Gaming Machines
The gaming machine addresses the demand for enhanced player engagement by incorporating adjustable light and sound effects, including a movable body and customizable notifications, to create dynamic and engaging gameplay experiences.
Patent Information
- Application Number
- JP2023140730
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-08-31
- Publication Date
- 2024-12-19
- Estimated Expiration
- 2042-01-06
AI Technical Summary
There is a demand for gaming machines with adjustable volume and light effects to enhance player interest through customization.
A gaming machine capable of executing fluctuating games with adjustable light and sound effects, including a movable body that operates during initialization and standby states, and customizable light and sound notifications based on player interaction.
Enhances player engagement by providing dynamic and customizable audio-visual experiences, improving interest through adjustable volume and light emission effects.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, some pachinko gaming machines, which are a type of gaming machine, have been able to customize various aspects including the volume of sound effects and the amount of light in light-emitting effects, and by executing effects with customized content, they have increased the interest in the game. For example, the gaming machine described in Patent Document 1 is provided with a setting switch that can be operated by the player, and by operating the setting switch while a demo screen is displayed on the variable symbol display device, the volume of the effects can be adjusted. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2007-135676 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, recently, in gaming machines in which the volume can be adjusted, there is a demand for further increasing the interest of players in relation to various customizations. [Means for solving the problem]
[0005] The gaming machine that solves the above problem is capable of executing a variable game and executing a standby effect during a period when the variable game is not being executed, and is provided with a light-emitting means that can execute a light-emitting effect by emitting light from a light-emitting body, and a device that can perform a predetermined operation. Multiple An operating means; Initialization control for changing the amount of light in the light-emitting performance to a predetermined initial amount of light; and A change system for changing the amount of light in the light-emitting performance based on the operation of the operating means. OgaThe gaming machine includes a movable body capable of a predetermined operation, a movable body control means for controlling the operation of the movable body, a storage means for storing information, a storage control means for controlling the storage contents of the storage means, and a notification means for making a predetermined notification, the storage control means being capable of executing erasure control for erasing a part or all of the storage contents of the storage means when power supply to the gaming machine is started, the notification means being capable of executing a light amount notification capable of specifying the amount of light in the light-emitting performance, and being capable of executing the erasure notification when the erasure control is executed, the movable body control means being triggered by the start of power supply to the gaming machine to control the movable body to operate in a specific operation mode, the change control means being capable of executing the change control even during the execution of the variable game, and after the initialization control is executed, the light amount notification can be executed by the notification means, and the light amount notification may be executed in a different notification mode when the change control is executed and when the initialization control is executed. The notification means can execute notification regarding adjustment of the light amount in different notification modes when the operation means is operated during execution of the erasure notification and when the operation means is operated during non-execution of the erasure notification during the period during which the movable body is operated in the specific operation mode. The gist of the present invention is as follows. Effect of the Invention
[0006] According to the present invention, the interest of the player can be increased. [Brief description of the drawings]
[0007] [Figure 1] 1 is a perspective view showing a typical pachinko gaming machine; [Diagram 2] FIG. 2 is a front view showing a schematic diagram of the game board. [Diagram 3] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Figure 4] 1A is a schematic diagram showing the RAM clear notification display, and FIG. 1B is a schematic diagram showing the return notification display. [Diagram 5] FIG. 13 is an explanatory diagram showing a manner of transition to a standby state. [Figure 6] 13(a) to 13(g) are schematic diagrams showing display modes of a volume meter and a light amount meter. [Figure 7] 13 is a flowchart showing a volume / light amount adjustment process. [Figure 8] 13 is a flowchart showing a volume / light amount adjustment process. [Figure 9] 1 is an explanatory diagram showing the volume and light intensity when each performance is performed. FIG. [Figure 10] FIG. 11 is an explanatory diagram showing the control of the volume and light intensity during the RAM clear process and in the standby state. [Figure 11] 11 is a timing chart showing a specific example of a flow of control of volume and light amount. [Figure 12] 11 is a timing chart showing a specific example of a flow of control of volume and light amount. [Figure 13] 11 is a timing chart showing a specific example of a flow of control of volume and light amount. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] An embodiment of a pachinko gaming machine will be described below. In the following description, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a frame 11. The frame 11 includes an installation frame 11a for fixing the pachinko gaming machine 10 to an island facility of an amusement parlor or the like, and a mounting frame 11b for mounting various gaming components. The mounting frame 11b is pivotally supported on one side edge of the opening of the installation frame 11a so as to be openable and closable relative to the installation frame 11a. The pachinko gaming machine 10 includes a locking device 11c for locking the mounting frame 11b so that it cannot be opened. The locking device 11c is configured to be unlocked by inserting a key that fits the locking device 11c and rotating it in a predetermined direction, thereby allowing the mounting frame 11b to be opened.
[0009] The pachinko gaming machine 10 includes a gaming board YB. The gaming board YB is mounted on a mounting frame 11b. A gaming area YBa (shown in FIG. 2) is formed on the front side of the gaming board YB, into which gaming balls as gaming media flow down. An opening window YBb is formed on the gaming board YB at approximately the center when viewed from the front. A center frame W with various designs is attached to the opening window YBb. The pachinko gaming machine 10 includes a launching handle HD. The launching handle HD is a means operated when launching gaming balls into the gaming area YBa. The launching handle HD is provided on the front side of the mounting frame 11b. The pachinko gaming machine 10 is configured so that the launch strength of the gaming balls can be adjusted by adjusting the amount of rotation of the launching handle HD.
[0010] The pachinko game machine 10 includes an effect button D1 and a cross key D2 as operation means capable of performing a predetermined operation. In this embodiment, the effect button D1 and the cross key D2 are disposed on the front side of the pachinko game machine 10. In this embodiment, the effect button D1 and the cross key D2 are button-type means configured to be capable of being pressed. The effect button D1 and the cross key D2 are not limited to being button-type, and may be of a touch sensor type, or may be configured to function as a predetermined display device as a touch panel type means. The effect button D1 and the cross key D2 may be configured to include multiple operable parts. In this embodiment, the effect button D1 is configured to include a single operable part. In this embodiment, the effect button D1 corresponds to a special operation means. The cross key D2 is configured to include multiple operable parts such as a left key D2l, a right key D2r, an up key D2u, and a down key D2d. In this embodiment, the cross key D2 corresponds to a specific operation means.
[0011] The pachinko game machine 10 includes a decorative lamp La as a light-emitting means. The decorative lamp La can perform various notifications and various performances by emitting light from the light-emitting body. That is, in this embodiment, the decorative lamp La functions as a notification means capable of performing a predetermined notification and a performance execution means for executing a performance. In the following description, a performance by emitting light from the light-emitting body is referred to as a "light-emitting performance". That is, the decorative lamp La can perform a light-emitting performance by making the light-emitting body emit light. In this specification, "light emission" includes lighting, blinking, and turning off. In the following description, the light emission of the light-emitting body of the decorative lamp La may be simply referred to as "the decorative lamp La emits light". In this embodiment, the decorative lamp La includes a decorative lamp La1 mounted on the frame body 11 and a decorative lamp La2 mounted on a performance movable body KD described later.
[0012] The pachinko game machine 10 includes a speaker Sp as an audio output means. The speaker Sp can execute various notifications and various effects by outputting audio. That is, in this embodiment, the speaker Sp functions as an informing means capable of a predetermined notification and an effect execution means for executing an effect. In the following description, an effect by outputting audio is referred to as an "audio effect". That is, the speaker Sp can execute an audio effect by outputting audio. In the following description, an effect by outputting audio is referred to as an "audio effect". In this specification, "audio" includes the voices of people and animals, sound effects, and music. The speaker Sp is provided, for example, on the frame body 11.
[0013] As shown in FIG. 2, the pachinko gaming machine 10 includes a first special symbol display section 13a and a second special symbol display section 13b as display sections capable of displaying a special game as a variable game in which symbols are varied. In the special game, a predetermined symbol is displayed variably, and finally, a special symbol is displayed as a fixed stop. The special symbol is a symbol for announcing the result of an internal lottery (special lottery described later). The first special symbol display section 13a displays the first special game. The second special symbol display section 13b displays the second special game. In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly displayed as a fixed stop, and the type of the displayed symbol does not change. With respect to symbols, "fixed stop display" and "derivation" have the same meaning. In the pachinko gaming machine 10, the second special game is executed with priority over the first special game. The first special game and the second special game are not executed in parallel at the same time. The special symbols include a jackpot symbol as a jackpot display result and a miss symbol as a miss display result. In the pachinko game machine 10, when a jackpot is won in a special lottery, a jackpot symbol is derived in a special game, and a jackpot game is awarded after the end of the special game of the jackpot.
[0014] The pachinko gaming machine 10 includes a first special reservation display section 13c and a second special reservation display section 13d as display sections that display information that can identify the reserved number of special games. The first special reservation display section 13c displays information that can identify the reserved number of the first special game (hereinafter referred to as the first special reservation number). The second special reservation display section 13d displays information that can identify the reserved number of the second special game (hereinafter referred to as the second special reservation number). For example, the upper limit value of the first special reservation number and the second special reservation number is 4. The pachinko gaming machine 10 includes a normal pattern display section 13e. The normal pattern display section 13e displays a normal game. In the normal game, a predetermined pattern is displayed variably, and finally, the normal pattern is displayed as a fixed stop. The normal pattern is a pattern for notifying the result of an internal lottery (a normal lottery described later). The normal pattern includes a normal winning pattern as a normal winning display result and a normal losing pattern as a normal losing display result. In the pachinko gaming machine 10, when a normal winning is won in the normal lottery, a normal winning symbol is derived in the normal game, and after the normal game of the normal winning is finished, a normal winning game is awarded. The pachinko gaming machine 10 is equipped with a normal reserve display unit 13f. The normal reserve display unit 13f displays information that can identify the number of reserved balls in the normal game (hereinafter referred to as the normal reserve number).
[0015] The pachinko game machine 10 includes an effect display device EH as a display means capable of displaying an image. The effect display device EH has an image display section GH as a display area capable of displaying an image, and can execute various notifications and various effects by displaying an image on the image display section GH. That is, in this embodiment, the effect display device EH functions as a notification means capable of a predetermined notification and a performance execution means for executing a performance. In particular, in this embodiment, the effect display device EH corresponds to a display notification means capable of displaying an image. In the following description, a performance by displaying an image is referred to as a "display performance". The image display section GH may be, for example, a liquid crystal panel or an organic EL panel. The effect display device EH is attached to the game board YB so that the image display section GH is visible through the opening window YBb (center frame W) of the game board YB when viewed from the front.
[0016] In the effect display device EH, an effect game as a variable game is displayed as one of the display effects. In the effect game, multiple rows of effect symbols are variably displayed, and finally a combination of effect symbols (hereinafter, referred to as a symbol combination) is derived. The effect symbols (decorative symbols) are symbols decorated with characters, patterns, etc., and are symbols for diversifying the display effects. As an example, the effect game of this embodiment is performed by variably displaying (scrolling) the effect symbols of the left symbol row, the center symbol row, and the right symbol row in a predetermined direction, respectively.
[0017] The presentation game is started together with the special game and is ended together with the special game. In the presentation game, a symbol combination according to the special symbol derived in the special game is derived. When a big win symbol is derived in the special game, a big win symbol combination is derived in the presentation game. The big win symbol combination is a symbol combination in which the presentation symbols in all columns are the same, such as "777". When a losing symbol is derived in the special game, a losing symbol combination is derived in the presentation game. An example of a losing symbol combination is a symbol combination in which the presentation symbols in at least some columns are different from the presentation symbols in the other columns, such as "778" or "787". In this specification, the "temporary stop display" is a temporary stop state before the presentation symbols are displayed in a fixed stop state, such as a fluctuating display. In the following description, the special game and the presentation game may be collectively referred to as a "variable game".
[0018] The game board YB is formed with a first start hole 15 as a winning hole that opens into the game area YBa. The first start hole 15 is always open so that a game ball can enter. The pachinko game machine 10 is equipped with a first special start sensor SE1 that detects a game ball that has entered the first start hole 15 (shown in FIG. 3). In the pachinko game machine 10, when a game ball is detected by the first special start sensor SE1, a reservation condition for the first special game may be established, and a payout condition for a predetermined number of prize balls is also established.
[0019] The game board YB is formed with a second start hole 16 as a winning hole that opens to the game area YBa. The pachinko game machine 10 is provided with a second special start sensor SE2 that detects a game ball that has entered the second start hole 16 (shown in FIG. 3). In the pachinko game machine 10, when a game ball is detected by the second special start sensor SE2, a reservation condition for the second special game may be established, and a payout condition for a predetermined number of prize balls is established. The pachinko game machine 10 is provided with a normal variable member 17 that can be operated in an open state in which the game ball can enter the second start hole 16, and in a closed state in which the game ball cannot enter the second start hole 16. The closed state may be a state in which the game ball can enter the second start hole 16, but is more difficult to enter than the open state. The pachinko game machine 10 is provided with a normal solenoid SL1 that operates the normal variable member 17 (shown in FIG. 3). The normal variable member 17 is operated to the open state during normal winning play.
[0020] The game board YB is formed with a large prize opening 18 as a prize opening that opens into the game area YBa. The pachinko game machine 10 is provided with a special prize sensor SE3 that detects a game ball that has entered the large prize opening 18 (shown in FIG. 3). When the special prize sensor SE3 detects a game ball in the pachinko game machine 10, a condition for paying out a predetermined number of prize balls is established. The pachinko game machine 10 is provided with a special variable member 19 that can be operated between an open state in which the game ball can enter the large prize opening 18 and a closed state in which the game ball cannot enter the large prize opening 18. The closed state may be a state in which the game ball can enter the large prize opening 18, but in which it is more difficult to enter the large prize opening 18 than in the open state. The pachinko game machine 10 is provided with a special solenoid SL2 that operates the special variable member 19 (shown in FIG. 3). The special variable member 19 is operated to an open state when a special symbol is hit.
[0021] The pachinko gaming machine 10 is provided with a gate 25 through which gaming balls flowing down the gaming area YBa can pass (enter). The pachinko gaming machine 10 is provided with a normal start sensor SE4 that detects gaming balls passing through the gate 25 (shown in FIG. 3). The pachinko gaming machine 10 is configured such that, when a gaming ball is detected by the normal start sensor SE4, a reserve condition for a normal game can be established, but a payout condition for prize balls is not established.
[0022] The game board YB is formed with a normal winning hole 26 as a winning hole that opens into the game area YBa. The pachinko game machine 10 is provided with a normal winning sensor (not shown) that detects a game ball that has entered the normal winning hole 26. In this embodiment, when a game ball is detected by the normal winning sensor, a payout condition for a predetermined number of prize balls is established. The pachinko game machine 10 may also have a winning hole other than the first start hole 15, the second start hole 16, the big winning hole 18, and the normal winning hole 26. The game ball entering a winning hole is what is called a "winning hole."
[0023] An outlet 27 is formed on the game board YB. For example, the outlet 27 opens into the game area YBa at the lower end of the game area YBa. Game balls that are shot into the game area YBa and do not enter any of the winning holes are discharged from the outlet 27 to the outside of the machine.
[0024] As described above, the pachinko gaming machine 10 can adjust the launch strength of the gaming ball by adjusting the rotation operation amount of the launch handle HD. That is, in the pachinko gaming machine 10, the gaming ball can be shot so as to flow down either the left region R1 of the center frame W or the right region R2 of the center frame W. In the left region R1, the normal winning hole 26 and the first starting hole 15 are formed from the upstream side in the flow path of the gaming ball. Therefore, in the pachinko gaming machine 10, when the gaming ball is shot (so-called left shot) so as to flow down the left region R1 of the gaming region YBa, the gaming ball can enter the first starting hole 15 and the normal winning hole 26. In the right region R2, the gate 25, the big winning hole 18, and the second starting hole 16 are formed from the upstream side in the flow path of the gaming ball. Therefore, when a game ball is shot (so-called right hit) so as to flow down the right side area R2 of the game area YBa, the game ball can enter the second starting hole 16, the big winning hole 18, and the gate 25.
