Gaming Machines
Patent Information
- Application Number
- JP2023136862
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-08-25
- Publication Date
- 2025-03-03
- Estimated Expiration
- 2041-06-02
AI Technical Summary
【0018】 本開示によれば、遊技者に遊技を面白く感じさせることが可能な遊技機を提供することができる。
Smart Images

Figure 0007637876000001 
Figure 0007637876000002 
Figure 0007637876000003
Abstract
Description
[Technical field]
[0001] The present disclosure relates to gaming machines. [Background technology]
[0002] The gaming machine is configured to be able to switch between a normal game state and a special game state (such as AT or ART) that is more advantageous to the player than the normal game state. Naturally, players prefer the special game state to continue for a long time. Patent Document 1 describes that the special game state is extended or ended depending on the value of a parameter that changes during play. It is required to make the game more interesting for the player. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2020-22600 A Summary of the Invention [Problem to be solved by the invention]
[0004] The present disclosure provides a gaming machine that can make a player feel that the game is interesting. [Means for solving the problem]
[0005] A first aspect is a gaming machine comprising: a gaming state control unit that sets the gaming state to either a general gaming state or a special gaming state that is a gaming state that is more advantageous to a player than the general gaming state; a parameter control unit that changes values of multiple types of parameters related to the period of the special gaming state; and a period processing unit that allows a player to select at least one of the multiple types of parameters after the multiple types of parameters are notified in a manner that the player can recognize, and is configured to be able to execute processing related to the period of the special gaming state based on the at least one selected parameter.
[0006] In addition, in a first aspect, it is preferable that the multiple types of parameters are associated with one option, a player can select one option from the multiple options, and the period processing unit is configured to be able to execute processing related to the period of the special game state based on the multiple types of parameters corresponding to the selected option.
[0007] In addition, in a first aspect, it is preferable that the multiple types of parameters include a first type parameter related to the probability of extending the special game state, and the period processing unit is configured to be capable of executing a process of determining whether to extend the special game state based on the first type parameter selected by a player during the special game state.
[0008] In addition, in a first aspect, it is preferable that the multiple types of parameters include a second type parameter related to a benefit to be granted when it is decided to extend the special game state, and the period processing unit is configured to be able to grant the benefit based on the second type parameter selected by the player when it is decided to extend the special game state during the special game state.
[0009] In addition, in the first aspect, it is preferable that the parameter control unit resets all values of the plurality of types of parameters when the special game state ends.
[0010] In addition, in the first aspect, it is preferable that the parameter control unit decreases a value of the at least one selected parameter when it is determined to extend the special game state.
[0011] In addition, in a first aspect, it is preferable that the duration of the special gaming state is determined in set units consisting of parameters related to a predetermined gaming period, and that during the special gaming state, when the set unit has elapsed, the player is able to select at least one of the multiple types of parameters.
[0012] In addition, in a first aspect, during the special game state, a selection lottery can be executed to determine whether or not the player will be allowed to select the parameter, and if the result of the selection lottery is that the player will be allowed to select the parameter, it is preferable that the player be able to select at least one of the multiple types of parameters.
[0013] In addition, in a first aspect, it is preferable that the game machine is provided with a plurality of reels each having a plurality of symbols displayed thereon, and a plurality of stop switches corresponding to each of the plurality of reels and for stopping the reels while rotating based on the operation of the player, and is configured such that at least one parameter can be selected from the plurality of types of parameters depending on the order in which the plurality of stop switches are pressed.
[0014] In addition, in the first aspect, it is preferable that an internal drawing unit is provided which conducts an internal drawing and establishes one of the flags of a plurality of roles as a flag of a winning role, and the timing at which at least one of the plurality of types of parameters becomes selectable is when a role that does not matter in which order the plurality of stop switches are pressed and which can win a prize is drawn by the internal drawing.
[0015] In addition, in a first aspect, it is preferable that the game machine is provided with a plurality of reels each having a plurality of symbols displayed thereon, and a plurality of stop switches corresponding to each of the plurality of reels and for stopping the reels while rotating based on the player's operation, and is configured such that at least one of the plurality of types of parameters can be selected depending on the stop position of at least one of the plurality of reels.
[0016] In addition, in a first aspect, the game machine is provided with a plurality of rotating reels each having a plurality of symbols displayed thereon, a plurality of stop switches corresponding to each of the plurality of rotating reels and for stopping the rotating reel while rotating based on the player's operation, and an internal drawing unit which performs an internal drawing and establishes one of a plurality of role flags as a winning role flag, and it is preferable that the value of at least one of the plurality of types of parameters is changeable when a specific role is won by the internal drawing.
[0017] In addition, in a first aspect, the game machine includes a plurality of rotating reels each having a plurality of symbols displayed thereon, a plurality of stop switches corresponding to each of the plurality of rotating reels and for stopping the rotating reel while rotating based on the player's operation, and an internal drawing unit which performs an internal drawing and establishes one of a plurality of role flags as a winning role flag, and is capable of executing a process for determining whether to change a parameter when a specific role is won by the internal drawing, and when it is decided to change the parameter by the process for determining whether to change the parameter, it is preferable that the value of at least one of the plurality of types of parameters is changed. Effect of the Invention
[0018] According to the present disclosure, it is possible to provide a gaming machine that can make the player feel that the game is interesting. [Brief description of the drawings]
[0019] [Figure 1] FIG. 2 is a front view of the slot machine. [Diagram 2] FIG. 1 is a block diagram illustrating a configuration of a slot machine. [Diagram 3] FIG. 2 is a diagram showing an example of an arrangement of symbols on a spinning reel. [Figure 4] FIG. 2 is a diagram illustrating state transitions in a first game state. [Diagram 5]FIG. 11 is a diagram illustrating state transitions in the second game state. [Figure 6] A diagram explaining the state transition of a game area. [Figure 7] This is a diagram to explain the possible winning roles for each push order on the internal lottery table. [Figure 8] FIG. 13 is an explanatory diagram regarding the special game of the present disclosure. [Figure 9] 13 is a flowchart showing a part of the processing of a special game state in this embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0020] [Embodiment] A slot machine 1 according to an embodiment of a gaming machine of the present disclosure will be described with reference to the drawings.
[0021] <Slot machine configuration> 1, the slot machine 1 has a cabinet 10. A front door 100 is provided on the front side of the cabinet 10.
[0022] A transparent reel window 200 is provided in the center of the front door 100. Through this reel window 200, a player can see a plurality of symbols displayed on the surface of each of a plurality of rotating reels 20, which will be described later.
[0023] A liquid crystal screen 3, a speaker 102, and an illumination unit (not shown) for performing various effects during a game are provided above the reel window 200. The liquid crystal screen 3, the speaker 102, and the illumination unit correspond to a notification unit.
[0024] The liquid crystal screen 3 displays various kinds of effect moving images (effect screens) while the player is playing a game.
[0025] The speaker 102 outputs predetermined BGM (background music), SE (sound effects), and voice.
[0026] The illumination unit lights up or goes out in a predetermined pattern, for example, when a highly anticipated performance screen is displayed or when a winning combination is achieved.
[0027] An operation unit 4 is provided below the reel window 200. The operation unit 4 includes a plurality of stop switches 40, a medal insertion unit 41 with an insertion slot, a bet switch 42, a lever 43, a medal display unit 44, a settlement switch 45, and a performance button 46.
[0028] Each stop switch 40 is provided corresponding to each reel 20. Each stop switch 40 accepts an operation for stopping the rotation of each reel 20 while the reel 20 is rotating.
[0029] A medal corresponding to a game medium is inserted into the insertion slot of the medal insertion unit 41. A medal sensor is provided near the insertion slot. The medal sensor detects insertion of a medal into the insertion slot and outputs a detection signal to the control unit 6.
[0030] The bet switch 42 is used when placing a bet with medals.
[0031] The lever 43 functions as a start switch that receives an operation for spinning each of the reels 20 .
[0032] The medium display unit 44 displays the number of medal credits, the number of medals paid out, the number of medals bet, etc., and is composed of, for example, multiple seven segments. Furthermore, the medium display unit 44 displays that the gaming zone is an advantageous zone when the gaming zone is an advantageous zone and certain conditions are met. Specifically, a part of the seven segments on the medium display unit 44 lights up to notify that the gaming zone is an advantageous zone.
