gaming machines

The gaming machine enhances player engagement by clearly correlating reel operations with assistance displays, addressing misleading effects in assist time play through timed and sized display objects, thereby improving winning chances.

JP7776114B2Active Publication Date: 2025-11-26OLYMPIA KK
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Patent Information

Application Number
JP2021158132
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-09-28
Publication Date
2025-11-26
Estimated Expiration
2041-09-28

AI Technical Summary

Technical Problem

Gaming machines with assist time play features often mislead players with ineffective winning assistance effects, making it difficult to provide genuine support in winning strategies.

Method used

A gaming machine design that includes specific reel configurations, stop operation mechanisms, and display controls to present game assistance information clearly, with timed and sized display objects that maintain visibility until erased, enhancing player understanding and recognition.

Benefits of technology

The solution provides effective and recognizable game support presentations that enhance player engagement by clearly correlating reel operations with assistance displays, improving the chances of winning.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine which can carry out an effective performance.SOLUTION: A game machine includes a first reel R1 to a third reel R3, and a stop button B1 to a stop button B3, and carries out a winning auxiliary performance which gives a notification of a press-down order of stop operation by displaying navigation number display objects on a first display position, a second display position, and a third display position in a display area of a liquid crystal display LCD. The first reel R1, the stop button B1, and the navigation number display object which is displayed on the first display position are present on a same straight line. The second reel R2, the stop button B2, and the navigation number display object which is displayed on the second display position are present on the same straight line. The third reel R3, the stop button B3, and the navigation number display object which is displayed on the third display position are present on the same straight line. A time from display start of the navigation number display object to transition to a performance mode keeping a display mode is shorter than a time from disappearance start of the navigation number display object to its end.SELECTED DRAWING: Figure 37
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Gaming machines (slot machines) equipped with multiple reels with symbols arranged on their outer peripheries have been known for some time. These types of gaming machines assign a certain gaming value to gaming media, such as medals or pachinko balls, and players play to acquire these gaming media. Furthermore, these types of gaming machines conduct an internal lottery and start the rotation of the multiple reels when the player initiates a spin operation, and stop the multiple reels in a manner corresponding to the results of the internal lottery when the player initiates a stop operation. The outcome of the game is determined by the symbol combination displayed on the pay line when the multiple reels are stopped, and medals or other items are paid out according to the outcome of the game.

[0003] In recent years, gaming machines that can perform assist time play, which changes the probability of winning a winning role by executing a winning assistance effect under specified conditions that notifies the user of the operation sequence of the stopping operations and assists in winning a winning role, have been gaining popularity (see Patent Document 1), which makes it easier to win gaming media such as medals in the playing area where the winning assistance effect can be executed. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Publication No. 2018-99252 Summary of the Invention [Problem to be solved by the invention]

[0005] In gaming machines that can execute assist time games, it is desirable to provide effective winning assistance effects that do not mislead players.

[0006] The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can provide effective presentations. [Means for solving the problem]

[0007] (1) The present invention relates to a game system including a first reel, a second reel, and a third reel on which a plurality of types of symbols are arranged on the outer periphery thereof; a first stop operation means, a second stop operation means, and a third stop operation means provided corresponding to each reel for performing a stop operation to stop the reel during rotation; a reel control means for rotating the plurality of reels for each game and controlling the reel during rotation corresponding to the stop operation to stop in response to the stop operation; and a display device for displaying game-assistance display objects at a first display position, a second display position, and a third display position in a display area of ​​the display device, thereby reporting information to assist in the game. and a presentation control means for controlling the execution of a first game support presentation and a second game support presentation, wherein the presentation control means, in at least one of the first game support presentation and the second game support presentation, displays the game support display in a presentation mode that maintains its display mode when a predetermined condition is met after the start of displaying the game support display object, and when a stop operation is performed, erases the game support display object corresponding to the stop operation, and the time from the start of displaying the game support display object to the transition to the presentation mode that maintains the display mode is 100 s the time from the start of the reel stop to the end of the erasure is shorter than the time from the start of the reel stop to the end of the erasure, and in the second game auxiliary effect, the game auxiliary display object is displayed larger than in the first game auxiliary effect, and the first reel, the first stop operation means, and the game auxiliary display object displayed at the first display position in the first game auxiliary effect are all on the same straight line in a vertical direction with respect to the bottom surface of the gaming machine, and the second reel, the second stop operation means, and the game auxiliary display object displayed at the second display position in the first game auxiliary effect are all on the same straight line in a vertical direction with respect to the bottom surface of the gaming machine, and the third reel, the third stop operation means, The operation means, and the game auxiliary display object displayed at the third display position in the first game auxiliary effect, are on the same straight line in a vertical direction with respect to the bottom surface of the gaming machine, the first reel, the first stop operation means, and the game auxiliary display object displayed at the first display position in the second game auxiliary effect, are on the same straight line in a vertical direction with respect to the bottom surface of the gaming machine, the second reel, the second stop operation means, and the game auxiliary display object displayed at the second display position in the second game auxiliary effect, are on the same straight line in a vertical direction with respect to the bottom surface of the gaming machine, the third reel,The third stop operation means and the game auxiliary display object displayed at the third display position in the second game auxiliary performance are on the same straight line in a vertical direction with respect to the bottom surface of the game machine.

[0008] In the first and second game auxiliary effects of the present invention, the first reel, the first stop operation means, and the game auxiliary display displayed at the first display position are all on the same straight line, the second reel, the second stop operation means, and the game auxiliary display displayed at the second display position are all on the same straight line, and the third reel, the third stop operation means, and the game auxiliary display displayed at the third display position are all on the same straight line, making it easy to understand the correspondence between the reels, the stop operation means, and the game auxiliary display, and enabling effective effects to be produced.

[0009] Furthermore, in the present invention, in at least one of the first game support effect and the second game support effect, the time from when the game support display object starts to be displayed until the effect changes to maintain the display state is shorter than the time from when the game support display object starts to be erased until the erase is completed, so that the player can quickly recognize the game support display object that appears, and the erased game support display object can be erased with a lingering impression, resulting in an effective effect. [Brief explanation of the drawings]

[0010] [Figure 1] 1 is a perspective view showing the external configuration of a gaming machine according to a first embodiment of the present invention. [Figure 2] 1 is a diagram illustrating the functional blocks of a gaming machine according to a first embodiment of the present invention. [Figure 3] 3 is a diagram illustrating an internal lottery table in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 4] 1 is a diagram illustrating the winning patterns of the gaming machine according to the first embodiment of the present invention. FIG. [Figure 5] 1 is a diagram illustrating the arrangement of symbols on the reels in the gaming machine according to the first embodiment of the present invention. [Figure 6]1 is a diagram illustrating the relationship between the order in which stop buttons are pressed and winning combinations in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 7] 1 is a diagram illustrating the relationship between winning combinations and symbol combinations in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 8] 1 is a diagram illustrating the relationship between winning combinations and symbol combinations in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 9] 2 is a state transition diagram of the gaming state in the gaming machine according to the first embodiment of the present invention. [Figure 10] 10A and 10B are diagrams showing images displayed in the winning support effect in the gaming machine according to the first embodiment of the present invention. [Figure 11] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 12] 10A and 10B are diagrams showing images displayed in the winning support effect in the gaming machine according to the first embodiment of the present invention. [Figure 13] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 14] 10A and 10B are diagrams showing images displayed in the winning support effect in the gaming machine according to the first embodiment of the present invention. [Figure 15] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 16] 10A and 10B are diagrams showing images displayed in the winning support effect in the gaming machine according to the first embodiment of the present invention. [Figure 17] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 18] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 19] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 20] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 21] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 22] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 23] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the first embodiment of the present invention. [Figure 24] 3 is a diagram showing the volumes of sound effects, navigation voices, and performance voices in the gaming machine of the first embodiment of the present invention. FIG. [Figure 25] 3 is a diagram showing the volumes of sound effects, navigation voices, and performance voices in the gaming machine of the first embodiment of the present invention. FIG. [Figure 26] 3 is a diagram showing the volumes of sound effects, navigation voices, and performance voices in the gaming machine of the first embodiment of the present invention. FIG. [Figure 27] 10 is a flowchart showing an example of processing in a gaming machine according to a second embodiment of the present invention. [Figure 28] FIG. 10 is a diagram showing an image displayed in a specific effect in the gaming machine of the second embodiment of the present invention. [Figure 29] FIG. 10 is a diagram showing an image displayed in the winning support effect in the gaming machine according to the second embodiment of the present invention. [Figure 30] FIG. 10 is a diagram showing an image displayed in the winning support effect in the gaming machine according to the third embodiment of the present invention. [Figure 31] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 32] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 33] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 34] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 35] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 36] 10A to 10C are diagrams illustrating the presentation mode of the winning assist presentation in the gaming machine according to the third embodiment of the present invention. [Figure 37] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 38] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 39] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 40] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 41] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 42] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine according to the third embodiment of the present invention. [Figure 43] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and specific navigation display objects in the gaming machine according to the third embodiment of the present invention. [Figure 44] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and specific navigation display objects in the gaming machine according to the third embodiment of the present invention. [Figure 45] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and specific navigation display objects in the gaming machine according to the third embodiment of the present invention. [Figure 46] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, and specific navigation display objects in the gaming machine according to the third embodiment of the present invention. [Figure 47] FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, navigation number displays, and specific navigation displays in the gaming machine according to the fourth embodiment of the present invention. [Figure 48]FIG. 10 is a diagram illustrating the correspondence between the reels, stop buttons, navigation number displays, and specific navigation displays in the gaming machine according to the fourth embodiment of the present invention. [Figure 49] FIG. 10 is a diagram illustrating the correspondence between reels, stop buttons, and navigation number displays in a gaming machine according to a fourth embodiment of the present invention. [Figure 50] FIG. 13 is a diagram showing an image displayed in a winning assistance effect in a gaming machine according to a fifth embodiment of the present invention. [Figure 51] FIG. 11 is a diagram illustrating the relationship between channels and sound effects in a gaming machine according to a fifth embodiment of the present invention. [Figure 52] FIG. 10 is a diagram showing an image displayed during a winning assistance effect in a gaming machine according to a modified embodiment of the present invention. [Figure 53] FIG. 10 is a diagram showing an image displayed during a winning assistance effect in a gaming machine according to a modified embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0011] The present embodiment will be described below. Note that the present embodiment described below does not unduly limit the content of the present invention described in the claims. Furthermore, not all of the configurations described in the present embodiment are necessarily essential constituent elements of the present invention.

[0012] 1. First embodiment 1-1.Configuration FIG. 1 is a perspective view showing the external configuration of a gaming machine according to an embodiment of the present invention.

[0013] The gaming machine of this embodiment is a so-called slot machine or reel gaming machine, which is a type of gaming machine in which games are played using medals as gaming media (game value).

[0014] The gaming machine of this embodiment houses a reel unit consisting of a first reel R1 to a third reel R3 (multiple reels) in a box-shaped housing consisting of a storage box BX, an upper front door UD, and a lower front door DD. A hopper unit (not shown) serving as a medal payout device is housed below the reel unit in the housing. The hopper unit includes a medal storage tank (not shown) for storing medals to be used in games, a payout motor (not shown) made of a stepping motor, and a rotating disk (not shown) journaled to the payout motor. The rotating disk is rotated by the payout motor to dispense medals one by one. The gaming machine of this embodiment also houses a control board mounted with a CPU (an example of a computing means), a ROM (an example of an information storage medium), a RAM (an example of temporary storage means), etc., for controlling the operation of the gaming machine. In this embodiment, multiple types of electronic circuit boards are provided, including a main board that acts as a control board to control the progress of the game, and a sub-board that receives signals sent from the main board and performs control to execute game presentations that match the progress of the game.

[0015] The outer periphery of each of the first to third reels R1 to R3 shown in FIG. 1 is divided into 20 regions (each region is referred to as a "frame") at regular intervals, and each frame has one of several types of symbols arranged thereon. The first to third reels R1 to R3 are supported by a stepping motor (reel drive means: not shown), and are driven to rotate about the axis of the stepping motor. The first to third reels R1 to R3 are stopped in frame units (predetermined rotation angle units, predetermined rotation amount units) by controlling the number of pulses and pulse width of drive pulses of the stepping motor. That is, in the gaming machine of this embodiment, the stepping motor drives the first to third reels R1 to R3 to rotate in response to drive pulses supplied from a control board. When a full-phase excitation drive pulse is supplied from the control board, the first to third reels R1 to R3 stop as the stepping motor stops rotating.

[0016] The upper front door UD and the lower front door DD can be opened and closed separately, and the upper front door UD is provided with a display window DW that allows the spinning and stopped states of the first to third reels R1 to R3 to be observed. When the first to third reels R1 to R3 are stopped, three consecutive symbols (upper, middle, and lower symbols) among the multiple symbols arranged at regular intervals on the outer periphery of each of the first to third reels R1 to R3 can be observed through the display window DW from the front of the gaming machine.

[0017] In the gaming machine of this embodiment, each reel is provided with an upper, middle, and lower display positions for observing the symbols through the display window DW, and an activated line is set by the combination of the display positions of each reel. In addition, in the gaming machine of this embodiment, the number of medals required for one game, the so-called specified insertion number, is set to three, and when medals equivalent to the specified insertion number are inserted, an activated line L1 formed by the middle sections of the first reel R1 to the third reel R3 is activated.

[0018] The game result is determined by the symbol combination displayed on the valid line in the display window DW, and if the symbol combination on the valid line corresponds to a predetermined winning combination, that winning combination is considered to have won and medals are paid out from the hopper unit.

[0019] The upper front door UD is also provided with a game information display section DS. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, and the total number of medals paid out or won in bonus mode.

[0020] The upper front door UD is also provided with a liquid crystal display LCD for game effects. This liquid crystal display LCD displays various videos (or images) to assist and enhance the game. In addition, in the gaming machine of this embodiment, the upper front door UD and the lower front door DD are provided with multiple speakers (not shown) for game effects. These speakers output various sounds to assist and enhance the game.

[0021] The lower front door DD is provided with various operating means, such as a bet button (insertion operating means) B0 for inserting credited (stored) medals, a start lever (game start operating means) SL for rotating the first reel R1 to the third reel R3 to start a game, and stop buttons (stop operating means) B1 to B3 for stopping each of the first reel R1 to the third reel R3 that are rotated by a stepping motor.

[0022] In the gaming machine of this embodiment, when a player inserts a medal into the medal slot MI or presses the bet button B0, the machine is set to a ready state in which it is possible to start spinning control of the first reel R1 to the third reel R3. Then, when the player presses the start lever SL, the control board starts spinning the first reel R1 to the third reel R3 by driving a stepping motor, and an internal lottery is performed using a random number value. On the condition that the spinning speed of the first reel R1 to the third reel R3 has increased to a predetermined speed, pressing of the stop buttons B1 to B3 is permitted (enabled).

[0023] Thereafter, when the player presses the stop buttons B1 to B3 at any timing, the stop switch (stop signal output means: for example, a photosensor, a conductivity sensor, a pressure sensor, etc.) built into each of the stop buttons B1 to B3 turns on, changing the reel stop signal input to the control board from the off state to the on state.

[0024] Furthermore, when the player releases any of the pressed stop buttons B1 to B3 at any time, the stop switches corresponding to the respective stop buttons B1 to B3 turn off, changing the reel stop signal input to the control board from on to off.

[0025] The control board then stops the first reel R1 to the third reel R3 at a stop position corresponding to the result of the internal lottery based on the change from OFF to ON of the reel stop signal, whose signal state changes depending on the timing of pressing and releasing the stop buttons B1 to B3.

[0026] In addition, a medal payout opening MO and a medal tray MP are provided at the bottom of the front lower door DD, and the number of medals according to the results of the game are paid out from the medal payout opening MO to the medal tray MP.

[0027] FIG. 2 is a functional block diagram of the gaming machine of this embodiment.

[0028] The gaming machine of this embodiment is controlled by game control means (main board and sub-board) 100. The game control means 100 receives input signals from input means such as a medal insertion switch 210, a bet switch 220, a start switch 230, and a stop switch 240, performs various calculations for executing a game, and controls the operation of output means such as a reel unit 310, a hopper unit 320, a display device 330, and a sound device 340 based on the calculation results. The functions of the game control means 100 are realized by hardware such as various processors (CPU, DSP, etc.), ASICs (gate arrays, etc.), ROMs (an example of information storage media), or RAMs, or by software consisting of a given program pre-stored in ROMs, etc.

[0029] The game control means 100 includes a coin insertion acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, a bonus awarding means 175 (a state control means), a presentation control means 180, a game information storage means 190a, and a presentation information storage means 190b. In this embodiment, the coin insertion acceptance means 105, the random number generation means 110, the internal lottery means 120, the reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, and a bonus awarding means 175 are realized by the CPU of the main board executing various programs, and the presentation control means 180 is realized by the CPU of the sub-board executing various programs. The game information storage means 190a is composed of a main ROM and a main RAM mounted on the main board, and the effect information storage means 190b is composed of a sub-ROM and a sub-RAM mounted on the sub-board. Various programs executed by the CPU of the main board are stored in the main ROM of the game information storage means 190a, and various programs executed by the CPU of the sub-board are stored in the sub-ROM of the effect information storage means 190b. Various information such as the results of internal lotteries and game status is notified to the sub-board from the main board as appropriate.

[0030] The insertion acceptance means 105 accepts insertion of medals for each game, and performs processing to validate a game start operation for the start lever (game start operation means) SL based on the insertion of medals equivalent to the specified insertion number (3 medals). In the gaming machine of this embodiment, the first pressing operation of the start lever SL, which is validated based on the insertion of medals equivalent to the specified insertion number, is accepted as a game start operation, and serves as an opportunity to start the rotation of the first reel R1 to the third reel R3 and also as an opportunity to execute an internal lottery.

[0031] In the gaming machine of this embodiment, when medals are inserted into the medal insertion slot MI, the medal insertion switch 210 is activated, and the insertion acceptance means 105 sets the inserted medals to an inserted state (bet state) up to a specified insertion number. In addition, in the gaming machine of this embodiment, medals can be stored (accumulated) as credits up to an upper credit limit number (50 in this embodiment) in the credit information storage area 1914 provided in the main RAM of the gaming information storage means 190a, and when the bet button B0 is pressed with medals stored as credits in the gaming machine, the bet switch 220 is activated, and the insertion acceptance means 105 sets the medals stored as credits in the credit information storage area 1914 to an inserted state up to a specified insertion number.

[0032] The random number generating means 110 is a means for generating random numbers for lottery. The random number can be generated based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range), for example. In this embodiment, the "random number" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that are generated regularly but whose acquisition timing is irregular, and therefore can essentially function as random numbers.

[0033] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination will be achieved based on a start signal from the start switch 230, which is activated by a game start operation on the start lever SL (the first pressing operation on the activated start lever SL), and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.

[0034] In the lottery table selection process, it is determined which internal lottery table to use for the internal lottery among a plurality of internal lottery tables stored in a main lottery table storage area 1910 provided in the main ROM of the gaming information storage means 190a. In the gaming machine of this embodiment, three types of internal lottery tables (internal lottery table 1 to internal lottery table 3) as shown in Fig. 3 are stored in the main lottery table storage area 1910. In each internal lottery table, various roles such as replay, small role, and bonus, and losses (non-winning) are associated with each of a plurality of random number values ​​(for example, 65,536 random number values ​​from 0 to 65,535).

[0035] In addition, in the gaming machine of this embodiment, small prizes 1 to 18 are provided as small prizes, and the winning patterns for the small prizes are set to be batting order bell (batting order bell 1 to batting order bell 6: multiple types of first winning patterns, specific winning patterns), watermelon, chance role, weak cherry, strong cherry, 3-piece role, JAC1, and JAC2.

[0036] The winning patterns of each small role will be explained in detail with reference to Figure 4. As shown in Figure 4, Batting Order Bell 1 to Batting Order Bell 6 are won by overlapping one type of 15-coin small role (small role with a payout of 15 coins: correct small role, specific small role, specific role) and one to three types of 1-coin small role (small role with a payout of 1 coin: incorrect small role), Watermelon, Chance role, Weak Cherry, Strong Cherry are won by overlapping two to three types of 1-coin small role, 3-coin role is won by overlapping three types of 3-coin small role (small role with a payout of 3 coins), JAC1 is won by overlapping six types of 15-coin small role, three types of 3-coin small role, and nine types of 1-coin small role, and JAC2 is won by overlapping nine types of 1-coin small role.

[0037] In the gaming machine of this embodiment, the lottery patterns (winning probability and winning pattern) for small roles are set to be the same on internal lottery tables 1 to 2, and on internal lottery table 3, the winning probability of each small role is set to be higher than on internal lottery tables 1 to 2, and the winning probability of all small roles is set to be higher than on internal lottery tables 1 to 2.

[0038] In addition, on Internal Lottery Table 1 to Internal Lottery Table 2, the batting order bell will determine which of six types of 15-piece small prizes (Small Prize 1 to Small Prize 6) will be won without overlapping, and on Internal Lottery Table 3, JAC1 will determine which of six types of 15-piece small prizes (Small Prize 1 to Small Prize 6) will be won in duplicate.

[0039] In addition, in the gaming machine of this embodiment, Replay 1 is provided as a replay, and a normal replay is set as the winning mode of the replay. To explain the winning mode of the replay in detail with reference to Figure 4, the normal replay indicates that Replay 1 alone wins.

[0040] In the gaming machine of this embodiment, the winning probability of a replay is set higher in the internal lottery table 2 than in the internal lottery table 1, and in the internal lottery table 3, a replay is excluded from the lottery targets.

[0041] In addition, in the gaming machine of this embodiment, a big bonus (BB) is provided as a bonus, and in internal lottery table 1, the big bonus (BB) is set as a lottery object, but in internal lottery table 2 to internal lottery table 3, the big bonus (BB) is excluded from the lottery objects.

[0042] In addition, in the gaming machine of this embodiment, the game state can be set to a normal state, a bonus established state, and a bonus state, and in the lottery table selection process, one of internal lottery tables 1 to 3 is selected as the internal lottery table to be used in the internal lottery depending on the game state.

[0043] In the random number determination process, a random number value (random number for lottery) is obtained from the random number generating means 110 for each game based on a start signal from the start switch 230, and the obtained random number value is used to determine whether or not it has won a winning combination by referring to the internal lottery table stored in the main lottery table memory area 1910 provided in the main ROM of the game information memory means 190a.

[0044] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-winning state (first flag state, OFF state) to a winning state (second flag state, ON state). In the gaming machine of this embodiment, when two or more types of combinations are won at the same time, the lottery flags corresponding to the two or more types of combinations that are won at the same time are set to a winning state. The setting information of the lottery flag is stored in a lottery flag storage area 1915 provided in the main RAM of the game information storage means 190a.

[0045] In addition, the gaming machine of this embodiment is provided with a lottery flag (carry-over flag) that allows a winning state to be carried over to subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to a non-winning state without carrying over the winning state to subsequent games regardless of whether a prize is won. The former carry-over flag is associated with a big bonus (BB), while the latter non-carry-over flag is associated with a small bonus and a replay. That is, in the lottery flag setting process, when a big bonus (BB) is won in the internal lottery, a process is performed to carry over the winning state of the big bonus (BB) lottery flag until the big bonus (BB) is won. At this time, the internal lottery means 120 performs an internal lottery to determine whether a small bonus and a replay will be won, even in a game in which the winning state of the big bonus (BB) lottery flag is carried over. That is, in the lottery flag setting process, when a small winning combination or a replay is won in a game in which the winning state of the big bonus (BB) lottery flag is carried over, lottery flags corresponding to two or more types of combinations consisting of the already won big bonus (BB) lottery flag and the small winning combination or replay lottery flag won in the internal lottery are set to a winning state.

[0046] The reel control means 130 starts the rotation of the first reel R1 to the third reel R3 using a stepping motor based on a start signal from a start switch 230 which is activated by a game start operation on the start lever SL, and controls the first reel R1 to the third reel R3 to start rotating by pressing a stop button B1 to B3 (stop operation means) corresponding to the reel that is rotating steadily at a predetermined speed (approximately 80 rpm: a rotation speed of approximately 80 rotations per minute), and also controls the first reel R1 to the third reel R3 that are being rotated by the stepping motor to stop in a manner according to the setting state of the lottery flag (the result of the internal lottery).

[0047] When the stop switch 240 is activated by the player pressing one of the stop buttons B1 to B3 while the stop operation for the stop buttons B1 to B3 is enabled, the reel control means 130 controls the reels to stop, from the first reel R1 to the third reel R3, by supplying a full-phase excitation drive pulse to the stepping motor of the reel unit 310 based on the reel stop signal from the stop switch 240.

[0048] That is, each time one of the stop buttons B1 to B3 is pressed, the reel control means 130 determines the stop position of the reel corresponding to the pressed button among the first reel R1 to the third reel R3, and controls the reel to stop at the determined stop position. In the gaming machine of this embodiment, pressing the stop button (first stop operation means) B1 corresponds to the operation for stopping the first reel R1, pressing the stop button (second stop operation means) B2 corresponds to the operation for stopping the second reel R2, and pressing the stop button (third stop operation means) B3 corresponds to the operation for stopping the third reel R3. That is, in the gaming machine of this embodiment, if the order in which the stop buttons B1 to B3 are pressed is changed, the stop order of the first reel R1 to the third reel R3 is also changed.

[0049] In the gaming machine of this embodiment, the first reel R1 through the third reel R3 corresponding to the pressed stop button is stopped within 190 ms of the time when the stop button B1 through B3 is pressed. When the rotating reels are stopped within 190 ms of the time when the stop button is pressed, the stop position of each rotating reel is determined based on the number of frames required from the time when the stop button is pressed to the time when the reel stops, within a range of 0 to 4 frames (a predetermined pull-in range). The reel control means 130 controls the rotating reel corresponding to the pressed stop button B1 through B3 to stop so that, when the symbol corresponding to the winning combination in the internal lottery is located within a range of 0 to 4 frames from the display position on the pay line at the time when the stop button is pressed, the symbol corresponding to the winning combination for which the lottery flag is set to a winning state is displayed at the display position on the pay line.

[0050] In this embodiment, as shown in FIG. 5, red 7 symbol "RED 7", blue 7 symbol "BLUE 7", BAR symbol "BAR", replay symbol "RP", bell symbol A "BLA", bell symbol B "BLB", watermelon symbol "WM", cherry symbol "CH", dummy symbol 1 "DUM1", and dummy symbol 2 "DUM2" are arranged on the outer periphery of the first reel R1 to third reel R3 that make up the reel unit 310, and as long as the symbols that make up the winning combination are arranged at intervals of four frames or less on the outer periphery of the reels, they can be displayed on the active line regardless of the press detection position, which is the position of the reel at the time the stop switch 240 is activated (the time when the press of the stop button is detected).

