Gaming Machines
The gaming machine addresses inconsistent gameplay by using reel and control mechanisms to differentiate between freeze and normal states, ensuring appropriate effect execution and privilege awards upon power resumption.
Patent Information
- Application Number
- JP2023142777
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-09-04
- Publication Date
- 2024-12-19
- Estimated Expiration
- 2041-08-20
AI Technical Summary
Existing gaming machines struggle to appropriately manage game states and effects when power is resumed after being stopped, particularly when freeze control is in progress, leading to inconsistent gameplay and missed privilege awards.
A gaming machine with multiple reels, stop operation means, reel control, freeze control, privilege granting, display, and sound control mechanisms that ensure consistent gameplay and effect execution upon power resumption, distinguishing between freeze control and normal gameplay states.
Ensures appropriate execution of effects and privilege awards, maintaining gameplay integrity and player engagement by differentiating between freeze control and normal gameplay states upon power restoration.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, some gaming machines, such as pachinko gaming machines and slot machines (so-called reel-type gaming machines), are configured to be able to retain at least a part of the stored information stored in the storage means even after the power supply is stopped. For example, the gaming machine described in Patent Document 1 is configured to be able to return to the state before the power supply was stopped when the power supply is resumed. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2007-307138 A Summary of the Invention [Problem to be solved by the invention]
[0004] Nowadays, it is desirable to execute a performance appropriately when the power supply is resumed, depending on the situation before the power supply was stopped. [Means for solving the problem]
[0005] The gaming machine that solves the above problem includes a plurality of reels and a plurality of stop operation means respectively corresponding to the plurality of reels, and is configured to be capable of executing a variable game in which the plurality of reels rotate. The gaming machine further includes a reel control means for controlling the rotation and stopping of the plurality of reels, a freeze control means for performing freeze control, and A bonus granting means for granting a bonus, and a display control means for controlling the display means; a sound control means for controlling the sound output means, the sounds that the sound output means can output include a predetermined sound, and the predetermined sound can be output during execution of a variable game. ,before When the freeze control is being performed , LiThe roll can be rotated, after that, Lee Le It is possible to stop The stopping mode of the reels during the freeze control is different from the stopping mode of the reels during the variable game. When the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is restored and the predetermined sound is not output from the sound output means while the freeze control is being performed. The gist of the invention is that when the bonus is awarded, if the power supply is not stopped while the freeze control is being performed and the reels are spinning, a bonus awarding effect suggesting or notifying that the bonus will be awarded is executed on the display means upon termination of the freeze control, and when the bonus is awarded, if the power supply is stopped while the freeze control is being performed and the reels are spinning and then the power supply is resumed, the bonus awarding effect is not executed on the display means upon termination of the freeze control. A gaming machine that solves the above problem includes a plurality of reels and a plurality of stop operation means respectively corresponding to the plurality of reels, and is configured to be capable of executing a variable game in which the plurality of reels rotate, the gaming machine includes a reel control means for controlling the rotation and stop of the plurality of reels, a freeze control means capable of performing freeze control, a bonus granting means for granting a bonus, a display control means for controlling a display means, and a sound control means for controlling a sound output means, and sounds that the sound output means can output include a predetermined sound, and the predetermined sound can be output during execution of the variable game, and when the freeze control is being performed, the reels can be rotated and thereafter the reels can be stopped, and the stopping mode of the reels when the freeze control is being performed is the same as the stopping mode of the reels in the variable game. When the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is resumed, and the predetermined sound is not output from the sound output means while the freeze control is being performed. When the bonus is awarded, if the power supply is not stopped while the freeze control is being performed and the reels are spinning, a bonus awarding effect suggesting or notifying that the bonus will be awarded is executed on the display means upon termination of the freeze control. When the bonus is awarded, if the power supply is stopped while the freeze control is being performed and the reels are spinning and then the power supply is resumed, the bonus awarding effect is not executed on the display means upon termination of the freeze control. The gist of the present invention is as follows. Effect of the Invention
[0006] According to the present invention, it is possible to appropriately execute a presentation. [Brief description of the drawings]
[0007] [Figure 1] FIG. 2 is a diagram showing the front side of the slot machine. [Diagram 2] FIG. 13 is a diagram showing the order in which stop buttons are pressed. [Diagram 3] FIG. 13 shows an information panel. [Figure 4] FIG. [Diagram 5] 13A and 13B are diagrams showing an example of navigation presentation. [Figure 6] FIG. 2 is a diagram showing an electrical configuration of the slot machine. [Figure 7] 13 is a flowchart showing a main processing of game progress. [Figure 8] 13 is a flowchart showing a stagnation effect process. [Figure 9] (a) is a figure showing an example of the display content of the performance display device when a power outage warning performance is executed, and (b) is a figure showing an example of the display content of the performance display device when a power outage gratitude performance is executed. [Figure 10] 1A is a diagram showing an example of the display content of the performance display device when a power restoration warning performance is executed, and FIG. 1B is a diagram showing an example of the display content of the performance display device when a power restoration thank-you performance is executed. [Figure 11]13(a) and 13(b) are figures showing an example of a difference in the display content of the performance display device depending on how the power supply is stopped, and an example of a difference in the display content of the performance display device depending on how the power supply is started. [Figure 12] (a) is a diagram showing an example of when it is possible to stop the reels after the power supply is resumed after the power supply has been stopped during the execution of a variable game, and (b) is a diagram showing an example of when it is possible to stop the reels after the power supply is resumed after the power supply has been stopped while freeze control is being performed. [Figure 13] A figure showing an example of the display content of the performance display device when a stop promotion performance is executed. [Figure 14] 13(a) and (b) are figures comparing an example of the display content of the performance display device before and after the power supply is stopped when freeze control is being performed. [Figure 15] 11(a) to 11(d) are diagrams showing an example of whether background music and a stop sound are output from a speaker, a situation in which the volume can be adjusted or not, and volume information that is set when power supply starts. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, a first embodiment of a slot machine, which is a type of gaming machine, will be described. In this specification, the terms up, down, left, right, front (front), and rear refer to the respective directions as seen by a player playing the slot machine.
[0009] As shown in FIG. 1, a slot machine 10 as a gaming machine includes a main cabinet 11 in the shape of a square box. The main cabinet 11 includes an opening (not shown) on the front side. The slot machine 10 includes a front door 12 that covers the opening of the main cabinet 11. The front door 12 as a door member is supported on the main cabinet 11 so as to be openable and closable. The slot machine 10 includes a door open sensor KS that can detect that the front door 12 is open (shown in FIG. 6). The door open sensor KS corresponds to an open detection means that can detect that the door member is open. The slot machine 10 includes a power plug PG. The power plug PG can be connected to an external power source. The external power source is also called a main power source.
[0010] The slot machine 10 is equipped with a locking unit SJ. In the slot machine 10, the opening of the front door 12 is restricted by the locking unit SJ, and for example, the locking unit SJ can be unlocked and the front door 12 can be opened by operating the locking unit SJ clockwise using a key managed by the manager of the game facility. The locking unit SJ can be operated clockwise and can also be operated counterclockwise. The slot machine 10 is equipped with a locking operation sensor SS that can detect that the locking unit SJ has been operated counterclockwise (shown in FIG. 6).
[0011] The slot machine 10 is provided with a decorative lamp 13 as a light-emitting means capable of emitting light on the front door 12. The slot machine 10 is provided with a speaker 14 as a sound output means capable of outputting sounds such as sound effects and music on the front door 12. The slot machine 10 is provided with a performance display device 15 as a display means capable of displaying images imitating characters and letters on the front door 12. For example, a liquid crystal display and an organic EL display can be used as the performance display device 15. The slot machine 10 is provided with a substantially rectangular display window 12a on the front side of the front door 12 and below the performance display device 15. The display window 12a is made of, for example, a colorless and transparent resin material. In this embodiment, some or all of the performance devices among the decorative lamp 13, the speaker 14, and the performance display device 15 correspond to the performance execution means. In this way, the performance execution means may include a light-emitting means. In addition, the performance execution means may include a sound output means. In addition, the performance execution means may include a display means.
[0012] The slot machine 10 includes a reel unit 16. The reel unit 16 is disposed inside the machine so that the player can see through the display window 12a. The reel unit 16 includes a left reel 16a (first reel), a center reel 16b (second reel), and a right reel 16c (third reel). The reels 16a to 16c are reels also called drums. Thus, the slot machine 10 includes a plurality of reels. Each of the reels 16a to 16c includes a pattern row along its outer periphery, in which a plurality of patterns are arranged in a distinguishable manner. The pattern row is provided by wrapping a strip-shaped light-transmitting film, on which a plurality of patterns are printed along the longitudinal direction, around the outside of the reels 16a to 16c. Each of the pattern rows of the reels 16a to 16c includes 21 patterns. There are a plurality of types of patterns. For example, the multiple types of symbols include a cherry symbol imitating a cherry, a watermelon symbol imitating a watermelon, a bell symbol imitating a bell, a red seven symbol imitating a red "7", a white seven symbol imitating a white "7", and a replay symbol imitating the word "REPLAY". In this way, each of the reels 16a to 16c has multiple symbols.
[0013] The reel unit 16 includes an actuator for driving the left reel 16a, an actuator for driving the center reel 16b, and an actuator for driving the right reel 16c. For example, a stepping motor can be used as the actuator for driving the reels 16a to 16c. The reels 16a to 16c can be rotated and stopped vertically independently of each other by the actuators provided corresponding to each reel. In the slot machine 10, when the reels 16a to 16c rotate, a symbol row (multiple types of symbols) visible through the display window 12a is changed, and a variable game is executed. For example, the symbol row is changed in such a manner that the symbol row is scrolled vertically from top to bottom. In this way, the slot machine 10 is configured to be able to execute a variable game in which the multiple reels 16a to 16c rotate. The reel unit 16 also has a left reel sensor SE1 for detecting the rotational position of the left reel 16a, a center reel sensor SE2 for detecting the rotational position of the center reel 16b, and a right reel sensor SE3 for detecting the rotational position of the right reel 16c (shown in Figure 6).
[0014] The display window 12a as a display section is large enough to display three symbols that are continuous in the circumferential direction on the reels 16a to 16c. An upper stop position, a middle stop position, and a lower stop position are set in the display window 12a for each of the reels 16a to 16c. When the reels stop rotating, one symbol is stopped and displayed at each of the upper stop position, the middle stop position, and the lower stop position. Then, the symbols stopped at each stop position can be visually recognized through the display window 12a, and the symbols are displayed in the display window 12a. In other words, when some or all of the reels 16a to 16c stop rotating, a total of three symbols that are stopped at at least the upper stop position, the middle stop position, and the lower stop position among the multiple symbols that the reels that have stopped rotating can be visually recognized through the display window 12a. That is, in this embodiment, when a reel stops, at least some of the multiple symbols that the reel has are displayed in the display section.
[0015] In the slot machine 10, a combination of effective stop positions is set by selecting one from each of the three stop positions set for each reel 16a to 16c, and the combination of symbols that has been stopped can be determined as a winning combination. In the following description, a line connecting a plurality of stop positions that constitute a combination of effective stop positions is simply referred to as an "effective line YL". In this embodiment, the effective line YL (effective combination of stop positions) is formed by each of the middle stop positions of the reels 16a to 16c. The effective line YL is also called a winning line.
[0016] Here, the term "stop" with respect to the symbols means that the symbols are stopped in the display window 12a, i.e., at any of the upper stop position, the middle stop position, and the lower stop position, and are displayed so as to be visible to the player. Also, "winning" means that a symbol combination for which a prize is determined is displayed on the pay line YL. In the slot machine 10, when a winning occurs, a prize determined for the winning symbol combination is awarded. Note that combinations other than the valid stop position combinations are invalid stop position combinations (so-called invalid lines) in which the displayed symbol combination cannot be determined as a winning combination. Hereinafter, the term "game result derived in the variable game" corresponds to a symbol combination that is stopped on the pay line YL in the variable game.
[0017] The slot machine 10 has a medal insertion slot 17 for inserting medals as game media, on the front side of the front door 12. The slot machine 10 has a bet button 18 on the front side of the front door 12. The bet button 18 is a means for betting medals (hereinafter referred to as betting) from credits stored internally in the slot machine 10. The slot machine 10 has a settlement button 19 on the front side of the front door 12. The settlement button 19 is a means for paying back bet medals and credits stored internally in the slot machine 10.
[0018] The slot machine 10 is provided with a start lever 20 as a start operation unit on the front side of the front door 12. The start lever 20 is a means for performing a start operation to start the rotation of the reels 16a to 16c. In other words, the acceptance of the start operation triggers the start of the variable game. The operation of the start lever 20 to start the variable game can be said to be a start operation. In the slot machine 10, the variable game is started based on the start operation.
[0019] The slot machine 10 is provided with a left stop button 21 (first stop button) on the front of the front door 12. The left stop button 21 corresponds to the left reel 16a and is a means for performing a stop operation to stop the rotation of the left reel 16a. The slot machine 10 is provided with a center stop button 22 (second stop button) on the front of the front door 12. The center stop button 22 corresponds to the center reel 16b and is a means for performing a stop operation to stop the rotation of the center reel 16b. The slot machine 10 is provided with a right stop button 23 (third stop button) on the front of the front door 12. The right stop button 23 corresponds to the right reel 16c and is a means for performing a stop operation to stop the rotation of the right reel 16c. The stop buttons 21 to 23 correspond to the multiple symbol rows, respectively. The stop buttons 21 to 23 each correspond to a stop operation unit. In this way, the slot machine 10 is configured to be able to stop the rotation of the reels when the stop button is operated. The operation of the stop button to stop the reels during rotation can be considered as a stop operation. In the slot machine 10, the rotation of the reels is stopped based on the stop operation. As described above, the slot machine 10 is provided with a plurality of stop buttons 21-23 as stop operation means corresponding to the plurality of reels 16a-16c, respectively. In the following description, the first stop operation of the stop buttons 21-23 will be referred to as the first stop operation, the second stop operation will be referred to as the second stop operation, and the third stop operation will be referred to as the third stop operation.
[0020] In addition, in the slot machine 10, when the rotation of the reels stops in response to the operation of the stop button in the variable game, a stop sound (e.g., a bang sound) is output from the speaker 14. In this embodiment, the stop sound corresponds to a non-specific sound. That is, in this embodiment, the sounds that the sound output means can output include at least a non-specific sound.
[0021] As shown in FIG. 2, there are six different operating sequences (hereinafter referred to as push sequences) of the stop buttons 21-23, from the first push sequence to the sixth push sequence, in which the stop buttons for the first stop operation, the second stop operation, and the third stop operation are different. The first push sequence is a push sequence in which the stop buttons 21-23 are operated so that the left reel 16a, the center reel 16b, and the right reel 16c are stopped in this order. The second push sequence is a push sequence in which the stop buttons 21-23 are operated so that the left reel 16a, the right reel 16c, and the center reel 16b are stopped in this order. The third push sequence is a push sequence in which the stop buttons 21-23 are operated so that the center reel 16b, the left reel 16a, and the right reel 16c are stopped in this order. The fourth push sequence is a push sequence in which the stop buttons 21-23 are operated so that the center reel 16b, the right reel 16c, and the left reel 16a are stopped in this order. The fifth push order is a push order for operating the stop buttons 21 to 23 so that the right reel 16c, the left reel 16a, and the center reel 16b are stopped in that order. The sixth push order is a push order for operating the stop buttons 21 to 23 so that the right reel 16c, the center reel 16b, and the left reel 16a are stopped in that order.
[0022] As shown in FIG. 1, the slot machine 10 has a medal payout outlet 26 at the bottom of the front surface of the front door 12. The slot machine 10 has a receiving tray 27 that receives medals paid out from the medal payout outlet 26. The slot machine 10 has a medal selector inside the machine. The medal selector has an insertion sensor SE4 that detects medals inserted through the medal insertion port 17 (shown in FIG. 6). The slot machine 10 has a hopper unit HU (shown in FIG. 6) inside the machine that is capable of performing a payout operation to pay out medals from the medal payout outlet 26.
[0023] The slot machine 10 is provided with an up button B1 and a down button B2 on the front surface of the front door 12. Both the up button B1 and the down button B2 can be operated by a player. In this embodiment, the up button B1 and the down button B2 correspond to the operable adjustment operation means.
[0024] The slot machine 10 is provided with an information panel 30 on the front surface of the front door 12, which can display predetermined information. As shown in Fig. 3, the information panel 30 has an insertion possibility display section 31. The insertion possibility display section 31 displays whether or not the slot machine 10 is in a state in which a medal can be inserted, for example, by the lighting state of an illuminator (not shown). The information panel 30 has a replay display section 32. The replay display section 32 displays whether or not a replay (replay) is being performed, for example, by the lighting state of an illuminator (not shown). Replay will be described later.
[0025] The information panel 30 includes a 1 bet display section 35a, a 2 bet display section 35b, and a 3 bet display section 35c. The 1 bet display section 35a displays that the first medal has been bet, for example, by the lighting state of a light-emitting body not shown. The 2 bet display section 35b displays that the second medal has been bet, for example, by the lighting state of a light-emitting body not shown. The 3 bet display section 35c displays that the third medal has been bet, for example, by the lighting state of a light-emitting body not shown. In the following description, the bet display sections 35a to 35c may be collectively referred to as the bet display section 35. In the bet display section 35, the three bet display sections 35a to 35c display the bet number (the bet number). The "bet number" may also be called the "wager number".
[0026] The information panel 30 includes a credit display unit 36. The credit display unit 36 includes, for example, two seven-segment displays arranged side by side. The credit display unit 36 displays the number of medals stored as credits inside the machine.
[0027] The information panel 30 also includes a payout display unit 37. The payout display unit 37 includes, for example, two 7-segment displays arranged side by side. The payout display unit 37 includes two 7-segment displays and is configured to be able to display two-digit numbers from 00 to 99 in the decimal system.
[0028] The payout display unit 37 also displays information on the number of medals to be paid out when a winning combination occurs in the variable game. The payout display unit 37 also displays instruction information, which is information on the operation mode of the stop buttons 21-23 recommended for deriving a predetermined symbol combination (game result) in the variable game being executed. The "information on the operation mode of the stop buttons 21-23" includes, for example, information on the operation sequence (push order) of the stop buttons 21-23 and information on symbols recommended for operation of the stop buttons 21-23 to be stopped in the variable game. The information on symbols recommended for operation of the stop buttons 21-23 to be stopped in the variable game can also be said to be information on the eye-pressing position. In this embodiment, the payout display unit 37 corresponds to the notification means. The performance of displaying instruction information on the payout display unit 37 corresponds to the performance on the operation mode of the stop operation means executed in the notification means.
[0029] Next, the symbol combinations for which prizes are determined will be described. A symbol combination with a fixed prize is also called a "role." Symbol combinations with fixed prizes (roles) include symbol combinations that determine the payout of medals as a prize (payout role) and symbol combinations that determine replay as a prize (replay role). Replay means that the next variable game can be started without the need to bet medals. Replay roles are also called replay roles.
[0030] The payout roles include, for example, a cherry role, a watermelon role, a bell role, and a one-piece role. The cherry role is determined to be awarded with a predetermined number of medals (for example, 3 medals). In the following description, the symbol combination that stops on the effective line YL when the cherry role wins is referred to as a "cherry stop". The watermelon role is determined to be awarded with a predetermined number of medals (for example, 5 medals). In the following description, the symbol combination that stops on the effective line YL when the watermelon role wins is referred to as a "watermelon stop". The bell role is determined to be awarded with a predetermined number of medals (for example, 15 medals). In the following description, the symbol combination that stops on the effective line YL when the bell role wins is referred to as a "bell stop". The one-piece role is determined to be awarded with a predetermined number of medals (for example, 1 medal). In the following description, the symbol combination that stops on the pay line YL when a single winning combination is won is referred to as a "bell spill stop." Note that in this embodiment, the number of medals paid out is not the number of medals actually paid out from the medal payout outlet 26, but includes the number of medals added as credits, and corresponds to the number of medals awarded to the player.
[0031] The replay role is set as a prize for replay. In the following description, the symbol combination that stops on the active line YL when the replay role wins is referred to as a "replay stop symbol." In the following description, the symbol combination that stops on the active line YL when the replay role wins is referred to as a "replay stop symbol."
[0032] The slot machine 10 is configured so that the gaming state can be controlled. As shown in Fig. 4, there are multiple types of gaming states in the slot machine 10. Specifically, the gaming states in the slot machine 10 include a first normal state, a second normal state, a first advantageous state, and a second advantageous state. In the following description, the first normal state and the second normal state may be collectively referred to as the normal state, and the first advantageous state and the second advantageous state may be collectively referred to as the advantageous state. As will be described later in detail, the advantageous state is a gaming state that is more advantageous than the normal state.
[0033] In the slot machine 10, when the transition to the advantageous zone is determined during the first normal state, the state transitions to the second normal state. In the slot machine 10, when the transition to the first advantageous state is determined during the second normal state, the state transitions to the first advantageous state. In the slot machine 10, when the end condition of the first advantageous state is satisfied, if the transition condition is not satisfied (shown as not satisfied in FIG. 4), the advantageous zone ends and the state transitions to the first normal state. On the other hand, in the slot machine 10, when the end condition of the first advantageous state is satisfied, if the transition condition is satisfied, the state transitions to the second normal state. In the slot machine 10, when the number of variable games executed in the first advantageous state reaches "30 times", which corresponds to the specified number of times, the end condition of the first advantageous state is satisfied. In addition, in the slot machine 10, when the second advantageous state is transitioning to the first advantageous state, or when the second normal state is transitioning to the first advantageous state and the transition to the second advantageous state is determined by lottery, the transition condition is met, and the slot machine 10 transitions to the second advantageous state after the end of the first advantageous state. In the slot machine 10, when the number of remaining stays corresponding to the remaining number of variable games that can be played in the second advantageous state reaches 0, the advantageous zone ends and the slot machine 10 transitions to the first normal state. In addition, in the slot machine 10, when the end condition of the advantageous zone is met during the advantageous zone, the advantageous zone ends and the slot machine 10 transitions to the first normal state. In the slot machine 10, when the number of executions of the variable games in the advantageous zone reaches "1500 times" corresponding to the upper limit of stays, or when the number of game media awarded in the advantageous zone reaches "2400" corresponding to the upper limit of awards, the end condition of the advantageous zone is met.
[0034] The slot machine 10 is configured so that the presentation state (presentation mode) can be controlled. There are a plurality of types of presentation states in the slot machine 10. Specifically, the presentation states in the slot machine 10 include a normal presentation state, a pseudo bonus presentation state, and an advantageous presentation state. The normal presentation state is a presentation state in which the player remains mainly in the normal state. The pseudo bonus presentation state is a presentation state in which the player remains mainly in the first advantageous state. The advantageous presentation state is a presentation state in which the player remains mainly in the second advantageous state. In each presentation state, presentation state identification information that can identify the presentation state in which the player remains is notified. The presentation state in which the player remains corresponds to a controlled presentation state. In the slot machine 10, for example, a background image that differs for each type of presentation state is displayed on the presentation display device 15, the decorative lamp 13 is illuminated with a different light emission color for each type of presentation state, and different background music is output from the speaker 14 for each type of presentation state, thereby notifying the player of the presentation state identification information. In the slot machine 10 of this embodiment, different background music (so-called BGM) is output from the speaker 14 for each type of presentation state. In this embodiment, the background music corresponds to a specific sound. That is, in this embodiment, the sounds that the sound output unit can output include at least the specific sound. By notifying the player of the presentation state identification information in this manner, the player can recognize the type of presentation state in which the player is currently playing.
[0035] In the slot machine 10, for example, an operation-related performance (hereinafter, referred to as a navigation performance) is executed, which suggests or notifies the operation mode of the stop button to stop a symbol combination for which a prize is determined on the pay line YL. The operation mode of the stop button suggested or notified in the navigation performance includes the pressing order of the stop button and the operation timing of the stop button. The operation timing of the stop button means a so-called pressing position. For example, in the navigation performance, the operation timing of the stop button is suggested or notified by suggesting or notifying which symbol is to be displayed in the display window 12a and thus the operation timing of the stop button is suggested or notified. This can also be said to suggest or notify at least a part of the symbols displayed in the display window 12a when the reel stops spinning. The navigation performance is also called an operation navigation performance (operation navigation) or a push order navigation performance (push order navigation). In this embodiment, the navigation performance executed in the performance display device 15 corresponds to a performance related to the operation mode of the stop operation means executed in the performance execution means.
[0036] As shown in FIG. 5(a), when a navigation effect that suggests or notifies the order in which the stop buttons are pressed is executed, a navigation image NG is displayed in the display area above each of the stop buttons 21 to 23 in the performance display device 15. The navigation image NG includes a number that can specify which order the stop button 21 is to be operated. In the display area above the stop button 21 in the performance display device 15, a navigation image NG including a number that can specify which order the stop button 21 is to be operated is displayed. In the display area above the stop button 22 in the performance display device 15, a navigation image NG including a number that can specify which order the stop button 22 is to be operated is displayed. Similarly, in the display area above the stop button 23 in the performance display device 15, a navigation image NG including a number that can specify which order the stop button 23 is to be operated is displayed. For example, the navigation effect shown in FIG. 5(a) is a navigation effect that suggests or notifies the fourth pressing order, and a navigation image NG including "3" is displayed in the display area above the stop button 21, a navigation image NG including "1" is displayed in the display area above the stop button 22, and a navigation image NG including "2" is displayed in the display area above the stop button 23.
