Gaming Machines

The gaming machine with rotating reels, internal lottery, and state-based features addresses the need for variety by offering high-probability game numbers and extended special game periods, enhancing player engagement.

JP7617440B2Active Publication Date: 2025-01-20ENTERRISE CO LTD
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Patent Information

Application Number
JP2022107197
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-07-01
Publication Date
2025-01-20
Estimated Expiration
2041-01-15

AI Technical Summary

Technical Problem

There is a demand for gaming machines that can provide a wide variety of gaming features to meet the needs of players.

Method used

A gaming machine with multiple rotating reels, start and stop switches, an internal lottery unit, and different gaming states including a general and special gaming state, which includes a high-probability game number granting unit and a period extension section to extend the special game period.

Benefits of technology

The configuration allows for a gaming machine that provides new gaming features by offering high-probability game numbers and extended special game periods, enhancing player engagement and enjoyment.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine capable of providing new gameplay. [Solution] The gaming machine is equipped with a high probability play number awarding unit configured to be able to award a high probability play number, which is the number of plays that can be played in a high probability state, and a period extension unit configured to be able to extend the special play period, which is the period during which play can be performed in a special play state, in accordance with at least a portion of the awarded high probability play number.
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Patent Document 1 discloses a slot machine having a general game state and a special game state that is more advantageous to a player than the general game state. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2017-77324 A Summary of the Invention [Problem to be solved by the invention]

[0004] In the field of gaming machines, there is a demand for gaming machines that can provide a wide variety of playability in order to meet the needs of players.

[0005] An object of the present invention is to provide a gaming machine that can provide new gaming experience. [Means for solving the problem]

[0006] The gaming machine according to one aspect of the present invention comprises: A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with a general gaming state and a special gaming state which is more advantageous to the player than the general gaming state; The general gaming state includes a normal state and a high probability state in which the special gaming state is more likely to be awarded than in the normal state, A high probability game number awarding unit configured to award a high probability game number, which is a game number that can be played in the high probability state; a period extension unit configured to be able to extend a special game period during which the special game state can be played in response to at least a portion of the awarded number of highly probable games; It further comprises: Effect of the Invention

[0007] According to the gaming machine of the above aspect, the high probability game number awarding unit is configured to be able to award a high probability game number, which is a game number that can be played in a high probability state, and the period extension unit is configured to be able to extend a special game period, which is a period during which a special game state can be played, according to at least a part of the awarded high probability game number. With such a configuration, a gaming machine that can provide new gameplay can be realized. [Brief description of the drawings]

[0008] [Figure 1] 1 is a front view of a slot machine which is a gaming machine according to an embodiment of the present invention; [Diagram 2] FIG. 2 is a block diagram of the slot machine of FIG. 1. [Diagram 3] FIG. 2 shows the arrangement of the spinning reels of the slot machine of FIG. 1. [Figure 4] FIG. 2 is a schematic diagram showing the pay lines of the slot machine of FIG. 1. [Diagram 5] 2 is a diagram for explaining a first gaming state of the slot machine of FIG. 1; [Figure 6] 1. FIG. 4 is a diagram for explaining a second gaming state of the slot machine of FIG. [Figure 7] 1. FIG. 4 is a diagram for explaining a third gaming state of the slot machine of FIG. [Figure 8] FIG. 2 is a diagram for explaining a play zone of the slot machine of FIG. 1. [Figure 9] FIG. 2 is a diagram for explaining the contents of an internal lottery table of the slot machine of FIG. 1. [Figure 10] 10 is a flowchart for explaining a process for extending a special game period of the slot machine of FIG. [Figure 11] FIG. 2 is a block diagram showing a first modified example of the slot machine of FIG. [Figure 12] FIG. 2 is a block diagram showing a second modified example of the slot machine of FIG. [Figure 13] FIG. 13 is a block diagram showing a third modified example of the slot machine of FIG. [Figure 14] FIG. 13 is a block diagram showing a fourth modified example of the slot machine of FIG. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] A slot machine 1, which is an example of a gaming machine according to an embodiment of the present invention, includes a rectangular parallelepiped housing 10, as shown in Fig. 1. The housing 10 has an opening (not shown) on the front side (i.e., the surface on the front side in the penetrating direction of the paper in Fig. 1) and a plate-like front door 20 that can open and close the opening.

[0010] The front door 20 has a light-transmitting display window 21 provided in the approximate center thereof, and is attached in a lockable manner to the housing 10. The display window 21 is arranged so that a plurality of symbols arranged on the surfaces of each of the rotating reels 41, 42, and 43 described later can be seen when the opening of the housing 10 is closed by the front door 20.

[0011] The housing 10 also has a liquid crystal display device 22, an illumination device 23, and a speaker 24. The liquid crystal display device 22, the illumination device 23, and the speaker 24 are each disposed above the display window 21 of the front door 20. Various effects during play are performed using the liquid crystal display device 22, the illumination device 23, and the speaker 24. For example, the liquid crystal display device 22 displays various effect images (effect videos) during play, and displays predetermined information, etc. Furthermore, the illumination device 23 turns on or off in a predetermined pattern when a predetermined condition is met, and the speaker 24 outputs a predetermined sound when a predetermined condition is met.

[0012] The housing 10 also has a payout opening 25 from which medals are paid out, a lower tray 26 for storing the medals paid out from the payout opening 25, and an operation unit 30. The payout opening 25, the lower tray 26, and the operation unit 30 are each disposed below the display window 21 of the front door 20.

[0013] The operation unit 30 has a medal insertion slot 31 for inserting medals as an example of a game medium, a bet switch 32 for betting medals, a start switch 33 operably provided on the front door 20 for rotating the reels 41, 42, 43 when operated, and stop switches 34, 35, 36 operably provided on the front door 20 for stopping the reels 41, 42, 43 during rotation when operated. Each switch of the operation unit 30 outputs an operation signal based on the operation of the player. In addition, a medal sensor (not shown) is provided on the medal insertion slot 31, which detects insertion of a medal into the medal insertion slot 31 by the player and outputs a detection signal.

[0014] The operation unit 30 is also provided with an adjustment switch (not shown) and a stored medal display unit (not shown) which is an example of a display unit. This stored medal display unit is configured to be able to display, in addition to the number of stored medals, that the game zone described below is an advantageous zone.

[0015] 2, the slot machine 1 includes a control device 100 for controlling the entire slot machine 1, a reel unit 40, a reel position detection sensor 44, and a hopper unit 50 for paying out medals. The control device 100, the reel unit 40, the reel position detection sensor 44, and the hopper unit 50 are disposed inside the housing 10 together with a power supply device (not shown) for turning on / off the main power supply of the slot machine 1, a setting unit 45 operated by an administrator when changing the setting values ​​of the slot machine 1, and the like.

