Gaming Machines
The gaming machine uses specific reels and stop button operations to create varied payouts and notifications, addressing the challenge of maintaining player interest and design freedom in gaming machines.
Patent Information
- Application Number
- JP2020087055
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-05-18
- Publication Date
- 2025-01-17
- Estimated Expiration
- 2040-05-18
AI Technical Summary
Existing gaming machines face challenges in maintaining player interest while allowing design freedom and simplifying configurations for changing the ease of acquiring game media, as strict regulations complicate the implementation of features like varying winning modes and input requirements.
The gaming machine incorporates specific reels and stop buttons with defined winning modes, where operating stop buttons in specific orders and timings leads to different payouts for minor prizes, and includes mechanisms for notifying players of optimal button operations to enhance engagement.
This design enhances player interest by providing varied and engaging gameplay experiences while maintaining design flexibility and adhering to regulatory constraints.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with multiple reels with patterns arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is assigned to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, an internal lottery is performed and the rotation of the multiple reels is started when the player operates to start the rotation, and the multiple reels are stopped in a manner according to the result of the internal lottery when the player operates to stop the rotation. The result of the game is determined by the combination of symbols displayed on the winning determination line when the multiple reels are stopped, and medals and the like are paid out according to the result of the game.
[0003] In the gaming machine described above, a configuration is known in which a different specified input number is set for each gaming state, thereby varying the probability of winning a bonus or small prize, making it easier to win gaming media (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2012-183133 A Summary of the Invention [Problem to be solved by the invention]
[0005] In the gaming machine described in Patent Document 1, when a preset symbol combination is displayed stopped on a winning line in the game state after a bonus has ended, a replay time state is initiated, which is set to a prescribed number of balls different from other game states, and in the replay time state, the probability of winning a bonus or small prize is set differently from other game states when a bonus is not won, so that the game is configured to attract the player's attention.
[0006] However, in the gaming machine described in Patent Document 1, in order to change the ease of acquiring gaming media, configurations such as changing the winning mode of replays, which are strictly restricted by rules, and changing the prescribed number of insertions are used, and there are many design constraints, making it difficult to attract the interest of players while maintaining the design freedom of the gaming machine. Also, if the ease of acquiring gaming media is made changeable while maintaining the design freedom of the gaming machine, it is difficult to realize a presentation that can increase the interest of players in the game because the configuration that makes it possible to change the ease of acquiring gaming media becomes complicated.
[0007] Therefore, an object of the present invention is to provide a gaming machine that can realize an effect that can increase a player's interest in the game while maintaining the design freedom of the gaming machine. [Means for solving the problem]
[0008] The present invention relates to a reel system comprising: a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery for a role; the plurality of reels includes a specific reel, The plurality of stop buttons includes a specific stop button, the specific stop button corresponds to the specific reel, The internal lottery includes a specific winning pattern as a lottery subject, The specific winning pattern is a winning pattern in which the first small prize and the second small prize are won in combination, The payout of the first minor prize is higher than the payout of the second minor prize, The payout for the second minor prize is set to one or more coins. When the specific winning mode is won, and the plurality of stop buttons are operated in a specific hitting order, and the specific stop button is operated at a specific timing, the first minor winning combination is won, When the specific winning mode is won, and the plurality of stop buttons are operated in the specific batting order and at a timing different from the specific timing, the second minor winning combination is won, When the specific winning mode is won and the plurality of stop buttons are operated in a batting order different from the specific batting order, the first small prize and the second small prize do not win, When the specific winning mode is won in a specific state, the operation mode of the plurality of stop buttons that makes it possible to win the first minor role is notified, When the specific winning pattern is won, different effects are executed depending on whether the first minor winning combination is won or the second minor winning combination is won. Effect of the Invention
[0009] According to the present invention, it is possible to provide a gaming machine that can realize an effect that can increase a player's interest in the game while maintaining the design freedom of the gaming machine. [Brief description of the drawings]
[0010] [Figure 1] 1 is a perspective view showing the external configuration of an amusement machine according to an embodiment of the present invention; [Diagram 2] 1 is a diagram illustrating the functional blocks of a gaming machine according to an embodiment of the present invention. FIG. [Diagram 3] 1 is a diagram showing internal lottery tables A to C of the gaming machine according to the embodiment of the present invention. [Figure 4] 13 is a diagram showing a minor winning combination that occurs when a batting order minor winning combination is won in an gaming machine according to an embodiment of the present invention. FIG. [Diagram 5] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to an embodiment of the present invention. [Figure 6] (A) is a state transition diagram of the game state in a gaming machine of an embodiment of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 7] FIG. 13 is a diagram showing the winning combinations that can be won in each batting order when a batting order minor combination is won in a non-RT state in a gaming machine according to an embodiment of the present invention. [Figure 8] FIG. 13 is a diagram showing the winning combinations that can be achieved in each batting order when a minor winning combination is won in a batting order when a bonus is achieved in an embodiment of the gaming machine of the present invention. [Figure 9] FIG. 13 is a diagram showing winning symbol combinations of chance roles, special small roles, and 1-coin roles D to J, and payouts in the gaming machine according to the embodiment of the present invention. [Figure 10] 1A is a diagram showing a winning combination that is obtained by winning the winning areas "Batting Chance 1" to "Batting Chance 6" in an embodiment of the gaming machine of the present invention and depending on the timing when the stop button B2 is operated to make the first stop, and FIG. 1B is a diagram showing a winning combination that is obtained by winning the winning areas "Batting Chance 7" to "Batting Chance 12" and depending on the timing when the stop button B3 is operated to make the first stop. [Figure 11] (A) is a diagram showing the winning symbol combinations and payouts of minor winning combinations that are duplicated when the winning area "Batting Chance 12" is won in an gaming machine of an embodiment of the present invention; (B) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Chance 12" is won and the stop button B1 is operated to the first stop; (C) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Chance 12" is won and the stop button B2 is operated to the first stop; and (D) is a diagram explaining the number of symbol combinations that can be displayed on the valid line L1 when the winning area "Batting Chance 12" is won and the stop button B3 is operated to the first stop. [Figure 12] This is a diagram showing the winning assistance presentation that is executed when the gaming machine of an embodiment of the present invention is in a non-AT state and the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 6" are won. [Figure 13] FIG. 13 is a diagram showing the effects executed when a chance role, a special small role, or a 1-coin role D is won in the gaming machine of an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential components of the present invention.
[0012] 1. Overview of the gaming machine configuration 1 is a perspective view showing the external configuration of a slot machine 1 according to an embodiment of the present invention. The slot machine 1 according to this embodiment is a so-called reel type gaming machine, which is a type of gaming machine in which games are played using medals as gaming media.
[0013] The slot machine 1 of this embodiment is housed in a box-shaped housing consisting of a housing BX, a front upper door UD, and a front lower door DD, and a reel unit 310 (see FIG. 2) consisting of a first reel R1 to a third reel R3 as a plurality of reels. In addition, a hopper unit 320 (see FIG. 2) serving as a medal payout device is housed below the reel unit 310 in the housing. In addition, a control board having a CPU, a ROM (an example of an information storage medium), a RAM, etc. mounted thereon and controlling the operation of the slot machine 1 is also housed in the housing of the slot machine 1 of this embodiment.
[0014] The first reel R1 to the third reel R3 shown in Figure 1 have their outer periphery divided into 20 areas (hereinafter, each area will be referred to as a "piece") at regular intervals, and each piece has one of several types of patterns arranged on it.
[0015] The front upper door UD and the front lower door DD are provided so that they can be opened and closed separately. The front upper door UD is provided with a display window DW that allows the first reel R1 to the third reel R3 to be observed in their spinning and stopped states. When the first reel R1 to the third reel R3 are stopped, three patterns (upper pattern, middle pattern, and lower pattern) that are consecutively arranged on the outer periphery of each of the first reel R1 to the third reel R3 among a plurality of patterns arranged at regular intervals on the outer periphery of each of the first reel R1 to the third reel R3 can be observed from the front of the slot machine 1 through the display window DW.
[0016] In the slot machine 1 of this embodiment, an upper, middle, and lower section are provided for each reel as display positions for observing the symbols through the display window DW, and an activated line L1 is set for an activated line based on a combination of the display positions of each reel. In the slot machine 1 of this embodiment, the number of medals required for one game, that is, the so-called prescribed insertion number, is set to three in any game state, and when medals equivalent to the prescribed insertion number are inserted, the activated line L1 formed by the middle section of the first reel R1 to the third reel R3 is activated.
[0017] The game result is determined by the symbol combination stopped and displayed on the winning line L1 in the display window DW, and if the symbol combination on the winning line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won and medals are paid out from the hopper unit 320.
[0018] In addition, the front upper door UD is provided with a display device 330 for producing effects. The display device 330 is composed of, for example, a liquid crystal display, and displays various videos and images for assisting and livening up the game. In addition, in the slot machine 1 of this embodiment, a plurality of sound devices 340 for producing effects are provided for the front upper door UD and the front lower door DD. The sound device 340 is composed of a speaker, and outputs various sounds for assisting and livening up the game. In addition, the front upper door UD is provided with a light-emitting device 350 that can emit light in various colors as a performance. The light-emitting device 350 is composed of an LED or a lamp, and emits light in various ways according to the progress of the game.
[0019] In addition, a game information display section DS is provided on the front upper door UD. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in a bonus state, information on the winning combination in the current game, and information suggesting how to press the stop buttons B1, B2, and B3 related to the payout of medals.
[0020] The game information display section DS includes a main control display device 500 consisting of a 7-segment display, and when a specified number of medals are inserted and the start lever SL is operated, a notification display is displayed which is a display corresponding to a winning combination command which is a control signal created based on winning information which is information on the winning combination in the current game, and when the first reel R1 to the third reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of this embodiment, a notification display is executed in which each segment of the main control display device 500 is turned on and off in a display mode corresponding to the winning combination command.
[0021] The main control display device 500 is provided with a section notification section 500A, which is a dot of a 7-segment display and lights up when an advantageous section is started by the AT control means 200 (see FIG. 2) described later and the expected medal acquisition value is 1 or more due to the assistance of the winning of a minor prize. In addition, in the slot machine 1 of this embodiment, a plurality of sound devices 340 for performing effects using sound are provided on the front upper door UD and the front lower door DD. The sound devices 340 output various sounds for assisting and livening up the game.
[0022] Various operating means are provided on the front lower door DD. The operating means include a single bet button BT for inserting one medal and a max bet button MB for inserting a specified number of medals as inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for causing a player to execute a start operation that triggers the first reel R1 to the third reel R3 to spin and start a game, stop buttons B1 to B3 as stop operation means for causing a player to execute a stop operation that triggers the first reel R1 to the third reel R3 that are rotated and driven by a stepping motor, and a settlement button BS for settling credited medals.
[0023] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number according to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, a settlement process is executed in response to pressing of the settlement button BS, in which a number of medals equivalent to the number of credits (the number of credited medals) is paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.
[0024] 2 is a functional block diagram of the slot machine 1 of this embodiment. The slot machine 1 of this embodiment is controlled by a game control means 10 as a control board. The game control means 10 receives input signals from input means such as a coin insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change permission switch 250, and a setting change switch 260 as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as a performance device 300, a reel unit 310, a hopper unit 320, and a main control display device 500 based on the calculation results.
[0025] The game control means 10 also includes a setting change means 100, an input acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, a performance control means 180, a storage means 190, and an assist time control means (AT control means) 200. Each of the means constituting the game control means 10 reads out and executes each control program pre-stored in the storage means 190 when each control process is executed.
[0026] The setting change means 100 performs control (setting change control) to change the setting value stored in the setting value storage means 191 of the storage means 190. In a setting change permission state in which the setting change permission switch 250 is ON and setting change is permitted with the front upper door UD open, the setting change means 100 cyclically changes the setting values stored in the setting value storage means 191 in the order of setting 1 → setting 2...setting 6 → setting 1 →... each time it receives an input signal output from the setting change switch 260 provided in the power supply device. In addition, in the slot machine 1, the setting value stored in the setting value storage means 191 is finalized based on a start signal from the start switch 230 operated by the operation of the start lever SL in the setting change permission state, and the setting change permission state is terminated. In the slot machine 1 of this embodiment, the winning probability of some winning areas among the winning areas that can be won by the internal lottery by the internal lottery means 120 is changed according to the setting value finalized in the setting value storage means 191. In other words, the setting change means 100 is configured to be able to change a setting value that is a value that can change the probability of winning a combination in an internal lottery by the internal lottery means 120.
