System and method for repeatable switching between animated and free motion figures - Patents.com
The amusement park system effectively switches between animated and free motion figures using a ride controller and mechanisms to manage figure placement, addressing structural limitations and enhancing the ride experience by ensuring convincing and lifelike motion transitions.
Patent Information
- Application Number
- JP2023520114
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Priority Date
- 2021-09-29
- Filing Date
- 2021-09-30
- Publication Date
- 2025-09-09
- Estimated Expiration
- 2041-09-30
AI Technical Summary
Amusement park ride figures struggle to seamlessly switch between animated and free motion due to structural limitations, leading to stress on animation mechanisms and reduced lifespan, and fail to convincingly exhibit free motion under large or repeated G-forces.
An amusement park system with a ride vehicle and mechanisms that switch between animated and free motion figures based on the vehicle's field of view, using a ride controller to manage figure placement and motion, allowing animated figures to exit and free motion figures to enter scene areas when the view is obstructed, and vice versa.
Enables convincing and lifelike transitions between animated and free motion figures, reducing stress on animation mechanisms and enhancing the ride experience by maintaining figure visibility and motion integrity.
Smart Images

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Abstract
Description
[Technical Field]
[0001] (CROSS-REFERENCE TO RELATED APPLICATIONS) This application claims priority to and the benefit of U.S. Utility Application Serial No. 17 / 489,664, entitled "SYSTEM AND METHOD FOR REPEATABLE SWITCHING BETWEEN AN ANIMATED FIGURE AND A FREE MOTION FIGURE," filed September 29, 2021, which claims priority to and the benefit of Provisional Application Serial No. 63 / 087,133, entitled "SYSTEM AND METHOD FOR REPEATABLE SWITCHING BETWEEN AN ANIMATED FIGURE AND A FREE MOTION FIGURE," filed October 2, 2020, the entire contents of which are incorporated herein by reference as if fully set forth below and for all purposes.
[0002] (Technical field) The technology described below relates generally to amusement park ride systems, and more particularly to systems and methods for repeatable switching between animated and free motion figures within a ride system. [Background technology]
[0003] Amusement park rides can include animated figures that exhibit dynamic movements visible to passengers as they progress through the ride attraction. Passengers can see, for example, hand / arm movements and leg movements. The animated figures include animation mechanisms that enable these types of movements in response to control signals from an animation controller and are typically attached to a particular structure (e.g., a platform, a wall, a box, etc.) with multiple attachment points to secure them in particular positions. For example, different parts of an animated human figure can be secured to a platform to position the figure in a standing position or secured to a seat to position the figure in a seated position.
[0004] In addition to animation, ride attractions may include figures exhibiting free motion, such as free falling due to gravity, slipping, tipping over, etc. For example, as part of a ride attraction, a figure standing on the edge of a platform may fall off the platform and onto the ground.
[0005] In ride attractions, it may be desirable for figures to exhibit animated movements at some times and free motion at other times. Unfortunately, due to their mounting points, animation mechanisms, interactions with animation controllers, and the general structure as a whole, animated figures are unable to exhibit free motion in a manner that is convincing to passengers. Furthermore, when animated figures are subjected to any large or repeated G-forces, the animation mechanisms of these figures are severely stressed, limiting their lifespan. Summary of the Invention [Problem to be solved by the invention]
[0006] The following presents a summary of one or more aspects of the present disclosure in order to provide a basic understanding of such aspects. This summary is not an extensive overview of all contemplated features of the disclosure, nor is it intended to identify key or critical elements of all aspects of the disclosure or to delineate the scope of any or all aspects of the disclosure. Its sole purpose is to present some concepts of one or more aspects of the disclosure in a simplified form as a prelude to the more detailed description that is presented later. [Means for solving the problem]
[0007] An aspect of the present disclosure relates to an amusement park system. The amusement park system includes a ride vehicle (RV). The RV has a field of view and is configured to move along an RV path. The system also includes a first figure configured to animate within a scene area, and a first mechanism associated with the first figure and configured to move the first figure into and out of the scene area. The system further includes a second figure configured to exhibit free motion, a second mechanism associated with the second figure and configured to move the second figure into and out of the scene area, and a ride controller. The ride controller is configured to determine when the field of view of the RV is either directed away from the scene area or obstructed from the scene area, and, in response to such determination, to cause the first mechanism to move the first figure out of the scene area and the second mechanism to move the second figure into the scene area.