[0016] The reel unit 40 is disposed substantially in the center of the inside of the housing 10, and is composed of a plurality of reels (three reels 41, 42, 43 in this embodiment) and stepping motors 61, 62, 63 for driving the reels 41, 42, 43. Each reel 41, 42, 43 is substantially cylindrical, and on its surface, as shown in Fig. 3, a plurality of symbols arranged at intervals along the circumferential direction of each reel 41, 42, 43 and a reference point (not shown) are provided. The reference point is disposed, for example, at the center of the zero symbol (bell A) of the reels 41, 42, 43.

[0017] Here, an overview of the game played on the slot machine 1 will be described with reference to FIGS.

[0018] As shown in FIG. 1, when playing a game on the slot machine 1, first, medals are inserted into the medal insertion slot 31, or medals stored in the slot (i.e., credits) are bet by operating the bet switch 32. When a preset number of medals (e.g., 1 to 3 medals) are bet, the active line is activated and the start switch 33 can be operated, that is, a game can be started. At this time, medals inserted in excess of the preset number, which is set according to the game status, etc., are stored as credits.

[0019] As shown in Fig. 4, the pay line is a virtual line for determining winning combinations, and the symbols on each of the reels 41, 42, and 43 displayed in the display window 21 are connected by this pay line. In this slot machine 1, the pay line is, for example, a line 70 that slopes downward to the right, and is activated when a predetermined number of medals (for example, three medals) are bet. As an example, the symbols displayed in the display window 21 of this slot machine 1 are three symbols for each reel.

[0020] When the start switch 33 is operated in a state where a game can be started, a lottery (hereinafter referred to as an internal lottery) is performed by an electronic computer in the slot machine 1, and each of the rotating reels 41, 42, 43 starts to rotate. When any of the stop switches 34, 35, 36 is operated in this state, the rotating reels 41, 42, 43 corresponding to the operated stop switch 34, 35, 36 stop, and the result according to the winning combination is displayed in the display window 21. When all the rotating reels 41, 42, 43 stop, a predetermined number of medals are paid out according to the winning combination, and one game ends. In this embodiment, when all the rotating reels 41, 42, 43 stop, and a combination of symbols set for each winning combination by the internal lottery is arranged on the pay line 70, it is determined that the combination of symbols arranged on the pay line 70 has won a prize. Note that a case where a combination of symbols corresponding to a winning combination does not stop on the pay line 70 (so-called a loss) is also included in the prize.

[0021] A game is defined as a series of actions to obtain a game result by operating the bet switch 32, the start switch 33, and the stop switches 34, 35, and 36. The unit of a game is a game, and one game is called a unit game.

[0022] During play, one game zone is set from among a plurality of game zones, and one game state is set from among a plurality of game states. Then, an internal lottery is performed based on the set game zone and game state. The game states include a first game state, a second game state, and a third game state, as shown in Figs. 5 to 7.

[0023] The first game state is a game state for determining the type of replay role (see Figure 9) and the probability of winning among the roles that will be won by internal lottery (hereinafter simply referred to as winning roles), and as an example, is composed of RT0 and RT1, as shown in Figure 5.

[0024] RT0 is set when the second gaming state transitions from a special role implementation state to a special role non-carryover state, or when the gaming state is initialized (for example, when the RAM is cleared) (i.e., the first gaming state transitions from RT1 to RT0). In addition, the first gaming state immediately after the slot machine 1 is installed in a store or the like is also set to RT0. In other words, the first gaming state is always set to RT0 except when a type 1 BB is implemented.

[0025] RT1 is set when the second game state transitions from a special role non-carryover state to a special role implementation state (i.e., the first game state transitions from RT0 to RT1). In RT1, as shown in FIG. 9, there is no possibility of winning a replay role or a type BB. In addition, in RT1, the section transition lottery and the AT lottery described later are not performed.

[0026] The second game state includes a special role non-carry-over state in which the winning type 1 BB won by internal drawing is not carried over, a special role carry-over state in which the winning type 1 BB won by internal drawing is carried over, and a special role implementation state for implementing the winning type 1 BB.

[0027] The special role non-carryover state is set when the number of medals paid out since the transition to the special role implementation state exceeds a predetermined number (e.g., 180 or 2 medals), or when a predetermined condition is met, such as initializing the game state (e.g., when the RAM is cleared).

[0028] The special role carryover state is set when a Type 1 BB is won by an internal lottery and certain conditions described below are met. Type 1 BB is a role continuous operation device (so-called big bonus) related to a Type 1 special role, and is an example of a special role. If Type 1 BB is carried over, the drawing for Type 1 BB is not performed. In addition, the carried over Type 1 BB flag is configured not to disappear even if the setting value is changed, but it may be configured to disappear.

[0029] The special role implementation state is set when a special role is won and a prize is won by an internal lottery, and includes a type 1 BB implementation state (shown as BB general in FIG. 6), an RB carryover state (shown as inside JAC in FIG. 6), and an RB implementation state (shown in JAC in FIG. 6). The BB general state is set when a special role is won. The BB general state is an example of a non-internal role state, and is set when an RB (JAC1-4 in FIG. 9), an example of a special role, is not won by an internal lottery. The JAC internal state is an example of an internal role state, and is set when an RB (i.e., JAC1-4 in FIG. 9) is won by an internal lottery and the RB is not won when the second game state is a type 1 BB implementation state BB general. The JAC in progress state is an example of a role implementation state, and is set when a winning RB is won. The JAC in progress state is a transition to the BB general state when 12 games are played from the transition to the JAC in progress, or when any role is won 8 times during the JAC in progress.

[0030] The third gaming state is a state for determining the presentation to be performed during a game, and as an example, as shown in FIG. 7, is composed of a general gaming state and an AT.

[0031] The general game state is a state in which the instruction function does not occur, and is set, for example, after the setting value is changed, after the RAM is cleared, and after the AT ends, until the AT lottery is won. In the slot machine 1, the general game state has a normal state and a high probability state in which the probability of winning the AT lottery is higher than in the normal state (in other words, the AT is more likely to be awarded than in the normal state). The high probability state is configured to, for example, temporarily generate an instruction function, but to occur less frequently than the AT. As an example, the AT lottery is performed according to the winning combination by the internal lottery when the first game state is RT0 and the game zone is an advantageous zone. The transition from the normal state to the high probability state is performed, for example, by winning the high probability state transition lottery, which is performed when the internal lottery is performed when the first game state is RT0 and the game zone is an advantageous zone, and the AT lottery is not won as a result.

[0032] The AT is a state where the instruction function occurs, and is set until the number of games that have elapsed since the third game state transitioned to the AT reaches the period during which the AT can be played. In the AT, the push order of the push order role with the medal payout is announced, and the expected medal acquisition value is configured to be higher than in the general game state (for example, the normal state).

