Game Device
The air hockey game device addresses game quality issues by dynamically controlling goal section openings and scoring areas, enhancing playability through adjustable block arrangements and clear scoring indications.
Patent Information
- Application Number
- JP2020203783
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-12-08
- Publication Date
- 2024-12-19
- Estimated Expiration
- 2040-12-08
AI Technical Summary
Conventional air hockey game devices suffer from deteriorating game quality due to unpredictable puck entry states in goal sections, lacking control over block arrangement and width, which affects playability.
The game device includes a play field with goal sections that can be dynamically controlled to allow or prevent puck entry through opening/closing mechanisms, enabling adjustable width and arrangement of scoring areas, and features display means to indicate scoring opportunities.
This solution enhances game playability by allowing players to strategically control scoring areas, clarifying attack and defense goals, and improving overall gameplay experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game device capable of providing an air hockey game. [Background technology]
[0002] Conventionally, a game device capable of providing an air hockey game is known (see Patent Document 1). This game device provides an air hockey game in which points can be earned by directing the puck into the opponent's goal. In particular, this game device has ten blocks arranged to block an opening in the goal. Each block falls into the goal when hit by the puck. Points can be earned by directing the puck into the opening formed by the falling block. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2011-30605 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, with conventional game devices, there is a risk that the entertainment value of the game may be reduced. That is, in conventional game devices, each block is configured to change to a state in which the puck can flow in due to an accidental condition (specifically, a collision of the puck). In other words, it is not possible to arbitrarily control whether each block is in a state in which the puck can flow in. As a result, it is not possible to arbitrarily change the width and arrangement of the area in the goal area in which the puck can flow in, which may reduce the playability of the game. An object of the present invention is to improve game playability. [Means for solving the problem]
[0005] In order to achieve the above object, a game device according to a first invention comprises a play field along which a game medium slides, a goal section into which the game medium can flow, and a score awarding means for awarding points according to the flow of the game medium into the goal section, the goal section including a plurality of goal sections, opening / closing means corresponding to each of the plurality of goal sections, and a control means for controlling the displacement of each opening / closing means; a display means corresponding to each of the plurality of goal sections; each opening / closing means is capable of switching a goal section corresponding to said opening / closing means between an open state that allows the inflow of the game medium and a closed state that prevents the inflow of the game medium, and said control means switches said opening / closing means corresponding to at least one of said plurality of goal sections from one of said open state and said closed state to the other state in accordance with the progress of the game. Each display means is provided in the play field and is capable of executing a display according to the state of the goal section corresponding to the display means. It is characterized by: In the game device according to the first aspect of the present invention, a plurality of goal sections are provided in the goal section, and each goal section can be arbitrarily controlled to a first state in which it is possible to earn points, or a second state in which it is impossible to earn points. As a result, in the game device of the first invention, it is possible to freely change the width and arrangement of the area in the goal area where points can be earned, thereby improving the playability of the game. In particular, in the game device according to the first invention, the zone in which points can be earned by the flow of game media is clearly indicated in the goal section, making it possible to clarify the objectives in offense and defense. Here, the game medium corresponds to a pack P, which will be described later. The play field corresponds to a play field F, which will be described later. The goal parts correspond to goal parts 300a and 300b, which will be described later. The goal sections correspond to goal sections g1 to g7, which will be described later. The display means corresponds to display units L1 to L7, which will be described later.
[0006] A second aspect of the present invention is a game device according to the first aspect of the present invention, comprising: Each display means is capable of executing display within a range according to the width of the goal section corresponding to that display means. Characterized by 。
[0007] A third aspect of the present invention is a game device according to the first or second aspect of the present invention, comprising: The plurality of goal sections are configured as a series. Characterized by 。
[0008] A fourth aspect of the present invention is a game device according to any one of the first to third aspects of the present invention, The control means is capable of changing an opening / closing means corresponding to at least one of the plurality of goal sections from one of the open state and the closed state to the other state in accordance with a score or an elapsed time. Characterized by 。
[0009] A game device according to a fifth invention is a game device according to any one of the first to fourth inventions, characterized in that the multiple goal sections include at least one of a first goal section in which the game medium that triggers the acquisition of a point is ejected from the playfield, and a second goal section in which the game medium that triggers the acquisition of a point is not ejected from the playfield. In the game device according to the fifth aspect of the present invention, it is possible to simplify the structure of the goal section. Here, the first goal section corresponds to a physical goal, which will be described later, and the second goal section corresponds to a pseudo goal, which will be described later.
[0010] A sixth aspect of the present invention is a game device according to any one of the first to fifth aspects of the present invention, characterized in that, upon the acquisition of a point, the state of at least one of the plurality of goal sections changes. In the game device of the sixth invention, the width and arrangement of the area in the goal section where points can be earned by the flow of game media can be changed each time a point is earned, thereby making it possible to improve the playability of the game.
[0011] A game device according to a seventh aspect of the present invention is a game device according to any one of the first to sixth aspects of the present invention, characterized in that the state of at least one of the multiple goal sections changes depending on the score situation. In the game device of the seventh invention, the width and arrangement of the section at the goal area where points can be earned by the inflow of game media can be changed so that players who have earned a lot of points are at a disadvantage and players who have earned a few points are at an advantage, thereby making it possible to improve the playability of the game.
[0012] A game device according to an eighth aspect of the present invention is a game device according to any one of the first to seventh aspects of the present invention, characterized in that a state of at least one of the plurality of goal sections can be selected by a player's operation. In the game device of the eighth invention, the width and arrangement of the area at the goal where points can be earned by the flow of game media can be changed depending on the player's skill, thereby making it possible to improve the playability of the game. Effect of the Invention
[0013] According to the present invention, it is possible to improve the entertainment value of the game. [Brief description of the drawings]
[0014] [Figure 1] FIG. 1 is a perspective view showing the appearance of a game device 1. [Diagram 2] FIG. 2 is a perspective view showing each of the goal sections 300a and 300b. [Diagram 3] 2 is a perspective view showing each of the goal sections 300a, 300b with the top plate 312 removed. [Figure 4] 2 is a perspective view showing each of the goal portions 300a, 300b with the goal cover 310 removed. [Diagram 5] 4 is a cross-sectional view showing the openings 32 of the goal portions 300a and 300b. [Figure 6] 11 is a perspective view showing a state in which an opening / closing device 331 with an opening / closing plate 61 placed in a closed state is viewed from above. FIG. [Figure 7] 11 is a perspective view showing a state in which an opening / closing device 331 with an opening / closing plate 61 placed in a closed state is viewed from below. FIG. [Figure 8]11 is a perspective view showing a state in which an opening / closing device 331 with an opening / closing plate 61 placed in an open state is viewed from above. FIG. [Figure 9] 13 is a perspective view showing a state in which an opening / closing device 331 with an opening / closing plate 61 placed in an open state is viewed from below. FIG. [Figure 10] 1 is a diagram showing the arrangement of display devices 400a, 400b on the playfield F. FIG. [Figure 11] 1 is a perspective view showing goal portions 300a and 300b constituting the first goal pattern. [Figure 12] 11 is a perspective view showing goal portions 300a and 300b constituting a fourth goal pattern. FIG. [Figure 13] 2 is a block diagram showing the configuration of a control system of the game device 1. FIG. [Figure 14] 13 is a flowchart showing game processing. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0015] Hereinafter, a game device 1 according to an embodiment of the present invention will be described with reference to the drawings. The game device 1 is a device that allows a player (user) to play (execute) an air hockey game. The "air hockey game" is a game in which players (or teams) facing each other on either side of the playfield board 20 (playfield F) hit each other with a puck P sliding across the top surface of the playfield board 20 using a mallet M, competing for points by getting the puck P into the opponent's goal areas 300a, 300b. The puck P is formed in a disk shape. The mallet P is formed in a cylindrical shape and has a grip part that is held by a player.