[0051] In the gaming machine of this embodiment, the reel unit 310 is equipped with a reel index 315 consisting of a photosensor, and the reel control means 130 is able to monitor the current rotation state of the reel by determining the rotation angle (the number of rotation steps of the rotary shaft of the stepping motor) from the reference position of the reel (the frame detected by the reel index 315) based on the reference position signal detected by the reel index 315 every time the reel makes one rotation. In other words, the reel control means 130 can obtain the position of the reel when the stop switch 240 is activated by determining the rotation angle from the reference position of the reel.

[0052] Furthermore, the reel control means 130 performs a process (table reference process) of determining the stop position of the spinning reel by referring to a stop control table stored in a stop control data storage area 1911 provided in the main ROM of the game information storage means 190a. In the stop control table, a correspondence relationship between the press detection position and the actual stop position is set according to the setting state of the lottery flag. Note that in the stop control table, a correspondence relationship between the press detection position and the number of sliding symbols indicating the amount of rotation from the press detection position to the actual stop position may also be set according to the setting state of the lottery flag.

[0053] In the stop control table that is referenced when any of the batting order bells 1 to 6 is selected in the internal lottery, as shown in Fig. 6, a correct batting order (specific operation mode) corresponding to the type of batting order bell (15-coin small win) is preset for each batting order bell, and a pressing order that differs from the correct batting order is treated as an incorrect batting order. In this embodiment, when any of the batting order bells is selected, the stop position relative to the pressing detection position is set so that a 15-coin small win is won in the correct batting order, and a 1-coin small win is won in the incorrect batting order. In this way, depending on whether the operation mode of the stop operation is the correct batting order, there are cases where a 15-coin small win is won and cases where a 15-coin small win is not won.

[0054] In addition, in the stop control table that is referenced when a weak cherry is won, the stop position relative to the press detection position is set so that a 1-coin small role will be won, in the stop control table that is referenced when a watermelon is won, the stop position relative to the press detection position is set so that a 1-coin small role will be won, in the stop control table that is referenced when a chance role is won, the stop position relative to the press detection position is set so that a 1-coin small role will be won, in the stop control table that is referenced when a 3-coin role is won, the stop position relative to the press detection position is set so that a 3-coin small role will be won, and in the stop control table that is referenced when a strong cherry is won, the stop position relative to the press detection position is set so that there are cases where a 1-coin small role will be won and cases where no role will be won (missing out on a role).

[0055] In addition, in the stop control table that is referenced when JAC1 is won, the stop position relative to the press detection position is set so that a 15-coin small win is awarded, and in the stop control table that is referenced when JAC2 is won, the stop position relative to the press detection position is set so that a 1-coin small win is awarded.

[0056] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the first reel R1 to the third reel R3. Specifically, the winning determination means 140 refers to a winning determination table stored in a winning determination table storage area 1912 provided in the main ROM of the game information storage means 190a to determine whether or not the symbol combination displayed on the pay line when all of the first reel R1 to the third reel R3 have stopped is in the form of a predetermined winning combination. Then, as shown in Figures 7 and 8, a winning determination table is provided so that the presence or absence of a winning combination of a big bonus (BB), replay 1, or small bonus 1 to small bonus 18 can be determined based on the symbol combination displayed on the pay line when each reel has stopped.

[0057] In the gaming machine of this embodiment, a process at the time of winning determination is executed based on the determination result of the winning determination means 140. As the process at the time of winning determination, for example, a medal payout control process is executed by the payout control means 150, a replay process is executed by the replay processing means 160, and a state transition control process for transitioning the game state is executed by the game state transition control means 170.

[0058] The payout control means 150 performs payout control processing related to the payout of medals according to the game results. Specifically, when a small winning combination is achieved, the payout number of medals in the game is determined based on the payout predetermined for each combination, and the payout number of medals corresponding to the determined payout number is controlled to be paid out to the hopper unit 320 (payout device).

[0059] Hopper unit 320 performs the operation of paying out the number of medals to be paid out specified by payout control means 150. Hopper unit 320 is provided with a paid-out medal detection switch 325 that is activated each time a medal is paid out, and payout control means 150 is configured to be able to manage the number of medals actually paid out from hopper unit 320 based on an input signal from paid-out medal detection switch 325.

[0060] When medal credit (internal storage) is permitted, instead of actually paying out medals using the hopper unit 320, a credit addition process is performed in which the number of medals to be paid out is added to the number of credits (number of medals credited) stored in the credit information storage area 1914 provided in the main RAM of the game information storage means 190a, thereby virtually paying out medals.

[0061] When a replay wins, the replay processing means 160 performs replay processing (replay processing) to set the next game to the same ready state as the previous game without requiring the player to insert any medals owned by the player. That is, in the gaming machine of this embodiment, when a replay wins, an automatic insertion process is performed to automatically insert the same number of medals as the number set to the inserted state in the previous game (the game in which the replay won) without using any medals (including credit medals) owned by the player, and the machine waits for the next game start operation using the start lever SL with the same pay lines set as in the previous game.

[0062] As shown in FIG. 9, the game state transition control means 170 performs a game state transition control process that transitions the game state between the normal state, the bonus state, and the bonus state. In this embodiment, information indicating the current game state is stored in a state memory area 1916 provided in the main RAM of the game information memory means 190a. The game state transition condition may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state when one of the multiple predetermined conditions is fulfilled, or when all of the multiple predetermined conditions are fulfilled.

[0063] The normal state is a game state corresponding to the initial state among multiple game states, and it is possible to transition from the normal state to the bonus establishment state. Specifically, if a big bonus (BB) is won in the normal state, the state transitions to the bonus establishment state. In addition, in the normal state, an internal lottery is performed with reference to internal lottery table 1, of internal lottery tables 1 to 3 shown in Figure 3, in which the probability of winning a replay is set to approximately 1 / 7.3 and the big bonus (BB) is set as a lottery target.

[0064] The bonus established state is a gaming state to which the game transitions when a big bonus (BB) is won in an internal lottery. In the bonus established state, an internal lottery is performed with reference to internal lottery table 2, of internal lottery tables 1 to 3 shown in Figure 3, in which the winning probability of a replay is set to approximately 1 / 3.9 and the big bonus (BB) is excluded from the lottery.

[0065] In addition, in the bonus established state, the lottery flag corresponding to the big bonus (BB) is maintained in a winning state until the big bonus (BB) is won, and when the symbol combination showing the winning form of the big bonus (BB) is displayed on the activated line, the game state transition control means 170 transitions the game state from the bonus established state to the bonus state.

[0066] The bonus state is a gaming state that is entered when a symbol combination indicating a big bonus (BB) winning form is displayed on an active line. In the bonus state, an internal lottery is performed with reference to internal lottery table 3 among internal lottery tables 1 to 3 shown in FIG. 3.

[0067] In the bonus state, the total number of medals paid out in the bonus state determines whether or not the termination condition is met, and when a predetermined number of medals (e.g., 100 medals) has been paid out, the game state transition control means 170 terminates the bonus state and controls the game state to return to the normal state. In this embodiment, the termination condition for the bonus state is determined by the total number of medals paid out, but the termination condition may also be determined by the number of games played in the bonus state or the number of times a small combination is won. The termination condition for the bonus state may also be determined so that the bonus state ends after one game.

[0068] In addition, in the gaming machine of this embodiment, when a bonus is formed and both a Big Bonus (BB) and a Small Win are won, the symbols that make up the winning form of the Small Win are displayed on the active line in priority to the symbols that make up the winning form of the Big Bonus (BB), and when both a Big Bonus (BB) and a Replay are won, the spinning reels are stopped so that the Replay wins in priority to the Big Bonus (BB), and the Big Bonus (BB) is won only if the internal lottery results in a loss.

[0069] In addition, in the gaming machine of this embodiment, in the normal state and bonus formation state, an internal lottery is conducted so that there are multiple first winning patterns (batting order bell 1 to batting order bell 6) in which multiple types of correct small roles (small role 1 to small role 6) are won without overlapping with each other, and in the bonus state, there is a second winning pattern (JAC1) in which multiple types of correct small roles are won in overlapping, and the internal lottery is conducted so that the probability of the second winning pattern in the bonus state is lower than the probability of one of the multiple first winning patterns in the internal lottery in the normal state and bonus formation state, and the winning probability of each of the multiple types of correct small roles is higher than in the normal state and bonus formation state. In other words, in the bonus state of this embodiment, the probability of winning each of small features 1 to 6, which have a payout higher than the specified number of coins inserted (3 coins), is higher than in the normal state or the bonus formation state, and the probability of winning all small features is also higher than in the normal state or the bonus formation state. However, the probability of obtaining the second winning pattern (JAC1), which includes small features 1 to 6 with a payout higher than the specified number of coins inserted, is lower than the probability of obtaining the first winning pattern (batting order bell 1 to batting order bell 6), which includes small features 1 to 6, in the normal state or the bonus formation state, so the expected medal acquisition rate (number of coins paid out / number of coins inserted) in the bonus state can be made less than 100%.

[0070] The bonus granting means 175 changes the presentation state between multiple presentation states including a non-AT state (normal presentation state) and an AT state (special presentation state, auxiliary presentation state), sets the presentation state to the AT state under predetermined conditions, and controls the AT state to end when the AT state termination condition is met. In particular, in this embodiment, the presentation state is changed in the bonus formation state, and can be set to the AT state in the bonus formation state. In addition, in this embodiment, information indicating the current presentation state is stored in the presentation state memory area 1917 provided in the main RAM of the game information memory means 190a.

[0071] In addition, in this embodiment, when one of the batting order bells is won in the AT state, the effect control means 180 displays an image corresponding to the correct batting order on the liquid crystal display LCD to notify the player of the correct batting order and performs a winning assistance effect to assist in winning a 15-coin small win (correct small win), allowing the player to play in an assist time game in which it is easier to win medals than when playing in a non-AT state.

[0072] In this embodiment, the bonus granting means 175 conducts an AT lottery when a weak cherry, strong cherry, watermelon, or chance role is won in an internal lottery while in a non-AT state, and transitions the presentation state to the AT state based on the winning of the AT lottery.

[0073] Furthermore, the bonus granting means 175 performs processing to set the value of an AT counter 1919 provided in the main RAM of the game information storage means 190a to a value corresponding to the initial number of games in the AT state, based on the winning of the AT lottery. In this embodiment, the value set in the AT counter 1919 is set to "50", for example, as a value corresponding to 50 games.

[0074] Then, the bonus granting means 175 updates the AT counter 1919 in the AT state. Specifically, each time a game is played in the AT state, a decrement update is performed by subtracting a value (for example, 1) equivalent to one game play from the value of the AT counter 1919. When the value of the AT counter 1919 reaches a threshold value (for example, 0), the condition for ending the AT state is met, and the AT state is ended and the presentation state is shifted to a non-AT state.

[0075] In addition, the bonus granting means 175 conducts an additional lottery when a weak cherry, watermelon, strong cherry, or chance role is won in an internal lottery during the AT state, and performs an additional processing of adding a given value to the value of the AT counter 1919 based on the winning of the additional lottery.

[0076] The effect control means 180 controls display effects performed using the display device 330 (an example of an effect device) and sound effects performed using the sound device 340 (an example of an effect device) based on effect data stored in an effect data storage area 1930 provided in the sub-ROM of the effect information storage means 190b. For example, in response to the occurrence of game events such as the insertion of medals, the operation of the bet button B0, the start lever SL, or the stop buttons B1 to B3, or changes in the game status, the effect control means 180 controls the execution of effects to liven up the game or assist the game according to the progress of the game. The content of the effects executed in the game is determined by referring to an effect lottery table stored in a sub-lottery table storage area 1931 provided in the sub-ROM of the effect information storage means 190b, depending on the game status, RT status, effect status, the result of the internal lottery, etc. In this embodiment, image data corresponding to the progress of the game, etc. is read from the effect data storage area 1930 of the sub-ROM into an image buffer 1932 provided in the sub-RAM, and an image based on the image data read into the image buffer 1932 is output to the liquid crystal display LCD, and sound data corresponding to the progress of the game, etc. is read from the effect data storage area 1930 of the sub-ROM into a sound buffer 1933 provided in the sub-RAM, and sound based on the sound data read into the sound buffer 1933 is output from the speaker.

[0077] In addition, in this embodiment, various information such as the results of the internal lottery, game status, presentation status, results of the AT lottery, and the value of the AT counter 1919 is notified from the main board to the sub-board, and the presentation control means 180 controls the execution of the presentation based on the information notified from the main board.

[0078] When any of batting order bells 1 to 6 is won in the AT state, the effect control means 180 notifies the correct batting order (operation sequence of the stop operation) by displaying an image corresponding to the correct batting order on the liquid crystal display LCD, and causes the display device 330 and sound device 340 to execute a winning assistance effect (game assistance effect) that assists in winning the 15-coin small prize.

[0079] The functional block configuration of this embodiment can also be applied to computer systems (including game systems). In these systems, the functions of the game control means 100 of this embodiment can be realized by downloading a program that causes a computer to function from an information storage medium such as a CD or DVD or from a web server on the Internet via a network. In the above computer system, the medal insertion switch 210, bet switch 220, start switch 230, stop switch 240, etc. can be realized by virtually assigning their functions to operating means such as a keyboard, pointing device (such as a mouse), touch panel, or controller. In the above computer system, the reel unit 310, hopper unit 320, etc. are not essential components, and these device units can virtually realize their functions by controlling the images displayed on the display (display device 330).

[0080] 1-2. Method of this embodiment The control method employed in the gaming machine of this embodiment will be described below with reference to Figures 10 to 23. Figures 10, 12, 14, and 16 are diagrams showing images displayed in the winning support effects in the gaming machine of this embodiment, Figures 11, 13, 15, and 17 to 23 are diagrams explaining the presentation modes of the winning support effects in the gaming machine of this embodiment, and Figures 24 to 26 are diagrams showing the volumes of the sound effects, navigation voice, and presentation voice in the gaming machine of this embodiment.

[0081] In this embodiment, when any of the batting order bells is won in the AT state, the presentation control means 180 executes a winning assistance presentation (game assistance presentation) that notifies the player of the correct batting order (the operation sequence of the stop operations, information that assists the game) and assists in winning the 15-coin small prize; in the winning assistance presentation, as shown in FIG. 10(J), the correct batting order is notified by displaying on the liquid crystal display LCD an effect image including a first navigation number display object (first navigation number image, operation sequence display object that indicates the operation sequence of the stop operations) IMG1 indicating the first stop operation, a second navigation number display object (second navigation number image, operation sequence display object that indicates the operation sequence of the stop operations) IMG2 indicating the second stop operation, and a third navigation number display object (third navigation number image, operation sequence display object that indicates the operation sequence of the stop operations) IMG3 indicating the third stop operation. In this embodiment, the number "1" is displayed as the first navigation numeric display object IMG1, the number "2" is displayed as the second navigation numeric display object IMG2, and the number "3" is displayed as the third navigation numeric display object IMG3, and these three types of navigation numeric display objects IMG1 to IMG3 are displayed in positions corresponding to the stop buttons B1 to B3 in the display area of ​​the liquid crystal display LCD, thereby indicating the order in which to operate each stop button. For example, in the example shown in Figure 10(J), the first navigation number display object IMG1, "1," is displayed in the display area of ​​the liquid crystal display LCD at the position corresponding to stop button B2 (the position at the bottom center in Figure 10(J)), the second navigation number display object IMG2, "2," is displayed in the position corresponding to stop button B1 (the position to the left of the position corresponding to stop button B2 in Figure 10(J)), and the third navigation number display object IMG3, "3," is displayed in the position corresponding to stop button B3 (the position to the right of the position corresponding to stop button B2 in Figure 10(J)), thereby indicating that the operation order of stop button B2 is first, the order of pressing stop button B1 is second, and the order of pressing stop button B3 is third (i.e., the correct batting order is batting order 3 (B2 → B1 → B3)).

[0082] The following describes the presentation mode of the winning assistance presentation, taking as an example a case where the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order.

[0083] First, in the winning assistance performance, in response to a game start operation on the start lever SL, the first navigation number display IMG1, the second navigation number display IMG2, and the third navigation number display IMG3 are made to appear in the display area of ​​the liquid crystal display LCD in the order of "first navigation number display IMG1 → second navigation number display IMG2 → third navigation number display IMG3." Specifically, if the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order, first, as shown in Figure 10(A), the first navigation number display object IMG1, "1", is displayed in the display area of ​​the liquid crystal display LCD at the position corresponding to the stop button B2 (the position at the bottom center in Figure 10(A)), at a first size (e.g., 60% display magnification: first scale), and then, as shown in Figures 10(A) to 10(C), the first navigation number display object IMG1, "1", is enlarged to a second size (e.g., 100% display magnification: second scale), and when the enlarged display ends, the first navigation number display object IMG1 is displayed in a display mode that alternates between enlarged and reduced display. For example, when the enlarged display is completed as shown in Figure 10(C), the first navigation numeral display object IMG1, "1", is reduced to a predetermined reduced size (for example, 80% display magnification: reduced scale) as shown in Figures 10(D) to 10(H), and when the reduced display is completed, it is enlarged to a second size as shown in Figures 10(I) to 10(J), and the enlargement and reduction are repeated thereafter.

[0084] Furthermore, when the first navigation numeral display object IMG1 appears, as shown in Figure 10(C), the second navigation numeral display object IMG2, "2," is then displayed in the display area of ​​the liquid crystal display LCD at a position corresponding to the stop button B1 (to the left of the position corresponding to the stop button B2 in Figure 10(C)), at a first size (for example, 60% display magnification: first scale), and then, as shown in Figures 10(C) to 10(E), the second navigation numeral display object IMG2, "2," is enlarged to a second size (for example, 100% display magnification: second scale), and when the enlarged display is completed, the second navigation numeral display object IMG2 is displayed in the second size, as shown in Figures 10(F) to 10(J).

[0085] Furthermore, when the second navigation numeral display object IMG2 appears, as shown in Figure 10(E), the third navigation numeral display object IMG3, "3", is then displayed in the display area of ​​the liquid crystal display LCD at a position corresponding to the stop button B3 (to the right of the position corresponding to the stop button B2 in Figure 10(E)) at a first size (for example, 60% display magnification: first scale), and then, as shown in Figures 10(E) to 10(G), the third navigation numeral display object IMG3, "3", is enlarged to a second size (for example, 100% display magnification: second scale), and when the enlarged display is completed, the third navigation numeral display object IMG3 is displayed in the second size, as shown in Figures 10(H) to 10(J).

[0086] In this embodiment, the frame rate of images displayed on the liquid crystal display LCD is 30 fps (i.e., 30 frames of images are drawn per second), and as shown in Fig. 11, the moving images (animation) of the first navigation numeral display object IMG1, the second navigation numeral display object IMG2, and the third navigation numeral display object IMG3 enlarged from the first size to the second size are set to end in three frames (3 / 30 seconds) by gradually changing the display magnification of these navigation numeral display objects. Furthermore, these three types of navigation numeral display objects IMG1 to IMG3 are set to be displayed with a two-frame (2 / 30 second) delay in their display start timing.

[0087] Furthermore, when a moving image (animation) of the first navigation numeral display object IMG1 is displayed in a display mode that alternates between enlarged and reduced display after the enlarged display of the first navigation numeral display object IMG1 has finished, the display magnification of the first navigation numeral display object IMG1 is gradually changed during the enlarged and reduced display, and is set to switch between enlargement and reduction every 5 frames (5 / 30 seconds), for example.

[0088] In this embodiment, as shown in FIG. 11, at the timing T0 (the start of the winning support effect), the first navigation number display object IMG1, "1," is displayed and an enlarged display begins; at the timing T1 (two frames after the effect starts), the second navigation number display object IMG2, "2," is displayed and an enlarged display begins; at the timing T2 (three frames after the effect starts), the enlarged display of the first navigation number display object IMG1 ends and a reduced display begins; and at the timing T3 (four frames after the effect starts), the third navigation number display object IMG3, "3," is displayed. The enlarged display begins, and at time T4 (5 frames after the start of the performance) the enlarged display of the second navigation number display object IMG2 ends and it is displayed in the second size, at time T5 (7 frames after the start of the performance) the enlarged display of the third navigation number display object IMG3 ends and it is displayed in the second size, at time T6 (8 frames after the start of the performance) the reduced display of the first navigation number display object IMG1 ends and it is displayed in the enlarged display, and at time T7 (13 frames after the start of the performance) the enlarged display of the first navigation number display object IMG1 ends and it is displayed in the reduced size. When the enlarged display of the first navigation numeral display object IMG1 ends at time T2, the first navigation numeral display object IMG1 is displayed in a manner in which it repeatedly enlarges and reduces until the first (initial) stop operation is performed (enlargement / reduction loop display), when the enlarged display of the second navigation numeral display object IMG2 ends at time T4, the second navigation numeral display object IMG2 is displayed in the second size until the first (initial) stop operation is performed (display maintained), and when the enlarged display of the third navigation numeral display object IMG3 ends at time T5, the third navigation numeral display object IMG3 is displayed in the second size until the first (initial) stop operation is performed (display maintained).

[0089] Specifically, as shown in FIG. 11, when the game start operation is performed on the start lever SL in the case where navigation number display objects IMG1 to 3 (plurality of operation sequence display objects) of "1," "2," and "3" are to appear in the winning support performance, an enlargement display process of the first navigation number display object IMG1 is started, in which the first navigation number display object IMG1 is displayed in a first size and enlarged to a second size, and when a predetermined time (for example, two frames) has elapsed since the start of this enlargement display process, the second navigation number display object IMG2 is displayed in the first size and enlarged to a second size. An enlargement display process is started for the second navigation numeral display object IMG2, which is enlarged to a second size, and when a predetermined time (for example, two frames) has elapsed since the start of this enlargement display process, an enlargement display process is started for the third navigation numeral display object IMG3, which is displayed at the first size and enlarged to the second size, and when the enlargement display process for the first navigation numeral display object IMG1 is completed, an enlargement / reduction loop process for the first navigation numeral display object IMG1 is performed, which repeatedly enlarges and reduces the first navigation numeral display object IMG1.

[0090] In this embodiment, the first navigation numeral display object IMG1, the second navigation numeral display object IMG2, and the third navigation numeral display object IMG3 may have transparency (transmittance) set, and the higher the transparency, the more transparent the image. For example, the transparency is set within a range of 0 to 100%, and 100% transparency means a completely transparent image, which corresponds to a state in which the image is erased (not displayed).

[0091] In this embodiment, when the navigation number displays IMG1 to 3 of "1", "2", and "3" appear in response to the game start operation on the start lever SL during the winning assistance performance, the transparency of these navigation number displays is not changed.

[0092] 11, the transparency of the first navigation numeral display object IMG1, "1," is not changed from the time the display of the first navigation numeral display object IMG1 starts until the enlarged display ends at time T2, the transparency of the second navigation numeral display object IMG2 is not changed from the time the display of the second navigation numeral display object IMG2, "2," is started until the enlarged display ends at time T4, and the transparency of the third navigation numeral display object IMG3 is not changed from the time the display of the third navigation numeral display object IMG3, "3," is started until the enlarged display ends at time T5. That is, in the enlarged display process for each navigation numeral display object, the transparency of the navigation numeral display object to be enlarged is not changed, and it is displayed at a constant transparency (for example, 0%).

[0093] In this embodiment, as shown in FIG. 11, the transparency of the navigation numeral display objects IMG1 to IMG3 is not changed even when the enlarged display is completed and the navigation numeral display objects IMG1 to IMG3 are displayed in an enlarged / reduced loop or at a fixed size (second size). However, the transparency may be different when the navigation numeral display object is enlarged and when the enlarged display of the navigation numeral display object is completed and the navigation numeral display object is displayed in an enlarged / reduced loop or at a fixed size (second size). For example, when the navigation numeral display object is enlarged, the navigation numeral display object to be enlarged may be displayed at a higher or lower transparency than when the enlarged display of the navigation numeral display object is completed and the navigation numeral display object is displayed in an enlarged / reduced loop or at a fixed size (second size).

[0094] In this way, in the winning assist effect of this embodiment, when a game start operation is performed on the start lever SL, the correct batting order is notified by displaying the first navigation number display objects IMG1 to IMG3 of "1," "2," and "3" at positions corresponding to the stop buttons B1 to B3, respectively. Then, when the first stop operation is performed, the effect control means 180 changes the display mode so that the type of stop button to be operated next (second) is easily understood. Specifically, when the first (initial) stop operation is performed on the stop button B2 in the correct batting order (B2 → B1 → B3), the effect control means 180 erases the display of the "1" as the first navigation number display object IMG1 and enlarges the display of the "2" as the second navigation number display object IMG2.

[0095] In this embodiment, when a navigation numeral display object is erased in response to a stop operation, the navigation numeral display object to be erased is once enlarged and then reduced in size for erasure.

[0096] In detail, in the example shown in FIG. 10, for example, when the first stop operation (stop button B2) is performed in accordance with the correct batting order at the timing when the first navigation number display object IMG1 "1" is displayed in a size smaller than the second size (for example, 100% display magnification) as shown in FIG. 12(A), the first navigation number display object IMG1 "1" is enlarged to the second size (for example, 100% display magnification) as shown in FIG. 12(B), and when the enlarged display ends, the first navigation number display object IMG1 is erased (hide) by being reduced to the minimum size (for example, 0% display magnification: minimum scale) as shown in FIGS. 12(C) to (F).

[0097] 12(A), when the first stop operation is performed in the correct batting order, the second navigation numeral display object IMG2, "2," is enlarged to a third size (for example, 140% display magnification: third scale) as shown in Figures 12(B) to 12(D), and when the enlarged display ends, the second navigation numeral display object IMG2 is displayed in a display mode in which the enlarged display and reduced display are alternately displayed. For example, when the enlarged display ends as shown in Figure 12(D), the second navigation numeral display object IMG2, "2," is reduced to a predetermined reduced size (for example, 120% display magnification: reduced scale) as shown in Figures 12(E) to 12(I), and when the reduced display ends, the second navigation numeral display object IMG2 is enlarged to a third size as shown in Figure 12(J), and the enlargement and reduction are alternately displayed.

