Dispensing mechanism and game device
The dispensing mechanism in game devices is designed for independent operation and maintenance, addressing integration and repair challenges, enhancing ease of use and adaptability across various game systems.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- MARVELOUS INC
- Filing Date
- 2026-04-22
- Publication Date
- 2026-06-25
AI Technical Summary
Existing game devices face challenges in maintaining and integrating dispensing mechanisms due to the need for simultaneous repair of both the dispensing mechanism and control unit, limiting versatility and ease of maintenance.
A dispensing mechanism with a storage section, dispensing candidate holding unit, extrusion mechanism, and control unit that allows independent operation, along with an imaging unit for identification and a compact design facilitating easy maintenance and versatility.
Enables easy maintenance and versatile application of the dispensing mechanism across different game devices, improving reliability and adaptability.
Smart Images

Figure 2026105093000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a dispensing mechanism and a game device, and particularly to a dispensing mechanism for dispensing game-related items and a game device including the dispensing mechanism.
Background Art
[0002] Game devices that dispense different items according to the results of a game are known (for example, Patent Document 1). The game device described in Patent Document 1 includes a storage unit that stores a plurality of items, a dispensing candidate holding unit that holds a plurality of items sent out from the storage unit as dispensing candidates, an identification information reading unit that reads identification information of the items, and a control unit that determines, based on the read identification information, an item to be dispensed from among the dispensing candidates as a dispensing target.
[0003] In the above game device, the storage unit and the dispensing candidate holding unit are configured as a dispensing mechanism for dispensing items. And, in the game device, one control unit controls the dispensing mechanism together with the control of the game executed in the game device, and determines different items as dispensing targets according to the results of the game. For this reason, in the dispensing mechanism, for example, when a problem occurs such that an item cannot be dispensed, in addition to repairing the dispensing mechanism itself, it was also necessary to repair the control unit (such as replacing all software). Therefore, it was not possible to easily perform maintenance of the dispensing mechanism.
[0004] Also, there is a desire to mount such a dispensing mechanism on another game device. Specifically, in a game device including a printer mechanism for printing items, there is a desire to replace the printer mechanism with the above dispensing mechanism. However, due to reasons such as the control unit of the game device controlling the dispensing mechanism, it was difficult to separate the dispensing mechanism from the game device and apply it to another game device. Therefore, a dispensing mechanism that improves such problems is demanded.
Prior Art Documents
Patent Documents
[0005] [Patent Document 1] Japanese Patent Publication No. 2012-157605 [Overview of the project] [Problems that the invention aims to solve]
[0006] The object of the present invention is to provide a dispensing mechanism that is easy to maintain and versatile, and a game device equipped with such a dispensing mechanism. [Means for solving the problem]
[0007] These objectives are achieved by the present invention as described in (1) to (14) below. (1) A dispensing mechanism for dispensing items related to a game, A storage section for storing the aforementioned dispensed items, A distribution candidate holding unit that holds the aforementioned distribution items as distribution candidates, An extrusion mechanism that pushes the dispensed items stored in the storage section into the dispensed candidate holding section, A dispensing mechanism characterized by including a control unit for controlling the operation of the extrusion mechanism.
[0008] (2) Further includes an imaging unit provided above the dispensed candidate holding unit, The aforementioned candidate distribution holding unit has first identification information, The dispensing mechanism according to (1) above, wherein the imaging unit is configured to read the first identification information of the dispensing candidate holding unit.
[0009] (3) The control unit controls the dispensing of the dispensing items from the storage unit to the dispensing candidate holding unit based on the first identification information read by the imaging unit, according to the dispensing mechanism described in (2) above.
[0010] (4) The delivered item has a second identification information, The dispensing mechanism according to (2) or (3) above, wherein the control unit determines the dispensing item to be dispensed by the imaging unit reading the second identification information.
[0011] (5) The dispensing mechanism according to any one of (1) to (4) above, wherein the control unit further controls the operation of the dispensing candidate holding unit, and independently controls the operation of the extrusion mechanism and the operation of the dispensing candidate holding unit.
[0012] (6) The candidate distribution holding unit is annular in shape, The extrusion mechanism is a dispensing mechanism according to any one of (1) to (5) above, provided inside the dispensing candidate holding section.
[0013] (7) The dispensing mechanism according to any one of (1) to (6) above, comprising: a first extrusion unit that pushes the dispensing material contained in the storage unit to the dispensing candidate holding unit; and a second extrusion unit that pushes the dispensing material held in the dispensing candidate holding unit to the outside of the dispensing candidate holding unit.
[0014] (8) The dispensing mechanism described in (7) above, wherein a part of the second extrusion section overlaps with the first extrusion section.
[0015] (9) The first extruded portion is formed in the shape of a plate, The second extruded portion is formed in an elongated shape, The dispensing mechanism according to (7) or (8) above, wherein the longitudinal direction of the first extrusion portion and the longitudinal direction of the second extrusion portion are perpendicular to each other.
[0016] (10) The first extrusion unit and the second extrusion unit are each in linear motion, and the dispensing mechanism is as described in any of (7) to (9) above.
[0017] (11) The dispensing mechanism according to any one of (7) to (10) above, wherein the tip of the second extrusion portion is located on the same plane as the first extrusion portion and is configured to dispense the dispensed material.
[0018] (12) The storage unit includes a pair of storage units, The pair of storage units is the dispensing mechanism according to any one of (1) to (11) above provided inside the dispensing candidate holding unit.
[0019] (13) A part of the extrusion mechanism is the dispensing mechanism according to (12) above located below at least one of the pair of storage units.
[0020] (14) A display unit that displays a predetermined image related to the game, A game control unit for controlling the progress of the game, An operation unit that receives an operation input from a user to progress the game, Based on the operation input, the game device comprising the dispensing mechanism according to any one of (1) to (13) above for dispensing the item related to the game.
Advantages of the Invention
[0021] According to the present invention, it is possible to provide a dispensing mechanism that enables easy maintenance and has versatility, and a game device provided with such a dispensing mechanism.
Brief Description of the Drawings
[0022] [Figure 1] FIG. 1 is a perspective view schematically showing the configuration of a game device according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention. [Figure 3] FIG. 3 is a block diagram showing the configuration of the game device according to the first embodiment of the present invention. [Figure 4] FIG. 4 is a perspective view showing a dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 5] FIG. 5 is a block diagram showing the configuration of the dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 6] Figure 6 is a side view showing a dispensing mechanism provided in a game device according to the first embodiment of the present invention. [Figure 7] Figure 7 is a top view showing a dispensing mechanism (excluding a part of the storage section) provided in a game device according to the first embodiment of the present invention. [Figure 8] Figure 8 is a perspective view showing the mounting section and the extrusion mechanism of the dispensing mechanism provided in the game device according to the first embodiment of the present invention. [Figure 9] Figure 9 is a bottom view showing the extrusion mechanism of a dispensing mechanism provided in a game device according to the first embodiment of the present invention. [Figure 10] Figure 10 is a flowchart showing an example of a method for arranging dispensed items in a dispensing mechanism provided in a game device according to the first embodiment of the present invention. [Figure 11] Figure 11 is a flowchart showing an example of the processing of a game device according to the first embodiment of the present invention and an example of the processing of the dispensing mechanism associated with this processing. [Figure 12] Figure 12 is a flowchart showing an example of a method for replenishing dispensed items in a dispensing mechanism provided in a game device according to the first embodiment of the present invention. [Figure 13] Figure 13 is a schematic plan view showing a dispensing mechanism according to a second embodiment of the present invention. [Modes for carrying out the invention]
[0023] In the following, prior to describing the dispensing mechanism of the present invention, the game device of the present invention will be described in detail based on a preferred embodiment shown in the accompanying drawings. For the sake of explanation, the upper side of the drawings will be referred to as "top," the lower side as "bottom," the left side as "left," the right side as "right," the front of the page as "front," and the back of the page as "back."
