gaming machines

The gaming machine uses strategically positioned LEDs with varying current values and power consumption to adjust lighting based on player perspective and direction, addressing LED brightness variability and enhancing the gaming experience.

JP7744314B2Active Publication Date: 2025-09-25FUJI SHOJI CO LTD
View PDF 14 Cites 0 Cited by

Patent Information

Application Number
JP2022147847
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-16
Publication Date
2025-09-25
Estimated Expiration
2042-09-16

AI Technical Summary

Technical Problem

The brightness of LEDs in gaming machines varies depending on application and location, necessitating a solution to emit light suitable for the specific context.

Method used

The gaming machine employs first and second LEDs with different light-emitting elements, current values, and power consumption to adjust lighting based on the player's perspective and direction, using decorative bodies to control visibility and light emission.

Benefits of technology

This configuration allows the LEDs to emit light suitably for the application and location, enhancing the gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007744314000001
    Figure 0007744314000001
  • Figure 0007744314000002
    Figure 0007744314000002
  • Figure 0007744314000003
    Figure 0007744314000003
Patent Text Reader

Abstract

To make an LED favorably emit light.SOLUTION: A game machine including a game board having a game area formed therein, includes a first LED arranged in the game board in such a way that a light emission surface thereof faces a player, and a second LED arranged in the game board in such a way that the light emission surface thereof does not face the player. Electric power consumption of the second LED is larger than electric power consumption of the first LED.SELECTED DRAWING: Figure 43
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] In gaming machines, LEDs are used for display devices that display information about the progress of a game, measurement and display devices that display game history information for a predetermined period, and the like. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 6940658 Summary of the Invention [Problem to be solved by the invention]

[0004] The optimum brightness of the above-mentioned LEDs varies depending on the application and location of use, so it is desirable for the LED to emit light that is suitable for the application and location of use.

[0005] Therefore, an object of the present invention is to make an LED emit light in a suitable manner. [Means for solving the problem]

[0006] The gaming machine according to the present invention generates a profit state based on the result of a lottery, and includes a first LED that emits light that passes through a first decorative body whose light-emitting surface faces a player and is arranged behind the first decorative body and is visible to the player, and a second LED that emits light that passes through the first decorative body and is arranged so that the light-emitting surface does not face the player and is visible to the player. From a direction perpendicular to the front-to-back direction a second LED that emits light; The length of the first decorative body in the front-to-rear direction is shorter than the length of the second decorative body in the direction perpendicular to the front-to-rear direction, the first LED and the second LED are LEDs having multiple types of light-emitting elements with different light-emitting colors, the current value of the current supplied to each light-emitting element of the first LED is a first current value, and the current value of the current supplied to each light-emitting element of the second LED is a second current value greater than the first current value, The second LED Each light-emitting element provided in The power consumption of the first LED Light-emitting element of the corresponding emission color in than the power consumption of each big. [Effects of the Invention]

[0007] According to the present invention, it is possible to make the LED emit light in a suitable manner. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 2 is a perspective view showing the appearance of the gaming machine. [Figure 2] 1 is an oblique view of the gaming machine when the front frame is open. [Figure 3] FIG. [Figure 4] FIG. [Figure 5] 10 is a diagram illustrating the main display and the fourth pattern display. FIG. [Figure 6] FIG. 2 is a block diagram showing the control configuration of the gaming machine. [Figure 7] FIG. 2 is a block diagram showing the control configuration of the gaming machine. [Figure 8] FIG. 10 is a diagram illustrating a screen displayed on the LCD unit. [Figure 9] 10 is a flowchart showing the main processing on the main control side. [Figure 10] 10 is a flowchart showing the main control side timer interrupt processing. [Figure 11] 10 is a flowchart showing a frame control side main process. [Figure 12] 10 is a flowchart showing a timer interrupt process on the frame control side. [Figure 13] 10 is a flowchart showing the main processing on the performance control side. [Figure 14] 10 is a flowchart showing the timer interrupt processing on the performance control side. [Figure 15] FIG. 2 is a diagram illustrating the configuration of a main display device. [Figure 16] FIG. 2 is a diagram illustrating the circuit configuration around the main control unit on the main control board. [Figure 17] FIG. 2 is a diagram illustrating a circuit configuration related to display control of a main display on a main control board. [Figure 18]FIG. 2 is a diagram illustrating the circuit configuration of a main display board. [Figure 19] FIG. 2 is a view of the gaming machine from the rear side. [Figure 20] 10A and 10B are diagrams illustrating the structure of a frame control board. [Figure 21] FIG. 10 is a diagram illustrating the configuration of a game ball number display. [Figure 22] 10 is a diagram illustrating the circuit configuration around the frame control unit on the frame control board. FIG. [Figure 23] 10 is a diagram illustrating a circuit configuration related to display control of a performance indicator on a frame control board. FIG. [Figure 24] 10 is a diagram illustrating the circuit configuration around a predetermined connector on the frame control board. FIG. [Figure 25] A diagram explaining the circuit configuration of the game ball number display board. [Figure 26] A diagram explaining the structure of the fourth pattern display device. [Figure 27] This is a diagram showing part of the circuit configuration of the decorative relay board that relays between the performance control board and the fourth pattern display board. [Figure 28] A diagram explaining the circuit configuration of the fourth pattern display board. [Figure 29] 10A and 10B are diagrams illustrating the arrangement of decorative substrates around an illumination panel. [Figure 30] FIG. 2 is a partially enlarged view of the periphery of the illumination panel. [Figure 31] FIG. 2 is a diagram showing a part of the circuit configuration of the illumination board. [Figure 32] FIG. 10 is a diagram illustrating the configuration of the movable accessory. [Figure 33] FIG. 10 is a diagram showing a portion of the circuit configuration of the movable body accessory board. [Figure 34] FIG. 10 is a diagram illustrating the arrangement of the lower right unit of the game board. [Figure 35] FIG. 10 is an exploded perspective view illustrating the configuration of the lower right unit of the game board. [Figure 36] FIG. 10 is a side view illustrating the configuration of the lower right unit of the game board. [Figure 37] A diagram showing part of the circuit configuration of the winning slot decorative board. [Figure 38] This is a diagram showing part of the circuit configuration of the large prize opening decorative board and the special diagram 2 decorative board. [Figure 39] FIG. 10 is a diagram showing the circuit configuration of a main control board in Modification 1. [Figure 40] A diagram explaining the fourth pattern display device in variant example 2. [Figure 41] This is a diagram showing various values ​​related to the LEDs of the main display, performance display, number of game balls display, and fourth pattern display. [Figure 42] FIG. 10 is a diagram showing various values ​​related to the LEDs of the main display and performance display A of the first modified example. [Figure 43] This is a diagram showing various information and values ​​regarding the illumination LED, movable device LED, prize slot LED, large prize slot LED, and special chart 2 LED. DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, embodiments of the present invention will be described in the following order with reference to the accompanying drawings. <1. Structure of the gaming machine> <2. Control configuration of gaming machine> [2.1 Main control board] [2.2 Frame control board] [2.3 Power supply board] [2.4 Performance control board] <3. Overview of operation> [3.1 Game Status] [3.2 Special symbol change display game] [3.3 About the jackpot] [3.4 Regular symbol variation display game] [3.5 Screen displayed on LCD unit] <4. Processing the main control board> [4.1 Main control side main processing] [4.2 Main control side timer interrupt processing] <5. Processing of frame control board> [5.1 Main processing on frame control side] [5.2 Timer interrupt processing on the frame control side] <6. Processing of the performance control board> [6.1 Main processing on the performance control side] [6.2 Performance control side timer interrupt processing] <7. LEDs on the main control board> <8. LEDs on the dispensing control board> <9. LED for the 4th symbol display> <10. LED effects placed on the game board> [10.1 LEDs for illumination panel effects] [10.2 LEDs for moving parts] [10.3 LED for effects on the bottom right unit of the game board] <11. Variations> [11.1 Variation 1] [11.2 Variation 2] <12.Configuration Example>

[0010] <1. Structure of the gaming machine> The overall structure of a gaming machine 1 according to an embodiment of the present invention will be described with reference to Figures 1 and 2. Figure 1 is a perspective view showing the appearance of the gaming machine 1 according to the embodiment of the present invention, and Figure 2 is a perspective view of the gaming machine 1 according to the embodiment with the front frame 7 opened. The gaming machine 1 is a so-called smart pachinko machine in which gaming balls enclosed inside are circulated and used for playing games.

[0011] 1 and 2, the gaming machine 1 includes a wooden outer frame 3, an inner frame 5 attached to the outer frame 3 by a hinge mechanism so as to be openable and closable, and a front frame 7 attached to the inner frame 5 by a hinge mechanism so as to be openable and closable. The inner frame 5 is formed in the shape of a picture frame, and holds a gaming board 9 inside.

[0012] The front frame 7 holds a transparent glass 11 in the center, and a side unit 13 is provided so as to surround the periphery of the transparent glass 11 entirely or partially. The side unit 13 is formed in a decorative shape that matches the theme of the gaming machine 1, and may be equipped with LEDs, movable accessories, and other presentation means inside, thereby achieving a presentation effect that conveys the atmosphere of the game to the player. The side unit 13 is attached to the front frame 7 in an interchangeable manner.

[0013] A key cylinder 15 for unlocking the door is provided on the front side of the front frame 7, and by inserting a key into this key cylinder 15 and operating it to one side, the locked state of the front frame 7 relative to the inner frame 5 is released, allowing the front frame 7 to be opened to the front, and by operating it to the other side, the locked state of the inner frame 5 relative to the outer frame 3 is released, allowing the inner frame 5 to be opened to the front.

[0014] A front operation panel 17 is disposed below the front frame 7. A launch operation handle 19 for launching game balls from the launcher 31 is provided on the right end side of the front operation panel 17.

[0015] A gaming ball count display 21 and a counting switch 23 are provided on the left side of the front operation panel 17. The gaming ball count display 21 is made up of a 6-digit 7-segment LED, and displays the number of gaming balls managed by the gaming machine 1 (the number of gaming balls owned by the player). The counting switch 23 accepts an operational input from the player to transfer the number of gaming balls managed by the gaming machine 1 to a valuable medium (card) in the gaming ball etc. lending device.

[0016] In addition, operation buttons 25 that can be operated by the player are provided on the front operation panel 17. The operation buttons 25 include an effect button 25a, a cross key 25b, a brightness change button 25c, and a volume change button 25d. The effect button 25a is operable (input acceptable) during a predetermined input acceptance period, and can bring about changes in the effect by performing a predetermined operation (pressing, tapping repeatedly, pressing and holding, etc.) The effect button 25a is also an operator for instructing to confirm the item selected by the cross key 25b. The cross key 25b is an operator that allows a user such as a player or hall staff to select various items, give direction instructions, and the like. The brightness change button 25c is an operator for adjusting the brightness of the performance LED 27 for the performance, and is configured to include a plus button for increasing the brightness of the performance LED 27 and a minus button for decreasing the brightness of the performance LED 27. The volume change button 25d is an operator for adjusting the volume of the sound output from the speaker 29, and includes a plus button for increasing the volume and a minus button for decreasing the volume.

[0017] A plurality of effect LEDs 27 (decorative light emitters) that can be controlled to various lighting modes and light colors are provided at appropriate positions on the front frame 7. A large number of effect LEDs 27 are provided around the gaming machine 1, for example, on the periphery of the front frame 7, inside the side unit 13, and inside the gaming board 9, and their lighting is controlled by the effect control board 120.

[0018] Additionally, around the gaming machine 1, for example, on the periphery of the front frame 7, a plurality of speakers 29 for outputting sound are provided. The plurality of speakers 29 allows so-called stereophonic sound reproduction or multi-channel sound reproduction for sounds related to the performance.

[0019] A launching device 31 and a lifting device 33 are provided in the inner frame 5 below the game board 9. The launching device 31 launches game balls into the game area 37 (game board 9) with a strength according to the player's operation of the launch operation handle 19. The lifting device 33 is provided on the back side of the launching device 31, and transports game balls discharged from the game area 37 (game board 9) to the launching device 31. The lifting device 33 incorporates a polishing device that polishes the game balls while lifting them.

[0020] Next, the configuration of the game board 9 will be described with reference to Figures 3 and 4. Figure 3 is a front view of the game board 9. Figure 4 is a cross-sectional perspective view of the AA cross section in Figure 3.

[0021] As shown in Figures 3 and 4, a ball guide rail 35 that guides the launched game ball is attached in a ring shape to the game board 9 as a board surface partition member, and the approximately circular area surrounded by the ball guide rail 35 is the game area 37, and the four corners are non-game areas. The game area 37 is a space formed between the game board 9 and the transparent glass 11, and is an area where game balls can flow down.

[0022] The game area 37 is divided into a left game area 37a and a right game area 37b on the left and right sides by a center ornament 39. Game balls launched by the launching device 31 at a launch strength less than a predetermined value will flow down the left game area 37a, and game balls launched at a launch strength equal to or greater than the predetermined value will flow down the right game area 37b.

[0023] A special symbol 1 start port 41 is provided at the center lower part of the game board 9. The special symbol 1 start port 41 is a winning port related to the start condition of the variable display operation of the first special symbol (hereinafter referred to as special symbol 1, and may be abbreviated as special symbol 1) on the main display 63, and is configured as a fixed start port.

[0024] A special symbol 2 start port 43 is provided on the right side of the game board 9. The special symbol 2 start port 43 is a winning port related to the start conditions for the variable display operation of the second special symbol (hereinafter referred to as special symbol 2, and may be abbreviated as special symbol 2) on the main display 63, and is configured as a variable start port whose opening and closing is controlled by a normal electric device 45.

[0025] By operating the movable piece 45a, the normal electric device 45 can be switched between an open state that allows the game ball to enter the special pattern 2 starting hole 43 and a closed state that makes it difficult or impossible for the game ball to enter the special pattern 2 starting hole 43.

[0026] Above the special symbol 2 start port 43 in the right gaming area 37b, there is provided a normal symbol start port 47 through which the gaming ball can pass. This normal symbol start port 47 is a gate related to the variable display operation of the normal symbol on the main display 63.

[0027] A special winning hole 49 is provided below the special symbol 2 starting hole 43 in the right gaming area 37b. The special winning hole 49 is controlled to open and close by a special electric device 51. By operating the movable piece 51a, the special electric device 51 can be switched between an open state that allows game balls to enter the large prize opening 49 and a closed state that makes it difficult or impossible for game balls to enter the large prize opening 49.

[0028] In addition, a plurality of winning holes 53 are provided on the left and right lower sides of the game area 37. In addition, an outlet 55 is provided in the lower center of the game area 37, and game balls that do not enter any of the winning holes are discharged from the game area 37 through the outlet 55.

[0029] Although only game balls that have flowed down the left game area 37a can enter the special pattern 1 starting hole 41, game balls that have flowed down the right game area 37b may also be allowed to enter the special pattern 1 starting hole 41. In addition, only game balls that have flowed down the right game area 37b can enter the special pattern 2 starting hole 43, the normal pattern starting hole 47, and the big prize hole 49, but game balls that have flowed down the left game area 37a may also be able to enter or pass through them.

[0030] In the gaming machine 1 of this embodiment, when a gaming ball enters one of the various winning holes provided in the gaming area 37, the number of prize balls set for the winning hole into which the gaming ball entered is paid out (for example, 3 balls for the special pattern 1 starting hole 41, 1 ball for the special pattern 2 starting hole 43, 15 balls for the large winning hole 49, and 5 balls for the winning hole 53).

[0031] In addition, an LCD unit (liquid crystal display device) 57 and an illumination panel 59 are provided in the area surrounded by the center ornament 39 in the center of the game board 9. The LCD unit 57 displays, for example, three decorative symbols in a variable and static manner, and displays various images (still images and moving images) for various effects, according to the control of the effect control board 120 described later. There are multiple types of decorative symbols, including different numbers and symbols, and the combination of three decorative symbols that are stopped and displayed notifies the player of the results of the jackpot lottery, which will be described later.

[0032] The illumination panel 59 is made of a plate-like transparent synthetic resin material, and is placed closer to the player (front side) than the LCD unit 57, facing the LCD unit 57. The illumination panel 59 has predetermined patterns such as letters, figures, symbols, designs, etc. formed by uneven processing on the front or back surface. When light is not incident on the illumination panel 59 from the side, the patterns are invisible or difficult to see, but when light is incident on the illumination panel 59 from the side, the patterns emit diffused light, making them visible to the player.

[0033] In addition, on the game board 9, a space is formed between the LCD unit 57 and the illumination panel 59, and a movable accessory 61 is arranged in this space. The movable device 61 is placed in front of the LCD unit 57, and is normally retracted to a position that is not visible to the player, as shown by the dashed line in FIG. As shown by the solid line in Figure 3, while the decorative pattern is being displayed in a changing manner (while special patterns 1 and 2 are being displayed in a changing manner), the movable body motor 61a (see Figure 7) is driven and moves to the front of the LCD unit 57, giving the player a sense of anticipation of a big win.

[0034] A main display 63 made up of a dot display is provided in the non-play area at the lower left of the gaming board 9. In addition, a fourth symbol display 65 made up of a dot display is provided at the lower right of the LCD unit 57 on the gaming board 9.

[0035] 5 is a diagram illustrating the main display 63 and the fourth symbol display 65. The main display 63 is controlled by the main control board 100, and displays (notifies) information about the progress of the game by lighting, blinking, and extinguishing an LED. Note that, hereinafter, lighting, blinking, and extinguishing of an LED will be collectively referred to as lighting display. 5(a), the main display 63 is provided with a special symbol 1 display 63a for performing a variable display operation (lighting display) of special symbol 1, a special symbol 2 display 63b for performing a variable display operation of special symbol 2, and a normal symbol display 63c for performing a variable display operation of normal symbols. The main display 63 is also provided with a special symbol 1 reserved number display 63d for displaying the reserved number of special symbol 1, a special symbol 2 reserved number display 63e for displaying the reserved number of special symbol 2, a normal symbol reserved number display 63f for displaying the reserved number of normal symbols, a round display 63g for displaying the specified number of rounds (maximum number of rounds) related to a jackpot, a game status display 63h for displaying the game status (time-shortened state, high probability state), and a right-hit display 63i for prompting the player to hit the right. Note that right hitting refers to the player operating the firing operation handle 19 to fire the game ball toward the right game area 37b. The right hitting indicator 63i is an indicator for indicating (informing) that firing the game ball toward the right game area 37b is more advantageous for the player than firing the game ball toward the left game area 37a.

[0036] The fourth symbol display 65 is controlled by the performance control board 120, and notifies information regarding the progress of the game by lighting up the LED. 5(b), the fourth symbol display 65 is provided with a special symbol 1 display 65a that performs a variable display operation of special symbol 1, and a special symbol 2 display 65b that performs a variable display operation of special symbol 2. The fourth symbol display 65 is also provided with a special symbol 1 reserved number display 65c that displays the reserved number of special symbol 1, a special symbol 2 reserved number display 65d that displays the reserved number of special symbol 2, and a right hit display 65e that prompts the player to hit right.

[0037] <2. Control configuration of gaming machine> 6 and 7 are block diagrams showing the control configuration of the gaming machine 1. The control configuration of the gaming machine 1 will be described with reference to the block diagrams of FIGS. The gaming machine 1 of this embodiment is mainly composed of a main control board 100 that is responsible for overall control related to the progress of the game (game operation control), a frame control board 110 that is responsible for overall control related to the management of the number of gaming balls (prize balls) and control related to the management of gaming balls (launching, circulation), a presentation control board 120 that receives presentation control commands from the main control board 100 and is responsible for overall control of the execution of presentations by the presentation means, a power supply board 130 that generates and supplies the power supply voltage required for the gaming machine 1 from an external power source, a gaming ball etc. lending device connection terminal board 140 that is connected to the gaming ball etc. lending device, a decorative relay board 150 on which components related to the presentation means are mounted or connected, a front frame relay board 160, an upper decorative board 170, and a decorative board 180.

[0038] [2.1 Main control board] The main control board 100 comprises a main control unit 101 and a system reset circuit 103. The main control unit 101 is a microprocessor comprising a CPU (Central Processing Unit), ROM (Read Only Memory), and RWM (Read / Write Memory). The ROM stores control programs for controlling game operations as well as various data required for game operation control. The RWM functions as a work area and buffer memory. The CPU controls game operations by executing control programs stored in the ROM.

[0039] The system reset circuit 103 detects power-on, power-off, power supply abnormality, etc., and outputs a system reset signal to reset the main control unit 101. Although not shown, the main control unit 101 also includes a CTC (Counter Timer Circuit) for implementing periodic interrupts, a function for generating pulse output at a fixed period (bit rate generator), and a time measurement function, an interrupt controller circuit that performs interrupt enable / disable functions such as timer interrupts that issue interrupt signals, a watchdog timer (WDT) circuit that monitors for abnormal operation of the control program, an IAT (Inhibit Outside Designated Area) circuit that monitors whether the program is being executed correctly within a preset address range, and a counter circuit (random number generation circuit) for generating random numbers within a certain range in hardware.

[0040] The counter circuit includes a random number generation circuit that generates random numbers and a sampling circuit that samples random numbers from the random number generation circuit at predetermined timing, and functions as a 16-bit counter as a whole. The main control unit 101 sends instructions to the sampling circuit depending on the processing status, thereby obtaining the number indicated by the random number generation circuit as a random number (0 to 65535) for determining a jackpot, and using the random number for determining a jackpot in the lottery. Note that the random number for determining a jackpot is obtained by adding a software random number generated by appropriate software processing and a hard random number to prevent cheating, such as aiming for a jackpot.

[0041] The main control board 100 is connected to a special symbol 1 start port switch 41a that detects a game ball entering the special symbol 1 start port 41, a special symbol 2 start port switch 43a that detects a game ball entering the special symbol 2 start port 43, a normal symbol start port switch 47a that detects a game ball passing through the normal symbol start port 47, a prize port switch 53a that detects a game ball entering the prize port 53, and a special prize port switch 49a that detects a game ball entering the special prize port 49. The main control board 100 (main control unit 101) is capable of receiving detection signals output from these switches. Therefore, the main control board 100 can determine which prize port the game ball has entered (passed through) based on the detection signals from each switch.

[0042] Also connected to the main control board 100 are a large prize opening solenoid 51b that operates the special electric role 51 (movable piece 51a) that opens and closes the large prize opening 49, and a normal electric role solenoid 45b that operates the normal electric role 45 (movable piece 45a) that opens and closes the special symbol 2 starting opening 43. The main control board 100 is capable of transmitting control signals to control these.

[0043] The game board 9 is also provided with a magnetic sensor 67 that detects magnetism, a radio wave sensor 69 that detects radio waves, and a vibration sensor 71 that detects vibrations, and these sensors are connected to the main control board 100. Signals are input to the main control board 100 from these sensors.

[0044] Furthermore, a main display 63 is connected to the main control board 100. The main control board 100 is capable of transmitting a control signal for lighting up the main display 63.

[0045] The main control board 100 is connected to the frame control board 110 so that they can communicate with each other. The main control board 100 transmits to the frame control board 110 control commands that mainly include information about prize balls, and launch control signals that indicate whether or not game balls can be launched. The main control board 100 also receives from the frame control board 110 a door open signal that indicates the opening of the front frame 7, an RWM clear signal for clearing the RWM, a power supply abnormality signal that indicates a power supply abnormality, and a frame communication confirmation signal for confirming communication. Furthermore, the main control board 100 receives drive power (DC35VA, DC12VA, DC5VA, backup power supply) from the frame control board 110.

[0046] The main control board 100 is capable of transmitting various performance control commands, including information related to the special symbol variation display game and information related to errors, to the performance control board 120. However, in order to prevent fraudulent activities such as cheating, the main control board 100 is configured for one-way communication, in which it only transmits signals to the performance control board 120 and is unable to receive signals from the performance control board 120.

[0047] [2.2 Frame control board] The frame control board 110 is equipped with a frame control unit 111, an RWM clear switch 112, a game ball count clear switch 113, a ball removal switch 114, an error release switch 115, a performance indicator 116, a system reset circuit 117, a power supply abnormality signal generation circuit 118, and a backup power supply generation circuit 119.

[0048] The frame control unit 111 is a microprocessor equipped with a CPU, a ROM, and a RWM. The ROM stores control programs for managing the number of game balls and controlling the launching device 31 and the lifting device 33, as well as various data required for these controls. The RWM functions as a work area and buffer memory. The CPU manages the number of game balls and controls the launching device 31 and the lifting device 33 by expanding and executing the control programs stored in the ROM into the RWM.

[0049] The RWM clear switch 112, the game ball count clear switch 113, the ball removal switch 114, and the error reset switch 115 are push button type switches. If the RWM clear switch 112 was pressed when the power was turned on, the frame control unit 111 clears the RWM and sends an RWM clear signal to the main control board 100. Upon receiving the RWM clear signal, the main control unit 101 clears a predetermined area of ​​the RWM.

[0050] If the game ball count clear switch 113 is pressed when the power is turned on, the frame control unit 111 clears the game ball count that it manages. When the game ball count is cleared, the game ball count display 21 displays 0.

[0051] If the ball ejection switch 114 is pressed when the power is turned on, the frame control unit 111 performs processing to eject the game balls enclosed in the gaming machine 1 to the outside. Specifically, the frame control unit 111 drives the lifting motor 33a on the condition that a game ball is detected by the lifting entrance switch 33f described later.

[0052] If an error reset switch 115 is pressed when a specific error occurs, the frame control unit 111 resets the specific error that has occurred.

[0053] The performance display 116 is configured, for example, with a 6-digit, 8-segment (7-segment + 1 dot) display. The performance display 116 is controlled by the frame control unit 111, and displays game performance information calculated based on game results over a predetermined period (for example, every 6,000 games). The game performance information includes the consecutive role ratio, role ratio, and base. The consecutive role ratio is the proportion of the number of prize balls that result from winning into the large prize slot 49 out of the total number of prize balls. The role ratio is the proportion of the number of prize balls that result from winning into the special pattern 2 start slot 43 and the number of prize balls that result from winning into the large prize slot 49 out of the total number of prize balls. The base is the proportion of the total number of prize balls that result from winning into the game balls that have been shot out. The performance display 116 can switch between displaying game performance information for each predetermined period (each section).

[0054] The system reset circuit 117 detects when the power is turned on, when the power is turned off, or when a power abnormality occurs, and outputs a system reset signal to reset the frame control unit 111 .

[0055] The power supply abnormality signal generating circuit 118 monitors for voltage drops in the drive power (5V DC voltage (DC5VA), 12V DC voltage (DC12VA)) supplied from the power supply board 130, and outputs a power supply abnormality signal to the main control unit 101 when the voltage drops below a predetermined threshold. The power supply abnormality signal generating circuit 118 may also be configured to monitor for voltage drops in 24V AC voltage (AC24V).

