Slot Machines

The slot machine improves signal output control by using a variable display section and gaming value counters to track and notify players of value increases, addressing engagement and tracking challenges in existing slot machines.

JP7601569B2Active Publication Date: 2024-12-17SANKYO CO LTD
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Patent Information

Application Number
JP2020105916
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-06-19
Publication Date
2024-12-17
Estimated Expiration
2040-06-19

AI Technical Summary

Technical Problem

Existing slot machines lack effective signal output control mechanisms that enhance player engagement and accurately track gaming value increases during advantageous states.

Method used

The slot machine includes a variable display section with advantageous state control, first and second increased gaming value amount counters, and specific signal output based on predetermined gaming value thresholds, allowing for precise tracking and notification of gaming value increases across multiple advantageous states.

Benefits of technology

This system enables accurate tracking and notification of gaming value increases, enhancing player engagement by providing timely and clear signals of value accumulation during advantageous states.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a slot machine that has been improved on signal output control.SOLUTION: The number of net increased tokens (signal counter value) in an AT state is counted, and a 100-token-signal is output each time the signal counter value in the AT state reaches 100 pieces. In the AT state, a slot machine is controlled to a first AT state first, and it is controlled to a second AT state after the first AT state is terminated, and controlled to an ED state when an ED shifting condition is established in the second AT state. The signal counter value counted in the first AT state is successively counted when the slot machine is controlled to the second AT state, and the signal counter value counted in the second AT state is successively counted when it is controlled to the ED state. The number of tokens that can be expected to be obtained at a minimum before the AT state is terminated after the AT state is started is about 156 pieces, and it is possible to obtain more tokens than 100 pieces required by the time when the 100-token-signal is output in the AT state.SELECTED DRAWING: Figure 36
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Description

[Technical field]

[0001] The present invention relates to a slot machine in which a predetermined win can occur depending on the display result of a variable display section that can variably display a plurality of types of identifying information that are each identifiable. [Background technology]

[0002] One type of slot machine that has been proposed is one in which, when the value of the counter to be judged is determined to be equal to or greater than a specific reference value, an AT signal indicating that the slot machine is under AT control is output to the outside of the slot machine (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2011-234965 A Summary of the Invention [Problem to be solved by the invention]

[0004] There is room for improvement in relation to the control of signal output when the slot machine is controlled to different states, such as the slot machine described in Patent Document 1.

[0005] An object of the present invention is to provide a slot machine with improvements in relation to signal output control. [Means for solving the problem]

[0006] The slot machine of claim 1 comprises: A variable display unit is provided that can variably display a plurality of types of identification information that are each identifiable, A slot machine in which a display result is derived by stopping the variable display of the variable display unit, and a prize can be awarded according to the display result, An advantageous zone control means for controlling the advantageous zone to a state advantageous to a player; A first increased gaming value amount counting means capable of counting a first increased gaming value amount which is the amount of gaming value increased in the advantageous zone; an advantageous zone terminating means for terminating the advantageous zone when the first increased gaming value amount exceeds a specific amount in the advantageous zone; a second increased gaming value amount counting means capable of counting a second increased gaming value amount which is the amount of the gaming value increased in the advantageous state; a specific signal output means for outputting a specific signal when the second increased gaming value amount reaches a predetermined amount; Equipped with the advantageous state includes a first advantageous state that is controlled first after the start of the advantageous state, a second advantageous state that is controlled after the first advantageous state, and a third advantageous state that is controllable after the second advantageous state and that can be continued until the first increased gaming value amount exceeds the specific amount; the second increased game value amount counting means counts the second increased game value amount in the first advantageous state, takes over and counts the second increased game value amount that was counted in the first advantageous state when controlled to the second advantageous state, and takes over and counts the second increased game value amount that was counted in the second advantageous state when controlled to the third advantageous state; The first increased game value counting means and the second increased game value counting means are included in a game control means that controls games and a presentation control means that controls presentations, the first increased game value counting means counts the first increased game value amount in a specific process, and the second increased game value counting means counts the second increased game value amount in the specific process; The first increased game value amount counting means and the second increased game value amount counting means each separately count the amount of game value awarded as a result of a game. and read each separately. Read out the amount of gaming value used in the game 、 Counting the first increased gaming value amount and the second increased gaming value amount; It is characterized by the following. According to this feature, a specific signal is output each time the second increased game value amount, which is the amount of game value increased in the advantageous state, reaches a predetermined amount, so that by counting the specific signals, it is possible to externally specify the amount of game value increased in the advantageous state. Also, when controlled to the second advantageous state, the second increased game value amount counted in the first advantageous state is continued and counted, and when controlled to the third advantageous state, the second increased game value amount counted in the second advantageous state is continued and counted, so that even when transitioning from the first advantageous state to the second advantageous state, or from the second advantageous state to the third advantageous state, the second increased game value amount counted up to that point is continued, so that it is possible to accurately specify the amount of game value increased since the advantageous state began by counting the specific signals.

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]

[0008] [Figure 1] 1 is a front view of a slot machine according to an embodiment of the present invention; [Diagram 2] FIG. 2 is a diagram showing the arrangement of symbols on the reels. [Diagram 3] FIG. 2 is a block diagram showing the configuration of a slot machine. [Figure 4] 13 is a diagram for explaining the transition of the game state. FIG. [Diagram 5] FIG. 13 is a diagram for explaining the lottery targets of the internal lottery. [Figure 6] FIG. 13 is a diagram for explaining a navigation target role. [Figure 7] 13 is a diagram for explaining the probability of winning a small prize in a normal gaming state and a special gaming state. FIG. [Figure 8] 4 is a flowchart showing the control content of a main process performed by a main control unit. [Figure 9]A diagram showing the flow of play in the normal zone and the advantageous zone. [Figure 10] This is a diagram to explain the navigation notification (navigation performance) and lottery that are executed in each advantageous zone state. [Figure 11] A diagram to explain the control of each advantageous zone state and the corresponding presentation state. [Figure 12] A diagram to explain the control of each advantageous zone state and the corresponding presentation state. [Figure 13] A diagram to explain the control of each advantageous zone state and the corresponding presentation state. [Figure 14] A diagram to explain the control of each advantageous zone state and the corresponding presentation state. [Figure 15] A diagram to explain the control of each advantageous zone state and the corresponding presentation state. [Figure 16] FIG. 13 is a diagram for explaining the effects related to signs of increased winning percentage. [Figure 17] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Figure 18] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Figure 19] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Figure 20] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Figure 21] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Figure 22] This is a diagram to explain the scenario presentation among the winning rate increase premonition presentations. [Diagram 23] This is a diagram to explain a specific effect among the winning rate increase premonition effects. [Figure 24] A figure to explain each effect executed in the winning rate increase premonition effect. [Diagram 25]A figure to explain each effect executed in the winning rate increase premonition effect. [Figure 26] A figure to explain each effect executed in the winning rate increase premonition effect. [Figure 27] This is a diagram to explain the selection rate of the scenario presentation pattern among the winning rate increase premonition presentations. [Figure 28] This is a diagram to explain the selection rate of a specific presentation pattern among the winning rate increase premonition presentations. [Figure 29] This is a diagram to explain the CZ·AT premonition performance. [Diagram 30] This is a diagram to explain the roulette part of the selection effect in the CZ / AT premonition effect. [Diagram 31] This is a diagram to explain the effects and selection parts that can be executed in the selection effects in the CZ·AT premonition effects. [Diagram 32] This is a diagram to explain the presentation patterns of the selection presentation in the CZ·AT premonition presentation. [Diagram 33] This is a diagram to explain the selection rate of the selection effect pattern in the CZ·AT premonition effect. [Diagram 34] This is a diagram to explain the selection rate of the selection effect pattern in the CZ·AT premonition effect. [Diagram 35] A figure to explain a modified example of the roulette part of the selection effect in the CZ·AT premonition effect. [Diagram 36] 13A to 13C are diagrams for explaining the output status of the 100-coin signal and the transition of the acquired number display. [Figure 37] 13 is a flowchart showing the control contents of a medal counter updating process. [Figure 38] 13 is a flowchart showing the control content of 100-sheet signal output processing. [Figure 39] A diagram to explain the switching of the display of the number of acquired coins in the AT state. [Diagram 40]FIG. 11 is a diagram for explaining a first form of control regarding the granting of a privilege in an ED state. [Diagram 41] A diagram to explain the setting suggestion presentation. [Diagram 42] FIG. 13 is a diagram for explaining a second form of control regarding the granting of a privilege in the ED state. [Diagram 43] FIG. 13 is a diagram for explaining a third form of control regarding the granting of a privilege in the ED state. [Diagram 44] FIG. 13 is a diagram for explaining a fourth form of control regarding the granting of a privilege in the ED state. [Diagram 45] FIG. 13 is a diagram for explaining a fifth form of control regarding the granting of a privilege in the ED state. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS A gaming machine according to an embodiment of the present invention will be described below.

[0010] [Form 1] The slot machine type 1-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A bonus granting decision means (a lottery for changing to increased win rate) for deciding whether or not to grant a bonus (increased win rate); a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) that is at least one game after the game in which it has been determined that the bonus (increased win rate) will be granted; Equipped with After it is determined that the bonus (increased win rate) will be awarded, the presentation control up to the specific game (the final game of the winning rate increase premonition) includes a first presentation control (control for displaying the winning rate increase notice 5 games after the start of the winning rate increase premonition presentation, and control for executing the winning rate increase premonition presentation with a night background image) and a second presentation control (control for displaying the winning rate increase notice 4 games after the start of the winning rate increase premonition presentation, and control for executing the winning rate increase premonition presentation with a day background image), The notification control for performing the bonus award notification (presentation result indicating that the winning percentage will be increased) includes a post-end notification control for performing the bonus award notification after the end of the specific game (control for displaying a presentation result indicating that the winning percentage will be increased by using the third stop operation or later in the final game of the winning percentage increase precursor), and a pre-end notification control for performing the bonus award notification before the end of the specific game (control for displaying a presentation result indicating that the winning percentage will be increased by using the first stop operation or later in the final game of the winning percentage increase precursor). The ratio of the pre-end notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased by the first stop operation in the final game of the win rate increase premonition) among the post-end notification control and the pre-end notification control is different between a case where the first presentation control (control for displaying the win rate increase notification 5 games after the start of the win rate increase premonition presentation, control for executing the win rate increase premonition presentation with a night background image) is performed and a case where the second presentation control (control for displaying the win rate increase notification 4 games after the start of the win rate increase premonition presentation, control for executing the win rate increase premonition presentation with a daytime background image) is performed. It is characterized by the following. According to this feature, after it is decided that a bonus will be awarded, the fact that the bonus will be awarded is announced at an appropriate timing according to the presentation control up to the specific game in which the bonus award announcement is made, thereby enhancing the presentation effect.

[0011] The slot machine of aspect 1-2 is the slot machine according to aspect 1-1, A display means (liquid crystal display 51) is provided, The first performance control is a performance control that displays a special background image (night background image) different from the background image before the decision to grant the benefit (increased win rate) on the display means (liquid crystal display 51), The second performance control is a performance control for displaying a background image (daytime background image) common to the background image before the decision to grant the privilege on the display means (liquid crystal display 51), The rate at which the pre-end notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased in response to a first stop operation in the final game of the win rate increase premonition) is performed among the post-end notification control and the pre-end notification control is higher when the second presentation control (control for executing a win rate increase premonition presentation with a daytime background image) is performed than when the first presentation control (control for executing a win rate increase premonition presentation with a nighttime background image) is performed. It is characterized by the following. According to this feature, it is easier to notify the fact that a bonus will be awarded before the end of a specific game when a background image that is the same as the background image before it is decided that a bonus will be awarded is displayed than when a special background image different from the background image before it is decided that a bonus will be awarded is displayed, thereby increasing the sense of surprise when the notification is made.

[0012] The slot machine of aspect 1-3 is the slot machine according to aspect 1-1 or 1-2, The first effect control is an effect control in which the number of games from the game in which it is determined that the bonus (increased winning percentage) will be awarded to the specific game (the final game of the winning percentage increase precursor) is a predetermined number of games (5 games) or more, The second effect control is an effect control in which the number of games from the game in which it is determined that the bonus (increased winning percentage) will be awarded to the specific game (the final game of the winning percentage increase precursor) is less than a predetermined number of games (4 games), The rate at which the pre-end notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased in response to the first stop operation in the final game of the win rate increase premonition) is performed among the post-end notification control and the pre-end notification control is higher when the second presentation control (control for displaying the win rate increase notification in four games after the start of the win rate increase premonition presentation) is performed than when the first presentation control (control for displaying the win rate increase notification in five games after the start of the win rate increase premonition presentation) is performed. It is characterized by the following. According to this feature, when a notification is given that a bonus will be awarded when the number of games played is less than a predetermined number from the game for which it has been determined that a bonus will be awarded, the notification is likely to be given before the end of a specific game, thereby increasing the sense of surprise when the notification is made.

[0013] The slot machine of aspect 1-4 is the slot machine according to any one of aspects 1-1 to 1-3, The game device is provided with a decision suggestion control means capable of performing decision suggestion control (stopping of symbol combinations of win rate increase transition suggestion effect, weak chance replay, and strong chance replay) to suggest that it has been decided whether or not to grant the bonus (win rate increase) in the game in which it has been decided whether or not to grant the bonus. It is characterized by the following. According to this feature, the decision suggestion control suggests that a decision has been made as to whether or not to award a bonus, so that the player can expect to be notified that a bonus will be awarded in a specific subsequent game.

[0014] The slot machine of aspect 1-5 is the slot machine according to any one of aspects 1-1 to 1-4, The device is provided with a specific effect execution means (sub-control unit 91) for executing a specific effect in the specific game (the final game of the winning rate increase precursor) when performing the end notification control (control for displaying a performance result indicating that the winning rate is controlled to increase in response to the third stop operation or later in the final game of the winning rate increase precursor). It is characterized by the following. According to this feature, it is possible to anticipate that a special effect will be executed, thereby informing the player that a special benefit will be awarded in the game.

[0015] [Form 2] The slot machine of type 2-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A bonus granting decision means (a lottery for changing to increased win rate) for deciding whether or not to grant a bonus (increased win rate); a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) that is at least one game after the game in which it has been determined that the bonus (increased win rate) will be granted; Equipped with After it is determined that the bonus (increased win rate) will be awarded, the presentation control up to the specific game (the final game of the winning rate increase premonition) includes a first presentation control (control for displaying the winning rate increase notice 5 games after the start of the winning rate increase premonition presentation, and control for executing the winning rate increase premonition presentation with a night background image) and a second presentation control (control for displaying the winning rate increase notice 4 games after the start of the winning rate increase premonition presentation, and control for executing the winning rate increase premonition presentation with a day background image), The notification control for making the bonus award notification (presentation result of controlling to increase the winning percentage) includes a specific trigger notification control for making the bonus award notification triggered by a specific operation different from the game progress operation for progressing the game (control for displaying a presentation result of controlling to increase the winning percentage triggered by a presentation operation in the final game of the win percentage increase sign), and a progress trigger notification control for making the bonus award notification triggered by the game progress operation (control for displaying a presentation result of controlling to increase the winning percentage triggered by a first stop operation or a third stop operation in the final game of the win percentage increase sign). The ratio of the specific trigger notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased by using a presentation operation as a trigger in the final game of the win rate increase premonition) among the specific trigger notification control and the progress trigger notification control differs between a case where the first presentation control (control for displaying a win rate increase notification 5 games after the start of the win rate increase premonition presentation, control for executing the win rate increase premonition presentation with a night background image) is performed and a case where the second presentation control (control for displaying a win rate increase notification 4 games after the start of the win rate increase premonition presentation, control for executing the win rate increase premonition presentation with a daytime background image) is performed. It is characterized by the following. According to this feature, after it is decided that a bonus will be awarded, the fact that the bonus will be awarded is announced at an appropriate timing according to the presentation control up to the specific game in which the bonus award announcement is made, thereby enhancing the presentation effect.

[0016] The slot machine of aspect 2-2 is the slot machine according to aspect 2-1, A display means (liquid crystal display 51) is provided, The first performance control is a performance control that displays a special background image (night background image) different from the background image before the decision to grant the benefit (increased win rate) on the display means (liquid crystal display 51), The second performance control is a performance control for displaying a background image (daytime background image) common to the background image before the decision to grant the privilege on the display means (liquid crystal display 51), The ratio of the specific trigger notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased by using a presentation operation as a trigger in the final game of the win rate increase premonition) among the specific trigger notification control and the progress trigger notification control is higher when the second presentation control (control for executing a win rate increase premonition presentation with a daytime background image) is performed than when the first presentation control (control for executing a win rate increase premonition presentation with a nighttime background image) is performed. It is characterized by the following. According to this feature, it is easier to be notified that a bonus will be awarded as the game progresses and a specific operation other than a game progression operation is initiated when a background image that is the same as the background image before the decision to award a bonus is displayed than when a special background image different from the background image before the decision to award a bonus is displayed, thereby increasing the sense of surprise when the notification is made.

[0017] The slot machine of aspect 2-3 is the slot machine according to aspect 2-1 or 2-2, The first effect control is an effect control in which the number of games from the game in which it is determined that the bonus (increased winning percentage) will be awarded to the specific game (the final game of the winning percentage increase precursor) is a predetermined number of games (5 games) or more, The second effect control is an effect control in which the number of games from the game in which it is determined that the bonus (increased winning percentage) will be awarded to the specific game (the final game of the winning percentage increase precursor) is less than a predetermined number of games (4 games), Of the specific trigger notification control and the progress trigger notification control, the specific trigger notification control (control for displaying a presentation result indicating that the win rate is controlled to be increased by using a presentation operation as a trigger in the final game of the win rate increase premonition) is performed more frequently when the second presentation control (control for displaying a win rate increase notification in four games after the start of the win rate increase premonition presentation) is performed than when the first presentation control (control for displaying a win rate increase notification in five games after the start of the win rate increase premonition presentation) is performed. It is characterized by the following. According to this feature, when a notification is issued that a bonus will be awarded in a number of games less than a predetermined number from the game for which it has been determined that a bonus will be awarded, the notification that a bonus will be awarded is more likely to be triggered by a specific operation, thereby increasing the sense of surprise when the notification is made.

[0018] The slot machine of aspect 2-4 is the slot machine according to any one of aspects 2-1 to 2-3, The game device is provided with a decision suggestion control means capable of performing decision suggestion control (stopping of symbol combinations of win rate increase transition suggestion effect, weak chance replay, and strong chance replay) to suggest that it has been decided whether or not to grant the bonus (win rate increase) in the game in which it has been decided whether or not to grant the bonus. It is characterized by the following. According to this feature, the decision suggestion control suggests that a decision has been made as to whether or not to award a bonus, so that the player can expect to be notified that a bonus will be awarded in a specific subsequent game.

[0019] The slot machine of aspect 2-5 is the slot machine according to any one of aspects 2-1 to 2-4, The specific effect execution means (sub-control unit 91) is provided for executing a specific effect in the specific game (the final game of the winning rate increase sign) when performing the specific opportunity notification control (control for displaying a performance result indicating that the winning rate is controlled to increase in response to a performance operation in the final game of the winning rate increase sign). It is characterized by the following. According to this feature, when the special effect is executed, the player can expect to be notified that a special benefit will be awarded in the game.

[0020] [Form 3] The slot machine of type 3-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A bonus granting decision means (a lottery for changing to increased win rate) for deciding whether or not to grant a bonus (increased win rate); a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying a player that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) after a number of games have been played since the game in which it was determined that the bonus (increased win rate) will be granted; Equipped with The production that takes place during one game is as follows: After executing the first type of performance (performance A), a first specific suggestion performance in which a suggestion image (chance logo A, B, small role announcement) is displayed at a specific timing (operation after the third stop operation); After executing the second type of performance (performance B), a second specific suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at the specific timing (operation after the third stop operation); After executing the first type of performance (performance A), a first special suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at a special timing (first stop operation); After executing the second type of performance (performance B), a second special suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at the special timing (first stop operation); Including, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute a premonition control (a scenario including a performance pattern that executes performance A three or more times) that executes the first specific suggestion performance and the first special suggestion performance (a performance pattern in which performance A is executed) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a plurality of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after the decision to grant a bonus is made, in multiple games up to the specific game in which the bonus is granted notification is made, the first type of presentation is executed, and then a presentation in which a suggestive image is displayed occurs frequently, which creates anticipation that a bonus has been granted.

[0021] The slot machine of aspect 3-2 is the slot machine according to aspect 3-1, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute a premonition control (a scenario including a performance pattern in which performance B is executed three or more times) that executes the second specific suggestion performance and the second special suggestion performance (a performance pattern in which performance B is executed) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a plurality of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, in multiple games up to the specific game in which the bonus award notification is made, the second type of presentation is executed, and then a presentation in which a suggestive image is displayed occurs frequently, creating anticipation that a bonus has been awarded.

[0022] The slot machine of aspect 3-3 is the slot machine according to aspect 3-1 or 3-2, The first type of performance (performance A) and the second type of performance (performance B) each include a plurality of types of aspects (performance A1, performance A2 / performance B1, performance B2), When the first type of effect (effect A) is executed and when the second type of effect (effect B) is executed, the ratio of the types of the executed modes differs depending on whether the bonus award notification (effect result indicating control to increase the winning rate) is performed in the specific game (the final game of the winning rate increase sign). It is characterized by the following. According to this feature, it is possible to draw attention to the manner in which the first type of presentation or the second type of presentation is executed.

[0023] The slot machine of aspect 3-4 is the slot machine according to any one of aspects 3-1 to 3-3, The first type of effect (effect A) and the second type of effect (effect B) are both effects that start based on a game start operation. It is characterized by the following. According to this feature, it is possible to draw attention to the type of effect that is executed when the game starts through the game start operation.

[0024] The slot machine of aspect 3-5 is the slot machine according to any one of aspects 3-1 to 3-4, The first type of effect (effect A) and the second type of effect (effect B) are effects that are executed by switching an effect image including the background (background image) of the display area from an effect image before the effect is executed. It is characterized by the following. According to this feature, it is possible to easily recognize that the first type of effect or the second type of effect has been executed.

[0025] The slot machine of aspect 3-6 is the slot machine according to any one of aspects 3-1 to 3-5, Suppress the consecutive execution of the same type of effect during a period other than the premonition period (premonition of increased win rate, false premonition of increased win rate) after it is determined whether or not to grant the bonus (increased win rate). It is characterized by the following. According to this feature, it is possible to prevent a period other than the premonition period after it has been determined whether or not to grant a privilege from being mistaken for a premonition period.

[0026] [Form 4] The slot machine of type 4-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A bonus granting decision means (a lottery for changing to increased win rate) for deciding whether or not to grant a bonus (increased win rate); a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying a player that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) after a number of games have been played since the game in which it was determined that the bonus (increased win rate) will be granted; Equipped with The production that takes place during one game is as follows: After executing the first type of performance (performance A), a first specific suggestion performance in which a suggestion image (chance logo A, B, small role announcement) is displayed at a specific timing (operation after the third stop operation); After executing the second type of performance (performance B), a second specific suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at the specific timing (operation after the third stop operation); After executing the first type of performance (performance A), a first special suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at a special timing (first stop operation); After executing the second type of performance (performance B), a second special suggestion performance is performed in which a suggestion image (chance logo A, B, small role announcement) is displayed at the special timing (first stop operation); Including, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute a premonition control (a scenario including three or more performance patterns in which the performance result is displayed in response to a third stop operation or later) that performs the first specific suggestion performance and the second specific suggestion performance (performance patterns in which the performance result is displayed in response to a third stop operation or later) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a number of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, in multiple games leading up to the specific game in which a bonus award notification is made, a first type of presentation or a second type of presentation is executed, and then a presentation in which a suggestive image is displayed at a specific timing occurs frequently, thereby creating anticipation that a bonus has been awarded.

[0027] The slot machine of aspect 4-2 is the slot machine according to aspect 4-1, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute a premonition control (a scenario including three or more performance patterns in which the first stop operation is triggered to display the performance result) that performs the first special suggestion performance and the second special suggestion performance (performance patterns in which the first stop operation is triggered to display the performance result) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a number of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, in multiple games leading up to the specific game in which the bonus award notification is made, a first type of presentation or a second type of presentation is executed, and then a presentation in which a suggestive image is displayed at a special timing occurs frequently, thereby creating anticipation that a bonus has been awarded.

[0028] The slot machine of aspect 4-3 is the slot machine according to aspect 4-1 or 4-2, The specific timing is based on a specific operation by the player (the third stop operation or subsequent operations), The special timing is based on a special operation (first stop operation) by the player. It is characterized by the following. According to this feature, the timing at which the suggestive image is displayed is based on the operation by the player, so that the difference in the timing at which the suggestive image is displayed is easy to understand intuitively.

[0029] The slot machine of aspect 4-4 is the slot machine according to any one of aspects 4-1 to 4-3, A pre-determination means (internal lottery) is provided for determining a display result that is permitted to be derived before the display result is derived; The suggestion image includes an allowance suggestion image (small winnings announcement) suggesting the decision result of the advance decision means. It is characterized by the following. According to this feature, it is possible to make the player recognize a display result that is permitted to be derived from a suggestive image displayed after the first type of presentation or the second type of presentation.