[0098] In this embodiment, as shown in FIG. 13, the moving image (animation) of the first navigation numeral display object IMG1 enlarged to the second size is completed in one frame (1 / 30 seconds), and the moving image (animation) of the first navigation numeral display object IMG1 reduced from the second size to the minimum size is set to end in four frames (4 / 30 seconds) by gradually changing the display magnification of the first navigation numeral display object IMG1. In addition, the moving image (animation) of the second navigation numeral display object IMG2 enlarged from the second size to the third size is completed in 3 frames (3 / 30 seconds) by gradually changing the display magnification of the second navigation numeral display object IMG2, and when the moving image (animation) of the second navigation numeral display object IMG2 is displayed in a display mode in which the enlarged display and reduced display are repeated after the enlarged display of the second navigation numeral display object IMG2 is completed, the display magnification of the second navigation numeral display object IMG2 is gradually changed for each of the enlarged display and reduced display, and it is set so that the enlargement and reduction are switched over in, for example, 5 frames (5 / 30 seconds).

[0099] In this embodiment, as shown in FIG. 13, when the enlarged display of the first navigation numeral display object IMG1, "1," begins at timing T0 (when the first stop operation is executed), the enlarged display of the first navigation numeral display object IMG1 ends and the reduced display begins at timing T1 (one frame has elapsed since T0), and the reduced display of the first navigation numeral display object IMG1 ends and the display of the first navigation numeral display object IMG1 is erased at timing T3 (five frames have elapsed since T0).

[0100] Furthermore, when the enlarged display of the second navigation number display object IMG2, "2," begins at time T0 (when the first stop operation is performed), the enlarged display of the second navigation number display object IMG2 ends and a reduced display begins at time T2 (three frames after T0), the reduced display of the second navigation number display object IMG2 ends and an enlarged display begins at time T4 (eight frames after the start of the effect), and the enlarged display of the second navigation number display object IMG2 ends and a reduced display begins at time T5 (thirteen frames after the start of the effect). Note that when the enlarged display of the second navigation number display object IMG2 ends at time T2, the second navigation number display object IMG2 is displayed in a display mode that alternates between enlargement and reduction until the second stop operation is performed (enlargement / reduction loop display). Furthermore, the display mode of the third navigation number display object IMG3 does not change depending on the first stop operation performed in the correct batting order, and the display at the second size (for example, 100% display magnification) is maintained. Furthermore, if the first stop operation is performed in the correct batting order at the timing when the first navigation number display object IMG1, "1," is being displayed at the second size (for example, 100% display magnification), the display mode of the first navigation number display object IMG1 (display at the second size) is maintained, and at timing T1 (one frame has elapsed since T0), the first navigation number display object IMG1 begins to be displayed in a reduced size.

[0101] Specifically, as shown in FIG. 13, when the first stop operation is performed in the correct hitting order in a game in which a winning support effect is executed, an enlargement display process of the first navigation number display object IMG1 is started, which enlarges the first navigation number display object IMG1 to a second size, and an enlargement display process of the second navigation number display object IMG2 is started, which enlarges the second navigation number display object IMG2 to a third size. After the enlargement display process of the first navigation number display object IMG1 is completed, a reduction display process (erasure process) of the first navigation number display object IMG1 is performed, which reduces the first navigation number display object IMG1 to the minimum size. After the enlargement display process of the second navigation number display object IMG2 is completed, an enlargement / reduction loop process of the second navigation number display object IMG2 is performed, which repeatedly enlarges and reduces the second navigation number display object IMG2.

[0102] In this embodiment, in a game in which a winning assistance effect is executed, when a navigation number display object (a predetermined operation sequence display object) corresponding to a stop operation performed in accordance with the correct hitting order is erased, the transparency of the navigation number display object to be erased is changed.

[0103] 13, the transparency of the first navigation numeral display object IMG1 is changed (fluctuated) from the start of the reduced display of the first navigation numeral display object IMG1, "1," at timing T1 until the reduced display ends at timing T3, and the transparency is gradually increased from 0% to reach 100% at timing T3 when the reduced display of the first navigation numeral display object IMG1 ends. That is, in the reduced display process (erasing process) of the first navigation numeral display object IMG1, the transparency of the first navigation numeral display object IMG1 is gradually increased from 0% to 100%.

[0104] 13, the transparency of the first navigation numeral display object IMG1 is not changed from the time when the enlarged display of the first navigation numeral display object IMG1, "1," begins until the enlarged display ends at timing T1. That is, during the enlarged display process of the first navigation numeral display object IMG1, the transparency of the first navigation numeral display object IMG1 is not changed and it is displayed at a constant transparency (for example, 0%). In this way, when erasing the first navigation numeral display object IMG1, the first navigation numeral display object IMG1 is enlarged and then reduced, and the transparency of the first navigation numeral display object IMG1 is not changed while it is being enlarged, and the transparency of the first navigation numeral display object IMG1 is changed after the reduced display begins.

[0105] 13, the transparency of the second navigation numeral display object IMG2 is not changed from the start of the enlarged display of the second navigation numeral display object IMG2, "2," until the enlarged display ends at timing T2, and the transparency of the second navigation numeral display object IMG2 is not changed even after the enlarged display of the second navigation numeral display object IMG2 ends and the enlargement / reduction loop display is started. In other words, during the enlargement display process and enlargement / reduction loop process of the second navigation numeral display object IMG2, the transparency of the second navigation numeral display object IMG2 is not changed and the second navigation numeral display object IMG2 is displayed at a constant transparency (for example, 0%).

[0106] The transparency of the second navigation number display object IMG2 may be different when the second navigation number display object IMG2 is enlarged and when the enlarged display of the second navigation number display object IMG2 is completed and the enlarged / reduced loop display is performed. For example, when the second navigation number display object IMG2 is enlarged, the second navigation number display object IMG2 may be displayed with a higher or lower transparency than when the enlarged display of the second navigation number display object IMG2 is completed and the enlarged / reduced loop display is performed.

[0107] Also, as shown in Fig. 13, the transparency of the third navigation numeral display object IMG3 is not changed while the third navigation numeral display object IMG3 is displayed at a constant size (second size). That is, at timing T5 shown in Fig. 11, from the time when the enlarged display of the third navigation numeral display object IMG3 ends and the display at the second size begins until the second stop operation is performed, the transparency of the third navigation numeral display object IMG3 is not changed and the third navigation numeral display object IMG3 is displayed at a constant transparency (for example, 0%).

[0108] In this way, when the stop operation for stop button B2 is performed first (first) in the correct batting order (B2 → B1 → B3), the display mode is changed so that it is easy to understand that the next (second) stop operation is to be performed on stop button B1 by erasing the display of "1" which is the first navigation number display object IMG1 and enlarging the display of "2" which is the second navigation number display object IMG2. Then, when the second stop operation is performed, the performance control means 180 changes the display mode so that it is easy to understand the type of stop button to be operated third. Specifically, when the stop operation for stop button B1 is performed second in the correct batting order (B2 → B1 → B3), the performance control means 180 erases the display of "2" which is the second navigation number display object IMG2 and enlarges the display of "3" which is the third navigation number display object IMG3.

[0109] In this embodiment, when a navigation numeral display object is erased in response to a stop operation, the navigation numeral display object to be erased is once enlarged and then reduced in size for erasure.

[0110] In detail, in the example shown in Figures 10 and 12, for example, when the second stop operation (stop button B1) is performed in accordance with the correct batting order at the timing when the second navigation number display object IMG2 "2" is displayed in a size smaller than the third size (for example, 140% display magnification) as shown in Figure 14(A), the second navigation number display object IMG2 "2" is enlarged to the third size (for example, 140% display magnification) as shown in Figure 14(B), and when the enlarged display ends, the second navigation number display object IMG2 is erased (made invisible) by being reduced to the minimum size (for example, 0% display magnification: minimum scale) as shown in Figures 14(C) to (F).

[0111] Furthermore, when a second stop operation is performed in the correct batting order in the state shown in Fig. 14(A), the third navigation numeral display object IMG3, "3," is enlarged to a third size (for example, 140% display magnification: third scale) as shown in Fig. 14(B) to Fig. 14(D), and when the enlarged display ends, the third navigation numeral display object IMG3 is displayed in a display mode in which the enlarged display and reduced display are alternately displayed. For example, when the enlarged display ends as shown in Fig. 14(D), the third navigation numeral display object IMG3, "3," is reduced to a predetermined reduced size (for example, 120% display magnification: reduced scale) as shown in Fig. 14(E) to Fig. 14(I), and when the reduced display ends, the third navigation numeral display object IMG3 is enlarged to the third size as shown in Fig. 14(J), and the enlargement and reduction are alternately displayed.

[0112] In this embodiment, as shown in FIG. 15, the moving image (animation) of the second navigation numeral display object IMG2 enlarged to the third size is completed in one frame (1 / 30 seconds), and the moving image (animation) of the second navigation numeral display object IMG2 reduced from the third size to the minimum size is set to end in four frames (4 / 30 seconds) by gradually changing the display magnification of the second navigation numeral display object IMG2. Furthermore, the moving image (animation) of the third navigation numeral display object IMG3 enlarged from the second size to the third size is completed in 3 frames (3 / 30 seconds) by gradually changing the display magnification of the third navigation numeral display object IMG3, and when the moving image (animation) of the third navigation numeral display object IMG3 is displayed in a display mode in which the enlarged display and reduced display are repeated after the enlarged display of the third navigation numeral display object IMG3 is completed, the display magnification of the third navigation numeral display object IMG3 is gradually changed for each of the enlarged display and reduced display, and it is set so that the enlargement and reduction are switched over in, for example, 5 frames (5 / 30 seconds).

[0113] In this embodiment, as shown in FIG. 15, when the enlarged display of the second navigation numeral display object IMG2, "2," begins at timing T0 (when the second stop operation is executed), the enlarged display of the second navigation numeral display object IMG2 ends and the reduced display begins at timing T1 (one frame has elapsed since T0), and the reduced display of the second navigation numeral display object IMG2 ends and the display of the second navigation numeral display object IMG2 is erased at timing T3 (five frames have elapsed since T0).

[0114] Furthermore, when the enlarged display of the third navigation number display object IMG3, "3," begins at time T0 (when the second stop operation is performed), the enlarged display of the third navigation number display object IMG3 ends and a reduced display begins at time T2 (three frames after T0), the reduced display of the third navigation number display object IMG3 ends and an enlarged display begins at time T4 (eight frames after the start of the effect), and the enlarged display of the third navigation number display object IMG3 ends and a reduced display begins at time T5 (thirteen frames after the start of the effect). Note that when the enlarged display of the third navigation number display object IMG3 ends at time T2, the third navigation number display object IMG3 is displayed in a display mode in which it repeatedly enlarges and reduces until the third stop operation is performed (enlargement / reduction loop display). Furthermore, if a second stop operation is performed in the correct batting order at the timing when the second navigation number display object IMG2, "2," is being displayed at the third size (for example, 140% display magnification), the display mode of the second navigation number display object IMG2 (display at the third size) is maintained, and at the timing of T1 (one frame has elapsed since T0), the second navigation number display object IMG2 begins to be displayed in a reduced size.

[0115] Specifically, as shown in FIG. 15, when the second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, an enlargement display process of the second navigation number display object IMG2 is started, which enlarges the second navigation number display object IMG2 to a third size, and an enlargement display process of the third navigation number display object IMG3 is started, which enlarges the third navigation number display object IMG3 to a third size. After the enlargement display process of the second navigation number display object IMG2 is completed, a reduction display process (erasure process) of the second navigation number display object IMG2 is carried out, which reduces the second navigation number display object IMG2 to the minimum size. After the enlargement display process of the third navigation number display object IMG3 is completed, an enlargement / reduction loop process of the third navigation number display object IMG3 is carried out, which repeatedly enlarges and reduces the third navigation number display object IMG3.

[0116] In this embodiment, in a game in which a winning assistance effect is executed, when a navigation number display object corresponding to a stop operation performed in accordance with the correct hitting order is erased, the transparency of the navigation number display object to be erased is changed.

[0117] 15, the transparency of the second navigation numeral display object IMG2 is changed (fluctuated) from the start of the reduced display of the second navigation numeral display object IMG2, "2," at timing T1 until the reduced display ends at timing T3, and the transparency is gradually increased from 0% to reach 100% at timing T3 when the reduced display of the second navigation numeral display object IMG2 ends. That is, in the reduced display process (erasing process) of the second navigation numeral display object IMG2, the transparency of the second navigation numeral display object IMG2 is gradually increased from 0% to 100%.

[0118] 15, the transparency of the second navigation numeral display object IMG2 is not changed from the time when the enlarged display of the second navigation numeral display object IMG2, "2," begins until the enlarged display ends at timing T1. That is, during the enlarged display process of the second navigation numeral display object IMG2, the transparency of the second navigation numeral display object IMG2 is not changed and the second navigation numeral display object IMG2 is displayed at a constant transparency (for example, 0%). In this way, when the second navigation numeral display object IMG2 is to be erased, the second navigation numeral display object IMG2 is enlarged and then reduced, and the transparency of the second navigation numeral display object IMG2 is not changed while it is being enlarged, and the transparency of the second navigation numeral display object IMG2 is changed only after the reduced display begins.

[0119] 15, the transparency of the third navigation numeral display object IMG3 is not changed from the start of the enlarged display of the third navigation numeral display object IMG3, "3," until the enlarged display ends at timing T2, and the transparency of the third navigation numeral display object IMG3 is not changed even after the enlarged display of the third navigation numeral display object IMG3 ends and the enlargement / reduction loop display is started. In other words, during the enlargement display process and enlargement / reduction loop process of the third navigation numeral display object IMG3, the transparency of the third navigation numeral display object IMG3 is not changed and it is displayed at a constant transparency (for example, 0%).

[0120] The transparency of the third navigation number display object IMG3 may be different when the third navigation number display object IMG3 is enlarged and when the enlarged display of the third navigation number display object IMG3 is terminated and the third navigation number display object IMG3 is displayed in an enlarged / reduced loop. For example, when the third navigation number display object IMG3 is enlarged, the third navigation number display object IMG3 may be displayed with a higher or lower transparency than when the enlarged display of the third navigation number display object IMG3 is terminated and the third navigation number display object IMG3 is displayed in an enlarged / reduced loop.

[0121] In this way, when the stop operation on stop button B1 is performed second in the correct batting order (B2 → B1 → B3), the display of "2" of second navigation number display object IMG2 is erased and "3" of third navigation number display object IMG3 is enlarged, thereby changing the display mode so that it is easy to understand that the next (third) stop operation is to stop button B3. Then, when the third (final) stop operation is performed, the performance control means 180 erases the display of "3" of third navigation number display object IMG3.

[0122] In this embodiment, when a navigation numeral display object is erased in response to a stop operation, the navigation numeral display object to be erased is once enlarged and then reduced in size for erasure.

[0123] In detail, in the examples shown in Figures 10, 12, and 14, for example, as shown in Figure 16(A), when the third (last) stop operation (stop button B3) is performed in the correct batting order at a timing when the third navigation number display object IMG3, "3," is displayed in a size smaller than the third size (for example, 140% display magnification), as shown in Figure 16(B), the third navigation number display object IMG3, "3," is enlarged to the third size (for example, 140% display magnification), and when the enlarged display ends, the third navigation number display object IMG3 is erased (hide) by being reduced to the minimum size (for example, 0% display magnification: minimum scale) as shown in Figures 16(C) to (F).

[0124] Also, in the examples shown in Figures 10, 12, and 14, when the third (last) stopping operation is performed in the correct batting order and a 15-coin small win (correct small win) is won, the word "GET!" is displayed as shown in Figure 16(I) to notify that 15 medals have been won (a 15-coin small win has been won).

[0125] In this embodiment, as shown in FIG. 17, the moving image (animation) of the third navigation number display object IMG3 enlarged to the third size is completed in one frame (1 / 30 seconds), and the moving image (animation) of the third navigation number display object IMG3 reduced from the third size to the minimum size is set to end in four frames (4 / 30 seconds) by gradually changing the display magnification of the third navigation number display object IMG3.

[0126] 17, when the enlarged display of the third navigation number display object IMG3, "3," begins at time T0 (when the third stop operation is performed), the enlarged display of the third navigation number display object IMG3 ends and a reduced display begins at time T1 (one frame has elapsed since time T0), and the reduced display of the third navigation number display object IMG3 ends and the display of the third navigation number display object IMG3 disappears at time T2 (five frames have elapsed since time T0). Note that if the third stop operation is performed in accordance with the correct batting order when the third navigation number display object IMG3, "3," is being displayed at a third size (for example, 140%), the display mode of the third navigation number display object IMG3 (display at the third size) is maintained, and a reduced display of the third navigation number display object IMG3 begins at time T1 (one frame has elapsed since time T0).

[0127] Specifically, as shown in Figure 17, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, an enlargement display process for the third navigation number display object IMG3 is started, which enlarges the third navigation number display object IMG3 to a third size, and when the enlargement display process for the third navigation number display object IMG3 is completed, a reduction display process (erasure process) for the third navigation number display object IMG3 is performed, which reduces the third navigation number display object IMG3 to the minimum size.

[0128] In this embodiment, in a game in which a winning assistance effect is executed, when a navigation number display object corresponding to a stop operation performed in accordance with the correct hitting order is erased, the transparency of the navigation number display object to be erased is changed.

[0129] 17, the transparency of the third navigation numeral display object IMG3 is changed (fluctuated) from the start of the reduced display of "3" which is the third navigation numeral display object IMG3 at timing T1 until the reduced display ends at timing T2, and the transparency is gradually increased from 0% to reach 100% at timing T2 when the reduced display of the third navigation numeral display object IMG3 ends. That is, in the reduced display process (erasing process) of the third navigation numeral display object IMG3, the transparency of the third navigation numeral display object IMG3 is gradually increased from 0% to 100%.

[0130] 17, the transparency of the third navigation numeral display object IMG3 is not changed from the time when the enlarged display of the third navigation numeral display object IMG3, "3," begins until the enlarged display ends at timing T1. That is, during the enlarged display process of the third navigation numeral display object IMG3, the transparency of the third navigation numeral display object IMG3 is not changed and the third navigation numeral display object IMG3 is displayed at a constant transparency (e.g., 0%). In this way, when the third navigation numeral display object IMG3 is to be erased, the third navigation numeral display object IMG3 is enlarged and then reduced, and the transparency of the third navigation numeral display object IMG3 is not changed while it is being enlarged, and the transparency of the third navigation numeral display object IMG3 is changed after the reduced display begins.

[0131] In this way, when the stop operation on the stop button B3 is performed third (last) in the correct hitting order (B2 → B1 → B3), the display of "3" on the third navigation number display IMG2 is erased and the winning support performance ends.

[0132] As described above, in the winning assist effect of this embodiment, the correct batting order is announced by displaying the navigation number displays IMG1 to IMG3 of "1," "2," and "3" at positions corresponding to the stop buttons B1 to B3 in response to a game start operation of the start lever SL. In particular, in this embodiment, when the navigation number displays IMG1 to IMG3 of "1," "2," and "3" are made to appear in the display area of ​​the liquid crystal display LCD in response to a game start operation of the start lever SL, these navigation number displays IMG1 to IMG3 are enlarged from a first size to a second size. When the first stop operation is performed in the correct batting order in a game in which the winning assistance performance has been executed, the first navigation number display IMG1 is reduced to its minimum size to erase the "1" and the second navigation number display IMG2 is enlarged to clearly notify the next (second) stop operation; when the second stop operation is performed in the correct batting order, the second navigation number display IMG2 is reduced to its minimum size to erase the "2" and the third navigation number display IMG3 is enlarged to clearly notify the next (third) stop operation; when the third stop operation is performed in the correct batting order, the third navigation number display IMG3 is reduced to its minimum size to erase the "3".

[0133] In this embodiment, as shown in Figure 11, when navigation number displays IMG1 to 3 of "1", "2", and "3" are made to appear in response to a game start operation on the start lever SL during the winning support performance, the transparency of these navigation number displays IMG1 to 3 is not changed but is displayed at a constant transparency (for example, 0%), making it easy to recognize the navigation number displays IMG1 to 3 that appear, and as shown in Figures 13, 15, and 17, when the corresponding navigation number display is erased in response to a stop operation during the winning support performance, the transparency of the navigation number display to be erased is gradually changed from 0% to 100%, making it easy to recognize that the navigation number display is being erased, and an effective performance can be produced.

[0134] In addition, in this embodiment, the transparency of the navigation number display object is changed only when the corresponding navigation number display object is erased in response to the stop operation. As shown in Figures 13, 15 and 17, when the corresponding navigation number display object is erased in response to the stop operation in the winning support performance, the navigation number display object to be erased is enlarged and then reduced (erased), and the transparency of the navigation number display object to be erased is not changed while it is being enlarged, and the transparency of the navigation number display object to be erased is changed only after the enlarged display ends and the reduced display begins, making it easier to recognize the navigation number display object to be erased.

[0135] In this embodiment, when the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are made to appear in response to a game start operation of the start lever SL during the winning assist effect, they are made to appear in the order of "first navigation numeral display object IMG1 → second navigation numeral display object IMG2 → third navigation numeral display object IMG3," as shown in Figures 10 and 11. In this embodiment, when the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are made to appear in sequence, the display mode of each of the navigation numeral display objects IMG1 to IMG3 is changed for the same predetermined display time. Specifically, when the navigation numeral display objects IMG1-3 of "1," "2," and "3" are sequentially displayed in the winning support effect, each of the navigation numeral display objects IMG1-3 is enlarged for the same predetermined display time. As shown in FIG. 11, the display time required for enlarging each of the navigation numeral display objects IMG1-3 of "1," "2," and "3" is set to three frames (3 / 30 seconds). In the enlargement process for each of the navigation numeral display objects IMG1-3 of "1," "2," and "3," the enlargement of the navigation numeral display object to be enlarged is completed in three frames (3 / 30 seconds). Thus, according to this embodiment, when the navigation numeral display objects IMG1-3 of "1," "2," and "3" are sequentially displayed in response to a game start operation of the start lever SL in the winning support effect, each of the navigation numeral display objects IMG1-3 is enlarged for the same display time. This prevents the player from feeling uncomfortable when the navigation numeral display objects appear, and provides an effective effect.

[0136] In addition, in this embodiment, when the first or second stop operation is performed in accordance with the correct hitting order in a game in which a winning assistance effect is executed (when a stop operation is performed in accordance with the operation order related to the game assistance effect when at least two or more stop operations can be performed in a game in which a game assistance effect is executed), the display mode of the navigation number display object corresponding to the next stop operation to be performed is changed, and in this case, the display mode of the navigation number display object corresponding to the next stop operation to be performed is changed for the same predetermined display time as when the navigation number displays IMG1 to IMG3 of "1", "2", and "3" appear at the start of the game. For example, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figures 12(B) to (D) and 13, the second navigation number display object IMG2 corresponding to the next stop operation to be performed is enlarged and displayed in the same predetermined display time as when the navigation number display objects IMG1 to IMG3 of "1," "2," and "3" are made to appear at the start of the game.As shown in Figure 13, the display time required to enlarge the second navigation number display object IMG2, "2," is set to 3 frames (3 / 30 seconds), the same as the predetermined display time (3 frames) required to enlarge the navigation number display object when it appears, and the enlargement process of the second navigation number display object IMG2 completes enlarging the second navigation number display object IMG2 in 3 frames (3 / 30 seconds).

[0137] Also, for example, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance effect has been executed, as shown in Figures 14(B) to (D) and 15, the third navigation number display object IMG3 corresponding to the next stop operation to be performed is enlarged and displayed for the same predetermined display time as when the navigation number displays IMG1 to IMG3 of "1," "2," and "3" are made to appear at the start of the game, and as shown in Figure 15, the display time required to enlarge the third navigation number display object IMG3 of "3" is set to 3 frames (3 / 30 seconds), the same as the predetermined display time (3 frames) required to enlarge the navigation number display object when it appears, and the enlargement process of the third navigation number display object IMG3 completes enlarging the third navigation number display object IMG3 in 3 frames (3 / 30 seconds).

[0138] According to this embodiment, when the navigation number display object corresponding to the next stop operation to be performed in response to the first or second stop operation performed in the correct hitting order in a game in which a winning assistance effect has been executed is enlarged, the navigation number display object is enlarged for the same display time as the display time required for the enlargement of the navigation number display object when it appears, so that the enlargement of the navigation number display object does not give any sense of incongruity, and an effective effect can be produced.

[0139] In addition, in this embodiment, when the first, second, or third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the navigation number display object corresponding to that stop operation is erased, and in this case, the display mode of the navigation number display object corresponding to that stop operation is changed for a display time longer than the specified display time required for the enlarged display of the navigation number display object when it appears (a display time different from the specified display time). For example, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figures 12(C) to (F) and 13, the first navigation number display object IMG1 corresponding to the stop operation is displayed in a reduced size for a display time longer than the specified display time required for the enlarged display of the navigation number display object when it appears, and as shown in Figure 13, the display time required for the reduced display of the first navigation number display object IMG1, "1", is set to 4 frames (4 / 30 seconds), which is longer than the specified display time (3 frames), and the reduction display process (erasure process) of the first navigation number display object IMG1 completes the reduction (erasure) of the first navigation number display object IMG1 in 4 frames (4 / 30 seconds).

[0140] Also, for example, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance effect has been executed, as shown in Figures 14(C) to (F) and 15, the second navigation number display object IMG2 corresponding to the stop operation is displayed in a reduced size for a display time longer than the specified display time required for the enlarged display of the navigation number display object when it appears, and as shown in Figure 15, the display time required for the reduced display of the second navigation number display object IMG2, "2", is set to 4 frames (4 / 30 seconds), which is longer than the specified display time (3 frames), and the reduction display process (erasure process) of the second navigation number display object IMG2 completes the reduction (erasure) of the second navigation number display object IMG2 in 4 frames (4 / 30 seconds).

[0141] Also, for example, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figures 16(C) to (F) and 17, the third navigation number display object IMG3 corresponding to the stop operation is displayed in a reduced size for a display time longer than the specified display time required for the enlarged display of the navigation number display object when it appears, and as shown in Figure 17, the display time required for the reduced display of the third navigation number display object IMG3, "3", is set to 4 frames (4 / 30 seconds), which is longer than the specified display time (3 frames), and the reduction display process (erasure process) of the third navigation number display object IMG3 completes the reduction (erasure) of the third navigation number display object IMG3 in 4 frames (4 / 30 seconds).

[0142] According to this embodiment, when a navigation numeral display corresponding to a first, second, or third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the navigation numeral display is reduced in size for a longer display time than the display time required for the enlarged display of the navigation numeral display when it appears, making it easier to recognize that the navigation numeral display is being removed and providing a lasting impression for the removal of the navigation numeral display, thereby providing an effective effect. In particular, when the first or second stop operation is performed, the navigation numeral display corresponding to the stop operation is displayed for a longer display time than the display time required for the enlarged display of the navigation numeral display corresponding to the next stop operation, so that a lasting impression can be effectively provided for the removal of the navigation numeral display corresponding to the next stop operation by comparing it with the enlarged display of the navigation numeral display corresponding to the next stop operation.