[0037] As shown in FIG. 5(b), when a navigation effect that suggests or notifies a pressing position is executed, a symbol image ZG is displayed on the effect display device 15. The symbol image ZG includes an image that imitates a symbol. The symbol included in the symbol image ZG corresponds to a symbol that is a pressing position. Also, the symbol included in the symbol image ZG can be said to be at least a part of the symbols that are displayed in the display window 12a when the reel stops spinning. In other words, in a navigation effect that suggests or notifies a pressing position, at least a part of the symbols that are displayed on the display unit when the reel stops spinning can be said to be suggested or notified. For example, the navigation effect shown in FIG. 5(b) is a navigation effect that suggests or notifies a white seven symbol as a pressing position, and a symbol image ZG that includes an image that imitates a white seven symbol is displayed on the effect display device 15.
[0038] In the slot machine 10, in the normal presentation state, the navigation presentation is not executed with contents advantageous to the player. On the other hand, in the slot machine 10, in the pseudo bonus presentation state and in the advantageous presentation state, the navigation presentation is executed with contents advantageous to the player. That is, in the pseudo bonus presentation state and in the advantageous presentation state, the rate at which the navigation presentation is executed with contents advantageous to the player is higher than in the normal presentation state. In addition, in the slot machine 10, the navigation presentation is not executed in the normal presentation state, and the navigation presentation is executed in the pseudo bonus presentation state and in the advantageous presentation state. That is, in the slot machine 10, the rate at which the navigation presentation is executed is higher than in the normal presentation state when the pseudo bonus presentation state and in the advantageous presentation state. For this reason, the pseudo bonus presentation state and the advantageous presentation state controlled in the advantageous state can be said to be more advantageous presentation states than the normal presentation state controlled in the normal state. The pseudo bonus presentation state and the advantageous presentation state can be said to be more advantageous presentation states than the normal presentation state. The pseudo bonus presentation state and the advantageous presentation state are so-called “assist time (AT).” Therefore, the advantageous state is more advantageous than the normal state.
[0039] In the slot machine 10, the volume of at least some of the sounds output from the speaker 14 is adjustable. In the slot machine 10, the volume of the sounds related to the effects can be adjusted, while the volume of the sounds related to errors cannot be adjusted. In this embodiment, "adjusting the volume" can be understood as "adjusting the output intensity of the sound". In the slot machine 10, the volume can be adjusted among eight levels of volume. In the slot machine 10, the volume can be adjusted by operating the up button B1 or the down button B2. In this manner, in this embodiment, the volume of at least some of the sounds output from the sound output means can be adjusted by operating the adjustment operation means. In the slot machine 10, for example, the volume at which background music is output can be adjusted by operating the up button B1 and the down button B2. In addition, in the slot machine 10, for example, the volume at which a stop sound is output can be adjusted by operating the up button B1 and the down button B2. That is, in this embodiment, the volume at which a specific sound and a non-specific sound are output can be adjusted by operating the adjustment operation means. In this manner, the present embodiment is configured to adjust the volume of at least some of the sounds output from the sound output means, including specific sounds and non-specific sounds, by operating the adjustment operation means. Also, for example, when a volume adjustment is performed, a volume adjustment sound that can identify that the volume adjustment has been performed may be output from the speaker 14. For example, the volume adjustment sound may be a different sound (for example, a musical scale) depending on the adjusted volume.
[0040] Next, the electrical configuration of the slot machine 10 will be described. As shown in FIG. 6, the slot machine 10 includes a power supply board 60 inside the machine. The slot machine 10 includes a monitoring board 70 inside the machine. The slot machine 10 includes a main board 40 inside the machine. The main board 40 performs processing related to the variable game and outputs a control signal (control command) according to the result of the processing. The slot machine 10 includes a sub-board 50 inside the machine. The sub-board 50 performs processing based on a control signal input from the main board 40. The sub-board 50 controls the display performance by the performance display device 15, the performance by the decorative lamp 13, and the performance by the speaker 14. In this embodiment, the main board 40 including the main CPU 41 corresponds to the main control unit. In this embodiment, the sub-board 50 including the sub-CPU 51 corresponds to the sub-control unit that can be controlled based on control information from the main control unit. Also, in this embodiment, the main board 40 including the main CPU 41 and the sub-board 50 including the sub-CPU 51 correspond to a processing unit that can perform processing related to the game.
[0041] First, the power supply board 60 will be described. The power supply board 60 includes a power switch 61. The power switch 61 can be operated by opening the front door 12. That is, in this embodiment, the power switch can be operated by opening the door member. The power switch 61 is configured to be capable of being in either an on state (ON state) or an off state (OFF state). That is, in the slot machine 10, the power switch 61 can be turned on or off by operating the power switch 61. The power switch 61 is connected to a power plug PG.
[0042] The power supply board 60 includes a power supply circuit 62. The power supply circuit 62 is connected to a power switch 61. When the power switch 61 is in an on state, power from an external power supply is supplied to the power supply circuit 62 through the power switch 61. The power supply circuit 62 has a function of converting the voltage of the power supplied from the external power supply to a predetermined voltage. The power supply circuit 62 has a function of monitoring whether the power supplied through the power switch 61 has decreased. For example, the power supply circuit 62 may be configured to monitor whether the voltage value of the supply voltage supplied through the power switch 61 has decreased (dropped) to a predetermined value. When the power supplied through the power switch 61 has decreased, the power supply circuit 62 outputs a power-off signal. The power-off signal output from the power supply circuit 62 is output to the main board 40 and the sub-board 50. Incidentally, a situation in which the power supplied through the power switch 61 decreases is, for example, a situation in which the power switch 61 is switched from an on state to an off state when the external power supply and the power plug PG are connected. Other than that, the power supplied through the power switch 61 may be reduced when, for example, the power plug PG is disconnected from the external power source while the power switch 61 is on. Also, the power supplied through the power switch 61 may be reduced when, for example, a power outage occurs.
[0043] When the power switch 61 is in an on state and the external power supply and the power plug PG are connected, power is supplied to the main board 40 and the sub-board 50 through the power circuit 62. That is, when the power switch is in an on state and the power plug is connected to the external power supply, power is supplied to the processing unit. On the other hand, when the power switch 61 is in an off state, power is not supplied to the main board 40 and the sub-board 50 even when the external power supply and the power plug PG are connected. However, even when the power switch 61 is in an off state, power is supplied to the main RWM 43 and the sub-RWM 53 from a backup power supply 63 described later. Therefore, when the power switch 61 is in an off state, the power supplied from the external power supply is not supplied to the main board 40 and the sub-board 50 through the power circuit 62. In the following description, "power supplied from the external power supply through the power circuit 62" may be referred to as "power supplied from the power circuit 62". Similarly, in the following description, "power supplied from the external power supply is not supplied through the power circuit 62" may be referred to as "power not supplied from the power circuit 62".
[0044] The power supply board 60 includes a backup power supply 63 as a memory retention power supply. The backup power supply 63 may be, for example, an electric double layer capacitor. The backup power supply 63 is connected to a power supply circuit 62. Power is supplied from the power supply circuit 62 to the backup power supply 63. When the power supply decreases or when power is not supplied from the power supply circuit 62, the power of the backup power supply 63 is supplied to the main RWM 43 of the main board 40 and the sub-RWM 53 of the sub-board 50. The main RWM 43 and the sub-RWM 53 retain the memory contents by the power supply from the backup power supply 63. In addition, in this embodiment, the main RWM 43 and the sub-RWM 53 correspond to a memory unit that retains information. That is, in this embodiment, the processing unit has a memory unit that retains information. In this way, the main RWM 43 and the sub-RWM 53 are configured to be able to retain at least a part of the information stored in the main RWM 43 and the sub-RWM 53 using the power supplied from the backup power supply 63 even when the power switch 61 is in an off state. That is, in this embodiment, the memory unit is configured to be able to store and retain at least a portion of the information stored in the memory unit using power supplied from the memory retention power supply, even when the power switch is in the off state.
[0045] Next, the monitoring board 70 will be described. The monitoring board 70 includes a conversion circuit 71. The conversion circuit 71 is connected to a power plug PG. The conversion circuit 71 has a function of converting the voltage of power supplied from an external power source to a predetermined voltage. The power whose voltage has been converted in the conversion circuit 71 is supplied to a monitoring unit 72 and an auxiliary power source 73, which will be described later. That is, power from the external power source is supplied to the monitoring unit 72 and the auxiliary power source 73 via the conversion circuit 71. This power from the external power source is supplied to the monitoring unit 72 and the auxiliary power source 73 without passing through the power switch 61.
[0046] The monitoring board 70 includes a monitoring unit 72. The monitoring unit 72 is connected to the conversion circuit 71. That is, the monitoring unit 72 is connected to the power plug PG via the conversion circuit 71. Although details will be described later, the monitoring unit 72 is configured to be able to monitor the state of the power switch 61 and the state of power supply to the main board 40 and the sub-board 50. That is, the slot machine 10 includes a monitoring unit that monitors the state of the power switch and the state of power supply to the processing unit. In addition, the monitoring unit 72 includes a monitoring CPU 81, a monitoring ROM 82, and a monitoring RWM 83. The monitoring CPU 81 executes a monitoring control program to perform various processes. The monitoring ROM 82 stores the monitoring control program and the like. The monitoring RWM 83 is configured to be able to store various information that can be appropriately rewritten. The information stored in the monitoring RWM 83 includes, for example, a flag, a counter, and a timer.
[0047] The monitoring board 70 includes an auxiliary power supply 73. The auxiliary power supply 73 may be, for example, an electric double layer capacitor. The auxiliary power supply 73 is connected to a power plug PG via a conversion circuit 71. When the power plug PG is connected to an external power supply, power is supplied to the monitoring unit 72 and the auxiliary power supply 73. At this time, power is supplied to the monitoring unit 72 and the auxiliary power supply 73 without passing through the power switch 61. When the power plug PG is connected to an external power supply and the power switch 61 is in an on state, power is supplied from the power supply circuit 62 to the monitoring unit 72. The auxiliary power supply 73 is connected to the monitoring unit 72. When the power plug PG is not connected to the external power supply, power from the auxiliary power supply 73 is supplied to the monitoring unit 72. The monitoring CPU 81 of the monitoring unit 72 performs various processes by the power supply from the auxiliary power supply 73. The monitoring RWM 83 of the monitoring unit 72 stores and holds memory contents by the power supply from the auxiliary power supply 73. In this way, the monitoring unit 72 is configured to receive power from the auxiliary power source 73 even when the power switch 61 is in the off state and the power plug PG is not connected to an external power source.
[0048] In this specification, "when power supply is started" means, for example, when the power switch 61 is turned on while the power plug PG is connected to the external power source, and power supply from the power supply circuit 62 to the main board 40 and the sub-board 50 is started. Therefore, in this specification, "when power supply is started" does not mean when the power plug PG is connected to the external power source while the power switch 61 is off, and power supply to the monitoring unit 72 and the auxiliary power source 73 is started. Similarly, in this specification, "when power supply is stopped" means, for example, when the power switch 61 is turned off while the power plug PG is connected to the external power source, and power supply from the power supply circuit 62 to the main board 40 and the sub-board 50 is stopped.
[0049] Next, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 executes a main control program to perform various processes. The main ROM 42 stores the main control program, a lottery table used in a predetermined lottery, a judgment value, and the like. The main RWM 43 is configured to be able to store various information that is appropriately rewritten during the operation of the slot machine 10. Examples of the information stored in the main RWM 43 include a flag, a counter, and a timer. The main board 40 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.
[0050] The reel sensors SE1 to SE3 and the insertion sensor SE4 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE4 via a port not shown. The actuators of the reels 16a to 16c are connected to the main board 40. The main CPU 41 is configured to be able to control the operation of the actuators of the reels 16a to 16c via a drive circuit not shown. The door opening sensor KS is connected to the main board 40. The main CPU 41 is configured to be able to input a detection signal output by the door opening sensor KS via a port not shown. The locking operation sensor SS is connected to the main board 40. The main CPU 41 is configured to be able to input a detection signal output by the locking operation sensor SS when the locking unit SJ is operated counterclockwise via a port not shown.
[0051] The bet button 18, the settlement button 19, the start lever 20, and the stop buttons 21 to 23 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the bet button 18, the settlement button 19, the start lever 20, and the stop buttons 21 to 23 via a port not shown. The information panel 30 is connected to the main board 40. The main CPU 41 is configured to be able to control the display contents of the information panel 30 via a drive circuit not shown. The hopper unit HU is connected to the main board 40. The main CPU 41 is configured to be able to control the hopper unit HU via a drive circuit not shown.
[0052] The main board 40 is connected to the set value switch 45. The main CPU 41 is configured to be able to input a detection signal that is output when the set value switch 45 is operated via a port not shown. The set value switch 45 is configured to be able to be operated using a specified key. In the following description, when it is said that "the set value switch 45 is operated", it means that the set value switch 45 is operated using a specified key. The set value switch 45 is provided on the rear side (back side) of the front door 12. That is, the set value switch 45 can be operated by opening the front door 12.
[0053] The set value can be set by operating the set value switch 45 when power supply starts. The set value is configured in a plurality of stages, and any one of the set values can be set. That is, the slot machine 10 can change the set value by operating the set value switch 45. The set values in this embodiment are "1" to "6", and any one of "1" to "6" can be set as the set value. The slot machine 10 is controlled to a set value changeable state in which the set value can be changed by operating the set value switch 45 when power supply starts. In the slot machine 10, the set value selected as the set value to be set can be changed one step at a time by operating the start lever 20 in the set value changeable state. Then, in the slot machine 10, the set value selected when the operation of the set value switch 45 is completed in the set value changeable state is set as the set value.
[0054] In the slot machine 10, various lotteries are held under a winning probability based on a set value. In the slot machine 10, the advantageous degree differs depending on the set value, and the machine payout differs. For example, in the slot machine 10, the probability that various roles are allowed to win in the role lottery differs depending on the set value. In addition, for example, in the slot machine 10, the probability that a transition to an advantageous zone is determined when the first normal state is in the first normal state differs depending on the set value. Also, for example, in the slot machine 10, the probability that a transition to a first advantageous state is determined when the second normal state is in the second normal state differs depending on the set value. For example, in the slot machine 10, the probability that a transition to a second advantageous state is determined when a transition is made from the second normal state to the first advantageous state differs depending on the set value. In the slot machine 10, the probability of being controlled to an advantageous state differs depending on the set value, and therefore the frequency of being controlled to an advantageous state differs depending on the set value. Incidentally, in the slot machine 10, the payout ratio and the degree of advantage are higher in the following order: setting value "1" < setting value "2" < setting value "3" < setting value "4" < setting value "5" < setting value "6." In the slot machine 10, when at least one of the setting values "4" to "6" is set, it is easier to control the machine to an advantageous state than when one of the setting values "1" to "3" is set.
[0055] Here, the winning numbers and the role lottery table used in the internal lottery for determining the winning number from among the multiple winning numbers among the lottery tables stored in the main ROM 42 will be described. The internal lottery for determining the winning number is the "role lottery." The winning number determined in the role lottery is also called the condition device combination. For this reason, the role lottery can also be called the "condition device combination lottery." In the following description, "a specific winning number is determined in the role lottery" may be expressed as "a specific winning number is won in the role lottery," and "the winning number determined in the role lottery" may be expressed as "the winning number that is won."
[0056] The winning number is control information in which one or more symbol combinations are defined as symbol combinations that can be derived (displayed) in a variable game. That is, the winning number is a condition device identifier in which one or more roles are defined as roles that can be won in a variable game. The winning numbers in this embodiment include, for example, winning numbers that allow a cherry role to win, winning numbers that allow a watermelon role to win, winning numbers that allow a bell role to win, and winning numbers that allow a replay role to win.
[0057] Among the winning numbers in the slot machine 10 that allow the winning of a bell role, there are winning numbers that allow the winning of a one-dollar role in addition to the winning of a bell role. The winning numbers that allow the winning of a bell role and a one-dollar role include winning numbers in which the operation sequence of the stop button for winning the bell role is different from the operation sequence of the stop button for winning the one-dollar role. For example, the winning numbers that allow the winning of a bell role and a one-dollar role include winning numbers that win the bell role when the stop button is operated in a predetermined operation sequence, but win the one-dollar role when the stop button is operated in an operation sequence different from the predetermined operation sequence.
[0058] In the following description, the case where a winning number that allows the cherry role to win in the role lottery is won is referred to as "the case where the cherry role is allowed to win". In addition, the case where the cherry role is allowed to win corresponds to the lottery result of the role lottery being "the lottery result that allows the cherry role to win". In addition, in the following description, the case where a winning number that allows the watermelon role to win in the role lottery is won is referred to as "the case where the watermelon role is allowed to win". In addition, the case where the watermelon role is allowed to win corresponds to the lottery result of the role lottery being "the lottery result that allows the watermelon role to win". Similarly, in the following description, the case where a winning number that allows the bell role to win in the role lottery is won is referred to as "the case where the bell role is allowed to win". In addition, the case where the bell role is allowed to win corresponds to the lottery result of the role lottery being "the lottery result that allows the bell role to win". The winning numbers that allow the winning of the bell role here include winning numbers that allow the winning of the bell role and the one-piece role. In the following explanation, the case where a winning number that allows the winning of the replay role is won in the role lottery is referred to as "the case where the winning of the replay role is allowed." The case where the winning of the replay role is allowed corresponds to the result of the role lottery being "the lottery result that allows the winning of the replay role."
[0059] The main ROM 42 stores a role selection table that is referenced for each set value. In the role selection table, the value of the random number used in the role selection (hereinafter referred to as the role selection random number) for the possible winning number is allocated in a predetermined number from the range of values that the random number can take. In the slot machine 10, if none of the winning numbers are selected in the role selection, that is, if the role is not allowed to win, the result of the role selection is a "miss." If the result of the role selection is a "miss," the symbol combination for which a prize is determined based on the result of the role selection is not derived on the pay line YL.
[0060] Next, the sub-substrate 50 will be described in detail. The sub-substrate 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 executes a sub-control program to perform various processes (for example, processes related to performance). The sub-ROM 52 stores the sub-control program, a lottery table used in the lottery, and a judgment value. The sub-ROM 52 stores light emission performance data related to the light emission performance of the decorative lamp 13. The sub-ROM 52 stores sound performance data related to the sound performance of the speaker 14. The sub-ROM 52 stores display performance data related to the display performance of the performance display device 15. The sub-RWM 53 is configured to be able to store various information that is appropriately rewritten during the operation of the slot machine 10. The information stored in the sub-RWM 53 includes, for example, a flag, a counter, and a timer. The sub-substrate 50 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.
[0061] The decorative lamps 13, the speaker 14, and the performance display device 15 are connected to the sub-board 50. The sub-CPU 51 is configured to be able to control the decorative lamps 13, the speaker 14, and the performance display device 15 via a drive circuit (not shown). An up button B1 and a down button B2 are connected to the sub-board 50. The main CPU 41 is configured to be able to input detection signals output by the up button B1 and the down button B2 via a port (not shown).
[0062] The sub-board 50 is connected to an operable changeover switch SW. The changeover switch SW is an operating means capable of setting one of a total of eight stages, from the first stage to the eighth stage. In this embodiment, the changeover switch SW corresponds to the operable changeover operating means. The sub-CPU 51 is configured to be able to input a control signal capable of identifying the stage set by the changeover switch SW via a port. The changeover switch SW is provided on the rear side (back side) of the front door 12. That is, the changeover switch SW can be operated by opening the front door 12.
[0063] Regardless of which stage is set as the volume by operating the up button B1 and the down button B2, when the changeover switch SW is operated to change the stage, the volume stage is changed to the stage set by the operation of the changeover switch SW. In the slot machine 10, regardless of the volume stage when the power supply is stopped, when the power supply is resumed, the volume stage becomes the stage set by the changeover switch SW. In this embodiment, the volume stage set by the changeover switch SW corresponds to the specific volume. Therefore, in this embodiment, it is configured to be possible to switch the volume to be the specific volume from among multiple volumes by operating the switching operation means. And, there are multiple volumes of volume including the specific volume in the volume in this embodiment.
[0064] Next, the process performed when the power supply is stopped will be described. When the main CPU 41 receives a power-off signal, the main CPU 41 performs a main power-off process. In the main power-off process, the main CPU 41 stores and holds, as backup information, information such as a register and a stack pointer in the main RWM 43 in addition to various information stored in the main RWM 43. Examples of backup information include information that can identify a game state. For example, by storing and holding a stack pointer, the main CPU 41 can resume processing from the middle of processing when power supply is resumed after the power supply is stopped, even if the power supply is stopped during processing. In addition, the main CPU 41 calculates a checksum of the main RWM 43 and stores the checksum in the main RWM 43. Furthermore, the main CPU 41 sets a backup flag in the main RWM 43. Thereafter, the main CPU 41 prohibits access to the main RWM 43. After the power supply is stopped, power is supplied from the backup power source 63 to the main RWM 43, and some or all of the information stored in the main RWM 43 when the power supply is stopped is stored and held as backup information.
[0065] Similarly, when the secondary CPU 51 receives a power-off signal, it performs a sub-power-off process. In the sub-power-off process, the secondary CPU 51 stores and holds, as backup information, information such as a register and a stack pointer in the secondary RWM 53 in addition to various information stored in the secondary RWM 53. Backup information includes, for example, information that can identify a performance state. For example, by storing and holding a stack pointer, the secondary CPU 51 can resume processing from the middle when power supply is resumed after the power supply is stopped during processing. In addition, the secondary CPU 51 calculates a checksum of the secondary RWM 53 and stores the checksum in the secondary RWM 53. Furthermore, the secondary CPU 51 sets a backup flag in the secondary RWM 53. Thereafter, the secondary CPU 51 prohibits access to the secondary RWM 53. After the power supply is stopped, power is supplied from the backup power source 63 to the secondary RWM 53, and part or all of the information stored in the secondary RWM 53 when the power supply is stopped is stored and held as backup information.
[0066] Next, the process performed when power supply is started will be described. When power supply from the power supply circuit 62 is started, the main CPU 41 performs main power recovery processing. In the main power recovery processing, the main CPU 41 performs various settings required when power supply is started. As various settings required when power supply is started, the main CPU 41 prohibits interrupts in interrupt processing, allows access to the storage area of the main RWM 43, and performs initial settings of the peripheral devices and watchdog timer of the main board 40. Next, the main CPU 41 judges whether the set value switch 45 is operated. If the set value switch 45 is operated, the main CPU 41 controls the setting value to a state in which the setting value can be changed. Then, after the setting value changeable state ends, the main CPU 41 performs main initial startup processing. On the other hand, if the set value switch 45 is not operated, the main CPU 41 performs main recovery processing.
[0067] When the set value is changed, the main CPU 41 displays information indicating the set value selected to be set as the set value on the payout display unit 37. When the set value is changeable, the main CPU 41 inputs a detection signal from the start lever 20 and updates information indicating the set value selected to be set as the set value displayed on the payout display unit 37. At this time, the main CPU 41 updates information indicating the set value selected to be set as the set value displayed on the payout display unit 37 in the order of set value "1" → set value "2" → set value "3" → set value "4" → set value "5" → set value "6" → set value "1" → set value "2" ... Then, when the operation of the set value switch 45 is completed while the set value is changeable, the main CPU 41 sets the set value selected to be set as the set value at that time. Specifically, the main CPU 41 stores information (hereinafter referred to as set value information) capable of identifying the set value selected to be set as the set value in the main RWM 43. For example, when the operation of the set value switch 45 is completed while the payout display unit 37 is displaying information indicating the set value "3" as information indicating the set value selected to be set as the set value, "3" is set as the set value in the slot machine 10. After setting the set value, the main CPU 41 performs a main initial start-up process.
[0068] In the main initial startup process, the main CPU 41 erases the backup information stored in the main RWM 43. Then, the main CPU 41 stores the initial information in the main RWM 43 and initializes the storage contents of the main RWM 43. For example, the main CPU 41 sets initial values in the main RWM 43, such as a stack pointer. At this time, the setting value information stored in the main RWM 43 is not initialized. Next, the main CPU 41 stores control information (hereinafter, referred to as an initialization command) that can identify that the main initial startup process has been performed in an output buffer. Next, the main CPU 41 sets an interval timer (for example, 4 ms) for the interrupt process and permits the interrupt process. Then, the main CPU 41 ends the main initial startup process. Thereafter, the main CPU 41 performs the interrupt process at predetermined intervals. The control information (control command) stored in the output buffer by the main CPU 41 is output to the sub-board 50 in the next or subsequent interrupt processes. In the following description, "initialization is performed when power supply is started" means that power supply is started and main initial startup processing is performed. In the slot machine 10, when the main initial startup processing is normally performed, the slot machine 10 is in a state where it is possible to play a game after the main initial startup processing is performed.