[0030] The slot machine of aspect 4-5 is the slot machine according to any one of aspects 4-1 to 4-4, The first type of effect (effect A) and the second type of effect (effect B) are both effects that start based on a game start operation. It is characterized by the following. According to this feature, the first type of effect and the second type of effect both start at the same timing, so that the difference in timing at which the subsequent suggestive images are displayed can be accentuated.

[0031] The slot machine of aspect 4-6 is the slot machine according to any one of aspects 4-1 to 4-5, Suppress the consecutive display of suggestive images at the same timing during periods other than the premonition period (premonition of increased win rate, false premonition of increased win rate) after it has been determined whether or not to grant the bonus (increased win rate) It is characterized by the following. According to this feature, it is possible to prevent a period other than the premonition period after it has been determined whether or not to grant a privilege from being mistaken for a premonition period.

[0032] [Form 5] The slot machine of type 5-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A bonus granting decision means (a lottery for changing to increased win rate) for deciding whether or not to grant a bonus (increased win rate); a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying a player that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) after a number of games have been played since the game in which it was determined that the bonus (increased win rate) will be granted; Equipped with The production that takes place during one game is as follows: A first specific suggestion effect in which a specific suggestion image (chance logo A) is displayed after a first type of effect (effect A) is executed; A second specific suggestion effect in which the specific suggestion image (chance logo A) is displayed after executing a second type of effect (effect B); A first special suggestion effect that displays a special suggestion image (chance logo B) after executing the first type of effect (effect A); A second special suggestion effect that displays the special suggestion image (chance logo B) after executing the second type of effect (effect B); Including, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute premonition control (a scenario including a performance pattern in which the chance logo A is displayed as a performance result three or more times) that performs the first specific suggestion performance and the second specific suggestion performance (a performance pattern in which the chance logo A is displayed as a performance result) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a plurality of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, in multiple games leading up to the specific game in which the bonus award is notified, a first type of presentation or a second type of presentation is executed, and then a presentation in which a specific suggestion image is displayed occurs frequently, thereby creating anticipation that a bonus has been awarded.

[0033] The slot machine of aspect 5-2 is the slot machine according to aspect 5-1, After it is decided that the bonus (increased winning rate) will be granted, it is possible to execute premonition control (a scenario including a performance pattern in which the chance logo B is displayed as a performance result three or more times) that performs the first special suggestion performance and the second special suggestion performance (a performance pattern in which the chance logo B is displayed as a performance result) with a high probability among the first specific suggestion performance, the second specific suggestion performance, the first special suggestion performance, and the second special suggestion performance in a plurality of games up to the specific game (the final game of the premonition of increased winning rate). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, in multiple games leading up to the specific game in which the bonus award is announced, a first type of presentation or a second type of presentation is executed, and then a presentation in which a special suggestion image is displayed occurs frequently, thereby creating anticipation that a bonus has been awarded.

[0034] The slot machine of aspect 5-3 is the slot machine according to aspect 5-1 or 5-2, The specific suggestion image (chance logo A) and the special suggestion image (chance logo B) each include a plurality of types (chance logo A (small), chance logo A (large) / chance logo B (small), chance logo B (large)), When the specific suggestion image (Chance Logo A) is displayed and when the special suggestion image (Chance Logo B) is displayed, the ratio of the types of modes to be executed varies depending on whether or not the bonus grant notification (the performance result indicating that the winning rate is controlled to be increased) is performed in the specific game (the final game of the winning rate increase sign). It is characterized by the following. According to this feature, attention can be drawn to the manner in which the specific suggestion image or special suggestion image is executed.

[0035] The slot machine of aspect 5-4 is the slot machine according to any one of aspects 5-1 to 5-3, A pre-determination means (internal lottery) is provided for determining a display result that is permitted to be derived before the display result is derived; The effects performed during one game include an allowable suggestion effect that displays an allowable suggestion image (small winnings announcement) suggesting the result of the decision by the advance decision means after executing the first type of effect (effect A) or the second type of effect (effect B). It is characterized by the following. According to this feature, it is possible to make the player recognize a display result that is permitted to be derived from a suggestive image displayed after the first type of presentation or the second type of presentation.

[0036] The slot machine of aspect 5-5 is the slot machine according to any one of aspects 5-1 to 5-4, The first type of effect (effect A) and the second type of effect (effect B) are both effects that start based on a game start operation. It is characterized by the following. According to this feature, the first type of effect and the second type of effect both start at the same timing, so that the difference between the suggestive images displayed thereafter can be made more noticeable.

[0037] The slot machine of aspect 5-6 is the slot machine according to any one of aspects 5-1 to 5-5, Suppress the display of the same suggestive image consecutively during periods other than the premonition period (premonition of increased win rate, false premonition of increased win rate) after the decision is made as to whether or not to grant the bonus (increased win rate). It is characterized by the following. According to this feature, it is possible to prevent a period other than the premonition period after it has been determined whether or not to grant a privilege from being mistaken for a premonition period.

[0038] [Form 6] The slot machine of type 6-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A value updating means (main control unit 41) for updating a value (the number of normal games) in a normal state; A special state transition means (main control unit 41) that can transition to a special state (CZ state) that has a higher rate of being controlled to a specific state (AT state) than the normal state when the value (normal game number) updated by the value update means reaches a specified value (specified game number); A bonus granting decision means (win rate increase transition lottery) for deciding whether or not to grant a bonus (win rate increase) that increases the rate of being controlled to the specific state (AT state) when controlled to the special state (CZ state) based on the game result being a specific result (weak chance replay, strong chance replay) in the normal state; a bonus notification means for performing a bonus notification (a performance result indicating that the bonus (increased win rate) will be granted) for notifying a player that the bonus (increased win rate) will be granted in a specific game (a final game of the winning rate increase precursor) after a number of games have been played since the game in which it was determined that the bonus (increased win rate) will be granted; Equipped with After it is determined that the bonus (increased win rate) will be awarded, if the value (number of normal games) updated by the value update means during the premonition period (premonition of increased win rate) until the specific game reaches a prescribed value (premonition of increased win rate), transition to the special state (CZ state) at least after the premonition period (premonition of increased win rate) has elapsed; When the value (number of normal games) updated by the value update means during the premonition period (premonition of increased winning rate) reaches a specified value (specified number of games), it is possible to identifiably indicate that the specified value has been reached (display "CZ or AT preparation in progress"). It is characterized by the following. According to this feature, after it has been decided that a bonus will be awarded, if the numerical value updated by the numerical value update means reaches a specified value during the premonition period until the specific game in which the bonus award notification is made, a transition to a special state will occur at least after the premonition period has elapsed.In this case, since the fact that the specified value has been reached is identifiably indicated, it is possible to prevent the player from becoming distrustful even if the numerical value updated by the numerical value update means does not reach the specified value and the transition to the special state does not occur.

[0039] The slot machine of aspect 6-2 is the slot machine according to aspect 6-1, When the value (number of normal games) updated by the value updating means during the premonition period (premonition of increased winning rate) reaches a specified value (specified number of games) and the game result becomes the specific result (weak chance replay, strong chance replay) before the premonition period (premonition of increased winning rate) has elapsed, it is possible to perform advantageous control (first winning rate increase lottery) that is advantageous to the player different from that determined by the bonus granting determination means. It is characterized by the following. According to this feature, after the numerical value updated by the numerical value update means during the premonition period reaches a specified value, if the game result becomes a specific result before the premonition period has elapsed and the transition to the special state occurs, advantageous control different from that determined by the bonus granting determination means is performed, so that the player is not disadvantaged even if the period until the transition to the special state is extended due to the premonition period.

[0040] The slot machine of aspect 6-3 is the slot machine according to aspect 6-1 or 6-2, The specified value (specified number of games) can be set from multiple values. Only when the maximum value (ceiling number of games) among a plurality of values ​​is set as the prescribed value (prescribed number of games), if the value (normal number of games) updated by the value update means during the premonition period (premonition of increased winning rate) reaches the prescribed value (prescribed number of games), a specific indication is given that the prescribed value has been reached (displays "CZ or AT preparation in progress"). It is characterized by the following. According to this feature, only when the numerical value updated by the numerical value updating means exceeds the maximum value that can be set as a specified value but the state does not transition to a special state, the cause of this can be recognized.

[0041] The slot machine of aspect 6-4 is the slot machine according to aspect 6-1 or 6-2, The specified value (specified number of games) can be set from multiple values. Regardless of which of a plurality of values ​​is set as the prescribed value (prescribed number of games), when the value (normal number of games) updated by the value update means during the premonition period (premonition of increased winning rate) reaches the prescribed value (prescribed number of games), the fact that the prescribed value has been reached is identifiably indicated (displays "CZ or AT preparation in progress"). It is characterized by the following. According to this feature, regardless of which of multiple values ​​is set as the specified value, if the numerical value updated by the numerical value update means during the premonition period reaches the specified value, this fact is identifiably indicated, so that processing does not become complicated.

[0042] The slot machine of aspect 6-5 is the slot machine according to any one of aspects 6-1 to 6-4, The privilege is to control the special state (CZ state) to a special state (increased win rate) in which the right to control the rate of control to the specific state (AT state) is easily granted. It is characterized by the following. According to this feature, it is expected that the right to exercise control to increase the proportion of control to a specific state will be granted by being controlled to a special state.

[0043] The slot machine of aspect 6-6 is the slot machine according to aspect 6-5, When the value (number of normal games) updated by the value update means in the special state (win rate increase) reaches a specified value (specified number of games), the special state (CZ state) is transitioned to at least after the special state (win rate increase) ends. It is characterized by the following. According to this feature, the special state is transitioned to after the right to exercise control to increase the proportion of control to the specific state in the special state is granted, so that it is possible to anticipate being controlled to the specific state in the special state.

[0044] The slot machine of aspect 6-7 is the slot machine according to aspect 6-6, When the value (number of normal games) updated by the value update means in the special state (increased win rate) reaches a specified value (specified number of games), it is possible to identifiably indicate (display "CZ or AT preparation in progress") that the specified value has been reached. It is characterized by the following. According to this feature, when the numerical value updated by the numerical value update means reaches a specified value in a special state, the state will transition to the special state at least after the special state has passed. In this case, since the fact that the specified value has been reached is identifiably indicated, it is possible to prevent the player from becoming distrustful even when the numerical value updated by the numerical value update means does not reach the specified value and transition to the special state does not occur.

[0045] The slot machine of aspect 6-8 is the slot machine according to any one of aspects 6-1 to 6-7, A specific state transition means (main control unit 41) is provided for transitioning to the specific state (AT state) when the value (normal game number) updated by the value update means reaches a specified value (specified game number), When the value (number of normal games) updated by the value update means reaches a prescribed value (prescribed number of games) outside the premonition period (premonition of increased winning percentage), it is possible to perform a state suggestion effect (CZ / AT premonition effect) which suggests whether the game will move to the special state (CZ state) or the specific state (AT state) over multiple games; When the value (number of normal games) updated by the value updating means during the premonition period (premonition of increased winning percentage) reaches a specified value (specified number of games), the state suggestion effect (CZ / AT premonition effect) is performed over a number of games after the premonition period (premonition of increased winning percentage) has elapsed. It is characterized by the following. According to this feature, even if the numerical value updated by the numerical value update means during the premonition period reaches a specified value, attention can be drawn to whether reaching the specified value will result in a transition to a special state or a transition to a specific state.

[0046] The slot machine of aspect 6-9 is the slot machine according to aspect 6-8, When the value (number of normal games) updated by the value updating means during the premonition period (premonition of increased winning percentage) reaches a specified value (specified number of games), the state suggestion effect (CZ / AT premonition effect) is performed over multiple games after the premonition period (premonition of increased winning percentage) has elapsed and the bonus (increased winning percentage) has been granted. It is characterized by the following. According to this feature, after the precursor period has elapsed and the privilege has been granted, attention can be drawn to whether the predetermined value will result in a transition to a special state or a specific state.

[0047] The slot machine of aspect 6-10 is the slot machine according to aspect 6-8 or 6-9, When a decision is not made to grant the bonus (increased win rate) based on the game result being a specific result (weak chance replay, strong chance replay) in the normal state, the period can be controlled to a false premonition period (false premonition of increased win rate) over multiple games, When the value (number of normal games) updated by the value updating means during the false premonition period (false premonition of increased winning percentage) reaches a specified value (specified number of games), the state suggestion effect (CZ / AT premonition effect) is performed over a number of games after the false premonition period (false premonition of increased winning percentage) has elapsed. It is characterized by the following. According to this feature, even if the numerical value updated by the numerical value update means during the false precursor period reaches a specified value, attention can be drawn to whether reaching the specified value will result in a transition to a special state or a transition to a specific state.

[0048] The slot machine of aspect 6-11 is the slot machine according to aspect 6-10, When the state suggestion effect (CZ / AT premonition effect) is performed over multiple games after the premonition period (premonition of increased winning rate) has passed and the bonus (increased winning rate) has been granted, and when the state suggestion effect (CZ / AT premonition effect) is performed over multiple games after the false premonition period (false premonition of increased winning rate) has passed, the state suggestion effect (CZ / AT premonition effect) is performed in a common manner. It is characterized by the following. According to this feature, whether the status suggestion performance is performed after the premonition period has elapsed and a bonus has been awarded, or whether the status suggestion performance is performed after the false premonition period has elapsed, the status suggestion performance is performed in a common manner, making it easy to understand the content of the status suggestion performance.

[0049] The slot machine of aspect 6-12 is the slot machine according to any one of aspects 6-8 to 6-11, The presentation style of the performance (win rate increase premonition performance) during the premonition period (win rate increase premonition) is different from the presentation style of the status suggestion performance (CZ / AT premonition performance). It is characterized by the following. According to this feature, it is possible to distinguish whether a performance during a premonition period is being performed or a performance suggesting a state is being performed.

[0050] [Form 7] The slot machine of type 7-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A means for controlling an advantageous zone (main control unit 41) for controlling an advantageous zone that can be controlled to an advantageous state (AT state) that is advantageous to a player; A first increased gaming value amount counting means (profitable zone net increase number counter) for counting a first increased gaming value amount (profitable zone net increase number) which is the amount of gaming value increased in the profitable zone; A favorable zone terminating means (main control unit 41) for terminating the favorable zone when the first increased gaming value amount (favorable zone net increase number) exceeds a specific amount (2400 coins) in the favorable zone; A second increased gaming value counting means (signal counter) for counting a second increased gaming value amount (signal counter value) which is the amount of the gaming value increased in the advantageous state (AT state); A specific signal output means (main control unit 41) for outputting a specific signal (a 100-coin signal) each time the second increased gaming value amount (signal counter value) reaches a predetermined amount (100 coins); Equipped with The advantageous state (AT state) includes a first advantageous state (first AT state) that is controlled first after the start of the advantageous state, a second advantageous state (second AT state) that is controlled after the first advantageous state, and a third advantageous state (ED state) that is controllable after the second advantageous state and continues until the first increased gaming value amount (advantageous zone net increase number) exceeds the specific amount (2400 pieces); The second increased game value amount counting means (signal counter) starts counting the second increased game value amount (signal counter value) from the start of the first advantageous state (first AT state), takes over and counts the second increased game value amount (signal counter value) that was counted in the first advantageous state (first AT state) when controlled to the second advantageous state (second AT state), and takes over and counts the second increased game value amount (signal counter value) that was counted in the second advantageous state (second AT state) when controlled to the third advantageous state (ED state). It is characterized by the following. According to this feature, a specific signal is output each time the second increased game value amount, which is the amount of game value increased in the advantageous state, reaches a predetermined amount, so that by counting the specific signals, it is possible to externally specify the amount of game value increased in the advantageous state. Also, when controlled to the second advantageous state, the second increased game value amount counted in the first advantageous state is continued and counted, and when controlled to the third advantageous state, the second increased game value amount counted in the second advantageous state is continued and counted, so that even when transitioning from the first advantageous state to the second advantageous state, or from the second advantageous state to the third advantageous state, the second increased game value amount counted up to that point is continued, so that it is possible to accurately specify the amount of game value increased since the advantageous state began by counting the specific signals.

[0051] The slot machine of aspect 7-2 is the slot machine according to aspect 7-1, After controlling the game to the advantageous state (AT state), the amount of the gaming value that can be increased by a minimum until the advantageous state (AT state) ends is greater than the predetermined amount (100 coins). It is characterized by the following. According to this feature, since the amount of gaming value that can be increased minimally after control to an advantageous state is achieved and before the advantageous state ends is greater than a predetermined amount, it is guaranteed that a specific signal will be output at least once after control to an advantageous state is achieved, and it is possible to determine that control to an advantageous state has been achieved by the specific signal.

[0052] The slot machine of aspect 7-3 is the slot machine according to aspect 7-1 or 7-2, After control to the third advantageous state (ED state), the amount of the gaming value that can be increased by the minimum amount until the third advantageous state (ED state) ends is greater than the predetermined amount (100 coins). It is characterized by the following. According to this feature, since the amount of gaming value that can be increased minimally after control to the third advantageous state is achieved and before the third advantageous state ends is greater than the specified amount, it is guaranteed that a specific signal will be output at least once after control to the third advantageous state is achieved.

[0053] The slot machine of aspect 7-4 is the slot machine according to any one of aspects 7-1 to 7-3, When a transition condition (ED transition condition) is satisfied in the advantageous state (AT state), the third advantageous state (ED state) is controlled, After controlling to the advantageous state (AT state), the minimum amount of gaming value that can be increased until the transition condition (ED transition condition) is established is greater than the predetermined amount (100 coins). It is characterized by the following. According to this feature, since the minimum amount of increase in the gaming value that can occur after control into the advantageous state and before the transition condition is met is greater than a predetermined amount, it is guaranteed that a specific signal will be output at least once after control into the advantageous state and before the transition condition is met and the state transitions to the third advantageous state.

[0054] The slot machine of aspect 7-5 is the slot machine according to any one of aspects 7-1 to 7-4, A display means (liquid crystal display 51) is provided, Displaying on the display means (liquid crystal display 51) the amount of game value acquired (the acquired number display counter value), which is the amount of game value acquired since the advantageous state (AT state) started; The game in which the second increased game value counting means (signal counter) starts counting the second increased game value (signal counter value) is the same as the game in which the acquired game value (acquired number display counter value) starts displaying. It is characterized by the following. According to this feature, a specific signal can be output each time the amount of acquired gaming value becomes a multiple of a predetermined amount.

[0055] The slot machine of aspect 7-6 is the slot machine according to any one of aspects 7-1 to 7-5, A display means (liquid crystal display 51) is provided, After the start of the advantageous state (AT state), until the second advantageous state (second AT state), the display means (liquid crystal display 51) displays an acquired gaming value amount (acquired number display counter value), which is the amount of gaming value acquired since the start of the advantageous state (AT state); When the third advantageous state (ED state) is entered, the acquired gaming value amount (acquired coin number display counter value) displayed on the display means (liquid crystal display 51) is switched to a display based on the first increased gaming value amount (profitable zone net increase number). It is characterized by the following. According to this feature, the acquired gaming value amount, which begins to be counted when the advantageous state begins, is displayed up to the second advantageous state, and the display can be switched to one based on the first increased gaming value amount at a timing that is difficult to notice.

[0056] The slot machine of aspect 7-7 is the slot machine according to any one of aspects 7-1 to 7-6, The second increased game value counting means (signal counter) adds the increase in the game value and the second increased game value (signal counter value) in accordance with the progress of the game, and when the addition result is equal to or greater than the predetermined amount (100 medals), subtracts the predetermined amount (100 medals) from the second increased game value (the net increase in the number of medals in the AT state), and from the next game, adds the increase in the game value to the second increased game value (signal counter value) obtained by subtracting the predetermined amount (100 medals), The specific signal output means outputs the specific signal when the second increased game value amount counting means (signal counter) adds the increased amount of the game value to the second increased game value amount (signal counter value) and the result is equal to or greater than the predetermined amount (100 coins). It is characterized by the following. According to this feature, the second increased gaming value amount for outputting a specific signal every predetermined amount can be counted with a small storage area.

[0057] The slot machine of aspect 7-8 is the slot machine according to aspect 7-7, The second increased game value amount counting means (signal counter) adds the second increased game value amount (signal counter value) and the amount of game value granted as a result of the game (number of paid-out medals), and then subtracts the amount of game value used in the game (number of inserted medals). It is characterized by the following. According to this feature, even if the second increased gaming value amount is less than the amount of gaming value used in the game, the second increased gaming value amount can be treated as a positive value.

[0058] The slot machine of aspect 7-9 is the slot machine according to aspect 7-8, The second increased game value amount counting means (signal counter) adds the second increased game value amount (signal counter value) to the amount of game value granted as a result of the game (number of paid-out medals), and then subtracts the amount of game value used in the game (number of inserted medals) from the sum, and sets the second increased game value amount (signal counter value) to 0 when the result is less than 0. It is characterized by the following. According to this feature, even if the result of adding the amount of gaming value awarded as a result of a game and subtracting the amount of gaming value used in the game is less than zero, there is no need to handle negative values.

[0059] The slot machine of aspect 7-10 is the slot machine according to any one of aspects 7-7 to 7-9, The first increased game value amount counting means (advantageous zone net increase number counter) and the second increased game value amount counting means (signal counter) separately read out the amount of game value granted as a result of the game (number of paid out medals) and the amount of game value used in the game (number of inserted medals), and count the first increased game value amount (advantageous zone net increase number) and the second increased game value amount (signal counter value). It is characterized by the following. According to this feature, there is no need to save the amount of game value awarded as a result of the game read by the first increased game value counting means or the second increased game value counting means and the amount of game value used in the game, so the processing does not become complicated.

[0060] [Form 8] The gaming machine of type 8-1 is In a gaming machine (slot machine 1) for playing games, A selection effect execution means (sub-control unit 91) is provided for displaying options (characters) in a plurality of areas (left area, middle area, right area), and executing a selection effect suggesting an advantage (possibility of winning the CZ state or the AT state) according to the option (character) displayed in an area selected from the plurality of areas, By displaying a plurality of options (characters) of the same type in the plurality of regions (left region, center region, right region), it is possible to suggest a more advantageous situation than when different types of options (characters) are displayed in each of the plurality of regions, In the selection performance, a plurality of options (characters) of the same type are displayed in the plurality of regions (left region, middle region, right region), and when selecting any of the regions in which the options (characters) of the same type are displayed, the options (characters) of the same type are displayed in a region including a specific region (middle region) among the plurality of regions, and only the specific region (middle region) is selected among the regions in which the options (characters) of the same type are displayed. It is characterized by the following. According to this feature, displaying multiple options of the same type in multiple areas during a selection presentation suggests a more advantageous situation than if different types of options were each displayed in multiple areas; and when multiple options of the same type are displayed in multiple areas during a selection presentation and any area displaying the same type of option is selected, the same type of option is displayed in an area among the multiple areas, including a specific area, and only the specific area among the areas displaying the same type of option is selected, making it easier to recognize when options of the same type are displayed in multiple areas and any area displaying the same type of option is selected.

[0061] The gaming machine of aspect 8-2 is the gaming machine according to aspect 8-1, When selecting one of the multiple regions (left region, center region, right region) in the selection performance, it is possible to perform operation trigger selection control that selects an area triggered by a performance operation by the player (control that executes the selection part triggered by a performance operation) and non-operation trigger selection control that selects an area without triggering a performance operation by the player (control that executes the selection part triggered by a first stop operation or a third stop operation), When multiple options (characters) of the same type are displayed in the multiple areas (left area, center area, right area), the operation trigger selection control (control for executing a selected part triggered by a performance operation) is performed more frequently than when different types of options (characters) are displayed in each of the multiple areas. It is characterized by the following. According to this feature, when multiple options of the same type are displayed in multiple areas in a selection presentation, there is a higher probability that operation-triggered selection control will be performed in which an area is selected in response to a presentation operation by the player than when different types of options are displayed in each of the multiple areas, thereby drawing attention to the situation in which the same type of options are displayed in multiple areas.

[0062] The gaming machine of aspect 8-3 is the gaming machine according to aspect 8-1 or 8-2, When selecting one of the multiple regions (left region, middle region, right region) in the selection performance, it is possible to perform a specific selection control (control to execute a selected part with a cut-in performance) that selects a region with a specific performance (cut-in performance) and a non-specific selection control (control to execute a selected part without a cut-in performance) that selects a region without the specific performance, When multiple options (characters) of the same type are displayed in the multiple areas (left area, center area, right area) in the selection performance, the specific selection control (control for executing a selection part accompanied by a cut-in performance) is performed more frequently than when different types of options (characters) are displayed in each of the multiple areas. It is characterized by the following. According to this feature, when multiple options of the same type are displayed in multiple areas in a selection presentation, the probability that specific selection control is performed in which an area is selected accompanied by a specific presentation is higher than when options of different types are displayed in each of the multiple areas, so that it is possible to draw attention to a situation in which options of the same type are displayed in multiple areas.