[0008] The present disclosure also relates to a method for controlling a first figure configured to animate and a second figure configured to exhibit free motion on an amusement park ride. The method includes determining when a field of view of a ride vehicle (RV) traveling along a ride vehicle (RV) path of the ride is either directed away from or obstructed from a scene area of the ride, and, in response to such determination, causing a first mechanism associated with the first figure to move the first figure out of the scene area and a second mechanism associated with the second figure to move the second figure into the scene area. The method may also include, following the step of causing the second mechanism to move the second figure into the scene area, allowing the second figure to move to an exterior position outside the scene area while exhibiting free motion. The method may further include, following the step of allowing the second figure to move to an exterior position outside the scene area, causing the first mechanism to return the first figure to the scene area and the second mechanism to move the second figure from the exterior position to a position adjacent to the scene area. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 1 is a schematic diagram illustrating a portion of a ride system having one or more scene areas with repeatable switching between animated and free motion figures. [Figure 2] FIG. 1 is a diagram of a portion of a ride system having a scene area with repeatable switching between animated and free motion figures. [Figure 3] 1 illustrates the components of the ride system as seen from the ride vehicle's field of view with the field of view directed toward a first scene area and an animated figure within the scene area. [Figure 4] 10 is a diagram of the components of the ride system as seen from the ride vehicle's field of view while the field of view is directed to a second scene area. [Figure 5A] FIG. 10 illustrates switching between animated and free motion figures in the scene area. [Figure 5B] FIG. 10 illustrates switching between animated and free motion figures in the scene area. [Figure 6] FIG. 3 is a diagram of a portion of the ride system of FIG. 2 after the animated figures have been replaced with free motion figures. [Figure 7] 1 illustrates the components of the ride system that are visible from the ride vehicle's field of view when the ride vehicle's field of view is directed toward a first scene area and there is a free-motion figure in the scene area. [Figure 8] FIG. 7 is a view of a portion of the ride system of FIG. 6 after the free motion figure has fallen from the scene area. [Figure 9] 8 is a view of the components of the ride system as seen from the ride vehicle's field of view while the ride vehicle's field of view is directed toward a first scene area and the free motion figure of FIG. 7 is free falling from the scene area. [Figure 10A] FIG. 1 illustrates a first embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 10B] FIG. 1 illustrates a first embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 10C] FIG. 1 illustrates a first embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 10D] FIG. 1 illustrates a first embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 11A] FIG. 10 illustrates a second embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 11B]FIG. 10 illustrates a second embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 11C] FIG. 10 illustrates a second embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 11D] FIG. 10 illustrates a second embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 12A] FIG. 10 illustrates a third embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 12B] FIG. 10 illustrates a third embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 12C] FIG. 10 illustrates a third embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 12D] FIG. 10 illustrates a third embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 12E] FIG. 10 illustrates a third embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13A] FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13B] FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13C] FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13D]FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13E] FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 13F] FIG. 10 illustrates a fourth embodiment of a mechanism for repeatable switching between animated and free motion figures. [Figure 14A] FIG. 1 illustrates a projection system by illuminating an animated figure within a scene area and a free motion figure as it falls from the scene area. [Figure 14B] FIG. 1 illustrates a projection system by illuminating an animated figure within a scene area and a free motion figure as it falls from the scene area. [Figure 14C] FIG. 1 illustrates a projection system by illuminating an animated figure within a scene area and a free motion figure as it falls from the scene area. [Figure 15] 1 is a flowchart of an exemplary process for repeatable switching between animated and free motion figures in a ride system. DETAILED DESCRIPTION OF THE INVENTION
[0010] The detailed description set forth below in connection with the accompanying drawings is intended as a description of various configurations and is not intended to represent the only configurations in which the concepts described herein may be practiced. The detailed description includes specific details for the purpose of providing a thorough understanding of the various concepts. However, those skilled in the art will understand that these concepts may be practiced without these specific details. In some instances, well-known structures and components are shown in block diagram form to avoid obscuring such concepts. While aspects and embodiments are described in this application by way of example for some examples, those skilled in the art will understand that additional implementations and use cases can be realized in many different configurations and scenarios. The inventions described herein can be implemented across many different platform types, devices, systems, shapes, sizes, and / or packaging arrangements.
[0011] In one aspect, an amusement park system is provided that includes a ride vehicle (RV) configured to travel through a ride attraction along an RV path. The ride vehicle has a field of view that allows passengers to view themed effects in one or more scene areas located at various points along the RV path. The system includes an animated figure and a free-motion figure, each of which repeatedly switches into and out of a scene. While within the ride's scene area, the animated figure is configured to animate, under control of an animation controller, dynamic movements including, for example, hand / arm movements and leg movements. When moving out of the scene area, the free-motion figure is configured to exhibit free motion, for example, easily falling at a speed approximating gravity while withstanding G-forces. A first switching mechanism associated with the animated figure is configured to move the animated figure in and out of the scene area at appropriate times, and a second switching mechanism associated with the free-motion figure is configured to move the free-motion figure in and out of the scene area.
[0012] The ride controller determines when the RV's field of view is either directed away from the scene area or obstructed from the scene area so that passengers are distracted. In response to such a determination, the ride controller causes the first mechanism to move the animation figure out of the scene area and the second mechanism to move the free motion figure into the scene area. After the free motion figure enters the scene area, the ride controller allows the free motion figure to move in free motion to an exterior position outside the scene area. For example, the free motion figure may fall out of the scene area at high speed. After the free motion figure moves out of the scene area, the ride controller causes the first and second mechanisms to return the animation figure to the scene area and reset the scene area for the next ride vehicle by placing the free motion figure in a position near the scene area.
[0013] Having generally described a ride system having repeatable switching between animated and free motion figures, a more detailed description of the system and its mechanics will now be provided, beginning with reference to FIG.
[0014] FIG. 1 is a schematic diagram illustrating a portion of an amusement park ride system 100. The ride system 100 includes a vehicle 102 configured to travel along the ride system's ride vehicle (RV) path 104. While multiple ride vehicles 102 may travel along the RV path 104 at any given time, for clarity of illustration and explanation, a single ride vehicle 102 is shown in FIG. 1 at various points (A-G) along a portion of the RV path 104. The RV path 104 may be defined by a track that guides the ride vehicle 102 through one or both of the ground and aerial portions of the ride. Each ride vehicle 102 is characterized by a field of view 106 that allows passengers within the vehicle to view various themed effects, such as animated figures, special effects, etc., as the vehicle 102 travels along the RV path 104. The field of view 106 of the ride vehicle 102 may be an opening or window at the front, side, and / or rear of the vehicle that provides a view to the passengers.
