Game device, control method
The game device enhances shooting game engagement by incorporating light-emitting and receiving units to identify team and attribute information, enabling varied interactions with teammates and opponents, thus improving gameplay interest.
Patent Information
- Application Number
- JP2024059668
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-04-02
- Publication Date
- 2025-07-09
- Estimated Expiration
- 2038-11-20
AI Technical Summary
Conventional shooting games using gun toys lack interest as they involve a simple process of decreasing life with each shot, leading to a lack of engagement.
A game device that includes a gun toy with a light-emitting unit to identify team and attribute information, a light-receiving unit, and a processing unit to perform specific actions based on team and attribute, allowing players to interact with teammates and opponents differently.
Enhances gameplay interest by allowing players to perform operations with teammates and opponents based on team and attribute interactions, improving overall fun.
Smart Images

Figure 0007705012000001 
Figure 0007705012000002 
Figure 0007705012000003
Abstract
Description
Technical Field
[0001] The present invention relates to a game device and a control method.
Background Art
[0002] Conventionally, there has been a shooting game in which players shoot at each other using a gun toy that emits light rays (for example, Patent Document 1). In the shooting game described in Patent Document 1, first, when the trigger of the gun toy is pulled while infrared rays emitted from the goggles of the opponent player are being received by one's own gun toy, it is determined that the opponent player has been hit. Thereafter, the life of the hit opponent player decreases. The player whose life has disappeared first or the player whose remaining life amount is small at the end of the game is determined to be the loser.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the shooting game using a conventionally existing gun toy, as described in Patent Document 1, a simple process of decreasing one life one by one each time it is shot once or a predetermined number of times is performed, and it lacks interest.
[0005] Therefore, an object of the present invention is to provide a game device that improves the interest of a shooting game.
Means for Solving the Problems
[0006] A game device according to an aspect of the present invention includes a gun toy including a light emitting unit that emits a light beam including team information capable of identifying a team to which a player belongs, a light receiving unit that receives the light beam emitted from the gun toy of another player, a specifying unit that specifies the team to which the player using the gun toy that emitted the light beam belongs based on the team information included in the light beam received by the light receiving unit, and a processing unit that performs a predetermined process when the light receiving unit receives the light beam emitted from the gun toy of a player belonging to the same team as the own machine.
[0007] According to the above aspect, when the light receiving unit receives the light beam emitted from the gun toy of a player belonging to the same team as the first player, a predetermined process is executed. Therefore, unlike the conventional shooting game, the player performs an operation of emitting a light beam even to a player in the same team, and the fun of the shooting game is improved.
Effect of the Invention
[0008] According to the present invention, it is possible to provide a game device that improves the fun of a shooting game.
Brief Description of the Drawings
[0009]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
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Figure 7
Figure 8
Figure 9
Figure 10
Figure 11
Embodiments for Carrying Out the Invention
[0010] Embodiments of the present invention will be described with reference to the accompanying drawings. In each figure, those with the same reference numerals have the same or similar configurations.
[0011] FIG. 1 is a diagram showing a game device 1 according to the present embodiment. The game device 1 is used in a shooting game in which a plurality of players are divided into teams and fight each other.
[0012] In the present embodiment, a case where three players, namely a first player, a second player, and a third player, play a shooting game will be described as an example. Here, a player who is on the same team as the first player is regarded as the second player, and a player who is on a team different from the first player is regarded as the third player. Also, in the present embodiment, the game device 1 operated by the first player will be described unless otherwise specified, but it is assumed that the second player and the third player also use the same game device 1. Note that the number of players is not limited and may be two or four or more. Also, the number of teams is not limited and may be divided into three or more teams.
[0013] The game device 1 includes a gun toy 10, goggles 30, and a wristband 40. The gun toy 10 is a device that a player holds and uses. The gun toy 10 includes a housing 11, a light-emitting unit 12, and a mounting unit 19. The housing 11 is provided with a gripping portion 11a that a player grips. The gripping portion 11a is provided with a first trigger 11b. The player can emit a light beam from the light-emitting unit 12 by pulling the first trigger 11b with an index finger or the like while gripping the gripping portion 11a. Further, a second trigger 11c is provided on the upper portion of the housing 11. The player can emit a light beam different from the light beam emitted when the first trigger 11b is pulled by sliding the second trigger 11c backward (in the direction of the arrow shown in FIG. 1) of the gun toy 10 under predetermined conditions. The difference in the light beams due to the triggers will be described later.
