A new clutch pedal for game machine
By designing a clutch pedal structure with multiple rotating components, the problem of insufficient pedal angle adaptation in existing game consoles was solved, thereby improving the realism and sensitivity of operation feedback, enhancing the immersive experience of game operation, and improving the reliability of the device.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- NINGBO NUOHAN NEW ENERGY TECH CO LTD
- Filing Date
- 2025-07-17
- Publication Date
- 2026-05-29
AI Technical Summary
The clutch pedals in existing game consoles lack angle adaptive capability, resulting in unrealistic operation feedback, easy stuttering or signal interruption, and affecting the immersive gaming experience.
A clutch pedal structure was designed, comprising a mounting base, a foot, an adapter shaft, a transmission shaft, and a transmission mechanism. Through the cooperation of multiple sets of rotating components, it adapts to the angle changes when the foot rotates, ensuring that the action signal is transmitted without interruption. Furthermore, the adjustable spring force and angle feedback force adapt to the operating habits of different players.
It improves the realism and sensitivity of the operation feedback, enhances the immersion of the game operation and the reliability of the device, adapts to the different players' pedaling habits, and extends the life of the pedal.
Smart Images

Figure CN224292495U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the technical field of clutches, and in particular to a novel clutch pedal for game consoles. Background Technology
[0002] With the rapid development of the electronic entertainment industry, the user experience of gaming devices has become a crucial factor influencing user immersion and competitive performance. This is especially true in simulation games (such as racing and flight simulators), where the realism and responsiveness of the controls directly impact the player's gaming experience. The clutch pedal, as a key control component in driving simulators, significantly influences the accuracy of control feedback, the smoothness of action response, and the overall feel of operation through its structural design and transmission performance.
[0003] Currently, most clutch pedals used in game consoles employ simple mechanical structures, relying on spring return or single-axis rotation for signal input. While these meet basic operational requirements to some extent, they still have many shortcomings in practical applications. For example, traditional pedal structures typically lack angle self-adaptation capabilities, easily leading to stuttering or signal interruption during pedaling. They also fail to effectively adapt to different players' pedaling habits and varying pressure levels, resulting in unrealistic operational feedback and impacting game immersion. Utility Model Content
[0004] To solve the above-mentioned technical problems, this utility model provides a new type of clutch pedal for game consoles that has multiple functions to meet the needs of different players and increase the immersive experience of the game.
[0005] This utility model discloses a novel clutch pedal for a game console, comprising:
[0006] The mounting base is independently fixed and has at least two assembly holes symmetrically arranged at both ends. An extension is provided at the bottom of the mounting base.
[0007] The tripod is rotatably mounted on the extension via a connecting shaft;
[0008] The adapter shaft is rotatably installed in the inner hole at the top of the tripod. The rotation axis of the adapter shaft is parallel to the rotation axis of the connecting shaft. Conducting shafts are rotatably installed at both ends of the adapter shaft, and connecting parts are rotatably installed on the conducting shafts.
[0009] Two transmission mechanisms are mounted on the mounting base via a support mechanism, and two connecting parts are connected to the two transmission mechanisms respectively. The transmission mechanisms are used to control the rotation of the tripod to control the game machine via sensors.
[0010] Furthermore, the transmission mechanism includes:
[0011] A threaded rod that mates with a threaded hole in a connector, and a transmission component is mounted on the threaded rod.
[0012] The piston cylinder is mounted on the support mechanism, and the transmission component is slidably mounted inside the shaft cavity of the piston cylinder;
[0013] An adjusting mechanism is installed on the piston cylinder. A spring is installed on the adjusting mechanism, and the other end of the spring is connected to the transmission component. The adjusting mechanism is used to adjust the spring force.
[0014] Preferably, the threaded rod is rotatably connected to the connector to adjust the support angle of the stand. A nut is installed on the threaded rod to lock the connection position between the threaded rod and the connector.
[0015] Furthermore, the threaded rod is provided with a regular polygonal structure.
[0016] Preferably, the adjustment mechanism includes:
[0017] The threaded column is installed to fit into the threaded inner hole of the piston cylinder, and an adjusting cap is provided at one end of the threaded column;
[0018] A barrier is installed at the other end of the threaded post, and a spring is installed on the barrier.
[0019] Furthermore, a locking element is installed on the threaded column, which is used to lock the connection position between the threaded column and the piston cylinder.
