gaming machines
By integrating a launching mechanism, variable ball entry states, and dynamic display patterns, the gaming machine enhances player engagement and entertainment value through strategic interaction and notification modes, addressing the need for improved engagement in existing gaming machines.
Patent Information
- Application Number
- JP2022155722
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-09-29
- Publication Date
- 2026-01-21
- Estimated Expiration
- 2042-09-29
AI Technical Summary
Existing gaming machines lack sufficient entertainment value and require enhancements to increase player engagement.
Incorporating a launching mechanism, variable ball entry states, dynamic display patterns, and notification modes to enhance game interaction and player engagement, including variable display periods and notification switching based on game conditions.
The solution effectively increases player attention and engagement by providing dynamic game elements and strategic player interaction, enhancing the overall entertainment value of the gaming experience.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, there have been gaming machines in which a lottery is held for winning prizes, etc., based on the fulfillment of predetermined starting conditions, and when a player wins, predetermined gaming media is paid out to the player in accordance with the fulfillment of predetermined winning conditions (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-295672 Summary of the Invention [Problem to be solved by the invention]
[0004] It is necessary to improve the entertainment value of gaming machines such as those exemplified above, and there is still room for improvement in this regard.
[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that can suitably increase attention to the game. [Means for solving the problem]
[0006] To achieve this object, the gaming machine described in claim 1 comprises a launching means capable of launching a gaming ball, a starting ball entry area provided in a gaming area where the gaming ball can flow down, a judging means for making a predetermined judgment based on the gaming ball entering the starting ball entry area, a display means for variably displaying a predetermined pattern when the gaming ball enters the starting ball entry area, a variable ball entry means provided in the gaming area, which, when a specific judgment result is made by the judging means, can switch between a second state in which the gaming ball is difficult or impossible to enter and a first state in which the gaming ball can enter from the second state, and a gaming machine including: an update means for updating specific information based on the establishment of a predetermined update condition in a variable display; and a notification control means for executing a predetermined notification mode display as a first notification mode display or a second notification mode display different from the first notification mode display, in a specific game state in which the specific information can be updated by the update means, when the specific information reaches a predetermined update state, and when a condition for generating a profit state is established after the specific display, the gaming machine is configured to The gaming machine is configured to generate a specific benefit when the gaming ball launched by the launching means enters the variable ball entry means in the first state and a specific gaming condition is met, and when the specific judgment result is reached by the judgment means in a specific gaming state before the occurrence of the specific benefit state, it is configured so that subsequently executing a first specific gaming operation can be more disadvantageous to the player than executing a second specific gaming operation, and when the specific judgment result is reached by the judgment means, the notification control means is configured to be able to execute notification switching to switch the notification mode display so that, when the specific judgment result is reached by the judgment means, the first notification mode display is executed at a predetermined timing a predetermined period before the specific information becomes the specified updated state, and the second notification mode display is executed at a specific timing after the predetermined timing and before the specific information becomes the specified updated state, and the notification switching is configured to be executable when the gaming state becomes the specified gaming state, and when the specific judgment result is reached in the specified gaming state, the gaming machine executes the specified notification mode display with the second notification mode display for the specific judgment result,The gaming machine is configured to be able to prompt the player to execute the second predetermined game operation, and is configured to at least execute, between the predetermined timing and the specific timing when executing the notification switch, a predetermined game operation notification display that is different from the first notification mode display and the second notification mode display and that notifies the player that a predetermined game operation can be executed based on the player's judgment rather than a game operation instruction display from the gaming machine to the player, and is configured to execute, at least, in the predetermined variable display between the predetermined timing and the specific timing, an option notification display that displays a game selection option that the player can judge rather than a game operation instruction display from the gaming machine to the player, and after the notification mode display is switched to the second notification mode display at the specific timing, the notification mode display will not be switched to the first notification mode display at least until the variable ball entry means is in the first state. and is configured to be able to set predetermined period information in a predetermined storage area, the predetermined period information being information corresponding to a period from an initial state until the specific information reaches the predetermined update state based on at least a game ball entering the start entry area, and is configured to be able to change a period from the initial state until the specific information reaches the specific timing based on the type of the predetermined period information, and is configured so that the period from the initial state until the specific information reaches the specific timing is longer than a period from the specific timing until the specific information reaches the predetermined update state, the variable display includes a first variable display and a second variable display different from the first variable display, the first variable display is configured to be executable at least in the predetermined game state, and the second variable display is configured to be easier to execute at least after the predetermined profit state has occurred, and this gaming machine is configured to Step by step Therefore In the case where the specific judgment result is The variable ball entry means is configured to execute the first state a predetermined number of times, and the judgment means corresponding to the second variable display is configured to execute the first state a predetermined number of times. Step by step Therefore In the case where the specific judgment result isThe variable ball entry means is configured to be able to execute the first state a specific number of times, and the period from when the variable ball entry means first enters the first state to when the last first state ends and the variable ball entry means enters the second state during the specific number of times can be shorter than the period from when the variable ball entry means first enters the first state to when the last first state ends and the variable ball entry means enters the second state during the specific number of times. [Effects of the Invention]
[0011] According to the gaming machine of claim 1, there are provided a launching means capable of launching gaming balls, a starting ball entry area provided in the gaming area where the gaming balls can flow down, a judging means for making a predetermined judgment based on the gaming ball entering the starting ball entry area, a display means for variably displaying a predetermined pattern when the gaming ball enters the starting ball entry area, a variable ball entry means provided in the gaming area, which, when a specific judgment result is made by the judging means, can switch between a second state in which the gaming ball is difficult or impossible to enter and a first state in which the gaming ball can enter from the second state, and a display means for displaying a predetermined pattern when the judgment means makes a specific judgment. and update means for updating specific information based on the establishment of a predetermined update condition in the game state in which the specific information can be updated by the update means, the gaming machine is configured to display a specific information when the specific information reaches a predetermined updated state, and to generate a predetermined profit state when a profit state generation condition is established after the specific information is displayed, and the gaming machine is equipped with notification control means for executing a predetermined notification mode display as a first notification mode display or a second notification mode display different from the first notification mode display, The gaming machine is configured to generate a specific benefit when a gaming ball shot by a shooting means enters the variable ball entry means in the first state and a specific gaming condition is established, and when the specific judgment result is reached by the judgment means in a specific gaming state before the occurrence of the specific benefit state, it is configured so that executing a first specific gaming operation thereafter can be more disadvantageous to the player than executing a second specific gaming operation, and the notification control means is configured to be able to execute notification switching to switch the notification mode display when the judgment means reaches the specific judgment result, so as to execute the first notification mode display at a predetermined timing a predetermined period before the specific information reaches the specific updated state, and to execute the second notification mode display at a specific timing after the predetermined timing and before the specific information reaches the specific updated state, and the notification switching is configured to be executable when the gaming state reaches the specific gaming state, and when the specific judgment result is reached in the specific gaming state, the gaming machine executes the specific notification mode display with the second notification mode display for the specific judgment result,The gaming machine is configured to be able to prompt the player to execute the second predetermined game operation, and is configured to at least execute, between the predetermined timing and the specific timing when executing the notification switch, a predetermined game operation notification display that is different from the first notification mode display and the second notification mode display and that notifies the player that a predetermined game operation can be executed based on the player's judgment rather than a game operation instruction display from the gaming machine to the player, and is configured to execute, at least, in the predetermined variable display between the predetermined timing and the specific timing, an option notification display that displays a game selection option that the player can judge rather than a game operation instruction display from the gaming machine to the player, and after the notification mode display is switched to the second notification mode display at the specific timing, the notification mode display will not be switched to the first notification mode display at least until the variable ball entry means is in the first state. and is configured to be able to set predetermined period information in a predetermined storage area, the predetermined period information being information corresponding to a period from an initial state until the specific information reaches the predetermined update state based on at least a game ball entering the start entry area, and is configured to be able to change a period from the initial state until the specific information reaches the specific timing based on the type of the predetermined period information, and is configured so that the period from the initial state until the specific information reaches the specific timing is longer than a period from the specific timing until the specific information reaches the predetermined update state, the variable display includes a first variable display and a second variable display different from the first variable display, the first variable display is configured to be executable at least in the predetermined game state, and the second variable display is configured to be easier to execute at least after the predetermined profit state has occurred, and this gaming machine is configured to Step by step Therefore In the case where the specific judgment result is The variable ball entry means is configured to execute the first state a predetermined number of times, and the judgment means corresponding to the second variable display is configured to execute the first state a predetermined number of times. Step by step Therefore In the case where the specific judgment result isThe variable ball entry means is configured to be able to execute the first state a specified number of times, and the period from when the variable ball entry means first enters the first state to when the last first state ends and the ball enters the second state during the specified number of times can be shorter than the period from when the variable ball entry means first enters the first state to when the last first state ends and the ball enters the second state during the specified number of times. This has the effect of favorably increasing attention to the game. [Brief explanation of the drawings]
[0016] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine. [Figure 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4] (a) is a schematic oblique view of the area around the ordinary electric unit 59, (b) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 4(a) is viewed from the IVb direction (the front view direction of the game board 13), and (c) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 4(b) is viewed from the IVc direction. [Figure 5] (a) is a schematic oblique view of the ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a protruding state, and (b) is a schematic oblique view of the ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a retracted state (non-protruding state). [Figure 6] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 7] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 8] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 9]This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 10] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 11] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 12] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 13] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 14] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 15] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 16] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 17] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 18] This is a timing chart showing the transition of the game state when a small prize type is won in which the time-saving termination condition is not met due to the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving D" is won in the "second time-saving state". [Figure 19]This is a timing chart showing the transition of the game state when a small jackpot type is won in a state where the time-saving termination condition based on the number of time-saving times is met by the changing display of the second special pattern during the ``time-saving state,'' the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when the small jackpot type ``time-saving A'' is won in the ``first time-saving state.'' [Figure 20] This is a timing chart showing the transition of the game state when a small jackpot type is won in a state where the time-saving termination condition based on the number of small jackpot wins is met by the changing display of the second special pattern during the ``time-shortened state,'' the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when the small jackpot type ``time-shortened A'' is won in the ``second time-shortened state.'' [Figure 21] This is a timing chart showing the transition of the game state when a variable display that results in a miss is executed by the variable display of the second special pattern during the "time-shortened state" when the time-shortened end condition based on the number of times the time has been shortened is met, the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when a variable display that results in a miss is executed in the "first time-shortened state." [Figure 22] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 23] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 24] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 25](a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 26] FIG. 10 is a diagram schematically illustrating an example of a G table of a stop pattern table. [Figure 27] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 28] (a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss, (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win, and (c) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win. [Figure 29] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 30] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 31] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 32] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 33] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 34] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 35] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 36] This is a flowchart showing the special drawing 1 start winning processing executed by the MPU in the main control unit. [Figure 37] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 38] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 39] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 40] This is a flowchart showing the process of determining the conditions for ending the time-saving for small wins, which is executed by the MPU in the main control device. [Figure 41] 10 is a flowchart showing a time-saving A determination process executed by an MPU in the main control device. [Figure 42] 10 is a flowchart showing a time-saving B determination process executed by an MPU in the main control device. [Figure 43] 10 is a flowchart showing a time-saving C determination process executed by an MPU in the main control device. [Figure 44] 10 is a flowchart showing a time-saving D determination process executed by an MPU in the main control device. [Figure 45] 10 is a flowchart showing a time-shortening G determination process executed by an MPU in the main control device. [Figure 46] 10 is a flowchart showing a time-saving E determination process executed by an MPU in the main control device. [Figure 47] 10 is a flowchart showing a time-saving F determination process executed by an MPU in the main control device. [Figure 48] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 49] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 50] This is a flowchart showing the time-saving counting process for small wins executed by the MPU in the main control device. [Figure 51] 10 is a flowchart showing a time-saving A counting process executed by an MPU in the main control device. [Figure 52]10 is a flowchart showing a time-saving B counting process executed by an MPU in the main control device. [Figure 53] 10 is a flowchart showing the time-saving C counting process executed by the MPU in the main control device. [Figure 54] 10 is a flowchart showing a time-saving D counting process executed by the MPU in the main control device. [Figure 55] 10 is a flowchart showing the time-saving G counting process executed by the MPU in the main control device. [Figure 56] 10 is a flowchart showing the time-saving E counting process executed by the MPU in the main control device. [Figure 57] 10 is a flowchart showing a time-saving F counting process executed by an MPU in the main control device. [Figure 58] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 59] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 60] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 61] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Figure 62] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 63] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 64] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 65] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 66] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 67]10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 68] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 69] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 70] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 71] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 72] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 73] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 74] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 75] This is a flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 76] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 77] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b) and a silhouette that appears to be that of an enemy character has appeared, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c) and an enemy character has appeared and the reach performance has begun. [Figure 78](a) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of Figure 77(d) and the variable elements of the super reach have begun, (b) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the main character has won and won a small prize that allows passage through a specific area, and (c) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the result of the dynamic display is displayed, showing that the main character has lost and the prize has been lost. [Figure 79] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 2" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "second time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b), an enemy character has appeared and the reach performance has begun, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c), and the variable elements of the super reach have begun. [Figure 80] (a) is a diagram showing the state in which, from the state of Figure 79(d), a successful result is executed in the super reach variable presentation, and a small win that can pass through a specific area is won; (b) is a diagram showing the state in which, from the state of (a), a small win opening has started and a right-hit notification presentation has been executed; (c) is a diagram showing the state in which, from the state of Figure 79(d), a failure result is executed in the super reach variable presentation, and a small win that cannot pass through a specific area is won; and (d) is a diagram showing the state in which, from the state of (c), a small win opening has started and a presentation for when passage through a specific area is not possible is executed. [Figure 81](a) is a diagram showing the state from the state of Figure 80(b) where the big win ending is being executed when the small win type "Time Reduction B" is won, (b) is a diagram showing the state from the state of (a) where the state has transitioned to the "third time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state from the state of (b) where the dynamic display of the second special pattern has progressed and an enemy character has appeared and the reach performance has begun, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has further progressed and the variable elements of the super reach have begun. [Figure 82] (a) is a diagram showing the state in which, from the state of Figure 81(d), a performance that results in a failure in the Super Reach variable performance is executed, resulting in a small win that cannot pass through a specific area; (b) is a diagram showing the state in which, from the state of (a), the small win opening has started and the performance when it is not possible to pass through a specific area has been executed; and (c) is a diagram showing the state in which, from the state of (b), the small win game has ended and the dynamic display of the next second special pattern has begun to be executed. [Figure 83] (a) is a diagram showing the state in which the ending of the jackpot based on winning the small jackpot type "Time Reduction E" is being executed from the state of Figure 82(c), (b) is a diagram showing the state in which the state has transitioned from the state of (a) to the "fourth time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the small jackpot type "Time Reduction G" has been won from the state of (b), and (d) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (b). [Figure 84] 10 is a block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the second embodiment. FIG. [Figure 85] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the second embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the second embodiment. [Figure 86]This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the second embodiment. [Figure 87] This is a list that explains the trigger for transitioning to each game state in the second embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 88] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 89] FIG. 10 is a schematic diagram showing an example of a big win opening table stored in the ROM of the second embodiment. [Figure 90] FIG. 10 is a schematic diagram showing an example of a small win opening table stored in the ROM of the second