[0056] The backup power generation circuit 119 generates a backup power (VBB) that is supplied to the RWMs of the main control unit 101 and the frame control unit 111 when power is cut off. The RWMs of the main control unit 101 and the frame control unit 111 that receive the backup power (VBB) can retain stored data for a certain period of time even when power is cut off.

[0057] A door open sensor 73 provided on the inner frame 5 is connected to the frame control board 110. When the door open sensor 73 detects that the front frame 7 has been opened relative to the inner frame 5, or that the inner frame 5 has been opened relative to the outer frame 3, it outputs a door open signal to the main control board 100 via the frame control board 110.

[0058] The lifting device 33 provided in the inner frame 5 is provided with a lifting motor 33a, an out ball switch 33b, a foul ball switch 33c, an excess position detection switch 33d, an insufficient position detection switch 33e, a lifting entrance switch 33f, a lifting exit switch 33g, and a lifting position detection switch 33h, which are connected to the frame control board 110.

[0059] The lifting device 33 is formed with a pre-lifting passage through which game balls discharged from the game area 37 are guided, a lifting passage through which game balls that have passed through the pre-lifting passage are lifted, and a post-lifting passage through which game balls lifted in the lifting passage are guided to the launching device 31. In the lifting device 33, game balls discharged from the game area 37 are guided to the lowest end of the lifting passage through a pre-lifting passage. The game balls guided to the lowest end of the lifting passage are lifted upward by the rotation of a spiral member arranged in the lifting passage. Then, the game balls that reach the highest end of the lifting passage are sent to a post-lifting passage, and then guided to the launching device 31 through the post-lifting passage.

[0060] The lifting motor 33a is controlled by the frame control unit 111 and rotates a spiral member arranged in the lifting passage. The rotated spiral member guides game balls that have reached the downstream end of the pre-lifting passage into the lifting passage and lifts game balls that have accumulated in the lifting passage upward. It also sends game balls from the top end of the lifting passage to the post-lifting passage.

[0061] The out ball switch 33b, foul ball switch 33c, excessive position detection switch 33d, insufficient position detection switch 33e, lifting entrance switch 33f, and lifting exit switch 33g are switches that detect game balls, and when a game ball is detected, they output a detection signal to the frame control board 110 (frame control unit 111).

[0062] The out ball switch 33b is disposed upstream of the pre-lift passage and detects a game ball (out ball) that is discharged from the game area 37 and guided to the pre-lift passage. The foul ball switch 33c is arranged in a foul ball passage connected between the positions where the out ball switch 33b and the excess position detection switch 33d are respectively arranged in the pre-lift passage, and detects game balls launched from the launching device 31 that are not introduced into the game area 37 but are returned to the pre-lift passage through the foul ball passage.

[0063] The over-position detection switch 33d and the under-position detection switch 33e are located downstream of the out ball switch 33b on the pre-lift passage at a predetermined distance, and detect game balls remaining in the pre-lift passage. The over-position detection switch 33d is located upstream of the under-position detection switch 33e on the pre-lift passage. Then, when the power is turned on, if the excess position detection switch 33d does not detect any game balls and the insufficient position detection switch 33e detects game balls, that is, if there are game balls at the position where the insufficient position detection switch 33e is located and there are no game balls at the position where the excess position detection switch 33d is located, the frame control unit 111 determines that the normal number of game balls are enclosed in the gaming machine 1. On the other hand, if the insufficient position detection switch 33e did not detect any gaming balls when the power was turned on, the frame control unit 111 determines that there are not enough gaming balls in the gaming machine 1. Conversely, if the excessive position detection switch 33d detected any gaming balls when the power was turned on, the frame control unit 111 determines that there are too many gaming balls in the gaming machine 1. In other words, in these cases, the frame control unit 111 determines that the correct number of gaming balls are not included in the gaming machine 1. In this case, the frame control unit 111 transmits a signal indicating that the correct number of gaming balls are not included to the main control unit 101, and the main control unit 101 transmits a presentation control command indicating that the correct number of gaming balls are not included to the presentation control unit 121. The presentation control unit 121 then notifies the hall staff or the like by displaying on the LCD unit 57 or the like that the correct number of gaming balls are not included.

[0064] The lifting entrance switch 33f is disposed at the downstream end of the pre-lifting passage, and detects gaming balls remaining at the downstream end of the pre-lifting passage. The lifted exit switch 33g is arranged in the middle of the post-lift passage and detects the gaming balls remaining at that position. The frame control unit 111 rotates the lifting motor 33a when a game ball is detected by the lifting entrance switch 33f (game balls are accumulated in the pre-game passage) and when a game ball is not detected by the lifting exit switch 33g (when a predetermined number of game balls are not accumulated in the post-lifting passage).

[0065] Then, the frame control unit 111 stops the lifting motor 33a when the lifting exit switch 33g detects a gaming ball, that is, when a predetermined number of gaming balls are staying in the passage after lifting.

[0066] The lifting position detection switch 33h detects the rotation angle of the lifting motor 33a. The frame control unit 111 rotates the lifting motor 33a based on the rotation angle detected by the lifting position detection switch 33h.

[0067] The launching device 31 includes a ball feeding solenoid 31a, a launching solenoid 31b, and a subtraction port switch 31c. The ball feeding solenoid 31a sends the game ball located at the downstream end of the passage after lifting to a launch position within the launching device 31 based on the control by the frame control unit 111. The launch solenoid 31b launches the game ball sent to the launch position by the ball sending solenoid 31a toward the game area 37 based on the control by the frame control unit 111. The subtraction port switch 31c is disposed at the downstream end of the post-lift passage and detects the game balls sent to the launch position in the launching device 31 by the ball sending solenoid 31a.

[0068] When a game ball is detected by the subtraction port switch 31c, the frame control unit 111 subtracts 1 from the number of game balls it manages. In addition, when a game ball launched from the launching device 31 is detected by the foul ball switch 33c as it passes through the foul ball passage and is guided to the pre-lift passage without reaching the game area 37, the frame control unit 111 adds 1 to the number of game balls it manages to restore the subtracted value. Furthermore, when the frame control unit 111 receives a control command indicating the number of prize balls from the main control board 100 (main control unit 101), it adds the number of prize balls indicated in the command to the number of game balls it manages.

[0069] In addition, when a player operates the counting switch 23 provided on the front frame 7, the frame control unit 111 transfers the number of game balls it is managing to the valuable medium of the game ball lending device etc. via the game ball lending device connection terminal board 140. Specifically, when the counting switch 23 is operated for a time shorter than a predetermined time, a signal is output to the gaming ball etc. lending device to subtract 1 from the number of gaming balls under management and add 1 to the number of gaming balls recorded on the valuable medium. As a result, the gaming ball etc. lending device adds 1 to the number of gaming balls recorded on the valuable medium. Furthermore, if the counting switch 23 is operated for a period of time longer than a predetermined period of time, a signal is output to the gaming ball etc. lending device at regular intervals to subtract 250 from the number of gaming balls under management and to add 250 to the number of gaming balls recorded on the valuable medium. As a result, the gaming ball etc. lending device adds 250 to the number of gaming balls recorded on the valuable medium each time it receives a signal. Furthermore, when the slot control unit 111 receives a loan notification to loan game balls from the game ball loaning device based on the number of game balls or monetary information stored in the valuable medium, the slot control unit 111 adds the number of game balls according to the loan notification to the number of game balls it manages. In this case, the number of game balls or monetary information recorded in the valuable medium is subtracted by a value corresponding to the number of game balls according to the loan notification.

[0070] The firing operation handle 19 provided on the front frame 7 is provided with a touch sensor 19a, a firing stop switch 19b, and a firing intensity VR 19c, and these sensors are connected to the frame control board 110. The frame control board 110 can receive detection signals from the touch sensor 19a, the firing stop switch 19b, and the firing intensity VR 19c.

[0071] The touch sensor 19a detects when the player is touching the handle. The firing stop switch 19b is a push button type switch. The firing intensity VR19c detects the operation amount (rotation amount) of the firing operation handle 19.

[0072] The frame control unit 111 controls the power supply to the launch solenoid 31b to launch the gaming ball from the launching device 31 based on the launch control signal that permits launch being output from the main control board 100. Specifically, when the frame control unit 111 outputs a launch control signal that permits launch, the touch sensor 19a detects that the player is touching the handle, and the launch stop switch 19b is not operated, the launching operation of the gaming ball is permitted. Then, the frame control unit 111 controls the launch solenoid 31b so that the gaming ball is launched with a launch intensity according to the operation amount detected by the launch intensity VR19c.

[0073] In addition, a game ball count display 21 is connected to the frame control board 110. The frame control board 110 is capable of transmitting a control signal to the game ball count display 21 to light up and display the number of game balls it manages.

[0074] Additionally, a radio wave sensor 75 for detecting radio waves is provided on the front frame 7 at a position opposite the foul ball switch 33c, and the radio wave sensor 75 is connected to the frame control board 110. A signal is input from the radio wave sensor 75 to the frame control board 110.

[0075] [2.3 Power supply board] The power supply board 130 receives an AC input power supply (24V AC) from the outside and generates DC voltages that serve as drive power sources for various components based on the input AC input power supply (24V AC). The power supply board 130 generates 35V DC voltages (DC35VA, DC35VB), 12V DC voltages (DC12VA, DC12VB), and 5V DC voltages (DC5VA) from the AC input power supply.

[0076] The generated 35V DC voltage (DC35VA), 12V DC voltage (DC12VA), 5V DC voltage (DC5VA), and the externally input AC input power (AC24V) are supplied to the frame control board 110. In addition, the 35V DC voltage (DC35VA), 12V DC voltage (DC12VA), and 5V DC voltage (DC5VA) supplied to the frame control board 110 are also supplied to the main control board 100 along with the backup power generated by the frame control board 110. The generated 35V DC voltage (DC35VB) and 12V DC voltage (DC12VB) are supplied to the performance control board 120. The generated 12V DC voltage (DC12VB) is also supplied to the front frame relay board 160.

[0077] [2.4 Performance control boards, etc.] The performance control board 120 is connected to a decorative relay board 150, a front frame relay board 160 and an LCD unit 57, and is also connected to an upper decorative board 170 via the front frame relay board 160. The decorative relay board 150 is connected to a movable body motor 61a that drives the movable body device 61, a movable body position detection switch 61b that detects the position of the movable body device 61, a fourth pattern display 65, and a decorative board 180. The decorative relay board 150 is also provided with a motor driver 61c that drives the movable body motor 61a and an LED driver 27a that controls the lighting of the LEDs 27 for performance. The front frame relay board 160 is connected to a speaker 29, operation buttons 25, a vibration device 77 that provides vibrations to the player, and a decorative board 180. The front frame relay board 160 is also provided with a power supply generating circuit 151 that generates a 5V DC voltage (DC5VB) from a 12V DC voltage (DC12VB). The 5V DC voltage (DC5VB) generated by the power supply generating circuit 151 is supplied to the upper decorative board 170 together with the 12V DC voltage (DC12VB). The upper decorative board 170 is connected to the movable body motor 61a, the movable body position detection switch 61b, the wind device 79, and the decorative board 180. The wind device 79 is driven under the control of the performance control unit 121, and blows wind toward the player.

[0078] The decorative substrates 180 include those on which the performance LEDs 27 are mainly arranged and those on which the performance LEDs 27 and LED drivers 27a are arranged, and different decorative substrates 180 may be connected in series. The number and connection relationship of the decorative substrates 180 are merely an example, and other configurations may be used.

[0079] The performance control board 120 includes a performance control unit 121, a sound ROM 123, an audio IC 125, a VDP circuit 127, and a power supply generating circuit 129.

[0080] The performance control unit 121 is a microprocessor equipped with a CPU, ROM, and RWM. The ROM stores the control program for the performance means and various data required for performance operation control. The RWM functions as a work area and buffer memory. The CPU controls the performance means by expanding and executing the control program stored in the ROM into the RWM.

[0081] The performance control unit 121 performs calculations for various performance operations and controls each performance means based on the performance control program and performance control commands received from the main control board 100. The performance means is a device that performs a performance that notifies the player of the possibility of a profit state occurring while a game is in progress, and includes the performance LED 27, speaker 29, LCD unit 57, movable role object 61, vibration device 77, and wind device 79.

[0082] The performance control unit 121 receives a performance control command from the main control board 100, and determines a performance pattern based on the performance control command. Then, the performance control unit 121 controls the performance means to execute the performance of the determined performance pattern.

[0083] For example, the performance control unit 121 instructs the motor driver 61c to move the movable part 61 based on the performance pattern, or instructs the LED driver 27a to light up the performance LED 27 based on the performance pattern. The LED driver 27a provided on the decorative relay board 150 instructs the fourth symbol display 65 to light up in addition to the performance LED 27. Furthermore, the performance control unit 121 drives the vibration device 77 to generate vibrations based on the performance pattern, and drives the wind device 79 to blow air based on the performance pattern.

[0084] The sound ROM 123 stores sound data such as background music and sound effects. The sound IC 125 reads out sound data corresponding to the determined effect pattern from the sound ROM 123 and outputs it to the speaker 29. As a result, the speaker 29 produces background music and sound effects corresponding to the determined effect pattern.

[0085] The VDP circuit 127 includes a VDP (Video Display Processor), an image ROM, and a VRAM (Video RAM). The VDP controls all video output processes, including image expansion and image drawing. The image ROM stores image data that the VDP uses for image development processing. VRAM is an image memory area that temporarily stores image data developed by the VDP. The VDP circuit 127 generates various image data based on the effect pattern and outputs it to the LCD unit 57. As a result, various effect images are displayed on the LCD unit 57.

[0086] The power supply generating circuit 129 generates a 5V DC voltage (DC5VB) from a 12V DC voltage (DC12VB).

[0087] <3. Overview of operation> Next, an outline of the gaming operation of the gaming machine 1 realized by the above-described control configuration (FIGS. 6 and 7) will be described.

[0088] [3.1 Game Status] The gaming machine 1 is configured to be able to set a plurality of types of gaming states in addition to a jackpot game, which is a special gaming state. To facilitate understanding of this embodiment, first, various gaming states will be described.

[0089] In the gaming machine 1, a game progresses in any one of the gaming states that combines either a low probability state or a high probability state with either a non-time-shortening state or a time-shortening state.

[0090] The low probability state is a state in which the probability of winning the jackpot lottery is relatively low, and the high probability state is a state in which the probability of winning the jackpot lottery is relatively high. The non-time-shortening state is a state in which it is relatively difficult for a gaming ball to enter the special pattern 2 starting hole 43, and the time-shortening state is a state in which it is relatively easy for a gaming ball to enter the special pattern 2 starting hole 43. For example, the opening time of the special pattern 2 starting hole 43 when the regular winning lottery is won is set longer in the time-shortening state than in the non-time-shortening state. However, if it is easier for a gaming ball to enter the special pattern 2 starting hole 43 in the time-shortening state than in the non-time-shortening state, the time-shortening state may, for example, have a higher probability of winning the regular winning lottery or the fluctuation time of the regular pattern may be shorter than in the non-time-shortening state. In this embodiment, the "normal state" refers to a low probability state and a non-time-saving state, and corresponds to the initial state.

[0091] [3.2 Special symbol change display game] In the gaming machine 1, a special symbol 1 variable display game is executed based on the fact that a gaming ball has entered the special symbol 1 starting hole 41 (winning). In the special pattern 1 variable display game, random numbers (random number for determining a jackpot, random number for determining a special pattern, random number for a variable pattern) used in the special pattern 1 variable display game are obtained based on the game ball entering the special pattern 1 starting hole 41, and the main control unit 101 performs a jackpot lottery and a variable pattern lottery based on the obtained random numbers, and after the special pattern 1 is displayed on the special pattern 1 display 63a, the lottery result of the jackpot lottery is displayed in a static manner after the variable time based on the lottery result of the variable pattern lottery has elapsed. In the gaming machine 1, when a game ball passes through the special pattern 1 start port 41, that is, when a detection signal is input from the special pattern 1 start port switch 41a, a random number used in the special pattern 1 variable display game is obtained, and this random number is stored as reserved data in the special pattern 1 reserved memory area of ​​the RWM up to the maximum reserved memory number (for example, a maximum of 4).

[0092] Furthermore, in the gaming machine 1, a special symbol 2 variable display game is executed based on the fact that a gaming ball has entered (won) the special symbol 2 starting hole 43. In the special symbol 2 variable display game, similar to the special symbol 1 variable display game, the main control unit 101 performs a jackpot lottery and a variable pattern lottery based on the acquired random number, and after the special symbol 2 is variably displayed on the special symbol 2 display 63b, the lottery result of the jackpot lottery is displayed in a static manner after the lapse of a variable time based on the lottery result of the variable pattern lottery.

[0093] In the gaming machine 1, when a gaming ball passes through the special pattern 2 start port 43, that is, when a detection signal is input from the special pattern 2 start port switch 43a, a random number related to the special pattern 2 variable display game is obtained, and this random number is reserved and stored as reserved data in the special pattern 2 reserved memory area of ​​the RWM up to the maximum reserved memory number (for example, a maximum of 4).

[0094] When explaining the special pattern 1 variable display game and the special pattern 2 variable display game without distinguishing between them, they will simply be referred to as the special pattern variable display game.

[0095] [3.3 Jackpot Game] When a jackpot is won in the jackpot lottery and the special symbol is stopped and displayed in a "jackpot" mode on the special symbol 1 display 63a or the special symbol 2 display 63b, a jackpot game (special game state: profit state) that is more advantageous to the player than during the special symbol variable display game is then played based on the jackpot type. The jackpot type is determined based on the random number for determining the special symbol and the game state, etc., when a jackpot is won in the jackpot lottery, and the specified number of rounds, etc. are specified.

[0096] In the jackpot game, after a predetermined interval time before opening (opening time) has elapsed, the large prize opening 49 is opened and a predetermined time (maximum opening time) has elapsed, or when the number of game balls that have entered the large prize opening 49 reaches the maximum number of winnings, the large prize opening 49 is closed, and this "round game" is repeated for a predetermined number of rounds (number of rounds based on the type of jackpot). Then, after the specified number of rounds has elapsed, the jackpot game ends when a predetermined interval time after opening (ending time) has elapsed.

[0097] When a jackpot game is executed, the game state after the jackpot game ends, the number of chance variations, and the number of time reduction variations are determined according to the game state at the time of winning the jackpot and the determined type of jackpot. The probability variation count is the number of times the special symbol variation display game can be played, allowing the high probability state to continue as the gaming state after a jackpot game. If the high probability state is set after the jackpot game ends, when the special symbol variation display game of the probability variation count ends without a jackpot being won, the gaming state will transition to a low probability state. The number of times the time-saving mode is set is the number of times the special symbol variation display game can be played in which the time-saving mode can be continued as the game mode after a jackpot game. If the time-saving mode is set after the end of a jackpot game, when the special symbol variation display game for the number of time-saving modes ends without winning a jackpot, the game mode will transition to a non-time-saving mode.

[0098] [3.4 Regular symbol variation display game] In the gaming machine 1, a normal symbol variation display game is executed based on the fact that the gaming ball has passed through the normal symbol start hole 47. In the normal symbol variable display game, the main control unit 101 draws a lottery for a normal symbol win using a random number (random number for determining whether a normal symbol wins) obtained based on the game ball passing through the normal symbol starting port 47, and based on the result of the lottery for a normal symbol win, the normal symbol is displayed in a variable manner on the normal symbol display 63c, and then the lottery result is displayed in a static manner after a predetermined variable time has elapsed. In the gaming machine 1, when a game ball passes through the normal pattern start port 47, that is, when a detection signal is input from the normal pattern gate detection sensor 26a, a random number related to the normal pattern change display game (random number for determining whether a normal pattern is a hit) is obtained, and this random number is reserved and stored in the normal pattern reserve memory area of ​​the RWM as reserved data up to the maximum number of reserved memories (for example, a maximum of 4).

[0099] When a normal symbol is selected in the normal symbol lottery and the normal symbol is displayed in a "normal symbol win" mode on the normal symbol display 63c, a normal power release game is then played. In the normal power release game, the normal electric accessory solenoid 45b is activated, the normal electric accessory 45 is opened, and the special symbol 2 start port 43 is opened, allowing game balls to flow in more easily. In the normal power release game, the special symbol 2 start port 43 is opened a predetermined number of times (for example, once) until a predetermined time (for example, 5.7 seconds) has elapsed or the number of game balls that have entered the special symbol 2 start port 43 reaches a predetermined number (for example, 6).

[0100] [3.5 Screen displayed on LCD unit 57] 8 is a diagram illustrating a screen displayed on the LCD unit 57. In the center of the LCD unit 57, based on the control of the performance control board 120, three decorative symbols 201 (left decorative symbol 201a, center decorative symbol 201b, right decorative symbol 201c) are displayed variably by scrolling or the like in synchronization with the special symbol variable display game. In addition, at the bottom of the LCD unit 57, there is provided a hold display area 205 in which hold displays 203 (203a to 203d) are displayed according to the number of holds in the hold data stored for the special pattern change display game currently being executed, and a display area 209 for displaying the hold display corresponding to the special pattern change display game currently being executed as the hold display 207.

[0101] A plurality of display patterns are provided for the reserve display 203 and the reserve display 207. The display pattern displayed on the reserve display 203 and the reserve display 207 is determined by the performance control unit 121 based on the results of the jackpot lottery and the variation pattern lottery that are performed in advance by the main control unit 101 when a gaming ball enters the special symbol 1 starting hole 41 or the special symbol 2 starting hole 43. The hold display area 205 and the corresponding display area 209 display the hold display 203 and the corresponding hold display 207 in a display pattern determined by the performance control unit 121. As the display pattern, for example, patterns with different display colors such as default (white), blue, green, red, gold, etc. are provided. Note that the plurality of display patterns may differ not only in display color but also in shape. Also, the display pattern may change from the time it is first displayed in the reserved display area 205 until it is no longer displayed in the display area 209. The display pattern of the reserved display 207 that is finally displayed in the display area 209 indicates the likelihood of a jackpot.

[0102] 8(a), it is assumed that the previous special symbol variable display game has ended, and the left decorative symbol 201a is a "1" symbol, the middle decorative symbol 201b is a "2" symbol, and the right decorative symbol 201c is a "3" symbol. Also, it is assumed that four reserved displays 203a to 203d are displayed in the reserved display area 205.

[0103] Thereafter, the presentation pattern and the decorative pattern 201 to be finally stopped for the next special pattern change display game are determined by the presentation control unit 121, and when the special pattern change display game starts, the display of the decorative patterns 201a to 201c changes as shown in Figure 8(b) (in the figure, the decorative pattern 201 during the changing display is indicated by a white arrow), and the reserve display 203 is shifted and displayed in the reserve display area 205, and the reserve display 203a that was displayed on the far left in the reserve display area 205 is displayed as the reserve display 207 in the display area 209.

[0104] As shown in Figure 8(c), after the left and right decorative patterns 201a and 201c temporarily stop at, for example, the same "7" pattern (after the so-called reach state is reached), as shown in Figure 8(d), when a predetermined development image (shown as "BATTLE" in the figure) is displayed on the LCD unit 57, the hold display 203 and the hold display 207 are hidden and the decorative patterns 201a to 201c are displayed small, for example, in the upper right corner.

[0105] 8(e), for example, the decorative symbols 201a to 201c are stopped and displayed as the same "7" symbol, thereby informing the player that he has won the jackpot. Note that if the jackpot is not won, the decorative symbols 201a to 201c are not stopped and displayed together, and this informs the player that he has lost.

[0106] When the jackpot game starts after the decorative symbols 201a to 201c are stopped and displayed as the same symbol, as shown in Fig. 8(f), an image relating to the jackpot game (indicated as "Jackpot" in the figure) is displayed on the LCD unit 57, and a right-hit image 210 encouraging a right hit is displayed in the right-hit display area 211 at the top right of the LCD unit 57. This causes the player to make a right hit.

[0107] <4. Processing the main control board> Next, a description will be given of the processing performed by the main control unit 101 of this embodiment. The processing of the main control unit 101 mainly includes main processing (main control side main processing: FIG. 9) and timer interrupt processing (main control side timer interrupt processing: FIG. 10) that is started by a regular interrupt.

[0108] [4.1 Main control side main processing] FIG. 9 is a flowchart showing the main processing on the main control side. When power is supplied from the power supply board 130 and the main control side main processing is started, the main control unit 101 sets the internal register of the CPU in step S101.

[0109] In step S102, the main control unit 101 determines whether a power supply abnormality signal indicating an abnormality in the power supply is in the ON state. If it is determined in step S102 that the power supply abnormality signal is in the ON state, the process returns to step S102.

[0110] If it is determined in step S102 that the power supply abnormality signal is not in the ON state (is in the OFF state), the main control unit 101 permits access to the RWM in step S103.

[0111] In step S104, the main control unit 101 executes startup initialization processing required to start game operations, such as initializing the values ​​of registers of each unit including the main control unit 101. The startup initialization processing includes processing for sending a performance control command to the performance control board 120 to instruct the start of the game, processing for sending a command indicating the reserved number of special symbols 1 and special symbols 2, and processing for turning on the launch permission signal for the frame control board 110.

[0112] The main control unit 101 sets an interrupt inhibit state in step S105, and then executes a random number update process in the following step S106. In this random number update process, various random numbers used in the special symbol variable display game and the normal symbol variable display game are updated, and an interrupt permitted state is set in step S107, and the process returns to step S105.

[0113] In this way, the processing of steps S105 to S107 is repeated in an infinite loop. The main control unit 101 repeatedly executes the processing of steps S105 to S107 except while performing timer interrupt processing, which is executed intermittently.

[0114] [4.2 Main control side timer interrupt processing] FIG. 10 is a flowchart showing the main control side timer interrupt processing. The main control side timer interrupt processing is initiated by an interrupt from the CTC every fixed time (4 ms) and is executed as an interrupt while the main control side main processing is being executed.

[0115] 10, when a timer interrupt occurs, the main control unit 101 executes a power check / backup process in step S201. This power check / backup process mainly monitors the power level supplied from the power supply board 130, and if an abnormality such as a power outage occurs, a backup process is performed to store predetermined game information at the time of the power outage in the RWM so that game play can be resumed without any problems when the power is restored.

[0116] In step S202, the main control unit 101 executes a timer management process for managing timers used for game operation control. Here, the values ​​of various timers used for game operation control of the gaming machine 1 are updated (subtracted).

[0117] In step S203, the main control unit 101 executes input management processing. In the input management processing, input data is created based on input information (ON / OFF signals and rising states (ON edge, OFF edge)) output from various sensors and switches, and the value of the winning counter is updated based on the created input data. The input information here is, for example, ON / OFF information of the detection signal output from detection switches such as the special symbol 1 start gate switch 41a, the special symbol 2 start gate switch 43a, the normal symbol start gate switch 47a, the big prize gate switch 49a, and the prize gate switch 53a (winning detection information), ON / OFF information of the detection signal output from the magnetic sensor 67, the radio wave sensor 69, and the vibration sensor 71, and the status signal (ON / OFF information of the door open sensor 73, the radio wave sensor 75, etc.) from the frame control board 110. As a result, whether a game ball has been detected at each winning gate is monitored for each interrupt. Furthermore, a "winning counter" is a counter provided for each winning slot, which counts the number of winning game balls (number of winning balls).