[0014] The light-emitting unit 12 emits a light beam. The light beam emitted from the light-emitting unit 12 may be infrared light, visible light, or the like. The light beam includes team information for identifying the team of the player who emitted the light beam and attribute identification information for identifying the attributes of the light beam described later. The light-emitting unit 12 can include these information in the light beam by changing the color, frequency, waveform, intensity, spread angle, etc. of the light beam according to the content of the information. Note that the light-emitting unit 12 may include identification information for identifying the gun toy 10 that emitted the light beam in the light beam without including the team information and the attribute identification information themselves. At this time, a table in which the identification information is associated with the team information and the attribute identification information is stored in the storage unit 15 of the gun toy 10 or an external server or the like, and the team to which the player who emitted the light beam belongs and the attributes of the emitted light beam may be specified by referring to the table.
[0015] The mounting unit 19 is a portion where a medal is mounted. The mounting unit 19 and the medal mounted on the mounting unit 19 will be described later with reference to FIG. 2.
[0016] The goggles 30 are devices that players wear on their heads for use. The goggles 30 include a light receiving unit 31, a display unit 33, and a band 34. The player wears the goggles 30 with the display unit 33 aligned with the position of the eyes.
[0017] The light receiving unit 31 receives the light beam emitted from the toy gun 10. The light receiving unit 31 includes a detection circuit for detecting light using a photodiode or the like, and may determine the reception of the light beam based on the output signal from the detection circuit.
[0018] The display unit 33 superimposes and displays various information on the landscape of the real space. The display unit 33 is formed of a member that transmits most of the visible light so that the player wearing the goggles 30 can visually recognize the landscape of the real space. The display unit 33 may be, for example, a liquid crystal display or an organic EL (Electro-Luminescence) display using a transparent substrate. The player can confirm the information displayed on the display unit 33 while visually recognizing the movements of other players through the display unit 33.
[0019] The wristband 40 is a device that players wear on their wrists for use. The wristband 40 includes a display unit 42 and a band 44. The player fixes the wristband 40 by winding the band 44 around the wrist.
[0020] The display unit 42 displays various information. The display unit 42 may be, for example, a liquid crystal display or an organic EL display. The display mode of the display unit 42 will be described later with reference to FIG. 8. Further, the wristband 40 is connected to the toy gun 10 by a cable 43, and information can be exchanged with the toy gun 10.
[0021] FIG. 2 is an enlarged view of the mounting portion 19 of the toy gun 10 shown in FIG. 1. The mounting portion 19 is provided with depressions 19a, b, c having a circular outer periphery. In the present embodiment, three depressions are provided, and medals 20a, b, c are detachably mounted on each of them.
[0022] The medals 20a, 20b, and 20c contain attribute determination information that determines the attributes of the toy gun 10. Here, the attributes of the toy gun 10 will be described. The attributes of the toy gun 10 are the properties of the toy gun 10 determined by a determination unit described later. In the present embodiment, there are three attributes: "Attribute X", "Attribute Y", and "Attribute Z".
[0023] The attributes of the toy gun 10 affect the processing of the player's status when the light receiving unit 31 receives a light beam. Here, the "status" is information regarding the player in the shooting game and includes the player's physical strength, attack power, defense power, etc. The "physical strength" is a parameter that determines the life and death of the player and decreases when the player receives a light beam from the toy gun 10 of a player in a different team. For example, when the physical strength runs out (the value representing the physical strength becomes 0), the player may be treated as dead in the game. Also, the "attack power" is a parameter that determines the power of the light beam emitted from the toy gun 10, and the higher the attack power of the player who emits the light beam, the greater the decrease in the physical strength of the player who receives the light beam. The "defense power" is a parameter that determines the amount of decrease in physical strength when the player receives a light beam from the toy gun 10 of a player in a different team, and the higher the defense power of the player who receives the light beam, the smaller the amount of decrease in physical strength.
[0024] The determination unit 17 provided in the gun toy 10 determines the attributes of the gun toy 10 based on the attribute determination information included in the medals 20a, b, and c. Specifically, for example, the attributes of the gun toy 10 may be determined by the following method. The medals 20a, b, and c have built-in IC tags (not shown) containing attribute determination information for determining attributes. On the other hand, the mounting portion 19 of the gun toy 10 is equipped with a tag reader 16 for reading the IC tags of the medals 20a, b, and c. The tag reader 16 is mounted in any one of the three depressions 19a, b, and c (here, the depression 19a). At this time, the tag reader 16 reads the attribute determination information of the medal 20a located in the depression 19a. The medal 20a contains attribute determination information corresponding to attribute X. The tag reader 16 sends the attribute determination information corresponding to attribute X read from the medal 20a to the determination unit 17. Thereafter, the determination unit 17 determines the attribute of the gun toy 10 as "attribute X" based on the received attribute determination information.