[0015] The ride system 100 may include one or more scene areas 108, 110, 112 along the path 104 where a themed effect involving one or more figures may occur. For example, a ride vehicle 102 at point A along the RV path 104 has its field of view 106 toward the scene area 110. Referring to FIGS. 2 and 3 , at this point, a first figure 202 in the scene area 110 is within the field of view 106. The first figure 202 may be configured to animate under the control of an animation controller 118 during the time that the scene area 110 is within the field of view 106 of the ride vehicle 102. The scene areas 108, 110, 112 are physical spaces within the ride attraction that may have one or more themed figures present therein at some times and be empty at other times. While a single animation controller 118 is shown for the scene areas 108, 110, 112 in the manner of FIG. 1 , the ride system 100 may include multiple animation controllers, each associated with an animated figure within a scene area.
[0016] Returning to FIG. 1 , at point B along RV path 104, ride vehicle 102 is rotated so that field of view 106 is directed toward scene area 108. Referring to FIG. 4 , at this point, figure 402 in scene area 108 is within field of view 106. While the field of view 106 of ride vehicle 102 is directed toward scene area 108, a figure switch occurs in scene area 110. More specifically, referring to FIGS. 5A and 5B , first figure 202 in scene area 110 is replaced with second figure 502. Second figure 502 has the same appearance as first figure 202 but is configured to exhibit free motion. Exhibiting free motion means that second figure 502 moves in a manner perceived by the viewer as smooth, lifelike movement, as opposed to the robotic, wobbly or frozen movements associated with animated figures. For example, second figure 502 appears to fall from the sky under gravity. The mechanism for allowing the first figure 202 and second figure 502 to be swapped or switched is described below.
[0017] Returning to FIG. 1 and with further reference to FIG. 6, at point C along the RV path 104, the ride vehicle 102 is rotated so that the field of view 106 is again in the direction of the scene area 110. Referring to FIG. 7, at this point, a second figure 502 in the scene area 110 is within the field of view 106. Referring to FIGS. 8 and 9, while the ride vehicle 102 is still in the region of point C, the second figure 502 exhibits free motion. For example, the second figure 502 appears to descend or free fall from the scene area 110. Mechanisms that enable this type of movement of the second figure 502 are described below.
[0018] 1, at point D along RV path 104, ride vehicle 102 is rotated so that field of view 106 is directed away from scene area 110 and towards scene area 112. As field of view 106 is directed away from scene area 110, first figure 202 is returned to scene area 110 and second figure 502 is returned to its original position from which it can be switched again for the next ride vehicle. Mechanisms for enabling the swap or switching of first figure 202 and second figure 502 are described below.
[0019] Continuing with FIG. 1 , at point E along RV path 104, the field of view 106 of ride vehicle 102 may be obstructed by a visual event 114. For example, ride vehicle 102 may pass by an object that obstructs field of view 106, or a bright flash of light or a thick puff of smoke may occur within the field of view. During this time, a figure switch may occur in scene area 112, as described above for scene area 110.
[0020] At point F along the RV path 104, the ride vehicle 102 passes the visual event 114 and the field of view 106 into the scene area 112 is again unobstructed. At this point, a figure within the scene area 112 may exhibit free motion. For example, a figure, such as the second figure 502 within the scene area 110, may appear to descend or free fall vertically from the scene area 112. Alternatively, the figure may move laterally to the side and out of the scene area, or float vertically upward and out of the scene area 112, or collide with an object within the scene area, causing it to slam laterally into a wall within the scene area or be knocked off a ledge within the scene area. In one configuration, the free motion of the second figure 502 may be initiated by the ride vehicle itself. For example, the front corner of the ride vehicle 102 may collide with the second figure 502 as the ride vehicle turns away from the scene area.
[0021] At point G along RV path 104, ride vehicle 102 is rotated so that field of view 106 is pointed away from scene area 112. Once field of view 106 is pointed away from scene area 112, the figure associated with the scene area can return to its original position to await the next ride vehicle.
[0022] Having thus described the operation of the vehicle system 100, a description of several mechanisms for enabling figure switching is now provided. Figures 10A-10D illustrate a first embodiment of a mechanism for repeatable switching between an animated figure 202 and a free-motion figure 502 relative to a scene area of a vehicle system. A first mechanism 1002 associated with the animated figure 202 is configured to move the animated figure into and out of the scene area. Movement out of the scene area relative to the animated figure 202 means that the animated figure is physically moved to a position where its visibility from the field of view of the vehicle may be completely eliminated, or at least significantly reduced. Conversely, movement into the scene area relative to the animated figure 202 means that the animated figure is physically moved to a position where it is visible from the field of view of the vehicle. The animated figure 202 typically does not stray far from the scene area due to its heavy construction and associations within the animation controller 118, which may require wired connections.
[0023] A second mechanism 1004 associated with the free motion figure 502 is configured to move the free motion figure into and out of the scene area. Movement into the scene area with respect to the free motion figure 502 means that the animation figure is physically moved to a position where it is visible from the field of view of the ride vehicle. Conversely, movement out of the scene area with respect to the free motion figure 502 means that the free motion figure is physically moved to a position where its visibility from the field of view of the ride vehicle may be completely eliminated, or at least significantly reduced. The free motion figure 502 is typically further removed from the scene area with respect to the animation figure due to its lightweight construction and association with thematic effects requiring such removal, including, for example, free falling completely out of the scene area.