[0118] In step S204, the main control unit 101 executes a random number management process within a timer interrupt that periodically updates the random numbers associated with each variable display game. Here, in order to randomize the count value of the random number counter, the random numbers for determining special symbols and the random numbers for determining normal symbols are updated (+1 is added at each interrupt) and the start value of the random number counter is changed each time the random number counter goes around once. Note that the random numbers for determining big wins are generated by the random number generation circuit, and are not updated here.

[0119] In step S205, the main control unit 101 executes an error management process, which monitors whether an error has occurred based on input data from various sensors and status signals from the frame control board 110. When an error occurs, the main control unit 101 handles the error by sending an error command corresponding to the type of error that occurred as a performance control command to the performance control board 120. When the performance control board 120 receives this error command, it issues an error notification according to the error type. Furthermore, when the currently occurring error is resolved, the main control unit 101 sends an error release command to the performance control board 120. When the performance control board 120 receives this error release command, it terminates the error notification that is currently being executed.

[0120] In step S206, the main control unit 101 executes normal symbol management processing. In the normal symbol management processing, the processing required to execute the normal symbol variable display game is performed, such as acquiring and storing reserved data of normal symbols, drawing a normal symbol in the normal symbol variable display game, and determining the variable time for variably displaying the normal symbol on the normal symbol display device 63c based on the lottery result.

[0121] In step S207, the main control unit 101 executes a normal electric accessory management process. In the normal electric accessory management process, the main control unit 101 performs processes necessary for executing a normal electric opening game, such as opening and closing control of the normal electric accessory solenoid 45b.

[0122] In step S208, the main control unit 101 executes a special symbol management process. The special symbol management process mainly performs processes required to execute the special symbol variable display game, such as obtaining and storing reserved data for special symbol 1 and special symbol 2, drawing a jackpot lottery and a symbol lottery in the special symbol variable display game, and drawing a variation pattern of the special symbol based on the lottery results.

[0123] In step S209, the main control unit 101 executes a special electric accessory management process. In the special electric accessory management process, the process required for executing a jackpot game is executed.

[0124] In step S210, the main control unit 101 performs right-hit notification information management processing. In the right-hit notification information management processing, processing is performed to notify right-hit players in situations where right-hit is advantageous, such as when the special symbol 2 start port 43 or the big prize port 49 is opened.

[0125] In step S211, the main control unit 101 executes an LED management process. In the LED management process, output control of a control signal to the main display 63 is performed. The control signal is generated based on decisions made in the normal symbol management process (step S206), the special symbol management process (step S208), the right-hit notification information management process (step S210), etc., and is output to the main display 63 in this LED management process. This realizes a series of variable display operations (variable display and stop display) of special symbols and normal symbols on the main display 63, display of the number of reserved symbols, etc.

[0126] In step S212, the main control unit 101 performs solenoid management processing. In the solenoid management processing, the signal related to the control of the normal electric role solenoid 45b generated in the normal electric role management processing (step S207) is confirmed, and the signal related to the control of the special electric role port solenoid 51b generated in the special electric role management processing (step S209) is confirmed. Then, based on these signals, the operation / stop of the normal electric role solenoid 45b and the special prize port solenoid 51b is controlled, and the special symbol 2 start port switch 43a is opened or closed, or the special prize port 49 is opened or closed.

[0127] In step S213, the main control unit 101 determines whether the communication cycle (for example, 108 ms interval) for communicating with the frame control board 110 has arrived. If it is determined that the communication cycle for communicating with the frame control board 110 has arrived, in step S214 the main control unit 101 performs received data acquisition processing to receive signals transmitted from the frame control board 110 (door open signal, power supply abnormality signal, etc.).

[0128] In step S215, the main control unit 101 outputs a control command corresponding to the gaming machine information of the gaming machine 1 to the frame control board 110. The gaming machine information includes, for example, jackpot game occurrence information, symbol variation display game execution start information, information on the number of winnings and the number of winning balls, error information, and the like.

[0129] When the above timer interrupt process is completed, the main control unit 101 repeats the above steps S105 to S107 until the next timer interrupt occurs.

[0130] <5. Processing of frame control board> Next, a description will be given of the processing performed by the frame control unit 111 of this embodiment. The processing of the frame control unit 111 mainly includes a main processing (frame control side main processing: FIG. 11) and a timer interrupt processing (frame control side timer interrupt processing: FIG. 12) that is started by a regular interrupt.

[0131] [5.1 Main processing on frame control side] FIG. 11 is a flowchart showing the frame control side main process. When power is supplied from the power supply board 130 and the frame control side main process is started, the frame control unit 111 sets an internal register of the CPU in step S301.

[0132] In step S302, the frame control unit 111 determines whether a power supply abnormality signal indicating a power supply abnormality is in the ON state. If it is determined in step S302 that the power supply abnormality signal is in the ON state, the process returns to step S302.

[0133] If it is determined in step S302 that the power supply abnormality signal is not in the ON state (is in the OFF state), the frame control unit 111 permits access to the RWM in step S303.

[0134] In step S304, the frame control unit 111 determines whether the input signal from the game ball count clear switch 113 is in the ON state (the game ball count clear switch 113 is pressed). If it is determined in step S304 that the input signal from the game ball count clear switch 113 is not in the ON state, in step S305 the frame control unit 111 calculates a checksum for the area related to the game ball count in the RWM and determines whether the checksum is normal.

[0135] If it is determined in step S304 that the input signal from the game ball count clear switch 113 is in the ON state, or if it is determined in step S305 that the checksum is not normal, then in step S306 the frame control unit 111 executes a game ball count clear process to initialize the value of the area related to the game ball count in the RWM.

[0136] In step S307, the frame control unit 111 determines whether the input signal from the RWM clear switch 112 is in the ON state (the RWM clear switch 112 is pressed down). If it is determined in step S307 that the input signal from the RWM clear switch 112 is not in the ON state, in step S308, the frame control unit 111 calculates a checksum for the area related to the gaming machine information in the RWM, and determines whether the checksum is normal.

[0137] If it is determined in step S307 that the input signal from the RWM clear switch 112 is in the ON state, or if it is determined in step S308 that the checksum is not normal, then in step S309 the frame control unit 111 executes an RWM clear process to initialize the value of the area related to gaming machine information in the RWM.

[0138] In step S310, the frame control unit 111 performs startup initialization processing such as initializing a work area that does not require backup, setting the WDT and timer interrupt, and performing ball removal processing if the ball removal switch 114 is pressed.

[0139] The frame control unit 111 sets an interruption prohibited state in step S311, checks for a power interruption abnormality in step S312, and allows interruption in step S313.

[0140] In step S314, the frame control unit 111 performs a firing stop control process to control the ball feed solenoid 31a and firing solenoid 31b of the firing device 31 based on the firing control signal input from the main control board 100, the touch sensor 19a of the firing operation handle 19, the firing stop switch 19b, and the firing intensity VR 19c. In other words, the frame control unit 111 controls the firing of game balls from the firing device 31.

[0141] In step S315, the frame control unit 111 performs main control board communication processing to receive a control command if there is one sent from the main control board 100, and to transmit a signal to the main control board 100 if there is one to send to the main control board 100.

[0142] In step S316, the frame control unit 111 performs a gaming machine information management process for managing gaming machine information based on the control command (gaming machine information) transmitted from the main control board 100.

[0143] In step S317, the frame control unit 111 performs SC board communication processing to communicate with the SC board of the game ball etc. lending device.

[0144] In step S318, the frame control unit 111 performs a game ball number display control process to update the number of game balls it manages. Here, the frame control unit 111 adds the number of game balls in response to a control command (number of prize balls) sent from the main control board 100, adds the number of game balls in response to a loan notification from the game ball etc. loaning device, subtracts the number of game balls in response to the release of game balls, adds the number of game balls in response to detection by the foul ball switch 33c, and subtracts the number of game balls in response to the operation of the counting switch 23.

[0145] The frame control unit 111 executes an in-area error removal process in step S319, executes a game ball circulation management process to appropriately control the lifting device 33 in step S320, executes an out-of-area error removal process in step S321, and executes a fraud detection process in step S322.

[0146] In step S323, the frame control unit 111 performs a performance information management process to calculate values ​​for calculating the game performance information to be displayed on the performance display 116 (such as the number of game balls shot out, the total number of prize balls, the number of prize balls that have entered the large prize opening 49, the total number of prize balls that have entered the special pattern 2 start opening 43 and the number of prize balls that have entered the large prize opening 49).

[0147] In step S324, the frame control unit 111 performs a performance indicator control process to calculate gaming performance information based on the value calculated in step S323, and returns the process to step S311.

[0148] Therefore, the frame control unit 111 repeatedly executes the processes of steps S311 to S324.

[0149] [5.2 Timer interrupt processing on the frame control side] FIG. 12 is a flowchart showing the timer interrupt process on the frame control side. The timer interrupt process on the frame control side is started by an interrupt from the CTC at fixed intervals (1 ms) and is executed while the main process on the frame control side is being executed.

[0150] 12, when a timer interrupt occurs, the frame control unit 111 saves the register in step S401. In step S402, the frame control unit 111 adds 1 to the value of the counter that counts the first period (2 ms) and the second period (4 ms), and performs counter management processing to decrement the timer every 1 ms.

[0151] In step S403, the frame control unit 111 performs a lifting motor management process for controlling the driving of the lifting motor 33a.

[0152] In step S404, the frame control unit 111 determines whether it is the first period (2 ms) based on the value of the counter that counts the first period. If it is determined that it is the first period, in step S405, the frame control unit 111 performs a game ball number display LED control process to generate a control signal for lighting the game ball number display 21 to display the game ball number calculated in step S318 and managed by the frame control unit 111.

[0153] In step S406, the frame control unit 111 performs a switch detection process to detect the state of each switch connected to the frame control unit 111. In step S407, the frame control unit 111 performs a subtraction mechanism control process to control the ball feeding solenoid 31a to guide the gaming ball to the launch position in the launching device 31.

[0154] In step S408, the frame control unit 111 performs a performance indicator LED control process to generate a control signal for causing the performance indicator 116 to light up and display the gaming performance information calculated in step S324.

[0155] In step S409, the frame control unit 111 detects the state of each switch provided on the lifting device 33 and performs a game ball circulation switch detection process to update various timers related to the circulation of game balls.

[0156] In step S410, the frame control unit 111 executes an out-of-area error monitoring management process for monitoring an out-of-area error.

[0157] The processing of steps S405 to S410 up to this point is executed in a first cycle (every 2 ms).

[0158] In step S411, the frame control unit 111 determines whether it is the second period (4 ms) based on the value of the counter that counts the second period. If it is determined that it is the second period, in step S412, the frame control unit 111 performs test signal output processing to output a test signal.

[0159] In step S413, the frame control unit 111 performs a performance indicator display setting process for switching the section displayed on the performance indicator 116.

[0160] The processing of steps S412 and S413 up to this point is executed in a second cycle (every 4 ms).

[0161] In step S414, the frame control unit 111 outputs data from the output port. In step S415, the frame control unit 111 performs SPI communication. In SPI communication, for example, the control signal (game ball count display segment data and game ball count display common data, which will be described later) generated in step S405 is serially output to the game ball count display 21. In addition, the frame control unit 111 serially outputs the control signal (performance display segment data and performance display common data, which will be described later) generated in step S408 to the performance display 116. As a result, the game ball count display 21 and the performance display 116 light up and display the number of game balls and game performance information based on the transmitted control signal.

[0162] In step S416, the frame control unit 111 restores the register.

[0163] When the above timer interrupt process is completed, the frame control unit 111 repeats the above steps S311 to S324 until the next timer interrupt occurs.

[0164] <6. Processing of the performance control board> Next, we will explain the processing performed by the performance control board 120 of this embodiment. The processing of the performance control board 120 mainly includes main processing (performance control side main processing: Figure 13) and timer interrupt processing (performance control side timer interrupt processing: Figure 14) that is started by a regular interrupt.

[0165] [6.1 Main processing on the performance control side] FIG. 13 is a flowchart showing the main processing on the performance control side. First, in step S501, the performance control unit 121 performs the necessary initial setting process before the start of the game operation. Here, the initial setting process includes, for example, setting a command reception interrupt, returning the movable body accessory 61 to its starting point, initial setting of the CTC, enabling timer interrupts, and initial setting of register values ​​within the CPU including each part of the microcomputer.

[0166] After the above initial setting process is completed, the main loop process of steps S504 to S511 is performed at predetermined time intervals (16 ms), and otherwise the performance software random number update process of step S503 is repeatedly performed.

[0167] In step S502, the performance control unit 121 references the main loop update counter to determine whether the main loop update period (counter value > 15), which is the trigger for executing the main loop processing, has arrived. The main loop update counter is a counter that is incremented during the performance control side timer interrupt processing, which is executed every 1 ms and will be described later. In this embodiment, the main loop processing is performed every 16 ms, and in the determination processing of step S502, the main loop update counter value is determined. If the value is greater than "15" (Yes in step S502), it is determined that the timing for executing the main loop processing has arrived, and the processing of steps S504 to S511 is executed. Otherwise, in step S1003, various performance lottery random numbers used in the lottery for determining the performance scenario are updated until the main loop update period arrives (No in step S502).

[0168] If the main loop update period has arrived (Yes in step S502), the performance control unit 121 clears the main loop update counter in step S504 and executes demo / power saving mode processing in step S505. In the demo / power saving mode processing, the pre-customer waiting performance (demo start waiting display), customer waiting performance (demo display), and setting processing required for the power saving mode are executed.

[0169] In step S506, the performance control unit 121 executes a performance switch input process. In the performance switch input process, the operation state of the operation button 25 is monitored, and when an operation is detected, a performance control process corresponding to the operation is executed.

[0170] In step S507, the performance control unit 121 performs command analysis processing. In the command analysis processing, it monitors whether a performance control command is stored in the command reception buffer, and if a performance control command is stored, it reads the command and executes the performance processing corresponding to the read performance control command. When a performance control command is sent from the main control board 100, it is stored in the command reception buffer of the RWM.

[0171] For example, when a variation pattern designation command and a decorative design designation command are received and stored in the receiving buffer, a presentation scenario is determined based on the information contained in the command in the command analysis process, and the presentation scenario data (presentation scenario data) is stored in the scenario setting area of ​​the RWM. The presentation scenario specifies a time schedule for when and for how long one or more presentations should be made.

[0172] In step S508, the performance control unit 121 executes a scenario update process. This scenario update process updates the timers required to execute the performance scenario, and executes a process to advance the performance scenario based on the timer values. A typical example of the timer is a performance scenario timer, which manages a time schedule for the timing of performance occurrence. For example, during the variable period during which the decorative pattern 201 is displayed in a variable manner, which is essentially the same period as the variable period during which the special pattern is displayed in a variable manner, this timer manages a time schedule for what performance will be displayed, for how long, and by what means on that time axis. The performance scenario timer is also used in the LED drive data update process (step S510) and the movable body / gimmick operation update process (not shown), which will be described later.

[0173] In step S509, the production control unit 121 performs sound output processing. In the sound output processing, data such as phrases and volume is output to the audio IC 125 based on the production scenario data and the production scenario timer, and sound effects are output from the speaker 29 via the audio IC 125. In this way, sound effects according to the production scenario are realized.

[0174] In step S510, the performance control unit 121 executes an LED drive data update process. In the LED drive data update process, a control signal (LED data) for lighting up the performance LED 27 is created based on the performance scenario data and the performance scenario timer. In addition, the performance control unit 121 creates a control signal (LED data) for lighting up the fourth pattern display 65 based on the performance control commands (commands for the number of reserved special patterns and normal patterns, right-hit notification, etc.) sent from the main control board 100 and the performance scenario timer.

[0175] In step S511, the performance control unit 121 executes an LED output process. In this LED output process, the control signal (LED data) created in the LED drive data update process is output to the LED driver 27a, and the fourth symbol display device 65 and the performance LED 27 are turned on and displayed through the LED driver 27a.

[0176] [6.2 Performance control side timer interrupt processing] Figure 14 is a flowchart showing the timer interrupt process on the performance control side. The timer interrupt process on the performance control side is started by an interrupt from the CTC every fixed time (1 ms) and is executed while the main process on the performance control side is being executed.

[0177] In step S601, the performance control unit 121 saves the contents of the register in the stack area, and then in step S602 executes a button input state update process. In this button input state update process, the input state of the operation detection signal from the operation button 25 is monitored, and when it is confirmed that an operation detection signal has been received, the detection information is stored in a predetermined area of ​​the RWM.

[0178] In step S603, the performance control unit 121 executes a movable body accessory operation update process. In this movable body accessory operation update process, motor control data for the movable body motor 61a that operates the movable body accessory 61 is created based on the performance scenario data and the performance scenario timer.

[0179] In step S604, the performance control unit 121 performs SOL·MOT output processing. In this SOL·MOT output processing, the motor control data of the movable body motor 61a created in the movable body role operation update processing is output to the motor driver 61c. The motor driver 61c outputs a control signal based on the motor control data to the movable body motor 61a of the movable body role 61 to be operated, and controls its operation. In this way, a movable body performance by the movable body role 61 in accordance with the performance scenario is realized.

[0180] In step S605, the production control unit 121 performs an LCD command transmission process. In this LCD command transmission process, if there is an LCD command created in the scenario update process (step S508), the LCD command is transmitted to the VDP circuit 127, causing image display control of the LCD unit 57 to be executed. As a result, an image according to the production scenario is displayed.

[0181] In step S606, the performance control unit 121 executes an RTC information acquisition process. In this RTC information acquisition process, date and time information (RTC information) kept by the RTC is acquired. This RTC information is used when producing a performance based on the RTC information.

[0182] In step S607, the performance control unit 121 increments the main loop update counter, which was reset in step S503 during the performance control main processing and is incremented here.

[0183] In step S608, the performance control unit 121 restores the saved contents of the register, ends the timer interrupt processing, and executes the performance control side main processing until the next timer interrupt occurs.

[0184] <7. LEDs on the main control board 100> Next, the LEDs whose lighting is dynamically controlled by the main control board 100, that is, the main display 63, will be described.

[0185] 15 is a diagram illustrating the configuration of the main display 63. As shown in Fig. 15, the main display 63 includes a main display base 301, a main display substrate 302, a main display cover 303, and a main display seal 304. The main display substrate 302 is disposed in an internal space formed by the main display base 301 and the main display cover 303.

[0186] A total of 32 single-color (red) LEDs 310 that constitute a special symbol 1 display 63a, a special symbol 2 display 63b, a normal symbol display 63c, a special symbol 1 reserved number display 63d, a special symbol 2 reserved number display 63e, a normal symbol reserved number display 63f, a round display 63g, a game status display 63h, and a right-hand hit display 63i are arranged on the main display board 302. These LEDs 310 are top-view LEDs that are arranged so that the light-emitting surface (illumination surface) is parallel to the main display board 302 and the optical axis of the irradiated light is perpendicular to the main display board 302.

[0187] Since the main display 63 has 32 LEDs 310, the eight LEDs 310a constituting the special pattern 1 display 63a can be treated as the first digit, the eight LEDs 310b constituting the special pattern 2 display 63b can be treated as the second digit, the eight (2, 4, 2) LEDs 310c constituting the normal pattern display 63c, the round display 63g and the right-hit display 63i can be treated as the third digit, and the eight (2, 2, 2, 2) LEDs 310d constituting the special pattern 1 reserved number display 63d, the special pattern 2 reserved number display 63e, the normal pattern reserved number display 63f and the game status display 63h can be treated as the fourth digit. That is, since the LEDs 310 for each digit can be divided into groups, the main display 63 can be dynamically lit as a 4-digit x 8-segment display. The combination of LEDs 310 included in each digit is an example, and other combinations may be used.

[0188] The main display cover 303 has through holes 303 a formed at positions facing the LEDs 310 arranged on the main display board 302 .

[0189] The main display seal 304 is a translucent, milky white seal material that has a lower light transmittance than colorless, transparent resin, and the number of rounds is printed on the lines surrounding the special pattern 1 display 63a and the special pattern 2 display 63b, and at the position corresponding to the round display 63g.

[0190] Therefore, when any of the LEDs 310 of the main display 63 lights up, the light emitted from that LED 310 is irradiated from the front of the game board 9 through the main display sticker 304 located in front, thereby notifying the player of various game conditions.

[0191] Next, the transmission path of the control signal transmitted from the main control board 100 to the main display 63 will be described.

[0192] 16 is a diagram illustrating the circuit configuration around the main control unit 101 on the main control board 100. FIG. 17 is a diagram illustrating the circuit configuration related to display control of the main display 63 on the main control board 100. 16 and 17, the configuration for controlling the lighting of the LED 310 of the main display 63 will be described, and the description of other configurations will be omitted. 16 and 17, identifiers (alphabet + numbers) are also provided for electronic components arranged on the main control board 100 and whose description will be omitted. For example, "C" indicates a capacitor, "R" indicates a resistor, "CN" indicates a connector, "IC" indicates an integrated circuit, "OSC" indicates an oscillator, "RA" indicates a resistor array, and "FLT" indicates a noise reduction filter, and the numbers following these letters are unique values ​​for identification. These identifiers are assigned to identify electronic components on a single board, so although the same identifier may be assigned to different boards, this does not mean that they are the same electronic components. The same applies to the circuit configurations described below.

[0193] 16, the main control unit 101 is configured as an integrated circuit having terminals numbered 1 to 64, as indicated by the numbers "1" to "64." The main control unit 101 operates on a 5V DC voltage (DC5VA) supplied via terminals 16, 19, 46, and 62 (VDD).

[0194] Terminal 25 can select from the chip select function "CS13," the general-purpose input / output function "IOP13," and the SPI communication transmission output function "SPITXA." In this embodiment, the SPI communication transmission output function "SPITXA" is selected for terminal 25.

[0195] Terminal 27 can select from the chip select function "CS12," the general-purpose input / output function "IOP12," and the SPI communication clock output function "SPICKA." In this embodiment, the SPI communication clock output function "SPICKA" is selected for terminal 27.

[0196] Terminal 29 can select the chip select function "CS11", the general-purpose input / output function "IOP11", or the SPI communication chip select function "SPISA1". In this embodiment, the SPI communication chip select function "SPISA1" is selected for terminal 29.

[0197] The main control unit 101 outputs a serial data signal (main display segment data, main display common data: SPITXA) from terminal 25 as a control signal for dynamically lighting the main display 64, outputs a chip select signal (SPISA1) from terminal 29, and outputs a clock signal (SPICKA) from terminal 27.

[0198] Here, the common data (for example, main display common data) is a signal for selecting one group (digit) of multiple LED groups (digits) in the display device to which a drive current is to be passed, i.e., one group (digit) to be lit. Furthermore, the segment data (for example, main display segment data) is a signal for turning on or off the LEDs of the group (digit) selected by the common data.

[0199] As shown in FIG. 17, in addition to a main control unit 101, a main control board 100 is provided with LED drivers 100a and 100b, a connector 100c, and a plurality of resistors 100d.

[0200] The LED driver 100a has 24 terminals numbered "1" to "24." The LED driver 100a is an LED driver that uses a sink-type transistor array that draws current from a load (such as an LED). Terminal 1 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The second terminal (RESET) is a reset signal input terminal to which a reset signal (*IORST) is input from an integrated circuit (not shown). The third terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SPISA1) is input from the main control unit 101 as a latch signal. Terminal No. 4 (SCK) is an input terminal for inputting a clock signal, and a clock signal (SPICKA) is input from the main control unit 101. Terminals 5 to 20 (PA0 to PA7, PB7 to PB0) are current sink type pull output terminals, and parallel data signals are pulled out. In this embodiment, terminals 5 to 12 are unused. The 21st terminal (DIN) is an input terminal to which a serial data signal (SPITXA) is input from the main control unit 101. The 22nd terminal (DOUT) is an output terminal from which a serial data signal (SPITXA) is output to the LED driver 100b. Terminal 23 (VSS) is a reference power supply terminal and is connected to ground. Terminal 24 (COM) is a terminal connected to an internal clamp diode to release counter electromotive force, and receives a 5V DC voltage (DC5VA) that is the driving power source for the LED 310.

[0201] The LED driver 100b has a 16-terminal configuration, numbered from terminal 1 to terminal 16, as indicated by the numbers "1" to "16." The LED driver 100b is an LED driver that uses a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and receives a 5V DC voltage (DC5VA). Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and is connected to ground. The fourth terminal (RESET) is an input terminal to which a reset signal (*IORST) is input from an integrated circuit (not shown). Terminal No. 5 (SCK) is an input terminal for inputting a clock signal, and a clock signal (SPICKA) is input from the main control unit 101. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SPITXA) from the LED driver 100a. The seventh terminal (CS) is a latch signal input terminal to which a latch signal is input, and a chip select signal (SPISA1) is input from the main control unit 101 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00 to 07) are current-supply push output terminals that push out parallel data signals. In this embodiment, terminals 13 to 16 (04 to 07) are unused.

[0202] The LED drivers 100a and 100b are serial-to-parallel conversion circuits that convert a serial data signal (SPITXA) from the main control unit 101 into a parallel data signal. A clock signal (SPICKA), a chip select signal (SPISA1), and a reset signal (*IORST) are input in parallel to the respective input terminals (SCK, CS, RESET) of the LED drivers 100a and 100b.

[0203] The LED drivers 100a and 100b each include a shift register and a parallel data latch circuit (data register). The shift register is composed of multiple D-type flip-flops, and the bit data of one D-type flip-flop moves to the adjacent D-type flip-flop in synchronization with the clock signal (SPICKA). The parallel data latch circuit is composed of, for example, a plurality of D-type flip-flops, and latches (holds) and takes in (sets) data from the shift register at a predetermined latch timing when it receives a chip select signal (SPISA1) as a latch signal.

[0204] The LED drivers 100a and 100b are cascade-connected (multi-stage connected), with the LED driver 100a constituting the first stage and the LED driver 100b constituting the second stage. The serial data signal (SPITXA) sent from the main control unit 101 is input to terminal 21 (DIN) of the LED driver 100a, passes through the shift register of the LED driver 100a, and is output from terminal 22 (DOUT). The serial data signal (SPITXA) output from terminal 22 (DOUT) of the LED driver 100a is input to terminal 6 (DIN) of the LED driver 100b, and passes through the shift register of the LED driver 100b.