[0024] <<First Embodiment>>
[0025] Figure 1 is a schematic perspective view showing the configuration of a game device according to the first embodiment of the present invention. Figure 2 is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention. Figure 3 is a block diagram showing the configuration of the game device according to the first embodiment of the present invention.
[0026] 1. Game device As shown in Figures 1 and 3, the game device 1 of this embodiment includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a game control unit 8, and a communication unit 9. In the game device 1 shown in Figure 1, the front door of the housing 2 is open, and the dispensing mechanism 10 located inside the housing 2 is shown in a state where it has been moved forward. Before describing each part, an overview of the game played by the game device 1 and the dispensing items used in the game device 1 will be described.
[0027] Game device 1 can run, for example, a competitive game using a game-related dispenser (hereinafter sometimes referred to as a "recording medium") 100. This recording medium 100 is configured to store identification information such as character information (hereinafter referred to as "character information"). Game device 1 obtains the character information recorded on the recording medium 100 by scanning it. After that, game device 1 displays an image of the character on the display unit 6. This allows game device 1 to run a competitive game in which the character in question plays against an opponent's character. After the game ends, a new recording medium 100 is dispensed from game device 1. Note that the game run by game device 1 is not limited to the competitive game described above, but may also be a role-playing game, board game, simulation game, action game, etc.
[0028] The dispensed item 100 is formed in a roughly rectangular shape, for example, as shown in Figure 2. This dispensed item 100 has a two-dimensional code 101 on its surface. Identification information (second identification information), such as character information and item information, is recorded in this two-dimensional code 101. Examples of two-dimensional codes 101 include QR code (registered trademark) and Zcode (registered trademark). The second identification information recorded in the two-dimensional code 101 may be configured to be identifiable under invisible light (infrared) or visible light. The dispensed item 100 may be distinguished into rare dispensed items (for example, dispensed items with characters of a rarity of a predetermined level or higher) and normal dispensed items (for example, dispensed items with characters of a rarity below a predetermined level) depending on the character information.
[0029] Furthermore, the game device 1 may utilize an IC card on which player information is recorded, or a designated ticket on which information for expanding the game content is recorded. The configuration of each part of the game device 1 will be described below.
[0030] <Enclosure> As shown in Figure 1, the housing 2 is formed in a roughly rectangular parallelepiped shape and has the function of installing or housing each component of the game device 1. An operation unit 3, a reading unit 4, a speaker 5, and a display unit 6 are provided on the top surface of the housing 2. On the other hand, a storage unit 7, a game control unit 8, a communication unit 9, and a dispensing mechanism 10 are housed inside the housing 2. Furthermore, the housing 2 has a dispensing outlet 21 for the dispensed items 100, a coin slot 22, and a coin return slot 23. The dispensed items 100 are dispensed from the dispensing outlet 21 by the dispensing mechanism 10. Note that the inside of the housing 2 also houses a case for storing coins and the CPU of the game device 1, but these are omitted for the sake of explanation. Note that the shape and number of housings 2 are not particularly limited, and there may be two or more housings 2. The game device 1 may be configured such that, for example, two housings are provided adjacent to each other, each having one display unit and one control unit (2-in-1 configuration).
[0031] <Operation section> The control unit 3 has the function of receiving input from the player to execute the game. The control unit 3 has two push buttons 31 and a ball-shaped lever 32. The push buttons 31 are provided on the front side of the top surface of the cabinet 2, symmetrically with respect to the center of the cabinet 2 in the width direction. The player presses the push buttons 31, for example, when selecting a screen to be displayed on the display unit 6. The player also repeatedly presses the push buttons 31 during battles. The lever 32 is provided between these push buttons 31. The player operates the lever 32 by pushing it down, for example, when certain conditions are met during the game. This triggers a specific effect. The shape of the lever 32 is not particularly limited and may be cylindrical or cubic. The position of the lever 32 is also not particularly limited and may be in front of the push buttons 31.
[0032] <Reading section> The reading unit 4 has the function of reading information recorded on the dispensed item 100, the IC card, and the predetermined ticket. The reading unit 4 has two slots 41 and two scanners 42. Each slot 41 is equipped with an imaging device (e.g., a visible light camera). Each scanner 42 is equipped with either an imaging device (e.g., a visible light camera) or a reading device (e.g., a contactless card reader / writer).
[0033] The player inserts the item 100 to be used in the game into the slot 41. In this state, the imaging device captures the 2D code 101 of the item 100. As a result, the reading unit 4 can read the identification information, such as character information, recorded in the 2D code 101 of the item 100. In this way, the player can select the character to use in battle.
[0034] Furthermore, players can place an IC card on the scanner 42 to reflect past game results in a new game. In addition, players can place a designated ticket on the scanner 42 to advance a game, for example, on a specific playfield.
[0035] <Speaker> Speaker 5 has the function of outputting various sounds. In this embodiment, two speakers 5 are provided on the top surface of the housing 2, between the operation unit 3 and the display unit 6. The sounds output by speakers 5 include music and sound effects stored in the memory unit 7. The number of speakers 5 is not particularly limited and can be any natural number.
[0036] <Display> The display unit 6 has the function of displaying game images (predetermined images). As shown in Figure 1, the display unit 6 is erected on the upper rear side of the housing 2. The display unit 6 consists of one display panel, but may consist of two or more display panels. The display panel may also be a touch panel. Furthermore, the display unit 6 is formed in a rectangular shape when viewed from the front, but is not limited to this, and the front view shape of the display unit 6 may be circular or triangular.
[0037] <Storage section> Next, the memory unit (first memory unit) 7 will be described. The memory unit 7 stores the game program and game data. The game program is a program that causes the game device 1 to run the game, and is realized through cooperation with the hardware. The game data is data related to the game, and includes character data, music data, image data, sound effect data, predetermined event data, etc.
[0038] Character data includes data such as the character's name, special moves, weapons, strength, rarity, and image. In other words, character data corresponds to the aforementioned character information and is identification information that identifies each character from one another. Music data is music data played from speaker 5. Music data includes multiple music data, such as songs by singers and music from the game. Image data is data related to a predetermined image, i.e., game image data. Game image data includes data such as character images, background images, field images, and various effect images. Sound effect data is sound data played during gameplay. Sound effect data includes, for example, evaluation sound data that plays according to the player's actions. Predetermined event data includes boss character appearance event data, bonus event data, intrusion battle event data, etc.
[0039] Furthermore, the storage unit 7 can also store information read from the IC card and predetermined tickets. In addition, the storage unit 7 can also store information provided by the dispensing mechanism 10. For example, the storage unit 7 may temporarily store the dispensing candidates determined by the dispensing mechanism 10.
[0040] <Game Control Department> Next, the game control unit 8 will be described. The game control unit (first control unit) 8 controls all functions related to the execution of the game. As shown in Figure 3, such a game control unit 8 includes an acquisition means 81, a game processing means 82, a display control means 83, a sound output control means 84, and an information providing means 85.
[0041] (Acquisition method) The acquisition means 81 has the function of acquiring information such as operation input by the player and character information of the dispensed item 100. The acquisition means 81 acquires operation input information when the player presses the push button 31. The acquisition means 81 also acquires character information etc. read by the reading unit 4. The acquisition means 81 also acquires information from the second control unit 18 that controls the dispensing mechanism 10. For example, the acquisition means 81 can acquire information on the dispensed item candidates determined by the dispensing mechanism 10. The acquisition means 81 can acquire other information, such as various information via the communication unit 9.
[0042] (Game processing means) The game processing means 82 has a function to process the progress of the game. For example, the game processing means 82 processes the progress of the game based on information stored in the memory unit 7. Specifically, the game processing means 82 determines specific game image data from the image data stored in the memory unit 7 and provides it to the display control means 83. The game processing means 82 also determines specific music data from the music data stored in the memory unit 7 and provides it to the sound output control means 84.