[0069] In the main return process, the main CPU 41 judges whether there is an abnormality in the information stored in the main RWM 43. Specifically, the main CPU 41 checks the backup flag stored in the main RWM 43 when the power supply is stopped, and judges whether the backup flag is normal. The backup flag set in the main RWM 43 is a flag for judging whether the information stored in the main RWM 43 is correct when the power supply is started. If the backup flag is normal, the main CPU 41 calculates a checksum of the main RWM 43, and judges whether the calculated checksum matches the value of the checksum calculated when the power supply is stopped. If the backup flag is not normal, the main CPU 41 judges the state as a return error. Similarly, if the checksum calculated when the power supply is started does not match the checksum calculated when the power supply is stopped, the main CPU 41 judges the state as a return error. In the slot machine 10, if the return error state occurs, it is not possible to play a game. Therefore, in the case of the slot machine 10, when a recovery error state occurs, the power supply is stopped again, and then when the power supply is restarted, the setting value switch 45 is operated to perform the main initial startup process and initialize the memory contents of the main RWM 43, thereby making it possible to play the game.
[0070] On the other hand, if the checksum calculated when the power supply is started and the checksum calculated when the power supply is stopped match, the main CPU 41 performs main backup processing. In the main backup processing, the main CPU 41 restores the stack pointer before the power supply is stopped. Next, the main CPU 41 stores control information (hereinafter, referred to as a restore command) capable of identifying that the main restore processing has been performed in the output buffer. Next, the main CPU 41 sets an interval timer (for example, 4 ms) for the interrupt processing. Furthermore, the main CPU 41 restores the contents of the register when the power supply was stopped. After that, the main CPU 41 restores the permission / prohibition (prohibition) of the interrupt processing to the state when the power supply was stopped, sets the address before the power supply was cut off, and returns to the set address. This performs restoration based on the backup information. Then, when restoration based on the backup information is performed, the main CPU 41 ends the main backup processing. After that, the main CPU 41 performs interrupt processing at predetermined intervals. In the following description, when the phrase "power supply is resumed after being stopped" is used, it means that power supply is started and main backup processing is performed. In the slot machine 10, when the main backup processing is normally performed, the slot machine 10 is in a state in which it is possible to play a game after the main backup processing is performed.
[0071] In addition, regardless of whether the main CPU 41 performs the main initial startup processing or the main backup processing, it identifies the setting value from the setting value information and stores the control information (hereinafter referred to as the setting value command) that can identify the identified setting value in the output buffer.
[0072] When power supply from the power supply circuit 62 starts, the secondary CPU 51 performs a sub-power supply recovery process. In the sub-power supply recovery process, the secondary CPU 51 performs various settings (initial settings) required in conjunction with the start of power supply. After performing the initial settings, the secondary CPU 51 waits until an initialization command or a recovery command is input. In this embodiment, the secondary CPU 51 starts up before the main CPU 41. Therefore, when an initialization command or a recovery command is output from the main CPU 41, the secondary CPU 51 has already started up and is waiting for input of the initialization command or the recovery command.
[0073] Then, when an initialization command is input, the secondary CPU 51 performs a sub initial startup process. In the sub initial startup process, the secondary CPU 51 erases the backup information stored in the secondary RWM 53. The secondary CPU 51 also stores the initial information in the secondary RWM 53 and initializes the storage contents of the secondary RWM 53. The secondary CPU 51 then ends the sub initial startup process. Also, when the sub initial startup process is performed, the secondary CPU 51 controls at least one of the decorative lamps 13, the speaker 14, and the performance display device 15 to execute an initialization performance that suggests or notifies that the main initial startup process has been performed. The initialization performance is executed until the execution time of the initialization performance has elapsed.
[0074] Furthermore, when a return command is input, the secondary CPU 51 judges whether there is an abnormality in the information stored and held in the secondary RWM 53. Specifically, the secondary CPU 51 checks the backup flag stored in the secondary RWM 53 when the power supply is stopped, and judges whether the backup flag is normal. The backup flag set in the secondary RWM 53 is a flag for judging whether the information stored and held in the secondary RWM 53 is correct when the power supply is started. Furthermore, when the backup flag is normal, the secondary CPU 51 calculates a checksum of the secondary RWM 53, and judges whether the calculated checksum matches the value of the checksum calculated when the power supply was stopped. Then, when the backup flag is not normal, the secondary CPU 51 performs a sub-initial startup process. Similarly, when the checksum calculated when the power supply is started does not match the checksum calculated when the power supply is stopped, the secondary CPU 51 performs a sub-initial startup process.
[0075] On the other hand, if the checksum calculated when the power supply is started and the checksum calculated when the power supply is stopped match, the secondary CPU 51 performs sub-backup processing. In the sub-backup processing, the secondary CPU 51 restores the stack pointer before the power supply was stopped. Furthermore, the secondary CPU 51 restores the contents of the register when the power supply was stopped. After that, the secondary CPU 51 sets the address before the power supply was cut off, and returns to the set address. This performs a restoration based on the backup information. Then, when a restoration based on the backup information is performed, the secondary CPU 51 ends the sub-backup processing.
[0076] Furthermore, when the secondary CPU 51 inputs a setting value command, it identifies a setting value that can be identified from the setting value command. Then, the secondary CPU 51 stores setting value information that can identify the identified setting value in the secondary RWM 53. The setting value information is stored in the secondary RWM 53 regardless of whether the secondary CPU 51 has performed the secondary initial startup process or the secondary backup process.
[0077] Next, a description will be given of the processing performed by the main CPU 41 after a state in which a game can be played is achieved. For example, the main CPU 41 performs a game progress main processing. The game progress main process will be described below.
[0078] As shown in FIG. 8, in the game progress main process, the main CPU 41 performs a game start setting process (step S101). In the game start setting process, the main CPU 41 stores information about the game state of the slot machine 10, and erases or updates information in a predetermined storage area in the main RWM 43. Next, the main CPU 41 starts accepting bets of medals (step S102). Next, the main CPU 41 checks the game state (step S103). Next, the main CPU 41 judges whether or not the re-play operation is in progress (step S104). The re-play operation corresponds to a time when a re-play is granted. If the re-play operation is not in progress (step S104: NO), the main CPU 41 performs a medal management process for setting the number of bets in the current variable game (step S105). When the number of bets is set in step S105, the main CPU 41 stores control information capable of identifying that the number of bets has been set (hereinafter, referred to as a multiplication number setting command) in the output buffer. The bet number that has been set can also be specified from the multiplier setting command. In step S105, when the main CPU 41 inputs a detection signal from the bet button 18, it adds the bet number so that the bet number stored in the main RWM 43 becomes the specified bet number X, and subtracts the credit stored in the main RWM 43 by the added amount. In addition, in step S105, when the main CPU 41 inputs a detection signal from the insertion sensor SE4, it increases the bet number by 1. At this time, if the bet number has reached the specified bet number X, the main CPU 41 adds 1 to the credit stored in the main RWM 43 and updates the credit. Furthermore, at this time, if the credit has reached the credit upper limit, the main CPU 41 drives the hopper unit HU to pay out one medal.
[0079] When the re-play operation is in progress (step S104: YES), or when the process of step S105 is completed, the main CPU 41 determines whether the number of bets in the current variation game coincides with the specified number of bets X that allows the variation game to be started (step S106). When the re-play operation is in progress (step S104: YES), the main CPU 41 sets the number of bets in the previous variation game in the main RWM 43 again as the number of bets in the current variation game. Even when the number of bets is set, information that can identify whether the re-play operation is in progress is stored in the main RWM 43, so that the main CPU 41 can identify whether the re-play operation is in progress by referring to the information. In this embodiment, the specified number of bets X can be said to be the number of bets required to play one variation game. In the slot machine 10, for example, the specified number of bets X is not different depending on the game state, but is the same. However, the specified number of bets X may be different depending on the game state. For example, the specified number of bets X may be different between the normal state and the advantageous state. In this way, when the specified number of bets X is made different depending on the gaming state, the main CPU 41 performs the process of step S106 using the specified number of bets X according to the gaming state.
[0080] If the number of bets does not match the specified number of bets X (step S106: NO), the main CPU 41 proceeds to the process of step S103. That is, in the process of step S106, the main CPU 41 determines whether the variable game can be started. On the other hand, if the number of bets in the current variable game matches the specified number of bets X (step S106: YES), the main CPU 41 determines whether a start operation by the start lever 20 has been accepted (step S107). In this embodiment, the situation in which a replay has not been operated from the end of the process of step S102 until the process of step S106 is judged to be positive corresponds to the situation in which the number of bets can be set (step S104: NO).
[0081] In the process of step S107, the main CPU 41 makes an affirmative determination if a detection signal is input from the start lever 20, and makes a negative determination if a detection signal is not input from the start lever 20. If a start operation has not been accepted (step S107: NO), the main CPU 41 proceeds to the process of step S103. On the other hand, if a start operation has been accepted (step S107: YES), the main CPU 41 performs a game number subtraction process (step S108). When a start operation has been accepted, the main CPU 41 stores control information capable of identifying the start of a variable game (hereinafter referred to as a variable game start command) in an output buffer.
[0082] In the game number subtraction process, the main CPU 41 performs a first game number subtraction process, a second game number subtraction process, and a third game number subtraction process. In the game number subtraction process, the main CPU 41 performs the first game number subtraction process, performs the second game number subtraction process after the first game number subtraction process is completed, and performs the third game number subtraction process after the second game number subtraction process is completed. Then, in the game subtraction process, the main CPU 41 returns to the game progress main process after completing the third game number subtraction process.
[0083] In the first game number subtraction process, the main CPU41 refers to the value of the game state flag stored in the main RWM43 and determines whether the current game state is the first advantageous state. If it is not the first advantageous state, the main CPU41 ends the first game number subtraction process. On the other hand, if it is the first advantageous state, the main CPU41 updates the remaining pseudo bonus stay number stored in the main RWM43 by subtracting 1. The remaining pseudo bonus stay number corresponds to the remaining number of variable games that can be played in the first advantageous state. Thereafter, the main CPU41 ends the first game number subtraction process.
[0084] In the second game number subtraction process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second advantageous state. If it is not the second advantageous state, the main CPU 41 ends the second game number subtraction process. On the other hand, if it is the second advantageous state, the main CPU 41 updates the remaining number of stays stored in the main RWM 43 by subtracting 1. The remaining number of stays corresponds to the remaining number of variable games in which it is possible to stay in the second advantageous state. Thereafter, the main CPU 41 ends the second game number subtraction process.
[0085] In the third game number subtraction process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is either the second normal state or the advantageous state. If it is neither the second normal state nor the advantageous state, the main CPU 41 ends the third game number subtraction process. On the other hand, if it is either the second normal state or the advantageous state, the main CPU 41 updates the advantageous upper limit value stored in the main RWM 43 by subtracting 1. The advantageous upper limit value is a value until the end condition of the advantageous zone is met, and the end condition of the advantageous zone is met when the advantageous upper limit value reaches 0. Thereafter, the main CPU 41 ends the third game number subtraction process.
[0086] After completing the game number subtraction process, the main CPU 41 performs a role lottery process for determining a winning number as a role lottery (step S109). In the role lottery process, the main CPU 41 acquires the value of the role lottery random number. In addition, the main CPU 41 refers to the setting value information to identify the set setting value. Then, the main CPU 41 selects a role lottery table corresponding to the identified setting value. The main CPU 41 performs a role lottery by referring to the selected role lottery table based on the acquired value of the role lottery random number. Specifically, the main CPU 41 determines a winning number to which the acquired value of the role lottery random number is assigned. Note that if the value of the role lottery random number is not assigned to a winning number that allows the winning of a pattern combination with a predetermined prize, the lottery result of the role lottery is a "lose". In this embodiment, the main CPU 41 performs the role lottery process to realize a function as a role lottery means for performing a role lottery.
[0087] In addition, in the role selection process, the main CPU 41 stores information capable of identifying the result of the role selection (hereinafter referred to as winning information) in the main RWM 43. In addition, the main CPU 41 stores control information capable of identifying the result of the role selection (hereinafter referred to as winning information command) in the output buffer. After storing the winning information command in the output buffer, the main CPU 41 ends the role selection process and returns to the game progress main process.
[0088] After completing the role selection process, the main CPU 41 performs advantageous selection process (step S110). In the advantageous selection process, the main CPU 41 performs advantageous zone transition selection process, first advantageous transition selection process, second advantageous transition selection process, ceiling determination process, and additional selection process. In the advantageous selection process, the main CPU 41 performs advantageous zone transition selection process, performs the first advantageous transition selection process after completing the advantageous zone transition selection process, and performs the second advantageous transition selection process after completing the first advantageous transition selection process. Furthermore, in the advantageous selection process, the main CPU 41 performs the ceiling determination process after completing the second advantageous transition selection process, and performs the additional selection process after completing the ceiling determination process. Then, in the advantageous selection process, the main CPU 41 returns to the game progress main process after completing the additional selection process.
[0089] In the advantageous zone transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first normal state. If it is not the first normal state, the main CPU 41 ends the advantageous zone transition lottery process. On the other hand, if it is the first normal state, the main CPU 41 performs an advantageous zone transition lottery based on the lottery result of the role lottery. The main CPU 41, for example, acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired value of the random number, and performs an advantageous zone transition lottery that can determine a transition to an advantageous zone. The probability that a transition to an advantageous zone is determined in the advantageous zone transition lottery varies depending on the set value and the lottery result of the role lottery. For example, in the slot machine 10, when the lottery result of the role lottery is the same, the probability that a transition to an advantageous zone is determined is high in the following order: setting value "1" < setting value "2" < setting value "3" < setting value "4" < setting value "5" < setting value "6". The probability that a transition to an advantageous zone is determined in the advantageous zone transition lottery may be configured to vary depending on either the set value or the result of the role lottery. If a transition to an advantageous zone is not determined in the advantageous zone transition lottery, the main CPU 41 ends the advantageous zone transition lottery process. On the other hand, if a transition to an advantageous zone is determined in the advantageous zone transition lottery, the main CPU 41 stores advantageous transition permission information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as an advantageous permission command) capable of identifying that a transition to an advantageous performance state has been determined in the output buffer, and ends the advantageous transition lottery process.
[0090] In the first advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second normal state or the second advantageous state. If it is not the second normal state or the second advantageous state, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, if it is the second normal state or the second advantageous state, the main CPU 41 performs a first advantageous transition lottery based on the lottery result of the role lottery. The main CPU 41, for example, acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired value of the random number, and performs a first advantageous transition lottery that can determine a transition to the first advantageous state. The probability that a transition to the first advantageous state is determined in the first advantageous transition lottery varies depending on the set value that has been set and the lottery result of the role lottery. For example, in the slot machine 10, when the lottery results of the role lottery are the same, the probability of determining a transition to the first advantageous state is higher in the order of setting value "1" < setting value "2" < setting value "3" < setting value "4" < setting value "5" < setting value "6". The probability of determining a transition to the first advantageous state in the first advantageous transition lottery may be configured to be different depending on one of the set setting value and the lottery result of the role lottery. Also, the probability of determining a transition to the first advantageous state in the first advantageous transition lottery differs between when the second normal state is in effect and when the second advantageous state is in effect. Specifically, the probability of determining a transition to the first advantageous state in the first advantageous transition lottery when the second advantageous state is in effect is higher than the probability of determining a transition to the first advantageous state in the first advantageous transition lottery when the second normal state is in effect. When a transition to the first advantageous state is not determined in the first advantageous transition lottery, the main CPU 41 ends the first advantageous transition lottery process. On the other hand, when a transition to the first advantageous state is determined in the first advantageous transition lottery, the main CPU 41 stores first advantageous permissible information capable of identifying that a transition to the first advantageous state has been determined in the main RWM 43. Furthermore, the main CPU 41 stores control information capable of identifying that a transition to the first advantageous state has been determined (hereinafter, referred to as a first advantageous permissible command) in the output buffer, and ends the first advantageous transition lottery process.
[0091] In the second advantageous transition lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the first advantageous state. If it is not the first advantageous state, the main CPU 41 ends the second advantageous transition lottery process. On the other hand, if it is the first advantageous state, the main CPU 41 determines whether second advantageous allowance information capable of identifying that a transition to the second advantageous state has been decided is stored in the main RWM 43. Then, if the number of remaining stays stored in the main RWM 43 is 1 or more, the main CPU 41 ends the second advantageous transition lottery process. On the other hand, if the second advantageous allowance information is not stored, the main CPU 41 performs a second advantageous transition lottery based on the lottery result of the role lottery. For example, the main CPU 41 acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired value of the random number, and performs a second advantageous transition lottery capable of determining a transition to the second advantageous state. The probability that a transition to the second advantageous state is decided in the second advantageous transition lottery varies depending on the set value that has been set and the lottery result of the role lottery. For example, in the slot machine 10, when the lottery results of the role lottery are the same, the probability of determining a transition to the second advantageous state is higher in the following order: setting value "1" < setting value "2" < setting value "3" < setting value "4" < setting value "5" < setting value "6". The probability of determining a transition to the second advantageous state in the second advantageous transition lottery may be configured to differ depending on either the set setting value or the lottery result of the role lottery. If a transition to the second advantageous state is not determined in the second advantageous transition lottery, the main CPU 41 ends the second advantageous transition lottery process. On the other hand, if a transition to the second advantageous state is determined in the second advantageous transition lottery, the main CPU 41 stores the second advantageous allowance information in the main RWM 43. Furthermore, the main CPU 41 stores control information (hereinafter referred to as the second advantageous allowance command) capable of identifying that a transition to the second advantageous state has been determined in the output buffer, and ends the second advantageous transition lottery process.
[0092] In the ceiling determination process, the main CPU41 refers to the value of the game state flag and determines whether the current game state is the second normal state. If it is not the second normal state, the main CPU41 ends the ceiling determination process. On the other hand, if it is the second normal state, the main CPU41 adds 1 to the normal execution count stored in the main RWM43 and updates the normal execution count. The normal execution count corresponds to the number of variable games executed in the second normal state without being controlled to the advantageous state. The main CPU41 determines whether the updated normal execution count has reached the ceiling count stored in the main RWM43. If the normal execution count has not reached the ceiling count, the main CPU41 ends the ceiling determination process. On the other hand, if the normal execution count has reached the ceiling count, the main CPU41 stores the first advantageous allowance information in the main RWM43. Furthermore, the main CPU41 stores the first advantageous allowance command in the output buffer and ends the ceiling determination process.
[0093] In the add-on lottery process, the main CPU 41 refers to the value of the game state flag and determines whether the current game state is the second advantageous state. If it is not the second advantageous state, the main CPU 41 ends the add-on lottery process. On the other hand, if it is the second advantageous state, the main CPU 41 performs an add-on lottery based on the lottery result of the role lottery. The main CPU 41, for example, acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired random number value, and performs an add-on lottery to determine whether to add or not to add depending on the acquired random number value. In addition, in this embodiment, when it is decided to add, the number of times to add (so-called add-on number) is also determined. The "add-on" here corresponds to increasing the remaining number of stays corresponding to the remaining number of variable games that can stay in the second advantageous state, that is, extending the period controlled in the second advantageous state. And the "number of add-on" corresponds to the number of times to increase the remaining number of stays, that is, the number of times to be added to the remaining number of stays. However, if the remaining number of stays stored in the main RWM43 exceeds the advantageous upper limit value stored in the main RWM43, the main CPU41 does not perform an add-on lottery in the add-on lottery process and ends the add-on lottery process. If it is decided to add on in the add-on lottery, the main CPU41 adds the decided add-on number to the remaining number of stays and updates the remaining number of stays. Furthermore, the main CPU41 stores control information capable of identifying the number of add-on times (hereinafter referred to as an add-on number command) in the output buffer and ends the add-on lottery process. In this embodiment, adding on corresponds to granting a privilege. Therefore, in this embodiment, the main CPU41 adds the number of add-on times to the number of stays, thereby realizing a function as a privilege granting means for granting a privilege.
[0094] When the advantageous lottery process is completed, the main CPU 41 performs a stagnation effect process (step S111). In the stagnation effect process, a process for executing a reel effect in which the reels 16a to 16c stop spinning after the reels 16a to 16c spin may be executed. The specific control in the stagnation effect process will be described later.
[0095] After the stagnation effect process is completed, the main CPU 41 performs an instruction information determination process (step S112). In the instruction information determination process, when the main CPU 41 is in an advantageous state and the winning number that allows the winning of the bell role and the one-piece role is won in the role lottery, the main CPU 41 determines an instruction number corresponding to the operation sequence for winning the bell role. In addition, the main CPU 41 stores control information (hereinafter, referred to as an instruction information command) that can identify the determined instruction information in the output buffer, ends the instruction information determination process, and returns to the game progress main process. The instruction information displayed on the payout display unit 37 in this embodiment includes instruction information corresponding to each operation sequence (push order) of the stop button. In addition, in the instruction information determination process, the main CPU 41 refers to the value of the game state flag to identify the current game state.
[0096] After completing the instruction information determination process, the main CPU 41 performs an instruction information display process (step S113). When the instruction information is determined in the instruction information determination process, the main CPU 41 controls the payout display unit 37 so that the determined instruction information is displayed. The main CPU 41 controls the payout display unit 37 so that the instruction information is displayed until the end of the variation game. Although details will be described later, the reels 16a to 16c rotate between the end of step S113 and the end of the variation game, so that the navigation effect is executed when the reels are rotating. That is, in this embodiment, when the reels are rotating during the execution of the variation game, the notification means can execute an effect related to the operation of the stop operation means. It is to be noted that, if the instruction information is not determined in the instruction information determination process, the main CPU 41 ends the instruction information display process and returns to the game progress main process. In this way, in this embodiment, the main CPU 41 controls the payout display unit 37 as the notification means, thereby realizing a function as a notification control means that controls the notification means. That is, in this embodiment, the main control unit has a function as a notification control means. In the present embodiment, the processing unit also functions as a notification control unit.
[0097] After completing the instruction information display process, the main CPU 41 judges whether the wait time has elapsed (step S114). If the wait time has not elapsed (step S114: NO), the main CPU 41 waits until the wait time has elapsed. If the wait time has elapsed (step S114: YES), the main CPU 41 controls the actuators of the reels 16a to 16c so that the reels 16a to 16c start to rotate (step S115). In the slot machine 10, the variable game is started by starting the rotation of the reels 16a to 16c in step S115. Incidentally, in the slot machine 10, rotation control is performed in the interrupt process to accelerate and maintain the rotation of the reels 16a to 16c. If the speed at which the reels 16a to 16c rotate reaches a constant speed in the interrupt process, the speed at which the reels 16a to 16c rotate is maintained at the constant speed.
[0098] In step S115, if the main CPU 41 has not performed the process of executing a reel effect in the stagnation effect process in step S111, the main CPU 41 starts the rotation of all the reels 16a to 16c simultaneously or approximately simultaneously. On the other hand, in step S115, if the main CPU 41 has performed the process of executing a reel effect in the stagnation effect process in step S111, the main CPU 41 determines the order in which the reels 16a to 16c start spinning, and starts the rotation of the reels 16a to 16c in the determined order. This results in a time difference in the timing at which the reels 16a to 16c start spinning. The order in which the reels 16a to 16c start spinning may be configured to be determined from a plurality of orders, or may be a single order determined in advance.
[0099] Next, the main CPU 41 judges whether the speed at which the reels 16a to 16c rotate has reached a constant speed (step S116). If the speed at which the reels 16a to 16c rotate has not reached a constant speed (step S116: NO), the main CPU 41 waits until the speed at which the reels 16a to 16c rotate reaches a constant speed. If the speed at which the reels 16a to 16c rotate has reached a constant speed (step S116: YES), the main CPU 41 judges whether a stop operation has been received from any of the stop buttons 21 to 23 (step S117). In the process of step S117, the main CPU 41 makes an affirmative judgment if a detection signal has been input from any of the stop buttons 21 to 23, whereas it makes a negative judgment if a detection signal has not been input from any of the stop buttons 21 to 23. If a stop operation has not been received (step S117: NO), the main CPU 41 proceeds to the process of step S116. As a result, the main CPU 41 waits until a stopping operation is received when the reels 16a to 16c are rotating at a constant speed.