[0027] In the slot machine 1 of this embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also referred to as "RT") state described later, and the normal zone is set. For this reason, in the slot machine 1, the control related to the auxiliary game executed by the AT control means 200 before the setting change is also configured to be initialized. On the other hand, in the slot machine 1, when the supply of power to the game control means 10 is cut off (power interruption) and the supply of power is resumed thereafter, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be resumed from the state before the power interruption. For this reason, in the slot machine 1, when the power interruption occurs and the supply of power is resumed thereafter, the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also configured to be maintained in the state before the power interruption.
[0028] The insertion acceptance means 105 performs a process of validating a game start operation on the start lever SL based on the insertion of medals equivalent to the specified insertion number (3 medals) during an insertion acceptance period during which the insertion of medals is accepted. Specifically, when medals are inserted into the medal insertion slot MI (see FIG. 1), the insertion acceptance means 105 sets the inserted medals to an inserted state up to the specified insertion number in response to the operation of the medal insertion switch 210. In addition, when a bet operation is executed in which the single bet button BT or the max bet button MB is pressed with medals credited, the insertion acceptance means 105 sets the credited medals to an inserted state up to the specified insertion number in response to the operation of the bet switch 220.
[0029] In the slot machine 1 of this embodiment, the first press of the start lever SL, which is activated based on the insertion of a specified number of medals, is accepted as the player's operation to start the game, and serves as a trigger for starting the rotation of the first reel R1 to the third reel R3, as well as a trigger for the internal lottery means 120, which will be described later, to execute an internal lottery.
[0030] The random number generating means 110 is a means for generating random numbers for lotteries. In this embodiment, the term "random number" includes not only values that are generated randomly in a mathematical sense, but also values that may function as random numbers substantially because the timing of acquisition is irregular, even if the generation itself is regular.
[0031] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination has been achieved based on a start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.
[0032] In the lottery table selection process, which internal lottery table is to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the storage means 190. In each internal lottery table, various roles such as replay, small role, and bonus, and non-win (miss) are associated with each of multiple random numbers (for example, 65536 random numbers from 0 to 65535).
[0033] In the following description, a bonus means a role that activates a reel or a device for continuously operating a reel when it is won, a bonus being activated means that a bonus is won and activates a reel or a device for continuously operating a reel, and a bonus state means that the reel or device for continuously operating a reel is activated.
[0034] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination has been achieved based on the comparison result.
[0035] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of this embodiment, when two or more types of combinations are overlappingly won, the lottery flags corresponding to the two or more types of combinations that are overlappingly won are set to an established state. In addition, in the slot machine 1 of this embodiment, there are provided a lottery flag (carry-over flag) that can carry over the established state to the next or subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over the established state to the next or subsequent games regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the storage means 190.
[0036] The reel control means 130 executes reel rotation control, which starts the rotation drive of the first reel R1 to the third reel R3 and controls the rotation mode of the first reel R1 to the third reel R3, based on the output of a start signal from the start switch 230, which is operated by the player performing a start operation on the start lever SL. In addition, when the rotation state of the first reel R1 to the third reel R3 becomes a rotation state in which the first reel R1 to the third reel R3 are steadily rotated at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 by pressing the stop button B1 to the stop button B3 corresponding to each reel. Then, when a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the first reel R1 to the third reel R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).
[0037] In the following description, when the reel control means 130 starts spinning the first reel R1 through the third reel R3 and the player presses each of the active stop buttons B1 through B3, the first press operation will be referred to as the first stop operation, the second press operation will be referred to as the second stop operation, and the third press operation will be referred to as the third stop operation.
[0038] In the slot machine 1 of this embodiment, the first reel R1 to the third reel R3 are stopped within a predetermined period of 190 ms from the time when the stop button B1 to the stop button B3 are pressed (the time when the stop switch 240 detects the stop operation). Here, when the rotating reel is stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.
[0039] Therefore, in the slot machine 1 of this embodiment, for the first reel R1 to the third reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed until four frames have rotated are the range (pull-in range) in which the pattern can be pulled onto the pay line L1.
[0040] When executing the reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a preset priority order by logic calculation including a pull-in process to stop the spinning reel so that a combination with a lottery flag set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a combination with a lottery flag set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to the stop control table stored in the stop control table storage means 194 of the storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by the reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").
[0041] In the slot machine 1 of this embodiment, when multiple types of small roles are won in the internal lottery, the priority of the candidate stop positions can be determined by either a method of determining the priority according to the number of symbol combinations that can be displayed on the pay line L1 (number priority control) or a method of determining the priority according to the number of medals to be paid out based on the payout that is predetermined for the small role (number priority control). However, when the number priority control is executed, if the same payout is won twice, the priority of the candidate stop positions that can win each small role is treated as being the same.
[0042] The winning judgment means 140 performs a winning judgment process to judge whether or not a winning combination has been achieved based on the stopping state of the first reel R1 to the third reel R3. Specifically, while referring to the winning judgment table stored in the winning judgment table storage means 195 of the storage means 190, it judges whether or not the symbol combination displayed on the pay line L1 at the time when all of the first reel R1 to the third reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning judgment table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be judged (hereinafter referred to as "winning judgment") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination showing the winning form of a winning combination is also referred to as "winning symbol combination".
[0043] In the slot machine 1 of this embodiment, each process is executed based on the judgment result of the winning judgment means 140 in the winning judgment process. As each process executed based on the judgment result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is executed to cause the replay processing means 160 to execute the next game without consuming medals, and when a combination that triggers a transition of the game state such as a bonus is won, a process is executed to cause the game state transition control means 170 to transition the game state.
[0044] The payout control means 150 performs a payout process for paying out medals according to game results. Specifically, when a small winning combination is won, the payout number of medals in a game is determined based on a payout amount determined in advance for each combination, and the payout control means 150 controls the hopper unit 320 as a payout device to pay out medals equivalent to the determined payout number.
[0045] The hopper unit 320 performs an operation of paying out the number of medals instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. When medal credit is permitted, instead of actually paying out medals by the hopper unit 320, a credit addition process is performed in which the payout number is added to the credit number (the number of credited medals) stored in a credit storage area (not shown) of the storage means 190, and medals are virtually paid out.
[0046] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later is stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs a replay process (replay process) to set the next game to a ready state in which the game can be played without inserting medals. That is, in the slot machine 1 of this embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the same pay line L1 as the previous game is set, and the start operation of the next start lever SL is awaited.
[0047] The game state transition control means 170 performs a process of transitioning the game state between a plurality of game states, and a process related to the activation and termination of a bonus. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.
[0048] The performance control means 180 controls performances related to the game, such as image and video performances using the display device 330 as a performance display device, sound performances using the audio device 340, and light emission performances using the light-emitting device 350, based on the performance data stored in the performance control data storage means 196. Specifically, when a player operates each component of the slot machine 1 by inserting a medal, operating the single bet button BT, the max bet button MB, the start lever SL, and the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the performance control means 180 executes performances that liven up the game or that assist the game, such as lighting or blinking of lamps and LEDs, outputting sounds from the audio device 340, and using the first reel R1 to the third reel R3 to delay the start of rotation of the first reel R1 to the third reel R3 when a start signal is output from the start switch 230.
[0049] Moreover, the performance control means 180 causes each component constituting the performance device 300 to execute a performance based on each performance state. In this embodiment, the performance control means 180 acquires a random number from the random number storage area of the random number generation means 110 for each lottery process using a random number, and executes each lottery process using a performance lottery table required for each lottery process among a plurality of performance lottery tables stored in the performance control data storage means 196.
[0050] In this embodiment, when the AT control means 200 executes the winning assistance function, the performance control means 180 executes a winning assistance function that notifies the content to be notified in the winning assistance function (for example, announcing the correct batting order when the winning area "Batting Order Bell 1" is won) through a performance using the performance device 300.
[0051] The AT control means 200 executes control related to the transition between the advantageous zone (advantageous period), which is a zone (period) in which an auxiliary game capable of executing a winning assistance to assist the winning of a specific role is executed, and the normal zone (non-advantageous period, non-advantageous zone), which is a zone (period) in which a game in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed, using data stored in the AT control data storage means 197. The AT control data storage means 197 stores an advantageous zone transition lottery table used in an advantageous zone transition lottery that determines whether or not to start an advantageous zone in the normal zone, and data (various flags, counters, etc. that are set to ON or OFF by a predetermined control process) used in various controls related to multiple types of presentation states including the AT state and non-AT state executed in the advantageous zone.
[0052] The AT control means 200 sets the presentation state to the AT state (assist time state) under a predetermined condition in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation sequence (correct batting order) of the stop buttons B1 to B3 that enables the winning specific role to win on the main control display device 500 consisting of a 7-segment display, thereby performing a winning assistance (announcement of correct batting order) that assists the winning of the specific role. In addition, in the slot machine 1, when the winning assistance is executed by the AT control means 200, the presentation control means 180 executes a winning assistance presentation that displays an indicator corresponding to the correct batting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the winning assistance, thereby executing an auxiliary game (AT game, announcement game) that is advantageous to the player.
[0053] More specifically, when a predetermined end condition for ending the advantageous zone, which will be described later, is satisfied, the AT control means 200 ends the advantageous zone and starts the normal zone from the next game, and executes an end process as a predetermined initialization process, which is a process for initializing information related to the advantageous zone, such as various flags and numerical values set within the advantageous zone. In addition, the AT control means 200 turns on the zone notification unit 500A when the advantageous zone starts and the winning assistance is executed, so that the expected medal acquisition value becomes 1 or more. For this reason, the AT control means 200 is configured to be able to turn off the zone notification unit 500A when the advantageous zone has started but the winning assistance is not executed, in a performance state.
[0054] The AT control means 200 executes a game number update process in which the first advantageous zone counter 197a is set to a value of "1500" as an initial value in a game in which an advantageous zone has started, and each time a game is played, the AT control means 200 subtracts a value of "1" corresponding to one game from the value (stored value) stored in the first advantageous zone counter 197a, and cumulatively decrements and updates the stored value of the first advantageous zone counter 197a. The AT control means 200 also executes a difference number update process in which the AT control means 200 cumulatively records in the second advantageous zone counter 197b a value (difference number) obtained by subtracting the number of medals paid out from the game in which an advantageous zone has started by the number of medals inserted.
[0055] When the AT control means 200 of this embodiment is controlling in a favorable zone, regardless of the game state, it executes a game number update process that cumulatively subtracts (updates) the value stored in the first favorable zone counter 197a by a value of "1", which corresponds to one game, each time one game is played, and a difference number update process that cumulatively updates the value stored in the second favorable zone counter 197b with a value equivalent to the difference in the number of medals.
[0056] Here, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, when the stored value of the second advantageous zone counter 197b is less than the value "0" because the number of medals paid out in the game is less than the specified number of medals inserted, the AT control means 200 sets the stored value of the second advantageous zone counter 197b to the value "0". As a result, the AT control means 200 can fix the value when the stored value of the second advantageous zone counter 197b is at the lowest point to the value "0", so that in the control process using the stored value of the second advantageous zone counter 197b, it is not necessary to vary the value that is the threshold for judgment according to the specific numerical value at the lowest point, and the load of the control process using the stored value of the second advantageous zone counter 197b can be reduced.
[0057] The AT control means 200 determines that a specific end condition has been met as a predetermined end condition for terminating the advantageous zone when 1,500 games have been played, that is, when the stored value of the first advantageous zone counter 197a becomes the first value "0", or when the player has won more than 2,400 medals from the point at which the most medals were consumed in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b becomes the value "2401" from the point at which it was the lowest value (lowest point), and executes a predetermined end process for terminating the advantageous zone and starting the normal zone from the next game.
[0058] In a predetermined termination process, the AT control means 200 initializes all information used in various control processes in the advantageous zone, such as each flag set to the ON state in the advantageous zone and values set in the advantageous zone. The AT control means 200 can also terminate the advantageous zone when a predetermined termination condition (normal termination condition) other than the specific termination condition is met, and executes the termination process even when the normal termination condition is met. Details of the normal termination condition set by the AT control means 200 in this embodiment will be described later.
[0059] 2. Configuration of the gaming machine in this embodiment Next, each component of the slot machine 1 in this embodiment will be described in detail with reference to FIGS.
[0060] <Internal lottery method> FIG. 3 is a diagram showing internal lottery tables A to C, which are internal lottery tables selected in each gaming state in the slot machine 1 of this embodiment. The internal lottery table A is selected when the gaming state is a non-RT state. In the internal lottery table A, random numbers are associated with a winning area for winning a small prize, a winning area for winning a small prize and a bonus together, a winning area for winning a bonus, and a winning area for winning a replay, and the internal lottery table A is configured to win either a small prize, a replay, or a bonus. In addition, in the internal lottery table A, the probability of winning a replay is set to about 1 / 7.3.