[0043] Furthermore, the game processing means 82 processes the progress of the game based on the information acquired by the acquisition means 81. For example, the game processing means 82 can process the progress of the game based on information from the second control unit 18 that controls the dispensing mechanism 10. Specifically, the game processing means 82 may process the progress of the game based on the types of dispensed items 100 placed in the dispensed candidate holding unit 13, and / or based on the types of dispensed items 100. In this way, the game processing means 82 processes the progress of the entire game.
[0044] (Display control means) The display control means 83 has the function of controlling the display of images related to the game. That is, the display control means 83 controls the display of game image data and the like determined by the game processing means 82.
[0045] (Sound output control means) The sound output control means 84 controls the output of sounds and music related to the game. Specifically, the sound output control means 84 controls the output of music data and the like determined by the game processing means 82. By providing music data and the like to the speaker 5, the sound output control means 84 enables the speaker 5 to output sounds and music.
[0046] (Information provision means) The information providing means 85 has the function of providing information processed by the game processing means 82 to the second control unit 18 of the dispensing mechanism 10. For example, after gameplay, the information providing means 85 can provide the second control unit 18 with information regarding the items 100 to be dispensed.
[0047] <Communications Department> The communication unit 9 has the function of communicating with external devices via a network (LAN, WAN, Internet, etc.) using wired or wireless connections. This allows the game device 1 to communicate data with other devices such as other game devices or information terminals via the communication unit 9. For example, the acquisition means 81 can acquire music data and game programs by communicating with external devices via the communication unit 9. As a result, the game program is updated, and the game device 1 can provide the player with the latest game. Note that the game device 1 does not necessarily need to have the communication unit 9.
[0048] <Distribution mechanism> The game device 1 is equipped with a dispensing mechanism 10 that is easy to maintain and versatile. The dispensing mechanism 10 is an example of the dispensing mechanism of the present invention. The configuration of the dispensing mechanism 10 will be described in detail below based on a preferred embodiment shown in the attached drawings.
[0049] A. Configuration of the dispensing mechanism Figure 4 is a perspective view showing a dispensing mechanism provided in a game device according to the first embodiment of the present invention. Figure 5 is a block diagram showing the configuration of the dispensing mechanism provided in a game device according to the first embodiment of the present invention. Figure 6 is a side view showing a dispensing mechanism provided in a game device according to the first embodiment of the present invention. Figure 7 is a top view showing a dispensing mechanism (excluding a part of the storage section) provided in a game device according to the first embodiment of the present invention. Figure 8 is a perspective view showing the mounting section and extrusion mechanism provided in the dispensing mechanism provided in a game device according to the first embodiment of the present invention. Figure 9 is a bottom view showing the extrusion mechanism provided in the dispensing mechanism provided in a game device according to the first embodiment of the present invention.
[0050] As shown in Figures 4 and 5, the dispensing mechanism 10 includes a mounting section 11, a storage section 12, a dispensing candidate holding section 13, an extrusion mechanism 14, an imaging section 15, a detection section 16, a gate section 17, a second control section 18, a second storage section 19, and a base section 20.
[0051] (Mounting section) The mounting section 11 is disc-shaped and has the function of mounting various components on its upper surface (mounting surface). The mounting section 11 houses the housing section 12, the extrusion mechanism 14, the imaging section 15, and the second control unit 18. The central part of the mounting section 11 is cut out. This allows the first extrusion section 141 of the extrusion mechanism 14 to be efficiently mounted via the mounting section 11 (Figures 8 and 9). The mounting section 11 is located in the center of the base section 20 and is fixed to the base section 20. The shape of the mounting section 11 is not particularly limited and may be polygonal or the like.
[0052] (Detention area) The storage section 12 has the function of storing multiple items 100. The storage section 12 comprises multiple storage units, each consisting of multiple stockers 121. In this embodiment, the storage section 12 comprises first and second stockers 121. The first and second stockers 121 are provided on the upper surface of the mounting section 11 so as to face each other. That is, the first and second stockers 121 constitute a pair of storage sections 12. By providing such a pair of storage sections 12 inside the dispensed candidate holding section 13, which will be described later, the dispensed mechanism 10 can be made compact and contribute to the efficient arrangement of the dispensed items 100 into the dispensed candidate holding section 13.
[0053] In this embodiment, the stocker 121 is fixed to the mounting section 11, but it may be detachably mounted on the mounting section 11. This makes it easy to replenish the dispensed items 100 in the storage section 12. In this embodiment, the number of stockers 121 is 2, but it is not limited to this and can be any natural number. Also, the number of dispensed items 100 that can be stored in each stocker 121 is not particularly limited and can be 50, for example. Each stocker 121 usually contains a set (shrink-wrapped) in which rare dispensed items 100 and normal dispensed items 100 are randomly packaged. Multiple stockers 121 may each contain different types of dispensed items 100. For example, each of the multiple stockers 121 can contain various types of dispensed items 100 in a predetermined ratio. This makes it possible to adjust the ratio of different types of dispensed items 100 placed in the dispensed item candidate holding section 13. As a result, the dispensed mechanism 10 can efficiently dispense different dispensed items 100 according to the game result.
[0054] As shown in Figures 4 and 6, each storage unit 121 is tower-shaped. The storage unit 121 has a main body 122, an intermediate section 123, and a base 124. The main body 122 is cylindrical and configured to hold multiple dispensed items 100. The plan view shape of the main body 122 is approximately rectangular to correspond to the shape of the dispensed items 100. The main body 122 also has a notch 122c on one of its sides. Through the notch 122c, for example, a part of the hand (fingers) can be inserted into the inside of the main body 122. This allows multiple dispensed items 100 to be easily stored in the storage unit 121 while being supported by hand.
[0055] Furthermore, through the notch 122c, the sensor of the detection unit 16 (described later) can detect the number of dispensed items 100 stored in the stocker 121. Also, for example, when the front door of the housing 2 is opened, the stored dispensed items 100 can be visually inspected. This has the advantage of making it easier to manage the game device 1. This prevents a situation where the stocker 121 is completely empty of dispensed items 100, and ensures that the dispensed items 100 are dispensed reliably.
[0056] The main body 122 has four beam sections 122a along its longitudinal direction on its outer circumferential surface. The beam sections 122a are formed along the entire length of the main body 122. Screw holes are formed at the lower ends of the beam sections 122a for joining to the foot section 124 via an intermediate section 123. The intermediate section 123 functions as an intermediate material for joining the main body 122 to the foot section 124. The intermediate section 123 is formed to protrude along the plan view shape of the storage unit 121 (Figure 6). This contributes to securely joining the main body 122 to the foot section 124.
[0057] As shown in Figures 7 and 8, two feet 124 are provided on the mounting section 11. That is, the feet 124 form a pair of feet 124 that are symmetrically provided along their longitudinal direction, with respect to the center line of the mounting section 11 (in Figure 7, the line corresponding to the diameter of the mounting section 11 along the horizontal direction). The pair of feet 124 are spaced apart so that the first extrusion section 141, which will be described later, can be provided. The height of the feet 124 (the height from the mounting surface of the mounting section 11 to the upper surface of the feet 124) is approximately the same as the thickness of the first extrusion section 141 and the thickness of the dispensed product 100, respectively. The lowest dispensed product 100 of the dispensed product 100 to be stored in the stocker 121 is located between the pair of feet 124 and below the main body section 122 (Figure 6).
[0058] (Distribution candidate holding department) The dispensed candidate holding unit 13 has the function of holding a plurality of dispensed items 100 that are dispensed candidates and sent out from the storage unit 12. In this embodiment, the dispensed candidate holding unit 13 is configured to operate (rotate). As shown in Figures 6 and 7, the dispensed candidate holding unit 13 comprises a support unit 131, an array unit 132, and a first motor D1. The first motor D1 has a first gear D1a and is configured to supply power to the support unit 131 (Figure 6).
[0059] The support portion 131 is annular in shape and has the function of supporting the array portion 132 and receiving power from the first motor D1. The side portion (circumferential side portion) of the support portion 131 is gear-shaped and configured to mesh with the gear D1a of the first motor D1. The upper surface of the support portion 131 is covered by the array portion 132.