[0143] In this embodiment, when the first navigation numeral display object IMG1, "1," appears in response to a game start operation of the start lever SL during the winning assist performance, an appearance effect (effect) is generated for the first navigation numeral display object IMG1, as shown in Fig. 10(A). This appearance effect produces the appearance of the first navigation numeral display object IMG1 and emphasizes that the stop button corresponding to the first navigation numeral display object IMG1 (stop button B2 in the example shown in Fig. 10) is operated first. In this embodiment, an appearance effect object (appearance effect image) IMG4, which displays a heart-shaped light, is dynamically changed to display a moving image (animation) in which the size of the heart-shaped light changes. Specifically, when a game start operation is performed on the start lever SL, as shown in Figure 10(A), the appearance effect display object IMG4 is displayed superimposed on the first navigation numeral display object IMG1, and then, as shown in Figures 10(A) to 10(C), the appearance effect display object IMG4 is gradually enlarged in conjunction with the enlargement of the first navigation numeral display object IMG1, and when the enlargement ends, as shown in Figures 10(D) to 10(H), the appearance effect display object IMG4 is gradually reduced in conjunction with the reduction of the first navigation numeral display object IMG1, and when the reduction ends, the display (appearance effect display) of the appearance effect moving image (second moving image) that generates an appearance effect for the first navigation numeral display object IMG1 ends, and when the display of the appearance effect moving image ends, a loop display moving image is displayed (loop display) in which the appearance effect display object IMG4 is displayed in a display mode that repeatedly enlarges and reduces in accordance with the changes (enlargement and reduction) in the display mode of the first navigation numeral display object IMG1, as shown in Figures 10(I) to 10(J).

[0144] In this embodiment, when a game start operation is performed on the start lever SL during the winning assistance performance, a navigation appearance moving image (first moving image) is displayed, causing the navigation number display objects IMG1 to IMG3 of "1," "2," and "3" to appear, and an appearance effect moving image (second moving image) of the first navigation number display object IMG1 (predetermined operation sequence display object) is displayed, and the display of the navigation appearance moving image is completed by the time the display of the appearance effect moving image of the first navigation number display object IMG1 is completed.

[0145] 18, when the first navigation numeral display object IMG1, "1," is displayed and enlarged at time T0 (the start of the winning support effect), the enlargement of the first navigation numeral display object IMG1 ends at time T2 (three frames after the start of the effect), when the second navigation numeral display object IMG2, "2," is displayed and enlarged at time T1 (two frames after the start of the effect), the enlargement of the second navigation numeral display object IMG2 ends at time T4 (five frames after the start of the effect), when the third navigation numeral display object IMG3, "3," is displayed and enlarged at time T3 (four frames after the start of the effect), the enlargement of the third navigation numeral display object IMG3 ends at time T5 (seven frames after the start of the effect). In this way, when the display of the navigation appearance moving image begins at time T0 (the start of the winning support effect), the display of the navigation appearance moving image ends at time T5 (seven frames after the start of the effect).

[0146] In this embodiment, the appearance effect animation of the first navigation number display object IMG1 is set to end in 8 frames (8 / 30 seconds). At time T0 (the start of the winning support effect), the first navigation number display object IMG1, "1," is displayed and enlarged. Appearance effect object IMG4 is displayed superimposed on the first navigation number display object IMG1, and the appearance effect of the first navigation number display object IMG1 (appearance effect animation of the first navigation number display object IMG1) begins to be displayed. Once the appearance effect of the first navigation number display object IMG1 begins, the display of the appearance effect of the first navigation number display object IMG1 (appearance effect animation of the first navigation number display object IMG1) ends at time T6 (8 frames after the start of the effect), and the display of the looping display animation of the appearance effect object IMG4 begins (loop display). This display (loop display) continues until the first stop operation is performed, at which point the appearance effect object IMG4 disappears.

[0147] In detail, as shown in FIG. 18, when the navigation number display objects IMG1 to 3 of "1", "2", and "3" are made to appear in the winning support performance, when the start lever SL is operated to start the game, an appearance effect display process for the first navigation number display object IMG1 is started, which displays an appearance effect moving image of the first navigation number display object IMG1, and when the appearance effect display process for the first navigation number display object IMG1 is completed, a loop display process for the appearance effect display object IMG4 is then performed, which displays a loop display moving image of the appearance effect display object IMG4.

[0148] In this embodiment, when the start lever SL is operated to start the game during the winning assistance effect, the navigation number displays are made to appear in the order of "first navigation number display IMG1 → second navigation number display IMG2 → third navigation number display IMG3", and an appearance effect is generated for the first navigation number display IMG1. By the time the display of the appearance effect animation for the first navigation number display IMG1 has finished, the navigation appearance animation for making the navigation number displays IMG1-3 of "1", "2", and "3" appear has been displayed. Therefore, the appearance of these navigation number displays IMG1-3 is made to appear by the appearance effect that makes the appearance of the first navigation number display IMG1, and the player can quickly recognize these navigation number displays IMG1-3, resulting in an effective presentation.

[0149] In addition, in this embodiment, when the navigation number displays IMG1 to 3 of "1," "2," and "3" are made to appear in response to the game start operation on the start lever SL during the winning assistance performance, the navigation number displays are made to appear sequentially in the order of "first navigation number display IMG1 → second navigation number display IMG2 → third navigation number display IMG3," making it easier to recognize the operation order and enabling an effective performance.

[0150] In addition, in this embodiment, when the navigation number display objects IMG1 to 3 of "1," "2," and "3" are made to appear in response to the game start operation on the start lever SL during the winning assistance performance, the first navigation number display object IMG1, "1," appears first, allowing the player to quickly recognize the type of stop button that should be operated first, resulting in an effective performance.

[0151] In this embodiment, the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are drawn on different layers from the appearance effect object IMG4, and the appearance effect object IMG4 is drawn on a layer lower than the layer on which the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are drawn. Therefore, according to this embodiment, when the navigation numeral display objects IMG1 to IMG3 are made to appear in response to a game start operation of the start lever SL in the winning assist effect, the navigation numeral display objects IMG1 to IMG3 that appear can be easily recognized, and an effective effect can be produced.

[0152] In addition, in this embodiment, when the first or second stop operation is performed in accordance with the correct hitting order in a game in which a winning support effect is executed (when a stop operation is performed in accordance with the operation order related to the game support effect when at least two or more stop operations can be performed in a game in which a game support effect is executed), the navigation number display object corresponding to that stop operation is erased, and the display mode of the navigation number display object corresponding to the next stop operation to be performed is changed, and the change in the display mode of the navigation number display object corresponding to the next stop operation to be performed is completed by the time the erasure of the navigation number display object corresponding to that stop operation is completed.

[0153] For example, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figures 12(B) to (F) and 19, the enlarged display (change in display mode) of the second navigation number display object IMG2, "2," corresponding to the next stop operation to be performed, is completed by the time the first navigation number display object IMG1, "1," corresponding to the stop operation, is completely erased. 19, when the enlarged display of the first navigation numeral display object IMG1, "1," is started at time T0 (when the first stop operation is performed), the enlarged display of the first navigation numeral display object IMG1 ends at time T1 (one frame has elapsed since time T0), the reduced display of the first navigation numeral display object IMG1 begins, and erasure of the first navigation numeral display object IMG1 begins. When the reduced display of the first navigation numeral display object IMG1 ends at time T3 (five frames have elapsed since time T0), erasure of the first navigation numeral display object IMG1 ends. When the enlarged display of the second navigation numeral display object IMG2, "2," is started at time T0 (when the first stop operation is performed), it is completed at time T2 (three frames have elapsed since time T0). In this manner, in the enlarged display process of the second navigation numeral display object IMG2, the enlargement of the second navigation numeral display object IMG2 is completed by the time the reduced display process (erasure process) of the first navigation numeral display object IMG1 ends.

[0154] For example, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figures 14(B) to (F) and 20, the enlarged display (change in display mode) of the third navigation number display object IMG3, which corresponds to the next stop operation to be performed, "3" is completed by the time the second navigation number display object IMG2, which corresponds to the stop operation, "2", is completely erased. 20, when the enlarged display of the second navigation numeral display object IMG2, "2," is started at time T0 (when the second stop operation is performed), the enlarged display of the second navigation numeral display object IMG2 ends at time T1 (one frame has elapsed since time T0), the reduced display of the second navigation numeral display object IMG2 begins, and the erasure of the second navigation numeral display object IMG2 begins. When the reduced display of the second navigation numeral display object IMG2 ends at time T3 (five frames have elapsed since time T0), the erasure of the second navigation numeral display object IMG2 ends. When the enlarged display of the third navigation numeral display object IMG3, "3," is started at time T0 (when the second stop operation is performed), it is completed at time T2 (three frames have elapsed since time T0). In this manner, in the enlarged display process of the third navigation numeral display object IMG3, the enlargement of the third navigation numeral display object IMG3 is completed by the time the reduced display process (erasure process) of the second navigation numeral display object IMG2 ends.

[0155] In this embodiment, when the first or second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the enlarged display (change in display mode) of the navigation number display object corresponding to the next stop operation to be performed is completed before the erasure of the navigation number display object corresponding to that stop operation is completed, so that the erasure of the navigation number display object can be effectively performed while also clearly presenting the type of stop button to be operated next even for players who type quickly, thereby providing an effective effect.

[0156] In this embodiment, when the navigation number display object corresponding to the next stop operation to be performed is enlarged in response to the first or second stop operation performed in the correct hitting order in a game in which a winning assistance effect has been executed, an appearance effect (effect) is generated for the navigation number display object corresponding to the next stop operation to be performed, as shown in Figures 12 and 14. This appearance effect emphasizes that the stop button corresponding to the navigation number display object to be enlarged (stop button B1 in the example shown in Figure 12, stop button B3 in the example shown in Figure 14) will be operated next, and in this embodiment, the appearance effect is the same as the appearance effect generated for the first navigation number display object IMG1 when the navigation number display objects IMG1 to IMG3 of "1", "2", and "3" appear.

[0157] For example, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in FIG. 12(B), the appearance effect display object IMG4 is displayed superimposed on the second navigation number display object IMG2 corresponding to the next stop operation to be performed, and then, as shown in FIGS. 12(B) to 12(D), the appearance effect display object IMG4 is gradually enlarged in conjunction with the enlarged display of the second navigation number display object IMG2, and when the enlarged display ends, as shown in FIGS. 12(E) to 12(I), the shrinking of the second navigation number display object IMG2 is gradually enlarged. The appearance effect display object IMG4 is gradually reduced in size in conjunction with the small display, and when the reduced size display ends, the display of the appearance effect moving image (appearance effect display) that generates an appearance effect on the second navigation numeral display object IMG2 ends, and when the display of the appearance effect moving image ends, a loop display moving image is displayed (loop display) in which the appearance effect display object IMG4 is displayed in a display mode that repeatedly expands and contracts in accordance with the change in the display mode (enlargement / reduction) of the second navigation numeral display object IMG2, as shown in Figure 12 (J).

[0158] Also, for example, when the second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in FIG. 14(B), the appearance effect display object IMG4 is displayed superimposed on the third navigation number display object IMG3 corresponding to the next stop operation to be performed, and then, as shown in FIGS. 14(B) to 14(D), the appearance effect display object IMG4 is gradually enlarged in conjunction with the enlarged display of the third navigation number display object IMG3, and when the enlarged display ends, as shown in FIGS. 14(E) to 14(I), the appearance effect display object IMG4 is gradually enlarged in conjunction with the enlarged display of the third navigation number display object IMG3. The appearance effect display object IMG4 is gradually reduced in size in conjunction with the reduced display, and when the reduced display ends, the display of the appearance effect moving image (appearance effect display) that generates an appearance effect on the third navigation number display object IMG3 ends, and when the display of the appearance effect moving image ends, a loop display moving image is displayed (loop display) in which the appearance effect display object IMG4 is displayed in a display mode that repeatedly expands and contracts in accordance with the change in the display mode (enlargement / reduction) of the third navigation number display object IMG3, as shown in Figure 14 (J).

[0159] In this embodiment, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the display of an appearance effect for the second navigation number display object IMG2 corresponding to the next stop operation to be performed begins before the erasure of the first navigation number display object IMG1 corresponding to that stop operation is completed, and the appearance effect for the second navigation number display object IMG2 is displayed even after the erasure of the first navigation number display object IMG1 is completed.

[0160] 19, when the enlarged display of the first navigation numeral display object IMG1 starts at time T0 (when the first stop operation is executed), the enlarged display of the first navigation numeral display object IMG1 ends at time T1 (one frame has elapsed since time T0), the reduced display of the first navigation numeral display object IMG1 starts, and the erasure of the first navigation numeral display object IMG1 starts, and when the reduced display of the first navigation numeral display object IMG1 starts at time T3 (five frames have elapsed since time T0), the erasure of the first navigation numeral display object IMG1 ends. In this way, when the erasure of the first navigation numeral display object IMG1 starts at time T1 (one frame has elapsed since time T0), the erasure of the first navigation numeral display object IMG1 ends at time T3 (five frames have elapsed since time T0).

[0161] In this embodiment, the appearance effect moving image (animation) of the second navigation number display object IMG2 is set to end in 8 frames (8 / 30 seconds), which is longer than the display time (4 frames) required to reduce (display) the first navigation number display object IMG1. At timing T0 (when the first stop operation is executed), the enlarged display of the second navigation number display object IMG2 begins, and appearance effect object IMG4 is displayed superimposed on the second navigation number display object IMG2, starting the display of the appearance effect of the second navigation number display object IMG2 (appearance effect moving image of the second navigation number display object IMG2). Once the display of the appearance effect of the second navigation number display object IMG2 begins, at timing T4 (8 frames after T0), the display of the appearance effect of the second navigation number display object IMG2 (appearance effect moving image of the second navigation number display object IMG2) ends, and the display of a looped display moving image of the appearance effect object IMG4 begins (loop display). This display (loop display) continues until a second stop operation is performed, at which point the appearance effect display object IMG4 is erased.

[0162] In detail, as shown in FIG. 19, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the appearance effect display process of the second navigation number display object IMG2 is started, which displays an appearance effect moving image of the second navigation number display object IMG2, and when the appearance effect display process of the second navigation number display object IMG2 is completed, the appearance effect display process of the second navigation number display object IMG4 is then performed, which displays a loop display moving image of the appearance effect display object IMG4, and in the appearance effect display process of the second navigation number display object IMG2, the display of the appearance effect of the second navigation number display object IMG2 is started before the reduction display process (erasure process) of the first navigation number display object IMG1 is completed, and the appearance effect of the second navigation number display object IMG2 is continued even after the reduction display process (erasure process) of the first navigation number display object IMG1 is completed.

[0163] Furthermore, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance performance has been executed, the display of an appearance effect for the third navigation number display IMG3 corresponding to the next stop operation to be performed is started before the erasure of the second navigation number display IMG2 corresponding to the stop operation is completed, and the appearance effect for the third navigation number display IMG3 is displayed even after the erasure of the second navigation number display IMG2 is completed.

[0164] 20, when the enlarged display of the second navigation numeral display object IMG2 starts at time T0 (when the second stop operation is executed), the enlarged display of the second navigation numeral display object IMG2 ends at time T1 (one frame has elapsed since time T0), the reduced display of the second navigation numeral display object IMG2 starts, and the erasure of the second navigation numeral display object IMG2 starts, and when the reduced display of the second navigation numeral display object IMG2 ends at time T3 (five frames have elapsed since time T0), the erasure of the second navigation numeral display object IMG2 ends. In this way, when the erasure of the second navigation numeral display object IMG2 starts at time T1 (one frame has elapsed since time T0), the erasure of the second navigation numeral display object IMG2 ends at time T3 (five frames have elapsed since time T0).

[0165] In this embodiment, the appearance effect moving image (animation) of the third navigation number display object IMG3 is set to end in 8 frames (8 / 30 seconds), which is longer than the display time (4 frames) required to reduce (display) the second navigation number display object IMG2. At timing T0 (when the second stop operation is executed), the third navigation number display object IMG3 begins to be enlarged, and appearance effect object IMG4 is displayed superimposed on the third navigation number display object IMG3, thereby starting to display the appearance effect of the third navigation number display object IMG3 (appearance effect moving image of the third navigation number display object IMG3). Once the display of the appearance effect of the third navigation number display object IMG3 has started, at timing T4 (8 frames after T0), the display of the appearance effect of the third navigation number display object IMG3 (appearance effect moving image of the third navigation number display object IMG3) ends, and the display of a looping display moving image of the appearance effect object IMG4 begins (loop display). This display (loop display) continues until the third stop operation is performed, at which point the appearance effect display object IMG4 is erased.

[0166] In detail, as shown in FIG. 20, when the second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a process for displaying the appearance effect of the third navigation number display object IMG3 is started, which displays a moving image of the appearance effect of the third navigation number display object IMG3, and when the process for displaying the appearance effect of the third navigation number display object IMG3 is completed, a process for displaying the looped moving image of the appearance effect display object IMG4 is carried out, and in the process for displaying the appearance effect of the third navigation number display object IMG3, the display of the appearance effect of the third navigation number display object IMG3 is started before the process for reducing the display (erasing the display) of the second navigation number display object IMG2 is completed, and the appearance effect of the third navigation number display object IMG3 is continued even after the process for reducing the display (erasing the display) of the second navigation number display object IMG2 is completed.

[0167] In this embodiment, when the first or second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the display of the appearance effect for the navigation number display object corresponding to the next stop operation to be performed begins before the erasure of the navigation number display object corresponding to that stop operation is completed, and the appearance effect for the navigation number display object corresponding to the next stop operation to be performed continues to be displayed even after the erasure of the navigation number display object corresponding to that stop operation is completed.Therefore, even if the enlarged display of the navigation number display object corresponding to the next stop operation to be performed is completed before the erasure of the navigation number display object corresponding to that stop operation is completed, it is possible to draw attention to the enlarged navigation number display object, and an effective effect can be produced.

[0168] In this embodiment, when the navigation number display object corresponding to the stop operation is erased in response to the first, second, or third stop operation performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect (effect, first effect) is generated for the navigation number display object corresponding to the stop operation (the navigation number display object to be erased), as shown in Figures 12, 14, and 16. This disappearance effect is used to produce the erasure (disappearance) of the navigation number display object corresponding to the stop operation, and in this embodiment, a moving image (animation) of overflowing light is displayed by dynamically changing the disappearance effect display object (disappearance effect image) IMG5, which shows the appearance of overflowing light.

[0169] For example, in a game in which a winning assistance effect is executed, when the first stop operation is performed in the correct hitting order, as shown in Figure 12(B), a disappearance effect display object IMG5 is displayed superimposed on the first navigation number display object IMG1 corresponding to the stop operation, and then, as shown in Figures 12(B) to 12(H), the display mode of the disappearance effect display object IMG5 changes, and when the display of the disappearance effect moving image (disappearance effect display) that generates a disappearance effect on the first navigation number display object IMG1 ends, as shown in Figure 12(H), the disappearance effect of the first navigation number display object IMG1 (display of the disappearance effect image IMG5) is erased.

[0170] For example, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figure 14(B), a disappearance effect display object IMG5 is displayed superimposed on the second navigation number display object IMG2 corresponding to that stop operation, and then, as shown in Figures 14(B) to 14(H), the display mode of the disappearance effect display object IMG5 changes, and when the display of the disappearance effect moving image (disappearance effect display) that generates a disappearance effect on the second navigation number display object IMG2 ends, as shown in Figure 14(H), the disappearance effect of the second navigation number display object IMG2 (display of the disappearance effect image IMG5) is erased.

[0171] Also, for example, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, as shown in Figure 16(B), a disappearance effect display object IMG5 is displayed superimposed on the third navigation number display object IMG3 corresponding to that stop operation, and then, as shown in Figures 16(B) to 16(H), the display mode of the disappearance effect display object IMG5 changes, and when the display of the disappearance effect moving image (disappearance effect display) that generates a disappearance effect on the third navigation number display object IMG3 ends, as shown in Figure 16(H), the disappearance effect of the third navigation number display object IMG3 (display of the disappearance effect image IMG5) is erased.

[0172] In this embodiment, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the disappearance effect (first effect) of the first navigation number display object IMG1 corresponding to the stop operation begins to be displayed before the disappearance of the first navigation number display object IMG1 corresponding to the stop operation is completed, and the disappearance effect of the first navigation number display object IMG1 is displayed even after the disappearance of the first navigation number display object IMG1 is completed.

[0173] Specifically, as shown in Figure 21, the erasure of the first navigation number display object IMG1 begins at timing T1 (one frame after T0 (the time when the first stop operation is executed)) as described above, and ends at timing T3 (five frames after T0).

[0174] In this embodiment, the disappearance effect moving image (animation) of the first navigation numeral display object IMG1 is set to end in 7 frames (7 / 30 seconds), which is longer than the display time (4 frames) required to reduce (display) (display) the first navigation numeral display object IMG1. At timing T0 (when the first stop operation is executed), the enlarged display of the first navigation numeral display object IMG1 begins, and the disappearance effect object IMG5 is displayed superimposed on the first navigation numeral display object IMG1, thereby starting the display of the disappearance effect of the first navigation numeral display object IMG1 (disappearance effect moving image of the first navigation numeral display object IMG1). Once the display of the disappearance effect of the first navigation numeral display object IMG1 has begun, at timing T4 (7 frames after T0), the display of the disappearance effect of the first navigation numeral display object IMG1 (disappearance effect moving image of the first navigation numeral display object IMG1) ends and the disappearance effect object IMG5 is erased.

[0175] In detail, as shown in FIG. 21, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect display process for the first navigation number display object IMG1 is performed to display a moving image of the disappearance effect of the first navigation number display object IMG1. In the disappearance effect display process for the first navigation number display object IMG1, the disappearance effect of the first navigation number display object IMG1 is started to be displayed before the reduction display process (erasure process) of the first navigation number display object IMG1 is completed, and the appearance effect of the first navigation number display object IMG1 is displayed even after the reduction display process (erasure process) of the first navigation number display object IMG1 is completed.

[0176] The disappearance effect of the first navigation numeral object IMG1 (display of the disappearance effect image IMG5) is erased after a predetermined display time (7 frames) has elapsed, but the disappearance effect display process for the first navigation numeral object IMG1 continues even after the disappearance effect is erased until a second stop operation is performed. Specifically, after the disappearance effect of the first navigation numeral object IMG1 is erased, the disappearance effect object IMG5 is not drawn on the layer that draws the disappearance effect object IMG5, and multiple layers including the layer (e.g., a layer that draws a background image and a layer that draws the navigation numeral object) are superimposed to display the effect image. Then, when a second stop operation is performed, the disappearance effect display process for the first navigation numeral object IMG1 is terminated. Therefore, if a second stop operation is performed during the disappearance effect display process for the first navigation numeral object IMG1 before the disappearance effect is erased, the disappearance effect for the first navigation numeral object IMG1 is forcibly erased.

[0177] Furthermore, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance performance has been executed, the display of the disappearance effect (first effect) of the second navigation number display IMG2 corresponding to the stop operation is started before the disappearance of the second navigation number display IMG2 corresponding to the stop operation is completed, and the disappearance effect of the second navigation number display IMG2 is displayed even after the disappearance of the second navigation number display IMG2 is completed.

[0178] Specifically, as shown in Figure 22, the erasure of the second navigation number display object IMG2 begins at timing T1 (one frame after T0 (when the second stop operation is executed)) as described above, and ends at timing T3 (five frames after T0).

[0179] In this embodiment, the disappearance effect moving image (animation) of the second navigation number display object IMG2 is set to end in 7 frames (7 / 30 seconds), which is longer than the display time (4 frames) required to reduce (display) (erase) the second navigation number display object IMG2. At timing T0 (when the second stop operation is executed), the enlarged display of the second navigation number display object IMG2 begins, and the disappearance effect object IMG5 is displayed superimposed on the second navigation number display object IMG2, thereby starting the display of the disappearance effect of the second navigation number display object IMG2 (disappearance effect moving image of the second navigation number display object IMG2). Once the display of the disappearance effect of the second navigation number display object IMG2 has begun, at timing T4 (7 frames after T0), the display of the disappearance effect of the second navigation number display object IMG2 (disappearance effect moving image of the second navigation number display object IMG2) ends and the disappearance effect object IMG5 is erased.

[0180] In detail, as shown in FIG. 22, when the second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect display process for the second navigation number display object IMG2 is performed to display a moving image of the disappearance effect of the second navigation number display object IMG2. In the disappearance effect display process for the second navigation number display object IMG2, the disappearance effect of the second navigation number display object IMG2 is started to be displayed before the reduction display process (erasure process) of the second navigation number display object IMG2 is completed, and the appearance effect of the second navigation number display object IMG2 is displayed even after the reduction display process (erasure process) of the second navigation number display object IMG2 is completed.

[0181] The disappearance effect of the second navigation numeral display object IMG2 (display of the disappearance effect image IMG5) is erased after the specified display time (7 frames) has elapsed, but even after the disappearance effect is erased, the disappearance effect display process of the second navigation numeral display object IMG2 continues to be executed until a third stop operation is performed, at which point the disappearance effect display process of the second navigation numeral display object IMG2 is terminated. Therefore, if a third stop operation is performed while the disappearance effect display process of the second navigation numeral display object IMG2 is being executed and before the disappearance effect is erased, the disappearance effect of the second navigation numeral display object IMG2 is forcibly erased.

[0182] Furthermore, when the third stop operation is performed in the correct hitting order in a game in which the winning assistance performance is executed, the disappearance effect (first effect) of the third navigation number display IMG3 corresponding to the stop operation is started to be displayed before the disappearance of the third navigation number display IMG3 corresponding to the stop operation is completed, and the disappearance effect of the third navigation number display IMG3 is displayed even after the disappearance of the third navigation number display IMG3 is completed.

[0183] 23, when the enlarged display of the third navigation numeral display object IMG3 starts at time T0 (when the third stop operation is executed), the enlarged display of the third navigation numeral display object IMG3 ends at time T1 (one frame has elapsed since time T0), the reduced display of the third navigation numeral display object IMG3 starts, and the erasure of the third navigation numeral display object IMG3 starts, and when the reduced display of the third navigation numeral display object IMG3 ends at time T2 (five frames have elapsed since time T0), the erasure of the third navigation numeral display object IMG3 ends. In this way, when the erasure of the third navigation numeral display object IMG3 starts at time T1 (one frame has elapsed since time T0), the erasure of the third navigation numeral display object IMG3 ends at time T2 (five frames have elapsed since time T0).