[0205] The data taken into the parallel data latch circuit of the LED driver 100a is simultaneously pulled out as parallel data signals (main display segment data 1 to 8) from terminals 13 to 20 (PB0-PB7). Specifically, the terminals where the main display segment data is high are connected to ground, and the terminals where the main display segment data is low are not connected to ground. Furthermore, the data taken into the parallel data latch circuit of the LED driver 100b is simultaneously pushed out as parallel data signals (main display common data 1 to 4) from terminals 9 to 12 (00-03). Specifically, a drive power supply (DC5VA) is supplied to the terminal where the main display common data is high, and a drive power supply (DC5VA) is not supplied to the terminal where the main display common data is low. Furthermore, the LED drivers 100a and 100b are simultaneously reset (initialized) by a reset signal (*IORST), and the internal data is cleared.

[0206] Terminals 20 to 13 (PB0-PB7) of the LED driver 100a are connected to terminals 5 to 12 of the connector 100c via wiring pattern 100e and resistor 100d, respectively. Terminals 9 to 12 (00-03) of the LED driver 100b are connected to terminals 1 to 4 of the connector 100c via wiring pattern 100f, respectively.

[0207] Fig. 18 is a diagram illustrating the circuit configuration of the main display board 302. As shown in Fig. 18, a connector 302a and 32 LEDs 310 are arranged on the main display board 302. A connector 100c of the main control board 100 is connected to the connector 302a via a transmission cable.

[0208] Parallel data signals (main display common data 1 to 4) are input from the main control board 100 to the first to fourth terminals of the connector 302a, respectively. Parallel data signals (main display segment data 1 to 8) are input from main control board 100 to terminals 5 to 12 of connector 302a, respectively. Furthermore, the first terminal of the connector 302a is connected in parallel to the anodes of the eight LEDs 310a that constitute the special symbol 1 display 63a of the main display 63 via the wiring pattern 302b. The second terminal is connected in parallel to the anodes of the eight LEDs 310b that constitute the special symbol 2 display 63b of the main display 63 via the wiring pattern 302b. Terminal 3 is connected via the wiring pattern 302b to the anodes of the eight LEDs 310c that make up the normal symbol display 63c, the round display 63g, and the right-hit display 63i of the main display 63. Terminal 4 is connected in parallel via wiring pattern 302b to the anodes of eight LEDs 310d that constitute the special pattern 1 reserved number display 63d, special pattern 2 reserved number display 63e, normal pattern reserved number display 63f and game status display 63h of the main display 63. The cathodes of any one of LEDs 310a, any one of LEDs 310b, any one of LEDs 310c, and any one of LEDs 310d are connected in parallel to terminals 5 to 12 via wiring pattern 302c so as to be different from one another.

[0209] The main display 63 then passes a drive current through the anode of one of the LEDs 310a to 310d corresponding to the main display common data, and draws out the drive current from the cathode of the LED 310 corresponding to the main display segment data 1 to 8 via resistor 100d, causing current to flow through the LEDs 310a to 310d selected sequentially in a dynamic lighting method, lighting them up.

[0210] Here, the main display 63 is controlled to light up in the following order, for example: special symbol 1 display 63a → special symbol 2 display 63b → normal symbol display 63c, round display 63g and right-hit display 63i → special symbol 1 reserved number display 63d, special symbol 2 reserved number display 63e, normal symbol reserved number display 63f and game status display 63h → special symbol 1 display 63a →...

[0211] The wiring patterns 100e and 302c individually connect the LEDs 310 constituting each of the LEDs 310a to 310d of the main display 63 to the LED driver 100a. On the other hand, the wiring patterns 100f and 302b commonly connect the LEDs 310 constituting each of the LEDs 310a to 310d of the main display 63 to the LED driver 100b. Therefore, the driving current flowing through the wiring patterns 100f and 302b is concentrated therein, and therefore the driving current flowing through the wiring patterns 100f and 302b is larger than that through the wiring patterns 100e and 302c. Therefore, the wiring patterns 100f and 302b are formed wider than the wiring patterns 100e and 302c. For example, the width of the wiring patterns 100f and 302b is 0.5 mm, and the width of the wiring patterns 100e and 302c is 0.2 mm. This reduces the electrical resistance in the wiring patterns 100f and 302b, through which a large driving current flows, and suppresses heat generation.

[0212] The resistor 100d mounted between the LED driver 100a and the LED 310 of the main display 63 can be mounted on either the main control board 100 or the main display board 302. However, since the main display board 302 is disposed in a narrow space, for example, below the game board 9, if the resistor 100d were mounted, the heat generated by the resistor 100d would be trapped within the space in which the main display board 302 is disposed, increasing the risk of damage to electronic components, etc. Therefore, by mounting the resistor 100d on the main control board 100, the risk of damage to the main display board 302 can be reduced. Furthermore, if the resistor 100d is to be mounted on the main display board 302, the board size must be increased, which may result in a deterioration in the ease of placement of the main display 63 on the game board 9. Therefore, by mounting the resistor 100d on the main control board 100, the board size of the main display board 302 can be reduced, and the ease of placement of the main display 63 can be improved.

[0213] <8. LEDs related to the frame control board 110> Next, the LEDs whose lighting is dynamically controlled by the frame control board 110, that is, the game ball count indicator 21 and the performance indicator 116, will be described.

[0214] 19 is a rear view of the gaming machine 1. FIG. 20 is a diagram illustrating the structure of the frame control board 110. As shown in FIG. As shown in FIG. 19, most of the rear side of the gaming machine 1 is covered with a colorless and transparent rear cover 81, and each part arranged inside the rear cover 81 is protected. Additionally, on the rear side of the gaming machine 1, a frame control board 110 and a power supply board 130 are arranged so as to overlap each other from front to back below the rear cover 81. The frame control board 110 is arranged in front of the power supply board 130 when viewed from the rear side of the gaming machine 1 (rearward from the player).

[0215] As shown in Figure 20(a), the frame control board 110 is disposed within a space formed by a board case 321 and a board base 322. The frame control board 110 has an RWM clear switch 112, a game ball count clear switch 113, a ball removal switch 114, an error reset switch 115, and multiple connectors exposed from the board case 321, while the other electronic components are covered by the board case 321. This allows the RWM clear switch 112, a game ball count clear switch 113, a ball removal switch 114, and an error reset switch 115 to be operated by hall staff, etc., while protecting the other electronic components.

[0216] Since the board case 321 and the board base 322 are formed from a colorless and transparent resin material, as shown in Figure 20(b), the electronic components (especially the performance indicator 116) arranged on the frame control board 110 can be seen from the outside through the board case 321. Therefore, when the frame control board 110 is attached to the gaming machine 1, if the inner frame 5 is closed, it is impossible or difficult to visually observe the performance indicator 116, but by opening the inner frame 5, it becomes possible to visually observe the performance indicator 116 through the board case 321.

[0217] The performance indicator 116 is arranged with a total of 48 single-color (red) LEDs 320 arranged in a 6-digit x 8-segment (7-segment (a to g) + 1 dot (dp)) layout. These LEDs 320 are top-view LEDs arranged so that their light-emitting surfaces are parallel to the substrate of the performance indicator 116, and the optical axis of the emitted light is perpendicular to the substrate of the performance indicator 116. The performance indicator 116 is capable of dynamic lighting control as a 6-digit x 8-segment display.

[0218] Figure 21 is a diagram illustrating the configuration of the game ball count display 21. As shown in Figure 21, the game ball count display 21 is configured to include a game ball count display base 331, a game ball count display substrate 332, a game ball count display panel 333, a game ball count display sticker 334, and a game ball count display cover 335. The game ball count display 21 accommodates the game ball count display substrate 332, the game ball number display panel 333, and the game ball number display sticker 334 within a space formed by the game ball count display base 331 and the game ball number display cover 335.

[0219] A total of 42 single-color (white) LEDs 336, consisting of 6 digits and 7 segments (a to g), are arranged on the game ball number display board 332. These LEDs 336 are top-view LEDs that are arranged so that their light-emitting surfaces are parallel to the game ball number display board 332 and the optical axis of the emitted light is perpendicular to the game ball number display board 332. The game ball number display 21 is capable of dynamic lighting control as a 6 digits and 7 segment display.

[0220] The game ball count display panel 333 has through holes 333a extending from the front surface 333b to the game ball count display substrate 332 formed at positions facing the LEDs 336 arranged on the game ball count display substrate 332. This allows light emitted from the LEDs 336 to pass through the opposing through holes 333a, reducing the risk of light leaking from other through holes 333a and becoming difficult to see.

[0221] The game ball count display sticker 334 has a 7-segment shape, for example, translucent milky white, which has a lower light transmittance than colorless transparency at the position facing the LED 336 arranged on the game ball count display board 332, and transmits the light emitted from the LED 336, while the other parts are opaque black, which does not transmit light.

[0222] The game ball count display cover 335 is a translucent black panel (resin material) that has a lower light transmittance than colorless transparency, for example, and allows light irradiated from the LED 336 to pass through, making the 7-segment shape of the game ball count display sticker 334 difficult to see when the LED 336 is not emitting light.

[0223] Fig. 22 is a diagram illustrating the circuit configuration around the frame control unit 111 on the frame control board 110. Fig. 23 is a diagram illustrating the circuit configuration related to display control of the performance indicator 116 on the frame control board 110. Fig. 24 is a diagram illustrating the circuit configuration around a predetermined connector 110f on the frame control board 110. Fig. 25 is a diagram illustrating the circuit configuration of the game ball count indicator board 332.

[0224] 22, the frame control board 110 is configured with an integrated circuit having terminals numbered 1 to 71, as indicated by the numbers "1" to "71." The frame control board 110 operates on a 5V DC voltage (DC5VA) supplied via terminals 8 (VDD3), 19 (VDD1), and 52 (VDD2).

[0225] The chip select function "XCS15", the general-purpose input / output function "PO7", and the SPI communication chip select function "SS" can be selected for terminal 2. In this embodiment, the SPI communication chip select function "SS" is selected for terminal 2.

[0226] For terminal 4, the chip select function "XCS14", the general-purpose input / output function "PO6", and the SPI communication clock output function "SCK" can be selected. In this embodiment, the SPI communication clock output function "SCK" is selected for terminal 4.

[0227] The chip select function "XCS13", the general-purpose input / output function "PO5", and the SPI communication transmission output function "SDO" can be selected for terminal 6. In this embodiment, the SPI communication transmission output function "SDO" is selected for terminal 2.

[0228] The frame control unit 111 outputs a serial data signal (game ball count display segment data, game ball count display common data, performance display segment data, performance display common data: SDO) from terminal 6 as a control signal for controlling the lighting of the game ball count display 21 and the performance display 116, outputs a chip select signal (SS) from terminal 2, and outputs a clock signal (SCK) from terminal 4.

[0229] As shown in FIGS. 23 and 24, in addition to a frame control unit 111, the frame control board 110 is provided with LED drivers 110a, 110b, and 110c, resistors 110d and 110e, and a connector 110f.

[0230] The LED driver 110a has a 16-terminal configuration, numbered from terminal 1 to terminal 16, as indicated by the numbers "1" to "16." The LED driver 110a is an LED driver that uses a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and receives a 12V DC voltage (DC12VA). Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and outputs a serial data signal (SDO) to the LED driver 110b. The fourth terminal (RESET) is an input terminal to which a reset signal ( / IORST) is input from an integrated circuit (not shown). The fifth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and a serial data signal (SDO) is input from the frame control unit 111. The seventh terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00-07) are current-supply push output terminals that push out parallel data signals. In this embodiment, terminals 15 to 16 are unused.

[0231] The LED driver 110b has 24 terminals numbered "1" to "24." The LED driver 110b is an LED driver that uses a sink-type transistor array that draws current from a load (such as an LED). Terminal 1 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The second terminal (RESET) is an input terminal to which a reset signal ( / IORST) is input from an integrated circuit (not shown). The third terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as the latch signal. The fourth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. Terminals 5 to 20 (PA0-PA7, PB7-PB0) are current sink type pull output terminals, and parallel data signals are pulled out. In this embodiment, terminals 11 to 13 are unused. The 21st terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SDO) from the LED driver 110a. The 22nd terminal (DOUT) is an output terminal from which a serial data signal (SDO) is output to the LED driver 110c. Terminal 23 (VSS) is a reference power supply terminal and is connected to ground. Terminal 24 (COM) is the terminal to which the internal clamp diode is connected to release the back electromotive force, and receives the 12V DC voltage (DC12VA) that drives the LED.

[0232] The LED driver 110c has a 16-terminal configuration, numbered from terminal 1 to terminal 16, as indicated by the numbers "1" to "16." The LED driver 110c is an LED driver that uses a source-type transistor array that outputs current to a load (such as an LED). Terminal 1 (VCC) is a power supply terminal that supplies drive power to a load (such as an LED), and receives a 12V DC voltage (DC12VA). Terminal 2 (VDD) is the power supply terminal for driving, and a 5V DC voltage (DC5VA) is input. The third terminal (DOUT) is an output terminal from which a serial data signal is output, and is connected to ground. The fourth terminal (RESET) is an input terminal to which a reset signal ( / IORST) is input from an integrated circuit (not shown). The fifth terminal (SCK) is an input terminal to which a clock signal is input, and the clock signal (SCK) is input from the frame control unit 111. The sixth terminal (DIN) is an input terminal to which a serial data signal is input, and receives the serial data signal (SDO) from the LED driver 110b. The seventh terminal (CS) is an input terminal to which a latch signal is input, and a chip select signal (SS) is input from the frame control unit 111 as a latch signal. Terminal 8 (VSS) is a reference power supply terminal and is connected to ground. Terminals 9 to 16 (00-07) are current-supply push output terminals, from which parallel data signals are output.

[0233] The LED drivers 110a, 110b, and 110c are serial-to-parallel conversion circuits that convert a serial data signal (SDO) from the frame control unit 111 into a parallel data signal. A clock signal (SCK), a chip select signal (SS), and a reset signal ( / IORST) are input in parallel to the respective input terminals (SCK, CS, RESET) of the LED drivers 110a, 110b, and 110c.

[0234] The LED drivers 110a, 110b, and 110c each have a shift register and a parallel data latch circuit (data register). The shift register is composed of multiple D-type flip-flops, and bit data from one D-type flip-flop is shifted to the adjacent D-type flip-flop in synchronization with a clock signal (SCK). The parallel data latch circuit is composed of, for example, multiple D-type flip-flops, and latches (holds) and takes in (sets) data from the shift register at a predetermined latch timing when a chip select signal (SS) is received as a latch signal.

[0235] The LED drivers 110a, 110b, and 110c are cascade-connected (multi-stage connected), with the LED driver 110a constituting the first stage, the LED driver 110b constituting the second stage, and the LED driver 110c constituting the third stage. The serial data signal (SDO) transmitted from the frame control board 110 is input to terminal 6 (DIN) of the LED driver 110a, passes through the shift register of the LED driver 110a, and is output from terminal 3 (DOUT). The serial data signal (SDO) output from terminal 3 (DOUT) of the LED driver 110a is input to terminal 21 (DIN) of the LED driver 110b, passes through the shift register of the LED driver 110b, and is output from terminal 22 (DOUT). The serial data signal (SDO) output from terminal 22 (DOUT) of the LED driver 110b is input to terminal 6 (DIN) of the LED driver 110c, and passes through the shift register of the LED driver 110c.

[0236] The data taken into the parallel data latch circuit of the LED driver 110a is simultaneously pushed out as parallel data signals (game ball number display common data 1 to 6) from terminals 9 to 14 (00-05). Specifically, a drive power supply (DC12VA) is supplied to the terminal where the game ball number display common data is high, and a drive power supply (DC12VA) is not supplied to the terminal where the game ball number display common data is low. In addition, part of the data taken into the parallel data latch circuit of the LED driver 110b is simultaneously pulled out as parallel data signals (game ball number display segment data 1 to 7) from terminals 20 to 14 (PB0-PB6). Specifically, the terminals where the game ball number display segment data is high are connected to ground, and the terminals where the game ball number display segment data is low are not connected to ground. Furthermore, part of the data taken into the parallel data latch circuit of the LED driver 110b is simultaneously pulled out as parallel data signals (performance display common data 1 to 6) from terminals 5 to 10 (PA0-PA5). Specifically, the terminals where the performance display common data is high are connected to ground, and the terminals where the performance display common data is low are not connected to ground. The data taken into the parallel data latch circuit of the LED driver 110c is simultaneously pushed out as parallel data signals (performance display segment data 1 to 8) from terminals 9 to 16 (00-07). Specifically, a drive power supply (DC12VA) is supplied to the terminals where the performance display segment data is high, and a drive power supply (DC12VA) is not supplied to the terminals where the performance display segment data is low. Furthermore, the LED drivers 110a, 110b, and 110c are simultaneously reset (initialized) by a reset signal ( / IORST) from an integrated circuit (not shown), and the internal data is cleared.

[0237] The fifth to tenth terminals (PA0-PA5) of the LED driver 110b and the ninth to sixteenth terminals (00-07) of the LED driver 110c are connected to the performance indicator .

[0238] As described above, the performance indicator 116 is configured with 6 digits×8 segments (7 segments (a to g)+1 dot (dp): 8 LEDs 320).

[0239] The fifth terminal (PA0) of the LED driver 110b is connected in parallel via the wiring pattern 110g to the cathodes of the LEDs 320 that make up the eight segments of the first digit of the performance indicator 116. Similarly, the sixth to tenth terminals (PA1 to PA5) of the LED driver 110b are connected in parallel via the wiring pattern 110g to the cathodes of the LEDs 320 that make up the eight segments of the second to sixth digits of the performance indicator 116, respectively.

[0240] Furthermore, the 9th terminal (00) of the LED driver 110c is connected in parallel via the wiring pattern 110h and the resistor 110d to the anodes of the LEDs 320(a) of each digit of the performance indicator 116. Similarly, the 10th to 16th terminals (01-07) of the LED driver 110c are connected in parallel to the anodes of the LEDs 320(b-g, dp) of each digit of the performance indicator 116 via the wiring pattern 110h and the resistor 110d.

[0241] Then, the performance indicator 116 passes a drive current through the anode of the LED 320 corresponding to the performance display segment data via resistor 110d, and draws out the drive current from the cathode of the LED 320 of the digit corresponding to the performance display common data, so that the drive current flows through the LED 320 of the digit selected sequentially in a dynamic lighting method, lighting it up.

[0242] Here, the performance indicator 116 is controlled to light up in the order of, for example, the first digit → the second digit → the third digit → the fourth digit → the fifth digit → the sixth digit → the first digit → . . .

[0243] The wiring pattern 110h individually connects the plurality of LEDs 320 for each digit of the performance indicator 116 to the LED driver 110c. The wiring pattern 110g commonly connects the plurality of LEDs 320 for each digit of the performance indicator 116 to the LED driver 110b. Therefore, the driving current flowing through the wiring pattern 110g is concentrated therein, and therefore the driving current flowing through the wiring pattern 110g is larger than that through the wiring pattern 110h. Therefore, the wiring pattern 110g is formed to be wider than the wiring pattern 110h. For example, the width of the wiring pattern 110h is 0.15 mm, and the width of the wiring pattern 110g is 0.3 mm. This reduces the electrical resistance in the wiring pattern 110g, through which a large driving current flows, and suppresses heat generation.

[0244] 23 and 24, the 20th to 14th terminals (PB0-PB6) of the LED driver 110b are connected to the 9th to 15th terminals of the connector 110f via a wiring pattern 110i and a resistor 110e, respectively. The 9th to 14th terminals (00-05) of the LED driver 110a are connected to the 21st to 26th terminals of the connector 110f, respectively, via a wiring pattern 110j.

[0245] The connector 110f of the frame control board 110 is connected via a transmission cable to a relay board (not shown) provided on the front frame 7. Then, of the signals transmitted to the relay board via the connector 110f of the frame control board 110, parallel data signals (game ball number display segment data 1-7, game ball number display common data 1-6) are input to the game ball number display board 332.

[0246] As shown in Figure 25, game ball number display segment data 1 to 7 are input to terminals 1 to 7 of connector 332a arranged on the game ball number display board 332 via connector 110f of the frame control board 110 and a relay board (not shown) arranged on the left side (hinge mechanism side) of the lower part of the front frame 7, respectively, and game ball number display common data 1 to 6 are input to terminals 8 to 13 of connector 332a, respectively.

[0247] The 8th terminal of the connector 332a is connected in parallel via the wiring pattern 332b to the anode of the LED 336 constituting the 7-segment display for the first digit of the game ball count display 21. Similarly, the 9th to 13th terminals of the connector 332a are connected in parallel via the wiring pattern 332b to the anodes of the LED 336 constituting the 7-segment display for the second to sixth digits of the game ball count display 21, respectively.

[0248] Furthermore, the first terminal of the connector 332a is connected in parallel via the wiring pattern 332c to the cathodes of the LEDs 336(a) of each digit of the game ball count display 21. Similarly, the second to seventh terminals of the connector 332a are connected in parallel via the wiring pattern 332c to the cathodes of the LEDs (b to g) of each digit of the game ball count display 21, respectively.

[0249] The game ball count display 21 then passes a drive current to the anode of the LED 336 of the digit corresponding to the game ball count display common data 1 to 6, and draws out the drive current from the cathode of the LED 336 based on the game ball count display segment data 1 to 7, causing the drive current to flow through the LED 336 of the digit selected sequentially using a dynamic lighting method, lighting it up.

[0250] Here, the game ball count display 21 is controlled to light up in the following order, for example: 1st digit → 2nd digit → 3rd digit → 4th digit → 5th digit → 6th digit → 1st digit → ...

[0251] The wiring patterns 110i and 332c individually connect the LEDs 336 for each digit of the game ball count display 21 to the LED driver 110b. On the other hand, the wiring patterns 110j and 332b commonly connect the LEDs 336 for each digit of the game ball count display 21 to the LED driver 110a. Therefore, the driving current flowing through the wiring patterns 110j and 332b is concentrated therein, and therefore the driving current flowing through the wiring patterns 110j and 332b is larger than that through the wiring patterns 110i and 332c. Therefore, the wiring patterns 110j and 332b are formed wider than the wiring patterns 110i and 332c. For example, the width of the wiring patterns 110i and 332c is 0.15 mm, and the width of the wiring patterns 110j and 332b is 0.3 mm. This reduces the electrical resistance in the wiring patterns 110j and 332b, through which a large driving current flows, and suppresses heat generation.

[0252] <9. LED related to the 4th symbol display 65> Next, the LED of the fourth symbol display 65, which is statically lit and controlled by the performance control board 120, will be explained.

[0253] 26 is a diagram illustrating the structure of the fourth symbol display 65. As shown in FIG. 26, the fourth symbol display 65 is configured to include a fourth symbol display board 341, a fourth symbol display case 342, and a fourth symbol display sticker 343. The fourth symbol display board 341 is housed in the fourth symbol display case 342.

[0254] A total of nine LEDs 350 constituting a special symbol 1 display 65a, a special symbol 2 display 65b, a special symbol 1 reserved number display 65c, a special symbol 2 reserved number display 65d, and a right-hit display 65e are arranged on the fourth symbol display board 341. These LEDs 350 are single-color (red) LEDs, and are top-view LEDs that are arranged so that their light-emitting surfaces are parallel to the fourth symbol display board 341 and the optical axis of the emitted light is perpendicular to the fourth symbol display board 341.

[0255] The fourth symbol display case 342 has through holes 342a formed at positions facing the respective LEDs 350 arranged on the fourth symbol display board 341.

[0256] The fourth symbol display sticker 343 has a circular shape, for example, semi-transparent milky white, with a lower light transmittance than colorless transparency at the position facing each LED 350 arranged on the fourth symbol display board 341, and transmits the light irradiated from the LED 350, while the other parts are opaque black, which does not transmit light. Also, the fourth symbol display sticker 343 has lines printed thereon surrounding the special symbol 1 display 65a, special symbol 2 display 65b, special symbol 1 reserved number display 65c, special symbol 2 reserved number display 65d, and right-hit display 65e.

[0257] Therefore, when any of the LEDs 350 of the fourth pattern display 65 lights up, the light emitted from that LED 350 is irradiated from the front of the game board 9 through the fourth pattern display sticker 343, thereby notifying the player of various game conditions.

[0258] Figure 27 is a diagram showing a portion of the circuit configuration of the decorative relay board 150 to which the performance control board 120 and the fourth pattern display board 341 are connected. 27, an LED driver 150a is arranged on the decorative relay board 150. The LED driver 150a is an example of the above-mentioned LED driver 27a, and has 48 terminals, from terminal 1 to terminal 48, as indicated by the numbers "1" to "48."

[0259] Terminal 1 (VREF) is the output terminal for the reference voltage. Terminal 2 (SCLK) is an input terminal for the clock signal (CLK). Terminal 3 (SDATA) is an input terminal for the serial data signal (DATA). Terminal No. 4 (SDEN) is an input terminal for an enable signal. Terminal 5 (CTLSCT) is a serial bus communication setting terminal, and the reference voltage from terminal 1, that is, H level, is input and set to a predetermined mode. Terminal 6 (OUTSCT) is an output mode control terminal for the LED drive current, and is set to L level when connected to ground, and is set to a predetermined mode, for example, constant current output. Terminal 7 (RESET) is the input terminal for the reset signal. Terminal 8 (RT1) is a resistor connection terminal (reference current setting terminal) for setting a reference current, and resistor 150b is connected to it. The LED driver 150a can change the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) from which parallel data signals are output by changing the resistance value of resistor 150b connected to terminal 8. In the LED driver 150a, the larger the resistance value of resistor 150b, the smaller the current value of the drive current can be. For example, the resistance values ​​are 70 kΩ, 80 kΩ, 100 kΩ, 140 kΩ, and 180 kΩ, and the current values ​​are set to 14 mA, 12 mA, 10 mA, 7 mA, and 5.5 mA, respectively. In this embodiment, the resistance value of resistor 150b is 140 kΩ, so the current value of the drive current is 7 mA. Terminals 9 and 31 (NC) are dummy terminals. Terminal 10 (SGND) is the ground terminal. Terminals 11 to 15 (A0-A4) are address terminals for setting slave addresses, and a 5-bit slave address can be set. When each terminal is connected to ground, the bit is set to "0", and when connected to terminal 1, the bit is set to "1". Terminals 16 to 18, 20 to 25, 27 to 29, 32 to 34, 36 to 41, and 43 to 45 (LEDR1-LEDB8) are output terminals that output parallel data signals. Note that some of these output terminals are unused. Terminals 19, 26, 35, and 42 are ground terminals (PGND1 to PGND4). Terminal 30 (VLED) is a protection terminal for the LED drive output. Terminals 46 and 47 (TEST1, TEST2) are test terminals and are connected to ground. Terminal 48 (SVCC) is a power supply terminal to which drive power is input, and a 12V DC voltage (SC12VB) is input.

[0260] The clock signal (CLK) output from the performance control board 120 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 150a. The LED driver 150a outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0261] The LED driver 150a has 24 output terminals (LEDR1 to LEDB8) from terminal 16 to terminal 45. The LED driver 150a generates parallel data signals (03-R1 to 03-B8) based on a serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (03-R1 to 03-B8) from the output terminals (LEDR1 to LEDB8).