[0033] In addition, the AT is an example of a special game state that is more advantageous to the player than the normal state, and the AT drawing is an example of a special game state drawing. Also, the AT extension drawing may be included in the special game state drawing.

[0034] The game zone is a state for determining whether or not processing related to the instruction function is performed, and as an example, as shown in Figure 8, it is composed of an advantageous zone and a normal zone.

[0035] The advantageous zone is a zone in which processing related to the instruction function and lottery can be executed, and is set until the game zone meets the conditions for terminating the advantageous zone after winning the zone transition lottery based on the result of the internal lottery performed in the normal zone. The advantageous zone includes an advantageous zone in which the third game state progresses in a general game state and an advantageous zone in which the third game state progresses in a special game state (i.e., AT).

[0036] The normal section is a section in which the processing related to the instruction function and the lottery cannot be executed, and is set when the advantageous section is not set as the gaming section. In the normal section, the third gaming state progresses in the general gaming state.

[0037] The instruction function is a function that instructs the player on the operation procedure (for example, the push order of a push order combination) or operation method that affects the ball output by some method, for example, a function that instructs the push order of a push order combination that can be won by operating the stop switches 34, 35, 36 in a predetermined operation procedure, and / or a function that instructs the operation position of a winning combination when the positions of the rotating reels 41, 42, 43 when the stop switches 34, 35, 36 are operated are predetermined operation positions. In other words, the AT is set as the third game state only when the game zone is an advantageous zone.

[0038] Next, a description will be given of the control device 100. The control device 100 is made up of a main control unit 110 and a sub control unit 120, as shown in FIG.

[0039] Each of the main control unit 110 and the sub control unit 120 includes a CPU for performing calculations, a storage device (e.g., ROM and RAM) for storing programs or data required for the progress of the game, etc. The main control unit 110 includes an internal lottery unit 111, a reel control unit 112, a game result determination unit 113, a section control unit 114, a game state control unit 115, a measurement unit 116, and a setting value control unit 117, and performs control for progressing the game. The sub control unit 120 includes a performance control unit 121, and performs control for performing various performances, etc.

[0040] Each of the units of the main control unit 110 and the sub-control unit 120 described below is a function realized by, for example, a CPU executing a predetermined program.

[0041] The internal lottery unit 111 has a plurality of internal lottery tables, and performs an internal lottery in response to the acceptance of the operation of the start switch 33. In detail, the internal lottery unit 111 determines the first game state (in other words, the RT state) when the operation of the start switch 33 is accepted, and selects an internal lottery table based on the determined RT state. Then, the internal lottery unit 111 performs an internal lottery based on the selected internal lottery table and a random number acquired when the operation of the start switch 33 is accepted.

[0042] For example, the winning combination is determined based on the internal drawing table shown in Fig. 9. This internal drawing table is provided for each RT state and has information about the winning area that may be won by the internal drawing. At least one combination of symbols is set in this winning area.

[0043] 9, for each of the RT state and the second game state, the winning areas with a possibility of winning are indicated by "○", and the winning areas with no possibility of winning are indicated by "×". That is, each internal lottery table is provided with a plurality of areas (number-setting areas) in which combinations corresponding to random numbers obtained when the start switch 33 is operated are stored, and each of these areas is associated with a winning area indicated by "○" in FIG.

[0044] The slot machine 1 has an operation mode role in which the number of medals paid out changes based on the operation mode as a role for winning the internal lottery. In this embodiment, the operation mode includes a first operation mode in which the stop switches 34, 35, 36 are operated in a predetermined operation order, and a second operation mode in which the stop switches 34, 35, 36 are operated in an operation order different from the first operation mode. The operation mode role is configured so that the number of medals paid out based on the second operation mode is less than the number of medals paid out based on the first operation mode.

[0045] As an example, the operation mode combination includes a first combination and a second combination that wins at the same time as the first combination and pays out fewer medals than the first combination. The first combination is won by operating the stop switches 34, 35, and 36 in the first operation mode, and the second combination is won by operating the stop switches 34, 35, and 36 in a second operation mode different from the first operation mode.

[0046] Specifically, as shown in FIG. 9, the slot machine 1 has the push order roles of "left bell", "center-left-right bell", "center-right-left bell", "right-left-center bell" and "right-center-left bell" as examples of the first role, and has the push order roles of "left 1 coin role", "center-left-right 1 coin role", "center-right-left 1 coin role", "right-left-center 1 coin role" and "right-center-left 1 coin role" as examples of the second role. When each push order "bell" is won, the push order "1 coin role" of the push order different from each push order "bell" is won at the same time. In other words, when the stop switches 34, 35, 36 are operated according to the push order set for each push order "bell", in other words, in the first operation mode, the "bell" in which 8 medals are paid out is won. On the other hand, when the stop switches 34, 35, and 36 are operated in an order different from the operation order set for each push order role, in other words, in the second operation mode, a "1 coin role" in which one medal is paid out is won.

[0047] For each push order role shown in FIG. 9, the set push order is written immediately before the "bell" or "1 coin role." For example, in the case of a "left bell," the "bell" is won by operating the left stop switch 34, the middle stop switch 35, and the right stop switch 36 in that order, or the left stop switch 34, the right stop switch 36, and the middle stop switch 35 in that order. Also, for example, in the case of a "middle-right-left 1 coin role," the "1 coin role" is won by operating the middle stop switch 35, the right stop switch 36, and the left stop switch 34 in that order.

[0048] The operation mode is not limited to the order in which the stop switches 34, 35, and 36 are pressed, but may be the operation timing of the stop switches 34, 35, and 36, or a combination of the order in which the stop switches 34, 35, and 36 are pressed and the operation timing.

[0049] The spinning reel control unit 112 controls the stepping motors 61, 62, and 63 of the spinning reel unit 40 in response to operation of the start switch 33 or each stop switch 34, 35, and 36, to start or stop the rotation of each spinning reel 41, 42, and 43 (i.e., controls the rotation of the spinning reels 41, 42, and 43).

[0050] For example, when the start switch 33 is operated while all the reels 41, 42, 43 are stopped, the reel control unit 112 spins all the reels 41, 42, 43. When the stop switch 34, 35, 36 corresponding to the spinning reel 41, 42, 43 is operated while any of the reels 41, 42, 43 is spinning, the reel control unit 112 stops the reel 41, 42, 43 corresponding to the operated stop switch 34, 35, 36.

[0051] When stopping each of the reels 41, 42, 43, the reel control unit 112 performs pull-in control or kick-off control according to the winning combination obtained by the internal drawing and the timing at which each of the stop switches 34, 35, 36 was operated (i.e., the position of the corresponding reel 41, 42, 43 when the operation of each of the stop switches 34, 35, 36 was accepted). The pull-in control is a control for stopping the rotation of each of the reels 41, 42, 43 so that the symbols corresponding to the winning combination are pulled onto the pay line 70. The kick-off control is a control for stopping the rotation of the reels 41, 42, 43 so that the symbols corresponding to the non-winning combination are not aligned on the pay line 70.