[0024] The first mechanism 1002 includes a base structure 1006 configured to support the animation figure 202. For example, a portion 1008 of the animation figure 202, such as a foot, can be secured to the base structure 1006. The base structure 1006 is configured to slide between a first position (as shown in FIG. 10A ) that positions the animation figure 202 within the scene area and a second position (as shown in FIGS. 10B-10D ) that positions the animation figure 202 outside the scene area.
[0025] The first mechanism 1002 includes a structure 1010 configured to obstruct the visibility of the animated figure 202 while the animated figure 202 is outside of the scene area. The structure 1010 may be a box through which the animated figure is slid.
[0026] The second mechanism 1004 is configured to suspend the free motion figure 502 at a first position 1012 adjacent to, for example, above and outside the scene area (as shown in FIG. 10A). The second mechanism 1004 is also configured to move the free motion figure into the scene area (as shown in FIGS. 10B and 10C). The second mechanism 1004 is further configured to allow the free motion figure 502 to move in free motion to an outer position 1014 outside the scene area (as shown in FIG. 10D).
[0027] In one configuration, the second mechanism 1004 includes a pair of suspension cables 1016 attached at one end to the free motion figure 502 and at the other end to a wheel assembly 1018. At the appropriate time, under the control of the vehicle controller 116, the wheel assembly 1018 rotates about an axis 1020 to lower the free motion figure 502 into the scene area (as shown in FIGS. 10B and 10C ). At the appropriate time, the wheel assembly 1018, also under the control of the vehicle controller 116, releases itself to rotate freely or nearly freely, thereby allowing the free motion figure 502 to begin its vertical free fall (as shown in FIG. 10D ). Then, at the appropriate time during the ride and under the control of the vehicle controller 116, the wheel assembly 1018 lifts the free motion figure 502 from the outer position 1014 and returns it to the first position 1012. To do this without forcing the free motion figure 502 through the scene area, the wheel assembly 1018 can be configured to slide along an axis 1020, thereby moving the free motion figure 502 into a position that allows it to be lifted along a path outside the scene area.
[0028] 11A-11D illustrate a second embodiment of a mechanism for repeatable switching between an animated figure 202 and a free-motion figure 502 relative to a scene area of a ride system. A first mechanism 1102 associated with the animated figure 202 is configured to move the animated figure into and out of the scene area. As with the first embodiment, movement out of the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where its visibility from the field of view of the ride vehicle may be completely eliminated, or at least significantly reduced. Conversely, movement into the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where it is visible from the field of view of the ride vehicle.
[0029] A second mechanism 1104 associated with the free motion figure 502 is configured to move the free motion figure into and out of the scene area. As with the first embodiment, movement into the scene area with respect to the free motion figure 502 means that the animation figure is physically moved to a position where it is visible from the field of view of the ride vehicle. Conversely, movement out of the scene area with respect to the free motion figure 502 means that the free motion figure is physically moved to a position where its visibility from the field of view of the ride vehicle can be completely eliminated, or at least significantly reduced.
[0030] The first mechanism 1102 includes a base structure 1106 configured to support the animation figure 202. For example, a portion 1108 of the animation figure 202, such as a foot, can be secured to the base structure 1106. The base structure 1106 is configured to rotate about an axis 1122 between a first position (as shown in FIG. 11A ) that positions the animation figure 202 within the scene area and a second position (as shown in FIGS. 11C and 11D ) that positions the animation figure 202 outside the scene area.
[0031] The first mechanism 1102 includes a structure 1110 configured to obstruct visibility of the animated figure 202 while the animated figure 202 is outside of the scene area. The structure 1110 may be a wall against which the animated figure is positioned relative to the field of view of the ride vehicle.
[0032] The second mechanism 1104 is configured to suspend the free motion figure 502 at a first position 1112 above and outside the scene area (as shown in FIG. 10A). The second mechanism 1104 is also configured to move the free motion figure into the scene area (as shown in FIG. 11C). The second mechanism 1104 is further configured to allow the free motion figure 502 to move in free motion to a position 1114 outside the scene area (as shown in FIG. 10D).
[0033] In one configuration, the second mechanism 1104 includes a pair of suspension cables 1116 attached at one end to the free motion figure 502 and at the other end to a wheel assembly 1118. At the appropriate time, the wheel assembly 1118, under the control of the vehicle controller 116, rotates about an axis 1120 to lower the free motion figure 502 into the scene area (as shown in FIG. 11C ). At the appropriate time, the wheel assembly 1118, also under the control of the vehicle controller 116, releases itself to rotate freely or nearly freely, thereby allowing the free motion figure 502 to begin its vertical free fall (as shown in FIG. 11D ). Then, at the appropriate time during the ride, under the control of the vehicle controller 116, the wheel assembly 1118 rotates about the axis 1120 to lift the free motion figure 502 from the outer position 1114 and return it to the first position 1112. To do this without causing the free motion figure 502 to pass through the scene area, the wheel assembly 1118 can be configured to slide along the axis 1020, thereby moving the free motion figure 502 to a position that allows it to be lifted along a path that does not pass through the scene area.