[0063] The gaming machine of aspect 8-4 is a gaming machine according to any one of aspects 8-1 to 8-3, When one of the multiple regions (left region, center region, right region) is selected in the selection performance, it is possible to perform operation trigger selection control (control to execute the selection part triggered by a performance operation) to select a region triggered by a performance operation by the player, and non-operation trigger selection control (control to execute the selection part triggered by a first stop operation or a third stop operation) to select a region without triggering a performance operation by the player, When any one of the multiple regions (left region, middle region, right region) is selected in the selection performance, it is possible to perform a specific selection control (control to execute a selected part with a cut-in performance) that selects a region with a specific performance (cut-in performance) and a non-specific selection control (control to execute a selected part without a cut-in performance) that selects a region without the specific performance, When the operation trigger selection control (control to execute a selection part triggered by a performance operation) is performed in the selection performance, the specific selection control (control to execute a selection part accompanied by a cut-in performance) is performed more frequently than when the non-operation trigger selection control (control to execute a selection part triggered by a first stop operation or a third stop operation) is performed. It is characterized by the following. According to this feature, when operation-triggered selection control is performed in a selection presentation in which an area is selected in response to a presentation operation by the player, the proportion of specific selection control being performed in which an area is selected accompanied by a specific presentation is higher than the proportion of non-operation-triggered selection control being performed in which an area is selected without being triggered by a presentation operation by the player, thereby drawing attention to the situation in which specific selection control is performed in the selection presentation.

[0064] The gaming machine of aspect 8-5 is a gaming machine according to any one of aspects 8-1 to 8-4, The options (characters) displayed in the multiple areas (left area, middle area, right area) in the selection performance include multiple types of options (characters A to C) with different degrees of advantage, In the case where multiple options (characters) of the same type are displayed in the multiple areas (left area, middle area, right area) in the selection performance, the multiple displayed options (characters) of the same type do not include an option (character A) of a type that suggests the lowest advantage among the multiple types of options. It is characterized by the following. According to this feature, even in a situation where a favorable situation is suggested by displaying multiple options of the same type in multiple areas in the selection presentation, the multiple displayed options of the same type do not include the type of option that suggests the lowest degree of advantage, so the player's expectations are not diminished by the types of options displayed.

[0065] The gaming machine of aspect 8-6 is a gaming machine according to any one of aspects 8-1 to 8-5, The options (characters) displayed in the multiple areas (left area, middle area, right area) in the selection performance include multiple types of options (characters A to C) with different degrees of advantage, When multiple options (characters) of the same type are displayed in the multiple areas (left area, middle area, right area) in the selection performance, the multiple displayed options (characters) of the same type include an option (character C) of a type that suggests the highest advantage among the multiple types of options. It is characterized by the following. According to this feature, in a situation where a favorable situation is suggested by displaying multiple options of the same type in multiple areas in the selection presentation, the multiple options of the same type displayed include the type of option that suggests the highest degree of advantage, so the player's expectations can be increased by the type of options displayed.

[0066] The gaming machine of aspect 8-7 is a gaming machine according to any one of aspects 8-1 to 8-6, When different types of options (characters) including a first type of option (character A) suggesting a first advantage and a second type of option (character B) suggesting a second advantage that is more advantageous than the first advantage are displayed in the multiple regions in the selection performance, the first type of option (character A) is displayed in the first region (left region) of the multiple regions, and the second type of option (character B) is displayed in the second region (middle region) of the multiple regions; In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of option is displayed in the first area and the second area, and when one of the areas displaying the same type of option is selected, the second area is selected in which the type of option suggesting a relatively high degree of advantage is displayed when different types of options are displayed, so that the player can intuitively sense that the type of option suggesting a high degree of advantage has been selected.

[0067] The gaming machine of aspect 8-8 is a gaming machine according to any one of aspects 8-1 to 8-7, The plurality of regions in the selection performance include a first region (left region) and a second region (middle region) that is more conspicuous than the first region (left region), In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of options are displayed in the first and second areas, and when one of the areas displaying the same type of options is selected, the second area, which is more noticeable than the first area, is selected, so that when one of the areas displaying the same type of options is selected, it is easy to recognize that this is the case.

[0068] The gaming machine of aspect 8-9 is a gaming machine according to any one of aspects 8-1 to 8-8, A bonus suggestion effect execution means (sub-control unit 91) is provided for executing a bonus suggestion effect (CZ / AT precursor effect) suggesting whether or not a bonus (CZ state, AT state) will be granted in accordance with the option (character) selected in the selection effect, The rate at which the bonus (CZ state, AT state) will be granted varies depending on the type of bonus suggestion effect (CZ / AT precursor effect) corresponding to the option (character) selected in the selection effect. It is characterized by the following. According to this feature, the probability of suggesting that a bonus will be awarded varies depending on the type of bonus suggestion presentation corresponding to the option selected in the selection presentation, so that attention can be drawn to the option selected in the selection presentation.

[0069] The gaming machine of aspect 8-10 is the gaming machine according to aspect 8-9, The options (characters) displayed in the plurality of areas (left area, middle area, right area) in the selection performance include a special option (character C) which is suggested to definitely give a privilege (CZ state, AT state) by the corresponding privilege suggestion performance (CZ AT premonition performance), When the special option (character C) is displayed in the selection performance, the ratio of multiple display in the multiple areas (left area, center area, right area) is higher than when other types of options (character A, character B) are displayed. It is characterized by the following. According to this feature, when a special option is displayed, multiple options are likely to be displayed, so that the player can expect to receive a special benefit when the special option is displayed.

[0070] [Form 9] The gaming machine of type 9-1 is In a gaming machine (slot machine 1) for playing games, A selection effect execution means (sub-control unit 91) is provided for displaying options (characters) in a plurality of areas (left area, middle area, right area), and executing a selection effect suggesting an advantage (possibility of winning the CZ state or the AT state) according to the option (character) displayed in an area selected from the plurality of areas, By displaying a plurality of options (characters) of the same type in the plurality of regions (left region, center region, right region), it is possible to suggest a more advantageous situation than when different types of options (characters) are displayed in each of the plurality of regions, It is possible to perform a first display control of displaying a first number (two) of options (characters) of the same type in the plurality of regions (left region, middle region, right region) and a second display control of displaying a second number (three) of options (characters) of the same type in the plurality of regions (left region, middle region, right region), In either case of performing the first display control in the selection performance to select any of the areas in which the same type of option (character) is displayed, or performing the second display control to select any of the areas in which the same type of option (character) is displayed, the same type of option (character) is displayed in an area including a specific area (middle area) among the multiple areas, and only the specific area (middle area) is selected among the areas in which the same type of option (character) is displayed. It is characterized by the following. According to this feature, displaying multiple options of the same type in multiple areas in a selection presentation suggests a more advantageous situation than if different types of options are displayed in each of the multiple areas, and in either case, when a first number of options of the same type are displayed in multiple areas in a selection presentation and any area displaying the same type of options is selected, a second number of options of the same type are displayed in multiple areas and any area displaying the same type of options is selected, the same type of options are displayed in an area among the multiple areas including a specific area, and only the specific area among the areas displaying the same type of options is selected, so that when options of the same type are displayed in multiple areas and any area displaying the same type of options is selected, it is easy to recognize that this is the case.

[0071] The gaming machine of aspect 9-2 is the gaming machine according to aspect 9-1, When different types of options (characters) including a first type of option (character A) suggesting a first advantage and a second type of option (character B) suggesting a second advantage that is more advantageous than the first advantage are displayed in the multiple regions in the selection performance, the first type of option (character A) is displayed in the first region (left region) of the multiple regions, and the second type of option (character B) is displayed in the second region (middle region) of the multiple regions; In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of option is displayed in the first area and the second area, and when one of the areas displaying the same type of option is selected, the second area is selected in which the type of option suggesting a relatively high degree of advantage is displayed when different types of options are displayed, so that the player can intuitively sense that the type of option suggesting a high degree of advantage has been selected.

[0072] The gaming machine of aspect 9-3 is the gaming machine according to aspect 9-1 or 9-2, The plurality of regions in the selection performance include a first region (left region) and a second region (middle region) that is more conspicuous than the first region (left region), In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of options are displayed in the first and second areas, and when one of the areas displaying the same type of options is selected, the second area, which is more noticeable than the first area, is selected, so that when one of the areas displaying the same type of options is selected, it is easy to recognize that this is the case.

[0073] The gaming machine of aspect 9-4 is a gaming machine according to any one of aspects 9-1 to 9-3, A bonus suggestion effect execution means (sub-control unit 91) is provided for executing a bonus suggestion effect (CZ / AT precursor effect) suggesting whether or not a bonus (CZ state, AT state) will be granted in accordance with the option (character) selected in the selection effect, The rate at which the bonus (CZ state, AT state) will be granted varies depending on the type of bonus suggestion effect (CZ / AT precursor effect) corresponding to the option (character) selected in the selection effect. It is characterized by the following. According to this feature, the probability of suggesting that a bonus will be awarded varies depending on the type of bonus suggestion presentation corresponding to the option selected in the selection presentation, so that attention can be drawn to the option selected in the selection presentation.

[0074] The gaming machine of aspect 9-5 is the gaming machine according to aspect 9-4, The options (characters) displayed in the plurality of areas (left area, middle area, right area) in the selection performance include a special option (character C) which is suggested to definitely give a privilege (CZ state, AT state) by the corresponding privilege suggestion performance (CZ AT premonition performance), When the special option (character C) is displayed in the selection performance, the ratio of multiple display in the multiple areas (left area, center area, right area) is higher than when other types of options (character A, character B) are displayed. It is characterized by the following. According to this feature, when a special option is displayed, multiple options are likely to be displayed, so that the player can expect to receive a special benefit when the special option is displayed.

[0075] The gaming machine of aspect 9-6 is a gaming machine according to any one of aspects 9-1 to 9-5, The second number is the number (three) of options (characters) of the same type in all of the plurality of regions (left region, center region, right region). It is characterized by the following. According to this feature, by performing the second display control, the same types of options are displayed in all areas, so that it is possible to suggest from the appearance that the situation is advantageous.

[0076] [Form 10] The gaming machine of type 10-1 is In a gaming machine (slot machine 1) for playing games, A selection effect execution means (sub-control unit 91) is provided for displaying options (characters) in a plurality of areas (left area, middle area, right area), and executing a selection effect suggesting an advantage (possibility of winning the CZ state or the AT state) according to the option (character) displayed in an area selected from the plurality of areas, By displaying a plurality of options (characters) of the same type in the plurality of regions (left region, center region, right region), it is possible to suggest a more advantageous situation than when different types of options (characters) are displayed in each of the plurality of regions, It is possible to perform a specific display control of displaying a plurality of options of a specific type (character B) in the plurality of regions (left region, middle region, right region), and a predetermined display control of displaying a plurality of options of a predetermined type (character C) in the plurality of regions (left region, middle region, right region), In either case of performing the specific display control in the selection performance to select any of the areas in which the specific type of option (character B) is displayed and performing the predetermined display control to select any of the areas in which the predetermined type of option (character C) is displayed, the specific type of option (character B) or the predetermined type of option (character C) is displayed in an area including the specific area (middle area) among the multiple areas, and only the specific area (middle area) is selected among the areas in which the specific type of option (character B) or the predetermined type of option (character C) is displayed. It is characterized by the following. According to this feature, displaying multiple options of the same type in multiple areas in a selection presentation suggests a more advantageous situation than if different types of options are displayed in each of the multiple areas; and when multiple options of a specific type are displayed in multiple areas in a selection presentation and any area in which an option of the specific type is displayed is selected, when multiple options of a predetermined type are displayed in multiple areas and any area in which an option of the predetermined type is displayed is selected, options of the specific or predetermined type are displayed in an area among the multiple areas, including the specific option, and only the specific option is selected among the areas in which options of the specific or predetermined type are displayed, so that when options of the same type are displayed in multiple areas and any area in which an option of the same type is displayed is selected, it is easy to recognize that fact.

[0077] The gaming machine of aspect 10-2 is the gaming machine according to aspect 10-1, When different types of options (characters) including a first type of option (character A) suggesting a first advantage and a second type of option (character B) suggesting a second advantage that is more advantageous than the first advantage are displayed in the multiple regions in the selection performance, the first type of option (character A) is displayed in the first region (left region) of the multiple regions, and the second type of option (character B) is displayed in the second region (middle region) of the multiple regions; In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of option is displayed in the first area and the second area, and when one of the areas displaying the same type of option is selected, the second area is selected in which the type of option suggesting a relatively high degree of advantage is displayed when different types of options are displayed, so that the player can intuitively sense that the type of option suggesting a high degree of advantage has been selected.

[0078] The gaming machine of aspect 10-3 is the gaming machine according to aspect 10-1 or 10-2, The plurality of regions in the selection performance include a first region (left region) and a second region (middle region) that is more conspicuous than the first region (left region), In the selection performance, the same type of options (characters) are displayed in the first area (left area) and the second area (middle area), and when selecting any of the areas in which the same type of options (characters) are displayed, the second area (middle area) is selected as the specific area from among the areas in which the same type of options (characters) are displayed. It is characterized by the following. According to this feature, in the selection presentation, the same type of options are displayed in the first and second areas, and when one of the areas displaying the same type of options is selected, the second area, which is more noticeable than the first area, is selected, so that when one of the areas displaying the same type of options is selected, it is easy to recognize that this is the case.

[0079] The gaming machine of aspect 10-4 is the gaming machine according to any one of aspects 10-1 to 10-3, A bonus suggestion effect execution means (sub-control unit 91) is provided for executing a bonus suggestion effect (CZ / AT precursor effect) suggesting whether or not a bonus (CZ state, AT state) will be granted in accordance with the option (character) selected in the selection effect, The rate at which the bonus (CZ state, AT state) will be granted varies depending on the type of bonus suggestion effect (CZ / AT precursor effect) corresponding to the option (character) selected in the selection effect. It is characterized by the following. According to this feature, the probability of suggesting that a bonus will be awarded varies depending on the type of bonus suggestion presentation corresponding to the option selected in the selection presentation, so that attention can be drawn to the option selected in the selection presentation.

[0080] The gaming machine of aspect 10-5 is the gaming machine according to aspect 10-4, The options (characters) displayed in the plurality of areas (left area, middle area, right area) in the selection performance include a special option (character C) which is suggested to definitely give a privilege (CZ state, AT state) by the corresponding privilege suggestion performance (CZ AT premonition performance), When the special option (character C) is displayed in the selection performance, the ratio of multiple display in the multiple areas (left area, center area, right area) is higher than when other types of options (character A, character B) are displayed. It is characterized by the following. According to this feature, when a special option is displayed, multiple options are likely to be displayed, so that the player can expect to receive a special benefit when the special option is displayed.

[0081] [Form 11] The slot machine of type 11-1 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A special state control means (main control unit 41) controls the game to a special state (ED state) in which an operation mode advantageous to the player is notified until the increase in the gaming value (the net increase in the advantageous zone) exceeds a specific amount (2400 coins) when a specific condition (ED transition condition) is established; A special condition (a strong chance replay or a weak chance replay / a combination of a specific replay being stopped) is established in the special state (ED state), and based on this, a special benefit providing means (sub-control unit 91) is provided that can provide a special benefit (a setting suggestion effect); Equipped with When the period controlled to the special state (ED state) exceeds a specific period, control is performed so that the special condition (stop of a specific replay combination) is not established, or control is performed so that the special benefit (setting suggestion performance) is not granted even if the special condition (winning a strong chance replay or a weak chance replay) is established. It is characterized by the following. According to this feature, if the period during which the game is controlled to the special state is prolonged by intentionally suppressing the increase in the gaming value after the game is controlled to the special state, the bonus will no longer be awarded after the specified period has elapsed, thereby preventing the period during which the game is controlled to the special state from being intentionally prolonged for the purpose of awarding a bonus.

[0082] The slot machine of aspect 11-2 is the slot machine according to aspect 11-1, The specific period is a period (120 games) longer than the number of games obtained by dividing the increase (400 coins) required for the increase in gaming value (net increase in advantageous zone coins) to exceed the specific amount (2400 coins) after being controlled to the special state (ED state) by the average increase per game (approximately 3.9 coins). It is characterized by the following. According to this feature, even if an operation that suppresses an increase in the gaming value is mistakenly performed, it is possible to prevent the player from suffering any disadvantage.

[0083] The slot machine of aspect 11-3 is the slot machine according to aspect 11-1 or 11-2, When the period controlled in the special state (ED state) exceeds a specific period, the special state (ED state) is terminated. It is characterized by the following. According to this feature, if the period during which the game is controlled to the special state is prolonged by intentionally suppressing the increase in the gaming value after the game is controlled to the special state, the special state itself will end after a specific period of time has elapsed, thereby preventing the period during which the game is controlled to the special state from being intentionally prolonged for the purpose of granting a bonus.

[0084] The slot machine of type 11-4 is A variable display section (reels 2L, 2C, 2R) capable of variably displaying a plurality of types of identifiable identification information (patterns), A slot machine (slot machine 1) in which a display result is derived by stopping the variable display of the variable display unit, and a winning prize can be generated according to the display result, A special state control means (main control unit 41) controls the game to a special state (ED state) in which an operation mode advantageous to the player is notified until the increase in the gaming value (the net increase in the advantageous zone) exceeds a specific amount (2400 coins) when a specific condition (ED transition condition) is established; A special condition (a strong chance replay or a weak chance replay / a combination of a specific replay being stopped) is established in the special state (ED state), and based on this, a special benefit providing means (sub-control unit 91) is provided that can provide a special benefit (a setting suggestion effect); Equipped with When an operation mode other than the operation mode notified in the special state (ED state) is performed, control is performed so that the special condition (stop of a specific replay combination) is not established, or control is performed so that the special benefit (setting suggestion performance) is not granted even if the special condition (winning a strong chance replay or a weak chance replay) is established. It is characterized by the following. According to this feature, if, after being controlled to a special state, the increase in the gaming value is intentionally suppressed to prolong the period during which the game is controlled to the special state, control is performed so that the special condition is not established, or so that a bonus is not awarded even if the special condition is established, thereby preventing the period during which the game is controlled to the special state from being intentionally prolonged for the purpose of awarding a bonus.

[0085] The slot machine of aspect 11-5 is the slot machine according to aspect 11-4, After an operation is performed in an operation mode other than the operation mode notified in the special state (ED state), the special condition (stop of a specific replay combination) is not established until a release condition is established, or the special benefit (setting suggestion performance) is not granted even if the special condition (winning a strong chance replay or a weak chance replay) is established, and when the special condition (winning a strong chance replay or a weak chance replay / stop of a specific replay combination) is established after the release condition is established, the special benefit (setting suggestion performance) can be granted. It is characterized by the following. According to this feature, even if an operation mode other than the notified operation mode is performed, an excessive disadvantage will not be imposed.

[0086] The slot machine of aspect 11-6 is the slot machine according to aspect 11-4 or 11-5, Even if the control is performed such that the bonus (setting suggestion effect) is not granted even if the special condition (winning a strong chance replay or a weak chance replay) is fulfilled, an effect (chance replay suggestion effect) corresponding to the fulfillment of the special condition is executed when the special condition (winning a strong chance replay or a weak chance replay) is fulfilled. It is characterized by the following. According to this feature, even in a case where control is performed in which the benefit is not given even when the special condition is fulfilled, it is possible to eliminate a sense of incongruity when the special condition is fulfilled.

[0087] The slot machine of aspect 11-7 is the slot machine according to any one of aspects 11-1 to 11-6, When the special condition (winning a strong chance replay or a weak chance replay) is met before the specific condition (ED transition condition) is met, control (third additional lottery) is performed to extend the period during which the player is controlled to a favorable advantageous state (second AT state) that is favorable to the player. It is characterized by the following. According to this feature, the special condition that triggers the granting of the privilege is the same as the condition under which control is exercised to extend the period during which the control is in an advantageous state if the specific condition is not met, thereby drawing attention to the fulfillment of the special condition.

[0088] The slot machine of aspect 11-8 is the slot machine according to any one of aspects 11-1 to 11-7, In the special state, a display (net increase in advantageous zone number of coins / 2400) is displayed indicating the increase in gaming value (net increase in advantageous zone number of coins) and the specific amount (2400 coins). It is characterized by the following. This feature allows the user to be aware of the time remaining until the special condition ends.

[0089] The slot machine of aspect 11-9 is the slot machine according to any one of aspects 11-1 to 11-8, A display means (liquid crystal display 51) is provided, It is possible to control the advantageous zone to an advantageous state (AT state) that is advantageous to the player, The special state (ED state) ends when the increase in the gaming value in the advantageous zone (net increase in the advantageous zone) exceeds the specific amount (2400 sheets), After the advantageous state (AT state) starts, until the special state (ED state) is entered, the display means (liquid crystal display 51) displays an acquired gaming value amount (acquired number display counter value), which is the amount of gaming value acquired since the advantageous state (AT state) starts; When the special state (ED state) is entered, the acquired gaming value amount (acquired coin display counter value) displayed on the display means (liquid crystal display 51) is switched to a display based on the increase in gaming value in the advantageous zone (profitable zone net increase number). It is characterized by the following. According to this feature, until the special state is controlled, the amount of acquired gaming value that begins to be counted when the advantageous state begins is displayed, and it is possible to switch to a display based on the increase in gaming value in a timing advantageous zone that is difficult to notice. EXAMPLES

[0090] An embodiment of a slot machine to which the present invention is applied will be described with reference to the drawings. As shown in FIG. 1, the slot machine 1 of this embodiment is composed of a housing 1a with an open front and a front door 1b pivotally supported on a side end of the housing 1a. Inside the slot machine 1, reels 2L, 2C, and 2R (hereinafter sometimes referred to as the left reel, the center reel, and the right reel) on which multiple types of identifiable symbols are arranged in a predetermined order and in equal numbers are arranged in a horizontal direction, and as shown in FIG. 1, three consecutive symbols among the symbols arranged on these reels 2L, 2C, and 2R are displayed in three rows, top, middle, and bottom, in a see-through window 3 provided approximately in the center of the front of the slot machine 1 so as to be visible from the player side. Also, as shown in FIG. 2, multiple types of identifiable symbols ("red 7", "white 7", "replay a", "replay b", "bell a", "bell b", "bell c", "watermelon", "cherry", and "plum") are arranged in a predetermined order on each reel.

[0091] In this embodiment, a configuration using three reels is illustrated, but a configuration using only one reel, a configuration using two reels, or a configuration using four or more reels may be used. In this embodiment, the variable display unit that variably displays the symbols is configured by the reels 2L, 2C, and 2R, but the variable display unit may be something other than a reel, for example, a configuration that can variably display the symbols by moving a belt on which a plurality of symbols are arranged on the outer periphery. In this embodiment, the variable display unit is configured by a physical reel, but the variable display unit may be configured by an image display device such as a liquid crystal display.

[0092] On the front of the slot machine 1, as shown in FIG. 1, there are provided, each operable by the player, a medal insertion section 4 into which medals can be inserted, a medal payout outlet 9 from which medals are paid out, a MAXBET switch 6 which is operated to use credits (the number of medals stored as the gaming value owned by the player) to set the maximum bet among the prescribed numbers of bets within that range determined according to the gaming state (in this embodiment, normal gaming state: 3, special gaming state: 2), a settlement switch 10 which is operated to settle the medals stored as credits and the medals used to set the bet number (return the medals used to set the credits and the bet number), a start switch 7 which is operated to start the game, stop switches 8L, 8C, 8R which are operated to stop the rotation of reels 2L, 2C, 2R, respectively, and a performance switch 56 which is used for performance.

[0093] On the front of the slot machine 1, as shown in FIG. 1, there is provided a game display unit 13 which is provided with a credit indicator 11 which displays the number of medals stored as credits, a game auxiliary indicator 12 which displays the number of medals paid out when a win occurs, an error code which indicates the content of an error when an error occurs, and operation information (navigation notification) corresponding to the operation mode of the stop switches 8L, 8C, and 8R, a 1BET LED 14 which lights up to indicate that the bet number is set to 1, a 2BET LED 15 which lights up to indicate that the bet number is set to 2, a 3BET LED 16 which lights up to indicate that the bet number is set to 3, a start valid LED 18 which lights up to indicate that the start operation of the game by operating the start switch 7 is valid, a zone indicator LED 19 which lights up to indicate that the game zone is controlled to an advantageous zone, and a replay in progress LED 20 which lights up to indicate that a replay game is in progress.

[0094] Inside the MAXBET switch 6 is a BET switch valid LED 21 (see Figure 3) which lights up to indicate that the operation of setting the bet amount by operating the MAXBET switch 6 is valid, and inside the stop switches 8L, 8C, 8R are left, middle and right stop valid LEDs 22L, 22C, 22R (see Figure 3) which light up to indicate that the operation of stopping the reels by the corresponding stop switches 8L, 8C, 8R is valid.

[0095] In addition, a liquid crystal display 51 capable of displaying images is provided on the front of the slot machine 1. The liquid crystal display 51 has a liquid crystal panel that is transparent when no voltage is applied to the liquid crystal element, and is provided so that a display area is located in front of the reels 2L, 2C, and 2R of the front door 1b (on the player side). The reels 2L, 2C, and 2R on the rear side of the liquid crystal display 51 can be viewed from the player side through the transparent area corresponding to the see-through window 3 and the see-through window 3 in the display area of ​​the liquid crystal display 51.

[0096] On the inside of the front door 1b of the slot machine 1, there are provided a reset switch 23 which detects a reset operation to release an error state from outside the slot machine 1 by operating a specified key, a setting value display 24 which displays the setting value at that time when the setting value is being changed or checked, a door open detection switch 25 which detects the open state of the front door 1b, a flow path switching solenoid 30 which selectively switches the flow path of the medal inserted from the medal insertion port 4 to either the hopper tank side or the medal payout outlet 9 side provided inside the slot machine 1, and a medal selector 29 having inserted medal sensors 31a-31c which detect medals inserted from the medal insertion port 4 and flowing down to the hopper tank side.

