Virtual eye disease progression monitoring and diagnosis

A gamified system for home-based eye examinations addresses the limitations of current tests by enabling regular monitoring and accurate assessment of eye diseases in children, facilitating communication with eye care professionals.

JP2026510052APending Publication Date: 2026-03-27ディジットアイズ·コーポレーション
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-03-15
Publication Date
2026-03-27

AI Technical Summary

Technical Problem

Current home-based vision tests for children and adults are underdeveloped, providing inaccurate results and lacking accessibility to eye care professionals, with a need for a method to track monthly test results and measure disease progression effectively.

Method used

A story-driven, gamified system for monthly eye examinations using interactive interfaces on devices like smartphones and tablets, enabling users to perform visual tests through games and stories, with results accessible by eye care professionals for evaluation.

Benefits of technology

Provides accurate and engaging eye examinations that can be performed at home, allowing for regular monitoring of eye diseases, particularly in pediatric patients, and facilitating communication between patients and professionals for timely interventions.

✦ Generated by Eureka AI based on patent content.

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Abstract

The system and methods involve managing the progression of eye disease using story-driven monthly eye examinations to monitor the disease in patients, particularly pediatric patients aged 7–14 years. Patients are invited to undergo monthly eye examinations through a story-driven, gamified solution. Account administrators can access examination results and further monitor the patient's examination attendance. Eye care professionals can access the platform to track monthly examination results and further monitor disease progression.
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Description

Technical Field

[0001] Cross - Reference to Related Applications This application claims the priority of U.S. Provisional Application No. 63 / 452,378, filed on March 15, 2023, the content of which is hereby incorporated by reference in its entirety.

[0002] This disclosure is directed to systems and methods for managing eye disease progression using story - led monthly eye examinations to monitor diseases in patients, particularly pediatric patients. Children and their parents are introduced to the product, for example, through their optometrists who have diagnosed them during the early stages of an eye disease and recommend tracking the progression of the eye disease.

Background Art

[0003] Myopia, also known as nearsightedness, is a common refractive error where distant objects appear out of focus. Myopia occurs because the eyeball is too long or the refractive power of the eye is too strong due to the shape of the cornea (lens) inside the eye. Myopia can be diagnosed during a general eye examination by a visual acuity test to measure vision at a distance, a refraction test to determine the correct prescription for glasses, and / or a slit - lamp examination to evaluate the structure of the eye. The visual acuity test checks, for example, how sharp the vision is at a distance. The patient covers one eye and reads a visual acuity chart with different - sized letters or symbols in response to instructions from an eye care professional. The same process is performed on the other eye. Special charts are designed and used for children.

Summary of the Invention

Problems to be Solved by the Invention

[0004] The AAP (American Academy of Pediatrics), AAPOS (American Association of Pediatric Ophthalmology and Strabismus), and AAO (American Academy of Ophthalmology) recommend screening children for eye diseases as early as one year of age, although visual acuity testing is generally attempted at age four. Detecting eye diseases in patients, especially infants, can be challenging and requires an accurate and smooth process for the patient. What is needed are clinical quality results that provide accurate test results along with a better experience for the patient. Furthermore, a process that allows users to use their own and familiar devices can lead to greater patient satisfaction. Current home-based vision tests for children and adults are underdeveloped, and the results are generally inaccessible to eye care professionals. Therefore, there is a need to track monthly test results and access to measuring disease progression.

[0005] To understand the diagnosis of eye diseases, a method is needed to measure the progression of eye diseases through monthly follow-up of test results. [Means for solving the problem]

[0006] This disclosure pertains to systems and methods for diagnosing eye diseases and providing a platform for ophthalmologists to communicate with patients. The story-driven monthly eye examination monitors eye diseases in patients, particularly pediatric patients. This story-driven method and system may be implemented to include further diagnostic capabilities, physical products such as eyeglasses and contact lenses, books, movies, and standalone games, as well as further merchandise or content.

[0007] Visual function has a tremendous impact on the well-being of any patient. The systems and methods described herein enable patients to undergo monthly eye examinations through a story-driven, gamified solution. Because vision plays a vital role in life, diagnosing eye diseases is a crucial factor in ensuring a person's health. Eye diseases, such as myopia in children in particular, can be difficult to diagnose because there is a period when children have difficulty recognizing and communicating that their vision may be deteriorating. Undiagnosed eye conditions can hinder a child's development and negatively impact the daily lives of both children and adults. Therefore, it is important to have access to an effective and engaging form of eye examination.