[0060] The array section 132 is annular in shape and has multiple (16 in this embodiment) holding pockets 132a. The dispensed items 100 held in each of the multiple holding pockets 132a become candidates for dispensed items. Therefore, the more holding pockets 132a there are, the more dispensed items there are, and the more effective the dispensed mechanism 10 can be in dispensing the dispensed items 100 on demand.
[0061] As shown in Figure 7, the upper surface of the array section 132 is provided with a plurality of retaining pockets 132a along the circumferential direction of the array section 132. Each retaining pocket 132a has a wall along the circumferential direction of the array section 132. This wall is triangular in shape when viewed from above. The height of the wall is approximately the same as the thickness of the dispensed material 100. Furthermore, each retaining pocket 132a does not have a wall in the radial direction of the array section 132. This makes it possible to feed the dispensed material 100 from the inside of the array section 132 to the retaining pockets 132a, and to discharge the dispensed material 100 from the retaining pockets 132a to the outside of the array section 132.
[0062] The upper surface of the holding pocket 132a is provided with a pocket identification code 132b for confirming that no dispensed items 100 are being held, and a number field 132c for visually distinguishing each holding pocket 132a. By writing numbers in the number field 132c, each holding pocket 132a can be visually distinguished, making maintenance of the dispensing mechanism 10 easier.
[0063] On the other hand, the pocket identification code 132b is configured to be readable by the imaging unit 15, which will be described later, and is, for example, a micro QR code. The pocket identification code 132b records the location information (pocket number information) of the holding pocket 132a. The information recorded in the pocket identification code 132b is called the first identification information. When the imaging unit 15 reads the first identification information recorded in the pocket identification code 132b, the holding pocket 132a is in a state where it does not hold the dispensed item 100 (empty state).
[0064] (Extrusion mechanism) The extrusion mechanism 14 has the function of pushing out the discharge material 100. Specifically, the extrusion mechanism 14 has the function of pushing out the discharge material 100 contained in the containment section 12 to the discharge candidate holding section 13 (first function), and the function of pushing out the discharge material 100 held in the discharge candidate holding section 13 to the outside of the discharge candidate holding section 13 (second function). In order to perform these functions, in this embodiment the extrusion mechanism 14 has a first extrusion section (placement extrusion section) 141 that performs the first function, and a second extrusion section (discharge extrusion section) 142 that performs the second function. That is, the first extrusion section 141 and the second extrusion section 142 each have their own independent functions. This allows the first extrusion section 141 and the second extrusion section 142 to have a simple configuration. As a result, the first extrusion unit 141 and the second extrusion unit 142 become less prone to failure, and the robustness of the dispensing mechanism 10 can be improved.
[0065] As shown in Figures 7 and 8, the first extrusion unit 141 is plate-shaped, and its thickness is approximately the same as the thickness of the dispensed product 100. This allows the first extrusion unit 141 to efficiently perform the function of pushing out the dispensed product 100 stored in the storage unit 12. Furthermore, the first extrusion unit 141 is provided between the pair of storage units 12, that is, between the first stocker 121 and the second stocker 121. This allows the first extrusion unit 141 to be efficiently installed in the mounting unit 11, and the dispensing mechanism 10 can be made compact. As a result, the dispensing mechanism 10 can be applied to various game devices, thereby increasing the versatility of the dispensing mechanism 10. The first extrusion unit 141 includes a plate-shaped support plate 141a and a second motor D2. The second motor D2 has a second gear D2a and is configured to supply power to the support plate 141a (Figures 8 and 9).
[0066] The support plate 141a supports the first extrusion unit 141 via the mounting portion 11 and also has the function of receiving power from the second motor D2. As shown in Figure 9, one side of the support plate 141a is gear-shaped and configured to mesh with the gear D2a of the second motor D2. This allows the first extrusion unit 141 to move in a linear motion.
[0067] The first extrusion unit 141 is configured to alternately extrude the product 100 stored in the first stocker 121 and the product 100 stored in the second stocker 121 onto the mounting surface of the mounting unit 11. This allows the first extrusion unit 141 to efficiently extrude the product 100.
[0068] Furthermore, a portion of the first extrusion section 141 is located below at least one of the pair of storage sections 12, namely the first stocker 121 and the second stocker 121. This allows the first extrusion section 141 to be efficiently placed on the mounting section 11 while ensuring sufficient length for the first extrusion section 141. Consequently, various shapes and sizes of dispensed items 100 can be reliably extruded, and the dispensing mechanism 10 can be made compact. As a result, the dispensing mechanism 10 can be easily applied to various game devices, further increasing its versatility.
[0069] Next, the second extrusion section 142 will be described. The second extrusion section 142 is elongated and is configured to push the product 100 held in the product candidate holding section 13 to the gate section 17. As shown in Figure 8, a part of the second extrusion section 142 (the end located on the center side of the mounting section 11) overlaps with the first extrusion section 141. This allows the first extrusion section 141 and the second extrusion section 142 to be efficiently mounted on the mounting section 11, contributing to a compact configuration of the dispensing mechanism 10. As a result, the dispensing mechanism 10 can be applied to various game devices, improving the versatility of the dispensing mechanism 10. The second extrusion section 142 has a contact section 142a, a receiving section 142b, a rail section 142c, and a third motor D3. The third motor D3 has a third gear D3a and is configured to supply power to the receiving section 142b (Figure 8).
[0070] The contact portion 142a is formed to constitute the tip of the second extrusion portion 142. The thickness of the contact portion 142a is approximately the same as the thickness of the dispensed product 100. This ensures that the contact portion 142a can reliably contact the dispensed product 100.
[0071] The receiving portion 142b is elongated and is provided on the upper part of the second extrusion portion 142. The sides of the receiving portion 142b are formed in a gear shape and are configured to mesh with the gear D3a of the third motor D3. Here, the receiving portion 142b protrudes so as to overlap with the first extrusion portion 141. This allows for sufficient length of the receiving portion 142b while suppressing the size of the second extrusion portion 142. As a result, the range of motion of the second extrusion portion 142 can be increased, contributing to a compact configuration of the dispensing mechanism 10, and enabling reliable dispensing of various shapes and sizes of materials 100.
[0072] The rail section 142c is composed of a pair of rail members. The pair of rail members are spaced apart on the mounting section 11 so as to fit within the width of the holding pocket 132a. Note that in Figure 8, for the sake of explanation, some parts of the extrusion mechanism 14 (such as some of the rail members) are omitted. One end of the rail section 142c (the end located on the arrangement section 132 side) extends from the mounting section 11 to the arrangement section 132. This allows the second extrusion section 142 to move (linearly) so as to overlap the holding pocket 132a, and to reliably extrude the product 100 held in the holding pocket 132a.
[0073] Furthermore, the other end of the rail section 142c (the end located towards the center of the mounting section 11) extends above the first extrusion section 141. This allows a portion of the second extrusion section 142 to move (linearly) until it overlaps with the first extrusion section 141.
[0074] Thus, the second extrusion unit 142 is configured to move linearly from the placement unit 11 to the dispensing candidate holding unit 13. This allows the second extrusion unit 142 to efficiently dispense the dispensing material 100.
[0075] Furthermore, the second extrusion section 142 is positioned between the pair of storage sections 12, perpendicular to the longitudinal direction of the first extrusion section 141, along the centerline of the mounting section 11 (in Figure 7, the line corresponding to the diameter of the mounting section 11 along the vertical direction). In other words, in a plan view of the dispensing mechanism 10, the longitudinal direction of the first extrusion section 141 and the longitudinal direction of the second extrusion section 142 are perpendicular. This allows the dispensing mechanism 10 to have a compact configuration, and as a result, the dispensing mechanism 10 can be applied to various game devices, thereby increasing its versatility.
[0076] Furthermore, the contact portion (tip portion) 142a of the second extrusion portion 142 is located on the same plane (on the mounting surface) as the first extrusion portion 141, and is configured to dispense the dispensed material 100. With this configuration, the first extrusion portion 141 and the second extrusion portion 142 can be efficiently operated with respect to the dispensed material holding portion 13. As a result, the dispensed material 100 can be dispensed efficiently.