[0034] 12A-12E illustrate a third embodiment of a mechanism for repeatable switching between an animated figure 202 and a free-motion figure 502 relative to a scene area of a ride system. A first mechanism 1202 associated with the animated figure 202 is configured to move the animated figure into and out of the scene area. As with the first and second embodiments, movement out of the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where its visibility from the field of view of the ride vehicle may be completely eliminated, or at least significantly reduced. Conversely, movement into the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where it is visible from the field of view of the ride vehicle.
[0035] A second mechanism 1204 associated with the free motion figure 502 is configured to move the free motion figure into and out of the scene area. As with the first and second embodiments, movement into the scene area with respect to the free motion figure 502 means that the animation figure is physically moved to a position that is visible from the field of view of the ride vehicle. Conversely, movement out of the scene area with respect to the free motion figure 502 means that the free motion figure is physically moved to a position where its visibility from the field of view of the ride vehicle can be completely eliminated, or at least greatly reduced.
[0036] The first mechanism 1202 includes a semicircular base structure 1206 configured to support the animation figure 202. For example, a portion 1208 of the animation figure 202, such as a foot, can be secured to the base structure 1206. The base structure 1206 is configured to rotate about an axis between a first position (as shown in FIG. 12A ) that positions the animation figure 202 within the scene area and a second position (as shown in FIGS. 12C-12E ) that positions the animation figure 202 outside the scene area.
[0037] Although the first mechanism 1202 in this embodiment does not include a physical structure, such as a wall or box, configured to obstruct the visibility of the animated figure 202 while the animated figure is outside the scene area, the visibility of the animated figure may be obstructed by the free motion figure 502. For example, referring to Figure 12D, the free motion figure 502 can move to a position that blocks the animated figure from the view of the ride vehicle.
[0038] The second mechanism 1204 is configured to suspend the free motion figure 502 at a first position 1212 beneath and outside the scene area (as shown in FIG. 12A). The second mechanism 1204 is also configured to move the free motion figure into the scene area (as shown in FIGS. 12C and 12D). The second mechanism 1204 is further configured to allow the free motion figure 502 to move in a free motion manner to an outer position 1214 beneath and outside the scene area (as shown in FIG. 12E).
[0039] In one configuration, the second mechanism 1204 includes a pair of suspension cables 1216 attached at one end to the free motion figure 502 and at the other end to a wheel assembly 1218. At the appropriate time, the wheel assembly 1218, under the control of the vehicle controller 116, rotates about an axis 1220 to raise the free motion figure 502 into the scene area (as shown in FIGS. 12C and 12D). At the appropriate time, the wheel assembly 1218, also under the control of the vehicle controller 116, releases itself to rotate freely or nearly freely, thereby allowing the free motion figure 502 to begin its vertical free fall to the outer position 1214 (as shown in FIG. 12E). Then, at the appropriate time during the ride, under the control of the vehicle controller 116, the wheel assembly 1218 rotates about an axis 1220 to lift the free motion figure 502 from the outer position 1214 and return it to the first position 1212 (shown in FIG. 12A). In this embodiment, the movement of the free motion figure 502 after free fall is completely below the scene area, so that the free motion figure 502 does not enter the scene area while being returned to the first position 1212, as is done in the first and second embodiments.
[0040] 13A-13F illustrate a fourth embodiment of a mechanism for repeatable switching between an animated figure 202 and a free-motion figure 502 relative to a scene area of a ride system. A first mechanism 1302 associated with the animated figure 202 is configured to move the animated figure into and out of the scene area. As with the first embodiment, movement out of the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where its visibility from the field of view of the ride vehicle may be completely eliminated, or at least significantly reduced. Conversely, movement into the scene area relative to the animated figure 202 refers to the animated figure being physically moved to a position where it is visible from the field of view of the ride vehicle.
[0041] A second mechanism 1304 associated with the free motion figure 502 is configured to move the free motion figure into and out of the scene area. As with the first embodiment, movement into the scene area with respect to the free motion figure 502 means that the animation figure is physically moved to a position that is visible from the field of view of the ride vehicle. Conversely, movement out of the scene area with respect to the free motion figure 502 means that the free motion figure is physically moved to a position that can completely eliminate visibility from the field of view of the ride vehicle.
[0042] The first mechanism 1302 includes a base structure 1306 having a first portion 1316 configured to support the animation figure 202. For example, a portion 1308 of the animation figure 202, e.g., a foot, can be secured to the first portion 1316. The base structure 1306 also has a second portion 1318 configured to support the free motion figure 502. Supporting the free motion figure 502 by the second portion 1318 can include a portion 1320 of the free motion figure, e.g., a foot, resting on a top surface of the second portion without being secured thereto.
[0043] The first mechanism 1302 also includes a structure 1310 configured to obstruct the visibility of the animation figure 202 while the animation figure 202 is outside of the scene area and to obstruct the visibility of the free motion figure 502 while the free motion figure 502 is outside of the scene area. The structure 1310 may be a wall behind which either the animation figure 202 or the free motion figure 502 is positioned relative to the field of view of the ride vehicle.
[0044] Continuing with the first mechanism 1302, the second portion 1318 and the first portion 1316 of the base structure 1306 are configured to be able to transition between a first position, in which the second portion is in a common plane with the first portion, and a second position, in which the second portion is in a different plane from the first portion. For example, with reference to FIG. 13C , the first portion 1316 and the second portion 1318 can lie in a common horizontal plane. Meanwhile, with reference to FIG. 13F , the second portion 1318 can transition to lie in a plane perpendicular to the first portion 1316. To enable such transition of the second portion 1318, the second portion can be hinged to either the first portion 1316 or the wall 1310.