embodiment. [Figure 91] FIG. 11 is a schematic diagram illustrating an example of a time-saving termination condition table stored in a ROM according to the second embodiment. [Figure 92] (a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the second embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the second embodiment. [Figure 93] FIG. 10 is a diagram schematically illustrating an example of an H table of the stop pattern table according to the second embodiment. [Figure 94] (a) is a diagram showing a schematic example of a variation pattern table for a special chart 2 miss stored in ROM, (b) is a diagram showing a schematic example of a variation pattern table for a special chart 2 big win stored in ROM, and (c) is a diagram showing a schematic example of a variation pattern table for a special chart 2 small win stored in ROM. [Figure 95](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state in (a) has transitioned to the "first time reduction state" and the dynamic display of the second special pattern has begun, and the variable elements of the super reach have started, (c) is a diagram showing the state in which a small jackpot that cannot pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which a small jackpot type "Time Reduction A" that can pass through a specific area has been won from the state in (b). [Figure 96] (a) is a diagram showing the state in which the small win opening has started from the state of Figure 95(d) and information on the number of rounds and the game state to be transitioned to based on the type of small win that has been won is announced, (b) is a diagram showing the state in which the small win type ``Time Reduction B'', which can pass through a specific area, has been won from the state of Figure 95(b), (c) is a diagram showing the state in which the small win opening has started from the state of (b) and information on the number of rounds and the game state to be transitioned to based on the type of small win that has been won is announced, and (d) is a diagram showing the state in which the jackpot type ``Time Reduction 3'' has been won from the state of Figure 95(b). [Figure 97] (a) is a diagram showing the state from the state of Figure 96(d) where a jackpot opening has started and information on the number of rounds and the game state to be transitioned to based on the type of jackpot that has been won has been announced; (b) is a diagram showing the state from the state of Figure 96(c) where a jackpot ending is being executed based on the winning of the small jackpot type "time-saving B"; (c) is a diagram showing the state from the state of (b) where a dynamic display of the second special pattern has been executed and the small jackpot type "time-saving A" that can pass through a specific area has been won; and (d) is a diagram showing the state from the state of (c) where a small jackpot opening has started and information on the number of rounds and the game state to be transitioned to based on the type of small jackpot that has been won has been announced. [Figure 98](a) is a diagram showing the state in which, from the state of Figure 97(b), the dynamic display of the second special pattern is executed and the small win type "Time Reduction C" that can pass through a specific area is won; (b) is a diagram showing the state in which, from the state of (a), the small win opening is started and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced; (c) is a diagram showing the state in which, from the state of Figure 97(b), the dynamic display of the second special pattern is executed and the jackpot type "Time Reduction 3" is won; and (d) is a diagram showing the state in which, from the state of (c), the jackpot opening is started and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 99] (a) is a diagram showing the state from the state of Figure 98(b) where a jackpot ending is being executed based on winning the small jackpot type "Time Reduction C", (b) is a diagram showing the state from the state of (a) where a dynamic display of the second special pattern is executed and a small jackpot type "Time Reduction D" that can pass through a specific area is won, (c) is a diagram showing the state from the state of (b) where a small jackpot opening has started and information on the number of rounds and the destination game state based on the small jackpot type that has been won is announced, and (d) is a diagram showing the state from the state of (a) where a dynamic display of the second special pattern is executed and a small jackpot type "Time Reduction E" that can pass through a specific area is won. [Figure 100] (a) is a diagram showing the state from the state of Figure 99(d) where a small win opening has started and information on the number of rounds and the game state to transition to based on the type of small win that has been won has been announced; (b) is a diagram showing the state from the state of (a) where a big win ending is being executed based on the winning of the small win type "time-saving E"; (c) is a diagram showing the state from the state of (b) where a dynamic display of the second special pattern has been executed and the small win type "time-saving D" that can pass through a specific area has been won; and (d) is a diagram showing the state from the state of (c) where a small win opening has started and information on the number of rounds and the game state to transition to based on the type of small win that has been won has been announced. [Figure 101](a) is a diagram showing the state in which, from the state of Figure 100(b), the dynamic display of the second special pattern is executed and the small win type "Time Reduction E" that can pass through a specific area is won, and (b) is a diagram showing the state in which, from the state of (a), the small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won is announced. [Figure 102] 10 is a block diagram showing the ROM and RAM provided in the main control device 110 of the pachinko machine 10 of the third embodiment. FIG. [Figure 103] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the third embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the third embodiment. [Figure 104] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the third embodiment. [Figure 105] This is a list that explains the trigger for transitioning to each game state in the third embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hand hits are possible. [Figure 106] A diagram showing the firing patterns in each game state in the third embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 107] FIG. 10 is a schematic diagram showing an example of a big win opening table of the third embodiment stored in the ROM. [Figure 108] FIG. 11 is a schematic diagram showing an example of a small win opening table stored in the ROM of the third embodiment. [Figure 109] FIG. 11 is a schematic diagram illustrating an example of a time-saving termination condition table stored in a ROM according to the third embodiment. [Figure 110](a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the third embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the third embodiment. [Figure 111] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time reduction state" and the dynamic display of the second special pattern has begun, and the variable elements of the super reach have started, (c) is a diagram showing the state in which the small jackpot type "Time Reduction A" that can pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which the small jackpot opening has started from the state in (c) and information on the number of rounds based on the small jackpot type that has been won and the game state to transition to is being announced. [Figure 112] (a) is a diagram showing the state in which the small win type "Time Reduction B" that can pass through a specific area has been won from the state of Figure 111(b), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of Figure 111(b), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 113] (a) is a diagram showing the state in which the state has transitioned from Figure 112(b) to the "second time-shortening state," in which the dynamic display of the second special pattern has begun and the variable elements of the super reach have started; (b) is a diagram showing the state in which the small win type "time-shortening C," which can pass through a specific area, has been won from the state of (a); (c) is a diagram showing the state in which the small win opening has started from the state of (b), in which information on the number of rounds and the game state to transition to based on the small win type that has been won is announced; and (d) is a diagram showing the state in which the small win type "time-shortening D," which can pass through a specific area, has been won from the state of (a). [Figure 114](a) is a diagram showing the state in which, from the state of Figure 113(d), a small jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of small jackpot that has been won has been announced; (b) is a diagram showing the state in which, from the state of Figure 113(a), a jackpot type "Time Reduction 3" has been won; (c) is a diagram showing the state in which, from the state of (b), a jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of jackpot that has been won has been announced; and (d) is a diagram showing the state in which, from the state of (a), a transition has been made to the "Third Time Reduction State", the dynamic display of the second special pattern has begun, and the variable elements of the Super Reach have begun. [Figure 115] (a) is a diagram showing the state in which the small win type "Time Reduction E" that can pass through a specific area has been won from the state of Figure 114(d), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (a), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 116] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the fourth embodiment. [Figure 117] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the fourth embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the fourth embodiment. [Figure 118] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the fourth embodiment. [Figure 119]This is a list that explains the trigger for transitioning to each game state in the fourth embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 120] A diagram showing the firing patterns in each game state in the fourth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 121] FIG. 10 is a schematic diagram showing an example of a big win opening table stored in the ROM of the fourth embodiment. [Figure 122] FIG. 10 is a schematic diagram showing an example of a small win opening table stored in the ROM of the fourth embodiment. [Figure 123] FIG. 13 is a schematic diagram illustrating an example of a time-saving termination condition table stored in a ROM according to the fourth embodiment. [Figure 124] 10 is a flowchart showing the process for determining the condition for ending the time reduction for small wins in the fourth embodiment. [Figure 125] 10 is a flowchart showing a time-saving H determination process according to a fourth embodiment. [Figure 126] 13 is a flowchart showing a time-saving I determination process according to the fourth embodiment. [Figure 127] 13 is a flowchart showing a time-saving J determination process according to a fourth embodiment. [Figure 128] 13 is a flowchart showing a time-saving K determination process according to the fourth embodiment. [Figure 129] 10 is a flowchart showing the time-saving counting process for small wins in the fourth embodiment. [Figure 130] 10 is a flowchart showing a time-saving H counting process according to a fourth embodiment. [Figure 131] 10 is a flowchart showing a time-saving I counting process according to a fourth embodiment. [Figure 132] 10 is a flowchart showing a time-saving J counting process according to a fourth embodiment. [Figure 133] 10 is a flowchart showing a time-saving K counting process according to a fourth embodiment. [Figure 134]A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the fifth embodiment. [Figure 135] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the fifth embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the fifth embodiment. [Figure 136] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the fifth embodiment. [Figure 137] This is a list that explains the trigger for transitioning to each game state in the fifth embodiment, the probability of winning a normal pattern, the recommended ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 138] A diagram showing the firing patterns in each game state in the fifth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 139] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the fifth embodiment. [Figure 140] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the fifth embodiment. [Figure 141] FIG. 13 is a schematic diagram illustrating an example of a time-saving termination condition table stored in a ROM according to the fifth embodiment. [Figure 142] 10 is a flowchart showing the variable performance processing of the fifth embodiment. [Figure 143] 10 is a flowchart showing the display special diagram 1 stop type command setting process of the fifth embodiment. [Figure 144] 10 is a flowchart showing the display special diagram 2 stop type command setting process of the fifth embodiment. [Figure 145](a) is a diagram showing the state in which the dynamic display of the first special pattern has won the jackpot type "Time Reduction 3" in the "normal game state," (b) is a diagram showing the state in which the jackpot opening has started from the state of (a), (c) is a diagram showing the state in which the state has transitioned from the state of (b) to the "Third Time Reduction State" and the dynamic display of the second special pattern has won the small jackpot type "Time Reduction C," and (d) is a diagram showing the state in which the small jackpot opening has started from the state of (c). [Figure 146] (a) is a diagram showing the state where the state has shifted from the state of Figure 145(d) to the "second time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened B", (b) is a diagram showing the state where the small win opening has started from the state of (a), (c) is a diagram showing the state where the state has shifted from the state of (b) to the "first time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened A", and (d) is a diagram showing the state where the small win opening has started from the state of (c). [Figure 147] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the sixth embodiment. [Figure 148] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the sixth embodiment. [Figure 149] (a) is a schematic diagram showing an example of a jackpot random number table corresponding to the first special pattern stored in the ROM of the sixth embodiment, and (b) is a schematic diagram showing an example of a jackpot random number table corresponding to the second special pattern stored in the ROM of the sixth embodiment. [Figure 150] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the sixth embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the sixth embodiment. [Figure 151] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the sixth embodiment. [Figure 152] This is a list that explains the trigger for transitioning to each game state in the sixth embodiment, the probability of winning a normal pattern, the recommended ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 153] A diagram showing the firing patterns in each game state in the sixth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 154] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the sixth embodiment. [Figure 155] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the sixth embodiment. [Figure 156] FIG. 20 is a schematic diagram showing an example of a time-saving termination condition table stored in a ROM according to the sixth embodiment. [Figure 157] (a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the sixth embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the sixth embodiment. [Figure 158] 13 is a flowchart showing a timer interrupt process according to the sixth embodiment. [Figure 159] A flowchart showing the start winning processing of the sixth embodiment. [Figure 160] 13 is a flowchart showing the special chart change processing of the sixth embodiment. [Figure 161] A figure showing an example of the arrangement of the third pattern on the third pattern display device when dynamic display of special patterns is executed in each game state ("normal game state," "first time shortened state," "second time shortened state," and "third time shortened state") of the sixth embodiment. [Figure 162] FIG. 13 is a schematic diagram showing an example of an ordinary electric role release table stored in the ROM of the seventh embodiment. [Figure 163]This is a timing chart showing the transition of the game state when a small prize type for which the time-saving termination condition is not met is won due to the changing display of the second special pattern during the "fourth time-shortened state" of the seventh embodiment, the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag. For example, this is a timing chart when the small prize type "time-shortened D" is won in the "fourth time-shortened state." [Fig. 164] This is a list that explains the trigger for transitioning to each game state in the seventh embodiment, the probability of winning a normal pattern, the recommended ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 165] A diagram showing the firing patterns in each game state in the seventh embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 166] FIG. 20 is a schematic diagram showing an example of a time-saving termination condition table stored in a ROM according to the seventh embodiment. [Figure 167] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Figure 168] FIG. 2 is a rear view of the pachinko machine. [Figure 169] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 170] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 171] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 172] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 173] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 174](a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 175] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 176] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 177] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 178] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 179] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 180] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 181] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 big wins. [Figure 182] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big wins. [Figure 183]This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of first special symbols, and variable display of second special symbols, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during left-handed play in the "normal game state." [Figure 184] This is a timing chart for when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in the low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Figure 185] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display is executed in a low probability state for the special symbol reaches 900 due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Figure 186] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric role and the solenoid for the large prize opening / closing plate during right-hand play in the "probability changing state" and "normal symbol high probability time shortening state." [Figure 187] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during right-hand play in the "latent probability variable state." [Figure 188] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 189] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 190](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 191] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 192] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 193] 2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area. FIG. [Figure 194] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 195] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 196] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 197] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 198] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 199] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 200] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 201] This is a flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control unit. [Figure 202] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Figure 203] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 204]10 is a flowchart showing other-side stop processing executed by an MPU in the main control device. [Figure 205] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 206] 10 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Figure 207] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 208] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 209] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 210] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 211] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 212] This is a flowchart showing the processing during small win release executed by the MPU in the main control device. [Figure 213] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 214] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 215] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 216] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 217] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 218] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 219]This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 220] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 221] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 222] 10 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Figure 223] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation by the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing the state in which the number of times the special symbol fluctuation display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing the state in which the next fluctuation display of the first special symbol has started from the state in (b), the fluctuation display of the "Super Reach" presentation mode is being executed in the central part of the main display area Dm, and the fluctuation display of the second special symbol has also started, and (d) is a diagram showing the state in which, from the state in (c), only the fluctuation display of the second special symbol has ended, the ceiling has been reached, the state has shifted to the "normal symbol low probability time shortened state", and the right hit instruction for the main display and the hitting method instruction for the presentation are displayed. [Figure 224](a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in the pachinko machine 10 of the eighth embodiment, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a) and the variable presentation of the special symbol until the ceiling is reached is being executed. (c) is a diagram showing the state where the number of times has been reduced to one, and (b) is a diagram showing the state where the next change display of the first special symbol has started from the state of (b), the change display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the change display of the second special symbol has also started, and (d) is a diagram showing the state where, from the state of (c), only the change display of the second special symbol has finished and reached the ceiling, the state has shifted to the "normal symbol low probability time shortened state", and only the right hit instruction for the main display is displayed, and the hit method instruction for the presentation is not being executed. [Figure 225] In the pachinko machine 10 of the eighth embodiment, it is a figure showing the progress of the variable performance on the third pattern display device 81 when the ceiling is reached by the variable performance of the second special pattern during the "normal game state", (a) is a figure showing the state in which the variable performance of the "Super Reach" performance mode executed in the variable display of the first special pattern from the state of Figure 224 (d) is displayed as a miss, and (b) is a figure showing the state in which the variable performance of the "Super Reach" performance mode executed in the variable display of the first special pattern from the state of (a) is finished, (c) is a diagram showing the state in which the third symbol, which is a losing symbol, is displayed in the main display area Dm, and (b) is a diagram showing the state in which, from the state in (b), the ceiling has been reached in the main display area Dm and it has been notified that the state has transitioned to the "normal symbol low probability time shortened state", and instructions on how to play for the special effects are being executed, and (d) is a diagram showing the state in which, from the state in (c), the notification of the transition to the "normal symbol low probability time shortened state" and instructions on how to play for the special effects have ended, and the third symbol displayed in the "normal symbol low probability time shortened state" has switched from the first special symbol to the second special symbol. [Figure 226] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in the ninth embodiment. [Figure 227] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the ninth embodiment. [Figure 228] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 229] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 9th embodiment. [Figure 230] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 9th embodiment. [Figure 231] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 9th embodiment. [Figure 232] 13 is a flowchart showing a ceiling reach notification process executed by an MPU in the voice and lamp control device in the ninth embodiment. [Figure 233] In a conventional pachinko machine, it is a figure showing the progress of the variable display in