[0016] (Configuration of game device 1) FIG. 1 is a perspective view showing the appearance of the game device 1. As shown in FIG. As shown in FIG. 1, the game device 1 includes a housing 10, a play field board 20, a peripheral wall unit 30, a display device 40, and a speaker 50 (see FIG. 13). The housing 10 is formed in a substantially rectangular box shape. A plurality of casters (not shown) are provided on the bottom surface of the housing 10. In addition, a coin insertion portion 101 (see FIG. 13) is provided on the side surface of the housing 10. The coin insertion unit 101 allows a player to insert coins, and upon detection of the insertion of a coin, outputs a predetermined detection signal to a control device 100, which will be described later. The coin insertion unit 101 can be realized by a coin selector or the like. A blower 200 (see FIG. 13) is disposed inside the housing 10. The blower 200 blows air onto the underside of the playfield board 20.
[0017] The playfield board 20 is supported by the housing 10. The playfield board 20 is formed in a substantially rectangular flat plate shape in a plan view. The playfield board 20 is made of a transparent material such as acrylic resin. A playfield F on which the puck P slides (slides) is configured on the upper surface of the playfield board 20. In this embodiment, substantially the entire upper surface of the playfield board 20 is the playfield F. As a result, the playfield F is configured as a horizontal plane that is substantially rectangular in plan view. In the following description, the direction in which the long side of the playfield board 20 (or playfield F) extends will be referred to as the "long side direction", and the direction in which the short side of the playfield board 20 (or playfield F) extends (i.e., the direction perpendicular to the long side direction) will be referred to as the "short side direction". The playfield board 20 is provided with air outlets (not shown) that blow out the air sent in by the blower 200. Each air outlet is a through-hole that penetrates the playfield board 20 in the thickness direction. In this embodiment, a large number of air outlets are provided in a distributed manner over substantially the entire area of the playfield board 20. During the game, air is ejected from the numerous air outlets, forming an air layer on the playfield F. This reduces frictional resistance between the puck P and the playfield F. Therefore, by hitting the puck P with the mallet M, the player can make the puck P slide at high speed on the playfield F.
[0018] A protective plate 21 is provided in the center of the long side of the playfield board 20. The protective plate 21 extends along the short side. The protective plate 21 is made of a transparent material such as acrylic resin. The play field F is divided into two areas (an area corresponding to one player (team) and an area corresponding to the other player (team)) by a protective plate 21. Each player (team) can hit the puck P that is in the area corresponding to him / her. The protective plate 21 is disposed at a predetermined height relative to the playfield F. This allows the puck P sliding across the playfield F to pass under the protective plate 21. On the other hand, the protective plate 21 prevents the puck P shot upward from flying out of the playfield F.
[0019] The peripheral wall unit 30 is supported by the housing 10. The peripheral wall unit 30 is disposed so as to surround the periphery of the play field F. The peripheral wall unit 30 includes a pair of rebound walls 31a, 31b and a pair of goal portions 300a, 300b. The rebound wall 31a is provided at one end of the short side of the playfield F. The rebound wall 31a extends along the long side of the playfield F. In other words, the rebound wall 31a is provided along the long side of one side (the back side) of the playfield F. The rebound wall 31b is provided at the end of the other side in the short side direction of the playfield F. The rebound wall 31b extends along the long side direction of the playfield F. In other words, the rebound wall 31b is provided along the long side of the other side (near side) of the playfield F. The goal section 300a corresponds to one of the players (teams). The goal section 300a is provided at one end of the long side of the playfield F. The goal section 300a extends along the short side of the playfield F. In other words, the goal section 300a is provided along the short side of one side (left side) of the playfield F. The goal section 300b corresponds to the other player (team). The goal section 300b is provided at the end of the other long side of the playfield F. The goal section 300b extends along the short side of the playfield F. That is, the goal section 300b is provided along the short side of the other side (right side) of the playfield F.
[0020] Each of the repulsion walls 31a, 31b is made of a material having a predetermined repulsion coefficient, which allows each of the repulsion walls 31a, 31b to repel the puck P that collides with it. Each of the repulsion walls 31a, 31b also prevents the puck P sliding on the playfield F from flying out of the playfield F.
[0021] Each goal section 300a, 300b is provided with an opening 32 that allows the inflow (entry) of the puck P sliding on the playfield F. The opening 32 extends from one end to the other end in the short side direction of the playfield F. In other words, the opening 32 extends over the entire short side of the playfield F. The pair of goal sections 300a, 300b are arranged with their openings 32 facing each other. Each player can earn points by getting the puck P to flow into the opening 32 of the goal section 300a, 300b corresponding to the opponent player. A pack outlet 11 corresponding to each of the goal sections 300a, 300b is provided on a side surface of the housing 10. A chute section 320 (see FIG. 2) and a goal detection sensor 102 (see FIG. 13) are provided inside each of the goal sections 300a, 300b. Chute section 320 guides pucks P that have flowed into opening 32 to puck outlet 11. Upon detecting pucks P that have flowed into chute section 320 (opening 32), goal detection sensor 102 outputs a predetermined detection signal to control device 100. Then, in response to the input of the detection signal from goal detection sensor 102, control device 100 awards points to the player (team) corresponding to that goal detection sensor 102. At each of the goal sections 300a, 300b, the packs P that have flowed into the opening 32 flow (fall) into the chute section 320. The packs P that have flowed into the chute section 320 are then detected by the goal detection sensor 102 and discharged from the pack outlet 11. The detailed configuration of each of the goal sections 300a and 300b will be described later.