[0020] As a preferred option, the support structure includes:
[0021] The fastener is installed on the mounting base. A support shaft is rotatably installed in the hole groove of the fastener. The rotation axis of the support shaft is set parallel to the rotation axis of the connecting shaft.
[0022] Two assemblies are symmetrically installed at both ends of the support shaft, and two piston cylinders are respectively fitted with the two assemblies.
[0023] Furthermore, anti-slip pedals are installed on the tripod.
[0024] This design incorporates a novel clutch pedal for game consoles. The mounting base is securely installed on the game device's base via assembly holes, providing reliable support for the overall structure. An extension component, in conjunction with a connecting shaft, allows the footplate to rotate flexibly, simulating the pedaling action of a real clutch pedal. The rotational engagement of the adapter shaft and transmission shaft, combined with the connection between the connecting component and the transmission mechanism, adapts to changes in the footplate's angle during rotation, ensuring seamless transmission of action signals. Two symmetrical transmission mechanisms, mounted on the mounting base via a support mechanism, accurately convert the footplate's rotational motion into game control signals via sensors, enhancing the realism and sensitivity of the operational feedback. The overall structure, through the coordination of multiple rotating components, ensures smooth pedaling action and precise transmission, enhancing the immersive experience of the game and adapting to different players' pedaling habits. Furthermore, the stable design of the mounting base ensures that it will not loosen easily over long-term use, extending the pedal's lifespan and improving the operational experience and reliability of the game device. Attached Figure Description
[0025] Figure 1 This is a schematic diagram of the structure of a novel clutch pedal for a game machine at a first angle according to this utility model;
[0026] Figure 2 This is a schematic diagram of the structure of a novel clutch pedal for a game machine at a second angle according to this utility model;
[0027] Figure 3 This is a schematic diagram of the support mechanism structure for a novel clutch pedal for a game console according to this utility model;
[0028] Figure 4 This is an exploded structural diagram of the transmission mechanism of a novel clutch pedal for a game console according to this utility model;
[0029] The following are labels in the attached diagram: 1. Mounting base; 2. Extension; 3. Leg; 4. Connecting shaft; 5. Adapter shaft; 6. Transmission shaft; 7. Connector; 8. Transmission mechanism; 81. Threaded rod; 82. Transmission component; 83. Piston cylinder; 84. Adjustment mechanism; 84a. Threaded column; 84b. Adjustment cap; 84c. Barrier; 84d. Locking component; 85. Spring; 9. Support mechanism; 91. Fixing component; 92. Support shaft; 93. Assembly component; 10. Anti-slip pedal. Detailed Implementation
[0030] The specific embodiments of this utility model will be further described in detail below with reference to the accompanying drawings and examples. The following examples are used to illustrate this utility model, but are not intended to limit the scope of this utility model.
[0031] This utility model relates to a novel clutch pedal for game consoles, such as... Figures 1 to 4 As shown, it includes:
[0032] Mounting base 1 is the basic support structure for the entire clutch pedal. It is independently and fixedly installed on the gaming device base. At least two assembly holes are symmetrically arranged at both ends of mounting base 1. An extension 2 is provided at the bottom of mounting base 1.
[0033] The tripod 3 is rotatably mounted on the extension 2 via the connecting shaft 4;
[0034] The adapter shaft 5 is rotatably installed in the inner hole at the top of the bracket 3. The rotation axis of the adapter shaft 5 is parallel to the rotation axis of the connecting shaft 4. The two ends of the adapter shaft 5 are respectively rotatably installed with transmission shafts 6, and the connecting parts 7 are rotatably installed on the transmission shafts 6 to adapt to different angle transmission.
[0035] Two transmission mechanisms 8 are mounted on the mounting base 1 via a support mechanism 9, and two connecting parts 7 are respectively connected to the two transmission mechanisms 8. The transmission mechanisms 8 are used to control the rotation of the stand 3 to the game machine via a sensor.
[0036] Mounting base 1 is securely mounted to the gaming device base via assembly holes, providing reliable support for the overall structure. Extension 2, in conjunction with connecting shaft 4, allows the footrest 3 to rotate flexibly, simulating the pedaling action of a real clutch pedal. The rotational cooperation between adapter shaft 5 and transmission shaft 6, combined with the connection of connector 7 and transmission mechanism 8, can adapt to the angle changes during the rotation of footrest 3, ensuring smooth transmission of action signals. Two symmetrical transmission mechanisms 8 are mounted on mounting base 1 via support mechanism 9, which can accurately convert the rotational action of footrest 3 into game control signals via sensors, improving the realism and sensitivity of operation feedback. The overall structure, through the cooperation of multiple sets of rotating components, makes the pedaling action smooth and the transmission precise, enhancing the immersive experience of the game operation and adapting to the pedaling habits of different players. At the same time, the stable design of mounting base 1 ensures that it will not loosen easily after long-term use, extending the life of the pedals and improving the operating experience and reliability of the gaming device.