[0077] The extrusion mechanism 14 described above is configured to feed the discharged material 100 from the storage section 12 to the discharge candidate holding section 13, and further from the discharge candidate holding section 13 to the gate section 17. In this way, the configuration of the extrusion mechanism 14 is not particularly limited as long as it can perform the function of feeding the discharged material 100 between each section. That is, the extrusion mechanism 14 only needs to have a configuration that functions as a feeding section that feeds the discharged material 100 to each section.
[0078] (Imaging Department) The imaging unit 15 has the function of reading the pocket identification code 132b provided on the holding pocket 132a and the second identification information recorded on the two-dimensional code 101 of the dispensed item 100 held in the holding pocket 132a. In other words, the imaging unit 15 functions as an identification information reading unit. As shown in Figure 6, the imaging unit 15 has a camera 151 provided above the array unit 132. The type of camera 151 is not particularly limited and includes visible light cameras, infrared cameras, full-spectrum cameras, etc. In this embodiment, the camera 151 is configured as a visible light camera. As the dispensed candidate holding unit 13 rotates below the camera 151, the camera 151 can image the pocket identification code 132b of each holding pocket 132a and the two-dimensional code 101 of the dispensed item 100 held in each holding pocket 132a, and read the information recorded therein.
[0079] (Detection unit) The detection unit 16 has the function of detecting and sensing the state of the dispensing mechanism 10 (for example, position information of each part, information on the number of dispensing items 100 stored in each stocker 121, etc.). For example, the detection unit 16 can detect the position information (pocket number information) of each holding pocket 132a provided in the dispensing candidate holding unit 13. In order to detect this position information, in this embodiment the detection unit 16 has a first sensor 161 and a second sensor 162.
[0080] Specifically, the detection unit 16 includes a first sensor (index sensor) 161 for detecting a reference holding pocket 132a among the holding pockets 132a, and a second sensor 162 for detecting the position information of each holding pocket 132a in order from the reference holding pocket 132a. The first sensor 161 and the second sensor 162 are positioned below each holding pocket 132a so as to be able to detect the position information of each holding pocket 132a (Figure 6).
[0081] Furthermore, as shown in Figure 6, the detection unit 16 has a third sensor 163 provided adjacent to the gate unit 17, which will be described later. The third sensor 163 has the function of detecting the dispensed item 100 passing through the gate unit 17. This allows the detection unit 16 to detect whether the dispensed item 100 has been dispensed through the gate unit 17. In other words, the detection unit 16 can also detect information about an abnormality in the dispensing of the dispensed item 100. In this case, the information acquisition unit 181 may also be able to acquire the abnormality information. In addition, the information providing unit 184 can provide the abnormality information to the game control unit 8, which allows the game processing means 82 to temporarily suspend the game.
[0082] The detection unit 16 may also have a fourth sensor for detecting the number of dispensed items 100 stored in the stocker 121. The fourth sensor may be configured to detect the number of dispensed items 100 through a notch 122c in the main body 122 of the stocker 121. Such a fourth sensor can detect whether the number of dispensed items 100 stored in the stocker 121 is greater than or less than a predetermined number. This makes it easier to replenish (replace) the dispensed items 100. The installation position and number of such fourth sensors can be adjusted according to the configuration of the storage unit 12 (for example, the position of the notch 122c).
[0083] Each sensor may be any type of sensor, such as a reflective photoelectric sensor, a transmissive photoelectric sensor, a magnetic sensor, an infrared sensor, a proximity sensor, or a mechanical contact sensor. The type, number, and installation location of each sensor are not particularly limited, as long as they can perform their function.
[0084] (Gate section) The gate section 17 functions as the exit of the dispensing mechanism 10, guiding the dispensed items 100 pushed out from the holding pocket 132a to the dispensing exit 21. The number of gate sections 17 is appropriately selected according to the configuration of the game device 1. In this embodiment, one gate section 17 is provided adjacent to the dispensed item holding section 13 so as to correspond to the front of the game device 1. The gate section 17 has a flap 171 and a dispensing path 172.
[0085] The flap 171 is configured to move when it comes into contact with the dispensed item 100 pushed out from the dispensed item holding unit 13. The third sensor 163 can detect this movement. As a result, the detection unit 16 can detect that the dispensed item 100 has been dispensed through the gate unit 17.
[0086] The discharge passage 172 has the function of guiding the discharged material 100 that has passed through the flap 171 to the discharge outlet 21. As long as it has this function, the configuration of the discharge passage 172 is not particularly limited. In this embodiment, the discharge passage 172 is configured to have an inclined surface. As a result, the discharged material 100 slides down to the discharge outlet 21 by its own weight via the inclined surface and is discharged.
[0087] (Second control unit) The second control unit 18 has the function of controlling processing related to the distribution mechanism 10, independently of the game control unit 8. The second control unit 18 includes an information acquisition unit 181, an information processing unit 182, an operation control unit 183, and an information provision unit 184.
[0088] The information acquisition unit 181 has the function of acquiring various types of information in relation to the dispensing mechanism 10. For example, the information acquisition unit 181 can acquire the position information of each of the multiple holding pockets 132a detected by the detection unit 16. The information acquisition unit 181 can also acquire first identification information recorded in the pocket identification code 132b of each holding pocket 132a read by the imaging unit 15. The information acquisition unit 181 can also acquire second identification information of the dispensed items 100 held in each holding pocket 132a read by the imaging unit 15. Furthermore, the information acquisition unit 181 can acquire information provided by the information providing means 85.
[0089] The information processing unit 182 has the function of processing the information acquired by the information acquisition unit 181. For example, the information processing unit 182 can determine the candidate items (items to be dispensed) 100 based on the second identification information of the dispensed items 100 held in each holding pocket 132a. This makes it possible to include the item 100 with the highest rarity among the multiple dispensed items 100 held in the candidate item holding unit 13 as a candidate item for distribution. In other words, the information processing unit 182 can adjust the candidate items for distribution, thereby enhancing the appeal of the game device 1. The information processing unit 182 may also determine the candidate items 100 for distribution according to player information (such as character information associated with the player). Furthermore, the information processing unit 182 can confirm the type of dispensed item 100 based on the type of dispensed item 100 held in each holding pocket 132a acquired by the information acquisition unit 181. Furthermore, the information processing unit 182 can confirm the number of items 100 to be dispensed that are held in the dispensed candidate holding unit 13.
[0090] The motion control unit 183 has the function of controlling the operation of each part of the dispensing mechanism 10. For example, the motion control unit 183 can independently control the operation of the dispensing candidate holding unit 13 and the operation of the extrusion mechanism 14 based on the information acquired by the information acquisition unit 181. This allows for the smooth placement of the dispensing items 100 from the storage unit 12 to the dispensing candidate holding unit 13 and the smooth dispensing of the dispensing items 100 from the dispensing candidate holding unit 13. The motion control unit 183 can also control the rotation of the dispensing candidate holding unit 13 clockwise or counterclockwise. Furthermore, the motion control unit 183 may be able to freely change these rotation speeds. In this way, the motion control unit 183 can control the operation of each part of the dispensing mechanism 10.
[0091] Furthermore, the information provision unit 184 has the function of providing information related to the dispensing mechanism 10 to the game control unit 8 of the game device 1. For example, the information provision unit 184 can provide the game control unit 8 with information on the dispensing candidates 100 determined by the information processing unit 182.
[0092] Thus, the dispensing mechanism 10 includes a second control unit 18 that can control the processing of the dispensed items 100 independently of the game control unit 8. This allows the dispensing mechanism 10 to be separated from the game device 1 and installed in a conventional game device (for example, a game device equipped with a printer mechanism) in place of the printer mechanism. For this reason, the dispensing mechanism 10 has high versatility. Furthermore, because the dispensing mechanism 10 has a second control unit 18, even if a problem occurs where the dispensed items 100 cannot be dispensed, for example, the second control unit 18, rather than the game control unit 8, needs to be repaired as needed. Therefore, maintenance of the dispensing mechanism 10 can be easily performed. It also becomes easy to repair the dispensing mechanism 10 while the game control unit 8 is running the game.