the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", Figure 233 (a) is a figure showing a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached during the "normal game state", and Figure 233 (b) is a state in which the variable display of the first special pattern has ended from the state of Figure 233 (a), and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one more time. Figure 233(c) is a diagram showing the state in which, from the state of Figure 233(b), the next variable display of the first special symbol has begun, an effect notifying that the ceiling has been reached is being executed in the center of the main display area Dm, and the variable display of the second special symbol has also begun; Figure 233(d) is a diagram showing the state in which, from the state of Figure 233(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state," and instructions for hitting to the right for the main display and instructions for how to hit for the effect are being displayed. [Figure 234]In the pachinko machine 10 of the ninth embodiment, it is a figure showing the progress of the variable display in the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", Figure 234 (a) is a figure showing a state in which only the variable display of the first special pattern is being executed in a state in which the number of times to execute the variable display of the special pattern until the ceiling is reached is two times, and Figure 234 (b) is a state in which the variable display of the first special pattern has ended from the state of Figure 234 (a), and the number of times to execute the variable display of the special pattern until the ceiling is reached is reduced to one time. Figure 234(c) is a diagram showing the state in which, from the state of Figure 234(b), the next variable display of the first special symbol has begun, an effect notifying that the ceiling has been reached is being executed in the center of the main display area Dm, and the variable display of the second special symbol has also begun; Figure 234(d) is a diagram showing the state in which, from the state of Figure 234(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state", where only the right-hit instruction for the main display is displayed, and the hitting instructions for the effect are not being executed. [Figure 235] In the pachinko machine 10 of the ninth embodiment, it is a figure showing the progress of the change effect in the third pattern display device 81 when the ceiling is reached by the change effect of the second special pattern during the "normal game state", Figure 235 (a) is a figure showing the state in which the ceiling reach notification effect in the change display of the first special pattern is being executed continuously from the state of Figure 234 (d), and the ceiling reach counter 81c displayed in the upper left part of the main display area Dm in Figures 234 (a) to 234 (d) is erased, and Figure 235 (b) is a figure showing the state in which the ceiling reach notification effect in the change display of the first special pattern is being executed continuously from the state of Figure 234 (a), 1 is a diagram showing the state when the display of the special pattern change has ended, and Figure 235(c) is a diagram showing the state from the state of Figure 235(b) when the ceiling reaching notification effect has ended, it has been notified that the ceiling has been reached and the state has transitioned to the ``normal pattern low probability time shortened state'', and instructions on how to play for the effect are being executed, and Figure 235(d) is a diagram showing the state from the state of Figure 235(c) when the notification of the transition to the ``normal pattern low probability time shortened state'' and instructions on how to play for the effect have ended, and the third pattern displayed in the ``normal pattern low probability time shortened state'' has switched from the first special pattern to the second special pattern. [Figure 236]This is a timing chart for the case where, during the "normal game state" in the 10th embodiment, the ceiling is reached by the variable display of special pattern 1, resulting in a transition to the "normal game state with low probability time shortening," and at the time when the variable display of special pattern 1, which will reach the ceiling, ends, the variable display of special pattern 2 is being executed in parallel. [Figure 237] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 10th embodiment. [Figure 238] 20 is a flowchart showing a ceiling reach notification extension process executed by an MPU in a voice and lamp control device in the tenth embodiment. [Figure 239] In the pachinko machine 10 of the ninth embodiment, a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 239(a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel in the "normal game state" when there is one more execution of the variable presentation of the special pattern until the ceiling is reached, and the ceiling reach notification presentation is being executed in the main display area Dm, Figure 239(b) is a diagram showing the state from the state of Figure 239(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state''; Figure 239(c) is a diagram showing the state from the state of Figure 239(b) where the ceiling reach notification effect has ended and the instructions for how to play for the effect have been executed; and Figure 239(d) is a diagram showing the state from the state of Figure 239(c) where the instructions for how to play for the effect have ended and the display of the second special pattern that is currently being executed is being executed in the center part of the main display area Dm. [Figure 240]240(a) is a diagram showing the progress of the variable display on the third pattern display device 81 in the case where the ceiling is reached by the variable display of the first special pattern while the variable display of the second special pattern is being executed in the "normal game state" in the pachinko machine 10 of the 10th embodiment. Figure 240(a) is a diagram showing a state in which, during the "normal game state", there is one more execution of the variable display of the special pattern until the ceiling is reached, the variable display of the first special pattern and the variable display of the second special pattern are being executed in parallel, and the ceiling reached notification display is being executed in the main display area Dm. Figure 240(b) is a diagram showing a state in which, from the state of Figure 240(a), only the variable display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state". Figures 240(c) and 240(d) are diagrams showing a state in which, from the state of Figure 240(b), the variable display of the second special pattern is continuing to be executed, and the ceiling reached notification display is continuing to be executed. [Figure 241] 241(a) is a diagram showing the progress of the change presentation on the third pattern display device 81 when the ceiling is reached by the change presentation of the first special pattern during the execution of the change presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the 10th embodiment, where FIG. 241(a) is a diagram showing the state from the state of FIG. 240(d) where the change presentation of the second special pattern has ended, FIG. 241(b) is a diagram showing the state from the state of FIG. 241(a) where the ceiling reach notification presentation has ended and the playing instructions for the presentation have been executed, and FIG. 241(c) is a diagram showing the state from the state of FIG. 241(b) where the playing instructions for the presentation have ended and the display of the change presentation of the second special pattern has begun to be executed. [Figure 242] This is a timing chart for when, during the "normal game state" of the 11th embodiment, the ceiling is reached due to the changing display of special pattern 2 and the state transitions to the "normal pattern low probability time shortened state." [Figure 243] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 244] 16 is a flowchart showing the ceiling arrival waiting process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 245]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 246] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 247] 247(a) is a diagram showing the progress of the variable presentation in the third symbol display device 81, which is performed based on the execution of the dynamic display of the first special symbol or the second special symbol when the ceiling is reached in the "normal game state" of the 11th embodiment. FIG. 247(a) is a diagram showing the state in which the variable display of the first special symbol and the second special symbol is being executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the "normal game state". FIG. 247(b) is a diagram showing the state in which the variable display of the first special symbol is executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached from the state of FIG. 247(a). Figure 247(c) is a diagram showing the state where only the variable display has ended and the number of times the variable display of the special pattern until the ceiling is reached has been reduced to one, and Figure 247(b) is a diagram showing the state where the next variable display of the first special pattern has started and the ceiling-reaching waiting effect is being executed from the state of Figure 247(b), and Figure 247(d) is a diagram showing the state where only the variable display of the second special pattern has ended and the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state'' and a right-hit instruction for the main display is displayed. [Figure 248] 248(a) is a diagram showing the progress of the variable effect in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 11th embodiment. Figure 248(a) is a diagram showing the state from the state of Figure 247(d) where the ceiling reach waiting effect has ended, an announcement has been made that the ceiling has been reached and the transition to the "normal pattern low probability time shortened state" has occurred, and instructions on how to play for the effect are being executed. Figure 248(b) is a diagram showing the state from the state of Figure 248(a) where the announcement of the transition to the "normal pattern low probability time shortened state" and instructions on how to play for the effect have ended, and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortened state" has switched from the first special pattern to the second special pattern. Figure 248(c) is a diagram showing the state from the state of Figure 248(b) where the variable display of the second special pattern has begun to be executed. [Figure 249]This is a timing chart for the case where, during the "normal game state" of the 12th embodiment, the ceiling is reached by the variable display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot occurs with the variable display of special pattern 2 while the variable display of special pattern 1 is being executed. [Figure 250] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 251] 12 is a flowchart showing the ceiling arrival effect switching process executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 252] 252(a) is a diagram showing the progress of the variable display in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 12th embodiment. FIG. 252(a) is a diagram showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are both stopped when there is one more execution of the variable display of the special pattern until the ceiling is reached. FIG. 252(b) is a diagram showing a state in which the variable display of the first special pattern has started from the state of FIG. 252(a) and the ceiling reach notification display has been executed. FIG. 252(c) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has started from the state of FIG. 252(b) and the ceiling reach notification display has been interrupted. FIG. 252(d) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has stopped from the state of FIG. 252(c). [Figure 253]253(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81 that is carried out based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 12th embodiment. Figure 253(a) is a diagram showing the state in which the number of times the variable display of the special pattern has been executed is 99 in the "normal pattern high probability time shortened state" to which the state has been entered from the state of Figure 252(d) due to a jackpot being hit with the variable display of the second special pattern. Figure 253(b) is a diagram showing the state in which the variable display of the second special pattern has stopped and the time shortening end condition has been met to enter the "normal game state" from the state of Figure 253(a). Figure 253(c) is a diagram showing the state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern from the state of Figure 253(b). [Figure 254] A front view of the game board 13 of the pachinko machine 10 of the thirteenth embodiment. [Figure 255] (a) is a diagram showing a schematic example of a normal winning random number table of the 13th embodiment, (b) is a diagram showing a schematic example of a normal winning time table of the 13th embodiment, and (c) is a diagram showing a schematic example of a normal electric role opening table of the 13th embodiment. [Figure 256] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Figure 257] FIG. 2 is a rear view of the pachinko machine. [Figure 258] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 259] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 260] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 261] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 262] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 263](a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 264] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 265] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 266] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 267] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 268] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 269] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 270] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 271] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Fig. 272] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 273] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Fig. 274] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 275] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 276] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 277] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 278] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 279] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 280] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 281] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 282] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 283] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 284] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 285] 10 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Figure 286] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 287] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 288] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 289]10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 290] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 291] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 292] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 293] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Fig. 294] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 295] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 296] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 297] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 298] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 299] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 300] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 301] 10 is a flowchart showing a relief counter display process executed by an MPU in the voice lamp control device. [Figure 302] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 303]Figure 303(a) shows the variable effect on the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", where Figure 303(a) is a diagram showing the state when the jackpot game has ended and transition has been made to the "normal pattern high probability time shortening state", Figure 303(b) is a diagram showing the state from the state of Figure 303(a) where the variable display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final variable display in the "normal pattern high probability time shortening state" has stopped, Figure 303(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" has ended and transition has been made to the "normal game state" from the state of Figure 303(b), and Figure 303(d) is a diagram showing the state from the state of Figure 303(c) where the variable display of the second special pattern that was being executed in Figure 303(c) has stopped. [Figure 304] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 15th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 15th embodiment. [Figure 305] This is a list that explains the trigger for transitioning to each game state in the 15th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 306] This is a diagram showing the firing patterns in each game state in the 15th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 307] A diagram schematically showing an example of a reservation number table for special chart 1 in the 15th embodiment. [Figure 308] A diagram schematically showing an example of a reservation number table for special chart 2 in the 15th embodiment. [Figure 309] 15(a) is a diagram schematically showing an example of an E table of the stop pattern table in the 15th embodiment, and FIG. 15(b) is a diagram schematically showing an example of an F table of the stop pattern table in the 15th embodiment. [Figure 310](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the 15th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the 15th embodiment. [Figure 311] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 15th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 15th embodiment. [Figure 312] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the fifteenth embodiment. [Figure 313] This is a block diagram mainly showing the electrical configuration of a voice lamp control device in the 15th embodiment. [Figure 314] 15 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 15th embodiment. [Figure 315] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Figure 316] 15 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 317] This is a list that explains the trigger for transitioning to each game state in the 16th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 318] This is a diagram showing the firing patterns in each game state in the 16th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 319] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 16th embodiment. [Figure 320] A diagram schematically showing an example of a reservation number table for special chart 2 in the 16th embodiment. [Figure 321]16(a) is a diagram schematically showing an example of a G table of the stop pattern table in the 16th embodiment, and FIG. 16(b) is a diagram schematically showing an example of an H table of the stop pattern table in the 16th embodiment. [Figure 322] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the 16th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the 16th embodiment. [Figure 323] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 16th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 16th embodiment. [Figure 324] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the 16th embodiment. [Figure 325] FIG. 20 is a front view of the game board of a pachinko machine in the seventeenth embodiment. [Figure 326] This is a block diagram showing the electrical configuration of a pachinko machine in the 17th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 327] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 17th embodiment. [Figure 328] (a) is a diagram showing the special chart 1 jackpot random number table of the 17th embodiment, and (b) is a diagram showing the special chart 2 jackpot random number table of the 17th embodiment. [Figure 329] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 17th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 17th embodiment. [Figure 330] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 17th embodiment. [Figure 331]This is a list that explains the trigger for transitioning to each game state in the 17th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 332] This is a diagram showing the firing patterns in each game state in the 17th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 333] A diagram schematically showing an example of a reservation number table for special chart 1 in the 17th embodiment. [Figure 334] A diagram schematically showing an example of a reservation number table for special chart 2 in the 17th embodiment. [Figure 335] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for special chart 2 miss / small win A in the 17th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for special chart 2 big win / small win B in the 17th embodiment. [Figure 336] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the seventeenth embodiment. [Figure 337] FIG. 22 is a diagram schematically illustrating an example of a small win opening table in the seventeenth embodiment. [Figure 338] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the seventeenth embodiment. [Figure 339] This is a block diagram mainly showing the electrical configuration of the voice lamp control device in the 17th embodiment. [Figure 340] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 17th embodiment. [Figure 341] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the seventeenth embodiment. [Figure 342] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 17th embodiment. [Figure 343]A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 17th embodiment. [Figure 344] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 17th embodiment. [Figure 345] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 17th embodiment. [Figure 346] 20 is a flowchart showing the time-saving counting process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 347] 22 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 348] 20 is a flowchart showing a winning process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 349] 20 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 350] 22 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 351] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening when a small win occurs in the 17th embodiment. [Figure 352] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 17th embodiment. [Figure 353] 17 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 17th embodiment. [Figure 354] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 355] 20 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 356] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the seventeenth embodiment. [Figure 357] 20 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 358] FIG. 22 is a front view of a pachinko machine according to the eighteenth embodiment of the present invention. [Figure 359] FIG. 2 is a rear view of the pachinko machine. [Figure 360] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 361] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 362] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 363] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 364] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 365] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Figure 366] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 367] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 368] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 369] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 370](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 371] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 372] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 373] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 374] FIG. 10 is a diagram showing an example of a probability change area opening table. [Figure 375] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Figure 376] This is a diagram showing a schematic example of a special chart 2 special variable area validity table. [Figure 377] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 378] This is a timing chart that schematically shows the relationship between the timing of operation of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 379] This is a timing chart that schematically shows the relationship between the timing of operation of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 380] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 381] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 382] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 383] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 384] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 385] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 386] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 387] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 388] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 389] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 390] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 391]10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 392] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 393] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 394] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 395] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 396] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 397] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Figure 398] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 399] This is a flowchart showing the process of determining whether or not a player has passed through a variable probability area, which is executed by the MPU in the main control unit. [Figure 400] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 401] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 402] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 403] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 404] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 405] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 406]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 407] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 408] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 409] This is a flowchart showing the command reception process during a jackpot executed by the MPU in the voice lamp control device. [Figure 410] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 411] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 412] This is a flowchart showing the performance processing during a jackpot executed by the MPU in the audio lamp control device. [Figure 413] 10 is a flowchart showing a voting performance process executed by an MPU in the voice and lamp control device. [Figure 414] This is a flowchart showing the performance processing during the opening of the special probability area, which is executed by the MPU in the voice lamp control device. [Figure 415] 10 is a flowchart showing a competition presentation process executed by an MPU in the audio and lamp control device. [Figure 416] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 417]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 416(b) and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round from the state in (a). [Figure 418] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 417(b) and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state in (a). [Fig. 419] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 418(b) where the third round has ended and the game has progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is being played continuously and the player has played with the right hand to win the variable winning device 65 and have caused the ball to pass through the special rate area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is being played continuously and the special rate area 65d has been closed and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and the game has progressed to the fifth round. [Figure 420] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state where the ball has progressed from the state of Figure 419(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing the state where the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing the state where the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing the state where the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Figure 421]The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state of Figure 420(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the 9th round is being played continuing. [Figure 422] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 421(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Figure 423] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 422(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the 10th round is still being executed. [Figure 424] This shows the progression of the presentation on the third pattern display device during jackpot play, with (a) showing the state from the state of Figure 423(b) where the 10th round has ended and the jackpot ending has progressed, and (b) showing the state after a certain period (about a few seconds) has passed since the state of (a), where the jackpot ending continues to be executed and the result of the successful "competition presentation" is displayed. [Figure 425] The diagram shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 424(a), the jackpot ending continues to be executed, and the result of the "competition presentation" being unsuccessful is displayed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 424(b), the jackpot ending continues to be executed. [Figure 426]This shows the progression of the presentation on the third pattern display device during jackpot play, and shows the state after a certain period (about a few seconds) has passed since the state in Figure 425(a), and the jackpot ending is still being executed. [Figure 427] The diagram shows the progression of the presentation on the third symbol display device during jackpot play, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 428] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 427(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 429] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 428(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Fig. 430] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 429(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special rate area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special rate area 65d of the third round. [Figure 431]The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the fourth round continues from the state of Figure 430(d), with the player playing with a right-hand hit to win the variable winning device 65 and pass the ball into the special variable area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed from the state of (a) to the fifth round, (c) is a diagram showing the state in which the fifth round continues from the state of (b), with the player playing with a right-hand hit to win the variable winning device 65 and pass the ball into the special variable area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed from the state of (c) to the sixth round. [Figure 432] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played continuing from the state of Figure 431(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the sixth round is being played continuing. [Figure 433] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 432(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Fig. 434] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round continues from the state in Figure 433(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun from the state in (a). [Fig. 435] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 434(b) and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state in (a). [Figure 436] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, with (a) being a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 435(b), with the 10th round being executed and the winning result of the "competition presentation" being displayed, and (b) being a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 435(b), with the 10th round being executed and the losing result of the "competition presentation" being displayed. [Figure 437] This shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state in Figure 436(a) after the 10th round has ended and the jackpot ending has been reached, and (b) is a diagram showing the state from the state in Figure 436(b) after the 10th round has ended and the jackpot ending has been reached. [Fig. 438] FIG. 20 is a front view of the game board of a pachinko machine in the 19th embodiment. [Figure 439] This is an enlarged front view schematically showing the front view of the variable winning device in the 19th embodiment. [Fig. 440] (a) is a schematic cross-sectional view of the variable winning device 65 in the 19th embodiment, illustrating the behavior of a ball that flows into the variable winning device 65 when the first variable probability area opening / closing plate 65e1 is in the open state (submerged state) and the five variable probability area opening / closing plates, the second variable probability area opening / closing plate 65e2 to the sixth variable probability area opening / closing plate 65e6, are all in the closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 in the 19th embodiment, illustrating the behavior of a ball that flows into the variable winning device 65 when the second variable probability area opening / closing plate 65e2 is in the open state (submerged state) and the five variable probability area opening / closing plates, the first variable probability area opening / closing plate 65e1 and the third variable probability area opening / closing plate 65e3 to the sixth variable probability area opening / closing plate 65e6, are all in the closed state (protruding state). [Figure 441]19(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third variable probability area opening / closing plate 65e3 is in an open state (recessed state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state) in the 19th embodiment; (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when, in the 19th embodiment, the fourth special variable area opening / closing plate 65e4 is in an open state (immersed state) and the five special variable area opening / closing plates, the first special variable area opening / closing plate 65e1 to the third special variable area opening / closing plate 65e3, the fifth special variable area opening / closing plate 65e5 and the sixth special variable area opening / closing plate 65e6, are all in a closed state (protruding state). [Figure 442] 19th embodiment, (a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state). [Figure 443] (a) is a schematic cross-sectional view of the variable winning device 65 in the 19th embodiment to explain the behavior of a ball that flows into the variable winning device 65 when all six variable winning area opening / closing plates, the first variable winning area opening / closing plate 65e1 to the sixth variable winning area opening / closing plate 65e6, are in the closed state (protruding state). [Figure 444] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 445]This is a diagram showing a schematic example of a probability change area opening table in the 19th embodiment. [Figure 446] This is a diagram showing a schematic example of a special chart 1 probability change area validity table in the 19th embodiment. [Figure 447] This is a diagram showing a schematic example of a special chart 2 probability change area effective table in the 19th embodiment. [Figure 448] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 449] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability B" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 450] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 451] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 19th embodiment. [Figure 452] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 19th embodiment. [Figure 453] FIG. 26 is a front view of a pachinko machine according to a twentieth embodiment of the present invention. [Figure 454] FIG. 2 is a rear view of the pachinko machine. [Figure 455] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 456] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 457] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 458] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 459] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 460] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 461] (a) is a diagram showing a schematic example of a special chart 1 small prize type table, and (b) is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 462] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 463] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 464] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 465] FIG. 1A is a diagram schematically illustrating an example of table A of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table B of the stop pattern table. [Figure 466] 1A is a diagram schematically illustrating an example of table C of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table D of the stop pattern table. [Figure 467] FIG. 10(a) is a diagram schematically illustrating an example of an E table of the stop pattern table, and FIG. 10(b) is a diagram schematically illustrating an example of an F table of the stop pattern table. [Fig. 468] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 small win. [Figure 469] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 470] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 471] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 472] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 473] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball does not pass through the specific area. [Fig. 474]This shows the driving pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction D (Small Prize B)" is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 475] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 476] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 477] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 478] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 479] This table summarizes the difference in the average number of balls acquired between the two game states: when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," the average number of balls acquired when a right-hand play is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand play is not performed when the small jackpot is won, but the player returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time-saving state." [Figure 480] FIG. 10 is a diagram illustrating an example of a break-even number table. [Figure 481] 2 is a block diagram mainly showing the electrical configuration of the display control device. FIG. [Figure 482] FIG. 10 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 483] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 484] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 485] FIG. 10 is a diagram schematically illustrating an example of a variable display data table. [Figure 486] FIG. 10 is a diagram schematically illustrating an example of an additional data table. [Figure 487] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 488] FIG. 10 is a diagram schematically illustrating an example of a drawing list. [Figure 489] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Fig. 490] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 491] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 492] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 493] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 494] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 495] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 496] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 497] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 498] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 499] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 500] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 501] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 502] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 503] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Figure 504] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 505] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 506] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 507] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 508] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 509] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 510] 10 is a flowchart showing base value processing executed by an MPU in the main control device. [Figure 511] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 512] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 513] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 514] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 515] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 516]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 517] 10 is a flowchart showing a rescue-related command receiving process executed by an MPU in the voice lamp control device. [Figure 518] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 519] This is a flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 520] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 521] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 522] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 523] 10 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 524] 10A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 10B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 525] 10 is a flowchart showing a command determination process executed by an MPU in the display control device. [Figure 526] (a) is a flowchart showing the reserved ball number command processing executed by the MPU in the display control device, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device. [Figure 527] 10 is a flowchart showing variable performance command processing executed by an MPU in a display control device. [Figure 528]10A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 529] 10 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Fig. 530] 10 is a flowchart showing a hit-related command process executed by an MPU in the display control device. [Figure 531] 10 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Fig. 532] 10A is a flowchart showing rear image command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing error command processing executed by the MPU in the display control device. [Figure 533] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 534] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 535] 10A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Fig. 536] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Figure 537] 10A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 538] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Fig. 539]10 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Fig. 540] 10 is a flowchart showing a drawing process executed by an MPU in the display control device. [Figure 541] 1 shows the progression of the presentation on the third symbol display device when a small win on special symbol 1 is won in "normal game state A", (a) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "637" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Fig. 542] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 21st embodiment. [Figure 543] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the twenty-first embodiment. [Fig. 544] 21 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 545] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 546] 21 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 547] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 548]23 is a flowchart showing a hit-related command process executed by an MPU in a display control device in the twenty-first embodiment. [Fig. 549] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Fig. 550] The diagram shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing the state in which a small win on special chart 1 is won when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a). [Figure 551]The transition of the presentation on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 22nd embodiment is shown. (a) is a diagram showing a state in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" (i.e., the ambiguous notification period) and the opening of the small win game is being executed, and (b) is a diagram showing a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (b), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (b); (d) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (c), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (c). [Figure 552] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 553] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 23rd embodiment, (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the jackpot priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the jackpot state, returning to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 554] FIG. 24 is a block diagram showing the electrical configuration of a display control device according to a 24th embodiment. [Figure 555]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 556] (a) is a flowchart showing the rear image command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 557] 10 shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 24th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing the state in which the variable display of the special pattern that was being executed from the state of (a) has won the small win on special chart 1, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing the state in which the opening of the small win game is being executed from the state of (b). [Figure 558] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 25th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state has ended without transitioning to the big win state and the game has returned to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 559]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 25th embodiment, where (a) is a diagram showing the state when, from the state of Figure 558(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state when the opening of the small win game is being executed from the state of (a). [Fig. 560] A block diagram showing the electrical configuration of the main control device in the 26th embodiment. [Fig. 561] FIG. 26 is a diagram schematically illustrating an example of a table of the number of times a relief condition is satisfied in the twenty-sixth embodiment. [Fig. 562] A block diagram showing the electrical configuration of a voice lamp control device in the 26th embodiment. [Fig. 563] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 26th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Fig. 564] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 26th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Figure 565] FIG. 26 is a diagram schematically illustrating an example of a break-even number table in the twenty-sixth embodiment. [Fig. 566] 26 is a flowchart showing the start-up process executed by the MPU in the main control device in the 26th embodiment. [Fig. 567] 26 is a flowchart showing a lottery process for determining the number of times a rescue condition is met, which is executed by the MPU in the main control device in the 26th embodiment. [Fig. 568] 26 is a flowchart showing a winning process executed by the MPU in the main control device in the 26th embodiment. [Fig. 569] 26 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 26th embodiment. [Fig. 570] 26 is a flowchart showing base value processing executed by the MPU in the main control device in the 26th embodiment. [Figure 571] 26 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 572] 26 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the 26th embodiment. [Figure 573] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 574] 26 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 575] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 26th embodiment. [Fig. 576]10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 27th embodiment, where (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Figure 577] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 28th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 578] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 29th embodiment. [Figure 579] 29 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the 29th embodiment. [Fig. 580]10 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 29th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal game state A" is "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Figure 581] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 29th embodiment, where (a) is a diagram showing the state from the state of Figure 580(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a diagram showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Fig. 582] A front view of the game board in the 30th embodiment. [Fig. 583] FIG. 31 is a front view of a pachinko machine according to the 31st embodiment of the present invention. [Fig. 584] FIG. 2 is a rear view of the pachinko machine. [Figure 585] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 586] (a) is a schematic cross-sectional view of the first non-electric role unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in an open state. [Figure 587](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in an open state. [Figure 588] FIG. 2 is a schematic cross-sectional view of the ordinary electric utility unit as viewed from the front. [Figure 589] (a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in Figure 589(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in Figure 589(b), and the second ball A2 has entered the normal electric unit, and (d) is a diagram showing the state in which the first ball A1 has been detected by the first non-electric role start port switch as a detection unit, and the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in Figure 589(c). [Fig. 590] (a) is a diagram showing the state from the state of Figure 589(d) where the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and (b) is a diagram showing the state from the state of Figure 590(a) where the second ball A2 has been detected as having entered by the second non-electric feature start port switch as a sensing unit and the ball inlet switching valve as a guide device has been moved to the first position, which is a predetermined mode, by the switching device. [Fig. 591] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 592] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Fig. 593] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Fig. 594] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 595] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 596] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 597] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 598] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 599] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 600] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 601] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 602] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 603] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 604](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 605] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 606] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 607] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 608] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win in the variable display of special pattern 2 shown in Figure 607. [Figure 609] This is a timing chart for right-hand play during "normal game state B," and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 610] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 611] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 612] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 613] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 614] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 615] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 616]4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 617] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 618] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 619] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 620] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 621] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 622] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 623] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 624] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 625] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 626] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 627] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Figure 628] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 629] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 630] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 631]This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 632] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 633] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 634] 10 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 635] This is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 636] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 637] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 638] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 639] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 640] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 641] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 642] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 643](a) is a diagram showing the state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing the state in which the jackpot round has progressed to the 6th round from the state of Figure 643(a) and the "Challenge Battle" presentation is currently being executed; (c) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 643(b) and the "Challenge Battle" presentation is still being executed, and a roulette presentation is being executed during the "Challenge Battle" presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round is still being executed from the state of Figure 643(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 644] (a) is a diagram showing the state in which the jackpot round has progressed to the 8th round from the state of Figure 643(d), and the ``X'' option has been selected in the roulette presentation, resulting in a failure of the ``Challenge Battle'' presentation; (b) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 643(b), and the ``Challenge Battle'' presentation is still in progress, and the roulette presentation is being executed during the ``Challenge Battle'' presentation; (c) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 644(b), and the ``Medium Technique'' option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 644(c), and the result of the ``Challenge Battle'' presentation can be displayed by pressing a button. [Figure 645](a) is a diagram showing the state from the state of Figure 644(d) where the jackpot round has progressed to the 8th round, the movable device has moved, and the "Challenge Battle" presentation has been a success; (b) is a diagram showing the state from the state of Figure 645(a) where the jackpot round has progressed to the 9th round, and the success of the "Challenge Battle" presentation has been announced; (c) is a diagram showing the state from the state of Figure 645(b) where the jackpot round has progressed to the 10th round, and the continuation suggestion presentation of the "consecutive wins" state has been executed; and (d) is a diagram showing the state from the state of Figure 645(c) where the jackpot round has ended and the ending is being executed. [Figure 646] (a) is a diagram showing the state from the state of Figure 645(d) where the jackpot ending has ended and the state has shifted to the "time-shortened state" and the dynamic display of the second special pattern is in progress; (b) is a diagram showing the state from the state of Figure 646(a) where the reserved balls for the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing the state from the state of Figure 646(b) where the small jackpot game has started and the ball has passed through specific area 73d and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing the state from the state of Figure 646(c) where the state has shifted to the first jackpot state based on the small jackpot winning of the second special pattern and the second round is in progress. [Figure 647] (a) is a diagram showing the state from the state of Figure 646(d) where the first jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round, (b) is a diagram showing the state from the state of Figure 647(a) where the first jackpot based on a small jackpot winning with the second special symbol has ended and the ending is being executed, (c) is a diagram showing the state from the state of Figure 647(b) where the ending of the first jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reserve of the dynamic display of the second special symbol has been executed and the small jackpot type "Normal C" has been won, and (d) is a diagram showing the state from the state of Figure 647(c) where the small jackpot game has started and the ball has passed through a specific area to transition to the second jackpot based on a small jackpot winning with the second special symbol. [Figure 648] (a) is a diagram showing the state in which the state has shifted from the state of Figure 647(d) to the second jackpot state based on a small jackpot win with the second special symbol, with the second round currently running; (b) is a diagram showing the state in which the state of Figure 648(a) has progressed to the 10th round of the second jackpot based on a small jackpot win with the second special symbol, with (c) is a diagram showing the state in which the second jackpot based on a small jackpot win with the second special symbol has ended and the ending is currently running, with (d) being a diagram showing the state in which the state of Figure 648(c) has ended, with the remaining reserve of the dynamic display of the second special symbol being executed, resulting in a win of the small jackpot type "normal C". [Figure 649] (a) is a diagram showing the state from the state of Figure 648(d) where a small jackpot game has started, the ball has passed through a specific area and transitioned to the third jackpot based on a small jackpot winning of the second special symbol, (b) is a diagram showing the state from the state of Figure 649(a) where a transition has been made to the third jackpot state based on a small jackpot winning of the second special symbol and the second round is currently being executed, (c) is a diagram showing the state from the state of Figure 649(b) where the third jackpot based on a small jackpot winning of the second special symbol has progressed to the tenth round, and (d) is a diagram showing the state from the state of Figure 649(c) where the third jackpot based on a small jackpot winning of the second special symbol has ended and the ending is currently being executed. [Figure 650](a) is a diagram showing the state from the state of Figure 649(d) where the ending of the third jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reservation of the dynamic display of the second special symbol has been executed, and the small jackpot type "Normal C" has been won; (b) is a diagram showing the state from the state of Figure 650(a) where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol; (c) is a diagram showing the state from the state of Figure 650(b) where the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol, and the second round is currently being executed; and (d) is a diagram showing the state from the state of Figure 650(c) where the fourth jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round. [Figure 651] A front view of the game board of a pachinko machine in the 32nd embodiment. [Figure 652] A front view of the game board of a pachinko machine in the 33rd embodiment. [Figure 653] (a) is a schematic cross-sectional view of the first non-electric role unit in the 33rd embodiment, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 652 (lower part of Figure 652), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 652 (lower part of Figure 652) in the 33rd embodiment. [Figure 654] (a) is a schematic cross-sectional view of the second non-electric role unit in the 33rd embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the second non-electric role unit is in a closed state in the 33rd embodiment, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the second non-electric role unit is in an open state in the 33rd embodiment. [Figure 655](a) is a schematic cross-sectional view of the second non-electric device unit in the 33rd embodiment, as seen from the direction of LXXIIIa, as shown in enlarged view A of Figure 652 (bottom of Figure 652), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric device unit is in an open state in the 33rd embodiment. [Figure 656] A front view of the game board of a pachinko machine in the 34th embodiment. [Figure 657] (a) is a schematic cross-sectional view of the second non-electric role unit in the 34th embodiment, as seen from the direction of LXXVa, as shown in enlarged view B of Figure 656 (bottom of Figure 656); (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the 34th embodiment; and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the 34th embodiment. [Figure 658] A front view of the game board of a pachinko machine in the 35th embodiment. [Figure 659] A schematic cross-sectional view of a normal electric utility unit 72 in the 35th embodiment when viewed from the front. [Figure 660] 660(a) is a diagram showing the state in the 35th embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric role start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state in which, from the state in Figure 660(a), the first ball B1 is detected as having entered by the first non-electric role start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state in which, from the state in Figure 660(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved to the second position passes through the left discharge path. [Figure 661]661(a) is a diagram showing the state in the 35th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 661(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state from the state of Figure 661(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is a predetermined mode, passes through the right-side discharge path. [Figure 662] This is a block diagram showing the electrical configuration of a pachinko machine in the 35th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 663] A flowchart showing the ball inlet switching valve control processing executed by the MPU in the main control device in the 35th embodiment. [Figure 664] 35 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 35th embodiment. [Figure 665] A front view of the game board of a pachinko machine in the 36th embodiment. [Figure 666] (a) is a schematic cross-sectional view of the ordinary electric utility unit in the 36th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 666(a), which is a schematic cross-sectional view of the path sorting device as a resistance portion within the ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 666(a), which is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft portion. [Figure 667](a) is a diagram showing the state in the 36th embodiment where the first ball D1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of Figure 667(a) where the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch, (c) is a diagram showing the state from the state of Figure 667(b) where the first ball D1 enters the right path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c, and (d) is a diagram showing the state from the state of Figure 667(c) where the first ball D1 passes through the right path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Figure 668] (a) is a diagram showing the state in the 36th embodiment, from the state of Figure 667(d), where the first ball D1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right path from the path sorting device in a rotating state; (b) is a diagram showing the state from the state of Figure 668(a), where the first ball D1 is detected as entering by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; (c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and (d) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve as a guide means, from the state in Figure 668(c), where the second ball D2 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 669](a) is a diagram showing the state in the 36th embodiment where the first ball E1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of Figure 669(a) where the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path, (c) is a diagram showing the state from the state of Figure 669(b) where the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path, and (d) is a diagram showing the state from the state of Figure 669(c) where the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Figure 670] (a) is a diagram showing the state in the 36th embodiment, from the state of Figure 669(d), where the first ball E1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball E2 passes through the deceleration section; (b) is a diagram showing the state in the 36th embodiment, from the state of Figure 670(a), where the first ball E1 is detected by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball E2 (c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in Figure 670(b), and the second ball E2 passes through the junction section and rolls on the ball inlet switching valve as a guide means, and (d) is a diagram showing the state in which the second ball E2 is detected as having entered the ball by the second non-electric feature start port switch as a sensing section, from the state in Figure 670(c), and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 671](a) is a diagram showing the state in the 36th embodiment where the first ball F1 and the second ball F2 enter the open normal electric unit in a close proximity; (b) is a diagram showing the state from the state of Figure 671(a) where the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close proximity; (c) is a diagram showing the state from the state of Figure 671(b) where the first ball F1 enters the right path from the rotating path sorting device, and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path; and (d) is a diagram showing the state from the state of Figure 671(c) where the first ball F1 passes through the right path and enters the junction, and the second ball F2 passes through the left path and enters the deceleration section. [Figure 672] (a) is a diagram showing the state in the 36th embodiment, in which (a) is from the state of Figure 671 (d), the first ball F1 passes through the confluence part and rolls on the ball inlet switching valve as a guide means, and the second ball F2 passes through the deceleration part, and (b) is from the state of Figure 672 (a), the first ball F1 is detected by the first non-electric device start switch as a detection part, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball (c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction section, from the state in Figure 672(b), and is a diagram showing the state in which the second ball F2 passes through the junction section and rolls on the ball inlet switching valve as a guide means, from the state in Figure 672(c), and is a diagram showing the state in which the second ball F2 is detected as having entered by the second non-electric feature start port switch as a sensing section, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 673] A front view of the game board of a pachinko machine in the 37th embodiment. [Figure 674] This is a front view of a pachinko machine 10 in the 38th embodiment, with the front frame 14 opened from the outer frame 11 and inner frame 12. [Figure 675] A front view of the game board of a pachinko machine in the 39th embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0017] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 83. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.
[0018] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled in a substantially rectangular shape, and inner frame 12, which is formed in substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.
[0019] A game board 13 (see FIG. 3) having numerous nails and winning holes (ball entry holes) 63, 64, 71, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 7) that launches balls into the front area of the game board 13, and a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13. Details of the game board 13 will be described later with reference to FIG. 3.
[0020] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0021] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in its approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0022] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top and protruding forward, and prize balls, loan balls, etc. are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward slope to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see Figure 7). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.
[0023] The frame button 22 is a button that is pressed by the player when, for example, changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the effect content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable effect").
[0024] Furthermore, the frame button 22 may be configured to be pressed by the player to notify the result at the timing when it is notified whether or not a jackpot has been won in a variable presentation with a high probability of winning, such as a "special reach" variable element. When suggesting to the player to operate the frame button 22 at the timing when it is notified whether or not a jackpot has been won, it is more effective if the third symbol display device 81 indicates in advance that the frame button 22 will be operable.
[0025] If the third pattern display device 81 issues a notification at the timing when the frame button 22 becomes operable, the player will recognize the notification and then try to operate the frame button 22 (perform a specified action), and depending on the player, they may not be able to operate the frame button 22 within the time it becomes valid to press it, and may not be able to see the effect (specific action) that would have been notified by operating the frame button 22.
[0026] On the other hand, in the third pattern display device 81, by suggesting that the frame button 22 will become operable (predetermined event) before the timing at which the frame button 22 becomes operable (for example, 5 seconds before (predetermined event suggestion period)), the player can recognize in advance that the frame button 22 will soon become operable, and therefore the frame button 22 can be made operable within the time period in which operation is valid (specific operation period).
[0027] Furthermore, in variable presentations with a high expectation of a jackpot, such as the variable elements of a "special reach," by displaying a hint in advance that the frame button 22 will be operable (a specific event), the player's expectations for the "special reach" can be increased, and the player's sense of gambling about operating the frame button 22 can be enhanced, thereby further increasing the player's interest.
[0028] Furthermore, the variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of the game board 13 enters a specific winning hole (for example, the first starting hole 64 or the second starting hole 71 (see Figure 3) described below), and after the pattern (the third pattern described below) fluctuates for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.
[0029] Furthermore, a stage refers to a presentation mode that provides uniformity to the various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: a "town stage," a "sky stage," and an "island stage." The above-mentioned variable presentations and various presentations such as the "reach display" executed during the variable presentations are designed to be performed in accordance with the theme given to each stage.
[0030] Furthermore, the "reach display" refers to a display just before the "jackpot display" indicating that a jackpot will occur in the variable presentation executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 6) described later stop at the same symbol, and the middle symbol row Z2 (see FIG. 6) has not yet stopped and continues to vary.
[0031] In the pachinko machine 10 of this embodiment, the "reach display" can be broadly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation will be referred to as a "variable element"), a variable element of a "super reach" that is developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "normal reach", and a variable element of a "special reach" that is similarly developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "super reach".
[0032] The stage changes when the frame button 22 is pressed by the player during a period when no variation effect is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation effect. Each time the frame button 22 is pressed, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" → ... Immediately after power-on, the "town stage" is set as the initial stage.
[0033] Furthermore, when a variable element of a "normal reach" is initiated in the variable performance performed by the third pattern display device 81 (see Figure 3) described below, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", the third pattern display device 81 may be configured to display a selection screen for the variable element of the "super reach" or the variable element of the "special reach" during the variable element of the "normal reach".
[0034] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of "Super Reach" or "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of "Super Reach" or "Special Reach" are determined based on the performance candidate selected when the variable elements of "Super Reach" or "Special Reach" develop, and the variable elements of "Super Reach" or "Special Reach" are executed on the third pattern display device 81 in accordance with the determination.
[0035] In the first embodiment, the frame buttons 22 are configured as buttons to be pressed, but instead of the frame buttons 22, they may be configured as an operation lever that can be tilted by the player in a predetermined direction relative to the pachinko machine 10 (for example, forward, backward, rightward, or leftward relative to the pachinko machine 10). Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable elements of the "Super Reach" or the variable elements of the "Special Reach" may be determined.
[0036] Furthermore, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 can be any position as long as it is a position where the player can press it; for example, it can be positioned on the top side of the upper tray 17, or it can be positioned near (on the top or side of) the lower tray 50 described below.
[0037] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light emission by lighting up or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined "reach display" is activated, thereby enhancing the dramatic effects during play. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereinafter abbreviated as "LEDs").
[0038] In the pachinko machine 10, these illumination units 29-33 function as effect lamps such as jackpot lamps, and when a jackpot or a "reach display" is reached, the built-in LEDs of the illumination units 29-33 light up or flash to indicate that a jackpot is being achieved or that a "reach display" is being achieved, which is one step away from a jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out or when an error has occurred.
[0039] A small window 35 is formed by attaching a transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination units 29-33 to create a more dazzling appearance.
[0040] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a number display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit, not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit.
[0041] In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.
[0042] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50 is disposed an operating handle 51 that is operated by the player to shoot balls into the front of the game board 13. Inside the operating handle 51 are built a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 7), a push-button type shooting stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation of the operating handle 51 by changes in electrical resistance.
[0043] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation, causing the ball to be launched with a strength corresponding to the resistance value of the variable resistor, which changes in accordance with the amount of rotation of the operating handle 51, thereby hitting the ball into the front of the game board 13 at a distance corresponding to the player's operation. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are off.
[0044] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "dollar box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0045] Next, as shown in Figure 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.
[0046] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.
[0047] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.
[0048] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0049] A base display device 401 is disposed on the main board that constitutes the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (winning balls) for 100 balls fired in normal gaming mode) during normal play, while displaying a probability setting value during setting change mode and setting confirmation mode. The base display device 401 is also configured to be able to display error history.