[0037] like Figures 1 to 4 As shown, the transmission mechanism 8 includes:
[0038] The threaded rod 81 is connected to the threaded hole of the connector 7, and a transmission component 82 is provided on the threaded rod 81;
[0039] The threaded rod 81 is rotatably connected to the connector 7 to adjust the support angle of the leg 3. A nut 86 is installed on the threaded rod 81, which is used to lock the connection position between the threaded rod 81 and the connector 7.
[0040] Piston cylinder 83 is mounted on support mechanism 9, and transmission component 82 is slidably mounted inside shaft cavity of piston cylinder 83;
[0041] An adjusting mechanism 84 is mounted on the piston cylinder 83. A spring 85 is provided on the adjusting mechanism 84. The other end of the spring 85 is connected to the transmission component 82. The adjusting mechanism 84 is used to adjust the force of the spring 85.
[0042] The threaded engagement between the threaded rod 81 and the connecting piece 7 allows for adjustment of the support angle of the footrest 3 by rotation, adapting to the operating habits of different players. The nut 86 locks the connection position of the two to prevent angle deviation and ensure operational stability. The transmission component 82 slides within the shaft cavity of the piston cylinder 83, and in conjunction with the spring 85, converts the stepping action of the footrest 3 into elastic feedback, simulating the stepping resistance of a real clutch. The adjustment mechanism 84 can adjust the preload of the spring 85, changing the magnitude of the feedback force to meet the personalized needs of players for operating feel. The overall structure not only ensures the accurate transmission of action signals to the sensor, but also enhances the realism and immersion of game operation through adjustable angle and force feedback, thereby enhancing the player's operating experience and comfort.
[0043] like Figures 1 to 4 As shown, the threaded rod 81 is provided with a regular polygonal structure;
[0044] The regular polygonal structure on the threaded rod 81 makes it easy to use tools to clamp and rotate the threaded rod 81, making the adjustment of the threaded engagement between the threaded rod 81 and the connector 7 more effortless and convenient. It can accurately control the adjustment of the support angle of the stand 3, avoid slippage during adjustment, and improve the efficiency and accuracy of angle adjustment.
[0045] like Figures 1 to 4 As shown, the adjustment mechanism 84 includes:
[0046] The threaded post 84a is fitted with the threaded inner hole of the piston cylinder 83, and an adjusting cap 84b is provided at one end of the threaded post 84a.
[0047] A barrier 84c is installed at the other end of the threaded post 84a, and a spring 85 is installed on the barrier 84c;
[0048] A locking element 84d is installed on the threaded column 84a. The locking element 84d is used to lock the connection position between the threaded column 84a and the piston cylinder 83.
[0049] The threaded engagement between the threaded post 84a and the piston cylinder 83, along with the adjusting cap 84b, facilitates rotation and allows the stopper 84c to move axially, thereby precisely changing the compression of the spring 85 and flexibly adjusting the feedback force when pedaling the footrest 3. This adapts to the different resistance feel requirements of different players. After adjustment, the locking element 84d locks the relative position of the threaded post 84a and the piston cylinder 83 to prevent changes in the preload of the spring 85 caused by vibration and other factors, ensuring the stability of the pedaling feedback.
[0050] like Figures 1 to 4 As shown, the support mechanism 9 includes:
[0051] The fastener 91 is installed on the mounting base 1. The support shaft 92 is rotatably installed in the hole groove of the fastener 91. The rotation axis of the support shaft 92 is set parallel to the rotation axis of the connecting shaft 4.
[0052] Two assembly parts 93 are symmetrically installed at both ends of the support shaft 92, and two piston cylinders 83 are respectively fitted and installed with the two assembly parts 93;
[0053] The fixing component 91 is installed on the mounting base 1. The support shaft 92 in its slot is parallel to the axis of the connecting shaft 4, ensuring that the rotation direction of the support shaft 92 is consistent with the rotation direction of the foot 3. Two assembly components 93 are symmetrically installed at both ends of the support shaft 92 and respectively cooperate with the piston cylinder 83 to make the two transmission mechanisms 8 bear force equally and move synchronously when the foot 3 rotates, avoiding transmission deviation caused by unilateral force. The rotation installation of the support shaft 92 can adapt to the fine adjustment of the angle of the transmission mechanism 8 when the foot 3 moves, ensuring that the transmission component 82 slides smoothly in the piston cylinder 83. The stable connection between the assembly component 93 and the piston cylinder 83 ensures the uniform transmission of the feedback force of the spring 85, improves the stability and consistency of pedal operation, enhances the smoothness of the player's operation and the structural reliability of the equipment.