[0025] The medal read by the tag reader 16 can be changed by rotating the mounting portion 19. That is, the player can change the attributes of the gun toy 10 by rotating the mounting portion 19. In this embodiment, the medals 20a, b, and c containing the attribute determination information are mounted on the mounting portion 19, but it is not limited to the medals 20a, b, and c, and any medium such as a card may be mounted. Also, the number of mountable media is not limited to three, and the mounting portion 19 may be configured to be able to mount any number of media. The attribute determination information is not limited to the IC tag, and may be associated with the medium by any method such as the shape of the medium or the printing of a two-dimensional code. Among the plurality of medals 20a, b, and c mounted on the mounting portion 19, the medal (medal 20a in this embodiment) read by the tag reader 16 and providing the attribute specific information to the determination unit 17 cannot be removed from the mounting portion 19, and the other medals (medals 20b and c in this embodiment) that are not being read by the tag reader 16 may be designed to be removable.
[0026] In addition, the light-emitting unit 12 of the gun toy 10 emits a light beam indicating the team to which the player belongs and the attribute of the gun toy 10 determined by the determination unit 17. For example, when the attribute of the gun toy 10 of a player belonging to the "First Team" is "Attribute X", the light-emitting unit 12 emits a light beam containing information indicating the "First Team" and "Attribute X". In other words, in this case, the light-emitting unit 12 emits an optical signal that can specify that the team is the "First Team" and the attribute is "Attribute X".
[0027] In addition, the medals 20a, b, c may include bullet number information for determining the number of light beams (bullet numbers) that the light-emitting unit 12 can emit. For example, when the bullet number information included in the medal 20a is information that can emit light beams 20 times, the light-emitting unit 12 can emit light beams 20 times while the tag reader 16 reads the medal 20a. When the medal read by the tag reader 16 is switched, such as when the mounting unit 19 rotates, the light-emitting unit 12 may be able to newly emit light beams by the number of bullets of the bullet number information included in the medal after the switch.
[0028] FIG. 3 is a diagram showing the relationship between attributes. Referring to FIG. 3, the relationship between attributes will be described. In the present embodiment, there are three attributes of "Attribute X", "Attribute Y", and "Attribute Z", and as shown in FIG. 3, it is assumed that the relationship between attributes is predetermined, but the number and relationship of attributes are not limited to this. In the present embodiment, "Attribute X" is an attribute advantageous to "Attribute Y" and a disadvantageous attribute to "Attribute Z". "Attribute Y" is an attribute advantageous to "Attribute Z" and a disadvantageous attribute to "Attribute X". "Attribute Z" is an attribute advantageous to "Attribute X" and a disadvantageous attribute to "Attribute Y".
[0029] When the light-receiving unit 31 receives a light beam, the processing of the player's status is performed based on the relationship between the teams and attributes. Specifically, the processing is performed based on the team and attribute of the gun toy 10 on the light-receiving side (i.e., the team of the player on the light-receiving side and the attribute of the gun toy 10 on the light-receiving side) and the attribute of the received light beam (i.e., the team of the player who emitted the received light beam and the attribute of the gun toy 10 that emitted the light beam). For example, assume that a light beam emitted from a gun toy 10 of "Team 1" and "Attribute X" is received by the light-receiving unit 31 of a player operating a gun toy 10 of "Team 2" and "Attribute Y". The teams of the player who received the light beam and the player who emitted the light beam are different, and the "Attribute Y" of the gun toy 10 operated by the player who received the light beam is an attribute disadvantageous to the "Attribute X" of the gun toy 10 on the emission side. Therefore, compared with the case of receiving a light beam of "Attribute Y" or a light beam of "Attribute Z", it is advisable that the physical strength of the player who received the light beam decreases more significantly. In this way, the processing content when receiving a light beam may vary according to the relationship between the teams and attributes.
[0030] FIG. 4 is a functional block diagram of the gun toy 10 according to the present embodiment. The gun toy 10 includes a light-emitting unit 12, a first communication unit 13, a specifying unit 14, a storage unit 15, a tag reader 16, a determination unit 17, and a processing unit 18.
[0031] The light-emitting unit 12 emits a light beam when the first trigger 11b or the second trigger 11c is pulled as described above. The light-emitting unit 12 emits a normal light beam when the first trigger 11b is pulled. The normal light beam may be a light beam that reduces the physical strength of the player who received it when it is received by a player of a different team from the player who emitted the light beam. The amount of physical strength to be reduced may be determined based on the attack power of the player who emitted the light beam and the defense power of the player who received the light beam.
[0032] In addition, when the second trigger 11c is pulled, the light-emitting unit 12 emits a predetermined light beam. The predetermined light beam is a light beam that can be emitted when the light-receiving unit 31 has received a light beam emitted from the gun toy 10 operated by a third player of a team different from the first player a predetermined number of times or more, and is a light beam including predetermined information in addition to team information and attribute identification information. The predetermined information may be, for example, instruction information for causing another game device 1 to execute a predetermined process. The predetermined process may be, for example, a process of changing the status of a player stored in the storage unit 15.
