ball identification mechanism identifies the unique information of ball B recovered by the ball recovery mechanism. The ball identification mechanism includes an IC tag reader for detecting the unique information of recovered ball B, a guide path for guiding recovered ball B to the ball selection mechanism, and a motor for rotating a rotating disc that sends ball B along the guide path.

[0045] Furthermore, the ball selection mechanism separates the balls B identified by the ball identification mechanism according to their unique information and selects the ball B to be fed. The ball selection mechanism is composed of, for example, a guide path that separates the identified balls B according to their unique information and guides them to the ball feeding mechanism, and a motor for rotating a rotating disc that feeds the balls B along the guide path.

[0046] Furthermore, the ball loading mechanism loads the ball B selected by the ball selection mechanism onto the turntable 12. The ball loading mechanism includes, for example, an elevator device that raises the ball B received from the guide path of the ball selection mechanism from the lower side to the upper side of the guide circle 13, and a loading chute 18 that loads the ball B raised by the elevator device onto the turntable 12 from the guide circle 13 side. In this embodiment, multiple ball loading mechanisms, including the loading chute 18, are provided for each satellite 20. However, the ball loading mechanism does not need to be provided for each satellite 20; it is sufficient to have at least one on the lottery game machine 1. In other words, the ball loading mechanism may be shared among each satellite 20.

[0047] Returning to Figure 2, eight satellites 20 are arranged around the lottery device 10. Each satellite 20 is an operating station operated by players facing each other, and it receives input from players participating in the lottery game. Each satellite 20 has an operating table 22 including a touch panel 42.

[0048] Returning to Figure 1, the control panel 22 is equipped with a medal slot 24, a medal payout port 26, operation buttons 28, etc. The control panel 22 is also equipped with a card reader (not shown) for reading player information from the amusement IC card (hereinafter simply referred to as "IC card") held by the player.

[0049] Hardware Configuration Figure 5 is a block diagram schematically showing an example of the hardware configuration of the lottery game machine 1.

[0050] As shown in Figure 5, the lottery game machine 1 comprises a computer 30, a speaker 40, a touch panel 42, and peripheral devices 44.

[0051] The computer 30 includes a CPU 31, a main memory unit 32, an auxiliary memory unit 33, an audio processing unit 34, an image processing unit 35, a communication interface 36, a peripheral device interface 37, and a system bus 38 connecting these.

[0052] The CPU 31 provides overall control of the lottery game machine 1. The main memory unit 32 consists of RAM (Read On Memory) and ROM (Random Access Memory). The auxiliary memory unit 33 consists of a hard disk or the like. The main memory unit 32 and the auxiliary memory unit 33 store various programs and information necessary for the CPU 31 to execute processing, as well as information on the processing results. The CPU 31 executes predetermined programs stored in the main memory unit 32 and the auxiliary memory unit 33, etc., and operates other hardware under the control of the CPU 31, thereby realizing the various functional configurations of the lottery game machine 1.

[0053] The audio processing unit 34 performs various sound processing. The image processing unit 35 performs various graphics processing. The communication interface 36 enables communication between the lottery game machine 1 and external server devices or other game devices. The peripheral device interface 37 enables communication between the touch sensor 42B of the touch panel 42 and other peripheral devices 44.

[0054] Speaker 40 is a sound output device that outputs game music, sound effects, etc.

[0055] The touch panel 42 is an image display device that displays game screens and the like. The touch panel 42 has both display and input device functions, and is composed of a display 42A that functions as a display device and a touch sensor 42B that functions as an input device. The display 42A is composed of a common display device such as a liquid crystal display or an organic EL (Electro Luminescence) display.

[0056] The touch sensor 42B is an input device for receiving player operations, and is composed of elements for detecting contact operations on the screen displayed by the display 42A. The method for detecting contact operations by the touch sensor 42B can be any known method, such as capacitive, resistive (pressure-sensitive), or electromagnetic induction. The touch sensor 42B accepts player input by detecting the movement of the player's finger or stylus as an operator that contacts the screen. Note that the input device for receiving player operations is not limited to the touch sensor 42B, and may be any configuration that allows the player to input operations, such as an operation button 28 or an operation stick.

[0057] The peripheral devices 44 are installed in the lottery game machine 1 and are controlled by the computer 30 through communication with the computer 30. These devices include various sensors, IC tag readers, motors, solenoids, etc., installed in the lottery device 10 and satellite 20.

[0058] Furthermore, the IC card 2 shown in Figure 5 mainly comprises a communication unit 46 capable of communicating with peripheral devices 44, and a storage unit 48 where player information is stored. For example, by inserting, placing, or facing the IC card 2 onto a card reader (not shown) provided on the control panel 22 of the satellite 20, the IC tag reader of the peripheral device 44 reads the player information. In this embodiment, the lottery game machine 1 and the IC card 2 are collectively referred to as the "information processing system."

[0059] Note that Figure 5 only shows the main components of the lottery game machine 1, and it may also have other components found in typical arcade game machines. Furthermore, the computer 30 of the lottery game machine 1 is not limited to the configuration described above, and may also have other components found in dedicated or general-purpose computers or other information processing devices.

[0060] ≪Game Overview≫ The lottery game machine 1 according to this embodiment executes a first game and a second game.

[0061] The first types of games include lottery games, action games, role-playing games, puzzle games, simulation games, adventure games, shooting games, music games, sports games, and racing games.

[0062] Figure 6 is a diagram illustrating the overview of the first game 90A and the second game 90B.