[0008] The systems and methods described herein enable patients to access examinations through their own devices, providing an attractive and reliable way to undergo examinations, which are subsequently accessed by eye care professionals for evaluation. Eye care professionals will access a portal to track the patient's monthly examination results and will be alerted when disease progression exceeds set threshold parameters. The system will enable eye care professionals to communicate with patients through the portal and schedule video or in-person meetings. Furthermore, the systems and methods described herein include a digital method for estimating the user's perceptual ability through a measured contrast sensitivity function.

[0009] The systems and methods described herein can instruct a child or other user to interact with a visual display and perform a specific task so that the system can acquire data and assess the user's vision. For example, the system may include a displayed interface for testing vision acuity (such as the LEA visual acuity test), contrast perception, and astigmatism. For example, in the case of visual acuity, the system may include an interface to interact with when the user is standing at a certain distance. The interface may display one or more shapes or symbols and prompt the user to identify the shapes or symbols as their size changes. The system may record responses by capturing verbal responses from the user received through a microphone, or the system may include an input for the user to enter responses, such as a touchscreen, remote device, or mouse. The system may, for example, shrink the size of a shape or symbol until the user can no longer correctly identify it. This can be done individually for the left and right eyes, as well as for both eyes together. The system records the user's responses to shapes or symbols of different sizes and uses this to determine the user's vision ability.

[0010] The system can also be used for contrast detection by displaying the contrast wheel on the left or one side of the user interface against a background of a similar color to the contrast wheel. The user may be asked to identify which side of the interface the contrast image is on. When the user is correct, the contrast of the contrast wheel image may be reduced to be closer to the background color. The inspection continues until the user can no longer detect which side of the interface the contrast image is on. This can be performed individually for the left and right eyes, as well as for both eyes together. The response may be verbal or input through a user input interface such as a touchscreen, mouse, or remote input device, and is recorded and used to determine the user's contrast detection.

[0011] The system may further include an interface for testing astigmatism. The user is presented with an image containing a sequence of lines on the interface. The user is asked to cover one eye and identify which line appears darker by selecting such lines. The selection may be made via a touchscreen, mouse, or other user input device. User responses are recorded and used by the system to test for astigmatism.

[0012] The system can display these interfaces for different examinations as an interactive story or game, as described above. Users can receive points or other items within the game based on the completion of tasks. The system can further record user responses to examinations over time, with users interacting with the game and interfaces at different intervals. Thus, the system can obtain information that enables eye care professionals to monitor the user's vision over time. Responses recorded by the system described herein may be provided to eye care providers, such as optometrists, who can analyze the results, monitor progress, and make recommendations to patients.

[0013] This technology will be better understood by reading the following detailed description of its non-limiting embodiments and by examining the accompanying drawings. [Brief explanation of the drawing]

[0014] [Figure 1A] This flowchart shows the steps for using the systems and interfaces described herein to manage eye disease data. [Figure 1B] This is a high-level diagram showing the components of a computer system for story-driven monthly eye examinations. [Figure 2] This is an example of a homepage that prompts users to log in or sign up. [Figure 3] This is a screenshot showing a user being asked to answer questions to determine whether they will be excluded from taking the test. [Figure 4] This is an example diagram of a page for launching a game, including instructions for setup for testing. [Figure 5A] This is a diagram of an example interface for use in testing a user's vision. [Figure 5B] This is a diagram of an example interface for use in a user's vision test, showing the shape or symbol that will be identified. [Figure 6] This is a diagram illustrating an example of a visual contrast testing interface. [Figure 7] This is a diagram illustrating an example of an interface and images that may be used as part of an astigmatism test presented to the user during a game. [Figure 8] This is an example of the end of an inspection and story, followed by a countdown timer showing when the inspection and story will be accessible again. [Figure 9] This is an example diagram of an account page for managing user profiles and health information. [Figure 10] This is a diagram of a portal for providers to track health information after each test has been performed. [Modes for carrying out the invention]

[0015] The aforementioned aspects, features, and advantages of this disclosure will become more apparent when considered in reference to the following description of embodiments and the accompanying drawings. Certain technical terms will be used for clarity when describing embodiments of this disclosure illustrated in the accompanying drawings. Nevertheless, this disclosure is not intended to be limited to the specific terms used, and each specific term should be understood to include equivalents that operate similarly to achieve similar purposes. Furthermore, similar reference numerals may be used for similar components, but such use should not be construed as limiting this disclosure.