[0052] The game result determination unit 113 determines the game result based on the result of the internal lottery and the result of the stop control of the rotating reels 41, 42, and 43. The game result includes, for example, a determination of whether or not a winning combination has been awarded based on the symbols aligned on the pay line.

[0053] The game result determination unit 113 controls the hopper unit 50 based on the determined game result or on the acceptance of the operation of the settlement switch, and pays out medals. Medals paid out based on the game result (i.e., medals obtained by winning a winning combination or winning a prize) are first stored as credits. Then, if the result of storing medals exceeds the upper limit of credits (e.g., 50 medals), the medals exceeding the upper limit are paid out from the hopper unit 50. Also, if there is one or more stored medals (i.e., if the credits are 1 or more), and the settlement switch is operated, the stored medals are paid out from the hopper unit 50.

[0054] For example, when the third gaming state has shifted to the AT, the gaming result determination unit 113 outputs a signal indicating that the third gaming state has shifted to the AT to the hall computer to notify the manager.

[0055] The interval control unit 114 sets a game interval from among a plurality of game intervals (in this embodiment, a normal interval and an advantageous interval).

[0056] Specifically, when the game zone is a normal zone, the zone control unit 114 performs a zone transition lottery to determine whether the game zone should remain a normal zone or should be assigned an advantageous zone, and sets the game zone to an advantageous zone if the zone transition lottery is won. The win or loss of the zone transition lottery is determined, for example, by whether or not the lottery that is performed when a role that results in a zone transition lottery (i.e., a role subject to the lottery) is won by an internal lottery.

[0057] The interval transition drawing may or may not have a difference in the winning probability depending on the setting value of the slot machine 1. When a difference is set in the winning probability of the interval transition drawing, for example, this may be realized by setting a set difference in the winning probability in the internal drawing of the lottery target role, or by setting a set difference in the winning probability of the drawing performed when the lottery target role is won by the internal drawing.

[0058] The zone control unit 114 is configured to be capable of selecting one gaming zone in which an internal lottery is performed from among a plurality of gaming zones, including a normal zone in which processing related to the instruction function and lottery cannot be performed and in which the game progresses in a general gaming state, and an advantageous zone in which processing related to the instruction function and lottery can be performed and in which the game progresses in a general gaming state or a special gaming state.

[0059] In this embodiment, when the game zone is an advantageous zone, the zone control unit 114 determines whether to leave the game zone as an advantageous zone or to give a normal zone. For example, the zone control unit 114 gives a normal zone when the game zone is an advantageous zone and a predetermined end condition is satisfied. The end condition is satisfied, for example, when the number of games (i.e., the number of games consumed in the advantageous zone) measured by the measurement unit 116 after the game zone is set to an advantageous zone reaches a predetermined value (e.g., 1500 games), or when the difference in the number of medals after the game zone is set to an advantageous zone reaches a predetermined value (e.g., 2400 medals). The difference in the number of medals (in other words, the difference in the number of medals paid out) refers to the cumulative difference between the number of medals bet and the number of medals paid out.

[0060] When the game zone transitions to a favorable zone, the zone control unit 114 displays that it is a favorable zone through a display unit provided in the operation unit 30 only when the instruction function is activated during the favorable zone and the average payout rate when playing the game so as to pay out the maximum number of small winning coins excluding the reels (i.e., RB or CT) and the reel continuous operation device (i.e., type 1 BB) exceeds 100%.

[0061] The gaming state control unit 115 controls the transitions between the first gaming state, the second gaming state, and the third gaming state.

[0062] For example, the game state control unit 115 sets one RT state in which an internal lottery is performed from among a plurality of RT states (RT0 and RT1 in this embodiment). Specifically, as described above, when the second game state transitions to a special role non-carryover state, the game state control unit 115 sets the first game state to RT0, and when the second game state transitions to a special role implementation state, the game state control unit 115 sets the first game state to RT1.

[0063] In addition, when a preset drawing condition (hereinafter simply referred to as the drawing condition) is satisfied, the game state control unit 115 performs a special game state drawing to determine whether or not to transition the game state to a special game state that is more advantageous to the player than the normal state. As described above, the special game state drawing includes an AT drawing, a high probability state transition drawing, and an extension drawing of the AT or high probability state. The drawing conditions are preset according to the special game state to be transitioned to. For example, the AT drawing is performed when a predetermined role (for example, a so-called rare role such as cherry or watermelon) is won by an internal drawing. In addition, for example, the high probability state transition drawing is performed when a rare role is won by an internal drawing when the first game state is RT0 and the game zone is an advantageous zone, but the AT drawing is not won.

[0064] The game state control unit 115 has a highly probable game number providing unit 1151 and a period extending unit 1152, as shown in FIG.

[0065] The high probability play number awarding unit 1151 is configured to be capable of awarding a high probability play number, which is the number of plays that can be played in a high probability state.

[0066] For example, the high-probability game number awarding unit 1151 awards the high-probability game number at any timing when the following conditions are satisfied. The high-probability game number awarded at one time is one game or more, and it can be configured so that the expectation of the high-probability game number awarded varies depending on a set value, for example. If you win a high probability state transition lottery when the third game state is "normal state". If you win an extended draw in a high probability state when the third game state is a "high probability state." When the third game state is "AT" and you win the extended lottery in the high probability state. "AT" can include a pseudo bonus. During the pseudo bonus, for example, the number of high probability games is awarded according to the winning hand. If a specified role (such as a rare role) is won through an internal lottery, regardless of the game status. When an operation mode combination is won by an internal lottery and a game is played by the second operation mode. For example, when the game zone is an advantageous zone and the third game state is a general game state, if a second combination (for example, a “1-piece combination”) is won by the second operation mode, the high-probability game number awarding unit 1151 awards the high-probability game number.

[0067] The period extension unit 1152 is configured to be able to extend the special game period, which is a period during which a special game state (in this embodiment, AT) can be played, according to at least a part of the awarded number of high-probability games.

[0068] In this embodiment, the period extension unit 1152 is configured to be able to extend the special game period according to the number of unplayed high probability games among the number of high probability games granted. Specifically, the period extension unit 1152 increases the extended special game period as the number of high probability games increases.