[0262] Here, the parallel data signals are represented as "03-R1", "03-G1", "03-B1", etc. "R" indicates that it is assigned to the drive current for the red LED of the full-color LED chip. "G" indicates that it is assigned to the drive current for the green LED of the full-color LED chip. "B" indicates that it is assigned to the drive current for the blue LED of the full-color LED chip. However, "R", "G", and "B" are not necessarily assigned to the drive currents for red LEDs, green LEDs, and blue LEDs, respectively; they may also be assigned to the drive currents for single-color LEDs, for example.

[0263] Terminals 16 to 18 and terminals 20 to 25 are connected to connector 150c, terminals 27 to 29, terminals 32 to 34 and terminals 36 to 38 are connected to connector 150d, and terminals 44 and 45 are connected to connector 150e.

[0264] The connectors 150c and 150e are connected to the decorative substrate 180 via a transmission cable. The connector 150d is connected to the fourth symbol display substrate 341 via a transmission cable.

[0265] Fig. 28 is a diagram illustrating the circuit configuration of the fourth symbol display board 341. As shown in Fig. 28, a connector 341a is arranged on the fourth symbol display board 341. Parallel data signals (03-R4 to 03-B6) are input to terminals 2 to 10 of the connector 341a via the connector 150d of the decorative relay board 150. Terminals 2 to 10 of the connector 341a are connected to the cathodes of different LEDs 350, respectively.

[0266] A 12V DC voltage (DC12VB) is input to terminal 1 of connector 341a. Terminal 1 of connector 341a is connected to the anode of LED 350 via resistor 341b. Therefore, in response to the parallel data signals (03-R4 to 03-B6), a drive current flows from the 12V DC voltage (DC12VB) side through the resistor 341b and the LED 350, causing the LED 350 to light up.

[0267] The current value of the drive current supplied to LED 350b is determined by the resistance value of resistor 150b connected to terminal 8 of LED driver 150a, and resistor 341b does not affect the current value of the drive current. Resistor 341b is provided to drop (to about 0.5 V, for example) the voltage on the cathode side of LED 350, i.e., the voltage at terminals 27 to 38 (excluding terminals 30, 31, and 35) of LED driver 150a.

[0268] In addition, the brightness of each LED 350 of the fourth symbol display 65 cannot be adjusted by the user, and is lit at a constant brightness by PWM control.

[0269] In this way, the performance control unit 121 can simultaneously control the lighting of each LED 350 of the fourth pattern display 65 through static control.

[0270] <10. LED 27 for effects located on game board 9> Next, a description will be given of the effect LEDs 27 that are statically illuminated and controlled by the effect control unit 121. Here, of the effect LEDs 27 provided in the gaming machine 1, the effect LEDs 27 arranged on the gaming board 9 will be described.

[0271] As described above, the performance control unit 121 instructs the LED driver 27a to light up the performance LEDs 27 based on the determined performance pattern. Specifically, the ROM of the performance control unit 121 stores a performance table that defines the reference gradation value of each performance LED 27 along the time axis for each performance pattern. The reference gradation value defines a gradation value that serves as a reference when the LED driver 27a PWM controls the performance LED 27. For example, when the LED driver 27a PWM controls the performance LED 27 with 256 gradations (8 bits), the reference gradation value is specified as one of the 256 gradations (0 to 255) in the performance table.

[0272] When the effect pattern is determined, the effect control unit 121 reads out an effect table corresponding to the effect pattern from the ROM.

[0273] Furthermore, the production control unit 121 reads out the brightness setting value determined in response to the operation of the brightness change button 25c. Here, the brightness setting value that can be set in response to the operation of the brightness change button 25c is provided with five levels, for example, from 1 to 5. Each time the plus button of the brightness change button 25c is operated, the brightness setting value is increased by 1 until it reaches the maximum value of 5, and each time the minus button of the brightness change button 25c is operated, the brightness setting value is decreased by 1 until it reaches the minimum value of 1. When the brightness change button 25c is operated, the current brightness setting value is displayed on the LCD unit 57.

[0274] The brightness setting value is a coefficient for adjusting the reference gradation value of each performance LED 27 shown in the performance table; for example, the brightness setting value "5" is set to 100%, the brightness setting value "4" is set to 80%, the brightness setting value "3" is set to 60%, the brightness setting value "2" is set to 40%, and the brightness setting value "1" is set to 20%.

[0275] Then, the performance control unit 121 calculates and sets the gradation value when each performance LED 27 is actually PWM controlled by the LED driver 27a by multiplying the reference gradation value of each performance LED 27 shown in the performance table read from ROM by the brightness setting value. The performance control unit 121 generates a control signal (LED data) indicating the calculated gradation value of each performance LED 27, and outputs the control signal (LED data) to the LED driver 27a in step S511 (see FIG. 13). As a result, the performance LEDs 27 are PWM-controlled by the LED driver 27a at a duty ratio (gradation value / 256) according to the gradation value, and a lighting display performance according to the performance table is realized.

[0276] [10.1 LEDs for illumination panels] Figure 29 is a diagram illustrating the arrangement of the decorative substrate 180 around the illumination panel 59. Figure 30 is a partially enlarged view of the illumination panel 59 and its periphery.

[0277] 29, the illumination panel 59 is formed in the shape of a plate that is sufficiently wide in the vertical and horizontal directions and sufficiently short in the front-to-rear direction (the direction facing the player: thickness direction). The illumination panel 59 is arranged so that the front surface 59a and rear surface 59b that extend in the vertical and horizontal directions face the player.

[0278] Four decorative boards 180 are arranged on the gaming board 9 around the illumination panel 59. Hereinafter, the four decorative boards 180 will be referred to as illumination boards 401 to 404.

[0279] As shown in Figures 29 and 30, the illumination board 401 is disposed on the left side of the illumination panel 59. The illumination board 401 is disposed on the gaming board 9 so that the component surface 401a on which the electrical components (performance LEDs 27) are disposed faces the left side surface 59c of the illumination panel 59. Therefore, the illumination board 401 is disposed on the gaming board 9 so that the component surface 401a is perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59. Note that "perpendicular" does not only mean perfectly perpendicular, but also includes some degree of error (angle error), and this also applies to other descriptions.

[0280] On the component surface 401a of the illumination board 401, six performance LEDs 27 are arranged in a vertical line so as to face the left side surface 59c of the illumination panel 59. Hereinafter, the performance LEDs 27 arranged to face the left side surface 59c of the illumination panel 59 will be referred to as illumination LEDs 411.

[0281] The illumination LED 411 is a full-color LED, and is a top-view LED that is arranged so that its light-emitting surface is parallel to the illumination substrate 401, and the optical axis of the emitted light (indicated by the arrow in FIG. 30) is perpendicular to the illumination substrate 401. Note that "parallel" does not only mean perfectly parallel, but also includes some degree of error (angular error), and this also applies to other descriptions.

[0282] In this way, the component surface 401a of the illumination board 401 does not face the player (it is perpendicular to the direction the player faces), and the light-emitting surface of the illumination LED 411 is arranged parallel to the illumination board 401, so the light-emitting surface of the illumination LED 411 is arranged on the gaming board 9 so as not to face the player (it is perpendicular to the direction the player faces). And, because the optical axis of the illumination LED 411 does not face the player, the light emitted from the illumination LED 411 almost never reaches the player directly.

[0283] Since there is almost no gap between the light-emitting surface of the illumination LED 411 and the left side surface 59c of the illumination panel 59, the illumination LED 411 irradiates light into the interior of the illumination panel 59 through the left side surface 59c. In other words, the illumination LED 411 irradiates light in the longitudinal direction (left-right direction) of the illumination panel 59.

[0284] In the illumination panel 59, light incident from the left side surface 59c is diffused by the patterned portion, causing the patterned portion to emit light.

[0285] Like illumination board 401, illumination boards 402 to 404 are arranged perpendicular to front surface 59a and rear surface 59b of illumination panel 59, and performance LEDs 27 that irradiate the side surfaces of illumination panel 59 are arranged thereon.

[0286] The illumination boards 402 and 403 are arranged above the illumination panel 59. The illumination boards 402 and 403 are arranged on the game board 9 so that component surfaces 402a and 403a on which electrical components (performance LEDs 27) are arranged face the upper surface 59d of the illumination panel 59. Therefore, the illumination boards 402 and 403 are arranged on the game board 9 so that the component surfaces 402a and 403a are perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59.

[0287] The illumination board 404 is disposed on the right side of the illumination panel 59 with a diffusion plate 405 sandwiched therebetween. The illumination board 404 is disposed on the gaming board 9 so that a component surface 404a on which electrical components (performance LEDs 27) are disposed faces the right side surface 59e of the illumination panel 59. Therefore, the illumination board 404 is disposed on the gaming board 9 so that the component surface 404a is perpendicular to the front surface 59a and rear surface 59b of the illumination panel 59.

[0288] A plurality of performance LEDs 27 are arranged on component surfaces 402a to 404a of the illumination boards 402 to 404 so as to face the upper surface 59d and right surface 59e of the illumination panel 59. These performance LEDs 27 are full-color LEDs, and are top-view LEDs that are arranged so that their light-emitting surfaces are parallel to the illumination boards 402 to 404, respectively, and the optical axes of the emitted light are perpendicular to the illumination boards 402 to 404, respectively. These performance LEDs 27 irradiate light from an upper side surface 59d or a right side surface 59e of the illumination panel 59 toward the inside of the illumination panel 59.

[0289] 31 is a diagram showing a part of the circuit configuration of illumination board 401. Note that illumination boards 402 to 404 have the same circuit configuration as illumination board 401, and therefore the description thereof will be omitted. 31, an LED driver 401b is arranged on the illumination substrate 401. The LED driver 401b is an example of the LED driver 27a described above, and drives and controls the illumination LEDs 411.

[0290] The LED driver 401b has a 48-terminal configuration from terminal 1 to terminal 48, as indicated by the numbers "1" to "48". Terminal 1 (SVCC) is a power supply terminal to which the drive power supply is input, and a 12V DC voltage (SC12VB) is input. Terminal 2 (VREF) is the output terminal for the reference voltage. Terminal 3 (CTLSCT) is a serial bus communication setting terminal, and the reference voltage from terminal 2, that is, H level, is input and set to a predetermined mode. Terminal No. 4 (OUTSCT) is an output mode control terminal for the LED drive current, and is set to L level when connected to ground, and is set to a predetermined mode, for example, constant current output. Terminal 5 (RESET) is the input terminal for the reset signal. Terminal 6 (Iref-B) is a resistor connection terminal (reference current setting terminal) for setting the reference current of the output terminals (LEDB1 to LEDB8), and by inputting the reference voltage from terminal 2, the current value set by terminal 8 (Iref-R) can be used commonly as the current value of the drive current flowing to the output terminals (LEDB1 to LEDB8). Terminal 7 (Iref-G) is a resistor connection terminal (reference current setting terminal) for setting the reference current for the output terminals (LEDG1 to LEDG8), and by inputting the reference voltage from terminal 2, the current value set by terminal 8 (Iref-R) can be used in common as the current value of the drive current flowing to the output terminals (LEDR1 to LEDR8).

[0291] Terminal 8 (Iref-R) is a resistor connection terminal (reference current setting terminal) for setting a reference current for the output terminals (LEDR1 to LEDR8), and is connected to resistor 401c. By changing the resistance value of resistor 401c connected to terminal 8, LED driver 401b can change the current value of the drive current flowing to the output terminals (LEDR1 to LEDR8) from which parallel data signals are output. Furthermore, by inputting a reference voltage to terminal 6 (Iref-B) and terminal 7 (Iref-G) as described above, the current value of the drive current flowing through the output terminals (LEDB1 to LEDB8) and output terminals (LEDG1 to LEDG8) can be set to the same (common) current value as the drive current flowing through the output terminals (LEDR1 to LEDR8). In the LED driver 401b, the larger the resistance value of the resistor 401c, the smaller the current value of the drive current can be. For example, when the resistance value is 50 kΩ, 60 kΩ, 70 kΩ, 100 kΩ, or 130 kΩ, the current values ​​are set to 14 mA, 12 mA, 10 mA, 7 mA, or 5.5 mA, respectively. In this embodiment, since the resistance value of the resistor 401c is 50 kΩ, the current value of the drive current is 14 mA. The resistor 401c is arranged on the same mounting surface (for example, the component surface 401a) as the LED driver 401b on the illumination board 401. This makes it easy to confirm that the electronic component connected to the 8th terminal of the LED driver 401b is the resistor 401c, and the resistance value (code) of the resistor 401c.

[0292] Terminal 9 (SGND) is the ground terminal. Terminal 10 (TEST1) is a test terminal and is connected to ground. Terminals 11 to 16 (A0-A5) are address terminals for setting slave addresses, and a 6-bit slave address can be set. When each terminal is connected to ground, the bit is set to "0," and when connected to terminal 2 (reference voltage), the bit is set to "1." Terminals 17 to 19, 21 to 29, 31 to 33, 35 to 40, and 42 to 44 (LEDR1-LEDB8) are output terminals from which parallel data signals are output. Note that some of these output terminals are unused and connected to ground. Terminals 20, 30, and 41 are ground terminals (PGND1 to PGND3). Terminal No. 34 (LVCC) is a protection circuit power supply for the output terminals (LEDR1 to LEDB8) and is connected to ground. Terminal 45 (SDO) is a dummy terminal. Terminal 46 (SDEN) is an input terminal for an enable signal. Terminal 47 (SDATA) is an input terminal for the serial data signal (DATA). Terminal 48 (SCLK) is an input terminal for the clock signal (CLK).

[0293] A clock signal (CLK) output from the performance control unit 121 and a serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 401b via a connector 401e. The LED driver 401b outputs a drive current in response to the clock signal (CLK) and the serial data signal (DATA).

[0294] The LED driver 401b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 401b generates parallel data signals (04-R1 to 04-B5 in this case) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (04-R1 to 04-B5) from output terminals (LEDR1 to LEDB6).

[0295] As with the LED driver 150a, the parallel data signals are represented as "04-R1," "04-G1," "04-B1," and so on. "R" indicates that the signal is assigned to the drive current for the red LED of the full-color LED chip. "G" indicates that the signal is assigned to the drive current for the green LED of the full-color LED chip. "B" indicates that the signal is assigned to the drive current for the blue LED of the full-color LED chip. However, "R", "G", and "B" are not necessarily assigned to the drive currents for red LEDs, green LEDs, and blue LEDs, respectively; they may also be assigned to the drive currents for single-color LEDs, for example.

[0296] Three illumination LEDs 411 and a resistor 401d are connected in series to terminals 17 to 19. Here, the illumination LED 411 is a full-color LED, and is therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Terminal 17 has three red LEDs (R) of the illumination LED 411 connected in series, terminal 18 has three green LEDs (G) of the illumination LED 411 connected in series, and terminal 19 has three blue LEDs (B) of the illumination LED 411 connected in series.

[0297] Furthermore, three illumination LEDs 411 and a resistor 401d are connected in series to terminals 21 to 23. Three red LEDs (R) of the illumination LEDs 411 are connected in series to terminal 21, three green LEDs (G) of the illumination LEDs 411 are connected in series to terminal 22, and three blue LEDs (B) of the illumination LEDs 411 are connected in series to terminal 23. Therefore, in the illumination board 401, a drive current flows from the 12V DC voltage (DC12VB) side to the resistor 401d and the three illumination LEDs 411 in accordance with the parallel data signals (04-R1 to 04-B2), and the illumination LEDs 411 are lit with a brightness in accordance with the duty ratio (grayscale value).

[0298] The value of the drive current supplied to the illumination LED 411 is determined by the resistance value of resistor 401c connected to terminal 8 of LED driver 401b, and resistor 401d does not affect the value of the drive current. Resistor 401d is provided to reduce (to about 0.5 V, for example) the voltage supplied to terminals 17 to 23 (excluding terminal 20) of LED driver 401b, thereby suppressing heat generation by LED driver 401b. Furthermore, since the forward voltage of the red LED is smaller than the forward voltages of the blue and green LEDs (see Figure 43), in order to minimize the voltages supplied to terminals 17 to 23 of LED driver 401b, the resistance value of resistor 401d connected to the red LED is set to a value larger than the resistance value of resistor 401d connected to the blue and green LEDs. Furthermore, resistor 401d is arranged on the same mounting surface (for example, component surface 401a) as illumination LED 411 on illumination board 401. This makes it easy to confirm that the electronic component connected to illumination LED 411 is resistor 401d and the resistance value (code) of resistor 401d. The same applies to resistors 421d, 434d, 435b, and 436b, which will be described later.

[0299] In this way, the performance control unit 121 can control the lighting of the illumination LEDs 411 arranged on the illumination board 401 by static control (PWM control).

[0300] [10.2 LEDs for moving props] Figure 32 is a diagram illustrating the configuration of the movable body accessory 61. Figure 32(a) is an exploded perspective view illustrating the configuration of the movable body accessory 61, and Figure 32(b) is a front view illustrating the movable body accessory base plate 421.

[0301] 32(a), the movable body accessory 61 is configured to include a movable body accessory base plate 421, a movable body accessory inner lens 422, a movable body accessory case 423, and a movable body accessory seal 424. The movable body accessory 61 accommodates the movable body accessory base plate 421 and the movable body accessory inner lens 422 in a space formed by the movable body accessory case 423.

[0302] The movable body accessory board 421 is an example of the decorative board 180 described above, and as shown in FIG. 32(b), a plurality of (9) performance LEDs 27 are arranged on the component surface 421a. The movable body accessory board 421 is arranged so that the component surface 421a on which the electrical components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the movable body accessory board 421 will be referred to as movable body accessory LEDs 425.

[0303] The movable body accessory LED 425 is a full-color LED, and is a side-view LED in which the light-emitting surface is positioned perpendicular to the movable body accessory board 421, and the optical axis of the emitted light (indicated by the arrow in Figure 32(b)) is parallel to the movable body accessory board 421.

[0304] The movable body accessory LEDs 425 are spaced at approximately equal intervals along the periphery of the movable body accessory substrate 421, and are arranged so that their light-emitting surfaces face the center.

[0305] In this way, the component surface 421a of the movable body accessory board 421 faces the player, and the light emitting surface of the movable body accessory LED 425 is arranged so as to be perpendicular to the movable body accessory board 421, so that the movable body accessory LED 425 is arranged on the game board 9 so that the light emitting surface does not face the player (so as to be perpendicular to the direction in which the player faces). And, since the optical axis of the movable body accessory LED 425 does not face the player, the light irradiated from the movable body accessory LED 425 hardly reaches the player directly.

[0306] The movable body accessory inner lens 422 is arranged in front of (on the player's side of) the movable body accessory board 421 so as to cover the entire surface of the movable body accessory board 421. The movable body accessory inner lens 422 is made of, for example, a colorless and transparent resin material or a resin material with a predetermined transmittance, and a predetermined uneven pattern is formed on its surface. The movable body accessory inner lens 422 diffuses the light emitted from the movable body accessory LED 425, and guides the diffused light forward and also guides it from the side toward the outer periphery.

[0307] The movable body accessory case 423 is disposed in front of the movable body accessory inner lens 422 so as to cover the movable body accessory base plate 421 and the movable body accessory inner lens 422. A movable body accessory sticker 424 is attached to the front of the movable body accessory case 423. The movable body accessory sticker 424 has a picture of, for example, a character's face or the like drawn on it.

[0308] Therefore, the movable body part 61 causes the face of a character, for example, drawn on the movable body part case 423 to glow by the light emitted from the movable body part LED 425 and diffused by the movable body part inner lens 422, and also causes light to radiate from the outer periphery of the character's face. This allows the gaming machine 1 to make the movable accessory 61 stand out.

[0309] Fig. 33 is a diagram showing a part of the circuit configuration of the movable body accessory board 421. As shown in Fig. 33, an LED driver 421b is arranged on the movable body accessory board 421. The LED driver 421b is an example of the above-mentioned LED driver 27a, and drives and controls the movable body accessory LED 425.

[0310] The LED driver 421b is configured, for example, in the same integrated circuit as the LED driver 401b, and therefore the terminal configuration etc. is the same as that of the LED driver 401b, and detailed description thereof will be omitted. A resistor 421c is connected to the 8th terminal (Iref-R), and the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) can be set by changing the resistance value of the resistor 421c. In this embodiment, the resistance value of the resistor 421c is 50 kΩ, so the current value of the drive current is 14 mA. Moreover, the resistor 421c is arranged on the same mounting surface (for example, the component surface 421a) as the LED driver 421b on the movable body accessory board 421. This makes it easy to confirm that the electronic component connected to the 8th terminal of the LED driver 421b is the resistor 421c, and the resistance value (code) of the resistor 421c.

[0311] A clock signal (CLK) output from the performance control unit 121 and a serial data signal (DATA) as a control signal (LED data) are supplied to an LED driver 421b via a connector 421e. The LED driver 421b outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0312] The LED driver 421b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 421b generates parallel data signals (05-R1 to 05-B5 in this case) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (05-R1 to 05-B5) from output terminals (LEDR1 to LEDB6).

[0313] Three movable body accessory LEDs 425 and resistors 421d are connected in series to terminals 17 to 19, terminals 21 to 23, and terminals 24 to 26. Here, the movable body accessory LEDs 425 are full-color LEDs, and are therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Three red LEDs (R) of the movable body accessory LED 425 are connected in series to terminals 17, 21, and 24. Three green LEDs (G) of the movable body accessory LED 425 are connected in series to terminals 18, 22, and 25. Three blue LEDs (B) of the movable body accessory LED 425 are connected in series to terminals 19, 23, and 26. Therefore, in accordance with the parallel data signals (05-R1 to 05-B3), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 421d and the three movable body accessory LEDs 425, causing the movable body accessory LEDs 425 to light up at a brightness according to the duty ratio (gradation value).

[0314] In this way, the performance control unit 121 can control the lighting of the movable body role LED 425 arranged on the movable body role board 421 by static control (PWM control).

[0315] [10.3 LED for effects on the bottom right unit of the game board] Figure 34 is a diagram illustrating the arrangement of the gaming board lower right unit 430. Figure 35 is an exploded perspective view illustrating the configuration of the gaming board lower right unit 430. Figure 36 is a side view illustrating the configuration of the gaming board lower right unit 430. In Figure 36, the winning opening decorative board 434, the large winning opening decorative board 435, and the special design 2 decorative board 436 are shown separated from the lower right base plate 431 and the lower right cover 432 toward the rear.

[0316] 34, a gaming board lower right unit 430 is disposed at the lower right of the gaming board 9. The gaming board lower right unit 430 forms part of the right gaming area 37b, and is provided with a special symbol 2 start hole 43, a normal electric device 45, a big prize hole 49, a special electric device 51, a prize hole 53, etc.

[0317] As shown in Figure 35, the game board lower right unit 430 is composed of a lower right base plate 431, a lower right cover 432, a lower right seal 433, a prize opening decorative board 434, a large prize opening decorative board 435, and a special chart 2 decorative board 436. The lower right base plate 431 is made of a resin material, for example, with an uneven surface that diffuses (scatters) light, and has through holes in which the special pattern 2 starting hole 43, normal electric device 45, large prize hole 49, special electric device 51, prize hole 53, etc. are arranged.

[0318] The lower right cover 432 is made of a resin material with an uneven surface that diffuses (diffuses) light, and has a protruding portion that protrudes rearward to guide the gaming ball. The gaming ball can roll in the space sandwiched between the lower right base plate 431 and the lower right cover 432. In other words, the lower right base plate 431 and the lower right cover 432 form a part of the right gaming area 37b.

[0319] A lower right sticker 433 is attached to the front of the lower right cover 432. The lower right sticker 433 has a translucent milky white color, for example, that has a lower light transmittance than colorless, transparent resin, and has a predetermined design drawn on it.

[0320] Behind the lower right base plate 431, there are arranged a prize opening decorative board 434, a large prize opening decorative board 435, and a special picture 2 decorative board 436, which are examples of the decorative board 180 described above.

[0321] The winning opening decorative board 434 has multiple (two) performance LEDs 27 arranged on the component surface 434a. The winning opening decorative board 434 is arranged so that the component surface 434a on which the electrical components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the winning opening decorative board 434 will be referred to as winning opening LEDs 441.

[0322] The prize opening LED 441 is a full-color LED that is a top-view LED in which the light-emitting surface is positioned parallel to the prize opening decorative substrate 434 and the optical axis of the emitted light (indicated by the arrow in Figure 36) is perpendicular to the prize opening decorative substrate 434.

[0323] In this way, the component surface 434a of the winning opening decorative board 434 faces the player, and the light-emitting surface of the winning opening LED 441 is positioned parallel to the winning opening decorative board 434, so the winning opening LED 441 is positioned on the game board 9 so that its light-emitting surface faces (is directly facing) the player.

[0324] Therefore, the optical axis of the winning port LED 441 faces the player. The light emitted from the winning port LED 441 is guided to the lower right seal 433 through the lower right base plate 431 and the lower right cover 432, causing the lower right base plate 431 and the lower right cover 432 to light up from behind, and also causing the picture drawn on the lower right seal 433 to light up from behind.

[0325] The special prize opening decorative board 435 has multiple (3) performance LEDs 27 arranged on its component surface 435a. The special prize opening decorative board 435 is arranged so that the component surface 435a on which the electrical components (performance LEDs 27) are arranged faces the player. Hereinafter, the performance LEDs 27 arranged on the special prize opening decorative board 435 will be referred to as special prize opening LEDs 442.

[0326] The large prize opening LED 442 is a full-color LED that is a top-view LED in which the light-emitting surface is positioned parallel to the large prize opening decorative substrate 435 and the optical axis of the emitted light (indicated by the arrow in Figure 36) is perpendicular to the large prize opening decorative substrate 435.

[0327] In this way, the component surface 435a of the large prize opening decorative board 435 faces the player, and the light-emitting surface of the large prize opening LED 442 is positioned parallel to the large prize opening decorative board 435, so the large prize opening LED 442 is positioned on the game board 9 so that its light-emitting surface faces the player.

[0328] Therefore, the light axis of the special prize opening LED 442 faces the player. The light emitted from the special prize opening LED 442 is guided to the lower right seal 433 through the special prize opening 49 and the lower right cover 432, causing the lower right base plate 431 and the lower right cover 432 to light up from behind, and also causing the picture drawn on the lower right seal 433 to light up from behind.

[0329] The special 2 decorative board 436 has multiple (2) LEDs for performance 27 arranged on the component surface 436a. The special 2 decorative board 436 is arranged so that the component surface 436a on which the electrical components (LEDs for performance 27) are arranged does not face the player (so that it is perpendicular to the direction in which the player faces). Hereinafter, the LEDs for performance 27 arranged on the special 2 decorative board 436 will be referred to as special 2 LEDs 443.

[0330] Special Figure 2 LED 443 is a full-color LED that is a side-view LED in which the light-emitting surface is positioned perpendicular to Special Figure 2 decorative substrate 436 and the optical axis of the emitted light (indicated by the arrow in Figure 36) is parallel to Special Figure 2 decorative substrate 436.

