Method and device for switching weapons in a virtual game

JP2026517591APending Publication Date: 2026-06-02NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2023-08-07
Publication Date
2026-06-02

AI Technical Summary

Technical Problem

Conventional shooting games limit the display of virtual weapons and require large spans for switching, leading to inconvenient and prone-to-misoperation weapon switching.

Method used

A graphical user interface with a toggle control comprising a main control and multiple sub-controls displays weapon marks and attributes, allowing rapid switching by determining a target sub-control in response to user operations.

Benefits of technology

Enables intuitive and efficient switching of multiple virtual weapons, reducing misoperations and improving convenience in weapon switching.

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    Figure 2026517591000001_ABST
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Abstract

This disclosure provides a method for switching weapons in a virtual game, wherein the graphical user interface displays a game interface corresponding to a virtual object controlled by a terminal device, and the game interface includes the steps of: displaying a switching control including a main control and at least two sub-controls distributed around the main control; determining a target sub-control from at least two sub-controls in response to a switching operation on the switching control, controlling to switch the virtual weapon corresponding to the target sub-control to the virtual weapon currently being used by the virtual character, and controlling the main control to display a weapon mark for the virtual weapon corresponding to the target sub-control; and controlling to control the virtual object to perform a game action by controlling the virtual weapon currently being used in response to an attack operation.
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