[0097] Also provided inside the slot machine 1 are a reel unit 34 for spinning and stopping the aforementioned reels 2L, 2C, and 2R in response to a control signal from the main control unit 41, and a hopper unit 35 for paying out medals from a medal payout outlet 9 in response to a control signal from the main control unit 41.

[0098] Also provided inside the slot machine 1 are a setting key switch 37 for switching between a setting change state and a setting confirmation state, a reset / setting switch 38 which functions as a reset switch for releasing an error state under normal circumstances and which functions as a setting switch for changing the set value of the winning probability (ball payout rate) of the internal lottery described below in the setting change state, and a power switch 39 which is operated to turn the power on and off.

[0099] Inside the slot machine 1, with the gaming control board 40 attached at a predetermined position inside the cabinet 1a, a gaming machine information display 50 consisting of a four-digit seven-segment display is disposed below the front side (player side) of the gaming control board 40 (not shown). With the gaming control board 40 sealed in a board case, the display contents of the gaming machine information display 50 can be seen from outside the board case, and the gaming machine information based on the game history of the slot machine 1, which is collected by the main control unit 41 and displayed on the gaming machine information display 50, can be recognized by a store clerk or the like.

[0100] As shown in FIG. 3, the slot machine 1 is provided with a game control board 40 and a presentation control board 90. The game is controlled by the game control board 40, and the presentation control board 90 controls the presentation according to the game status.

[0101] The game control board 40 is connected to the aforementioned MAXBET switch 6, start switch 7, stop switches 8L, 8C, 8R, settlement switch 10, reset switch 23, inserted medal sensors 31a to 31c, a reel sensor (not shown) of the reel unit 34, a payout sensor and a full tank sensor (not shown) of the hopper unit 35, a setting key switch 37, and a reset / setting switch 38, and detection signals from these connected switches etc. are input.

[0102] In addition, the game control board 40 is connected to the aforementioned credit display 11, game auxiliary display 12, 1-3 BET LEDs 14-16, start enable LED 18, section display LED 19, replay in progress LED 20, BET switch enable LED 21, left, middle, right stop enable LEDs 22L, 22C, 22R, setting value display 24, flow path switching solenoid 30, reel unit 34, and hopper unit 35, and these electrical components and the game machine information display 50 mounted on the game control board 40 are driven based on the control of a main control unit 41 mounted on the game control board 40 and described later.

[0103] In addition, a main control unit 41 that controls games is mounted on the game control board 40. The main control unit 41 includes a ROM 41b in which programs and the like are stored, and a RAM 41c in which work data is temporarily stored, and performs various controls according to the programs stored in the ROM 41b.

[0104] In addition, the main control unit 41 transmits various commands to the sub-control unit 91. Commands transmitted from the main control unit 41 to the sub-control unit 91 are sent in only one direction, and no commands are sent from the sub-control unit 91 to the main control unit 41.

[0105] The performance control board 90 is connected to the aforementioned performance switch 56, and its detection signal is input. In addition, the performance control board 90 is connected to performance devices such as the aforementioned liquid crystal display 51, a speaker capable of outputting sound, and a performance LED 57 used for performance and visible to the player, and the output state of these performance devices can be controlled by a sub-controller 91 mounted on the performance control board 90. The sub-controller 91 receives commands sent from the main control unit 41 and detection signals from the performance switch 56, and performs various controls for producing performances.

[0106] The slot machine 1 of this embodiment is configured to change the medal payout rate according to the set value. In detail, the medal payout rate is changed by using the winning probability according to the set value in a lottery that affects the advantage of the player, such as an internal lottery or an AT lottery. The set value has six stages from 1 to 6, with 6 being the highest payout rate, and the payout rate decreasing as the value decreases in the order of 5, 4, 3, 2, and 1. In other words, when 6 is set as the set value, the advantage of the player is the highest, and the advantage decreases step by step as the value decreases in the order of 5, 4, 3, 2, and 1.

[0107] In order to change the set value, it is necessary to turn on the power switch 39 of the slot machine 1 after turning on the setting key switch 37. When the power is turned on with the setting key switch 37 in the ON state, the set value read from the RAM 41c is displayed as a display value on the setting value display 24, and the state transitions to a setting change state in which the set value can be changed by operating the reset / setting switch 38. When the reset / setting switch 38 is operated in the setting change state, the display value displayed on the setting value display 24 is updated by one (when the reset / setting switch 38 is operated again from the set value 6, it returns to the set value 1). Then, when the start switch 7 is operated, the display value is confirmed as the set value. Then, when the setting key switch 37 is turned off, the confirmed display value (set value) is stored in the RAM 41c of the main control unit 41, and the state transitions to a state in which the game can proceed.

[0108] The setting key switch 37 and the reset / setting switch 38 are provided inside the slot machine 1 and cannot be operated unless the front door 1b, which can be opened by a predetermined key operation, is opened, and only staff members of the game arcade in which the slot machine 1 is installed who possess a predetermined key can operate them. In particular, the setting key switch 37 requires a further key operation, and therefore only staff members of the game arcade who possess a key for operating the setting key switch 37 can operate them. The reset switch 23 does not require the front door 1b to be opened, but requires a key operation using a predetermined key, and therefore only staff members who possess the predetermined key can operate them. The reset / setting switch 38 also functions as a reset switch for canceling an error state under normal circumstances.

[0109] In the slot machine 1 of this embodiment, the main control unit 41 periodically performs a power outage determination process to determine whether or not a voltage drop has been detected, and if it is determined in the power outage determination process that a voltage drop has been detected, it executes a power outage process (main) to set data for determining whether or not the data in RAM 41c is normal at the time of the next recovery.

[0110] The main control unit 41 is capable of restoring the processing state of the main control unit 41 to the state before the power failure based on the data stored in the RAM 41c, provided that the data in the RAM 41c is normal at the time of startup. On the other hand, if the data in the RAM 41c is not normal at the time of startup, it is determined that a RAM abnormality has occurred, an error flag indicating a RAM abnormality is set in the RAM 41c, and the RAM abnormality error state is controlled to disable the progress of the game. The RAM abnormality error state is released by transitioning to a setting change state and setting a new setting value, and the progress of the game becomes possible.

[0111] In the slot machine 1 of this embodiment, when the main control unit 41 detects an abnormality during the game, it sets an error flag indicating the type of the detected abnormality in the RAM 41c, controls the state to a general error state, and disables the game from proceeding. The general error state is released by a reset operation using the reset switch 23 or the reset / setting switch 38, and the game can proceed. In the following, when there is no need to distinguish between the RAM abnormal error state and the general error state, they are simply called the error state.

[0112] When playing a game on the slot machine 1 of this embodiment, first, medals are inserted into the medal insertion section 4, or the MAXBET switch 6 is operated to set the number of bets using credits. When a specified number of bets determined according to the game state is set, a predetermined winning line LN (see FIG. 1, which is set across the symbols arranged horizontally in the middle row of the reels 2L, 2C, and 2R in this embodiment) becomes valid, and the operation of the start switch 7 becomes valid, that is, the game can be started. If medals are inserted in excess of the maximum number of the specified number corresponding to the game state, the amount is added to the credits. In this embodiment, only one winning line is applied, but multiple winning lines may be applied.

[0113] In this embodiment, in order to make it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN, inactive lines LM1 to LM6 are set in addition to the win line LN. The inactive lines LM1 to LM6 are not used to determine whether a win has been achieved by the combination of symbols that have been lined up on these inactive lines LM1 to LM6, but are configured so that when a combination of symbols that constitute a win has been lined up on the win line LN, a combination of suggestive symbols that suggests a win (for example, bell a-bell a-bell a) is lined up on one of the inactive lines LM1 to LM6, making it easier to recognize that a combination of symbols that constitute a win has been lined up on the win line LN. In this embodiment, as shown in FIG. 1, six types of invalid lines are defined as invalid lines: an invalid line LM1 set across the symbols arranged horizontally on the upper row of reels 2L, 2C, and 2R, i.e., across the symbols arranged horizontally on the lower row of reels 2L, 2C, and 2R, an invalid line LM2 set across the symbols arranged horizontally on the lower row, an invalid line LM3 set across the symbols arranged downward to the right on the upper row of reel 2L, the middle row of reel 2C, and the lower row of reel 2R, i.e., across the symbols arranged upward to the right on the lower row of reel 2L, the middle row of reel 2C, and the upper row of reel 2R, an invalid line LM4 set across the symbols arranged upward to the right on the upper row of reel 2L, the middle row of reel 2C, and the upper row of reel 2R, i.e., across the symbols arranged in a small V shape, and an invalid line LM6 set across the symbols arranged in the lower row of reel 2L, the middle row of reel 2C, and the lower row of reel 2R, i.e., across the symbols arranged in a small mound shape.

[0114] When the start switch 7 is operated in a state in which the game can be started, each of the reels 2L, 2C, and 2R spins, and the symbols on each of the reels 2L, 2C, and 2R change continuously. When any of the stop switches 8L, 8C, and 8R are operated while the reels 2L, 2C, and 2R are spinning, stop control is performed on the corresponding reel 2L, 2C, and 2R, the spinning of that reel is stopped, and the symbol on that reel is derived and displayed as a display result in the see-through window 3.

[0115] In the stop control, within the maximum stop delay time (190 ms (milliseconds) in this embodiment) from when each stop switch is operated, control is performed to stop the rotation of the reels 2L, 2C, and 2R corresponding to the operation, and up to four frames of symbols can be drawn in before the maximum stop delay time (190 ms) has elapsed. In other words, in the stop control, it is possible to select one symbol from the symbols displayed when the stop switches 8L, 8C, and 8R are operated and the symbols four frames ahead from there, a total of five frames (draw-in range), and to lead it to the reels 2L, 2C, and 2R.

[0116] As a result, in the stop control, when the corresponding stop switches 8L, 8C, 8R for each reel 2L, 2C, 2R are operated to stop the rotation, if the pattern constituting the winning combination that has been won in the internal lottery described below is within a retraction range of up to four frames from the pattern when the stop switch is operated, the pattern is retracted onto the winning line LN and the rotation of the reel for which the stop switch is operated is stopped, while if the pattern constituting the winning combination that has been won in the internal lottery is not within the retraction range, a pattern that does not constitute any winning combination is retracted onto the winning line LN so that the patterns constituting winning combinations that have not been won in the internal lottery do not stop on the winning line LN, and the rotation of the reel for which the stop switch is operated is stopped.

[0117] In addition, in the stop control, when the winning of a special role (BB in this embodiment) accompanied by a transition of the game state is carried over, if a small role accompanied by the award of a medal is won in an internal lottery, and the special role and the small role are simultaneously won, the constituent symbols of the winning small role are controlled to be drawn preferentially to the winning line LN within the above-mentioned drawing range, and when the constituent symbols of the winning small role cannot be drawn to the winning line LN, the constituent symbols of the winning special role are controlled to be drawn to the winning line LN. For this reason, in a game in which a special role and a small role are simultaneously won, it is difficult to make the winning special role win a prize.

[0118] In addition, in the stop control, when the winning of a special role (BB in this embodiment) is carried over, if a replay role with the grant of a replay is won in an internal lottery, and the special role and the replay role are won at the same time, the constituent symbols of the winning replay role are drawn preferentially to the winning line LN. The symbols constituting the replay role on each reel 2L, 2C, and 2R are arranged within a predetermined drawing range, and when the replay role is won, the constituent symbols of the replay role are always drawn to the winning line LN. For this reason, in a game in which a special role and a replay role are won at the same time, the winning special role cannot be made to win.

[0119] Then, one game ends when all reels 2L, 2C, and 2R are stopped, and when a combination of symbols of a predetermined winning combination stops on the winning line LN as a display result on each reel 2L, 2C, and 2R, and a winning combination occurs, control according to the winning combination is performed. When a small combination wins, a number of medals determined according to the type of combination is awarded to the player and added to the credit. When the credit reaches the upper limit (50 in this embodiment), the medals are paid out directly from the medal payout outlet 9 (see FIG. 1). When a replay combination wins, a replay is awarded, which allows the player to play without inserting a medal. When a special combination wins, the game state is shifted to a special game state.

[0120] In this embodiment, the game starts when the operation of the start switch 7 is detected while the operation of the start switch 7 is in a valid state, and ends when all the reels have stopped. Also, one unit of control for executing a game (game control) starts when all the controls associated with the end of the previous game are completed, and ends when all the controls associated with the end of the current game are completed.

[0121] In the slot machine 1 of this embodiment, the type of winning combination (hereinafter, called winning combination) is determined according to the game state, and includes a small combination with a medal payout, a replay combination that allows the player to start the next game without setting a bet amount, and a special combination with a transition to a special game state. Hereinafter, the small combination and the replay combination are also collectively called a general combination. In order for each combination determined according to the game state to win, it is necessary to win an internal lottery and set a winning flag for the combination. The internal lottery is determined by the main control unit 41 using a random number to determine whether or not to allow each combination to win before the display results of all reels 2L, 2C, and 2R are derived (specifically, when the operation of the start switch 7 is detected with the specified number of bets set).

[0122] Among the winning flags for each role, the winning flags for the small role and the replay role are only valid in the game in which the flag is set and are invalid in the next game, but the winning flag for the special role is valid until the combination of roles permitted by the flag is completed and is invalid in the game in which the combination of roles permitted by the flag is completed. In other words, once the winning flag for the special role is won, even if the combination of roles permitted by the flag cannot be completed, the winning flag is not invalidated and is carried over to the next game.

[0123] In addition, in the internal lottery, when a stop operation is performed in a predetermined operation mode (for example, a push order, operation timing), a small role or a replay role (hereinafter, sometimes referred to as a navigation target role) that is more advantageous than when a stop operation is performed in another operation mode can be won. The navigation target role includes, for example, a role that becomes a more advantageous stop mode when a stop operation is performed in a predetermined operation mode than a stop mode that stops when a stop operation is performed in another operation mode, and a role that has a higher rate of stopping an advantageous stop mode when a stop operation is performed in a predetermined operation mode than when a stop operation is performed in another operation mode. In addition, an advantageous stop mode includes not only a stop mode accompanied by the awarding of medals, but also a stop mode accompanied by a transition to an advantageous game state, a stop mode in which a transition to an unfavorable game state is avoided, and the like.

[0124] The main control unit 41 can control the game to an assist time (AT) state, which is a notification period during which a navigation notification can be executed, in which navigation information capable of identifying the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player is notified by the lighting mode of the game assist display 12 according to the internal lottery result. The main control unit 41 starts controlling the AT state when the right to be controlled in the AT state is granted to the player. Then, when the game is controlled in the AT state, the navigation notification is executed by winning the navigation target role, and the navigation number indicating the operation mode (e.g., the push order, operation timing, etc.) of the stop switches 8L, 8C, and 8R that is advantageous to the player is notified by the game assist display 12, and a command capable of identifying the navigation number indicating the operation mode that is advantageous to the player is transmitted to the sub-control unit 91, thereby executing a navigation performance in which the operation mode is notified by the liquid crystal display 51 or the like. By operating the stop switches 8L, 8C, and 8R in the operation mode notified by the navigation notification and the navigation performance, the navigation target role won in the internal lottery can be surely won.

[0125] In this embodiment, the main control unit 41 is equipped with a game auxiliary display 12 capable of displaying the number of medals paid out, error codes, and navigation information, and is configured to notify the navigation number using the game auxiliary display 12 in controlling the navigation notification, but it may also be configured to have a dedicated display capable of displaying only the navigation number, and to notify the navigation number using the dedicated display in controlling the navigation notification.

[0126] [About game status] The main control unit 41 can control the game state to either a normal game state or a special game state, as shown in Fig. 4. The normal game state includes a normal game state (not in the internal state) in which the BB winning is not carried over, and a normal game state (in the internal state) in which the BB winning is carried over.

[0127] The normal gaming state (non-internal) is a state in which BB has not won in the normal gaming state. It is a gaming state controlled in a state in which the RAM 41c of the main control unit 41 is initialized by setting a new setting value by transitioning to a setting change state or in a factory-shipped state of the slot machine 1. In addition, it is also controlled to the normal gaming state (non-internal) when the special gaming state is terminated. The normal gaming state (non-internal) continues until BB wins in an internal lottery, and ends when BB does not win in a game in which BB has won in an internal lottery and transitions to the normal gaming state (internal), or when BB wins in a game in which BB has won in an internal lottery and transitions to the special gaming state.

[0128] The normal game state (inside) is a state in which the BB is carried over in the normal game state. In this embodiment, when a special role and a small role are won at the same time, control is performed to prioritize the small role, and when a special role and a replay role are won at the same time, control is performed to always align the replay role, so that the BB does not win even if the small role is won or the replay role is won in the normal game state (inside). And, in the normal game state (inside), any small role or any replay role is always won, so once the game is shifted to the normal game state (inside), the BB does not win, and after the shift to the normal game state (inside), the normal game state (inside) is maintained until the RAM 41c of the main control unit 41 is initialized by shifting to the setting change state and setting values ​​are newly set.

[0129] The special gaming state is a gaming state to which the player enters when BB wins in a game in which BB has won during the normal gaming state (not inside), and continues until a predetermined ending condition is met (in this embodiment, the total number of medals paid out in the special gaming state exceeds 50), at which point the game ends when the player enters the normal gaming state (not inside).

[0130] In this embodiment, since the game will be controlled in the normal game state (internal) for the majority of the game, the medal payout rate is designed according to the set value (1 to 6 in this embodiment) assuming that the game will be controlled in the normal game state (internal).

[0131] [About the roles eligible for the internal lottery] As shown in FIG. 5, in this embodiment, in the normal game state (non-internal), normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, navigation small symbol, specific small symbol, 3 cards, BB, and BB+3 cards are subject to internal lottery. In the normal game mode (not inside), the winning probability of Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, Strong Chance Replay B, Navi Small Character, Specific Small Character, 3 Coins, BB, and BB+3 Coins is set to approximately 1 / 9.9, approximately 1 / 65, approximately 1 / 16384, approximately 1 / 137, approximately 1 / 101, approximately 1 / 524, approximately 1 / 655, approximately 1 / 1.37, approximately 1 / 16.2, approximately 1 / 3449, approximately 1 / 16384, and approximately 1 / 14.6, respectively, and the probability of not winning (missing) is 0.

[0132] In addition, in the normal game state (inside), the following three cards are subject to internal lottery: normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, navigation small role, and specific small role. In the normal game state (inside), the winning probability of the three cards: normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, navigation small role, and specific small role is set to approximately 1 / 9.9, approximately 1 / 65, approximately 1 / 8192, approximately 1 / 137, approximately 1 / 101, approximately 1 / 524, approximately 1 / 655, approximately 1 / 1.37, approximately 1 / 16.2, and approximately 1 / 14.5, respectively, and the probability of not winning (missing) is 0.

[0133] In addition, in the special game state, the composite small role A and the composite small role B are subject to an internal lottery. In the special game state, the winning probability of the composite small role A and the composite small role B is set to approximately 1 / 33 and approximately 1 / 1.2, respectively, and the probability of not winning (missing) is approximately 1 / 7.3.

[0134] When normal replay A is won, normal replay A will always win, regardless of the stop operation order or timing. When normal replay B is won, normal replay B will always win, regardless of the stop operation order or timing. When normal replay C is won, normal replay C will always win, regardless of the stop operation order or timing.

[0135] When weak chance replay A is won, weak chance replay A will always win, regardless of the stop operation order or timing. When weak chance replay B is won, weak chance replay B will always win, regardless of the stop operation order or timing. When strong chance replay A is won, strong chance replay A will always win, regardless of the stop operation order or timing. When strong chance replay B is won, strong chance replay B will always win, regardless of the stop operation order or timing.

[0136] When Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, or Strong Chance Replay B is won, a replay is awarded.

[0137] The navigation minor role is a role in which multiple minor roles (in this embodiment, a main minor role and a sub minor role) are won, and when the reels are stopped in the stop operation order corresponding to each navigation minor role, the main minor role with the payout of eight medals is won, while when the stop operation is performed in a stop operation order other than the corresponding stop operation order, the sub minor role with the payout of one medal is won depending on the timing of the stop operation, or a loss in which no role is won. In other words, the expected number of medals awarded changes when the stop operation order differs, and the expected number of medals awarded changes when the navigation number indicating the stop operation order corresponding to the winning navigation minor role is notified by the navigation notification.

[0138] Furthermore, the operation mode corresponding to the navigation minor prize, i.e., the operation mode for winning the main minor prize, is not limited to the stop operation sequence, and the stop operation timing of at least some of the reels, or a combination of the stop operation timing and the stop operation sequence may be applied as the operation mode corresponding to the navigation minor prize.

[0139] A specific minor role is a role in which multiple minor roles (in this embodiment, any of specific minor roles A to C and one coin) are won, and when a specific minor role is won, if the stopping operations of each reel are performed in a stopping operation sequence that awards specific minor roles A, B, C corresponding to each specific minor role, one of specific minor roles A, B, C accompanied by the payout of eight medals is won, whereas if the stopping operations of each reel are performed in a stopping operation sequence that awards one coin corresponding to each specific minor role, one coin accompanied by the payout of one medal is won.

[0140] In addition, the operation mode for winning specific minor roles A, B, C in response to a specific minor role, and the operation mode for winning one coin in response to a specific minor role are not limited to the stopping operation sequence, and the operation mode for winning specific minor roles A, B, C in response to a specific minor role, and the operation mode for winning one coin in response to a specific minor role may be the stopping operation timing of at least some of the reels, or a combination of the stopping operation timing and the stopping operation sequence.

[0141] When three coins are won, regardless of the order or timing of the stop operation, three coins will always be paid out.

[0142] When BB is won, if the stop operation is performed at a timing that is within the reel-in range of the BB constituent symbols (in this embodiment, the combination of "white 7-plum-plum") on all reels, BB will be won and the game state will transition to a special game state. On the other hand, if the stop operation is performed at a timing that is outside the reel-in range of the BB constituent symbols on any of the reels, it will result in a loss in which no combination is won, and the BB win will be carried over to the next game or later, and the game state will transition to the normal game state (inside).

[0143] BB+3 is a winning combination of BB and 3. When BB+3 is won, regardless of the stopping operation order or timing, 3 medals will always be paid out and 3 will be won. The BB win is carried over to the next game and onwards, and the game transitions to the normal game state (internal).

[0144] Composite small win A is a win when all main small wins and specific small wins A to C that make up the navigation small win are won, and when composite small win A is won, a specific main small win accompanied by the payout of 8 medals will always be won, regardless of the order of the stop operation or the timing of the stop operation.

[0145] Composite small prize B is a prize in which all of the sub-small prizes that make up the Navigation small prize, as well as 1 and 3 coins, are won. When Composite small prize B is won, regardless of the order of the stopping operation or the timing of the stopping operation, 1 coin will always be won, which will result in the payment of 1 medal.

[0146] The items selected in the internal lottery (including non-winners) are non-winner, normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, navigation small role, specific small role, 3 coins, BB, BB+3 coins, composite small role A, and composite small role B, each of which is assigned a winning number (general role) and a winning number (special role), and the winning number (general role) and winning number (special role) corresponding to the result of the internal lottery are set in RAM41c.

[0147] In detail, the winning numbers (general roles) are assigned as 0 for non-winning roles, which means that no general roles were won, and for BB, which is a special role that does not include a general role. The winning numbers are assigned from 1 to 25 in order for the general roles Normal Replay A, Normal Replay B, Normal Replay C, Weak Chance Replay A, Weak Chance Replay B, Strong Chance Replay A, Strong Chance Replay B, Navi Small Role, Specific Small Role, 3 Cards, Composite Small Role A, and Composite Small Role B. The winning number 23, the same as 3 cards, is assigned to BB+3 cards, which is a general role that includes 3 cards.

[0148] In addition, the winning numbers (special roles) are assigned a 0 for non-winning (no special roles), normal replay A, normal replay B, normal replay C, weak chance replay A, weak chance replay B, strong chance replay A, strong chance replay B, navigation small role, specific small role, 3 cards, composite small role A, and composite small role B. The special role BB is assigned a 1, and BB+3 cards including the special role BB is assigned a 1, the same as BB.

[0149] The winning number (general combination) set in the winning number setting area of ​​the RAM 41c is held only in the game in which the winning number (general combination) is set, and is cleared when the game ends.

[0150] In addition, the winning number (special role) other than 0 set in the winning number setting area of ​​the RAM 41c is maintained until the special role corresponding to the winning number (special role) is won, and is cleared with the end of the game in which the special role is won. In other words, once BB is won and a winning number (special role) other than 0 is set in the winning number setting area, even if the winning number (special role) combination cannot be arranged, the winning number (special role) is not cleared and is carried over to the next game. In addition, the winning number (special role) is also cleared by transitioning to a setting change state.

[0151] Also, the lottery targets (including non-winners) of the internal lottery are assigned corresponding advantageous zone shift flags 0 to 4, lottery flags 1 0 to 3, lottery flags 2 0 to 3, and lottery flags 3 0 to 4, and the advantageous zone shift flags and lottery flags 1 to 3 according to the result of the internal lottery (winning number (general role)) are set in the RAM 41c. The advantageous zone shift flags are referenced when making a decision on whether or not to shift to an advantageous zone. Also, the lottery flags 1 to 3 are referenced when making a decision on whether or not to make a lottery related to the AT state (a lottery for adding the number of games, a lottery for increasing the winning percentage ...