[0033] Specifically, when a predetermined light beam is emitted from the gun toy 10 of the first player and the light-receiving unit 31 of the second player who is on the same team as the first player receives it, the processing unit 18 provided in the gun toy 10 of the second player may execute a process of increasing the physical strength, attack power, and defense power of the second player. At this time, the processing unit 18 may be configured not to perform an increase process that exceeds the upper limit value set for the physical strength, attack power, and defense power. For example, when the set upper limit value of the physical strength is 200, the processing unit 18 may be configured not to perform an increase process that causes the physical strength of the player to exceed 200. Further, the processing unit 18 may be configured not to perform the increase process a predetermined number of times or more, or may execute the increase process only when a predetermined time has elapsed since the previous increase process.
[0034] On the other hand, when the light-receiving unit 31 of the third player who is on a team different from the first player receives a predetermined light beam, the processing unit 18 provided in the gun toy 10 of the third player may execute a process of decreasing the physical strength, attack power, and defense power of the third player.
[0035] In addition, the light-emitting unit 12 may be able to adjust the intensity of the emitted light beam. At this time, the light-emitting unit 12 may emit the predetermined light beam at a higher intensity than the normal light beam. By doing so, the predetermined light beam is more likely to be received by the light-receiving unit 31 of another player compared to the normal light beam.
[0036] The first communication unit 13 performs wireless communication with the second communication unit 32 mounted on the goggles 30 and the first communication unit 13 mounted on other gun toys 10. For example, the first communication unit 13 receives information (such as the color, frequency, waveform, intensity, etc. of the light beam) regarding the light beam received by the light receiving unit 31 from the second communication unit 32 mounted on the goggles 30.
[0037] In addition, when a predetermined light beam is emitted from the light emitting unit 12 or when the light receiving unit 31 receives a light beam emitted from a gun toy 10 operated by a second player who is on the same team as the first player, the first communication unit 13 may transmit instruction information to another game device 1. The instruction information may be information for causing the game device 1 that has received the instruction information to execute a predetermined process, similar to the instruction information included in the above-described predetermined light beam.
[0038] Specifically, when instruction information is transmitted from the gun toy 10 of the first player and received by the gun toy 10 of the second player who is on the same team as the first player, the processing unit 18 provided in the gun toy 10 of the second player may execute a process of increasing the physical strength, attack power, and defense power of the second player.
[0039] On the other hand, when received by the gun toy 10 of the third player who is on a team different from the first player, the processing unit 18 provided in the gun toy 10 of the third player may execute a process of decreasing the physical strength, attack power, and defense power of the third player.
[0040] When the attributes of the gun toy 10 are switched, for example, when the player rotates the mounting unit 19, the first communication unit 13 may transmit to another game device 1 the fact that the switching has been performed and the attributes after the switching.
[0041] The first communication unit 13 performs wired communication with the third communication unit 41 mounted on the wristband 40 via the cable 43. For example, the first communication unit 13 transmits information such as the attributes of the gun toy 10 and the status of the player to the third communication unit 41.
[0042] The specifying unit 14 specifies the team to which the player who used the gun toy 10 that emitted the light beam belongs, based on the team information included in the light beam received by the light receiving unit 31. The specifying unit 14 may obtain the team information from the information regarding the light beam received by the first communication unit 13 from the second communication unit 32 of the goggles 30 (information regarding the color, frequency, waveform, intensity, etc. of the light beam received by the light receiving unit 31), and specify the team of the player who emitted the light beam based on the team information. The specifying unit 14 may send the specifying result to the storage unit 15 or the processing unit 18.
[0043] Also, the specifying unit 14 specifies the attribute of the light beam based on the attribute specifying information included in the light beam received by the light receiving unit 31. Specifically, the specifying unit 14 may obtain the attribute specifying information from the information regarding the light beam received by the first communication unit 13 from the second communication unit 32 of the goggles 30, and specify the attribute of the received light beam based on the attribute specifying information. The specifying unit 14 may send the specifying result to the storage unit 15 or the processing unit 18.
[0044] The storage unit 15 stores the status of the first player. Also, when the first communication unit 13 receives information on the status of other players, the storage unit 15 may store the received information.
[0045] Also, the storage unit 15 stores the number of times the light receiving unit 31 has received a light beam. The storage unit 15 may store the number of receptions separately for each team of the player who emitted the received light beam and the attribute of the received light beam, based on the result of the specification by the specifying unit 14. For example, the number of times of receiving a light beam emitted from the gun toy of a player belonging to the first team (the second player in this embodiment) and the number of times of receiving a light beam emitted from the gun toy of a player belonging to the second team (the third player in this embodiment) may be stored separately. Also, the number of times of receiving a light beam with "attribute X", the number of times of receiving a light beam with "attribute Y", and the number of times of receiving a light beam with "attribute Z" may be stored separately.