[0022] Additionally, the peripheral wall unit 30 is provided with an operation button 103a corresponding to one player (team) and an operation button 103b corresponding to the other player (team). Each of the operation buttons 103a, 103b includes a pressing operation portion that can be pressed by a player. Each of the operation buttons 103a, 103b outputs a predetermined detection signal to the control device 100 in response to a pressing operation of the pressing operation portion.
[0023] The display device 40 is supported by the housing 10. The display device 40 includes a first display section 41 that displays the remaining time of the game, a second display section 42 that displays the score of one player (team), and a third display section 43 that displays the score of the other player (team). Each of the display sections 41 to 43 can be realized by an LCD, an organic EL display, a CRT, or the like. The display of each of the display sections 41 to 43 is controlled by a processing section 110, which will be described later. The speaker 50 is disposed inside the housing 10. The sound output from the speaker 50 is controlled by a processing unit 110, which will be described later.
[0024] (Configuration of each goal section 300a, 300b) Next, the configuration of each of the goal sections 300a and 300b will be described in detail. Fig. 2 is a perspective view showing each of the goal sections 300a, 300b. Fig. 3 is a perspective view showing each of the goal sections 300a, 300b with the top plate 312 removed. Fig. 4 is a perspective view showing each of the goal sections 300a, 300b with the goal cover 310 removed. Fig. 5 is a cross-sectional view showing the opening 32 of each of the goal sections 300a, 300b. Fig. 6 is a perspective view showing the opening / closing device 331 with the opening / closing plate 61 arranged in the closed state as viewed from above. Fig. 7 is a perspective view showing the opening / closing device 331 with the opening / closing plate 61 arranged in the closed state as viewed from below. Fig. 8 is a perspective view showing the opening / closing device 331 with the opening / closing plate 61 arranged in the open state as viewed from above. Fig. 9 is a perspective view showing the opening / closing device 331 with the opening / closing plate 61 arranged in the open state as viewed from below. Fig. 10 is a diagram showing the arrangement of the display devices 400a, 400b on the play field F. Fig. 11 is a perspective view showing the goal sections 300a, 300b that make up the first goal pattern. Fig. 12 is a perspective view showing the goal sections 300a, 300b that make up the fourth goal pattern. Note that Figs. 11 and 12 show the state in which the top board 312 and main frame 311a have been removed. As shown in FIGS. 2 to 4, each of the goal sections 300a, 300b includes a goal cover 310 and a chute section 320. As shown in FIG. The goal cover 310 includes a frame portion 311 configured in a lattice shape, and a top plate 312 placed on the upper surface of the frame portion 311. The frame portion 311 includes a pair of main frames 311a, 311b and a plurality of sub-frames 311c that are bridged between the pair of main frames 311a, 311b. Each of the main frames 311a, 311b extends along the short side direction. Each of the sub-frames 311c extends along the long side direction. The top plate 312 is made of a transparent material such as acrylic resin. In other words, the top plate 312 is substantially entirely transparent. This allows each player to see the inside of the goal cover 310 through the top plate 312. In particular, each player can check the state (open state or closed state) of the opening / closing plate 61 of each of the opening / closing devices 331 to 336 described below through the top plate 312.
[0025] The goal cover 310 is disposed at a high position relative to the playfield F. That is, each of the main frames 311a, 311b is disposed parallel to the playfield F. In particular, of the pair of main frames 311a, 311b, the lower end (lower surface) of the main frame 311a disposed on the playfield F side is disposed at a predetermined height relative to the playfield F. As a result, an opening 32 is formed between the lower end (lower surface) of the main frame 311a and the playfield F. That is, the gap between the lower end (lower surface) of the main frame 311a and the playfield F becomes the opening 32. The opening 32 extends along the short side of the playfield F. In this case, the opening 32 extends from one end of the short side of the playfield F to the other end. The vertical dimension of the opening 32 is slightly larger than the vertical dimension (thickness) of the puck P. This allows the puck P sliding on the playfield F to enter the opening 32. The chute portion 320 is disposed below the goal cover 310. As a result, the pucks P that flow into the opening 32 fall into the chute portion 320.
[0026] In particular, in the game device 1, a plurality of goal sections are formed in the opening 32. Each of the plurality of goal sections can be individually controlled to a first state in which the inflow of the puck P allows points to be earned, and a second state in which the inflow of the puck P does not allow points to be earned. 5, in this embodiment, seven goal sections g1 to g7 aligned along the short side direction are defined in the opening 32 of each of the goal sections 300a, 300b. That is, in each of the goal sections 300a, 300b, the opening 32 is divided into seven goal sections g1 to g7 aligned along the short side direction. When each of the goal sections g1 to g7 is in the first state, the puck P sliding on the playfield F can enter into the opening 32. Also, in each of the goal sections 300a, 300b, opening / closing devices 331-337 (opening / closing plates 61) corresponding to the seven goal sections g1-g7 are arranged. That is, each of the goal sections 300a, 300b includes an opening / closing device 331 corresponding to the goal section g1, an opening / closing device 332 corresponding to the goal section g2, an opening / closing device 333 corresponding to the goal section g3, an opening / closing device 334 corresponding to the goal section g4, an opening / closing device 335 corresponding to the goal section g5, an opening / closing device 336 corresponding to the goal section g6, and an opening / closing device 337 corresponding to the goal section g7. Each goal section g1 to g7 can be controlled by the operation of the opening / closing device 331 to 337 corresponding to that goal section to be in a first state in which it is possible to earn points by the inflow of pucks P, and in a second state in which it is not possible to earn points by the inflow of pucks P.