[0033] The settlement switch 45 is used when the player finishes playing and medals are paid out from the payout outlet 51.
[0034] The effect button 46 is a button used by the player to set the volume, check game data, etc., when playing a game. The effect button 46 may be pressed by the player during a game depending on the effect. When the effect button 46 is pressed during a game, a change occurs in the effect.
[0035] Near each switch of the operation unit 4, a sensor is provided for detecting the operation by the player and outputting an operation signal to the control unit 6.
[0036] Within the housing 10, below the operation unit 4, there are provided a medal payout outlet 51 and a lower tray 52 for storing medals paid out from the payout outlet 51. Also, within the housing 10, there is provided a hopper unit 50 for receiving and paying out medals (see FIG. 2).
[0037] 2, the slot machine 1 includes a reel unit 2, a control unit 6, a RAM clear button 71, and a setting change button 72. The reel unit 2, the control unit 6, the RAM clear button 71, and the setting change button 72 are disposed inside the cabinet 10 together with a power supply device (not shown) that turns on and off the main power supply of the slot machine 1.
[0038] As shown in Fig. 1 and Fig. 2, the rotating reel unit 2 includes three rotating reels 20 and three stepping motors 21. The rotating reel units 2 are arranged inside the housing 10 in correspondence with the positions of the reel windows 200. As shown in Fig. 3, each rotating reel 20 has a plurality of symbols arranged at intervals along the circumferential direction of the reel 20. A stepping motor 21 is provided corresponding to each rotating reel 20, and drives the corresponding rotating reel 20.
[0039] The stepping motor 21 stops the rotation of the reel 20 corresponding to the operated stop switch 40 within 190 ms after the stop switch 40 is operated while the reel 20 is rotating. The stepping motor 21 makes one rotation in 504 steps. As a result, the reel 20 rotates at a speed of 80 rotations per minute. In other words, the number of steps that can be advanced within 190 ms is 127.
[0040] The rotation and stopping of the reel 20 and the stepping motor 21 are controlled by a reel control unit 611 (described later) in the control unit 6.
[0041] The RAM clear button 71 is a button for accepting an operation for initializing the RAM constituting the control unit 6. The setting change button 72 is a button that is pressed by a store staff member when setting one of multiple setting values in the slot machine 1.
[0042] The set value is a value that represents the payout rate, which indicates the ratio of the total number of medals paid out from the hopper unit 50 to the total number of medals inserted into the slot machine 1. The set set value affects the internal lottery. This is because the probability of winning various roles, such as replays and bells, differs depending on the set value. The set value is set by store staff before the store opens. In other words, the set value can be said to determine the degree of advantage for the player, specifically the benefit in terms of the number of medals paid out to the player.
[0043] <The flow of play by the player> The player presses the effect button 46 to adjust the volume output from the speaker 102 and the brightness of the liquid crystal screen 3, as necessary.
[0044] A player inserts medals into the medal insertion slot 41 or operates the bet switch 42 to use medals stored (credited) to bet medals on the slot machine 1. When a predetermined number of medals are bet on the slot machine 1, the pay line L is activated. After that, the lever 43 can be operated, i.e., the game can start.
[0045] FIG. 1 illustrates an example in which the active lines L are composed of three lines: a line sloping downward to the right, a line sloping upward to the right, and a middle line. The active lines L are virtual lines for determining winning combinations. In this embodiment, when a MAX BET (3 coins bet) is made, the three lines L are activated.
[0046] In the following, "winning" is not only when a combination that pays out medals, such as bells or watermelons, lines up on the winning line L, but also when symbols corresponding to specific combinations, such as special replays, chance symbols, and bonuses, line up on the winning line L.
[0047] In this embodiment, one game (one play) refers to a series of actions in which the player operates the bet switch 42, the lever 43, and the stop switch 40 to obtain a game result, including the medal payout process.
[0048] Specifically, when the lever 43 is operated (lever on) in a state in which a game can be started, an internal drawing is performed to determine a winning flag, and each reel 20 starts to rotate. In this state, when any of the stop switches 40 is operated, the reel 20 corresponding to the operated stop switch 40 stops. When all the reels 20 stop, a predetermined number of medals are paid out according to the combination of symbols (winning combination) that is aligned (winning) on the pay line L. This ends one game.
[0049] The player repeats the above game. As the game is repeated, the game progresses, and the display on the liquid crystal screen 3 and the sound output from the speaker 102 change in accordance with the progress of the game.
[0050] <About game status> During the game, the game zones and game states are set, and an internal lottery is performed based on the set game zones and game states. The game states include a first game state and a second game state, as shown in Figures 4 and 5. Note that the first game state and the second game state are not exclusively established game states, but are merely classified states for the purpose of distinction for the sake of convenience.
[0051] The first game state includes a special role non-carryover state, a special role carryover state, and a special role implementation state, as shown in Fig. 4. The special role non-carryover state, the special role carryover state, and the special role implementation state are in an exclusively established relationship.
[0052] The special role non-carryover state refers to a state in which the winning of the special role (Type 1 BB and Type 2 BB) won by the internal lottery is not carried over. The special role non-carryover state is set when a predetermined condition is met, such as when the RAM is initialized using the RAM clear button 71, or when the number of medals paid out after transitioning to the special role implementation state exceeds a predetermined number (for example, 180 medals). When a special role is won in the special role carryover state (i.e., when the predetermined condition is met), the first game state is temporarily set to the special role non-carryover state.
[0053] The special role carryover state refers to a state in which a special role has been won by the internal lottery, but the winning of the special role has been carried over. In other words, the special role carryover state refers to a state in which the flag of the special role has been won by the internal lottery, but the pattern indicating the special role has not been aligned on the valid line L, and therefore the special role has not yet won.
[0054] Here, the first type BB is a device that operates consecutively with respect to a first type special role, such as a big bonus. The second type BB is a special role that may be won when three coins are bet. The second type BB is a device that operates consecutively with respect to a second type special role, such as a special role that may be won when two coins are bet. In the case of special roles, if the winning of any special role (for example, the first type BB) is carried over, the drawing of other special roles (for example, the second type BB) is not conducted.
[0055] When a special role is won while the first gaming state is a special role non-carry-over state, the first gaming state transitions from the special role non-carry-over state to a state in which the winning of the special role that has been won is carried over (special role carry-over state).
[0056] When the winning special role is won, the first game state transitions from the special role carryover state to the special role implementation state, temporarily passing through the special role non-carryover state. When the first game state transitions to the special role implementation state due to the winning of the first type BB or the second type BB, the special role implementation state is maintained until the number of medals paid out by the first type BB or the second type BB exceeds a predetermined number.
[0057] In more detail, the special role implementation state includes a type 1 BB implementation state, a type 2 BB implementation state, and an RB implementation state. If an RB is won by an internal lottery during a type 1 BB implementation state in which a type 1 BB is being implemented, the special role implementation state transitions from the type 1 BB implementation state to the RB implementation state. If 12 games are played or a specific role is won 8 times in the RB implementation state, the special role implementation state transitions to the type 1 BB implementation state.
[0058] The second gaming state is a state for determining the effects to be performed during the game, and includes the general gaming state and the AT state, as shown in Fig. 5. The general gaming state and the AT state are mutually exclusive.
[0059] The general game state is a state that is not a special game state such as the AT state or the special role implementation state, that is, a state in which the assist function does not occur. For example, the second game state is set to the general game state from after the RAM is cleared or after the AT ends until the AT lottery is won. As an example, when the game zone is an advantageous zone, the AT lottery is performed according to the role (rare role, etc.) won by the internal lottery.
[0060] The AT state is a state in which an assist function (AT function) is working, which informs the player of the correct pressing order (correct operation order) of the stop switch 40 for a role other than a special role won by an internal lottery through the liquid crystal screen 3 or the speaker 102. If the AT is won by the AT lottery while the game zone is an advantageous zone, or if the number of games in the advantageous zone reaches a predetermined number of games (ceiling number of games) or the points accumulated during the game reach a predetermined number (ceiling point), and thus the AT is decided to be performed, the second game state transitions from the general game state to the AT state. If the number of games after the transition to the advantageous zone reaches a predetermined number of games, or if the difference in the number of medals paid out (the cumulative value of the number of medals paid out minus the number of medals inserted) since the transition to the advantageous zone reaches a predetermined number in the advantageous zone (both of these are conditions for the forced termination of the advantageous zone), the second game state transitions from the AT state to the general game state. In addition, even if the conditions for the forced termination of the advantageous zone are not met, if the play period in the determined AT has elapsed but the extension of the play period of the AT has not been decided, the second play state will transition from the AT state to the general play state. This ends the AT state. The AT state is one of the special play states that is a play state that is more advantageous to the player than the general play state.