[0331] In this way, since the component surface 436a of the special chart 2 decorative board 436 does not face the player and the light-emitting surface of the special chart 2 LED 443 is positioned perpendicular to the special chart 2 decorative board 436, the special chart 2 LED 443 is positioned on the game board 9 so that its light-emitting surface faces the player.

[0332] Therefore, the optical axis of the special symbol 2 LED 443 faces the player. The light emitted from the special symbol 2 LED 443 is guided to the lower right seal 433 through the lower right base plate 431 and the lower right cover 432, causing the lower right base plate 431 and the lower right cover 432 to light up from behind, and causing the image drawn on the lower right seal 433 to light up from behind.

[0333] 37 is a diagram showing a part of the circuit configuration of the winning opening decorative board 434. FIG. 38 is a diagram showing a part of the circuit configuration of the big winning opening decorative board 435 and the special 2 decorative board 436. 37, an LED driver 434b is arranged on the winning port decorative board 434. The LED driver 434b is an example of the LED driver 27a described above, and drives and controls the winning port LED 441, the big winning port LED 442, and the special 2 LED 443.

[0334] The LED driver 434b is configured in the same integrated circuit as the LED drivers 401b and 421b, for example, and therefore the terminal configuration etc. is the same as those of the LED drivers 401b and 421b, and detailed description thereof will be omitted. A resistor 434c is connected to the 8th terminal (Iref-R), and the current value of the drive current flowing through the output terminals (LEDR1 to LEDB8) can be set by changing the resistance value of the resistor 434c. In this embodiment, the resistance value of the resistor 401c is 100 kΩ, so the current value of the drive current is 7 mA. The resistor 434c is arranged on the same mounting surface (for example, the component surface 434a) as the LED driver 434b on the winning opening decorative board 434. This makes it easy to confirm that the electronic component connected to terminal 8 of the LED driver 434b is the resistor 434c, and the resistance value (code) of the resistor 434c.

[0335] The clock signal (CLK) output from the performance control unit 121 and the serial data signal (DATA) as a control signal (LED data) are supplied to the LED driver 434b via a connector 434g. The LED driver 434b outputs a drive current according to the clock signal (CLK) and the serial data signal (DATA).

[0336] The LED driver 434b has 24 output terminals (LEDR1 to LEDB8) from terminal 17 to terminal 44. The LED driver 434b generates parallel data signals (01-R1 ​​to 01-B5 in this case) with duty ratios corresponding to the gradation values ​​indicated in the serial data signal (DATA) input from the performance control unit 121, and outputs the generated parallel data signals (01-R1 ​​to 01-B5) from output terminals (LEDR1 to LEDB6).

[0337] Two winning hole LEDs 441 and a resistor 434d are connected in series to terminals 17 to 19. Here, the winning hole LED 441 is a full-color LED, and is therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Terminal 17 has two red LEDs (R) of the prize slot LED 441 connected in series, terminal 18 has two green LEDs (G) of the prize slot LED 441 connected in series, and terminal 19 has two blue LEDs (B) of the prize slot LED 441 connected in series. Therefore, in accordance with the parallel data signals (01-R1 ​​to 01-B1), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 434d and the two winning slot LEDs 441, causing the winning slot LEDs 441 to light up at a brightness according to the duty ratio (gradation value).

[0338] Furthermore, terminals 21 to 23 are connected to terminals 2 to 4 of connector 434e, respectively. The connector 434e is connected to the large prize opening decoration board 435 via a transmission cable. As shown in Figure 38(a), a connector 435c is arranged on the large prize opening decoration board 435. Then, parallel data signals (01-R2 to 01-B2) are input to the connectors 435c via the connectors 434e of the large prize opening decoration board 434.

[0339] A 12V DC voltage (DC12VB) is input to terminal 1 of the connector 435c. Three big winning port LEDs 442 and a resistor 435b are connected in series to terminals 2 to 4 of the connector 435c. Here, the big prize opening LED 442 is a full-color LED, and is therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). The second terminal of connector 435c has three red LEDs (R) of the large prize opening LED 442 connected in series, the third terminal of connector 435c has three green LEDs (G) of the large prize opening LED 442 connected in series, and the fourth terminal of connector 435c has three blue LEDs (B) of the large prize opening LED 442 connected in series. Therefore, in accordance with the parallel data signals (01-R2 to 01-B2), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 435b and the three large prize opening LEDs 442, causing the large prize opening LEDs 442 to light up at a brightness according to the duty ratio (gradation value).

[0340] Furthermore, terminals 24 to 26 of the LED driver 434b are connected to terminals 2 to 4 of the connector 434f, respectively. The connector 434f is connected to the special pattern 2 decorative board 436 via a transmission cable. As shown in FIG. 38(b), a connector 436c is arranged on the special pattern 2 decorative board 436. Then, parallel data signals (01-R3 to 01-B3) are input to the connectors 436c via the connectors 434f of the winning opening decorative board 434.

[0341] A 12V DC voltage (DC12VB) is input to terminal 1 of connector 436c. Two special LEDs 443 and a resistor 436b are connected in series to terminals 2 to 4 of connector 436c. Here, the special diagram 2 LED 443 is a full-color LED, and is therefore configured to include three LEDs: a red LED (R), a green LED (G), and a blue LED (B). Terminal 2 of connector 436c has two red LEDs (R) of Special Drawing 2 LED 443 connected in series, terminal 3 of connector 436c has two green LEDs (G) of Special Drawing 2 LED 443 connected in series, and terminal 4 of connector 436c has two blue LEDs (B) of Special Drawing 2 LED 443 connected in series. Therefore, in accordance with the parallel data signals (01-R3 to 01-B3), a drive current flows from the 12V DC voltage (DC12VB) side to resistor 436b and two special diagram 2 LEDs 443, and the special diagram 2 LEDs 443 are lit with a brightness according to the duty ratio (gradation value).

[0342] In this way, the performance control unit 121 can use static control (PWM control) to control the lighting of the winning port LED 441 arranged on the winning port decorative board 434, the large winning port LED 442 arranged on the large winning port decorative board 435, and the special symbol 2 LED 443 arranged on the special symbol 2 decorative board 436.

[0343] <11. Variations> [11.1 Variation 1] 39 is a diagram showing the circuit configuration of a main control board 100A in Modification 1. Note that the same components as those in the above-described embodiment are given the same reference numerals, and the description thereof will be omitted.

[0344] In the above-described embodiment, the performance indicator 116 is provided on the frame control board 110. However, as shown in Fig. 39, the performance indicator 116A may be provided on the main control board 100A.

[0345] The performance indicator 116A is normally not visible because it is mounted on the main control board 100A located on the back of the game board 9. The main control board 100A is housed in a colorless, transparent resin case, and the performance indicator 116A is visible through the resin case. The performance indicator 116A is a 4-digit x 8-segment indicator equipped with 32 LEDs 320A, and is dynamically lit and controlled by the main control unit 101 to display game performance information calculated based on game results over a predetermined period of time.

[0346] The main control unit 101 calculates game performance information by, for example, acquiring information regarding the number of balls out from the frame control unit 111. Then, the main control unit 101 outputs the main display segment data 1 to 8 and the performance display segment data 1 to 8 as serial data signals to the LED driver 100a, and outputs the main display common data 1 to 4 and the performance display common data 1 to 4 to the LED driver 100b. That is, the serial data signal includes a control signal for dynamically lighting the main indicator 63 and the performance indicator 116A.

[0347] The 13th terminal (04) of the LED driver 100b is connected in parallel to the anodes of the LEDs 320A that make up the 8 segments of the first digit of the performance indicator 116A. Similarly, the 14th to 16th terminals (05 to 07) of the LED driver 100b are connected in parallel to the anodes of the LEDs 320A that make up the 8 segments of the second to fourth digits of the performance indicator 116A, respectively.

[0348] Furthermore, the fifth terminal (PA0) of the LED driver 100a is connected in parallel to the cathodes of the LEDs 320A(a) of each digit of the performance indicator 116A via a resistor 100g (corresponding to resistor 110d). Similarly, the sixth to twelfth terminals (PA1-PA7) of the LED driver 100a are connected in parallel to the cathodes of the LEDs 320A(b-g, dp) of each digit of the performance indicator 116A via a resistor 100g.

[0349] The performance indicator 116A then passes a drive current through the anode of the LED 320A of the digit corresponding to the performance display common data, and draws out the drive current from the cathode of the LED 320A corresponding to the performance display segment data, thereby causing the drive current to flow through the LED 320A of the digit selected sequentially in a dynamic lighting method, lighting it up.

[0350] It should be noted that an LED driver for driving the LED 310 of the main indicator 63 and an LED driver for driving the LED 320A of the performance indicator 116A may be provided separately.

[0351] [11.2 Variation 2] 40 is a diagram illustrating the fourth symbol display 65A in Modification 2. As described above, the fourth symbol display 65 includes a special symbol 1 display 65a consisting of two LEDs 350, a special symbol 2 display 65b consisting of two LEDs 350, a special symbol 1 reserved number display 65c consisting of two LEDs 350, a special symbol 2 reserved number display 65d consisting of two LEDs 350, and a right-hit display 65e consisting of one LED 350. All of these displays were round.

[0352] However, the shape of the fourth symbol display 65 and the number of LEDs of each display are not limited to this. For example, as shown in Fig. 40, the fourth symbol display 65A has a special symbol 1 display 65a consisting of one LED 350, a special symbol 2 display 65b consisting of one LED 350, a special symbol 1 reserved number display 65c consisting of four LEDs 350, a special symbol 2 reserved number display 65d consisting of four LEDs 350, and a right-hit display 65e consisting of one LED 350. The special symbol 1 display 65a is formed in a square shape, and the special symbol 2 display 65b is formed in a triangle shape.

[0353] In this way, the fourth symbol display 65 (65A) may display the same information as the main display 63, but in a different manner (number, shape, etc.).

[0354] <12.Configuration Example> An example of the configuration of the gaming machine 1 will be described below.

[0355] The gaming machine 1 of the embodiment has the following (Configuration 1-1A). (Configuration 1-1A) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding the results of a lottery regarding the awarding of benefits to players, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0356] In this (Configuration 1-1A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0357] FIG. 41 is a diagram showing various values ​​relating to the LEDs of the main display 63, the performance display 116, the number of game balls display 21, and the fourth symbol display 65.

[0358] As shown in Fig. 41, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320 of the performance indicator 116, and the forward voltage of the LED 320 is 2V. In addition, the resistor 110d (see Fig. 23) connected to the LED 320 is set to 3300Ω. Therefore, a current of 3mA flows through the LED 320. In addition, the performance indicator 116 has 6 digits and 8 segments that are controlled to light up in sequence (the number of commons is 6 and the lighting is controlled dynamically), so each of the 8 segments is only energized for 1 / 6 of the time. Therefore, the power consumption of the LED 320 is 3mA x 2V x (1 / 6) = 1mW.

[0359] On the other hand, a 5V DC voltage (DC5VA) is applied as a drive power supply to the LED 310 of the main display 63, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, the main display 63 has four digits of eight segments that are controlled to light up in sequence (the number of commons is four and dynamic lighting control is performed), so each of the eight segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0360] Therefore, the current value (10 mA) of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0361] Here, the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 need to be clearly visible to the player because they display the results of the lottery (jackpot lottery) regarding the awarding of benefits to the player. On the other hand, the performance display 116 displays game performance information calculated based on the game results, so it is sufficient for hall staff and the like to be able to see it, and does not need to be clearly visible.

[0362] Therefore, by increasing the current value of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63, the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the awarding of benefits to the player (jackpot lottery). Also, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be seen under normal conditions, so that it does not light up brightly, power consumption can be reduced.

[0363] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-2) in addition to (Configuration 1-1A). (Configuration 1-1A-2) The gaming machine 1 has a drive unit that drives the first LED and the second LED, and the drive unit is composed of a source type LED driver and a sink type LED driver, and the drive unit is driven based on a serial data signal output from the control unit.

[0364] In this (Configuration 1-1A-2) concept, the driving unit corresponds to LED drivers 100a, 100b, 110b, and 110c. The source-type LED driver corresponds to LED drivers 100b and 110c, and the sink-type LED driver corresponds to LED drivers 100a and 110b. The control unit corresponds to the main control unit 101 and the frame control unit 111.

[0365] In the gaming machine 1, the drive current output from the source-type LED driver 100b is supplied to the LED 310 of the main display 63, and the drive current is extracted by the sink-type LED driver 100a, causing the LED 310 of the main display 63 to light up using a dynamic lighting method.

[0366] Similarly, the drive current output from the source-type LED driver 110c is supplied to the LED 320 of the performance indicator 116, and the drive current is extracted by the sink-type LED driver 110b, causing the LED 320 of the performance indicator 116 to light up and be displayed using a dynamic lighting method.

[0367] This simplifies the circuit configuration when controlling the lighting of the LEDs 310 and 320 using a dynamic lighting method.

[0368] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-3) in addition to (Configuration 1-1A) and (Configuration 1-1A-2). (Configuration 1-1A-3) The gaming machine 1 includes a drive unit that drives the first LED and the second LED, a common side wiring pattern that commonly connects a plurality of the first LEDs or a plurality of the second LEDs to the drive unit, and a data side wiring pattern that individually connects a plurality of the first LEDs or a plurality of the second LEDs to the drive unit, and the common side wiring pattern is wider than the data side wiring pattern.

[0369] In the case of this (Configuration 1-1A-3) concept, the common side wiring patterns correspond to the wiring patterns 100f, 302b, and 110g, and the data side wiring patterns correspond to the wiring patterns 100e, 302c, and 110h.

[0370] The width of the common side wiring patterns 100f and 302b is 0.5 mm, and the width of the wiring pattern 110g is 0.3 mm. On the other hand, the width of the data side wiring patterns 100e and 302c is 0.2 mm, and the width of the wiring pattern 110h is 0.15 mm.

[0371] In this way, the common side wiring pattern is wider than the data side wiring pattern, which reduces the electrical resistance of the common side wiring pattern and suppresses heat generation in the common side wiring pattern through which a large drive current flows.

[0372] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-4) in addition to (Configuration 1-1A), (Configuration 1-1A-2), and (Configuration 1-1A-3). (Configuration 1-1A-4) The gaming machine 1 has a common side wiring pattern that includes a first common side wiring pattern that commonly connects a plurality of first LEDs to a drive unit, and a second common side wiring pattern that commonly connects a plurality of second LEDs to the drive unit, and the second common side wiring pattern is wider than the first common side wiring pattern.

[0373] In the case of this (Configuration 1-1A-4) concept, the first common side wiring pattern corresponds to the wiring pattern 110g, and the second common side wiring pattern corresponds to the wiring patterns 100f and 302b.

[0374] The width of the wiring pattern 110g, which is the first common side wiring pattern, is 0.3 mm, and a driving current of 3 mA flows through it. On the other hand, the width of the wiring patterns 100f and 302b, which are the second common side wiring patterns, is 0.5 mm, and a driving current of 10 mA flows through them.

[0375] In this way, by making the second common side wiring pattern, through which a large driving current flows, wider than the first common side wiring pattern, electrical resistance can be reduced and heat generation can be suppressed.

[0376] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-5) in addition to (Configuration 1-1A), (Configuration 1-1A-2), (Configuration 1-1A-3), and (Configuration 1-1A-4). (Configuration 1-1A-5) In the gaming machine 1, the voltage value of the drive power supply for driving the second LED is lower than the voltage value of the drive power supply for driving the first LED.

[0377] In this (Configuration 1-1A-5) approach, the voltage value of the drive power supply for driving the first LED is 12V (DC 12VA), and the voltage value of the drive power supply for driving the second LED is 5V (DC 5VA).

[0378] Therefore, the voltage value of the drive power supply for driving the second LED (LED 310) is lower than the voltage value of the drive power supply for driving the first LED (LED 320). This reduces the resistance of the resistor (resistor 100d) connected to the second LED (LED 310), thereby suppressing heat generation in the resistor. This is particularly effective for resistor 100d, since the current value of the drive current supplied to it is large. Furthermore, since 5V DC voltage (DC5VA) is supplied to most of the electronic components on main control board 100, supplying 5V DC voltage to LED 310 allows for efficient wiring patterns.

[0379] The gaming machine 1 of the embodiment has the following (Configuration 1-1A-6) in addition to (Configuration 1-1A), (Configuration 1-1A-2), (Configuration 1-1A-3), (Configuration 1-1A-4), and (Configuration 1-1A-5). (Configuration 1-1A-6) The gaming machine 1 is equipped with a drive unit that drives the first LED and the second LED, and the first LED and the second LED are arranged on different substrates, and the drive unit drives the first LED and the second LED using the same drive power supply.

[0380] In the case of this (Configuration 1-1A-6) concept, the first LED corresponds to the LED 320A of the performance indicator 116A of Modification 1 (see FIG. 39), and the second LED corresponds to the LED 310 of the special symbol 1 indicator 63a and the special symbol 2 indicator 63b of the main indicator 63 of Modification 1. The driving unit corresponds to the LED drivers 100a and 100b of Modification 1. The driving power supply corresponds to a 12V DC voltage (DC12VA).

[0381] FIG. 42 is a diagram showing various values ​​related to the LEDs of the main indicator 63 and the performance indicator 116A of the first modification. As shown in Fig. 42, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320A of the performance indicator 116A of the first modified example, and the forward voltage of the LED 320A is 2V. Also, a resistor 100g (see Fig. 39) connected to the LED 320A is set to 2000Ω. Therefore, a current of 5mA flows through the LED 320A. The power consumption of the LED 320A is 3mW.

[0382] On the other hand, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 310 of the main display 63 of Modification 1, and the forward voltage of the LED 310 is 2V. Also, a resistor 100d (see FIG. 17) connected to the LED 310 is set to 1000Ω. Therefore, a current of 10mA flows through the LED 310. Also, the power consumption of the LED 310 is 5mW.

[0383] Furthermore, the LED 320A of the performance indicator 116A is arranged on the main control board 100A (see Figure 39), and the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b is arranged on the main indicator board 302 (see Figure 15), so it can be said that they are arranged on different boards. Furthermore, LED drivers 100a and 100b that control the LED 320A of the performance indicator 116A and the LED 310 of the special symbol 1 indicator 63a and the special symbol 2 indicator 63b are arranged on the main control board 100A. The LED drivers 100a and 100b light up the LEDs 320A and 310 using the same driving power supply, 12V DC voltage (DC12VA).

[0384] This allows the LED 320A and the LED 310, which are illuminated at different brightness levels, to be controlled by the same driving power supply (DC 12VA), thereby simplifying the circuit configuration.

[0385] The gaming machine 1 of the embodiment has the following (Configuration 1-1B). (Configuration 1-1B) The gaming machine 1 is provided with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding the results of a lottery regarding the awarding of benefits to players, and the power consumption of the second LED is greater than that of the first LED.

[0386] In the case of this (Configuration 1-1B) concept, as in the case of (Configuration 1-1A) concept, the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0387] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance indicator 116 is 1 mW. That is, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116.

[0388] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are lit brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the awarding of benefits to the player (jackpot lottery). Also, it is possible to reduce the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions.

[0389] The gaming machine 1 of the embodiment has the following (Configuration 1-2A). (Configuration 1-2A) The gaming machine 1 is equipped with a first LED that is placed in a position that is invisible or difficult to see by the player and that displays gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED that is placed in a position that is visible to the player and that displays information regarding the results of a lottery regarding the awarding of benefits to the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0390] In this (Configuration 1-2A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0391] The performance display 116 is provided for hall staff and others to check game performance information, and therefore the information is unnecessary for players. If it is placed in a position where it can be seen by players while games are being played, it may reduce the presentation effect of other presentation means and reduce the player's motivation to play. Therefore, as shown in Figures 19 and 20, the frame control board 110 on which the performance indicator 116 is arranged is located on the back side of the gaming machine 1, and is not visible or difficult to see by the player under normal use conditions.

[0392] On the other hand, the main display 63, especially the special symbol 1 display 63a and the special symbol 2 display 63b, are display devices for notifying the player of the game results, and therefore must be visible to the player at all times while the game is being played. For this reason, as shown in Figure 3, the main display 63 is disposed on the front side of the gaming machine 1 and is always visible to the player.

[0393] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0394] Therefore, by increasing the current value of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the awarding of benefits to the player (jackpot lottery). Also, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be seen under normal conditions, so that it does not light up brightly, power consumption can be reduced.

[0395] The gaming machine 1 of the embodiment has the following (Configuration 1-2B). (Configuration 1-2B) The gaming machine 1 is equipped with a first LED that is placed in a position that is invisible or difficult to see by the player and that displays gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED that is placed in a position that is visible to the player and that displays information regarding the results of a lottery regarding the awarding of benefits to the player, and the power consumption of the second LED is greater than that of the first LED.

[0396] In the case of this (Configuration 1-2B) concept, as in the case of (Configuration 1-2A), the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0397] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance indicator 116 is 1 mW. That is, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116.

[0398] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are lit brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the results of the lottery regarding the awarding of benefits to the player (jackpot lottery). Also, it is possible to reduce the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions.

[0399] The gaming machine 1 of the embodiment has the following (Configuration 1-3A). (Configuration 1-3A) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED with a member having lower transmittance than the transparent case provided in front for displaying information regarding the results of a lottery regarding the awarding of benefits to players, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0400] In this (Configuration 1-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0401] As shown in Figure 20, the frame control board 110 on which the performance indicator 116 is arranged is housed in a board case 321 made of a colorless and transparent resin material. This makes it possible to view the performance indicator 116 through the board case 321. Since the board case 321 is colorless and transparent, it has a transmittance of approximately 100%, and the light emitted from the LED 320 of the performance indicator 116 is hardly attenuated by the board case 321. In other words, the performance indicator 116 can be viewed without being affected by the board case 321.

[0402] 15, a translucent, milky white main display sticker 304, which has a lower light transmittance than colorless, transparent resin, is provided on the front (light-irradiated side) of the main display 63. As a result, the light emitted from the LED 310 of the main display 63 is attenuated by the main display sticker 304 before reaching the player.

[0403] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116. For example, if the light transmittance of the main display sticker 304 is 50% of the light transmittance of the board case 321, the current value supplied to the LED 310 can be set to twice the current value supplied to the LED 320. This allows the player to view the LEDs with the same brightness.

[0404] Therefore, by increasing the current value of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the special symbol 1 display 63a and the special symbol 2 display 63b, that is, the result of the lottery regarding the awarding of a benefit to the player (jackpot lottery), which are visible through the main display sticker 304, which has a lower light transmittance than colorless and transparent resin. Also, by lowering the current value of the LED 320 of the performance indicator 116, which is visible through the colorless and transparent board case 321, so that it does not light up brightly, power consumption can be reduced.

[0405] The gaming machine 1 of the embodiment has the following (Configuration 1-3B). (Configuration 1-3B) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED with a member having lower transmittance than the transparent case provided in front for displaying information regarding the results of a lottery regarding the awarding of benefits to players, the power consumption of the second LED being greater than that of the first LED.

[0406] In the case of this (Configuration 1-3B) concept, as in the case of (Configuration 1-3A), the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63.

[0407] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance indicator 116 is 1 mW. That is, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116.

[0408] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are made to emit light brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the special pattern 1 display 63a and the special pattern 2 display 63b, which are visible through the main display seal 304, which has a lower light transmittance than colorless transparent resin, i.e., the results of the lottery (jackpot lottery) regarding the awarding of benefits to the player.

[0409] The gaming machine 1 of the embodiment has the following (Configuration 1-4A). (Configuration 1-4A) The gaming machine 1 is equipped with a first LED that is not surrounded by decorative luminous objects and that displays gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED that is surrounded by decorative luminous objects and that displays information regarding the results of a lottery regarding the awarding of benefits to players, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0410] In this (Configuration 1-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63. The decorative light emitter corresponds to the LED 27 for performance.

[0411] 20, the frame control board 110 on which the performance indicator 116 is arranged is disposed on the back of the gaming machine 1, and no effect LEDs 27 are arranged around it. Therefore, the performance indicator 116 can be seen without being affected by the surrounding light.

[0412] On the other hand, the main display 63 is arranged on the front side of the gaming machine 1, and various effect LEDs 27 are arranged around it (for example, the side unit 13 and the gaming board 9). Therefore, the main display 63 is visually recognized under the influence of the light emitted from the effect LEDs 27 arranged around it.

[0413] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 10 mA flows through the LED 310 of the main indicator 63 (special symbol 1 indicator 63a, special symbol 2 indicator 63b). Therefore, the current value (10 mA) of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b of the main display 63 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0414] Therefore, by increasing the current value of the current supplied to the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b, the LED 310 of the special pattern 1 display 63a and the special pattern 2 display 63b is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the results of the lottery (jackpot lottery) regarding the awarding of benefits to the player on the special symbol 1 display 63a and the special symbol 2 display 63b, which are visible due to the influence of the light emitted from the surrounding performance LEDs 27. Also, by lowering the current value of the LED 320 of the performance indicator 116, which is not affected by the surrounding light, so that it does not light up brightly, power consumption can be reduced.

[0415] The gaming machine 1 of the embodiment has the following (Configuration 1-4B). (Configuration 1-4B) The gaming machine 1 is provided with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by decorative luminous objects, for displaying information regarding the results of a lottery regarding the awarding of benefits to players, and the power consumption of the second LED is greater than that of the first LED.

[0416] In the case of this (Configuration 1-4B) concept, as in the case of (Configuration 1-4A), the first LED corresponds to LED 320 of the performance indicator 116, and the second LED corresponds to LED 310 of the special pattern 1 indicator 63a and the special pattern 2 indicator 63b of the main indicator 63. The decorative light emitter corresponds to the LED 27 for performance.

[0417] As described above, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is 5 mW, and the power consumption of the LEDs 320 of the performance indicator 116 is 1 mW. That is, the power consumption of the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b of the main display 63 is greater than the power consumption of the LEDs 320 of the performance indicator 116.

[0418] Therefore, the LEDs 310 of the special symbol 1 display 63a and the special symbol 2 display 63b are made to emit light brighter than the LEDs 320 of the performance display 116. This allows the player to clearly see the results of the lottery (jackpot lottery) regarding the awarding of benefits to the player on the special symbol 1 display 63a and the special symbol 2 display 63b, which are visible due to the influence of the light emitted from the surrounding performance LEDs 27. Also, by lowering the current value of the LED 320 of the performance indicator 116, which is not affected by the surrounding light, so that it does not emit light brightly, power consumption can be reduced.