[0027] The seven opening / closing devices 331 to 337 have substantially the same configuration. That is, as shown in Fig. 6 to Fig. 9, each of the opening / closing devices 331 to 337 includes an opening / closing plate 61, a locking mechanism 62, a cam mechanism 63, a motor 64, a position detection sensor 65 (see Fig. 13), and the like. The opening / closing plate 61 is formed in a substantially rectangular flat plate shape in a plan view. The vertical dimension (thickness) of the opening / closing plate 61 is substantially the same as the vertical dimension (thickness) of the opening 32. A rotating shaft 66 extending along the short side is inserted into the base end side (the side opposite the playfield F) of the opening / closing plate 61. The tip side (the side of the playfield F) of the opening / closing plate 61 can be displaced up and down around the rotating shaft 66. At this time, the opening / closing plate 61 can be displaced between a closed state (see Figures 6 and 7) in which the flow of packs P into the goal sections g1 to g7 corresponding to the opening / closing plate 61 is impossible (blocked), and an open state (see Figures 8 and 9) in which the flow of packs P into the goal sections g1 to g7 corresponding to the opening / closing plate 61 is possible (allowed). That is, when the opening / closing plate 61 is disposed in the closed state, the goal section g1 to g7 corresponding to the opening / closing plate 61 is closed by the tip surface of the opening / closing plate 61. This makes it impossible for pucks P to enter the goal section g1 to g7, and the goal section g1 to g7 is in the second state. On the other hand, when the opening / closing plate 61 is disposed in the open state, the closing of the goal section g1-g7 corresponding to the opening / closing plate 61 by the tip surface of the opening / closing plate 61 is released. This allows the pucks P to flow into the goal section g1-g7, and the goal section g1-g7 is in the first state. That is, the goal section g1 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 331. Also, the goal section g2 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 332. Also, the goal section g3 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 333. Also, the goal section g4 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 334. Also, the goal section g5 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 335. Also, the goal section g6 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 336. Also, the goal section g7 is displaced to the first state or the second state by the opening and closing plate 61 of the opening and closing device 337.
[0028] The locking mechanism 62 is capable of fixing (locking) the opening / closing plate 61 in a closed state. That is, the locking mechanism 62 includes a locking piece 62a attached to the lower surface of the opening / closing plate 61 and a solenoid 62b attached to the housing 10. The lock piece 62a is formed in a rod shape and is provided so as to extend downward from the lower surface of the opening and closing plate 61 in the closed state. The solenoid 62b includes a plunger 62c. The solenoid 62b is disposed below the play field F. The plunger 62c extends along the long side. The tip of the plunger 62c protrudes toward the opening and closing plate 61. When the solenoid 62b is not energized, the tip of the plunger 62c is biased by a coil spring (not shown) so as to protrude toward the opening / closing plate 61. On the other hand, when the solenoid 62b is energized, the tip of the plunger 62c is retracted toward the playfield F. The cam mechanism 63 is capable of returning the opening / closing plate 61 from an open state to a closed state. That is, the cam mechanism 63 is attached to the housing 10. The cam mechanism 63 is actuated by the driving of the motor 64, and is capable of pushing up the lower surface of the opening / closing plate 61. The opening / closing plate 61, which is in the open state, can be displaced to the closed state by driving the motor 64. That is, when the opening / closing plate 61 is in the open state, if the motor 64 is driven, the cam mechanism 63 pushes up the tip side of the opening / closing plate 61, displacing the opening / closing plate 61 to the closed state. At this time, when the opening / closing plate 61 is displaced to the closed state, the lower end of the lock piece 62a extending from the lower surface of the opening / closing plate 61 is supported by the tip of the plunger 62c. As a result, the opening / closing plate 61 is maintained (locked) in the closed state. On the other hand, the opening / closing plate 61 arranged in the closed state can be displaced to the open state by energizing the solenoid 62b. That is, when the opening / closing plate 61 is arranged in the closed state, if the solenoid 62b is energized, the tip of the plunger 62c is pulled toward the playfield F side, and the support of the lower end of the lock piece 62a by the tip of the plunger 62c is released. As a result, the opening / closing plate 61 is displaced from the closed state to the open state by its own weight.
[0029] When the opening / closing plate 61 is disposed in the closed state, the position detection sensor 65 outputs a predetermined detection signal to the control device 100. Depending on the input state of the detection signal of the position detection sensor 65, the control device 100 can grasp whether the opening / closing plate 61 is disposed in the closed state or the open state.
[0030] In this embodiment, a plurality of types of goal sections having different dimensions (widths) in the short side direction are configured in each of the goal sections 300a and 300b. Specifically, a first type goal section and a second type goal section are defined as types of goal sections. The dimension (width) of the short side of the first type goal section is larger than the dimension (width) of the short side of the second type goal section. In other words, the dimension (width) of the opening / closing plate 61 corresponding to the first type goal section is larger than the dimension (width) of the short side of the opening / closing plate 61 corresponding to the second type goal section. In this embodiment, if the dimension (width) of the short side of the first type goal section (the opening / closing plate 61 corresponding to the first type goal section) is "A", the dimension (width) of the short side of the second type goal section (the opening / closing plate 61 corresponding to the second type goal section) is "B", the diameter of the mallet M is "C", and the diameter of the puck P is "D", the dimension "A" of the short side of the first type goal section is defined by the following (Equation 1), and the dimension "B" of the short side of the second type goal section is defined by the following (Equation 2). A≧(C+(D×2)) (Formula 1) D≦B≦C (Formula 2) In particular, multiple first type goal sections are configured in each of the goal sections 300a, 300b. A second type goal section is configured as a goal section adjacent to each first type goal section. In other words, one or more second type goal sections are configured between two first type goal sections. This makes it possible to finely adjust the width and arrangement of the section (range) into which the puck P can flow and score points in each of the goal sections 300a, 300b. Specifically, at the opening 32 of each goal section 300a, 300b, when viewed from the playfield F side, seven goal sections are lined up along the short side in the following order from the left: goal section g1, goal section g2, goal section g3, goal section g4, goal section g5, goal section g6, and goal section g7. Among the seven goal sections g1 to g7, three goal sections g1, g4, and g7 are first type goal sections, and four goal sections g2, g3, g5, and g6 are second type goal sections. That is, three first type goal sections (goal sections g1, g4, and g7) are formed at the opening 32 of each goal section 300a, 300b. Two second type goal sections (goal sections g2 and g3) are formed between two first type goal sections (goal sections g1 and g4), and two second type goal sections (goal sections g5 and g6) are formed between two first type goal sections (goal sections g4 and g7).