[0025] The pachinko gaming machine 10 also includes a performance movable body KD as a movable body capable of a predetermined operation. The performance movable body KD is configured to be operable within a range from a first position P1 to a second position P2. In this embodiment, the performance movable body KD is located at the first position P1 when no performance is being performed using the performance movable body KD. That is, in this embodiment, the first position P1 can also be understood as the initial position of the performance movable body KD. The performance movable body KD operates on the front side of the performance display device EH as viewed from the player between the first position P1 and the second position P2. Therefore, when the pachinko gaming machine 10 is viewed from the front, the performance movable body KD operates in a state where it covers a part of the image display unit GH of the performance display device EH.
[0026] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 is equipped with a probability variation function that varies the jackpot probability to a high probability, a ball entry assistance function that assists the entry of a game ball into the second starting hole 16, and a time reduction function that shortens the variation time of the special game. The game state of the pachinko gaming machine 10 is configured by combining the operating states (operation and non-operation) of these functions.
[0027] The probability fluctuation function (hereinafter referred to as the probability fluctuation function) will be explained. The pachinko gaming machine 10 has a plurality of probability states with different jackpot probabilities. The plurality of probability states include a low probability state and a high probability state in which the jackpot probability is higher than that of the low probability state. When the probability change function is activated, the probability state transitions from the low probability state to the high probability state, increasing the possibility of winning a jackpot. For this reason, the high probability state is an advantageous state for the player. The high probability state is what is known as a "probability change state (probability change state)."
[0028] The goal-scoring assistance function will now be explained. The ball entry assist function is a function that supports winning in a normal electric device, and is a so-called "electric support function." The pachinko game machine 10 has a plurality of ball entry rate states, which are states in which the ball entry rate of game balls into the second starting hole 16 is different. The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate is higher than the low ball entry rate state. When the ball entry assist function is activated, the ball entry rate state transitions from the low ball entry rate state to the high ball entry rate state, making it easier to establish the start conditions for the second special game. For this reason, the high ball entry rate state is an advantageous state for the player.
[0029] For example, the high ball entry rate state can be realized by executing one of the three auxiliary controls described below, which can be selected arbitrarily, or by executing a combination of multiple controls. The first auxiliary control is a control that shortens the variable time of the normal game compared to the low ball entry rate state. The second auxiliary control is a control that varies the normal winning probability in the normal lottery to a higher probability than in the low ball entry rate state. The second auxiliary control may be a control that does not perform the normal lottery itself in the low ball entry rate state, but performs the normal lottery with a predetermined winning probability in the high ball entry rate state. The third auxiliary control is a control that makes the total opening time of the normal variable member 17 in one normal winning game longer than in the low ball entry rate state. Note that, as the third auxiliary control, at least one of the control that makes the number of openings of the normal variable member 17 in one normal winning game longer than in the low ball entry rate state and the control that makes the opening time of one normal winning game of the normal variable member 17 longer than in the low ball entry rate state may be performed.
[0030] Next, the variable time shortening function (hereinafter referred to as the time shortening function) will be described. The pachinko game machine 10 has a plurality of time-varying states in which the variation time (average variation time) of the special game is different. The plurality of time-varying states include a long variation time state and a short variation time state in which the average variation time of at least the second special game is shorter than that of the long variation time state. When the time-saving function is activated, the time-varying state transitions from the long variation time state to the short variation time state, and the number of special games that can be substantially executed per unit time increases. In other words, the efficiency of consuming reserved special games is improved. In this embodiment, the time-varying function is activated in conjunction with the ball-striking assist function. In other words, the time-varying function is activated together with the ball-striking assist function, and is deactivated together with the ball-striking assist function.
[0031] In this embodiment, there are three game states: a normal state, a first advantageous state, and a second advantageous state. The normal state is a game state in which the special probability function, the ball entry assistance function, and the time-saving function are all inoperative. The first advantageous state is a game state in which the special probability function, the ball entry assistance function, and the time-saving function are all inoperative. The second advantageous state is a game state in which the special probability function is not inoperative, but the ball entry assistance function and the time-saving function are inoperative.
[0032] Next, we will explain about the jackpot. The pachinko gaming machine 10 has a plurality of types of jackpot symbols as special jackpot symbols. The types of jackpot symbols are also the types of jackpots. The jackpot symbols are classified into one or more types. In this embodiment, the jackpot symbols are classified into two types: specific symbols and normal symbols. In the pachinko gaming machine 10, a jackpot game is awarded according to the type of jackpot symbol (type of jackpot).
[0033] In the jackpot game, a predetermined performance is first performed for a predetermined time (hereinafter, referred to as the opening time). For example, the predetermined performance is an opening performance that can specify the start of the jackpot game. In the jackpot game, after the opening time has elapsed, a round game in which the jackpot winning hole 18 is opened is performed up to a predetermined upper limit number of times. One round game ends when a predetermined upper limit number of game balls enter the hole or when a predetermined upper limit time has elapsed. In the round game, the jackpot winning hole 18 is opened in a predetermined opening mode (opening pattern). In each round game, a round performance is performed. In the jackpot game, when the final round game ends, a predetermined performance is performed for a predetermined time (hereinafter, referred to as the ending time). For example, the predetermined performance is an ending performance that can specify the end of the jackpot game. The jackpot game ends with the ending time elapse.
[0034] In the pachinko game machine 10, the game state after the end of the jackpot game is controlled according to the type of jackpot symbol (type of jackpot). In this embodiment, it is determined that the specific symbol is controlled to a first advantageous state after the end of the jackpot game until the next jackpot game is awarded. It is determined that the normal symbol is controlled to a second advantageous state after the end of the jackpot game until the end of a special game with a predetermined number of operations (100 times in this embodiment) or until the next jackpot game is awarded.
[0035] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 3, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs a predetermined process and outputs a control signal such as a control command, which is an example of control information, depending on the result of the process. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that a control signal can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes a predetermined process based on the control signal input from the main control board 40.
[0036] The main control board 40 will now be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter, referred to as a main control CPU 42) and a storage unit (memory). The main control CPU 42 executes various processes by executing a program for main control. The storage unit of the microprocessor 41 includes a ROM area (hereinafter, referred to as a main control ROM 43) from which information can be read but to which information cannot be written, and a RAM area (hereinafter, referred to as a main control RAM 44) from which information can be read and written.
[0037] The main control ROM 43 stores judgment values and tables used for various judgments and lotteries. The main control ROM 43 stores a plurality of types of fluctuation patterns. The fluctuation pattern is information capable of identifying a fluctuation time from the start to the end of a special game. The fluctuation pattern is information capable of identifying at least a part of the presentation content (variation content) of a presentation game performed during execution of a special game. There are jackpot fluctuation patterns and miss fluctuation patterns. The jackpot fluctuation pattern is a fluctuation pattern that ultimately derives a jackpot pattern combination. The miss fluctuation pattern is a fluctuation pattern that ultimately derives a miss pattern combination in a presentation game.
[0038] The main control RAM 44 stores various information that is rewritten depending on the result of processing by the main control CPU 42. In this embodiment, the main control RAM 44 corresponds to a storage means for storing information. In addition, in this embodiment, the main control CPU 42 corresponds to a storage control means for controlling the storage contents of the main control RAM 44. For example, the information stored in the main control RAM 44 is a flag, a counter, a timer, etc. The microprocessor 41 includes a random number circuit 45 that generates hardware random numbers. The microprocessor 41 may be capable of generating software random numbers by the random number generation process by the main control CPU 42. Note that the main control CPU 42, the main control ROM 43, the main control RAM 44, and the random number circuit 45 are not limited to being configured on a single chip as the microprocessor 41, and may be configured separately.
[0039] The main control CPU42 is connected to the first special start sensor SE1, the second special start sensor SE2, the special winning sensor SE3, and the normal start sensor SE4. The main control CPU42 is configured to be able to input a detection signal output when each sensor detects a game ball. The main control CPU42 is connected to the first special symbol display section 13a, the second special symbol display section 13b, the first special reserve display section 13c, the second special reserve display section 13d, the normal symbol display section 13e, and the normal reserve display section 13f. The main control CPU42 is configured to be able to control the display contents of each display section. The main control CPU42 is connected to the normal solenoid SL1 and the special solenoid SL2. The main control CPU42 is configured to be able to control the operation of the normal variable member 17 by controlling the operation of the normal solenoid SL1. The main control CPU42 is also configured to be able to control the operation of the special variable member 19 by controlling the operation of the special solenoid SL2.
[0040] The pachinko gaming machine 10 of this embodiment is equipped with a backup power supply (not shown) capable of supplying power to the main control board 40 after the power supply to the pachinko gaming machine 10 is cut off. The backup power supply is, for example, a capacitor or a secondary battery. The main control board 40 is supplied with power from the pachinko gaming machine 10 when power is being supplied to the pachinko gaming machine 10, and is supplied with power from the backup power supply after the power supply to the pachinko gaming machine 10 is cut off, thereby enabling various information stored in the main control RAM 44 to be stored and backed up.
[0041] The pachinko gaming machine 10 of this embodiment also includes a RAM clear switch Cs that can be operated to erase the contents stored in the main control RAM 44. The main control CPU 42 is connected to the RAM clear switch Cs via a RAM clear switch circuit (not shown). The main control CPU 42 is configured to be able to input an operation signal that is output when the RAM clear switch Cs is operated (pressed). When the main control CPU 42 receives an operation signal indicating that the RAM clear switch Cs has been operated when the pachinko gaming machine 10 is powered on, the main control CPU 42 executes erasure control to erase various information stored in the main control RAM 44.
[0042] In this embodiment, the RAM clear switch Cs is disposed on the rear side of the gaming machine. Therefore, in this embodiment, the RAM clear switch Cs cannot be accessed unless the locking device 11c is unlocked and the mounting frame 11b is opened. Therefore, in principle, the RAM clear switch Cs can be said to be a means that can be operated only by an administrator who possesses the key to the locking device 11c. The RAM clear switch Cs may be provided separately from the main control board 40, or may be provided on the main control board 40.
[0043] Next, the sub-control board 50 will be described in detail. The sub-control board 50 includes a sub-control CPU 51, a sub-control ROM 52, and a sub-control RAM 53. The sub-control CPU 51 executes a program for sub-control to perform various processes related to the performance. In this embodiment, the sub-control CPU 51 executes various processes related to the performance to configure a control means for performing various controls related to the performance. The sub-control ROM 52 stores the sub-control program and a judgment value used for a predetermined lottery. The sub-control ROM 52 stores display performance data used for display performance, light-emitting performance data used for light-emitting performance, audio performance data used for audio performance, and movable body performance data used for movable body performance.
[0044] The sub-control RAM 53 stores various information that is rewritten during operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RAM 53 is a flag, a counter, a timer, etc. The sub-control board 50 is configured to be capable of generating software random numbers by a random number generation process performed by the sub-control CPU 51. The sub-control board 50 may also be equipped with a random number generation circuit and be capable of generating hardware random numbers.
[0045] The sub-control CPU51 is connected to the performance display device EH. The sub-control CPU51 is configured to be able to control the display contents of the performance display device EH. The sub-control CPU51 is connected to a decorative lamp La. The sub-control CPU51 is configured to be able to control the light emission mode of the decorative lamp La. The sub-control CPU51 is connected to a speaker Sp. The sub-control CPU51 is configured to be able to control the output mode of the speaker Sp. The sub-control CPU51 is connected to a performance button D1 and a cross key D2. The sub-control CPU51 is configured to be able to input an operation signal (on signal) output when the performance button D1 is operated, and an operation signal (on signal) output when the cross key D2 (left key D2l, right key D2r, up key D2u, and down key D2d) is operated, separately. The sub-control CPU51 is also connected to a performance movable body KD. The sub-control CPU51 is able to control the operation of the performance movable body KD by controlling an actuator not shown. That is, in this embodiment, the sub-control CPU51 functions as a movable body control means that controls the operation of the performance movable body KD.
[0046] The sub-control board 50 also includes a volume switch Ds. As described later, the volume switch Ds is a means for setting a range in which the volume can be changed by operating the cross key D2 (hereinafter, simply referred to as a "volume range"). In this embodiment, the volume switch Ds is mounted on the sub-control board 50. In other words, in this embodiment, the volume switch Ds is disposed on the rear side of the gaming machine. For this reason, in this embodiment, the volume switch Ds cannot be accessed unless the locking device 11c is unlocked and the mounting frame 11b is opened. Therefore, in principle, the volume switch Ds can be said to be a means that can be operated only by an administrator who has the key to the locking device 11c. The volume switch Ds is configured to be able to perform an operation to select any one of a plurality of volume ranges. The sub-control CPU 51 is connected to the volume switch Ds. The sub-control CPU 51 can input a setting signal that can specify the volume range selected by operating the volume switch Ds. In this embodiment, the volume switch Ds is a knob type, but is not limited to this and may be a DIP switch type or a button type.
[0047] Next, various processes performed by the main control CPU 42 will be described. First, the control when the power is turned on in the pachinko gaming machine 10 of this embodiment will be described. In the power-on process, the main control CPU 42 determines whether or not the RAM clear switch Cs has been operated to the on state, based on whether or not an operation signal has been received from the RAM clear switch Cs.
[0048] When the RAM clear switch Cs is operated to the ON state, the main control CPU 42 performs a RAM clear process on the main control RAM 44. In the RAM clear process on the main control RAM 44, the main control CPU 42 erases (initializes) the storage contents of the main control RAM 44. That is, the main control CPU 42 can execute an erase control to erase the storage contents of the main control RAM 44 when the power supply to the pachinko gaming machine 10 is started. In addition, the main control CPU 42 outputs a RAM clear command to the sub-control board 50 in conjunction with the execution of the RAM clear process on the main control RAM 44. Then, the main control CPU 42 controls the main control RAM 44 to a state in which a special game can be executed. After that, the main control CPU 42 ends the RAM clear process on the main control RAM 44 and ends the power-on process.
[0049] On the other hand, when the RAM clear switch Cs is not turned on, the main control CPU 42 checks whether or not there is a backup abnormality, that is, whether or not there is an abnormality in the stored contents of the main control RAM 44. If there is a backup abnormality, the main control CPU 42 performs the RAM clear process in the same manner as when the RAM clear switch Cs of the main control RAM 44 is turned on.
[0050] On the other hand, if there is no backup abnormality, the main control CPU42 performs a return process. The main control CPU42 outputs a return command to the sub-control board 50 with the start of the return process. Next, the main control CPU42 performs control to a state in which a special game can be executed based on various information stored (backed up) in the main control RAM 44. Thereafter, the main control CPU42 ends the return process and the power-on process.
[0051] In addition, the main control CPU 42 executes a special symbol input process, a special symbol start process, and the like as timer interrupt processes performed at predetermined control cycles (for example, 4 ms). First, the special symbol input process will be described.
[0052] In the special symbol input process, the main control CPU 42 judges whether the game ball has entered the first start hole 15 based on whether a detection signal has been input from the first special start sensor SE1. When the game ball has entered the first start hole 15, the main control CPU 42 judges whether the first special reserved number stored in the main control RAM 44 is less than the upper limit number (4 in this embodiment). When the first special reserved number is less than the upper limit number, the main control CPU 42 adds 1 to the first special reserved number to update it. Then, the main control CPU 42 controls the first special reserved display unit 13c to display information that can identify the updated first special reserved number. In this way, the reserved condition of the first special game is established when the game ball is detected by the first special start sensor SE1 when the first special reserved number is less than the upper limit number.
[0053] Next, the main control CPU 42 acquires random numbers generated in the microprocessor 41, and stores random number information based on the acquired random numbers in the main control RAM 44. For example, the random numbers are special winning random numbers used in a special lottery (jackpot lottery), winning symbol random numbers used to determine winning symbols, and variation pattern random numbers used to determine variation patterns. The main control CPU 42 stores the random number information so that it is possible to identify that the random number information is for the first special game and the storage order of the random number information. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. The pachinko game machine 10 of this embodiment stores random number information used for the first special game in the main control RAM 44, and thereby can suspend the execution of the first special game until the start condition of the first special game is satisfied.