[0063] As shown in Figure 6, in this embodiment, the first game 90A is a lottery game in which a lottery element is drawn based on the physical timing at which the detection mechanism detects the lottery medium (ball B) in real space G.

[0064] The second game, 90B, utilizes all or part of the results of the first game, 90A. The second game, 90B, may be played in the same manner as the first game, 90A.

[0065] In the second game 90B, a game area 100 containing coordinates is displayed. The game area 100 has a player's reference position P1, for example, with coordinates (x1, y1). In this game area 100, the first object O1, which represents the reference position P1 and / or the player, is displayed. Then, in the second game 90B, another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. In the example shown in Figure 6, if the result of the first game 90A is that ball B lands in ball pocket 14 associated with the number "4", that is, if the number "4" is drawn, a distance D1 corresponding to "4" is calculated, and another position P2 is set, which has coordinates (x2, y1) that is a distance D1 away from the reference position P1. Then, a reward is given to the player based on the reference position P1 and the other position P2.

[0066] ≪Functional Configuration≫ Figure 7 is a block diagram that schematically shows an example of the functional configuration of the lottery game machine 1.

[0067] As shown in Figure 7, the lottery game machine 1 comprises, as a functional configuration, a storage means 50, a receiving means 52, a first execution means 54, a second execution means 56, and an assignment means 58. These functional configurations are realized when the CPU 31 executes a game program stored in a recording medium such as the main memory unit 32 or the auxiliary memory unit 33.

[0068] The memory means 50 stores lottery information 50A and reward information 50B. The lottery information 50A is information necessary to perform the lottery process. The reward information 50B is information for awarding rewards to the player based on the reference position P1 and other positions P2.

[0069] The reception means 52 receives operations from each player at each satellite 20. The reception means 52 receives operations from each player indicating the start of the first game and / or the second game. For example, such operations include a player facing each satellite 20 inserting any number of tokens into the token slot 24 (betting). When tokens are inserted into the token slot 24, a sensor provided in the token slot 24 detects the tokens, and the detection result is output to the peripheral device interface 37. When the reception means 52 receives the detection result output to the peripheral device interface 37, it accepts the operation of inserting tokens by the player. Upon receiving this operation, the reception means 52 outputs information indicating the start of the first game and / or the second game, along with the satellite ID indicating the satellite 20 that received the operation and the player ID indicating the player who performed the operation, to the first execution means 54 and / or the second execution means 56. Furthermore, if the number of players participating in the first game and / or the second game is less than the number of satellites 20, the reception means 52 may accept the start command for the first game and / or the second game through automatic control by the CPU 31. For example, in satellites 20 that are not accepting player operations, the reception means 52 may accept the start command for the first game and / or the second game through automatic control by the CPU 31 on behalf of the players.

[0070] The first execution means 54 executes the first game 90A. The first game 90A may include a lottery game in which at least one lottery element is selected from a plurality of lottery elements. The lottery game may also include a game in which at least one symbol is selected from a plurality of symbols. This "symbol" includes letters, numbers, mathematical symbols, and logical symbols. The lottery game includes so-called electronic lottery games and / or physical lottery games. An electronic lottery game is a game in which the timing is automatically determined and, when that timing is defined as the electronic timing, one lottery element is drawn based on that electronic timing. A physical lottery game is a game in which the timing at which the detection mechanism detects the lottery medium is defined as the physical timing, and one lottery element is drawn based on that physical timing. In this embodiment, the first execution means 54 includes a lottery device 10 that, when the timing at which the detection mechanism detects the ball B in real space G is defined as the physical timing, draws one lottery element based on that physical timing. Furthermore, the first execution means 54 may execute the lottery game a predetermined number of times. Examples of such a number of times include 5 or 10 times.

[0071] The second execution means 56 displays and controls the game area 100 where the player's reference position P1 is set, and executes the second game 90B in which another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. Note that "reference position P1" includes the meaning of "reference area," and the other position P2 includes the meaning of "other area." Furthermore, "game result" includes not only the game result of the lottery game, but also the result of matches against other players or the CPU, the number of times the player has made game moves, the player's game time, the number of items acquired by the player, the result determined by the actions of the character controlled by the player, the result determined by the actions of the character controlled by other players, the result shown in the middle of the game, the result shown in the final state of the game, etc.

[0072] Here, the game area 100 may be divided into multiple smaller areas. In this embodiment, the game area 100 is a grid of smaller areas, divided into multiple two-dimensional grids. Furthermore, special positions may be set within the game area 100. Examples of special positions include positions where objects or items different from the first object O1 are placed, or positions where the displayed content differs from other positions within the game area 100. Note that this "special position" includes the meaning of "special area," and multiple positions include the meaning of "multiple areas." Furthermore, multiple positions associated with symbols may be set within the game area 100.

[0073] The second execution means 56 may set another position P2 based on the lottery result of the lottery game. For example, the second execution means 56 sets the position to which the symbol corresponding to the symbol drawn in the lottery game, which is the first game 90A, is associated as another position P2. In this embodiment, the second execution means 56 sets the position to which the same symbol as the symbol drawn in the lottery game, which is the first game 90A, is associated as another position P2. In the following, the "position to which the same or corresponding symbol as the symbol drawn in the lottery game is associated" may be simply referred to as the "position indicated by the game result."

[0074] Furthermore, the second execution means 56 may set another position P2 based on the reference position P1 and the first condition relating to the game result of the first game 90A. For example, the second execution means 56 sets another position P2 if the first condition is met, and does not set another position P2 if the first condition is not met.