[0031] As described above, in each goal section 300a, 300b, by changing the combination of goal sections that are set to the first state for the seven goal sections g1 to g7, it is possible to arbitrarily change the width and arrangement of the sections (areas) in which points can be earned by the inflow of pucks P. In the following description, a section (range) of the opening 32 where the puck P can enter and points can be earned is referred to as a "goal area." For example, in each of the goal portions 300a, 300b, by setting all of the goal sections g1 to g7 in the first state, it is possible to make the entire area in the short side direction of the opening 32 a continuous goal area (a sixth goal pattern described later). 11, in each of the goal sections 300a, 300b, of the seven goal sections g1 to g7, by setting the goal section g4 to a first state and setting the goal sections g1, g2, g3, g5, g6, and g7 to a second state, it is possible to form a goal area in the center of the short side direction of the opening 32 (a first goal pattern to be described later).In this case, by further setting at least one of the goal sections g3 and g5 to the first state, it is possible to widen the width of the goal area. Furthermore, in each of the goal sections 300a, 300b, by setting the goal sections g1 and g2 out of the seven goal sections g1 to g7 in the first state and setting the goal sections g3, g4, g5, g6, and g7 in the second state, it is possible to form a goal area at the left side of the opening 32 as viewed from the playfield F (a second goal pattern to be described later). At this time, by further setting the goal section g3 in the first state, it is possible to widen the width of the goal area. Furthermore, in each of the goal sections 300a, 300b, by setting the goal sections g6, g7 out of the seven goal sections g1 to g7 in the first state and setting the goal sections g1, g2, g3, g4, g5 in the second state, it is possible to form a goal area at the right side of the opening 32 as viewed from the playfield F (a third goal pattern described later). At this time, by further setting the goal section g5 in the first state, it is possible to widen the width of the goal area. As shown in FIG. 12, in each of the goal sections 300a and 300b, among the seven goal sections g1 to g7, the goal sections g1 and g7 are set to the first state, and the goal sections g2, g3, g4, g5, and g6 are set to the second state, so that two goal areas spaced apart from each other can be configured in the opening 32 (a fourth goal pattern to be described later). In this case, by further setting at least one of the goal sections g2 and g6 to the first state, the width of each goal area can be increased. In particular, in the fourth goal pattern, two goal areas spaced apart from each other are configured, so that the attacking player can predict which goal area the opposing player will defend, and the defending player can predict which goal area the opposing player will aim at. This can strengthen the element of psychological warfare for both players, and can increase the interest of the game. Furthermore, in each goal section 300a, 300b, of the seven goal sections g1 to g7, by setting goal sections g1, g4, and g7 to a first state and goal sections g2, g3, g5, and g6 to a second state, it is possible to form three goal areas spaced apart from each other in the opening 32 (a fifth goal pattern described later).
[0032] Here, the game device 1 includes a display device 400a corresponding to the goal section 300a, and a display device 400b corresponding to the goal section 300b. The display device 400a includes display sections L1 to L7 corresponding to the seven goal sections g1 to g7 (the seven opening / closing devices 331 to 337) in the goal area 300a, respectively. The display device 400b includes display sections L1 to L7 corresponding to the seven goal sections g1 to g7 (the seven opening / closing devices 331 to 337) in the goal area 300b, respectively. Specifically, each display device 400a, 400b is configured to include a display unit L1 corresponding to the goal section g1 (opening / closing device 331), a display unit L2 corresponding to the goal section g2 (opening / closing device 332), a display unit L3 corresponding to the goal section g3 (opening / closing device 333), a display unit L4 corresponding to the goal section g4 (opening / closing device 334), a display unit L5 corresponding to the goal section g5 (opening / closing device 335), a display unit L6 corresponding to the goal section g6 (opening / closing device 336), and a display unit L7 corresponding to the goal section g7 (opening / closing device 337). Each of the display units L1 to L7 includes a light-emitting element such as an LED. Each of the display units L1 to L7 is disposed at a position corresponding to the goal section g1 to g7 corresponding to the display unit. Each of the display units L1 to L7 is capable of displaying information according to the state (first state or second state) of the goal section g1 to g7 corresponding to the display unit. That is, each of the display units L1 to L7 is controlled to be in a lighted state during a period in which the goal section g1 to g7 corresponding to that display unit is in the first state, while each of the display units L1 to L7 is controlled to be in an unlighted state during a period in which the goal section g1 to g7 corresponding to that display unit is in the second state. This allows the player to ascertain which of the seven goal sections g1 to g7 is in the first state, based on the display on the seven display sections L1 to L7.
[0033] 10, in this embodiment, the display devices 400a, 400b are disposed on the lower surface side of the playfield board 20. Each of the display devices 400a, 400b is capable of illuminating a predetermined area of the playfield F. Specifically, the display device 400a is disposed at one end of the long side of the playfield board 20. The display device 400a can illuminate one end of the long side of the playfield F. That is, when each of the display units L1 to L7 is turned on, it can illuminate an area immediately before the goal section g1 to g7 corresponding to the display unit, among the end of one side of the long side of the playfield F. In this case, in the short side direction of the opening 32 (playfield F), the range of the area illuminated by turning on each of the display units L1 to L7 coincides with the range of the goal section g1 to g7 corresponding to the display unit L1 to L7. Then, for the seven goal sections g1 to g7 of the goal unit 300a, a combination of display sections to be turned on is set for the seven display sections L1 to L7 of the display device 400a according to the combination of goal sections to be in the first state. At this time, during the period when the goal section g1 is in the first state, the display unit L1 is controlled to be in a lit state, and during the period when the goal section g1 is in the second state, the display unit L1 is controlled to be in an unlit state. During the period when the goal section g2 is in the first state, the display unit L2 is controlled to be in a lit state, and during the period when the goal section g2 is in the second state, the display unit L2 is controlled to be in an unlit state. During the period when the goal section g3 is in the first state, the display unit L3 is controlled to be in a lit state, and during the period when the goal section g3 is in the second state, the display unit L3 is controlled to be in an unlit state. During the period when the goal section g4 is in the first state, the display unit L4 is controlled to be in a lit state, and during the period when the goal section g4 is in the second state, the display unit L4 is controlled to be in an unlit state. During the period when the goal section g5 is in the first state, the display unit L5 is controlled to be in a lit state, and during the period when the goal section g5 is in the second state, the display unit L5 is controlled to be in an unlit state. Moreover, during the period when the goal section g6 is in the first state, the display unit L6 is controlled to be in a lit state, and during the period when the goal section g6 is in the second state, the display unit L6 is controlled to be in an extinguished state. Moreover, during the period when the goal section g7 is in the first state, the display unit L7 is controlled to be in a lit state, and during the period when the goal section g7 is in the second state, the display unit L7 is controlled to be in an extinguished state.