[0054] When the random number information for the first special game is stored in the main control RAM 44, if the game ball has not entered the first start port 15 and if the first special reserved number is not less than the upper limit number, the main control CPU 42 judges whether the game ball has entered the second start port 16 based on whether a detection signal has been input from the second special start sensor SE2. If the game ball has entered the second start port 16, the main control CPU 42 judges whether the second special reserved number stored in the main control RAM 44 is less than the upper limit number (4 in this embodiment). If the second special reserved number is less than the upper limit number, the main control CPU 42 adds 1 to the second special reserved number to update it. The main control CPU 42 controls the second special reserved display unit 13d to display information that can identify the updated second special reserved number. In this way, the reserved condition for the second special game is established when the game ball is detected by the second special start sensor SE2 when the second special reserved number is less than the upper limit number.
[0055] Next, the main control CPU 42 acquires random numbers generated in the main control board 40, and stores random number information based on the acquired random numbers in the main control RAM 44. The main control CPU 42 stores the random number information so that it is possible to identify that the random number information is used for the second special game, and the storage order of the random number information. The pachinko game machine 10 of this embodiment stores the random number information used for the second special game in the main control RAM 44, so that the execution of the second special game can be suspended until the start condition of the second special game is satisfied. When the random number information for the second special game is stored in the main control RAM 44, if a game ball has not entered the second start hole 16, and if the number of second special reserved games is not less than the upper limit number, the main control CPU 42 ends the special symbol input process.
[0056] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU42 judges whether the start condition of the special game is satisfied. The main control CPU42 judges positively when neither a jackpot game nor a special game is being played, and judges negatively when a jackpot game or a special game is being played. If the start condition of the special game is not satisfied, the main control CPU42 ends the special symbol start process. If the start condition of the special game is satisfied, the main control CPU42 judges whether the second special reserved number is greater than zero. If the second special reserved number is zero, the main control CPU42 judges whether the first special reserved number is greater than zero.
[0057] When the first special reserved number is zero, the main control CPU42 judges whether or not an output flag is set in a predetermined storage area in the main control RAM44. The output flag is information that can identify that a standby state command that can identify a standby state has been output. The standby state is a state when a special game is not being executed, a jackpot game is not awarded, and a special game is not reserved. When the output flag is not set, the main control CPU42 generates a standby state command and outputs it to the sub-control board 50, and sets an output flag in the main control RAM44. Thereafter, the main control CPU42 ends the special symbol start process. On the other hand, when the output flag is set, the main control CPU42 ends the special symbol start process without generating a new standby state command. In the following description, a period that is not in a standby state is referred to as a "play period". In other words, in this embodiment, the play period is a period during which a special game is being executed, a jackpot game is being executed, or a reserved special game is waiting to start.
[0058] If the first special reserved number is greater than zero, the main control CPU42 executes a process to execute a first special game. Specifically, the main control CPU42 updates the first special reserved number by subtracting 1. The main control CPU42 controls the first special reserved display unit 13c to display information that can identify the updated first special reserved number. At this time, if an output flag is set in the main control RAM44, the main control CPU42 erases the output flag.
[0059] Next, the main control CPU42 acquires the first stored random number information from the main control RAM44 among the random number information for the first special game. Next, the main control CPU42 performs a jackpot lottery to determine whether or not a jackpot will be won, using the special winning random number specified from the acquired random number information. In this embodiment, the main control CPU42 performs a jackpot lottery in the special symbol start process, thereby realizing a lottery means for performing a winning lottery. The main control CPU42 performs a jackpot lottery with a jackpot probability according to the current probability state (whether or not the special probability function is activated).
[0060] When a jackpot is won, the main control CPU 42 performs a jackpot variation process. In the jackpot variation process, the main control CPU 42 performs a lottery for a jackpot pattern using a winning pattern random number that can be specified from the random number information, and determines the jackpot pattern to be derived in the first special game. The main control CPU 42 performs a lottery for determining a variation pattern using a variation pattern random number that can be specified from the random number information, and determines the jackpot variation pattern. After that, the main control CPU 42 ends the special pattern start process.
[0061] If the jackpot is not won, the main control CPU 42 performs a loss variation process. In the loss variation process, the main control CPU 42 determines a loss symbol to be derived in the first special game. In the loss variation process, the main control CPU 42 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines the loss variation pattern. After that, the main control CPU 42 ends the special symbol start process.
[0062] If the second special reserved number is greater than zero, the main control CPU 42 performs a process for executing a second special game. The process for executing a second special game is the process for executing a first special game, except that the "first special game" is replaced with the "second special game" and the "first special reserved number" is replaced with the "second special reserved number," so a detailed description thereof will be omitted. In other words, the main control CPU 42 performs subtraction of the second special reserved number, a jackpot lottery, and any of the variable processes based on the result of the jackpot lottery, and then ends the special symbol start process.
[0063] The main control CPU 42 outputs a variation start command and a special symbol command to the sub-control board 50 in the jackpot variation process and the loss variation process. The variation start command is a control command capable of identifying the variation pattern determined in each variation process and the start of a special game (performance game). The special symbol command is a control command capable of identifying the special symbol (jackpot symbol or loss symbol) determined in each variation process. The variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.
[0064] When the special symbol start process is completed, the main control CPU 42 executes the first special game or the second special game by a process separate from the special symbol start process. That is, in the pachinko game machine 10 of the present embodiment, the main control CPU 42 executes the following process to execute the special game.
[0065] Specifically, when the main control CPU42 executes the first special game, it controls the first special symbol display unit 13a to start a variable display of a predetermined symbol. The main control CPU42 measures a variable time determined in a variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU42 controls the first special symbol display unit 13a to derive a special symbol determined in the special symbol start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU42 outputs a control command (hereinafter, referred to as a variable end command) capable of specifying the end of the special game (presentation game) to the sub-control board 50.
[0066] On the other hand, when the main control CPU42 executes the second special game, it controls the second special symbol display unit 13b to start the variable display of a predetermined symbol. The main control CPU42 measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU42 controls the second special symbol display unit 13b to derive the special symbol determined in the special symbol start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU42 outputs a variable end command to the sub-control board 50.
[0067] Next, the big win game processing will be explained. The jackpot game process is a process for awarding a jackpot game. When the main control CPU 42 causes a jackpot symbol to be derived in a special game, the main control CPU 42 executes the jackpot game process after the end of the jackpot special game. The main control CPU 42 specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. The main control CPU 42 awards the specified type of jackpot game.
[0068] First, the main control CPU42 outputs a control command (hereinafter, referred to as an opening command) capable of identifying the start of the opening time to the sub-control board 50. When the opening time has elapsed, the main control CPU42 performs processing for executing a round game. That is, the main control CPU42 controls the special solenoid SL2 using the specified opening control data for the big win game to open the big win opening 18. When the number of game balls detected by the special win sensor SE3 reaches the above-mentioned upper limit number or the above-mentioned upper limit time has elapsed, the main control CPU42 controls the special solenoid SL2 to close the big win opening 18, thereby ending the round game. The main control CPU42 repeats such processing for executing a round game until the upper limit number of round games set for the big win game is ended. The main control CPU42 outputs a control command (hereinafter, referred to as a round command) capable of identifying the start of a round game to the sub-control board 50 every time a round game is started. When the final round of play ends, the main control CPU 42 outputs a control command capable of identifying the start of the ending time (hereinafter, referred to as an ending command) to the sub-control board 50. When the ending time has elapsed, the main control CPU 42 ends the big win game. The main control CPU 42 may be configured to output a control command capable of identifying the elapse of the ending time (hereinafter, referred to as an ending end command) to the sub-control board 50.
[0069] Next, the process of transitioning the gaming state will be described. The main control CPU 42 controls the state to a high probability state by setting a high probability flag in the main control RAM 44 when the jackpot game based on a specific symbol is ended. On the other hand, the main control CPU 42 does not set a high probability flag in the main control RAM 44 when the jackpot game based on a normal symbol is ended. That is, the main control CPU 42 controls the state to a low probability state. When the main control CPU 42 starts a jackpot game and the high probability flag is set, the main control CPU 42 erases the high probability flag. That is, the main control CPU 42 controls the state to a low probability state during the jackpot game.
[0070] In addition, the main control CPU 42 controls the state to a high ball entry rate by setting an operation flag in the main control RAM 44 when the jackpot game is ended. The main control CPU 42 counts the number of times the special game is executed after the jackpot game is ended by updating the value of the execution counter stored in the main control RAM 44 every time the special game is started after the jackpot game based on the normal symbol is ended. When the special game in which the number of times the special game is executed after the jackpot game is ended reaches the operation number, the main control CPU 42 erases the operation flag stored in the main control RAM 44. That is, the main control CPU 42 controls the state to a low ball entry rate when the special game that has been activated is ended after the jackpot game based on the normal symbol is ended. When the jackpot game is started and the operation flag is set, the main control CPU 42 erases the operation flag. That is, the main control CPU 42 controls the state to a low ball entry rate during the jackpot game. In addition, the main control CPU 42 controls the ball to a short fluctuation time state when controlling the ball to a high ball scoring rate state, and controls the ball to a long fluctuation time state when controlling the ball to a low ball scoring rate state.
[0071] In addition, the main control CPU 42 controls the current game state to the normal state by erasing the high probability flag and the operation flag in the RAM clear process of the main control RAM 44. When the main control CPU 42 transitions the game state, the main control CPU 42 generates a game state command capable of identifying the current game state and outputs the game state command to the sub-control CPU 51.
[0072] Next, various processes executed by the sub-control CPU 51 will be described. First, the process at power-on will be described. As shown in FIG. 4(a), when the sub-control CPU51 receives a RAM clear command from the main control CPU42 when the power is turned on, the sub-control CPU51 starts a RAM clear notification effect indicating that the RAM clear process is in progress. Specifically, the sub-control CPU51 controls the effect display device EH to display a RAM clear notification image 100. In this embodiment, the RAM clear notification image 100 is an image imitating the character string "Initialization completed." In addition, the sub-control CPU51 controls the speaker Sp to output a RAM clear notification sound, and controls the decorative lamp La to emit light in a light emission mode for the RAM clear notification.
[0073] Thereafter, the sub-control CPU51 controls the RAM clear notification performance to end when a predetermined notification time has elapsed since the start of the RAM clear notification performance. Specifically, the sub-control CPU51 controls the performance display device EH to end the display of the RAM clear notification image 100. The sub-control CPU51 also controls the speaker Sp to end the output of the RAM clear notification sound, and controls the decorative lamp La to end the light emission in the light emission mode for the RAM clear notification. Thus, in this embodiment, the performance display device EH, the speaker Sp, and the decorative lamp La execute a RAM clear notification performance as an erasure notification that can specify the execution of the RAM clear process. In this embodiment, the output of the RAM clear notification sound by the speaker Sp corresponds to a notification by outputting a specific sound among the erasure notifications.
[0074] Furthermore, when the sub-control CPU 51 inputs a RAM clear command, it operates the performance movable body KD in a predetermined initial operation mode. That is, the sub-control CPU 51 can control the performance movable body KD to operate in the initial operation mode when the power supply to the pachinko game machine 10 is started. In this embodiment, the initial operation mode corresponds to a specific operation mode.
[0075] In this embodiment, the initial operation mode of the performance movable body KD is an operation mode in which it operates to reciprocate between the first position P1 and the second position P2 a predetermined number of times. Here, in this embodiment, the time required for the initial operation mode of the performance movable body KD is longer than the notification time for the RAM clear notification performance to be executed. For this reason, in this embodiment, when the RAM clear notification performance and the operation of the performance movable body KD according to the initial operation mode are started in response to the input of a RAM clear command, the RAM clear notification performance ends first, and then the operation of the performance movable body KD according to the initial operation mode ends.
[0076] On the other hand, as shown in FIG. 4(b), when the sub-control CPU51 inputs a recovery command from the main control CPU42 in response to power-on, the sub-control CPU51 starts a power restoration notification performance indicating that the restoration process is in progress. Specifically, the sub-control CPU51 controls the performance display device EH to display a power restoration notification image 101. In this embodiment, the power restoration notification image 101 is an image imitating the character string "Power has been restored." In addition, the sub-control CPU51 controls the speaker Sp to output a power restoration notification sound, and controls the decorative lamp La to light up in a light-emitting mode for the power restoration notification performance.
[0077] Thereafter, the sub-control CPU51 controls the end of the power recovery notification performance when a predetermined notification time has elapsed since the start of the power recovery notification performance. Specifically, the sub-control CPU51 controls the performance display device EH to end the display of the power recovery notification image 101. The sub-control CPU51 also controls the speaker Sp to end the output of the power recovery notification sound, and controls the decorative lamp La to end the light emission in the light emission mode for the power recovery notification performance. In this embodiment, the sub-control CPU51 controls the performance movable body KD not to perform the operation in the initial operation mode when the return command is input.
[0078] Next, the effect game process will be described. The effect game process is a process for executing an effect game as one of the display effects related to the special game during the execution of the special game. That is, in the pachinko game machine 10 of this embodiment, the sub-control CPU 51 can execute the effect game by executing the following process.
[0079] When the sub-control CPU51 inputs a variation start command and a special symbol command, it controls the effect display device EH to execute an effect game corresponding to the special game. Specifically, when the sub-control CPU51 inputs a variation start command, it selects an effect pattern (effect content) of the effect game based on a variation pattern that can be specified from the control command. Also, when the sub-control CPU51 inputs a special symbol command, it determines a symbol combination to be derived in the effect game based on a special symbol that can be specified from the command. If a jackpot symbol can be specified from the special symbol command, the sub-control CPU51 determines a jackpot symbol combination. If a losing symbol can be specified from the special symbol command, the sub-control CPU51 determines a losing symbol combination.
[0080] Then, the sub-control CPU51 controls the effect display device EH to start the variable display of the effect symbols of each symbol row, triggered by the input of the variation start command. That is, the sub-control CPU51 starts the effect game. Specifically, the sub-control CPU51 controls the image display unit GH of the effect display device EH to variably display three columns of effect symbols. Next, when a predetermined timing arrives after starting the effect game, the sub-control CPU51 temporarily stops displaying each effect symbol to temporarily stop displaying the symbol combination, and at the input of the variation end command, the sub-control CPU51 displays each effect symbol in a definite stop display to definitely stop displaying the symbol combination. Note that the sub-control CPU51 may display the definite stop display of the symbol combination at the lapse of a variation time set for the variation pattern, regardless of the variation end command. In this case, the variation end command may be omitted.
[0081] Next, the big win effect processing will be described. The jackpot performance process is a process for executing a performance during a jackpot game (hereinafter referred to as a jackpot performance). When the opening command is input, the sub-control CPU51 controls the performance device group to execute an opening performance. In this embodiment, the performance device group includes a performance display device EH, a speaker Sp, and a decorative lamp La. Specifically, the sub-control CPU51 controls the performance display device EH to display a background image for the opening performance. In addition, the sub-control CPU51 controls the speaker Sp to output background music for the opening performance. Furthermore, the sub-control CPU51 controls the decorative lamp La to emit light in a light-emitting mode for the opening performance.
[0082] In addition, when the sub-control CPU51 inputs a round command, it controls the group of performance devices to execute a round performance. Specifically, the sub-control CPU51 controls the performance display device EH to display a background image for the round performance. In addition, the sub-control CPU51 controls the speaker Sp to output background music for the round performance. Furthermore, the sub-control CPU51 controls the decorative lamp La to emit light in a light emission mode for the round performance.
[0083] After that, when the sub-control CPU51 inputs an ending command, it controls the group of performance devices to execute the ending performance. Specifically, the sub-control CPU51 controls the performance display device EH to display a background image for the ending performance. The sub-control CPU51 also controls the speaker Sp to output background music for the ending performance. Furthermore, the sub-control CPU51 controls the decorative lamp La to emit light in a light emission mode for the ending performance. Then, when the sub-control CPU51 inputs an ending end command, it controls the group of performance devices to end the ending performance.
[0084] Next, processing related to the game state will be described. When the sub-control CPU 51 receives a game status command from the main control CPU 42, the sub-control CPU 51 stores information capable of identifying the game status identified from the received game status command in a predetermined storage area in the sub-control RAM 53. This enables the sub-control CPU 51 to identify the current game status.