[0419] The gaming machine 1 of the embodiment has the following (Configuration 2-1A). (Configuration 2-1A) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding the valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0420] In the case of this (Configuration 2-1A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0421] As shown in Fig. 41, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 320 of the performance indicator 116, and the forward voltage of the LED 320 is 2V. In addition, the resistor 110d (see Fig. 23) connected to the LED 320 is set to 3300Ω. Therefore, a current of 3mA flows through the LED 320. In addition, the performance indicator 116 has 6 digits and 8 segments that are controlled to light up in sequence (the number of commons is 6 and the lighting is controlled dynamically), so each of the 8 segments is only energized for 1 / 6 of the time. Therefore, the power consumption of the LED 320 is 3mA x 2V x (1 / 6) = 1mW.

[0422] On the other hand, a 12V DC voltage (DC12VA) is applied as a drive power source to the LED 336 of the game ball count display 21, and the forward voltage of the LED 336 is 3V. Also, the resistor 110e (see FIG. 23) connected to the LED 336 is set to 1300Ω. Therefore, a current of 7mA flows through the LED 310. In addition, the game ball count display 21 is controlled by a dynamic method in which six digits of seven segments light up in sequence (common is 6), so each seven segment is only energized for 1 / 6 of the time. Therefore, the power consumption of the LED 336 is 7mA x 3V x (1 / 6) = 3mW.

[0423] Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball count indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0424] Here, the game ball count display 21 displays the number of game balls (valuable value) managed by the gaming machine 1. In other words, the game ball count display 21 displays the number of game balls owned by the player. Therefore, the game ball count display 21 must be clearly visible to the player. On the other hand, the performance indicator 116 displays the gaming performance information calculated based on the gaming results, and therefore does not need to be clearly visible as long as it can be confirmed by hall staff or the like.

[0425] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is made to light up brighter than the LED 320 of the performance display 116. This allows the value to be clearly visible to the player.

[0426] The gaming machine 1 of the embodiment has the following (Configuration 2-1B). (Configuration 2-1B) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED for displaying information regarding the valuables held by the player, and the power consumption of the second LED is greater than that of the first LED.

[0427] In the case of this (Configuration 2-1B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, as in the case of (Configuration 2-1A) concept.

[0428] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0429] Therefore, the LED 336 of the game ball count indicator 21 is illuminated brighter than the LED 320 of the performance indicator 116. This allows the value to be clearly visible to the player.

[0430] The gaming machine 1 of the embodiment has the following (Configuration 2-2A). (Configuration 2-2A) The gaming machine 1 is equipped with a first LED that is placed in a position that is invisible or difficult to see by the player and that displays gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED that is placed in a position that is visible to the player and that displays information on valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0431] In the case of this (Configuration 2-2A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0432] The performance display 116 is provided for hall staff and others to check game performance information, and therefore the information is unnecessary for players. If it is placed in a position where it can be seen by players while games are being played, it may reduce the presentation effect of other presentation means and reduce the player's motivation to play. Therefore, as shown in Figures 19 and 20, the frame control board 110 on which the performance indicator 116 is arranged is located on the back side of the gaming machine 1, and is not visible or difficult to see by the player under normal use conditions.

[0433] On the other hand, the game ball count display 21 is a display for informing the player of the number of game balls managed by the gaming machine 1, i.e., the number of game balls (valuable value) owned by the player, and therefore must be visible to the player at all times. For this reason, as shown in Figure 1, the game ball count display 21 is disposed on the front side of the gaming machine 1 and is always visible to the player.

[0434] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 7 mA flows through the LED 336 of the game ball count indicator 21. Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball count indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0435] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the value. Also, by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be seen under normal conditions, so that it does not emit light brightly, power consumption can be reduced.

[0436] The gaming machine 1 of the embodiment has the following (Configuration 2-2B). (Configuration 2-2B) The gaming machine 1 is equipped with a first LED that is placed in a position that is invisible or difficult to see by the player and that displays gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED that is placed in a position that is visible to the player and that displays information on valuables held by the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0437] In the case of this (Configuration 2-2B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, as in the case of (Configuration 2-2A) concept.

[0438] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0439] Therefore, the LED 336 of the game ball count indicator 21 is illuminated brighter than the LED 320 of the performance indicator 116. This allows the player to clearly see the value, and also reduces the power consumption of the LED 320 of the performance indicator 116, which does not need to be viewed under normal conditions.

[0440] The gaming machine 1 of the embodiment has the following (Configuration 2-3A). (Configuration 2-3A) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED with a member having lower transmittance than the transparent case provided in front for displaying information on valuables held by the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0441] In the case of this (Configuration 2-3A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21.

[0442] As shown in Figure 20, the frame control board 110 on which the performance indicator 116 is arranged is housed in a board case 321 made of a colorless and transparent resin material. This makes it possible to view the performance indicator 116 through the board case 321. Since the board case 321 is colorless and transparent, it has a transmittance of approximately 100%, and the light emitted from the LED 320 of the performance indicator 116 is hardly attenuated by the board case 321. In other words, the performance indicator 116 can be viewed without being affected by the board case 321.

[0443] 21, a game ball number indicator sticker 334 made of, for example, a translucent milky white material with lower light transmittance than a colorless, transparent resin, and a game ball number indicator cover 335 made of, for example, a translucent black material with lower light transmittance than a colorless, transparent material, are provided on the front (the side where light is irradiated) of the game ball number indicator 21. As a result, the light emitted from the LED 336 of the game ball number indicator 21 reaches the player after being attenuated and diffused by the game ball number indicator sticker 334 and the game ball number indicator cover 335.

[0444] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the game ball count indicator 21, i.e., the number of game balls (valuable value), which is visible through the game ball count indicator sticker 334 and game ball count indicator cover 335, which have a lower light transmittance than colorless, transparent resin. Also, power consumption can be reduced by lowering the current value of the LED 320 of the performance indicator 116, which does not need to be seen under normal conditions, so that it does not light up brightly.

[0445] The gaming machine 1 of the embodiment has the following (Configuration 2-3B). (Configuration 2-3B) The gaming machine 1 is equipped with a first LED placed in a transparent case for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED with a member having lower transmittance than the transparent case provided in front for displaying information on valuables held by the player, the power consumption of the second LED being greater than that of the first LED.

[0446] In the case of this (Configuration 2-3B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, as in the case of (Configuration 2-3A) concept.

[0447] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0448] Therefore, the LED 336 of the game ball count indicator 21 is made to emit light brighter than the LED 320 of the performance indicator 116 . This allows the value to be clearly visible to the player.

[0449] The gaming machine 1 of the embodiment has the following (Configuration 2-4A). (Configuration 2-4A) The gaming machine 1 is equipped with a first LED for displaying gaming performance information calculated based on gaming results over a predetermined period of time, with no decorative luminous objects placed around it, and a second LED for displaying information on valuables held by the player, with the decorative luminous objects placed around it, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0450] In the case of this (Configuration 2-4A) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21. The decorative light emitter corresponds to the LED 27 for performance.

[0451] 20, the frame control board 110 on which the performance indicator 116 is arranged is disposed on the back of the gaming machine 1, and no effect LEDs 27 are arranged around it. Therefore, the performance indicator 116 can be seen without being affected by the surrounding light.

[0452] On the other hand, the game ball number display 21 is arranged on the front of the gaming machine 1, and various effect LEDs 27 are arranged around it (for example, the side unit 13 and the game board 9). Therefore, the game ball number display 21 is visually recognized under the influence of the light emitted from the effect LEDs 27 arranged around it.

[0453] 41, a current of 3 mA flows through the LED 320 of the performance indicator 116. Also, a current of 7 mA flows through the LED 336 of the game ball count indicator 21. Therefore, the current value (7 mA) of the current supplied to the LED 336 of the game ball count indicator 21 is greater than the current value (3 mA) of the current supplied to the LED 320 of the performance indicator 116.

[0454] Therefore, by increasing the current value of the current supplied to the LED 336 of the game ball count display 21, the LED 336 of the game ball count display 21 is made to light up brighter than the LED 320 of the performance display 116. This allows the player to clearly see the game ball count indicator 21, which is visible due to the influence of light emitted from the surrounding performance LEDs 27, i.e., the number of game balls (valuable value) managed by the gaming machine 1. Also, by lowering the current value of the LED 320 of the performance indicator 116, which is not affected by the surrounding light, so that it does not light up brightly, power consumption can be reduced.

[0455] The gaming machine 1 of the embodiment has the following (Configuration 2-4B). (Configuration 2-4B) The gaming machine 1 is provided with a first LED, which is not surrounded by decorative luminous objects, for displaying gaming performance information calculated based on gaming results over a predetermined period of time, and a second LED, which is surrounded by the decorative luminous objects and displays information on valuables held by the player, and the power consumption of the second LED is greater than that of the first LED.

[0456] In the case of this (Configuration 2-4B) concept, the first LED corresponds to the LED 320 of the performance indicator 116, and the second LED corresponds to the LED 336 of the game ball count indicator 21, as in the case of (Configuration 2-4A) concept. The decorative light emitter corresponds to the LED 27 for performance.

[0457] As described above, the power consumption of the LED 336 of the game ball count indicator 21 is 3 mW, and the power consumption of the LED 320 of the performance indicator 116 is 1 mW. In other words, the LED 336 of the game ball count indicator 21 consumes more power than the LED 320 of the performance indicator 116 .

[0458] Therefore, the LED 336 of the game ball count indicator 21 is illuminated brighter than the LED 320 of the performance indicator 116. This allows the player to clearly see the game ball count display 21, which is visible due to the influence of light emitted from the performance LEDs 27 arranged around it, i.e., the number of game balls (valuable value) managed by the gaming machine 1.

[0459] The gaming machine 1 of the embodiment has the following (Configuration 3-1). (Configuration 3-1) The gaming machine 1 comprises an acquisition means for acquiring judgment information based on a gaming ball entering the starting hole, a lottery means for conducting a lottery based on the judgment information, a reservation memory means capable of storing the judgment information as reservation memory, an image display means capable of displaying a reservation display corresponding to the reservation memory at a predetermined position together with an image based on the lottery result by the lottery means, a first LED arranged at a position relatively far from the predetermined position for displaying information related to the reservation memory, and a second LED arranged at a position relatively close to the predetermined position for displaying information related to the reservation memory, and the image display means may hide the reservation display when displaying a specific image based on the lottery result, and the power consumption of the second LED is greater than that of the first LED.

[0460] In the case of this (Configuration 3-1) concept, the acquisition means, lottery means, and reservation storage means correspond to the main control unit 101. Also, the image display means corresponds to the LCD unit 57. Also, the first LED corresponds to the LED 310 of the special symbol 1 reservation number display 63d and the special symbol 2 reservation number display 63e of the main display 63. Also, the second LED corresponds to the LED 350 of the special symbol 1 reservation number display 65c and the special symbol 2 reservation number display 65d of the fourth symbol display 65. In addition, the predetermined position corresponds to the hold display area 205. In addition, the judgment information corresponds to the random numbers used in the special symbol variable display game (random numbers for jackpot judgment, random numbers for special symbol judgment). Also, reserved memory corresponds to reserved data. The specific image corresponds to an developed image.

[0461] As shown in Figure 41, a 5V DC voltage (DC5VA) is applied as a driving power source to the LED 310 of the main display 63 (special symbol 1 reserved number display 63d and special symbol 2 reserved number display 63e), and the forward voltage of the LED 310 is 2V. In addition, the resistor 100d (see Figure 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, the main display 63 has four digits of eight segments that are controlled to light up in sequence (the number of commons is four and dynamic lighting control is performed), so each of the eight segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0462] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a drive power source, and the forward voltage of the LED 350 is 2V. Also, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the drive current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, the fourth symbol display 65 is statically lit under control of the performance control unit 121, and therefore can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0463] Therefore, the power consumption (14mW) of the LEDs 350 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 is greater than the power consumption (5mW) of the LEDs 310 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the main display 63.

[0464] As described above, during the execution of the special symbol variable display game, the decorative symbols 201a, 201b, and 201c are variably displayed on the LCD unit 57. At this time, the reserved display area 205 displays reserved symbols 203a to 203d based on the reserved data (reserved information) stored in the special symbol 1 reserved memory area, for example. When a predetermined development image is displayed on the LCD unit 57, the reserved displays 203a to 203d displayed in the reserved display area 205 are hidden. Therefore, when the development image is displayed on the LCD unit 57, the player can check the number of reserved symbols by visually checking the special symbol 1 reserved number display 63d and the special symbol 2 reserved number display 63e on the main display 63, or the special symbol 1 reserved number display 65c and the special symbol 2 reserved number display 65d on the fourth symbol display 65.

[0465] At this time, a player who is looking at the LCD unit 57 is likely to check the reserved number on the special pattern 1 reserved number display 65c and special pattern 2 reserved number display 65d of the fourth pattern display 65, which is closer to the reserved display area 205.

[0466] Therefore, by increasing the power consumption of the LED 350 of the fourth pattern display 65, the LED 350 of the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 are made to light up brighter than the LED 310 of the special pattern 1 reserved number display 63d and the special pattern 2 reserved number display 63e of the main display 63. As a result, even if the pending displays 203a to 203d that were displayed on the LCD unit 57 are no longer displayed, the number of pending information can be easily and clearly confirmed by the special pattern 1 pending number display 65c and the special pattern 2 pending number display 65d of the fourth pattern display 65.

[0467] The gaming machine 1 of the embodiment has the following (Configuration 3-2). (Configuration 3-2) The gaming machine 1 comprises an image display means for displaying a presentation image based on a lottery result, an operation information display means for displaying operation information relating to game operations advantageous to the player at a predetermined position on the image display means, a first LED arranged at a position relatively far from the predetermined position for displaying the operation information, and a second LED arranged at a position relatively close to the predetermined position for displaying the operation information, the power consumption of the second LED being greater than the power consumption of the first LED.

[0468] In the case of this (Configuration 3-2) concept, the image display means corresponds to the LCD unit 57. Also, the operation information corresponds to the right-hit notification. The operation information display means corresponds to the performance control unit 121. Also, the predetermined position corresponds to the right-hit display area 211. Also, the first LED corresponds to the LED 310 of the right-hit display 63i of the main display 63. Also, the second LED corresponds to the LED 350 of the right-hit display 65e of the fourth pattern display 65.

[0469] As shown in Fig. 41, a 5V DC voltage (DC5VA) is applied as a drive power supply to the LED 310 of the main display 63, and the forward voltage of the LED 310 is 2V. In addition, the resistor 100d (see Fig. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, the main display 63 has four digits of eight segments that are controlled to light up in sequence (the number of commons is four and dynamic lighting control is performed), so each of the eight segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0470] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a drive power source, and the forward voltage of the LED 350 is 2V. Also, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the drive current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, the fourth symbol display 65 is statically lit under control of the performance control unit 121, and therefore can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0471] Therefore, the power consumption (14 mW) of the LED 350 of the right-hit display 65e of the fourth pattern display 65 is greater than the power consumption (5 mW) of the LED 310 of the right-hit display 63i of the main display 63.

[0472] Here, as shown in Fig. 8, if it is more advantageous to shoot the gaming ball into the right gaming area 37b, a right hit image 210 will be displayed in the right hit display area 211 of the LCD unit 57. The display position and size of this right hit image 210 will differ depending on the other effect images displayed on the LCD unit 57. If it is desired to mainly show the effect image to the player, then, for example, it will be displayed small in the upper right corner of the LCD unit 57, as shown in Fig. 8(f). In such a case, even if the player loses sight of the right-hit image 210 displayed on the LCD unit 57, the right-hit notification can be made by lighting up the right-hit indicator 65e of the fourth pattern indicator 65 located near the LCD unit 57.

[0473] Therefore, by increasing the power consumption of the LED 350 of the fourth pattern display 65, the LED 350 of the right-hit display 65e of the fourth pattern display 65 is made to light up brighter than the LED 310 of the right-hit display 63i of the main display 63. This means that even if the right-hit image 210 displayed on the LCD unit 57 is lost or difficult to see, the right-hit notification can be easily and clearly confirmed by the right-hit display 65e of the fourth pattern display 65.

[0474] The gaming machine 1 of the embodiment has the following (Configuration 3-3). (Configuration 3-3) The gaming machine 1 is equipped with a first LED that is dynamically lit and displays information relating to the progress of the game, and a second LED that is statically controlled and displays information relating to the progress of the game, the current value of the current supplied to the second LED being smaller than the current value of the current supplied to the first LED, and the power consumption of the second LED being greater than the power consumption of the first LED.

[0475] In the case of this (Configuration 3-3) concept, the first LED corresponds to the LED 310 of the main display 63. The second LED corresponds to the LED 350 of the fourth symbol display 65.

[0476] As shown in Fig. 41, a 5V DC voltage (DC5VA) is applied as a drive power supply to the LED 310 of the main display 63, and the forward voltage of the LED 310 is 2V. In addition, the resistor 100d (see Fig. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, the main display 63 has four digits of eight segments that are controlled to light up in sequence (the number of commons is four and dynamic lighting control is performed), so each of the eight segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0477] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a drive power source, and the forward voltage of the LED 350 is 2V. Also, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the drive current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, the fourth symbol display 65 is statically lit under control of the performance control unit 121, and therefore can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0478] Therefore, the current value (7 mA) of the current supplied to the LED 350 of the fourth symbol display 65 is smaller than the current value (10 mA) of the current supplied to the LED 310 of the main display 63. On the other hand, the power consumption (14 mW) of the LED 350 of the fourth symbol display device 65 is greater than the power consumption (5 mW) of the LED 310 of the main display device 63. This allows the fourth symbol display 65 to be brightly lit, so that the player can clearly see the progress of the game.

[0479] The gaming machine 1 of the embodiment has the following (Configuration 3-3-2) in addition to (Configuration 3-3). (Configuration 3-3-2) In the gaming machine 1, the first LED and the second LED display the same information relating to the progress of the game in different ways.

[0480] As described above, all of the displays 65a to 65i provided on the main display 63 are formed in a round shape. On the other hand, the fourth symbol display 65 may be formed in a triangular or rectangular shape in addition to a round shape, as described in the fourth modification example (see FIG. 40). In addition, the special pattern 1 reserved number display 63d and the special pattern 2 reserved number display 63e of the main display 63 are composed of two LEDs 310, but the special pattern 1 reserved number display 65c and the special pattern 2 reserved number display 65d of the fourth pattern display 65 may be composed of two or four LEDs 350 (see Figure 40).

[0481] In this way, by displaying the same information in different ways, the player can judge the various pieces of information by looking at the one that is easiest for the player to see, making it easier for the player to check the information.

[0482] The gaming machine 1 of the embodiment has the following (Configuration 3-3-3) in addition to (Configuration 3-3-2). (Configuration 3-3-3) In the gaming machine 1, the first LED is controlled by a main control unit that controls the progress of the game, and the second LED is controlled by a sub-control unit that controls the presentation.

[0483] The main display 63, which is controlled by the main control unit 101, needs to accurately and calmly display the progress of the game. On the other hand, the fourth symbol display 65, which is controlled by the effect control unit 121, plays a large role as an auxiliary (in terms of effect) to the main display 63.

[0484] Therefore, by brightly lighting the fourth symbol display 65 that supports the main display 63, the player can understand various information more clearly.

[0485] The gaming machine 1 of the embodiment has the following (Configuration 3-3-4) in addition to (Configuration 3-3), (Configuration 3-3-2), and (Configuration 3-3-3). (Configuration 3-3-4) In the gaming machine 1, the second LED is arranged closer to the center of the gaming area than the first LED.

[0486] This allows the fourth symbol display 65, which is located in the center of the gaming area 37, to be brightly lit, allowing the player to understand various information more clearly.

[0487] The gaming machine 1 of the embodiment has the following (Configuration 3-4). (Configuration 3-4) The gaming machine 1 comprises a plurality of first LEDs that display information relating to the progress of the game, and a plurality of second LEDs that are arranged at intervals greater than the intervals between the first LEDs and display information relating to the progress of the game, and the power consumption of the second LEDs is greater than the power consumption of the first LEDs.

[0488] In the case of this (Configuration 3-4) concept, the first LED corresponds to the LED 310 of the main display 63. The second LED corresponds to the LED 350 of the fourth symbol display 65.

[0489] As shown in Fig. 41, a 5V DC voltage (DC5VA) is applied as a drive power supply to the LED 310 of the main display 63, and the forward voltage of the LED 310 is 2V. In addition, the resistor 100d (see Fig. 17) connected to the LED 310 is set to 300Ω. Therefore, a current of 10mA flows through the LED 310. Furthermore, the main display 63 has four digits of eight segments that are controlled to light up in sequence (the number of commons is four and dynamic lighting control is performed), so each of the eight segments is only energized for 1 / 4 of the time. Therefore, the power consumption of the LED 310 is 10mA x 2V x (1 / 4) = 5mW.

[0490] On the other hand, the LED 350 of the fourth symbol display 65 is supplied with a 12V DC voltage (DC12VB) as a drive power source, and the forward voltage of the LED 350 is 2V. Also, the LED driver 150a has a 140kΩ resistor 150b connected to the 8th terminal (RT1), and the drive current is 7mA. Therefore, a current of 7mA flows through the LED 350. In addition, the fourth symbol display 65 is statically lit under control of the performance control unit 121, and therefore can be energized at all times. Therefore, the power consumption of the LED 350 is 7mA x 2V = 14mW.

[0491] The LEDs 310 of the main display 63 are arranged at intervals of, for example, 3 mm, whereas the LEDs 305 of the fourth symbol display 65 are arranged at intervals of, for example, 8 mm. Therefore, the LEDs 305 of the fourth symbol display 65 are arranged at a greater distance than the LEDs 310 of the main display 63.

[0492] The LEDs 310 of the main display 63 are arranged closer together than the LEDs 305 of the fourth symbol display 65, so there is a risk of a large amount of heat being generated in a crowded area. Therefore, the LEDs 310 of the main display 63 are designed to consume less power than the LEDs 305 of the fourth symbol display 65, so that they are less likely to generate heat even when crowded together.

[0493] This makes it possible to prevent damage to components due to heat generation.

[0494] The gaming machine 1 of the embodiment has the following (Configuration 4-1A). (Configuration 4-1A) The gaming machine 1 is a gaming machine having a gaming board on which a gaming area is formed, and is equipped with a first LED arranged on the gaming board with its light-emitting surface facing the player, and a second LED arranged on the gaming board with its light-emitting surface not facing the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0495] In the case of this (Configuration 4-1A) concept, the first LED corresponds to the winning slot LED 441 (see FIGS. 35 and 36), and the second LED corresponds to the illumination LED 411 (see FIGS. 29 and 30).

[0496] Fig. 43 is a diagram showing various information and values ​​related to the illumination LED 411, the movable accessory LED 425, the winning hole LED 441, the large winning hole LED 442, and the special picture 2 LED 443. Note that Fig. 43 illustrates the case where the duty ratio for power consumption is 1 (when the gradation value is 255).

[0497] As shown in FIG. 43, the winning hole LED 441 is arranged on the game board 9 so that the light emitting surface faces the player. Furthermore, the LED driver 434b that drives and controls the winning port LED 441 has a 100 kΩ resistor 434c connected to the eighth terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 2V and a drive current of 7mA. Therefore, the power consumption of the red LED of the winning port LED 441 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the green LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the blue LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0498] The illumination LED 411 is arranged on the game board 9 so that the light emitting surface does not face the player. Furthermore, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R), and the drive current is 14 mA. The red LED of the illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, with a forward voltage of 2 V and a drive current of 14 mA. Therefore, the power consumption of the red LED of the illumination LED 411 is 14 mA × 2 V = 28 mW when the duty ratio is 1. The green LED of illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. The blue LED of the illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. That is, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0499] In this way, the current value (14 mA) of the current supplied to the illumination LED 411, which is arranged on the game board 9 so that its light-emitting surface does not face the player, is greater than the current value (7 mA) of the current supplied to the winning slot LED 441, which is arranged on the game board 9 so that its light-emitting surface faces the player.

[0500] Here, since the light-emitting surface of the winning opening LED 441 is positioned facing the player, there is a risk that the player may directly see the light emitted from the winning opening LED 441. As a result, the player may find the light emitted from the winning opening LED 441 dazzling.

[0501] On the other hand, the light emitted from the illumination LED 411 enters the interior of the illumination panel 59 from the left side surface 59c, and illuminates the images formed on the front surface 59a or rear surface 59b of the illumination panel 59. A certain amount of light (brightness) is required to allow the player to properly view the images on the illumination panel 59. Furthermore, since the light-emitting surface of the illumination LED 411 is positioned so as not to face the player, the player rarely looks directly at the light-emitting surface, and the player rarely finds the illumination LED 411 dazzling.

[0502] Therefore, the current value of the current supplied to the illumination LED 411 is increased to make the illumination LED 411 light up brighter than the winning slot LED 441. This allows the player to see the light effects clearly with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the lighting. Also, it reduces the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0503] Note that LEDs that are arranged so that their light-emitting surfaces do not face the player may include LEDs that are arranged so that their light-emitting surfaces face diagonally backward or backward. With such LEDs, since the object to be illuminated is behind the LED, it is desirable to illuminate the object brightly in order to light it up. The same applies below.

[0504] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-2) in addition to (Configuration 4-1A). (Configuration 4-1A-2) In the gaming machine 1, the first LED and the second LED are driven and controlled by different drivers, and the current values ​​of the currents supplied to the first LED and the second LED can be set for each driver.

[0505] In the case of this (Configuration 4-1A-2) concept, the driver that drives the first LED (winning port LED 441) corresponds to the LED driver 434b. The driver that drives the second LED (illumination LED 411) corresponds to the LED driver 401b.

[0506] The LED driver 434b (see Figure 37) and the LED driver 401b (see Figure 31) can set the current value of the current supplied to the prize slot LED 441 and the illumination LED 411 depending on the resistance value of the resistors 434c and 401c connected to terminal 8 (Iref_R).

[0507] This makes it possible to easily supply current of the same value to the performance LEDs 27 by connecting the performance LEDs 27 that supply current of the same value to the same driver, thereby reducing the number of parts. In addition, by connecting the performance LEDs 27 that supply current of different current values ​​to different drivers, it becomes possible to supply current of the optimal current value for each performance LED 27, and the performance LEDs 27 can be lit at the optimal brightness.

[0508] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-3) in addition to (Configuration 4-1A) and (Configuration 4-1A-2). (Configuration 4-1A-3) The gaming machine 1 includes a first driver that drives and controls a first LED, a second driver that drives and controls a second LED, a first resistor connected to a reference current setting terminal for setting the current value of the current supplied to the first LED in the first driver, and a second resistor connected to a reference current setting terminal for setting the current value of the current supplied to the second LED in the second driver, and the resistance value of the first resistor is greater than the resistance value of the second resistor.

[0509] In the case of this (Configuration 4-1A-3) concept, the first driver corresponds to LED driver 434b, and the second driver corresponds to LED driver 401b. The reference current setting terminal corresponds to terminal 8 (Iref_R). The first resistor corresponds to resistor 434c, and the second resistor corresponds to resistor 401c.