[0016] When describing elements of the various embodiments of this disclosure, the articles “a,” “an,” “the,” and “said” are intended to indicate that one or more of the elements exist. The terms “equip,” “include,” and “have” are intended to be comprehensive and mean that further elements other than those listed may exist. No example of operating parameters and / or environmental conditions excludes other parameters / conditions of the embodiments of the disclosure. Furthermore, it should be understood that references to “one embodiment,” “embodiment,” “specific embodiment,” or “other embodiments” in this disclosure are not intended to be construed as excluding the existence of further embodiments that similarly incorporate the enumerated features. In addition, references to terms such as “above,” “below,” “upper,” “lower,” “side,” “front,” and “back,” or other terms relating to orientation or direction, are made in relation to the illustrated embodiments and are not intended to limit or exclude other orientations or directions. Similar numbering may be used throughout to refer to similar elements, but please understand that the use of similar numbering is for convenience and clarity and is not intended to limit the embodiments of this disclosure. Furthermore, references to “fairly,” “approximately,” or “about” may refer to differences within a range of + / - 10 percent.

[0017] This disclosure is directed to systems and methods for eye disease management through story-driven monthly eye examinations for monitoring eye diseases in patients, particularly pediatric patients. The platform is accessed by a user guided through a story that includes examination components, and the user performs a visual examination by carrying out a series of steps that interact with the platform and its user interface. An illustration of this overall process is shown in FIG. 1A. As shown in FIG. 1A, the process begins when the user logs into the system and receives instructions to conduct an eye examination. The system then captures information about the user, determines parameters of the user device such as screen size, and launches a game. The user then interacts with the game through a series of interfaces presented on the user device, during which a visual examination is performed and the user's responses to such an examination are recorded.

[0018] FIG. 1B is a high-level diagram showing the components of a computer system for accessing a story-driven monthly eye examination for monitoring a patient's eye disease. The system includes a data processing system 120, a peripheral system 130, a user interface system 140, and a data storage system 150. The peripheral system 130, the user interface system 140, and the data storage system 150 are communicatively connected to the data processing system 120. These systems may be included within a desktop computer or within a mobile device such as a smartphone, tablet, or PDA. Alternatively, patient data may be sent to a separate system for processing. For example, a desktop computer can send data to a server on a cloud computing network. The server can process the data and send back an invitation for a visual simulation and to schedule a video or in-person meeting.

[0019] The data processing system 120 includes one or more data processing devices that implement the processes of various embodiments of the present disclosure, including the processes of the examples described herein. The data processing device may be, for example, a central processing unit ("CPU"), a desktop computer, a laptop computer, a mainframe computer, a personal digital assistant, a smartphone, a tablet, a digital camera, a cellular phone, or any other device for processing data, managing data, or handling data.

[0020] The data storage system 150 includes one or more processor-accessible memories configured to store software instructions executed by a processor and information including captured image data. The data storage system 150 may be a distributed processor-accessible memory system including a number of processor-accessible memories communicatively connected to the data processing system 120 via multiple computers or devices. On the other hand, the data storage system 150 need not be a distributed processor-accessible memory system and thus can include one or more processor-accessible memories within a single data processor or device. The processor-accessible memory may be any processor-accessible data storage device, including but not limited to electronic, magnetic, optical, or otherwise, registers, floppy disks, hard disks, compact disks, DVDs, flash memories, ROM, and RAM, whether volatile or non-volatile.

[0021] System components may be connected in any manner that enables the transmission of data between components, including wired or wireless transmission between devices, data processors, or programs to which data can be communicated. This connection may include connections between devices or programs within a single data processor, connections between devices or programs within different data processors, and connections between devices that are not within a data processor at all. In this regard, although the data storage system 150 is shown separately from the data processing system 120, the data storage system 150 may be entirely or partially housed within the data processing system 120. Furthermore in this regard, although the peripheral system 130 and the user interface system 140 are shown separately from the data processing system 120, one or both of such systems may be entirely or partially housed within the data processing system 120.

