PROGRAM AND INFORMATION PROCESSING APPARATUS
The program and information processing device enhance player interaction in guild-based games by encouraging players from lower-ranked guilds to join higher-ranked guilds with more advantageous game controls, addressing the monotony of fixed guild memberships.
Patent Information
- Application Number
- JP2023046220
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-03-23
- Publication Date
- 2025-04-02
- Estimated Expiration
- 2043-03-23
AI Technical Summary
In multi-player competitive games where players belong to guilds, interactions between players often become monotonous due to fixed guild memberships.
A program and information processing device that extract players from a second guild who meet affiliation conditions for a first guild and send notifications to encourage them to join the first guild, which has a higher ranking and more advantageous game controls.
This solution activates player interaction by allowing players to choose between guilds, providing special rewards for joining the higher-ranked guild, and ensuring guilds with fewer members can attract new players.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a program and an information processing device.
[0002] 2. Description of the Related Art Multiplayer competitive games in which multiple players cooperate with each other have been known in the past.
[0003] In this regard, Patent Document 1 discloses a technique in which players belonging to the same guild (team) cooperate with each other to play against player characters (enemy characters) corresponding to players belonging to different guilds. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 6533315 Summary of the Invention [Problem to be solved by the invention]
[0005] In such games, the players (members) who belong to a guild tend to be fixed, which creates the problem that interactions between players tend to become stale.
[0006] The present invention has been made in view of the above problems, and has an object to provide a program and an information processing device that can stimulate interaction between players. [Means for solving the problem]
[0007] In order to solve the above problem, a program according to a first aspect of the present invention is a program for executing a ranking-style game in which guilds to which multiple players belong compete against each other, and causes a computer to function as an extraction means for extracting a player who satisfies the conditions for belonging to a first guild and who belongs to a second guild as a specific player, and as a control means for issuing a first notification to the specific player encouraging him to join the first guild.
[0008] In addition, in a second aspect of the present invention, the control means awards more advantageous rewards in the game to players belonging to a guild that is higher in the ranking, and the first guild has a higher ranking than the second guild.
[0009] In a third aspect of the present invention, the first guild is a guild in which the number of players belonging to the first guild is less than an upper limit.
[0010] In a fourth aspect of the present invention, the second guild is a guild with a maximum number of players.
[0011] In a fifth aspect of the present invention, the specific player is a player who has been a member of the second guild for a certain period of time or longer.
[0012] In a sixth aspect of the present invention, when the specific player belongs to a first guild by the first notification, the control means causes the specific player to belong to both the first guild and the second guild.
[0013] In addition, in a seventh aspect of the present invention, the control means sends a second notification to the specific player after a predetermined period of time has elapsed from the time the specific player joins the first guild and the second guild through the first notification, allowing the specific player to choose whether to join the first guild or the second guild.
[0014] In an eighth aspect of the present invention, the control means awards a special reward to the specific player when the specific player joins the first guild in response to the first notification.
[0015] In addition, an information processing device according to a ninth aspect of the present invention is an information processing device for executing a ranking-style game in which guilds to which a plurality of players belong compete against each other, and is equipped with an extraction means for extracting a player who satisfies the membership conditions for belonging to a first guild and who belongs to a second guild as a specific player, and a control means for issuing a first notification to the specific player encouraging him to join the first guild. Effect of the Invention
[0016] According to the present invention, it is possible to stimulate interaction between players. [Brief description of the drawings]
[0017] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Diagram 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional unit of a server device. [Diagram 5] 5 is a flowchart showing an example of the flow of processes performed by each functional unit shown in FIG. 4 in the game system according to the present embodiment. [Figure 6] FIG. 13 is a diagram showing an example of a notification screen for providing a first notification to a specific player. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0018] Hereinafter, an embodiment of the present invention (hereinafter, referred to as "the present embodiment") will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0019] <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to this embodiment.
[0020] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected to each other via a communication network NT such as an intranet, the Internet, or a telephone line.
[0021] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to the players of the terminal devices 12 via the communications network NT. In this embodiment, the server device 10 provides the game program 14 itself to the players of the terminal devices 12.