[0054] like Figures 1 to 2 As shown, a non-slip pedal 10 is installed on the stand 3;
[0055] The anti-slip pedal 10 on the tripod 3 increases the friction between the player's foot and the pedal, preventing the foot from slipping due to uneven force during pedaling, ensuring that the player's operation and control of the tripod 3 is more precise and stable, and improving the reliability of the pedaling action.
[0056] This utility model discloses a novel clutch pedal for a game machine. Its installation, connection, or setting methods are all common mechanical methods, and any method that can achieve its beneficial effect can be implemented.
[0057] The above are merely preferred embodiments of this utility model. It should be noted that, for those skilled in the art, several improvements and modifications can be made without departing from the technical principles of this utility model, and these improvements and modifications should also be considered within the protection scope of this utility model.
Claims
1. A novel clutch pedal for a game console, characterized in that, include: Mounting base (1) is independently fixed. At least two assembly holes are symmetrically arranged at both ends of the mounting base (1). An extension (2) is provided at the bottom end of the mounting base (1). The stand (3) is rotatably mounted on the extension (2) via the connecting shaft (4); The adapter shaft (5) is rotatably installed in the inner hole at the top of the bracket (3). The rotation axis of the adapter shaft (5) is parallel to the rotation axis of the connecting shaft (4). The two ends of the adapter shaft (5) are respectively rotatably installed with transmission shafts (6), and the transmission shafts (6) are rotatably installed with connectors (7). Two transmission mechanisms (8) are mounted on the mounting base (1) via a support mechanism (9), and two connecting parts (7) are respectively connected to the two transmission mechanisms (8). The transmission mechanisms (8) are used to control the rotation of the stand (3) to the game machine via a sensor.
2. The novel clutch pedal for a game console as described in claim 1, characterized in that, The transmission mechanism (8) includes: A threaded rod (81) is connected to the threaded hole of the connector (7), and a transmission component (82) is provided on the threaded rod (81). The piston cylinder (83) is mounted on the support mechanism (9), and the transmission component (82) is slidably mounted inside the shaft cavity of the piston cylinder (83); An adjustment mechanism (84) is installed on the piston cylinder (83). A spring (85) is provided on the adjustment mechanism (84). The other end of the spring (85) is connected to the transmission component (82). The adjustment mechanism (84) is used to adjust the elastic force of the spring (85).
3. The novel clutch pedal for a game console as described in claim 2, characterized in that, The threaded rod (81) is rotatably connected to the connector (7) to adjust the support angle of the leg (3). A nut (86) is installed on the threaded rod (81), and the nut (86) is used to lock the connection position between the threaded rod (81) and the connector (7).
4. The novel clutch pedal for a game console as described in claim 2, characterized in that, The threaded rod (81) is provided with a regular polygonal structure.
5. The novel clutch pedal for a game console as described in claim 2, characterized in that, The adjustment mechanism (84) includes: A threaded post (84a) is fitted into the threaded inner hole of the piston cylinder (83), and an adjusting cap (84b) is provided at one end of the threaded post (84a). A baffle (84c) is mounted on the other end of the threaded post (84a), and a spring (85) is mounted on the baffle (84c).
6. The novel clutch pedal for a game console as described in claim 5, characterized in that, A locking element (84d) is installed on the threaded post (84a), which is used to lock the connection position between the threaded post (84a) and the piston cylinder (83).
7. The novel clutch pedal for a game console as described in claim 2, characterized in that, The support mechanism (9) includes: A fixing member (91) is installed on the mounting base (1). A support shaft (92) is rotatably installed in the hole groove of the fixing member (91). The rotation axis of the support shaft (92) is parallel to the rotation axis of the connecting shaft (4). Two assemblies (93) are symmetrically installed at both ends of the support shaft (92), and the two piston cylinders (83) are respectively fitted with the two assemblies (93).
8. The novel clutch pedal for a game console as described in claim 1, characterized in that, The footplate (3) is equipped with an anti-slip pedal (10).