[0152] The advantageous zone transition flag is assigned 0 to the lottery objects other than the advantageous zone transition role, and for the advantageous zone transition role, a common value is assigned to the lottery objects having common attributes that do not need to be distinguished when performing the lottery performed at the time of the advantageous zone transition, such as, for example, multiple types of push order roles, multiple lottery objects with similar winning probabilities, etc. For this reason, when determining whether or not to transition to the advantageous zone, the main control unit 41 does not need to individually identify whether or not it is an advantageous zone transition role from each winning number (general role), and can identify whether or not it is an advantageous zone transition role based on whether or not the advantageous zone transition flag is 0. In addition, when determining the probability according to the winning number (general role) in the lottery performed at the time of the advantageous zone transition, the probability according to the winning number (general role) is determined from the value of the advantageous zone transition flag, rather than determining the probability from each winning number (general role), and it is not necessary to determine the probability for each individual winning number (general role), and the probability according to the attribute of the lottery object can be determined by determining the probability for each advantageous zone transition flag, which is less than the number of types of winning numbers (general roles).

[0153] The lottery flag is assigned 0 to the lottery object that is not the object of the lottery related to the AT state, and for the lottery object that is the object of the lottery related to the granting of the AT, a common value is assigned to the lottery object having a common attribute that does not need to be distinguished when performing the lottery related to the AT state, such as a plurality of types of navigation minor roles. Therefore, when performing the lottery related to the AT state, the main control unit 41 does not need to individually specify whether or not to perform the lottery from each winning number (general role), and can specify whether or not to perform the lottery related to the AT state depending on whether the lottery flag is 0. In addition, when specifying the probability according to the winning number (general role) in the lottery related to the AT state, the probability according to the winning number (general role) is specified from the value of the lottery flag, rather than specifying the probability from each winning number (general role), and it is not necessary to determine the probability for each winning number (general role), and the probability according to the attribute of the lottery object can be specified by determining the probability for each lottery flag that is less than the number of types of winning numbers (general roles). In addition, the lottery flags consist of lottery flags 1 to 3 which differ in the lottery objects that are excluded from the lottery related to the AT state and the lottery objects that have common attributes that do not need to be distinguished when conducting a lottery related to the AT state, and by using one of the lottery flags 1 to 3 depending on the type of lottery related to the AT state, the lottery objects that are excluded from the lottery related to the AT state can be made different depending on the type of lottery related to the AT state, and the probability for each lottery object that has a common attribute that does not need to be distinguished when conducting a lottery related to the AT state can be made different.

[0154] [About Navigation Small Roles, Specific Small Roles, and Compound Small Roles] In the normal game state (non-internal / internal), the navigation minor role that is the subject of the internal lottery, the specific minor role, and the composite minor role that is the subject of the internal lottery in the special game state are explained below. In addition, the reel that stops first may be called the first stop reel, the reel that stops second may be called the second stop reel, and the reel that stops third may be called the third stop reel.

[0155] As shown in Figure 6, the navigation minor symbols include left-center-right bell A, left-center-right bell B, left-right center bell A, left-right center bell B, center left-right bell A, center left-right bell B, center right-left bell A, center right-left bell B, right-left center bell A, right-left center bell B, right-center-left bell A, and right-center-left bell B.

[0156] The left, center, and right bells A are the winning combinations of the main small win with the payout of eight medals and the upper bell A with the payout of one medal. When the left, center, and right bells A are won, if the corresponding operation mode (stop operation order of the left reel, the center reel, and the right reel) is operated, the combination of the upper bell A is led to the winning line LN, and the upper bell A wins. When the upper bell A wins, any of the bells a to c is aligned on the invalid line LM1. Also, when the left, center, and right bells A are won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any win is led to the winning line LN, and no win is won, resulting in a loss.

[0157] The left, center, and right bells B are a combination that wins as a main small combination with the payout of eight medals, and the upper bell B is a sub small combination with the payout of one medal. When the left, center, and right bells B are won, if the corresponding operation mode (stop operation order of the left reel, center reel, and right reel) is operated, the combination of the upper bell B is led to the winning line LN, and the upper bell B wins. When the upper bell B wins, any of the bells a to c is aligned on the invalid line LM1. Also, when the left, center, and right bells B are won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub small combination is led to the winning line LN according to the timing of the stop operation, and the sub small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0158] The left and right center bells A are the winning combinations of the main small win with the payout of eight medals and the right downward bell A with the payout of one medal. When the left and right center bells A are won, if the corresponding operation mode (stop operation order of the left reel, right reel, and center reel) is operated, the combination of the right downward bell A is led to the winning line LN, and the right downward bell A wins. When the right downward bell A wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the left and right center bells A are won, if the operation mode is operated in an operation mode other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, and neither role is won, resulting in a loss.

[0159] The left and right center bells B are the winning combinations of the main small win with the payout of eight medals and the right downward bell B with the sub small win with the payout of one medal. When the left and right center bells B are won, if the corresponding operation mode (stop operation order of the left reel, right reel, and center reel) is operated, the combination of the right downward bell B is led to the winning line LN, and the right downward bell B wins. When the right downward bell B wins, any of the bells a to c is aligned on the invalid line LM3. Also, when the left and right center bells B are won, if the operation mode is other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the timing of the stop operation, and the sub small win is won, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role is won.

[0160] The middle left and right bells A are the winning combinations of the main small win with the payout of eight medals, and the middle bell A with the payout of one medal. When the middle left and right bells A are won, if the corresponding operation mode (stop operation order of the middle reel, left reel, and right reel) is operated, the combination of the middle bell A is led to the winning line LN, and the middle bell A wins. When the middle bell A wins, any of the bells a to c is aligned on the winning line LN. Also, when the middle left and right bells A are won, if the operation mode is other than the corresponding operation mode, the symbol combination of the sub-small win is led to the winning line LN according to the timing of the stop operation, and the sub-small win is won, or a symbol combination that does not constitute any win is led to the winning line LN, and neither win is won, resulting in a loss.

[0161] The middle left and right bells B are the winning combinations of the main small win with the payout of eight medals, and the middle bell B with the sub small win with the payout of one medal. When the middle left and right bells B are won, if the corresponding operation mode (stop operation order of the middle reel, left reel, and right reel) is operated, the combination of the middle bell B is led to the winning line LN, and the middle bell B wins. When the middle bell B wins, any of the bells a to c is lined up on the winning line LN. Also, when the middle left and right bells B are won, if the operation mode is other than the corresponding operation mode, the symbol combination of the sub small win is led to the winning line LN according to the timing of the stop operation, and the sub small win is won, or a symbol combination that does not constitute any win is led to the winning line LN, resulting in a loss in which no win is won.

[0162] The middle, right, and left bells A are combinations that are won by the right-up bell A as a main small combination with the payout of eight medals, together with a sub-small combination with the payout of one medal. When the middle, right, and left bells A are won, if the corresponding operation mode (stop operation order of the middle reel, right reel, and left reel) is operated, the combination of the right-up bell A is led to the winning line LN, and the right-up bell A wins. When the right-up bell A wins, any of the bells a to c is aligned on the invalid line LM4. Also, when the middle, right, and left bells A are won, if the operation mode is operated in a mode other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0163] The middle, right, and left bells B are a combination that is won as a main small combination with the payout of eight medals, and the right-up bell B is a sub-small combination with the payout of one medal. When the middle, right, and left bells B are won, if the corresponding operation mode (stop operation order of the middle reel, right reel, and left reel) is operated, the combination of the right-up bell B is led to the winning line LN, and the right-up bell B wins. When the right-up bell B wins, any of the bells a to c is aligned on the invalid line LM4. Also, when the middle, right, and left bells B are won, if the operation mode is other than the corresponding operation mode, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0164] The right, left, and center bells A are the winning combinations that are accompanied by the payment of eight medals as the main small combination, and the lower bell A is the winning combination that is accompanied by the payment of one medal. When the right, left, and center bells A are won, if the corresponding operation mode (stop operation order of the right reel, left reel, and center reel) is operated, the combination of the lower bell A is led to the winning line LN, and the lower bell A wins. When the lower bell A wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the right, left, and center bells A are won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub-small combination is led to the winning line LN according to the timing of the stop operation, and the sub-small combination wins, or a symbol combination that does not constitute any combination is led to the winning line LN, and neither combination wins, resulting in a loss.

[0165] The right, left, and center bells B are the main minor combination with the payout of eight medals, and the lower bell B is the combination that wins with the sub minor combination with the payout of one medal. When the right, left, and center bells B are won, if the corresponding operation mode (stop operation order of the right reel, left reel, and center reel) is operated, the combination of the lower bell B is led to the winning line LN, and the lower bell B wins. When the lower bell B wins, any of the bells a to c is aligned on the invalid line LM2. Also, when the right, left, and center bells B are won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub minor combination is led to the winning line LN according to the timing of the stop operation, and the sub minor combination wins, or a symbol combination that does not constitute any combination is led to the winning line LN, and neither combination wins, resulting in a loss.

[0166] The right-center-left bell A is a combination that wins a main minor combination with the payout of eight medals, and a small mountain bell A with a sub minor combination with the payout of one medal. When the right-center-left bell A is won, if the corresponding operation mode (stop operation order of the right reel, the center reel, and the left reel) is operated, the combination of the small mountain bell A is led to the winning line LN, and the small mountain bell A wins. When the small mountain bell A wins, any of the bells a to c is aligned on the invalid line LM6. Also, when the right-center-left bell A is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub minor combination is led to the winning line LN according to the timing of the stop operation, and the sub minor combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0167] The right-center-left bell B is a combination that wins as a main minor combination with the payout of eight medals, and the small mountain bell B is a combination that wins with a sub minor combination with the payout of one medal. When the right-center-left bell B is won, if the corresponding operation mode (stop operation order of the right reel, the center reel, and the left reel) is operated, the combination of the small mountain bell B is led to the winning line LN, and the small mountain bell B wins. When the small mountain bell B wins, any of the bells a to c is aligned on the invalid line LM6. Also, when the right-center-left bell B is won, if the operation mode other than the corresponding operation mode is operated, the symbol combination of the sub minor combination is led to the winning line LN according to the timing of the stop operation, and the sub minor combination wins, or a symbol combination that does not constitute any role is led to the winning line LN, resulting in a loss in which no role wins.

[0168] In addition, the middle bells A and B among the main small roles that make up the navigation small role are all aligned with one of the bells a to c on the winning line LN, but the symbol combinations that line up on the winning line LN are different. In addition, the upper bells A and B among the main small roles that make up the navigation small role are all aligned with one of the bells a to c on the invalid line LM1, but the symbol combinations that line up on the winning line LN are different. In addition, in the main small roles that make up the navigation small role, the lower bells A and B are all aligned with one of the bells a to c on the invalid line LM2, but the symbol combinations that line up on the winning line LN are different. In addition, in the main small roles that make up the navigation small role, the right-downward bells A and B are all aligned with one of the bells a to c on the invalid line LM3, but the symbol combinations that line up on the winning line LN are different. In addition, in the main small roles that make up the navigation small role, the right-upward bells A and B are all aligned with one of the bells a to c on the invalid line LM4, but the symbol combinations that line up on the winning line LN are different. In addition, among the main minor roles that make up the navigation minor role, the small mountain bells A and B are either bells a to c that line up on the invalid line LM6, but the pattern combinations that line up on the winning line LN are different.

[0169] The left specific minor win is a win in which a specific minor win A with a payout of 8 medals is won together with one with a payout of 1 medal. When the left specific minor win is won, if the first reel is operated as the left reel (stop operation order of the left reel, middle reel, and right reel, or stop operation order of the left reel, right reel, and middle reel), a symbol combination of one is drawn to the winning line LN, and one is won. When the left specific minor win is won, if the first reel is operated as the middle reel or the right reel (stop operation order of the middle reel, left reel, and right reel, stop operation order of the middle reel, right reel, and left reel, stop operation order of the right reel, left reel, and middle reel, or stop operation order of the right reel, middle reel, and left reel), a symbol combination of the specific minor win A is drawn to the winning line LN, and the specific minor win A is won.

[0170] The medium specific minor role is a role in which a specific minor role B accompanied by the payment of eight medals is won together with one accompanied by the payment of one medal. When the medium specific minor role is won, if the first reel is operated in an operation mode in which the reel is the middle reel (the operation sequence of stopping the middle reel, left reel, and right reel, or the operation sequence of stopping the middle reel, right reel, and left reel), one symbol combination is led to the winning line LN, and one symbol is won. When the medium specific minor role is won, if the first reel is operated in an operation mode in which the reel is the left reel or the right reel (the operation sequence of stopping the left reel, middle reel, and right reel, the operation sequence of stopping the left reel, right reel, and middle reel, the operation sequence of stopping the right reel, left reel, and middle reel, or the operation sequence of stopping the right reel, middle reel, and left reel), the symbol combination of the specific minor role B is led to the winning line LN, and the specific minor role B is won.

[0171] The right specific minor win is a win in which a specific minor win C with the payout of 8 medals is won together with 1 with the payout of 1 medal. When the right specific minor win is won, if the first reel is operated as the right reel (stop operation order of the right reel, left reel, and center reel, or stop operation order of the right reel, center reel, and left reel), a symbol combination of 1 is led to the winning line LN, and 1 is won. When the right specific minor win is won, if the first reel is operated as the left reel or center reel (stop operation order of the left reel, center reel, and right reel, stop operation order of the left reel, right reel, and center reel, stop operation order of the center reel, left reel, and right reel, or stop operation order of the center reel, right reel, and left reel), a symbol combination of the specific minor win C is led to the winning line LN, and the specific minor win C is won. The specific small prizes A, B, and C are all small prizes that involve the payment of eight medals, but the symbol combinations that line up on the winning line LN are different.

[0172] Composite minor role A is a role in which all the main minor roles that make up the navigation minor role, namely, upper bell A, B, middle bell A, B, lower bell A, B, downward right bell A, B, upward right bell A, B, small mountain bell A, B, and specific minor roles A, B, C, are simultaneously won. When composite minor role A is won, regardless of the stop operation order or stop operation timing, either the middle bell A or B pattern combination accompanied by the payout of 8 medals will always be derived to the winning line LN, and either the middle bell A or B will win.

[0173] The composite small role B is a role in which all the sub-small roles that make up the navigation small role, 1 coin, and 3 coins are won. When the composite small role B is won, regardless of the stop operation order or stop operation timing, a single symbol combination accompanied by the payment of one medal is always derived to the winning line LN, and one coin is won.

[0174] [Regarding control related to navigation small roles, specific small roles, and composite small roles] After the internal lottery, the main control unit 41 transmits an internal winning command capable of identifying the result of the internal lottery to the sub-control unit 91, and the sub-control unit 91 determines the content of the presentation according to the result of the internal lottery identified from the internal winning command, and executes the presentation according to the determined content of the presentation.

[0175] As shown in FIG. 6, when a navigation minor role is won in an internal lottery, the main control unit 41 sends to the sub-control unit 91 an internal winning command indicating the winning number (general role) 8 common to all navigation minor roles, regardless of the type of navigation minor role or the corresponding operation mode, whether a navigation notification is performed or not, that is, an internal winning command that makes it possible to identify that a navigation minor role has been won but does not allow the corresponding operation mode to be identified.

[0176] In addition, as shown in FIG. 6, when either the left-center-right bell A or the left-center-right bell B is won and a navigation notification is issued, the main control unit 41 displays the navigation number "1" on the game assistance display 12, thereby issuing a navigation notification encouraging the player to perform the stopping operation in the stopping operation order (left-center-right) of the left reel, center reel, and right reel, i.e., the stopping operation in the operation mode that will win the main minor prize.

[0177] Also, as shown in Figure 6, when either the left / right center bell A or the left / right center bell B wins and a navigation notification is issued, the navigation number "2" is displayed on the game assistance display 12, and a navigation notification is issued to encourage the player to perform the stopping operation in the stopping operation order (left / right / center) of the left reel, right reel, and center reel, i.e., the stopping operation in the operation mode that will win the main minor prize.

[0178] Also, as shown in FIG. 6, when either the center left / right bell A or the center left / right bell B wins and a navigation notification is issued, the navigation number "3" is displayed on the game assistance display 12, thereby issuing a navigation notification encouraging the player to perform the stopping operation in the stopping operation order (center left / right) of the center reel, left reel, and right reel, i.e., the stopping operation in the operation mode that will win the main minor prize.

[0179] Also, as shown in FIG. 6, when either center right left bell A or center right left bell B wins and a navigation notification is issued, the navigation number "4" is displayed on the game assistance display 12, thereby issuing a navigation notification encouraging the player to perform the stopping operation in the stopping operation order (center right left) of the center reel, right reel, and left reel, i.e., the stopping operation in the operation mode that will win the main minor prize.

[0180] Also, as shown in FIG. 6, when either the right / left / middle bell A or the right / left / middle bell B wins and a navigation notification is issued, the navigation number "5" is displayed on the game assistance display 12, thereby issuing a navigation notification encouraging the player to perform the stopping operation in the stopping operation order (right / left / middle) of the right reel, left reel, and middle reel, i.e., the stopping operation in the manner that will win the main minor prize.

[0181] Also, as shown in Figure 6, when either the right-center-left bell A or the right-center-left bell B wins and a navigation notification is issued, the navigation number "6" is displayed on the game assistance display 12, thereby issuing a navigation notification encouraging the player to perform the stopping operation in the stopping operation order (right-center-left) of the right reel, center reel, and left reel, i.e., the stopping operation in the operation mode that will win the main minor prize.

[0182] In this way, even if the type of navigation minor win is different, when a navigation minor win that has a common operation mode for winning a main minor win is won, a common navigation notification is performed.

[0183] In addition, when the main control unit 41 does not perform a navigation notification when a navigation minor role is won, after sending an internal winning command, it sends a navigation command capable of identifying the navigation number "0" which does not identify the operation mode corresponding to the navigation minor role. On the other hand, as shown in FIG. 6, when either the left, middle, right bell A or the left, middle, right bell B is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "1" indicating that the corresponding stop operation order is left, middle, right. When either the left, right, middle bell A or the left, right, middle bell B is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "2" indicating that the corresponding stop operation order is left, middle, right. When either the middle left, right bell A or the middle left, right bell B is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "3" indicating that the corresponding stop operation order is left, middle, right. The sub-control unit 91 is then sent a navigation command capable of identifying the navigation number "3", which indicates that the stop operation order to be performed is center left or right, to the sub-control unit 91; if either center right left bell A or center right left bell B is selected to perform a navigation notification, the sub-control unit 91 is sent a navigation command capable of identifying the navigation number "4", which indicates that the corresponding stop operation order is center right or left, if either right left center bell A or right left center bell B is selected to perform a navigation notification, the sub-control unit 91 is sent a navigation command capable of identifying the navigation number "5", which indicates that the corresponding stop operation order is right left or center, and if either right center left bell A or right center left bell B is selected to perform a navigation notification, the sub-control unit 91 is sent a navigation command capable of identifying the navigation number "6", which indicates that the corresponding operation order is right center left, to the sub-control unit 91.

[0184] In this way, when a navigation minor win corresponding to the same stop operation sequence is won even if the type of navigation minor win is different, a common navigation command is transmitted to the sub-control unit 91.

[0185] As shown in FIG. 6, when any of the specific minor roles is won in the internal lottery, the main control unit 41 transmits to the sub-control unit 91 an internal winning command indicating the winning number (general role) 20 common to all specific minor roles regardless of the type of specific minor role, whether a navigation notification is performed or not, that is, an internal winning command that can identify that a specific minor role has been won but cannot identify the type of specific minor role, the operation mode for winning one coin, or the operation mode for winning any of the specific minor roles A, B, or C, regardless of whether a navigation notification is performed.

[0186] In addition, as shown in FIG. 6, when a left specific minor winning symbol is won and a navigation notification is issued in the normal state and CZ / AT precursor state described below, the main control unit 41 displays the navigation number "7" on the game auxiliary display 12 to prompt the player to perform a first stop of the left reel, i.e., a stop operation in an operation mode that will win one coin, and when a left specific minor winning symbol is won and a navigation notification is issued in the CZ state and AT state described below, the main control unit 41 displays the navigation number "3" on the game auxiliary display 12 to prompt the player to perform a stop operation in the stop operation order of the center reel, left reel, and right reel (center left and right), i.e., a stop operation in one of the multiple operation modes that will win the specific minor winning symbol A.

[0187] In addition, as shown in FIG. 6, when a medium specific small win is won and a navigation notification is issued in the normal state and CZ / AT precursor state described below, the main control unit 41 displays the navigation number "8" on the game auxiliary display 12 to prompt the player to perform a first stop of the middle reel, i.e., a stop operation in an operation mode that will win one coin, and when a medium specific small win is won and a navigation notification is issued in the CZ state and AT state described below, the main control unit 41 displays the navigation number "5" on the game auxiliary display 12 to prompt the player to perform a stop operation in the stop operation order of the right reel, left reel, and middle reel (right, left, middle), i.e., a stop operation in one of the multiple operation modes that will win the specific small win B.

[0188] In addition, as shown in FIG. 6, when a right specific small win is generated and a navigation notification is issued in the normal state and CZ / AT precursor state described below, the main control unit 41 displays the navigation number "9" on the game auxiliary display 12 to prompt the player to perform a first stop of the right reel, i.e., a stop operation in an operation mode that will win one coin, and when a right specific small win is generated and a navigation notification is issued in the CZ state and AT state described below, the main control unit 41 displays the navigation number "1" on the game auxiliary display 12 to prompt the player to perform a stop operation in the stopping operation order of the left reel, middle reel, and right reel (left, middle, right), i.e., a stop operation in one of the multiple operation modes that will win the specific small win C.

[0189] In this way, when the left specific small role is won, the stop operation sequence for winning the specific small role A includes the stop operation sequence for winning the main small role when the center left and right bells A and B are won, and a common navigation notification is performed even when the left specific small role is won in the CZ state and the AT state and the operation mode for winning the specific small role A is notified, and when the center left and right bells A and B are won in the CZ state and the AT state and the operation mode for winning the main small role is notified. Also, when the middle specific small role is won, the stop operation sequence for winning the specific small role B includes the stop operation sequence for winning the main small role when the right left and middle bells A and B are won, and a common navigation notification is performed even when the middle specific small role is won in the CZ state and the AT state and the operation mode for winning the specific small role B is notified, and when the right left and middle bells A and B are won in the CZ state and the AT state and the operation mode for winning the main small role is notified. In addition, the stopping operation sequence for winning the specific small role C when the right specific small role is won includes the stopping operation sequence for winning the main small role when the left, center, and right bells A and B are won, and a common navigation notification is provided both when the right specific small role is won in the CZ state and AT state to notify the operation mode for winning the specific small role C, and when the left, center, and right bells A and B are won in the CZ state and AT state to notify the operation mode for winning the main small role.

[0190] When the main control unit 41 does not perform a navigation notification when any of the specific minor roles is won, it sends an internal winning command, and then sends a navigation command capable of identifying the navigation number "0" which does not identify which one has been won. On the other hand, as shown in FIG. 6, in the normal state and CZ·AT precursor state described later, when a left specific minor role is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "7" indicating that the corresponding stop operation sequence is to make the left reel the first stop. When a middle specific minor role is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "8" indicating that the corresponding stop operation sequence is to make the middle reel the first stop. When a right specific minor role is won and a navigation notification is performed, it sends to the sub-control unit 91 a navigation command capable of identifying the navigation number "9" indicating that the corresponding stop operation sequence is to make the right reel the first stop.

[0191] In addition, in the CZ state and AT state described below, when a left specific minor role is won and a navigation notification is performed, a navigation command capable of identifying the navigation number "3" indicating that the corresponding stop operation order is center, left, right, is sent to the sub-control unit 91, when a middle specific minor role is won and a navigation notification is performed, a navigation command capable of identifying the navigation number "5" indicating that the corresponding stop operation order is right, left, center is sent to the sub-control unit 91, and when a right specific minor role is won and a navigation notification is performed, a navigation command capable of identifying the navigation number "1" indicating that the corresponding stop operation order is left, center, right is sent to the sub-control unit 91.

[0192] In this way, even when an operation mode in which the left specific small role wins and the specific small role A is to be won in the CZ state and the AT state and an operation mode in which the center left and right bells A and B win and the main small role is to be won in the CZ state and the AT state are to be reported, a common navigation command is sent to the sub-control unit 91. Also, even when an operation mode in which the center specific small role wins and the specific small role B is to be reported in the CZ state and the AT state and an operation mode in which the right left and center bells A and B win and the main small role is to be won in the CZ state and the AT state are to be reported, a common navigation command is sent to the sub-control unit 91. Also, even when an operation mode in which the right specific small role wins and the specific small role C is to be won in the CZ state and the AT state and an operation mode in which the left center right bells A and B win and the main small role is to be won in the CZ state and the AT state are to be reported, a common navigation command is sent to the sub-control unit 91.