[0069] The special game period extended when the number of highly probable games is greater than zero and less than the first threshold is the first special game period, and the special game period extended when the number of highly probable games is equal to or greater than the first threshold is the second special game period. In this case, the period extension unit 1152 gradually increases the extended special game period so that the first special game period is smaller than the second special game period. For example, if the second threshold is a value smaller than the first threshold, the period extension unit 1152 sets the first special game period to a length that allows the player to acquire medals equivalent to RB execution (e.g., 60 medals) when the number of highly probable games is greater than zero and less than the second threshold, and sets the first special game period to a length that allows the player to acquire medals equivalent to BB execution (e.g., 180 medals) when the number of highly probable games is equal to or greater than the second threshold and less than the first threshold. Also, for example, the period extension unit 1152 grants a number of parameters according to the number of highly probable games, and determines the length of the second special game period according to the number of granted parameters. The length of the second special game period is determined, for example, by a calculation using the number of the assigned parameters, or by conducting a drawing for each of the assigned parameters and determining the length based on the result of the drawing.

[0070] For example, the period extension unit 1152 extends the special game period based on the end condition of the advantageous zone and the current game information. A specific example is shown below. If the conditions for ending the advantageous zone include the number of games played since the advantageous zone was granted reaching a first number of games (e.g., 1,500 games), the period extension unit 1152 extends the special play period if the second number of games played from the number of games played until the first number of games is reached (i.e., the number of games remaining until the end of the advantageous zone) is less than or equal to a first predetermined value (e.g., 300 games). If the conditions for ending the advantageous zone include the first payout difference in medals from the time the advantageous zone was granted to the present reaching a second payout difference (e.g., 2,400 medals), the period extension unit 1152 extends the special game period if the third payout difference from the first payout difference to the second payout difference (i.e., the remaining payout difference until the end of the advantageous zone) is equal to or less than a second predetermined value (e.g., 900 medals).

[0071] The measurement unit 116, for example, measures the number of games played since the game zone was set to the advantageous zone (i.e., the number of games played in the advantageous zone) and the difference in the number of medals paid out since the game zone was set to the advantageous zone, based on the game result determined by the game result determination unit 113. Also, for example, the measurement unit 116 measures the time elapsed from the starting point set after all the rotating reels 41, 42, 43 have started rotating steadily.

[0072] The setting value control unit 117 sets one setting value from multiple setting values ​​(six in this embodiment) with different degrees of advantage for the game (e.g., machine odds) by the administrator operating the setting unit 45. The difference in the degree of advantage is realized, for example, by setting a difference in the probability of winning the internal lottery for a specified role. The setting value control unit 117 also sets the degree of advantage related to the ball output, such as the transition rate to the advantageous zone, the AT lottery, and the AT additional lottery.

[0073] An example of a method for setting the setting value is shown below. This method is carried out in the order of (1) to (7). (1) Open the front door 20. (2) Turn off the main power of the slot machine 1. By turning off the main power of the slot machine 1, all of the rotating reels 41, 42, and 43 that are rotating stop, but the winning determination based on the stopping of the rotating reels 41, 42, and 43 is not performed. (3) The setting change key is inserted into a predetermined position in the setting unit 45, and the setting change mode is changed from OFF to ON. (4) The main power of the slot machine 1 is turned on. (5) The current setting value is displayed, for example, on the stored medal display section of the operation section 30. By operating a predetermined button, the setting value displayed on the stored medal display section is adjusted to the desired setting value. (6) Operate the start switch 33. By operating the start switch 33, the setting value of the slot machine 1 is changed to the setting value displayed on the accumulated medal display unit. (7) Change the setting change mode from on to off and remove the setting change key.

[0074] The performance control unit 121 has an alarm unit 1211, which determines the performance for each game based on the game state when the internal lottery was performed and the result of the internal lottery, and outputs the determined performance via the liquid crystal display device 22, the illumination device 23, and the speaker 24.

[0075] The notification unit 1211 notifies information about the number of high-probability games (an example of a first notification unit). For example, the information about the number of high-probability games includes the number of unplayed high-probability games, the number of played high-probability games, and the total value of the number of played high-probability games and the number of unplayed high-probability games, and notifies at least one of these pieces of information. Notification of information about the special game period is performed, for example, using the liquid crystal display device 22, the illumination device 23, or the speaker 24.

[0076] Furthermore, the notification unit 1211 is configured to be able to notify the extension of the special play period using an icon representing the number of highly probable plays when the special play period is extended (an example of a second notification unit). Notification of the extension of the special play period using the icon representing the number of highly probable plays is performed, for example, using the liquid crystal display device 22. One example of a presentation for notifying the extension of the special play period is a presentation in which a plurality of icons resembling medals are displayed, each of which has a character representing the number of highly probable plays attached thereto, and instead of the icons disappearing, the number of extended plays in the special play period is displayed.

[0077] Next, the process of extending the special game period of the slot machine 1 will be described with reference to Fig. 10. The process described below is implemented, for example, by the CPU executing a predetermined program.

[0078] As shown in FIG. 10, during AT, when the second number of plays from the number of elapsed plays to reach the first number of plays (e.g., 1,500 games) becomes 300 games or less, or the third payout difference from the first payout difference in medals from the time the advantageous zone was granted to the present to the time the second payout difference (e.g., 2,400 medals) becomes 900 medals or less (step S1), the period extension unit 1152 determines whether the number of unconsumed high-probability plays is equal to or greater than the first threshold value (step S2).

[0079] When it is determined that the number of unconsumed high-probability games is equal to or greater than the first threshold value, the period extension unit 1152 extends the special game period by a second special game period that is greater than the first special game period (step S3), and the special game period extension process ends.

[0080] When it is determined that the number of unconsumed high-probability games is smaller than the first threshold, the period extension unit 1152 extends the special game period by the first special game period, and the extension procedure of the special game period ends. In detail, the period extension unit 1152 determines whether the number of unconsumed high-probability games is equal to or greater than the second threshold and smaller than the first threshold (step S4). When it is determined that the number of unconsumed high-probability games is equal to or greater than the second threshold and smaller than the first threshold, the period extension unit 1152 extends the special game period by an amount equivalent to the implementation of BB, that is, by an amount equivalent to the amount of balls (180 balls) obtained when BB is implemented (step S5). Also, when it is determined that the number of unconsumed high-probability games is smaller than the second threshold, the period extension unit 1152 extends the special game period by an amount equivalent to the implementation of RB, that is, by an amount equivalent to the amount of balls (e.g., 60 balls) obtained when RB is implemented (step S6).

[0081] The slot machine 1 can provide the following effects:

[0082] The slot machine 1 includes a highly probable number of games awarding unit 1151 that is configured to be able to award a highly probable number of games that is a number of games that can be played in a highly probable state, and a period extension unit 1152 that is configured to be able to extend a special game period that is a period during which a game can be played in an AT (an example of a special game state) according to at least a part of the awarded highly probable number of games. With this configuration, for example, the special game period can be extended by using at least a part of the highly probable number of games that the player himself has accumulated during the course of playing. As a result, a slot machine 1 that can provide new gameplay can be realized.