[0085] Next, an example of a presentation that can be executed by the pachinko gaming machine 10 of this embodiment will be described together with the control of the sub-control CPU 51 for executing the presentation. The pachinko gaming machine 10 of this embodiment is capable of executing a standby effect during a standby state. The standby effect of this embodiment includes a plurality of types of standby effects, including a first standby effect and a second standby effect. The first standby effect and the second standby effect are standby effects having different performance modes. Specifically, in this embodiment, the image displayed as the background image is different between the first standby effect and the second standby effect. Also, in this embodiment, a standby music piece (standby BGM) is output as background music in the first standby effect, whereas no background music is output in the second standby effect. Meanwhile, in this embodiment, the decorative lamp La is illuminated in the same illumination mode in the first standby effect and the second standby effect.
[0086] As shown in FIG. 5, the sub-control CPU51 starts the first standby performance upon input of a standby state command from the main control CPU42. That is, the sub-control CPU51 controls the first standby performance to start with the start of the standby state. Also, the sub-control CPU51 ends the first standby performance and starts the second standby performance upon the establishment of a predetermined transition condition during the execution of the first standby performance. In this embodiment, the transition condition from the first standby performance to the second standby performance is established when a specific time has passed without performing an adjustment operation of the volume and an adjustment operation of the light amount, which will be described later, during the execution of the first standby performance. That is, in this embodiment, if an adjustment operation of the volume and the light amount is not performed during the execution of the first standby performance, the transition condition is established when a specific time has passed since the transition to the standby state, the first standby performance is terminated, and the second standby performance is started. On the other hand, if an adjustment operation of either or both of the volume and the light amount is performed during the execution of the first standby performance, the transition condition is established when a specific time has passed since the last adjustment operation, and the first standby performance is terminated and the second standby performance is started. In this embodiment, the sub-control CPU 51 starts measuring a specific time when a standby state command is input, and when an adjustment operation for volume and light intensity is performed, initializes (resets) the measurement of the specific time and starts measuring again, thereby determining whether the transition condition is met.
[0087] In addition, the sub-control CPU 51 ends the standby effect when a fluctuation start command is input during the standby state. At this time, the sub-control CPU 51 ends the standby effect regardless of whether the first standby effect or the second standby effect is being executed. That is, the sub-control CPU 51 controls the standby effect to end with the end of the standby state.
[0088] Next, the customization function installed in the pachinko gaming machine 10 will be described. The customization function of this embodiment includes a volume adjustment function that adjusts (customizes) the volume when the speaker Sp executes a sound performance, and a light amount adjustment function that adjusts (customizes) the light amount (the brightness of the built-in LED as an example) when the decorative lamp La executes a light-emitting performance. That is, the pachinko game machine 10 of this embodiment is capable of adjusting the volume in the sound performance and the light amount in the light-emitting performance as various adjustments related to the performance. In this embodiment, the sound performance and the light-emitting performance correspond to a predetermined performance, and the volume in the sound performance and the light amount in the light-emitting performance correspond to the execution mode of the predetermined performance.
[0089] The volume adjustment function will now be described. In this embodiment, the volume in the sound effects has a plurality of stages. The pachinko gaming machine 10 of this embodiment is configured to be able to adjust the volume stage that determines the volume in the sound effects, triggered by the operation of the cross key D2 (left key D2l and right key D2r). That is, in this embodiment, the operation of the cross key D2 (left key D2l and right key D2r) corresponds to the operation of adjusting the volume. Specifically, in this embodiment, the volume stage can be adjusted one step at a time from "1" to "8", up to a total of eight steps, triggered by the operation of the cross key D2 (left key D2l and right key D2r). In the following description, the adjustment of the volume stage by the cross key D2 (left key D2l and right key D2r) may be referred to as "normal volume adjustment". In this embodiment, the left key D2l and the right key D2r are dedicated operation means used for adjusting the volume.
[0090] In addition, the pachinko game machine 10 is configured to be able to adjust the volume level by operating the effect button D1 during the execution of the second standby effect. That is, in this embodiment, the operation of the effect button D1 during the execution of the second standby effect corresponds to a volume adjustment operation. Specifically, in this embodiment, the volume level is configured to be able to be adjusted to the maximum volume level among the adjustable volume levels by operating the effect button D1 during the execution of the second standby effect. In the following description, the adjustment of the volume level by the effect button D1 may be referred to as a "special volume adjustment". In this embodiment, the effect button D1 is a dual-purpose operation means that is also used for operations other than volume adjustment. For example, the effect button D1 is also used in a predetermined operation effect that can be executed during the execution of a special game.
[0091] In addition, the pachinko gaming machine 10 is configured to be able to change the range in which the volume level can be adjusted by adjusting the volume using the effect button D1 or the cross key D2 (hereinafter referred to as the volume range) by operating the volume switch Ds. In other words, in this embodiment, the volume level can be adjusted within a predetermined range set by operating the volume switch Ds. In other words, in the pachinko gaming machine 10 of this embodiment, the volume level can be adjusted by adjusting the volume using the effect button D1 or the cross key D2, and the range in which the volume level can be adjusted can be changed.
[0092] In this embodiment, the volume ranges that can be set by operating the volume switch Ds include a first volume range, a second volume range, and a third volume range. In this embodiment, the first volume range is a total of three volume levels from volume level "1" to volume level "3". The second volume range is a total of six volume levels from volume level "1" to volume level "5". The third volume range is a total of eight volume levels from volume level "1" to volume level "8". Note that the volume ranges that can be set by operating the volume switch Ds are not limited to three types, and may be two types, or four or more types.
[0093] In this embodiment, the adjustable maximum volume increases in the order of the first volume range < the second volume range < the third volume range, while the minimum volume is the same as a predetermined volume (in this embodiment, the volume level "1"). In addition, in this embodiment, the number of adjustable volume levels (the number of levels) increases in the order of the first volume range < the second volume range < the third volume range. In addition, in this embodiment, the volume level is configured to be adjusted to an initial level determined according to the set volume range when no volume adjustment operation is performed using the performance button D1 or the cross key D2. Specifically, the initial level of the volume level is determined to be the maximum volume level in the set volume range. That is, in this embodiment, the initial level of the volume level is the volume level "3" when the volume is in the first volume range, the volume level "5" when the volume is in the second volume range, and the volume level "8" when the volume is in the third volume range.
[0094] Next, the light amount adjustment function will be described. In this embodiment, there are a plurality of stages of light intensity in the light-emitting performance. The pachinko gaming machine 10 of this embodiment is configured to be able to adjust the light intensity stage that determines the light intensity in the light-emitting performance, triggered by the operation of the cross key D2 (up key D2u and down key D2d). That is, in this embodiment, the operation of the cross key D2 (up key D2u and down key D2d) corresponds to the adjustment operation of the light intensity. Specifically, in this embodiment, the light intensity stage is configured to be able to be adjusted one step at a time over a total of three stages from "1" to "3", triggered by the operation of the cross key D2 (up key D2u and down key D2d). In the following description, the adjustment of the light intensity stage by the cross key D2 may be referred to as "normal light intensity adjustment". In this embodiment, the up key D2u and down key D2d are dedicated operation means used to adjust the light intensity.
[0095] In addition, in this embodiment, the range in which the light intensity stage can be adjusted by the light intensity adjustment operation using the cross key D2 (hereinafter referred to as the light intensity range) is fixed to a specified light intensity range. That is, in this embodiment, the light intensity stage can be adjusted within a predetermined range (in this embodiment, a range of three stages from light intensity stage "1" to light intensity stage "3"). In other words, in the pachinko game machine 10 of this embodiment, while the light intensity stage can be adjusted by the light intensity adjustment operation using the cross key D2, the range in which the light intensity stage can be adjusted is configured not to be changeable.
[0096] In addition, in this embodiment, the light intensity level is configured to be adjusted to a predetermined initial level when the light intensity adjustment operation using the cross key D2 is not performed. Specifically, the initial level of the light intensity level is set to the maximum light intensity level in the light intensity range in which the light intensity level can be adjusted. That is, in this embodiment, the initial level of the light intensity level is light intensity level "3."
[0097] In the following description, volume adjustment and light intensity adjustment may be collectively referred to as "performance adjustment," and volume adjustment operations and light intensity adjustment operations may be collectively referred to as "performance adjustment operations."
[0098] In addition, the pachinko gaming machine 10 of this embodiment is configured to change the volume stage and the light intensity stage to the initial stage when a predetermined initialization condition is satisfied. In other words, the pachinko gaming machine 10 of this embodiment is configured to enable initialization control for initializing the volume stage and the light intensity stage when an initialization condition is satisfied. In the following description, the initialization control for initializing the volume stage and the light intensity stage when an initialization condition is satisfied may be simply referred to as "performance initialization control."
[0099] In this embodiment, the initialization condition is met when the initialization setting time has elapsed without any adjustment operation of the performance after transition to the standby state. That is, in this embodiment, if no adjustment operation of the performance is performed during the standby state, the initialization condition is met when the initialization setting time has elapsed since transition to the standby state, and the volume stage and the light intensity stage are changed to the initial stage. On the other hand, if an adjustment operation of the performance is performed during the standby state, the initialization condition is met when the initialization setting time has elapsed since the last adjustment operation of the performance, and the volume stage and the light intensity stage are changed to the initial stage. In this embodiment, the sub-control CPU 51 starts measuring the initialization setting time upon input of the standby state command, and initializes (resets) the measurement of the initialization setting time and starts measuring again upon the adjustment operation of the performance, thereby determining whether the initialization condition is met or not.
[0100] Next, various notifications related to the customization function will be described. As shown in Fig. 6, the performance display device EH can display a volume image as information that can identify the current volume level as a notification image related to the customization function. In this embodiment, the performance display device EH corresponds to an execution mode notification means that can notify the execution mode of the performance.
[0101] Specifically, in this embodiment, the volume image is a volume meter M1 that indicates the current volume level by displaying a meter image divided into multiple elements (scales) in different colors. In this embodiment, the volume meter M1 is displayed in a first display area HR1 in the image display unit GH of the performance display device EH. In this embodiment, the first display area HR1 corresponds to a specific display area. For example, as shown in FIG. 6(a), when four elements are colored in the volume meter M1, it can be identified that the current volume level is "4."
[0102] In addition, the performance display device EH can display a light intensity image as information that can identify the current light intensity level as an alert image related to the customization function. Specifically, in this embodiment, the light intensity image is a light intensity meter M2 that indicates the current light intensity level by displaying a meter image divided into multiple elements (scales) in different colors. In this embodiment, the light intensity meter M2 is displayed in the second display area HR2 in the image display unit GH of the performance display device EH. For example, as shown in FIG. 6(a), when two elements are colored in the light intensity meter M2, it is possible to identify that the current light intensity level is "2."
[0103] As shown in FIG. 2, both the first display area HR1 and the second display area HR2 are display areas at least partially covered by the performance movable object KD in the front view of the pachinko gaming machine 10 when the performance movable object KD operates between the first position P1 and the second position P2. In other words, when the performance movable object KD operates in the initial operation mode, it operates at a position overlapping at least a part of the first display area HR1 and the second display area HR2 in the front view of the pachinko gaming machine 10. In particular, the first display area HR1 is a display area entirely covered by the performance movable object KD in the front view of the pachinko gaming machine 10 when the performance movable object KD is located at the second position P2. In other words, when the performance movable object KD operates in the initial operation mode, it operates at a position overlapping the entire first display area HR1 in the front view of the pachinko gaming machine 10.
[0104] In this embodiment, the display of the volume meter M1 and the light meter M2 corresponds to a second notification regarding the execution state of the performance. In this embodiment, the volume meter M1 and the light meter M2 are displayed during the execution of the second standby performance. In this case, the volume meter M1 and the light meter M2 are hidden when the second standby performance ends.
[0105] In addition, in this embodiment, the volume meter M1 and the light quantity meter M2 can be displayed when the normal volume adjustment and the normal light quantity adjustment are performed, even if the second standby effect is not being performed. That is, in the pachinko game machine 10 of this embodiment, when either the normal volume adjustment or the normal light quantity adjustment is performed, the performance state of the sound effect and the light emission effect is notified by the performance display device EH. In this case, when the second standby effect is not being performed when a predetermined time has elapsed since the last normal volume adjustment or the normal light quantity adjustment, the volume meter M1 and the light quantity meter M2 are hidden when the predetermined time has elapsed. In addition, when a special game is started before a predetermined time has elapsed since the last normal volume adjustment or the normal light quantity adjustment, the volume meter M1 and the light quantity meter M2 are hidden when the special game is started.
[0106] On the other hand, although the details will be described later, in the pachinko gaming machine 10 of this embodiment, the normal volume adjustment and normal light amount adjustment are configured to be unable to be performed during the execution of the RAM clear notification performance. Therefore, in this embodiment, the volume meter M1 and the light amount meter M2 are not displayed during the execution of the RAM clear notification performance. In other words, in this embodiment, the performance display device EH does not display the volume meter M1 and the light amount meter M2 when the RAM clear notification performance is being executed.
[0107] In this embodiment, the volume meter M1 has a plurality of display modes including a normal display mode, a special display mode, and an initialization display mode. In this embodiment, the volume meter M1 is always displayed in the normal display mode. Specifically, when the volume meter M1 is displayed in response to normal volume adjustment or normal light intensity adjustment, the volume meter M1 is displayed in the normal display mode. Also, the volume meter M1 is displayed in the normal display mode when the second standby performance is being performed and neither the special volume adjustment nor the performance initialization control is being performed.
[0108] On the other hand, the volume meter M1 is displayed in a special display mode when a special volume adjustment is performed. That is, in the pachinko gaming machine 10 of this embodiment, when a special volume adjustment is performed, the performance display device EH notifies the execution mode of the sound performance. In this case, the volume meter M1 is displayed in a normal display mode when a predetermined time has elapsed since the special volume adjustment was performed.
[0109] Also, the volume meter M1 is displayed in the initialization display mode when the performance initialization control is performed. That is, in the pachinko gaming machine 10 of this embodiment, when the performance initialization control is performed, the performance display device EH notifies the execution mode of the sound performance. In this case, when a predetermined time has elapsed since the performance initialization control was performed, the volume meter M1 is displayed in the normal display mode, provided that the second standby performance is being executed.
[0110] In this way, in this embodiment, the performance display device EH can display the volume meter M1 in different display modes when normal volume adjustment or normal light intensity adjustment is performed, when special volume adjustment is performed, and when performance initialization control is performed.
[0111] In this embodiment, the light amount meter M2 has a plurality of display modes including a normal display mode and an initialization display mode. In this embodiment, the light amount meter M2 is always displayed in the normal display mode. Specifically, when the light amount meter M2 is displayed in response to a normal volume adjustment or a normal light amount adjustment, the light amount meter M2 is displayed in the normal display mode. The light amount meter M2 is also displayed in the normal display mode when the second standby effect is being executed and the effect initialization control is not being executed.
[0112] On the other hand, the light quantity meter M2 is displayed in the initialization display mode when the initialization control of the performance is performed. That is, in the pachinko gaming machine 10 of this embodiment, when the initialization control of the performance is performed, the performance display device EH notifies the execution mode of the light-emitting performance. In this case, when a predetermined time has passed since the initialization control of the performance was performed, the light quantity meter M2 is displayed in the normal display mode, provided that the second standby performance is being executed.
[0113] In this way, in this embodiment, the performance display device EH can display the light intensity meter M2 in different display modes when normal volume adjustment, normal light intensity adjustment, or special volume adjustment is performed, and when performance initialization control is performed.
[0114] Here, the changes in the display modes of the volume meter M1 and the light amount meter M2 will be specifically described. As shown in Fig. 6(a), in this embodiment, when the second standby effect is started with the volume level at "4" and the light level at "2", the volume meter M1 and the light level meter M2 are displayed in a manner that allows the current volume level and light level to be identified. At this time, the display mode of the volume meter M1 and the light level meter M2 is the normal display mode.
[0115] 6(b), in this embodiment, when the right key D2r is operated to perform normal volume adjustment while the volume level is "4" and the light level is "2", the volume level is adjusted to "5", and the volume meter M1 and the light level meter M2 are displayed in a manner that allows the adjusted volume level and light level to be specified. At this time, the display mode of the volume meter M1 and the light level meter M2 becomes the normal display mode.