[0046] The tag reader 16 reads the attribute determination information included in the IC tags embedded in the medals 20a, b, c attached to the attachment part 19. The tag reader 16 sends the read attribute determination information to the determination part 17.
[0047] Based on the attribute determination information read by the tag reader 16, the determination part 17 determines the attributes of the gun toy 10. The determination part 17 may send the determined attributes to the storage part 15 and the processing part 18.
[0048] The processing part 18 executes processing to change the status of the first player. For example, when the light receiving part 31 receives a light beam emitted from the gun toy 10 of the third player who belongs to a team different from the first player, the processing part 18 performs processing to decrease the physical strength of the first player.
[0049] Also, when a predetermined light beam is emitted from the light emitting part 12, the processing part 18 may execute predetermined processing. For example, the predetermined processing may be processing to change the status of the first player advantageously for the first player. Specifically, it may be processing to increase the physical strength, attack power, defense power, etc. of the first player stored in the storage part 15.
[0050] Also, when the light receiving part 31 receives a light beam emitted from the gun toy of a player who belongs to the same team as the first player, the processing part 18 may perform predetermined processing. For example, the predetermined processing may be processing to change the status of the first player advantageously for the first player. Specifically, it may be processing to increase the physical strength, attack power, defense power, etc. of the first player stored in the storage part 15.
[0051] Furthermore, when the light receiving part 31 receives a light beam, the processing part 18 may change the status of the first player stored in the storage part 15 based on the relationship between the attributes of the gun toy 10 that emitted the light beam and the attributes of the light beam received by the light receiving part 31.
[0052] For example, when the light receiving unit 31 receives a light beam emitted from the gun toy 10 of a third player belonging to a team different from the first player, the processing unit 18 may execute a process of reducing the physical strength of the first player based on the relationship between the attribute of the gun toy 10 of the first player determined by the determination unit 17 and the attribute of the light beam specified by the specifying unit 14.
[0053] Specifically, when the attribute of the gun toy 10 of the first player and the attribute of the received light beam are the same attribute (for example, when the attribute of the gun toy 10 is "Attribute X" and the attribute of the light beam received by the light receiving unit 31 is also "Attribute X"), the processing unit 18 may reduce the physical strength of the first player by a predetermined value (here, "100").
[0054] Also, when the attribute of the gun toy 10 of the first player is an attribute advantageous to the attribute of the light beam (for example, when the attribute of the gun toy 10 is "Attribute X" and the attribute of the light beam received by the light receiving unit 31 is "Attribute Y"), the processing unit 18 may reduce the physical strength of the first player by a value smaller than the predetermined value (here, "50").
[0055] On the other hand, when the attribute of the gun toy 10 of the first player is an attribute disadvantageous to the attribute of the light beam (for example, when the attribute of the gun toy 10 is "Attribute X" and the attribute of the light beam received by the light receiving unit 31 is "Attribute Z"), the processing unit 18 may reduce the physical strength of the first player by a value larger than the predetermined value (here, "200"). Note that the processing unit 18 may determine the predetermined value or the amount of variation from the predetermined value based on the attack power of the player who emitted the light beam, the defense power of the player who received the light beam, and the like.
[0056] Note that the memory unit 15 may store not only the above-described information but also history information such as the number of times a light beam has been emitted and the play time of the shooting game. At this time, when the history information satisfies a predetermined condition, the processing unit 18 may execute a predetermined process (for example, a process that enables a predetermined light beam to be emitted, a process of transmitting instruction information to another game device 1, etc.). Further, the above-described specifying unit 14, determination unit 17, and processing unit 18 may be collectively referred to as a control unit A. The control unit A may be provided in the gun toy 10 or may be provided in an external server or the like that communicates with the gun toy 10.
[0057] FIG. 5 is a functional block diagram of the goggles 30 according to the present embodiment. The goggles 30 include a light receiving unit 31, a second communication unit 32, and a display unit 33.
[0058] The light receiving unit 31 receives a light beam emitted from another gun toy 10. The light receiving unit 31 sends information regarding the received light beam to the second communication unit 32.
[0059] The second communication unit 32 performs wireless communication with the first communication unit 13 mounted on the gun toy 10. The second communication unit 32 transmits information regarding the light beam acquired from the light receiving unit 31 to the first communication unit 13. Further, the second communication unit 32 may receive information regarding the attributes of the gun toy 10 and the status of the player from the first communication unit 13.