[0061] <About the game area> The above-mentioned game zone is a zone for determining whether or not a process related to the assist function is performed. The process related to the assist function includes a process for performing the assist function (i.e., a process for assisting the push order), as well as a process for determining whether or not to perform the assist function, such as a CZ that determines with a high probability whether or not an AT can be performed. As shown in FIG. 6, the game zone has a normal zone and an advantageous zone. The normal zone and the advantageous zone are in an exclusive relationship, and the game zone can be either the normal zone or the advantageous zone.
[0062] The normal zone is a zone where assist function-related processing and AT lottery cannot be performed, but a lottery for transition to the advantageous zone is performed. As a result of playing in the normal zone, the game zone transitions from the normal zone to the advantageous zone depending on the internal winning hand. Note that while the second game state is the general game state, the game zone can be the normal zone.
[0063] The advantageous zone is a zone in which processing related to the assist function and AT lottery can be executed. The advantageous zone includes an advantageous zone in which the second gaming state proceeds in a general gaming state, and an advantageous zone in which the second gaming state proceeds in a special gaming state such as an AT state. The gaming zone remains an advantageous zone from the time the gaming zone transitions to the advantageous zone until a specified termination condition is met. When the AT is continuing in the advantageous zone and the forced termination condition of the advantageous zone is met, the gaming zone transitions from the advantageous zone to the normal zone. At this time, the AT ends, and the second gaming state transitions from the AT state to the general gaming state.
[0064] <Control Unit Configuration> 2, the control unit 6 mainly includes a main control unit 61 and a sub-control unit 63. The main control unit 61 performs control for progressing the game, such as control of the internal lottery and the spinning reel 20. The sub-control unit 63 performs control related to the presentation, based on a signal transmitted from the main control unit 61 or the pressing of the presentation button 46.
[0065] Each of the main control unit 61 and the sub-control unit 63 is composed of a CPU, a RAM, and a ROM. The ROM of each of the main control unit 61 and the sub-control unit 63 stores programs necessary for game progress. The RAM of the main control unit 61 stores game data necessary for game progress. The game data includes the current number of games, as well as data indicating which game state and game section each state or section is in. The RAM of the sub-control unit 63 stores various data related to presentation control.
[0066] When the CPU reads out and executes the programs in the ROM, the main control unit 61 functions as an internal lottery unit 610, a reel control unit 611, a game result determination unit 612, a medium management unit 613, a game progress control unit 614, a section control unit 615, and a game status control unit 616. The sub-control unit 63 functions as a performance control unit 630.
[0067] - Internal lottery section - The internal lottery unit 610 performs an internal lottery based on the operation of the lever 43, and sets one flag among the flags of a plurality of roles as a winning flag. Specifically, the internal lottery unit 610 performs an internal lottery according to an internal lottery table (not shown) and a random number obtained when the lever 43 is operated, based on the first game state when the lever 43 is operated. The internal lottery unit 610 simultaneously performs various lotteries, which will be described later. Examples of the various lotteries include a lottery for determining whether to move to an advantageous zone, a lottery for determining whether to move to an AT state, and a lottery for determining whether to continue the AT state. The internal lottery unit 610 generates an internal lottery result signal based on the result of the internal lottery. The internal lottery result signal is transmitted from the internal lottery unit 610 to the spinning reel control unit 611, the game progress control unit 614, and the like.
[0068] The internal lottery table shows information on roles that may be awarded by an internal lottery. Based on the internal lottery table, the internal lottery unit 610 performs an internal lottery according to a combination of the RT state at the time of operating the lever 43, whether or not a specific role (bonus) is in progress, and the setting value. The role information shown in the internal lottery table includes one or more combinations of symbols associated with roles corresponding to the combinations. The roles include losing roles that do not result in the payout of medals, as well as push order roles that result in the payout of medals.
[0069] When playing in the AT state, the push order role may be won by an internal lottery. If the push order role is won and the stop switch 40 is pressed in the correct push order, the push order role wins and multiple medals (e.g., 8 medals) according to the role are paid out. If the stop switch 40 is not pressed in the correct push order even though the push order role is won, the push order role will not win or another role (such as a 1-coin role) will win.
[0070] In addition, the push order role can be won even during the normal game mode. If the push order role is established during the normal game mode, the correct push order is not announced, so the push order role may be missed or only one medal may be paid out. During the AT state, the correct push order is announced, so multiple medals (for example, 8 medals) are paid out.
[0071] Next, an example of the internal lottery table will be described. As shown in FIG. 7, the flags of the roles stored in the internal lottery table include a push order role flag that wins when the stop switch 40 is operated in a predetermined order, and a push order non-issue role flag that can win regardless of the push order. As shown in FIG. 7, a pure miss is a state in which all roles are non-winning. A minor role is a combination of symbols that, if won, will result in the payment of a certain number of medals. Also, a replay is a replay role that is a combination of symbols that, if won, will allow the next game without additional medals.
[0072] In the example shown in Fig. 7, the push order role flag is a role flag related to "push order bell 1 to 6". As shown in Fig. 7, the push order role information includes information on the set push order role and information on the push order of the corresponding stop switch 40.
[0073] In Fig. 7, the order in which the stop switches 40 are pressed to allow the push order role to be won is shown by three letters at the top of the table. For example, "left, middle, right" indicates that the stop switches 40 are operated in the order of the left stop switch 40, the middle stop switch 40, and the right stop switch 40. The push order for the push order role is assisted when a predetermined condition is met (for example, when the game state becomes the AT state).
[0074] The role flag "Push Order Bell 1-6" is composed of a middle bell, in which multiple medals (e.g., 8 medals) are paid out when one of the stop switches 40 is pressed correctly, and a bell spill, in which one medal is paid out when the stop switch 40 is pressed in five different orders. The number of medals paid out is an example and can be changed. When the push order role is won, if the push order is incorrect, in addition to the bell spill, there may also be a non-winning (missing) outcome, in which 0 medals are paid out.
[0075] Rare roles such as cherries and watermelons are so-called winning roles that require a careful eye, and may or may not win depending on the timing of the player's pressing of the stop switch 40. Rare roles are roles that may or may not win depending on the careful eye. Other than rare roles, for example, the common bell is a role that can be completed without the need for careful eye contact, but it is also possible to have a role where a different bell (second arrangement different from the first arrangement) other than the right-downward bell (first arrangement) wins by careful eye contact. In other words, the common bell is always a winning role, but the pattern that is completed may differ depending on the timing of the pressing of the stop switch 40.
[0076] -Rotary reel control unit- The spinning reel control unit 611 controls the driving of the stepping motor 21 based on the operation of the lever 43 or each stop switch 40, and performs rotation start control to start the rotation of each spinning reel 20 or rotation stop control to stop the rotation.
[0077] Specifically, when the lever 43 is operated while all of the reels 20 have stopped spinning, the reel control unit 611 starts the rotation of all of the reels 20. When the stop switch 40 corresponding to at least one reel 20 is operated while the reel 20 is spinning, the reel control unit 611 stops the rotation of the reel 20 corresponding to the operated stop switch 40.
[0078] In the spin stop control, the spin reel control unit 611 can stop the spin of the spin reel 20 based on the operation of the stop switch 40 so that the combination of symbols corresponding to the role indicated by the winning flag is placed on the pay line L of the spin reel 20, thereby winning the role.
[0079] In addition, in the spin stop control, the spin reel control unit 611 performs pull-in control or kick-out control according to the winning combination and the position of the spin reel 20 at the time of operation of each stop switch 40. Pull-in control is control that stops the spin of the spin reel 20 by pulling in the symbols corresponding to the winning combination onto the pay line L. Kick-out control is control that stops the spin of the spin reel 20 so that the symbols corresponding to the non-winning combination do not line up on the pay line L.
[0080] -Game result judgment section- The game result determination unit 612 determines the game result based on the results of the internal lottery and the spin stop control of the spin reel 20. The game result means the result of determining whether or not the winning combination has been awarded based on the symbols that have lined up on the pay line L. Specifically, when the combination of symbols that have stopped on the pay line L matches a predetermined combination of symbols, the game result determination unit 612 determines that the winning combination has been awarded.
