Game servers, programs, methods, game systems, and information processing terminals
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- THE POKEMON CO
- Filing Date
- 2026-03-11
- Publication Date
- 2026-06-09
Smart Images

Figure 2026094411000001_ABST
Abstract
Claims
1. A game server that manages the progress of a virtual life form breeding game, comprising: an acquisition unit that acquires sleep information including at least a sleep pattern indicating a user's bedtime and wake-up time; a sleep history storage unit that stores the acquired sleep information as a sleep history; a processing unit that executes processing related to the breeding game based on the sleep pattern of the sleep history; A game server comprising the above.
2. The game server according to claim 1, wherein when the processing unit determines that the sleep pattern of the sleep history satisfies a reference sleep pattern, a plus event is generated in the breeding game.
3. The game server according to claim 2, wherein when the processing unit determines that the sleep pattern of the sleep history has continuously satisfied the reference sleep pattern for a predetermined period or more, a bonus event different from the plus event is generated in the breeding game.
4. The game server according to claim 2 or claim 3, wherein the plus event is an event for growing the virtual life form.
5. The game server according to claim 4, wherein the plus event is an addition of points related to the virtual life form.
6. The game server according to any one of claims 2 to 5, wherein when the processing unit determines that the sleep pattern of the sleep history does not satisfy the reference sleep pattern, a minus event is generated in the breeding game.
7. The game server according to claim 6, wherein the minus event is an event that does not grow or degenerates the virtual life form.
8. The game server according to claim 7, wherein the minus event is a subtraction of points related to the virtual life form.
9. The acquisition unit further acquires a history of the user's location information, The game server according to claim 8, wherein when the processing unit detects jet lag from the sleep history, mileage is given as the points for the virtual life form based on the history of the location information.
10. The sleep information includes information related to the quality of the user's sleep, The game server according to any one of claims 1 to 9, wherein the processing unit changes the virtual life form according to the quality of sleep.
11. A program for managing the progress of a virtual life form breeding game, causing a computer to An acquisition unit that acquires sleep information including at least a sleep pattern indicating the user's bedtime and wake-up time; A sleep history storage unit that stores the acquired sleep information as a sleep history; As a processing unit that executes processing related to the cultivation game based on the sleep pattern of the sleep history, A program to enable.
12. A method for managing the progress of a virtual life form cultivation game, comprising: Acquiring sleep information including at least a sleep pattern indicating the user's bedtime and wake-up time; Storing the acquired sleep information as a sleep history; Executing processing related to the cultivation game based on the sleep pattern of the sleep history; A method comprising.
13. A game system in which a game server for managing the progress of a virtual life form cultivation game and a user terminal are connected via a network, The game server includes: An acquisition unit that acquires sleep information including at least a sleep pattern indicating the user's bedtime and wake-up time; A sleep history storage unit that stores the acquired sleep information as a sleep history; A processing unit that executes processing related to the cultivation game based on the sleep pattern of the sleep history; A game system including.
14. An information processing terminal that executes a virtual life form cultivation game, comprising: An acquisition unit that acquires sleep information including at least a sleep pattern indicating the user's bedtime and wake-up time; A sleep history storage unit that stores the acquired sleep information as a sleep history; A processing unit that executes processing related to the cultivation game based on the sleep pattern of the sleep history; An information processing terminal comprising.