[0075] The first conditions include, for example, (A) Condition A, that the reference position P1 and the position indicated by the game result are related in a predetermined direction; (B) Condition B, that the reference position P1 and the position indicated by the game result are related in distance; (C) Condition C, that the reference position P1 and the position indicated by the game result are related in time; and (D) Condition D, that the symbol indicated by the reference position P1 and the symbol indicated by the game result are related.

[0076] (A) Condition A includes conditions such as the reference position P1 and the position indicated by the game result being aligned on a vertical line in the game area 100, the reference position P1 and the position indicated by the game result being aligned on a horizontal line in the game area 100, and the reference position P1 and the position indicated by the game result being aligned on a diagonal line in the game area 100. (B) Condition B includes conditions such as the reference position P1 and the position indicated by the game result being separated by a predetermined distance or more, and the reference position P1 and the position indicated by the game result being close but not far enough from each other. (C) Condition C includes conditions such as the time it takes for the first object O1 to move from the reference position P1 to the position indicated by the game result to be longer than a predetermined time, and the time it takes for the first object O1 to move from the reference position P1 to the position indicated by the game result to be shorter than a predetermined time. (D) Condition D includes the following: the content of all or some of the symbols indicated by the reference position P1 and the symbols indicated by the game result are the same; the content of all or some of the symbols indicated by the reference position P1 and the symbols indicated by the game result are different; the types of all or some of the symbols indicated by the reference position P1 and the symbols indicated by the game result are the same; and the types of all or some of the symbols indicated by the reference position P1 and the symbols indicated by the game result are different.

[0077] Furthermore, the second execution means 56 changes the reference position P1 each time the first game 90A is executed. For example, the second execution means 56 may change the reference position P1 to a position based on another position P2. Examples of "a position based on another position P2" include the position indicated by the other position P2, a position in the vicinity of the position indicated by the other position P2, or a position at a predetermined distance from the other position P2. Alternatively, the second execution means 56 may change the reference position P1 to a random position, regardless of the other position P2.

[0078] Furthermore, the second execution means 56 may set a special position each time the first game 90A is executed. For example, the second execution means 56 may set a special position based on the game result of the first game 90A. In this embodiment, the second execution means 56 sets the position (the position indicated by the game result) to which the symbol corresponding to the symbol drawn in the lottery game as the first game 90A is associated as a special position.

[0079] The second execution means 56 may change the reference position P1 to a position based on another position P2, and then change the reference position P1 to a position based on the special position based on the conditions relating to the special position. Examples of this "position based on the special position" include the position indicated by the special position, a position in the vicinity of the position indicated by the special position, and a position at a predetermined distance from the special position. Examples of the "conditions relating to the special position" include the conditions relating to the reference position P1 and the special position, and the second condition which includes the conditions relating to the other position P2 and the special position. Since the changed reference position P1 coincides with the other position P2, the conditions relating to the other position P2 and the special position will be specifically explained below as the second condition.

[0080] Secondary conditions include, for example, (E) the special position is related to another position P2 in a predetermined direction, (F) the special position is related to another position P2 in distance, (G) the special position is related to another position P2 in time, and (H) the special position is related to another position P2 in relation to the special position.

[0081] (E) Condition E includes the condition that the other position P2 and the special position are aligned on a vertical line in the game region 100, the condition that the other position P2 and the special position are aligned on a horizontal line in the game region 100, and the condition that the other position P2 and the special position are aligned on a diagonal line in the game region 100. (F) Condition F includes the condition that the special position is at least a predetermined distance away from other positions P2, and the condition that the special position is close to other positions P2 but less than a predetermined distance away. (G) Examples of the G condition include the condition that the time it takes for the first object O1 to move from another position P2 to the position indicated by the special position is longer than a predetermined time, and the condition that the time it takes for the first object O1 to move from another position P2 to the position indicated by the special position is shorter than a predetermined time. (H) Examples of the H condition include the condition that the content of all or some of the symbols indicated by the special position matches the content of the symbols indicated by the other position P2, the content of all or some of the symbols indicated by the special position is different, the types of symbols indicated by all or some of the symbols indicated by the other position P2 match, and the types of symbols indicated by all or some of the symbols indicated by the special position are different.

[0082] The second execution means 56 sets multiple reference positions P1 based on a predetermined third condition after the first game 90A has been executed. For example, if the third condition is met, the second execution means 56 sets multiple reference positions P1, and if the third condition is not met, it sets (changes) one reference position P1.

[0083] The third conditions include (I) Condition I concerning the game result of the first game 90A, (J) Condition J concerning other position P2, (K) Condition K concerning the special position, and (L) Condition L concerning other position P2 and the special position. Since the modified reference position P1 coincides with other position P2, the conditions concerning other position P2 and the special position will be explained below.