[0034] On the other hand, the display device 400b is disposed at the other end of the long side of the playfield board 20. The display device 400b can illuminate the other end of the long side of the playfield F. That is, when each of the display units L1 to L7 is turned on, it can illuminate the area immediately before the goal section g1 to g7 corresponding to the display unit, among the other end of the long side of the playfield F. In this case, in the short side direction of the opening 32 (playfield F), the range of the area illuminated by turning on each of the display units L1 to L7 coincides with the range of the goal section g1 to g7 corresponding to the display unit L1 to L7. Then, for the seven goal sections g1 to g7 of the goal unit 300b, a combination of display sections to be turned on is set for the seven display sections L1 to L7 of the display device 400b according to the combination of goal sections to be in the first state. At this time, during the period when the goal section g1 is in the first state, the display unit L1 is controlled to be in a lit state, and during the period when the goal section g1 is in the second state, the display unit L1 is controlled to be in an unlit state. During the period when the goal section g2 is in the first state, the display unit L2 is controlled to be in a lit state, and during the period when the goal section g2 is in the second state, the display unit L2 is controlled to be in an unlit state. During the period when the goal section g3 is in the first state, the display unit L3 is controlled to be in a lit state, and during the period when the goal section g3 is in the second state, the display unit L3 is controlled to be in an unlit state. During the period when the goal section g4 is in the first state, the display unit L4 is controlled to be in a lit state, and during the period when the goal section g4 is in the second state, the display unit L4 is controlled to be in an unlit state. During the period when the goal section g5 is in the first state, the display unit L5 is controlled to be in a lit state, and during the period when the goal section g5 is in the second state, the display unit L5 is controlled to be in an unlit state. Moreover, during the period when the goal section g6 is in the first state, the display unit L6 is controlled to be in a lit state, and during the period when the goal section g6 is in the second state, the display unit L6 is controlled to be in an extinguished state. Moreover, during the period when the goal section g7 is in the first state, the display unit L7 is controlled to be in a lit state, and during the period when the goal section g7 is in the second state, the display unit L7 is controlled to be in an extinguished state. As a result, each player can gain points by shooting the puck P toward the illuminated parts of the opponent's area of the playfield F. Also, each player can prevent the puck P from flowing into the illuminated parts of his / her own area of the playfield F, thereby preventing the loss of points.
[0035] (Control system configuration) Next, the configuration of the control system of the game device 1 will be described. FIG. 13 is a block diagram showing the configuration of a control system of the game device 1. As shown in FIG. The game device 1 includes a control device 100. The control device 100 is disposed inside a housing 10. As shown in FIG. 13, the control device 100 includes a processing unit 110, a storage unit 120, and a storage medium . The storage unit 120 serves as a work area for the processing unit 110. In particular, the storage unit 120 stores various parameters necessary for the progress of the game, such as a score counter, a timer counter, etc. The storage unit 120 can be realized by a semiconductor memory, a HDD, an SSD, an optical disk device, or the like. The storage medium 130 stores programs, data, and the like. In particular, the storage medium 130 stores various programs and various data required for the progress of the game. The processing unit 110 executes various processes based on the programs and data stored in the storage medium 130. The storage medium 130 can be realized by an optical disk, a HDD, a semiconductor memory, and the like. The processing unit 110 executes various processes required for the progress of the game based on detection signals input from the coin insertion unit 101, detection signals input from each goal detection sensor 102, detection signals input from each operation button 103a, 103b, detection signals input from each position detection sensor 65, program data stored in the storage medium 130, etc. Furthermore, the processing unit 110 controls the display of the display devices 40, 400a, 400b, the output of sound from the speaker 50, the energization of the solenoid 62b, the driving of the motor 64, the driving of the blower device 200, and the like in accordance with the progress of the game.
[0036] (Game Processing) Next, the game processing executed by the processing section 110 will be described. FIG. 14 is a flowchart showing the game processing. When the game device 1 is powered on, the processing section 110 starts the game processing shown in Fig. 14. When the game processing starts, the process first proceeds to step S1-1. In step S1-1, an initial setting process is executed, and the process proceeds to step S1-2. In the initial setting process, various initial settings are executed. In addition, the solenoids 62b and the motors 64 are driven to execute an initial operation (initializing operation) by the opening and closing devices 331 to 337. The "initial operation" is an operation for checking whether each of the opening and closing devices 331 to 337 (opening and closing plates 61) operates normally and for checking that each of the opening and closing devices 331 to 337 (opening and closing plates 61) is disposed in the second state (closed state). In this embodiment, as the initial operation, each of the opening and closing devices 331 to 337 (opening and closing plates 61) is displaced to the first state (open state) and then displaced to the second state (closed state). At this time, the processing unit 110 grasps the state of each of the opening and closing devices 331 to 337 (opening and closing plates 61) based on the detection signals input from each of the position detection sensors 65.
[0037] In step S1-2, an attract start process is executed, and the process proceeds to step S1-3. In the attract start process, an attract operation by the game device 1 is started. The attracting action by the game device 1 includes the attracting action by each of the opening and closing devices 331 to 337 (opening and closing board 61), the attracting display by the display devices 400a and 400b, the output of the attracting BGM by the speaker 50, and the like. In step S1-3, it is determined whether or not the game start conditions have been met. If it is determined that the game start conditions have been met (Yes), the process proceeds to step S1-4. If it is determined that the game start conditions have not been met (No), the process of step S1-3 is repeated. In this embodiment, "1" is added to the value of the credit counter every time a detection signal is input from the coin insertion unit 101. Then, when a detection signal is input from either of the operations 103a, 103b while the value of the credit counter is "1" or more, the game start condition is met and "1" is subtracted from the value of the credit counter. In step S1-4, an attract end process is executed, and the process proceeds to step S1-5. In the attract end process, the attract operation by the game device 1 is ended.
[0038] In step S1-5, a game start process is executed, and the process proceeds to step S1-6. In the game start process, pre-processing for starting the game is executed. In this embodiment, the first to sixth goal patterns are defined as combinations (goal patterns) of seven goal sections g1 to g7 that are in the first state. In the first goal pattern, of the seven goal sections g1 to g7, the goal section g4 is set to the first state, and the goal sections g1, g2, g3, g5, g6, and g7 are set to the second state. In the second goal pattern, of the seven goal sections g1 to g7, the goal sections g1 and g2 are in the first state, and the goal sections g3, g4, g5, g6, and g7 are in the second state. In the third goal pattern, of the seven goal sections g1 to g7, the goal sections g6 and g7 are set to the first state, and the goal sections g1, g2, g3, g4, and g5 are set to the second state. In the fourth goal pattern, of the seven goal sections g1 to g7, the goal sections g1 and g7 are set to the first state, and the goal sections g2, g3, g4, g5, and g6 are set to the second state. In the fifth goal pattern, of the seven goal sections g1 to g7, the goal sections g1, g4, and g7 are in the first state, and the goal sections g2, g3, g5, and g6 are in the second state. In the sixth goal pattern, all of the goal sections g1 to g7 are in the first state. Then, in the game start process, a first goal pattern is set as the goal pattern of each of the goal sections 300a, 300b. As a result, the state of each goal section is controlled so that the seven goal sections g1 to g7 of each of the goal sections 300a, 300b form the first goal pattern. Also, the display of each display device 400 is controlled according to the first goal pattern. In addition, in the game start process, the timer counter is reset and the timer counter starts counting the game time. The timer counter is updated by a process not shown. The score counter is also reset. Furthermore, the blower device 200 starts blowing air.