[0061] In the slot machine 1 of this embodiment, a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") is provided as a bonus, which is a continuous operation device for a first type special feature, and the RBB is set to an established state by winning either the winning area "RBB & 1 coin role" or the winning area "RBB".
[0062] The internal lottery table B is selected when the game state is a bonus winning state, which is a game state to which the game state is shifted by winning RBB in the non-RT state and setting RBB to the winning state. In the internal lottery table B, the random number associated with the small win in the internal lottery table A and the random number associated with the winning area where the small win and the bonus are won together are associated with the small win, and the random number associated with the replay in the internal lottery table A and the random number associated with the bonus are associated with the replay.
[0063] The internal lottery table C is selected in the bonus state, which is the gaming state to which the game is transitioned when the RBB is won and activated. The internal lottery table C is set so that the probability of winning a small prize is higher than the probability of winning a small prize set in either the internal lottery table A or the internal lottery table B.
[0064] In the slot machine 1 of this embodiment, the following small roles are available as potential winners if the internal lottery is won: Bell A to Bell D, 1-coin roles A to 1-coin roles J, special small roles, chance roles, and rare roles. The winning areas (winning patterns) for small roles in which multiple types of small roles overlap and are won are as follows: winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4", winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12", winning area "1-coin role", winning area "All small roles", and winning area "All 1-coin roles".
[0065] Here, the term "batting order" refers to the order (sequence) in which the stop buttons B1 to B3 are pressed. In the following description, the timing at which the stop buttons B1 to B3 are pressed is also referred to as "pressing timing."
[0066] In the slot machine 1 of this embodiment, the batting order, which is the order in which the three stop buttons B1 to B3 are pressed, is composed of six types of batting orders, batting order 1 to batting order 6. Batting order 1 is a batting order in which the stop operation is executed in the order of stop button B1 → stop button B2 → stop button B3, which is called a so-called "scissors press". Batting order 2 is a batting order in which the stop operation is executed in the order of stop button B1 → stop button B3 → stop button B2, which is called a "scissors press". Batting order 3 is a batting order in which the stop operation is executed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which the stop operation is executed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which the stop operation is executed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called reverse pressing, in which the stop operation is executed in the order of stop button B3 → stop button B2 → stop button B1.
[0067] FIG. 4 is a diagram showing the minor winning combinations that are overlappingly won when the winning areas "batting order bell 1" to "batting order bell 4" and the winning areas "batting order chance 1" to "batting order chance 12" are won. As shown in FIG. 4, the winning areas "batting order bell 1" to "batting order bell 4" are configured as winning areas where any one of bells A to D is won without overlapping with each other, and other minor winning combinations of 1 coin role A to 1 coin role C are won in the combination shown in FIG. 4. In addition, the winning areas "batting order chance 1" to "batting order chance 12" are configured as winning areas where the chance role and the special minor winning combination are overlappingly won, and other minor winning combinations of 1 coin role D to 1 coin role J are won in the combination shown in FIG. 4.
[0068] In the winning areas "Batting Order Bell 1" to "Batting Order Bell 4", a batting order (correct batting order) that allows Bell A to Bell D to win when the game state is a bonus established state is set. In the winning areas "Batting Order Chance 1" to "Batting Order Chance 12", a batting order (set batting order) that allows Chance Role or 1-Coin Role D to win when the game state is a bonus established state is set. Details of the correct batting order set in the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" and the set batting order set in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" will be described later.
[0069] The winning area "RBB & 1 coin role" is an area where RBB and 1 coin role A to 1 coin role J are overlapped and won. When the winning area "RBB & 1 coin role" is won, in the slot machine 1, any of the 1 coin role A to 1 coin role D will be won regardless of the hitting order and pressing timing of the stop buttons B1 to B3.
[0070] The winning area "1 coin role" is a winning area that overlaps with the winning of the same minor role as the winning area "RBB & 1 coin role", and is a winning area in which any of the 1 coin roles A to D will be awarded regardless of the hitting order and timing of pressing stop buttons B1 to B3, and the difference is whether or not RBB is included in the lottery.
[0071] The winning area "rare role" is configured to win a rare role and to win a rare role if the timing of pressing the stop button B3 is appropriate, and if the timing of pressing the stop button B3 is not suitable for winning a rare role, it will be a missed opportunity (non-winning) with no role winning. Note that the internal lottery means 120 of this embodiment is configured as a so-called rare role, in which the probability of winning each winning mode including a small role is lower than the probability of winning any of the other winning modes including a small role.
[0072] The winning area "All Small Winnings" is a winning area where all small winnings including Bell A to Bell D, Chance, Special Small Winnings, 1 Piece A to 1 Piece J, and Rare Winnings are won in a duplicated manner, and any of Bell A to Bell D and Chance Winnings with the highest payout will win regardless of the hitting order and pressing timing of Stop Button B1 to Stop Button B3. The winning area "All 1 Piece Winnings" is a winning area where 1 Piece A to 1 Piece J and Rare Winnings with the payout set to 1 will win in a duplicated manner, and any of 1 Piece A to 1 Piece J will win in a duplicated manner, and regardless of the pressing timing of Stop Button B1 to Stop Button B3.
[0073] Next, the winning areas including replays will be described. In the slot machine 1 of the present embodiment, the winning areas including only replays are set as a winning area "normal replay 1", a winning area "normal replay 2", and a winning area "rare replay".
[0074] The winning area "Normal Replay 1" is a winning area set in each of the internal lottery tables A and B, and is configured to allow winning of Replay A regardless of the batting order and the timing of pressing.
[0075] The winning area "Normal Replay 2" is a winning area set in each of the internal lottery tables A and B, and is configured to overlap with Replay A and Replay B and to allow Replay A to win regardless of the batting order and pressing timing. In addition, the winning area "Normal Replay 2" is configured as a winning area where the probability of winning increases when the game state shifts from the non-RT state to the bonus establishment state, in which the random number associated with the winning area "Normal Replay 2" in the internal lottery table A and the random number associated with the winning area "RBB" are associated in the internal lottery table B.
[0076] The winning area "Rare Replay" is a winning area that is set in each of the internal lottery tables A and B when a rare replay is won, and is configured to allow a rare replay to be won regardless of the batting order and the timing of pressing. Note that the internal lottery means 120 of this embodiment is configured as a so-called rare replay, in which the probability of winning the winning area "Rare Replay" is lower than the probability of winning the winning area "Normal Replay 1" and the winning area "Normal Replay 2" with respect to the winning probability of each winning mode including replay.
[0077] Here, in the slot machine 1 of this embodiment, the role associated with the carryover possible flag is RBB, and the small role and replay are associated with the non-carryover possible flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB wins. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not the small role and replay are won, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, the lottery flag corresponding to two or more roles consisting of the lottery flag of the already won RBB and the lottery flag of the small role or replay won in the internal lottery is set to an established state.
[0078] <Arrangement of designs> 5 is a diagram showing the symbols arranged on the periphery of the first reel R1 to the third reel R3 in the slot machine 1 of this embodiment. In this embodiment, as shown in FIG. 5, red 7 symbol "red 7", blue 7 symbol "blue 7", BAR symbol "BAR", replay symbol "RP", bell symbol "BL", cherry symbol "CH", blank A symbol "BKA", blank B symbol "BKB", blank C symbol "BKC" and star symbol "ST" are arranged on the periphery of the first reel R1 to the third reel R3. In addition, 20 symbols are arranged on each of the periphery of the first reel R1 to the third reel R3.
[0079] <Reel control means> In the slot machine 1 of this embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is set in the order of "replay>small combination>bonus." In other words, when a bonus and a small combination or a bonus and a replay are won in combination, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or the replay.
[0080] In addition, the reel control means 130 of this embodiment is configured to determine whether to execute number priority control or number priority control depending on the timing of pressing the stop buttons B1 to B3 when the winning areas "batting chance 1" to "batting chance 12" are won and reel stop control is executed while the gaming state is in the bonus established state. Details of the reel stop control when the winning areas "batting chance 1" to "batting chance 12" are won while the gaming state is in the bonus established state will be described later.
[0081] <Small prize payout> In this embodiment, the payouts for Bell A to Bell D and chance combinations are set to a payout number (15 coins) that is greater than the prescribed number of coins (3 coins). The payouts for special minor combinations are set to a payout number (14 coins) that is greater than the prescribed number of coins (3 coins) and less than the chance combination. The payouts for 1 coin combinations A to 1 coin combinations J and rare combinations are set to a payout number (1 coin) that is less than the prescribed number of coins.
[0082] <Game state transition control means> FIG. 6(A) is a state transition diagram showing game states to which a transition can be made from each game state in the control relating to the transition of the game state executed by the game state transition control means 170 of this embodiment.
[0083] As shown in Fig. 6(A), the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among a plurality of gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the probability of winning a replay is set to approximately 1 / 7.3.
[0084] The bonus establishment state is a game state to which the game state is entered when either the winning area "RBB" or the winning area "RBB & 1 coin role" is won in the internal lottery in the non-RT state, and RBB is set to the establishment state. In the bonus establishment state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to about 1 / 7.3.
[0085] The bonus state is a game state to which the game state is transitioned when the RBB is activated by winning the prize. In the bonus state, the game state transition control means 170 judges whether the termination condition of the activated RBB is satisfied based on the total number of medals paid out, and when the number of medals paid out exceeds a predetermined payout number (for example, 100 medals), the game state transition control means 170 terminates the bonus state by terminating the operation of the RBB, and transitions the game state to a non-RT state, which is a non-bonus state. In the bonus state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C.
[0086] As shown in FIG. 3, in the internal lottery table C, random numbers are associated with a winning area "All Small Winnings" that wins all small winnings including Bell A to Bell D, chance winnings, special small winnings, 1-coin winnings A to J, and rare winnings, and a winning area "All 1-coin winnings" that wins all 1-coin winnings including 1-coin winnings A to J, and rare winnings.
[0087] The bonus state will be described in detail with reference to FIG. 3. In the slot machine 1 of this embodiment, the probability of winning the winning area "all small roles" or the winning area "all 1-coin roles" in the bonus state in which the internal lottery table C is selected is set to be higher than the probability of winning any of the winning areas including small roles in the internal lottery table A and the internal lottery table B, that is, the probability of winning a small role in the bonus state is set to be higher than the probability of winning any of the small roles in the game state other than the bonus state. Also, in the internal lottery table C, the probability of winning the winning area "all small roles" is set to be higher than the probability of winning any one of the winning areas "batting order bell 1" to "batting order bell 4" in the internal lottery table A and the internal lottery table B, and higher than the probability of winning any one of the winning areas "batting order chance 1" to "batting order chance 12" (the winning probability obtained by adding up the winning probabilities of the winning areas "batting order chance 1" to "batting order chance 12").
[0088] Due to this configuration, the slot machine 1 of this embodiment is configured so that in the bonus state, the probability of winning all minor roles is higher than in the non-RT state when the bonus is not activated or in the bonus activation state, and the probability of winning any of the minor roles is also higher.
[0089] In addition, the slot machine 1 is configured so that in the bonus state, the probability of winning in the winning area "All Small Roles" is lower than the probability of winning in any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" (the combined winning probability of each of the winning areas "Batting Order Bell 1" to "Batting Order Bell 4").
[0090] In this way, the slot machine 1 of this embodiment has multiple types of first winning modes (winning area "Bell A to Bell D") in which multiple types of specific minor roles (Bell A to Bell D) set to a payout greater than the amount of game value inserted required to start playing do not overlap with each other and are won in combination with other minor roles, and a second winning mode (winning area "All Minor Roles") in which multiple types of specific minor roles are won in combination, and the internal lottery means 120 is configured to perform an internal lottery so that multiple types of first winning modes exist in the normal game state (non-RT state) and bonus establishment state, and to perform an internal lottery so that the second winning mode exists in the bonus state. In addition, in the slot machine 1, the probability of winning the second winning mode in the internal lottery in the bonus state is lower than the probability of winning any of the multiple types of first winning modes in the internal lottery in the normal game state and the bonus establishment state, and the winning probability of each of all small roles in the internal lottery in the bonus state is configured to be equal to or higher than the winning probability of each of all small roles in the internal lottery in the normal game state and the bonus establishment state.
[0091] For this reason, in the slot machine 1 of this embodiment, in the bonus state, the expected value of the medal acquisition rate is less than 100%.
[0092] Here, in the slot machine 1 of this embodiment, which will be described in more detail later, when a bonus is established and the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are selected, if the stop buttons B1 to B3 are pressed in the correct batting order, Bells A to D can be won.