[0084] (I) Condition I includes conditions such as clearing the test with a good evaluation above a threshold, failing to clear the test, and drawing a specific symbol. (J) Condition J may include the condition that the other position P2 is a specific position such as the center, corner, or edge of the game area 100, or the condition that the other position P2 is associated with a specific symbol. (K) The Kth condition may include conditions such as the special position being a specific location such as the center or corner of the game area 100, the special position being associated with a specific symbol, or there being multiple special positions at a specific location. (L) The L-condition includes a first predetermined condition in which one special position has a predetermined relationship with another position P2, and a second predetermined condition in which multiple special positions have predetermined relationships with other positions P2. The first predetermined conditions include the condition that another position P2 and one special position are aligned on a vertical line in the game area 100, the condition that another position P2 and one special position are aligned on a horizontal line in the game area 100, and the condition that another position P2 and one special position are aligned on a diagonal line in the game area 100. The second predetermined conditions include the condition that other positions P2 and multiple special positions are aligned on a vertical line in the game area 100, and the condition that other positions P2 and multiple special positions are aligned on a horizontal line in the game area 100. Furthermore, the second predetermined conditions include the condition that other positions P2 and multiple special positions are aligned on a diagonal line in the game area 100, and the condition that the modified reference position P1 and one special position are aligned on a line in one direction in the game area 100, while the modified reference position P1 and the remaining special positions are aligned on lines in other directions in the game area 100.

[0085] The second execution means 56 may control the display of the first object O1 at the reference position P1, and also control the movement of the first object O1 from the reference position P1 to another position P2.

[0086] The reward distribution means 58 distributes rewards to the player based on the reference position P1 and other positions P2. These rewards include game currency (medals) consumed in the first game, the second game, or other games, items or characters usable in the first game or the second game, and items or characters usable in games other than the first game or the second game. Items include items that give an advantage in the second game or other games, and items that enhance the player's reputation, such as medals, trophies, and ornaments. Rewards may also include the occurrence of events that give an advantage in the second game. These events include events that advance the second game by increasing the number of draws in the first game, and events that increase the number of positions advantageous to the second game, such as special positions and reference positions, in the game area 100.

[0087] The rewarding means 58 may award a reward based on distance information or time information of the path between a reference position P1 and another position P2. The distance information may include the number of subregions in the path between the subregion indicated by the reference position P1 and the subregion indicated by the other position P2. In this embodiment, the rewarding means 58 awards a reward corresponding to the number of subregions in the path. Specifically, the rewarding means 58 awards a reward that is of better content or a reward that is greater in number as the number of subregions in the path increases.

[0088] The awarding means 58 may accumulate a value based on the reference position P1 and other positions P2 for each lottery game, and award a reward based on the accumulated value at a predetermined timing. For example, the awarding means 58 may accumulate a value based on distance information or time information of the path between the reference position P1 and other positions P2, and award a reward corresponding to the accumulated value. In this embodiment, the awarding means 58 accumulates a larger value the more small regions there are in the path between the reference position P1 and other positions P2, and awards a reward corresponding to the accumulated value.

[0089] The rewarding means 58 may accumulate a value based on other locations P2 and the special location, and provide a reward based on the accumulated value. For example, the rewarding means 58 may accumulate a value based on distance information or time information of the path between other locations P2 and the special location, and provide a reward corresponding to the accumulated value. In this embodiment, the rewarding means 58 accumulates a larger value the more small regions there are in the path between other locations P2 and the special location, and provides a reward corresponding to the accumulated value.

[0090] <<Processing Flow>> Figure 8 is a flowchart showing an example of the processing flow performed by each functional configuration of the lottery game machine 1 according to this embodiment. Note that the order or content of the following processing can be changed as appropriate.

[0091] (Step SP10) The second execution means 56 controls the display of the game area 100 of the second game 90B on the display 42A.

[0092] Figure 9A shows map 100A as an example of a game area 100.

[0093] As shown in Figure 9A, map 100A is divided into multiple two-dimensional cells M, which are small regions M. Two or more of these cells M are associated with numbers as symbols.

[0094] Returning to Figure 8, the process moves on to step SP12.

[0095] (Step SP12) The second execution means 56 sets a reference position P1 on the map 100A.

[0096] As shown in Figure 9A, one of the multiple cells M is designated as a reference cell M1, which serves as the player's reference position P1. The first object O1 is displayed in this reference cell M1. Furthermore, one or more of the multiple squares M may have a special square M3 designated as a special position. This special square M3 displays a second object O2 that is different from the first object O1. Also, one or more of the multiple squares M may have an item I. There may be multiple types of item I (for example, items associated with the letters B, I, N, G, O), and the jackpot lottery game may be started when all types of item I are acquired. The jackpot lottery game is a drawing in which, once the players' bets are accumulated and predetermined conditions are met, the players are awarded a reward equal to the accumulated bets. Alternatively, the jackpot lottery game may be started when a predetermined number of item I, regardless of type, are acquired. Furthermore, one or more of the multiple squares M may have a bonus W other than item I set. Examples of bonus W include bonuses that increase the number of rewards granted by granting means 58, and bonuses that grant rewards different from those rewards.

[0097] Returning to Figure 8, the process moves on to step SP14.

[0098] (Step SP14) The second execution means 56 initializes the accumulated value S for the reward (for example, S=1). Then, the process moves on to the process of step SP16.

[0099] (Step SP16) The first execution means 54 executes a lottery game as the first game 90A. Then, the process moves on to the process of step SP18.

[0100] (Step SP18) The second execution means 56 obtains the result of the lottery game, identifies a square M associated with a number that matches the number shown in the obtained lottery result, and sets the identified square M as a special square M3.

[0101] Figure 9B is an example of map 100A transitioned from Figure 9A.

[0102] As shown in Figures 9A and 9B, when the second execution means 56 obtains the number "6" as the result of the lottery game, it identifies a square M associated with the number "6" that matches the number "6" shown in the obtained lottery result, and sets the identified square M as a special square M3. Furthermore, as shown in Figure 9B, the second execution means 56 controls the display of the second object O2 in the set special square M3.