[0045] The first mechanism 1302, e.g., the base structure 1306 and the structure 1310, is configured to rotate about an axis 1322 between a first position (as shown in FIG. 13A) that positions the animation figure 202 in the scene area and a second position (as shown in FIG. 13D) that positions the animation figure 202 outside the scene area.
[0046] The second mechanism 1304 is configured to maintain the free motion figure 502 in position on the side of the wall 1310 opposite the animation figure 202 (as best shown in FIG. 13C ). In one configuration, the second mechanism 1304 includes a pair of suspension cables 1326 attached at one end to the free motion figure 502 and at the other end to a wheel assembly 1324. During rotation of the first mechanism 1302, the second mechanism 1304 rotates with the first mechanism about the axis 1322, maintaining the free motion figure 502 in its position on the second portion 1318 of the base structure 1306.
[0047] At the appropriate time, under the control of ride controller 116, first mechanism 1302 and second mechanism 1304 release free motion figure 502, causing the figure to begin its vertical free fall. More specifically, second portion 1318 of base structure 1306 descends (as shown in FIGS. 13E and 13F ), while wheel assembly 1324 of second mechanism 1304 releases itself to rotate freely or nearly freely about axis 1220, thereby allowing free motion figure 502 to move to outer position 1314 outside the scene area (as shown in FIG. 13F ). Then, at an appropriate time during the ride, under the control of the ride controller 116, the process is reversed and the wheel assembly 1324 rotates about the axis 1220 to lift the free motion figure 502 upward from the outer position 1314 to a position near where the top surface of the second portion 1318 of the base structure 1306 is located, and the second portion 1318 of the base structure 1306 is returned to its normal position (as shown in FIG. 13D).
[0048] 14A-14C show a projection system 1402 for projecting light and shadow onto a figure to give the appearance of movement, such as facial expressions. In FIG. 14A, a cone of light 1404 is projected by the projection system 1402 onto an animated figure 202 in a scene area. In FIG. 14B, the same cone of light 1404 is projected by the projection system 1402 onto a free motion figure 502 that has been moved into the scene area in place of the animated figure. In FIG. 14C, the same cone of light 1404 continues to be projected by the projection system 1402 onto the free motion figure 502 as the free motion figure free-falls out of the scene area.
[0049] 15 is a flowchart of an exemplary process for repeatable switching between animated and free motion figures in a ride system. The method may be performed by the amusement park system of FIG. 1 and one or more of the mechanisms of FIGS. 10A-13F.
[0050] In block 1502, the ride controller 116 determines when the field of view 106 of a ride vehicle 102 traveling along the vehicle's RV path 104 is either directed away from the vehicle's scene area 110, 112 or is blocked from the scene area.
[0051] After determining in block 1504 that the field of view 106 is directed away from or obstructed from the scene area 110, 112, the vehicle controller 116 causes a first mechanism 1002 associated with a first figure, e.g., animated figure 202, to move the animated figure out of the scene area, and the vehicle controller 116 causes a second mechanism 1004 associated with a second figure, e.g., free motion figure 502, to move the free motion figure into the scene area.
[0052] In block 1506, following causing the second mechanism 1004 to move the free motion figure 502 into the scene area, the ride controller 116 allows the free motion figure to move to an outer position 1014 outside the scene area while exhibiting free motion.
[0053] In block 1508, after allowing the free motion figure 502 to move to the outer position 1014, the ride controller 116 causes the first mechanism 1002 to move the animation figure 202 back into the scene area and causes the second mechanism 1004 to move the free motion figure 502 from the outer position 1014 to the first position 1012 adjacent to the scene area.
[0054] As discussed herein, the operation of vehicle system 100 ( FIG. 1 ) can be controlled using vehicle controller 116, and the animated figures can be controlled using animation controller 118. Each of vehicle controller 116 and animation controller 118 can be any device that utilizes processor 120 (which can represent one or more processors), such as an application-specific processor. Each of controllers 116, 118 can also include a memory device 122 that stores instructions executable by processor 120 to perform the methods and control operations described herein related to vehicle system 100, repeatable switching between animated and free motion figures, and animation of the animated figures. Processor 120 can include one or more processing devices, and memory device 122 can include one or more tangible, non-transitory, machine-readable media. By way of example, such machine-readable media may include RAM, ROM, EPROM, EEPROM, optical disk storage, magnetic disk storage or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of machine-executable instructions or data structures and that can be accessed by processor 120 or any general-purpose or special-purpose computer or other machine with a processor.
[0055] Within this disclosure, the term "exemplary" is used to mean "serving as an example, instance, or illustration." Any implementation or aspect described herein as "exemplary" does not necessarily have to be construed as preferred or advantageous over other aspects of the disclosure. Likewise, the term "aspect" does not require that all aspects of the disclosure include the discussed feature, advantage, or mode of operation. The term "coupled" is used herein to refer to a direct or indirect coupling between two objects. For example, if object A physically touches object B, and object B touches object C, objects A and C can be considered coupled to each other even though they are not in direct physical contact with each other. For example, a first object can be coupled to a second object even though the first object is not in direct physical contact with the second object.