[0116] Similarly, as shown in Fig. 6(c), in this embodiment, when the left key D2l is operated to perform normal volume adjustment while the volume level is "4" and the light level is "2", the volume level is adjusted to "3", one level lower, and the volume meter M1 and the light level meter M2 are displayed in a manner that allows the adjusted volume level and light level to be specified. At this time, the display mode of the volume meter M1 and the light level meter M2 becomes the normal display mode.
[0117] 6(d), in this embodiment, when the up key D2u is operated to perform normal light adjustment while the volume level is "4" and the light level is "2", the light level is adjusted to "3", and the volume meter M1 and the light level meter M2 are displayed in a manner that allows the adjusted volume level and light level to be specified. At this time, the display mode of the volume meter M1 and the light level meter M2 becomes the normal display mode.
[0118] 6(e), in this embodiment, when the down key D2d is operated to perform normal light adjustment while the volume level is "4" and the light level is "2", the light level is adjusted to "1", one level lower, and the volume meter M1 and the light level meter M2 are displayed in a manner that allows the adjusted volume level and light level to be specified. At this time, the display mode of the volume meter M1 and the light level meter M2 becomes the normal display mode.
[0119] 6(f), in this embodiment, when the effect button D1 is operated to perform special volume adjustment while the volume level is "4" and the light level is "2", the volume level is adjusted to the maximum level (e.g., "8") of the current volume level, and the volume meter M1 and the light level meter M2 are displayed in a manner that allows the adjusted volume level and light level to be identified. At this time, the display mode of the volume meter M1 becomes a special display mode, and the display mode of the light level meter M2 becomes a normal display mode.
[0120] 6(g), in this embodiment, when the volume level and the light intensity level are initialized in response to the establishment of the initialization condition, the volume level and the light intensity level are initialized, and the volume meter M1 and the light intensity meter M2 are displayed in a manner in which the volume level and the light intensity level after the initialization can be specified. At this time, the display manner of the volume meter M1 and the light intensity meter M2 becomes the initialized display manner.
[0121] In addition, in this embodiment, the performance display device EH can display a notification image different from the volume meter M1 and the light amount meter M2 as a notification image related to the customization function. In this embodiment, the display of the notification image different from the volume meter M1 and the light amount meter M2 corresponds to a first notification regarding the execution mode of the performance.
[0122] Specifically, as shown in FIG. 6(f), the performance display device EH can display a special notification image HG1 as information that can identify that a special volume adjustment has been performed as a notification image related to the customization function. In this embodiment, the special notification image HG1 is an image that imitates the character string "Volume has been maximized." In other words, in this embodiment, when a special volume adjustment is performed, the special notification image HG1 is displayed as a notification about the execution mode of the performance. That is, in this embodiment, when a special volume adjustment is performed, the special notification image HG1 is displayed as a notification about the execution mode of the performance, and the volume meter M1 and the light amount meter M2 are displayed.
[0123] Furthermore, as shown in FIG. 6(g), the performance display device EH can display an initialization notification image HG2 as information that can identify that the volume stage and the light intensity stage have been initialized with the establishment of the initialization condition as a notification image related to the customization function. Specifically, the initialization notification image HG2 is an image imitating the character string "Volume and light intensity have been initialized." In other words, in this embodiment, when the volume stage and the light intensity stage are initialized with the establishment of the initialization condition, the initialization notification image HG2 is displayed as a notification of the execution mode of the performance. That is, in this embodiment, when the volume stage and the light intensity stage are initialized with the establishment of the initialization condition, the initialization notification image HG2 is displayed as a notification of the execution mode of the performance, and the volume meter M1 and the light intensity meter M2 are displayed.
[0124] On the other hand, in this embodiment, when normal volume adjustment or normal light amount adjustment is performed, a notification image different from the volume meter M1 and the light amount meter M2 is not displayed as a notification of the execution mode of the performance. That is, in this embodiment, when normal volume adjustment or normal light amount adjustment is performed, a notification image different from the volume meter M1 and the light amount meter M2 is not displayed as a notification of the execution mode of the performance, and the volume meter M1 and the light amount meter M2 are displayed.
[0125] In addition, in the pachinko game machine 10 of this embodiment, when an adjustment operation of the performance is performed, a notification performance regarding the adjustment of the performance can be executed. Specifically, when a volume adjustment operation using the cross key D2 (left key D2l and right key D2r) is performed during a period when normal volume adjustment is possible, the sub-control CPU51 executes an adjustment acceptance notification performance that notifies that the normal volume adjustment has been accepted. Similarly, when a light amount adjustment operation using the cross key D2 (up key D2u and down key D2d) is performed during a period when normal light amount adjustment is possible, the sub-control CPU51 executes an adjustment acceptance notification performance that notifies that the normal light amount adjustment has been accepted. On the other hand, when a special volume adjustment is performed, the sub-control CPU51 does not execute an adjustment acceptance notification performance. That is, in this embodiment, when a normal volume adjustment or normal light amount adjustment is performed, an adjustment acceptance notification performance is performed, whereas when a special volume adjustment is performed, an adjustment acceptance notification performance is not performed.
[0126] In this embodiment, the adjustment reception notification performance is executed in a manner in which a predetermined adjustment sound is output from the speaker Sp. In this embodiment, the adjustment sound output from the speaker Sp is the same regardless of the volume stage and light intensity stage after adjustment. Therefore, in this embodiment, the adjustment sound output from the speaker Sp is equivalent to a specific notification that can specify that the volume stage or light intensity stage has been adjusted, without being able to specify the volume stage and light intensity stage after adjustment.
[0127] In addition, in this embodiment, the adjustment sound output as the adjustment acceptance notification effect for notifying that the normal volume adjustment has been accepted and the adjustment sound output as the adjustment acceptance notification effect for notifying that the normal light intensity adjustment has been accepted are the same adjustment sound. That is, in this embodiment, the adjustment acceptance notification effect for notifying that the normal volume adjustment has been accepted and the adjustment acceptance notification effect for notifying that the normal light intensity adjustment has been accepted are executed in the same presentation mode.
[0128] Next, the controls for adjusting the volume and light intensity steps will be described in detail. In this embodiment, the sub-control CPU 51 stores a value capable of identifying the current volume stage in the volume stage flag in the sub-control RAM 53. The sub-control CPU 51 also stores a value capable of identifying the current volume range in the volume range flag in the sub-control RAM 53. When executing various sound effects, the sub-control CPU 51 controls the execution of the various sound effects at a volume corresponding to the volume stage identified from the value stored in the volume stage flag, thereby executing the various sound effects at a volume based on the adjusted volume stage. Similarly, the sub-control CPU 51 stores a value capable of identifying the current light intensity stage in the light intensity flag in the sub-control RAM 53. When executing various light emission effects, the sub-control CPU 51 executes the various light emission effects at a light intensity corresponding to the light intensity stage identified from the value stored in the light intensity flag, thereby executing the various light emission effects at a light intensity based on the adjusted light intensity stage.
[0129] In this embodiment, the control for updating the values of the volume stage flag and the light intensity flag corresponds to the change control for changing the execution mode of a predetermined performance. That is, in this embodiment, the sub-control CPU 51 that controls the updating of the values of the volume stage flag and the light intensity flag functions as a change control means capable of change control for changing the execution mode of a predetermined performance.
[0130] Here, a volume and light amount adjustment process for adjusting the volume level and light amount level will be described. As shown in Fig. 7, the sub-control CPU 51 judges whether or not the RAM clear notification effect is being executed in the volume and light intensity adjustment process (step S11). If the RAM clear notification effect is being executed (step S11: YES), the sub-control CPU 51 ends the volume and light intensity adjustment process without adjusting the volume and light intensity. That is, the pachinko game machine 10 of this embodiment is configured such that the volume and light intensity cannot be adjusted while the RAM clear notification effect is being executed.
[0131] On the other hand, if the RAM clear notification performance is not being executed (step S11: NO), the sub-control CPU 51 judges whether or not the right key D2r has been operated (step S12). If the right key D2r has been operated (step S12: YES), the sub-control CPU 51 judges whether or not the current volume stage is the maximum volume stage in the current volume range (step S13). Here, the sub-control CPU 51 judges whether or not the current volume stage is the maximum volume stage in the current volume range based on the value of the volume stage flag and the value of the volume range flag stored in the sub-control RAM 53.
[0132] If the current volume level is not the maximum volume level in the current volume range (step S13: NO), the sub-control CPU 51 updates the value of the volume level flag so as to adjust the volume to a volume level one level higher than the current volume level (step S14). Next, the sub-control CPU 51 controls to display the volume meter M1 and the light amount meter M2 (shown as volume light amount meter in the figure) in the normal display mode (step S15). Furthermore, the sub-control CPU 51 controls to output an adjustment sound from the speaker Sp, thereby executing an adjustment acceptance notification performance that notifies the user that the normal volume adjustment has been accepted (step S16).
[0133] If the right key D2r is not operated (step S12: NO), if the current volume stage is the maximum volume stage in the current volume range (step S13: YES), and if an adjustment sound is output (step S16), the sub-control CPU 51 judges whether the left key D2l is operated (step S17). If the left key D2l is operated (step S17: YES), the sub-control CPU 51 judges whether the current volume stage is the minimum volume stage in the current volume range (step S18). Here, the sub-control CPU 51 judges whether the current volume stage is the minimum volume stage in the current volume range based on the value of the volume stage flag and the value of the volume range flag stored in the sub-control RAM 53.
[0134] If the current volume level is not the minimum volume level in the current volume range (step S18: NO), the sub-control CPU 51 updates the value of the volume level flag so as to adjust the volume to a volume level one level lower than the current volume level (step S19). Next, the sub-control CPU 51 controls to display the volume meter M1 and the light quantity meter M2 in the normal display mode (step S20). Furthermore, the sub-control CPU 51 controls to output an adjustment sound from the speaker Sp, thereby executing an adjustment acceptance notification performance that notifies the user that the normal volume adjustment has been accepted (step S21).
[0135] 8, if the left key D2l is not operated (step S17: NO), if the current volume level is the minimum volume level in the current volume range (step S18: YES), and if an adjustment sound is output (step S21), the sub-control CPU 51 judges whether the up key D2u is operated (step S22). If the up key D2u is operated (step S22: YES), the sub-control CPU 51 judges whether the current light amount level is the maximum light amount level in the predetermined light amount range (step S23). Here, the sub-control CPU 51 judges whether the current light amount level is the maximum light amount level in the predetermined light amount range based on the value of the light amount flag stored in the sub-control RAM 53.
[0136] If the current light level is not the maximum light level in the predetermined light level range (step S23: NO), the sub-control CPU 51 updates the value of the light level flag so as to adjust the light level to one level greater than the current light level (step S24). Next, the sub-control CPU 51 controls the volume meter M1 and the light level meter M2 to be displayed in the normal display mode (step S25). Furthermore, the sub-control CPU 51 controls the speaker Sp to output an adjustment sound, thereby executing an adjustment acceptance notification performance that notifies the user that the normal light level adjustment has been accepted (step S26).
[0137] If the up key D2u is not operated (step S22: NO), if the current light amount stage is the maximum light amount stage in the predetermined light amount range (step S23: YES), and if an adjustment sound is output (step S26), the sub-control CPU 51 judges whether the down key D2d is operated (step S27). If the down key D2d is operated (step S27: YES), the sub-control CPU 51 judges whether the current light amount stage is the minimum light amount stage in the predetermined light amount range (step S28). Here, the sub-control CPU 51 judges whether the current light amount stage is the minimum light amount stage in the predetermined light amount range based on the value of the light amount flag stored in the sub-control RAM 53.
[0138] If the current light intensity level is not the minimum light intensity level in the predetermined light intensity range (step S28: NO), the sub-control CPU 51 updates the value of the light intensity flag so as to adjust the light intensity to a light intensity level one level lower than the current light intensity level (step S29). Next, the sub-control CPU 51 controls the volume meter M1 and the light intensity meter M2 to be displayed in the normal display mode (step S30). Furthermore, the sub-control CPU 51 controls the speaker Sp to output an adjustment sound, thereby executing an adjustment acceptance notification performance that notifies the user that the normal light intensity adjustment has been accepted (step S31).
[0139] If the down key D2d is not operated (step S27: NO), if the current light level is the minimum light level in the predetermined light level range (step S28: YES), and if an adjustment sound is output (step S31), the sub-control CPU 51 determines whether the effect button D1 is operated (step S32). If the effect button D1 is not operated (step S32: NO), the sub-control CPU 51 ends the volume and light level adjustment process.
[0140] When the effect button D1 is operated (step S32: YES), the sub-control CPU 51 determines whether the second standby effect is being executed (step S33). When the second standby effect is not being executed (step S33: NO), the sub-control CPU 51 ends the volume and light intensity adjustment process.
[0141] If the second standby effect is being executed (step S33: YES), the sub-control CPU 51 judges whether the current volume stage is the maximum volume stage in the current volume range (step S34). If the current volume stage is the maximum volume stage in the current volume range (step S34: YES), the sub-control CPU 51 ends the volume and light intensity adjustment process.
[0142] On the other hand, if the current volume stage is not the maximum volume stage in the current volume range (step S34: NO), the sub-control CPU 51 updates the value of the volume stage flag so as to adjust the volume stage to the maximum volume stage in the current volume range (step S35). Next, the sub-control CPU 51 controls to display the volume meter M1 and the light amount meter M2 in a special display mode (step S36). Furthermore, the sub-control CPU 51 controls to display the special notification image HG1 (step S37). After that, the sub-control CPU 51 ends the volume and light amount adjustment process.
[0143] By the volume and light intensity adjustment process described above, the sub-control CPU 51 can control the volume stage adjustment based on the operation of the cross key D2 (left key D2l and right key D2r), and can control the volume stage adjustment based on the operation of the performance button D1. In this embodiment, the control of adjusting the volume stage based on the operation of the cross key D2 (left key D2l and right key D2r) corresponds to the first change control, and the control of adjusting the volume stage based on the operation of the performance button D1 corresponds to the second change control. In addition, in the control of adjusting the volume stage based on the operation of the cross key D2 (left key D2l and right key D2r), the volume stage is adjusted one step at a time. On the other hand, in the control of adjusting the volume stage based on the operation of the performance button D1, the volume stage is adjusted to the maximum volume stage in the current volume range regardless of the current volume stage, so that the volume stage may be adjusted by two or more steps in one control. For this reason, in this embodiment, it can be said that the number of steps when adjusting the volume stage may differ between the control of adjusting the volume stage based on the operation of the cross key D2 (left key D2l and right key D2r) and the control of adjusting the volume stage based on the operation of the performance button D1.
[0144] Next, the volume and light intensity when various effects are performed will be described. As shown in Fig. 9, in the RAM clear notification performance of this embodiment, the RAM clear notification sound is output at a predetermined specified volume regardless of the volume stage adjusted by the volume adjustment function. In this embodiment, the specified volume is the maximum volume that the speaker Sp can output. Specifically, when executing the RAM clear notification performance, the sub-control CPU 51 controls the RAM clear notification sound to be output at a predetermined specified volume regardless of the volume that can be determined from the value set in the volume stage flag in the sub-control RAM 53.
[0145] Furthermore, in the RAM clear notification performance of this embodiment, the decorative lamp La emits light in a light emission mode for RAM clear notification at a predetermined specified light intensity, regardless of the light intensity stage adjusted by the light intensity adjustment function. In this embodiment, the specified light intensity is the maximum light intensity that the decorative lamp La can emit. Specifically, when executing the RAM clear notification performance, the sub-control CPU 51 controls the decorative lamp La to emit light in a light emission mode for RAM clear notification at a predetermined specified light intensity, regardless of the light intensity that can be determined from the value set in the light intensity stage flag in the sub-control RAM 53.
[0146] In the power restoration notification performance of this embodiment, the power restoration notification sound is output at a volume (hereinafter referred to as adjusted volume) based on the volume stage adjusted by the volume adjustment function. Specifically, when executing the power restoration notification performance, the sub-control CPU51 controls so that the power restoration notification sound is output at an adjusted volume based on the volume stage specified from the volume stage flag. Also, in the power restoration notification performance of this embodiment, the decorative lamp La emits light in a light-emitting mode for the power restoration notification performance with a light intensity (hereinafter referred to as adjusted light intensity) based on the light intensity stage adjusted by the light intensity adjustment function. Specifically, when executing the power restoration notification performance, the sub-control CPU51 controls so that the decorative lamp La emits light in a light-emitting mode for the power restoration notification performance with an adjusted light intensity based on the light intensity stage specified from the light intensity stage flag.