[0100] On the other hand, when the stop operation is received (step S117: YES), the main CPU 41 executes a reel stop process to stop the rotation of the reel corresponding to the stop button that received the detection signal (step S118). That is, the main CPU 41 controls the actuator in response to the stop operation to stop the symbols on the reel corresponding to the stop operation. To explain in detail, the main CPU 41 searches for symbols that can be stopped on the pay line YL from symbols located within a predetermined pull-in range (for example, 4 symbols) based on the lottery result of the role lottery and the operation mode of the stop buttons 21 to 23 (operation sequence and operation position (operation timing)). Then, the main CPU 41 controls the actuator so that the searched symbols are stopped on the pay line YL. The main CPU 41 performs such reel stop control regarding the stop operation of the reels 16a to 16c to stop the symbol combination corresponding to the winning number and the operation mode of the stop buttons on the pay line YL. Furthermore, in the process of step S118, when the main CPU 41 receives a detection signal from the stop buttons 21 to 23, it stores in the output buffer control information (hereinafter, referred to as an operation command) capable of identifying the stop button which received the detection signal.
[0101] Next, the main CPU 41 judges whether all of the reels 16a to 16c have stopped (step S119). If some of the reels 16a to 16c have not stopped (step S119: NO), the main CPU 41 proceeds to the process of step S116. On the other hand, if all of the reels 16a to 16c have stopped (step S119: YES), the main CPU 41 performs a display pattern judgment process to judge a symbol combination stopped on the pay line YL (step S120). In the display pattern judgment process, the main CPU 41 judges whether a symbol combination (combination) that determines a prize is stopped on the pay line YL, and if a symbol combination (combination) that determines a prize is stopped on the pay line YL, the main CPU 41 judges the type of the symbol combination. Then, if a symbol combination that determines a prize is stopped, that is, if a combination is won, the main CPU 41 stores control information (hereinafter, referred to as a winning command) that can specify the winning combination in the output buffer. In step S120, if a symbol combination for which a replay is determined as a prize is stopped on the active line YL, the main CPU 41 sets the bet amount in the current variable game as the bet amount again and activates the replay. As a result, the replay is awarded as a prize.
[0102] Next, the main CPU 41 judges whether to pay out medals to the player (step S121). In the process of step S121, the main CPU 41 judges YES when the payout role is a winning combination, whereas it judges NO when the payout role is not a winning combination. When the medals are to be paid out (step S121: YES), the main CPU 41 executes the medal payout process (step S122). In the medal payout process, the main CPU 41 increases the credits stored in the main RWM 43 by the number of medals to be paid out. At this time, if the credit upper limit number (for example, 50) is exceeded, the main CPU 41 controls the hopper unit HU so that the number of medals exceeding the credit upper limit number is paid out. In addition, in the medal payout process, the main CPU 41 controls the payout display unit 37 so that the number of medals to be paid out due to the occurrence of a winning combination is displayed. Incidentally, if a symbol combination for which no prize is determined (for example, a losing stop) is stopped on the pay line YL, no prize is awarded.
[0103] When medals are not to be paid out (step S121: NO) and when the medal payout process is terminated, the main CPU 41 performs a termination process to end one round of the variable game (step S123). In the termination process, the main CPU 41 stores control information capable of identifying the end of the variable game (hereinafter, referred to as a variable game termination command) in an output buffer. In this embodiment, the variable game termination command is control information capable of identifying whether or not a prize has been won and the winning combination.
[0104] In the termination process, the main CPU 41 performs an acquired coin count process, a game state transition process, and a performance state transition process. First, the acquired coin count process will be described. In the acquired number counting process, the main CPU 41 may update the advantageous zone acquisition information capable of identifying the number of game media awarded when in the advantageous zone based on the result of the display pattern determination process when in either the second normal state or the advantageous state. The advantageous zone acquisition information is stored in the main RWM 43. When a bell role is won, the main CPU 41 adds "12" to the advantageous zone acquisition information and updates the advantageous zone acquisition information. Similarly, when a watermelon role is won, the main CPU 41 adds "2" to the advantageous zone acquisition information and updates the advantageous zone acquisition information. Note that, when a cherry role is won, the main CPU 41 does not update the advantageous zone acquisition information. Similarly, when a replay role is won, the main CPU 41 does not update the advantageous zone acquisition information. Also, when a one-piece role is won, the main CPU 41 subtracts "2" from the advantageous zone acquisition information and updates the advantageous zone acquisition information. Furthermore, if the combination does not win, that is, if it is a miss, the main CPU 41 subtracts "3" from the advantageous zone acquisition information and updates the advantageous zone acquisition information. When subtracting from the advantageous zone acquisition information, if the value after subtraction is less than 0, the main CPU 41 sets the advantageous zone acquisition information to "0" and updates the advantageous zone acquisition information. The advantageous zone acquisition information is updated to "0" and initialized as the control is placed in the first normal state. Specifically, the advantageous zone acquisition information is initialized as the first variable game is executed after control is placed in the first normal state.
[0105] In addition, in the acquired number counting process, the main CPU 41 may update the first period acquisition information that can specify the number of game media awarded when the game is in an advantageous state based on the result of the display pattern determination process when the game is in an advantageous state. The first period acquisition information is stored in the main RWM 43. When a bell role is won, the main CPU 41 adds "12" to the first period acquisition information and updates the first period acquisition information. When a watermelon role is won, the main CPU 41 adds "2" to the first period acquisition information and updates the first period acquisition information. Note that when a cherry role is won, the main CPU 41 does not update the first period acquisition information. Similarly, when a replay role is won, the main CPU 41 does not update the first period acquisition information. When a one-piece role is won, the main CPU 41 subtracts "2" from the first period acquisition information and updates the first period acquisition information. Furthermore, if the winning combination does not win, that is, if the combination is a miss, the main CPU 41 subtracts "3" from the first period acquisition information and updates the first period acquisition information. When subtracting from the first period acquisition information, if the value after subtraction is less than 0, the main CPU 41 sets the first period acquisition information to "0" and updates the first period acquisition information. The first period acquisition information is updated to "0" and initialized as the first normal state is controlled. Specifically, the first period acquisition information is initialized as the first variable game is executed after the first normal state is controlled.
[0106] In addition, in the acquired number counting process, the main CPU 41 may update the second period acquisition information capable of identifying the number of game media awarded in the first advantageous state based on the result of the display pattern determination process when the first advantageous state is in effect. The second period acquisition information is stored in the main RWM 43. When a bell role is won, the main CPU 41 adds "12" to the second period acquisition information and updates the second period acquisition information. Similarly, when a watermelon role is won, the main CPU 41 adds "2" to the second period acquisition information and updates the second period acquisition information. Note that, when a cherry role is won, the main CPU 41 does not update the second period acquisition information. Similarly, when a replay role is won, the main CPU 41 does not update the second period acquisition information. Also, when a one-piece role is won, the main CPU 41 subtracts "2" from the second period acquisition information and updates the second period acquisition information. Furthermore, in the case where the combination does not win, that is, in the case of a loss, the main CPU 41 subtracts "3" from the second period acquisition information and updates the second period acquisition information. When subtracting from the second period acquisition information, if the value after subtraction is less than 0, the main CPU 41 sets the second period acquisition information to "0" and updates the second period acquisition information. The second period acquisition information is updated to "0" and initialized when the game is controlled to the first normal state or the second advantageous state. Specifically, the second period acquisition information is initialized when the first variable game is executed after the game is controlled to the first normal state or the second advantageous state.
[0107] Incidentally, the value "12" added to the advantageous zone acquisition information, the first period acquisition information, and the second period acquisition information when a bell role wins corresponds to the difference between "15", which is the number of medals awarded by the winning of a bell role, and "3", which is the number of medals consumed in playing the variable game. The value "2" added to the advantageous zone acquisition information, the first period acquisition information, and the second period acquisition information when a watermelon role wins corresponds to the difference between "5", which is the number of medals awarded by the winning of a watermelon role, and "3", which is the number of medals consumed in playing the variable game. The value "2" subtracted from the advantageous zone acquisition information, the first period acquisition information, and the second period acquisition information when a single-coin role wins corresponds to the difference between "1", which is the number of medals awarded by the winning of a single-coin role, and "3", which is the number of medals consumed in playing the variable game. In the event of a loss, the value "3" subtracted from the advantageous zone acquisition information, the first period acquisition information, and the second period acquisition information corresponds to "3 medals", which is the number of medals consumed in executing the variable game.
[0108] Next, the game state transition process will be described. In the game state transition process, the main CPU 41 updates the value of the game state flag and transitions the game state. The main CPU 41 refers to the game state flag to identify the current game state. The main CPU 41 identifies the winning combination based on the result of the display pattern determination process (step S120). When the main CPU 41 updates the value of the game state flag, it stores in the output buffer control information (hereinafter referred to as a game state designation command) that indicates the game state that can be identified from the updated value.
[0109] Specifically, in the game state transition process, if advantageous transition permission information is stored in the main RWM 43 during the first game state, that is, if a transition to an advantageous zone is determined, the main CPU 41 sets a value that can identify the second normal state to the game state flag. In addition, the main CPU 41 determines the ceiling number of times and stores the determined ceiling number of times in the main RWM 43. For example, the main CPU 41 determines the ceiling number of times from among the numbers less than "1500 times" corresponding to the upper limit number of stays under a lottery probability according to a set value. Furthermore, the main CPU 41 erases the advantageous transition permission information stored in the main RWM 43.
[0110] Furthermore, when the first advantageous allowance information is stored in the main RWM 43 during the second gaming state or the second advantageous state, that is, when a transition to the first advantageous state is determined, the main CPU 41 sets a value that can identify the first advantageous state to the gaming state flag. Furthermore, the main CPU 41 stores "30 times" in the main RWM 43 as the remaining number of pseudo bonus stays. Furthermore, the main CPU 41 erases the first advantageous allowance information stored in the main RWM 43.
[0111] In addition, when the pseudo bonus remaining number of stays stored in the main RWM 43 reaches 0 during the first advantageous state, that is, when the first advantageous state ends, when the second advantageous allowance information is stored, or when the remaining number of stays is 1 or more, the main CPU 41 sets the game state flag to a value that can identify the second advantageous state. The case where the second advantageous allowance information is stored corresponds to the case where a transition to the second advantageous state is determined by lottery when the second normal state transitions to the first advantageous state. In addition, the case where the remaining number of stays is 1 or more corresponds to the case where a transition is made from the second advantageous state to the first advantageous state. In addition, the main CPU 41 adds "50 times" to the remaining number of stays stored in the main RWM 43 and updates the remaining number of stays. Therefore, when a transition is made from the second advantageous state to the first advantageous state, and the first advantageous state ends and the transition is made to the second advantageous state again, an addition of "50 times" is made. Furthermore, when the second advantageous allowance information is stored, the main CPU41 erases the second advantageous allowance information stored in the main RWM43. On the other hand, when the pseudo bonus remaining number of stays stored in the main RWM43 reaches 0 in the first advantageous state, the main CPU41 sets the game state flag to a value that can identify the first normal state when the second advantageous allowance information is not stored and the remaining number of stays is not 1 or more. Thus, in this embodiment, when the pseudo bonus remaining number of stays stored in the main RWM43 reaches 0 in the first advantageous state, if the second advantageous allowance information is stored or the remaining number of stays is 1 or more, the transition condition is met. On the other hand, in this embodiment, when the pseudo bonus remaining number of stays stored in the main RWM43 reaches 0 in the first advantageous state, if the second advantageous allowance information is not stored and the remaining number of stays is not 1 or more, the transition condition is not met.
[0112] In addition, when the number of remaining stays stored in the main RWM 43 reaches 0 in the second advantageous state, the main CPU 41 sets the game state flag to a value that can identify the first normal state. In addition, when the advantageous upper limit value stored in the main RWM 43 reaches 0 in the second normal state and advantageous state, that is, when the end condition of the advantageous zone is established, the main CPU 41 sets the game state flag to a value that can identify the first normal state. Similarly, when the advantageous zone acquisition information stored in the main RWM 43 reaches 2400 in the second normal state and advantageous state, that is, when the end condition of the advantageous zone is established, the main CPU 41 sets the game state flag to a value that can identify the first normal state. In addition, when the end condition of the advantageous zone is established and any of the advantageous transition allowance information, the first advantageous allowance information, and the second advantageous allowance information is stored in the main RWM 43, the main CPU 41 erases the information. In this way, in this embodiment, the main control unit can be controlled to a specific state. In this embodiment, the main CPU 41 performs game state transition processing, thereby realizing a function as a game state control means.
[0113] Next, the presentation state transition process will be described. In the presentation state transition process, the main CPU 41 updates the value of the presentation state flag and transitions the presentation state The main CPU 41 refers to the presentation state flag to identify the current presentation state.
[0114] In the presentation state transition process, when the game state flag is set to a value that can identify the first normal state or the second normal state, the main CPU 41 sets the presentation state flag to a value that can identify the normal presentation state. Also, when the game state flag is set to a value that can identify the first advantageous state, the main CPU 41 sets the presentation state flag to a value that can identify the pseudo bonus presentation state. When the game state flag is set to a value that can identify the second advantageous state, the main CPU 41 sets the presentation state flag to a value that can identify the advantageous presentation state.
[0115] Furthermore, when the end process is completed in the game progress main process, the main CPU 41 ends the game progress main process related to the execution of one variable game, and returns to the process of step S101 again. As described above, in the slot machine 10, the start operation is triggered to start the rotation of all the reels, and the stop operation is triggered to stop the rotation of the reels.
[0116] Next, the stagnation effect processing in step S111 will be described. As shown in FIG. 8, in the stagnation effect processing, the main CPU41 judges whether or not it is in the second advantageous state (step S201). If it is not in the second advantageous state (step S201: NO), the main CPU41 ends the stagnation effect processing. On the other hand, if it is in the second advantageous state (step S201: YES), the main CPU41 judges whether or not it has been decided to add on (step S202). In step S202, the main CPU41 judges whether or not it has been decided to add on in the add-on lottery processing in the advantageous lottery processing of step S110. If it has been decided to add on (step S202: YES), the main CPU41 determines the first effect stop pattern (step S203) and proceeds to the processing of step S206. The first effect stop pattern will be explained later.
[0117] Also, if it is not decided to add (step S202: NO), the main CPU 41 performs a stagnation lottery and judges whether the stagnation lottery has been won (step S204). In step S204, the main CPU 41, for example, acquires the value of a random number generated in the main board 40, and refers to a predetermined lottery table based on the acquired random number value, and performs a stagnation lottery according to the acquired random number value. Then, if the stagnation lottery is not won (step S204: NO), the main CPU 41 ends the stagnation performance processing. On the other hand, if the stagnation lottery is won (step S204: YES), the main CPU 41 determines a second performance stop pattern (step S205) and proceeds to the processing of step S206.
[0118] Here, the first and second performance stop patterns will be described. In the slot machine 10, when the first performance stop pattern is determined, a white seven symbol is displayed at each middle stop position of all reels when the rotation of all reels stops in the reel performance. On the other hand, in the slot machine 10, when the second performance stop pattern is determined, a white seven symbol is displayed at the middle stop position of the reel that has stopped rotating for the first and second times, while a white seven symbol is displayed at the lower stop position of the reel that has stopped rotating for the third time. In this way, the first and second performance stop patterns have different symbol combinations displayed in the display window 12a after the reels rotate in the reel performance. In the slot machine 10, the first performance stop pattern is determined only when the bonus is added (step S202: YES). Therefore, in the slot machine 10, if a white seven symbol is stopped and displayed at each middle stop position of the reels 16a to 16c that constitute the activated line YL in the reel performance, it can be determined that the bonus is added. In this embodiment, the symbol combination in which a white seven symbol is displayed at the center stop position of each reel corresponds to the specific symbol combination.
[0119] In step S206, the main CPU 41 controls the actuators of the reels 16a to 16c so that the reels 16a to 16c start to rotate. Furthermore, in step S206, the main CPU 41 stores control information (hereinafter, referred to as a stagnation start command) capable of identifying that the reel effect has started in the output buffer.
[0120] In step S206, the main CPU 41 starts the rotation of all the reels 16a to 16c simultaneously or approximately simultaneously. For example, in step S206, the main CPU 41 may determine the order in which the reels 16a to 16c start to rotate, and start the rotation of the reels 16a to 16c in the determined order. Note that the order in which the reels 16a to 16c start to rotate may be determined from a plurality of orders, or may be a single order determined in advance.
[0121] Next, the main CPU 41 judges whether the speed at which the reels 16a to 16c rotate has reached a constant speed (step S207). If the speed at which the reels 16a to 16c rotate has not reached a constant speed (step S207: NO), the main CPU 41 waits until the speed at which the reels 16a to 16c rotate reaches a constant speed. If the speed at which the reels 16a to 16c rotate has reached a constant speed (step S207: YES), the main CPU 41 judges whether a stop operation has been received from any of the stop buttons 21 to 23 (step S208). In the process of step S208, the main CPU 41 makes an affirmative judgment if a detection signal has been input from any of the stop buttons 21 to 23, whereas it makes a negative judgment if a detection signal has not been input from any of the stop buttons 21 to 23. If a stop operation has not been received (step S208: NO), the main CPU 41 waits until a stop operation is received.
[0122] On the other hand, when the main CPU 41 receives a stop operation (step S208: YES), the main CPU 41 executes a rotation stop process to stop the rotation of the reel corresponding to the stop button that received the detection signal (step S209). In the rotation stop process, the main CPU 41 stops the rotation of the reel based on the determined effect stop pattern from the first effect stop pattern and the second effect stop pattern. For example, when the main CPU 41 determines the first effect stop pattern, the main CPU 41 stops the rotation of the reel so that a white seven symbol is displayed at the middle stop position of the reel corresponding to the operated stop button. Also, for example, when the main CPU 41 determines the second effect stop pattern, the main CPU 41 stops the rotation of the reel so that a white seven symbol is displayed at the middle stop position of the reel corresponding to the first and second stop buttons operated. Furthermore, for example, when the main CPU 41 determines the second effect stop pattern, the main CPU 41 stops the rotation of the reel so that a white seven symbol is displayed at the lower stop position of the reel corresponding to the third stop button operated. Furthermore, in step S209, when the main CPU 41 receives a detection signal from one of the stop buttons 21 to 23, it stores in the output buffer control information capable of identifying the stop button which received the detection signal (hereinafter, referred to as a stagnant operation command).
[0123] Incidentally, in step S209, the main CPU 41 may stop the rotation of the reel in a manner different from that in the case of stopping the rotation of the reel in the variable game. For example, in the case of stopping the rotation of the reel in the variable game, the main CPU 41 may stop the rotation of the reel without the reel moving up and down in small increments. On the other hand, in the case of stopping the rotation of the reel in step S209, the main CPU 41 may stop the rotation of the reel so that the reel moves up and down in small increments (swings) while stopping the rotation of the reel so that symbols are displayed at each stop position. Note that the case of stopping the rotation of the reel in step S209 corresponds to the case of stopping the rotation of the reel in the reel performance.
[0124] Next, the main CPU 41 determines whether all of the reels 16a to 16c have stopped (step S210). If some of the reels 16a to 16c have not stopped (step S210: NO), the main CPU 41 proceeds to the process of step S208. On the other hand, if all of the reels 16a to 16c have stopped (step S210: YES), the main CPU 41 stores control information capable of identifying the end of the reel effect (hereinafter, referred to as a stagnation end command) in the output buffer (step S211), and ends the stagnation effect process.
[0125] In the slot machine 10, the processing of steps S206 to S211 in the stagnation effect processing corresponds to the processing of executing the reel effect. In the present embodiment, the processing of steps S206 to S211 in the stagnation effect processing corresponds to the freeze control. Thus, in the present embodiment, the main CPU 41 performs the processing of steps S206 to S211 in the stagnation effect processing, thereby realizing a function as a freeze control means capable of performing freeze control. That is, in the present embodiment, the main control unit has a function as a freeze control means. Also, in the present embodiment, the processing unit has a function as a freeze control means. In the following description, the time when the processing of steps S206 to S211 in the stagnation effect processing is performed may be indicated as the time when the freeze control is performed. Also, in the present embodiment, not limited to the stagnation effect processing, the main CPU 41 controls the rotation and stop of the reels 16a to 16c, thereby realizing a function as a reel control means for controlling the rotation and stop of a plurality of reels. That is, in the present embodiment, the main control unit has a function as a reel control means. In addition, in this embodiment, the processing unit has a function as a reel control means.
[0126] As described above, the main CPU 41 can spin the reels 16a to 16c when the freeze control is performed, and can stop the rotation of the reel corresponding to the operated stop button when the stop button 21 to 23 is operated. That is, in this embodiment, the reel control means can spin the reels when the freeze control is performed, and can stop the rotation of the reel corresponding to the operated stop operation means when the stop operation means is operated. In the slot machine 10, when the reel performance is performed, the reels 16a to 16c spin, and the rotation of the reels is stopped by operating the stop buttons 21 to 23.
[0127] In the slot machine 10 of this embodiment, the main CPU 41 may perform a settlement process in addition to the game progress main process. The main CPU 41 performs the settlement process when a detection signal is input from the settlement button 19. Note that the main CPU 41 does not perform the settlement process during the period in which the main CPU 41 is performing the processes of steps S108 to S123 in the game progress main process, even if a detection signal is input from the settlement button 19. In other words, the period in which the settlement process can be performed (hereinafter, referred to as the settlement process possible period) is the period in which the main CPU 41 is performing the processes of steps S101 to S107 in the game progress main process.
[0128] During the settlement processing possible period, if the credit is 1 or more, the main CPU 41 performs settlement processing upon input of a detection signal from the settlement button 19. Also, during the settlement processing possible period, even if the credit is 0, if the number of bets is 1 or more, the main CPU 41 performs settlement processing upon input of a detection signal from the settlement button 19. However, the case where the number of bets is 1 or more is premised on the premise that the number of bets is not the number of bets set by the awarding of a replay. Note that even when a replay is awarded and the number of bets is 1 or more, if the credit is 1 or more, the main CPU 41 performs settlement processing upon input of a detection signal from the settlement button 19.
[0129] In the settlement process, when the credit stored in the main RWM 43 is 1 or more, the main CPU 41 controls the hopper unit HU to pay out (settle) the number of medals stored as the credit. In addition, in the settlement process, when the re-play operation is not in progress and the number of bets is 1 or more, the main CPU 41 controls the hopper unit HU to pay out (settle) the number of medals set as the number of bets. However, when the re-play operation is in progress, the main CPU 41 does not control the hopper unit HU to pay out the number of medals set as the number of bets, and controls the hopper unit HU to pay out only the number of medals stored as the credits if the credits are 1 or more. In this way, the settlement of the number of medals set as the number of bets is not performed during the re-play operation. In addition, when performing the settlement process, the main CPU 41 stores control information (hereinafter, referred to as a settlement command) capable of identifying that the settlement process is to be performed in the output buffer.
[0130] Furthermore, when the main CPU 41 receives a detection signal from the door opening sensor KS, it stores in the output buffer control information (hereinafter referred to as a door opening command) capable of identifying that the front door 12 is open. The door opening command continues to be output to the sub-board 50 while the front door 12 is open, and ends when the front door 12 is closed. Furthermore, when the main CPU 41 receives a detection signal from the locking operation sensor SS, it stores in the output buffer control information (hereinafter referred to as a locking operation command) capable of identifying that the locking unit SJ has been operated counterclockwise.
[0131] Next, the process performed by the sub-CPU 51 after a state in which a game can be played will be described. When the sub-CPU 51 inputs a game state command, it updates the game state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the game state information to indicate a game state that can be specified from the game state command. Also, when the sub-CPU 51 inputs a presentation state command, it updates the presentation state information stored in the sub-RWM 53. At this time, the sub-CPU 51 updates the presentation state information to indicate a presentation state that can be specified from the presentation state command.
[0132] When the sub-CPU51 inputs a multiplication number setting command, it controls to a presentation state that can be specified from the presentation state information. Incidentally, when the sub-CPU51 inputs a variable game start command after the replay role is won, it controls to a presentation state that can be specified from the presentation state information. Specifically, when the type of presentation state that can be specified from the presentation state information is changed, the sub-CPU51 controls to the presentation state after the change. On the other hand, when the type of presentation state that can be specified from the presentation state information is not changed, the sub-CPU51 continues to control to the presentation state under control. For example, when the presentation state that can be specified from the presentation state information is changed from a presentation state other than the normal presentation state to the normal presentation state, the sub-CPU51 controls to the normal presentation state by controlling the presentation display device 15 to switch to the background image in the normal presentation state and display it. Furthermore, the sub-CPU51 controls to the normal presentation state by controlling the decorative lamp 13 to emit light in the light emission color in the normal presentation state and controlling the speaker 14 to output background music in the normal presentation state.