[0083] The slot machine 1 can adopt any one or more of the following configurations. In other words, any one or more of the following configurations can be deleted if they are included in the above embodiment, and can be added if they are not included in the above embodiment. By adopting such a configuration, a slot machine 1 can be realized that can more reliably prevent a decrease in a player's motivation to play due to the end of the advantageous zone.

[0084] The period extension unit 1152 is configured to be able to extend the special play period according to the number of high probability play times that have not been played out of the number of high probability play times that have been granted. This allows the number of high probability play times that have not been played out to be used effectively in play. Therefore, it becomes difficult for the player to recognize that the number of high probability play times that have been accumulated in the course of play up to now but not used up has been accumulated in vain. In addition, since the special play period is extended according to the number of high probability play times that have not been used out, the number of high probability play times that have not been used out is returned to the player as balls. Therefore, the player can feel that the number of high probability play times that have not been used out to be used more effectively.

[0085] The period extension unit 1152 extends the special play period based on the ending conditions of the advantageous zone and the current play information.

[0086] The conditions for ending the advantageous zone include that the number of elapsed games that has elapsed since the advantageous zone was granted reaches a first number of games, and the period extension unit 1152 extends the special game period when a second number of games from the number of elapsed games to the first number of games is equal to or less than a first predetermined value. As a result, when the remaining number of games that can be played in the advantageous zone is somewhat limited, the special game period is extended according to the number of highly probable games. As the number of highly probable games is effectively utilized as the end of the advantageous zone approaches, it is possible to more reliably prevent a decrease in the player's motivation to play due to the end of the advantageous zone.

[0087] The conditions for ending the advantageous zone include that the first payout difference of medals from when the advantageous zone was granted to the present reaches the second payout difference, and the period extension unit 1152 extends the special game period when the third payout difference from the first payout difference to the second payout difference is equal to or less than a second predetermined value. As a result, when the payout difference of medals obtained in the advantageous zone is limited to a certain extent, the special game period is extended according to the number of highly probable games. As the end of the advantageous zone approaches, the number of highly probable games is effectively utilized, so that it is possible to more reliably prevent the player's motivation to play caused by the end of the advantageous zone from decreasing.

[0088] The period extension unit 1152 extends the special game period as the number of high probability games increases. As a result, the more the number of high probability games accumulated, the more the number of high probability games is returned to the player as balls, so the player can play while looking forward to the extension of the special game period based on the number of high probability games.

[0089] If the special game period extended when the number of high probability games is greater than zero and less than the first threshold is defined as the first special game period, and the special game period extended when the number of high probability games is equal to or greater than the first threshold is defined as the second special game period, the period extension unit 1152 extends the extended special game period so that the first special game period is smaller than the second special game period. In this way, since the extension period of the special game period differs depending on the number of high probability games, the player can enjoy the additional fun of guessing how much the special game period will be extended depending on the number of high probability games, in addition to progressing with the game.

[0090] The period extension unit 1152 gives a number of parameters according to the number of highly probable games, and determines the length of the second special game period according to the number of parameters. Since the length of the second special game period is determined via the number of parameters according to the number of highly probable games, it is more difficult to know how long the second special game period will be than when the length of the second special game period is determined univocally by the number of highly probable games without using parameters. Therefore, when a special game corresponding to the second special game period is played, the player can feel the excitement of not knowing how long the special game will last. Therefore, the gameplay becomes more varied.

[0091] The highly probable number of games awarded unit 1151 is configured to be able to award highly probable numbers of games when the game state is in the normal game state as well as when the game state is in the AT state. In this way, there are various opportunities to award highly probable numbers of games, and the possibility of extending the special game period can be expected accordingly.

[0092] The device is provided with a notification unit 1211 that notifies information regarding the number of highly probable plays. This allows the player to grasp the number of highly probable plays and play while looking forward to the extension of the special play period.

[0093] The device includes a notification unit 1211 configured to notify the extension of the special play period using an icon representing the number of highly probable plays when the special play period is extended. This notification allows the player to realize that the number of highly probable plays accumulated in the past plays is being used to extend the special play period.

[0094] The winning combinations by the internal lottery include operation mode combinations in which the number of medals paid out changes based on the operation mode, and the operation modes include a first operation mode and a second operation mode. The operation mode combinations are configured so that the number of medals paid out based on the second operation mode is less than the number of medals paid out based on the first operation mode. When the operation mode combination is won, the high probability play number granting unit 1151 grants a high probability state based on the play based on the second operation mode. With this configuration, when the player wins the operation mode combination, the player plays while being aware of whether the operation will end with a simple medal payout or whether there is a possibility that a high probability state will be granted. As a result, a slot machine 1 capable of providing new playability can be realized.

[0095] The slot machine 1 can also be configured as follows.

[0096] The slot machine 1 is not limited to the above embodiment, and may adopt any configuration including the highly-probable play number granting unit 1151 and the period extension unit 1152. For example, the section control unit 114 and the notification unit 1211 may be omitted. In the above embodiment, the notification unit 1211 serving as the first notification unit and the second notification unit is provided, but the first notification unit and the second notification unit may be provided independently of each other. In the above embodiment, the combination that is won by the internal lottery includes the operation mode combination, but the combination that is won by the internal lottery does not have to include the operation mode combination.

[0097] The period extension unit 1152 may be configured to be able to extend the special game period according to at least a part of the number of high-probability games granted. For example, the period extension unit 1152 may be configured to be able to extend the special game period according to a part or all of the number of high-probability games that have not been consumed among the number of high-probability games granted, or may be configured to be able to extend the special game period according to a part or all of the number of high-probability games that have already been consumed, or may be configured to be able to extend the special game period according to a part or all of the number of high-probability games granted regardless of whether they have been consumed or not.

[0098] The period extension unit 1152 may be configured to extend the special game period based on other factors, not limited to the termination condition of the advantageous zone and the current game state.

[0099] The first special game period is not limited to the case where, when the number of highly probable games is greater than zero and less than the second threshold, a length capable of winning medals equivalent to RB execution is set, and, when the number of highly probable games is equal to or greater than the second threshold and less than the first threshold, a length capable of winning medals equivalent to a type BB execution is set. For example, the first special game period may be set to the same length without setting a threshold, or may be set to three or more different lengths according to the number of highly probable games by setting multiple thresholds.

[0100] The slot machine 1 is not limited to the case where it has the high probability game number awarding unit 1151 and the period extension unit 1152, but can also be configured as shown in Figures 11 to 14. Each slot machine 1 in Figures 11 to 14 can also extend the special game period by using at least a part of the high probability game number accumulated by the player himself during the game, for example, and can provide new gameplay.