[0147] In the standby performance of this embodiment, the standby BGM is output at an adjusted volume based on the volume stage adjusted by the volume adjustment function. Specifically, when executing the standby performance, the sub-control CPU51 controls to output the standby BGM at an adjusted volume based on the volume stage specified from the volume stage flag. As described above, the standby BGM is output in the first standby performance among the standby performances, while the standby BGM is not output in the second standby performance. At this time, the sub-control CPU51 ends the output of the standby BGM when a specific output time has elapsed since the start of the standby performance, regardless of the current volume stage.
[0148] In addition, in the standby performance of this embodiment, the decorative lamp La emits light in the standby light emission mode with an adjusted light amount based on the light amount stage adjusted by the light amount adjustment function. Specifically, when executing the standby performance, the sub-control CPU 51 controls the decorative lamp La to emit light in the standby light emission mode with an adjusted light amount based on the light amount stage specified from the light amount stage flag.
[0149] Next, the period during which the effects can be customized will be described. First, with reference to FIG. 10, a period during which the effects can be customized when the special game is not being executed will be described. In the pachinko gaming machine 10 of this embodiment, when the RAM clear process is being executed, a RAM clear notification effect is executed to indicate that the RAM clear process is being executed. At this time, the speaker Sp outputs a RAM clear notification sound. Also, the decorative lamp La is illuminated in a light emitting mode for RAM clear notification. Furthermore, in the pachinko gaming machine 10 of this embodiment, when the RAM clear process is being executed, the performance movable body KD operates in an initial operation mode.
[0150] At this time, the sub-control CPU51 controls so as not to execute normal volume adjustment, normal light amount adjustment, and special volume adjustment even if the performance button D1 or the cross key D2 is operated. That is, in this embodiment, when the performance movable body KD is operating in the initial operation state and the RAM clear notification performance is being executed, the sub-control CPU51 cannot adjust the volume and light amount.
[0151] In the pachinko game machine 10 of this embodiment, during the execution of the first standby performance, standby BGM is output from the speaker Sp, and the decorative lamp La is illuminated in a standby illumination mode. At this time, the sub-control CPU51 controls so that normal volume adjustment and normal light amount adjustment can be executed in response to the operation of the cross key D2. That is, in this embodiment, the sub-control CPU51 can adjust the volume by normal volume adjustment and can adjust the light amount by normal light amount adjustment when the first standby performance is executed. On the other hand, even if the performance button D1 is operated, the sub-control CPU51 controls so that the special volume adjustment cannot be executed. That is, in this embodiment, the sub-control CPU51 cannot execute the special volume adjustment when the first standby performance is executed.
[0152] As described above, in the pachinko game machine 10 of this embodiment, the notification time of the RAM clear notification effect is shorter than the time required for the initial operation state of the performance movable body KD, so for example, when the first standby effect is started after the RAM clear notification effect ends, the performance movable body KD may be operating in the initial operation state during the execution of the first standby effect. Even in such a case, the sub-control CPU51 controls the normal volume adjustment and normal light amount adjustment to be executable when the cross key D2 is operated. That is, in this embodiment, even if the performance movable body KD is operating in the initial operation state, when the first standby effect is being executed, the sub-control CPU51 can adjust the volume by the normal volume adjustment and adjust the light amount by the normal light amount adjustment.
[0153] In the pachinko game machine 10 of this embodiment, during the execution of the second standby performance, the speaker Sp is muted and the decorative lamp La is illuminated in a standby illumination mode. At this time, the sub-control CPU51 controls so that normal volume adjustment and normal light amount adjustment can be executed when the cross key D2 is operated. That is, in this embodiment, the sub-control CPU51 can adjust the volume by normal volume adjustment and can adjust the light amount by normal light amount adjustment when the second standby performance is executed. Furthermore, at this time, the sub-control CPU51 controls so that special volume adjustment can be executed when the performance button D1 is operated. That is, in this embodiment, the sub-control CPU51 can adjust the volume by special volume adjustment when the second standby performance is executed.
[0154] In addition, although not shown, in this embodiment, the sub-control CPU51 controls so that normal volume adjustment and normal light amount adjustment can be executed when the cross key D2 is operated during the execution of the special game. That is, in this embodiment, the sub-control CPU51 can adjust the volume by normal volume adjustment and adjust the light amount by normal light amount adjustment even during the execution of the special game. On the other hand, the sub-control CPU51 controls so that special volume adjustment cannot be executed even when the effect button D1 is operated during the execution of the special game. That is, in this embodiment, the sub-control CPU51 cannot execute special volume adjustment when the special game is executed. Similarly, in this embodiment, the sub-control CPU51 controls so that normal volume adjustment and normal light amount adjustment can be executed when the cross key D2 is operated during a jackpot game. That is, in this embodiment, the sub-control CPU51 can adjust the volume by normal volume adjustment and adjust the light amount by normal light amount adjustment even during a jackpot game. On the other hand, the sub-control CPU 51 controls the special sound volume adjustment so as not to be executed during a big win game even if the effect button D1 is operated. That is, in this embodiment, the sub-control CPU 51 cannot execute the special sound volume adjustment during a big win game.
[0155] A specific example of the adjustment of the volume level and light level and the associated change in the display state of the volume meter M1 and light level meter M2 will be described below together with the control by the sub-control CPU 51.
[0156] In the example of FIG. 11, during the execution of the special game, the volume level is "4" and the light level is "2" (time t0). Here, when the left key D2l is operated, the sub-control CPU51 adjusts the volume level to "3" by executing normal volume adjustment (time t1). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light level meter M2 in the normal display mode, and controls the speaker Sp to execute the adjustment acceptance notification performance by outputting an adjustment sound. Also, when the down key D2d is operated, the sub-control CPU51 adjusts the light level to "1" by executing normal light level adjustment (time t2). At this time, the sub-control CPU51 controls the performance display device EH to display the light level meter M2 in a display mode indicating the light level after adjustment, and controls the speaker Sp to execute the adjustment acceptance notification performance by outputting an adjustment sound.
[0157] Next, when the special game ends and the state shifts to a standby state, the sub-control CPU51 controls the first standby effect to start, and starts measuring the specific time and the initialization setting time (time t3). In addition, the sub-control CPU51 controls the effect display device EH to hide the volume meter M1 and the light amount meter M2 when a predetermined time has elapsed since the last effect adjustment operation (time t4).
[0158] After that, the sub-control CPU51 ends the first standby performance and controls to execute the second standby performance when a specific time has elapsed since the transition to the standby state without any adjustment operation of the performance (time t5). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light amount meter M2 in the normal display mode. In addition, the sub-control CPU51 adjusts the volume stage to the initial stage (in this example, the volume stage "5") and adjusts the light amount stage to the initial stage (in this example, the light amount stage "3") by executing the initialization control of the performance when an initialization setting time has elapsed since the transition to the standby state without any adjustment operation of the performance (time t6). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light amount meter M2 in the initialization display mode. After that, the sub-control CPU 51 controls the performance display device EH to display the volume meter M1 and the light quantity meter M2 in the normal display mode (time t7), triggered by the passage of a predetermined time since the initialization control of the performance was performed.
[0159] As described above, in this embodiment, the transition condition for transitioning from the first standby effect to the second standby effect is satisfied at the timing when the specific time has elapsed since transition to the standby state when no adjustment operation of the effect has been performed between transition to the standby state and the specific time has elapsed. In this embodiment, when the second standby effect is being executed, the special volume adjustment can be executed based on the operation of the effect button D1. Therefore, in this embodiment, when no adjustment operation of the effect has been performed between transition to the standby state and the specific time has elapsed, the special volume adjustment can be executed at the timing when the specific time has elapsed since transition to the standby state. In this embodiment, the period from transition to the standby state until the specific time has elapsed corresponds to a specific period during which the special game is not executed. Also, in this embodiment, the timing when the specific time has elapsed since transition to the standby state corresponds to a predetermined timing. That is, in this embodiment, the predetermined timing is the end of the specific period.
[0160] In particular, in this embodiment, even if an adjustment operation for the effects is performed during the execution of a special game, if the adjustment operation for the effects is not performed between the transition to the standby state and the passage of a specific time, the transition condition is met at the timing when the specific time has elapsed since the transition to the standby state. In other words, regardless of whether an adjustment operation for the effects is performed during the execution of a special game, if the adjustment operation for the effects is not performed between the transition to the standby state and the passage of a specific time, the transition condition is met at the timing when the specific time has elapsed since the transition to the standby state. Therefore, if normal volume adjustment and normal light amount adjustment are not performed between the transition to the standby state and the passage of a specific time, the special volume adjustment can be performed at the timing when the specific time has elapsed since the transition to the standby state, regardless of whether normal volume adjustment and light amount adjustment are performed during the execution of a special game.
[0161] Furthermore, in this embodiment, the initialization condition that triggers the execution of the initialization control of the presentation is met at the timing when the initialization setting time has elapsed since the transition to the standby state, when no adjustment operation of the presentation has been performed between the transition to the standby state and the elapse of the initialization setting time. In this embodiment, the period from the transition to the standby state until the elapse of the initialization setting time corresponds to a special period in which a special game is not being executed. Also, in this embodiment, the timing when the initialization setting time has elapsed since the transition to the standby state corresponds to a specified timing. That is, in this embodiment, the specified timing is the end of the special period.
[0162] In particular, in this embodiment, even if an adjustment operation of the effects is performed during the execution of the special game, if the adjustment operation of the effects is not performed between the transition to the standby state and the elapse of the initialization setting time, the initialization condition is established at the timing when the initialization setting time has elapsed since the transition to the standby state. In other words, regardless of whether an adjustment operation of the effects is performed during the execution of the special game, if the adjustment operation of the effects is not performed between the transition to the standby state and the elapse of the initialization setting time, the initialization control of the effects is executed at the timing when the initialization setting time has elapsed since the transition to the standby state, regardless of whether the normal volume adjustment and normal light adjustment are performed during the execution of the special game.
[0163] In the example of FIG. 12, during the execution of the special game, the volume level is "4" and the light level is "2" (time t10). Next, when the special game ends and the standby state is entered, the sub-control CPU51 controls to start the first standby performance and starts measuring the specific time and the initialization setting time (time t11). After that, when the left key D2l is operated, the sub-control CPU51 adjusts the volume level to "3" by executing the normal volume adjustment (time t12). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light level meter M2 in the normal display mode, and controls the speaker Sp to execute the adjustment reception notification performance by outputting the adjustment sound. At this time, the sub-control CPU51 also initializes the measurement of the specific time and the initialization setting time and starts measuring again.
[0164] The sub-control CPU51 also controls the performance display device EH to hide the volume meter M1 and the light amount meter M2 when a predetermined time has elapsed since the last performance adjustment operation (time t13). After that, the sub-control CPU51 controls the performance display device EH to end the first standby performance and execute the second standby performance when a specific time has elapsed since the last performance adjustment operation (time t14). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light amount meter M2 in the normal display mode.
[0165] Furthermore, the sub-control CPU51 executes initialization control of the performance, triggered by the elapse of the initialization setting time since the last performance adjustment operation, thereby adjusting the volume level to the initial level (in this example, volume level "5") and adjusting the light intensity level to the initial level (in this example, light intensity level "3") (time t16). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light intensity meter M2 in the initialization display mode. After that, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light intensity meter M2 in the normal display mode, triggered by the elapse of a predetermined time since the performance initialization control was performed (time t17).
[0166] By the above control, in this embodiment, the transition condition for transitioning from the first standby performance to the second standby performance is met at the timing when the specific time has passed since the last performance adjustment operation was performed, when a performance adjustment operation is performed between the transition to the standby state and the lapse of a specific time. Therefore, when a performance adjustment operation is performed between the transition to the standby state and the lapse of a specific time, the special volume adjustment cannot be performed at the timing when the specific time has passed since the transition to the standby state (time t13), but can be performed at the timing when the specific time has passed since the last performance adjustment operation was performed (time t14).
[0167] In addition, in this embodiment, the initialization condition that is the trigger for executing the initialization control of the performance is satisfied at the timing when the initialization setting time has elapsed since the last performance adjustment operation was performed, when the adjustment operation of the performance is performed between the transition to the standby state and the lapse of the initialization setting time. In other words, the initialization condition is not satisfied at the timing when the initialization setting time has elapsed since the transition to the standby state (time t15) when the adjustment operation of the performance is performed between the transition to the standby state and the lapse of the initialization setting time, but is satisfied at the timing when the initialization setting time has elapsed since the last performance adjustment operation was performed (time t16). For this reason, when the adjustment operation of the performance is performed between the transition to the standby state and the lapse of the initialization setting time, the initialization control of the performance is not executed at the timing when the initialization setting time has elapsed since the transition to the standby state (time t15), but is executed with the arrival of the timing when the initialization setting time has elapsed since the last performance adjustment operation was performed (time t16).
[0168] In the example of FIG. 13, during the execution of the special game, the volume level is "4" and the light level is "2" (time t20). Next, when the special game ends and the standby state is entered, the sub-control CPU51 controls to start the first standby performance and starts measuring the specific time and the initialization setting time (time t21). After that, when the left key D2l is operated, the sub-control CPU51 adjusts the volume level to "3" by executing the normal volume adjustment (time t22). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light level meter M2 in the normal display mode, and controls the speaker Sp to execute the adjustment reception notification performance by outputting the adjustment sound. At this time, the sub-control CPU51 also initializes the measurement of the specific time and the initialization setting time and starts measuring again.
[0169] The sub-control CPU51 also controls the performance display device EH to hide the volume meter M1 and the light amount meter M2 when a predetermined time has elapsed since the last performance adjustment operation (time t23). After that, the sub-control CPU51 controls the performance display device EH to end the first standby performance and execute the second standby performance when a specific time has elapsed since the last performance adjustment operation (time t24). At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light amount meter M2 in the normal display mode.
[0170] Thereafter, when the effect button D1 is operated, the sub-control CPU51 adjusts the volume level to the maximum level in the current volume range (in this example, volume level "5") by executing special volume adjustment (time t25). At this time, the sub-control CPU51 controls the effect display device EH to display the volume meter M1 and the light amount meter M2 in a special display mode and to display the special notification image HG1. After that, the sub-control CPU51 controls the effect display device EH to display the volume meter M1 and the light amount meter M2 in a normal display mode (time t27), triggered by the passage of a predetermined time since the special volume adjustment was performed.
[0171] In addition, the sub-control CPU51 executes initialization control of the performance, triggered by the elapse of the initialization setting time since the last performance adjustment operation, thereby adjusting the volume stage to the initial stage (in this example, volume stage "5") and adjusting the light intensity stage to the initial stage (in this example, light intensity stage "3") (time t28). Note that in this example, since the volume stage at the time of executing the initialization control of the performance is the same as the initial stage, the volume stage does not change substantially. At this time, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light intensity meter M2 in the initialization display mode. After that, the sub-control CPU51 controls the performance display device EH to display the volume meter M1 and the light intensity meter M2 in the normal display mode, triggered by the elapse of a predetermined time since the initialization control of the performance was performed (time t29).
[0172] As described above, in this embodiment, if a performance adjustment operation is performed between the transition to the standby state and the elapse of the initialization setting time, the initialization condition is not met at the timing when the initialization setting time has elapsed since the transition to the standby state (time t26). Furthermore, if a performance adjustment operation is performed again between the transition to the standby state and the elapse of the initialization setting time, the initialization condition is not met even at the timing when the initialization setting time has elapsed since the previous performance adjustment operation (time t27). And, the initialization condition is met at the timing when the initialization setting time has elapsed since the last performance adjustment operation was performed (time t28).