[0103] Returning to Figure 8, the process moves on to step SP20.

[0104] (Step SP20) The second execution means 56 determines whether the first condition is met. If the determination is positive, the process proceeds to step SP22; if the determination is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: that the reference square M1 and the special square M3 are aligned on a vertical straight line in the game area 100; that the reference square M1 and the special square M3 are aligned on a horizontal straight line in the game area 100; or that the reference square M1 and the special square M3 are aligned on a diagonal straight line in the game area 100.

[0105] (Step SP22) The second execution means 56 sets another square as another position P2 on map 100A based on the result of the lottery game.

[0106] Figure 9C is an example of map 100A transitioned from Figure 9B.

[0107] As shown in Figure 9C, the second execution means 56 sets the special cell M3 related to the fulfilled first condition to another cell M2. Specifically, the second execution means 56 sets the special cell M3, which is aligned horizontally with the reference cell M1, to another cell M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the other cell M2.

[0108] Returning to Figure 8, the process moves on to step SP24.

[0109] (Step SP24) The second execution means 56 accumulates an accumulated value S based on the reference cell M1 and other cells M2.

[0110] As shown in Figure 9C, the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the other cells M2. In this embodiment, the number accumulated in the accumulation value S includes the number of reference cells M1 and the other cells M2. For example, if there is one cell between the reference cell M1 and the other cells M2, the number accumulated in the accumulation value S will be three, including the number of reference cells M1 and the other cells M2. Note that the number accumulated in the accumulation value S may not include the number of reference cells M1. The second execution means 56 also controls the display so that the reference cell M1, the other cells M2, and the cells M between them change visually. For example, the second execution means 56 controls the display so that the reference cell M1, the other cells M2, and the cells M between them are highlighted.

[0111] Returning to Figure 8, the process moves on to step SP26.

[0112] (Step SP26) The second execution means 56 changes the reference mass M1 to a position based on another position M2.

[0113] Figure 9D is an example of map 100A transitioned from Figure 9C.

[0114] As shown in Figures 9C and 9D, the second execution means 56 changes the reference mass M1 to the position indicated by the other position M2. The second execution means 56 also erases the second object O2 displayed at the other position M2.

[0115] Returning to Figure 8, the process moves on to step SP28.

[0116] (Step SP28) The second execution means 56 determines whether the second condition is met. If the determination is positive, the process proceeds to step SP30; if the determination is negative, the process proceeds to step SP36. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: that the modified reference square M1 and special square M3 are aligned on a vertical straight line in the game area 100; that the modified reference square M1 and special square M3 are aligned on a horizontal straight line in the game area 100; or that the modified reference square M1 and special square M3 are aligned on a diagonal straight line in the game area 100. In the example shown in Figure 9D, the second execution means 56 determines that the second condition is met because the modified reference square M1 and special square M3 are aligned on a straight vertical line in the game area 100, and the process proceeds to step SP30.

[0117] (Step SP30) The second execution means 56 determines whether the third condition is met. If the determination is positive, the process proceeds to step SP38; if the determination is negative, the process proceeds to step SP32. In this embodiment, the second execution means 56 determines whether any one of the following conditions is met: the modified reference square M1 and the multiple special squares M3 are aligned on a vertical straight line in the game area 100; the modified reference square M1 and the multiple special squares M3 are aligned on a horizontal straight line in the game area 100; the modified reference square M1 and the multiple special squares M3 are aligned on a diagonal straight line in the game area 100; or the modified reference square M1 and one special square M3 are aligned on a straight line in one direction in the game area 100, and the modified reference square M1 and the remaining special squares M3 are aligned on a straight line in the other direction in the game area 100.

[0118] (Step SP32) The second execution means 56 accumulates the accumulated value S based on the reference cell M1 and the special cell M3.

[0119] Figure 9E is an example of map 100A transitioned from Figure 9D.

[0120] As shown in Figures 9D and 9E, the second execution means 56 accumulates an accumulation value S equal to the number of cells M between the reference cell M1 and the special cell M3 which is aligned vertically with the reference cell M1. In this embodiment, the number of cells accumulated in the accumulation value S includes the number of reference cells M1 and the number of special cells M3. For example, if there are 3 cells between the reference cell M1 and the special cell M3, the number of cells accumulated in the accumulation value S will be 4, including the number of other cells M2. The second execution means 56 also controls the display so that the reference cell M1, the special cell M3, and the cells M between them change visually. For example, the second execution means 56 controls the display so that the reference cell M1, the special cell M3, and the cells M between them are highlighted. The granting means 58 grants the player an item I associated with the cell M between the reference cell M1 and the special cell M3.

[0121] Returning to Figure 8, the process moves on to step SP34.

[0122] (Step SP34) The second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3.

[0123] As shown in Figures 9D and 9E, the second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3 which is aligned vertically with the reference cell M1 before the change. At this time, the second execution means 56 controls the movement of the first object O1 from the reference cell M1 to the position indicated by the special cell M3, and erases the second object O2 displayed in the special cell M3.

[0124] Returning to Figure 8, the process moves on to step SP36.

[0125] (Step SP36) The second execution means 56 determines whether the termination condition has been met. If the determination is positive, the process proceeds to step SP38; if the determination is negative, the process returns to step SP16. The termination conditions include the condition that the number of draws in the lottery game reaches zero, the condition that the accumulated value S exceeds a threshold, the condition that the player performs a predetermined operation, the condition that the second game 90B is cleared, and the condition that a predetermined parameter in the second game 90B falls below a threshold.