[0101] The slot machine 1 of FIG. 11 includes an acquisition increase unit 1153 instead of the period extension unit 1152. The acquisition increase unit 1153 is configured to increase medals that can be acquired in the special game period according to at least a part of the number of high-probability games awarded. The slot machine 1 of FIG. 12 includes a game medium conversion unit 1154 instead of the period extension unit 1152. The game medium conversion unit 1154 is configured to convert at least a part of the number of high-probability games awarded into medals that can be acquired in the special game period. The slot machine 1 of FIG. 13 includes a period determination unit 1155 instead of the period extension unit 1152. In the slot machine 1 of FIG. 13, the special game period includes a first period and a second period that starts after the end of the first period. The period determination unit 1155 determines the length of the second period according to at least a part of the number of high-probability games awarded. The slot machine 1 of FIG. 14 includes a parameter determination unit 1156 and a parameter conversion unit 1157 instead of the high probability play number granting unit 1151 and the period extension unit 1152. The parameter determination unit 1156 determines a first parameter related to the special game state and a second parameter related to the expectation of acquisition of game media (medals), which is a parameter different from the first parameter. The parameter conversion unit 1157 is configured to be able to convert the second parameter into the first parameter. The first parameter corresponds to the length of the special game state and the number of coins acquired in the special game state, and the second parameter corresponds to the length of the high probability state and the expectation of winning in the special game state. For example, when the second parameter is the length of the high probability state, the parameter conversion unit 1157 is configured to be able to convert the unused second parameter (i.e., the number of unconsumed high probability games) into the first parameter.

[0102] The special gaming state may be more advantageous to the player than the general gaming state, and may have a specification that allows the period during which the game can be played in the special gaming state to be extended. For example, the special gaming state is not limited to AT, and may be ART. The high probability state may also be included in the special gaming state. In this case, the high probability state transition lottery may be an example of a special gaming state lottery. The extension lottery of the high probability state may also be included in the special gaming state lottery. In addition, the special gaming state may be a set management type in which a predetermined number of games is one set, or may be a game number management type.

[0103] When the special game period is extended, the extended AT may be started immediately after the AT before the extension ends, or after the AT before the extension ends, the game may transition to a general game state once, and then transition to the AT again to start the extended AT.

[0104] When the advantageous zone ends by satisfying the end condition, for example, an ending performance may be executed just before the end. During the execution of the ending performance, the AT game period is not extended even if the extension condition is satisfied. Therefore, for example, when the ending performance is executed when the number of games reaches 1450 after the transition to the advantageous zone, the period extension unit 1152 can regard the first number of games as 1450 games, not 1500 games.

[0105] The conditions for ending the advantageous zone may include the case where the number of continuous games in the advantageous zone reaches 1500 games or the payout difference reaches 2400 coins, and the period extension unit 1152 grants (sets) an extension of the special game period according to the number of highly probable games. When the extension of the special game period is granted according to the number of highly probable games, the zone control unit 114 performs a reset process to end the advantageous zone once and set it to an advantageous zone again. Even if this reset process is performed, it is preferable that the information that the extension of the special game period has been granted (set) is maintained. As a result, in the advantageous zone after the reset process, a special game is performed for the extended amount of the special game period granted (set) before the reset process. Therefore, the restriction of the ball output due to the advantageous zone being finite (i.e., the phenomenon that the existence of the advantageous zone makes it difficult to obtain many balls) is mitigated.

[0106] In step S2 of FIG. 10, it is determined whether the number of unconsumed high-probability games is equal to or greater than a first threshold value, but instead it may be determined whether a number of high-probability games exists (whether the number of unconsumed high-probability games is greater than zero).

[0107] The conditions for the end of the advantageous zone (for example, "the number of remaining Gs in the advantageous zone" and "the difference in the number of remaining coins until the end of the advantageous zone") may be displayed on the liquid crystal display device 22. Since the remaining period during which play is possible in the advantageous zone is displayed, the player can have expectations for the extension of the special play period.

[0108] The conditions for the zone control unit 114 to forcibly set the advantageous zone to the normal zone are not limited to the number of games consumed in the advantageous zone reaching 1500 games and the number of medal payout differences in the advantageous zone reaching 2400. The advantageous zone may be forcibly set to the normal zone under conditions different from these conditions, or the conditions for forcibly setting the advantageous zone to the normal zone may not be set. For example, the advantageous zone may be forcibly set to the normal zone when the number of games consumed in the advantageous zone reaches 1500 games, but the advantageous zone may not be forcibly set to the normal zone when the number of medal payout differences in the advantageous zone reaches 2400. In addition, for example, except when the advantageous zone is forcibly set to the normal zone, once the game zone is set to the advantageous zone, the advantageous zone may not be set to the normal zone until a so-called bonus (for example, a type BB) is won once or the push order role (for example, a push order bell) that maximizes the payout of medals is notified once.

[0109] When the setting value of the slot machine 1 is changed, the game area may be set to inherit the state immediately before the setting value of the slot machine 1 was changed, or may be set to a pre-set initial state (i.e., initialized).

[0110] In the above embodiment, the display unit is configured to display the fact that the game is in an advantageous zone only when the instruction function is activated during the advantageous zone and the average payout rate exceeds 100% when the game is played so that the maximum number of small prizes are paid out, excluding the role and the role continuous operation device, but this is not limited to this. For example, when the game zone transitions to the advantageous zone, the display unit may be configured to always display that the game is in an advantageous zone.

[0111] In the above embodiment, when the game zone transitions to the advantageous zone, the zone control unit 114 is configured to display that the game zone is an advantageous zone via a display unit provided in the operation unit 30, but this is not limited to the above. For example, the liquid crystal display device 22 may be configured to double as the display unit, or the display unit may be omitted to not display that the game zone is an advantageous zone. After the display unit displays that the game zone is an advantageous zone, the display unit may continue to display that the game zone is an advantageous zone until the advantageous zone ends, or it may not continue to display that the game zone is an advantageous zone.

[0112] Instead of a CPU that works in conjunction with software to perform specific functions, the control device 100 may include an FPGA (field-programmable gate array) or an ASIC (application specific integrated circuit) that is specially designed to achieve specific functions using hardware alone.

[0113] The main control unit 110 and the sub control unit 120 may be provided on different boards or on the same board. That is, the main control unit 110 and the sub control unit 120 may each have a CPU, ROM, RAM, etc., or may share the CPU, ROM, RAM, etc.

[0114] The push order role is not limited to winning by operating the stop switches 34, 35, 36 in a predetermined push order. The push order role may be, for example, won by operating the stop switches 34, 35, 36 at a predetermined position, or may be won by operating the stop switches 34, 35, 36 in a predetermined push order in addition to the predetermined position.

[0115] The internal lottery table is not limited to the information shown in FIG. 9, but may include any other information depending on the design of the slot machine.