[0056] One or more of the components, steps, features, and / or functions illustrated in Figures 1-15 may be rearranged and / or combined into a single component, step, feature, or function, or may be embodied in multiple components, steps, or functions. Additionally, additional elements, components, steps, and / or functions may be added without departing from the novel features disclosed herein. The apparatuses, devices, and / or components illustrated in Figures 1-15 may be configured to perform one or more of the methods, features, or steps described herein. Additionally, the novel algorithms described herein may be efficiently implemented in software and / or embedded in hardware.
[0057] It is understood that the specific order or hierarchy of steps in the disclosed methods is an example of a sample process. Based on design preferences, it is understood that the specific order or hierarchy of steps in the methods can be rearranged. The accompanying method claims present elements of the various steps in a sample order, and unless specifically stated therein, are not meant to be limited to the specific order or hierarchy presented.
[0058] The foregoing description is provided to enable those skilled in the art to practice the various embodiments described herein. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the general principles defined herein may be applied to other embodiments. Accordingly, the claims are not intended to be limited to the embodiments set forth herein, but are to be accorded the full scope consistent with the language of the claims, wherein reference to an element in the singular does not mean "one and only one," unless otherwise specified, but intends "one or more." Unless otherwise specified, the term "some" refers to one or more. References to "at least one" of a list of items refer to any combination of those items, including single members. As an example, "at least one of a, b, and c" is intended to cover a; b; c; a and b; a and c; b and c; and a, b, and c. All structural and functional equivalents to the elements of the various embodiments described throughout this disclosure, known or later known to those skilled in the art, are expressly incorporated herein by reference and intended to be encompassed by the claims. Furthermore, nothing disclosed herein is intended to be available to the general public, regardless of whether such disclosure is expressly recited in the claims. Claim elements shall be construed under the provisions of 35 U.S.C. §112(f) unless the element is expressly recited using the phrase "means for," or, in the case of a method claim, unless the element is recited using the phrase "step for." [Explanation of symbols]
[0059] 1502 determines when the field of view of a vehicle vehicle (RV) traveling along a vehicle RV path is either directed away from the vehicle's scene area or obstructed from the scene area. 1504 causes a first mechanism associated with the animation figure to move the animation figure out of the scene area, and causes a second mechanism associated with the free motion figure to move the free motion figure into the scene area. 1506 Free Motion Allows a figure to move to an outer position outside the scene area while exhibiting free motion 1508 causing a first mechanism to return the animation figure to the scene area and a second mechanism to move the free motion figure from an outside position to a position adjacent to the scene area.
Claims
1. 1. An amusement park system, comprising: a ride vehicle (RV) configured to move along a RV path and having a field of view; a first figure configured to animate within a scene area; a first mechanism associated with the first figure and configured to move the first figure into and out of the scene area; a second figure configured to exhibit free motion; a second mechanism associated with the second figure and configured to move the second figure into and out of the scene area; a vehicle controller; Equipped with The vehicle controller: determining when the field of view of the RV is either directed away from the scene area or obstructed from the scene area; in response to such a determination, causing the first mechanism to move the first figure out of the scene area and causing the second mechanism to move the second figure into the scene area; The amusement park system is configured as follows.
2. The first mechanism and the second mechanism include: moving the first figure out of the scene area while the second figure is moving into the scene area; moving the second figure out of the scene area while the first figure is moving into the scene area; 10. The amusement park system of claim 1, wherein the amusement park system is configured to operate in conjunction with one another as follows:
3. The first mechanism includes: supporting the first figure; sliding or rotating the first figure between a first position that places the first figure in the scene area and a second position that places the first figure outside the scene area; 10. The amusement park system of claim 1, comprising a base structure configured to:
4. 4. The amusement park system of claim 3, wherein the first mechanism comprises a structure configured to obstruct visibility of the first figure while the first figure is outside of the scene area.
5. The amusement park system of claim 4 , wherein the structure is either a wall or a box.
6. The second mechanism includes: suspending the second figure in a first position outside the scene area; moving the second figure to a position inside the scene area; allowing the second figure to move to an outer position outside the scene area while exhibiting free motion; 4. The amusement park system of claim 3, comprising a structure configured to:
7. the first mechanism comprises a base structure having a first portion configured to support the first figure and a second portion configured to support the second figure, the second portion further configured to transition an orientation relative to the first portion between a first plane generally identical to a plane of the first portion and a second plane not identical to the plane of the first portion; the first mechanism and the second mechanism are configured to rotate between a respective first position that positions the first figure within the scene area and the second figure outside the scene area, and a respective second position that positions the second figure within the scene area and the first figure outside the scene area; The amusement park system of claim 1 .
8. 8. The amusement park system of claim 7, wherein the base structure includes a wall located between the first figure and the second figure.
9. The second mechanism further comprises: allowing the second figure to move from an interior position within the scene area to an exterior position outside the scene area when the second portion of the base structure transitions from the first plane to the second plane; thereafter, moving the second figure from the outer position to the inner position; 10. The amusement park system of claim 7, comprising a structure configured to:
10. 2. The amusement park system of claim 1, wherein the ride controller is configured to determine when the RV's field of view is either directed away from the scene area or blocked from the scene area based on one or more of the following: expiration of a timer from the start of the RV's movement; activation of a sensor by the RV in or near the scene area; and expiration of a timer activated by detection of the RV at a point along the RV's path.
11. 10. The amusement park system of claim 1, wherein the first figure is coupled to an animation controller configured to animate the first figure.