[0173] The effects of this embodiment will be described. (1) In this embodiment, since the volume level can be changed by different numbers of steps between normal volume adjustment and special volume adjustment, the volume level can be adjusted appropriately according to the situation. In addition, in the performance display device EH, the volume meter M1 is displayed in different display modes when normal volume adjustment is performed and when special volume adjustment is performed. Therefore, in this embodiment, it is possible to easily grasp the current volume level while allowing the volume to be adjusted in multiple types of modes. As a result, it is possible to easily execute the sound performance at the volume level desired by the player, thereby improving the interest of the player.
[0174] (2) When a special volume adjustment is performed, in addition to displaying the volume meter M1, the special notification image HG1 is also displayed, making it easier for the user to recognize that a special volume adjustment has been performed.
[0175] (3) When normal volume adjustment is performed, in addition to displaying the volume meter M1, an adjustment sound is output as an adjustment acceptance notification effect. This makes it easier to recognize that normal volume adjustment has been performed. Also, when normal light intensity adjustment is performed, in addition to displaying the light intensity meter M2, an adjustment sound is output as an adjustment acceptance notification effect. This makes it easier to recognize that normal light intensity adjustment has been performed.
[0176] (4) The normal volume adjustment is triggered by the operation of the cross key D2 (right key D2r or left key D2l) that can be operated by the player, so that the player can easily adjust the volume to the level he or she desires. The normal light intensity adjustment is triggered by the operation of the cross key D2 (up key D2u or down key D2d) that can be operated by the player, so that the player can easily adjust the light intensity to the level he or she desires.
[0177] (5) The special volume adjustment is executed in response to the operation of the effect button D1 that can be operated by the player, so that the player can easily adjust the volume to the level he or she desires. In particular, the special volume adjustment is executed in response to the operation of the effect button D1, which is an operation means different from the cross key D2 that is operated to execute the normal volume adjustment, so that while it is possible to adjust the volume in a number of different ways, it is possible to prevent an adjustment different from the intended adjustment from being executed by mistake.
[0178] (6) The special volume adjustment can be performed during the execution of the second standby effect. In addition, the transition condition for transitioning from the first standby effect to the second standby effect is met when the specific time has elapsed if the adjustment operation of the effect is not performed between the transition to the standby state and the passage of the specific time. Therefore, in this embodiment, if the adjustment operation of the effect is not performed between the transition to the standby state and the passage of the specific time, the special volume adjustment can be performed from the passage of the specific time. This makes it possible to quickly perform the special volume adjustment compared to the transition to the second standby effect after the passage of a specific time and then a predetermined time, thereby preventing players who want to perform the special volume adjustment from feeling annoyed.
[0179] (7) The performance display device EH can display the volume meter M1 and the light meter M2 in different display modes when normal volume adjustment or normal light adjustment is performed and when performance initialization control is performed. Therefore, it is possible to execute multiple modes of control for changing the volume stage while making it easy to understand the current volume stage.
[0180] (8) Even when the movable body KD for performance is operating in the initial operating mode following power-on to the pachinko game machine 10, the volume and light intensity stages can be adjusted when the RAM clear notification performance is not being executed, thereby preventing players who wish to change the volume and light intensity stages from feeling annoyed.
[0181] (9) When the performance movable body KD is operated in the initial operation mode, the first display area HR1 in which the volume meter M1 is displayed and the second display area HR2 in which the light amount meter M2 is displayed may be covered by the performance movable body KD. Therefore, when the performance movable body KD is operated in the initial operation mode, the volume meter M1 and the light amount meter M2 may be difficult to see, and the current volume stage and light amount stage may be difficult to recognize. In contrast, in the pachinko game machine 10 of this embodiment, when the performance movable body KD is operated in the initial operation mode and the RAM clear notification performance is being executed, the volume stage and the light amount stage cannot be adjusted, so that it is possible to prevent the volume stage and the light amount stage from being adjusted without being able to recognize the current volume stage and light amount stage.
[0182] (10) Since the volume meter M1 and the light meter M2 are not displayed while the RAM clear notification is being performed, it is possible to prevent the player from missing the fact that the RAM clear process has been performed without noticing the RAM clear notification, and it is also possible to make the player intuitively aware that the volume and light levels cannot be adjusted.
[0183] (11) The decorative lamp La includes the decorative lamp La2 mounted on the performance movable body KD, so when the performance movable body KD is operated in the initial operation mode, it may be difficult to recognize the current light intensity level. In contrast, in this embodiment, when the performance movable body KD is operated in the initial operation mode and the RAM clear notification performance is being executed, the light intensity level cannot be adjusted, so it is possible to prevent the light intensity level from being adjusted without being able to recognize the current light intensity level.
[0184] (12) In the RAM clear notification performance, the RAM clear notification sound is output at a specified volume regardless of the volume adjusted by the volume adjustment function, which can make it difficult to recognize the current volume level. In contrast, in this embodiment, when the performance movable body KD is operating in the initial operation mode and the RAM clear notification performance is being executed, the volume level cannot be adjusted, which can prevent the volume from being adjusted without the current volume level being recognized.
[0185] (13) When the power is turned on to the pachinko game machine 10, the volume level and the light level are initialized. In contrast, in this embodiment, the volume level and the light level cannot be adjusted during the execution of a RAM clear notification performance that can identify the execution of a RAM clear process that may be executed when the power is turned on. Therefore, the volume level and the light level are adjusted immediately after being initialized, thereby preventing unintended adjustments.
[0186] The above-described embodiments can be modified as follows. The above-described embodiments and the following modifications can be combined with each other to the extent that they are not technically inconsistent.
[0187] The sub-control CPU51 may set one of a plurality of presentation modes that define the execution manner of the presentation, and execute various presentations including audio presentation and light emission presentation in different execution manners according to the set presentation mode. In this embodiment, the sub-control CPU51 corresponds to a mode control means. The sub-control CPU51 may display the volume meter M1 in different display manners when the presentation is customized when a specific presentation mode is set among the plurality of presentation modes and when the presentation is customized when the specific presentation mode is not set. For example, the sub-control CPU51 may display the volume meter M1 in different display manners when a normal volume adjustment is performed when a specific presentation mode is set and when a normal volume adjustment is performed when the specific presentation mode is not set. The sub-control CPU51 may also display the volume meter M1 in different display manners when a special volume adjustment is performed when a specific presentation mode is set and when a special volume adjustment is performed when the specific presentation mode is not set. Furthermore, the sub-control CPU 51 may display the light amount meter M2 in different display modes when the normal light amount adjustment is performed when a specific presentation mode is set and when the normal light amount adjustment is performed when no specific presentation mode is set. By displaying the volume meter M1 and the light amount meter M2 in a display mode suited to the presentation mode, the presentation can be diversified to entertain the player.
[0188] The sub-control CPU 51 may execute the adjustment reception notification performance in different execution modes when the volume level increases and when the volume level decreases when normal volume adjustment is performed. Similarly, the sub-control CPU 51 may execute the adjustment reception notification performance in different execution modes when the light level increases and when the light level decreases when normal light intensity adjustment is performed.
[0189] When normal volume adjustment is performed, the sub-control CPU 51 may execute the adjustment reception notification in a different manner depending on the volume level after adjustment. Similarly, when normal light intensity adjustment is performed, the sub-control CPU 51 may execute the adjustment reception notification in a different manner depending on the light intensity level after adjustment.
[0190] The manner in which the adjustment reception notification performance is executed may be changed as appropriate. For example, the adjustment reception notification performance may be executed by displaying an image by the performance display device EH, or by illuminating the decorative lamp La. It may also be executed by a combination of these. Furthermore, the sub-control CPU51 may control the adjustment reception notification performance to be executed in different execution modes depending on whether normal volume adjustment has been performed or normal light intensity adjustment has been performed.
[0191] The adjustment reception notification effect may be executed even when a special volume adjustment is performed. In this case, the sub-control CPU 51 may execute the adjustment reception notification effect in a different execution mode when a normal volume adjustment or normal light amount adjustment is performed and when a special volume adjustment is performed.
[0192] The sub-control CPU51 may control to execute an unadjustable notification effect indicating that the volume stage is unadjustable when a volume adjustment operation is performed during a period when the volume stage is unadjustable. According to this, for example, the sub-control CPU51 can control to execute an unadjustable notification effect when a volume adjustment operation is performed during execution of a RAM clear notification effect during a period when the performance movable body KD is operated in an initial operation mode, while executing an adjustment acceptance notification effect when a volume adjustment operation is performed during non-execution of the RAM clear notification effect. In other words, the sub-control CPU51 can control to execute a notification regarding the volume adjustment in different notification modes when a volume adjustment operation is performed during execution of a RAM clear notification effect and when a volume adjustment operation is performed during non-execution of the RAM clear notification effect during a period when the performance movable body KD is operated in an initial operation mode. Similarly, the sub-control CPU51 may control to execute an unadjustable notification effect indicating that the light level stage is unadjustable when a light level adjustment operation is performed during a period when the light level stage is unadjustable. The adjustment impossible notification effect may be performed by any notification means. For example, it may be performed by displaying an image by the effect display device EH, by outputting sound by the speaker Sp, or by illuminating the decorative lamp La. It may also be performed by a combination of these.
[0193] The type of notification image that can be displayed as a notification image related to the customization function may be changed as appropriate. For example, the sub-control CPU51 may control the performance display device EH to display a normal volume adjustment notification image indicating that the normal volume adjustment has been performed, when a normal volume adjustment has been performed. In this case, the performance display device EH may display the volume meter M1 and the normal volume adjustment notification image when a normal volume adjustment has been performed, while the volume meter M1 may be displayed without displaying the normal volume adjustment notification image when a special volume adjustment has been performed. Also, in the performance display device EH, the volume meter M1 and the normal volume adjustment notification image may be displayed when a normal volume adjustment has been performed, while the volume meter M1 may be displayed without displaying the normal volume adjustment notification image when an initialization control of the performance has been performed. In this case, the display of the normal volume notification image corresponds to the first notification, and the display of the volume meter M1 corresponds to the second notification. Similarly, the sub-control CPU51 may control the performance display device EH to display a normal light amount adjustment notification image indicating that the normal light amount adjustment has been performed, when a normal light amount adjustment has been performed.
[0194] The sub-control CPU51 may control the performance display device EH so as not to display the special notification image HG1 even if a special volume adjustment has been performed. Similarly, the sub-control CPU51 may control the performance display device EH so as not to display the initialization notification image HG2 even if an initialization control of the performance has been performed.
[0195] The notification that can identify that a special volume adjustment has been performed does not have to be performed by the display of an image by the performance display device EH, but may be performed by the output of sound by the speaker Sp, or may be performed by the illumination of the decorative lamp La. Similarly, the notification that can identify that initialization control of the performance has been performed does not have to be performed by the display of an image by the performance display device EH, but may be performed by the output of sound by the speaker Sp, or may be performed by the illumination of the decorative lamp La.
[0196] The conditions under which the normal volume adjustment is performed may be changed as appropriate. For example, the sub-control CPU 51 may execute the normal volume adjustment when a predetermined performance is executed, even when the cross key D2 (the right key D2r or the left key D2l) is not operated. Similarly, the conditions under which the normal light intensity adjustment is performed may be changed as appropriate. For example, the sub-control CPU 51 may execute the normal light intensity adjustment when a predetermined performance is executed, even when the cross key D2 (the up key D2u or the down key D2d) is not operated.
[0197] The conditions for executing the special volume adjustment may be changed as appropriate. For example, when the transition condition for transitioning from the first standby performance to the second standby performance is met, the sub-control CPU 51 may execute the special volume adjustment when the second standby performance starts, even when the performance button D1 is not operated. In other words, the special volume adjustment may be executed when a specific time has elapsed since transition to the standby state, if no volume adjustment operation has been performed between then and the specific time has elapsed.
[0198] The sub-control CPU 51 may be capable of executing special light intensity adjustment that adjusts the light intensity level to the maximum light intensity level among the adjustable light intensity levels. In this case, the sub-control CPU 51 may execute the special light intensity adjustment under the same conditions as the special volume adjustment, or may execute the special light intensity adjustment under different conditions. The different conditions may be, for example, that an operating means different from the operating means operated when executing the special volume adjustment is operated, or that a predetermined operating means is operated at a timing different from the timing at which the special volume adjustment can be executed.
[0199] The transition condition for transitioning from the first standby effect to the second standby effect may be changed as appropriate. For example, the transition condition may be established when a predetermined time longer than a specific time has elapsed since transitioning to the standby state when an adjustment operation for the effect is performed during execution of a special game immediately before transitioning to the standby state. In other words, when an adjustment operation for the effect is performed during execution of a special game immediately before transitioning to the standby state, the sub-control CPU51 may not transition from the first standby effect to the second standby effect when the specific time has elapsed since transitioning to the standby state, even if no adjustment operation for the effect has been performed between transitioning to the standby state and the specific time has elapsed.
[0200] The sub-control CPU51 may transition from the first standby performance to the second standby performance when the specific time has elapsed since the standby state, even if an adjustment operation for the performance has been performed before the specific time has elapsed since the standby state, if the volume stage and the light intensity stage have not been changed based on the adjustment operation for the performance. For example, if the right key D2r is operated before the specific time has elapsed since the standby state, and the current volume stage is the maximum volume stage in the current volume range, the sub-control CPU51 may transition from the first standby performance to the second standby performance when the specific time has elapsed since the standby state.
[0201] The sub-control CPU51 may control the device so that, if no adjustment operation of the performance is performed between the time when the device is controlled to the standby state and the time when a specific time has elapsed, the first standby performance is terminated and the second standby performance is started when a specific time has elapsed. That is, in this example, the specific timing at which the device transitions to the second standby performance and the special volume adjustment can be performed when no adjustment operation of the performance is performed between the time when the device is controlled to the standby state and the time when a specific time has elapsed does not have to be the time when the specific time has elapsed. In this case, the sub-control CPU51 may control the device so that the second standby performance is not started even when the specific time has elapsed if an adjustment operation of the performance is performed between the time when the device is controlled to the standby state and the time when a specific time has elapsed. Also, the sub-control CPU51 may control the device so that the second standby performance is started when the specific time has elapsed, even if an adjustment operation of the performance is performed between the time when the device is controlled to the standby state and the time when a specific time has elapsed.
[0202] The operation means operated when performing the normal volume adjustment, normal light amount adjustment, and special volume adjustment may be changed as appropriate. For example, some or all of the operation means operated when performing the normal volume adjustment, normal light amount adjustment, and special volume adjustment may be operation means arranged on the back side of the pachinko gaming machine 10 that cannot be accessed unless the locking device 11c is unlocked and the mounting frame 11b is opened. In other words, the operation means operated when performing the normal volume adjustment, normal light amount adjustment, and special volume adjustment may be operation means that can only be operated by an administrator who has the key to the locking device 11c and cannot be operated by a player.
[0203] The initialization condition under which the initialization control of the effects is executed may be changed as appropriate. For example, the initialization condition may be established when a predetermined time longer than the initialization setting time has elapsed since the transition to the standby state when an adjustment operation of the effects is executed during the execution of a special game immediately before the transition to the standby state. In other words, when an adjustment operation of the effects is executed during the execution of a special game immediately before the transition to the standby state, the sub-control CPU51 may not execute the initialization control of the effects when the initialization setting time has elapsed since the transition to the standby state, even if no adjustment operation of the effects has been executed between the transition to the standby state and the elapse of the initialization setting time.
[0204] The sub-control CPU51 may execute initialization control of the performance when the initialization setting time has elapsed since the standby state, even if an adjustment operation of the performance is performed between the time when the standby state is controlled and the time when the initialization setting time has elapsed, if the volume stage and the light intensity stage are not changed based on the adjustment operation of the performance. For example, if the right key D2r is operated between the time when the standby state is controlled and the time when the initialization setting time has elapsed, and the current volume stage is the maximum volume stage in the current volume range, the sub-control CPU51 may execute initialization control of the performance when the initialization setting time has elapsed since the standby state is controlled.