[0093] In other words, in the bonus established state, when the winning areas "Batting Order Bell 1" through "Batting Order Bell 4" are selected, Bells A through D cannot be made to win unless Stop Button B1 through Stop Button B3 are pressed in the correct batting order. Therefore, when the game is played in a non-AT state in which the AT control means 200 described later does not perform winning assistance, the probability of any of Bells A through D winning is limited to when Stop Button B1 through Stop Button B3 are pressed in the correct batting order out of the six possible batting orders.
[0094] On the other hand, when AT game is executed in which winning assistance is executed by the AT control means 200 described later, the correct batting order is announced when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are won, and the pressing timing that enables Bells A to D to win is announced by the winning assistance performance by the performance control means 180, so that the probability of any of Bells A to D winning can be increased by up to four times compared to when winning assistance is not executed.
[0095] In this embodiment, four types of bells A to D are set as minor roles (specific roles) that pay out more medals than the specified number of medals that will be won when the stop operation is performed in the correct hitting order. The probability of obtaining a winning mode including a specific role in the bonus state is compressed to about 1 / 4 of the probability of obtaining a winning mode including a specific role in a game state other than the bonus state. By configuring in this way, the probability of obtaining a winning mode including a specific role in the bonus state can be compressed to about 1 / N of the probability of obtaining a winning mode including a specific role in a game state other than the bonus state by providing a mode in which N types of specific roles are won without overlapping each other in a game state other than the bonus state and performing an internal lottery, and providing a mode in which N types of specific roles are won overlappingly in the bonus state. As a result, it is possible to design the medal acquisition performance related to the AT game after lowering the lower limit of the expected value of the medal acquisition rate in the bonus state to less than 100%, and therefore the design freedom of the slot machine 1 equipped with the AT function can be dramatically improved.
[0096] <AT control means> FIG. 6(B) is a state transition diagram showing details of a normal section and an advantageous section controlled by the AT control means 200 of the present embodiment, and a production state controlled during the advantageous section.
[0097] As described above, the normal section is a period in which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 200 executes an advantageous section lottery, which is a lottery for determining whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120 in the game within the normal section.
[0098] In the advantageous section lottery, the AT control means 200 first acquires an advantageous section transition lottery table, which is a data table in which "start of advantageous section" and "loss (non-winning)" are associated with each of a plurality of random numbers, from the AT control data storage means 197. Then, the AT control means 200 acquires a random number from the random number generation means 110, compares the acquired random number with the advantageous section transition lottery table, and determines whether to start the advantageous section based on the comparison result.
[0099] The AT control means 200 executes the advantageous section lottery so that the probability obtained by multiplying the winning probability of the winning area won in the internal lottery and the winning probability of "start of advantageous section" in the advantageous section lottery is 1 / 17500 or more.
[0100] The AT control means 200 of this embodiment is configured to execute a favorable zone lottery when the winning area "batting order bell 1" to the winning area "batting order bell 4", the winning area "batting order chance 1" to the winning area "batting order chance 12", the winning area "rare role", the winning area "normal replay 1", the winning area "rare replay", and the winning area "RBB & 1 coin role" are won in the internal lottery in the non-RT state, and when the winning area "batting order bell 1" to the winning area "batting order bell 4", the winning area "batting order chance 1" to the winning area "batting order chance 12", the winning area "rare role", the winning area "normal replay 1", the winning area "rare replay", and the winning area "1 coin role" are won in the internal lottery in the bonus establishment state, and not to execute a favorable zone lottery when another winning area is won. In addition, the AT control means 200 executes a favorable zone lottery that wins the "start of the favorable zone" with a high probability of about 1 / 1.5.
[0101] In the advantageous zone, the AT control means 200 has multiple types of presentation states, including a normal non-AT state and a CZ state, as a non-AT state (first state) in which the winning assistance of Bell A to Bell D is not performed when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is won, and has an AT state (second state) in which the winning assistance of Bell A to Bell D is performed when the winning area "Bat Order Bell 1" to the winning area "Bat Order Bell 4" is won. In addition, the slot machine 1 of this embodiment is configured so that the proportion of time spent in the advantageous zone during the entire game can be 70% or more.
[0102] In this embodiment, when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in an internal lottery in a non-AT state, the AT control means 200 executes a set batting order notification control to notify the stop button set to the first stop operation in the batting order (set batting order) that makes it possible to win a chance role or a 1-coin role D. As the set batting order notification control, the AT control means 200 causes the main control display device 500 to display a display mode that is displayed only when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won in an internal lottery.
[0103] Furthermore, when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the internal lottery in the non-AT state and the set batting order notification control is executed by the AT control means 200, the presentation control means 180 executes a winning assistance effect that displays a first winning assistance effect indicator 330a (see FIG. 12) that notifies the stop button that executes the first stop operation on the display device 330. Details of the winning assistance effect executed by the presentation control means 180 when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the internal lottery in the non-AT state will be described later.
[0104] The normal non-AT state is a presentation state (normal presentation state) that corresponds to a normal state among multiple types of presentation states, which is set when there is no transition to another presentation state. When the presentation state transitions to the normal non-AT state, the AT control means 200 executes an incremental update to add a value "1" corresponding to one game to the non-AT game number counter (not shown), which counts the number of times a game is played in the normal non-AT state, each time a game is played. When the stored value of the non-AT game number counter becomes a value "700", the AT control means 200 determines that the transition condition to the CZ state has been established, and transitions the presentation state from the normal non-AT state to the CZ state.
[0105] In addition, the AT control means 200 executes a normal AT lottery to determine whether or not to transition to the AT state when the winning area "rare role" is won in the internal lottery, and when the winning area "rare replay" is won.
[0106] The AT control means 200 conducts a lottery during the normal AT lottery to determine either "transition to AT state" or "non-win", and if "transition to AT state" is won in the normal AT lottery, it determines that the transition condition to the AT state (AT transition condition) has been established, and transitions the presentation state from the normal non-AT state to the AT state.
[0107] The CZ state is a more advantageous presentation state than the normal non-AT state, because the probability of transitioning to the AT state in which the winning assistance for Bell A to Bell D is executed when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4" are won in an internal lottery is higher than in the normal non-AT state. At the start of the CZ state, the AT control means 200 sets a value corresponding to a predetermined number of games (e.g., 32 games) to the CZ game number counter (not shown) of the AT control data storage means 197, and executes a decrement update each time a game is executed, subtracting the stored value of the CZ game number counter by the value "1" corresponding to one game.
[0108] The AT control means 200 is configured to execute a CZ AT lottery for determining whether or not to transition to the AT state in a game in which the CZ state has been started. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 200 transitions the presentation state from the CZ state to the AT state after 32 games have been played since the start of the CZ state. On the other hand, if the "transition to the AT state" is not selected in the CZ AT lottery, the AT control means 200 ends the CZ state after 32 games have been played since the start of the CZ state. If the AT control means 200 ends the CZ state in a state in which the AT transition condition is not satisfied, it determines that the normal termination condition among the termination conditions of the advantageous zone has been satisfied, and executes a predetermined initialization process, which is a process of initializing information about the advantageous zone, and a predetermined termination process, which ends the advantageous zone and starts the normal zone from the next game.
[0109] In the CZ AT lottery, the AT control means 200 executes a lottery that allows a player to win "transition to AT state" with a higher probability than the normal AT lottery executed in the normal non-AT state, regardless of the result of the internal lottery. Also, in the CZ AT lottery, the AT control means 200 is configured to obtain a lottery table by referring to the winning area won in the internal lottery, so that the probability of winning "transition to AT state" changes depending on the winning area won in the internal lottery. When the winning area "rare role" or the winning area "rare replay" is won in the internal lottery, the AT control means 200 obtains a lottery table that allows a player to win "transition to AT state" with a higher probability than when other winning areas are won.
[0110] In this way, at the start of play, the CZ state is configured such that an AT lottery during CZ is executed, which can result in a win of "transition to AT state" regardless of the result of the internal lottery, and if the winning area "rare role" or the winning area "rare replay" is won in the internal lottery, the probability of winning "transition to AT state" is higher than if other winning areas are won, and the state is configured as a more advantageous presentation state for players than the normal non-AT state, in which the conditions for transitioning to the AT state can only be met if the winning area "rare role" or the winning area "rare replay" is won.
[0111] The AT control means 200 of this embodiment is configured to execute a lottery for the awarding of a special benefit advantageous to the player as control related to an auxiliary game according to the winning role (control related to an instruction function) when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in an internal lottery in a non-AT state between a normal non-AT state and a CZ state. The AT control means 200 executes a normal bonus award lottery when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in the set batting order to win a chance role, and when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in a batting order different from the set batting order from the first stop operation (non-set batting order) to win a special small role, and executes a specific bonus award lottery when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" is won and the stop buttons B1 to B3 are pressed in a batting order different from the set batting order from the first stop operation (non-set batting order) to win a 1-coin role D.
[0112] The AT control means 200 determines by lottery whether to store (stock) one set of AT states from when the start condition is satisfied to when the end condition is satisfied as a normal bonus lottery. Also, the AT control means 200 determines by lottery whether to store two sets of AT states as a specific bonus lottery. When the AT control means 200 determines to store one or more sets of AT states, it stores the number of sets stored in a stock storage area (not shown) of the AT control data storage means 197.
[0113] The AT control means 200 is configured so that when one or more sets of AT states are stored, the conditions for transitioning to the AT state are met in the normal non-AT state or CZ state, and after one set of AT states has started and ended, the AT control means 200 starts one set of stored AT states, and when one set of AT states is stored in the normal bonus awarding lottery and the specific bonus awarding lottery, the AT state is not started based on the fact that the AT state has been stored.
[0114] In this embodiment, the probability of winning one set of AT state stocks in the normal bonus lottery, that is, the probability of a bonus being awarded, is set to about 1 / 100. Also, the probability of winning two sets of AT state stocks in the specific bonus lottery, that is, the probability of a bonus being awarded, is set to about 1 / 100. This probability of a bonus being awarded in the normal bonus lottery or the specific bonus lottery constitutes the first probability that a bonus can be awarded when the winning areas "batting order chance 1" to "batting order chance 12" are won in the non-AT state in this embodiment.
[0115] The AT state is a state in which an auxiliary game can be executed in which, when the winning area "batting order bell 1" to the winning area "batting order bell 4" are won, the winning assistance for Bell A to Bell D is executed. The AT control means 200 causes the main control display device 500 to display a display informing the user of the correct batting order that allows Bell A to Bell D to win, as the winning assistance in the AT state.
[0116] This AT state, which is more advantageous to the player than the non-AT state in terms of medal payout through the auxiliary game in which assistance for winning Bells A to D, which have a payout (15 coins) set to be greater than the specified number of coins inserted (3 coins), is executed, constitutes the second state in this embodiment, and the AT control means 200, which controls the normal zone, advantageous zone, and auxiliary game, constitutes the auxiliary game control means in this embodiment.
[0117] At the start of the AT state, the AT control means 200 sets an initial value (50 games) corresponding to a predetermined number of games in an AT game number counter (not shown) of the AT control data storage means 197, and performs a decrement update each time a game is played, subtracting the stored value of the AT game number counter by the value "1" corresponding to one game.
[0118] In addition, when the winning area "Rare Replay" is won in the internal lottery by the internal lottery means 120, the AT control means 200 is configured to execute an additional lottery to determine whether or not to add (add) to the period during which the AT state continues by determining whether or not to add a value determined by lottery to the stored value of the AT game number counter.
[0119] When the stored value of the AT game number counter becomes "0" due to the decrement update executed each time a game is played in the AT state, the AT control means 200 refers to the stock storage area to determine whether or not one or more sets of AT states are stocked. When the AT control means 200 determines that no AT states are stocked, it determines that the AT state termination condition (AT termination condition) is met and terminates the AT state. In addition, when the stored value of the first advantageous zone counter 197a in the AT state reaches the value "1500" and when the stored value of the second advantageous zone counter 197b in the AT state exceeds the value "2400", the AT control means 200 also determines that the AT termination condition is met and terminates the AT state.
[0120] The AT control means 200 is configured to be capable of executing a lottery for continuing the advantageous zone to determine whether or not to continue the advantageous zone when the stored value of the AT game number counter becomes the value "0" and the AT state is ended based on the determination that one set of AT states is not stocked. In this embodiment, the AT control means 200 executes a lottery for continuing the advantageous zone when the stored value of the second advantageous zone counter 197b is less than the value "900", that is, when the number of medals (number difference) acquired by the player in the current AT state is less than 900.
[0121] The AT control means 200 executes a lottery for the continuation of the advantageous zone, and if the "continuation of the advantageous zone" is selected, the presentation state transitions from the AT state to the normal non-AT state. On the other hand, the AT control means 200 executes a lottery for the continuation of the advantageous zone, and if the "continuation of the advantageous zone" is not selected, or if the stored value of the second advantageous zone counter 197b is equal to or greater than the value "900" at the end of the AT state, it determines that the normal end condition among the end conditions of the advantageous zone is satisfied, and executes a predetermined initialization process, which is a process for initializing information about the advantageous zone, and a predetermined end process for ending the advantageous zone and starting the normal zone from the next game.