[0193] [About the probability of winning the Navigation Small Winner, the Specific Small Winner, and the Small Winner that Composes the Composite Small Winner] In this embodiment, as shown in FIG. 7, in the normal gaming state (non-inner middle / inner middle), the winning probability of left, middle, and right bell A that wins the top bell A, the winning probability of left, middle, and right bell B that wins the top bell B, the winning probability of left and right middle bell A that wins the right downward bell A, the winning probability of left and right middle bell B that wins the right downward bell B, the winning probability of middle left and right bell A that wins the middle bell A, the winning probability of middle left and right bell B that wins the middle bell B, the winning probability of middle right and left bell A that wins the right upward bell A, and the winning probability of right upward bell B The winning probability of a winning middle, right, or left bell B, the winning probability of a winning right and left middle bell A that wins lower bell A, the winning probability of a winning right and left middle bell B that wins lower bell B, the winning probability of a winning right and left bell A that wins small mountain bell A, and the winning probability of a winning right and left middle bell B that wins small mountain bell B are all 4000 / 65536, and the winning probability of a left specific small role that wins specific small role A, the winning probability of a middle specific small role that wins specific small role B, and the winning probability of a middle specific small role that wins specific small role C are all 1345 / 65536.

[0194] In addition, in the special game state, the winning probability of composite minor role A, which is a winning combination of all main minor roles, i.e., upper bells A and B, middle bells A and B, lower bells A and B, downward right bells A and B, upward right bells A and B, small mountain bells A and B, and specific minor roles A, B, and C, is 4001 / 65536, which is set higher than the winning probability (4000 / 65536) of each of the main minor roles in the normal game state (non-inner / inner).

[0195] In addition, the probability of winning the main minor role in the special game state (4001 / 65536) is set lower than the probability of winning any of the main minor roles in the normal game state (non-inside / inside) (48000 / 65536). In other words, the probability of winning each of the main minor roles in the normal game state (non-inside / inside) is set lower than the probability of winning the main minor role in the special game state, but the probability of winning the main minor role in the special game state is set lower than the probability of winning any of the main minor roles in the normal game state (non-inside / inside).

[0196] For this reason, for example, if there is only one type of main minor role that can be won in a navigation minor role corresponding to the same operation mode, the probability of winning each of the main minor roles in the normal game state (not inside or inside) will be high, and if the probability of winning the main minor role in the special game state is set higher than that, the probability of winning the main minor role in the special game state will become relatively high. However, in this embodiment, in a configuration in which the probability of winning the main minor role in a special game state is set higher than the probability of winning each of the main minor roles in the normal game state (not inside or inside), by having multiple types of main minor roles (two types in this embodiment) that can be won in a navigation minor role corresponding to the same operation mode, the probability of winning each of the main minor roles in the normal game state (not inside or inside) will decrease, and it will be possible to decrease the probability of winning the main minor role in the special game state by that amount.

[0197] In addition, the probability of winning specific minor roles A, B, and C in the normal game state (non-inside / inside) is 1345 / 65536, respectively, which is set lower than the winning probability (4000 / 65536) of each main minor role in the normal game state (non-inside / inside). For this reason, the winning probability of the left, center, and right specific minor roles, which have a 2 / 3 probability of winning 8 medals, is not excessively high.

[0198] In addition, the probability of winning composite minor role A, in which all main minor roles and specific minor roles A, B, and C are won in the special game state, is 4001 / 65536, which is higher than the probability of winning each of the main minor roles in the normal game state (non-inside / inside) (4000 / 65536) and is set higher than the probability of winning each of the specific minor roles A, B, and C in the normal game state (non-inside / inside) (1345 / 65536).

[0199] In addition, the probability of winning the main role in the special game state (4001 / 65536) and the probability of winning the specific minor roles A, B, and C in the special game state (4001 / 65536) are set lower than the probability of winning the main role, specific minor roles A, B, and C in the normal game state (52035 / 65536) in the normal game state (not inside / inside). In other words, the probability of winning the main role, specific minor roles A, B, and C in the normal game state (not inside / inside) is set lower than the probability of winning the main role, specific minor roles A, B, and C in the special game state, but the probability of winning the main role, specific minor roles A, B, and C in the special game state is set lower than the probability of winning any of the main roles, specific minor roles A, B, and C in the normal game state (not inside / inside).

[0200] In addition, when there is only one type of specific minor role, the probability of winning the specific minor role in the normal game state (non-inside / inside) is high, and if the probability of winning the specific minor role or main minor role in the special game state is set higher than that, the probability of winning the specific minor role or main minor role in the special game state will be relatively high. However, in this embodiment, in a configuration in which the probability of winning the specific minor role and main minor role in the special game state is set higher than the probability of winning the specific minor role in the normal game state (non-inside / inside), by making the specific minor role multiple types (three types in this embodiment), the individual probability of winning the specific minor roles A, B, and C in the normal game state (non-inside / inside) is reduced, and it is possible to reduce the probability of winning the specific minor roles A, B, and C and the main minor role in the special game state by that amount.

[0201] [About the game area] As shown in FIG. 9, the main control unit 41 can control the game zone to be either a normal zone or an advantageous zone.

[0202] The normal zone is a game zone in which no navigation notification is performed, and starts when the next game starts after the advantageous zone ends. After that, the normal zone ends in a game in which the advantageous zone transition role is won by an internal lottery in a game controlled to a game state other than the special game state. In the normal zone, the zone display LED 19 is always controlled to be in an off state.

[0203] The advantageous zone is a game zone in which a navigation notification may be performed, and is a game zone that is more advantageous to the player than the normal zone because the navigation notification may be performed. The advantageous zone is started when a game controlled to a game state other than the special game state in a game in the normal zone is controlled to a game state other than the special game state, and a transition to the advantageous zone is determined by an internal lottery in which a role for transitioning to the advantageous zone is won, and the next game is started. The advantageous zone is then ended when the end conditions of the advantageous zone (end conditions 1 to 3 described later) are satisfied. The main control unit 41 lights up the zone display LED 19 at the start of the advantageous zone, thereby making it possible for the player to recognize that the advantageous zone is in progress. After that, the main control unit 41 turns off the zone display LED 19 when the advantageous zone ends, and ends the zone display.

[0204] In this embodiment, the main control unit 41 is configured to start notifying the player that they are in an advantageous zone by turning on the zone display LED 19 at the start of a game in which the advantageous zone begins, but the configuration may also be such that the notification that they are in an advantageous zone is started by turning on the zone display LED 19 at the start of a game in which the medal payout rate (number of medals paid out / number of bets) may exceed 100% by first issuing a navigation notification after the start of the advantageous zone.

[0205] In the advantageous zone, when a predetermined notification condition is met (in this embodiment, the zone is controlled and the navigation target role and specific minor role are won in an internal lottery), a navigation notification can be made, and when the navigation notification is made, the player is notified of the operation mode of the stop switches 8L, 8C, and 8R that is advantageous to the player.

[0206] When the main control unit 41 is controlling the advantageous zone and a navigation target role is won in an internal lottery, it can control a navigation notification (such as control to display a navigation number on the game assistance display 12, control to send a navigation command that can identify the navigation number, etc.) to notify the player of the operation mode of the stop switches 8L, 8C, 8R that is advantageous to the player, and the advantageous zone is a game zone that is more advantageous to the player than the normal zone.

[0207] The conditions for ending the advantageous zone include end condition 1, which is met when the number of games in the advantageous zone (advantageous zone game number) reaches a first specified number (1500 games in this embodiment) set as the upper limit number of games, end condition 2, which is met when the net increase in the number of medals after the increase or decrease in the number of medals in the advantageous zone changes from a decreasing trend to an increasing trend, exceeds a second specified number (2400 in this embodiment) set as the upper limit number, and end condition 3, which is met when a predetermined arbitrary condition (in this embodiment, the CZ state ends without transitioning to the AT state, and the end condition of the AT state is met) is met, and the advantageous zone ends when at least one of end conditions 1 to 3 is met.

[0208] In this embodiment, when the gaming area is controlled to the normal area, the gaming area is transitioned to an advantageous area by winning a predetermined advantageous area transition role. However, it may also be configured that when the gaming area is controlled to the normal area, a advantageous area transition lottery is held by winning a role eligible for advantageous area transition in an internal lottery, and the gaming area is transitioned to an advantageous area by winning the advantageous area transition lottery.

[0209] [Initialization due to setting changes] Next, the initialization of the game state and the game section accompanying the setting change will be described. The main control unit 41 initializes a part of the area stored in the RAM 41c in response to the transition to the setting change state. At this time, the information on the game state and the information on the game section are initialized.

[0210] The information regarding the game state includes a game state flag indicating the game state and a BB winning flag, and the information regarding the game state is initialized upon transition to the setting change state, so that regardless of whether the game state before transitioning to the setting change state was a normal game state (not inside), a normal game state (inside), or a special game state, the game state flag and the BB winning flag are initialized and the game is controlled to the normal game state (not inside).

[0211] In addition, the information regarding the game zone includes a favorable zone flag indicating a favorable zone, and the information regarding the game zone is initialized upon transition to the setting change state, so that regardless of whether the game zone before transitioning to the setting change state was a normal zone or a favorable zone, the favorable zone flag is initialized and the game zone is controlled to the normal zone.

[0212] In addition, the information regarding the game area includes information related to the AT state (such as information related to the advantageous zone state described below), and the information regarding the game area is initialized upon transition to the setting change state, so that whether the game area before transitioning to the setting change state was a normal zone or an advantageous zone, the information related to the AT state is initialized and information related to the previous AT state is not carried over.

[0213] [About the main process] The control content of the main processing performed by the main control unit 41 will be described with reference to Fig. 8. The main processing is repeatedly executed for each unit of play. One cycle of the main processing corresponds to one unit of a game.

[0214] 8, the main control unit 41 first performs a game start waiting process (Sa1) to perform a process from the end of control of a previous game to starting the next game. In the game start waiting process, a process for setting the number of bets is performed according to the insertion of medals, etc., and when the operation of the start switch 7 is detected with the specified number of bets set, a process for starting the next game is performed.

[0215] Next, when the game starts, an internal lottery process (Sa2) is performed to determine whether or not a winning is allowed to occur (internal lottery). In the internal lottery process, an internal lottery is performed to determine whether or not a winning is allowed to occur (i.e., whether or not derivation of a display result is allowed) based on preset setting values ​​(1 to 6) in the slot machine 1 and random numbers for internal lottery acquired simultaneously with the start of the game by the detection of the start switch 7. Then, a winning number corresponding to the winning combination (0 in the case of a loss) is stored in a predetermined area of ​​the RAM 41c so that the winning result of the internal lottery can be specified.

[0216] Next, a favorable zone transition flag generation process (Sa3) is performed to convert the winning number into a favorable zone transition flag, and a lottery flag generation process (Sa4) is performed to convert the winning number into a lottery flag. In the favorable zone transition flag generation process, a favorable zone transition flag conversion table is used to obtain the value of the favorable zone transition flag corresponding to the winning number, and the value is stored in a predetermined area of ​​the RAM 41c. In addition, in the lottery flag generation process, a lottery flag conversion table is used to obtain the values ​​of lottery flags 1 to 3 corresponding to the winning number, and the values ​​are stored in predetermined areas of the RAM 41c.

[0217] Next, a ball output control process (Sa5) is performed at the start of the game, which performs processing related to the game zone and processing related to the navigation notification at the timing when the game is started. In the processing related to the game zone, processing is performed to transition to the advantageous zone when a favorable zone transition role is won in the normal zone, and in the processing related to the navigation notification, processing related to the transition from the normal state to the CZ / AT premonition state, the transition from the CZ / AT premonition state to the CZ state or AT state, the transition from the CZ state to the AT state, and the management of the AT state is performed in the advantageous zone. In particular, in the advantageous zone, the first AT lottery, mode lottery, specified number of games lottery, first win rate up lottery, second AT lottery, second add-on lottery, and third add-on lottery are performed according to the result of the internal lottery and the advantageous zone state.

[0218] Next, a command transmission process (Sa6) is performed at the start of play to identify that a game has started, and a group of control state commands including a plurality of commands that can identify various control states at the start of a game are set in a command queue and transmitted sequentially to the sub-control unit 91.

[0219] Next, after the game start command transmission process, a freeze process (Sa7) is performed to control the freeze state that delays the progress of the game for a predetermined period of time. In the freeze process, it is determined whether or not it has been decided to control the game to the freeze state when the start switch 7 is operated to start the game, and if it is determined that it has been decided to control the game to the freeze state, the progress of the game is delayed for a predetermined period of time. In addition, when a reel effect that changes the reels is performed in the freeze state, a process is performed to change the reels in a change mode according to the type of reel effect.

[0220] Next, after the freeze process is completed, a game start setting process (Sa8) is performed to set a predetermined reel rotation start time. In the game start setting process, a reel rotation start process is performed in response to the start of a game, and the reels start rotating toward a constant speed rotation.

[0221] Next, after the game start setting process, external signal processing at the start of rotation (Sa9) is performed to output an external output signal at the start of rotation (such as a medal IN signal indicating the number of medals used in the game) from a specified output port to external devices such as a call lamp, hall computer, and test equipment.

[0222] Next, after external signal processing at the start of rotation, a reel stop process (Sa10) is performed to control the reels to stop. In the reel stop process, when a navigation notification is performed, the game aid display 12 notifies the operation mode corresponding to the winning number. In addition, when all reels are rotating at a constant speed, the reception of a stop operation for the rotating reels is enabled, and the game waits until the player performs a reel stop operation. Then, when a valid stop operation is detected for the reel for which the stop operation is enabled, reel stop control is performed to stop the reel for which the valid stop operation has been performed. This reel stop control is repeatedly performed for the rotating reels to stop the rotation of all reels, and the reel stop process is completed.

[0223] Next, after the reel stop process, a winning search process (Sa11) is performed. In the winning search process, a winning symbol combination is searched for based on the symbol combination stopped on the reels 2L, 2C, and 2R, and a winning flag indicating whether or not a winning has been won and the number of medals to be paid out in association with the winning are set in a predetermined area of ​​the RAM 41c.

[0224] Next, after the winning search process, a gaming history used for calculating gaming machine information to be displayed on the gaming machine information display 50 is compiled, and a gaming machine information calculation process (Sa12) is performed to calculate the gaming machine information. The gaming machine information includes the payout ratio of special features since the gaming machine was shipped (total number of medals paid out in special feature play since the gaming machine was shipped / total number of medals paid out since the gaming machine was shipped), the payout ratio of special features during a specified period (past 6000 games) (total number of medals paid out in special feature play during a specified period / total number of medals paid out during a specified period), the payout ratio of continuous special features since the gaming machine was shipped (total number of medals paid out in special game mode since the gaming machine was shipped / total number of medals paid out since the gaming machine was shipped), the payout ratio of continuous special features during a specified period (past 6000 games) (total number of medals paid out in special game mode during a specified period / total number of medals paid out during a specified period), and the payout ratio of special features with instructions since the gaming machine was shipped. These include (total number of medals paid out in games in which a navigation notification has been issued since the gaming machine was shipped / total number of medals paid out since the gaming machine was shipped), instruction-included device payout ratio for a specified period (past 6000 games) (total number of medals paid out in games in which a navigation notification has been issued during a specified period / total number of medals paid out during a specified period), medal payout rate since the gaming machine was shipped (total number of medals paid out since the gaming machine was shipped / total number of medals used during a specified period), medal payout rate for a specified period (total number of medals paid out during a specified period / total number of medals used during a specified period), etc. In the gaming machine information calculation process, the playing history used to calculate the gaming machine information is compiled, and the gaming machine information is calculated based on the compilation results.

[0225] Next, a special game state end check process (Sa13) is performed. In the special game state end check process, it is determined whether or not an end condition is met when the game is controlled to the special game state. Next, a game state setting process (Sa14) is performed. In the game state setting process, the game state of the next game is set based on the winning data set by the winning search process and the result of the special game state end check process.

[0226] Next, a ball output control process (Sa15) is performed at the end of the game, which performs processing related to the game zone and processing related to the navigation notification at the timing when the game ends. In the processing related to the game zone, a process is performed to transition to the normal zone when the end condition of the favorable zone is met in the favorable zone, and in the processing related to the navigation notification, processing related to the transition from the normal state to the CZ / AT precursor state, the transition from the CZ / AT precursor state to the CZ state or AT state, the transition from the CZ state to the AT state, the transition from the CZ state or AT state to the normal state, and the management of the AT state is performed in the favorable zone. In particular, in the favorable zone, a game number addition lottery, a second win rate increase lottery, and a first additional lottery are performed according to the result of the internal lottery and the favorable zone state, which will be described later.

[0227] Next, a game end command sending process (Sa16) is performed to set a group of control state commands including a plurality of commands capable of specifying various control states at the end of one game in a command queue, and have them sent sequentially to the sub-control unit 91.

[0228] Next, after the game end command transmission process, a payout process is performed to grant a number of medals according to the winnings that have occurred as a result of the game (Sa17). In the payout process, a predetermined number of medals is granted to the player for each winning that has occurred according to the winnings, and the number of medals granted is added to the credits, and when the credits reach the upper limit (50 in this embodiment), the medals that have not been added to the credits are paid out from the medal payout opening 9.

[0229] Next, after the payout process, external signal processing at the end of the game (Sa18) is performed, which outputs an external output signal at the end of the game (such as a medal OUT signal indicating the number of medals awarded) from a specified output port to external devices such as a call lamp, hall computer, and test equipment.

[0230] Next, a game end setting process is performed (Sa19). In the game end setting process, it is determined whether or not the replay symbol combination is stopped on reels 2L, 2C, and 2R, and if the replay symbol combination is stopped, a process of setting the number of bets for replaying in the next game, a process of setting a replay flag in a predetermined area of ​​the RAM 41c, a process of controlling the replay LED 20 to the ON state (lighting state), and the like are performed.

[0231] Next, the favorable zone end process is performed (Sa20). In the favorable zone end process, it is determined whether or not the favorable zone end flag indicating the end of the favorable zone is set in a predetermined area of ​​the RAM 41c, and if it is determined that the favorable zone end flag is set, favorable zone data initialization process is performed to initialize a predetermined area in the storage area of ​​the RAM 41c in which data related to the control of the favorable zone is stored, and to end the favorable zone. As a result, if the zone display LED 19 is in a lit state, it is turned off.

[0232] Next, after the advantageous zone end process, the initialization process (Sa21) is performed. In the initialization process, the area of ​​the RAM 41c to be initialized in the game is set, and the data stored in the set area is initialized. Then, after the initialization process, the process returns to the process of Sa1.

[0233] Thereafter, the processes Sa1 to Sa21 are repeated. When the main process is completed, the process related to the control of one unit of game is completed, and the main process is repeatedly executed for each unit of game.

[0234] [About the flow from the normal section to the AT state] Next, the flow in which the main control unit 41 controls from the normal section to the AT state will be described with reference to FIG.

[0235] When a favorable zone transition role is selected by an internal lottery in a game played within the normal zone, the main control unit 41 transitions to the favorable zone from the next game. In the favorable zone, the game is controlled to a number of favorable zone states, including a normal state (normal, win rate up omen, win rate up, win rate up false omen, CZ / AT false omen), CZ / AT omen state, CZ (chance zone) state, and AT state (first AT state, second AT state, ED state).

[0236] As shown in FIG. 10, the normal state includes normal general, win rate increase premonition, win rate increase, win rate increase false premonition, and CZ / AT false premonition. Regardless of whether it is normal general, win rate increase premonition, win rate increase, win rate increase false premonition, or CZ / AT false premonition, no navigation notification is given when a navigation small win is won, and when a specific small win is won, a navigation notification is given to notify the player of the operation mode to win one coin, which is a relatively unfavorable state for the player.

[0237] The CZ / AT precursor state is entered after the normal state ends, and no navigation notification is given when a navigation minor prize is won, but instead a navigation notification is given informing the player of the operation mode to win one coin when a specific minor prize is won.After that, the state will always enter the CZ state or the AT state within 3 to 5 games, and in this respect it is a more advantageous state for the player than the normal state.

[0238] The CZ state is entered after the CZ / AT premonition state ends, and when a navigation minor prize is won, a navigation notification is issued to inform the player of the operation mode to win the main minor prize, and when a specific minor prize is won, a navigation notification is issued to inform the player of the operation mode to win specific minor prizes A to C. It is also a state which can lead to a transition to the AT state, and is a more advantageous state for the player than the normal state and the CZ / AT premonition state.

[0239] The AT state is entered after the CZ-AT precursor state or the CZ state ends. The AT state includes the first AT state, the second AT state, and the ED state. In the first AT state, the second AT state, and the ED state, a navigation notification is performed to notify the player of the operation mode to win the main small prize when the navigation small prize is won, and a navigation notification is performed to notify the player of the operation mode to win the specific small prizes A to C when the specific small prize is won, and this is the most advantageous state for the player in the advantageous zone.

[0240] As shown in FIG. 9, when the advantageous zone transition role is won in the normal zone and the game transitions to the advantageous zone, the main control unit 41 performs the first AT lottery, the mode lottery, and the prescribed number of games lottery. In the first AT lottery, it is determined whether or not to transition to the AT state after the CZ·AT precursor state after the normal state ends, and when the game transitions from the normal zone to the advantageous zone, the transition to the AT state is won with a probability of about 1 / 10. In the mode lottery, the mode of the normal state to be controlled thereafter is determined. In the prescribed number of games lottery, the prescribed number of games is determined from a plurality of game numbers (50, 100, 150, 200, 250 in this embodiment) according to the mode determined in the mode lottery. In this embodiment, the ceiling is 250 games, which is the maximum value that can be set as the prescribed number of games.

[0241] There are three types of modes in the normal state: Modes A, B, and C. In Mode A, the maximum number of specified games determined by the specified number of games lottery is 100 games, and the average number of specified games determined is 50 games. In Mode B, the maximum number of specified games determined by the specified number of games lottery is 200 games, and the average number of specified games determined is 150 games. In Mode C, the maximum number of specified games determined by the specified number of games lottery is 250 games, and the average number of specified games determined is 200 games. In the normal state, regardless of the mode, when the number of normal games updated in the normal state becomes equal to or greater than the number of specified games determined by the specified number of games lottery (number of normal games ≧ specified number of games), the normal state ends and the state transitions to the CZ·AT precursor state.

[0242] In the normal state, the main control unit 41 can execute a game number addition lottery, a win rate increase transition lottery, a first win rate increase lottery, and a CZ / AT false premonition lottery, and depending on the winning results of these, not only does the progress of the normal state change, but the degree of advantage in the subsequent CZ state can also change.

[0243] The main control unit 41 adds one to the number of normal games per game in the normal state, regardless of whether the game is normal, win rate increase sign, win rate increase, win rate increase false sign, or CZ·AT false sign. Also, as shown in FIG. 10, when the set lottery flag 2 is "3", that is, when a specific small role is won and one coin is awarded, the main control unit 41 executes a game number addition lottery in the normal state in addition to adding one to the number of normal games per game, and the number of games to be added to the number of normal games is determined from 1 to 10, with the average being 5 games. On the other hand, when a specific small role is won and one of the specific small roles A, B, or C is awarded, the main control unit 41 does not execute a game number addition lottery in the normal state ...

[0244] Furthermore, in the normal state, when the lottery flag 2 set in a state where the number of normal games does not exceed the specified number of games (number of normal games≦specified number of games) is 1 or 2, that is, when either weak chance replay A, B or strong chance replay A, B is won, regardless of whether it is normal general, win rate up premonition, false win rate up premonition, or CZ·AT false premonition, the main control unit 41 executes a win rate up transition lottery to determine whether or not to transition to a win rate up premonition. Furthermore, in the win rate up transition lottery, if it is determined not to transition to a win rate up premonition, it further determines whether or not to transition to a win rate up false premonition.

[0245] In addition, in the normal state, regardless of whether it is a win rate increase premonition or a win rate increase false premonition, when the lottery flag 2 set when the number of normal games exceeds the specified number of games (number of normal games > specified number of games) is 1 or 2, i.e., when either weak chance replay A, B or strong chance replay A, B is won, or when either weak chance replay A, B or strong chance replay A, B is won regardless of whether the number of normal games exceeds the specified number of games in the win rate increase state, the main control unit 41 executes a first win rate increase lottery to determine whether or not to increase the probability of winning the second AT lottery described below.

[0246] In addition, in the normal state, the main control unit 41 executes a CZ·AT false premonition lottery to determine whether or not to transition to a CZ·AT false premonition when the number of normal games reaches any of 50, 100, 150, or 200 games that can be won in the specified number of games lottery, regardless of whether it is normal general, win rate increase premonition, win rate increase, win rate increase false premonition, or CZ·AT false premonition, and the number of games won in the specified number of games lottery has not been reached, for example, when 200 was won in the specified number of games lottery, or when the number of normal games reaches 50, 100, or 150 games, respectively.

[0247] As shown in Fig. 9, when the main control unit 41 moves to the advantageous zone, it first controls to the normal general state. In the normal general state, the performance corresponding to the normal general state is executed, and the winning rate up transition lottery, the game number addition lottery, and the CZ AT false omen lottery are performed.

[0248] When the win rate increase transition lottery is won in the state before the number of normal games in the normal general reaches the specified number of games, or when the win rate increase end, the win rate increase false premonition end, or the CZ·AT false premonition end, the main control unit 41 controls the next game to the win rate increase premonition, and sets the remaining number of games in the win rate increase premonition to 4 or 5 games when the win rate increase premonition transition occurs. After that, when 4 or 5 games have passed since the transition to the win rate increase premonition, the main control unit 41 controls the next game to the win rate increase. In the win rate increase premonition, the same effects as the win rate increase false premonition are executed, and when the number of normal games reaches the specified number of games, the win rate increase transition lottery, the game number addition lottery, and the CZ·AT false premonition lottery are executed, and when the number of normal games exceeds the specified number of games, the first win rate increase lottery is executed (see FIG. 10).