[0022] Each terminal device 12 is an information processing device owned by each player, and provides a game to each player by executing the game program 14 received from the server device 10 after it has been installed therein. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0023] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0024] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.
[0025] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, thereby functioning as various functional means. The details of these functional means will be described later.
[0026] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0027] The storage device 28 is composed of a hard disk, etc. This storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, and information on the results of the processes.
[0028] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operating means, a display device, and a sound output device.
[0029] FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone serving as the terminal device 12 shown in FIG.
[0030] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera , a mobile communication unit , a wireless LAN communication unit , a storage unit 40, and a speaker .
[0031] The main control unit 30 is configured to include a CPU, a memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
[0032] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In this embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0033] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0034] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0035] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0036] The storage unit 40 stores various programs and data such as the game program 14 and play data indicating the game progress and player information of the game program 14. The play data may be stored in the server device 10.
[0037] The speaker 42 has a function of outputting game sounds and the like.
[0038] <Game Overview> The game according to the present embodiment is not particularly limited as long as it is a game in which guilds to which one or more players belong compete against each other. For example, the game according to the present embodiment may be a multiplayer battle game in which player characters corresponding to each player belonging to a guild battle against an enemy character. Examples of the enemy character include NPCs (Non Player Characters) and player characters corresponding to each player belonging to other guilds. For example, the game according to the present embodiment is a ranking-type game in which players (player characters) defeat enemy characters, occupy bases (points) arranged in the game field, and compete with players belonging to the guild for the number of bases they occupy. Note that this ranking may be based on the number of game points acquired, the time that the player characters survive for a long period of time from the start of the game, etc.
[0039] In the game according to this embodiment, a player organizes a predetermined number of characters (for example, five) that he owns into a deck as player characters, and plays a battle game against an enemy character together with decks organized by other players belonging to the same guild. For example, the player character attacks the enemy character to reduce the hit points of the enemy character (to inflict damage). In response, for example, the enemy character counterattacks the player character to reduce the hit points of the player character. For example, the amount of reduction in hit points (damage value) is determined based on the ability parameters such as attack power, defense power, and skills of the player character and the enemy character, and the effectiveness of items used by the player. Then, when the hit points of the enemy character become zero, the player wins the battle game and can occupy (take) the base that the enemy character occupied.
[0040] In the guild according to the present embodiment, the upper limit (for example, 10) of the number of players (members) that can belong to the guild is set in advance. For example, if the number of players belonging to a certain guild is less than the upper limit, players who do not belong to the guild or players who belong to a different guild can belong to the certain guild. On the other hand, if the number of players belonging to a certain guild is the upper limit, players who do not belong to the guild or players who belong to a different guild cannot belong to the certain guild. For example, a guild with a maximum number of players is likely to have a fixed number of players. In the game according to this embodiment, in principle, a player can only belong to one guild. As an exception, a player can belong to two guilds.
[0041] The ranking according to this embodiment is determined every predetermined period (e.g., one week). For example, the higher the guild's ranking at the end of the predetermined period, the more advantageous the reward (ranking reward) is given to each player belonging to the guild. Examples of rewards that are advantageous to the game include a larger amount of reward and a higher quality reward (e.g., rarity). Examples of such rewards include game currency (non-chargeable items), player experience points, coins, characters, weapon items, armor items, and the like. Game currency and coins are consumed, for example, when purchasing characters and various items at an in-game shop.
[0042] <Function means> FIG. 4 is a block diagram illustrating an example of functional means of the server device 10. As shown in FIG.
[0043] 4, the server device 10 comprises, as functional components, a storage means 50, an extraction means 52, and a control means 54. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like. Note that all or a part of these functional components may be provided in the terminal device 12.
[0044] The storage means 50 has a function of storing player information 50A, character information 50B, guild information 50C, and the like.
[0045] The player information 50A is stored for each player in association with the player ID of the player. The player information 50A includes, for example, the player's name, age, player rank, owned content information, deck information, and the like.
[0046] The player rank increases when the player acquires player experience points, for example, by completing quests in the game.