[0039] In step S1-6, it is determined whether or not the game time measured by the game time timer has reached a predetermined upper limit time. If it is determined that the game time has not reached the predetermined upper limit time (No), the process proceeds to step S1-7. If it is determined that the game time has reached the predetermined upper limit time (Yes), the process proceeds to step S1-10. In step S1-7, it is determined whether or not a detection signal has been input from any of the goal detection sensors 102. If it is determined that a detection signal has been input from any of the goal detection sensors 102 (Yes), the process proceeds to step S1-8. If it is determined that a detection signal has not been input from any of the goal detection sensors 102 (No), the process proceeds to step S1-6. In step S1-8, a score update process is executed, and the process proceeds to step S1-9. In the score update process, "1" is added to the score counter corresponding to the goal detection sensor 102 to which the detection signal was input, and the display on the display device 40 is updated according to the value of the score counter after the increment. In step S1-9, a goal pattern update process is executed, and the process proceeds to step S1-6. In the goal pattern update process, the goal pattern is updated for each of the goal sections 300a and 300b. In this embodiment, one of the first to sixth goal patterns is selected by random number drawing. Then, the selected goal pattern is set as the goal pattern of each of the goal sections 300a, 300b. As a result, the state of each goal section is controlled so that the seven goal sections g1 to g7 of each of the goal sections 300a, 300b constitute the selected goal pattern. Also, the display of each display device 400 is controlled according to the selected goal pattern.
[0040] In step S1-10, a result announcement process is executed, and the process proceeds to step S1-11. In the result announcement process, the result of the game is announced. In step S1-11, a game end process is executed, and the process proceeds to step S1-2. In the game end process, post-processing after the game ends is executed. Specifically, in the game end process, the air blowing device 200 stops blowing air.
[0041] (Function of Game Device 1) In the game device 1, a plurality of goal sections g1 to g7 are provided in each of the goal sections 300a, 300b. Each goal section can be arbitrarily controlled to a first state in which it is possible to earn points by the inflow of the puck P, or a second state in which it is not possible to earn points by the inflow of the puck P. This makes it possible to arbitrarily change the width and arrangement of the section (goal area) in each goal section 300a, 300b where points can be earned by the inflow of the puck P, thereby improving the playability of the game. Furthermore, in the game device 1, each of the goal sections 300a, 300b includes a plurality of types of goal sections (first type goal sections and second type goal sections) having different widths as the plurality of goal sections g1 to g7. This makes it possible to finely adjust the width and arrangement of the section (goal area) in each of the goal sections 300a, 300b, in which the puck P can flow in and points can be earned. The game device 1 also includes display units L1 to L7 corresponding to the goal sections g1 to g7, respectively. Each of the display units L1 to L7 is capable of executing a display according to the state (first state or second state) of the goal section g1 to g7 corresponding to that display unit. This clearly indicates in each of the goal sections 300a, 300b the zones (goal areas) into which the puck P can flow and points can be scored, making it possible to clarify targets in offense and defense.
[0042] Furthermore, in the game device 1, the goal covers 310 (top panels 312) of the goal sections 300a, 300b are configured to include transparent sections (portions made of a transparent material). The state (first state or second state) of each of the goal sections g1 to g7 can be visually confirmed through the transparent sections. In other words, the state (open state or closed state) of the opening / closing plates 61 of each of the opening / closing devices 331 to 337 can be visually confirmed through the transparent sections. This makes it easy to confirm the zone (goal area) in each of the goal sections 300a, 300b where the puck P can enter and points can be scored, making it possible to clarify targets in offense and defense. Furthermore, in the game device 1, when a point is obtained, the state (the first state or the second state) of at least one of the plurality of goal sections g1 to g7 in each of the goal sections 300a, 300b changes. This allows the width and location of the section (goal area) in each goal section 300a, 300b in which points can be earned by the inflow of puck P can be changed each time a point is earned, thereby improving the playability of the game.
[0043] (Variation 1) Although the embodiment of the present invention has been described above, various modifications can be made to the above embodiment. For example, in the above embodiment, in each of the goal sections 300a and 300b, all of the goal sections g1 to g7 are physical goals, which makes it possible to simplify the configuration of the goal sections 300a and 300b. The "physical goal" is a goal section that changes between a first state in which the inflow of the puck P makes it possible to score points and a second state in which the inflow of the puck P makes it impossible to score points, due to a change in the physical shape (structure, configuration, mechanism). In particular, the physical goal is a goal section where the puck P that entered the goal section while being controlled in the first state (the puck P that triggered the score) is discharged from the playfield F. Specifically, the physical goal is equipped with an opening / closing means (specifically, opening / closing devices 331 to 337) that can be changed between a closed state in which the inflow of the puck P into the goal section is impossible (blocked) and an open state in which the inflow of the puck P into the goal section is possible (permitted), and the physical goal is a goal section where the puck P that entered the goal section is discharged from the playfield F. However, in the above embodiment, all of the goal sections g1 to g7 in each of the goal sections 300a and 300b may be pseudo goals, which makes it possible to simplify the configuration of the goal sections 300a and 300b. The "pseudo goal" is a goal section that changes, by electronic settings, between a first state in which the detection means detects the inflow of puck P and the player can score points, and a second state in which the inflow of puck P does not allow the player to score points, regardless of the change in physical shape (structure, configuration, mechanism). In particular, the pseudo goal is a goal section in which the puck P that entered the pseudo goal section (the puck P that triggered the score) is not discharged from the playfield F when the pseudo goal is controlled to the first state. Specifically, the pseudo goal is equipped with a goal detection means that detects the puck P that entered the goal section, and the puck P that entered the goal section is reflected by the wall surface (back surface) of the goal section and returns to the playfield F again. At this time, the pseudo goal is in the first state when the detection by the goal detection means is set to an effective state, in which detection is enabled, and in the second state when the detection by the goal detection means is set to an ineffective state, in which detection is disabled. Then, a score is awarded when the puck P is detected by the goal detection means that is set to the effective state. Alternatively, in the above embodiment, the seven goal sections g1 to g7 in each of the goal sections 300a and 300b may be configured to include both physical goals and pseudo goals, thereby making it possible to diversify the configuration of the goal sections 300a and 300b. In particular, the points awarded when the puck P flows into the physical goal and the pseudo goal may be different. For example, a higher point may be awarded when the puck P flows into a physical goal than when the puck P flows into a pseudo goal. Specifically, two points are awarded when the puck P flows into a physical goal, and one point is awarded when the puck P flows into a pseudo goal.