[0249] When the main control unit 41 wins the win rate increase transition lottery in the win rate increase premonition to transition to the win rate increase, the main control unit 41 stocks one win rate increase transition flag indicating the right to transition to the win rate increase. Also, when the win rate increase transition lottery to transition to the win rate increase false premonition is won in the win rate increase premonition, the main control unit 41 stocks one win rate increase false premonition transition flag indicating the right to transition to the win rate increase false premonition. Also, when the first win rate increase lottery is won in the win rate increase premonition, the winning added value is added to the winning probability of the second AT lottery described later. Also, when the CZ AT false premonition lottery is won in the win rate increase premonition, the main control unit 41 stocks one CZ AT false premonition transition flag indicating the right to transition to the CZ AT false premonition.

[0250] The main control unit 41 sets the number of remaining games in the win rate increase to 10 when the win rate increase mode is activated. After that, when 10 games have elapsed, the next game is controlled to be normal. In the win rate increase mode, a performance corresponding to the win rate increase mode is executed, and regardless of whether the number of normal games has reached the specified number, a first win rate increase lottery is executed, and if the number of normal games has reached the specified number, a game number addition lottery and a CZ / AT false omen lottery are executed (see FIG. 10).

[0251] When the first winning rate increase lottery is won in the winning rate increase, the main control unit 41 adds the winning added value to the winning probability of the second AT lottery described later. Also, when the CZ·AT false premonition lottery is won in the winning rate increase, the main control unit 41 stocks one CZ·AT false premonition transition flag, which indicates the right to transition to the CZ·AT false premonition.

[0252] When the number of normal games in the normal general mode reaches a specified number of games, if the winning percentage increase transition lottery is selected to transition to the winning percentage increase false sign, or when the winning percentage increase false sign transition flag is stocked at 1 or more at the end of the winning percentage increase, the end of the winning percentage increase false sign, or the end of the CZ·AT false sign, the main control unit 41 controls the next game to the winning percentage increase false sign and sets the remaining number of games of the winning percentage increase false sign to 4 or 5 games. After that, when the winning percentage increase false sign is transitioned to the winning percentage increase false sign and 4 or 5 games have passed, the control is made to the normal general mode from the next game. In the winning percentage increase false sign, the same effects as the winning percentage increase false sign are executed, and if the number of normal games reaches a specified number of games, the winning percentage increase transition lottery, the game number addition lottery, and the CZ·AT false sign lottery are executed, and if the number of normal games exceeds the specified number of games, the first winning percentage increase lottery is executed (see FIG. 10).

[0253] The main control unit 41 stocks one win rate increase transition flag when a win rate increase transition lottery is won in the win rate increase false premonition in the win rate increase false premonition. Also, when a win rate increase transition lottery is won in the win rate increase false premonition in the win rate increase false premonition, the main control unit 41 stocks one win rate increase false premonition transition flag. Also, when a first win rate increase lottery is won in the win rate increase false premonition, the won additional value is added to the winning probability of the second AT lottery described later. Also, when a CZ·AT false premonition lottery is won in the win rate increase false premonition, the main control unit 41 stocks one CZ·AT false premonition transition flag.

[0254] When the CZ·AT false sign lottery is won in the state before the number of normal games in the normal general reaches the specified number of games, or when the CZ·AT false sign transition flag is stocked at 1 or more at the end of the win rate up or the end of the win rate up false sign, the main control unit 41 controls the game to the CZ·AT false sign from the next game, and sets the remaining number of games of the CZ·AT false sign to one of 3 to 5 games at the time of the CZ·AT false sign transition. After that, it transitions to the CZ·AT false sign, and when 3 to 5 games have passed, it controls the game to the normal general from the next game. In the CZ·AT false sign, the same effects as the CZ·AT sign state are executed, and if the number of normal games reaches the specified number of games, the win rate up transition lottery and the game number addition lottery are executed, and if the number of normal games exceeds the specified number of games, the first win rate up lottery is executed (see FIG. 10).

[0255] When the winning percentage increase transition lottery in the CZ / AT false premonition wins in which a transition to a winning percentage increase is selected, the main control unit 41 stocks the winning percentage increase transition flag by 1. Also, when the winning percentage increase transition lottery in the CZ / AT false premonition wins in which a transition to a winning percentage increase false premonition is selected, the main control unit 41 stocks the winning percentage increase false premonition transition flag by 1. Also, when the first winning percentage increase lottery in the winning percentage increase false premonition is selected, the winning added value is added to the probability of winning the second AT lottery described later.

[0256] When the main control unit 41 determines that the number of normal games has reached a prescribed number in the normal mode, the main control unit 41 controls the next game to enter the CZ AT premonition state. When the main control unit 41 determines that the number of normal games has reached a prescribed number in the win rate increase premonition or win rate increase, the win rate increase ends and the main control unit 41 controls the next game to enter the CZ AT premonition state. When the main control unit 41 determines that the number of normal games has reached a prescribed number in the win rate increase false premonition, the win rate increase false premonition ends and the main control unit 41 controls the next game to enter the CZ AT premonition state.

[0257] When the game transitions to the CZ·AT precursor state, the main control unit 41 sets the number of remaining games in the CZ·AT precursor state to one of 3 to 5 games. After that, when the game transitions to the CZ·AT precursor state and 3 to 5 games have passed, the game is controlled to the CZ state or the AT state from the next game. In the CZ·AT precursor state, a performance corresponding to the CZ·AT precursor state is executed, and if the first AT lottery does not determine that the game will transition to the AT state, a second win rate increase lottery is held, and if the first AT lottery determines that the game will transition to the AT state, a first addition lottery is held to add to the number of remaining games in the second AT state (see FIG. 10).

[0258] If you win the 2nd win rate up lottery during the CZ AT premonition state, the winning value will be added to the winning probability of the 2nd AT lottery, which will be described later. Also, if you win the 1st add-on lottery during the CZ AT premonition state, the number of games won will be added to the number of remaining games in the 2nd AT state, which will be described later.

[0259] As shown in Fig. 10, in the CZ·AT precursor state, when the lottery flag 2 set in the first AT lottery is one of 1 to 3, that is, when either the weak chance replay A, B or the strong chance replay A, B is won, when the first AT lottery does not determine that the game will move to the AT state, when a specific small win is won and one coin is won, the main control unit 41 executes a second win rate increase lottery to determine whether or not to increase the winning probability of the second AT lottery described later. On the other hand, when the first AT lottery does not determine that the game will move to the AT state, when a specific small win is won and one of the specific small wins A, B, or C is won, the second win rate increase lottery is not executed.

[0260] Also, in the CZ AT precursor state, if the lottery flag 2 set in the state where the first AT lottery has determined that the player will move to the AT state is one of 1 to 3, that is, if either the weak chance replay A, B, or the strong chance replay A, B is won, if a specific minor role is won in the state where the first AT lottery has determined that the player will move to the AT state and one coin is won, the first add-on lottery is executed to determine whether or not to add to the number of remaining games in the AT state. On the other hand, if a specific minor role is won in the state where the first AT lottery has determined that the player will move to the AT state and one of the specific minor roles A, B, or C is won, the first add-on lottery is not executed.

[0261] After entering the CZ / AT precursor state and 3 to 5 games have passed, if the first AT lottery does not determine that the player will enter the AT state, the player will enter the CZ state, and if the first AT lottery determines that the player will enter the AT state, the player will enter the AT state.

[0262] When the game transitions to the CZ state, the main control unit 41 sets the number of remaining games in the CZ state to either 10 or 20 games. After that, when the game transitions to the CZ state and 10 or 20 games have elapsed, the game is controlled to the normal section or the AT state from the next game. In the CZ state, a performance corresponding to the CZ state is executed, and a second AT lottery is held to determine whether or not to transition to the AT state (see FIG. 10).

[0263] The winning probability of the 2nd AT lottery varies depending on the value of the lottery flag 1, and the winning probability of other specific small roles, weak chance replays A and B, strong chance replays A and B are assigned to each. In addition, the winning probability of each is set to be higher in the order of other specific small roles, weak chance replays A and B, and strong chance replays A and B. In addition, the winning probability of the 2nd AT lottery is calculated by adding the added value won in the 1st win rate up lottery in the normal state and the 2nd win rate up lottery in the CZ·AT premonition state to the probability according to the value of the lottery flag 1, and the 2nd AT lottery is performed with the winning probability after the addition. In addition, in the 2nd AT lottery, the 2nd AT lottery is performed with the same winning probability whether one coin wins when a specific small role is won or whether any of the specific small roles A, B, and C win.

[0264] When the number of remaining games in the CZ state becomes 0 and the second AT lottery is not won in the CZ state, the main control unit 41 ends the CZ state and the advantageous zone, and controls the next game to the normal zone. Then, after the advantageous zone transition role is won again to transition to the advantageous zone, the first AT lottery, mode lottery, and specified number of games lottery are performed again, and the state transitions to the normal state as described above.

[0265] When the number of remaining games in the CZ state becomes 0 and the second AT lottery is won in that CZ state, the main control unit 41 ends the CZ state and controls the next game to the AT state.

[0266] 9, the main control unit 41 sets the number of remaining games in the second AT state when transitioning to the AT state. The initial value of the number of remaining games in the second AT state is 10 games, and the number of games won in the first additional lottery and the second and third additional lotteries described below is added to the number of remaining games in the second AT state.

[0267] When the main control unit 41 transitions to the AT state, it first controls to the first AT state. In the first AT state, the performance corresponding to the first AT state is executed, and a second addition lottery is performed to add to the number of remaining games in the second AT state (see FIG. 10).

[0268] In the second additional lottery, depending on the value of the set lottery flag 1, the highest numerical value is won in the following order: Other, Specific Small Win, Weak Chance Replay A, B, Strong Chance Replay A, B. Also, in the second additional lottery, when a specific small win is won, even if one coin is won or if any of the specific small wins A, B, or C is won, a numerical value included in the same range is won.

[0269] As shown in Fig. 9, the main control unit 41 controls the state to the first AT state, and when a specified number of games (30 games in this embodiment) has elapsed, controls the state to the second AT state. In the second AT state, a presentation corresponding to the second AT state is executed, and a third addition lottery is performed to add to the number of remaining games in the second AT state (see Fig. 10). In the third addition lottery, the higher value is selected according to the value of the set lottery flag 3, specifically, weak chance replay A, B, strong chance replay A, B in that order.

[0270] As shown in FIG. 9, when the ED transition condition is met in the second AT state (in this embodiment, the net increase in the number of medals (net increase in the favorable zone) after the increase or decrease in the number of medals in the favorable zone changes from a decreasing trend to an increasing trend exceeds 2000), the main control unit 41 controls the state to the ED state, which continues until the net increase in the favorable zone exceeds 2400. In the ED state, a presentation corresponding to the ED state is executed, and a setting suggestion lottery is performed by the sub-control unit 91 (see FIG. 10). In the setting suggestion lottery, the probability of the sub-control unit 91 executing a setting suggestion presentation suggesting a setting value increases in the order of weak chance replay A, B, strong chance replay A, and B.

[0271] After the AT state begins, the main control unit 41 ends the AT state, ends the advantageous zone, and transitions to the normal zone when the conditions for ending the AT state (the number of remaining games in the second AT state becomes 0 in the second AT state, and the net increase in the advantageous zone exceeds 2,400 in the ED state) are met.

[0272] In this embodiment, if any of the specific minor winnings is won in the internal lottery during the normal state and the CZ / AT precursor state, by performing the stopping operations in the order of stopping operations that will win specific minor winnings A, B, and C, eight medals will be paid out.

[0273] In contrast, in the normal state, if one of the specific minor symbols is won in the internal lottery, performing the stopping operation in the order of stopping operations to win one coin will result in a smaller number of medals being paid out if one coin is won without winning specific minor symbols A, B, and C. However, in the normal state, the number of games won in the game number addition lottery is added to the number of normal games played, and the number of games required to transition to the CZ state or AT state can be reduced.

[0274] In other words, if one of the specific minor roles is won in the internal lottery under normal conditions, by performing the stopping operation in the stopping operation sequence that will win specific minor roles A, B, C, and winning specific minor roles A, B, C, it is possible to receive the payout of 8 medals, which increases the medal payout rate under normal conditions (number of medals paid out / number of medals used). On the other hand, by performing the stopping operation in the stopping operation sequence that will win 1 medal, and winning 1 medal without winning specific minor roles A, B, C, the medal payout rate under normal conditions will be lower, but the number of games until the number of normal games reaches 0, i.e., the number of games until transitioning to the CZ state or AT state, can be reduced.

[0275] In detail, in this embodiment, when one coin is won every time any of the specific small roles is won in the internal lottery, the number of normal games is added by the game number addition lottery by an average of about 0.3 games per game. Therefore, the number of games required to make the number of normal games won by the specified game number lottery 0 is 1 times the number of normal games remaining at that time when the specific small roles A, B, and C are won every time any of the specific small roles are won in the internal lottery, and about 0.8 times the number of normal games remaining at that time is required when one coin is won every time any of the specific small roles is won in the internal lottery. For example, when the number of normal games remaining is 150, if the specific small roles A, B, and C are won every time any of the specific small roles is won in the internal lottery, the number of games required to make the number of normal games (150) 0 is 150 games on average. In contrast, if one coin is awarded each time one of the specific small roles is won in the internal lottery, the average number of games required until the number of normal games (150) reaches 0 is 115. In this way, if one coin is awarded each time one of the specific small roles is won in the internal lottery, it is possible to end the normal state and transition to the CZ state or AT state in fewer games than if specific small roles A, B, and C are awarded each time one of the specific small roles is won in the internal lottery, which is advantageous in that it increases the efficiency of the game.

[0276] On the other hand, if specific minor roles A, B, and C are won each time one of the specific minor roles is won in the internal lottery, the medals required to make the number of normal games (150) zero will be about 210 medals in addition to the medals paid out for each minor role and the grant of replays. In contrast, if one medal is won each time one of the specific minor roles is won in the internal lottery, the medals required to make the number of normal games (150) zero will be about 210 medals in addition to the medals paid out for each minor role and the grant of replays. In this way, the number of medals required to reach 0 in normal games, in addition to the medals paid out for the winning of each minor role and the granting of replays, is approximately the same when winning specific minor roles A, B, and C each time one of the specific minor roles is won in the internal lottery under normal conditions, as compared to when one coin is won each time one of the specific minor roles is won in the internal lottery under normal conditions. Therefore, as described above, it is more advantageous for a player to select an operation mode that will win one coin when one of the specific minor roles is won under normal conditions, as this will increase the efficiency of the game. However, when one of the specific minor roles is won under normal conditions, whether the player selects an operation mode that will win specific minor roles A, B, and C or an operation mode that will win one coin, there is almost no difference in the long-term medal payout rate.

[0277] Also, in the CZ / AT precursor state, if one of the specific small symbols is selected in the internal lottery, stopping the reels in the order that will result in one symbol winning, and instead of the specific small symbols A, B, and C winning, will result in fewer medals being paid out and the number of games until the transition to the CZ state will not be shortened, but the first win rate increase lottery will be held, increasing the probability of transitioning to the AT state.

[0278] In this embodiment, in the normal zone, if any of the specific small winning symbols is won in the internal lottery, regardless of whether specific small winning symbols A, B, C are won or one coin is won, it will be advantageous to win specific small winning symbols A, B, C in the normal zone if any of the specific small winning symbols is won in the internal lottery.

[0279] In this embodiment, in the CZ state and the AT state, if any of the specific small roles is won in the internal lottery, a common second AT lottery is executed in the CZ state, and a common second additional lottery is executed in the AT state, so that in the CZ state and the AT state, if any of the specific small roles is won, it is advantageous to win the specific small roles A, B, or C.

[0280] In addition, in the CZ·AT premonition state that transitions to the CZ state within at least 3 to 5 games, if any of the specific small roles is won and one coin is won, if the weak chance replay A, B, or strong chance replay A, B is won, if the first AT lottery is not won, the second win rate up lottery will be held, while if the first AT lottery is won, the first additional lottery will be held. In a situation where the transition to the AT state has already been decided in the CZ·AT premonition state, if the transition to the AT state has not been decided, even if the lottery conditions that trigger the second AT lottery are established, the establishment of the lottery conditions will not be wasted. In particular, even if the specific small roles A, B, and C are won, the specific small roles A, B, and C are not won, and the payout of 8 medals cannot be received, the choice of not winning the specific small roles A, B, and C will not be wasted.

[0281] In this embodiment, in the normal state and the CZ / AT precursor state, the stop operation in the stop operation sequence that wins one coin is recommended when a specific small win is won, and when a specific small win is won in the normal state and the CZ / AT precursor state, a navigation notification is made to notify the stop operation sequence that wins one coin, and the stop operation in the stop operation sequence that wins one coin is encouraged. Also, in the CZ state and the AT state, the stop operation in the stop operation sequence that wins one of the specific small wins A, B, and C is recommended when a specific small win is won, and when a specific small win is won in the CZ state and the AT state, a navigation notification is made to notify the stop operation sequence that wins one of the specific small wins A, B, and C is encouraged to stop in the stop operation sequence that wins one of the specific small wins A, B, and C. In addition, in the normal section, even if a specific small win is won, no navigation notification is made, and the stop operation in any stop operation sequence is encouraged.

[0282] In this embodiment, in the case of a win rate increase sign and a win rate increase false sign in the normal state, when the number of normal games reaches a specified number of games, if either of weak chance replays A, B, or strong chance replays A, B is selected in the internal lottery, a win rate increase transition lottery is held. On the other hand, in the case of a win rate increase sign and a win rate increase false sign in the normal state, when the number of normal games exceeds the specified number of games, if either of weak chance replays A, B, or strong chance replays A, B is selected in the internal lottery, a win rate increase transition lottery is not held. Then, a first win rate up lottery is held which adds the probability of winning the second AT lottery in the subsequent CZ state. Therefore, even if the lottery conditions which trigger a win rate up transition lottery are met when the number of regular games exceeds a specified number during a win rate up premonition or a false win rate up premonition, the fulfillment of the lottery conditions will not be wasted, and the player will not be disadvantaged if the period until the transition to the CZ state is extended due to a win rate up premonition or a false win rate up premonition.

[0283] [About the advantageous zone state and the performance state] Next, the correspondence between the advantageous zone state and the presentation state will be described with reference to Figs.

[0284] The sub-control unit 91 can identify the state of the next game based on commands sent from the main control unit 41; if it is in a normal state, it can identify the number of normal games and the specified number of games; and further, it can identify whether it is normal, a premonition of increased winning percentage, an increased winning percentage, a false premonition of increased winning percentage, a CZ·AT false premonition, the remaining number of games of increased winning percentage, the remaining number of games of false premonition of increased winning percentage, and the remaining number of games of false CZ·AT premonition; and if it is in a CZ·AT premonition state, it can identify the remaining number of games in the CZ·AT premonition state.

[0285] As shown in Figures 11 to 15, the sub-control unit 91 executes a normal presentation when the advantageous zone state is normal. In the normal presentation, the number of normal games that started to be updated when the normal zone transitioned to the advantageous zone and then to normal is displayed, so that the player can recognize the current number of normal games.

[0286] As shown in FIG. 11(a), when the number of normal games reaches a prescribed number of games while the advantageous zone state is normal on the main control unit 41 side, and the state transitions to the CZ·AT premonition state, the sub-control unit 91 executes the CZ·AT premonition effect for the period controlled by the CZ·AT premonition state. The CZ·AT premonition effect suggests that there is a possibility of transitioning to the CZ state or the AT state, and the effect result is announced that the state will eventually transition to the CZ state, that the state will transition to the AT state, or that the state will not transition to either the CZ state or the AT state. After the end of the CZ·AT premonition state, the state is always controlled to the CZ state or the AT state, so the CZ·AT premonition effect in the CZ·AT premonition state announces the effect result that the state will eventually transition to the CZ state or the AT state. Thereafter, when the CZ / AT precursor state ends on the main control unit 41 side and control is exercised to the CZ state, the sub-control unit 91 executes a CZ performance in a performance manner specific to the CZ state for the period controlled to the CZ state, and when the CZ / AT precursor state ends on the main control unit 41 side and control is exercised to the AT state, the sub-control unit 91 executes an AT performance in a performance manner specific to the AT state for the period controlled to the AT state.

[0287] As shown in Fig. 11(b), when the main control unit 41 wins the CZ·AT false premonition lottery while the advantageous zone state is normal general and transitions to the CZ·AT false premonition, the sub-control unit 91 executes the CZ·AT premonition effect for the period controlled by the CZ·AT false premonition. After the CZ·AT false premonition ends, control is not performed to either the CZ state or the AT state, so the CZ·AT premonition effect in the CZ·AT false premonition ultimately announces the effect result that the state will not transition to either the CZ state or the AT state. After that, the sub-control unit 91 executes the normal effect when the main control unit 41 ends the CZ·AT false premonition and control is normally general.

[0288] As shown in Fig. 12(a), when the main control unit 41 side is in a normal advantageous zone state and the winning percentage increase transition lottery is won to transition to a winning percentage increase, and transition is made to a winning percentage increase premonition, the sub-control unit 91 executes a winning percentage increase premonition effect having a different presentation form from the CZ / AT premonition effect during the period controlled by the winning percentage increase premonition. The winning percentage increase premonition effect suggests that there is a possibility of transitioning to a winning percentage increase, and ultimately notifies the result of transitioning to a winning percentage increase or not. After the winning percentage increase premonition ends, control is always given to a winning percentage increase, so the winning percentage increase premonition effect during the winning percentage increase premonition ultimately notifies the result of transitioning to a winning percentage increase. Thereafter, when the main control unit 41 ends the winning percentage increase precursor and is controlled to win percentage increase, the sub-control unit 91 executes a winning percentage increase presentation in a presentation mode specific to winning percentage increase for the period controlled to win percentage increase, and when the main control unit 41 ends the winning percentage increase and is controlled normally, the sub-control unit 91 executes a normal presentation.

[0289] As shown in Fig. 12(b), when the main control unit 41 side is in a state of the advantageous zone being normal, and the winning percentage increase transition lottery results in a transition to a winning percentage increase false premonition, the sub-control unit 91 executes a winning percentage increase premonition effect during the period controlled by the winning percentage increase false premonition when the winning percentage increase false premonition is selected and transitions to the winning percentage increase false premonition are made. After the winning percentage increase false premonition ends, control is no longer given to the winning percentage increase, so the winning percentage increase premonition effect during the winning percentage increase false premonition ultimately announces a performance result indicating that transition will not be made to the winning percentage increase. After that, the sub-control unit 91 executes a normal performance when the winning percentage increase false premonition ends on the main control unit 41 side and control is given to the normal zone.

[0290] 13(a)(b), when the number of normal games reaches a prescribed number while the advantageous zone state is a winning percentage increase premonition on the main control unit 41 side, after the winning percentage increase premonition ends, it is controlled to a winning percentage increase, after the winning percentage increase ends, it is controlled to a CZ / AT premonition state, and after the CZ / AT premonition state ends, it is controlled to a CZ state or an AT state. In this case, the sub-control unit 91 executes a winning percentage increase premonition effect during the period until the winning percentage increase premonition ends, executes a winning percentage increase effect during the period controlled to a winning percentage increase, executes a CZ / AT premonition effect during the period controlled to the CZ / AT premonition state, and then executes a CZ effect when controlled to the CZ state, and executes an AT effect when controlled to the AT state.

[0291] Furthermore, as shown in FIG. 13(b), when the number of normal games reaches a specified number of games that is the ceiling (250 in this embodiment) among the specified number of games, particularly when the advantageous zone state on the main control unit 41 side is a winning percentage increase premonition, in other words, when the specified number of games is exceeded and a transition to the CZ state or the AT state is confirmed, the sub-control unit 91 executes a winning percentage increase premonition effect, a winning percentage increase effect, and a CZ / AT premonition effect during the period from the game following the game in which the number of normal games reaches the specified number of games to the end of the CZ / AT premonition state, while simultaneously displaying a CZ or AT preparation display to notify that the number of normal games has reached the specified number of games and that preparations are underway to transition to the CZ state or the AT state.

[0292] 13(c), when the main control unit 41 wins the CZ·AT false premonition lottery while the advantageous zone state is a winning percentage increase premonition, after the winning percentage increase premonition ends, the sub-control unit 91 controls to win percentage increase, and after the winning percentage increase ends, the sub-control unit 91 controls to CZ·AT false premonition. In this case, the sub-control unit 91 executes the winning percentage increase premonition effect during the period until the winning percentage increase premonition ends, executes the winning percentage increase effect during the period controlled to win percentage increase, and executes the CZ·AT premonition effect during the period controlled to the CZ·AT false premonition state. On the other hand, as shown in Figure 13 (a) , when the number of normal games reaches a specified number of games other than the ceiling (250 in this embodiment) among the specified number of games while the advantageous zone state on the main control unit 41 side is a win rate up premonition, in other words, when the transition to the CZ state or AT state is not confirmed even if the specified number of games is exceeded, the CZ or AT preparation display is not performed in parallel with the win rate up premonition performance, win rate up performance, and CZ / AT premonition performance, so that after the win rate up premonition ends, it is controlled to win rate up, and after the win rate up premonition ends, it is controlled to CZ / AT false premonition, and even if the CZ / AT premonition performance is executed during that time, it is possible to expect that it will be controlled to the CZ state or AT state.