[0184] In this embodiment, the disappearance effect moving image (animation) of the third navigation number display object IMG3 is set to end in 7 frames (7 / 30 seconds), which is longer than the display time (4 frames) required to reduce (display) (disappear) the third navigation number display object IMG3. At timing T0 (when the third stop operation is executed), the enlarged display of the third navigation number display object IMG3 begins and the disappearance effect object IMG5 is displayed superimposed on the third navigation number display object IMG3, thereby starting the display of the disappearance effect of the third navigation number display object IMG3 (disappearance effect moving image of the third navigation number display object IMG3). Once the display of the disappearance effect of the third navigation number display object IMG3 has begun, at timing T3 (7 frames after T0), the display of the disappearance effect of the third navigation number display object IMG3 (disappearance effect moving image of the third navigation number display object IMG3) ends and the disappearance effect object IMG5 is erased.

[0185] In detail, as shown in FIG. 23, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect display process for the third navigation number display object IMG3 is performed to display a moving image of the disappearance effect of the third navigation number display object IMG3. In the disappearance effect display process for the third navigation number display object IMG3, the disappearance effect of the third navigation number display object IMG3 is started to be displayed before the reduction display process (erasure process) of the third navigation number display object IMG3 is completed, and the appearance effect of the third navigation number display object IMG3 is displayed even after the reduction display process (erasure process) of the third navigation number display object IMG3 is completed.

[0186] The disappearance effect of the third navigation number display object IMG3 (display of the disappearance effect image IMG5) is erased after a predetermined display time (7 frames) has elapsed, but even after the disappearance effect is erased, the disappearance effect display process of the third navigation number display object IMG3 continues to be executed until a medal is inserted or the bet button B0 is operated, and when a medal is inserted or the bet button B0 is operated, the disappearance effect display process of the third navigation number display object IMG3 is terminated. Therefore, if a medal is inserted or the bet button B0 is operated before the disappearance effect is erased while the disappearance effect display process of the third navigation number display object IMG3 is being executed, the disappearance effect of the third navigation number display object IMG3 is forcibly erased. Here, the disappearance effect display process of the third navigation number display object IMG3 may be continuously executed until the winning determination process, medal payout process, operation of the settlement button to settle the medals credited (stored) in the gaming machine, or operation to start play on the start lever SL is performed, and when the winning determination process, medal payout process, operation of the settlement button, or operation to start play on the start lever SL is performed, the disappearance effect display process of the third navigation number display object IMG3 may be terminated.

[0187] In this embodiment, when the first, second, or third stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the navigation number display corresponding to that stop operation is quickly erased, and the disappearance effect of the navigation number display corresponding to that stop operation is started to be displayed before the erasure of the navigation number display corresponding to that stop operation is completed, and the disappearance effect is displayed even after the erasure of the navigation number display corresponding to that stop operation is completed, so that a lingering impression can be given to the erasure of the navigation number display corresponding to that stop operation, and an effective effect can be produced.

[0188] In addition, in this embodiment, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the appearance effect (second effect) of the second navigation number display object IMG2 corresponding to the next stop operation to be performed is started to be displayed before the disappearance effect (first effect) of the first navigation number display object IMG1 corresponding to that stop operation is erased, and the appearance effect of the second navigation number display object IMG2 is displayed even after the disappearance effect of the first navigation number display object IMG1 is erased.

[0189] Specifically, as shown in FIG. 21, the disappearance effect moving image (animation) of the first navigation number display object IMG1 is set to end in 7 frames (7 / 30 seconds), which is shorter than the display time (8 frames) required to display the appearance effect of the second navigation number display object IMG2. At the timing of T0 (when the first stop operation is executed), the disappearance effect object IMG5 is displayed superimposed on the first navigation number display object IMG1, and the disappearance effect of the first navigation number display object IMG1 (the disappearance effect moving image of the first navigation number display object IMG1) starts to be displayed, and the appearance effect is superimposed on the second navigation number display object IMG2. When the first navigation number display object IMG4 is displayed and the appearance effect of the second navigation number display object IMG2 (appearance effect moving image of the second navigation number display object IMG2) begins to be displayed, at timing T4 (7 frames after T0), the display of the disappearance effect of the first navigation number display object IMG1 (disappearance effect moving image of the first navigation number display object IMG1) ends and the disappearance effect object IMG5 is erased, and at timing T5 (8 frames after T0), the display of the appearance effect of the second navigation number display object IMG2 (appearance effect moving image of the second navigation number display object IMG2) ends and the appearance effect object IMG4 is erased.

[0190] In detail, as shown in FIG. 21, when the first stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect display process for the first navigation number display object IMG1 and an appearance effect display process for the second navigation number display object IMG2 are performed, and in the appearance effect display process for the second navigation number display object IMG2, the appearance effect of the second navigation number display object IMG2 is started to be displayed before the disappearance effect display process for the first navigation number display object IMG1 is completed, and the appearance effect of the second navigation number display object IMG2 is displayed even after the disappearance effect display process for the first navigation number display object IMG1 is completed.

[0191] Furthermore, when a second stop operation is performed in the correct hitting order in a game in which a winning assistance performance has been executed, before the disappearance effect (first effect) of the second navigation number display IMG2 corresponding to that stop operation is erased, the appearance effect (second effect) of the third navigation number display IMG3 corresponding to the next stop operation to be performed is started to be displayed, and the appearance effect of the third navigation number display IMG3 is displayed even after the disappearance effect of the second navigation number display IMG2 is erased.

[0192] Specifically, as shown in FIG. 22, the disappearance effect moving image (animation) of the second navigation number display object IMG2 is set to end in 7 frames (7 / 30 seconds), which is shorter than the display time (8 frames) required to display the appearance effect of the third navigation number display object IMG3. At the timing of T0 (when the second stop operation is executed), the disappearance effect object IMG5 is displayed superimposed on the second navigation number display object IMG2, and the disappearance effect of the second navigation number display object IMG2 (disappearance effect moving image of the second navigation number display object IMG2) starts to be displayed, and the appearance effect is superimposed on the third navigation number display object IMG3. When the first navigation number display object IMG4 is displayed and the appearance effect of the third navigation number display object IMG3 (appearance effect moving image of the third navigation number display object IMG3) begins to be displayed, at the timing of T4 (7 frames after T0), the display of the disappearance effect of the second navigation number display object IMG2 (disappearance effect moving image of the second navigation number display object IMG2) ends and the disappearance effect object IMG5 is erased, and at the timing of T5 (8 frames after T0), the display of the appearance effect of the third navigation number display object IMG3 (appearance effect moving image of the third navigation number display object IMG3) ends and the appearance effect object IMG4 is erased.

[0193] In detail, as shown in FIG. 22, when the second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, a disappearance effect display process for the second navigation number display object IMG2 and an appearance effect display process for the third navigation number display object IMG3 are performed, and in the appearance effect display process for the third navigation number display object IMG3, the display of the appearance effect for the third navigation number display object IMG3 begins before the disappearance effect display process for the second navigation number display object IMG2 is completed, and the appearance effect for the third navigation number display object IMG3 is continued to be displayed even after the disappearance effect display process for the second navigation number display object IMG2 is completed.

[0194] In this embodiment, when the first or second stop operation is performed in the correct hitting order in a game in which a winning assistance effect is executed, the disappearance effect of the navigation number display object corresponding to that stop operation is erased before the appearance effect of the navigation number display object corresponding to the next stop operation to be performed, thereby preventing any misunderstanding about the type of stop button to be operated next and providing an effective effect.

[0195] In this embodiment, the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" and the disappearance effect display object IMG5 are drawn on different layers, and the disappearance effect display object IMG5 is drawn on a layer higher than the layer on which the navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are drawn. Therefore, according to this embodiment, when the corresponding navigation numeral display object is erased in response to a stop operation in a game in which a winning assistance effect is executed, it is easy to recognize that the navigation numeral display object is being erased, and an effective effect can be produced.

[0196] In this embodiment, if a stop operation is performed in a different order from the correct batting order during a game in which a winning support effect is being executed, the currently displayed navigation number display object, the currently displayed appearance effect display object IMG4, and the currently displayed disappearance effect display object IMG5 are erased, and the winning support effect ends. When the currently displayed navigation number display object is erased to end the winning support effect, the currently displayed navigation number display object is reduced to its minimum size (for example, 0% display magnification), and the transparency of the currently displayed navigation number display object is gradually increased from 0% to 100%. In response to a stop operation performed in the correct batting order, the currently displayed navigation number display object is erased for the same or a different display time (longer or shorter display time) than when the navigation number display object corresponding to the stop operation is erased. In this case, a message such as "Miss!" is displayed on the liquid crystal display LCD to notify the user that the stop operation was performed in a different order from the correct batting order.

[0197] In this embodiment, the sound device 340 is caused to execute sound effects that generate sound effects such as a navigation voice (first sound, specific effect sound), a sound effect (first sound, specific effect sound), and a sound effect (second sound, non-specific effect sound, which is a sound effect different from the specific effect sound) in the winning assist effect. Here, the navigation voice is an audio signal that notifies the player of the correct batting order (an audio signal that notifies the player of game information that assists the player in playing a game or game information that is advantageous to the player), such as the audio signal "left" indicating the stop button B1, the audio signal "center" indicating the stop button B2, and the audio signal "right" indicating the stop button B3. In this embodiment, sound data (sound data) such as multiple types of background music, navigation voices, effect sounds, and sound effects are stored in WAV file format in the effect data storage area 1930 of the sub-ROM, and the effect control means 180 determines the sound to be output based on the effect pattern determined by the effect lottery table, and reproduces the determined sound data to output the sound from the speaker (the sound device 340). In addition, in this embodiment, a plurality of sound data can be reproduced simultaneously using a plurality of channels, and when a plurality of sound data are reproduced simultaneously, these sound data are synthesized and output to a speaker.

[0198] In this embodiment, as shown in FIG. 24, sound data such as background music, navigation voice, audio effects, and sound effects are output in stereo, and two channels are used during playback, output from left and right speakers.

[0199] In this embodiment, predetermined background music (BGM) is played during play in the automatic time mode, and sound effects and navigation voices or audio effects are output over the BGM when the start lever SL is operated to start play and when the stop buttons B1 to B3 are operated for the first, second, or third stop operations. Specifically, when the start lever SL is operated to start play, a navigation appearance sound is output as a sound effect, producing the appearance of the navigation number displays IMG1 to IMG3 (numbers "1," "2," and "3"). When the first, second, or third stop operation is performed in the correct batting order, a navigation disappearance sound is output as a sound effect, producing the disappearance of the navigation number display corresponding to that stop operation. The navigation appearance sound also functions as an operation sound indicating that the start lever SL has been operated to start play, and the navigation disappearance sound also functions as an operation sound indicating that the stop button has been operated.

[0200] Also, for example, if the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order, when the start lever SL is operated to start a game, a navigation voice of "inside" is output, when the first stop operation is performed according to the correct batting order, a navigation voice of "left" is output, when the second stop operation is performed according to the correct batting order, a navigation voice of "right" is output, and when the third stop operation is performed according to the correct batting order, an effect voice of "get" is output. In this way, when the start operation of the start lever SL or the first or second stop operation is performed, the type of stop button to be operated next is announced by the navigation voice, and when the third stop operation is performed, an effect voice announces that 15 medals have been won (a 15-coin small prize has been won).

[0201] In this embodiment, the volumes of the navigation appearance sound, navigation disappearance sound, navigation voice, and effect sounds are set in advance, and for example, the navigation appearance sound reaches its peak volume (maximum volume) at time t2 from the start of sound output as shown in Figure 24(A), and the navigation disappearance sound reaches its peak volume (maximum volume) at time t1 from the start of sound output as shown in Figure 24(B), and the navigation voices for "left," "middle," and "right," and the effect sound for "get," are set to reach their peak volume (maximum volume) at time t3 from the start of sound output as shown in Figures 24(C) to (F). Note that the peak volume values ​​of the navigation appearance sound, navigation disappearance sound, navigation voice, and effect sounds are set to values ​​greater than the peak volume value of the BGM.

[0202] Furthermore, if the navigation appearance sound or navigation loss sound and the navigation voice or effect sound are emitted simultaneously, the volume of the navigation voice or effect sound is set to be greater than the predetermined value during a period in which the volume of the navigation appearance sound or navigation loss sound is greater than a predetermined value (a value smaller than the peak value, a reference value, a threshold value) (a volume greater than the predetermined volume). For example, as shown in Figures 24(A), (C) to (F), at times t2 and t3 when the volume of the navigation appearance sound is greater than the predetermined value, the volumes of the navigation voice and effect sound are also greater than the predetermined value. As shown in Figures 24(B) to (F), however, at time t1 when the volume of the navigation loss sound is greater than the predetermined value, the volumes of the navigation voice and effect sound are less than the predetermined value.

[0203] Furthermore, if the navigation appearance sound or navigation disappearance sound and the navigation voice or effect sound are generated simultaneously, the volume of the navigation appearance sound or navigation disappearance sound is set to be greater than a predetermined value (a volume greater than the predetermined volume) at the time when the volume of the navigation voice or effect sound peaks. For example, as shown in Figures 24(A) to (F), at timing t3 when the volume of the navigation voice or effect sound peaks, the volume of the navigation appearance sound or navigation disappearance sound is greater than the predetermined value. For this reason, as shown in Figures 25(A) to (D), if the navigation appearance sound or navigation disappearance sound and the navigation voice or effect sound are generated simultaneously at the triggers of the game start operation of the start lever SL and the first to third stop operations of the stop buttons B1 to B3, the navigation voice or effect sound will be difficult to hear.

[0204] Therefore, in this embodiment, the navigation appearance sound or navigation disappearance sound and the navigation voice or performance sound are generated so that the volume of the navigation appearance sound or navigation disappearance sound is below a predetermined value (predetermined volume) when the volume of the navigation voice or performance sound peaks.

[0205] Specifically, in this embodiment, the sound data for the navigation voices of "left," "inside," and "right," and the sound data for the "get" effect sound have silent data at the beginning, as shown in FIG. 26, and a silent period is set from the start of playback until a predetermined time (e.g., 100 ms) has elapsed (from the start of playback to time t4). Note that the silent periods in the sound data for the navigation voices of "left," "inside," and "right," and the effect sound for "get" are set to the same length (same time). Furthermore, the silent periods of the navigation voice and effect sound are set to a length such that, when played simultaneously with the sound data for the navigation appearance sound or navigation disappearance sound, the occurrence time of the peak volume of the navigation appearance sound or navigation disappearance sound is included in the silent period.

[0206] Then, in the winning assist effect, in response to a game start operation on the start lever SL, a sound effect (predetermined sound effect) is executed in which a navigation appearance sound and a navigation voice are generated. In detail, when the start lever SL is pressed (when a predetermined condition is satisfied), sound data for the navigation appearance sound and the navigation voice (the navigation voice of "inside" in the example shown in FIG. 26) are simultaneously played, as shown in FIG. 26(A). Then, because the beginning of the sound data for the navigation voice is a silent period, the sound of the navigation voice of "inside" starts after the silent period of the navigation voice has elapsed since the sound of the navigation appearance sound started, and the peak volume of the navigation appearance sound occurs during the silent period of the navigation voice.

[0207] Furthermore, when the first stop operation is performed in the correct hitting order (for example, B2 → B1 → B3) in a game in which a winning assistance effect is executed, a sound effect (predetermined sound effect) is executed in which a navigation loss sound and a navigation voice are generated. In detail, when a stop button (for example, stop button B2) is pressed (when a predetermined condition is satisfied), sound data for the navigation loss sound and the navigation voice (in the example shown in FIG. 26(B)), are simultaneously played back. Then, because there is a silent period at the beginning of the sound data for the navigation voice, the sound of the navigation loss sound starts and the silent period of the navigation voice has elapsed, and then the sound of the navigation voice for "left" starts, and the peak volume of the navigation loss sound occurs during the silent period of the navigation voice.

[0208] Furthermore, when the second stop operation is performed in the correct hitting order (for example, B2 → B1 → B3) in a game in which a winning assistance effect has been executed, a sound effect (predetermined sound effect) is executed in which a navigation loss sound and a navigation voice are generated. In detail, when a stop button (for example, stop button B1) is pressed (when a predetermined condition is satisfied), sound data for the navigation loss sound and the navigation voice (the navigation voice of "right" in the example shown in FIG. 26(C)) is simultaneously played. Then, because there is a silent period at the beginning of the sound data for the navigation voice, the sound of the navigation loss sound starts after the silent period of the navigation voice has elapsed since the sound of the navigation loss sound began, and the peak volume of the navigation loss sound occurs during the silent period of the navigation voice.

[0209] Furthermore, when the third stop operation is performed in the correct hitting order (for example, B2 → B1 → B3) in a game in which a winning assistance effect is executed, a sound effect (predetermined sound effect) is executed in which a navigation loss sound and an effect sound are generated. In detail, when a stop button (for example, stop button B3) is pressed (when a predetermined condition is satisfied), sound data for the navigation loss sound and the effect sound (the "GET" effect sound in the example shown in FIG. 26(D)) are simultaneously played back. Then, because there is a silent period at the beginning of the sound data for the effect sound, the "GET" effect sound starts to be output after the silent period of the effect sound has elapsed since the start of the sound of the navigation loss sound, and the peak volume of the navigation loss sound occurs during the silent period of the effect sound.

[0210] Furthermore, when the stop button (e.g., stop button B3) associated with the third stop operation performed in the correct batting order (e.g., B2 → B1 → B3) is released from its pressed state in a game in which a winning assistance effect has been executed, a sound effect is executed in which a medal payout sound is generated. In this embodiment, the release of the pressed state of the stop button associated with the third stop operation triggers the winning determination process by the winning determination means 140, and medal payout control process, etc. is performed by the payout control means 150 based on the result of the winning determination. Therefore, when the third stop operation is performed in the correct batting order in a game in which a winning assistance effect has been executed, a sound effect is executed in which a medal payout sound is generated in conjunction with the payout of medals.

[0211] In this embodiment, in the winning assist effect, a sound effect is executed in which a navigation appearance sound or a navigation disappearance sound and a navigation voice or a special sound are generated at the triggers of the game start operation of the start lever SL and the first to third stop operations of the stop buttons B1 to B3, respectively. In this case, the navigation appearance sound or the navigation disappearance sound and the navigation voice or special sound are generated so that the volume of the navigation appearance sound or the navigation disappearance sound is equal to or less than a predetermined value (predetermined volume) when the volume of the navigation voice or special sound peaks. This makes it possible to make the navigation voice and special sound easy to hear, and to perform an effective effect. Specifically, as shown in Figure 26, the sound data for the navigation voice and special sound in this embodiment has silent data at the beginning, and a silent period is provided from the start of playback until a predetermined time (for example, 100 ms) has elapsed (from the start of playback to time t4). When executing a sound effect that generates a navigation voice or the like in the winning auxiliary effect, the sound data of the navigation appearance sound or navigation disappearance sound and the sound data of the navigation voice or effect sound are simultaneously played back so that the navigation voice or effect sound is not generated when the volume of the navigation appearance sound or navigation disappearance sound peaks, but is generated after a silent period of the navigation voice or effect sound has elapsed, thereby reducing sound overlap and making the navigation appearance sound, navigation disappearance sound, navigation voice, and effect sound easier to hear, resulting in an effective effect.

[0212] Furthermore, in this embodiment, as shown in Figures 26(A) to (D), the volume of the navigation appearance sound and navigation disappearance sound is set to decrease after it passes its peak, and when executing an audio effect that generates navigation voice or the like in a winning auxiliary effect, the sound data of the navigation appearance sound or navigation disappearance sound and the sound data of the navigation voice or effected sound are played simultaneously, so that the navigation voice or effected sound is not generated until the volume of the navigation appearance sound or navigation disappearance sound begins to decrease.This means that the volume of the navigation appearance sound or navigation disappearance sound can be kept below a predetermined value (predetermined volume) when the peak in the volume of the navigation voice or effected sound occurs, making the navigation voice or effected sound easier to hear and enabling an effective effect to be produced.

[0213] In addition, in this embodiment, when an audio effect is executed in which a navigation voice or the like is generated during a winning auxiliary effect, the overlap of sounds can be reduced by starting to output the navigation voice or the effect voice after a silent period of the navigation voice or the effect voice has elapsed since the navigation appearance sound or the navigation disappearance sound has started to be output, thereby suppressing the temperature rise of the speaker and preventing speaker failures and the like.

[0214] In addition, in this embodiment, when an audio effect that generates a navigation voice or the like is executed in the winning assistance effect, the length of the silent period of the navigation voice or effect voice is the same when the game start operation is performed on the start lever SL, when the first stop operation is performed, when the second stop operation is performed, and when the third stop operation is performed.Therefore, the period from when the player performs various operations to when the navigation voice or effect voice is generated can be kept constant, and the player does not feel uncomfortable.

[0215] In addition, in this embodiment, when a stop operation is performed in a different order from the correct batting order in a game in which a winning assistance effect is executed, an audio effect is executed in which a warning sound and a "miss" sound are generated to notify the player that the stop operation was performed in a different order from the correct batting order. In this case, the same method as when a stop operation is performed in the correct batting order in a game in which a winning assistance effect is executed can be used, and the warning sound and the "miss" sound can be generated so that the volume of the warning sound is below a predetermined value (predetermined volume) when the volume of the "miss" sound reaches its peak. Specifically, silence data is provided at the beginning of the sound data for the "miss" sound, and a silence period is set from the start of playback until a predetermined time (e.g., 100 ms) has elapsed. In response to a press of the stop button associated with a stop operation performed in a different order from the correct batting order in a game in which a winning assistance effect is executed, the sound data for the warning sound and the "miss" sound are simultaneously played. Since the sound data for the "miss" effect audio begins with a silent period, the "miss" effect audio starts after the warning sound starts and the silent period of the effect audio has elapsed, and the volume of the warning sound peaks during the silent period of the effect audio. This makes the "miss" effect audio easier to hear, resulting in an effective effect.

[0216] In addition, in this embodiment, the presentation mode of the winning assistance effect has been explained using the example of when the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order, but the winning assistance effect will be executed in the same presentation mode even when the pressing order of batting order 1, batting order 2, batting order 4, batting order 5, or batting order 6 is the correct batting order.

[0217] 2. Second embodiment

[0218] In this embodiment, detailed description of the configuration and control method common to the first embodiment will be omitted, and the main differences will be described. Below, the control method adopted in the gaming machine of this embodiment will be described with reference to Figures 27 to 29. Note that Figure 27 is a flowchart showing an example of processing in the gaming machine of this embodiment, and Figures 28 and 29 are diagrams showing images displayed in the winning support effect in the gaming machine of this embodiment.

[0219] First, in this embodiment, when playing in a non-AT state (a game in which the winning assistance effect is not executed), if the third stop operation is performed in accordance with the correct batting order when the batting order bell is won (when a 15-coin small win is won), the word "GET!" is displayed on the liquid crystal display LCD and a special effect may be executed in which the "GET" sound effect is output from the speaker.

[0220] In addition, in this embodiment, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect has been executed, a character A image IMG10, which is an effect image in which character A performs a predetermined action, is displayed on the liquid crystal display LCD, and a line effect (winning assistance linked effect) is executed in which character A's line S1 (for example, "Who's next?") is output from the speaker. At this time, in this embodiment, the word "GET!" is displayed as in the above embodiment, but the sound effect of "get" is not output.

[0221] That is, in this embodiment, when the characters "GET!" are displayed, there are cases where the sound effect of "Get" is output and cases where the line S1 of character A (for example, "Who's next?") is output. Therefore, in this embodiment, the sound effect is determined and output when the process of displaying the characters "GET!" is executed.

[0222] Specifically, as shown in FIG. 27, when a winning assist effect or a specific effect is selected by the effect lottery in a game in which the batting order bell is won (Y in step S100, Y in step S101), and the third stop operation is performed in accordance with the correct batting order (when a 15-coin small win is won) (Y in step S102), the word "GET!" is displayed (step S103), the type of effect (game situation) is determined (step S104), and if a winning assist effect is being executed (Y in step S104), character A's line S1 (for example, "Who's next!") is output from the speaker (step S105), and if a winning assist effect is not being executed (N in step S104), the effect sound "GET" is output from the speaker (step S106).

[0223] For example, when playing in a non-AT state (a game in which the winning assistance effect is not executed), if the third stopping operation is performed in the correct batting order when the batting order bell is won (when a 15-coin small win is won), the word "GET!" is displayed and the "Get" effect sound is output, as shown in Figure 28.

[0224] Also, for example, in the examples shown in Figures 10, 12, and 14, when the third (last) stop operation is performed in accordance with the correct batting order, as shown in Figures 29(A) to 29(H) (similar to Figures 16(A) to 16(H)), the display of the third navigation number display object IMG3 is erased and the disappearance effect of the third navigation number display object IMG3 (display of disappearance effect image IMG5) is erased, the word "GET!" is displayed as shown in Figure 29(I), and as shown in Figure 29(J), character A image IMG10 is displayed and character A's line S1 (for example, "Who's next!") is output from the speaker.

[0225] In this embodiment, when the third stop operation is performed in the correct hitting order in a game in which a winning assistance effect has been executed, specific process A is executed to display the word "GET!" and specific process B is executed to display character A image IMG10, and character A's lines S1 (an effect sound corresponding to character A image IMG10) are output from the speaker, triggered by the execution of specific process A rather than specific process B.

[0226] As a result, in this embodiment, the execution of specific process A, which displays the letters "GET!", is used as a trigger to determine the type of presentation (game situation), and presentation sound corresponding to the type of presentation is output.Therefore, for the same display (display of "GET!"), the presentation sound can be appropriately switched depending on the type of presentation, allowing for effective presentation.

[0227] Furthermore, in this embodiment, when the third stop operation is performed in the correct batting order in a game in which a winning assistance effect has been executed, the lines S1 of character A (for example, "Who's next!") are output from the speaker in place of the sound effect of "GET." If the sound effect of "GET" were output in conjunction with the display of "GET!" as in the above embodiment, it would overlap with the lines S1 of character A and be difficult to hear. However, in this embodiment, the lines S1 of character A (for example, "Who's next!") are output from the speaker in place of the sound effect of "GET," making it easier to hear the sound effect, and the effect can be performed without giving the player a sense of incongruity.

[0228] In this embodiment, specific processing A, which displays the word "GET!", and specific processing B, which displays character A image IMG10, may be executed when the stop button for the third stop operation is pressed in the correct batting order in a game in which a winning assistance effect is executed, when the stop button for the third stop operation is released in the correct batting order in a game in which a winning assistance effect is executed, or when the third stop operation is performed in the correct batting order in a game in which a winning assistance effect is executed and a winning determination process is performed (a 15-coin small win is won).