[0081] -Media Management Department- The medium management unit 613 controls the increase and decrease of the number of credits, and controls the medal payout operation by the hopper unit 50.
[0082] Specifically, when medals are bet, the medium management unit 613 decreases the number of credits according to the number of medals bet, and when medals are credited, the medium management unit 613 increases the number of credits.
[0083] When a winning combination obtained by an internal lottery is won based on the player's operation, the media management unit 613 increases the number of credits based on the number of medals paid out based on the type of winning combination.
[0084] Furthermore, the medium management unit 613 controls the hopper unit 50 based on the game result determined by the game result determination unit 612 as well as an operation signal output by operating the settlement switch 45 .
[0085] Specifically, medals obtained by winning a winning combination are first stored as credits. If the number of credits exceeds the upper limit (for example, 50 medals) as a result of storing medals, the medals exceeding the upper limit are paid out from the hopper unit 50. Also, if the settlement switch 45 is operated when there is one or more medals stored, at least a part of the stored medals are paid out from the hopper unit 50.
[0086] Furthermore, the medium management unit 613 calculates the difference in number of medals, which is the cumulative value of the number of medals paid out minus the number of medals bet during the advantageous zone, and the range (MY), which is the difference between the maximum and minimum values of the difference in number of medals. The difference in number of medals and the range (MY) are transmitted to the zone control unit 615. The medium management unit 613 resets the difference in number of medals and the range (MY) after the advantageous zone ends.
[0087] -Game progress control unit- The game progress control unit 614 controls the game progress based on the operation of the player. At that time, the game progress control unit 614 controls the game progress by the player based on the setting value set by the store staff.
[0088] Furthermore, when the RAM clear button 71 is pressed, the game progress control unit 614 resets the game data by initializing the RAM of the main control unit 61. When the setting change button 72 is pressed, the game progress control unit 614 changes the current setting value to another setting value.
[0089] -Section Control Unit- The zone control unit 615 sets one of a plurality of game zones (normal zone and advantageous zone) when the player plays.
[0090] Specifically, when the gaming zone is a normal zone, the zone control unit 615 performs a zone transition drawing to determine whether to maintain the normal zone state or transition to an advantageous zone. When a specific lottery target role is won, a drawing is performed to determine whether to perform a zone transition drawing, and if the result is a win, a zone transition drawing is performed. When the zone transition drawing is won, the zone control unit 615 sets (transitions) the gaming zone to an advantageous zone.
[0091] In addition, the winning probability of the section transition lottery differs depending on the setting degree. For example, the winning probability of the predetermined lottery target role differs depending on the setting value, or the winning probability of the section transition lottery performed when the predetermined winning target role is won differs.
[0092] In addition, when the gaming zone is an advantageous zone, the zone control unit 615 determines whether to maintain the advantageous zone state or to transition to a normal zone. For example, when the gaming zone is an advantageous zone, the zone control unit 615 determines whether or not it has been determined that the second gaming state is to transition from the AT state to the general gaming state. If it is determined that the state is to transition to the general gaming state, the zone control unit 615 transitions the gaming zone from the advantageous zone to the normal zone.
[0093] In addition, the interval control unit 615 forcibly transitions the play interval from the advantageous interval to the normal interval when the number of games played in the advantageous interval reaches 1,500, or when the difference in the number of medals during the advantageous interval reaches 2,400 (i.e., when the conditions for forced termination of the advantageous interval are met).
[0094] In addition, when the game data is reset, the interval control unit 615 sets the game interval to the normal interval regardless of the game interval immediately before the reset.
[0095] The section control unit 615 transmits a signal indicating the type of the set (shifted) section to the medium display unit 44. As a result, the medium display unit 44 displays whether or not the section is an advantageous section.
[0096] -Game status control unit- The gaming state control unit 616 sets the first gaming state and the second gaming state.
[0097] Specifically, the game state control unit 616 sets the first game state to any one of a special role non-carryover state, a special role carryover state, and a special role implementation state, and sets the second game state to a general game state or a special game state (e.g., an AT state).
[0098] As an example, as shown in Fig. 4, when a predetermined condition such as clearing the RAM of the main control unit 61 is satisfied, the game state control unit 616 sets the first game state to a special role non-carryover state. Immediately after a special role is won by an internal lottery, the game state control unit 616 sets the first game state to a special role carryover state. When the special role is won, the game state control unit 616 sets the first game state to a special role implementation state (special game state).
[0099] Also, as shown in FIG. 5, the game state control unit 616 judges whether or not to set the second game state to the AT state (i.e., whether or not the AT has been won) based on the result of the AT drawing. If the AT drawing is won during the advantageous zone, the game state control unit 616 sets the second game state to the AT state. Conversely, if the AT drawing is not won, the game state control unit 616 can set the second game state to the general game state. Also, when the AT ends, the game state control unit 616 transitions the second game state from the AT state to the general game state. That is, the game state control unit 616 determines whether the second game state is to be the general game state or the special game state.
[0100] The play period of the AT state in this embodiment is determined and executed in units of sets. The set unit is configured with parameters related to a predetermined play period. In this embodiment, since the game number management method is used, one set is configured with a predetermined number of games (for example, 50 games), and therefore one set is configured with parameters of 50 games. In this embodiment, when the play state control unit 616 determines to change from the general play state to the special play state (AT state), the play state control unit 616 determines the number of sets. For example, when the default number of sets is set to 1 (one set is 50 games), the number of sets is determined to be 1. The number of sets is a pre-grant parameter before the extension of the special play is granted, and the number of games per set can be said to be a post-grant parameter.
[0101] - Parameter control section - The parameter control unit 617 changes the values of multiple types of parameters related to the period of the special game state. As shown in FIG. 8, the multiple types of parameters 31 and 32 are notified to the player in a manner that the player can recognize (for example, by displaying on a display or notifying by sound). The multiple types of parameters 31 and 32 are used in processing related to the period of the special game state executed by the period processing unit 618 described later. The parameter control unit 617 can change the values of multiple parameters depending on the establishment of conditions such as the result of the game, the progress of the game, and the input of data from outside. In this embodiment, the parameter is configured to change the parameters when a specific combination is won in the internal lottery. Examples of the specific combination include rare combinations such as "watermelon" and "cherry".
[0102] In the example of FIG. 8, the multiple types of parameters include a first parameter 31 and a second parameter 32. The first parameter 31 relates to the probability of extending the special game state. The extension here may mean a continuation that extends the current special game period (adding the number of games in the game number management type), or may mean adding (adding) the number of sets when the special game period is managed in set units. If the set is different, the game characteristics (described later) of the special game state may be different, which can improve the interest. Since it relates to the extension probability, it may be turned over to the probability of ending, or may be the probability of success or failure if the extension is decided by drawing lots. In the example of FIG. 8, the first parameter 31 is a combination of the success rate per drawing and the number of drawings. The second parameter 32 relates to a benefit to be given when the extension of the special game state is determined. In the example of Fig. 8, the benefit is a benefit related to the special game state, and more specifically, represents the length of time the special game state is extended. In the example of Fig. 8, it is expressed by the number of sets (number of games).
[0103] At least one of the multiple types of parameters 31, 32 is selected by the player. In the example of FIG. 8, the multiple types of parameters 31, 32 are associated with one option, and the player is configured to be able to select one option from the multiple options (A, B). Therefore, two parameters are selected from four parameters. In the example of FIG. 8, there are two options (A, B). The first type parameter 31 (success rate 30% x 3 times) and the second type parameter 32 (150 games; 3 sets) are associated with option A. The first type parameter 31 (success rate 80% x 1 time) and the second type parameter 32 (50 games; 1 set) are associated with option B.
[0104] In the example of FIG. 8, the player is configured to be able to select at least one parameter from a plurality of types of parameters according to the order in which the plurality of stop switches 40 are pressed. In the example of FIG. 8, option A can be selected by pressing forward, and option B can be selected by pressing backward. In the example of FIG. 8, the parameter is configured to be able to be selected each time a set is exhausted. For example, when three sets are awarded, 50 games of the first set are consumed, the number of remaining games of the first set becomes 0, and a parameter becomes selectable when there are two sets remaining. Similarly, a parameter becomes selectable when the number of remaining games of the second set becomes 0 and there is one set remaining, or when the number of remaining games of the third set becomes 0 and there is 0 set remaining. The special game can be continued even after the set is consumed until a selectable role is reached.