[0293] 14(a)(b), when the number of normal games reaches a prescribed number while the advantageous zone state is win rate up on the main control unit 41 side, control is made to the CZ / AT premonition state after the win rate up ends, and control is made to the CZ state or the AT state after the CZ / AT premonition state ends. At this time, the sub-control unit 91 executes the win rate up effect during the period until the win rate up ends, executes the CZ / AT premonition effect during the period controlled to the CZ / AT premonition state, and then executes the CZ effect when controlled to the CZ state, and executes the AT effect when controlled to the AT state.

[0294] Furthermore, as shown in FIG. 14(b), when the number of normal games reaches a specified number of games that is the ceiling (250 in this embodiment) among the specified number of games, particularly when the advantageous zone state on the main control unit 41 side is in a win rate up state, that is, when the transition to the CZ state or the AT state is confirmed by exceeding the specified number of games, the sub-control unit 91 executes the win rate up effect and the CZ / AT premonition effect while simultaneously displaying the CZ or AT preparation status, from the game next to the game in which the number of normal games reaches the specified number of games until the end of the CZ / AT premonition state.

[0295] As shown in FIG. 14(c), when the main control unit 41 wins the CZ·AT false premonition lottery while the advantageous zone state is the winning percentage up, the sub-control unit 91 executes the winning percentage up effect during the period until the winning percentage up ends, and executes the CZ·AT premonition effect during the period controlled to the CZ·AT false premonition state. On the other hand, as shown in FIG. 14(a), when the number of normal games reaches a prescribed number of games other than the ceiling (250 in this embodiment) among the prescribed number of games while the advantageous zone state is the winning percentage up on the main control unit 41 side, that is, when the transition to the CZ state or the AT state is not confirmed even after the prescribed number of games is exceeded, the CZ or AT preparation display is not performed in parallel with the winning percentage up effect and the CZ·AT premonition effect, so that it is possible to expect that the CZ state or the AT state will be controlled, even if the CZ·AT premonition effect is executed during that time, when the main control unit 41 controls the winning percentage up to the CZ·AT false premonition after the winning percentage up ends.

[0296] 15(a)(b), when the number of normal games reaches a prescribed number while the advantageous zone state is the win rate increase false premonition on the main control unit 41 side, control is made to the CZ / AT premonition state after the win rate increase false premonition ends, and control is made to the CZ state or the AT state after the CZ / AT premonition state ends. In this case, the sub-control unit 91 executes the win rate increase premonition effect during the period until the win rate increase false premonition ends, executes the CZ / AT premonition effect during the period controlled to the CZ / AT premonition state, and then executes the CZ effect when controlled to the CZ state, and executes the AT effect when controlled to the AT state.

[0297] Furthermore, as shown in FIG. 15(b), when the number of normal games reaches a specified number of games that is the ceiling (250 in this embodiment) among the specified number of games while the advantageous zone state on the main control unit 41 side is a win rate increase false premonition, in other words, when the transition to the CZ state or the AT state is confirmed by exceeding the specified number of games, the sub-control unit 91 executes a win rate increase premonition effect and a CZ / AT premonition effect while simultaneously displaying the CZ or AT preparation status during the period from the game next to the game in which the number of normal games reaches the specified number of games to the end of the CZ / AT premonition state.

[0298] 15(c), when the main control unit 41 wins the CZ·AT false premonition lottery while the advantageous zone state is the winning percentage increase false premonition, the sub-control unit 91 executes the winning percentage increase false premonition effect during the period until the winning percentage increase false premonition ends, and executes the CZ·AT premonition effect during the period controlled to the CZ·AT false premonition state. On the other hand, as shown in Figure 15 (a) , when the number of normal games reaches a specified number of games other than the ceiling (250 in this embodiment) among the specified number of games while the advantageous zone state on the main control unit 41 side is the win rate up false premonition, that is, when the transition to the CZ state or the AT state is not confirmed even after the specified number of games is exceeded, the CZ or AT preparation display is not performed in parallel with the win rate up premonition effect and the CZ / AT premonition effect, so that after the win rate up false premonition ends, it is controlled to the CZ / AT false premonition, and even if the CZ / AT premonition effect is executed during that time, it is possible to expect that it will be controlled to the CZ state or the AT state.

[0299] In this embodiment, after it is determined in the win rate increase transition lottery that the win rate will be increased, if the number of normal games reaches a specified number of games during the win rate increase premonition before it is announced that the win rate will be increased, the state will transition to the CZ state or the AT state at least after the win rate increase premonition has ended.In this case, a CZ or AT preparation display is displayed, indicating that the number of normal games has reached the specified number of games and that preparations are being made to transition to the CZ state or the AT state, so that even if the number of normal games reaches the specified number of games and the state does not transition to the CZ state or the AT state, it is possible to prevent the player from feeling distrustful.

[0300] In this embodiment, by winning the win rate increase transition lottery in the normal state, the win rate is controlled to be increased, which makes it easier to increase the probability of winning the AT lottery in the subsequent CZ state, and it can be expected that the win rate increase will increase the probability of winning the AT lottery in the CZ state.

[0301] In addition, in this embodiment, when the number of normal games reaches a specified number while being controlled to increase the winning percentage, the game will transition to the CZ state at least after the winning percentage increase has ended, and since the game will transition to the CZ state after the probability of winning the AT lottery in the CZ state has been increased during the winning percentage increase, it can be expected that the game will be controlled to the AT state while in the CZ state.

[0302] In addition, in this embodiment, if the number of normal games reaches a specified number during the win rate increase, the state will transition to the CZ state or the AT state at least after the win rate increase has ended. However, even in this case, a message indicating that CZ or AT preparation is in progress is displayed, indicating that the number of normal games has reached the specified number and that preparation is in progress to transition to the CZ state or the AT state. This prevents the player from becoming distrustful even if the number of normal games reaches the specified number and the state does not transition to the CZ state or the AT state.

[0303] Furthermore, in this embodiment, even if the win rate increase transition lottery does not determine that the game will be controlled to a win rate increase, it is possible to control to a win rate increase false premonition, and if the number of normal games reaches a specified number of games during the win rate increase false premonition, the game will transition to the CZ state or the AT state after the win rate increase false premonition ends. Even in this case, a CZ or AT preparation display is displayed, indicating that the number of normal games has reached the specified number of games and preparations are being made to transition to the CZ state or the AT state, so that even if the number of normal games has reached the specified number of games and the game does not transition to the CZ state or the AT state, it is possible to prevent the player from feeling distrustful.

[0304] In this embodiment, a win rate increase transition lottery is held in the normal state, and after it is determined that the game will be controlled to a win rate increase, the game is controlled to a win rate increase premonition before it is announced that the game will be controlled to a win rate increase. However, any configuration is acceptable as long as a bonus award lottery is held in the normal state to determine whether or not a bonus will be awarded, and after it is determined that a bonus will be awarded, the game is controlled to a premonition period spanning multiple games before it is announced that the bonus will be awarded. Even in such a configuration, if the number of normal games reaches a specified number of games during the premonition period, the game will transition to the CZ state or the AT state at least after the premonition period has ended. In this case, a CZ or AT preparation display is displayed to indicate that the number of normal games has reached the specified number of games and preparations are being made to transition to the CZ state or the AT state, thereby preventing the player from feeling distrustful even if the number of normal games reaches the specified number of games and does not transition to the CZ state or the AT state.

[0305] Furthermore, the benefit is not limited to increasing the winning rate, i.e., controlling the probability of winning the AT lottery in the subsequent CZ state to a state in which it is easy to increase the probability of winning, but may also be increasing the probability of winning the AT lottery in the subsequent CZ state.

[0306] In addition, in this embodiment, the number of normal games is increased as games are played, and when the number of normal games reaches a specified number of games initially set, the state is controlled to the CZ state or the AT state. However, an initial number of normal games may be set, and the number of normal games is decreased as games are played, and when the number of normal games reaches a specified number of games (for example, 0), the state is controlled to the CZ state or the AT state. Even in such a configuration, after it is determined in the win rate increase transition lottery that the game will be controlled to the win rate increase, if the number of normal games reaches a specified number of games during the win rate increase premonition until the game is notified that the game will be controlled to the win rate increase, the game will transition to the CZ state or the AT state at least after the win rate increase premonition has ended. In this case, by displaying "CZ or AT preparation" to indicate that the number of normal games has reached the specified number of games and is preparing to transition to the CZ state or the AT state, it is possible to prevent the player from feeling distrustful even when the number of normal games does not transition to the CZ state or the AT state after the specified number of games is reached.

[0307] In this embodiment, after the number of normal games reaches a specified number during a win rate increase premonition, if a weak chance replay or strong chance replay, which triggers a win rate increase transition lottery, is won before the win rate increase premonition has passed and the transition to the CZ state occurs, a first win rate increase lottery will be held in the subsequent CZ state, in which the winning probability of the second AT lottery will be increased, so that the player will not be disadvantaged even if the period until the transition to the CZ state is extended due to the win rate increase premonition.

[0308] In addition, in this embodiment, after the number of normal games reaches a specified number during a win rate increase false premonition, if a weak chance replay or strong chance replay, which triggers a win rate increase transition lottery, is won before the win rate increase false premonition has passed and the transition to the CZ state occurs, a first win rate increase lottery will be held in the subsequent CZ state, in which the winning probability of the second AT lottery will be increased, so that the player will not be disadvantaged even if the period until the transition to the CZ state is extended due to the win rate increase false premonition.

[0309] In this embodiment, the specified number of games can be set from a number of different game numbers, and only when a ceiling number of games (250 in this embodiment) that is the maximum specified number of games is set, if the number of normal games reaches the specified number of games during a win rate increase premonition, win rate increase, or win rate increase false premonition, the CZ or AT preparation message is displayed, and the user can be made aware of the cause only if the number of normal games exceeds the maximum value that can be set as the specified number of games but the player does not transition to the CZ state or AT state.

[0310] On the other hand, when the specified number of games is set to a number other than the maximum ceiling number of games (250 in this embodiment), if the number of normal games reaches the specified number of games during a win rate up premonition, win rate up, or false win rate up premonition, the CZ or AT preparation display will not be displayed. Therefore, even if the CZ or AT preparation display is not displayed during a win rate up premonition, win rate up, or false win rate up premonition, it is possible that the number of normal games has reached the specified number of games, so it can be expected that the player will be controlled to the CZ state or AT state when the CZ / AT premonition performance is executed after the win rate up or false win rate up premonition ends.

[0311] In this embodiment, the specified number of games can be set from a number of different numbers of games, and the CZorAT preparation display is displayed only when the maximum ceiling number of games (250 in this embodiment) is set as the specified number of games, when the number of normal games reaches the specified number of games during a win rate up premonition, a win rate up premonition, or a false win rate up premonition. However, regardless of the number of games set as the specified number of games, the CZorAT preparation display may also be displayed when the number of normal games reaches the specified number of games during a win rate up premonition, a win rate up premonition, or a false win rate up premonition. With this configuration, regardless of the number of games set as the specified number of games, the CZorAT preparation display is displayed when the number of normal games reaches the specified number of games during a win rate up premonition, a win rate up premonition, or a false win rate up premonition, so the processing does not become complicated.

[0312] In this embodiment, when the number of normal games reaches a prescribed number in the normal state, the state may be controlled to either the CZ state or the AT state, and when the number of normal games reaches a prescribed number, the state may be controlled to the AT·CZ premonition state over a plurality of games, and a CZ·AT premonition effect may be performed to indicate whether the state will be controlled to the CZ state or the AT state during that period. In addition, when the number of normal games reaches a prescribed number in the normal state, the state is controlled to the AT·CZ premonition state from the next game, and a CZ·AT premonition effect is performed, whereas when the number of normal games reaches a prescribed number during a win rate up premonition, a win rate up premonition, or a win rate up false premonition, the state is controlled to the AT·CZ premonition state after the win rate up or win rate up false premonition ends, and a CZ·AT premonition effect is performed. Even if the number of normal games reaches a prescribed number during a win rate up premonition, a win rate up premonition, or a win rate up false premonition, attention can be drawn to whether the state will transition to the CZ state or the AT state due to the prescribed number of games being reached.

[0313] In addition, in this embodiment, if the number of normal games reaches a specified number during the win rate increase premonition, after the win rate increase controlled thereafter ends, the state is controlled to be an AT / CZ premonition, and the CZ / AT premonition performance is performed, so that after the win rate increase premonition has passed and control has been given to the win rate increase, attention can be drawn to whether the state will transition to the CZ state or the AT state due to the specified number of games being reached.

[0314] Furthermore, in this embodiment, if the number of normal games played reaches a specified number of games during the win rate increase false premonition, the state is controlled to AT / CZ premonition state after the win rate increase false premonition ends, and the CZ / AT premonition performance is performed. Even if the number of normal games played reaches a specified number of games during the win rate increase false premonition, attention can be drawn to whether the state will transition to the CZ state or the AT state due to reaching the specified number of games.

[0315] In addition, in this embodiment, even if the number of normal games reaches a specified number during a win rate up premonition and then after the controlled win rate up ends, the state is controlled to be an AT / CZ premonition and a CZ / AT premonition effect is performed, or even if the number of normal games reaches a specified number during a false win rate up premonition and after the false win rate up premonition ends, the state is controlled to be an AT / CZ premonition state and a CZ / AT premonition effect is performed, a common AT / CZ premonition effect is performed, so that whether a CZ / AT premonition effect is performed after the win rate up premonition has passed and the game is controlled to win rate up, or a CZ / AT premonition effect is performed after the false win rate up premonition has passed, a common CZ / AT premonition effect is performed, so that the content of the CZ / AT premonition effect is easy to understand.

[0316] Furthermore, in this embodiment, the presentation manner of the winning percentage increase premonition effect that is performed during a winning percentage increase premonition or a false winning percentage increase premonition is different from the presentation manner of the CZ·AT premonition effect that is performed during a CZ·AT premonition state or a false CZ·AT premonition, so it is possible to distinguish whether a winning percentage increase premonition effect or a CZ·AT premonition effect is being performed.

[0317] [About the winning rate increase premonitions] Next, the winning rate increase premonition effect in the normal state will be described with reference to Figs. 16 to 28.

[0318] As shown in FIG. 16, the main control unit 41 performs a win rate up transition lottery in the normal state, and determines whether or not to transition to a win rate up, and if not, whether or not to transition to a win rate up false omen. At this time, the sub-control unit 91 executes a win rate up transition lottery suggestion performance. In the win rate up transition lottery suggestion performance, a reel flash is executed to flash the LEDs arranged behind the reels at the third stop, thereby suggesting that a win rate up transition lottery has been executed. In addition, since the win rate up transition lottery is executed when a weak chance replay or a strong chance replay is won, the derivation of a pattern combination of a weak chance replay or a strong chance replay also suggests that a win rate up transition lottery has been executed.

[0319] Furthermore, when the main control unit 41 is controlled to a winning percentage increase premonition or a false winning percentage increase premonition, the sub-control unit 91 executes a winning percentage increase premonition effect during that period. As shown in Fig. 16, the winning percentage increase premonition effect is composed of a scenario effect and a specific effect. The scenario effect is an effect that suggests the possibility of being controlled to a winning percentage increase in each game other than the final game of the winning percentage increase premonition or the false winning percentage increase premonition, and the specific effect is an effect that is performed in a different presentation mode from the scenario effect in the final game of the winning percentage increase premonition or the false winning percentage increase premonition, and that notifies the result of whether or not the winning percentage will be increased.

[0320] In addition, the sub-control unit 91 may display, as the winning percentage increase premonition effect, a daytime background image (FIG. 24(a)) in which the background image is the same as the normal effect, or a nighttime background image (FIG. 24(b)) different from the normal effect. When the winning percentage increase is won, the nighttime background image winning percentage increase premonition effect is executed more frequently than when the winning percentage increase is not won, and the execution of the nighttime background image winning percentage increase premonition effect suggests that the winning percentage increase is more likely to be won than when the winning percentage increase premonition effect is executed with the daytime background image.

[0321] Furthermore, the main control unit 41 can control the winning percentage increase premonition effect, which is executed as a winning percentage increase premonition effect or a winning percentage increase false premonition effect, to a period of 4 or 5 games. When the winning percentage increase is won, the control is more likely to be performed to a period of 5 games than when the winning percentage increase is not won, and the winning percentage increase premonition effect continues for 5 games, suggesting that the winning percentage increase is more likely to be won than when the winning percentage increase premonition effect ends in 4 games.

[0322] The sub-control unit 91 is set with a scenario that defines a combination of presentation patterns to be executed in each game during the period in which the scenario presentation is executed, and at the start of the winning percentage increase premonition presentation, the sub-control unit 91 performs a scenario lottery to select one of the scenarios with a probability according to whether or not the winning percentage increase has been won, and controls the presentation according to the presentation pattern for each game defined in the scenario that has been won in the scenario lottery.

[0323] The presentation patterns performed in each game of the scenario presentation include a pattern in which presentation A is executed in response to a start operation, and a pattern in which presentation B is executed, as shown in Figs.

[0324] As shown in Figures 24(c) and (d), performance A is a performance in which a character is displayed on the LCD display 51 and a "?" is displayed to the left of the character. Performance A includes performances A1 and A2, which have different performance aspects. As shown in Figures 24(c) and (d), performances A1 and A2 differ in the number of "?"s displayed to the left of the character.

[0325] As shown in Figures 24(e) and (f), performance B is a performance in which a character is displayed on the LCD display 51 and "!!" is displayed to the right of the character. Performance B includes performances B1 and B2, which have different performance aspects. As shown in Figures 24(e) and (f), performances B1 and B2 differ in the number of "!!" displayed to the right of the character.

[0326] Both performance A and performance B are performances in which the display image, including the background image of the performance that has been executed up until that point, is switched by the start operation. During a scenario performance, before the start operation, the liquid crystal display 51 displays an image of a daytime background as shown in Fig. 24(a) and an image of a nighttime background as shown in Fig. 24(b), and when performance A or performance B starts by the start operation, the display image, including the background image, is switched as shown in Fig. 24(c) to (f).

[0327] In addition, the presentation patterns performed in each game in the scenario presentation include a pattern in which presentation A or presentation B is executed in response to a start operation, and then the presentation result is displayed in response to a first stop operation (the operation that stops the reels for the first time after the game starts), a pattern in which the presentation result is displayed in response to a third stop operation (the operation that stops the reels for the third time after the game starts), and a pattern in which the presentation result is displayed in response to a presentation operation (operation of presentation switch 56) after the third stop operation, as shown in Figures 17 to 22.

[0328] In a pattern in which the performance result is displayed in response to a performance operation (operation of performance switch 56) after the third stop operation, performance A or performance B is executed in response to a start operation, and then an operation instruction image prompting the operation of performance switch 56 is displayed on the LCD display 51 in response to the third stop operation, as shown in Figure 26(b), and the performance result is displayed when performance switch 56 is operated in this state.

[0329] In addition, the presentation patterns performed in each game in the scenario presentation include a pattern in which presentation A or presentation B is executed in response to a start operation, and then a pattern in which chance logo A is displayed as a presentation result, a pattern in which chance logo B is displayed, and a pattern in which a small win announcement is displayed, as shown in Figures 17 to 22.

[0330] Chance logo A is an effect in which the chance logo A, displaying "Chance" on the liquid crystal display 51, is displayed as the effect result, as shown in Figures 25(a) and (b). Chance logo A includes chance logo A (small) and chance logo A (large), which have different effect modes. As shown in Figures 25(a) and (b), chance logo A (small) and chance logo A (large) differ in the size of the chance logo A that is displayed.

[0331] Chance logo B, as shown in Figures 25(c) and (d), is a logo that reads "Chance" on the LCD 51, and is an effect that displays chance logo B, which is a different color from chance logo A, as the effect result. Chance logo B includes chance logo B (small) and chance logo B (large), which have different effect modes. As shown in Figures 25(c) and (d), chance logo B (small) and chance logo B (large) are displayed with different sizes of logos.

[0332] The small win notification is a presentation in which a pattern corresponding to the result of an internal lottery is displayed on the liquid crystal display 51 as a presentation result, as shown in Fig. 25(e)(f). The small win notification includes a small win notification (small) and a small win notification (large) which have different presentation modes. As shown in Fig. 25(e)(f), the small win notification (small) and the small win notification (large) have different sizes of the patterns displayed.

[0333] The sub-control unit 91 performs a specific performance lottery for selecting a performance pattern of the specific performance with a probability according to the type of the winning rate increase premonition performance whether or not the winning rate increase has been won, and executes the specific performance according to the performance pattern won in the specific performance lottery.

[0334] Regardless of the presentation pattern of the specific presentation, as shown in Figure 23, when a start operation is initiated, presentation C is executed, which displays an image indicating whether or not the player has won the win rate increase transition lottery, as shown in Figure 26(a).

[0335] In addition, the presentation patterns of specific presentations include a pattern in which, after presentation C is executed in response to a start operation as shown in FIG. 23, a winning percentage increase notification is displayed to indicate that the winning percentage increase has been won as a presentation result as shown in FIG. 26(c), and a pattern in which, as shown in FIG. 26(d), a winning percentage increase non-win is displayed to indicate that the winning percentage increase has not been won as a presentation result.

[0336] As shown in Fig. 23, the presentation patterns of the specific presentation include a pattern in which presentation C is executed with a start operation as a trigger, and then a pattern in which the presentation result is displayed with a first stop operation as a trigger, a pattern in which the presentation result is displayed with a third stop operation as a trigger, and a pattern in which the presentation result is displayed with a presentation operation after the third stop operation as a trigger. Note that the pattern in which the presentation result is displayed with a first stop operation as a trigger is only a pattern in which a win rate increase notice is displayed, which indicates that a win rate increase has been won as a presentation result.

[0337] In a pattern in which the performance result is displayed in response to a performance operation (operation of the performance switch 56) after the third stop operation, performance C is executed in response to a start operation, and then an operation instruction image prompting the user to operate the performance switch 56 is displayed on the LCD display 51 in response to the third stop operation, as shown in Figure 26(b), and the performance result is displayed when the performance switch 56 is operated in this state.

[0338] In this embodiment, the selection rate for each type of scenario differs depending on whether or not the win rate increase has been won in the scenario lottery.

[0339] 27, in a scenario that includes a performance pattern in which performance A is executed three or more times in multiple games that make up the scenario performance, the selection rate A when the win rate increase is won is set higher than the selection rate a when the win rate increase is not won. Therefore, when performance A is executed three or more times in the win rate increase precursor performance, it is suggested that there is a high possibility that the win rate increase is won.

[0340] In addition, in a scenario that includes a performance pattern in which performance B is executed three or more times in the multiple games that make up the scenario performance, the selection rate B when the win rate increase is won is set higher than the selection rate b when the win rate increase is not won. Therefore, when performance B is executed three or more times in the win rate increase precursor performance, it is suggested that there is a high possibility that the win rate increase has been won.

[0341] In addition, in a scenario that includes a performance pattern in which the performance result is displayed in response to the first stop operation three or more times in the multiple games that make up the scenario performance, the selection rate C when the win rate increase is won is set higher than the selection rate c when the win rate increase is not won. Therefore, when the performance result is displayed in response to the first stop operation three or more times in the win rate increase precursor performance, it is suggested that there is a high possibility that the win rate increase has been won.

[0342] In addition, in a scenario that includes a performance pattern in which the performance result is displayed three or more times in response to the third stop operation or a performance operation in multiple games constituting the scenario performance, the selection rate D when the win rate increase is won is set higher than the selection rate d when the win rate increase is not won. Therefore, when the performance result is displayed three or more times in response to the third stop operation or subsequent operations in the win rate increase pr...

Claims

[Claim 1] A variable display unit is provided that can variably display a plurality of types of identification information that are each identifiable, A slot machine in which a display result is derived by stopping the variable display of the variable display unit, and a prize can be awarded according to the display result, An advantageous zone control means for controlling the advantageous zone to a state advantageous to a player; a first increased gaming value amount counting means capable of counting a first increased gaming value amount which is an amount of the gaming value increased in the advantageous zone; an advantageous zone terminating means for terminating the advantageous zone when the first increased gaming value amount exceeds a specific amount in the advantageous zone; a second increased gaming value amount counting means for counting a second increased gaming value amount which is an amount of the gaming value increased in the advantageous state; a specific signal output means for outputting a specific signal when the second increased gaming value amount reaches a predetermined amount; Equipped with the advantageous state includes a first advantageous state that is controlled first after the start of the advantageous state, a second advantageous state that is controlled after the first advantageous state, and a third advantageous state that is controllable after the second advantageous state and that can be continued until the first increased gaming value amount exceeds the specific amount; the second increased game value amount counting means counts the second increased game value amount in the first advantageous state, takes over and counts the second increased game value amount that was counted in the first advantageous state when controlled to the second advantageous state, and takes over and counts the second increased game value amount that was counted in the second advantageous state when controlled to the third advantageous state, The first increased game value counting means and the second increased game value counting means are included in a game control means that controls games and a presentation control means that controls presentations, the first increased game value amount counting means counts the first increased game value amount in a specific process, and the second increased game value amount counting means counts the second increased game value amount in the specific process; A slot machine in which the first increased game value counting means and the second increased game value counting means each separately read out the amount of game value awarded as a result of a game, and each separately read out the amount of game value used in the game, and count the first increased game value amount and the second increased game value amount.

Citation Information

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