[0093] (Second memory unit) Furthermore, the dispensing mechanism 10 includes a second storage unit 19, independent of the storage unit 7 of the game device 1. The second storage unit 19 has the function of storing information related to the dispensing mechanism 10. For example, the second storage unit 19 can store position information of each part detected by the detection unit 16. Also, since the mounting unit 11 is not movable, the position information of the first stocker 121, the second stocker 121, the second extrusion unit 142, and the imaging unit 15 provided on the mounting unit 11 may be stored in advance in the second storage unit 19. That is, in Figure 7, the second storage unit 19 may store that the imaging unit 15 is provided on the upper side (12 o'clock position), the second stocker 121 is provided on the right side (3 o'clock position), the second extrusion unit 142 is provided on the lower side (6 o'clock position), and the first stocker 121 is provided on the left side (9 o'clock position).
[0094] Furthermore, in this embodiment, since the storage unit 12 has a plurality of stockers 121, the second storage unit 19 may store information relating to the plurality of stockers 121 (hereinafter referred to as "stocker information"). Examples of stocker information include information relating to the types of dispensed items 100 stored in the stockers 121, and the number of dispensed items 100 stored in the stockers 121. Note that the information stored in the second storage unit 19 may also be stored in the storage unit 7.
[0095] (Base) The base portion 20 has the function of supporting each part. In this embodiment, the base portion 20 supports the mounting portion 11, the storage portion 12, the dispensed candidate holding portion 13, the extrusion mechanism 14, the imaging portion 15, the detection portion 16, the gate portion 17, the second control portion 18, and the second storage portion 19. The base portion 20 may also have the function of housing the storage portion 7 of the game device 1. The base portion 20 may have any shape or configuration as long as it can perform these functions.
[0096] B. Operation method of the dispensing mechanism Next, an example of how the dispensing mechanism of the present invention operates will be described. Figure 10 is a flowchart showing an example of how to arrange dispensed items in a dispensing mechanism provided in a game device according to the first embodiment of the present invention. Figure 11 is a flowchart showing an example of processing in a game device according to the first embodiment of the present invention and an example of processing in the dispensing mechanism associated with this processing. Figure 12 is a flowchart showing an example of how to replenish dispensed items in a dispensing mechanism provided in a game device according to the first embodiment of the present invention.
[0097] (1) Arrangement of delivered items Referring to Figure 10, an example of control for placing the items 100 stored in the first and second stockers 121 of the storage unit 12 into the first to 16th holding pockets 132a of the distribution candidate holding unit 13, in a state where no items 100 are placed in the distribution candidate holding unit 13 (initial state), will be described.
[0098] In the initial state, the placement of the dispensed items 100 begins (S100). The operation control unit 183 then rotates the dispensed candidate holding unit 13 (S101). At this time, the detection unit 16 detects the position information of the first to 16th holding pockets 132a (S102). Specifically, the detection unit 16 detects the position information (index information) of a reference holding pocket 132a using the first sensor 161, and detects the position information (position relative to the index) of each holding pocket 132a in order from the reference holding pocket 132a using the second sensor 162. As a result, the information acquisition unit 181 can acquire the position information of the first to 16th holding pockets 132a. The detected position information is stored in the second storage unit 19.
[0099] After detecting the position information of the 1st to 16th holding pockets 132a, the operation control unit 183 stops the rotation of the dispensed candidate holding unit 13 (S103). Subsequently, the operation control unit 183 controls the operation of the dispensed candidate holding unit 13 to position a predetermined holding pocket 132a (for example, the first holding pocket 132a) facing a predetermined stocker 121 (for example, the first stocker 121 located at the 9 o'clock position in Figure 7) (S104). At this time, a predetermined holding pocket 132a (the 9th holding pocket 132a) is also positioned relative to the second stocker 121 located at the 3 o'clock position in Figure 7. In other words, the operation control unit 183 controls the operation of the dispensed candidate holding unit 13 to position two predetermined holding pockets 132a facing the first and second stockers 121, respectively.
[0100] With the first and ninth holding pockets 132a facing the first and second stockers 121, respectively, the operation control unit 183 controls the operation of the first extrusion unit 141 (S105). As a result, the first extrusion unit 141 moves linearly to alternately push out the material 100 from the first stocker 121 and the material 100 from the second stocker 121. In other words, the operation control unit 183 controls the operation of the first extrusion unit 141 so that it moves linearly between the pair of storage units 12 (S105).
[0101] As a result, the dispensed product 100 (the dispensed product 100 in contact with the mounting surface of the mounting section 11) that was stored at the bottom of the first stocker 121 is pushed out by the first extrusion unit 141 and held in the first holding pocket 132a. At this time, the first extrusion unit 141 may temporarily maintain the state in which the dispensed product 100 has been pushed out, that is, the state in which it is located below the first stocker 121.
[0102] Next, the first extrusion unit 141 moves linearly to push out the product 100 stored at the bottom of the second stocker 121. Specifically, since the ninth retaining pocket 132a is facing the second stocker 121, the first extrusion unit 141 moves linearly toward the ninth retaining pocket 132a. As a result, the product 100 stored at the bottom of the second stocker 121 is pushed out by the first extrusion unit 141 and held in the ninth retaining pocket 132a. The first extrusion unit 141 maintains the state in which the product 100 has been pushed out, that is, the state in which it is located below the second stocker 121.
[0103] Steps 104 to 105 are repeated until all the dispensed items 100 are placed in the dispensed item holder 132a (S106). After all the dispensed items 100 are placed in the dispensed item holder 132a (Yes in S106), the process proceeds to step 107. That is, following the placement of the dispensed items 100 in the dispensed item holder 13, the operation control unit 183 controls the operation of the dispensed item holder 13 to position a predetermined dispensed item 132a below the imaging unit 15 (S107). The camera 151 of the imaging unit 15 then photographs the two-dimensional code 101 of the dispensed item 100 placed in the predetermined dispensed item 132a. As a result, the information acquisition unit 181 acquires information that a dispensed item 100 has been placed in a predetermined dispensed item 132a, and information regarding the type of this dispensed item 100 (hereinafter referred to as "dispensed item information") (S108).
[0104] Steps 107 to 108 are repeated until retaining pocket information is obtained for all retaining pockets 132a (S109). Specifically, the operation control unit 183 controls the operation of the dispensed candidate retaining unit 13 to position the first retaining pocket 132a below the imaging unit 15 (S107). The camera 151 of the imaging unit 15 then photographs the two-dimensional code 101 of the dispensed item 100 placed in the first retaining pocket 132a. Steps 107 to 108 are repeated in this manner, and when retaining pocket information is obtained for all retaining pockets 132a of the dispensed candidate retaining unit 13, i.e., the first to the 16th retaining pockets 132a (Yes in step 109), the placement of the dispensed item 100 is completed (S110).
[0105] As described above, the operation control unit 183 can independently control the operation of the dispensed candidate holding unit 13 and the operation of the first extrusion unit 141. This allows for smooth placement of the dispensed items 100 into the dispensed candidate holding unit 13. In this embodiment, the dispensed candidate holding unit 13 is provided around the mounting unit 11. Therefore, the dispensed candidate holding unit 13 can rotate around the mounting unit 11. This allows for efficient correspondence between a predetermined stocker 121 of the multiple stockers 121 provided on the mounting unit 11 and a predetermined holding pocket 132a of the multiple holding pockets 132a. The operation control unit 183 then controls the operation of the first extrusion unit 141, efficiently sending the dispensed items 100, which were stored at the bottom of the predetermined stocker 121, to the predetermined holding pocket 132a.