[0205] The sub-control CPU51 may control the device to execute the initialization control of the performance when a predetermined time has elapsed since the initialization setting time has elapsed, if no adjustment operation of the performance has been performed between the time when the device is controlled to the standby state and the time when the initialization setting time has elapsed. That is, in this example, the specified timing for executing the initialization control of the performance when no adjustment operation of the performance has been performed between the time when the device is controlled to the standby state and the time when the initialization setting time has elapsed does not have to be the end of the initialization setting time. In this case, the sub-control CPU51 may control the device not to start the second standby performance even when the predetermined time has elapsed, if an adjustment operation of the performance has been performed between the time when the initialization setting time has elapsed and the time when the predetermined time has elapsed. Also, the sub-control CPU51 may control the device to start the second standby performance when the predetermined time has elapsed, even if an adjustment operation of the performance has been performed between the time when the initialization setting time has elapsed and the time when the predetermined time has elapsed.
[0206] The conditions under which the performance movable object KD operates in the initial operation mode may be changed as appropriate. For example, the sub-control CPU51 may operate the performance movable object KD in the initial operation mode upon input of a recovery command. Even if the sub-control CPU51 operates the performance movable object KD in the initial operation mode upon input of a recovery command, the sub-control CPU51 may be capable of adjusting the volume level and light intensity level during the power recovery period, and may be capable of displaying the volume meter M1 and light intensity meter M2.
[0207] The range in which the performance movable body KD can operate may be changed as appropriate. For example, the performance movable body KD may be configured to operate in a range that does not overlap with a part or all of the display areas of the first display area HR1 and the second display area HR2 when operating in the initial operating mode. In other words, even when the performance movable body KD operates in the initial operating mode, it may be configured so that either or both of the volume meter M1 and the light amount meter M2 are not difficult to see.
[0208] The period during which the volume meter M1 and the light meter M2 can be displayed may be changed as appropriate. For example, the sub-control CPU 51 may be capable of displaying the volume meter M1 and the light meter M2 during part or all of the period during which the RAM clear notification effect is being executed. Also, the sub-control CPU 51 may not display the volume meter M1 and the light meter M2 during the execution of the power recovery notification effect.
[0209] The sub-control CPU 51 may limit the display of the volume meter M1 and the light amount meter M2 during a predetermined period. For example, the sub-control CPU 51 may display the volume meter M1 and the light amount meter M2 while the RAM clear notification performance is being executed, while displaying the RAM clear notification image 100 superimposed on a part of the volume meter M1 and the light amount meter M2. That is, the display of the volume meter M1 and the light amount meter M2 may be limited by displaying a part of the volume meter M1 and the light amount meter M2 in an invisible or difficult to see manner.
[0210] The conditions for displaying the volume meter M1 and the light amount meter M2 may be changed as appropriate. For example, the sub-control CPU51 may display the volume meter M1 and the light amount meter M2 when the first standby effect is started. The sub-control CPU51 may not display the volume meter M1 and the light amount meter M2 even when the second standby effect is being executed, if the effect adjustment operation is not performed. The sub-control CPU51 may not display the volume meter M1 and the light amount meter M2 during either or both of the execution of the special game and the jackpot game.
[0211] When normal volume adjustment or special volume adjustment is performed, the sub-control CPU 51 may display the volume meter M1 but not the light amount meter M2. Also, when normal light amount adjustment is performed, the sub-control CPU 51 may display the light amount meter M2 but not the volume meter M1.
[0212] The display mode when displaying the volume meter M1 and the light amount meter M2 may be changed as appropriate. For example, the sub-control CPU 51 may display the volume meter M1 and the light amount meter M2 in the same display mode when a normal volume adjustment or a normal light amount adjustment is performed and when a special volume adjustment is performed. Similarly, the sub-control CPU 51 may display the volume meter M1 and the light amount meter M2 in the same display mode when a normal volume adjustment or a normal light amount adjustment is performed and when initialization control of the performance is performed.
[0213] The period during which the volume and light intensity levels are adjustable may be changed as appropriate. For example, the sub-control CPU 51 may be able to adjust the volume and light intensity levels during part or all of the period during which the RAM clear notification performance is being executed. Also, the sub-control CPU 51 may not be able to adjust the volume and light intensity levels during the execution of the power recovery notification performance.
[0214] The type of audio performance subject to volume adjustment by the volume adjustment function may be changed as appropriate. For example, the RAM clear notification audio output in the RAM clear notification performance may be output at a volume corresponding to the volume level adjusted by the volume adjustment function. Also, for example, the power recovery notification audio output in the power recovery notification performance and the standby background music output in the standby performance may be output at a predetermined volume regardless of the volume level adjusted by the volume adjustment function.
[0215] The duration of the RAM clear notification effect may be changed as appropriate. For example, when the performance movable body KD is operated in an initial operation mode in association with the execution of the RAM clear process, the RAM clear notification effect may be executed for a duration longer than the time until the operation of the performance movable body KD in the initial operation mode ends. In other words, when the performance movable body KD is operated in an initial operation mode in association with the execution of the RAM clear process, the RAM clear notification effect may end after the operation of the performance movable body KD ends. In this case, the sub-control CPU51 may control the adjustment of the volume and the amount of light so as to be executable during the execution of the RAM clear notification effect and during the period after the operation of the performance movable body KD in the initial operation mode ends.
[0216] The present invention may be embodied in a pachinko gaming machine 10 capable of backing up information stored in the sub-control RAM 53. In this case, the sub-control RAM 53 may be controlled to store and hold the values of the volume stage flag and the light intensity stage flag when the power supply to the pachinko gaming machine 10 is cut off. In this case, the sub-control CPU 51 may control the volume stage and the light intensity stage to be the initial stage when a RAM clear command is input. That is, the sub-control CPU 51 may control the volume stage flag and the light intensity stage flag to store values that can specify the initial stage by executing a RAM clear process of the sub-control RAM 53 when the RAM clear command is input. On the other hand, the sub-control CPU 51 may control the volume stage and the light intensity stage flag to be restored to the volume stage and the light intensity stage when the power supply is cut off when a return command is input. In this embodiment, the sub-control RAM 53 that stores and holds the volume stage flag and the light intensity stage flag corresponds to a storage means.
[0217] Although the light intensity range within which the light intensity steps can be adjusted cannot be changed based on the operation of the cross key D2, this is not limited to the above, and a light intensity switch may be provided on the rear side of the device in addition to or instead of the volume switch Ds, and the light intensity range within which the light intensity steps can be adjusted may be changed based on the operation of the light intensity switch.
[0218] The present invention may be embodied in a pachinko gaming machine 10 in which the volume range in which the volume levels can be adjusted is fixed. In this case, the volume switch Ds may not be provided. The number of speakers Sp may be changed as appropriate. In addition, in a gaming machine equipped with multiple speakers Sp, a specific speaker Sp among the multiple speakers Sp may output sound at a volume based on a volume stage adjusted by a volume adjustment function, while a speaker Sp other than the specific speaker Sp may output sound at a predetermined volume regardless of the volume stage adjusted by the volume adjustment function.
[0219] The number of decorative lamps La may be changed as appropriate. In addition, in a gaming machine having a plurality of decorative lamps La, a specific decorative lamp La among the plurality of decorative lamps La may emit light at a light intensity based on a light intensity level adjusted by the light intensity adjustment function, while a decorative lamp La other than the specific decorative lamp La may emit light at a predetermined light intensity regardless of the light intensity level adjusted by the light intensity adjustment function. In this case, the specific decorative lamp La may be a decorative lamp La controlled by the sub-control CPU 51, and the decorative lamp La other than the specific decorative lamp La may be a decorative lamp La controlled by the main control CPU 42.
[0220] The position where the decorative lamp La is disposed may be changed as appropriate. For example, the decorative lamp La does not have to be disposed on the performance movable body KD. The cross key D2 may be a multi-purpose operating means used for various effects in addition to adjusting the effects.
[0221] After the end of the jackpot game, the high ball entry rate state (short fluctuation time state) is always given, but this is not limited to this, and there may be times when the high ball entry rate state is not given depending on the type of jackpot pattern. The first special game and the second special game may be executed in parallel at the same time. In this case, the effect display device EH may display an effect game corresponding to each of the multiple special games executed simultaneously, or may be controlled to display an effect game corresponding to one special game while not displaying an effect game corresponding to the other special game.
[0222] The first special game and the second special game may be executed in the order in which they are reserved. The special game may be displayed on the effect display device EH. In this case, the effect game may not be displayed.
[0223] The mechanical configuration of the pachinko game machine 10 may be changed as appropriate. For example, the performance display device EH may be composed of multiple display means, some of which may be configured to be displaceable. Also, for example, the operation means may be single or multiple (three or more), or multiple operation units may be combined.
[0224] The functions of the main control board 40 may be realized by being divided among multiple boards. The main control board 40 may be composed of multiple CPUs mounted on a single board. The functions of the sub-control board 50 may be realized by being divided among multiple boards. For example, the pachinko game machine 10 may be equipped with a display board that specializes in controlling the performance display device EH, a lamp board that specializes in controlling the decorative lamp La, and an audio board that specializes in controlling the speaker Sp, and may further be equipped with a master board that comprehensively controls these board groups. In addition, the sub-control CPU 51 may be composed of multiple CPUs mounted on a single board.
[0225] In this embodiment, the gaming machine is a pachinko gaming machine, but is not limited to this and may be configured as a slot machine. The technical ideas that can be understood from this embodiment and its modifications will be described.
[0226] (i) A light emitting means is provided that is capable of performing a light emitting effect by illuminating a light emitting body, the light emitting means including a light emitting means mounted on the movable body, and the change control means is capable of changing the amount of light in the light emitting effect, and while the amount of light cannot be changed when the movable body is being operated in the specific operating mode and the erasure notification is being executed, the amount of light can be changed when the erasure notification is not being executed even when the movable body is being operated in the specific operating mode.
[0227] (b) In a gaming machine capable of executing a variable game and capable of executing a standby presentation during a period in which the variable game is not being executed, the gaming machine includes: a sound output means capable of executing a sound presentation by outputting sound; an operation means capable of performing a predetermined operation; a change control means capable of change control for changing the volume of the sound presentation based on the operation of the operation means and an initialization control means for changing the volume of the sound presentation to a predetermined initial volume; a movable body capable of a predetermined operation; a movable body control means for controlling the operation of the movable body; a storage means for storing information; and a storage means for controlling the stored contents of the storage means. and notification means capable of making a predetermined notification, the memory control means being capable of executing erasure control for erasing part or all of the memory contents of the memory means when power supply to the gaming machine is started, the notification means being capable of executing an erasure notification capable of specifying the execution of the erasure control and a volume notification capable of specifying the volume of the sound presentation, the movable body control means being triggered by the start of power supply to the gaming machine to control the movable body to operate in a specific operating mode, and the change control means being triggered by the start of power supply to the gaming machine to change the movable body to operate in the specific operating mode. When the movable body is operated in the specific operating mode, the volume cannot be changed when the erasure notification is being executed, while the volume can be changed when the erasure notification is not being executed, and the erasure notification includes a notification by output of a specific sound, and the specific sound is output at a predetermined volume regardless of the volume adjusted by the change control means, and an initialization condition that triggers the execution of the initialization control can be established at a specified timing if the change control is not executed within a special period in a period in which the variation game is not being executed, while if the change control is executed within the special period, the initialization condition is not established at the specified timing, and the change control means can execute the change control even during the execution of the variation game, and the initialization condition is established at the specified timing when the change control is not executed within the special period, regardless of whether the change control is executed during the execution of the variation game, and when the initialization control is performed, the volume notification is performed by the notification means, and when the change control is performed, the notification means issues a volume notification.A gaming machine characterized in that the volume notification can be performed in a different notification mode when the initialization control is performed.
[0228] (c) A gaming machine capable of executing a variable game and capable of executing a standby presentation during a period in which the variable game is not being executed, the gaming machine comprising: sound output means capable of executing a sound presentation by outputting sound; operation means capable of a predetermined operation; change control means capable of change control for changing a volume of the sound presentation based on operation of the operation means and initialization control for changing the volume of the sound presentation to a predetermined initial volume; a movable body capable of a predetermined operation; movable body control means for controlling the operation of the movable body; storage means for storing information; storage control means for controlling the storage contents of the storage means; and notification means capable of a predetermined notification, wherein the storage control means is capable of executing erasure control for erasing a part or all of the storage contents of the storage means when power supply to the gaming machine is started, and the notification means is capable of executing an erasure notification capable of specifying the execution of the erasure control and a volume notification capable of specifying the volume of the sound presentation, and the movable body control means controls the movable body to operate in a specific operating mode when power supply to the gaming machine is started, and the change control means a volume of a sound cannot be changed when the movable body is operated in the specific operating mode and the erasure notification is executed, the erasure notification includes a notification by output of a specific sound, and the specific sound is output at a predetermined volume regardless of the volume adjusted by the change control means, the change control means is capable of executing the change control even while the variable game is being executed, when the initialization control is performed, the volume notification is performed by the notification means, and the notification means is capable of executing the volume notification in different notification modes when the change control is performed and when the initialization control is performed, the notification means includes a display notification means capable of displaying an image, and the display notification means is capable of displaying a volume image that can specify the volume in the sound presentation as the volume notification, and the volume image is displayed in a specific display area of the display notification means, and when the movable body operates in the specific operating mode, it operates to a position that overlaps with at least a portion of the specific display area when viewed from the front of the gaming machine. [Explanation of symbols]
[0229] Cs...RAM clear switch D1...Performance button (operation means, special operation means) D2...Cross pad (operation means, specific operation means) D2d...Down key (operation means, specific operation means) D2l...Left key (operation means, specific operation means) D2r...Right key (operation means, specific operation means) D2u...Up key (operation means, specific operation means) Ds...Volume switch EH...Performance display device (execution mode notification means, notification means, display notification means) GH...Image display section HD...Launch handle HG1...Special notification image HG2...Initialization notification image HR1...First display area HR2...Second display area KD...Performance movable body (movable body) La (La1.La2)...Decorative lamp (light emitting means) M1...Volume meter M2...Light meter P1...First position P2...Second position R1...Left side area R2...Right side area SE1...First special start sensor SE2...Second special start sensor SE3...Special winning sensor SE4...Normal start sensor SL1: Normal solenoid SL2: Special solenoid Sp: Speaker (performance execution means, audio output means, notification means) W: Center frame YB: Game board YBa: Game area YBb: Opening window 10: Pachinko game machine 11: Frame body 11a: Installation frame 11b: Mounting frame 11c: Locking device 13a...First special pattern display section 13b...Second special pattern display section 13c...First special hold display section 13d...Second special hold display section 13e...Normal pattern display section 13f...Normal hold display section 15...First start port 16...Second start port 17...Normal variable member 18...Big prize port 19...Special variable member 25...Gate 26...Normal prize port 27...Out port 40...Main control board 41...Microprocessor 42...Main control CPU (storage control means) 43...Main control ROM 44... Main control RAM (storage means) 45... Random number circuit 50... Sub-control board 51... Sub-control CPU (change control means, mode control means, movable body control means) 52... Sub-control ROM 53... Sub-control RAM 100... RAM clear notification image 101... Return notification image
Claims
[Claim 1] In a gaming machine capable of executing a variable game and executing a standby performance during a period when the variable game is not being executed, A light emitting means capable of performing a light emitting effect by emitting light from a light emitting body; A plurality of operation means capable of performing predetermined operations; An initialization control means for changing the amount of light in the light-emitting performance to a predetermined initial amount of light, and a change control means for changing the amount of light in the light-emitting performance based on the operation of the operation means; A movable body capable of a predetermined movement; A movable body control means for controlling the operation of the movable body; A storage means for storing information; a storage control means for controlling the storage contents of the storage means; A notification means capable of making a predetermined notification, the storage control means is capable of executing erasure control for erasing a part or all of the stored contents of the storage means when power supply to the gaming machine is started; The notification means includes: It is possible to execute a light amount notification that can specify the light amount in the light emission performance, The erasure notification can be executed in response to the execution of the erasure control, the movable body control means controls the movable body to operate in a specific operating mode when power supply to the gaming machine is started; The change control means is capable of executing the change control even during execution of the variable game, After the initialization control is performed, the light amount notification can be performed by the notification means, The light amount notification may be performed in a different manner when the variation control is performed and when the initialization control is performed. The gaming machine is characterized in that the notification means is capable of executing a notification regarding adjustment of light intensity in different notification modes when the operating means is operated while the erasure notification is being executed and when the operating means is operated while the erasure notification is not being executed during the period when the movable body is operating in the specific operating mode.
Citation Information
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