[0022] The peripheral system 130 may include one or more devices configured to provide patient data records to the data processing system 120. For example, the peripheral system 130 may include a cellular phone or other data processor. When the data processing system 120 receives patient data records from the devices in the peripheral system 130, it may store such patient data records in the data storage system 150. The peripheral system 130 does not need to be outside the devices including the data processing system 120, the user interface system 140, and the data storage system 150. The user interface system 140 may include a touchscreen, touchpad, keypad, mouse, keyboard, another computer, or any device or combination of devices from which data is input to the data processing system 120. In this regard, and as noted above, although the peripheral system 130 is shown separately from the user interface system 140, the peripheral system 130 may be included as part of the user interface system 140. The user interface system 140 may also include a display device, processor-accessible memory, or any device or combination of devices from which data is output by the data processing system 120. In this regard, if the user interface system 140 includes processor-accessible memory, such memory may be part of the data storage system 150, even if the user interface system 140 and the data storage system 150 are shown separately in Figure 1B.

[0023] Referring to Figure 1A, the method for a story-driven monthly eye examination to monitor a patient's eye condition includes the following steps: First, a homepage is displayed prompting the user to log in or sign up to access the platform (Step 101). The administrator, typically a parent of a pediatric patient, should access this homepage in response to instructions from an eye care provider or specialist. The homepage, depicted in Figure 2, shows chapters accessed while referring to stories and games that will guide the user through the eye examination. For example, the story "Bo & Nomi" helps provide engaging narration while gathering eye health information to provide a proactive dialogue between the patient and the eye care specialist. In most cases, the first user to access the homepage should be a parent to have their child screened for eye conditions, as well as to further monitor the progression of eye conditions and diagnose any eye conditions. The parent or administrator should access the homepage based on a referral provided by the eye care specialist instructing the patient, parent, or administrator to monitor for the diagnosis of eye conditions such as myopia.

[0024] Next, referring again to Figure 1A, the user, parent, or administrator logs into the platform using the user's email or social media login information (step 102). The user captures details of a first user, such as an administrator or parent (step 103), and on a subsequent page, captures patient information, such as pediatric patient information (step 104). The platform further determines whether the patient can or is eligible to undergo testing (step 105). Medical information is collected based on queries regarding the patient's condition and further determines whether the patient is excluded from testing. In most cases, the parent or administrator should answer questions presented on behalf of the pediatric patient to determine whether the child is eligible for testing. Based on the answers to the presented questions, for example, if the parent answers yes to any of the questions, the process for testing should not be able to proceed, and the administrator should be referred to consult an eye care specialist (step 106). Examples of questions that may be presented and the interface in which the questions may be presented are illustrated in Figure 3.

[0025] Step 107 in Figure 1A launches a game that includes setup instructions for the patient's examination. For example, the depicted eye examination instruction instructs the user to assess the environment in which the examination will take place. The instruction is intended to have the parent or administrator properly set up the patient for the examination. The administrator and parent further set up the screen size to ensure that the images are displayed at the correct size (Step 107). A slider is provided to adjust the display size to be appropriate for the examination. Once the instruction is completed, the parent or administrator hands the device and examination to the child to launch the game that leads to the examination (Step 108). An interface such as the one shown in Figure 4 may present instructions to the user on how to set up the examination. The user may be instructed to ensure that there is at least 10 feet of open space, that the room is well lit, that the computer volume and microphone are working, and that the screen brightness is set to a sufficient level. The system may include using the user device's video camera to capture images of the user, such as the child being examined. The system can capture images of the child's eyes as the child moves away from the device to capture the interpupillary distance. The device may be moved until the system determines that the child's eyes are in the correct position. When the system determines that the child is in the correct position, it can provide an indication that the position is correct and the examination can begin. This may be, for example, an audio warning or tone, a visual indication such as a green frame or box on the screen, or a combination of audible and visual warnings. After one user has completed the examination, the system and platform may allow a second user to log in and also complete the examination, as shown in step 109 of Figure 1A.

[0026] When a patient undergoes an examination, an introduction to the story or narration begins, generally marking the start of the first chapter. The narration introduces the characters to the user involved in the examination, such as a child. The person undergoing the examination reads a series of screens that introduce both the characters and elements of the story, including the game mechanics. The game mechanics include items, such as crystals, that are stored as part of the game and story. Engaging the patient in the story involves conveying the narration, as well as asking the patient to participate in the story through the game and find solutions to the characters' queries. For example, Bo asks the patient to help her find a symbol and guides the patient to undergo an eye examination. The elements of the story, game, and eye examination are combined, and the patient, participating in the game and story, can manage and provide the results of that eye examination. The patient is given instructions to undergo the examination, for example, instructions about the symbol they will be looking for.