[0106] In step 108, if the information acquisition unit 181 acquires the first identification information recorded in the pocket identification code 132b, the information acquisition unit 181 will acquire information that the dispensed item 100 was not placed in the holding pocket 132a (placement error information). The information processing unit 182 may process the placement error information and temporarily suspend the dispensing mechanism 10. If the information acquisition unit 181 is unable to acquire either the two-dimensional code 101 of the dispensed item 100 or the pocket identification code 132b of the holding pocket 132a (for example, if a foreign object is attached to the holding pocket 132a), the information acquisition unit 181 may be able to acquire foreign object information. The information providing unit 184 can provide the foreign object information to the game control unit 8, which can cause the game processing means 82 to interrupt the start of the game.
[0107] Based on the above, the dispensed items 100 are placed in the first to sixteenth holding pockets 132a. If the dispensed items 100 stored in the stocker 121 include rare dispensed items 100 and normal dispensed items 100 in a predetermined ratio, the dispensed items 100 placed in the dispensed candidate holding unit 13 will include rare dispensed items 100 and normal dispensed items 100 according to that ratio. An example of information on the first to sixteenth holding pockets 132a where the dispensed items 100 are placed (hereinafter referred to as "holding pocket table information") is shown in Table 1 below. The holding pocket table information is acquired by the information acquisition unit 181 and stored in the second storage unit 19. The information providing unit 184 can provide the holding pocket table information stored in the second storage unit 19 to the game control unit 8. As a result, the acquisition means 81 acquires the holding pocket table information, and the game processing means 82 can use the holding pocket table information to advance the game.
[0108] Table 1 JPEG2026105093000002.jpg90170
[0109] (2) Distribution processing method for gameplay Referring to Figure 11, an example of control from the start of gameplay until the dispensed item 100 is dispensed from the dispenser 21 will be described.
[0110] In response to the player's operation, the game control unit 8 starts the game (S1). At this time, the information providing means 85 provides information that the game has started to the second control unit 18 of the distribution mechanism 10 (S2). As a result, the information acquisition unit 181 of the distribution mechanism 10 acquires the information that the game has started (S3). Then, the information providing unit 184 provides the retained pocket table information stored in the second storage unit 19 to the game control unit 8 (S4). As a result, the acquisition means 81 acquires the retained pocket table information (S5). The acquired retained pocket table information is temporarily stored in the storage unit 7. Note that the information providing unit 184 may also provide the retained pocket table information stored in the second storage unit 19 to the game control unit 8 before the game starts. In addition, during step 1, the acquisition means 81 may acquire information on the IC card or predetermined ticket placed on the scanner 42.
[0111] Next, the game processing means 82 determines the candidate items to be dispensed (items to be dispensed) 100 (S6). Here, the game processing means 82 determines three candidate items 100, as shown in Table 2 below. If the acquisition means 81 acquires information from the IC card placed on the scanner 42, the determination of the candidate items to be dispensed may be made based on the player information.
[0112] Table 2 JPEG2026105093000003.jpg4190
[0113] The distribution candidates determined in this way are temporarily stored in the memory unit 7. Then, the game processing means 82 executes the game program to advance the game (S7).
[0114] After gameplay, the game processing unit 82 selects all or some of the determined distribution candidates, and the display unit 6 displays the selected distribution candidates (S8). In this case, all of the distribution candidates shown in Table 2 are selected by the game processing unit 82.
[0115] Next, the operation unit 3 receives the player's input (S9), and the player selects the item to be dispensed from the displayed dispense candidates. For example, the player selects rare item 100A (item 100 held in the sixth holding pocket 132a). This determines the item to be dispensed (S10), and the acquisition means 81 acquires information about the item to be dispensed. Then, the information providing means 85 provides the information about the item to be dispensed to the second control unit 18 (S11).
[0116] Then, the information acquisition unit 181 acquires information about the item to be dispensed (S12). Based on the information about the item to be dispensed, the operation control unit 183 independently controls the operation of the dispense candidate holding unit 13 and the operation of the second extrusion unit 142 (S13-S14). As a result, the second extrusion unit 142 pushes out the rare item 100A from the sixth holding pocket 132a, and the rare item 100A is dispensed from the game device 1 (S15).
[0117] Steps 13 to 15 will be explained in detail. First, in order to dispense the rare item 100A selected by the player, the operation control unit 183 controls the operation of the dispense candidate holding unit 13 and positions the sixth holding pocket 132a so as to face the second extrusion unit 142 (S13).
[0118] In this state, the motion control unit 183 controls the operation of the second extrusion unit 142 (S14). Driven by the third motor D3, the second extrusion unit 142 moves linearly along the rail section 142c, and the contact portion 142a of the second extrusion unit 142 comes into contact with the discharged material 100 held in the sixth holding pocket 132a. The second extrusion unit 142 then pushes out the rare discharged material 100A that was held in the sixth holding pocket 132a. As a result, the rare discharged material 100A is sent to the gate section 17. After that, the rare discharged material 100A moves to the discharge outlet 21 by its own weight and is discharged (S15). When the third motor D3 is driven in the reverse direction, the second extrusion unit 142 is pulled back along the rail section 142c. In this way, the second extrusion unit 142 is configured to move linearly. As a result, the second extrusion unit 142 can efficiently dispense the material 100.
[0119] In this way, the operation control unit 183 independently controls the operation of the dispensing candidate holding unit 13 and the operation of the second extrusion unit 142, thereby enabling smooth dispensing of the dispensing items 100 from the dispensing candidate holding unit 13. Furthermore, in this embodiment, the dispensing candidate holding unit 13 is provided around the mounting unit 11. Therefore, the dispensing candidate holding unit 13 can rotate around the mounting unit 11. This allows the second extrusion unit 142 provided on the mounting unit 11 and the predetermined holding pockets 132a of the plurality of holding pockets 132a to correspond efficiently with each other. As a result, a predetermined dispensing item 100 can be efficiently dispensed from the plurality of dispensing items 100 held in the dispensing candidate holding unit 13. As described above, the dispensed candidate holding unit 13 can operate efficiently with respect to the multiple stockers 121 and the second extrusion unit 142. From this viewpoint, it is preferable that the mounting unit 11 and the dispensed candidate holding unit 13 are provided adjacent to each other. This allows the operation control unit 183 to efficiently position each holding pocket 132a of the dispensed candidate holding unit 13 with respect to each part mounted on the mounting unit 11. As a result, the dispensed mechanism 10 can efficiently dispense the dispensed items 100.
[0120] The control described above allows the rare item 100A selected by the player to be dispensed. The game then ends (S16). Depending on the game, the player may be able to select multiple items 100, in which case steps 13 to 15 are repeated.
[0121] As a result, the rare item 100A is dispensed from the sixth holding pocket 132a. Therefore, the sixth holding pocket 132a becomes empty (unfilled). To confirm this empty state, the operation control unit 183 rotates the dispensed candidate holding unit 13 to position the sixth holding pocket 132a below the imaging unit 15. In this state, the imaging unit 15 photographs the pocket identification code 132b provided on the sixth holding pocket 132a. This allows the information acquisition unit 181 to acquire information (first identification information) that the sixth holding pocket 132a is empty. In this way, the information acquisition unit 181 can acquire the first identification information for each holding pocket 132a. In addition, the information processing unit 182 can manage information on which holding pocket 132a is empty (hereinafter referred to as "holding pocket empty information"). The holding pocket empty information is stored in the second storage unit 19. Based on the information about available storage pockets, the operation control unit 183 can dispense the items 100 stored in the storage unit 12 to the dispensed item candidate storage unit 13. This allows for smooth replenishment of the dispensed items 100 in the dispensed item candidate storage unit 13.
[0122] In such cases, the dispensed items 100 can be replenished after each game. An example of how to replenish the dispensed items 100 will be described below with reference to Figure 12. Note that the replenishment of the dispensed items 100 may be performed as needed, depending on the number of remaining dispensed items 100 held in the dispensed item candidate holder 13, rather than after each game. For example, the dispensed items 100 may be replenished when the number of dispensed items 100 held in the dispensed item candidate holder 13 falls to half or less (8 or less).