[0510] The resistance value of resistor 434c is 100 kΩ, and the resistance value of resistor 401c is 50 kΩ, so the resistance value of resistor 434c is greater than the resistance value of resistor 401c. This makes it possible to make the current value (14 mA) supplied to illumination LED 411 greater than the current value (7 mA) supplied to winning slot LED 441.

[0511] That is, the illumination LED 411 can be made to light up brighter than the winning slot LED 441 simply by making the resistance value of the resistor 434c greater than the resistance value of the resistor 401c. Moreover, the current value of the current supplied to the winning opening LED 441 and the illumination LED 411 can be easily changed simply by changing the resistance values ​​of the resistors 434c and 401c.

[0512] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-4) in addition to (Configuration 4-1A), (Configuration 4-1A-2), and (Configuration 4-1A-3). (Configuration 4-1A-4) The gaming machine 1 is provided with a light emission control means that can set the gradation values ​​of the first LED and the second LED to one of a plurality of levels when controlling the light emission of the first LED and the second LED, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED regardless of the controlled gradation value.

[0513] In the case of this (Configuration 4-1A-4) concept, the light emission control means corresponds to the performance control unit 121.

[0514] The effect control unit 121 determines the gradation values ​​of the winning opening LED 441 and the illumination LED 411 based on the reference gradation values ​​shown in the effect table corresponding to each effect pattern and the brightness setting value determined in response to the operation of the brightness change button 25c. In addition, the LED driver 434b and the LED driver 401b perform PWM control of the duty ratio based on the gradation values ​​instructed by the effect control unit 121.

[0515] Therefore, even if the gradation value (duty ratio) determined by the performance control unit 121 is the same, the current value of the current supplied to the winning slot LED 441 and the illumination LED 411 can be made different from each other because it is set by the resistance values ​​of the resistors 434c and 401c connected to the 8th terminals of the LED driver 434b and LED driver 401b.

[0516] Therefore, even if the gradation value is the same, the brightness of the winning opening LED 441 and the illumination LED 411 can be changed by the current value, so there is no need to change the gradation value to change the brightness of the winning opening LED 441 and the illumination LED 411, reducing the effort required to adjust the brightness.

[0517] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-5) in addition to (Configuration 4-1A), (Configuration 4-1A-2), (Configuration 4-1A-3), and (Configuration 4-1A-4). (Configuration 4-1A-5) In the gaming machine 1, the number of the second LEDs is smaller than the number of the first LEDs.

[0518] Here, there are a total of 211 effect LEDs 27 arranged on the gaming board 9, of which 150 are first LEDs (effect LEDs 27) arranged on the gaming board 9 with their light-emitting surfaces facing the player, and 61 are second LEDs (effect LEDs 27) arranged on the gaming board 9 with their light-emitting surfaces not facing the player.

[0519] Therefore, the number of second LEDs arranged on the gaming board 9 so that the light-emitting surfaces do not face the player is smaller than the number of first LEDs arranged on the gaming board 9 so that the light-emitting surfaces face the player.

[0520] In this way, by increasing the number of effect LEDs 27 to which a small current value is supplied and decreasing the number of effect LEDs 27 to which a large current value is supplied, it is possible to reduce the amount of current used by the entire gaming machine 1. In other words, it is possible to reduce the power consumption of the entire gaming machine 1.

[0521] There are a total of 356 effect LEDs 27 in the gaming machine 1 as a whole, of which 241 effect LEDs 27 are arranged on the gaming machine 1 with their light-emitting surfaces facing the player, and 115 effect LEDs 27 are arranged on the gaming board 9 with their light-emitting surfaces not facing the player.

[0522] Therefore, the number of effect LEDs 27 arranged in the gaming machine 1 so that the light-emitting surface does not face the player is smaller than the number of effect LEDs 27 arranged in the gaming machine 1 so that the light-emitting surface faces the player.

[0523] In this way, even when considering the gaming machine 1 as a whole, by increasing the number of effect LEDs 27 to which a small current value is supplied and decreasing the number of effect LEDs 27 to which a large current value is supplied, it is possible to reduce the amount of current used by the gaming machine 1 as a whole. In other words, it is possible to reduce the power consumption of the gaming machine 1 as a whole.

[0524] The gaming machine 1 of the embodiment has the following (Configuration 4-1A-6). (Configuration 4-1A-6) A gaming machine 1 that generates a profit state based on a lottery result includes a first LED that is arranged so that its light-emitting surface faces the player, and a second LED that is arranged so that its light-emitting surface does not face the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0525] In the case of this (Configuration 4-1A-6) concept, the first LED corresponds to the winning slot LED 441, and the second LED corresponds to the illumination LED 411.

[0526] As described above, the current value of the current supplied to the illumination LED 411 is 14 mA, and the current value of the current supplied to the winning slot LED 441 is (7 mA). In other words, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mA) of the current supplied to the winning slot LED 441.

[0527] In this way, by increasing the current value of the current supplied to the illumination LED 411, the illumination LED 411 is made to light up brighter than the winning slot LED 441. This allows the player to see the light effects clearly with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the lighting. Also, it reduces the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0528] The gaming machine 1 of the embodiment has the following (Configuration 4-1B). (Configuration 4-1B) The gaming machine 1 is a gaming machine having a gaming board on which a gaming area is formed, and is provided with a first LED arranged on the gaming board with its light-emitting surface facing the player, and a second LED arranged on the gaming board with its light-emitting surface not facing the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0529] In the case of this (Configuration 4-1B) concept, the first LED corresponds to the winning slot LED 441, and the second LED corresponds to the illumination LED 411.

[0530] As described above, the maximum power consumption of the winning slot LED 441 is 56 mW, and the maximum power consumption of the illumination LED 411 is 112 mW. In other words, the power consumption of the illumination LED 411 (112 mW) is greater than the power consumption of the winning slot LED 441 (56 mW).

[0531] Therefore, the illumination LED 411 is illuminated brighter than the winning slot LED 441 . This allows the player to see the light effects clearly with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the lighting. Also, it reduces the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0532] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-2) in addition to (Configuration 4-1B). (Configuration 4-1B-2) In the gaming machine 1, the first LED and the second LED are driven and controlled by different drivers, and the current values ​​of the currents supplied to the first LED and the second LED can be set for each driver.

[0533] In the case of this (Configuration 4-1B-2) concept, the driver that drives the first LED (winning port LED 441) corresponds to the LED driver 434b. The driver that drives the second LED (illumination LED 411) corresponds to the LED driver 401b.

[0534] The LED driver 434b and the LED driver 401b can set the current value of the current supplied to the winning slot LED 441 and the illumination LED 411 depending on the resistance value of the resistors 434c and 401c connected to the eighth terminal (Iref_R).

[0535] As a result, by connecting the performance LEDs 27 that supply current of the same current value to the same driver, it becomes possible to easily supply current of the same current value to these performance LEDs 27, thereby reducing the number of parts. Also, by connecting the performance LEDs 27 that supply current of different current values ​​to different drivers, it becomes possible to supply current of an optimum current value to each performance LED 27, allowing the performance LEDs 27 to light up at optimum brightness.

[0536] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-3) in addition to (Configuration 4-1B) and (Configuration 4-1B-2). (Configuration 4-1B-3) The gaming machine 1 includes a first driver that drives and controls a first LED, a second driver that drives and controls a second LED, a first resistor connected to a reference current setting terminal for setting the current value of the current supplied to the first LED in the first driver, and a second resistor connected to a reference current setting terminal for setting the current value of the current supplied to the second LED in the second driver, and the resistance value of the first resistor is greater than the resistance value of the second resistor.

[0537] In the case of this (Configuration 4-1B-3) concept, the first driver corresponds to LED driver 434b, and the second driver corresponds to LED driver 401b. The reference current setting terminal corresponds to terminal 8 (Iref_R). The first resistor corresponds to resistor 434c, and the second resistor corresponds to resistor 401c.

[0538] The resistance value of resistor 434c is 100 kΩ, and the resistance value of resistor 401c is 50 kΩ, so the resistance value of resistor 434c is greater than the resistance value of resistor 401c. This makes it possible to make the current value (14 mA) supplied to illumination LED 411 greater than the current value (7 mA) supplied to winning slot LED 441.

[0539] That is, the illumination LED 411 can be made to light up brighter than the winning slot LED 441 simply by making the resistance value of the resistor 434c greater than the resistance value of the resistor 401c.

[0540] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-4) in addition to (Configuration 4-1B), (Configuration 4-1B-2), and (Configuration 4-1B-3). (Configuration 4-1B-4) The gaming machine 1 is provided with a light emission control means that can set the gradation values ​​of the first LED and the second LED to one of a plurality of levels when controlling the light emission of the first LED and the second LED, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED regardless of the controlled gradation value.

[0541] In the case of this (Configuration 4-1B-4) concept, the light emission control means corresponds to the performance control unit 121.

[0542] The effect control unit 121 determines the gradation values ​​of the winning opening LED 441 and the illumination LED 411 based on the reference gradation values ​​shown in the effect table corresponding to each effect pattern and the brightness setting value determined in response to the operation of the brightness change button 25c. In addition, the LED driver 434b and the LED driver 401b perform PWM control of the duty ratio based on the gradation values ​​instructed by the effect control unit 121.

[0543] Therefore, even if the gradation value (duty ratio) determined by the performance control unit 121 is the same, the current value of the current supplied to the winning slot LED 441 and the illumination LED 411 is different from each other because it is set by the resistance values ​​of the resistors 434c and 401c connected to the 8th terminals of the LED driver 434b and LED driver 401b.

[0544] Therefore, even if the gradation value is the same, the brightness of the winning opening LED 441 and the illumination LED 411 can be changed by the current value, so there is no need to change the gradation value to change the brightness of the winning opening LED 441 and the illumination LED 411, reducing the effort required to adjust the brightness.

[0545] The gaming machine 1 of the embodiment has the following (Configuration 4-1B-5). (Configuration 4-1B-5) The gaming machine 1, which generates a profit state due to a lottery result, comprises a first LED arranged so that its light-emitting surface faces the player, and a second LED arranged so that its light-emitting surface does not face the player, and the power consumption of the second LED is greater than that of the first LED.

[0546] In the case of this (Configuration 4-1B-5) concept, the first LED corresponds to the winning slot LED 441, and the second LED corresponds to the illumination LED 411.

[0547] As described above, the power consumption of the winning slot LED 441 is 7mA x 2V = 14mW when the duty ratio is 1, and the power consumption of the illumination LED 411 is 14mA x 2V = 28mW when the duty ratio is 1. In other words, the power consumption of the illumination LED 411 (28 mW) is greater than the power consumption of the winning slot LED 441 (14 mW).

[0548] Therefore, the illumination LED 411 is illuminated brighter than the winning opening LED 441 of the winning opening decorative board 434. This allows the player to see the light effects clearly with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the lighting. Also, it reduces the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0549] The gaming machine 1 of the embodiment has the following (Configuration 4-2A). (Configuration 4-2A) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is parallel to a board placed on the gaming board with its component side facing the player, and a second LED arranged so that its light-emitting surface is perpendicular to the board placed on the gaming board with its component side facing the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0550] In the case of this (Configuration 4-2A) concept, the first LED corresponds to the winning slot LED 441 (see FIGS. 35 and 36), and the second LED corresponds to the movable body accessory LED 425 (see FIG. 32).

[0551] 43, the winning opening decorative substrate 434 is placed on the gaming board 9 so that the component surface 434a faces the player, and the winning opening LED 441 is placed on the winning opening decorative substrate 434 so that its light-emitting surface is parallel to the winning opening decorative substrate 434. In other words, the winning opening LED 441 is placed so that its light-emitting surface faces the player.

[0552] Furthermore, the LED driver 434b that drives and controls the winning port LED 441 has a 100 kΩ resistor 434c connected to the eighth terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning port LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, and the forward voltage is 2V, causing a current of 7mA to flow. Therefore, the power consumption of the red LED of the winning port LED 441 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the green LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the blue LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0553] The movable body accessory board 421 is placed on the game board 9 so that the component surface 421a faces the player, and the movable body accessory LED 425 is placed on the movable body accessory board 421 so that the light emitting surface is perpendicular to the movable body accessory board 421. In other words, the movable body accessory LED 425 is placed so that the light emitting surface does not face the player.

[0554] In addition, the LED driver 421b that drives and controls the movable body accessory LED 425 has a 50 kΩ resistor 401c connected to the 8th terminal (Iref_R), and the drive current is 14 mA. Therefore, a current of 14 mA flows through the movable body accessory LED 425. The red LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, with a forward voltage of 2V and a drive current of 14mA. Therefore, the power consumption of the red LED of the movable body accessory LED 425 is 14mA x 2V = 28mW when the duty ratio is 1. The green LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, the forward voltage is 3V, and a drive current of 14mA flows. Therefore, the power consumption of the green LED of the movable body accessory LED 425 is 14mA x 3V = 42mW when the duty ratio is 1. The blue LED of the movable body accessory LED 425 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, with a forward voltage of 3V and a drive current of 14mA. Therefore, the power consumption of the blue LED of the movable body accessory LED 425 is 14mA x 3V = 42mW when the duty ratio is 1. In other words, the maximum power consumption of the movable part LED 425 is 112 mW (28 mW + 42 mW + 42 mW).

[0555] In this way, the current value (14 mA) of the current supplied to the movable part LED 425 is greater than the current value (7 mA) of the current supplied to the winning slot LED 441.

[0556] Here, since the light-emitting surface of the winning opening LED 441 is positioned facing the player, there is a risk that the player may directly see the light emitted from the winning opening LED 441. As a result, the player may find the light emitted from the winning opening LED 441 dazzling.

[0557] On the other hand, the light emitted from the movable body accessory LED 425 travels toward the center of the movable body accessory inner lens 422, is diffused by the movable body accessory inner lens 422, and illuminates the entire movable body accessory 61. A certain amount of light (brightness) is required to allow the player to properly view the movable body accessory 61. In addition, since the light-emitting surface of the movable body accessory LED 425 is positioned so as not to face the player, the player does not directly look at the light-emitting surface. Therefore, the player rarely feels dazzled by the movable body accessory LED 425.

[0558] Therefore, by increasing the current value of the current supplied to the movable body accessory LED 425, the movable body accessory LED 425 is made to light up brighter than the winning opening LED 441. This allows the player to see the light effects clearly with the bright light emitted from the movable accessory LED 425, whose light-emitting surface is not positioned facing the player, improving the effect of the light effects. Also, it is possible to reduce the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0559] The gaming machine 1 of the embodiment has the following (Configuration 4-2A-2). (Configuration 4-2A-2) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is perpendicular to a board placed on the gaming board so that its component surface does not face the player, and a second LED arranged so that its light-emitting surface is parallel to the board placed on the gaming board so that its component surface does not face the player, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0560] In this (Configuration 4-2A-2) concept, the first LED corresponds to the special LED 443 (see Figures 35 and 36), and the second LED corresponds to the illumination LED 411 (see Figures 29 and 30).

[0561] As shown in Figure 43, the special figure 2 decorative board 436 is arranged on the game board 9 so that the component surface 436a does not face the player, and the special figure 2 LED 443 is arranged on the special figure 2 decorative board 436 so that the light-emitting surface is perpendicular to the special figure 2 decorative board 436. In other words, the special figure 2 LED 443 is arranged so that the light-emitting surface faces the player.

[0562] In addition, the LED driver 434b that drives and controls the special LED 443 has a 100 kΩ resistor 436b connected to the 8th terminal (Iref_R), and the drive current is 7 mA. The red LED of Special Figure 2 LED 443 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, and the forward voltage is 2V, resulting in a drive current of 7mA. Therefore, the power consumption of the red LED of Special Figure 2 LED 443 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of Special Figure 2 LED443 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3V, and a drive current of 7mA flows. Therefore, the power consumption of the green LED of Special Figure 2 LED443 when the duty ratio is 1 is 7mA x 3V = 21mW. The blue LED of Special Figure 2 LED443 is powered by a 12V DC voltage (DC12VB), has a forward voltage of 3V, and a drive current of 7mA flows. Therefore, the power consumption of the blue LED of Special Figure 2 LED443 when the duty ratio is 1 is 7mA x 3V = 21mW. In other words, the maximum power consumption of Special Figure 2 LED 443 is 56 mW (14 mW + 21 mW + 21 mW).

[0563] The illumination board 401 is placed on the game board 9 so that the component surface 401a does not face the player, and the illumination LEDs 411 are placed on the illumination board 401 so that the light-emitting surface is parallel to the illumination board 401. In other words, the illumination LEDs 411 are placed so that the light-emitting surface does not face the player.

[0564] Furthermore, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R), and the drive current is 14 mA. The red LED of the illumination LED 411 is supplied with a 12V DC voltage (DC12VB) as a drive power supply, and the forward voltage is 2V, resulting in a drive current of 14mA. Therefore, the power consumption of the illumination LED 411 is 14mA x 2V = 28mW when the duty ratio is 1. The green LED of illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. The blue LED of the illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. That is, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0565] Thus, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mA) of the current supplied to the special LED 443.

[0566] Here, since the light-emitting surface of the special LED 443 is arranged facing the player, there is a risk that the light emitted from the special LED 443 may be directly visible to the player. Therefore, the player may find the light emitted from the special LED 443 dazzling.

[0567] On the other hand, the light emitted from the illumination LED 411 enters the interior of the illumination panel 59 from the left side surface 59c, and illuminates the images formed on the front surface 59a or rear surface 59b of the illumination panel 59. A certain amount of light (brightness) is required to allow the player to properly view the images on the illumination panel 59. In addition, since the light-emitting surface of the illumination LED 411 is positioned so as not to face the player, the player does not directly look at the light-emitting surface. Therefore, the player rarely feels dazzled by the illumination LED 411.

[0568] Therefore, by increasing the current value of the current supplied to the illumination LED 411, the illumination LED 411 is made to light up brighter than the special diagram 2 LED 443. This allows the player to see the light effects sufficiently with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of being dazzled by the light emitted from the special 2 LED 443, whose light-emitting surface is positioned facing the player.

[0569] The gaming machine 1 of the embodiment has the following (Configuration 4-2B). (Configuration 4-2B) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is parallel to a board arranged on the gaming board with its component surface facing the player, and a second LED arranged so that its light-emitting surface is perpendicular to the board arranged on the gaming board with its component surface facing the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0570] In the case of this (Configuration 4-2B) concept, the first LED corresponds to the winning slot LED 441, and the second LED corresponds to the movable body accessory LED 425.

[0571] As described above, the maximum power consumption of the winning slot LED 441 is 56 mW, and the maximum power consumption of the movable part LED 425 is 112 mW. In other words, the power consumption of the movable part LED 425 is greater than the power consumption of the winning slot LED 441.

[0572] Therefore, the movable part LED 425 is illuminated brighter than the winning slot LED 441. This allows the player to see the light effects clearly with the bright light emitted from the movable accessory LED 425, whose light-emitting surface is not positioned facing the player, improving the effect of the light effects. Also, it is possible to reduce the dazzling feeling felt by the player from the light emitted from the winning slot LED 441, whose light-emitting surface is positioned facing the player.

[0573] The gaming machine 1 of the embodiment has the following (Configuration 4-2B-2). (Configuration 4-2B-2) The gaming machine 1 is equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED arranged so that its light-emitting surface is perpendicular to a board placed on the gaming board so that the component surface does not face the player, and a second LED arranged so that its light-emitting surface is parallel to the board placed on the gaming board so that the component surface does not face the player, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0574] In this (Configuration 4-2B-2) concept, the first LED corresponds to the special drawing 2 LED 443, and the second LED corresponds to the illumination LED 411.

[0575] As mentioned above, the maximum power consumption of the special LED 443 is 56 mW, and the maximum power consumption of the illumination LED 411 is 112 mW.

[0576] In other words, the power consumption of illumination LED 411 is greater than the power consumption of special diagram 2 LED 443.

[0577] Therefore, the illumination LED 411 will be lit brighter than the special diagram 2 LED 443. This allows the player to see the light effects sufficiently with the bright light emitted from the illumination LED 411, whose light-emitting surface is not positioned facing the player, improving the effect of the effects. Also, it is possible to reduce the player's feeling of being dazzled by the light emitted from the special 2 LED 443, whose light-emitting surface is positioned facing the player.

[0578] The gaming machine 1 of the embodiment has the following (Configuration 4-3A). (Configuration 4-3A) The gaming machine 1 is a gaming machine equipped with a gaming board on which a gaming area is formed, and is equipped with a first LED that emits light in the thickness direction of a target object placed on the gaming board, and a second LED that emits light in the longitudinal direction of a target object placed on the gaming board, and the current value of the current supplied to the second LED is greater than the current value of the current supplied to the first LED.

[0579] In the case of this (Configuration 4-3A) concept, the first LED corresponds to the winning slot LED 441 (see FIGS. 35 and 36), and the second LED corresponds to the illumination LED 411 (see FIGS. 29 and 30).

[0580] The winning slot LED 441 targets the lower right base plate 431, lower right cover 432 and lower right sticker 433 arranged on the game board 9 as target objects, and emits light in the thickness direction of the lower right base plate 431, lower right cover 432 and lower right sticker 433. Furthermore, the LED driver 434b that drives and controls the winning slot LED 441 has a 100 kΩ resistor 436b connected to the eighth terminal (Iref_R), and the drive current is 7 mA. The red LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 2V and a drive current of 7mA. Therefore, the power consumption of the red LED of the special drawing 2 LED 443 is 7mA x 2V = 14mW when the duty ratio is 1. The green LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the green LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. The blue LED of the winning slot LED 441 is supplied with a 12V DC voltage (DC12VB) as a drive power source, with a forward voltage of 3V and a drive current of 7mA. Therefore, the power consumption of the blue LED of the winning slot LED 441 is 7mA x 3V = 21mW when the duty ratio is 1. In other words, the maximum power consumption of the winning port LED 441 is 56 mW (14 mW + 21 mW + 21 mW).

[0581] The illumination LED 411 targets the illumination panel 59 arranged on the game board 9 as a target object, and irradiates the illumination panel 59 with light in the longitudinal direction (left-right direction). Furthermore, the LED driver 401b that drives and controls the illumination LED 411 has a 50 kΩ resistor 401c connected to the eighth terminal (Iref_R), and the drive current is 14 mA. The red LED of the illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, with a forward voltage of 2 V and a drive current of 14 mA. Therefore, the power consumption of the red LED of the illumination LED 411 is 14 mA × 2 V = 28 mW when the duty ratio is 1. The green LED of illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the green LED of illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. The blue LED of the illumination LED 411 is supplied with a 12 V DC voltage (DC12VB) as a drive power supply, has a forward voltage of 3 V, and a drive current of 14 mA flows. Therefore, the power consumption of the blue LED of the illumination LED 411 is 14 mA × 3 V = 42 mW when the duty ratio is 1. That is, the maximum power consumption of the illumination LED 411 is 112 mW (28 mW + 42 mW + 42 mW).

[0582] In this way, the current value (14 mA) of the current supplied to the illumination LED 411 is greater than the current value (7 mW) of the current supplied to the winning slot LED 441.

[0583] Here, the target object is short in the thickness direction but long in the length direction, so that the illumination LEDs 411 that irradiate the target object, illumination panel 59, in the length direction are illuminated brightly by increasing the current value supplied to them so that the light reaches the interior of illumination panel 59 along the entire length direction.

[0584] On the other hand, for the winning slot LED 441, which emits light in the thickness direction of the target objects, the lower right base plate 431, the lower right cover 432, and the lower right sticker 433, the light does not need to reach a long distance, so the current value supplied is reduced and the LED is lit dimly. Furthermore, since the thickness of the lower right base plate 431, the lower right cover 432, and the lower right sticker 433 is short, if the winning slot LED 441 is lit brightly, the player may feel dazzled by the light that passes through the lower right base plate 431, the lower right cover 432, and the lower right sticker 433.

[0585] Therefore, the current value of the current supplied to the illumination LED 411 is increased to make the illumination LED 411 light up brighter than the winning slot LED 441. This allows the illumination LED 411, which emits light in the longitudinal direction of the illumination panel 59, to illuminate the entire area of ​​the illumination panel 59, improving the presentation effect. Also, the winning slot LED 441, which emits light in the thickness direction of the lower right base plate 431, lower right cover 432, and lower right sticker 433, can reduce the dazzle felt by the player.

[0586] The gaming machine 1 of the embodiment has the following (Configuration 4-3B). (Configuration 4-3B) The gaming machine 1 is a gaming machine having a gaming board on which a gaming area is formed, and is equipped with a first LED that irradiates light in the thickness direction of a target object placed on the gaming board, and a second LED that irradiates light in the longitudinal direction of a target object placed on the gaming board, and the power consumption of the second LED is greater than the power consumption of the first LED.

[0587] In the case of this (Configuration 4-3B) concept, the first LED corresponds to the winning slot LED 441, and the second LED corresponds to the illumination LED 411.

[0588] As described above, the maximum power consumption of the winning slot LED 441 is 56 mW. The maximum power consumption of the illumination LED 411 is 112 mW. In other words, the power consumption of the illumination LED 411 (56 mW) is greater than the power consumption of the winning slot LED 441 (112 mW).

[0589] Therefore, the illumination LED 411 is illuminated brighter than the winning slot LED 441 . This allows the illumination LED 411, which emits light in the longitudinal direction of the illumination panel 59, to deliver light to the entire area of ​​the illumination panel 59. In addition, the winning slot LED 441, which emits light in the thickness direction of the lower right base plate 431 and the lower right cover 432, can reduce the dazzle felt by the player. This allows the illumination LED 411, which emits light in the longitudinal direction of the illumination panel 59, to illuminate the entire area of ​​the illumination panel 59, improving the presentation effect. Also, the winning slot LED 441, which emits light in the thickness direction of the lower right base plate 431, lower right cover 432, and lower right sticker 433, can reduce the dazzl...

Claims

[Claim 1] In a gaming machine that generates a profit state due to a lottery result, a first LED whose light-emitting surface faces the player and is disposed behind a first decorative body visible to the player, and which emits light that passes through the first decorative body; a second LED that is arranged so that its light-emitting surface does not face the player and irradiates light from a direction perpendicular to the front-to-rear direction onto a second decorative body that is visible to the player; Equipped with The length of the first ornament in the front-rear direction is shorter than the length of the second ornament in the direction perpendicular to the front-rear direction, the first LED and the second LED are LEDs including a plurality of types of light-emitting elements that emit light of different colors, a current value of a current supplied to each light-emitting element included in the first LED is a first current value; a current value of a current supplied to each light-emitting element included in the second LED is a second current value that is greater than the first current value; The power consumption of each light-emitting element included in the second LED is greater than the power consumption of the light-emitting element of the corresponding light-emitting color included in the first LED. Gaming machine.

Citation Information

Patent Citations

  • Playing machine

    JP1989099580A

  • Game machine

    JP2006000272A

  • Game machine

    JP2006051117A

  • Display device of game machine

    JP2012245124A

  • Game machine

    JP2017127560A