[0126] (Step SP38) The rewarding means 58 grants a reward to the player according to the accumulated value S. Then, the series of processes shown in Figure 8 is completed.

[0127] If the second execution means 56 determines that the result is negative in step SP36, the lottery game in step SP16 is repeated.

[0128] Figure 9F is an example of map 100A, which is the result of repeated lottery games, transitioning from Figure 9E.

[0129] As shown in Figures 9E and 9F, the second execution means 56 sets the square M with the number "25" indicated by the lottery result of the lottery game as a special square M3. The second execution means 56 then determines that the special square M3 is aligned diagonally with the reference square M1 and sets the special square M3 as another square M2. At this time, the second execution means 56 controls the movement of the first object O1 from the reference square M1 to the other square M2. The granting means 58 grants the player the bonus W associated with the square M located between the reference square M1 and the special square M3.

[0130] Figure 9G is an example of map 100A transitioned from Figure 9F.

[0131] As shown in Figures 9F and 9G, the second execution means 56 changes the reference mass M1 to the position indicated by the other position M2. The second execution means 56 also erases the second object O2 displayed at the other position M2.

[0132] In the example shown in Figure 9G, the conditions are met that the modified reference square M1 and one special square M3 are aligned on a vertical line in the game area 100, and the modified reference square M1 and the remaining special squares M3 are aligned on a horizontal line in the game area 100. That is, returning to Figure 8, the second execution means 56 makes an affirmative determination in step SP30, and the process moves on to the process in step SP40.

[0133] (Step SP40) The second execution means 56 controls the display to make it appear as if the first object O1 has split.

[0134] Figure 9H is an example of map 100A transitioned from Figure 9G.

[0135] As shown in Figure 9H, the second execution means 56 splits the first object O1 into two and controls its display.

[0136] Returning to Figure 8, the process moves on to step SP42.

[0137] (Step SP42) The second execution means 56 accumulates an accumulated value S based on the reference cell M1 and a plurality of special cells M3.

[0138] Figure 9I is an example of map 100A, which is a transition from Figure 9H.

[0139] As shown in Figures 9H and 9I, the second execution means 56 accumulates a value S equal to the number of cells M between the reference cell M1 and the special cell M3 which is aligned vertically to the reference cell M1. The second execution means 56 also accumulates a value S equal to the number of cells M between the reference cell M1 and the special cell M3 which is aligned horizontally to the reference cell M1. The second execution means 56 also controls the display so that the reference cell M1, the special cell M3, and the cells M between them change visually.

[0140] Returning to Figure 8, the process moves on to step SP44.

[0141] (Step SP44) The second execution means 56 sets multiple reference cells M1. For example, the second execution means 56 changes the reference cells M1 to the positions indicated by multiple special cells M3.

[0142] As shown in Figures 9H and 9I, the second execution means 56 changes the reference cell M1 to the position indicated by the special cell M3 which is aligned vertically with the original reference cell M1. The second execution means 56 also changes the reference cell M1 to the position indicated by the special cell M3 which is aligned horizontally with the original reference cell M1. As a result, as shown in Figure 9I, two reference cells M1 are set. The second execution means 56 also controls the movement of the split first object O1 from the reference cell M1 to the positions indicated by the two special cells M3, and erases the second object O2 displayed in the two special cells M3.

[0143] Figure 9J is an example of map 100A transitioned from Figure 9I. Similarly, Figure 9K is another example of map 100A transitioned from Figure 9J.

[0144] As shown in Figures 9I to 9K, one of the two set reference squares M1 and the remaining special square M3 are aligned on a vertical line in the game area 100, and the other of the two set reference squares M1 and the remaining special square M3 are aligned on a horizontal line in the game area 100. Therefore, the second execution means 56 accumulates an accumulation value S equal to the number of squares M between one reference square M1 and the remaining special square M3, and also accumulates an accumulation value S equal to the number of squares M between the other reference square M1 and the remaining special square M3. Then, the second execution means 56 changes one reference square M1 and the other reference square M1 to the position indicated by the remaining special square M3. At this time, the second execution means 56 controls the movement of one of the split first object O1 from one reference square M1 to the remaining special square M3, and controls the movement of the other split first object O1 from the other reference square M1 to the remaining special square M3. Furthermore, the second execution means 56 erases the second object O2 displayed in the remaining special square M3.

[0145] Returning to Figure 8, the process moves to step SP36, and then the process shown in Figure 8 is completed.

[0146] <Effects> As described above, the lottery game machine 1 according to this embodiment includes a first execution means 54 for executing a first game 90A. The lottery game machine 1 also includes a second execution means 56 for displaying and controlling a game area 100 in which a player's reference position P1 is set, and for executing a second game 90B in which another position P2 different from the reference position P1 is set in the game area 100 based on the game result of the first game 90A. Furthermore, the lottery game machine 1 includes a rewarding means 58 for awarding a reward to the player based on the reference position P1 and the other position P2. With this configuration, rewards are awarded to players not only based on other positions P2 but also on the reference position P1, resulting in greater variation in rewards and, consequently, an improved level of interest in the second game.

[0147] Furthermore, in the lottery game machine 1 according to this embodiment, the awarding means 58 awards a reward based on distance information of the path between a reference position P1 and another position P2. With this configuration, distance information changes depending on the positional relationship between the reference position P1 and other positions P2. As a result, the reward changes more frequently compared to when rewards are given based only on other positions P2, and consequently, the enjoyment of the second game can be improved.