[0060] The display unit 33 displays various information. For example, the display unit 33 may display by superimposing the trajectory of the light beam emitted from the light emitting unit 12 on the landscape of the real space. Here, with reference to FIG. 6, the display mode of the display unit 33 will be described.
[0061] FIG. 6 is a view when a first player visually recognizes a situation where a second player P2 and a third player P3 are shooting at each other with light beams via the display unit 33. Since the display unit 33 is formed of a transparent member, the first player can visually recognize the landscape of the real space through the display unit 33. In FIG. 6, as the landscape of the real space, the second player P2, the third player P3, the gun toy 10, and the goggles 30 are shown. Note that the illustration of the wristband 40 is omitted.
[0062] The display unit 33 may display by superimposing the trajectory 12a of the light beam on the landscape of the real space. In the present embodiment, the trajectory 12a of the light beam from the gun toy 10 of the second player P2 toward the light receiving unit 31 of the third player P3 and the trajectory 12b of the light beam from the gun toy 10 of the third player P3 toward the body of the second player P2 are displayed. The display unit 33 may display the trajectories 12a and 12b of the light beam in a predetermined color according to the attribute of the light beam (for example, "red" in the case of attribute X, "green" in the case of attribute Y, "blue" in the case of attribute Z, etc.).
[0063] Further, the display unit 33 may display information regarding the attributes of the gun toy 10. In the present embodiment, the display unit 33 displays markers 10a and 10b presenting a predetermined color according to the attributes of the gun toy 10 so as to be superimposed on the gun toy 10. The display positions of the markers 10a and 10b are not limited to the positions shown in FIG. 6. For example, the display unit 33 may display the markers so as to be superimposed on the second player P2 or the third player P3. In addition to the trajectories 12a and 12b of the light beam and the information regarding the attributes of the gun toy 10, the display unit 33 may display information regarding the status such as the physical strength, attack power, and defense power of the player.
[0064] FIG. 7 is a functional block diagram of the wristband 40 according to the present embodiment. The wristband 40 includes a third communication unit 41 and a display unit 42.
[0065] The third communication unit 41 performs wired communication with the first communication unit 13 mounted on the gun toy 10 via the cable 43. For example, the third communication unit 41 may receive information regarding the attributes of the gun toy 10 and the status of the player from the first communication unit 13 of the gun toy 10.
[0066] The display unit 42 displays various information based on the information received by the third communication unit 41. Here, with reference to FIG. 8, the display mode of the display unit 42 will be described.
[0067] FIG. 8 is a diagram showing an example of a screen displayed on the display unit 42 provided in the list band 40 according to the present embodiment. On the display unit 42 shown in FIG. 8, the player name of the player participating in the shooting game, the attributes of the gun toy 10, and the remaining physical strength of the player are displayed. According to FIG. 8, the attributes of the gun toys 10 used by the players with player names "Player 1", "Player 2", and "Player 3" are "Attribute X", "Attribute Y", and "Attribute Z" respectively, and the remaining physical strength of the players is "200", "100", and "150" respectively. It can also be seen that "Player 1" and "Player 2" belong to the same first team, and "Player 3" belongs to the second team. In the present embodiment, the players with player names "Player 1", "Player 2", and "Player 3" correspond to the first player, the second player, and the third player respectively. The information displayed on the display unit 42 is not limited to these, and the attack power, defense power, etc. of the player may be displayed.
[0068] FIG. 9 is a flowchart showing a process (first process) in which the processing unit 18 enables the emission of a predetermined light beam when the light receiving unit 31 receives light beams from the gun toy 10 operated by the third player in a team different from the first player a predetermined number of times or more. With reference to FIG. 9, the first process will be described.
[0069] First, the light receiving unit 31 receives light beams emitted from other gun toys 10 (step S100). Then, the specifying unit 14 specifies the team to which the player using the gun toy 10 that emitted the light beam belongs based on the team information included in the light beam received by the light receiving unit 31 (step S101). In the present embodiment, it is assumed that the light beam received by the light receiving unit 31 of the first player is a light beam emitted from the gun toy 10 of the third player belonging to a team different from the first player.
[0070] Thereafter, the processing unit 18 determines whether or not it has received the light beam emitted from the gun toy 10 of a player belonging to a team different from the first player a predetermined number of times or more (step S102). In the present embodiment, it is determined whether or not the light beam emitted from the gun toy 10 of the third player has been received a predetermined number of times (here, five times) or more. At this time, the processing unit 18 may make the determination by referring to the number of received times stored in the storage unit 15.