[0047] The owned content information includes owned character information, owned item information, and the like.
[0048] The owned character information is stored in association with an owned character ID for each owned character owned by the player. This owned character ID is assigned, for example, each time the player acquires (owns) a character. The owned character information includes, for example, the character ID and ability parameters of the character. Examples of ability parameters include the level, hit points, attack power, defense power, etc.
[0049] The owned item information includes the item IDs and quantities of various items owned by the player. Examples of such items include game currency (e.g., paid items and non-paid items), coins, weapons, armor, etc.
[0050] The deck information includes the character IDs of a predetermined number of characters included in the deck. The deck is composed of a predetermined number of characters (player characters) arbitrarily selected by the player from among the characters owned by the player. The sum of the ability parameters (hit points, attack power, defense power) of each character included in the deck is called the total combat power.
[0051] Character information 50B is stored for each character in association with the character ID of the character. Character information 50B includes, for example, the character's name and image (character image or icon image), ability information, rarity, etc. This character information 50B is updated as the game operator updates the game.
[0052] The ability information includes initial values and upper limits of ability parameters (level, hit points, etc.), skills, etc. Skills include the ability to recover hit points of friendly characters and to inflict large damage on enemy characters in a fighting game.
[0053] The rarity includes a number ranging from 1 to 6, for example. This number may be expressed, for example, by the number of stars. Characters with high rarity are set with advantageous ability parameters (for example, upper level limit), skills, etc. in a fighting game.
[0054] The guild information 50C is stored for each guild in association with the guild ID of the guild. The guild information 50C includes the name of the guild, guild master information, player information, conditions for membership, ranking information, and the like.
[0055] The guild master information includes the player ID of the player who is the guild master. The guild master is, for example, a player who belongs to a guild. The guild master can set, for example, the affiliation conditions (joining conditions) of the guild.
[0056] The player information includes information about players who belong to the guild. For example, the player information includes the player ID of each player who belongs to the guild, the period of membership of each player, the number of players who belong to the guild, etc. The period of membership includes the period from when the player joined (joined) the guild to the present.
[0057] The conditions for belonging include conditions for belonging (joining) to a guild. For example, the conditions for belonging include player rank, total combat power, etc. The total combat power is, for example, the total value of the ability parameters (hit points, attack power, defense power) of each character included in the deck.
[0058] The ranking information includes the ranking of the guild. The ranking information includes, for example, the current ranking (before it is finalized) and the past ranking (finalized).
[0059] The extraction means 52 is a functional means for extracting guilds and players. In this embodiment, the extraction means 52 extracts a player who satisfies the belonging condition for belonging to a first guild and who belongs to a second guild different from the first guild as a specific player. For example, the first guild is a guild in which the number of belonging players is less than the upper limit number (for example, 10 players). Specifically, the extraction means 52 refers to the belonging player information of the guild information 50C and extracts a first guild in which the number of belonging players is less than the upper limit number. Next, the extraction means 52 refers to the belonging conditions of the player information 50A and the guild information 50C and extracts a player who belongs to a second guild that satisfies the belonging condition of the first guild as a specific player. Specifically, the extraction means 52 refers to the deck information of the player information 50A and extracts a player who belongs to a second guild that satisfies the belonging condition of the first guild (for example, player rank 50 or more and total combat power 10,000 or more).
[0060] For example, the first guild has a higher ranking than the second guild. Specifically, the extraction means 52 refers to the ranking information in the guild information 50C and extracts, as the specific player, a player who belongs to a second guild whose current or past ranking is lower than that of the first guild.
[0061] In addition, for example, the second guild is a guild with an upper limit on the number of players. Specifically, the extraction means 52 refers to the player information of the guild information 50C and extracts a player who belongs to the second guild with an upper limit on the number of players (for example, 10 players) as the specific player.
[0062] Also, for example, the specific player is a player who has belonged to the second guild for a certain period of time or more. Specifically, the extraction means 52 refers to the period of membership of the player information in the guild information 50C, and extracts players who have belonged to the second guild for a certain period of time (for example, three months) or more.