[0133] When the instruction information command is input, the sub-CPU 51 performs push order navigation performance processing to execute a navigation performance suggesting or notifying the push order. The sub-CPU 51 performs push order navigation performance processing based on the winning number that can be specified from the winning information command and the instruction information that can be specified from the instruction information command. In the push order navigation performance processing, the sub-CPU 51 controls the performance display device 15 so that a navigation performance based on the instruction information that can be specified from the instruction information command is executed. For example, when executing a navigation performance suggesting or notifying the fourth push order, the sub-CPU 51 executes a navigation performance in which a navigation image NG including "3", a navigation image NG including "1", and a navigation image NG including "2" are displayed from the left in the area above the stop buttons 21 to 23 on the performance display device 15. The sub-CPU 51 controls the performance display device 15 so that the navigation performance is executed until all the reels 16a to 16c stop spinning. In the slot machine 10, the reels 16a to 16c spin after the instruction information command is output, so that the navigation performance is executed while the reels are spinning. That is, in this embodiment, the effect execution means can execute an operation effect related to the operation of the stop operation means when the reel is spinning. In this way, in the slot machine 10, when the reels 16a to 16c are spinning during the execution of the variable game, the navigation effect is executed in the effect display device 15. That is, in this embodiment, when the reels are spinning during the execution of the variable game, the effect execution means can execute an effect related to the operation of the stop operation means. As described above, in the slot machine 10, when the reels 16a to 16c are spinning during the execution of the variable game, the payout display unit 37 displays instruction information, the effect display device 15 executes a navigation effect, and both the payout display unit 37 and the effect display device 15 can execute an effect related to the operation of the stop button. That is, in this embodiment, when the reels are spinning during the execution of the variable game, both the notification means and the effect execution means can execute an effect related to the operation of the stop operation means.
[0134] Incidentally, when the sub-CPU 51 is executing a navigation performance based on instruction information identifiable from the instruction information command, if the stop buttons are operated in a different order from the order suggested or notified in the navigation performance, the sub-CPU 51 ends the navigation performance and stops the execution of the navigation performance. For this reason, in the slot machine 10, for example, when the navigation performance suggesting or notifying the fourth push order is being executed, if the stop buttons 21 and 23 other than the stop button 22 are operated for the first time, the navigation performance ends. Also, in the slot machine 10, for example, when the navigation performance suggesting or notifying the fourth push order is being executed, if the stop button 22 is operated for the first time but the stop button 21 is operated for the second time, the navigation performance ends. Note that in the slot machine 10, even if the execution of the navigation performance in the performance display device 15 is stopped, the display of instruction information in the payout display unit 37 continues.
[0135] When the sub-CPU51 inputs a stagnation start command, the sub-CPU51 performs a white seven navigation effect process to execute a navigation effect that suggests or notifies the white seven symbol as a target pressing position. In the white seven navigation effect process, the sub-CPU51 controls the effect display device 15 so that a symbol image ZG including an image imitating a white seven symbol is displayed and a navigation effect that suggests or notifies the white seven symbol as a target pressing position is executed. In addition, when the sub-CPU51 inputs a stagnation end command, the sub-CPU51 may execute an add-on effect process to execute an add-on effect that suggests or notifies the number of times added. Specifically, in principle, when an add-on number command is input, the sub-CPU51 executes an add-on effect process. On the other hand, when an add-on number command is not input, the sub-CPU51 does not execute an add-on effect process. In the add-on effect process, the sub-CPU51 specifies the number of times added from the input add-on number command, and controls the effect display device 15 so that an add-on effect that notifies the number of times added is executed. In this embodiment, the add-on effect corresponds to a bonus granting effect that suggests or notifies that a bonus is granted. In the slot machine 10, when the additional effect is executed in the effect display device 15, the reels 16a to 16c are stopped based on the first effect stop pattern before that, so that a symbol combination in which a white seven symbol is displayed at the center stop position of each reel is displayed, and the additional effect is executed. In other words, in the slot machine 10, when a specific symbol combination is stopped while the freeze control is being performed, the effect execution means executes a bonus awarding effect and awards a bonus.
[0136] In this embodiment, the period from when the sub-CPU 51 inputs the stagnation start command to when it inputs the stagnation end command corresponds to the time when the freeze control is being performed in the main CPU 41. Therefore, in the performance display device 15, when the freeze control is being performed and the reel is spinning, a navigation performance is executed that suggests or notifies the white seven symbol as a target pressing position. Since the reel is spinning during at least a part of the period during which the freeze control is being performed, the navigation performance is executed when the reel is spinning. That is, in this embodiment, the performance execution means is capable of executing an operation performance related to the operation of the stop operation means when the reel is spinning. Specifically, in this embodiment, the performance execution means is capable of executing an operation performance related to the operation of the stop operation means when the freeze control is being performed and the reel is spinning. That is, in the display means, when the freeze control is being performed and the reel is spinning, an operation performance related to the operation of the stop operation means is capable of executing. In this manner, in the operation performance executed when the freeze control is being performed in this embodiment, a target pressing position is suggested or notified. That is, in this embodiment, the operation presentation executed when freeze control is being performed suggests or indicates at least some of the symbols that will be displayed on the display unit when the reels stop spinning.
[0137] Also, during the period from when the stagnation start command is input to when the stagnation end command is input, the performance display device 15 executes a navigation performance, while the payout display unit 37 does not display instruction information. That is, in the slot machine 10, when freeze control is being performed and the reels are spinning, the performance display device 15 executes a navigation performance, while the payout display unit 37 does not display instruction information. That is, in this embodiment, when freeze control is being performed and the reels are spinning, only the performance execution means out of the notification means and the performance execution means can execute a performance related to the operation of the stop operation means.
[0138] When an operation command is input, the sub-CPU 51 controls the speaker 14 so that a stop sound is output. Similarly, when a stagnation operation command is input, the sub-CPU 51 controls the speaker 14 so that a stop sound is output. In this way, in the slot machine 10, as when the reels stop spinning in a variable game, even when the reels stop spinning while freeze control is being performed, a stop sound is output from the speaker 14 in association with the reels stopping spinning. In this way, a stop sound equivalent to a non-specific sound is output from the sound output means in association with the reels stopping spinning.
[0139] When the sub-CPU 51 inputs a settlement command, it performs a settlement performance execution process for executing a settlement performance related to the settlement of medals (game media). In the settlement performance execution process, the sub-CPU 51 controls the performance display device 15, for example, so that an image related to a settlement performance indicating that the settlement of medals is being performed is displayed. The sub-CPU 51 also controls the decorative lamp 13, for example, so that it emits light in a light emission mode related to the settlement performance. The sub-CPU 51 controls the speaker 14 so that a sound related to the settlement performance is output.
[0140] When the sub-CPU 51 inputs a door open command, it performs an opening performance process to execute an opening performance that suggests or notifies that the front door 12 is open. In the opening performance process, the sub-CPU 51 controls at least one of the decorative lamp 13, the speaker 14, and the performance display device 15, for example, so that an opening performance that suggests or notifies that the door is open is executed. For example, when an opening performance is executed, a door open image TG is displayed on the performance display device 15. The door open image TG is, for example, an image including text information such as "The door is open." The opening performance ends when the door open command is no longer input, that is, when the front door 12 is closed.
[0141] Next, the control relating to the volume adjustment will be described. When a detection signal is input from the up button B1 in a situation where the volume can be adjusted, if the volume level identifiable from the volume information has not reached the upper limit (the eighth level of volume in this embodiment), the sub-CPU 51 raises the volume level by one and updates the volume information to one that can identify the raised volume level. The volume information is stored in the sub-RWM 53. The volume information is information that can identify the volume that is set among the levels that can be set as the volume. Also, when a detection signal is input from the down button B2 in a situation where the volume can be adjusted, if the volume level identifiable from the volume information has not reached the lower limit (the first level of volume in this embodiment), the sub-CPU 51 lowers the volume level by one and updates the volume information to one that can identify the lowered volume level. Also, when the control signal from the changeover switch SW is switched, the sub-CPU 51 updates the volume information to one that can identify the level identifiable from the switched control signal. The sub-CPU 51 controls the speaker 14 so that sound is output at a volume level that can be identified from the volume information. That is, the sound output means is capable of executing an effect of outputting sound based on the adjusted volume.
[0142] In this embodiment, the sub-CPU 51 controls the decorative lamp 13, thereby realizing a function as a light emission control means that controls the light emission means. In this embodiment, the sub-CPU 51 controls the speaker 14, thereby realizing a function as a sound control means that controls the sound output means. In this embodiment, the sub-CPU 51 controls the performance display device 15, thereby realizing a function as a display control means that controls the display means. Also, in this embodiment, the sub-CPU 51 controls the performance devices that serve as the performance execution means among the decorative lamp 13, the speaker 14, and the performance display device 15, thereby realizing a function as a performance control means that controls the performance execution means. That is, in this embodiment, the sub-control unit has a function as a performance control means. Also, in this embodiment, the processing unit has a function as a performance control means.
[0143] However, if the power supply to the main board 40 and the sub-board 50 is stopped due to the power plug PG being disconnected from the external power source while the power switch 61 is in the on state, the power will not be stable, and overvoltage or the like may occur, which may cause a malfunction. Therefore, in the slot machine 10, it is recommended that the power supply to the main board 40 and the sub-board 50 be stopped by turning the power switch 61 inside the machine from the on state to the off state.
[0144] In the slot machine 10, when the power plug PG is disconnected from the external power source while the power switch 61 is in the on state, a power interruption warning effect is executed. By executing the power interruption warning effect, it is suggested or notified that the power supply has not been stopped in the recommended manner. In this embodiment, executing the power interruption warning effect corresponds to issuing a warning. On the other hand, in the slot machine 10, when the power supply to the main board 40 and the sub-board 50 is stopped by turning the power switch 61 from the on state to the off state, a power interruption appreciation effect is executed. By executing the power interruption appreciation effect, it is suggested or notified that the power supply has been stopped in the recommended manner.
[0145] As shown in FIG. 9(a), in the slot machine 10, when the power plug PG is disconnected from the external power source while the power switch 61 is on, the power supply is resumed and the power interruption warning image 90 is displayed on the performance display device 15, and the power interruption warning performance is executed. The power interruption warning image 90 is an image including text information such as "Please operate the power switch inside the machine to turn off the power." In this embodiment, the power interruption warning performance corresponds to a warning regarding the interruption of the power supply. That is, the execution of the power interruption warning performance corresponds to the execution of a warning regarding the interruption of the power supply. In this way, when the power supply is stopped while the power switch 61 is on, the performance display device 15 executes a warning regarding the interruption of the power supply.
[0146] Also, as shown in FIG. 9(b), in the slot machine 10, when the power switch 61 is switched from the on state to the off state, the power supply is resumed and a power-off thank-you image 91 is displayed on the performance display device 15, and a power-off thank-you performance is executed. The power-off thank-you image 91 is an image including text information such as "Thank you for the proper power-off operation." In this embodiment, the power-off thank-you performance corresponds to a special performance. In this way, when the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state, the performance display device 15 executes a power-off thank-you performance.
[0147] As described above, in the slot machine 10, when the power supply is stopped by switching the power switch 61 from the on state to the off state, the power cutoff thank-you performance is executed by the performance display device 15. On the other hand, in the slot machine 10, when the power supply is stopped with the power switch 61 remaining on, the power cutoff attention-call performance is executed by the performance display device 15. That is, in the slot machine 10, when the power supply is stopped by switching the power switch 61 from the on state to the off state and when the power supply is stopped with the power switch 61 remaining on, the performance content of the performance display device 15 when the power supply is started thereafter is different. That is, in this embodiment, when the power supply is stopped by switching the power switch from the on state to the off state and when the power supply is stopped with the power switch remaining on, the performance content of the performance execution means when the power supply is started thereafter is different.
[0148] Incidentally, the power switch 61 can be operated by opening the front door 12. Therefore, when the power supply is stopped by opening the front door 12 and switching the power switch 61 from an on state to an off state, this is a case where the power supply is stopped triggered by the power switch 61 switching from an on state to an off state. In other words, when the power supply is stopped by opening the door member and switching the power switch from an on state to an off state, this is a case where the power supply is stopped triggered by the power switch switching from an on state to an off state. On the other hand, when the power supply is stopped without opening the front door 12 and the power switch 61 remaining in the on state, this is a case where the power supply is stopped while the power switch 61 is remaining in the on state. In other words, when the power supply is stopped without opening the door member and the power switch remaining in the on state, this is a case where the power supply is stopped while the power switch is remaining in the on state.
[0149] In the slot machine 10, the power failure warning performance does not end even if the front door 12 is switched from an open state to a closed state. The power failure warning performance ends when a predetermined release condition is satisfied. In this embodiment, the predetermined release condition is satisfied when the locking unit SJ is operated counterclockwise. That is, when the power failure warning performance is executed, the power failure warning performance ends when the locking unit SJ is operated counterclockwise. In this manner, in this embodiment, the warning regarding the stop of the power supply does not end even if the door member is switched from an open state to a closed state, but ends when a predetermined release condition is satisfied. Similarly, in the slot machine 10, the power failure thank-you performance does not end even if the front door 12 is switched from an open state to a closed state. The power failure thank-you performance ends when a predetermined release condition is satisfied, similar to the power failure warning performance. That is, when the power-off thank-you performance is executed, the power-off thank-you performance ends when the locking unit SJ is operated counterclockwise. In this manner, in this embodiment, the special performance does not end even when the door member is switched from an open state to a closed state, but ends when a predetermined release condition is met.
[0150] In addition, if the power supply to the main board 40 and the sub-board 50 is started as a result of the power plug PG being connected to an external power source with the power switch 61 in the on state, the power will not be stable, and overvoltage or the like may occur, which may cause a malfunction. Therefore, in the slot machine 10, it is recommended that the power supply to the main board 40 and the sub-board 50 be started by turning the power switch 61 inside the machine from the off state to the on state.
[0151] In the slot machine 10, when the power plug PG is connected to an external power source while the power switch 61 is in the on state, a power restoration warning effect is executed. By executing the power restoration warning effect, it is suggested or notified that power supply has started in a recommended manner. In this embodiment, executing the power restoration warning effect corresponds to issuing a warning. On the other hand, in the slot machine 10, when the power switch 61 is turned from the off state to the on state to start power supply to the main board 40 and the sub-board 50 while the power plug PG is connected to the external power source, a power restoration thank you effect is executed. By executing the power restoration thank you effect, it is suggested or notified that power supply has started in a recommended manner.
[0152] As shown in FIG. 10(a), in the slot machine 10, when the power plug PG is connected to an external power source with the power switch 61 remaining on and power supply is resumed, a power restoration warning image 95 is displayed on the performance display device 15, and a power restoration warning performance is executed. The power restoration warning image 95 is an image including text information such as "Please operate the power switch inside the machine to turn the power on." In this embodiment, the power restoration warning performance corresponds to a warning regarding the start of power supply. That is, the execution of the power restoration warning performance corresponds to the execution of a warning regarding the start of power supply. In this way, when power supply is started with the power switch 61 remaining on, the performance display device 15 executes a warning regarding the start of power supply.
[0153] Also, as shown in FIG. 10(b), in the slot machine 10, when the power switch 61 is switched from the OFF state to the ON state and the power supply is resumed, a power restoration thank you image 96 is displayed on the performance display device 15, and a power restoration thank you performance is executed. The power restoration thank you image 96 is an image including text information such as "Thank you for the proper power ON operation." In this embodiment, the power restoration thank you performance corresponds to the specific performance. In this way, when the power supply is started as a result of the power switch 61 being switched from the OFF state to the ON state, the power restoration thank you performance is executed on the performance display device 15.
[0154] As described above, in the slot machine 10, when power supply is started with the power switch 61 switched from the off state to the on state, the power restoration thank-you effect is executed by the effect display device 15. On the other hand, in the slot machine 10, when power supply is started with the power switch 61 remaining on, the power restoration warning effect is executed by the effect display device 15. That is, in the slot machine 10, when power supply is started with the power switch 61 switched from the off state to the on state and when power supply is started with the power switch 61 remaining on, the effect contents of the effect display device 15 when power supply is started are different. That is, in this embodiment, when power supply is started with the power switch switched from the off state to the on state and when power supply is started with the power switch remaining on, the effect contents of the effect execution means when power supply is started are different.
[0155] Incidentally, the power switch 61 can be operated by opening the front door 12. Therefore, when the power supply is started by opening the front door 12 and switching the power switch 61 from an off state to an on state, this is a case where the power supply is started triggered by the power switch 61 switching from an off state to an on state. In other words, when the power supply is started by opening the door member and switching the power switch from an off state to an on state, this is a case where the power supply is started triggered by the power switch switching from an off state to an on state. On the other hand, when the power supply is started after the front door 12 is opened and the power switch 61 is switched from an off state to an on state, and then the front door 12 is closed, this is a case where the power supply is started with the power switch 61 remaining in the on state. In other words, when the power supply is started after the door member is opened and the power switch is switched from an off state to an on state, and then the door member is closed, this is a case where the power supply is started with the power switch remaining in the on state.
[0156] In the slot machine 10, the power restoration warning effect ends when the front door 12 switches from an open state to a closed state. That is, in this embodiment, the warning regarding the start of power supply ends when the door member switches from an open state to a closed state. Similarly, in the slot machine 10, the power restoration thank you effect ends when the front door 12 switches from an open state to a closed state. That is, in this embodiment, the specific effect ends when the door member switches from an open state to a closed state.
[0157] Here, the control related to the execution of the power interruption warning effect, the power interruption thank you effect, the power restoration warning effect, and the power restoration thank you effect will be described. In the slot machine 10, when power is being supplied from the power supply circuit 62 to the monitoring unit 72, this corresponds to the power being supplied to the main board 40 and the sub-board 50. In the slot machine 10, when power is being supplied from the conversion circuit 71 to the monitoring unit 72, this corresponds to the power plug PG being connected to the external power source.
[0158] In the following description, a first state refers to a state in which power is supplied from the conversion circuit 71 to the monitoring CPU 81 and power is supplied from the power supply circuit 62 to the monitoring CPU 81. A second state refers to a state in which power is supplied from the conversion circuit 71 to the monitoring CPU 81 and power is not supplied from the power supply circuit 62 to the monitoring CPU 81. A third state refers to a state in which power is not supplied from the conversion circuit 71 to the monitoring CPU 81 and power is not supplied from the power supply circuit 62 to the monitoring CPU 81 and power is supplied from the auxiliary power supply 73 to the monitoring CPU 81. When power is supplied from the auxiliary power supply 73 to the monitoring CPU 81, this corresponds to a state in which power is not supplied from the conversion circuit 71 to the monitoring CPU 81. Incidentally, the first state corresponds to, for example, a state in which the power plug PG is connected to an external power supply and the power switch 61 is in an on state. The second state corresponds to, for example, a state in which the power plug PG is connected to an external power supply and the power switch 61 is in an off state. The third situation corresponds to, for example, a situation in which the power plug PG is not connected to an external power source.
[0159] The monitoring CPU 81 monitors the presence or absence of power supply from the conversion circuit 71, the power supply circuit 62, and the auxiliary power supply 73, and identifies which of the first to third situations exists. Specifically, when power is being supplied from the conversion circuit 71 and the power supply circuit 62, the monitoring CPU 81 identifies the situation as the first situation. When power is being supplied from the conversion circuit 71 and the power supply circuit 62, the monitoring CPU 81 identifies the situation as the second situation. When power is being supplied from both the conversion circuit 71 and the power supply circuit 62 and the power is being supplied from the auxiliary power supply 73, the monitoring CPU 81 identifies the situation as the third situation.
[0160] When the monitoring CPU 81 determines that the state has changed from the first state to the second state, it determines that the power supply has been stopped when the power switch 61 has changed from the on state to the off state. At this time, the monitoring CPU 81 stores in the monitoring RWM 83 information (hereinafter, referred to as first power-off information) capable of determining that the power supply has been stopped when the power switch 61 has changed from the on state to the off state. The monitoring RWM 83 stores and holds the first power-off information until the state returns to the first state after the power supply is started. Note that the change from the first state to the second state corresponds to the stop of the power supply to the main board 40 and the sub-board 50 when the power switch 61 has changed to the off state in a state in which the power switch 61 has been determined to be on. In other words, if the monitoring unit determines that the power supply to the processing unit was stopped when the power switch was turned off in a situation where the monitoring unit had determined that the power switch was on, the monitoring unit determines that the power supply was stopped when the power switch was switched from the on state to the off state, and stores and retains the result of this determination.
[0161] When the monitoring CPU 81 determines that the first situation has been switched to the third situation, it determines that the power supply has been stopped with the power switch 61 remaining on. At this time, the monitoring CPU 81 stores in the monitoring RWM 83 information (hereinafter, referred to as second power-off information) capable of determining that the power supply has been stopped with the power switch 61 remaining on. The monitoring RWM 83 stores and holds the second power-off information until the power supply is started and the first situation is resumed again. Note that the switch from the first situation to the third situation corresponds to the switch from a situation in which the power switch 61 is on and power is being supplied to the main board 40 and the sub-board 50 to a situation in which the power switch 61 is on and power supply to the main board 40 and the sub-board 50 is stopped. In other words, when the monitoring unit determines that the state has switched from one in which the power switch is on and power is being supplied to the processing unit to one in which the power switch is on and power supply to the processing unit has been stopped, it determines that the power supply has been stopped while the power switch remains on, and stores and retains the result of this determination.
[0162] When the monitoring CPU 81 determines that the state has changed from the second state to the first state, it determines that the power supply was started when the power switch 61 was switched from the off state to the on state. Then, the monitoring CPU 81 outputs control information (hereinafter, referred to as a first power recovery command) capable of determining that the power supply was started when the power switch 61 was switched from the off state to the on state to the sub-CPU 51. Note that the change from the second state to the first state corresponds to the start of the power supply to the main board 40 and the sub-board 50 when the power switch 61 was turned on in a state where the power switch 61 was determined to be in the off state. That is, when the monitoring unit determines that the power supply to the processing unit was started when the power switch was turned on in a state where the power switch was determined to be in the off state, it determines that the power supply was started when the power switch was turned on from the off state.
[0163] When the monitoring CPU 81 determines that the third situation has been switched to the first situation, it determines that the power supply has been started with the power switch 61 remaining on. Then, the monitoring CPU 81 outputs control information (hereinafter, referred to as a second power recovery command) capable of determining that the power supply has been started with the power switch 61 remaining on to the sub-CPU 51. Note that the switching from the third situation to the first situation corresponds to the switching from a situation in which the power switch 61 is on and the power supply to the main board 40 and the sub-board 50 has not been started to a situation in which the power switch 61 is on and the power supply to the main board 40 and the sub-board 50 has been started. That is, when the monitoring unit determines that the switching from a situation in which the power switch is on and the power supply to the processing unit has not been started to a situation in which the power switch is on and the power supply to the processing unit has been started, it determines that the power supply has been started with the power switch remaining on.
[0164] The monitoring CPU 81 outputs to the secondary CPU 51 control information capable of identifying how the power supply was stopped in both cases where the state was switched from the second state to the first state and where the state was switched from the third state to the first state. Specifically, when the first power-off information is stored in the monitoring RWM 83, the monitoring CPU 81 outputs to the secondary CPU 51 control information capable of identifying that the power supply was stopped when the power switch 61 was switched from the on state to the off state (hereinafter, referred to as the first power-off command). After outputting the first power-off command, the monitoring CPU 81 erases the first power-off information stored in the monitoring RWM 83. On the other hand, when the second power-off information is stored in the monitoring RWM 83, the monitoring CPU 81 outputs to the secondary CPU 51 control information capable of identifying that the power supply was stopped with the power switch 61 remaining in the on state (hereinafter, referred to as the second power-off command). After outputting the second power-off command, the monitoring CPU 81 erases the second power-off information stored in the monitoring RWM 83.
[0165] When the sub-CPU 51 receives a first power-off command, it controls the performance display device 15 so that a power-off thank-you performance is executed. On the other hand, when the sub-CPU 51 receives a second power-off command, it controls the performance display device 15 so that a power-off warning performance is executed. In this way, when power supply is started, the sub-CPU 51 controls the performance display device 15 based on the result of the determination in the monitoring unit 72. In other words, when power supply is started, the performance control means controls the performance execution means based on the result of the determination in the monitoring unit.
[0166] Furthermore, when the sub-CPU 51 inputs the first power restoration command, it controls the performance display device 15 so that a power restoration thank-you performance is executed. On the other hand, when the sub-CPU 51 inputs the second power restoration command, it controls the performance display device 15 so that a power restoration warning performance is executed. In this way, the sub-CPU 51 controls the performance display device 15 based on the result of the determination in the monitoring unit 72. In other words, the performance control means controls the performance execution means based on the result of the determination in the monitoring unit.
[0167] Here, based on Figures 11(a) and 11(b), we will explain the differences in the display content of the performance display device 15 depending on how the power supply is stopped, and the differences in the display content of the performance display device 15 depending on how the power supply is started.
[0168] As shown in FIG. 11(a), when the power supply is resumed after the power plug PG is disconnected from the external power source while the power switch 61 is on, a power-off warning image 90 is displayed on the performance display device 15, and a power-off warning performance is executed. This power-off warning performance is ended by operating the locking unit SJ counterclockwise. On the other hand, as shown in FIG. 11(b), when the power supply is resumed after the power switch 61 is switched from the on state to the off state to stop the power supply, a power-off thank-you image 91 is displayed on the performance display device 15, and a power-off thank-you performance is executed. This power-off thank-you performance is ended by opening the front door 12 and then closing the front door 12, even when the front door 12 is closed. Also, if the front door 12 is open when the power-off thank-you performance is executed, the power-off thank-you performance is ended by closing the front door 12. As described above, in the slot machine 10, if the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state, the presentation content (display content) of the presentation display device 15 when the power supply is then restarted will be different from if the power supply is stopped while the power switch 61 remains on.