[0071] When the number of received times is equal to or greater than the predetermined number of times (for example, five times) (step S102: Yes), the processing unit 18 performs processing to enable the emission of a predetermined light beam (step S103). Thereafter, when the second trigger 11c of the gun toy 10 is pulled by the first player (step S104), the light emitting unit 12 emits a predetermined light beam (step S105). When the predetermined light beam is emitted, the processing unit 18 may perform processing to advantageously change the status stored in the storage unit 15 for the first player. Further, when the predetermined light beam is emitted, the processing unit 18 may perform processing to transmit a wireless signal including instruction information from the first communication unit 13 to another game device 1.
[0072] On the other hand, when the number of received times is less than the predetermined number of times (for example, four times) (step S102: No), the processing unit 18 performs processing to decrease the physical strength of the first player stored in the storage unit 15 (step S106). The value of the physical strength to be decreased may be determined based on, for example, the attack power of the third player who emitted the light beam or the defensive power of the first player who received the light beam.
[0073] Thereafter, the processing unit 18 updates the number of received times stored in the storage unit 15 (step S107). At this time, when a predetermined light beam is emitted from the light emitting unit 12, the processing unit 18 may execute an update to reset the number of received times of the light beam emitted from the gun toy 10 of a player belonging to a team different from the first player. The first process ends here.
[0074] According to the game device 1 according to the present embodiment, when the light beam emitted from the gun toy 10 of players of different teams is received a predetermined number of times or more, a processing with an unexpectedness different from the conventional shooting in which a predetermined light beam can be emitted is executed. Therefore, the fun of the shooting game is improved.
[0075] FIG. 10 is a flowchart showing a process (second process) in which the processing unit 18 executes a predetermined process when the light receiving unit 31 receives the light beam emitted from the gun toy 10 operated by the second player in the same team as the first player. The second process will be described with reference to FIG. 10.
[0076] First, the light receiving unit 31 receives the light beam emitted from another gun toy 10 (step S110). Thereafter, the specifying unit 14 specifies the team to which the player using the gun toy 10 that emitted the light beam belongs based on the team information included in the light beam received by the light receiving unit 31 (step S111).
[0077] Thereafter, the processing unit 18 determines whether or not the received light beam is a light beam emitted from the gun toy of a player in the same team as the first player based on the specifying result of the specifying unit 14 (step S112). In the present embodiment, it is determined whether or not the light beam is emitted from the gun toy 10 of the second player.
[0078] If the light beam is emitted from the gun toy 10 of a player in the same team as the first player (step S112: Yes), the processing unit 18 executes a predetermined process (step S113). For example, the processing unit 18 may perform a process of favorably changing the status stored in the storage unit 15 for the first player. Further, the processing unit 18 may perform a process of transmitting a radio signal including instruction information from the first communication unit 13 to another game device 1.
[0079] On the other hand, if the light beam is not emitted from the gun toy 10 of a player in the same team as the first player (step S112: No), the processing unit 18 performs a process of reducing the physical strength of the first player stored in the storage unit 15 (step S114).
[0080] After that, the processing unit 18 updates the number of times of light reception stored in the storage unit 15 (step S115). Thus, the second process ends.
[0081] According to the game device 1 according to the present embodiment, when the light receiving unit 31 receives a light beam emitted from the gun toy 10 of a player belonging to the same team as the first player, a predetermined process is executed. Therefore, unlike the conventional shooting game, the player performs an operation of emitting a light beam even to a player in the same team, and the fun of the shooting game is improved.
[0082] FIG. 11 is a flowchart showing a process (third process) of changing the status of the first player based on the relationship between the attribute of the gun toy 10 on the side where the processing unit 18 receives the light beam and the attribute of the received light beam when the light receiving unit 31 receives the light beam. With reference to FIG. 11, the third process will be described.
[0083] First, the light receiving unit 31 receives a light beam emitted from another gun toy 10 (step S120). In the present embodiment, it is assumed that the light receiving unit 31 receives a light beam emitted from the gun toy 10 of the third player belonging to a team different from the first player. After that, the specifying unit 14 specifies the attribute of the light beam based on the attribute specifying information included in the light beam received by the light receiving unit 31 (step S121).
[0084] After that, the processing unit 18 determines whether the attribute of the gun toy 10 of the first player that has received the light beam is an attribute advantageous to the attribute of the light beam specified by the specifying unit 14 (step S122). The attribute of the gun toy 10 may be predetermined by the determining unit 17.
[0085] When the attribute of the gun toy 10 is an attribute advantageous to the light ray attribute (for example, when the attribute of the gun toy 10 is "Attribute X" and the light ray attribute is "Attribute Y") (Step S122: Yes), the processing unit 18 reduces the physical strength of the first player by a value smaller than a predetermined value (Step S123). For example, when the predetermined value is "100", the processing unit 18 may reduce the physical strength of the first player by "50", which is smaller than the predetermined value.