[0122] In addition, when the AT state is ended based on the stored value of the first advantageous zone counter 197a reaching the value "1500" in the AT state, and when the AT state is ended based on the stored value of the second advantageous zone counter 197b exceeding the value "2400" in the AT state, the AT control means 200 determines that a specific end condition among the end conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information related to the advantageous zone, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0123] In addition, in this embodiment, the AT control means 200 is configured not to execute the set batting order notification control when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in the internal lottery in the AT state. Also, the AT control means 200 is configured not to execute the lottery for awarding benefits, including the normal benefit award lottery and the specific benefit award lottery, based on not executing the set batting order notification control when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in the internal lottery in the AT state.
[0124] In other words, the AT control means 200 is set so that when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in the AT state, a bonus can be awarded with a probability of 0%. This probability of 0% constitutes the second probability that a bonus can be awarded when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in the AT state in this embodiment.
[0125] 3. Details of winning the batting order minor prize As described above, the slot machine 1 of this embodiment has winning areas (batting order minor roles) in which the minor roles that can be won may differ depending on the batting order, such as winning area "Batting Order Bell 1" to winning area "Batting Order Bell 4" and winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12", and is configured so that the roles that can be won differ depending on the game status.
[0126] <Small prizes that can be won for each batting order when winning the batting order small prize> Fig. 7 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the batting order minor combination is won in the non-RT state. As shown in Fig. 7, in the slot machine 1, when the winning area "batting order bell 1" to the winning area "batting order bell 4" are won in the internal lottery in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, the bells A to D, which are set to a payout (15 coins) greater than the specified number of coins to be inserted, do not win, and the 1 coin combination A, which is set to a payout (1 coin) less than the specified number of coins to be inserted, wins.
[0127] Also, as shown in FIG. 7, in the slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the internal lottery in the non-RT state, regardless of the order in which the stop buttons B1 to B3 are pressed, the chance role set to the first payout (15 coins) which is more than the specified number of coins to be inserted and the special minor role set to the second payout (14 coins) which is more than the specified number of coins to be inserted will not be awarded, and the 1 coin role D set to the third payout (1 coin) which is less than the specified number of coins to be inserted will be awarded.
[0128] For this reason, in the slot machine 1 of this embodiment, in the non-RT state, small symbols set to a payout greater than the specified number of insertions will not be awarded, so the expected rate of medal acquisition in the non-RT state is significantly reduced, making the non-RT state the gaming state with the lowest expected rate of medal acquisition compared to other gaming states.
[0129] Fig. 8 is a diagram showing the winning combinations that can be won depending on the batting order of the stop buttons B1 to B3 when the batting order minor combination is won in the bonus established state. As shown in Fig. 8, in the slot machine 1, when the winning areas "batting order bell 1" to "batting order bell 4" are won in the internal lottery in the bonus established state, the batting order (correct batting order) that can win Bell A to Bell D is set for each winning area.
[0130] Also, as shown in FIG. 8, in the slot machine 1, when the winning areas "Batting Order Bell 1" to "Batting Order Bell 4" are selected in the internal lottery and the stop buttons B1 to B3 are pressed in the batting order (batting order 1, batting order 2) in which the stop button B1 is operated to make the first stop, the bells A to D do not win, and the 1-coin role A wins.
[0131] Next, details of the winning areas "batting order chance 1" to "batting order chance 12" will be explained. In the slot machine 1 of this embodiment, when the winning areas "batting order chance 1" to "batting order chance 6" are won, batting order 3 or batting order 4 in which the stop button B2 is operated for the first stop are set as set batting orders that allow the chance role or 1-coin role D to be won, and the batting orders in which the stop button B1 is operated for the first stop (batting order 1, batting order 2) and the batting orders in which the stop button B3 is operated for the first stop (batting order 5, batting order 6) are set as non-set batting orders in which the special minor role is won.
[0132] In addition, in the slot machine 1, if the winning area "Batting Order Chance 7" to "Batting Order Chance 12" is won, batting order 5 or batting order 6, in which the stop button B3 is operated for the first stop, is set as a set batting order that makes it possible to win a chance role or a 1-coin role D, and the batting orders in which the stop button B1 is operated for the first stop (batting order 1, batting order 2) and the batting orders in which the stop button B2 is operated for the first stop (batting order 3, batting order 4) are set as non-set batting orders in which a special small role is won.
[0133] <Winning combinations of minor symbols included in the Batting Order Chance> 4, 5, 9 to 12, the details of the small winning combinations that are won when the winning areas "batting order chance 1" to "batting order chance 12" are won in the bonus winning state of the game state will be described. Fig. 9 is a diagram showing winning symbol combinations and payouts of chance winning combinations, special small winning combinations, and 1 coin winning combinations D to J that are small winning combinations included in the winning areas "batting order chance 1" to "batting order chance 12".
[0134] As shown in FIG. 9, the winning symbol combination for the chance combination is "BL-BL-CH." As shown in FIG. 5, the bell symbols "BL" are arranged at intervals of 4 frames or less on the first reel R1. Also, the bell symbols "BL" are arranged at intervals of 4 frames or less on the second reel R2. Also, the cherry symbols "CH" are arranged at intervals of 4 frames or less on the third reel R3. Therefore, the chance combination is configured as a small combination that can win a prize regardless of the timing of pressing the stop buttons B1 to B3.
[0135] The winning symbol combination for the special small win is "RP-CH-BKA." As shown in FIG. 5, replay symbols "RP" are arranged at intervals of 4 frames or less on the first reel R1. Cherry symbols "CH" are arranged at intervals of 4 frames or less on the second reel R2. Blank A symbols "BKA" are arranged at intervals of 4 frames or less on the third reel R3. For this reason, the special small win is configured as a small win that can win a win regardless of the timing of pressing the stop buttons B1 to B3.
[0136] The winning symbol combination of 1 coin D is "RP-RP-BKB", and the symbol on the first reel R1 among the symbols that make up the winning symbol combination is the same as the special minor symbol. As shown in FIG. 5, replay symbols "RP" are arranged at intervals of 4 frames or less on the second reel R2. Also, blank B symbols "BKB" are arranged at intervals of 4 frames or less on the third reel R3. Therefore, 1 coin D is configured as a minor symbol that can win a prize regardless of the timing of pressing the stop buttons B1 to B3.
[0137] The winning symbol combination for 1-coin role E is "BKA-RP-BKB", and the symbol on the second reel R2 is the same as that for 1-coin role D. The winning symbol combination for 1-coin role F is "red 7-CH-BKA", and the symbol on the third reel R3 is the same as that for the special minor role.
[0138] The winning combination of 1-piece G is "Blue 7-BKB-BKC", the winning combination of 1-piece H is "BAR-Red 7-BKC", the winning combination of 1-piece I is "BKC-Blue 7-ST", and the winning combination of 1-piece J is "CH-BAR-ST". The winning combinations of 1-piece G to 1-piece J are composed of symbols that do not overlap with the winning combinations of chance, special small symbols, and 1-piece D to 1-piece F.
[0139] <The timing of pressing the first stop operation set during the batting chance> Figure 10(A) is a diagram showing the winning combination (winning combination) that will be won depending on the timing of pressing the stop button B2 when the game state is in a bonus established state and the winning area "Batting Chance 1" to winning area "Batting Chance 6" are won and the stop button B2 is operated to the first stop.
[0140] As shown in FIG. 10(A), when the winning area "Batting Order Chance 1" is won and the stop button B2 is pressed at the timing when the symbols arranged on the stop numbers 0, 6, 12, and 18 of the second reel R2 are displayed rotating on the active line L1, the reel control means 130 executes number-priority control as reel stop control, stops and displays on the active line L1 the bell symbols "BL" that constitute the winning symbol combination "BL-BL-CH" of the chance role, which is set to a payout of 15 coins and has a payout higher than the special minor role and the 1-coin roles D to F, and determines the role that can win in the game to be the chance role.
[0141] On the other hand, when the stop button B2 is pressed at the timing when the winning area "Batting Order Chance 1" is won and the symbols arranged in the stop numbers 1 to 5, 7 to 11, 13 to 17, and 19 of the second reel R2 are displayed rotating on the active line L1, the reel control means 130 executes number priority control and stop control using the stop control table as reel stop control, stops and displays the replay symbol "RP" constituting the winning symbol combination "RP-RP-BKB" of 1-coin role D on the active line L1, and determines the role that can win in the game to be either 1-coin role D or 1-coin role E.
[0142] In the case where the winning areas "batting order chance 2" to "batting order chance 6" are won, the reel control means 130 is preset to execute either the number priority control or the number priority control depending on the timing of pressing the stop button B2, in the same manner as in the case where the winning area "batting order chance 1" is won. When the stop button B2 is pressed at a timing when the symbols arranged on the frames of the stop numbers set to execute the number priority control are displayed in rotation on the pay line L1, the reel control means 130 stops and displays the bell symbol "BL" on the pay line L1, and when the stop button B2 is pressed at a timing when the symbols arranged on the frames of the stop numbers set to execute the number priority control are displayed in rotation on the pay line L1, the replay symbol "RP" is stopped and displayed on the pay line L1.
[0143] Also, as shown in FIG. 10(A), the winning areas "Batting Order Chance 1" to "Batting Order Chance 6" are configured so that the timing of pressing the stop button B2, which allows a chance role to be won by the reel control means 130 executing number priority control, does not overlap with each other.
[0144] Figure 10(B) is a diagram showing the winning combinations according to the timing of pressing the stop button B3 when the game state is in a bonus established state and the winning area "Batting Chance 7" to the winning area "Batting Chance 12" are won and the stop button B3 is operated to the first stop.
[0145] As shown in FIG. 10(B), when the winning area "Batting Chance 7" is won and the stop button B3 is pressed at the timing when the symbols arranged on the stop numbers 0, 6, 12, and 18 of the third reel R3 are displayed rotating on the active line L1, the reel control means 130 executes number-priority control as reel stop control, stops and displays the cherry symbols "CH" constituting the winning symbol combination "BL-BL-CH" of the chance role, which is set to a payout of 15 coins and has a payout higher than the special minor roles and the 1-coin roles D to 1-coin roles F, on the active line L1, and determines the role that can win in that game to be the chance role.
[0146] On the other hand, when the winning area "Batting Order Chance 7" is won and the stop button B3 is pressed at the timing when the symbols arranged on the stop numbers 1 to 5, 7 to 11, 13 to 17, and 19 of the third reel R3 are displayed rotating on the active line L1, the reel control means 130 executes number priority control and stop control using the stop control table as reel stop control, stops and displays the blank B symbol "BKB" that constitutes the winning symbol combination "RP-RP-BKB" of the 1-coin role D on the active line L1, and determines the role that can win in the game to be either the 1-coin role D or the 1-coin role E.
[0147] In the case where the winning areas "batting order chance 8" to "batting order chance 12" are won, the reel control means 130 is preset to execute either the number priority control or the number priority control depending on the timing of pressing the stop button B3, in the same manner as in the case where the winning area "batting order chance 7" is won. When the stop button B3 is pressed at a timing when the symbols arranged on the frames of the stop numbers set to execute the number priority control are displayed in rotation on the pay line L1, the reel control means 130 stops and displays the cherry symbol "CH" on the pay line L1, and when the stop button B3 is pressed at a timing when the symbols arranged on the frames of the stop numbers set to execute the number priority control are displayed in rotation on the pay line L1, the reel control means 130 stops and displays the blank B symbol "BKB" on the pay line L1.
[0148] Also, as shown in FIG. 10(B), the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" are configured so that the timing of pressing the stop button B3, which allows a chance role to be won by the reel control means 130 executing number-priority control, does not overlap with each other.
[0149] <Reel stop control when batting chance is won> FIG. 11(A) is a diagram explaining the winning symbol combinations and payouts of overlapping small symbols in winning area "Batting Chance 12," which is a winning area in which chance symbols, special small symbols, and 1-coin symbols D to J are all overlappingly won, among winning areas "Batting Chance 1" to "Batting Chance 12." FIG. 11(B) to FIG. 11(D) are diagrams explaining the number of symbol combinations that can be displayed on activated line L1 when each of stop buttons B1 to B3 is operated to the first stop when winning area "Batting Chance 12" is won while the game state is in a bonus establishment state.