[0148] Furthermore, in the lottery game machine 1 according to this embodiment, the map 100A, which serves as the game area 100, is divided into a plurality of smaller squares M, and the distance information includes the number of squares M in the path between the square M indicated by the reference position P1 and the square M indicated by another position P2. With this configuration, the reward is based on the number of squares M in the path between the square M indicated by the reference position P1 and the square M indicated by another position P2, making the reward easy for the player to understand.

[0149] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 changes the reference position P1 each time the first game 90A is executed. With this configuration, the reference position P1 also changes each time the first game 90A is played, resulting in more variation in rewards and, as a result, improving the enjoyment of the second game.

[0150] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 changes the reference position P1 to a position based on another position P2. With this configuration, the reference position P1 changes depending on the other position P2, i.e., the result of the first game 90A, which leads to more variations in rewards and, as a result, can improve the enjoyment of the second game.

[0151] Furthermore, in the lottery game machine 1 according to this embodiment, special special positions can be set in the game area 100, and the second execution means 56 changes the reference position P1 to a position based on another position P2, and then changes the reference position P1 to a position based on the special position based on conditions related to the special position. With this configuration, the reference position P1 changes depending on the special position, resulting in more variation in rewards and improving the enjoyment of the second game 90B.

[0152] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 sets multiple reference positions P1 based on predetermined conditions after the first game 90A is executed. With this configuration, multiple reference positions P1 are set, resulting in more variations in rewards and improving the enjoyment of the second game, 90B.

[0153] Furthermore, in the lottery game machine 1 according to this embodiment, special positions can be set in the game area 100, and the predetermined conditions include conditions related to these special positions. With this configuration, since the reference position P1 is set to multiple special positions, the reward changes more frequently, which can improve the enjoyment of the second game 90B.

[0154] Furthermore, in the lottery game machine 1 according to this embodiment, the predetermined conditions include conditions relating to other positions P2. With this configuration, the reference position P1 is set multiple times by other positions P2, resulting in more variations in rewards and improving the enjoyment of the second game 90B.

[0155] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 sets a special position based on the game result of the first game 90A. With this configuration, the special position changes, so the conditions under which predetermined conditions are met also change, which can improve the entertainment value of the second game, 90B.

[0156] Furthermore, in the lottery game machine 1 according to this embodiment, the awarding means 58 accumulates an accumulated value S based on a reference position P1 and other positions P2, and accumulates the accumulated value S based on the reference position P1 or other positions P2 and a special position, and awards a reward based on the accumulated value S. With this configuration, the accumulated value S is accumulated based on the reference position P1 or another position P2 and a special position, which increases the variation in rewards and improves the enjoyment of the second game 90B.

[0157] Furthermore, in the lottery game machine 1 according to this embodiment, the first game 90A includes a lottery game, and the second execution means 56 sets another position P2 based on the lottery result of the lottery game. This configuration ensures that the other position P2 is set automatically, thereby improving the enjoyment of the second game, 90B.

[0158] Furthermore, in the lottery game machine 1 according to this embodiment, the lottery game includes a game in which one symbol is drawn from among multiple symbols, and the second execution means 56 sets another position P2 based on the result of the lottery game. With this configuration, the results of the lottery game are represented by symbols, making the results easy for players to understand and readily usable in the second game, 90B.

[0159] Furthermore, in the lottery game machine 1 according to this embodiment, multiple positions associated with symbols are set in the game area 100, and the second execution means 56 sets the position associated with the symbol corresponding to the symbol drawn in the lottery game as another position P2. This configuration makes it easy for players to understand the correspondence between the lottery results of the lottery game and the game area 100.

[0160] Furthermore, in the lottery game machine 1 according to this embodiment, the first execution means 54 includes a lottery device 10 that draws one lottery element based on the physical timing at which the detection mechanism detects the lottery medium in real space G. With this configuration, since the draw is based on physical timing, it is possible to mitigate the artificial feeling that the draw results used in the second game 90B give to the player, compared to a case where the timing (electronic timing) is automatically determined and the draw is based on that electronic timing.

[0161] Furthermore, in the lottery game machine 1 according to this embodiment, the first execution means 54 executes the lottery game a predetermined number of times, and the granting means 58 accumulates an accumulated value S based on the reference position P1 and other positions P2 for each lottery game, and grants a reward based on the accumulated value S. In this configuration, the number of lottery games is predetermined, and as the lottery games are repeated, a large accumulation value S is accumulated, which can motivate players to play the lottery games up to that number of times.

[0162] Furthermore, in the lottery game machine 1 according to this embodiment, the second execution means 56 controls the display of the first object O1 at the reference position P1 and controls the movement of the first object O1 from the reference position P1 to another position P2. This configuration allows for the visual display and movement of the first object O1, thereby improving the entertainment value of the second game 90B.

[0163] Furthermore, the lottery game machine 1 according to this embodiment includes a first execution means 54 for executing a lottery game, and a second execution means 56 for displaying and controlling a map 100A which is divided into a plurality of squares M, with the player's reference square M1 set in one of the plurality of squares M, and for setting other squares M2 different from the reference square M1 in the map 100A based on the game result of the lottery game. The lottery game machine 1 also includes a rewarding means 58 for awarding a reward to the player based on the number of squares M in the path between the reference square M1 and the other squares M2. The second execution means 56 changes the reference square M1 each time the lottery game is executed.