[0086] On the other hand, when the attribute of the gun toy 10 is not an attribute advantageous to the light ray attribute (Step S122: No), the processing unit 18 determines whether the attribute of the gun toy 10 is an attribute disadvantageous to the light ray attribute (Step S124).
[0087] When the attribute of the gun toy 10 is an attribute disadvantageous to the light ray attribute (for example, when the attribute of the gun toy 10 is "Attribute X" and the light ray attribute is "Attribute Z") (Step S124: Yes), the processing unit 18 reduces the physical strength of the first player by a value larger than a predetermined value (Step S125). For example, the processing unit 18 may reduce the physical strength of the first player by "200", which is larger than the predetermined value.
[0088] When the attribute of the gun toy 10 is not an attribute disadvantageous to the light ray attribute (for example, when the attribute of the gun toy 10 is "Attribute X" and the light ray attribute is "Attribute X") (Step S124: No), the processing unit 18 reduces the physical strength of the first player by a predetermined value (Step S126). For example, the processing unit 18 may reduce the physical strength of the first player by the predetermined value "100". Note that the predetermined value and the amount of variation from the predetermined value may be determined based on the attack power of the third player who emitted the light ray, the defense power of the first player who received the light ray, and the like.
[0089] The processing unit 18 updates the status and the number of light ray reception times of the first player stored in the storage unit 15 (Step S127). Thus, the third process ends.
[0090] According to the game device 1 according to the present embodiment, the status change process performed when the light receiving unit 31 receives a light beam is performed based on the relationship between the attributes of the gun toy 10 on the side that received the light beam and the attributes of the received light beam. Therefore, the player will select the opponent who emits the light beam in consideration of not only the team but also the attributes of their own gun toy 10 and the gun toys 10 of other players, and the fun of the shooting game will be improved.
[0091] The embodiments described above are for facilitating the understanding of the present invention and are not for limiting and interpreting the present invention. Each element included in the embodiments and its arrangement, material, conditions, shape, size, etc. are not limited to those illustrated and can be changed as appropriate. Also, it is possible to partially replace or combine the configurations shown in different embodiments.
Explanation of Reference Numerals
[0092] 1... game device, 10... gun toy, 10a... marker, 10b... marker, 11... housing, 11a... gripping portion, 11b... first trigger, 11c... second trigger, 12... light emitting unit, 12a... track, 12b... track, 13... first communication unit, 14... specifying unit, 15... storage unit, 16... tag reader, 17... determination unit, 18... processing unit, 19... mounting unit, 19a... depression, 19b... depression, 19c... depression, 20a... medal, 20b... medal, 20c... medal, 30... goggles, 31... light receiving unit, 32... second communication unit, 33... display unit, 34... band, 40... list band, 41... third communication unit, 42... display unit, 43... cable, 44... band
Claims
1. A light-emitting unit that emits a light beam including information capable of identifying the team to which the player belongs; A light-receiving unit that receives the light beam emitted from the game device of another player; An identifying unit that identifies the team to which the player who uses the gun toy that emitted the light beam belongs, based on the information included in the light beam received by the light-receiving unit; A storage unit that stores player parameters; A processing unit that performs processing to advantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to the same team as the self-game device, and performs processing to disadvantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to a different team from the self-game device, and comprising A game device.
2. A light-emitting unit that emits a light beam including information capable of identifying the team to which the player belongs; A light-receiving unit that receives the light beam emitted from the game device of another player; An identifying unit that identifies the team to which the player who uses the gun toy that emitted the light beam belongs, based on the information included in the light beam received by the light-receiving unit; A storage unit that stores player parameters; A control method for executing control processing in a game device comprising a light-emitting unit that emits a light beam including information capable of identifying the team to which the player belongs, a light-receiving unit that receives the light beam emitted from the game device of another player, an identifying unit that identifies the team to which the player who uses the gun toy that emitted the light beam belongs, based on the information included in the light beam received by the light-receiving unit, a storage unit that stores player parameters, and a processing unit that performs processing to advantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to the same team as the self-game device, and performs processing to disadvantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to a different team from the self-game device.
3. A system comprising a game device of a player and game devices of other players, wherein the game device of the player A light-emitting unit that emits a light beam including information capable of identifying the team to which the player belongs; A light-receiving unit that receives the light beam emitted from the game device of another player; An identifying unit that identifies the team to which the player who uses the gun toy that emitted the light beam belongs, based on the information included in the light beam received by the light-receiving unit; A storage unit that stores player parameters; A processing unit that performs processing to advantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to the same team as the self-game device, and performs processing to disadvantageously vary the parameters when the light-receiving unit receives a light beam emitted from the game device of a player belonging to a different team from the self-game device, and comprising A system.
Citation Information
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