[0169] Also, as shown in FIG. 11(a), when the power supply is started by connecting the power plug PG to an external power source while the power switch 61 is in the on state, a power restoration warning image 95 is displayed on the performance display device 15, and a power restoration warning performance is executed. This power restoration warning performance is ended by operating the locking unit SJ counterclockwise. On the other hand, as shown in FIG. 11(b), when the power supply is started by switching the power switch 61 from the off state to the on state, a power restoration thank-you image 96 is displayed on the performance display device 15, and a power restoration thank-you performance is executed. This power restoration thank-you performance ends by opening the front door 12 and then closing the front door 12, even when the front door 12 is closed. However, since the power switch 61 cannot be operated unless the front door 12 is opened, when the power supply is started by switching the power switch 61 from the off state to the on state, it is assumed that the power restoration thank-you performance will be executed when the front door 12 is open. In this case, the power restoration thank-you performance ends by closing the front door 12. As described above, in the slot machine 10, when power supply is started as a result of the power switch 61 being switched from the off state to the on state, the presentation content (display content) of the presentation display device 15 at the time when power supply is started is different from when power supply is started while the power switch 61 remains in the on state.
[0170] Incidentally, as shown in FIG. 11(a), when power supply is started by connecting the power plug PG to an external power source, it is assumed that the power switch 61 is not operated and therefore the front door 12 is not opened, and therefore the door open image TG is not displayed on the performance display device 15 and the opening performance is not executed. On the other hand, as shown in FIG. 11(b), when power supply is started by switching the power switch 61 from an off state to an on state, it is assumed that the front door 12 is opened in order to operate the power switch 61, and therefore the door open image TG is displayed on the performance display device 15 and the opening performance is executed. For this reason, in the slot machine 10, whether or not the opening performance is executed differs between the case where power supply is started triggered by switching the power switch 61 from an off state to an on state and the case where power supply is started while the power switch 61 is still on, and the performance contents (display contents) of the performance display device 15 when power supply is started differ.
[0171] Next, a case where the power supply is stopped and then resumed during the execution of a variable game and a case where the power supply is stopped and then resumed during freeze control will be described. In the following description, a case where the power supply is stopped and then started, or a case where the power supply is stopped and then resumed, refers to a case where the set value switch 45 is not operated with the start of the power supply, and the main backup process and the sub-backup process are normally performed.
[0172] In the slot machine 10, if the power supply is stopped during the execution of the variable game, the slot machine 10 returns to the execution of the variable game. Also, in the slot machine 10, if the power supply is stopped while the freeze control is being performed and then the power supply is resumed, the slot machine 10 returns to the freeze control.
[0173] The case where the power supply is stopped during the execution of the variable game corresponds to the case where the power supply is stopped when any of the processes of steps S115 to S119 is performed in the game progress main process (shown in FIG. 7). The case where the variable game is returned to during the execution of the variable game corresponds to the case where the game progress main process is resumed from any of the processes of steps S115 to S119. For example, if the power supply is stopped after the speed at which the reels rotate in the variable game has already reached a constant speed, and if the power supply is resumed, the game will be resumed from any of the processes of steps S116 to S119. Even if the game is resumed from any of the processes of steps S115 to S119, if at least some of the reels are rotating, the game will proceed to the process of step S116. For example, even if the game returns to the state where the game is being performed in step S117, the determination result of step S117 cannot be determined as positive by operating the stop button within the period until the process of step S117 is completed, and the game will proceed to the process of step S116. As a result, in the case where the game is returned during the execution of the variable game, unless the judgment result of step S116 is positive, the judgment result of step S117 is positive, and the rotation of the reel cannot be stopped. Therefore, in the slot machine 10, if the power supply is stopped while the reel is rotating during the execution of the variable game and then the power supply is started, the game returns to the execution of the variable game. In addition, in the slot machine 10, the rotation of the reel cannot be stopped even if the stop button is operated at a timing before the speed at which the reel rotates reaches a fixed speed after the power supply is started. In other words, in the case where the power supply is stopped while the reel is rotating during the execution of the variable game and then the power supply is started, the game returns to the execution of the variable game, and the rotation of the reel cannot be stopped even if the stop operation means is operated at a timing before the speed at which the reel rotates reaches a fixed speed after the power supply is started.
[0174] As shown in FIG. 12(a), when a variable game is being executed and the reels are rotating at a constant speed, the power supply is stopped at timing t11, and the reels stop rotating. Thereafter, the power supply is started at timing t12, and the speed at which the reels rotate (shown as the reel rotation speed in FIG. 12(a)) reaches the constant speed by the following timing t13. In this case, during the period from timing t12 when the power supply is started to timing t13 when the reels reach the constant speed, the reels cannot be stopped from rotating even by operating the stop button (shown as "stop operation not possible" in FIG. 12(a)). On the other hand, after timing t13 when the reels reach the constant speed, the reels can be stopped from rotating by operating the stop button (shown as "stop operation possible" in FIG. 12(a)).
[0175] When the power supply is stopped while the reels are rotating during the freeze control, this corresponds to the case where the power supply is stopped during any of the processes from step S206 to step S210 in the stagnation effect process (shown in FIG. 8). A return to the freeze control corresponds to a restart from any of the processes from step S206 to step S210 in the stagnation effect process. For example, when the freeze control is being performed and the power supply is stopped after the reels have already reached a constant speed, the process is restarted from any of the processes from step S208 to step S210 when the power supply is restarted. When the process is restarted from any of the processes from step S208 to step S209, if at least some of the reels are rotating, the process proceeds to step S208, and the reels can be stopped by operating the stop button. As a result, when the freeze control is returned to, even if the reels have not yet reached a constant speed, the determination result of step S208 becomes positive, and the reels can be stopped from rotating. Therefore, in the slot machine 10, when the power supply is stopped while the reels are rotating during the freeze control, and then the power supply is started again, the freeze control is restored. In addition, in the slot machine 10, it is possible to stop the rotation of the reels by operating the stop button at a timing before the speed at which the reels rotate reaches a fixed speed after the power supply is started. In other words, when the power supply is stopped while the reels are rotating during the freeze control, and then the power supply is restarted, the freeze control is restored, and it is possible to stop the rotation of the reels by operating the stop operation means at a timing before the speed at which the reels rotate reaches a fixed speed after the power supply is started.
[0176] As shown in Fig. 12(b), when freeze control is being performed and the reels are rotating at a constant speed, the power supply is stopped at timing t21, causing the reels to stop rotating. Thereafter, power supply is started at timing t22, and the speed at which the reels rotate (shown as the reel rotation speed in Fig. 12(b)) reaches a constant speed by the following timing t23. In this case, after timing t22 when power supply is started, the reels can be stopped from rotating by operating the stop button (shown as a stop operation possible in Fig. 12(b)) even before the reels reach a constant speed.
[0177] In the slot machine 10, a navigation effect may be executed during the execution of a variation game, which suggests or notifies the player of the order in which to press the stop buttons. In the slot machine 10, when the reels are spinning during the execution of a variation game and the navigation effect is being executed by the effect display device 15, if the power supply is stopped and then resumed, the game returns to the execution of the variation game and the reels spin. Furthermore, the effect display device 15 executes a navigation effect. That is, when the reels are spinning during the execution of a variation game and the operation effect is being executed by the effect execution means, if the power supply is stopped and then resumed, the game returns to the execution of the variation game and the reels spin, and the operation effect is executed again by the effect execution means.
[0178] In addition, in the slot machine 10, when the navigation effect is being executed by the effect display device 15 during the execution of the variation game, instruction information is displayed on the payout display unit 37. In this way, when the reels are spinning during the execution of the variation game and the instruction information is being displayed on the payout display unit 37, if the power supply is stopped and then resumed, the variation game returns to being executed, the reels spin, and the instruction information is displayed. In other words, when the reels are spinning during the execution of the variation game and the effect related to the operation of the stop operation means is being executed by the notification means, if the power supply is stopped and then resumed, the variation game returns to being executed, the reels spin, and the effect related to the operation of the stop operation means is executed again by the notification means. As described above, when the reels are spinning during the execution of the variable game and the presentation related to the operation of the stop operation means is being executed by both the notification means and the presentation execution means and then the power supply is resumed, the variable game returns to being executed and the reels spin, and the presentation related to the operation of the stop operation means is executed again by both the notification means and the presentation execution means.
[0179] However, in the slot machine 10, when the navigation effect is being executed during the execution of the variation game, if the stop button is operated in a different order from the order suggested or notified in the navigation effect, the navigation effect ends midway. In the slot machine 10, when the reels are spinning during the execution of the variation game, and the power supply is stopped after the execution of the navigation effect in the effect display device 15 is completed, and then the power supply is resumed, the game returns to the execution of the variation game and the reels spin, but the navigation effect is not executed in the effect display device 15. In other words, when the reels are spinning during the execution of the variation game, and the power supply is stopped after the execution of the operation effect in the effect execution means is completed, and then the power supply is resumed, the game returns to the execution of the variation game and the reels spin, but the operation effect is not executed again in the effect execution means.
[0180] Incidentally, in the slot machine 10, even if the navigation effect in the effect display device 15 ends because the stop buttons are operated in a different order from the order suggested or notified in the navigation effect, the display of the instruction information in the payout display unit 37 continues. In the slot machine 10, when the navigation effect ends midway and the display of the instruction information continues and the reels are rotating, if the power supply is stopped and then resumed, the game returns to being executed during the variation game, the reels rotate, and the instruction information is displayed. In other words, if the reels are rotating during the variation game, and the power supply is stopped at a timing after the execution of the effect related to the operation of the stop operation means in the effect execution means is completed, the game returns to being executed during the variation game, the reels rotate, and the notification means executes the effect related to the operation of the stop operation means again. As described above, when the reels are spinning during the execution of the variable game, and the power supply is stopped after the execution of the effect related to the operation of the stop operation means in the effect execution means has been completed, if the power supply is then resumed, the variable game will return to being executed and the reels will spin, and the effect related to the operation of the stop operation means will be executed again in the notification means, while the effect related to the operation of the stop operation means will not be executed again in the effect execution means.
[0181] In addition, in the slot machine 10, when the freeze control is being performed, a navigation effect is executed that suggests or notifies the player of the white seven symbol as a target pressing position. In the slot machine 10, when the freeze control is being performed and the reels are rotating and the navigation effect is being executed in the effect display device 15, if the power supply is stopped and then resumed, the freeze control is restored and the reels rotate, but the navigation effect is not executed. In this way, when the freeze control is being performed and the reels are rotating and the operation effect is being executed in the effect execution means, if the power supply is stopped and then resumed, the operation effect is not executed again in the effect execution means. In other words, when the freeze control is being performed and the reels are rotating and the operation effect is being executed in the effect execution means, if the power supply is stopped and then resumed, the freeze control is restored and the reels rotate, but the operation effect is not executed again in the effect execution means. In other words, when freeze control is being performed and the reels are spinning, and an effect related to the operation of the stop operation means is being executed by the effect execution means, if the power supply is stopped and then resumed, freeze control is restored and the reels spin, but the effect related to the operation of the stop operation means is not executed again by the effect execution means.
[0182] However, as shown in FIG. 13, at this time, when the power supply is resumed, the navigation effect is not executed, but the effect display device 15 executes a stop promotion effect that prompts the player to stop the rotation of the reels. The stop promotion effect can also be said to be an effect that prompts the player to operate the stop button. As shown in FIG. 13, when the stop promotion effect is executed, a stop promotion image TS is displayed on the effect display device 15. In this embodiment, the stop promotion image TS is an image that includes text information such as "Please stop the reels." The stop promotion effect continues until the freeze control ends, that is, until the stagnation end command is input.
[0183] In this way, in the slot machine 10, if the power supply is stopped and then resumed while the reels are spinning during freeze control and the navigation performance is being executed by the performance display device 15, the navigation performance is not executed but a stop promotion performance is executed. In other words, if the power supply is stopped and then resumed while the reels are spinning during freeze control and the operation performance is being executed by the performance execution means, the operation performance is not executed again by the performance execution means after the power supply is resumed but a stop promotion performance that encourages the player to stop spinning the reels is executed.
[0184] Incidentally, when freeze control is being performed and power supply is not stopped, white seven symbols are displayed at the respective middle stop positions of the reels 16a to 16c, and a specific symbol combination is stopped, an additional effect is executed in the effect display device 15. Furthermore, an additional effect is executed and a bonus is awarded. That is, when freeze control is being performed and power supply is not stopped while the reels are rotating, a bonus awarding effect is executed in the effect execution means to suggest or notify that a bonus will be awarded, and the bonus is awarded.
[0185] On the other hand, when the power supply is stopped while the reels are rotating during the freeze control, if the power supply is resumed and a specific symbol combination is stopped by stopping the white seven symbol at each of the middle stop positions of the reels 16a to 16c, the performance display device 15 does not execute the additional performance. However, in this case, the additional performance is not executed, but the additional performance is executed and the bonus is awarded. In particular, in the slot machine 10, since the additional performance is executed internally in the additional lottery process in the advantageous lottery process before the stagnation performance process in which the freeze control is executed, the bonus is awarded even if the additional performance is not executed. As described above, when the power supply is stopped while the reels are rotating during the freeze control, if the power supply is resumed and a specific symbol combination is stopped, the bonus is awarded while the bonus is not executed in the performance execution means.
[0186] Here, we will explain the control related to the navigation presentation when the power supply is stopped while the variable game is being executed and when the power supply is stopped while freeze control is being performed.
[0187] When returning during the execution of a variable game due to the start of power supply, the main CPU 41 determines whether instruction information was displayed when the power supply was stopped. If instruction information was displayed when the power supply was stopped, the main CPU 41 controls the payout display unit 37 so that the instruction information displayed when the power supply was stopped is displayed. Note that if instruction information was not displayed when the power supply was stopped, the main CPU 41 does not display instruction information on the payout display unit 37 when returning during the execution of a variable game.
[0188] In addition, when returning during the execution of a variable game due to the start of power supply, the sub-CPU51 determines whether a navigation performance was being executed when the power supply was stopped. If a navigation performance was being executed when the power supply was stopped, the sub-CPU51 controls the performance display device 15 so that the navigation performance that was being executed when the power supply was stopped is executed again. Note that, if a navigation performance was not being executed when the power supply was stopped, the sub-CPU51 does not execute a navigation performance when returning during the execution of a variable game.
[0189] In addition, when the freeze control is restored with the start of power supply, the sub-CPU 51 controls the effect display device 15 so that a stop promotion effect is executed. At this time, the sub-CPU 51 does not execute the navigation effect that suggests or notifies the white seven symbol as a target pressing position, which was executed when the power supply was stopped, with the return to the freeze control.
[0190] Next, with reference to Figures 14(a) and 14(b), an example of the display content of the performance display device 15 when power supply is stopped while freeze control is being performed will be described. As shown in FIG. 14(a), when the freeze control is being performed and the reels are spinning, the performance display device 15 executes a navigation effect that suggests or notifies the player of the white seven symbol as the target position. At this time, the performance display device 15 does not execute a stop promotion effect. Then, as shown in FIG. 14(b), when the power supply is stopped while the freeze control is being performed and the reels are spinning, if the power supply is resumed after the power supply is stopped, the performance display device 15 does not execute a navigation effect that suggests or notifies the player of the white seven symbol as the target position, but executes a stop promotion effect. Note that, even if the rotation of the reels stops during the freeze control after the return, and the white seven symbol is stopped and displayed at each of the middle stop positions of the reels 16a to 16c, and a specific symbol combination stops, the performance display device 15 does not execute an additional performance.
[0191] In this way, when the reels are spinning while freeze control is being performed and the navigation performance is being executed in the performance display device 15, if the power supply is stopped and then resumed, the navigation performance is executed in the performance display device 15 before the power supply is stopped. On the other hand, when the reels are spinning while freeze control is being performed and the navigation performance is being executed in the performance display device 15, if the power supply is stopped and then resumed, the navigation performance is not executed in the performance display device 15 after the power supply is resumed, but a stop promotion performance is executed. In other words, when the reels are spinning while freeze control is being performed and the operation performance is being executed in the performance execution means, if the power supply is stopped and then resumed, the operation performance is executed in the performance execution means before the power supply is stopped, while the operation performance is not executed again in the performance execution means after the power supply is resumed, but a stop promotion performance that encourages the rotation of the reels to be stopped is executed.
[0192] Incidentally, if the power supply is stopped while the reels are spinning when freeze control is being performed and the stop promotion effect is being executed in the effect display device 15, and then the power supply is resumed, the stop promotion effect will be executed again.
[0193] In addition, in the slot machine 10, background music is output from the speaker 14 during the execution of the variation game. Furthermore, in the slot machine 10, when the rotation of the reels stops in the variation game, a stop sound is output from the speaker 14 in association with the stop. However, in the slot machine 10, when the power supply is stopped during the execution of the variation game, the background music is not output from the speaker 14 after the power supply is resumed. In this case, in the slot machine 10, the background music is output in association with the operation of the start lever 20 for starting the next variation game. On the other hand, in the slot machine 10, even if the power supply is stopped during the execution of the variation game, when the rotation of the reels stops in the variation game after the power supply is resumed, a stop sound is output from the speaker 14 in association with the stop. In this way, in the slot machine 10, when the power supply is not stopped during the execution of the variation game, both the background music and the stop sound are output from the speaker 14. That is, in this embodiment, if the power supply is not stopped during the execution of the variable game, both the specific sound and the non-specific sound are output from the sound output means. On the other hand, in the slot machine 10, if the power supply is stopped during the execution of the variable game, after the power supply is resumed, the background music is not output from the speaker 14, while the stop sound is output from the speaker 14. That is, in this embodiment, if the power supply is stopped during the execution of the variable game, after the power supply is resumed, the specific sound is not output from the sound output means, while the non-specific sound is output from the sound output means.
[0194] In addition, in the slot machine 10, background music is output from the speaker 14 when the freeze control is being performed. Furthermore, in the slot machine 10, when the rotation of the reels stops while the freeze control is being performed, a stop sound is output from the speaker 14 in association with the stop. However, in the slot machine 10, if the power supply is stopped while the freeze control is being performed, the background music is not output from the speaker 14 after the power supply is resumed. In this case, in the slot machine 10, the background music is output in association with the operation of the start lever 20 for starting the next variable game of the variable game that is started after the freeze control is ended. Furthermore, in the slot machine 10, if the power supply is stopped while the freeze control is being performed, the freeze control is restored after the power supply is resumed, but the stop sound is not output from the speaker 14 even if the rotation of the reels stops during the freeze control. In this way, in the slot machine 10, if the power supply is not stopped while the freeze control is being performed, both the background music and the stop sound are output from the speaker 14. That is, in this embodiment, if the power supply is not stopped while the freeze control is being performed, both the specific sound and the non-specific sound are output from the sound output means. On the other hand, in the slot machine 10, if the power supply is stopped while the freeze control is being performed, the background music is not output from the speaker 14 while the freeze control is being performed while the freeze control is being restored after the power supply is resumed. Similarly, in the slot machine 10, if the power supply is stopped while the freeze control is being performed, the stop sound is not output from the speaker 14 while the freeze control is being performed while the freeze control is being restored after the power supply is resumed. That is, in this embodiment, if the power supply is stopped while the freeze control is being performed and then the power supply is resumed, the specific sound is not output from the sound output means while the freeze control is being performed while the freeze control is being restored.In addition, in this embodiment, when the power supply is stopped during the freeze control and then resumed, the freeze control is resumed, but the non-specific sound is not output from the sound output means while the freeze control is being performed. However, in the slot machine 10, even if the power supply is stopped during the freeze control and then resumed to resume the freeze control, when the rotation of the reels is stopped in the variable game that is started after the freeze control is ended, a stop sound is output from the speaker 14 in association with the stop.
[0195] Here, the control relating to the output of the background music and the stop sound when the power supply is resumed will be described. When returning during execution of the variable game, the secondary CPU 51 does not output background music. Similarly, when returning to freeze control, the secondary CPU 51 does not output background music. When background music is not being output, the secondary CPU 51 controls the speaker 14 to output background music when a variable game start command is input. At this time, the secondary CPU 51 controls the speaker 14 to output background music in a presentation state that can be specified from the presentation state information.
[0196] Furthermore, even if the control is returned during the execution of a variation game, the secondary CPU 51 controls the speaker 14 to output a stop sound when an operation command is input. On the other hand, when the control is returned to freeze control, the secondary CPU 51 does not output a stop sound even if a stagnation operation command is input. However, if an operation command is input during the execution of the variation game thereafter, the secondary CPU 51 controls the speaker 14 to output a stop sound.
[0197] Also, in the slot machine 10, the situation in which the sound volume can be adjusted includes the period during which the variation game is being executed. Therefore, in the slot machine 10, in principle, the sound volume can be adjusted by operating the buttons B1 and B2 during the execution of the variation game. For example, in the slot machine 10, even if the power supply is stopped during the execution of the variation game, if the power supply is resumed after that, the sound volume can be adjusted by operating the buttons B1 and B2 when the power supply is resumed during the execution of the variation game. That is, in this embodiment, if the power supply is stopped during the execution of the variation game and then resumed, the sound volume can be adjusted by operating the adjustment operation means when the power supply is resumed during the execution of the variation game. In this way, in the slot machine 10, if the power supply is stopped during the execution of the variation game, the sound volume can be adjusted by operating the buttons B1 and B2 during the period during which the variation game is being executed before the power supply is stopped. That is, in this embodiment, if the power supply is stopped during the execution of the variation game, the sound volume can be adjusted by operating the buttons B1 and B2 during the period during which the variation game is being executed before the power supply is stopped. Although details will be described later, in the slot machine 10, there are times when the volume cannot be adjusted even during execution of a variable game.
[0198] In the slot machine 10, the situation in which the volume can be adjusted may include a period during which the freeze control is being performed. For example, in the slot machine 10, in principle, when the freeze control is being performed, the volume can be adjusted by operating the buttons B1 and B2. However, in the slot machine 10, if the power supply is stopped during the freeze control and then resumed, the volume cannot be adjusted even if the freeze control is restored and the buttons B1 and B2 are operated for at least a specific period. That is, in this embodiment, when the power supply is stopped during the freeze control and then resumed, the volume cannot be adjusted even if the freeze control is restored and the adjustment operation means is operated for at least a specific period. The "specific period" in the slot machine 10 is the period from when the power supply is resumed to when the variable game is ended. That is, in this embodiment, the specific period includes at least the period from when the power supply is resumed to when the freeze control is ended. In this way, in the slot machine 10, when the power supply is stopped and then resumed while the freeze control is being performed, the volume cannot be adjusted even during the execution of the variable game after the freeze control is performed. As described above, in the slot machine 10, when the power supply is stopped while the freeze control is being performed, the volume can be adjusted before the power supply is stopped, whereas the volume cannot be adjusted after the power supply is stopped and resumed. That is, in the slot machine 10, when the power supply is stopped while the freeze control is being performed, the volume can be adjusted by operating the buttons B1 and B2 before the power supply is stopped and during the period during which the freeze control is being performed. That is, in this embodiment, when the power supply is stopped while the freeze control is being performed, the volume can be adjusted by operating the adjustment operation means before the power supply is stopped and during the period during which the freeze control is being performed.
[0199] Here, the control for disabling the volume adjustment when the power supply is resumed will be described. When freeze control is restored, the secondary CPU 51 does not update the volume information until the variation game ends, even if a detection signal is input from buttons B1 and B2. As a result, if power supply is stopped while freeze control is being performed and then resumed, the volume cannot be adjusted until the variation game ends. Note that when control is restored during the execution of a variation game, the secondary CPU 51 does not set a period during which the volume cannot be adjusted in response to the restoration during the execution of the variation game.
[0200] In addition, in the slot machine 10, when the power supply is stopped and then resumed, the volume is set. Specifically, when the power supply is stopped when the volume is the same as the volume of the stage set by the changeover switch SW, and then the power supply is resumed, the volume continues to be set to the same volume as the volume of the stage set by the changeover switch SW. On the other hand, when the power supply is stopped when the volume is different from the volume of the stage set by the changeover switch SW, and then the power supply is resumed, the volume is set to the stage set by the changeover switch SW, not to the volume when the power supply was stopped. Thus, in this embodiment, when the power supply is stopped when the volume is a specific volume, and then the power supply is resumed, the volume continues to be the specific volume. On the other hand, in this embodiment, when the power supply is stopped when the volume is other than the specific volume, and then the power supply is resumed, the volume becomes the specific volume, not to the volume other than the specific volume.