[0150] As shown in FIG. 11(B), in the slot machine 1, when the winning area "Batting Chance 12" is won and the stop button B1 is operated to stop for the first time, the replay symbol "RP" is stopped and displayed on the active line L1, so that two symbol combinations, the special minor winning symbol combination "RP-CH-BKA" and the 1-coin winning symbol combination "RP-RP-BKB" can be displayed on the active line L1. When any one of the bell symbol "BL", blank A symbol "BKA", red 7 symbol "RED 7", blue 7 symbol "BLUE 7", BAR symbol "BAR", blank C symbol "BKC", and cherry symbol "CH" is stopped and displayed on the active line L1, one symbol combination can be displayed on the active line L1. Therefore, the symbol with the highest priority to be stopped and displayed is determined to be the replay symbol "RP" by the number priority control.
[0151] As described above, the replay symbol "RP" is arranged on the first reel R1 so that it can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B1. As a result, in the slot machine 1, when the winning area "Bat Order Chance 12" is won and the stop button B1 is operated to the first stop, the replay symbol "RP" is stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B1.
[0152] In the slot machine 1, when the winning area "batting order chance 12" is won and the first stop operation is performed on the stop button B1 to stop and display the replay symbol "RP" in the middle of the first reel R1 constituting the activated line L1, the small roles that can be won in the game are limited to the special small role with a payout of 14 coins and the 1-coin role D with a payout of 1 coin. In the slot machine 1, whether the second stop operation is performed on the stop button B2 or the stop button B3, the reel control means 130 executes the number-priority control, and the reel stop control is executed to stop and display the symbols constituting the winning symbol combination "RP-CH-BKA" of the special small role on the activated line L1, thereby winning the special small role in the game.
[0153] As shown in FIG. 11C, in the slot machine 1, when the winning area "batting order chance 12" is won and the stop button B2 is operated to stop for the first time, the cherry symbol "CH" is stopped and displayed on the active line L1, and two symbol combinations, the special small winning symbol combination "RP-CH-BKA" and the 1-piece winning symbol combination "red 7-CH-BKA" are displayed on the active line L1. In addition, the replay symbol "RP" is displayed on the active line L1. By stopping and displaying it above, two symbol combinations can be displayed on the valid line L1: the winning symbol combination for 1-coin role D "RP-RP-BKB" and the winning symbol combination for 1-coin role E "BKA-RP-BKB". If any of the bell symbol "BL", blank B symbol "BKB", red 7 symbol "RED 7", blue 7 symbol "BLUE 7", or BAR symbol "BAR" is stopped and displayed on the valid line L1, one symbol combination can be displayed on the valid line L1.
[0154] Since the number of winning pattern combinations that can be displayed on the activated line L1 when the cherry pattern "CH" and the replay pattern "RP" are each stopped and displayed in the middle of the second reel R2 is the same, the reel control means 130 determines to stop and display the cherry pattern "CH" on the activated line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, since it is not possible to assign priority between the cherry pattern "CH" and the replay pattern "RP" by quantity priority control.
[0155] As described above, the cherry symbol "CH" is arranged on the second reel R2 so that it can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B2. As a result, in the slot machine 1, when the winning area "Batting Chance 12" is won and the stop button B2 is operated to the first stop, the cherry symbol "CH" is stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B2.
[0156] In the slot machine 1, when the winning area "batting order chance 12" is won and the first stop operation is performed on the stop button B2 to stop and display the cherry symbol "CH" in the middle of the second reel R2 constituting the activated line L1, the small roles that can be won in that game are limited to the special small role with a payout of 14 coins and the 1-coin role F with a payout of 1 coin. In the slot machine 1, whether the second stop operation is performed on the stop button B1 or the stop button B3, the reel control means 130 executes the number-priority control, and the reel stop control is executed to stop and display the symbols constituting the winning symbol combination "RP-CH-BKA" of the special small role on the activated line L1, thereby winning the special small role in that game.
[0157] As shown in FIG. 11(D), in the slot machine 1, when the winning area "Batting Chance 12" is won and the stop button B3 is operated to be stopped for the first time, the cherry symbol "CH" is stopped and displayed on the active line L1, so that one symbol combination of the winning symbol combination "BL-BL-CH" of the chance role can be displayed on the active line L1, the blank A symbol "BKA" is stopped and displayed on the active line L1, so that two symbol combinations of the winning symbol combination "RP-CH-BKA" of the special minor role and the winning symbol combination "red 7-CH-BKA" of the 1-coin role F can be displayed on the active line L1, and the blank B symbol "BKB" is stopped and displayed on the active line L1, so that one coin role F can be displayed on the active line L1. Two symbol combinations, the winning symbol combination "RP-RP-BKB" of role D and the winning symbol combination "BKA-RP-BKB" of 1-piece role E, can be displayed on the valid line L1. By stopping and displaying the blank C symbol "BKC" on the valid line L1, two symbol combinations, the winning symbol combination "blue 7-BKB-BKC" of 1-piece role G and the winning symbol combination "BAR-red 7-BKC" of 1-piece role H, can be displayed on the valid line L1. By stopping and displaying the star symbol "St" on the valid line L1, two symbol combinations, the winning symbol combination "BKC-blue 7-ST" of 1-piece role I and the winning symbol combination "CH-BAR-ST" of 1-piece role J, can be displayed on the valid line L1.
[0158] Since the number of winning pattern combinations that can be displayed on the active line L1 when each of the blank A pattern "BKA", blank B pattern "BKB", blank C pattern "BKC", and star pattern "ST" are stopped and displayed in the middle row of the third reel R3 is the same, the reel control means 130 determines to stop and display the blank B pattern "BKB" on the active line L1 by reel stop control using the stop control table stored in the stop control table storage means 194, since it is not possible to assign priority between the blank A pattern "BKA", blank B pattern "BKB", blank C pattern "BKC", and star pattern "ST" by quantity priority control.
[0159] As described above, the blank B symbol "BKB" is arranged on the third reel R3 so that it can be stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B3. As a result, in the slot machine 1, when the winning area "Battle Order Chance 12" is won and the stop button B3 is operated to the first stop, the blank B symbol "BKB" is stopped and displayed on the pay line L1 regardless of the timing of pressing the stop button B3.
[0160] In the slot machine 1, when the winning area "batting order chance 12" is won and the first stop operation is performed on the stop button B3 to stop and display the blank B symbol "BKB" in the middle of the third reel R3 constituting the activated line L1, the minor roles that can be won in the game are limited to the 1-piece role D in which the payout is set to 1 coin and the winning symbol combination is composed of one symbol combination, and the 1-piece role E in which the payout is set to 1 coin and the winning symbol combination is composed of one symbol combination. In the slot machine 1, whether the second stop operation is performed on the stop button B1 or the stop button B3, the reel control means 130 executes reel stop control using the stop control table, and the reel stop control is executed to stop and display the symbols constituting the winning symbol combination "RP-RP-BKB" of the 1-piece role D on the activated line L1, thereby winning the 1-piece role D in the game.
[0161] In the slot machine 1, as shown in FIG. 10(B), when the timing of pressing the stop button B3 for the first stop operation is the timing when the symbols arranged on the stop numbers 5, 11, and 17 of the third reel R3 are displayed rotating on the pay line L1, the reel control means 130 executes the number-priority control, and the cherry symbol "CH" constituting the winning symbol combination "BL-BL-CH" of the chance role set to a payout of 15 coins is stopped and displayed on the pay line L1, thereby determining the role that can win in that game as the chance role.
[0162] <Winning support performance when winning the batting chance> Fig. 12 is a diagram showing the winning support effect executed by the effect control means 180 when the winning area "batting order chance 1" to the winning area "batting order chance 6" are won in the internal lottery in the non-AT state. As shown in Fig. 12, the effect control means 180 displays on the display device 330 a first winning support effect indicator 330a notifying that the stop button that executes the first stop operation in the set batting order is the stop button B2, and displays a second winning support effect indicator 330b with the same content near the first reel R1 and near the third reel R3, thereby executing the winning support effect that notifies that the stop button that executes the second stop operation in the set batting order is the stop button B1 or the stop button B3.
[0163] As shown in FIG. 12, in the slot machine 1 of this embodiment, a winning assistance effect is executed by the effect control means 180 based on a winning in the winning area "Batting Chance 1" to winning area "Batting Chance 6", and when the first winning assistance effect indicator 330a is displayed on the display device 330, the player cannot tell which of the winning areas "Batting Chance 1" to "Batting Chance 6" he has won in that game.
[0164] In addition, in the slot machine 1, as shown in FIG. 10(A), when the winning areas "Batting Chance 1" to "Batting Chance 6" are won and the stop button B2 is operated to the first stop, a chance role will be won only if the timing of pressing the stop button B2 is a predetermined pressing timing set for each winning area (for example, in the case of the winning area "Batting Chance 1", it is the timing when the patterns arranged on the frames of the second reel R2 with the stop numbers 0, 6, 12, and 18 are displayed in rotation on the pay line L1), and the timing of pressing the stop button B2 at which a chance role can be won is configured so that there is no overlap in each of the winning areas "Batting Chance 1" to "Batting Chance 6".
[0165] Due to this configuration, in the slot machine 1 of this embodiment, a winning assistance effect is executed by the effect control means 180 based on the winning of the winning areas "Batting Chance 1" to "Batting Chance 6", and when the first winning assistance effect indicator 330a is displayed on the display device 330, a chance role is won only if one of the six winning areas is won and the stop button B2 is operated to the first stop at the specified pressing timing set for the corresponding selected winning area, so that there is a 1 / 6 probability that a chance role will be won and a 5 / 6 probability that a 1-coin role D will be won.
[0166] In addition, when the winning area "Batting Order Chance 7" to winning area "Batting Order Chance 12" are won in the internal lottery in the non-AT state, the performance control means 180 displays on the display device 330 a first winning assistance performance indicator 330a to notify that the stop button that executes the first stop operation in the set batting order is stop button B3, and displays a second winning assistance performance indicator 330b with the same content near the first reel R1 and near the second reel R2, thereby executing a winning assistance performance to notify that the stop button that executes the second stop operation in the set batting order is stop button B1 or stop button B2, so that the player cannot tell which of the winning areas "Batting Order Chance 7" to "Batting Order Chance 12" he has won in that game.
[0167] In addition, in the slot machine 1, as shown in FIG. 10(B), when the winning areas "Batting Chance 7" to "Batting Chance 12" are won and the stop button B3 is operated to the first stop, a chance role will be won only if the timing of pressing the stop button B3 is a predetermined pressing timing set for each winning area (for example, in the case of the winning area "Batting Chance 7", it is the timing when the patterns arranged on the stop numbers 0, 6, 12, and 18 of the third reel R3 are displayed in rotation on the pay line L1), and the timing of pressing the stop button B3 at which a chance role can be won is configured so that it does not overlap in each of the winning areas "Batting Chance 7" to "Batting Chance 12".
[0168] Due to this configuration, in the slot machine 1 of this embodiment, a winning assistance effect is executed by the effect control means 180 based on the winning of the winning areas "Batting Chance 7" to "Batting Chance 12", and when the first winning assistance effect indicator 330a is displayed on the display device 330, a chance role is won only if one of the six winning areas is won and the stop button B3 is operated to the first stop at the specified pressing timing set for the corresponding selected winning area, so that there is a 1 / 6 probability that a chance role will be won and a 5 / 6 probability that a 1-coin role D will be won.
[0169] <Performance when winning chance roles, special small roles, or 1-piece roles D> The performance control means 180 of this embodiment is configured to be able to execute the following performances according to the winning role: a winning video performance in which a video or still image (winning video) corresponding to the winning role is displayed on the display device 330; a winning sound performance in which a sound (winning sound) corresponding to the winning role is output from the audio device 340; and a winning flash performance in which the light-emitting device 350 is caused to emit light (winning flash) in a manner corresponding to the winning role.
[0170] FIG. 13 is a diagram showing the effects executed when a chance role, a special small role, and a 1-coin role D that can be won when the winning areas "batting order chance 1" to "batting order chance 12" are won.
[0171] As shown in Fig. 13, the performance control means 180 of this embodiment is configured to output a normal winning sound, which is a common winning sound, from the sound device 340 when a chance role is won and when a special small role is won. In this embodiment, the normal winning sound is composed of a single sound or a chord sound effect.
[0172] In addition, the performance control means 180 is configured to execute a normal winning flash, which is a common winning flash when a chance role is won and when a special minor role is won, from the light emitting device 350. In this embodiment, the normal winning flash is configured as a flash performance in which a single color light is flashed by turning on and off a single color light multiple times.
[0173] In addition, the performance control means 180 is configured to display a normal winning image, which is a common winning flash, on the display device 330 when a chance role is won and when a special small role is won. In this embodiment, the normal winning image is composed of an image in which a white figure appears.