[0050] Additionally, on the main board that constitutes the main control device 110, there are provided a setting key 501 that is used when changing the set probability setting value or when checking the set probability setting value, and an error display button 502 that is used when displaying the error history on the base display device 401. The setting key 501 and the error display button 502 are provided so as to protrude from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.
[0051] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 7). Balls are successively replenished in the tank 130 from the island equipment of the gaming hall, and the required number of balls are dispensed by the payout device 133 as appropriate. A vibrator 134 is attached to the tank rail 131 to impart vibrations to the tank rail 131.
[0052] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 7). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0053] Next, the specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base plate 60 cut into a substantially square shape when viewed from the front, a number of nails, windmills, and rails 61, 62 for guiding balls, a left-side general winning opening 63 and a right-side general winning opening 63a through which a predetermined prize ball can be obtained by a ball entering the opening, a variable winning device 65 which is opened when a big win of the third symbol occurs, a small winning opening unit 73 which is opened when a small win of the third symbol occurs, and a variable winning device 74 which is opened when one of the third symbols (so-called special symbols) occurs. It is constructed by assembling together a first starting port 64 which triggers the drawing of the first special pattern, a second starting port 71 which triggers the drawing of the second special pattern which is one of the third patterns, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role 72 which, when opened, allows a ball to enter the second starting port 71, a variable display device unit 80 which has a third pattern display device 81 and a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.
[0054] The left general winning opening 63, the right general winning opening 63a, the first starting opening 64, the variable winning device 65, the small winning opening unit 73, the through gate 67, the second starting opening 71, the normal electric role 72, and the variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed with wood screws or the like from the front side of the game board 13. In addition, the center part of the front of the game board 13 can be seen from the front side of the inner frame 12 through the window portion 14c of the front frame 14 (see Figure 1). The configuration of the game board 13 will be explained below, mainly with reference to Figure 3.
[0055] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially circular arc shape is set up on the front of the gaming board 13, and an inner rail 61 formed from a strip-shaped metal plate like the outer rail 62 is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and the outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see Figure 1), so that a gaming area where games are played based on the behavior of the ball is formed on the front of the gaming board 13. The gaming area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) on the front of the gaming board 13, partitioned by the two rails 61, 62 and the arc member 70.
[0056] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 7) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in FIG. 3) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69, reducing its momentum and bouncing back toward the center (hereinafter, the act of launching a ball with such force as to hit the return rubber 69 and causing the ball to pass to the right side of the variable display unit 80 as viewed from the front is referred to as a "right-hand hit game," while the act of launching a ball to pass to the left side of the variable display unit 80 as viewed from the front is referred to as a "left-hand hit game"). In the first embodiment, in left-handed play, the system is configured such that a ball can or easily enters the first starting port 64 and the left-side general winning port 63, while it is difficult or impossible for a ball to enter the second starting port 71, the variable winning device 65, the small winning port unit 73, the through gate 67, and the right-side general winning port 63a. Also, in right-handed play, the system is configured such that a ball can or easily enters the second starting port 71, the variable winning device 65, the small winning port unit 73, the through gate 67, and the right-side general winning port 63a, while it is difficult or impossible for a ball to enter the first starting port 64 and the left-side general winning port 63.
[0057] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner surface is hammered into the base plate 60 and fixed.
[0058] At the upper right side of the game area as viewed from the front (upper right side of Fig. 3), a special symbol display device 37 is provided, which is provided with a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, each of which is composed of a plurality of LEDs that serve as light-emitting means. The special symbol display device 37 displays the variations of the first special symbol and the second special symbol (hereinafter, the variations of the special symbols will be referred to as "dynamic displays") in accordance with the controls performed by the main control device 110 (see Fig. 7) described below, and also displays the game status of the pachinko machine 10.
[0059] The status LED group 37a indicates, by its lighting state, the number of reserved balls, which is the number of balls (reserved balls) that have not yet been displayed as a variable display among the balls that have entered (entered) the first starting hole 64 described below. The number of jackpot rounds (hereinafter, rounds may be simply referred to as "R") and error displays are also indicated by the lighting state of the status LED group 37a corresponding to the respective states. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, or blue), and various game states of the pachinko machine 10 can be indicated by a combination of these light emission colors using a small number of LEDs.
[0060] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described below to determine the number of winning balls in a jackpot, is opened until it is closed, and in the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have passed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.
[0061] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol that indicates the result of a first lottery game that is executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol that indicates the result of a second lottery game that is executed based on a ball entering the second starting hole 71.
[0062] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit one by one in sequence, starting from the top LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the first starting hole 64 located in the center of the game board 13 has elapsed, and then a stopped display is displayed with a pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0063] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit one by one in sequence, starting from the uppermost LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the second starting hole 71 located on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0064] In either of the LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (type) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (type) of the small win. Details of the stop patterns of each LED group will be described later.
[0065] In this pachinko machine 10, a hit / miss determination (jackpot lottery) is made as to whether or not a ball entering the first starting port 64 or the second starting port 71 is a jackpot, and if the hit / miss determination determines a jackpot, the type of jackpot is determined according to the winning port 64, 71 into which the ball entered, and the variable winning device 65 is driven to open or close according to each jackpot type. Also, if the hit / miss determination in the dynamic display of the second special pattern determines a small win, the small winning port unit 73 and a specific area solenoid 73f (described later) are driven to open or close. Then, if a ball is detected by a specific area switch 73g (described later) in conjunction with the opening of the specific area solenoid 73f provided in the small winning port unit 73, the variable winning device 65 is driven to open or close according to each small win type in the dynamic display of the second special pattern.
[0066] The types of jackpots determined in the first embodiment include a "3-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 1")" in which the variable winning device 65 opens three times based on winning at the first starting port 64, and a "3-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 2")" in which the variable winning device 65 opens three times (see FIG. 11(a)). Also, a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 3")" in which the variable winning device 65 opens ten times based on winning at the second starting port 71 is provided (see FIG. 11(b)).
[0067] In addition, the types of small wins determined in the first embodiment are, based on winning into the second starting port 71, a "3-round time-saving jackpot (hereinafter, may be referred to as "time-saving A")" in which the small winning port unit 73 opens once and the variable winning device 65 opens twice, an "8-round time-saving jackpot (hereinafter, may be referred to as "time-saving B")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times, an "8-round time-saving jackpot (hereinafter, may be referred to as "time-saving C")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times, There are various types of jackpots available: a "3-round time-saving jackpot (hereinafter sometimes referred to as "time-saving D")" in which the variable winning device 65 opens twice; an "8-round time-saving jackpot (hereinafter sometimes referred to as "time-saving E")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times; an "8-round time-saving jackpot (hereinafter sometimes referred to as "time-saving F")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times; and a "10-round time-saving jackpot (hereinafter sometimes referred to as "time-saving G")" in which the small winning port unit 73 opens once and the variable winning device 65 opens nine times (see Figure 12).
[0068] Here, the "normal gaming state" refers to a gaming state that is not in the "time-shortened state", in which the probability of a big win and a small win for each special symbol are fixed, the probability of a win for a normal symbol is lower than in the "time-shortened state", and the opening time of the normal electric role 72 is short. In other words, the "normal gaming state" is a state in which the probability of a big win and a small win are the same as in the "time-shortened state", but the probability of a win for a normal symbol is lower than in the "time-shortened state", and the opening time of the normal electric role 72 is also short.
[0069] As will be described in detail later, in the "normal gaming state," if a so-called right-hand shot is performed, the game state is not one in which the ball is likely to enter the second starting hole 71 (hereinafter, the state in which the ball is likely to enter the second starting hole 71 may be referred to as the "winning support state"), but one that is most unfavorable to the player. In the "normal gaming state," if a ball shot in a right-hand shot is detected (e.g., the ball passing through the through gate 67 is detected), a predetermined alarm (e.g., a voice output of "Please return to left-hand shot play" or a display of "Please return to left-hand shot play" on the third symbol display device 81) is output to notify the player and hall staff that a non-recommended game is being played. This configuration inhibits the continued execution of a non-recommended right-hand shot play in the "normal gaming state," thereby realizing gameplay consistent with the game specifications.
[0070] Next, the "time-shortened state" refers to a state in which the probability of winning each special symbol is low, just like in the "normal game state," but the probability of winning a normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric symbol 72 is lengthened (hereinafter, the increase in the probability of winning a normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric symbol 72 may be referred to as the "time-shortened function"). This "time-shortened state" makes it easier for the normal electric symbol 72, located above the second starting hole 71 when viewed from the front, to be opened, making it easier for a ball shot in a right-hand play to enter the second starting hole 71.
[0071] That is, in the "time-shortened state," although the probability of winning a jackpot with a special symbol is the same as in the "normal game state," a win with a normal symbol is more likely to be derived in a shorter time than in the "normal game state," and the open state of the normal electric role 72 is longer. Therefore, in the "time-shortened state," it is easier to make a ball shot by right-hand play enter the second start hole 71, so that it is possible to obtain a prize ball (for example, 1 ball / entry) based on the entry into the second start hole 71 and play while suppressing the decrease in the number of balls in hand.
[0072] In the pachinko machine 10 of the first embodiment, of the winning slots (normal electric slot 72, variable winning device 65, small winning slot unit 73 and right-side general winning slot 63a) that can be won when right-hand play is performed, the normal electric slot 72 is located at the most upstream side, so when right-hand play is performed during the ``time-shortened state,'' it is configured so that almost all balls fired can win in the open normal electric slot 72.
[0073] For this reason, even if the dynamic display of the second special pattern wins a small prize during the "time-shortened state" and the small prize slot unit 73 described below is opened, the small prize slot unit 73 is arranged downstream of the normal electric role 72, so almost all balls that are launched will enter the normal electric role 72, making it difficult for game balls to reach the small prize slot unit 73 which is in an open state, and making it difficult for the game balls to enter the small prize slot unit 73.
[0074] In the pachinko machine 10 of the first embodiment, the "time-shortened state" is configured to be able to generate a plurality of states (in the first embodiment, "first time-shortened state," "second time-shortened state," "third time-shortened state," and "fourth time-shortened state") with different end conditions for the "time-shortened state" (described later in the time-shortened state end condition table 202m of FIG. 17). Then, until one of the time-shortened state end conditions is met, the probability of winning a normal symbol becomes a high probability state. Note that, when the time-shortened state end condition is met, the machine is configured to transition from the "time-shortened state" to the "normal game state."
[0075] The "first time-shortened state" is a game state that occurs after a jackpot of a jackpot type or a small jackpot type that grants the "time-shortened function." The "time-shortened function" is granted primarily until the dynamic display of the second special symbol is executed once, or until the small jackpot type "time-shortened E" or "time-shortened F" is won once. If the time-shortened end condition is met and no jackpot state occurs, the game transitions to the "normal game state." Additionally, the "first time-shortened state" is deemed to have ended if the dynamic display of the first special symbol is executed five times, or if the dynamic display of the first special symbol and the second special symbol is executed a total of five times, and the game transitions to the "normal game state."
[0076] Although details will be given later, the pachinko machine 10 of the first embodiment is configured so that the timing for terminating the "time-saving function" differs depending on the time-saving termination condition that has been met and the type of dynamic display that will cause the time-saving termination condition to be met (whether it is a small win or not).
[0077] Specifically, when the time-saving termination condition based on the number of times the time-saving function is executed (the number of times the dynamic display of the first special pattern is executed, the number of times the dynamic display of the second special pattern is executed, or the total number of times the dynamic display of the first special pattern and the second special pattern is executed) is met, and the corresponding dynamic display does not result in a small win (i.e., in the case of a miss or a big win), the "time-saving function" is configured to end when the dynamic display ends.
[0078] On the other hand, when the time-saving termination condition based on the number of times the time-saving function is executed (the number of times the dynamic display of the first special pattern is executed, the number of times the dynamic display of the second special pattern is executed, or the total number of times the dynamic display of the first special pattern and the second special pattern is executed) is met and the corresponding dynamic display has won a small prize, the "time-saving function" does not end when the dynamic display ends, but is configured to end 5 seconds after the opening operation of the small prize opening unit 73 is completed.
[0079] Furthermore, if the time-saving termination condition based on the number of times a small prize is won (the number of times each small prize type, "Time-saving A," "Time-saving B," "Time-saving C," "Time-saving D," "Time-saving E," "Time-saving F," or "Time-saving G," is won), the "time-saving function" is configured to end at the end of the dynamic display that results in a small prize being won (before the small prize entry unit 73 opens) (see Figure 17).
[0080] For this reason, for example, if the small prize type "Time Reduction A" is won on the first spin of the dynamic display of the second special pattern in the "first time-shortened state," the execution of this dynamic display will establish the time-shortened termination condition based on the number of times the time-shortened is won (the number of times the dynamic display of the second special pattern is executed), but the time-shortened termination condition based on the number of times the small prize is won (the number of times the small prize type "Time Reduction A" is won) will not be established (see Figure 17).
[0081] Therefore, in this case, the dynamic display of the second special pattern on the first spin ends, and the "time-saving function" ends 5 seconds after the completion of the opening operation of the small prize entry unit 73 based on the winning of the small prize type "time-saving A", and the game transitions to the "normal game state".
[0082] Therefore, the "time shortening state" is established during the opening operation of the small prize winning port unit 73 based on the winning of the small prize type "time shortening A." For this reason, as described above, in the "time shortening state," almost all balls shot by right-hand hitting play will win the normal electric role 72, and it becomes difficult to win the small prize winning port unit 73 during the opening operation.
[0083] As a result, it becomes difficult for the specific area switch 73g provided in the small prize opening unit 73 to detect the ball, and it becomes difficult for a big win state based on winning the small prize type "time-saving A" to occur. Then, 5 seconds after the opening operation of the small prize opening unit 73 based on winning the small prize type "time-saving A" is completed, the "time-saving function" ends and the game transitions to the "normal game state."
[0084] As a second example, if the small prize type "Time Reduction A" is won on the first spin of the dynamic display of the second special pattern in the "second time-shortened state," the time-shortened termination condition based on the number of time-shortened times (the number of times the dynamic display of the first special pattern is executed, the number of times the dynamic display of the second special pattern is executed, or the total number of times the dynamic display of the first special pattern and the second special pattern is executed) in this dynamic display is not met, but the time-shortened termination condition based on the number of small prize wins (the number of times the small prize type "Time Reduction A" is won) is met (see Figure 17).
[0085] Therefore, in this case, the "time-saving function" ends when the dynamic display of the second special pattern on the first spin ends (before the small prize slot unit 73 opens), and the game transitions to the "normal game state."
[0086] Therefore, during the opening operation of the small prize entry unit 73 based on winning the small prize type "Time Reduction A", the game is in a "normal game state", and it is impossible or difficult to win on the normal electric role 72, so the ball fired by right-hand play flows downstream of the normal electric role 72.
[0087] Furthermore, in the "normal game state," the variable winning device 65 is in a closed state, making it impossible or difficult to win a prize in the variable winning device 65, so the ball shot by right-hand play flows down the downstream side of the variable winning device 65, making it possible or easy to win a prize in the open small winning port unit 73.