[0105] Also, when a combination that affects winning depending on the pressing order is internally won, there are pressing orders that are disadvantageous to the player, so in a game in which parameters are selectable, a combination that does not matter which pressing order can win regardless of the pressing order is configured to be internally won. In the example of FIG. 7, the combinations that do not matter which pressing order can win are "replay", "common bell", "cherry" and "watermelon". Of these, combinations that can win regardless of the pressing order and timing of pressing the stop switch 40 are "pure miss", "common bell" and "replay". The combinations that can win regardless of the pressing order of the stop switch 40 but depending on the timing of pressing are "cherry" and "watermelon".
[0106] --Periodic Processing Department-- The period processing unit 618 executes processing related to the period of the special game state based on at least one parameter selected by the player. The processing related to the period of the special game state is, for example, a process of making decisions related to the period of the special game state, such as a decision on whether to continue the special game state while inheriting its game characteristics (addition of the number of games, the difference in number of coins, and the number of navigations), a decision on whether to grant a new special game state with changed game characteristics (the number of sets to be stocked), a decision on whether to end the special game state, and a decision on the length of the special game state if it is extended.
[0107] More specifically, the period processing unit 618 is configured to be able to execute a process for determining whether or not to extend the special gaming state based on the first type parameter 31 selected by the player during the special gaming state. In this embodiment, it is determined by a lottery process, but it may be determined according to the value of the first type parameter 31. In the example of FIG. 8, the lottery process with the selected success rate is executed a specified number of times. If any lottery is won, the extension of the special gaming state is determined. If all the designated number of lotteries are lost, the extension of the special gaming state is not determined. If the number of remaining sets is 0 and the number of remaining games is 0, the special gaming state ends. Note that, if the lottery process is won multiple times, a benefit based on the second type parameter can be granted each time a win occurs.
[0108] Specifically, when the extension of the special gaming state is determined during the special gaming state, the period processing unit 618 can provide a benefit based on the second parameter 32 selected by the player. In the example of FIG. 8, the number of sets (one set has a predetermined number of games) designated by the second parameter 32 is provided, and a special gaming state with new game properties is executed. The game properties in the special gaming state include, for example, the ease of accumulation of the above-mentioned multiple types of parameters, the ease of winning the extension of the special gaming state (the probability of winning per drawing, the number of drawings), the extension length when the extension of the special gaming state is determined, the frequency of occurrence of the assist function, the difference in the role that causes the assist function, and the difference between full assist (assist of both the first and second stop switches) and low assist (assist of only the first stop switch).
[0109] -Direction Control Department- The performance control unit 630 displays a performance image selected from a plurality of types of performance images on the liquid crystal screen 3 based on the progress of the game, and outputs sound effects and background music corresponding to the performance image from the speaker 102. For example, when an AT or a bonus is won, the performance control unit 630 selects a performance pattern for displaying that fact on the liquid crystal screen 3, and controls the display on the liquid crystal screen 3 and the sound output of the speaker 102 according to the performance pattern.
[0110] During the AT, the performance control unit 630 causes at least one of the liquid crystal screen 3 and the speaker 102 to announce the correct push order for each successive winning push order role (assist function).
[0111] <Setting suggestion production> In addition, when the notification conditions for the effect suggesting the setting value (hereinafter, also referred to as the setting suggestion effect) are satisfied during the game, the effect control unit 630 causes at least one of the liquid crystal screen 3 and the speaker 102 to notify the effect. The player can use this effect as one of the materials to understand what the setting value of the slot machine 1 currently being played is. The notification conditions include the time when a rare role is won in the general game state or the special game state regardless of whether it is a normal zone or an advantageous zone, the time when a bonus game ends, the time when the AT ends, the time when a predetermined game zone (for example, a set) or the like starts, etc. For example, if it is displayed every time a set starts, the continuation of the set becomes a happy feeling. In that case, for example, if there is a parameter called a setting suggestion probability, and the parameter (setting suggestion probability) is accumulated (changed) and configured to select the parameter, it is possible to provide new value to the player.
[0112] <Flow of operation processing of slot machine 1> The flow of the operation process of the slot machine 1 according to this embodiment will be described with reference to FIG. 9. FIG. 9 is a flowchart showing a part of the process of the special game state in this embodiment. The routine of FIG. 9 is executed every time one game is started. The routine of FIG. 9 refers to processes other than the normal process of the special game state.
[0113] In step ST1, the game progress control unit 614 judges whether the game state is a special game state (AT state). In step ST1, if it is judged that the game state is not a special game state (step ST1: NO), the game progress control unit 614 executes an existing predetermined process as a general game state and ends the process. In step ST1, if it is judged that the game state is a special game state (step ST1: YES), the game progress control unit 614 executes an existing predetermined process as a special game state, and in the next step ST2, the internal lottery unit 610 executes an internal lottery process. In the next step ST3, the parameter control unit 617 judges whether or not a specific role (for example, a rare role), which is one of the conditions for changing the parameter, has been won. In step ST3, if it is judged that a specific role has been won (ST3: YES), in the next step ST4, the parameter control unit 617 changes at least one of the multiple types of parameters, notifies the fact that it has been changed and the amount of change, and proceeds to the processing of the next step ST5. The parameter control unit 617 may change all the parameters, but in the example of Fig. 8, the success rate of the first type parameter 31 is increased. In step ST3, if it is determined that the specific combination is not won (ST3: NO), the process proceeds to step ST5.
[0114] In step ST5, as shown in FIG. 8, the performance control unit 630 notifies the player of the multiple types of parameters 31, 32 so that the player can recognize them. In the example of FIG. 8, the multiple types of parameters 31, 32 are displayed on the liquid crystal screen 3. In this embodiment, the multiple types of parameters 31, 32 are always notified. In the next step ST6, it is determined whether the remaining number of games set at the time of transition to the special game state is 0 (whether the set ends). In step ST6, if it is determined that the remaining number of games is not 0 (ST6: NO), the processing is terminated. In step ST6, if it is determined that the remaining number of games is 0 (ST6: YES), the main control unit 61 determines in the next step ST7 whether the internal winning role is a selection role. The selection role is a role for allowing the player to select at least one of the multiple types of parameters 31, 32, and the player can select a parameter by internally winning the selection role. In this embodiment, the selection role is set to a non-order role by pressing, but this is not limited to this, and various roles can be set to selection roles. The push order does not matter role is a role in which the result of the role obtained does not change depending on the push order. Therefore, by making the selection role a push order does not matter role, even if the parameters are selected by the push order, the player is not disadvantaged by a decrease in the number of coins paid out due to an incorrect push order.
[0115] In step ST7, if it is determined that the internal winning combination is not the selected combination (ST7: NO), the main control unit 61 sets the remaining number of games to 0, but sets the AT to a state in which it can continue until the selected combination is won, and ends the process. In other words, if the remaining number of games is 0 (one set is over), it is possible to continue playing until the selected combination (in this embodiment, the combination in which the push order does not matter) is won.
[0116] If it is determined in step ST7 that the internal winning combination is a selection combination (ST7: YES), then in the next step ST8, the player is prompted to select at least one of the multiple types of parameters 31, 32, as shown in FIG. 8. Here, the multiple types of parameters 31, 32 correspond to one option, and the player can select one option from multiple options A, B. The option is selected by the order in which the multiple stop switches 40 are pressed. In the example of FIG. 8, option A is selected if the switches are pressed forward, and option B is selected if the switches are pressed backward.
[0117] In the next step ST9, the period processing unit 618 executes processing related to the period of the special gaming state based on at least one parameter selected by the player. In the example of FIG. 8, since option A or option B is selected, the selected first type parameter 31 and second type parameter 32 are used. First, the period processing unit 618 executes a drawing to determine whether or not to extend the special gaming state based on the first type parameter 31. In the example of FIG. 8, when option A is selected, three drawings with a success rate of 30% are executed. When option B is selected, one drawing with a success rate of 80% is executed.