[0116] At least one active line needs to be set, but two or more lines are acceptable.

[0117] If possible, the configuration of the main control unit 110 may be provided in the sub-control unit 120, and the configuration of the sub-control unit 120 may be provided in the main control unit 110.

[0118] FIG. 1 illustrates an example of a slot machine 1 in which the start switch 33 can be operated by actually inserting medals, and medals are paid out to the lower tray 26 when the credits reach a specified value (for example, 50) or more or when the settlement switch is pressed. However, the present invention can also be applied to a slot machine in which the start switch 33 can be operated without actually inserting medals, and medals are not paid out to the lower tray 26. In this case, the slot machine does not need to be provided with a hopper unit 50, medals are paid out not by a physical method but by an electronic method, and the paid out medals are stored as data. In other words, the "game medium" in this specification is not limited to tangible objects such as medals, but includes intangible objects such as data.

[0119] Any of the above-mentioned various embodiments or modifications may be combined as appropriate to achieve the effects of each of them. In addition, combinations of embodiments, combinations of examples, or combinations of embodiments and examples are possible, and combinations of features of different embodiments or examples are also possible. [Explanation of symbols]

[0120] 1. Slot Machines 10. Cabinet 20 Front door 22 Liquid crystal display device 33 Start switch 34, 35, 36 Stop switch 41, 42, 43 Spinning reels 100 Control device 1151 High probability game number granting section 1152 Term Extension Department 1153 Acquisition Increase Department 1154 Gaming Media Conversion Department 1155 Period Determination Division 1156 Parameter Determination Unit 1157 Parameter conversion section 1211 Information Department

Claims

1. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with A gaming machine having a general gaming state and a special gaming state which is more advantageous to a player than the general gaming state, a parameter determination unit that determines a first parameter related to the special gaming state and a second parameter that is different from the first parameter and related to an expectation of acquisition of gaming media; a parameter conversion unit configured to convert the second parameter into the first parameter; a section control unit capable of granting one game section in which the internal lottery is performed from among a plurality of game sections including a normal section in which the processing related to the instruction function and the lottery cannot be executed and in which the game progresses in the general game state, and an advantageous section in which the processing related to the instruction function and the lottery can be executed and in which the game progresses in the general game state or the special game state, and which grants the normal section when the game section is the advantageous section and a termination condition is satisfied; Equipped with The termination condition includes that a first payout difference of the gaming medium from the time when the advantageous zone was granted to the present time reaches a second payout difference, The parameter conversion unit increases the first parameter by converting the second parameter into the first parameter when a second number of plays, which is the number of plays elapsed from the time the advantageous zone is granted until the first number of plays is reached, is equal to or less than a first predetermined value.

2. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with A gaming machine having a general gaming state and a special gaming state which is more advantageous to a player than the general gaming state, a parameter determination unit that determines a first parameter related to the special gaming state and a second parameter that is different from the first parameter and related to an expectation of acquisition of gaming media; a parameter conversion unit configured to convert the second parameter into the first parameter; a section control unit capable of granting one game section in which the internal lottery is performed from among a plurality of game sections including a normal section in which the processing related to the instruction function and the lottery cannot be executed and in which the game progresses in the general game state, and an advantageous section in which the processing related to the instruction function and the lottery can be executed and in which the game progresses in the general game state or the special game state, and which grants the normal section when the game section is the advantageous section and a termination condition is satisfied; Equipped with The parameter conversion unit increases the first parameter based on the termination condition and the current game information, and The termination condition includes that a first payout difference of the gaming medium from the time when the advantageous zone was granted to the present time reaches a second payout difference, The parameter conversion unit increases the first parameter when a third payout difference from the first payout difference to the second payout difference is equal to or less than a second predetermined value.

3. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with a general gaming state and a special gaming state which is more advantageous to the player than the general gaming state; The general gaming state includes a normal state and a high probability state in which the special gaming state is more likely to be awarded than in the normal state, A high probability game number awarding unit configured to be able to award a high probability game number, which is a game number that can be played and can be increased in the high probability state, in the general game state; a period extension unit configured to be able to extend a special game period during which the special game state can be played in accordance with at least a part of the accumulated number of highly probable games; Equipped with The gaming machine, in which the number of high probability games is increased and accumulated by satisfying a predetermined condition during the general game state including the normal state and the high probability state.

4. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with a general gaming state and a special gaming state which is more advantageous to the player than the general gaming state; The general gaming state includes a normal state and a high probability state in which the special gaming state is more likely to be awarded than in the normal state, A high probability game number awarding unit configured to award a high probability game number, which is a game number that can be played and can be accumulated in the high probability state, in the general game state; an acquisition increasing unit configured to increase the number of game media that can be acquired in a special game period during which the special game state can be played, in accordance with at least a portion of the accumulated number of highly probable games; A gaming machine comprising:

5. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with a general gaming state and a special gaming state which is more advantageous to the player than the general gaming state; The general gaming state includes a normal state and a high probability state in which the special gaming state is more likely to be awarded than in the normal state, A high probability game number awarding unit configured to award a high probability game number, which is a game number that can be played and can be accumulated in the high probability state, in the general game state; a game medium conversion unit configured to convert at least a part of the accumulated number of highly probable games into game media that can be acquired during a special game period during which the game can be played in the special game state; A gaming machine comprising:

6. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with a general gaming state and a special gaming state which is more advantageous to the player than the general gaming state; The special game period during which the special game state can be played includes a first period and a second period that starts after the end of the first period, The general gaming state includes a normal state and a high probability state in which the special gaming state is more likely to be awarded than in the normal state, A high probability game number awarding unit configured to award a high probability game number, which is a game number that can be played and can be accumulated in the high probability state, in the general game state; a period determination unit that determines the length of the second period in accordance with at least a part of the accumulated number of high probability games; A gaming machine comprising:

7. A plurality of reels each having a plurality of symbols arranged thereon; a start switch and a plurality of stop switches each operable by a player; an internal lottery unit that performs an internal lottery in response to the operation of the start switch performed in a state in which all of the rotating reels are stopped; a reel control unit that, when the start switch is operated in a state where all of the reels are stopped, rotates the reels, and, when the stop switch is operated in a state where the reels are rotating, stops the reels corresponding to the operated stop switch in accordance with the winning combination obtained by the internal drawing and the timing at which the stop switch is operated; Equipped with A gaming machine having a general gaming state and a special gaming state which is more advantageous to a player than the general gaming state, a parameter determination unit that determines a first parameter related to the special gaming state and a second parameter that is different from the first parameter and is related to an expectation of acquisition of gaming media and is capable of being awarded and accumulated in the general gaming state; a parameter conversion unit configured to be able to convert the second parameter into the first parameter; A gaming machine comprising:

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