[0201] Here, the control for setting the volume information when the power supply is resumed will be described. In the sub-backup process, the sub-CPU 51 judges whether the stage identifiable from the volume information stored in the sub-RWM 53 is the same as the stage set by the changeover switch SW. If the stage identifiable from the volume information stored in the sub-RWM 53 is the same as the stage set by the changeover switch SW, the sub-CPU 51 does not update the volume information. The volume information at this time becomes volume information that can identify the same stage as the stage set by the changeover switch SW. Also, if the stage identifiable from the volume information stored in the sub-RWM 53 is not the same as the stage set by the changeover switch SW, the sub-CPU 51 updates the volume information to volume information that can identify the same stage as the stage set by the changeover switch SW.
[0202] Next, with reference to Figures 15(a) to 15(d), an example of whether background music and a stop sound are output from the speaker 14, a situation in which the volume can be adjusted or not, and volume information that is set when power supply starts will be described.
[0203] As shown in FIG. 15(a), it is assumed that the stage set by the changeover switch SW is the fourth stage, and the stage of the volume that can be specified from the volume information (indicated as adjusted volume in FIG. 15(a) to FIG. 15(d)) is the fourth stage. In this case, as shown in FIG. 15(b), if the power supply is stopped and then resumed, the volume stage remains the fourth stage. In this way, if the power supply is stopped and then resumed when the volume stage that can be specified from the volume information is the same as the fourth stage set by the changeover switch SW, the volume remains the fourth stage. On the other hand, as shown in FIG. 15(c), it is assumed that the stage set by the changeover switch SW is the fourth stage, and the stage of the volume that can be specified from the volume information is the third stage. In this case, as shown in FIG. 15(d), if the power supply is stopped and then resumed, the volume stage does not become the third stage that can be specified from the volume information, but becomes the fourth stage set by the changeover switch SW.
[0204] Also, as shown in FIG. 15(a), the volume can be adjusted during the execution of the variation game. Furthermore, during the execution of the variation game, background sounds are output from the speaker 14. Also, when the stop button corresponding to the rotating reel is operated while the reel is rotating during the execution of the variation game, the reel stops rotating and a stop sound is output from the speaker 14. Also, as shown in FIG. 15(b), when the power supply is stopped during the execution of the variation game and the reel is rotating, if the power supply is resumed, the variation game is resumed during the execution of the variation game. During the execution of the variation game after the return, the volume can be adjusted as before the power supply was stopped. Meanwhile, during the execution of the variation game after the return, background sounds are not output from the speaker 14. However, even during the execution of the variation game after the return, when the stop button corresponding to the rotating reel is operated, the reel stops rotating and a stop sound is output from the speaker 14.
[0205] Also, as shown in FIG. 15(c), when freeze control is being performed, the volume can be adjusted. Furthermore, when freeze control is being performed, background sound is output from the speaker 14. Furthermore, when freeze control is being performed and the reels are spinning, if a stop button corresponding to the spinning reel is operated, a stop sound is output from the speaker 14 as the reels stop spinning. Furthermore, as shown in FIG. 15(d), when power supply is stopped while freeze control is being performed and the reels are spinning, if power supply is resumed, the freeze control is restored. When freeze control after recovery is being performed, the volume cannot be adjusted. Furthermore, when freeze control after recovery is being performed, background sound is not output from the speaker 14. In addition, when freeze control after recovery is being performed, even if a stop button corresponding to a spinning reel is operated to stop the reels spinning, a stop sound is not output from the speaker 14 as the reels stop spinning.
[0206] The effects of this embodiment will be described below. (1) When power supply is started with the power switch 61 in the on state, it can be assumed that, for example, power supply is performed to the main board 40 and the sub-board 50 as a result of the power plug PG being connected to an external power source while the power switch 61 is in the on state. If power supply is performed to the main board 40 and the sub-board 50 as a result of the power plug PG being connected to an external power source while the power switch 61 is in the on state, the power may not be stable, and overvoltage or the like may occur, which may cause a breakdown. For this reason, it is recommended that power supply to the main board 40 and the sub-board 50 be started by switching the power switch 61 from the off state to the on state. Therefore, the content of the performance of the performance display device 15 when power supply is started is configured to be different between when power supply is started when the power switch 61 is switched from the off state to the on state and when power supply is started while the power switch 61 is in the on state. This makes it possible to check how the power supply has started from the performance content of the performance display device 15 when the power supply is started, and makes it possible to execute the performance appropriately so that the power supply to the main board 40 and the sub-board 50 is started by switching the power switch 61 from the off state to the on state.
[0207] (2) Even when the power switch 61 is in the OFF state and the power plug PG is not connected to an external power source, the monitoring unit 72 receives power from the auxiliary power source 73. Even when the power switch 61 is in the OFF state and the power plug PG is not connected to an external power source, the monitoring unit 72 can monitor the state of the power switch 61 and the state of power supply to the main board 40 and the sub-board 50. As a result, it is possible to easily and accurately determine whether power supply has started in response to the power switch 61 switching from the OFF state to the ON state.
[0208] (3) In the case where the front door 12 is opened and the power switch 61 is switched from the OFF state to the ON state, and then the front door 12 is closed and power supply is started, a power restoration warning performance is executed in the performance display device 15. By executing such a power restoration warning performance, even if power supply is started with the power switch 61 still in the ON state, it is possible to prevent power supply from being started next time onwards by, for example, connecting the power plug PG to an external power source while the power switch 61 is still in the ON state.
[0209] Furthermore, the power restoration warning performance ends when the front door 12 is switched from an open state to a closed state. That is, for example, even if the user feels it troublesome to open the front door 12 and switch the power switch 61 to the on state and starts the power supply by connecting the power plug PG to an external power source, the user still needs to open the front door 12 to end the power restoration warning performance. This makes it possible to prompt the user to start the power supply when the power switch 61 is switched from the off state to the on state. In addition, since the front door 12 needs to be opened to end the power restoration warning performance, the user can also confirm the presence of the power switch 61 when the front door 12 is opened.
[0210] (4) In the case where power supply is started by opening the front door 12 and switching the power switch 61 from an off state to an on state, the performance display device 15 executes a power restoration thank you performance. The power restoration thank you performance ends when the front door 12 switches from an open state to a closed state. Basically, in the case where power supply is started by switching the power switch 61 from an off state to an on state, it can be assumed that the front door 12 is opened in order to operate the power switch 61, and therefore, by ending the power restoration thank you performance by closing the front door 12, it is possible to encourage the front door 12 to be closed after power supply is started.
[0211] In addition, when the power switch 61 is switched from the OFF state to the ON state while the front door 12 is closed, it is possible that fraud is being committed, since it is a situation in which the power switch is to be switched from the OFF state to the ON state without opening the front door 12. However, since the power restoration thank you performance ends when the front door 12 is switched from an open state to a closed state, even if the power switch 61 can be switched from the OFF state to the ON state without opening the front door 12, it is still necessary to open the front door 12 in order to end the power restoration thank you performance. This makes it possible to suppress fraud committed by switching the power switch 61 from the OFF state to the ON state while the front door 12 is closed.
[0212] (5) When the power supply is stopped with the power switch 61 in the on state, it can be assumed that the power supply to the main board 40 and the sub-board 50 is stopped, for example, when the power plug PG is disconnected from the external power source while the power switch 61 is in the on state. When the power supply to the main board 40 and the sub-board 50 is stopped with the power plug PG being disconnected from the external power source while the power switch 61 is in the on state, the power is unstable, and overvoltage or the like occurs, which may cause a breakdown. For this reason, it is recommended that the power supply to the main board 40 and the sub-board 50 be stopped by switching the power switch 61 from the on state to the off state. Therefore, the performance content of the performance display device 15 when the power supply is started is configured to be different between when the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state and when the power supply is stopped with the power switch 61 in the on state. This makes it possible to check how the power supply has been stopped from the performance content of the performance display device 15 when power supply was started, and makes it possible to properly execute the performance so that the power supply to the main board 40 and sub-board 50 is stopped by switching the power switch 61 from the on state to the off state.
[0213] (6) Even if the power switch 61 is in the OFF state and the power plug PG is not connected to an external power source, the monitoring unit 72 receives power from the auxiliary power source 73. Even if the power plug PG is not connected to an external power source, the monitoring unit 72 can determine whether the power supply has been stopped when the power switch 61 has been switched from the ON state to the OFF state, and can store and hold the result of the determination.
[0214] (7) In the case where the power supply is stopped with the power switch 61 remaining on without opening the front door 12, a power-off warning effect is executed in the effect display device 15. By executing such a power-off warning effect, even if the power supply is stopped with the power switch 61 remaining on, it is possible to prevent the power supply from being stopped from the next time onwards, for example, by disconnecting the power plug PG from the external power source with the power switch 61 remaining on.
[0215] Furthermore, the power failure warning performance does not end even when the front door 12 is switched from an open state to a closed state, but ends when a predetermined release condition is satisfied. In other words, the power failure warning performance does not end simply by opening and closing the front door 12, and a release condition must be satisfied in order to end the power failure warning performance, making it easier to leave a lasting impression on the user.
[0216] (8) When the power supply is started by opening the front door 12 and switching the power switch 61 from the on state to the off state, a power-off thank-you performance is executed in the performance display device 15. In this way, by executing the power-off thank-you performance, it is possible to identify that the power supply has been stopped by switching the power switch 61 from the on state to the off state, that is, that the power supply has been stopped without any problems.
[0217] In addition, the power-off thank-you performance does not end even if the front door 12 is switched from an open state to a closed state, but ends when a predetermined release condition is met. In other words, the power-off thank-you performance does not end simply by opening and closing the front door 12, and a release condition must be met in order to end the power-off thank-you performance, making it easier to leave a lasting impression on the user.
[0218] (9) The specified release condition is met when the locking unit SJ is operated counterclockwise. In other words, if the locking unit SJ cannot be operated, the release condition cannot be met. For this reason, even if the power supply is stopped in order to commit a fraudulent act and then resumed, if the locking unit SJ cannot be operated, the power cut warning display or the power cut thank you display cannot be ended, so that the fraudulent act itself can be suppressed.
[0219] (10) Even if power switch 61 is in the off state, as long as power plug PG is connected to an external power source, power is supplied to auxiliary power supply 73. This makes it possible to reduce the capacitance of auxiliary power supply 73, which contributes to cost reduction.
[0220] (11) When the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is restored, and the volume cannot be adjusted even if the buttons B1 and B2 are operated for at least a specific period of time. On the other hand, when the power supply is stopped while the variation game is being executed and then resumed, the volume is restored while the variation game is being executed, and the volume can be adjusted by operating the buttons B1 and B2. In this way, depending on whether the volume can be adjusted after the power supply is stopped and then resumed while the variation game is being executed, it is possible to determine whether the power supply was stopped while the freeze control was being performed or while the variation game was being executed. By letting the player understand whether the power supply was stopped while the freeze control was being performed or while the variation game was being executed, the player can feel reassured, and the performance can be executed appropriately.
[0221] (12) When the power supply is stopped while the volume is the same as the volume of the stage set by the changeover switch SW, if the power supply is resumed after the power supply is stopped, the volume will continue to be the same as the volume of the stage set by the changeover switch SW. On the other hand, when the power supply is stopped while the volume is other than the volume of the stage set by the changeover switch SW, if the power supply is resumed, the volume will not be other than the volume of the stage set by the changeover switch SW, but will be the same as the volume of the stage set by the changeover switch SW. In other words, regardless of the volume when the power supply was stopped, when the power supply is resumed, the volume will be the same as the volume of the stage set by the changeover switch SW. In this way, when the power supply is resumed, the volume is unified, so that it is possible to suppress the sense of incongruity caused by the volume being different each time the power supply is resumed, and to perform the performance appropriately.
[0222] (13) The stage set by the changeover switch SW can be changed by operating the changeover switch SW. Therefore, for example, the volume when the power supply is resumed can be changed according to the environment of the game center, and as a result, it becomes possible to execute the performance appropriately.
[0223] (14) When the power supply is stopped while the freeze control is being performed, and then resumed, the freeze control is resumed, and the volume cannot be adjusted even if the buttons B1 and B2 are operated for at least a specific period of time. However, when the power supply is stopped while the freeze control is being performed, the volume can be adjusted by operating the buttons B1 and B2 before the power supply is stopped and during the period when the freeze control is being performed. In this way, when the power supply is stopped while the freeze control is being performed and then resumed, the volume cannot be adjusted, unlike before the power supply was stopped. This reduces the awareness of adjusting the volume after the power supply is resumed, making it easier to focus on the freeze control and to enjoy the period when the freeze control is being performed.
[0224] On the other hand, if the power supply is stopped during the execution of the variation game and then resumed, the volume can be adjusted by operating buttons B1 and B2 when the variation game is resumed. If the power supply is stopped during the execution of the variation game, the volume can be adjusted by operating buttons B1 and B2 before the power supply is stopped and during the period when the variation game is being executed. In other words, even if the power supply is stopped during the execution of the variation game and then resumed, the volume can be adjusted in the same way as before the power supply was stopped. This makes it possible to prevent players from being confused by being unable to adjust the volume while the variation game is being executed.
[0225] (15) The specific period includes at least the period from when the power supply is resumed to when the freeze control is terminated. In other words, if the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is resumed, and the volume cannot be adjusted even if the buttons B1 and B2 are operated at least during the period from when the power supply is resumed to when the freeze control is terminated. This makes it possible to prevent a decrease in attention to the freeze control at least until the freeze control is terminated, and effectively improve interest in the freeze control when the volume cannot be adjusted after the power supply is resumed after the power supply is stopped while the freeze control is being performed.
[0226] (16) If the power supply is not stopped during the execution of the variable game, both the background music and the stop sound are output from the speaker 14. However, if the power supply is stopped during the execution of the variable game, after the power supply is resumed, the background music is not output from the speaker 14, while the stop sound is output from the speaker 14. This allows an appropriate performance to be performed so that it can be determined whether the power supply has been stopped during the execution of the variable game depending on whether the background music is output from the speaker 14. As a result, it is possible to reassure the player by making the player understand whether the power supply has been stopped during the execution of the variable game. On the other hand, the stop sound is output from the speaker 14 in both cases where the power supply is not stopped during the execution of the variable game and where the power supply is stopped during the execution of the variable game. In this way, even if the background music is not output after the power supply is stopped, the stop sound is output, so that the player can confirm that the speaker 14 is not broken and can reassure the player.
[0227] (17) The stopping sound is output from the speaker 14 when the reels stop spinning. In this way, by configuring the stopping sound output from the speaker 14 when the reels stop spinning to be output even after the power supply is resumed, it is possible to make it easier to feel the joy of stopping the reels spinning in a variable game, and to execute the performance appropriately.
[0228] (18) In the case where power supply is stopped while freeze control is being performed and then resumed, even if freeze control is restored, a stop sound is not output from speaker 14 while the freeze control is being performed. Therefore, it is possible to determine whether the power supply was stopped during execution of a variation game or during freeze control, based on whether a stop sound is output from speaker 14. This allows the player to enjoy the game with peace of mind, knowing whether the power supply was stopped during execution of a variation game or during freeze control.
[0229] (19) When the power supply is stopped while the reels are rotating during freeze control, and then the power supply is resumed, the freeze control is resumed, and the reels can be stopped by operating the stop button before the reels reach a constant speed after the power supply is resumed. Therefore, for example, when the power supply is temporarily stopped during freeze control and the freeze control is resumed, the reels can be stopped before the reels reach a constant speed, thereby reducing the inconvenience caused by the temporary power supply stop and allowing the performance to be performed appropriately. As a result, the decrease in interest due to the temporary power supply stop can be suppressed.
[0230] (20) Even if the power supply is temporarily stopped, for example, if the stop button is operated when the reel rotation speed in a variable game has not reached a fixed speed, a symbol combination that should not be stopped may stop, and a prize that was not intended to be awarded may be awarded to a player. It is also possible that fraudulent acts may be committed using this. Therefore, if the power supply is stopped while the reel is rotating during the execution of a variable game and then power supply is started again, it is made impossible to stop the rotation of the reel even if the stop button is operated at a timing before the speed of the reel rotation reaches a fixed speed after the power supply is started. This makes it possible to prevent a prize that was not intended to be awarded from being awarded to a player and fraudulent acts using this, as described above.
[0231] (21) When the power supply is stopped while the reels are spinning and the navigation performance is being executed in the performance display device 15, if the power supply is resumed after the freeze control is performed, the freeze control is resumed and the reels spin, but the navigation performance is not executed again in the performance display device 15. As a result, if the power supply is resumed after the freeze control is stopped while the freeze control is being performed, it is possible to recognize that the power supply has stopped while the freeze control is being performed, based on the fact that the navigation performance is not being executed again, even if the freeze control is resumed and the situation returns to the state where the reels are spinning. In other words, when the freeze control is being performed and the reels are spinning, it is possible to appropriately execute the performance so that it is possible to determine whether the power supply has stopped while the freeze control is being performed, depending on whether the navigation performance is being executed. As a result, it is possible to reassure the player by letting them understand that the power supply has stopped while the freeze control is being performed, and to enjoy the period during which the freeze control is being performed with peace of mind.
[0232] (22) If the power supply is stopped and then resumed while the reels are spinning during the execution of a variable game and the navigation effect is being executed on the effect display device 15, the variable game returns to being executed, the reels spin, and the navigation effect is executed again on the effect display device 15. In this way, when the power supply is resumed not during freeze control but during the execution of a variable game, the navigation effect is executed again in the same manner as when the power supply was stopped. This makes it possible to prevent players from being confused by the fact that the navigation effect is no longer being executed in the middle of the execution of a variable game.
[0233] (23) Even when the reels are spinning during the execution of a variable game, if the power supply is stopped after the execution of a navigation effect has already finished and then the power supply is resumed, the navigation effect will not be executed again. This prevents players from being confused by the navigation effect that has already finished before the power supply was stopped being executed when the power supply is resumed.
[0234] (24) When the reels are rotating during freeze control and the navigation effect is being executed, if the power supply is stopped and then resumed, a navigation effect is executed before the power supply is stopped, which suggests or notifies the player that the white seven symbol is to be displayed in the display window 12a when the reels stop rotating. In other words, before the power supply is stopped, a navigation effect is executed that suggests or notifies the player that the white seven symbol will be displayed in the display window 12a when the reels stop rotating. On the other hand, when the reels are rotating during freeze control and the power supply is stopped and then resumed, if the power supply is stopped and then resumed, the navigation effect is not executed again, but a stop promotion effect is executed that prompts the player to stop the reels rotating after the power supply is resumed. In other words, when the power supply is stopped and then resumed during freeze control, the navigation effect is not executed again, but a stop promotion effect is executed that prompts the player to stop the reels rotating. In this way, even if the navigation effect is not executed, the stop promotion effect is executed to prompt the player to stop spinning of the reels, thereby preventing freeze control from being performed without the player knowing what to do.
[0235] (25) When the freeze control is being performed and the reels are rotating, if a specific symbol combination stops without the power supply being stopped, the performance display device 15 executes the additional performance. On the other hand, when the freeze control is being performed and the reels are rotating and the power supply is stopped, if the specific symbol combination stops after the power supply is resumed, the performance display device 15 does not execute the additional performance. However, when the freeze control is being performed and the reels are rotating, whether the power supply is not stopped or is stopped, if the specific symbol combination stops, the additional performance is executed. In this way, even if the power supply is stopped while the freeze control is being performed and the reels are rotating, and the additional performance is not executed when the specific symbol combination stops after the power supply is resumed, the additional performance is executed, so there is no disadvantage such as the additional performance not being executed due to the power supply being stopped. Therefore, even if the power supply is stopped while the freeze control is being performed, the player can enjoy the game with peace of mind without feeling anxious, even if the power supply is resumed.
[0236] (26) Suppose that the power supply is stopped when the reels are spinning during the freeze control and the navigation performance is being executed in the performance display device 15, and then the power supply is resumed. At this time, after the power supply is resumed, the freeze control is restored and the reels spin, but the navigation performance is not executed again in the performance display device 15 controlled by the sub-board 50. On the other hand, when the reels are spinning during the execution of the variable game and the navigation performance is being executed in the performance display device 15 and the instruction information is being displayed in the payout display unit 37, the power supply is stopped and then resumed. At this time, after the power supply is resumed, the variable game is restored during the execution of the variable game and the reels spin, the navigation performance is executed again in the performance display device 15 controlled by the sub-board 50, and the instruction information is displayed again in the payout display unit 37 controlled by the main board 40.
[0237] As a result, when the freeze control is being performed and the reels are spinning, the performance can be appropriately performed so that it can be determined whether the power supply has stopped while the freeze control is being performed, depending on whether the navigation performance is being performed. As a result, the player can feel at ease by understanding whether the power supply has stopped while the freeze control is being performed, and can enjoy the period during which the freeze control is being performed with peace of mind. In addition, when the power supply is resumed while the variable game is being performed, the navigation performance is executed again in the same manner as when the power supply is stopped, and instruction information is displayed, so that it is possible to prevent the player from being confused by the fact that the navigation performance has stopped being executed while the variable game is being executed. In addition, in the payout display unit 37 controlled by the main board 40, which is generally superior to the sub-board 50 in terms of security, when the power supply is resumed, instruction information is displayed, so that a sense of security can be given even if the navigation performance is not executed in the performance display device 15.
[0238] (27) Even when the reels are spinning during the execution of a variable game, if the power supply is stopped after the execution of a navigation effect has already ended in the effect display device 15 and then resumed, the navigation effect will not be executed again in the effect display device 15. However, even if the power supply is stopped and then resumed in a situation where the navigation effect has already ended, the payout display unit 37 controlled by the main board 40 displays instruction information, so that a sense of security can be given even if the navigation effect is not executed in the effect display device 15.
[0239] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that no technical contradiction occurs. Even if the power switch 61 is in the off state, if the power plug PG is connected to an external power source, power may be supplied to the backup power source 63. That is, in a situation where the power plug PG is connected to an external power source, power may be supplied to the backup power source 63 as a memory retention power source. In this case, for example, it is possible to reduce the capacitance of the backup power source 63, which can contribute to cost reduction.
[0240] The content of the performance of the performance display device 15 when power supply is started may be the same when power supply is started by switching the power switch 61 from the OFF state to the ON state and when power supply is started with the power switch 61 remaining ON. For example, the power restoration warning performance and the power restoration thank-you performance may not be executed.
[0241] The content of the performance of the performance display device 15 when the power supply is started may be the same in the case where the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state and in the case where the power supply is stopped while the power switch 61 remains on. For example, the power cut warning performance and the power cut thank you performance may not be executed.
[0242] The power recovery thank-you performance may not be executed when the power switch 61 is switched from the off state to the on state. Also, when the power supply is started with the power switch 61 remaining on, the power recovery warning performance may not be executed. For example, at least one of the power recovery warning performance and the power recovery thank-you performance may be executable. Even in this case, the performance content of the performance display device 15 when the power supply is started may be different between the case where the power supply is started with the power switch 61 switching from the off state to the on state and the case where the power supply is started with the power switch 61 remaining on. Also, the power recovery thank-you performance and the power recovery warning performance may not be executed. For example, by configuring not to execute both the power recovery thank-you performance and the power recovery warning performance, the performance content of the performance display device 15 when the power supply is started may be the same between the case where the power supply is started with the power switch 61 switching from the off state to the on state and the case where the power supply is started with the power switch 61 remaining on.
[0243] As a method for identifying whether the power switch 61 is in the on state or the off state, a method different from that of the above embodiment may be adopted. For example, a method may be adopted in which a sensor capable of physically detecting whether the power switch 61 is in the on state or the off state is provided, and whether the power switch 61 is in the on state or the off state is identified by a signal from the sensor.
[0244] The power recovery warning performance may be configured not to end even if the front door 12 is switched from an open state to a closed state. For example, the power recovery warning performance may be configured to end when a predetermined release condition is met. For example, the power recovery warning performance may be configured to end when the locking unit SJ is operated counterclockwise. The power recovery thank-you performance may be configured not to end even if the front door 12 is switched from an open state to a closed state. For example, the power recovery thank-you performance may be configured to end when a predetermined release condition is met. At least one of the power failure warning performance and the power failure thank-you performance may be configured to end with the passage of a predetermined performance execution time. For example, the method of ending each of the power recovery warning performance and the power recovery thank-you performance may be the same as in the above embodiment, or may be different. For example, the method of ending the power recovery warning performance may be configured to be more difficult than the method of ending the power recovery thank-you performance. For example, the power restoration warning display ends when the front door 12 switches from an open state to a closed state and the locking unit SJ is operated counterclockwise, while the power restoration thank-you display may be configured to end after a predetermined display execution time has elapsed.
[0245] The power failure warning performance may be configured to end, for example, when the front door 12 is switched from an open state to a closed state even if a predetermined release condition is met, and to end when the front door 12 is switched from an open state to a closed state. Similarly, the power failure thank-you performance may be configured to end, for example, when the front door 12 is switched from an open state to a closed state even if a predetermined release condition is met. At least one of the power failure warning performance and the power failure thank-you performance may be configured to end with the passage of a predetermined performance execution time. For example, the method of ending each of the power failure warning performance and the power failure thank-you performance may be the same as in the above embodiment, or may be different. For example, the method of ending the power failure warning performance may be configured to be more difficult than the method of ending the power failure thank-you performance. For example, the power outage warning display ends when the front door 12 switches from an open state to a closed state and the locking unit SJ is operated counterclockwise, while the power outage thank-you display may be configured to end after a predetermined display execution time has elapsed.