[0118] If it is determined in step ST9 that the special gaming state is to be extended (if the lottery is won), then in step ST10, the period processing unit 618 grants a benefit based on the second parameter 32. The benefit in this embodiment is to extend the special gaming state, and the length of the extension (number of sets; number of games) is determined based on the second parameter 32. In the example of FIG. 8, if option A is selected, three sets (50 games x 3 = 150 games) are granted. If option B is selected, one set (50 games x 1 = 50 games) is granted. If necessary, the performance control unit 630 may notify a performance indicating that the special gaming state has been extended and a performance regarding the extension length. Here, if the extension of the special game state is determined multiple times, the benefit is given multiple times based on the second parameter. For example, in the example shown in the middle part of FIG. 8, if option A is selected and the lottery has a success rate of 30%, If a player wins all three times, a total of nine sets (3 x 3 = 9) may be awarded. Also, in the example shown in the middle of Figure 8, if option A is selected and the lottery with a 30% success rate is won three times, the first time, three sets of the second type parameters will be awarded, as shown in the figure, and from the second time onwards, the default value (one set) of the second type parameters will be awarded, resulting in 3+1+1=5 sets being awarded.
[0119] In the next step ST11, the parameter control unit 617 decreases the values of the first type parameter 31 and the second type parameter corresponding to the selected option, and ends the process. This is because they have been consumed by use. For example, if option A is selected, the values of the first type parameter 31 and the second type parameter corresponding to option A may be decreased, and the values of the first type parameter 31 and the second type parameter corresponding to option B that is not selected may not be changed. In this embodiment, the values of the first type parameter 31 and the second type parameter corresponding to the selected option are set to 0, but may be larger than 0 as long as they are smaller than the original values. In other words, they may be changed to a value that is more disadvantageous to the player than the original value but more advantageous to the player than 0, or may be set to 0. The values of each parameter may also be returned to their default values. For example, the default value of the first type parameter is 10% success rate and one execution, and the default value of the second type parameter is one set.
[0120] On the other hand, if the extension of the special gaming state is not determined in step ST9 (if the lottery is not won and the player loses), the game progress control unit 614 next determines in step ST12 whether the gaming state will end. If both the number of remaining sets and the number of remaining games are 0, it can be determined that the special gaming state will end. If it is determined in step ST12 that the special gaming state will end (ST12: YES), the parameter control unit 617 resets all of the multiple types of parameters 31 and 32 (sets them to initial values such as 0) in the next step ST13, and ends the process.
[0121] To sum up, as in this embodiment, the slot machine 1 (gaming machine) may have a gaming state control unit 616 that sets the gaming state to either a general gaming state or a special gaming state which is a gaming state that is more advantageous to the player than the general gaming state, a parameter control unit 617 that changes the values of multiple types of parameters 31, 32 related to the period of the special gaming state, and a period processing unit 618 that is configured to enable the player to select at least one of the multiple types of parameters 31, 32 after the multiple types of parameters 31, 32 have been notified in a manner that the player can recognize, and to execute processing related to the period of the special gaming state based on the at least one selected parameter.
[0122] <Effects of the Invention> According to this embodiment, processing related to the period of the special game state is performed based on at least one parameter selected by the player from the multiple types of parameters 31, 32. Processing related to the period of the special game state includes, for example, determining whether to extend the special game state, such as whether to continue the special game state, whether to grant a new special game state, or whether to end the special game state, and determining the length of the period to grant the special game state. Since the parameter selected by the player affects the period of the special game state, it is possible to make the game feel interesting to the player.
[0123] Also, as in this embodiment, multiple types (two types) of parameters 31, 32 are associated with one option, the player can select one option from the multiple options (two types, option A and option B), and the period processing unit 618 may be configured to be able to execute processing related to the period of the special game state based on the multiple types of parameters 31, 32 corresponding to the selected option. According to this configuration, one option associated with multiple types of parameters can be selected from multiple options, and the period of the special game state is processed based on the multiple types of parameters corresponding to the selected option, so that the player can feel the game is interesting. In addition, by associating multiple types of parameters with one option, it is possible to create a situation in which one option is not uniquely advantageous compared to other options. For example, a first option has a high continuation rate of the special game but a low benefit given, and a second option has a low continuation rate of the special game but a high benefit given. Since the player selects an option taking into consideration multiple types of parameters, the game playability can be improved.
[0124] Furthermore, as in this embodiment, the multiple types of parameters 31, 32 may include a first type parameter 31 related to the probability of extending the special game state, and the period processing unit 618 may be configured to be capable of executing a process of determining whether or not to extend the special game state based on the first type parameter 31 selected by the player during the special game state. According to this configuration, the first type parameter 31, regarding the probability of extending the special game state, can make the player recognize the extension of the special game state in terms of probability, so that it is possible to make the game feel interesting.
[0125] Furthermore, as in this embodiment, the multiple types of parameters 31, 32 may include a second type parameter 32 related to a benefit to be granted when it is decided to extend the special game state, and the period processing unit 618 may be configured to be able to grant a benefit to the player based on the second type parameter 32 selected when it is decided to extend the special game state during the special game state. According to this configuration, since the second type parameter relates to the benefit given when the special game state is extended, it is possible to make the player aware of the benefit and make the game feel more interesting.
[0126] Also, like in this embodiment, the parameter control unit 617 may reset all values of the multiple types of parameters 31, 32 when the special game state ends. According to this configuration, by resetting all the values of the multiple types of parameters 31, 32, it may be possible to give the player a greater motivation to take on new challenges. Resetting means returning to the initial value, for example, if the initial value is 0%, it will be set to 0%, if the initial value is 10%, it will be set to 10%, etc. Also, since everything is reset when the special game state ends, it is possible to provide a game in which the value of a certain parameter continues to accumulate by playing in a way that avoids selecting a certain option (certain parameter) as much as possible in the special game state.
[0127] Also, as in this embodiment, the parameter control unit 617 may decrease the value of the at least one selected parameter when it is determined to extend the special game state. According to this configuration, it may be possible to make the player look forward to further extension of the special game state by using parameters that were not selected, or parameters that were reduced by the selection but remain, making the game more interesting.
[0128] Also, as in this embodiment, the duration of the special gaming state may be determined in units of a set consisting of parameters related to a predetermined gaming period, and during the special gaming state, when the set unit has elapsed, the player may be able to select at least one of the multiple types of parameters 31, 32. According to this configuration, when multiple sets are given, the parameters can be selected each time a set is consumed, and a chance to extend the special game state is obtained, making the game more interesting. Also, it is possible to provide a game feature in which the parameters to be selected can be accumulated as much as possible before the set is consumed.
[0129] Also, as in this embodiment, a game may be configured to include a plurality of reels 20 each having a plurality of symbols displayed thereon, a plurality of stop switches 40 provided corresponding to each of the plurality of reels 20 and for stopping the reels 20 during rotation based on the player's operation, and at least one parameter may be selected from a plurality of types of parameters 31, 32 according to the order in which the plurality of stop switches 40 are pressed. As in this embodiment, a game may be configured to include a plurality of options each having one option selected according to the order in which the plurality of stop switches 40 are pressed. According to this configuration, parameters can be selected without providing a new operation device, which reduces costs and allows players to select using familiar operations. Also, parameters can be selected using only the functions of the main ROM that stores the ball output function, and there is no need to include ball output elements in the sub-ROM that manages the effects. Also, parameters are linked to ball output, making them easy for players to understand.
[0130] Also, as in this embodiment, an internal drawing unit 610 is provided which performs an internal drawing and establishes one of the flags of a plurality of roles as a flag of a winning role, and the timing at which at least one of the plurality of types of parameters 31, 32 becomes selectable may be when a role that does not matter in which order the plurality of stop switches 40 are pressed, which can win a prize, is won by the internal drawing. According to this configuration, even if parameters are selected based on the button press order, the player will not be at a disadvantage depending on the button press order, so the player can select parameters with confidence.
[0131] Also, as in this embodiment, the game may be equipped with a plurality of rotating reels 20 each having a plurality of symbols displayed thereon, a plurality of stop switches 40 corresponding to each of the plurality of rotating reels 20 and for stopping the rotating reel 20 while rotating based on the player's operation, and an internal drawing unit 610 for conducting an internal drawing and establishing one of the flags of a plurality of roles as a flag of a winning role, and the value of at least one of the plurality of types of parameters 31, 32 may be changed when a specific role is won through the internal drawing. According to this configuration, since there is something to enjoy other than increasing the number of medals, it is possible to make the game more interesting.