[0088] This makes it easier for the specific area switch 73g provided in the small winning port unit 73 to detect the ball, making it easier for a big win state to occur based on winning the small win type "time reduction A".
[0089] In this way, the pachinko machine 10 of the first embodiment is configured to vary the timing of terminating the "time-saving function" depending on the time-saving termination condition that has been met and the type of dynamic display that will cause the time-saving termination condition to be met (whether it is a small win or not), so that it is possible to generate a state in which it is impossible or difficult to win a prize in the small prize winning port unit 73, and a state in which it is possible or easy to win a prize, for each type of small win that has been met.
[0090] As a result, when a small win is won in the "time-shortened state", a state is created in which the ball cannot or has difficulty passing through the specific area 73d and a jackpot cannot or does not occur, and a state in which the ball can or has difficulty passing through the specific area 73d and a jackpot can or does occur, and depending on each "time-shortened state" (i.e., "first time-shortened state", "second time-shortened state", "third time-shortened state" or "fourth time-shortened state"), it is possible to configure a small win type in which a jackpot cannot or does not occur, and a small win type in which a jackpot can or does occur (hereinafter, a small win type in which a jackpot can or does occur easily may be referred to as a "small win type that can pass through a specific area").
[0091] Next, the "second time-saving state" is a gaming state that occurs after the end of a jackpot or small jackpot type that grants the "time-saving function," and is a state in which the "time-saving function" is granted, mainly until the small jackpot type "time-saving A," "time-saving B," or "time-saving C" is won once. Then, after the time-saving end condition is met, the state transitions to the "normal gaming state." In addition, the "second time-shortened state" will be deemed to have met its termination conditions and will transition to the "normal game state" if the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, the small prize type "time-shortened D" is won 100 times, the small prize type "time-shortened E" is won 100 times, the small prize type "time-shortened F" is won 100 times, or the small prize type "time-shortened G" is won 100 times.
[0092] In the pachinko machine 10 of the first embodiment, in the "second time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small win type "time-shortened A", "time-shortened B" or "time-shortened C" is high until one of the time-shortened ending conditions is met: the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, or the small win type "time-shortened D", "time-shortened E", "time-shortened F" or "time-shortened G" is won 100 times. Therefore, the "second time-shortened state" is essentially a gaming state in which the next jackpot is confirmed.
[0093] Next, the "third time-saving state" is a gaming state that occurs after the end of a jackpot in which a "time-saving function" is granted when a jackpot type or a small jackpot type that grants the "time-saving function" is won, and is a state in which the "time-saving function" is granted mainly until the small jackpot type "time-saving C" is won twice, or the small jackpot type "time-saving D," "time-saving E," or "time-saving F" is won once. Then, after the time-saving end condition is met, the game transitions to the "normal gaming state." In addition, the "third time-shortened state" will be deemed to have met its termination conditions and will transition to the "normal game state" if the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, the small prize type "time-shortened A" is won 100 times, the small prize type "time-shortened B" is won 100 times, or the small prize type "time-shortened G" is won 100 times.
[0094] In the pachinko machine 10 of the first embodiment, in the "third time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small jackpot type "time-shortened C", "time-shortened D", "time-shortened E" or "time-shortened F" is high until one of the time-shortened ending conditions is met: the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, or the small jackpot type "time-shortened A", "time-shortened B" or "time-shortened G" is won 100 times. Therefore, the "third time-shortened state" is essentially a gaming state in which the next jackpot is confirmed.
[0095] Next, the "fourth time-shortened state" is a gaming state that occurs after the end of a jackpot or small jackpot that grants the "time-shortened function," and is a state in which the "time-shortened function" is granted, mainly until the small jackpot type "time-shortened G" is won once. Then, after the time-shortened end condition is met, the state transitions to the "normal gaming state." In addition, the "fourth time-shortened state" will be deemed to have met the conditions for ending the "fourth time-shortened state," and will transition to the "normal game state" if the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, the small prize type "time-shortened A" is won 100 times, the small prize type "time-shortened B" is won 100 times, the small prize type "time-shortened C" is won 100 times, the small prize type "time-shortened D" is won 100 times, the small prize type "time-shortened E" is won 100 times, or the small prize type "time-shortened F" is won 100 times.
[0096] In the pachinko machine 10 of the first embodiment, in the "fourth time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small win type "time-shortened G" is high until one of the time-shortened ending conditions is met: the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, or the small win type "time-shortened A", "time-shortened B", "time-shortened C", "time-shortened D", "time-shortened E" or "time-shortened F" is won 100 times, so the "fourth time-shortened state" is essentially a gaming state in which the next jackpot is confirmed.
[0097] Furthermore, in the "time-shortened state," if it is detected that a ball has been shot by a left-handed hit (for example, detection of a ball entering the first starting hole 64), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a non-recommended game is being played. By configuring it in this way, it is possible to prevent the non-recommended left-handed game from being continuously played in the "time-shortened state," and to achieve gameplay in accordance with the game specifications.
[0098] Here, each jackpot type will be explained. The jackpot type "Time Reduction 1" is a jackpot with a maximum number of rounds of 3, in which the large prize opening / closing plate 65a of the variable prize winning device 65 is opened from the first round to the third round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "Time Reduction 1" can be selected, and after the jackpot ends, the system is configured to transition to the "first time-shortened state."
[0099] Next, the jackpot type "time reduction 2" is a jackpot with a maximum number of rounds of 3, in which the large prize opening / closing plate 65a of the variable prize winning device 65 is opened from the first round to the third round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "time reduction 2" can be selected, and after the jackpot ends, the system is configured to transition to the "second time reduction state."
[0100] Next, the jackpot type "time reduction 3" is a jackpot with a maximum number of rounds of 10, in which the large prize opening / closing plate 65a of the variable prize winning device 65 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, this jackpot type "time reduction 3" can be selected, and after the jackpot ends, the system is configured to transition to the "fourth time reduction state."
[0101] Next, the small prize type will be explained. The small prize type "time reduction A" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a jackpot with a maximum total number of rounds of three. During the first round of a small prize game, the small prize opening unit 73 is opened, and as the small prize opening unit 73 of the first round is opened, the specific area solenoid 73f (see FIG. 7), which will be described later, is driven to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large prize opening opening plate 65a of the variable prize winning device 65 is opened from the second round to the third round as a jackpot game. After the small prize and the jackpot of this small prize type "time reduction A" end, the system is configured to transition to a "first time reduction state."
[0102] On the other hand, even if a small win of this small win type "time reduction A" is won, if the specific area switch 73g does not detect a ball during the small win game of the first round, the variable winning device 65 will not be opened from the second round to the third round, and the big win game will not be awarded (hereinafter, this phenomenon may be referred to as the small win type "small win A"). And, after the end of the small win type "small win A", since the big win game is not being executed, the game state at the time of winning the small win type "small win A" is configured to return to.
[0103] By configuring it in this way, when the small win type "Time Reduction A" is won, whether or not a big win game occurs can be controlled by whether or not the ball passes through the specific area 73d during the first round of small win game.
[0104] Therefore, for example, if the small win type "Time Reduction A" is won in the "second time reduction state", the time reduction end condition based on the number of times the small win type is won is met, and the "time reduction function" ends at the end of the dynamic display in which the small win type "Time Reduction A" is won (before the small prize entry port unit 73 is opened), so by performing a right-hand hit during the first round of small win play, the ball can or will easily pass through the specific area 73d, and by passing the ball through the specific area 73d, the game will transition to a big win game.
[0105] On the other hand, if the small win type "Time Reduction A" is won in the "Third Time Reduction State", the "Time Reduction Function" will not end at the end of the dynamic display which indicates that the small win type "Time Reduction A" has been won (before the small winning port unit 73 opens), and even if a right-hand hit is performed during the first round of small win play, almost all balls will enter the open normal electric role 72, and the balls will be unable or difficult to pass through the specific area 73d, and the game will return to the "Third Time Reduction State" without transitioning to a big win game.
[0106] Next, the small win type "time reduction B" refers to a small win and a jackpot with a maximum total number of rounds of eight, in which the small prize opening unit 73 is opened during the first round of the small win game, and the opening of the small prize opening unit 73 in the first round activates the specific area solenoid 73f (see FIG. 7), which will be described later, to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7), which is provided in the specific area 73d, the large prize opening opening plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a jackpot game. After the small win and jackpot of this small win type "time reduction B" end, the system is configured to transition to a "third time reduction state."
[0107] Next, the small win type "time reduction C" refers to a small win and a jackpot with a maximum total number of rounds of eight, in which the small prize opening unit 73 is opened during the first round of the small win game, and the opening of the small prize opening unit 73 in the first round activates the specific area solenoid 73f (see FIG. 7), which will be described later, to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7), which is provided in the specific area 73d, the large prize opening opening plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a jackpot game. After the small win and jackpot of this small win type "time reduction C" end, the system is configured to transition to a "third time reduction state."
[0108] Next, the small win type "time reduction D" refers to a small win and a jackpot with a maximum total number of rounds of three, in which the small prize opening unit 73 is opened during the first round of the small win game, and the opening of the small prize opening unit 73 in the first round activates the specific area solenoid 73f (see FIG. 7), which will be described later, to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7), which is provided in the specific area 73d, the large prize opening opening plate 65a of the variable winning device 65 is opened from the second round to the third round as a jackpot game. After the small win and jackpot of this small win type "time reduction D" end, the system is configured to transition to a "first time reduction state."
[0109] Next, the small win type "time reduction E" refers to a small win and a jackpot with a maximum total number of rounds of eight, in which the small prize opening unit 73 is opened during the first round of the small win game, and the opening of the small prize opening unit 73 in the first round activates the specific area solenoid 73f (see FIG. 7), which will be described later, to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7), which is provided in the specific area 73d, the large prize opening opening plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a jackpot game. After the small win and jackpot of this small win type "time reduction E" end, the system is configured to transition to a "fourth time reduction state."
[0110] Next, the small win type "time reduction F" refers to a small win and a jackpot with a maximum total number of rounds of eight, in which the small prize opening unit 73 is opened during the first round of the small win game, and the opening of the small prize opening unit 73 in the first round activates the specific area solenoid 73f (see FIG. 7), which will be described later, to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7), which is provided in the specific area 73d, the large prize opening opening plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a jackpot game. After the small win and jackpot of this small win type "time reduction F" end, the system is configured to transition to a "fourth time reduction state."
[0111] Next, the small win type "time-shortened G" refers to a small win and a jackpot with a maximum total number of rounds of 10. During the first round of a small win game, the small prize opening unit 73 is opened, and as the small prize opening unit 73 of the first round is opened, the specific area solenoid 73f (see FIG. 7), which will be described later, is driven to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large prize opening opening plate 65a of the variable prize winning device 65 is opened from the second round to the tenth round as a jackpot game. After the small win and the jackpot of this small win type "time-shortened G" end, the system is configured to transition to a "second time-shortened state."
[0112] In the pachinko machine 10 of the first embodiment, the specific area switch 73g is configured to be able to detect ball passage at all times, but the specific area switch 73g may be configured to have enabled and disabled timings. Specifically, for example, the specific area switch 73g may be configured to enable ball passage detection only during a small win game or only while the specific area solenoid 73f is turned on, or until a predetermined period has elapsed since the small prize opening solenoid 73b was turned on, and to disable ball passage detection by the specific area switch 73g at times other than those exemplified above, thereby preventing the occurrence of a jackpot game state based on a ball passing through the specific area 73d at times other than those exemplified above. In this case, if a ball passes through the specific area switch 73g at times other than those exemplified above, i.e., when the specific area switch 73g is disabled, it may be configured to execute an abnormality detection process, such as an error notification, on the assumption that the ball has passed through the specific area 73d due to some abnormality (e.g., fraudulent activity) occurring.
[0113] Here, the display modes of the special LED group 37b for each jackpot type and each small jackpot type will be explained. The upper LED group 37b1 for the first special symbol has a total of 64 display patterns, including one display pattern corresponding to a loss, 31 display patterns corresponding to the jackpot type "Time Reduction I," and 32 display patterns corresponding to the jackpot type "Time Reduction II." Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are pre-assigned. Therefore, when a player looks at the display patterns of the upper LED group 37b1, they can recognize the loss stop display, but it is configured so that it is difficult to distinguish whether the stop display is for the jackpot type "Time Reduction I" or "Time Reduction II."
[0114] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there is one display pattern corresponding to a miss, eight display patterns corresponding to the small win type "time reduction A", eight display patterns corresponding to the small win type "time reduction B", eight display patterns corresponding to the small win type "time reduction C", eight display patterns corresponding to the small win type "time reduction D", eight display patterns corresponding to the small win type "time reduction E", eight display patterns corresponding to the small win type "time reduction F", eight display patterns corresponding to the small win type "time reduction G", and seven display patterns corresponding to the big win type "time reduction 3", for a total of 64 display patterns. And, like the upper LED group 37b1, each display pattern does not have a specific regularity for each big win type or small win type, and a random display pattern is pre-assigned. Therefore, when a player looks at the display pattern of the lower LED group 37b2, he or she can recognize the stop display of a miss, but it is configured in such a way that it is difficult to distinguish whether the stop display is for the big win type "Time Reduction 3" or the small win type "Time Reduction A," "Time Reduction B," "Time Reduction C," "Time Reduction D," "Time Reduction E," "Time Reduction F," or "Time Reduction G." By configuring it in this way, even if each jackpot type or small jackpot type is displayed in the stop display of the special LED group 37b of the special pattern display device 37, it becomes difficult for the player to recognize the jackpot type or small jackpot type that has been won unless he or she understands all of the jackpot types or small jackpot types that correspond to each stop display. For this reason, it becomes difficult to distinguish which jackpot type or small jackpot type it is from the display result of the variable presentation alone, creating a gameplay that forces the player to guess which jackpot type or small jackpot type it is, thereby increasing the fun of the game.
[0115] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp for indicating a gaming state in which right-hit play is encouraged. This right-hit notification lamp 37c is unlit in the "normal gaming state" in which left-hit play is encouraged and right-hit play is not encouraged, but is lit in the "time-shortened state" in which right-hit play is encouraged, or during small win play or big win play. The player can recognize whether or not the state is such that right-hit play should be performed by checking this right-hit notification lamp 37c or the right-hit play suggestion display on the third symbol display device 81.
[0116] A plurality of general winning holes 63 and a right-side general winning hole 63a are arranged in the game area of the game board 13. When a ball wins, 3 to 15 balls are paid out as prize balls. The right-side general winning hole 63a is arranged downstream in the ball flow direction of the normal electric role 72, the variable winning device 65, and the small winning hole unit 73, and is configured to be able to win when none of the normal electric role 72, the variable winning device 65, and the small winning hole unit 73 wins during right-hand play.
[0117] By configuring it in this way, even if the normal electric feature 72, the variable winning device 65 and the small winning port unit 73 are not won when right-hand play is performed in the "time-shortened state" or during small win play or big win play, the ball can still be won in the right-side general winning port 63a, so the player does not need to stop firing balls even during periods when the normal electric feature 72, the variable winning device 65 and the small winning port unit 73 are all closed, such as during the big win opening time or big win interval time, thereby improving the operating rate of the pachinko machine 10.