[0027] For example, the system may include an interface for testing a user's visual acuity. This may include an interface for performing an LEA visual examination using symbols or shapes. Letters or other visual indicators may also be used on the interface to perform the examination. As shown in Figure 5A, for example, the system may display multiple symbols to the user and indicate to the user which of the multiple symbols the user is looking at during the examination. The symbols to be depicted may include squares, circles, houses, apples, or any shape of images or symbols to be depicted to the patient to test the patient's visual function. Providing instructions further includes calibration through acceptance of user input to confirm the patient's understanding of the depicted symbols. In response to the patient correctly responding to the query, the narration and characters further confirm the answer. The patient is awarded a prize for correctly responding to the query and is drawn in and set up to prepare for the eye examination. Instructions include adjusting the patient's position relative to a device displaying the examination data. For example, the patient must maintain a distance of 10 feet to undergo the eye examination. The narration further indicates that the platform has accepted voice input and that voice has been activated. The patient is further instructed to examine and input voice commands. The system checks the quality of the voice input, starts the narration, and prepares for the test.

[0028] The system also captures images of the child's eyes, including scanning for consent to determine interpupillary distance. The patient is given instructions to take position, including placing the client device on a table and ensuring sufficient space is provided to maintain the distance between the patient and the device. Once the patient is ready to move away from the screen, the screen begins to adjust and capture the patient's position relative to the client device. The screen displays an image of the patient as they move backward to the correct position. The screen provides further visual indications when the patient reaches the correct position for the eye examination. The examination begins with displaying symbols or images, and the patient is asked to identify different symbols or images on the screen. For example, as shown in Figure 5B, the user may be presented with an interface containing a picture of a square, along with prompts asking the user if they see a square, a circle, a house, or an apple. The images and prompts are descriptive, and any image or prompt may be used. The user can respond by indicating which image they are looking at. This can be recorded by voice recognition, with the user verbally indicating which image they are looking at. Responses may also be recorded through a user input interface such as a touchscreen or mouse. Parents or other individuals working with the child can also indicate the user's selection by selecting prompts on the interface, for example, if the interface is a touchscreen interface. When the patient can provide the correct answer, the size of the symbol or image is modified (e.g., reduced), and the process continues until the patient can no longer provide an appropriate response (e.g., can no longer recognize the image or symbol). Each of the tests depicted in the game is generally performed individually for both eyes, the left eye, and the right eye. The patient's responses are recorded by the system and can therefore be analyzed and sent to eye care providers such as optometrists.

[0029] The system and platform may further include an interface for testing a patient's contrast sensitivity, which is measured to determine visual function. For example, a patient may be shown a contrast image (Figure 6) on one side of the screen (e.g., left or right) and asked to provide feedback on the image, including identifying the color of the image and / or determining which side of the screen the patient is viewing the image from. If the patient identifies the correct or appropriate response, the image is further modified, including correcting the contrast of the image. After the contrast image has been modified, the patient may again be asked to determine the color of the image or which side of the screen the patient is viewing the image from. Identifying the correct or appropriate response includes correctly identifying the color of the image and / or the position of the image on the screen. Modifications to the image include changing the contrast and changing the position of the image relative to the screen. This process is performed for both eyes, the left eye and the right eye. Although a white background is shown in Figure 6 for illustrative purposes, the test can be performed against a black background or any other color background to test the patient's contrast sensitivity.

[0030] For example, in the embodiment, the system and method can measure a patient's contrast acuity. The system and method may be provided in a digital platform that employs a test to estimate a patient's contrast acuity in order to determine the patient's measured contrast sensitivity threshold. The patient's contrast sensitivity threshold is first determined when the patient responds that a particular contrast image, such as the contrast image shown in Figure 6, is "not clear". When the responses during this test are normalized for various visual acuity models, the normalized numerical output is the patient's resulting contrast acuity. As contrast acuity decreases, the patient reaches a limit where they can no longer distinguish the color shading of the contrast image. The limit reached is the patient's contrast sensitivity threshold. In practice, the contrast sensitivity threshold represents the smallest object size a user can see under given lighting conditions. This is analogous to how a patient's visual acuity fluctuates with the brightness of a room, making it a powerful way to assess the visual ability of a patient's eye.