[0132] [Other embodiments] The various control means and processing procedures described in the above embodiment are merely examples, and are not intended to limit the scope of the present invention, its applications, or its uses. The various control means and processing procedures can be appropriately modified in design without departing from the spirit of the present invention.
[0133] (1) In the above embodiment, the first parameter 31 is a combination of the success rate and the number of draws, but this is an example and is not limited thereto. For example, the first parameter may be only the success rate or only the number of draws.
[0134] (2) In the above embodiment, the second parameter as the benefit is the number of stocks (number of sets), but is not limited thereto. For example, if the game number is managed, it may be the number of games, or the number of sets constituting a predetermined number of games. If the difference number is managed, it may indicate the newly obtained difference number. If the assist function is operated in a type that manages the number of times, it may indicate the remaining number of navigations for the assist function to operate. The benefit may be the ease of accumulation (ease of change) of parameters accumulated in the special game state. The benefit may also indicate the degree of advantage of the balls to be paid out. The benefit may also be a change in the role selection value, an improvement in the probability of re-entering the special game state, an improvement in the continuation rate of the advantageous zone, a right to a state in which parameters are easily accumulated, a right to be easily suggested for settings, a right to change the performance, or the like. The above are benefits related to the special game state, but are not limited to benefits related to the special game state. For example, the benefit may be a suggestion of a setting value.
[0135] (3) In the above embodiment, the process (lottery process) for determining whether or not to extend the special game state, i.e., the parameter becomes selectable each time a set is consumed, but is not limited to this. For example, a lottery may be performed for each game during the special game state, and if a lottery is won, the parameter may become selectable. Also, instead of a set unit, each time a predetermined number of games is consumed, each time a predetermined difference in number of coins is obtained, each time a predetermined number of assist functions are activated, etc. may be used. In other words, during a special game state, a selection lottery can be held to determine whether or not the player will be allowed to select parameters 31, 32, and if the result of the selection lottery is that the player will be allowed to select parameters 31, 32, the player can select at least one of the multiple types of parameters 31, 32. Also, the parameters may be selectable each time a specific role is won in the role drawing. In that case, in addition to selecting and using the parameters, it may be possible to choose not to use the parameters. For example, pressing the left stop switch 40 first selects the first option, pressing the right stop switch 40 first selects the second option, and pressing the center stop switch 40 first indicates that the parameters are not to be used. Also, if the parameter value reaches a predetermined value (for example, 100%), the parameter may be forcibly used without being selected.
[0136] (4) In the above embodiment, one set is composed of a predetermined number of games, but is not limited to this. For example, one set may be composed of a predetermined number of difference coins,
[0137] (5) In the above embodiment, the parameters can be selected according to the order in which the stop switches 40 are pressed, but this is not limiting. For example, the parameters may be selected by an operation unit (touch panel, button) other than the stop switches 40. Alternatively, the selection may be made according to the stop position of the symbols (eye pressing). That is, the game machine may be configured to include a plurality of reels 20 on which a plurality of symbols are respectively displayed, and a plurality of stop switches 40 provided corresponding to each of the plurality of reels 20 and for stopping the reels 20 during rotation based on the player's operation, and at least one of the plurality of types of parameters 31, 32 may be selected according to the stop position of at least one of the plurality of reels 20. For example, the selection may be made according to a combination designated by the gaming machine or a combination of predetermined combinations.
[0138] (6) In the above embodiment, the value of at least one of the multiple types of parameters 31, 32 can be changed when a specific role is won by the internal lottery, but this is not limited to this. In the above embodiment, the parameter value is changed on the condition that a specific role is won, but the parameter value may be changed on the condition that a specific role is won and the specific role is a prize.
[0139] (7) Related to (6) above, a process for determining whether to change a parameter may be executed, and a process for determining whether to change a parameter may be executed when a specific role is won by an internal lottery, and if it is decided in this process that the parameter is to be changed, the parameter may be changed. A lottery may be performed to determine whether the parameter is to be changed, and the parameter to be changed and the amount to be changed may also be determined by lottery. The parameter may be determined without drawing a lottery according to the numerical value of the parameter. In other words, a process for determining whether to change a parameter may be executed when a specific role is won by an internal lottery, and if it is decided in the process for determining whether to change the parameter, the value of at least one parameter among a plurality of types of parameters may be changed. For example, a parameter lottery may be executed in response to a win of a specific role, and the parameter may change in response to the winning of the parameter lottery. Also, a parameter lottery may be executed in response to a win of a specific role and a prize for a specific role, and the parameter may change in response to the winning of the parameter lottery.
[0140] (8) The conditions for the parameter lottery in (7) above may be as follows. For example, the parameter lottery may be executed every time a game is played, regardless of the winning combination. Also, the parameters may be accumulated (changed) according to a predetermined number of games in a predetermined number of special games, or the parameter lottery may be executed according to a predetermined number of games in a predetermined number of special games. Also, the parameters may be accumulated (changed) when the push button is successful, or the parameter lottery may be executed when the push button is successful. Also, the parameters may be accumulated (changed) when the push button sequence is successful, or the parameter lottery may be executed when the push button sequence is successful. The push button may be the push button when a specific combination is established.
[0141] (9) In the above embodiment, the parameter control unit 617 increases or decreases the parameters 31 and 32 depending on the result of the game. For example, the parameters 31 and 32 are changed when a specific combination is internally won. This is not limiting. For example, the parameters 31 and 32 may be increased or decreased depending on the progress of the game, rather than the result of the game. In addition, the values of multiple types of parameters may be increased or decreased. For example, the success rate may be increased or decreased, and the failure rate may be increased or decreased. Alternatively, an option for which a parameter is to be changed may be determined, and a parameter associated with the option may be changed, in which case at least one (or a plurality) of the parameters associated with the option will be changed. Also, it may be predetermined which parameter or which option changes according to the winning combination. For example, watermelon may be associated with a first parameter, and cherry may be associated with a second parameter. Furthermore, watermelon and cherry may have different strengths, and a strong watermelon may change a first parameter of multiple options, a strong cherry may change a second parameter of multiple options, a weak watermelon may change a first parameter of one of the options, and a weak cherry may change a second parameter of one of the options.
[0142] (10) In the above embodiment, the player is allowed to select a parameter when multiple types of parameters 31, 32 are notified (displayed), but this is not limited to the above. The timing for the player to select a parameter may be any time after the parameters are notified to the player in a recognizable manner. For example, the parameters may be notified to the player in a recognizable manner, and then the player may be allowed to select a parameter when the parameters are not notified (displayed).
[0143] (11) In the above embodiment, multiple types (two types) of parameters are associated with one option, and one option is selected from the multiple options, thereby selecting multiple parameters from multiple (four) parameters, but this is not limited as long as at least one parameter can be selected. For example, any number of parameters may be selected from multiple parameters. For example, one parameter may be selected from two types (two) of parameters, or one parameter may be selected from two types of parameters (four in total). In addition, each option is associated with a success rate as a first parameter, the number of sets when successful as a second parameter, the parameter increase rate in the set when successful as a third parameter, and the assist probability when successful as a fourth parameter, and it may be determined by lottery whether at least one or all of the first to fourth parameters will change when a specific role (such as a rare role) is internally won or won once.
[0144] (12) In the above embodiment, if the push order is incorrect when a push order role is won, 1 or 0 coins will be paid out, but the parameters may be increased (changed) depending on the winning role at that time.
[0145] (13) In the above embodiment, the timing at which the parameter becomes selectable is the timing at which the held set is exhausted, but is not limited thereto. For example, when a plurality of sets are held, the timing may be the timing at which all held sets are consumed. In this case, each parameter can be sufficiently accumulated until the parameter becomes selectable, so that it is possible to provide fun such as making it easier to succeed in the extension judgment of the next special game and increasing the benefits granted. As another example, the timing may be set to the end of a set. In this case, it is possible to aim for further additions when it is determined that there will be a next set, so it is possible to increase the expectation of balls being paid out.
[0146] (14) The game characteristics in the special game state may include, for example, in addition to those described in the above embodiment, the ease of paying out medals (the internal probability of winning a role that involves a payout, the probability of executing the assist function of a role that involves a payout, the number of medals paid out when a role that involves a payout is won, etc.).