[0174] In this manner, the performance control means 180 of this embodiment is configured to execute a common performance for all winning-related performances, including the performance using the display device 330, the performance using the sound device 340, and the performance using the light-emitting device 350, when a chance role is won and when a special minor role is won.
[0175] On the other hand, the performance control means 180 of this embodiment is configured, when a 1-coin role D is won, to output a special winning sound different from the normal winning sound from the audio device 340, to execute a special winning flash different from the normal winning flash from the light-emitting device 350, and to display a special winning image different from the normal winning image on the display device 330.
[0176] In this embodiment, the special winning sound is composed of a sound effect using the voice of a character, and is composed of a sound that can increase the player's interest in the game more than the normal winning sound. The special winning flash is composed of a flash effect in which multiple colors of light are repeatedly turned on and off multiple times, and is composed of a light emission mode that can increase the player's interest in the game more than the normal winning flash. And the special winning image is composed of a display mode in which a gold figure appears at the timing when a white figure appears in the normal winning image, and is composed of a display mode that can increase the player's interest in the game more than the normal winning image.
[0177] 4. Summary of this embodiment As described above, in the slot machine 1 of this embodiment, when the game state is in a bonus established state and in a non-AT state, and a winning area "Batting Order Chance 1" to "Batting Order Chance 12" are won in an internal lottery, a set batting order notification control is executed to notify the player of the batting order that performs the first stop operation among the set batting orders that make it possible to win a chance role or a 1-coin role D, and a winning assistance performance is executed.
[0178] In addition, in the slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won and the stop buttons B1 to B3 are pressed in the set batting order, if the first stop operation is performed at the specified pressing timing set for each, a chance role with a payout of 15 coins will be won, and if the first stop operation is performed at a pressing timing that does not result in a chance role, a 1-coin role D with a payout of 1 coin will be won, and the winning probability of the chance role is set to 1 / 6 and the winning probability of the 1-coin role D is set to 5 / 6.
[0179] Due to this configuration, in the slot machine 1 of this embodiment, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 4" are won, if a game is played in accordance with the set batting order assistance control and winning assistance performance, it is difficult to win medals in that game.
[0180] However, as described above, the AT control means 200 of this embodiment is configured to execute a specific bonus lottery that is more advantageous to the player than the normal bonus lottery executed when a chance role or special small role is won, when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won and 1-coin role D is won in a non-AT state.
[0181] With this configuration, in the slot machine 1 of this embodiment, when the set batting order assistance control and winning assistance performance are executed in a non-AT state, a game is executed in which the stop button set as the first stop operation in the set batting order notified by the set batting order assistance control and winning assistance performance is pressed, and a chance role set to a payout of 15 coins is won with a probability of 1 / 6, so that a medal can be won by winning a chance role set to a payout greater than the specified number of inputs. Even in the case where the chance role does not win with a probability of 5 / 6 and a 1-coin role D set to a payout of 1 coin is won, a special bonus lottery that is more advantageous than the normal bonus lottery executed when a chance role wins is executed, so that even if a medal cannot be won, a control advantageous to the player is executed, thereby increasing the interest of the player in playing according to the set batting order.
[0182] In addition, in the slot machine 1, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, a game is played in accordance with the set batting order assistance control and winning assistance performance, and when the stop button set as the first stop operation in the set batting order is pressed, there is a 1 / 6 probability that a chance role set to a payout of 15 coins as the first payout will be won, and there is a 5 / 6 probability that a 1-coin role D set to a payout of 1 coin as the third payout will be won. Therefore, by lowering the probability of a chance role being won, the lower limit of the expected rate of medal winning can be lowered when a game is played in which the stop button set as the first stop operation in the set batting order is pressed.
[0183] Furthermore, due to this configuration, in the slot machine 1 of this embodiment, when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won, by performing a game in which the stop buttons B1 to B3 are pressed in a non-set batting order that is different from the set batting order from the first stop operation, it is possible to reliably win the special minor role that is set to a payout of 14 coins as the second payout, and it is possible to increase the rate of winning medals when the winning area "Batting Order Chance 1" to the winning area "Batting Order Chance 12" are won.
[0184] For this reason, the slot machine 1 of this embodiment is configured not to execute the set batting order assistance control and winning assistance presentation when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won when the presentation state transitions to the AT state, and is configured not to execute control related to the auxiliary game that is advantageous to the player in any of the cases where a chance role is won, a special small role is won, or a 1-coin role D is won when the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" are won in the AT state.
[0185] With this configuration, in the slot machine 1 of this embodiment, when the AT state occurs and the winning area "Batting Order Chance 1" to "Batting Order Chance 12" are won, the possibility of winning medals is higher when the stop button B1 to stop button B3 are pressed in a non-set batting order than when the stop button B1 to stop button B3 are pressed in a set batting order.
[0186] Here, as shown in Figure 8, the slot machine 1 of this embodiment is configured so that batting order 1 and batting order 2 are set as common non-set batting orders that are not set as set batting orders in any of the winning areas "Batting Order Chance 1" to "Batting Order Chance 12".
[0187] With this configuration, in the slot machine 1 of this embodiment, when the AT state is reached and the winning assistance is not being performed and the player presses the stop buttons B1 to B3 in any operating manner, the player can win a special minor prize set to a payout of 14 coins, which is more than the specified number of coins to be inserted (3 coins), by pressing the stop buttons B1 to B3 in the batting order in which the stop button B1 of batting order 1 or batting order 2 is operated to perform the first stop operation, and therefore, when the winning areas "batting order chance 1" to "batting order chance 12" are won in the AT state, the special minor prize is won by playing in the common non-set batting order, and the player can easily win medals without stressing out.
[0188] As described above, in the slot machine 1 of this embodiment, when the winning areas "Batting Chance 1" to "Batting Chance 12" are won, when a chance role in which 15 coins are paid out is won, and when a special minor role in which 14 coins are paid out is won, a common effect (output of a normal winning sound, execution of a normal winning flash, display of a normal winning video) is executed, and when a 1-coin role D in which only one coin is paid out but a lottery for granting a special bonus that is advantageous to the player in a non-AT state is won, an effect (output of a special winning sound, execution of a special winning flash, display of a special winning video) that can increase the player's interest in the game more than the effect executed when a chance role or a special minor role is won is executed.
[0189] With this configuration, when the slot machine 1 of this embodiment is in a non-AT state and has won in the winning areas "Batting Order Chance 1" to "Batting Order Chance 12", the stop button set as the first stop operation in the set batting order is notified by the set batting order assistance control, and a game is played in accordance with the set batting order assistance control. When the stop button set as the first stop operation in the set batting order is pressed, there is a 1 / 6 probability that a chance role set to a payout of 15 coins as the first payout will be won, and there is a 5 / 6 probability that a 1-coin role D set to a payout of 1 coin as the third payout will be won. Therefore, by lowering the probability of a chance role being won, the lower limit of the expected rate of medal acquisition can be lowered when a game is played in which the stop button set as the first stop operation in the set batting order is pressed.
[0190] In addition, when the slot machine 1 is in the AT state and the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, the set batting order assistance control is not executed, so that when the player presses the stop buttons B1 to B3 in any operation manner, by pressing the stop buttons B1 to B3 in the batting order in which the stop button B1 of batting order 1 or batting order 2 is operated to perform the first stop operation, a special minor role set to a payout of 14 coins, which is more than the specified number of coins to be inserted (3 coins), can be won. Therefore, when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won in the AT state, a special minor role is won by playing in the common non-set batting order, so that the player can easily win medals without stressing the player.
[0191] In addition, when the slot machine 1 wins the winning areas "batting order chance 1" to "batting order chance 12" in the non-AT state, if a chance role or special small role for which a payout greater than the specified number of insertions is set but a normal bonus lottery is executed is won, a common presentation is executed, and when a 1-coin role D for which a payout less than the specified number of insertions is set but a specific bonus lottery that is more advantageous to the player than the normal bonus lottery is won is won, a presentation that can increase the player's interest in the game more than the presentation executed when a chance role or special small role is won is executed. In this way, when the 1-coin role D is won, the number of medals that could be won in the game transitions to at least the AT state and the possibility of winning many medals is higher than when a chance role and a special small role are won, a presentation that can increase the player's interest in the game can be executed, and a presentation that can increase the player's interest in the game can be realized while maintaining the design freedom of the slot machine 1.
[0192] In addition, when the slot machine 1 wins in the winning area "Batting Order Chance 1" to winning area "Batting Order Chance 12" and the stop buttons B1 to B3 are pressed in the set batting order, it executes different effects depending on whether a chance role is won or a 1-coin role D is won. In other words, even when the stop buttons B1 to B3 are pressed in the same batting order, it can execute an appropriate effect according to the winning role.
[0193] In addition, the slot machine 1 executes a common presentation when the winning areas "Batting Chance 1" to "Batting Chance 12" are won and a chance role is won and when a special small role is won. In other words, a common presentation can be executed when a small role with a common function that is set to a payout greater than the specified number of inputs and is provided to allow the player to win medals is won. This allows appropriate presentation to be executed according to the winning role, and by standardizing the presentation when multiple small roles with a common function are won, the data volume related to the presentation can be reduced.
[0194] The winning areas "Batting Order Chance 1" to "Batting Order Chance 12" constitute the multiple batting order winning patterns in this embodiment, the chance role set to a payout of 15 coins constitutes the first payout small role in this embodiment, the special small role set to a payout of 14 coins constitutes the second payout small role in this embodiment, the 1 coin role D set to a payout of 1 coin constitutes the third payout small role in this embodiment, and batting order 1 and batting order 2, which are not set in the set batting order in any of the winning areas "Batting Order Chance 1" to "Batting Order Chance 12", constitute the common specific non-set batting order in this embodiment.
[0195] In addition, the output of the normal winning sound, the execution of the normal winning flash, and the display of the normal winning video when the chance role and the special small role are won constitute the common first winning performance in this embodiment, and the output of the special winning sound, the execution of the special winning flash, and the display of the special winning video when the 1-piece role D is won constitute the second winning performance in this embodiment. In addition, the normal winning sound constitutes the first winning sound in this embodiment, the special winning sound constitutes the second winning sound in this embodiment, the normal winning flash constitutes the first light-emitting performance in this embodiment, and the special winning flash constitutes the second light-emitting performance in this embodiment. In addition, the performance control means 180 constitutes the sound control means and the lamp control means in this embodiment.
[0196] As described above, in the slot machine 1 of this embodiment, when the stop buttons B1 to B3 are pressed in batting order 1 or batting order 2, the special small prize is guaranteed to be awarded when the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won. Therefore, for the winning areas "Batting Order Bell 1" to "Batting Order Bell 4", in which Bell A to Bell D, which are set to a payout of 15 coins, are awarded when the stop buttons B1 to B3 are pressed in the correct batting order, batting order 1 or batting order 2 is not set as the correct batting order.
[0197] With this configuration, the slot machine 1 of this embodiment can prevent excessive medal payouts, which would reduce the marketability of the gaming machine, even if play is continued in batting order 1 or batting order 2.
[0198] In the slot machine 1 of this embodiment, for the winning areas "Batting Order Bell 1" to "Batting Order Bell 4", in which Bell A to Bell D, which are set to a payout of 15 coins when the stop buttons B1 to B3 are pressed in the correct batting order, are configured so that batting order 1 or batting order 2 is not set as the correct batting order, and when the game state is in a bonus establishment state and the game is continued with batting order 1 or batting order 2, the small role set to a payout of 15 coins will not be won. However, for the winning areas "Batting Order Chance 1" to "Batting Order Chance 4", When the selection area "Batting Order Chance 12" is won, a special small symbol with a payout of 14 coins is won, so that when a predetermined number of games (e.g. 17,500 games), which is a number of games that is sufficient to ignore the effects of temporary probability bias, is played by operating stop buttons B1 to B3 only for batting order 1 or batting order 2, the ratio of the total number of medals paid out during the predetermined number of games to the total number of medals inserted during the predetermined number of games (ball payout rate) is 60% or more.
[0199] As described above, the gaming machine (1) of this embodiment is, Multiple reels (R1, R2, R3) and a plurality of stop buttons (B1, B2, B3) corresponding to the plurality of reels, respectively; An internal lottery means (120) for performing an internal lottery for a winning combination; A performance control means (180) for controlling the performance, The internal lottery includes a batting order winning pattern as a subject of the lottery, The batting order winning pattern is a winning pattern in which a small win of a first payout, a small win of a second payout, and a small win of a third payout are overlappingly won, The first dividend is higher than the second dividend and the third dividend, The second dividend is a higher dividend than the third dividend, In the batting order winning mode, a set batting order is preset as a pressing order of the plurality of stop buttons, When the batting order winning mode is won and the plurality of stop buttons are pressed in the set batting order, the first payout small win or the third payout small win is possible; When the batting order winning mode is won and the plurality of stop buttons are pressed in a non-set batting order different from the set batting order, the small combination of the second payout is won, The effect control means is capable of executing a first winning effect and a second winning effect, The first winning performance is a performance that is executed in common when the batting order winning mode is won and the small role of the first payout is won, and when the batting order winning mode is won and the small role of the second payout is won, The second winning performance is an performance executed when the batting order winning mode is won and the third payout small combination is won.