[0063] The control means 54 is a functional means for controlling the entire game. In this embodiment, the control means 54 issues a first notification to the specific player extracted by the extraction means 52, encouraging the specific player to belong to the first guild. For example, when the specific player selects a guild menu, the control means 54 causes the touch panel 32 to display a notification screen for issuing the first notification.
[0064] Also, for example, the control means 54 gives a more advantageous reward (ranking reward) in the game to a player belonging to a guild, the higher the ranking of the guild. For example, the control means 54 determines the ranking for each guild for a predetermined period (for example, one week) based on the number of bases occupied by players belonging to the guild. Then, the control means 54 gives a more advantageous reward (ranking reward) in the game to a player belonging to the guild, the higher the ranking of the guild.
[0065] Also, for example, when a specific player belongs to the first guild by the first notification, the control means 54 makes the specific player belong to both the first guild and the second guild. For example, the control means 54 permits the specific player to belong to both the first guild and the second guild for a predetermined period (for example, one month). In other words, the control means 54 prohibits the specific player from belonging to both the first guild and the second guild for more than a predetermined period (for example, one month).
[0066] Also, for example, after a predetermined period (e.g., one month) has elapsed since the specific player joined the first guild and the second guild by the first notification, the control means 54 issues a second notification to the specific player to select whether to join the first guild or the second guild. For example, after a predetermined period (e.g., one month) has elapsed since the specific player joined the first guild and the second guild by the first notification, when the specific player selects the guild menu, the control means 54 displays a notification screen for issuing the second notification on the touch panel 32. For example, when the specific player selects to join the first guild by the second notification, the control means 54 makes the specific player belong only to the first guild. On the other hand, when the specific player selects to join the second guild by the second notification, the control means 54 makes the specific player belong only to the second guild.
[0067] Also, for example, when a specific player belongs to the first guild by the first notification, the control means 54 grants a special reward to the specific player. Examples of the special reward include game currency (non-chargeable items), player experience points, characters, coins, weapon items, armor items, etc. This special reward may be for compensating for a disadvantage (smaller amount of reward, lower quality of reward) in the case where the reward (ranking reward) granted to the specific player in the first guild is less favorable than the reward (ranking reward) granted to the specific player in the second guild.
[0068] <Processing flow> Fig. 5 is a flow chart showing an example of the flow of processing performed by each functional unit shown in Fig. 4 in the game system 1 according to this embodiment. The processing of the following steps is started, for example, when a predetermined period (e.g., one week) has passed and the ranking of each guild has been finalized. The order and contents of the following steps can be changed as appropriate.
[0069] (Step SP10) The extraction means 52 refers to the player information in the guild information 50C and extracts first guilds in which the number of players is less than the upper limit (10 players). Then, the process proceeds to step SP12.
[0070] (Step SP12) The extraction means 52 refers to the belonging conditions of the player information 50A and the guild information 50C, and extracts a player who belongs to a second guild that satisfies the belonging condition of the extracted first guild as a specific player. Specifically, when the belonging condition of the extracted first guild is a total fighting power of 30,000 or more, the extraction means 52 refers to the deck information of the player information 50A and extracts a player who belongs to a second guild that meets the belonging condition (total fighting power of 30,000 or more). For example, the second guild is a guild with an upper limit on the number of players belonging to it and a confirmed ranking lower than that of the first guild. Also, for example, the specific player is a player who has been a member of the second guild for a certain period of time (for example, three months) or more. Then, the process proceeds to the process of step SP14.
[0071] (Step SP14) The control means 54 issues a first notification to the specific player extracted in step SP12, encouraging the specific player to belong to the first guild. For example, when the specific player selects a guild menu, the control means 54 causes the touch panel 32 to display a notification screen for issuing the first notification.
[0072] FIG. 6 is a diagram showing an example of a notification screen 60 for providing a first notification to a specific player.