[0229] Similarly, when the batting order bell is won in a non-AT state (a game in which the winning assistance effect is not executed), the stop button for the third stop operation is pressed in accordance with the correct batting order; when the batting order bell is won in a non-AT state, the stop button for the third stop operation is released in accordance with the correct batting order; when the batting order bell is won in a non-AT state, the third stop operation is performed in accordance with the correct batting order and a winning determination process (a 15-coin small win is won) is executed as a trigger.

[0230] 3. Third embodiment

[0231] In this embodiment, detailed description of the configuration and control method common to the first embodiment will be omitted, and the main differences will be described. Hereinafter, the control method adopted in the gaming machine of this embodiment will be described with reference to Figures 30 to 46. Note that Figure 30 is a diagram showing an image displayed in the winning support effect in the gaming machine of this embodiment, Figures 31 to 36 are diagrams explaining the presentation mode of the winning support effect in the gaming machine of this embodiment, Figures 37 to 42 are diagrams explaining the correspondence between the reels, stop buttons, and navigation number displays in the gaming machine of this embodiment, and Figures 43 to 46 are diagrams explaining the correspondence between the reels, stop buttons, and specific navigation displays in the gaming machine of this embodiment.

[0232] First, in this embodiment, there are two winning support effects: a first winning support effect (an example of a first gaming support effect) in which navigation numeral display objects IMG 1 to 3 (an example of a gaming support object) of "1," "2," and "3" are displayed in a size smaller than the normal size, and a second winning support effect (an example of a second gaming support effect) in which navigation numeral display objects IMG 1 to 3 (an example of a gaming support object) of "1," "2," and "3" are displayed in a size larger (normal size) than the size of the first winning support effect. That is, in the second winning support effect, navigation numeral display objects IMG 1 to 3 are displayed larger than in the first winning support effect, so that the area occupied by the image of each navigation numeral display object is larger than in the first winning support effect.

[0233] In addition, in this embodiment, at the start of the winning assistance performance, the navigation number display objects IMG1 to 3 are displayed so that the image area occupied by the display object increases in the order of "third navigation number display object IMG3 < second navigation number display object IMG2 < first navigation number display object IMG1".

[0234] In addition, in the first embodiment described above, when the enlarged display of the navigation number display object corresponding to the next stop operation to be performed in a game in which a winning assistance effect has been executed has finished, the navigation number display object corresponding to the next stop operation to be performed is displayed in a display mode that alternates between enlarged and reduced display until the next stop operation is performed, but in this embodiment, when the enlarged display of the navigation number display object corresponding to the next stop operation to be performed has finished, the navigation number display object is displayed at a fixed size.

[0235] Although not specifically mentioned in the above embodiment, in the above embodiment and this embodiment, each reel has the same (almost the same, approximately the same) shape, and in particular, the width of each reel is the same (almost the same, approximately the same) length. Furthermore, each stop button also has the same (almost the same, approximately the same) shape, and in particular, the width of each stop button is the same (almost the same, approximately the same) length. Furthermore, the spacing between each stop button (the spacing between stop button B1 and stop button B2 and the spacing between stop button B2 and stop button B3) is also the same (almost the same, approximately the same) length.

[0236] Below, we will take the example of the case where the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order, as in the first embodiment, and explain the presentation style of the winning assistance presentation in this embodiment, focusing on the differences from the first embodiment (examples shown in Figures 10, 12, 14, and 16).

[0237] First, in the second winning support effect, in response to a game start operation of the start lever SL, navigation numeral display objects IMG1 to IMG3 of "1," "2," and "3" are displayed in the order of "1" → "2" → "3" in the display area of ​​the liquid crystal display LCD, as in the first embodiment. In this case, when the enlarged display of the first navigation numeral display object IMG1 is completed, the first navigation numeral display object IMG1 is displayed at a fixed size (second size (e.g., 100% display magnification)) as shown in Figures 30(A) and 31. When the second navigation numeral display object IMG2 is displayed, it is enlarged from a fourth size smaller than the first size (e.g., 30% display magnification: fourth scale) to a fifth size smaller than the second size (e.g., 80% display magnification: fifth scale), and when the enlarged display is completed, the second navigation numeral display object IMG2 is displayed at a fixed size (fifth size) as shown in Figures 30(A) and 31. Furthermore, when the third navigation numeral display object IMG3 is made to appear, it is enlarged from the fourth size to the first size (for example, 60% display magnification), and when the enlarged display ends, the third navigation numeral display object IMG3 is displayed at a fixed size (first size) as shown in Figures 30(A) and 31. In this manner, in this embodiment, the navigation numeral display objects IMG1 to 3 are displayed so that the area occupied by the images increases in the order of "third navigation numeral display object IMG3<second navigation numeral display object IMG2<first navigation numeral display object IMG1".

[0238] When the first (initial) stop operation is performed in the correct batting order (B2 → B1 → B3), the display of the first navigation number display object IMG1 is erased and the second navigation number display object IMG2 is enlarged to a third size (for example, 140% display magnification: third scale), and when the enlarged display of the second navigation number display object IMG2 is completed, the second navigation number display object IMG2 is displayed at a fixed size (third size) as shown in Figures 30(B) and 32.

[0239] Similarly, when a second stop operation is performed in the correct hitting order (B2 → B1 → B3), the display of the second navigation number display object IMG2 is erased and the third navigation number display object IMG3 is enlarged to the third size, and when the enlarged display of the third navigation number display object IMG3 is finished, the third navigation number display object IMG3 is displayed at a fixed size (third size) as shown in Figures 30(C) and 33.

[0240] In addition, in the first winning support effect, as in the first embodiment above, in response to the game start operation on the start lever SL, navigation number displays IMG1 to IMG3 of "1", "2", and "3" are made to appear in the display area of ​​the liquid crystal display LCD in the order of "1" → "2" → "3". In this case, the first navigation number display IMG1 is enlarged from a fourth size smaller than the first size (for example, 30% display magnification) to a sixth size smaller than the size of the second winning support effect (second size) (for example, 70% display magnification: sixth scale), and when the enlarged display of the first navigation number display IMG1 has finished, the first navigation number display IMG1 is displayed at a fixed size (sixth size) as shown in Figures 30(D) and 34. When the second navigation numeral display object IMG2 is displayed, it is enlarged from the fourth size (for example, 30% display magnification) to a first size (for example, 60% display magnification) that is smaller than the second size, and when the enlargement is complete, the second navigation numeral display object IMG2 is displayed at a fixed size (first size), as shown in Figures 30(D) and 34. When the third navigation numeral display object IMG3 is displayed, it is enlarged from the fourth size to a seventh size (for example, 50% display magnification: seventh scale), and when the enlargement is complete, the third navigation numeral display object IMG3 is displayed at a fixed size (seventh size), as shown in Figures 30(D) and 34. In this manner, in this embodiment, the navigation numeral display objects IMG1 to 3 are displayed so that the image area increases in the order of "third navigation numeral display object IMG3<second navigation numeral display object IMG2<first navigation numeral display object IMG1."

[0241] When the first (initial) stop operation is performed in the correct hitting order (B2 → B1 → B3), the display of the first navigation number display object IMG1 is erased and the second navigation number display object IMG2 is enlarged to a sixth size (for example, 70% display magnification) smaller than the size of the second winning support performance (third size).When the enlarged display of the second navigation number display object IMG2 is completed, the second navigation number display object IMG2 is displayed at a fixed size (sixth size) as shown in Figures 30(E) and 35.

[0242] Similarly, when a second stop operation is performed in the correct batting order (B2 → B1 → B3), the display of the second navigation number display object IMG2 is erased and the third navigation number display object IMG3 is enlarged to the sixth size (for example, 70% display magnification), and when the enlarged display of the third navigation number display object IMG3 is completed, the third navigation number display object IMG3 is displayed at a fixed size (sixth size) as shown in Figures 30(F) and 36.

[0243] In this embodiment, in the first winning support effect, the navigation number display object is displayed at a position corresponding to each stop button (the first display position, second display position, and third display position corresponding to each stop button). Specifically, in the first winning support effect, the display positions (positions corresponding to each stop button) for displaying the navigation number display object are set on a straight line passing through the center of the width of each stop button and perpendicular (vertical, orthogonal) to the bottom (or top) of the slot machine (cabinet), and each navigation number display object is displayed so that its center (or anchor point) is located at that display position. Note that in the above embodiment and this embodiment, an anchor point is set at the center of the image of each navigation number display object, and the image is enlarged or reduced around the anchor point.

[0244] In detail, in the first winning support performance, as shown in Figure 37, a first display position for displaying the navigation number display object corresponding to the stop button B1 (and the first reel R1) is set on the third left virtual line LL3, which is a line passing through the center of the width of the stop button B1 and perpendicular to the bottom surface of the slot machine (casing); a second display position for displaying the navigation number display object corresponding to the stop button B2 (and the second reel R2) is set on the third middle virtual line CL3, which is a line passing through the center of the width of the stop button B2 and perpendicular to the bottom surface of the slot machine (casing); and a third display position for displaying the navigation number display object corresponding to the stop button B3 (and the third reel R3) is set on the third right virtual line RL3, which is a line passing through the center of the width of the stop button B3 and perpendicular to the bottom surface of the slot machine (casing).

[0245] For example, if the pressing order of batting order 5 (B3 → B1 → B2) is the correct batting order in the first winning support effect, the center of the second navigation number display object IMG2 is located on the third left imaginary line LL3, the center of the third navigation number display object IMG3 is located on the third center imaginary line CL3, and the center of the first navigation number display object IMG1 is located on the third right imaginary line RL3, as shown in Figure 37. Note that Figure 37 shows a case where navigation number displays IMG1 to IMG3 of "1," "2," and "3" appear in response to a game start operation using the start lever SL, with the first navigation number display object IMG1 displayed at a sixth size (e.g., 70% display magnification), the second navigation number display object IMG2 at a first size (e.g., 60% display magnification), and the third navigation number display object IMG3 at a seventh size (e.g., 50% display magnification).

[0246] In this embodiment, the second winning auxiliary effect displays the navigation number display objects at positions corresponding to each reel (the first display position, second display position, and third display position corresponding to each reel). Specifically, in the second winning auxiliary effect, the display positions (positions corresponding to each reel) at which the navigation number display objects are displayed are set on a straight line that passes through the center of the width of each reel and is perpendicular (vertical, orthogonal) to the bottom (or top) surface of the slot machine (cabinet), and each navigation number display object is displayed so that its center (or anchor point) is located at that display position.

[0247] In detail, in the second winning support performance, as shown in Figure 38 (A), a first display position for displaying a navigation number display object corresponding to the stop button B1 (and the first reel R1) is set on the first left virtual line LL1, which is a line passing through the center of the width of the first reel R1 and is perpendicular to the bottom surface of the slot machine (casing); a second display position for displaying a navigation number display object corresponding to the stop button B2 (and the second reel R2) is set on the first middle virtual line CL1, which is a line passing through the center of the width of the second reel R2 and is perpendicular to the bottom surface of the slot machine (casing); and a third display position for displaying a navigation number display object corresponding to the stop button B3 (and the third reel R3) is set on the first right virtual line RL1, which is a line passing through the center of the width of the third reel R3 and is perpendicular to the bottom surface of the slot machine (casing).

[0248] For example, if the pressing order of batting order 5 (B3 → B1 → B2) is the correct batting order in the second winning support performance, the center of the second navigation number display object IMG2 will be located on the first left imaginary line LL1, the center of the third navigation number display object IMG3 will be located on the first middle imaginary line CL1, and the center of the first navigation number display object IMG1 will be located on the first right imaginary line RL1, as shown in Figure 38 (A).

[0249] Then, in the second winning assist performance, in response to the operation of the start lever SL to start the game, the navigation number display objects IMG1 to IMG3 of "1", "2", and "3" are made to appear, and in a situation where the first navigation number display object IMG1 is displayed at the second size (for example, 100% display magnification), the second navigation number display object IMG2 is displayed at the fifth size (for example, 80% display magnification), and the third navigation number display object IMG3 is displayed at the first size (for example, 60% display magnification), as shown in Figure 38 (B), the second navigation number display object IMG3 is displayed on the second left virtual straight line LL2, which is a straight line passing through the left end of the stop button B1 and is perpendicular to the bottom surface of the slot machine (cabinet). The center of the third navigation number display object IMG3 is located on the second middle imaginary line CL2 (the second middle imaginary line CL2 is the same line as the first middle imaginary line CL1 and the third middle imaginary line CL3), which is a line passing through the center of the stop button B2 and perpendicular to the bottom surface of the slot machine (cabinet), and the first navigation number display object IMG1 (at least a part of the first navigation number display object IMG1) is located on the second right imaginary line RL2, which is a line passing through the right end of the stop button B3 and perpendicular to the bottom surface of the slot machine (cabinet).

[0250] As shown in Figure 38(B), the first reel R1 is located on the second left imaginary line LL2, the second reel R2 is located on the second center imaginary line CL2, and the third reel R3 is located on the second right imaginary line RL2.

[0251] For example, if the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order in the second winning support performance, the center of the second navigation number display object IMG2 will be located on the first left imaginary line LL1, the center of the first navigation number display object IMG1 will be located on the first middle imaginary line CL1, and the center of the third navigation number display object IMG3 will be located on the first right imaginary line RL1, as shown in Figure 39 (A).

[0252] Then, in the second winning support performance, in response to the game start operation on the start lever SL, navigation number displays IMG1 to 3 of "1," "2," and "3" appear, and the first navigation number display IMG1 is displayed at the second size (e.g., 100% display magnification), the second navigation number display IMG2 is displayed at the fifth size (e.g., 80% display magnification), and the third navigation number display IMG3 is displayed at the first size (e.g., 60% display magnification), as shown in Figure 39 (B), the second navigation number display IMG2 (at least a part of the second navigation number display IMG2) is located on the second left imaginary line LL2, and the center of the first navigation number display IMG1 is located on the second middle imaginary line CL2, but the third navigation number display IMG3 is not located on the second right imaginary line RL2.

[0253] Then, when the first and second stop operations are performed in the correct batting order (B2 → B1 → B3) and the third navigation number display object IMG3 is displayed at a third size (for example, 140%) in response to the second stop operation, the third navigation number display object IMG3 (at least a part of the third navigation number display object IMG3) is positioned on the second right virtual straight line RL2, as shown in Figure 40.

[0254] In this embodiment, as shown in Figure 38(A), stop button B2 is arranged so that its center is located on the first middle imaginary straight line CL1, stop button B1 is arranged closer to stop button B2 than the first left imaginary straight line LL1, and stop button B3 is arranged closer to stop button B2 than the first right imaginary straight line RL1.Therefore, as shown in Figures 37 and 38(B), in the second winning support performance, the navigation number display object corresponding to stop button B2 is displayed in the same position (same way) as in the first winning support performance, but the navigation number display objects corresponding to stop buttons B1 and B3 are displayed in a different position (differently) from the first winning support performance.

[0255] Therefore, in this embodiment, the interval between each navigation digital display object in the first winning auxiliary effect is narrower than the interval between each navigation digital display object in the second winning auxiliary effect. For example, as shown in FIGS. 41(A) and (B), the interval B1 between the second navigation digital display object IMG2 and the third navigation digital display object IMG3 in the first winning auxiliary effect of FIG. 41(A) is narrower than the interval A1 between the second navigation digital display object IMG2 and the third navigation digital display object IMG3 in the second winning auxiliary effect of FIG. 41(B), and the interval B2 between the third navigation digital display object IMG3 and the first navigation digital display object IMG1 in the first winning auxiliary effect of FIG. 41(A) is narrower than the interval A2 between the third navigation digital display object IMG3 and the first navigation digital display object IMG1 in the second winning auxiliary effect of FIG. 41(B). Note that FIG. 41(A) is the same as FIG. 37, and FIG. 41(B) is the same as FIG. 38(A). Also, in this case, the navigation digital display objects may be enlarged and displayed so that A1 < B1 and A2 < B2 in the second winning auxiliary effect.

[0256] As described above, in the first winning auxiliary effect of this embodiment, as shown in FIG. 37, in order to display the navigation digital display objects at the positions corresponding to each stop button, the correspondence between the stop button and the navigation digital display object can be made easier to understand. The first reel R1, the stop button B1, and the navigation digital display object displayed at the first display position are on the same straight line (the third left virtual straight line LL3), the second reel R2, the stop button B2, and the navigation digital display object displayed at the second display position are on the same straight line (the third middle virtual straight line CL3), and the third reel R3, the stop button B3, and the navigation digital display object displayed at the third display position are on the same straight line (the third right virtual straight line RL3). Therefore, the correspondence between the reel, the stop button, and the navigation digital display object can also be made easier to understand. As a result, the operation sequence can be made easier to recognize, and an effective effect can be achieved.

[0257] In addition, in the second winning support effect of this embodiment, as shown in Figure 38(A), the navigation number display is displayed at a position corresponding to each reel, making it easy to understand the correspondence between the reels and the navigation number display, and therefore the correspondence between the stop buttons and the navigation number display. As shown in Figure 38(B), the first reel R1, the stop button B1, and the navigation number display displayed at the first display position are all on the same line (second left imaginary line LL2), the second reel R2, the stop button B2, and the navigation number display displayed at the second display position are all on the same line (second center imaginary line CL2), and the third reel R3, the stop button B3, and the navigation number display displayed at the third display position are all on the same line (second right imaginary line RL2), making it easy to understand the correspondence between the reels, the stop buttons, and the navigation number display. This makes it easy to recognize the operation order, and produces effective effects.

[0258] In addition, in the first winning support performance of this embodiment, the navigation number displays IMG1 to 3 of "1," "2," and "3" are displayed smaller than in the second winning support performance, so the player's attention to the display can be relatively reduced compared to when the second winning support performance is executed, and the player can also pay attention to the display of other performance images.

[0259] For this reason, in this embodiment, the second winning assist effect is executed in principle in the AT state, but in specific situations, such as when a specific effect such as a continuous effect or a story effect is executed, or when the results of the assist time game, such as the number of medals acquired or the number of assist time games played in the last game of the AT state, are displayed (specific displays are performed), the first winning assist effect can be executed to draw attention to the display of other effect images. Also, for example, a first AT state and a second AT state may be provided as the AT state, and transition between the first AT state and the second AT state may be possible, and in the first AT state, the first winning assist effect and a story effect or the like may be executed, and in the second AT state, the second winning assist effect may be executed.

[0260] In addition, in the first winning support performance of this embodiment, each navigation number display (adjacent navigation number displays) is displayed at closer intervals than in the second winning support performance, which reduces the distance the player's eyes have to move and reduces the burden on the player.

[0261] Furthermore, in this embodiment, when the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order in the second winning support performance, the third navigation number display object IMG3 is not located on the second right imaginary line RL2 in the situation shown in Figure 39(B), but the third navigation number display object IMG3 is located on the second right imaginary line RL2 in the situation shown in Figure 40. Therefore, when a stop operation is performed on the stop button B3 (when the player focuses on the third navigation number display object IMG3), the third reel R3 and the third navigation number display object IMG3 can be located on the second right imaginary line RL2, making it easier to understand the correspondence between the reels, stop buttons and navigation number displays.

[0262] Furthermore, in this embodiment, as in the first embodiment described above, in the first winning support performance or the second winning support performance, as shown in Figures 32, 33, 35, and 36, the time from the execution of the stop operation to the disappearance of each of the navigation number displays IMG1 to 3 of "1," "2," and "3" is the same (for example, 5 frames), so that the disappearance of the navigation number displays does not feel strange and an effective performance can be achieved.

[0263] In addition, in this embodiment, the time from the execution of the stop operation to the disappearance of the navigation number display is the same (for example, 5 frames) in the first winning support performance and the second winning support performance, so that the disappearance of the navigation number display does not feel strange between the first winning support performance and the second winning support performance, and an effective performance can be produced.

[0264] In this embodiment, the time from the execution of the stop operation on each of the navigation number displays IMG1 to 3 of "1", "2", and "3" to the disappearance of the navigation number displays can be the same for either the first winning support performance or the second winning support performance, but in the other winning support performance, the time from the execution of the stop operation on each of the navigation number displays IMG1 to 3 of "1", "2", and "3" to the disappearance does not necessarily have to be the same and may be different.

[0265] In addition, the time from when the stop operation is executed to when the navigation number display is erased may be different between the first winning auxiliary performance and the second winning auxiliary performance, and the time from when the stop operation is executed to when the navigation number display is erased may be longer or shorter for the first winning auxiliary performance than for the second winning auxiliary performance.

[0266] In this embodiment, the third navigation numeral display object IMG3 may be positioned on the second right imaginary straight line RL2 in the situation shown in FIG. 39(B).

[0267] In this embodiment, in the first winning support performance and the second winning support performance, each navigation number display object is displayed so that the navigation number display object corresponding to each stop button is located above each stop button B1 to B3. For example, in the first winning support performance, if the pressing order of batting order 5 (B3 → B1 → B2) is the correct batting order, as shown in FIG. 42(A), the second navigation number display object IMG2 (at least a part of the second navigation number display object IMG2) is located in the first virtual area E1, which is the area (region) between the left and right ends of the stop button B1 (width), and the third navigation number display object IMG3 (at least a part of the third navigation number display object IMG3) is located in the second virtual area E2, which is the area (region) between the left and right ends of the stop button B2 (width). The first navigation number display object IMG1 (at least a part of the first navigation number display object IMG1) may be located within the third virtual area E3, which is the area (width) between the left and right ends of the stop button B3, and similarly, in the second winning support performance, as shown in Figure 42 (B), the second navigation number display object IMG2 (at least a part of the second navigation number display object IMG2) may be located within the first virtual area E1, the third navigation number display object IMG3 (at least a part of the third navigation number display object IMG3) may be located within the second virtual area E2, and the first navigation number display object IMG1 (at least a part of the first navigation number display object IMG1) may be located within the third virtual area E3.

[0268] In the example shown in Fig. 42, the proportion of the second navigation number display object IMG2 that is included within the first virtual area E1 is greater in the first winning support effect shown in Fig. 42(A) than in the second winning support effect shown in Fig. 42(B) (for example, 100% in the first winning support effect and 10% in the second winning support effect). Similarly, the proportion of the first navigation number display object IMG1 that is included within the third virtual area E3 is greater in the first winning support effect shown in Fig. 42(A) than in the second winning support effect shown in Fig. 42(B) (for example, 100% in the first winning support effect and 10% in the second winning support effect). As a result, in the first winning support effect, the navigation numeric display objects IMG1-3 ("1," "2," and "3") are displayed smaller than in the second winning support effect, but because the proportion of the second navigation numeric display object IMG2 contained within the first virtual area E1 and the proportion of the first navigation numeric display object IMG1 contained within the third virtual area E3 are large, the operation order can be easily recognized, an effective performance can be performed, and mistakes in the pressing order can be prevented as much as possible. Note that the proportion of each navigation numeric display object contained within each virtual area may be larger, smaller, or the same in the first winning support effect than in the second winning support effect; some navigation numeric display objects may be larger in the first winning support effect than in the second winning support effect but other navigation numeric display objects may be smaller in the first winning support effect than in the second winning support effect; or some navigation numeric display objects may be larger or smaller in the first winning support effect than in the second winning support effect but other navigation numeric display objects may be the same in the second winning support effect and the first winning support effect.

[0269] In this embodiment, the presentation control means 180 counts (calculates) the number of medals acquired, which is the difference between the number of medals inserted and the number of medals paid out, in the AT state, and executes an acquired number display presentation in which the number of medals acquired in the AT state is displayed on the liquid crystal display LCD when the AT state is active, and in the acquired number display presentation, if the number of medals acquired changes, the display of the number of medals acquired may be updated to reflect the change. In this example, when the third stop operation is performed in the correct hitting order in a game in which the first winning assistance presentation or the second winning assistance presentation is executed in the AT state, the display of the number of medals acquired is updated, and the time from the start to the end of updating the display of the number of medals acquired is set to a time (e.g., 7 frames) longer than the time (e.g., 5 frames) from the start to the end of erasure of the third navigation number display object IMG3 (a predetermined game auxiliary display object), and the timing to start updating the display of the number of medals acquired is set to a time before the disappearance effect (effect) of the third navigation number display object IMG3 is erased (e.g., at T1, which is a timing before T3 in the example shown in FIG. 23). The timing for ending updating the display of the number of medals won can be set to after the disappearance effect of the third navigation number display object IMG3 is erased (for example, 8 frames after T0, which is later than T3 in the example shown in Figure 23), and when updating the display of the number of medals won in a game in which the first winning assistance effect or the second winning assistance effect has been executed in the AT state, updating of the display of the number of medals won can be started before the disappearance effect of the third navigation number display object IMG3 is erased, and updating of the display of the number of medals won can be ended after the disappearance effect of the third navigation number display object IMG3 is erased.

[0270] In this way, the player can see the effect of updating the display of the number of medals won after seeing the effect of the third navigation number display IMG3 being erased, making it easier to understand the progress of the game and providing an effective effect.

[0271] In this embodiment, the timing for starting to update the display of the number of medals won may be set after the erasure of the third navigation number display object IMG3 has been completed, for example, after the erasure of the third navigation number display object IMG3 has been completed but before the disappearance effect of the third navigation number display object IMG3 is erased (for example, 6 frames after T0, which is later than T2 in the example shown in Figure 23).

[0272] In addition, in this embodiment, the time from the start of updating the display of the number of medals won to the end of updating is set to a time longer (e.g., 7 frames) than the time from the start of erasing the third navigation number display object IMG3 to the end of erasing it (e.g., 5 frames), and the updating of the display of the number of medals won starts before the disappearance effect of the third navigation number display object IMG3 is erased, and the updating of the display of the number of medals won ends after the disappearance effect of the third navigation number display object IMG3 is erased, as long as at least one of the first winning support effect and the second winning support effect is being executed.When the other winning support effect is being executed, the time from the start of updating the display of the number of medals won to the end of updating may be set to a time shorter (e.g., 4 frames) or the same time (e.g., 5 frames) as the time from the start of erasing the third navigation number display object IMG3 to the end of erasing it (e.g., 5 frames), or the updating of the display of the number of medals won may start after the disappearance effect of the third navigation number display object IMG3 is erased, or the updating of the display of the number of medals won may end before the disappearance effect of the third navigation number display object IMG3 is erased. In addition, when the other winning support performance is being executed, the disappearance effect may not be displayed, and in this case, the updating of the display of the number of medals won may start before the third navigation number display IMG3 is erased, and the updating of the display of the number of medals won may end after the third navigation number display IMG3 is erased.