[0200] With this configuration, in the slot machine 1 of this embodiment, when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won, the stop button set to the first stop operation in the set batting order is notified by the set batting order assistance control, and a game is executed according to the set batting order assistance control. When the stop button set to the first stop operation in the set batting order is pressed, a chance role set to a payout of 15 coins as the first payout is won with a probability of 1 / 6, and a 1-coin role D set to a payout of 1 coin as the third payout is won with a probability of 5 / 6. Therefore, by lowering the probability of winning a chance role, the lower limit of the expected rate of medal acquisition when a game in which the stop button set to the first stop operation in the set batting order is pressed can be lowered, and a payout greater than the 1-coin role D is set in a game in which the winning area "batting order chance 1" to the winning area "batting order chance 12" are won. When a chance role or special small role for which a normal bonus lottery is executed is won, a common presentation is executed, and when a 1-coin role D for which a payout lower than that of a chance role and a special small role is set but a specific bonus lottery that is more advantageous to the player than the normal bonus lottery is executed is won in a game in which the winning areas "batting order chance 1" to "batting order chance 12" are won, a presentation that can increase the player's interest in the game more than the presentation that is executed when a chance role or special small role is won is executed. In this way, when the 1-coin role D is won, the possibility that the number of medals that could be won in the game will at least transition to the AT state and many medals can be won is higher than when a chance role and a special small role are won, a presentation that can increase the player's interest in the game can be executed, and a presentation that can increase the player's interest in the game can be realized while maintaining the design freedom of the slot machine 1.
[0201] In addition, the gaming machine (1) of this embodiment has Multiple reels (R1, R2, R3) and a plurality of stop buttons (B1, B2, B3) corresponding to the plurality of reels, respectively; An internal lottery means (120) for performing an internal lottery for a winning combination; A voice control means (180) for controlling the voice, The internal lottery includes a batting order winning pattern as a subject of the lottery, The batting order winning pattern is a winning pattern in which a small win of a first payout, a small win of a second payout, and a small win of a third payout are overlappingly won, The first dividend is higher than the second dividend and the third dividend, The second dividend is a higher dividend than the third dividend, In the batting order winning mode, a set batting order is preset as a pressing order of the plurality of stop buttons, When the batting order winning mode is won and the plurality of stop buttons are pressed in the set batting order, the first payout small win or the third payout small win is possible; When the batting order winning mode is won and the plurality of stop buttons are pressed in a non-set batting order different from the set batting order, the small combination of the second payout is won, The sound control means is capable of outputting a first winning sound and a second winning sound, The first winning sound is a sound that is output in common when the batting order winning pattern is won and the small prize of the first payout is won, and when the batting order winning pattern is won and the small prize of the second payout is won, The second winning sound is a sound that is output when the batting order winning mode is won and the third payout small combination is won.
[0202] With this configuration, in the slot machine 1 of this embodiment, when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won, the stop button set to the first stop operation in the set batting order is notified by the set batting order assistance control, and a game is executed according to the set batting order assistance control. When the stop button set to the first stop operation in the set batting order is pressed, a chance role set to a payout of 15 coins as the first payout is won with a probability of 1 / 6, and a 1-coin role D set to a payout of 1 coin as the third payout is won with a probability of 5 / 6. Therefore, by lowering the probability of winning a chance role, the lower limit of the expected rate of medal acquisition when a game in which the stop button set to the first stop operation in the set batting order is pressed can be lowered, and a payout greater than the 1-coin role D is set in a game in which the winning area "batting order chance 1" to the winning area "batting order chance 12" are won. However, when a chance role or special small role which executes a normal bonus lottery is won, a common normal winning sound is output, and when a 1-coin role D which executes a specific bonus lottery which is more advantageous to the player than the normal bonus lottery but has a smaller payout than the chance role and special small role is won in a game in which the winning areas "batting order chance 1" to "batting order chance 12" are won, a special winning sound which can increase the player's interest in the game more than the sound output when a chance role or special small role is won is output. By doing so, when the 1-coin role D is won, which has a higher possibility that the number of medals won in the game will transition to at least an AT state and many medals can be won than when a chance role and a special small role are won, a sound which can increase the player's interest in the game can be output, and a performance which can increase the player's interest in the game while maintaining the design freedom of the slot machine 1 can be realized.
[0203] In addition, the gaming machine (1) of this embodiment has Multiple reels (R1, R2, R3) and a plurality of stop buttons (B1, B2, B3) corresponding to the plurality of reels, respectively; An internal lottery means (120) for performing an internal lottery for a winning combination; and a lamp control means (180) for controlling the lamp. The internal lottery includes a batting order winning pattern as a subject of the lottery, The batting order winning pattern is a winning pattern in which a small win of a first payout, a small win of a second payout, and a small win of a third payout are overlappingly won, The first dividend is higher than the second dividend and the third dividend, The second dividend is a higher dividend than the third dividend, In the batting order winning mode, a set batting order is preset as a pressing order of the plurality of stop buttons, When the batting order winning mode is won and the plurality of stop buttons are pressed in the set batting order, the first payout small win or the third payout small win is possible; When the batting order winning mode is won and the plurality of stop buttons are pressed in a non-set batting order different from the set batting order, the small combination of the second payout is won, The lamp control means is capable of executing a first light emission performance and a second light emission performance, The first light-emitting effect is a light-emitting effect that is executed in common when the batting order winning mode is won and the small combination of the first payout is won, and when the batting order winning mode is won and the small combination of the second payout is won, The second light emitting effect is a light emitting effect that is executed when the batting order winning mode is won and the third payout small combination is won.
[0204] With this configuration, in the slot machine 1 of this embodiment, when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won, the stop button set to the first stop operation in the set batting order is notified by the set batting order assistance control, and a game is executed according to the set batting order assistance control. When the stop button set to the first stop operation in the set batting order is pressed, a chance role set to a payout of 15 coins as the first payout is won with a probability of 1 / 6, and a 1-coin role D set to a payout of 1 coin as the third payout is won with a probability of 5 / 6. Therefore, by lowering the probability of winning a chance role, the lower limit of the expected rate of medal acquisition when a game in which the stop button set to the first stop operation in the set batting order is pressed can be lowered, and a normal bonus, which is set to a payout higher than the 1-coin role D, can be obtained by lowering the probability of winning a chance role. When a chance role or special small role for which a lottery is executed is won, a common normal winning flash is executed, and when a 1-coin role D for which a specific benefit granting lottery is executed that is more advantageous to the player than the normal benefit lottery but has a smaller payout than the chance role and special small role is won in a game in which the winning areas "Batting Order Chance 1" to "Batting Order Chance 12" are won, a special winning flash is executed that can increase the player's interest in the game more than the light emission mode executed when a chance role or special small role is won. By doing so, when a 1-coin role D is won, which has a higher possibility that the number of medals won in the game will at least transition to the AT state and many medals can be won than when a chance role and a special small role are won, a winning flash that can increase the player's interest in the game can be executed, and a performance that can increase the player's interest in the game while maintaining the design freedom of the slot machine 1 can be realized.
[0205] 5. Variations In this embodiment, the performance control means 180 is configured to execute a performance in which the winning sound, the winning flash, and the winning image are all common when the chance role is won and when the special small role is won, but is not limited to this. The performance control means 180 may be configured to output a common winning sound when the chance role is won and when the special small role is won, but execute different winning flashes for the winning flashes and display different winning images for the winning images. In addition, the performance control means 180 may be configured to execute a common winning flash when the chance role is won and when the special small role is won, but output different winning sounds for the winning sounds and display different winning images for the winning images.
[0206] In other words, the presentation control means 180 may be configured to execute a presentation that is at least partially common when a chance role is won and when a special minor role is won, and execute a presentation that is different in other parts, as long as it is configured to execute a presentation that is different from when a 1-coin role D is won.
[0207] In the present embodiment, the performance control means 180 is configured to execute a performance of making the light emitting device 350 emit light as a winning flash, but is not limited thereto. The performance control means 180 may be configured to execute a first light emitting performance when a chance role is won and when a special small role is won, and execute a second light emitting performance when a 1-coin role D is won, using a reel backlight that irradiates light from the back side of the first reel R1 to the third reel R3 toward the symbols arranged on the first reel R1 to the third reel R3.
[0208] In this embodiment, the slot machine 1 is configured to be able to execute effects using winning sounds, winning flashes, and winning images when a chance role is won, when a special small role is won, and when a 1-coin role D is won, but is not limited thereto. The slot machine 1 may be configured to, for example, generate a freeze that delays the progress of the game when a chance role is won, when a special small role is won, and when a 1-coin role D is won, execute a first winning effect consisting of a common freeze effect when a chance role is won and when a special small role is won, and execute a second winning effect consisting of a freeze effect different from the freeze effect executed as the first winning effect when a 1-coin role D is won.
[0209] In addition, in this embodiment, the AT control means 200 is configured to grant a bonus with a first probability of about 1 / 100 by executing a normal bonus granting lottery or a specific bonus granting lottery when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in a non-AT state, and is configured to grant a bonus with a second probability of 0% by not executing control related to the granting of a bonus when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in an AT state, but is not limited thereto. The AT control means 200 may be configured to grant a bonus with a probability lower than the first probability, such as about 1 / 200, when the winning area "batting order chance 1" to the winning area "batting order chance 12" are won in an AT state.
[0210] In addition, in this embodiment, the slot machine 1 has three reels as the multiple reels, but is not limited to this, and may have, for example, four reels.
[0211] In addition, in this embodiment, the slot machine 1 has winning areas "Batting Order Bell 1" to "Batting Order Bell 4" in which batting order 3 to batting order 6 are set as the correct batting order, as winning areas in which the correct batting order that makes Bell A to Bell D win is set, but without being limited to this, it may be configured to have winning area "Batting Order Bell 5" in which batting order 1 is set as the correct batting order, or winning area "Batting Order Bell 6" in which batting order 2 is set as the correct batting order.
[0212] In addition, in this embodiment, the slot machine 1 has a chance role set to a payout of 15 coins as a minor role of the first payout, a special minor role set to a payout of 14 coins as a minor role of the second payout, and a 1-coin role D set to a payout of 1 coin as a minor role of the third payout, but is not limited thereto. In the slot machine 1, the first payout may be set to a payout higher than the second payout and the third payout, and the second payout may be set to a payout higher than the third payout. For example, if the third payout is a payout lower than the first payout and the second payout, the payout may be set to a payout higher than the specified number of inputs (3 coins). In addition, in the slot machine 1, if the second payout is higher than the third payout and lower than the first payout, the payout may be set to a payout equal to or smaller than the specified number of inputs (3 coins).
[0213] Also, in this embodiment, the slot machine 1 is configured to set the stored value of each counter or memory means as an initial value, and perform a decrement update in which one is subtracted each time a game is played, or an increment update in which one is added each time a game is played, but this is not limited, and the method of updating each counter or memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]
[0214] 1. Slot machines (amusement machines) 120 Internal lottery method 180 Performance control means (audio control means, lamp control means) B1 Stop button B2 Stop button B3 Stop button R1 1st reel R2 2nd reel R3 Third reel
Claims
[Claim 1] Multiple reels and a plurality of stop buttons respectively corresponding to the plurality of reels; An internal lottery means for performing an internal lottery for a role; the plurality of reels includes a specific reel, The plurality of stop buttons includes a specific stop button, the specific stop button corresponds to the specific reel, The internal lottery includes a specific winning pattern as a lottery subject, The specific winning pattern is a winning pattern in which the first small prize and the second small prize are won in combination, The payout of the first minor prize is higher than the payout of the second minor prize, The payout for the second minor combination is set to one or more coins, When the specific winning mode is won, and the plurality of stop buttons are operated in a specific batting order, and the specific stop button is operated at a specific timing, the first minor winning combination is won, When the specific winning mode is won, and the plurality of stop buttons are operated in the specific batting order and at a timing different from the specific timing, the second minor winning combination is won, When the specific winning mode is won and the plurality of stop buttons are operated in a batting order different from the specific batting order, the first small prize and the second small prize do not win, When the specific winning mode is won in a specific state, the operation mode of the plurality of stop buttons that makes it possible to win the first minor role is notified, When the specific winning mode is won, different effects are executed when the first small win is won and when the second small win is won. A gaming machine characterized by:
Citation Information
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