[0031] Methods for determining the contrast threshold of a patient's eye may include the use of the Rayleigh scale. The Rayleigh scale mathematically represents the smallest distinguishable size by an optical instrument and is expressed by the formula: x = (1.22 * λd) / D. In the formula, x is the pitch interval between adjacent contrast edges, λ is the wavelength of light, d is the distance between the user and the contrast visual acuity chart, and D is the lens diameter of the imaging system. Once x, λ, and d are quantitatively determined in the formula, the contrast threshold and the Rayleigh scale can be solved for the numerical aperture (aperture diameter and angular aperture) of the imaging system performing the observation. When this imaging system is a human eye, the aperture diameter may also be the patient's iris (pupil size). These quantities are optically related to the practical F / # and focal length of the imaging system.

[0032] Once these parameters are quantified, a series of advanced optical ray tracing analyses may be performed to yield mathematical outputs of key fundamental orientations, geometric shapes, and metrics that define the performance of the optical system. When the optical system (as in this application) is the optical system of a human eye, the fundamental orientations and geometric shapes that can be quantified include axial length (total length of the eye from the cornea to the retina), refractive error sphere (focus blur for myopia / nearsightedness and hyperopia / farsightedness), refractive error cylinder (astigmatism), depth of focus, accommodative range, spherical aberration, equivalent spherical refractive power, focal point (posterior focal length of the eye), senile hyperopia (near or anterior focal length of the eye), and / or contrast sensitivity function (MTF). In some embodiments, an AI / ML model may be used in conjunction with the method to optimize the performance of the method.

[0033] In some embodiments, the patient's induced contrast visual acuity value may relate to a major visual function state that is part of contrast sensitivity function. As a result, each of these major visual function states can be used for clinical refractive and diagnostic applications such as visual acuity screening, myopia management, cataract formation detection, dry eye, macular degeneration, changes in retinal health, and senile hyperopia.

[0034] The system and platform may present the astigmatism test through a series of interfaces as part of an ongoing story, further instructing the patient to proceed with the astigmatism test. This could include, for example, the interface prompting the patient to perform a test that involves examining shapes, symbols, or images shown in the user interface. The patient is provided with instructions about the shapes, symbols, or images that will be examined during the test. For example, the interface may provide images such as those shown in Figure 7. These may be shown in separate interfaces, and other images with multiple lines in the image may be further shown. When the left eye is covered, the patient is asked to identify any lines or elements of the image, symbol, or shape to identify any differences (e.g., color differences) and select them. When the right eye is covered, the patient is asked to do the same again, identifying any lines or elements of the image, symbol, or shape for differences and selecting these differences. If the device includes a touchscreen, the user can identify these by clicking or touching the lines. The user can also identify them through a user input device such as a mouse.

[0035] Once the examination is complete, the patient returns to continuing the story and game (step 110, as shown in Figure 1A). The patient continues to engage with the story's narration, as well as the game, which may include, for example, collecting crystals and competing with story characters to collect crystals. For example, as shown in step 111 in Figure 1A, once the story and game are complete, the patient is presented with an interface with a countdown timer, as illustrated in Figure 8, indicating the time until the patient will be able to access the eye examination and story again in the future (e.g., within one month). The examination may be accessed periodically, including monthly, by the administrator or parent and patient via notification email. As shown in step 112, the account administrator can further access the administrator page to review examination details and user information. A new chapter of the story may be added each time the platform is accessed, generally monthly, allowing the entire story to be continued over a longer period as the user engages with the platform and eye examination.

[0036] Figure 9 depicts a dashboard view of account information for the parent or administrator and / or patient. At the end of the examination and story, the administrator or parent returns to the account or dashboard page, where they can manage the profiles of both the administrator and the patient (Step 112). Among the many options, the portal further helps in providing access to eye health information and communicating with eye care professionals.

[0037] Figure 10 shows an eye care professional or provider portal that displays tracking information about eye care data, such as axial length. Examination data is provided periodically (e.g., monthly) after each examination is performed. This interface allows providers to view the portal, which includes eye data associated with a first user and at least two values ​​associated with the axial length data, the two values ​​associated with two separate points in time. Based on the difference between the axial length data and at least two values ​​associated with the threshold tolerance level, the system can send a link to at least the first user to alert at least the first user to any further action required, such as an in-person visit.