[0273] In this embodiment, the total number of medals paid out in the AT state may be displayed instead of the number of medals acquired.

[0274] In addition, in the first winning support performance and the second winning support performance of this embodiment, the navigation number display including the disappearance effect may be considered as the "game support display," and in this case, the time when the disappearance of the navigation number display is completed may be the time when the display of the disappearance effect has ended (the time when the disappearance effect is erased).

[0275] In this embodiment, pressing the stop button may trigger the erasure of the navigation number display object corresponding to the stop operation and the display of the disappearance effect of the navigation number display object, and the release of the stop button may trigger the update of the display of the number of medals acquired. In this case, if the press of the stop button related to the third stop operation is released after the erasure of the third navigation number display object IMG3 is completed, the update of the display of the number of medals acquired will begin after the erasure of the third navigation number display object IMG3 is completed.

[0276] In this embodiment, as in the first embodiment, when the navigation numeral display objects IMG1-3 of "1," "2," and "3" appear in the first or second winning support effect, the transparency of these navigation numeral display objects IMG1-3 may be displayed at a constant transparency (for example, 0%) without changing the transparency, and when the corresponding navigation numeral display object is erased in response to a stop operation, the transparency of the navigation numeral display object to be erased may be gradually changed from 0% to 100%. In this way, it is possible to make it easier to recognize the navigation numeral display object that appears and to recognize that the navigation numeral display object is being erased, resulting in an effective performance.

[0277] In this embodiment, when the navigation numeral displays IMG1-3 of "1", "2", and "3" are made to appear, the transparency of these navigation numeral displays IMG1-3 is not changed and they are displayed at a constant transparency (for example, 0%), and when the corresponding navigation numeral displays are erased in response to a stop operation, the transparency of the navigation numeral displays to be erased is changed only when at least one of the first winning support performance and the second winning support performance is executed, and when the other winning support performance is executed, the transparency of these navigation numeral displays IMG1-3 of "1", "2", and "3" may be changed when making them appear, or when the corresponding navigation numeral displays are erased in response to a stop operation, the transparency of the navigation numeral displays to be erased may not be changed, or the transparency of the navigation numeral displays to be erased may be gradually decreased.

[0278] In this embodiment, as in the first embodiment, in the first or second winning support effect, when the enlarged display of the navigation numeral displays IMG1-3 "1," "2," and "3" begins and ends (when a predetermined condition is met), the navigation numeral displays IMG1-3 "1," "2," and "3" are displayed in a display mode that maintains the display mode, and the predetermined display time required for the enlarged display when the navigation numeral displays appear (e.g., 3 frames: the time from the start of display of the game support display to the transition to a display mode that maintains the display mode) may be shorter than the time required for the deletion of the navigation numeral displays (e.g., 5 frames: the time from the start of deletion of the game support display to the end of deletion). This allows the player to quickly recognize the appearing navigation numeral displays and provides a lingering impression when the navigation numeral displays are deleted, resulting in an effective effect.

[0279] In this embodiment, the specified display time (e.g., 3 frames) required for the enlarged display of the navigation number display when it appears can be shorter than the time (e.g., 5 frames) required for the disappearance of the navigation number display when at least one of the first winning support performance and the second winning support performance is executed, and when the other winning support performance is executed, the specified display time required for the enlarged display of the navigation number display when it appears can be longer than or the same as the time required for the disappearance of the navigation number display.

[0280] In this embodiment, as a winning assistance effect, a specific role winning assistance effect is provided that notifies the winning (an example of information that assists the game) of a weak cherry, watermelon, strong cherry, or chance role (a specific winning mode), which is the trigger for the execution of an additional lottery (a specific lottery), and assists the winning of one small role (a specific role). As a specific role winning assistance effect, a specific navigation display (an example of a specific navigation image, a game assistance display) IMG20 indicating the winning of a weak cherry, watermelon, strong cherry, or chance role is displayed in a size smaller than the normal size. In the AT state, when a weak cherry, watermelon, strong cherry, or chance role is won, the first specific role winning assistance effect (an example of the first game assistance effect) is executed, in which a specific navigation display object (a specific navigation image, an example of a game assistance display object) IMG20 is displayed in a size (normal size) larger than that of the first specific role winning assistance effect, and in the AT state, when a weak cherry, watermelon, strong cherry, or chance role is won, the first specific role winning assistance effect or the second specific role winning assistance effect is executed.

[0281] In this embodiment, as shown in Fig. 43, the image of "!" is displayed as the specific navigation display object IMG20 at the first display position, the second display position, and the third display position in the display area of ​​the liquid crystal display LCD. In the second specific winning auxiliary effect, the specific navigation display object IMG20 is displayed larger than the first specific winning auxiliary effect, so the area occupied by the image of the specific navigation display object IMG20 is larger than the first specific winning auxiliary effect.

[0282] In addition, in the first specific role winning auxiliary effect, the specific navigation display IMG20 is displayed at a certain size (a sixth size (for example, 70% display magnification) smaller than the size (third size) of the second specific role winning auxiliary effect), and when a stop operation is performed on the stop button, the display of the specific navigation display IMG20 corresponding to the stop operation is erased (made invisible).

[0283] Similarly, in the second specific role winning auxiliary performance, the specific navigation display IMG20 is displayed at a fixed size (third size (for example, 140% display magnification)), and when a stop operation is performed on the stop button, the display of the specific navigation display IMG20 corresponding to the stop operation is erased (made invisible).

[0284] In this embodiment, similarly to the first and second winning support effects, the first specific role winning support effect displays specific navigation display object IMG20 at positions corresponding to each stop button (first display position, second display position, third display position corresponding to each stop button), and the second specific role winning support effect displays specific navigation display object IMG20 at positions corresponding to each reel (first display position, second display position, third display position corresponding to each reel). Note that in this embodiment, an anchor point is set at the center of the image in each specific navigation display object IMG20, and the image is enlarged or reduced around the anchor point.

[0285] For example, in the first specific winning auxiliary effect, the specific navigation display object IMG20 is displayed so that its center is positioned on the third left imaginary line LL3, the third center imaginary line CL3, and the third right imaginary line RL3, as shown in Fig. 43. Note that Fig. 43 shows a case where the "!" specific navigation display object IMG20 is displayed at a sixth size (for example, 70% display magnification) in response to a game start operation on the start lever SL.

[0286] In addition, in the second specific role winning auxiliary performance, as shown in Figure 44 (A), the center of the specific navigation display object IMG20 is displayed so that it is positioned on the first left virtual line LL1, the first middle virtual line CL1, and the first right virtual line RL1.

[0287] Then, in the second specific winning assistance effect, when the specific navigation display object IMG20 of "!" is displayed at the third size (for example, a display magnification of 140%) in response to a game start operation on the start lever SL, as shown in FIG. 44(B), the specific navigation display object IMG20 (at least a part of the specific navigation display object IMG20) is located on the second left virtual straight line LL2, the center of the specific navigation display object IMG20 is located on the second middle virtual straight line CL2, and the specific navigation display object IMG2 (at least a part of the specific navigation display object IMG20) is located on the second right virtual straight line RL2.

[0288] In this embodiment, as shown in FIGS. 43 and 44(B), in the second specific winning assistance effect, for the specific navigation display object IMG20 corresponding to the stop button B2, it is displayed at the same position (similarly) as in the first specific winning assistance effect, but for the specific navigation display objects IMG20 corresponding to the stop buttons B1 and B3, they are displayed at different positions (differently) from the first specific winning assistance effect.

[0289] Therefore, in this embodiment, the interval between each specific navigation display object IMG2 in the first specific winning assistance effect is narrower than the interval between each specific navigation display object IMG20 in the second specific winning assistance effect. For example, as shown in FIGS. 45(A) and (B), the interval B3 between the specific navigation display object IMG20 at the first display position and the specific navigation display object IMG20 at the second display position in the first specific winning assistance effect in FIG. 45(A) is narrower than the interval A3 between the specific navigation display object IMG20 at the first display position and the specific navigation display object IMG20 at the second display position in the second specific winning assistance effect in FIG. 45(B), and the interval B between the specific navigation display object IMG20 at the second display position and the specific navigation display object IMG20 at the third display position in the first specific winning assistance effect in FIG. 45(A) is narrower than the interval A4 between the specific navigation display object IMG20 at the second display position and the specific navigation display object IMG20 at the third display position in the second specific winning assistance effect in FIG. 45(B). Note that FIG. 45(A) is the same as FIG. 43, and FIG. 45(B) is the same as FIG. 44(B). Also, in this case, the specific navigation display object IMG may be enlarged and displayed so that A3 < B3 and A4 < B4 in the second specific winning assistance effect.

[0290] In this way, in the first specific role winning auxiliary performance of this embodiment, as shown in Figure 43, the specific navigation display IMG20 is displayed at a position corresponding to each stop button, making it easy to understand the correspondence between the stop buttons and the specific navigation display IMG20.The first reel R1, stop button B1, and the specific navigation display IMG20 displayed at the first display position are all on the same straight line (third left imaginary line LL3), the second reel R2, stop button B2, and the specific navigation display IMG20 displayed at the second display position are all on the same straight line (third middle imaginary line CL3), and the third reel R3, stop button B3, and the specific navigation display IMG20 displayed at the third display position are all on the same straight line (third right imaginary line RL3).Therefore, the correspondence between the reels, stop buttons, and specific navigation display IMG20 can be made easy to understand, and an effective performance can be achieved.

[0291] Furthermore, in the second specific role winning auxiliary effect of this embodiment, as shown in Figure 44(A), a specific navigation display IMG20 is displayed at a position corresponding to each reel, making it possible to easily understand the correspondence between the reels and the specific navigation display IMG20, and ultimately the correspondence between the stop button and the specific navigation display IMG20. As shown in Figure 44(B), the first reel R1, the stop button B1, and the specific navigation display IMG20 displayed at the first display position are all on the same straight line (second left virtual straight line LL2), the second reel R2, the stop button B2, and the specific navigation display IMG20 displayed at the second display position are all on the same straight line (second middle virtual straight line CL2), and the third reel R3, the stop button B3, and the specific navigation display IMG20 displayed at the third display position are all on the same straight line (second right virtual straight line RL2). This makes it possible to easily understand the correspondence between the reels, the stop button, and the specific navigation display IMG20, and allows for effective effects.

[0292] In addition, in the first specific role winning support effect of this embodiment, the specific navigation display IMG20 is displayed smaller than in the second specific role winning support effect, so the player's attention to the display can be relatively reduced compared to when the second specific role winning support effect is executed, and the player can also pay attention to the display of other effect images.

[0293] For this reason, in this embodiment, in principle, the second specific role winning assist effect is executed in the AT state, similar to the first winning assist effect and the second winning assist effect, but in certain circumstances, the first specific role winning assist effect can be executed to draw attention to the display of other effect images. Also, for example, a first AT state and a second AT state may be provided as the AT state, and transition between the first AT state and the second AT state may be possible, and in the first AT state, the first specific role winning assist effect and a story effect may be executed, and in the second AT state, the second specific role winning assist effect may be executed.

[0294] Furthermore, in the first specific role winning support performance of this embodiment, each specific navigation display IMG20 (adjacent specific navigation display IMG20) is displayed at closer intervals than in the second specific role winning support performance, which reduces the distance the player's eyes have to move and reduces the burden on the player.

[0295] In addition, in this embodiment, similar to the first winning support performance, the time from the execution of the stop operation on each specific navigation display IMG20 to its disappearance is set to be the same (for example, 5 frames) in the first specific role winning support performance or the second specific role winning support performance, so that the disappearance of the specific navigation display IMG20 does not feel strange, and an effective performance can be achieved.

[0296] Furthermore, in this embodiment, similar to the first winning support performance, the time from the execution of the stop operation to the disappearance of the specific navigation display IMG20 is the same (for example, 5 frames) in the first specific role winning support performance and the second specific role winning support performance, so that the disappearance of the specific navigation display IMG20 does not feel strange even between the first specific role winning support performance and the second specific role winning support performance, and an effective performance can be produced.

[0297] In this embodiment, it is sufficient that the time from the execution of the stop operation on each specific navigation display object IMG20 to the disappearance of the specific navigation display object IMG20 is the same for either the first specific role winning support effect or the second specific role winning support effect, and for the other winning support effect, the time from the execution of the stop operation on each specific navigation display object IMG20 to the disappearance of the specific navigation display object IMG20 does not necessarily have to be the same, and may be different.

[0298] In addition, the time from the execution of the stop operation to the disappearance of the specific navigation display IMG20 may be different between the first specific role winning auxiliary performance and the second specific role winning auxiliary performance, and the time from the execution of the stop operation to the disappearance of the specific navigation display IMG20 may be longer or shorter in the first specific role winning auxiliary performance than in the second specific role winning auxiliary performance.

[0299] In this embodiment, in the first specific combination winning auxiliary performance and the second specific combination winning auxiliary performance, each specific navigation display IMG20 may be displayed so that the specific navigation display IMG20 corresponding to each stop button is positioned above each stop button B1 to B3. For example, in the first specific combination winning auxiliary performance, as shown in FIG. 46(A), the specific navigation display IMG20 (at least a part of the specific navigation display IMG20) corresponding to the stop button B1 is positioned in the first virtual area E1, and the specific navigation display IMG20 corresponding to the stop button B2 is positioned in the second virtual area E2. The specific navigation display object IMG20 (at least a part of the specific navigation display object IMG20) corresponding to the stop button B3 is located in the third virtual area E3, and the specific navigation display object IMG20 (at least a part of the specific navigation display object IMG20) corresponding to the stop button B3 is located in the third virtual area E3.Similarly, in the second specific role winning support performance, the specific navigation display object IMG20 (at least a part of the specific navigation display object IMG20) corresponding to each stop button may be displayed in the first virtual area E1, the second virtual area E2, and the third virtual area E3, as shown in Figure 46 (B).

[0300] In the example shown in Figure 46, the percentage of the specific navigation display object IMG20 corresponding to the stop button B1 that is included within the first virtual area E1 is greater in the first specific role winning support effect shown in Figure 46(A) than in the second specific role winning support effect shown in Figure 46(B) (for example, 100% in the first specific role winning support effect and 10% in the second specific role winning support effect). Similarly, the percentage of the specific navigation display object IMG20 corresponding to the stop button B3 that is included within the third virtual area E3 is greater in the first specific role winning support effect shown in Figure 46(A) than in the second specific role winning support effect shown in Figure 46(B) (for example, 100% in the first specific role winning support effect and 10% in the second specific role winning support effect). As a result, in the first specific role winning auxiliary effect, each specific navigation display IMG20 is displayed smaller than in the second specific role winning auxiliary effect, but since the proportion of the specific navigation display IMG20 corresponding to stop button B1 that is contained within the first virtual area E1 and the proportion of the specific navigation display IMG20 corresponding to stop button B3 that is contained within the third virtual area E3 are large, the operation sequence can be easily recognized, an effective effect can be produced, and mistakes in the pressing order can be prevented as much as possible. The proportion of each specific navigation display included in each virtual area may be larger, smaller, or the same for the first specific role winning auxiliary effect than for the second specific role winning auxiliary effect; for some specific navigation displays, the first specific role winning auxiliary effect may be larger than for the second specific role winning auxiliary effect, but for other specific navigation displays, the first specific role winning auxiliary effect may be smaller than for the second specific role winning auxiliary effect; or for some specific navigation displays, the first specific role winning auxiliary effect may be larger or smaller than for the second specific role winning auxiliary effect, but for other specific navigation displays, the second specific role winning auxiliary effect and the first specific role winning auxiliary effect may be the same.

[0301] In addition, in this embodiment, in the first winning auxiliary performance or the first specific role winning auxiliary performance, the position of the third left virtual straight line LL3 is not limited to a position passing through the center of the stop button B1, but may be any position within the first virtual area E1 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B1; the position of the third middle virtual straight line CL3 is not limited to a position passing through the center of the stop button B2, but may be any position within the second virtual area E2 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B2; and the position of the third right virtual straight line RL3 is not limited to a position passing through the center of the stop button B3, but may be any position within the third virtual area E3 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B3.

[0302] Similarly, in the second winning support performance or the second specific role winning support performance, the position of the first left virtual straight line LL1 is not limited to a position passing through the center of the width of the first reel R1, but may be any position within the first virtual area E1 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B1; the position of the first middle virtual straight line CL1 is not limited to a position passing through the center of the width of the second reel R2, but may be any position within the second virtual area E2 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B2; and the position of the first right virtual straight line RL1 is not limited to a position passing through the center of the width of the third reel R3, but may be any position within the third virtual area E3 that includes at least a portion of the navigation number display or specific navigation display IMG20 corresponding to the stop button B3.

[0303] That is, in the present embodiment, the positions of the third left virtual line LL3 in the first winning auxiliary effect or the first specific role winning auxiliary effect and the first left virtual line LL1 in the second winning auxiliary effect or the second specific role winning auxiliary effect may be the same or different. The positions of the third middle virtual line CL3 in the first winning auxiliary effect or the first specific role winning auxiliary effect and the first middle virtual line CL1 in the second winning auxiliary effect or the second specific role winning auxiliary effect may be the same or different. The positions of the third right virtual line RL3 in the first winning auxiliary effect or the first specific role winning auxiliary effect and the first right virtual line RL1 in the second winning auxiliary effect or the second specific role winning auxiliary effect may be the same or different.

[0304] Also, in the present embodiment, the intervals between the specific navigation display objects IMG20 in the first specific role winning auxiliary effect are narrower than the intervals between the navigation digital display objects in the second winning auxiliary effect. For example, as shown in FIGS. 41(B) and 45(A), the interval B3 between the specific navigation display object IMG20 at the first display position and the specific navigation display object IMG20 at the second display position in the first specific role winning auxiliary effect of FIG. 45(A) is narrower than the interval A1 between the second navigation digital display object IMG2 and the third navigation digital display object IMG3 in the second winning auxiliary effect of FIG. 41(B). The interval B4 between the specific navigation display object IMG20 at the second display position and the specific navigation display object IMG20 at the third display position in the first specific role winning auxiliary effect of FIG. 45(A) is narrower than the interval A2 between the third navigation digital display object IMG3 and the first navigation digital display object IMG1 in the second winning auxiliary effect of FIG. 41(B). In this case, the navigation digital display objects may be enlarged so that A1 < B3 and A2 < B4 in the second winning auxiliary effect.

[0305] In this embodiment, similarly to the first winning assist effect, etc., when the specific navigation display IMG20 is erased in the first specific role winning assist effect or the second specific role winning assist effect, a disappearance effect may be generated for the specific navigation display IMG20. In this example, when the third stop operation is performed in a game in which the first specific role winning assist effect or the second specific role winning assist effect is executed in the AT state, the display of the number of medals won is updated, and the time from the start of updating the display of the number of medals won to the end of updating is set to be longer than the time from the start of erasure to the end of erasure of the specific navigation display IMG20 (predetermined game auxiliary display object) corresponding to the third stop operation, and the timing to start updating the display of the number of medals won is set before erasure of the disappearance effect (effect) of the specific navigation display IMG20 corresponding to the third stop operation, The time to end updating the display of the number of medals won may be set after the disappearance effect of the specific navigation display IMG20 corresponding to the third stop operation is erased, and when updating the display of the number of medals won in a game in which the first specific role winning auxiliary performance or the second specific role winning auxiliary performance is executed in the AT state, updating the display of the number of medals won may start before the disappearance effect of the specific navigation display IMG20 corresponding to the third stop operation is erased, and updating the display of the number of medals won may end after the disappearance effect of the specific navigation display IMG20 corresponding to the third stop operation is erased.

[0306] In this way, the player can see the effect of updating the display of the number of medals won after seeing the effect of the specific navigation display IMG20 corresponding to the third stop operation being erased, making it easier to understand the progress of the game and providing an effective effect.

[0307] In this embodiment, the timing for starting to update the display of the number of medals won may be set after the erasure of the specific navigation display object IMG20 corresponding to the third stop operation has been completed, for example, after the erasure of the specific navigation display object IMG20 corresponding to the third stop operation has been completed but before the disappearance effect of the specific navigation display object IMG20 corresponding to the third stop operation has been completed.

[0308] In addition, in this embodiment, the time from the start of updating the display of the number of medals won to the end of updating is set to a time longer than the time from the start of erasing the specific navigation display object IMG20 corresponding to the third stop operation to the end of erasing it, and the updating of the display of the number of medals won starts before the disappearance effect of the specific navigation display object IMG20 corresponding to the third stop operation is erased, and the updating of the display of the number of medals won ends after the disappearance effect of the specific navigation display object IMG20 corresponding to the third stop operation is erased, as long as at least one of the first specific role winning auxiliary effect and the second specific role winning auxiliary effect is executed, and when the other winning auxiliary effect is executed, the time from the start of updating the display of the number of medals won to the end of updating may be set to a time shorter than or the same as the time from the start of erasing the specific navigation display object IMG20 corresponding to the third stop operation to the end of erasing it, or the updating of the display of the number of medals won may start after the disappearance effect of the specific navigation display object IMG20 corresponding to the third stop operation is erased, or the updating of the display of the number of medals won may end before the disappearance effect of the specific navigation display object IMG20 corresponding to the third stop operation is erased. In addition, when the other winning support performance is being executed, the disappearance effect may not be displayed, and in this case, the updating of the display of the number of medals won may start before the specific navigation display object IMG20 corresponding to the third stop operation is erased, and the updating of the display of the number of medals won may end after the specific navigation display object IMG20 corresponding to the third stop operation is erased.

[0309] In this embodiment, the total number of medals paid out in the AT state may be displayed instead of the number of medals acquired.

[0310] In addition, in the first specific role winning support performance and the second specific role winning support performance of this embodiment, the specific navigation display IMG20 including the disappearance effect may be considered as the "game support display", and in this case, the time when the disappearance effect has finished being displayed may be the time when the disappearance effect has finished being displayed (the time when the disappearance effect has been erased).

[0311] In this embodiment, pressing the stop button may trigger the erasure of the specific navigation object IMG20 corresponding to the stop operation and the display of a disappearance effect of the specific navigation object IMG20, and the release of the stop button may trigger the update of the display of the number of medals acquired. In this case, if the stop button for the third stop operation is released after the erasure of the specific navigation object IMG20 corresponding to the third stop operation is completed, the update of the display of the number of medals acquired will begin after the erasure of the specific navigation object IMG20 corresponding to the third stop operation is completed.

[0312] In this embodiment, similarly to the first embodiment, when the first specific combination winning support effect or the second specific combination winning support effect is performed, the transparency of the specific navigation object IMG20 may be displayed at a constant transparency (for example, 0%) without changing the transparency, and when the corresponding specific navigation object IMG20 is erased in response to a stop operation, the transparency of the specific navigation object IMG20 to be erased may be gradually changed from 0% to 100%. This makes it easier to recognize the appearing specific navigation object IMG20 and to recognize that the specific navigation object IMG20 is being erased, resulting in an effective effect.

[0313] In this embodiment, when a specific navigation display object IMG20 is made to appear, the transparency of the specific navigation display object IMG20 is not changed and is displayed at a constant transparency (for example, 0%), and when the corresponding specific navigation display object IMG20 is erased in response to a stop operation, the transparency of the specific navigation display object IMG20 to be erased is changed only when at least one of the first specific role winning auxiliary effect and the second specific role winning auxiliary effect is executed, and when the other winning auxiliary effect is executed, the transparency of the specific navigation display object IMG20 to be erased may be changed when making the specific navigation display object IMG20 appear, or when the corresponding specific navigation display object IMG20 is erased in response to a stop operation, the transparency of the specific navigation display object IMG20 to be erased may not be changed, or the transparency of the specific navigation display object IMG20 to be erased may be gradually decreased.

[0314] In this embodiment, similar to the first embodiment, in the first specific role winning support effect or the second specific role winning support effect, when the enlarged display of the specific navigation display object IMG20 ends after the display of the specific navigation display object IMG20 starts (when a predetermined condition is met), the specific navigation display object IMG20 is displayed in a display mode that maintains the display mode, and the predetermined display time required for the enlarged display when the specific navigation display object IMG20 appears (the time from the start of display of the game support object to the transition to the display mode that maintains the display mode) may be shorter than the time required for the deletion of the specific navigation display object IMG20 (the time from the start of deletion of the game support object to the end of deletion). In this way, the player can quickly recognize the specific navigation display object IMG20 that appears, and the deletion of the specific navigation display object IMG20 can be given a lingering impression, resulting in an effective effect.

[0315] In this embodiment, the specified display time required for the enlarged display of the specific navigation display object IMG20 when it appears can be shorter than the time required for the specific navigation display object IMG20 to disappear when at least one of the first specific role winning support effect and the second specific role winning support effect is executed, and when the other winning support effect is executed, the specified display time required for the enlarged display of the specific navigation display object IMG20 when it appears can be longer than or the same as the time required for the specific navigation display object IMG20 to disappear.

[0316] 4. Fourth Embodiment

[0317] In this embodiment, detailed description of the configuration and control method common to the third embodiment will be omitted, and the main differences will be described. Hereinafter, the control method adopted in the gaming machine of this embodiment will be described with reference to Figures 47 and 48. Figures 47 and 48 are diagrams explaining the correspondence between the reels, stop buttons, navigation number displays, and specific navigation displays in the gaming machine of this embodiment.

[0318] First, in this embodiment, as the winning support effects, the second winning support effect (an example of the first game support effect) and the second specific role winning support effect (an example of the second game support effect) are executed from among the first winning support effect, the second winning support effect, the first specific role winning support effect, and the second specific role winning support effect.

[0319] In this embodiment, the design of the image of the specific navigation display object IMG20 in the second specific winning support effect differs from that in the third embodiment, and is designed with the character A as a motif, as shown in Fig. 47(B). In addition, in the second specific winning support effect, the specific navigation display object IMG20 is displayed larger than in the second winning support effect, so the area occupied by the image of the specific navigation display object IMG20 shown in Fig. 47(B) is larger than any of the navigation number displays IMG1 to IMG3 of "1", "2", and "3" in the second winning support effect.

[0320] For example, as shown in Figures 38(A) and (B), when the first navigation number display object IMG1 is displayed at the second size (e.g., 100% display magnification), the second navigation number display object IMG2 is displayed at the fifth size (e.g., 80% display magnification), and the third navigation number display object IMG3 is displayed at the first size (e.g., 60% display magnification) in the second winning support performance, and when the specific navigation display object IMG20 is displayed at the third size (e.g., 140% display magnification) in the second specific role winning support performance as shown in Figure 47(B), the specific navigation display object IMG20 occupies a larger image area than each navigation number display object.