[0246] The method for ending the power recovery warning display and the method for ending the power failure warning display may be the same. Also, the method for ending the power recovery thank you display and the method for ending the power failure thank you display may be the same. For example, the method for ending each of the power recovery warning display and the power failure warning display may be configured to be more difficult than the method for ending each of the power recovery thank you display and the power failure thank you display. Also, the methods for ending each of the power recovery warning display, the power failure warning display, the power recovery thank you display, and the power failure thank you display may all be the same.
[0247] The volume may be adjustable even if the power supply is stopped and then resumed while the freeze control is being performed. When the power supply is stopped and then resumed while the variable game is being executed, the volume may be made unadjustable even if the buttons B1 and B2 are operated for at least a specific period of time.
[0248] The specific period may be changed. The specific period may be, for example, the period from when the power supply is resumed until the freeze control ends. The specific period may be, for example, any one of the period until a predetermined regulation time has elapsed, the period until a predetermined number of variable games have ended, and the period until the freeze control is executed again.
[0249] When the power supply is stopped while the volume is at a level other than the volume level set by the selector switch SW, and then the power supply is resumed, the volume may be configured to be the same as the volume level when the power supply was stopped, that is, the volume other than the volume level set by the selector switch SW.
[0250] The changeover switch SW may not be provided. For example, when the volume is the same as the predetermined volume and the power supply is stopped and then resumed, the volume continues to be the same as the predetermined volume. On the other hand, when the power supply is stopped and then resumed when the volume is other than the predetermined volume, the volume may be the same as the predetermined volume, not other than the predetermined volume. In this case, the predetermined volume may be said to correspond to a specific volume. The specific volume may be neither the volume of the step set by the changeover switch SW nor the predetermined volume. For example, the specific volume may be a volume that is randomly determined when the power supply is started, or may be a volume that can be set when the power supply is started.
[0251] During the period when freeze control is being performed, the volume may be configured to be unadjustable even if the buttons B1 and B2 are operated. However, in this case, if the power supply is stopped while freeze control is being performed and then the power supply is resumed and the freeze control is restored, the volume may be configured to be adjustable by operating the buttons B1 and B2 during the period when the freeze control is being performed. Similarly, during the period when a variation game is being performed, the volume may be configured to be unadjustable even if the buttons B1 and B2 are operated. However, in this case, if the power supply is stopped while the variation game is being performed and then the power supply is resumed and the variation game is restored, the volume may be configured to be adjustable by operating the buttons B1 and B2 during the variation game.
[0252] When the power supply is stopped during the execution of the variation game, the background music may be output from the speaker 14 after the power supply is resumed. When the power supply is stopped during the execution of the variation game, the background music may be output from the speaker 14 after the power supply is resumed. When the power supply is stopped during the execution of the variation game, the background music may be output from the speaker 14 after the power supply is resumed. When the power supply is stopped during the execution of the variation game, the background music may be output from the speaker 14 after the power supply is resumed. When the power supply is stopped during the execution of the variation game, the background music may be output from the speaker 14 after the power supply is resumed.
[0253] If the power supply is stopped while freeze control is being performed, the background music may be output from the speaker 14 after the power supply is resumed. ...
[0254] When the power supply is stopped during the execution of the variable game, the sound corresponding to the specific sound that is not output from the speaker 14 after the power supply is resumed does not have to be background music. The sound corresponding to the specific sound may be, for example, a stop sound. The sound corresponding to the specific sound may be, for example, a sound related to a performance executed according to the lottery result of the role lottery. The specific sound here can also be said to be a specific sound that is not output from the speaker 14 after the power supply is resumed when the power supply is stopped while the freeze control is being performed.
[0255] Even if the power supply is stopped during the execution of the variable game, the sound corresponding to the non-specific sound output from the speaker 14 after the power supply is resumed may not be a stop sound. The sound corresponding to the non-specific sound may be, for example, background music. The sound corresponding to the non-specific sound may be, for example, a sound related to a performance executed according to the lottery result of the role lottery. The non-specific sound referred to here can also be a non-specific sound that is not output from the speaker 14 after the power supply is resumed when the power supply is stopped while the freeze control is being performed.
[0256] The stop sound output from the speaker 14 when the reels stop spinning during the execution of the variable game may be different from the stop sound output from the speaker 14 when the reels stop spinning when the freeze control is being performed. In other words, the non-specific sound output when the reels stop spinning during the execution of the variable game may be configured to be different from the non-specific sound output when the reels stop spinning when the freeze control is being performed. In this configuration, when the power supply is stopped while the freeze control is being performed and then the power supply is resumed, even if the stop sound was not output from the speaker 14 while the freeze control was being performed while the freeze control is being restored, the discomfort caused by the stop sound not being output can be reduced.
[0257] In the stagnation effect processing, regardless of whether the power supply is stopped while the freeze control is being performed, even if the speed at which the reels rotate has not reached a constant speed, the reels may be stopped by operating the stop button. For example, the stagnation effect processing may be configured to perform the processing of step S206 and then the processing of step S208 without going through the processing of step S207.
[0258] ·When the power supply is stopped while the reels are rotating during the freeze control, and then the power supply is resumed, the freeze control may be resumed, and the reels may be stopped by operating the stop button at a timing after the reels have reached a fixed speed since the power supply was started. Also, when the power supply is stopped while the reels are rotating during the execution of a variable game, and then the power supply is resumed, the freeze control may be resumed, and the reels may be stopped by operating the stop button at a timing before the reels have reached a fixed speed since the power supply was started. For example, whether the freeze control is being executed or the variable game is being executed, the reels may be stopped by operating the stop button at a timing after the power supply is stopped while the reels are rotating and then the reels have reached a fixed speed since the power supply was started.
[0259] Even if the power supply is stopped while the freeze control is being performed and the reels are spinning, when the power supply is resumed, the freeze control may be restored but the reels may not spin. In this case, for example, when the freeze control is restored, the process may be resumed from step S211.
[0260] ·When the reels are rotating during freeze control and the navigation performance is being executed on the performance display device 15, if the power supply is stopped and then resumed, the freeze control is restored, the reels rotate, and the navigation performance is executed again on the performance display device 15. At this time, the navigation performance executed when the power supply is resumed may be the same as the navigation performance when the power supply is stopped, or may be a navigation performance with a different execution mode from the navigation performance when the power supply is stopped. To make the execution mode different, for example, the image displayed on the performance display device 15 as the navigation performance is executed may be different, or the display area in which the navigation image NG is displayed may be different. For example, when the reels are rotating during freeze control and the navigation performance is being executed, if the power supply is stopped and then resumed, the navigation performance may be executed to suggest or notify the white seven symbol as the eye-pressing position, both before the power supply is stopped and after the power supply is resumed.
[0261] When the reels are spinning during freeze control and the navigation effect is being executed in the effect display device 15, if the power supply is stopped and then resumed, the freeze control is restored and the reels spin, and neither the navigation effect nor the stop promotion effect is executed in the effect display device 15. In other words, the slot machine 10 does not have to be configured to be able to execute the stop promotion effect.
[0262] When the reels are spinning during the execution of the variable game and the navigation effect is being executed in the effect display device 15, if the power supply is stopped and then resumed, the variable game returns to being executed and the reels spin, but the navigation effect is not executed again in the effect display device 15. In this case, after the power supply is resumed, the effect display device 15 may be configured to execute a stop promotion effect, or to execute neither the navigation effect nor the stop promotion effect.
[0263] ·Even when the reels are spinning during the execution of the variable game, if the power supply is stopped after the execution of the navigation effect has already ended and then resumed, the navigation effect may be executed again. Also, even when the reels are spinning during the execution of the variable game, if the power supply is stopped after the execution of the navigation effect has already ended and then resumed, the navigation effect may not be executed, but the stop promotion effect may be executed. Also, even when the reels are spinning during the execution of the variable game, if the power supply is stopped after the execution of the navigation effect has already ended and then resumed, the instruction information may not be displayed on the payout display unit 37.
[0264] When the reels are spinning during the execution of the variable game, and the navigation performance is being executed in the performance display device 15 and the instruction information is being displayed in the payout display unit 37, the power supply may be stopped and then resumed as follows. For example, after the power supply is resumed, the reels may be rotated while the variable game is being executed, the navigation performance is not executed again in the performance display device 15 controlled by the sub-board 50, and the instruction information may be displayed again in the payout display unit 37 controlled by the main board 40. In addition, after the power supply is resumed, the reels may be rotated while the variable game is being executed, and the navigation performance is executed again in the performance display device 15 controlled by the sub-board 50, while the instruction information is not displayed again in the payout display unit 37 controlled by the main board 40. In addition, after the power supply is resumed, the variable game may be resumed during execution and the reels may rotate, and the navigation effect may not be executed again in the effect display device 15 controlled by the sub-board 50, and the instruction information may not be displayed again in the payout display unit 37 controlled by the main board 40.
[0265] When the reels are spinning during the execution of a variable game, and the navigation performance is being executed in the performance display device 15, and instruction information is being displayed in the payout display unit 37, when the power supply is stopped and then resumed, the instruction information is displayed again in the payout display unit 37 controlled by the main board 40. On the other hand, when the reels are spinning during the execution of a variable game, and the navigation performance in the performance display device 15 has already ended, and instruction information is being displayed in the payout display unit 37, when the power supply is stopped and then resumed, the instruction information may be configured not to be displayed again in the payout display unit 37 controlled by the main board 40.
[0266] During execution of a variable game, a navigation effect may be executed that suggests or notifies a predetermined symbol (for example, a white seven symbol) as a target position. When freeze control is being performed, a navigation effect may be executed that suggests or notifies the order in which the stop buttons are pressed. In addition, as a navigation effect, a navigation effect that suggests or notifies a predetermined symbol as a target position and suggests or notifies the order in which the stop buttons are pressed may be configured to be executable. For example, when freeze control is being performed, a navigation effect may be executed that suggests or notifies a white seven symbol as a target position and suggests or notifies the order in which the stop buttons are pressed.
[0267] When the power supply is stopped while the freeze control is being performed and the reels are spinning, if the power supply is subsequently resumed and a specific symbol combination stops, the performance display device 15 may be configured to execute an additional performance. In addition, the performance display device 15 may be configured to perform an additional performance.
[0268] In the above embodiment, when the power supply is stopped while the freeze control is being performed and the reels are spinning, if the specific symbol combination stops after the power supply is resumed, the additional performance is not executed in the performance display device 15. In this case, the additional performance may be configured not to be executed, that is, the special benefit is not awarded.
[0269] The freeze control may be configured so that the reels do not spin. For example, the freeze control may be configured to measure a predetermined freeze time, so that the game progress main process is restricted from proceeding until the predetermined freeze time has elapsed, and the game progress is delayed.
[0270] In the above embodiment, when freeze control is performed, the reel is rotated and then stopped once during the freeze control, but the reel may be rotated and then stopped multiple times. In other words, the reel may be rotated multiple times during the reel effect.
[0271] The navigation performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. The stop promotion performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. The power failure warning performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. The power failure thank-you performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. The power restoration warning performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. The power restoration thank-you performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. For example, the performance device on which the power failure thank-you performance is executed may be different from some or all of the performance devices on which the power restoration warning performance is executed. The opening performance may be configured to be executed by some or all of the performance devices among the decorative lamps 13, the speakers 14, and the performance display device 15. For example, the opening performance may be configured to be executed by the decorative lamps 13 and the speakers 14. In this case, the timing at which the opening performance of the decorative lamps 13 and the opening performance of the speakers 14 end may be different.
[0272] When power supply is started as a result of the power switch 61 being switched from an off state to an on state, it can be assumed that the front door 12 is opened in order to operate the power switch 61, and as a result, the opening performance is executed. On the other hand, when power supply is started with the power switch 61 remaining on, it can be assumed that the front door 12 is closed because the power switch 61 is not operated, and as a result, the opening performance is not executed. As a result, whether or not the opening performance is executed differs, and the performance content of the performance device in which the opening performance is executed differs. In other words, whether or not the opening performance is executed differs between a case in which power supply is started as a result of the power switch 61 being switched from an off state to an on state and a case in which power supply is started with the power switch 61 remaining on, and as a result, the performance content of the performance device capable of executing the opening performance differs.
[0273] The opening performance does not end even if the front door 12 is switched from an open state to a closed state. For example, the opening performance may end when a predetermined release condition is satisfied. That is, the opening performance may be configured to end when the locking unit SJ is operated counterclockwise. Also, when the front door 12 is open, information that can identify that the front door 12 is open (hereinafter, referred to as opening error information) may be stored and held in the error storage unit. The error storage unit here may be either one of the main RWM 43 and the sub RWM 53, or both. The opening error information may be stored and held in the error storage unit even when the power supply is stopped. And, when the power supply is stopped while the front door 12 is open and then resumed, even if the front door 12 is closed, the opening performance may be executed based on the stored and held opening error information. And, when the opening performance is executed based on the opening error information when the power supply is resumed, the opening performance may be ended by operating the locking unit SJ counterclockwise. When the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state, it is assumed that the front door 12 is opened in order to operate the power switch 61, and the opening performance is being performed. Therefore, when the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state, it can be assumed that the power supply is stopped while the opening performance is being performed. As a result, when the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state, the opening performance is performed when the power supply is resumed. On the other hand, when the power supply is stopped while the power switch 61 is still in the on state, it can be assumed that the front door 12 is closed because the power switch 61 is not operated, and as a result, the opening performance is not performed.For the above reasons, whether or not an opening effect is performed differs between the case where the power supply is stopped as a result of the power switch 61 being switched from the on state to the off state and the case where the power supply is stopped while the power switch 61 remains on, and the performance content of a performance device capable of performing an opening effect differs. When the opening error information is stored in the main RWM 43, the opening error information may be configured to be erased when a main initial startup process is performed. When the opening error information is stored in the sub RWM 53, the opening error information may be configured to be erased when a sub initial startup process is performed.
[0274] The volume does not have to be adjustable. The intensity of the light emitted by the decorative lamp 13 may be adjustable. Adjusting the intensity of the light emitted by the decorative lamp 13 is sometimes called adjusting the amount of light or adjusting the brightness. In addition to adjusting the tone, the intensity of the light emitted by the decorative lamp 13 may be adjustable.
[0275] The volume may be configured to be initialized when power supply is started. For example, the volume may be initialized to the volume level set by the changeover switch SW when power supply is started. For example, in both the sub-initial startup process and the sub-backup process, the sub-CPU51 may update the volume information to identify the level set by the changeover switch SW.
[0276] The above embodiment may be applied to a slot machine in which a bonus game is generated (awarded) when a symbol combination (bonus stop) corresponding to a bonus role is derived in a variable game. The period during which the bonus game is generated may be configured to be included in an advantageous zone. Incidentally, in a slot machine capable of generating a bonus game, the state in which the winning of a bonus role is permitted is also called a "carry-over state" or "inside state."
[0277] The slot machine 10 may be a gaming machine that can impose a penalty that causes a disadvantage to a player. The penalty may be imposed on one or more variation games.
[0278] Even if the number of coins is set to less than 3, a variable game may be possible. The number of coins paid out may be varied according to the number of coins. The probability of winning some or all of the multiple types of winning combinations may be varied according to the number of coins.
[0279] The slot machine 10 may be a gaming machine that uses gaming media other than medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as gaming media. In addition, the gaming media may be managed by data (information). In other words, the slot machine 10 may be a so-called managed gaming machine.
[0280] The slot machine 10 may be embodied as a pachinko game machine. In pachinko game machines, a jackpot game is generally started after a jackpot lottery is won. In pachinko game machines, when the power supply to the main board 40 and the sub-board 50 is stopped as a result of the power plug PG being disconnected from the external power source while the power switch 61 is on, the power may become unstable, causing overvoltage, etc., which may cause a malfunction. In pachinko game machines, when the power supply to the main board 40 and the sub-board 50 is started as a result of the power plug PG being connected to the external power source while the power switch 61 is on, the power may become unstable, causing overvoltage, etc., which may cause a malfunction.
[0281] The type of the setting value may be one type. Even if there are multiple types of setting values, some of the multiple setting values may be configured to use the same role selection table in the role selection. In addition, the setting value does not have to be configured to be changeable.
[0282] The functions of the main board 40 in the above embodiment may be realized by dividing them among multiple boards. Also, the main CPU 41 may be composed of multiple CPUs mounted on a single board.
[0283] The functions of the sub-board 50 in the above embodiment may be realized by dividing them into multiple boards. For example, a display board that specializes in controlling the performance display device 15, a sound board that specializes in controlling the speaker 14, and a lamp board that specializes in controlling the decorative lamps 13 may be provided, and a master board that comprehensively controls these boards may also be provided. The sub-CPU 51 may also be composed of multiple CPUs mounted on a single board.
[0284] Next, the technical ideas that can be understood from the above embodiment and other examples will be described below. (i) The non-specific sound is output from the sound output means in association with the stopping of the rotation of the reels, and the non-specific sound output in association with the stopping of the rotation of the reels during the execution of a variable game is different from the non-specific sound output in association with the stopping of the rotation of the reels when the freeze control is being performed.
[0285] (b) The device is provided with an operable adjustment operation means, and is configured such that by operating the adjustment operation means, the volume of at least some of the sounds output from the sound output means, including the specific sound and the non-specific sound, can be adjusted. When the power supply is stopped while the freeze control is being performed and then resumed, the device returns to the freeze control, and the volume cannot be adjusted even if the adjustment operation means is operated for at least a specific period of time. Conversely, when the power supply is stopped while a variable game is being executed and then resumed, the device returns to the state during which the variable game is being executed, and the volume can be adjusted by operating the adjustment operation means.
[0286] (c) A gaming machine having a plurality of reels and configured to be capable of playing a variable game in which the plurality of reels rotate, comprising: a reel control means for controlling the rotation and stopping of the plurality of reels; a freeze control means for performing freeze control; a sound control means for controlling a sound output means; and an operable adjustment operation means, wherein the volume of at least some of the sounds output from the sound output means can be adjusted by operating the adjustment operation means, and the volume has a plurality of volumes including a specific volume, and when the power supply is stopped while the volume is at the specific volume and then the power supply is resumed, the volume continues to be the specific volume. On the other hand, when the power supply is stopped while the volume is other than the specific volume and then resumed, the volume becomes the specific volume without becoming other than the specific volume, and when the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is restored and the volume cannot be adjusted even if the adjustment operation means is operated for at least a specific period of time, whereas when the power supply is stopped while a variable game is being executed and then resumed, the game returns to the normal state during the execution of the variable game and the volume can be adjusted by operating the adjustment operation means.
[0287] (ii) A gaming machine comprising a power plug, a door member, an opening detection means capable of detecting when the door member is open, a power switch, and a processing unit capable of performing processing related to games, wherein power is supplied to the processing unit when the power switch is in the on state while the power plug is connected to an external power source, the processing unit has a function as a presentation control means for controlling a presentation execution means, the power switch can be operated by opening the door member, and the presentation content of the presentation execution means when power supply is started differs between when power supply is started in response to the power switch switching from an off state to an on state and when power supply is started with the power switch remaining in the on state.
[0288] (e) A gaming machine comprising a power plug, a door member, an opening detection means capable of detecting when the door member is open, a power switch, and a processing unit capable of performing processing related to games, wherein power is supplied to the processing unit when the power switch is in the on state while the power plug is connected to an external power source, the processing unit has a function as a presentation control means for controlling a presentation execution means, the power switch can be operated by opening the door member, and the presentation content of the presentation execution means when power supply is subsequently started is different between when the power supply is stopped as a result of the power switch switching from the on state to the off state and when the power supply is stopped while the power switch remains in the on state.
[0289] (e) A gaming machine having a plurality of reels and a plurality of stop operation means corresponding respectively to the plurality of reels, and configured to be capable of executing a variable game in which the plurality of reels rotate, further comprising a reel control means for controlling the rotation and stopping of the plurality of reels, and a sound control means for controlling a sound output means, wherein the sounds that the sound output means is capable of outputting include at least specific sounds and non-specific sounds, and when power supply is not stopped during execution of the variable game, both the specific sounds and the non-specific sounds are output from the sound output means, and when power supply is stopped during execution of the variable game, after power supply is resumed, the specific sounds are not output from the sound output means, while the non-specific sounds are output from the sound output means.
[0290] (g) A gaming machine according to the technical idea (f), in which the non-specific sound is output from the sound output means in association with the stopping of the rotation of the reel. (H) A gaming machine described in technical idea (F) or technical idea (G), which is equipped with a freeze control means capable of performing freeze control, and which is capable of spinning the multiple reels when the freeze control is being performed, and is capable of stopping the rotation of the reel corresponding to the stop operation means that has been operated when the stop operation means is operated, and which returns to the freeze control when power supply is stopped and then resumed, while the non-specific sound is not output from the sound output means when the freeze control is being performed.
[0291] (li) A gaming machine having a plurality of reels and a plurality of stop operation means respectively corresponding to the plurality of reels, and configured to be capable of executing a variable game in which the plurality of reels rotate, comprising: a reel control means for controlling the rotation and stopping of the plurality of reels, a freeze control means capable of performing freeze control, and a sound control means for controlling a sound output means, wherein the sounds that the sound output means can output include predetermined sounds, and the predetermined sounds can be output while the variable game is being executed, and when the freeze control is being performed, the reel control means is capable of spinning the plurality of reels and stopping the rotation of the reels, and when the power supply is stopped while the freeze control is being performed and then resumed, the gaming machine returns to the freeze control, and the predetermined sounds are not output from the sound output means while the freeze control is being performed. [Explanation of symbols]
[0292] 10...Slot machine 12...Front door 12a...Display window 13...Decorative lamp 14...Speaker 15...Performance display device 16...Reel unit 16a-16c...Reels 20...Start lever 21-23...Stop buttons 30...Information panel 40...Main board 41...Main CPU 42...Main ROM 43...Main RWM 45...Setting value switch 50...Sub board 51...Sub CPU 52...Sub ROM 53...Sub RWM 60...Power supply board 61...Power switch 62...Power supply circuit 63...Backup power supply 70...Monitoring board 71...Conversion circuit 72...Monitoring section 73...Auxiliary power supply 81...Monitoring CPU 82...Monitoring ROM 83...Monitoring RWM B1...Up button B2...Down button KS...Door open sensor PG...Power plug SJ...Locking section SW...Changeover switch
Claims
1. A gaming machine including a plurality of reels and a plurality of stop operation means respectively corresponding to the plurality of reels, the gaming machine being configured to be capable of executing a variable game in which the plurality of reels are rotated, a reel control means for controlling the rotation and stopping of the plurality of reels; A freeze control means capable of performing freeze control; A reward granting means for granting a reward; A display control means for controlling the display means; A sound control means for controlling the sound output means, The sounds that the sound output means can output include a predetermined sound, The predetermined sound can be output during execution of a variation game, When the freeze control is being performed, the reels can be rotated and then stopped. The stopping mode of the reels during the freeze control is different from the stopping mode of the reels during the variable game. when the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is restored, and the predetermined sound is not output from the sound output means while the freeze control is being performed, When the bonus is awarded, if the power supply is not stopped while the freeze control is being performed and the reels are spinning, a bonus awarding effect is executed on the display means upon termination of the freeze control, the bonus awarding effect indicating or notifying that the bonus will be awarded, This gaming machine is characterized in that when the bonus is awarded, power supply is stopped while the freeze control is being performed and the reels are spinning, and when power supply is subsequently resumed, the bonus awarding presentation is not executed on the display means as the freeze control ends.
2. A gaming machine comprising a plurality of reels and a plurality of stop operation means respectively corresponding to the plurality of reels, the gaming machine being configured to be capable of executing a variable game in which the plurality of reels rotate, a reel control means for controlling the rotation and stopping of the plurality of reels; A freeze control means capable of performing freeze control; A reward granting means for granting a reward; A display control means for controlling the display means; A sound control means for controlling the sound output means, The sounds that the sound output means can output include a predetermined sound, The predetermined sound can be output during execution of a variation game, When the freeze control is being performed, the reels can be rotated and then stopped. The stopping mode of the reels during the freeze control is the same as the stopping mode of the reels during a variable game. when the power supply is stopped while the freeze control is being performed and then resumed, the freeze control is restored, and the predetermined sound is not output from the sound output means while the freeze control is being performed, When the bonus is awarded, if the power supply is not stopped while the freeze control is being performed and the reels are spinning, a bonus awarding effect is executed on the display means upon termination of the freeze control, the bonus awarding effect indicating or notifying that the bonus will be awarded, This gaming machine is characterized in that when the bonus is awarded, power supply is stopped while the freeze control is being performed and the reels are spinning, and when power supply is subsequently resumed, the bonus awarding presentation is not executed on the display means as the freeze control ends.
Citation Information
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