[0038] The methods and systems described herein may be executed using a computer program product. The computer program product may include one or more non-transient, tangible, computer-readable storage media, such as magnetic storage media like magnetic disks (such as floppy disks) or magnetic tapes, optical storage media like optical disks, optical tapes, or machine-readable barcodes, solid-state electronic storage devices such as random-access memory (RAM) or read-only memory (ROM), or any other physical device or medium employed to store a computer program having instructions for controlling one or more computers to practice the methods disclosed herein.

[0039] While the technology described herein has been explained in relation to specific embodiments, it should be understood that these embodiments are merely illustrative of the principles and applications of the technology. Therefore, it should be understood that numerous modifications may be made to the illustrative embodiments, and that other configurations may be devised without departing from the spirit and scope of the technology as defined by the appended claims.

Claims

1. A method for managing story-driven monthly eye examinations to monitor eye diseases, The steps include receiving a link from an eye care specialist on a client device in response to a diagnosis of the eye disease in order to track the progression of the eye disease, The steps include: prompting the client device for the user to log in or sign up to access the story-driven monthly eye exam; The steps include logging in using email or social media data associated with the user to access the platform that provides the aforementioned story-driven monthly eye examinations, Steps include receiving input associated with user information, The steps include sending the results to the aforementioned eye care specialist, The steps include generating the test results on a platform operated by the aforementioned eye care specialist, A step of displaying a warning based on the fact that the aforementioned test result exceeds a threshold, The steps include sending a request from the eye care specialist to schedule a video or in-person meeting in response to the aforementioned warning, Methods that include...

2. A method for examining a user for eye diseases, A step to receive input from the administrator, based in part on the user information prompt, A step of determining the user qualifications for undergoing the inspection in response to the user information, The steps include selecting a screen size to display at least one image, The steps include launching a game used to examine the aforementioned eye disease, The steps include accepting the voice generation input from the user, The steps include capturing an image of the user in order to measure the interpupillary distance, The steps include measuring the distance between the user and the client device, The steps include providing a visual indication on the display of the client device based on the measured distance, Methods that include...

3. A method for measuring eye data on a client device, The steps include displaying at least three symbols on the display of the client device, A step of reducing the size of at least one of the at least three symbols on the display of the client device based on input from the user, A step of displaying at least one image associated with at least one brightness level, The steps include: correcting at least one brightness associated with an image in response to the user identifying the at least one image; The steps include displaying a story associated with measuring the aforementioned eye data, The steps include generating a timer that indicates when the user can access the inspection and the story, The steps include providing a prompt with a link corresponding to the story and inspection in response to the timer, In response to selecting the aforementioned link, the steps include accessing a new chapter of the story along with the aforementioned inspection, Methods that include...

4. A method for managing eye data, The steps include generating a story to be displayed on a client device to monitor the eye data associated with a first user, The steps include displaying account information including at least two profiles associated with the first user and the second user, The steps include accessing eye data associated with the first user based on input provided by the second user, A step of displaying a portal to a provider, wherein the portal includes at least two values ​​associated with the eye data and axial length data associated with the first user, and the two values ​​are associated with two distinct points in time. A step of sending a link to at least the first user based on the difference between the at least two values ​​associated with the axial length data and the threshold tolerance level, Methods that include...

5. A method for measuring visual function, The steps include displaying at least one image associated with at least one brightness and position on the display of a client device, In response to the user identifying the at least one image, the steps include correcting the brightness and position of the at least one image, A step of generating a second image with the corrected brightness at the corrected position, The steps include receiving user input associated with at least the second image, The steps include determining a contrast threshold based in part on the input from the user, A step of determining at least one value associated with contrast visual acuity based in part on a visual acuity model and the contrast threshold, A step of returning to the display of the ongoing narration, wherein the narration is associated with measuring visual function, Methods that include...

6. A method for measuring eye data, A step to receive user input, including login data or social media information, The steps include displaying account information including at least two profiles associated with the first user and the second user, The steps include launching the game in response to the input received from the first user, The steps include accessing eye data associated with the first user based on input provided by the second user, A step of displaying a portal to a provider, wherein the portal includes at least two values ​​associated with the eye data and axial length data associated with the first user, and the two values ​​are associated with two distinct points in time. A step of generating a warning in the portal based on the two values ​​and threshold associated with the axial length data, Methods that include...