[0321] In this embodiment, as shown in Figures 47(A) and (B), each stop button is provided so that the center of the width of the stop button corresponding to each reel is located on a straight line passing through the center of the width of each reel and perpendicular to the bottom surface of the slot machine (casing). Note that Figure 47(A) shows a case where the second prize-winning support effect shown in Figures 38(A) and (B) is executed, and Figure 47(B) shows a case where the second specific prize-winning support effect shown in Figures 44(A) and (B) is executed.

[0322] For this reason, in this embodiment, the first left imaginary line LL1 and the third left imaginary line LL3 are positioned at the same position (the same line), the first center imaginary line CL1 and the third center imaginary line CL3 are positioned at the same position (the same line), and the first right imaginary line RL1 and the third right imaginary line RL3 are positioned at the same position (the same line). In other words, the first left imaginary line LL1 and the third left imaginary line LL3 are positioned at the same position, the first center imaginary line CL1 and the third center imaginary line CL3 are positioned at the same position, and the first right imaginary line RL1 and the third right imaginary line RL3 are positioned at the same position.

[0323] In addition, in this embodiment, the display position of the navigation number display object in the second winning support performance and the display position of the specific navigation display object IMG20 in the second specific role winning support performance are in the same position (same), so as shown in Figures 47(A) and (B), in the second specific role winning support performance, the specific navigation display object IMG20 is displayed in the same position (same way) as in the first winning support performance.

[0324] Therefore, in this embodiment, the intervals between the navigation numeral display objects in the second winning support effect are wider than the intervals between the specific navigation numeral display objects IMG20 in the second specific winning support effect. For example, as shown in Figures 47(A) and 47(B), the interval A1 between the second navigation numeral display object IMG2 and the third navigation numeral display object IMG3 in the second winning support effect of Figure 47(A) is wider than the interval A5 between the specific navigation numeral display object IMG20 at the first display position and the specific navigation numeral display object IMG20 at the second display position in the second specific winning support effect of Figure 47(B), and the interval A2 between the third navigation numeral display object IMG3 and the first navigation numeral display object IMG1 in the second winning support effect of Figure 47(A) is wider than the interval A6 between the specific navigation numeral display object IMG20 at the second display position and the specific navigation numeral display object IMG20 at the third display position in the second specific winning support effect of Figure 47(B).

[0325] This also produces the same effect as the third embodiment, and in the second winning support performance and the second specific role winning support performance, a navigation number display or specific navigation display IMG20 is displayed at a position corresponding to each stop button and corresponding to each reel, and since each reel, each stop button, and each navigation number display or specific navigation display IMG20 are on the same straight line, the correspondence between the reel, stop button, and navigation number display or specific navigation display IMG20 can be made easy to understand, and an effective performance can be produced.

[0326] In addition, in the second winning support performance of this embodiment, the navigation number displays IMG1 to 3 of "1," "2," and "3" are displayed smaller than the specific navigation display IMG20 of the second specific role winning support performance, so the player's attention to the display can be relatively reduced compared to when the second specific role winning support performance is being executed, and the player can also pay attention to the display of other performance images.

[0327] Furthermore, in the second specific role winning auxiliary performance of this embodiment, the specific navigation display IMG20 is displayed in the same position (in the same way) as the display position of the navigation number display in the second winning auxiliary performance, so the correspondence between the reels, stop buttons, and navigation number display or specific navigation display IMG20 can be made the same between the second winning auxiliary performance and the second specific role winning auxiliary performance, allowing for an effective performance.

[0328] Furthermore, in this embodiment, as in the third embodiment described above, in the second winning support performance, the time from when the stop operation is performed on each of the navigation number displays IMG1 to 3 of "1", "2", and "3" to when they are erased is the same (for example, 5 frames), and in the second specific role winning support performance, the time from when the stop operation is performed on each specific navigation display IMG20 to when they are erased is the same (for example, 5 frames), so that the erasure of the navigation number displays and specific navigation display IMG20 does not give any sense of incongruity, and an effective performance can be achieved.

[0329] Furthermore, in this embodiment, as in the above-described third embodiment, the time from the execution of the stop operation to the disappearance of the navigation number display and the specific navigation display IMG20 is the same (for example, 5 frames) in the second winning support performance and the second specific role winning support performance, so that there is no sense of incongruity in the disappearance of the navigation number display and the specific navigation display IMG20 between the second winning support performance and the second specific role winning support performance, and an effective performance can be produced.

[0330] In this embodiment, it is sufficient that the time from the execution of the stop operation on each navigation number display or specific navigation display IMG20 to its disappearance be the same for either the second winning support performance or the second specific role winning support performance, and for the other winning support performance, the time from the execution of the stop operation on each navigation number display or specific navigation display IMG20 to its disappearance does not necessarily have to be the same, and may be different.

[0331] In addition, the time from the execution of the stop operation to the disappearance of the navigation number display or specific navigation display IMG20 may be different between the second winning support performance and the second specific role winning support performance, and the time from the execution of the stop operation to the disappearance may be longer or shorter for the second winning support performance than for the second specific role winning support performance.

[0332] In this embodiment, similar to the third embodiment, in the second winning support effect and the second specific role winning support effect, each navigation numeric display or specific navigation display IMG20 may be displayed so that the navigation numeric display or specific navigation display IMG20 corresponding to each stop button is positioned above each stop button B1-B3. For example, the navigation numeric display or specific navigation display IMG20 may be displayed so that at least a portion of the navigation numeric display or specific navigation display IMG20 is positioned within the first virtual area E1, the second virtual area E2, or the third virtual area E3. Note that the proportion of each navigation numeric display or specific navigation display IMG20 included in each virtual area may be larger, smaller, or the same as that of the second specific role winning support effect. Alternatively, some navigation numeric displays may be larger than those in the second specific role winning support effect while other navigation numeric displays are smaller than those in the second specific role winning support effect. Alternatively, some navigation numeric displays may be larger or smaller than those in the second specific role winning support effect while other navigation numeric displays are the same as those in the second specific role winning support effect.

[0333] Also, as in the third embodiment described above, the positions of the first left imaginary straight line LL1 and the third left imaginary straight line LL3 may be any position within the first virtual area E1 that includes at least a portion of the navigation numeral display or specific navigation display object IMG20 corresponding to the stop button B1, the positions of the first middle imaginary straight line CL1 and the third middle imaginary straight line CL3 may be any position within the second virtual area E2 that includes at least a portion of the navigation numeral display or specific navigation display object IMG20 corresponding to the stop button B2, and the positions of the first right imaginary straight line RL1 and the third right imaginary straight line RL3 may be any position within the third virtual area E3 that includes at least a portion of the navigation numeral display or specific navigation display object IMG20 corresponding to the stop button B3.

[0334] Also, as in the third embodiment described above, the positions of the first left virtual line LL1 and the third left virtual line LL3 may be the same or different positions, the positions of the first middle virtual line CL1 and the third middle virtual line CL3 may be the same or different positions, and the positions of the first right virtual line RL1 and the third right virtual line RL3 may be the same or different positions.

[0335] In this embodiment, the specific navigation display object IMG20 in the second specific winning auxiliary effect may be displayed at a position different from the display position of the navigation number display object in the second winning auxiliary effect.

[0336] Furthermore, in this embodiment, as in the third embodiment, when updating the display of the number of medals won in a game in which the second prize-winning support effect or the second specific role prize-winning support effect is executed in the AT state, updating of the display of the number of medals won may be started before the disappearance effect of the third navigation number display object IMG3 or the specific navigation object IMG20 corresponding to the third stop operation is erased, and updating of the display of the number of medals won may be terminated after the disappearance effect of the third navigation number display object IMG3 or the specific navigation object IMG20 corresponding to the third stop operation is erased. In this way, the display of the number of medals won can be confirmed to be updated after confirming the disappearance effect of the third navigation number display object IMG3 or the specific navigation object IMG20 corresponding to the third stop operation, making it easier to understand the progress of the game and providing effective effects.

[0337] In this embodiment, as in the third embodiment described above, the timing for starting to update the display of the number of medals won may be set after the erasure of the third navigation number display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation has been completed, or the time from the start of updating the display of the number of medals won to the end of updating may be set to a time longer than the time from the start of erasure of the third navigation number display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation to the end of erasure, and the updating of the display of the number of medals won may start before the disappearance effect of the third navigation number display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation is erased, and the updating of the display of the number of medals won may end after the disappearance effect of the third navigation number display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation has been erased, as long as at least one of the second winning support effect and the second specific role winning support effect is executed.

[0338] In this embodiment, the total number of medals paid out in the AT state may be displayed instead of the number of medals acquired.

[0339] In addition, in the second winning support performance and the second specific role winning support performance of this embodiment, the navigation number display or specific navigation display IMG20 including the disappearance effect may be used as the "game support display", and in this case, the time when the disappearance effect has ended (the time when the disappearance effect has been erased) may be the time when the disappearance effect has ended.

[0340] In this embodiment, pressing the stop button may trigger the erasure of the navigation numeral display object or specific navigation display object IMG20 corresponding to the stop operation and the display of a disappearance effect of the navigation numeral display object or specific navigation display object IMG20, and the release of the stop button may trigger the update of the display of the number of medals acquired. In this case, if the stop button for the third stop operation is released after the erasure of the third navigation numeral display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation is completed, the update of the display of the number of medals acquired will begin after the erasure of the third navigation numeral display object IMG3 or the specific navigation display object IMG20 corresponding to the third stop operation is completed.

[0341] In this embodiment, as in the third embodiment, when the second winning support effect or the second specific winning support effect is to make the navigation numeral display objects IMG1-3 or the specific navigation display object IMG20 of "1," "2," or "3" appear, the transparency of these navigation numeral display objects IMG1-3 or the specific navigation display object IMG20 may be displayed at a constant transparency (e.g., 0%) without changing the transparency, and when the corresponding navigation numeral display object or the specific navigation display object IMG20 is to be erased in response to a stop operation, the transparency of the navigation numeral display object or the specific navigation display object IMG20 to be erased may be gradually changed from 0% to 100%. This makes it easier to recognize the appearing navigation numeral display object or the specific navigation display object IMG20 and to recognize that the navigation numeral display object or the specific navigation display object IMG20 is being erased, resulting in an effective effect.

[0342] In this embodiment, as in the third embodiment described above, when the navigation number displays IMG1 to 3 or specific navigation display IMG20 of "1", "2", and "3" are made to appear, the transparency of these navigation number displays IMG1 to 3 or specific navigation display IMG20 is not changed and they are displayed at a constant transparency (for example, 0%), and when the corresponding navigation number display or specific navigation display IMG20 is erased in response to a stop operation, the transparency of the navigation number display or specific navigation display IMG20 to be erased may be changed only when at least one of the second winning support performance and the second specific role winning support performance is executed.

[0343] In this embodiment, as in the third embodiment, in the second winning support effect or the second specific winning support effect, when the enlarged display of the navigation numeral display objects IMG1-3 or the specific navigation numeral display object IMG20 (i.e., when a predetermined condition is met) is completed after the display of the navigation numeral display objects IMG1-3 or the specific navigation numeral display object IMG20 begins, the display mode is maintained and the predetermined display time required for the enlarged display of the navigation numeral display object or the specific navigation numeral display object IMG20 when it appears (the time from the start of the display of the navigation numeral display object to the transition to the display mode maintaining the display mode) may be shorter than the time required for the deletion of the navigation numeral display object or the specific navigation numeral display object IMG20 (the time from the start of the deletion of the navigation numeral display object to the end of the deletion). This allows the player to quickly recognize the navigation numeral display object or the specific navigation numeral display object IMG20 that appears, and also provides a lingering impression when the deletion of the navigation numeral display object or the specific navigation numeral display object IMG20 is completed, resulting in an effective effect.

[0344] In this embodiment, the specified display time required for the enlarged display of the navigation number display when it appears can be made shorter than the time required for the navigation number display or the specific navigation display IMG20 to disappear when at least one of the second winning support effect and the second specific role winning support effect is executed.

[0345] Also, in this embodiment, as a winning auxiliary effect, the first winning auxiliary effect or the first specific role winning auxiliary effect may be executed. In this example, as shown in FIG. 48(A), in the first winning auxiliary effect, a navigation number display object is displayed at a position corresponding to each stop button and at a position corresponding to each reel. As shown in FIG. 48(B), in the first specific role winning auxiliary effect, a specific navigation display object IMG20 is displayed at a position corresponding to each stop button and at a position corresponding to each reel. In the first winning auxiliary effect and the first specific role winning auxiliary effect, a navigation number display object or a specific navigation display object IMG20 may be displayed at the same position (in the same manner) as in the second winning auxiliary effect and the second specific role winning auxiliary effect.

[0346] Also, in this example, the interval between each navigation number display object in the first winning auxiliary effect is wider than the interval between each navigation number display object in the second winning auxiliary effect. For example, as shown in FIGS. 47(A) and 48(A), the interval B1 between the second navigation number display object IMG2 and the third navigation number display object IMG3 in the first winning auxiliary effect of FIG. 48(A) is wider than the interval A1 between the second navigation number display object IMG2 and the third navigation number display object IMG3 in the second winning auxiliary effect of FIG. 47(A), and the interval B2 between the third navigation number display object IMG3 and the first navigation number display object IMG1 in the first winning auxiliary effect of FIG. 48(A) is wider than the interval A2 between the third navigation number display object IMG3 and the first navigation number display object IMG1 in the second winning auxiliary effect of FIG. 47(A). In this case, the navigation number display object may be enlarged and displayed so that B1 < A1 and B2 < A2 in the second winning auxiliary effect.

[0347] Also, in this example, the interval between each specific navigation display object IMG20 in the first specific winning assistance effect is wider than the interval between each specific navigation display object IMG20 in the second specific winning assistance effect. For example, as shown in FIGS. 47(B) and 48(B), the interval B5 between the specific navigation display object IMG20 at the first display position and the specific navigation display object IMG20 at the second display position in the first specific winning assistance effect of FIG. 48(B) is wider than the interval A5 between the specific navigation display object IMG20 at the first display position and the specific navigation display object IMG20 at the second display position in the second specific winning assistance effect of FIG. 47(B), and the interval B6 between the specific navigation display object IMG20 at the second display position and the specific navigation display object IMG20 at the third display position in the first specific winning assistance effect of FIG. 48(B) is wider than the interval A_{​​6} between the specific navigation display object IMG20 at the second display position and the specific navigation display object IMG20 at the third display position in the second specific winning assistance effect of FIG. 47(B). In this case, specific navigation display objects may be displayed at positions where B5 < A5 and B6 < A6 in the first specific winning assistance effect or the second specific winning assistance effect.

[0348] Also, in this example, the first display position and the third display position in the second winning assistance effect may be set at positions different from those in the first winning assistance effect. For example, the first display position may be set on the second left virtual straight line LL2, the third display position may be set on the second right virtual straight line RL2, and in the second winning assistance effect, as shown in FIG. 49(A), the center of the second navigation digital display object IMG2 may be located on the second left virtual straight line LL2, the center of the third navigation digital display object IMG3 may be located on the second middle virtual straight line CL2, and the center of the first navigation digital display object IMG1 may be located on the second right virtual straight line RL2.

[0349] Also, the second display position in the second winning assistance effect may also be set at a position different from that in the first winning assistance effect. For example, in the first winning assistance effect, as shown in FIG. 48(A), each navigation digital display object is displayed in the lower display area of the liquid crystal display LCD, and in the second winning assistance effect, as shown in FIG. 49(A), each navigation digital display object may be displayed in the upper (or middle) display area of the liquid crystal display LCD. [[ID=X]]

[0350] Even in this case, the same operational effects as those of the above-described embodiment are achieved. In the first winning auxiliary effect display, as shown in FIG. 48(A), since each reel, each stop button, and each navigation digital display are on the same straight line, the correspondence relationship among the reel, the stop button, and the navigation digital display can be made clear, and an effective effect display can be performed.

[0351] Also in this example, the intervals between the navigation digital displays in the first winning auxiliary effect display are narrower than those in the second winning auxiliary effect display. For example, as shown in FIGS. 48(A) and 49(A), the interval B1 between the second navigation digital display IMG2 and the third navigation digital display IMG3 in the first winning auxiliary effect display of FIG. 48(A) is narrower than the interval A1 between the second navigation digital display IMG2 and the third navigation digital display IMG3 in the second winning auxiliary effect display of FIG. 49(A), and the interval B2 between the third navigation digital display IMG3 and the first navigation digital display IMG1 in the first winning auxiliary effect display of FIG. 48(A) is narrower than the interval A2 between the third navigation digital display IMG3 and the first navigation digital display IMG1 in the second winning auxiliary effect display of FIG. 49(A). In this case, the navigation digital displays may be enlarged and displayed so that A1 < B1 and A2 < B2 in the second winning auxiliary effect display.

[0352] Also, for example, the first display position may be set on the fourth left virtual straight line LL4 (a straight line passing through the right end of the stop button B1 and perpendicular to the bottom surface of the slot machine (housing)), the third display position may be set on the fourth right virtual straight line RL4 (a straight line passing through the left end of the stop button B3 and perpendicular to the bottom surface of the slot machine (housing)), and in the second winning auxiliary effect display, as shown in FIG. 49(B), the center of the second navigation digital display IMG2 may be located on the fourth left virtual straight line LL4, the center of the third navigation digital display IMG3 may be located on the second middle virtual straight line CL2, and the center of the first navigation digital display IMG1 may be located on the fourth right virtual straight line RL4.

[0353] Also, for the first winning support performance, the first specific role winning support performance, and the second specific role winning support performance, the first display position may be set on the second left virtual straight line LL2 or the fourth left virtual straight line LL4, and the third display position may be set on the second right virtual straight line RL2 or the fourth right virtual straight line RL4, and in the first winning support performance, the first specific role winning support performance, and the second specific role winning support performance, the center of the navigation number display or specific navigation display IMG20 may be located on the second left virtual straight line LL2 or the fourth left virtual straight line LL4, the center of the navigation number display or specific navigation display IMG20 may be located on the second middle virtual straight line CL2, and the center of the navigation number display or specific navigation display IMG20 may be located on the second right virtual straight line RL2 or the fourth right virtual straight line RL4.

[0354] 5. Fifth Embodiment

[0355] In this embodiment, detailed description of the configuration and control method common to the first embodiment will be omitted, and the main differences will be described. Below, the control method adopted in the gaming machine of this embodiment will be described with reference to Figures 50 and 51. Note that Figure 50 is a diagram showing an image displayed in the winning support effect in the gaming machine of this embodiment, and Figure 51 is a diagram explaining the relationship between the channel and the effect sound in the gaming machine of this embodiment.

[0356] First, in this embodiment, there are two winning support effects: a first winning support effect that outputs navigation sounds of "left," "inside," and "right," and a second winning support effect (predetermined effect) that outputs a specific sound effect (predetermined sound effect) instead of the navigation sounds of "left," "inside," and "right." Note that the first winning support effect is the same as the winning support effect of the first embodiment, and therefore its explanation is omitted.

[0357] In the second winning assistance effect, when a game start operation is performed on the start lever SL, a line S2 from character A (for example, "Here we go": predetermined effect sound, first effect sound) is output as a specific effect sound, and when the third stop operation is performed in the correct batting order, a line S1 from character A (for example, "Who's next!": second effect sound) is output as a specific effect sound.

[0358] In addition, in the second winning assistance performance, even if the game start operation is performed on the start lever SL, or even if the first or second stop operation is performed according to the correct hitting order, the navigation voice of "left," "middle," or "right" is not output.

[0359] The second winning support effect will be described below using the example where the pressing order of batting order 3 (B2 → B1 → B3) is the correct batting order, as in the first embodiment. Note that in the second winning support effect, the display manner (presentation manner) of the navigation number display objects IMG1 to 3 of "1," "2," and "3," the appearance effect display object IMG4, and the disappearance effect display object IMG5 is the same as in the first winning support effect (the winning support effect in the first embodiment).

[0360] First, in the second winning support effect, when the start lever SL is operated to start the game, as shown in Fig. 50(A), in conjunction with the appearance of the navigation number displays IMG1-3 of "1," "2," and "3," a character A image IMG10, which is an image of character A performing a predetermined action, is displayed on the liquid crystal display LCD, and a line effect (predetermined effect) is executed in which character A's line S2 (for example, "Let's go") is output from the speaker. At this time, the navigation voice of "inside" output in the first winning support effect shown in Fig. 50(E) is not output.

[0361] When the first and second stop operations are performed in the correct batting order, the display state of the navigation number displays IMG1-3 changes to "1," "2," and "3," as shown in Figures 50(B) and (C), and when the third stop operation is performed in the correct batting order in the state shown in Figure 50(C), the word "GET!" is displayed and a dialogue effect is executed in which character A's dialogue S1 (for example, "Who's next!") is output from the speaker, as shown in Figure 50(D). At this time, the "GET" sound effect output in the first winning assist effect shown in Figure 50(H) is not output.

[0362] In addition, in the second winning assistance performance, if the first stop operation is performed in the correct batting order, the ``left'' navigation voice output in the first winning assistance performance shown in Figure 50 (F) will not be output, and if the second stop operation is performed in the correct batting order, the ``right'' navigation voice output in the first winning assistance performance shown in Figure 50 (G) will not be output.

[0363] In this way, in the second winning assistance performa...

Claims

1. a first reel, a second reel, and a third reel having a plurality of types of symbols arranged on their outer circumferential surfaces; a first stop operation means, a second stop operation means, and a third stop operation means provided corresponding to each reel for performing a stop operation to stop the reel during rotation; a reel control means for rotating the plurality of reels for each game and controlling the reel to stop in response to a stop operation; a presentation control means for controlling the execution of a game support presentation that notifies information that supports a game by displaying game support display objects at a first display position, a second display position, and a third display position in a display area of ​​the display device, As the game assist effects, a first game assist effect and a second game assist effect are provided, The performance control means In at least one of the first game auxiliary effect and the second game auxiliary effect, when a predetermined condition is satisfied after the start of displaying the game auxiliary display object, the game auxiliary display object is displayed in an effect mode that maintains the display mode, and when a stop operation is performed, the game auxiliary display object corresponding to the stop operation is erased; the time from the start of displaying the game aid display object to the transition to a performance mode in which the display mode is maintained is shorter than the time from the start of erasing the game aid display object to the end of erasing the game aid display object; In the second game auxiliary effect, the game auxiliary display object is displayed larger than in the first game auxiliary effect, In the first game auxiliary effect, the distance between the game auxiliary display object displayed at the first display position and the game auxiliary display object displayed at the second display position is narrower than in the second game auxiliary effect, and the distance between the game auxiliary display object displayed at the second display position and the game auxiliary display object displayed at the third display position is narrower than in the second game auxiliary effect, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the first display position during execution of the first game auxiliary effect, there may be a case in which the first reel, the first stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the first display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the second display position during execution of the first game auxiliary effect, there may be a case in which the second reel, the second stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the second display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the third display position during execution of the first game auxiliary effect, there may be a case in which the third reel, the third stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the third display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the first display position during execution of the second game auxiliary effect, there may be a case in which the first reel, the first stop operation means, and the game auxiliary display object of the second game auxiliary effect displayed at the first display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the second display position during execution of the second game auxiliary effect, there may be a case in which the second reel, the second stop operation means, and the game auxiliary display object of the second game auxiliary effect displayed at the second display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, A gaming machine characterized in that when the gaming machine is viewed from the front while the gaming auxiliary display object is displayed at the third display position during execution of the second gaming auxiliary effect, there are cases in which the third reel, the third stop operation means, and the gaming auxiliary display object of the second gaming auxiliary effect displayed at the third display position are positioned so as to overlap on the same imaginary straight line perpendicular to the bottom surface of the gaming machine.

2. A first reel, a second reel, and a third reel having a plurality of types of patterns arranged on their outer peripheral surfaces; a first stop operation means, a second stop operation means, and a third stop operation means provided corresponding to each reel for performing a stop operation to stop the reel during rotation; a reel control means for rotating the plurality of reels for each game and controlling the reel to stop in response to a stop operation; a presentation control means for controlling the execution of a game support presentation that notifies information that supports a game by displaying game support display objects at a first display position, a second display position, and a third display position in a display area of ​​the display device, As the game assist effects, a first game assist effect and a second game assist effect are provided, The performance control means In at least one of the first game auxiliary effect and the second game auxiliary effect, when a predetermined condition is satisfied after the start of displaying the game auxiliary display object, the game auxiliary display object is displayed in an effect mode that maintains the display mode, and when a stop operation is performed, the game auxiliary display object corresponding to the stop operation is erased; the time from the start of displaying the game aid display object to the transition to a performance mode in which the display mode is maintained is shorter than the time from the start of erasing the game aid display object to the end of erasing the game aid display object; In at least one of the first game assist effect and the second game assist effect, when a stop operation is performed, a predetermined moving image is displayed on a display device, the moving image causing an effect to be generated on the corresponding game assist display object, and the predetermined moving image is displayed so that a part of the effect may overlap with another game assist display object; The display time of the predetermined moving image is set to a predetermined time, When the operation interval between the first stop operation and the second stop operation is less than the predetermined time in the game in which the game assist effect for displaying the predetermined moving image is executed, the display of the predetermined moving image is terminated midway; In the second game auxiliary effect, the game auxiliary display object is displayed larger than in the first game auxiliary effect, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the first display position during execution of the first game auxiliary effect, there may be a case in which the first reel, the first stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the first display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the second display position during execution of the first game auxiliary effect, there may be a case in which the second reel, the second stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the second display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the third display position during execution of the first game auxiliary effect, there may be a case in which the third reel, the third stop operation means, and the game auxiliary display object of the first game auxiliary effect displayed at the third display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the first display position during execution of the second game auxiliary effect, there may be a case in which the first reel, the first stop operation means, and the game auxiliary display object of the second game auxiliary effect displayed at the first display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, When the gaming machine is viewed from the front in a state in which the game auxiliary display object is displayed at the second display position during execution of the second game auxiliary effect, there may be a case in which the second reel, the second stop operation means, and the game auxiliary display object of the second game auxiliary effect displayed at the second display position are in a positional relationship in which they overlap on the same imaginary straight line in a direction perpendicular to the bottom surface of the gaming machine, A gaming machine characterized in that when the gaming machine is viewed from the front while the gaming auxiliary display object is displayed at the third display position during execution of the second gaming auxiliary effect, there are cases in which the third reel, the third stop operation means, and the gaming auxiliary display object of the second gaming auxiliary effect displayed at the third display position are positioned so as to overlap on the same imaginary straight line perpendicular to the bottom surface of the gaming machine.

Citation Information

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