12. 12. The amusement park system of claim 11, wherein the ride controller controls the animation controller so that the first figure animates only while the first figure is in the scene area.
13. 10. The amusement park system of claim 1, further comprising a projection system configured to project light onto the second figure while the second figure is in the scene area and at least a portion of the time while the second figure moves out of the scene area.
14. 10. The amusement park system of claim 1, wherein the first figure and the second figure have the same appearance.
15. 1. A method of controlling a first figure configured to animate and a second figure configured to exhibit free motion on an amusement park ride, comprising: determining when a field of view of a ride vehicle (RV) traveling along the ride vehicle (RV) path of the vehicle is either directed away from the scene area of the vehicle or obstructed from the scene area; In response to such a determination, causing a first mechanism associated with the first figure to move the first figure out of the scene area and a second mechanism associated with the second figure to move the second figure into the scene area; A method comprising:
16. 16. The method of claim 15, further comprising, subsequent to the step of causing the second mechanism to move the second figure into the scene area, allowing the second figure to move to an outer position outside the scene area while exhibiting free motion.
17. 17. The method of claim 16, further comprising, following the step of allowing the second figure to move to an exterior position outside the scene area, causing the first mechanism to return the first figure to the scene area and causing the second mechanism to move the second figure from the exterior position to a position adjacent to the scene area.
18. 1. An amusement park system, comprising: a ride vehicle (RV) configured to move along a RV path and having a field of view; a first figure configured to animate within a scene area; a first mechanism associated with the first figure and configured to move the first figure into and out of the scene area; a second figure configured to exhibit free motion; a second mechanism associated with the second figure and configured to move the second figure into and out of the scene area; a vehicle controller; Equipped with The vehicle controller: determining when the field of view of the RV is either directed away from the scene area or obstructed from the scene area; in response to such a determination, causing the second mechanism to move the second figure out of the scene area and causing the first mechanism to move the first figure into the scene area; The amusement park system is configured as follows.
19. The first mechanism and the second mechanism include: moving the first figure into the scene area while the second figure is moved out of the scene area; moving the second figure into the scene area while the first figure is moving out of the scene area; 20. The amusement park system of claim 18, wherein the amusement park system is configured to operate in conjunction with one another such that:
20. The first mechanism includes: supporting the first figure; sliding or rotating the first figure between a first position that positions the first figure outside the scene area and a second position that positions the first figure within the scene area; 20. The amusement park system of claim 18, comprising a base structure configured to:
21. 21. The amusement park system of claim 20, wherein the first mechanism comprises a structure configured to obstruct visibility of the first figure while the first figure is outside of the scene area.
22. 22. The amusement park system of claim 21, wherein the structure is either a wall or a box.
23. The second mechanism includes: suspending the second figure in a first position outside the scene area; moving the second figure to a position inside the scene area; allowing the second figure to move to an outer position outside the scene area while exhibiting free motion; 21. The amusement park system of claim 20, comprising a structure configured to:
24. the first mechanism comprises a base structure having a first portion configured to support the first figure and a second portion configured to support the second figure, the second portion further configured to transition an orientation relative to the first portion between a first plane generally identical to a plane of the first portion and a second plane not identical to the plane of the first portion; the first mechanism and the second mechanism are configured to rotate between a respective first position that positions the first figure outside the scene area and the second figure inside the scene area, and a respective second position that positions the second figure outside the scene area and the first figure inside the scene area; 20. The amusement park system of claim 18.
25. 25. The amusement park system of claim 24, wherein the base structure includes a wall located between the first figure and the second figure.
26. The second mechanism further comprises: allowing the second figure to move from an interior position within the scene area to an exterior position outside the scene area when the second portion of the base structure transitions from the first plane to the second plane; thereafter, moving the second figure from the outer position to the inner position; 25. The amusement park system of claim 24, including a structure configured to:
27. 19. The amusement park system of claim 18, wherein the ride controller is configured to determine when the RV's field of view is either directed away from the scene area or blocked from the scene area based on one or more of the following: expiration of a timer from the start of the RV's movement; activation of a sensor by the RV in or near the scene area; and expiration of a timer activated by detection of the RV at a point along the RV's path.
28. 20. The amusement park system of claim 18, wherein the first figure is coupled to an animation controller configured to animate the first figure.
29. 30. The amusement park system of claim 28, wherein the ride controller controls the animation controller such that the first figure animates only while the first figure is in the scene area.
30. 20. The amusement park system of claim 18, further comprising a projection system configured to project light onto the second figure while the second figure is in the scene area and at least a portion of the time while the second figure moves out of the scene area.
31. 20. The amusement park system of claim 18, wherein the first figure and the second figure have the same appearance.
32. 1. A method of controlling a first figure configured to animate and a second figure configured to exhibit free motion on an amusement park ride, comprising: determining when a field of view of a ride vehicle (RV) traveling along the ride vehicle (RV) path of the vehicle is either directed away from the scene area of the vehicle or obstructed from the scene area; In response to such determination, causing a first mechanism associated with the first figure to move the first figure into the scene area and a second mechanism associated with the second figure to move the second figure out of the scene area; A method comprising:
33. 33. The method of claim 32, further comprising the step of allowing the second figure to move to an outer position outside the scene area while exhibiting free motion.
34. 34. The method of claim 33, further comprising the step of causing the second mechanism to move the second figure from the exterior position to a position adjacent the scene area.
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