[0073] As shown in FIG. 6, the notification screen 60 is provided with a movement suggestion information area 62, a reward information area 64, a cancel button 66, and a movement button 68. The movement proposal information area 62 indicates that the second guild (Guild A) has been in the guild for a certain period of time (e.g., three months) or more, as well as the rankings of the first guild (Guild Z) and the second guild (Guild A) and the number of players in the guild. The reward information area 64 shows the reward that will be given to a specific player when he or she moves to the first guild (Guild Z). The cancel button 66 is a button for issuing an instruction to continue belonging to the second guild (Guild A) without moving to the first guild (Guild Z). The movement button 68 is a button for issuing a movement instruction to move the guild to which the player belongs from the second guild (Guild A) to the first guild (Guild Z).
[0074] Returning to FIG. 5, the process proceeds to step SP16.
[0075] (Step SP16) The control means 54 judges whether or not a movement instruction (request) to move the guild is made from a specific player on the notification screen. For example, the control means 54 judges whether or not a movement button is pressed on the notification screen. Then, if the judgment is affirmative, the process proceeds to the process of step SP18. On the other hand, if the judgment is negative, the process ends the series of processes shown in FIG. 5.
[0076] (Step SP18) The control means 54 changes the belonging player information of the guild information 50C. Specifically, the control means 54 deletes the player ID corresponding to the specific player from the belonging player information of the guild information 50C corresponding to the second guild, and adds the player ID corresponding to the specific player to the belonging player information of the guild information 50C corresponding to the first guild. Then, the process proceeds to the process of step SP20.
[0077] (Step SP20) The control means 54 gives a special reward to the specific player. Specifically, the control means 54 adds the special reward (for example, coins) to the owned content information of the player information 50A corresponding to the specific player. Then, the process ends the series of processes shown in FIG. 5.
[0078] <Effects> As described above, in this embodiment, a program for executing a ranking-style game in which guilds each having a plurality of players compete against each other causes a computer to function as extraction means 52 for extracting a player who satisfies the conditions for belonging to a first guild and who belongs to a second guild as a specific player, and control means 54 for issuing a first notification to the specific player encouraging him to join the first guild.
[0079] According to this configuration, a first notification is sent to a specific player encouraging them to join the first guild, so that players who belong to the second guild are not fixed, and interaction between players can be stimulated.
[0080] Furthermore, in this embodiment, the control means 54 awards more advantageous rewards in the game to players belonging to a guild that is higher in the ranking, and the first guild has a higher ranking than the second guild.
[0081] With this configuration, a particular player can be encouraged to join a first guild that offers more advantageous rewards (higher rankings), thereby preventing players from becoming fixed in the second guild and stimulating interaction between players.
[0082] In addition, in this embodiment, the first guild is a guild in which the number of players belonging to the first guild is less than the upper limit.
[0083] With this configuration, the first guild has vacant numbers of players, so a specific player can smoothly join the first guild.
[0084] In addition, in this embodiment, the second guild is a guild with a maximum number of players.
[0085] According to this configuration, it is possible to prevent players from becoming fixed in the second guild, which has an upper limit on the number of players that can belong to it, thereby making it possible to stimulate interaction between players.
[0086] In addition, in this embodiment, a specific player is a player who has been a member of the second guild for a certain period of time or more.
[0087] According to this configuration, a specific player who has been a member of the second guild for a long period of time can be made to belong to the first guild, thereby stimulating interaction between players.
[0088] Furthermore, in this embodiment, when a specific player belongs to the first guild by the first notification, the control means 54 causes the specific player to belong to both the first guild and the second guild.
[0089] With this configuration, a particular player can belong to both the first guild and the second guild, which motivates the particular player to belong to the first guild, thereby stimulating interaction between players.
[0090] In addition, in this embodiment, after a predetermined period of time has elapsed from the time when a specific player joins the first guild and the second guild through the first notification, the control means 54 sends a second notification to the specific player to allow the specific player to choose whether to join the first guild or the second guild.
[0091] With this configuration, after a particular player has belonged to a first guild for a specified period of time, he or she can choose whether to belong to the first guild or the second guild, and can select which guild to belong to after giving due consideration to whether the first guild is suitable for the particular player.
[0092] Furthermore, in this embodiment, when a specific player joins the first guild in response to the first notification, the control means 54 gives a special reward to the specific player.