[0123] (3) Method of replenishing distributed items Based on the retained pocket table information and retained pocket vacancy information stored in the second memory unit 19, the operation control unit 183 starts replenishing the dispensed items 100 (S201).
[0124] Here, we will describe the case where the first holding pocket 132a is empty. The process proceeds to step 202, where the operation control unit 183 controls the operation of the dispensed candidate holding unit 13. This positions the first holding pocket 132a so that it faces the first stocker 121. Next, the operation control unit 183 controls the operation of the first extrusion unit 141 (S203). As a result, the dispensed product 100 stored at the bottom of the first stocker 121 is pushed out by the first extrusion unit 141 and placed in the empty first holding pocket 132a.
[0125] After a new item 100 is placed in the first holding pocket 132a, the operation control unit 183 controls the operation of the candidate holding unit 13 to position the first holding pocket 132a below the imaging unit 15 (S204). Then, the camera 151 of the imaging unit 15 photographs the two-dimensional code 101 of the new item 100 placed in the first holding pocket 132a. As a result, the information acquisition unit 181 acquires holding pocket information regarding the newly placed item 100 in the first holding pocket 132a (S205).
[0126] Here, when a new dispensed item 100 is placed in the first retaining pocket 132a, all retaining pockets 132a are filled with dispensed items 100, and the replenishment is completed (S206).
[0127] If multiple dispensed items 100 need to be replenished, the information processing unit 182, based on the holding pocket table information and the holding pocket vacancy information, checks whether dispensed items 100 are placed in all of the holding pockets 132a of the dispensed item candidate holding unit 13 after step 205. In this case, steps 202 to 205 are repeated until dispensed items 100 are placed in all of the holding pockets 132a, after which the replenishment is completed. As a result of the replenishment described above, the information acquisition unit 181 can acquire new storage pocket table information. The new storage pocket table information is stored in the second storage unit 19. Furthermore, based on the results of the replenishment described above, the information processing unit 182 may update the storage pocket table information.
[0128] The processing methods described above can be created using programs executed on a computer. Such programs are implemented using components such as a CPU (Central Processing Unit), microprocessor, GPU (Graphics Processing Unit), RAM (Random Access Memory), and ROM (Read Only Memory).
[0129] <<Second Embodiment>> Next, a second embodiment of the dispensing mechanism of the present invention will be described based on the attached drawings.
[0130] Figure 13 is a schematic plan view showing a dispensing mechanism according to a second embodiment of the present invention. The second embodiment will be described below, focusing on the differences from the first embodiment described above, and omitting explanations of similar matters. Components similar to those in the first embodiment described above are denoted by the same reference numerals.
[0131] The dispensing mechanism 10A of this embodiment differs from the dispensing mechanism 10 of the first embodiment in that the configuration of the extrusion mechanism and the arrangement of the gate portion are different. Specifically, the extrusion mechanism 14A of this embodiment is composed of a first extrusion portion 141. One end of the first extrusion portion 141 (the end located on the right in Figure 13) has the function of pushing the dispensing material 100 contained in the storage portion 12 to the dispensing candidate holding portion 13. The other end of the first extrusion portion 141 (the end located on the left in Figure 13) has the function of pushing the dispensing material 100 held in the dispensing candidate holding portion 13 to the outside of the dispensing candidate holding portion 13. Accordingly, the gate portion 17 is arranged along the longitudinal direction of the first extrusion portion 141. This dispensing mechanism 10A of this embodiment also has the same effects as the dispensing mechanism 10 of the first embodiment.
[0132] Although the game device and dispensing mechanism of the present invention have been described above based on preferred embodiments, the present invention is not limited to these embodiments. The configuration of each part can be modified or replaced with any configuration having a similar function. In addition, any other means or components may be added to the present invention. Furthermore, in the present invention, any two or more configurations (features) from each embodiment may be combined.
[0133] For example, each part may be provided with a cover member. Furthermore, the configuration of each part is not particularly limited as long as it can properly perform its function. For example, each part can be formed from a hard resin material, a metal material, a ceramic material, or the like. [Industrial applicability]
[0134] The dispensing mechanism of the present invention is configured to dispense items related to a game and comprises a storage section for storing the items, a candidate holding section for holding the items as candidates for distribution, an extrusion mechanism for pushing the items stored in the storage section into the candidate holding section, and a control section for controlling the operation of the extrusion mechanism. This makes it possible to provide a dispensing mechanism that is easy to maintain and versatile, and a game device equipped with such a dispensing mechanism. Therefore, the present invention has industrial applicability. [Explanation of Symbols]
[0135] 1: Game device 2: Cabinet 3 :Operation section 4: Reading section 6:Display section 7: Storage section 8: Game Control Department 9: Communications Department 10:Delivery mechanism 10A: Delivery mechanism 11: Mounting section 12: Containment Unit 13: Distribution candidate holding section 14: Extrusion mechanism 14A: Extrusion mechanism 15: Imaging Department 16: Detection unit 17: Gate section 18: Second control unit 19: Second Memory Unit 20: Base 21:Distribution port 22: Coin slot 23: Coin return slot 31: Push button 32: Lever 41: Outlet 42: Scanner 81: Acquisition means 82: Game Processing Means 83: Display control means 84: Sound output control means 85: Information provision means 100: Distributed items (recording media) 101: 2D code 121: First storage 121: Second storage 122: Main body 122a: Beam part 122c: Notch 123: Middle section 124: Feet 131: Support part 132: Arrangement section 132a: Retaining pocket 132b: Pocket identification code 132c: Number entry field 141: First extrusion section 141a: Support part 142: Second extrusion section 142a: Contact part 142b: Receiving part 142c: Rail section 151: Camera 161: First sensor 162: Second sensor 163: The third sensor 171: Flap 172: Delivery route 181: Information acquisition department 182: Information Processing Department 183: Operation Control Unit 184: Information provision department D1: First motor D1a: First gear D2: Second motor D2a: Second Gear D3: Third motor D3a: The third gear
Claims
1. A dispensing mechanism for dispensing game-related items, A storage section for storing the aforementioned dispensed items, A dispenser candidate holding unit is configured to hold the dispensed items as dispenser candidates and to be operable, The system includes an extrusion mechanism configured to perform a first operation of pushing the dispensed items contained in the storage section to the dispensed candidate holding section, and a second operation of pushing the dispensed items held in the dispensed candidate holding section outwards from the dispensed candidate holding section. The dispensing mechanism is configured to perform the first operation or the second operation at a timing different from that of the dispensing candidate holding unit.
2. The dispensing mechanism according to claim 1, wherein the extrusion mechanism is configured to perform the first operation or the second operation at least after the operation of the dispensing candidate holding unit.
3. The dispensing mechanism according to claim 1, wherein the extrusion mechanism is configured to perform the first operation and the second operation separately.
4. The aforementioned housing section includes at least two housing sections, The dispensing mechanism according to claim 1, wherein the extrusion mechanism is configured to perform the first operation or the second operation between the at least two housing sections.
5. The dispensing mechanism according to claim 4, wherein the extrusion mechanism is configured to perform the first operation below the at least two housing sections.
6. The dispensing mechanism according to claim 1, wherein the first operation and the second operation are linear motions.
7. The dispensing mechanism according to claim 1, wherein the dispensing candidate holding unit is configured to operate at least before or after the first operation or the second operation of the extrusion mechanism.
8. The dispensing mechanism according to claim 1, wherein the operation of the dispensing candidate holding unit is a rotational motion.
9. The dispensing mechanism according to claim 1, further comprising a control unit configured to control the operation of the dispensing candidate holding unit and the first and second operations of the extrusion mechanism.
10. A display unit that displays a predetermined image related to the game, A game control unit for controlling the progress of the game, In order to advance the aforementioned game, the control unit receives input from the user, A game device comprising the dispensing mechanism according to any one of claims 1 to 9, which dispenses the dispensed items related to the game based on the aforementioned operation input.