[0164] ≪Variations≫ The present invention is not limited to the embodiments described above. That is, any modifications made to the above embodiments by those skilled in the art are also included within the scope of the present invention, as long as they retain the features of the present invention. Furthermore, the elements of the above embodiments and the modifications described later can be combined to the extent that it is technically possible, and any combination thereof is also included within the scope of the present invention, as long as it retains the features of the present invention.

[0165] For example, in the above embodiment, the second execution means 56 was described as changing the reference position P1 each time the first game 90A is executed, but the reference position P1 may be fixed. Alternatively, the second execution means 56 may change the reference position P1 at intervals of the elapsed time of the first game 90A or the second game 90B. Alternatively, the second execution means 56 may change the reference position P1 based on the intermediate results of the second game 90B. Alternatively, the second execution means 56 may change the reference position P1 based on the game results of a third game that is different from the first game 90A and the second game 90B.

[0166] Furthermore, although the first game 90A was described as existing separately from the second game 90B in the above embodiment, the first game 90A may be incorporated into the second game 90B. [Explanation of symbols]

[0167] 1: Lottery game machine (information processing device) 10: Lottery device 54: First Execution Measure 56: Second Execution Measure 58: Granting means 90A: First Game 90B: Second game 100: Game Domain 100A: Map (Game Area) M: Mass (small area) M1: Reference mass (reference area, reference position) M2: Other squares (other areas, other positions) M3: Special square (special area, special position) O1: First object (object) P1: Reference position P2: Other locations S: Accumulated value

Claims

1. The first execution method for executing the first game, A second execution means that displays and controls a game area in which the player's reference position is set, and executes a second game in which a position other than the reference position is set within the game area based on the game result of the first game, A rewarding means for granting a reward to the player based on the aforementioned reference position and the aforementioned other positions, An information processing device equipped with the following features.

2. The rewarding means grants the reward based on distance information of the path between the reference position and the other position. The information processing apparatus according to claim 1.

3. The aforementioned game area is divided into several smaller areas, The distance information includes the number of subregions in the path between the subregion indicated by the reference position and the subregion indicated by the other position. The information processing apparatus according to claim 2.

4. The second execution means changes the reference position each time the first game is executed. The information processing apparatus according to claim 1.

5. The second execution means changes the reference position to a position based on the other position. The information processing apparatus according to claim 4.

6. A special position can be set within the aforementioned game area. The second execution means, after changing the reference position, changes the reference position to a position based on the special position based on the conditions relating to the special position. The information processing apparatus according to claim 5.

7. The second execution means sets a plurality of reference positions based on predetermined conditions after the first game has been executed. The information processing apparatus according to claim 4.

8. A special position can be set within the aforementioned game area. The aforementioned predetermined conditions include the conditions relating to the special position, The information processing apparatus according to claim 7.

9. The aforementioned predetermined conditions include the aforementioned conditions relating to other locations. The information processing apparatus according to claim 8.

10. The second execution means sets the special position based on the game result of the first game. The information processing apparatus according to claim 6 or 8.

11. The granting means accumulates a value based on the reference position and the other position, and accumulates the value based on the reference position or the other position and the special position, and grants the reward based on the value. The information processing apparatus according to claim 10.

12. The aforementioned first game includes a lottery game, The second execution means sets the other position based on the result of the lottery game. The information processing apparatus according to claim 1.

13. The aforementioned lottery game includes a game in which one symbol is drawn from among multiple symbols, The second execution means sets the other position based on the result of the lottery game. The information processing apparatus according to claim 12.

14. The aforementioned game area has multiple locations associated with symbols, The second execution means sets the position to which the symbol corresponding to the symbol drawn in the lottery game is associated as the other position. The information processing apparatus according to claim 13.

15. The first execution means includes a lottery device that, when the timing at which a detection mechanism detects a lottery medium in real space is defined as the physical timing, selects one lottery element based on that physical timing. The information processing apparatus according to claim 12.

16. The first execution means executes the lottery game a predetermined number of times, The rewarding means accumulates a value based on the reference position and the other position for each lottery game, and grants the reward based on the accumulated value. The information processing apparatus according to claim 12.

17. The second execution means controls the display of an object at the reference position and controls the movement of the object from the reference position to the other position. The information processing apparatus according to claim 1.

18. The first execution method for carrying out the lottery game, A second execution means that displays and controls a game area divided into multiple sub-regions, in which the player's reference region is set in one of the multiple sub-regions, and sets other regions within the game area that are different from the reference region based on the game result of the lottery game, A rewarding means for awarding a reward to the player based on the number of sub-regions in the path between the reference region and the other regions, Equipped with, The second execution means changes the reference area each time the lottery game is executed. Information processing device.

19. Computers, The first means of executing the first game, A second execution means that displays and controls a game area in which the player's reference position is set, and executes a second game in which a position other than the reference position is set within the game area based on the game result of the first game. A rewarding means for granting a reward to the player based on the aforementioned reference position and the aforementioned other positions, A program designed to function as such.

20. Computers, The first execution method for carrying out the lottery game, A second execution means that displays and controls a game area divided into multiple sub-regions, in which the player's reference region is set in one of the multiple sub-regions, and sets other regions within the game area that are different from the reference region based on the game result of the lottery game. A rewarding means for awarding a reward to the player based on the number of sub-regions in the path between the reference region and the other regions. To make it function as, The second execution means changes the reference area each time the lottery game is executed. program.