[0093] According to this configuration, a special reward is given to a specific player, which can motivate the specific player to belong to the first guild.
[0094] ---Variations--- The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.
[0095] For example, in this embodiment, the extraction means 52 has been described as extracting a player who belongs to a second guild whose current or past ranking is lower than that of the first guild as a specific player, but it may also extract a player who belongs to a second guild whose current or past ranking is higher than that of the first guild as a specific player.
[0096] In addition, in this embodiment, the extraction means 52 refers to the affiliated player information in the guild information 50C and extracts first guilds with an affiliated player number less than the upper limit number (e.g., 10 players), but it may also extract first guilds with an affiliated player number less than a predetermined number (e.g., 5 players).
[0097] In addition, in this embodiment, the extraction means 52 extracts players who have been members of the second guild for a certain period of time (e.g., three months) or more, but it may also be configured to extract players who have been members of the second guild for less than the certain period of time.
[0098] In addition, in this embodiment, the extraction means 52 extracts a specific player when the ranking of each guild is determined, but it may also extract a specific player when the number of players belonging to the first guild falls below the upper limit. The extraction means 52 may also extract a specific player when the number of players belonging to a certain guild (second guild) reaches the upper limit. For example, the extraction means 52 extracts a player who has belonged to a certain guild (second guild) for a certain period of time (e.g., three months) or more as a specific player. Next, the extraction means 52 refers to the player information 50A and guild information 50C corresponding to the specific player, and extracts a guild (first guild) in which the number of players belonging to the guild is less than the upper limit (10 players) and in which the belonging condition is set to satisfy the player rank and total combat power of the specific player.
[0099] In addition, in this embodiment, the control means 54 has been described as permitting a specific player to belong to both a first guild and a second guild for a specified period (e.g., one month), but it may also be configured to permit a specific player to belong to a specified number of guilds (e.g., five or less). [Explanation of symbols]
[0100] 10. Server equipment 12...Terminal device 50...Memory means 52...Extraction means 54...Control means
Claims
1. A program for executing a ranking-based game in which guilds to which a plurality of players belong compete against each other, Computer, an extraction means for extracting a player who satisfies a condition for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player encouraging the specific player to belong to the first guild; Functioning as a The first guild is a guild having a number of players less than an upper limit, The second guild is a guild with a maximum number of players. program.
2. A program for executing a ranking-based game in which guilds to which multiple players belong compete against each other, comprising: Computer, an extraction means for extracting a player who satisfies a condition for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player encouraging the specific player to belong to the first guild; Functioning as a When the specific player belongs to a first guild by the first notification, the control means causes the specific player to belong to both the first guild and the second guild. program.
3. The control means is configured to give more advantageous rewards in the game to players belonging to a guild that is higher in the ranking of the guild; The first guild has a higher ranking than the second guild.
3. The program according to claim 1 or 2.
4. The specific player is a player who has been a member of the second guild for a certain period of time or more.
3. The program according to claim 1 or 2.
5. The control means, after a predetermined period of time has elapsed since the specific player joined the first guild and the second guild by the first notification, issues a second notification to the specific player to allow the specific player to select whether to join the first guild or the second guild. The program according to claim 2.
6. The control means, when the specific player joins the first guild in response to the first notification, grants the specific player a special reward.
3. The program according to claim 1 or 2.
7. An information processing device for executing a ranking-type game in which guilds to which a plurality of players belong compete against each other, comprising: an extraction means for extracting a player who satisfies a condition for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player encouraging the specific player to belong to the first guild; Equipped with The first guild is a guild having a number of players less than an upper limit, The second guild is a guild with a maximum number of players. Information processing device.
8. An information processing device for executing a ranking-type game in which guilds to which a plurality of players belong compete against each other, comprising: an extraction means for extracting a player who satisfies a condition for belonging to the first guild and who belongs to the second guild as a specific player; a control means for issuing a first notification to the specific player encouraging the specific player to belong to the first guild; Equipped with When the specific player belongs to a first guild by the first notification, the control means causes the specific player to belong to both the first guild and the second guild. Information processing device.
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