[0044] (Variation 2) Furthermore, in the above embodiment, the goal pattern changes every time a score is added to a player (team) during the game. However, the goal pattern may be changed at predetermined time intervals during the game. Also, the goal pattern may be changed when the operation state of the operation buttons 103a, 103b by the player during the game satisfies a predetermined condition. For example, when the number of operations of the operation buttons 103a, 103b corresponding to each player (team) reaches a predetermined number during the game, any of the goal sections g1 to g7 in the goal sections 300a, 300b corresponding to the opponent player (team) may be changed from the second state to the first state.
[0045] (Variation 3) In addition, before the game starts, each player may operate the operation buttons 103a, 103b to select a state (first state or second state) for at least one of the multiple goal sections g1 to g7 in the goal sections 300a, 300b corresponding to that player. For example, before the game starts, each player may operate the operation buttons 103a, 103b to arbitrarily select and set the state of each of the goal sections g1 to g7 in the goal sections 300a, 300b corresponding to that player. This allows the width and location of the section (goal area) in the goal sections 300a, 300b where points can be earned by the inflow of the puck P can be changed (handicaps can be set) depending on the skill of each player, thereby improving the playability of the game.
[0046] (Variation 4) In the above embodiment, when the goal pattern is changed, the new goal pattern is selected by random number selection. However, when the goal pattern changes, the goal pattern after the change may be determined depending on the scoring situation. For example, when the score of each player (team) is added, the changed goal pattern may be determined to be disadvantageous to the player (team) whose score has been added and advantageous to the opponent player (team). Specifically, when the score of each player (team) is added, the number of goal sections g1 to g7 controlled to the first state may be increased in the goal sections 300a, 300b corresponding to the player (team) whose score has been added. Alternatively, when the score of each player (team) is added, the number of goal sections g1 to g7 controlled to the first state may be decreased in the goal sections 300a, 300b corresponding to the opponent player (team) of the player (team) whose score has been added.
[0047] (Variation 5) Furthermore, in the above embodiment, at a predetermined timing (when a point is scored, when a predetermined time has elapsed since the start of the game, etc.), the seven display units L1 to L7 of each display device 400a, 400b may be sequentially turned on one by one in a predetermined order, and the goal sections g1 to g7 corresponding to the display units L1 to L7 that are turned on when the player operates the operation buttons 103a, 103b may be set to the first state.
[0048] (Variation 6) In addition, in the above embodiment, when a team of two players is playing, a compatibility diagnosis of the two players may be performed before the start of the game, and depending on the result, a goal section to be set to the first state among the seven goal sections g1 to g7 may be determined in the goal sections 300a, 300b corresponding to the team. For example, in a compatibility diagnosis device that is a separate unit from the game device 1, two players constituting each team answer various questions to perform a compatibility diagnosis. Then, in the goal sections 300a, 300b corresponding to each team, the goal sections that are set to the first state among the seven goal sections g1 to g7 are determined according to the results of the compatibility diagnosis. In this case, the better the compatibility of each team, the fewer the goal sections that are set to the first state among the goal sections g1 to g7 on the team's side (or the more the goal sections that are set to the first state among the opponent's goal sections g1 to g7).
[0049] (Variation 7) Also, in the above embodiment, at the start of the game, all of the goal sections g1-g7 in each of the goal sections 300a, 300b may be in the first state, and during the game, the goal sections g1-g7 into which the puck P has flowed may be changed from the first state to the second state. In this case, among the competing players (teams), the player (team) that first has all of the goal sections g1-g7 in the second state may be defeated.
[0050] (Variation 8) In the above embodiment, a collision detection means for detecting a collision of the pack P with the opening and closing plate 61 may be provided in each of the opening and closing devices 331 to 337. Then, at the start of the game, all goal sections g1 to g7 in each goal section 300a, 300b may be set to the second state, and during the game, any goal section g1 to g7 in which a collision of the puck P is detected may be shifted from the second state to the first state.
[0051] (Variation 9) In the above embodiment, the credit counter value is incremented (credit is provided) by inserting coins. However, the credit counter value may be incremented (credit is provided) by paying electronic money using a storage medium such as a prepaid card or credit card. In such a configuration, a reader / writer device for storage media such as a prepaid card or credit card is provided. It is also possible to configure the game start condition to be met simply by detecting the pressing of the operation buttons 103a and 103b without providing a credit counter.
[0052] (Variation 10) Furthermore, in the above embodiment, the points awarded when a puck P flows into the first type goal section and the second type goal section may be different. For example, a higher point may be awarded when a puck P flows into the second type goal section than when a puck P flows into the first type goal section. Specifically, one point is awarded when a puck P flows into the first type goal section, and two points are awarded when a puck P flows into the second type goal section. Alternatively, the score awarded when the puck P flows in may differ depending on the position of the goal sections g1, g2, g3, g5, g6, and g7. For example, of the seven goal sections g1, g2, g3, g5, g6, and g7, the more outwardly the goal section is located in the left-right direction, the higher the score awarded when the puck P flows in, and the more centrally the goal section is located in the left-right direction, the lower the score awarded when the puck P flows in. Alternatively, a configuration may be adopted in which the points awarded when the puck P enters each of the goal sections g1, g2, g3, g5, g6, and g7 differ from each other.
[0053] (Variation 11) Furthermore, among the configurations according to the above-described embodiment and the configurations according to the modified examples, a plurality of configurations may be appropriately combined. [Explanation of symbols]
[0054] 1. Game device 20 Playfield Board 61 Opening plate 300a, 300b Goal Section 331~337 Switchgear 400a,400b display device F Playfield G1~G7 Finish Section L1~L7 display section P-Pack
Claims
1. a play field on which the game medium slides; A goal portion into which the game medium can flow; a score awarding means for awarding points in accordance with an inflow of the game medium into the goal section, The goal section includes a plurality of goal sections, an opening / closing means corresponding to each of the plurality of goal sections; A control means for controlling the displacement of each opening / closing means; a display means corresponding to each of the plurality of goal sections; each opening / closing means is capable of displacing, with respect to a goal section corresponding to said opening / closing means, between an open state that permits inflow of said game medium and a closed state that prevents inflow of said game medium; the control means is capable of switching an opening / closing means corresponding to at least one of the plurality of goal sections from one of the open state and the closed state to the other state in accordance with progress of the game, A game device, wherein each display means is provided in the play field and is capable of executing a display according to the state of the goal section corresponding to the display means.
2. A game device as described in claim 1, characterized in that each display means is capable of displaying within a range corresponding to the width of the goal section corresponding to that display means.
3. A game device as described in claim 1 or 2, characterized in that the multiple goal sections are configured in a series.
4. A game device as described in any one of claims 1 to 3, characterized in that the control means is capable of changing the opening / closing means corresponding to at least one of the plurality of goal sections from one of the open state and the closed state to the other state depending on the score or elapsed time.
Citation Information
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