[0147] (15) In the above embodiment, the multiple types of parameters 31, 32 are always notified, but the timing of notification is not limited to this. For example, the multiple types of parameters 31, 32 may be notified at the time of selection, or may be notified when the number of set games is 0. Also, in the above embodiment, when the multiple types of parameters 31, 32 change, the fact that the parameters have changed and the amount of change are notified, but this is not limited to this. For example, the fact that the multiple types of parameters 31, 32 have changed may be notified, but the amount of change or the value after the change may not be notified.
[0148] (16) In the above embodiment, the selected role is a role that does not matter in the push order, but is not limited to this. For example, a bonus role that is in an internal winning state may be a selected role. In that case, until the bonus is consumed, a different advantageous game state (for example, a state in which parameters are likely to accumulate, or conversely, a state in which the number of coins increases without accumulating, etc.) may be performed, or a continuation judgment game based on parameters (such as a mini-game such as a chance zone) may be performed. In addition, the selected hand may be any hand. For example, even a miss can be a selected hand. Also, the internally-winning bonus may be set to be winnable when, for example, a loss occurs. The state in which it is possible to win is an opportunity to select parameters. For example, it may be possible to win by pushing the buttons in the normal direction or in the reverse direction. In addition, when there are two types of symbols corresponding to a bonus (blue 7×3 or red 7×3) and either symbol will result in a bonus win, the parameters may be selectable based on the matching symbols. Also, the result of the parameter selection may be announced during the bonus that continues for several games, rather than immediately after the selection. If the result of the parameter selection is to continue, the special game state may be entered after the bonus and after the bonus is over, and if the result of the parameter selection is to not continue, the general game state may be entered.
[0149] (17) In the above embodiment, the first parameter includes multiple parameters of the success rate and the number of times, and the second parameter includes multiple parameters of the number of sets and the number of games per set, but each numerical value may be treated as a separate parameter. For example, the first parameter is the success rate, the second parameter is the number of sets to be awarded, the third parameter is the number of draws, and the fourth parameter is the number of games per set. In this case, the parameters used to determine whether to extend the special game are the first parameter and the third parameter. The parameters related to the benefit to be awarded when the extension is decided are the second parameter and the fourth parameter.
[0150] A plurality of types of parameters may be associated in advance with a winning combination, or options may be associated in advance with a winning combination. As long as at least one parameter is associated with a winning combination, not all of the multiple types of parameters need to be associated with a winning combination. Multiple types of parameters may be associated with one winning combination (for example, a first type parameter and a third type parameter may be associated with a cherry winning combination, and the first and third types of parameters may be accumulated by the cherry winning combination). In addition, when multiple types of parameters are associated with one role, and the parameters that accumulate (change) are selected by lottery, there may be parameters that are never selected regardless of the lottery, parameters that are always selected regardless of the lottery, and parameters that are selected depending on the result of the lottery. For example, for the cherry role, the first type parameter is associated with a drawing probability of 0%, the second type parameter is associated with a drawing probability of 100%, and the third type parameter is associated with a drawing probability of 50%. In this case, there are cases where only the second type parameter accumulates when the cherry role is internally won, and cases where both the second type parameter and the third type parameter accumulate.
[0151] (18) In the above embodiment, the machine is a machine in which medals are inserted, but is not limited to this. For example, it may be a medal-less machine (a machine without physical media). Since a medal-less machine does not use a physical media, it does not need to be provided with a hopper unit 50. A medal-less machine is a machine in which data on the number of medals owned is stored, and play is possible by placing a bet from that data. The gaming machine is electrically connected to a device that accepts bills inserted for play, and it is possible to add gaming value without using medals, or to withdraw paid-out gaming value from the gaming machine.
[0152] (19) The end of the special game state may be triggered so that all values of the multiple types of parameters are not reset.
[0153] (20) In the above embodiment, the process for determining whether or not to extend the special game state is a lottery process, but this is not limited to this, and for example, the determination may be made based on the value of the first type parameter 31 (for example, the special game state is not extended until the value reaches 100%, and when the value reaches 100%, the extension is decided).
[0154] In the above embodiment, the explanation of the transition of the RT state is omitted. In an AT machine, the game is played in the AT under a state where a predetermined combination is won but not won, and under that state, the RT state does not transition. However, it goes without saying that the RT state can transition under a state where the predetermined combination is not carried over. When the present application is adopted in a gaming machine in which a combination that triggers RT transition is achieved and whether or not to transition to RT is determined by a specific operation mode, whether or not to assist the operation mode that transitions to RT and the probability of assisting are linked to the set, and this may be a benefit.
[0155] In the above embodiment, the case where the bet switch 42 is provided is illustrated, but the bet switch 42 may be omitted.
[0156] The general game state of the embodiment may include CZ. In addition, in the embodiment, AT and bonus are exemplified as special game states, but the special game state may include ART. CZ is a game state in which the probability of entering AT and the probability of replay are higher than in the case of not CZ. ART is a game state in which the probability of replay is higher than in the general game state and the correct push order of the push order role is notified. And, the probability of entering at least one of AT, CZ, and ART may change according to the set value. The performance of AT, CZ, and ART may change according to the set value.
[0157] Depending on the specifications of the slot machine 1 model, a special game state such as an AT or an advantageous zone may end at any time before the advantageous zone reaches a maximum of 1,500 games or before the number of balls won by the player reaches 2,400.
[0158] In addition to images, the effects suggesting the setting value may also include special patterns that can be seen through the reel window 200 when the rotation of the reel 20 is stopped.
[0159] In the above embodiment, the gaming machine is an AT type slot machine. However, the gaming machine can be realized as a machine other than the AT machine, such as an ART type slot machine, a normal type slot machine equipped with only a bonus, or a type of slot machine that does not have an advantageous zone or a normal zone. In addition, the gaming machine is not limited to a slot machine, and can be realized as a pachinko machine.
[0160] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other. [Explanation of symbols]
[0161] 616...Game status control unit 617...Parameter control section 618... Period Processing Section
Claims
1. a game state control unit that sets a game state to either a normal game state or a special game state that is more advantageous to a player than the normal game state; a parameter control unit capable of executing a process of holding and managing a plurality of types of parameter values related to ball output during the special game state, the plurality of parameter values of the same type being changeable in parallel across a plurality of games, and a process of changing at least one of the plurality of parameter values being managed; A gaming machine comprising: a period processing unit configured to enable a player to select at least one of the multiple types of parameters after the multiple types of parameters have been notified in a manner recognizable to the player, and to execute processing related to the payout of balls during the special gaming state based on the selected at least one parameter.
2. The gaming machine of claim 1 , wherein during the special gaming state, the selected at least one parameter is available for benefit during a plurality of games following selection.
3. 2. The gaming machine according to claim 1, wherein the player can reselect at least one parameter from the plurality of types of parameters including the selected at least one parameter.
4. The plurality of types of parameters include a first type parameter related to a probability of extending the special game state, The gaming machine according to any one of claims 1 to 3, wherein the period processing unit is configured to execute a process for determining whether or not to extend the special gaming state based on the first type parameter selected by a player during the special gaming state.
5. The plurality of types of parameters include a second type parameter related to a benefit to be granted when the extension of the special game state is determined, A gaming machine as described in any one of claims 1 to 4, wherein the period processing unit is configured to grant the benefit based on the second type parameter selected by the player when an extension of the special gaming state is determined during the special gaming state.
6. The gaming machine according to any one of claims 1 to 5, wherein the parameter control unit resets all values of the plurality of types of parameters when the special gaming state ends.
7. The gaming machine according to any one of claims 1 to 6, wherein the parameter control unit decreases a value of the selected at least one parameter when it is determined to extend the special gaming state.
8. The period of the special gaming state is determined by a set of parameters related to a predetermined gaming period, 7. The gaming machine according to claim 1, wherein, during the special gaming state, when the set unit elapses, the player can select at least one of the plurality of types of parameters.
9. a plurality of reels each displaying a plurality of symbols; a plurality of stop switches provided corresponding to each of the plurality of reels and configured to stop the reels during rotation based on an operation by a player; The gaming machine according to any one of claims 1 to 8, wherein at least one of the plurality of types of parameters is selectable depending on the stop position of at least one of the plurality of reels.
Citation Information
Patent Citations
Drum type game machine
JP2009153818A
Game machine
JP2012152281A
Rotary drum type game machine
JP2016049269A
Game machine
JP2017217198A
Game machine
JP2019050995A