[0118] A variable display unit 80 is disposed in the center of the gaming area. The variable display unit 80 includes a third symbol display device 81, which is composed of a liquid crystal display (hereinafter simply referred to as a "display device") that performs a variable presentation of a third symbol according to the gaming status, in synchronization with the dynamic display of the first special symbol or the second special symbol on the special symbol display device 37, triggered by a ball entering the first start hole 64 or the second start hole 71 (hereinafter, the entry of a ball into the first start hole 64 or the second start hole 71 may be referred to as a "start winning"). The third symbol display device 81 is also composed of a second symbol display device 83 (hereinafter, for convenience of explanation, the second symbol display device 83 may be referred to as the "normal symbol display device 83") that is composed of an LED that can perform a variable display of a normal symbol, triggered by the passage of a ball through the through gate 67. A center frame 86 is disposed in the variable display unit 80 so as to surround the outer periphery of the third symbol display device 81.
[0119] The third pattern display device 81 is composed of a large 17-inch liquid crystal display, and the display content is controlled by the display control device 114 (see Figure 7) described later, so that, for example, three pattern columns Z1 to Z3 (see Figure 6) on the left, center, and right are displayed.
[0120] Each symbol column Z1 to Z3 (see FIG. 6) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol column Z1 to Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common for the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game status in accordance with the control of the main control device 110 is performed by the special symbol display device 37, the third symbol of the third symbol display device 81 is used to perform a decorative display corresponding to the display of the special symbol display device 37. Note that instead of a display device, the third symbol display device 81 may be configured using, for example, a reel, an LED, or the like.
[0121] The pachinko machine 10 of the first embodiment has four reserve areas so that data corresponding to the start winning of the first special symbol 1 can be stored (reserved) up to four times, but does not have a reserve area for storing (reserving) data corresponding to the start winning of the second special symbol. Therefore, if a start winning occurs in the second start slot 71 while the dynamic display of either the first special symbol or the second special symbol is being executed, or while the dynamic display of the first special symbol is reserved, the dynamic display of the second special symbol will not be executed in response to the winning, and will not be stored (reserved).
[0122] In other words, the dynamic display of the second special pattern is executed based on a start winning into the second start port 71 only when the dynamic display of neither the first special pattern nor the second special pattern is executed and the dynamic display of the first special pattern is not on hold.
[0123] As will be described in more detail later, the reason why the dynamic display of the second special pattern does not have a reserved area is to prevent the dynamic display of the second special pattern from being executed due to remaining reservations immediately after transitioning from the "time-shortened state" to the "normal game state."
[0124] More specifically, the pachinko machine 10 of the first embodiment is configured so that the probability of winning a small prize in the dynamic display of the second special pattern is approximately 46% (see FIG. 10(b)). Also, if the dynamic display of the second special pattern has four reserved balls like the dynamic display of the first special pattern, the dynamic display of the second special pattern can be executed up to four times immediately after the transition from the "time-shortened state" to the "normal game state."
[0125] And, when the dynamic display of the second special symbol is executed four times, the probability that any of the dynamic displays will win a small win or a big win is 90% or more. Furthermore, as described above, if any of the small win types is won and the game state at the timing when the small prize entry unit 73 is opened is not the "time shortened state" (i.e., the "normal game state"), the ball shot by right-hit play is impossible or difficult to enter the closed normal electric role 72, but it becomes easy or possible to enter the small prize entry unit 73, so it passes through the specific area 73d in the small prize entry unit 73 and becomes possible to generate a big win.
[0126] Therefore, if the dynamic display of the second special pattern has a number of reserved balls, immediately after the transition from the "time-shortened state" to the "normal game state," the remaining reserved balls of the dynamic display of the second special pattern can be easily executed to generate a jackpot based on a small jackpot win, and there is a risk that the player will win more balls than originally expected.
[0127] Therefore, in order to avoid such an event, the pachinko machine 10 of the first embodiment is configured so as not to provide a reservation area for the dynamic display of the second special symbol.
[0128] Here, the display contents of the third symbol display device 81 will be explained with reference to Fig. 6. Fig. 6 is a diagram for explaining the display screen of the third symbol display device 81, Fig. 6(a) is a diagram that schematically shows the area division setting and the effective line setting of the display screen, and Fig. 6(b) is a diagram that exemplifies the actual display screen.
[0129] The third design is composed of 10 main designs numbered "0" through "9." Each main design is composed of a wooden box with a number from "0" through "9" placed on top of the rear design. The main designs with odd numbers ("1," "3," "5," "7," and "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0," "2," "4," "6," and "8") have additional designs imitating characters such as planes, furoshiki cloths, and helmets added to almost the entire front of the wooden box, with even numbers added in small green to the lower right of the additional designs, in front of the additional designs.
[0130] Furthermore, in the pachinko machine 10 of the first embodiment, if the result of a lottery for any special symbol performed by the main control device 110 (see FIG. 7), which will be described later, is a jackpot, or if the result is a small jackpot type that can pass through a specific area, a variation effect is performed in which the same main symbols line up, and a jackpot or small jackpot occurs after the variation effect ends. For example, in the "normal gaming state," if a jackpot type "Time Reduction I" is won, which transitions to the "First Time Reduction State" after a jackpot, a variation effect is performed in which main symbols with the numbers "0," "2," "4," "6," and "8" line up. Furthermore, if a jackpot type "Time Reduction II" is won, which transitions to the "Second Time Reduction State" after a jackpot, a variation effect is performed in which main symbols with the numbers "1," "3," "5," "7," and "9" line up.
[0131] In addition, the pachinko machine 10 of the first embodiment is configured so that all main symbols can appear when the jackpot type "Time Reduction II" is won. Specifically, for example, even when the jackpot type "Time Reduction II" is won, a variable effect may be performed in which the same main symbols with the numbers "2" or "8" are lined up. By configuring it in this way, for example, the content of the game value that can be awarded cannot be determined at the time the variable effect stops, and by performing a promotion effect during the jackpot, it is possible to enrich the variety of the game and increase the interest in the game.
[0132] As shown in Figure 6(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower two-thirds consisting of a main display area Dm that displays the changing third pattern and a cockpit display area Db that displays the number of reserved balls, etc., and the remaining upper one-third being a secondary display area Ds that displays preview effects, characters, etc.
[0133] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern column Z1 is displayed in the display area Dm1, the center pattern column Z2 is displayed in the display area Dm2, and the right pattern column Z3 is displayed in the display area Dm3.
[0134] In each of the symbol columns Z1 to Z3, the third symbols are displayed in a specified order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and a variable effect is performed by scrolling from top to bottom periodically for each of the symbol columns Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol columns Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol column Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol column Z2 and the right symbol column Z3.
[0135] In addition, in the main display area Dm, third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol columns Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and during the variable presentation corresponding to the special symbols set (displayed) for each game state, the third symbols are stopped and displayed on the active line L1 in the order of left symbol column Z1 → right symbol column Z3 → center symbol column Z2. When the third symbols stop, if a jackpot symbol combination (a combination of the same main symbols) is aligned on the active line L1, a jackpot video is displayed as a jackpot for the special symbols set (displayed) for each game state.
[0136] The sub-display area Ds is horizontally elongated and positioned above the main display area Dm, and is further divided horizontally into three equal small areas Ds1 to Ds3. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a jackpot will result from the variable display in the main display area Dm.
[0137] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have entered the first starting port 64 corresponding to the special pattern set for each game state and for which the variable display (variable performance) has not yet been executed.
[0138] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern, and a right-hit instruction 89 for the main display.
[0139] The fourth pattern display area 87 for special pattern 1 is composed of a special pattern 1 pending number display 87a that displays the pending number of dynamic displays of the first special pattern in numbers, and a special pattern 1 variable area 87b that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.
[0140] The reserve number display 87a for special chart 1 is configured to be able to display the reserve number of the dynamic display of the first special pattern as a numerical pattern in the range of "0" to "4." Specifically, when the reserve number display 87a for special chart 1 displays "0," it indicates that the reserve number of the dynamic display of the first special pattern is 0, when the reserve number display 87a for special chart 1 displays "1," it indicates that the reserve number of the dynamic display of the first special pattern is 1, when the reserve number display 87a for special chart 1 displays "2," it indicates that the reserve number of the dynamic display of the first special pattern is 2, when the reserve number display 87a for special chart 1 displays "3," it indicates that the reserve number of the dynamic display of the first special pattern is 3, and when the reserve number display 87a for special chart 1 displays "4," it indicates that the reserve number of the dynamic display of the first special pattern is 4.
[0141] That is, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the content of the reserved ball number in the dynamic display of the first special pattern of the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the content of the reserved ball number in the reserved pattern display area Db1 described below.
[0142] The special symbol 1 variable area 87b is a display area for showing the execution and results of the dynamic display of the first special symbol, and is configured so that the display color of the square symbol can be changed. Specifically, when the dynamic display of the first special symbol is being executed, the display color of the square symbol in the special symbol 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured so that the change repeats again from white → red → ... while the dynamic display of the first special symbol is being executed. Then, when the dynamic display of the first special symbol stops, the square symbol in the special symbol 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0143] More specifically, when the square symbol in the special symbol 1 variable area 87b stops in white, it indicates that the dynamic display of the first special symbol was a miss, and when the square symbol in the special symbol 1 variable area 87b stops in red, it indicates that the dynamic display of the first special symbol was a jackpot. That is, the square symbol in the special symbol 1 variable area 87b is displayed so as to correspond to the display content of the upper LED group 37b1 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in the "normal game state" in which the dynamic display of the first special symbol is displayed in the main display area Dm.
[0144] The fourth pattern display area 88 for special pattern 2 does not have a function to hold the dynamic display of the second special pattern, and is therefore composed only of the variable area 88 for special pattern 2, which can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.
[0145] The special symbol 2 variable area 88 is a display area for showing the execution and results of the dynamic display of the second special symbol, and like the special symbol 1 variable area 87b, the display color of the square symbol is configured to be changeable. Specifically, when the dynamic display of the second special symbol is being executed, the display color of the square symbol in the special symbol 2 variable area 88 changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special symbol is being executed. Then, when the dynamic display of the second special symbol stops, the square symbol in the special symbol 2 variable area 88 is displayed in a display color corresponding to the lottery result of the dynamic display.
[0146] More specifically, when the square pattern in the special symbol 2 variable area 88 stops in white, it indicates that the dynamic display of the second special symbol was a miss, when the square pattern in the special symbol 2 variable area 88 stops in red, it indicates that the dynamic display of the second special symbol was a big win, and when the square pattern in the special symbol 2 variable area 88 stops in blue, it indicates that the dynamic display of the second special symbol was a small win. That is, the square pattern in the special symbol 2 variable area 88 is displayed so as to correspond to the display content of the lower LED group 37b2 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in all game states in which the dynamic display of the second special symbol is displayed in the main display area Dm.
[0147] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the ``time-shortened state'' in which right-hit play is encouraged, during small win play, or during big win play.
[0148] Furthermore, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm, super reach effects, etc.), and is configured to be displayed at the forefront (foreground layer).
[0149] On the actual display screen of the third symbol display device 81, as shown in FIG. 6(b), for example, in the "normal game state," a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, moving images are displayed in the left small area Ds1 and the right small area Ds3, indicating that the state is more likely than usual to transition to a jackpot, and suggesting to the player the type of launch that is encouraged depending on the game state. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, or the boy's hair, which is usually black, or the color of his headband, which is usually white, changes, or another character appears, thereby providing a preview effect.
[0150] In the pachinko machine 10 of the first embodiment, if a ball enters the first starting hole 64 while a variable effect (dynamic display) of the third pattern corresponding to the first special pattern is being performed on the third pattern display device 81 (special pattern display device 37), the number of times the ball enters (number of reserved balls) is reserved up to a maximum of four times. The number of reserved balls is displayed by the special pattern display device 37 and is also displayed on the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1, and further, the variable effect of the corresponding special pattern according to the game status is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 in the cockpit display area Db.
[0151] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (a "○" pattern (white circle pattern) in the normal display mode) for one reserved ball (one reserved ball count) of the first special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable effect of the first special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.
[0152] That is, in the first to fourth reserved pattern display areas Db1a to Db1d, when one reserved pattern is displayed in the first reserved pattern display area Db1a, it indicates that the number of reserved balls for the first special pattern that is set to be displayed according to the game status is one, when two reserved patterns, one each in the first and second reserved pattern display areas Db1a and Db1b, it indicates that the number of reserved balls for the first special pattern that is set to be displayed according to the game status is two, when three reserved patterns, one each in the first to third reserved pattern display areas Db1a to Db1c, it indicates that the number of reserved balls for the first special pattern that is set to be displayed according to the game status is three, and when four reserved patterns, one each in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls for the first special pattern that is set to be displayed according to the game status is four. Furthermore, if no reserved patterns are displayed in the first to fourth reserved pattern display areas Db1a to Db1d, this indicates that the number of reserved balls for the first special pattern, which is set to be displayed according to the game status, is 0 and there are no reserved variable effects.
[0153] In the pachinko machine 10 of the first embodiment, only one of the first lottery game for the first special symbol and the second lottery game for the second special symbol can be executed, and the lottery game for the first special symbol can be executed preferentially, but the first lottery game for the first special symbol and the lottery game for the second special symbol may be executed simultaneously. Furthermore, the first special symbol variable effect and the second special symbol variable effect may be displayed simultaneously on the third symbol display device 81.
[0154] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided, in which an execution symbol indicating that a variable effect is being executed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, to the right of the first reserved symbol display area Db1a, and is configured to display an execution symbol that is larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as an execution symbol.
[0155] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable effect being executed in the main display area Dm ends, and with the erasure of the execution symbol, the displayed reserved symbol is shifted and displayed as a lower reserved symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal gaming state," if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable effect of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol in the execution symbol display area Db0. Also, the reserved symbol displayed in the second reserved symbol display area Db1b is shifted (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is shifted (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.
[0156] In the first embodiment, the number of reserved balls for the variable effects based on balls entering the first starting hole 64 is set to a maximum of four times. However, the maximum number of reserved balls is not limited to four and may be set to three or less, or five or more times (e.g., eight times). Furthermore, the number of reserved balls for the variable effects based on balls entering the second starting hole 71 may be set to a maximum of four times, or three or less, or five or more times (e.g., eight times). Furthermore, instead of displaying the reserved symbols in the cockpit display area Db, the number of reserved balls may be displayed numerically in part of the third pattern display device 81, or in four partitioned areas with different patterns (e.g., colors or lighting patterns) corresponding to the number of reserved balls. Since the number of reserved balls is indicated by the special pattern display device 37, the third pattern display device 81 does not need to display the number of reserved balls. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, the number corresponding to the maximum number of reserved balls for the first special pattern and the second special pattern, and the number of reserved balls may be displayed according to the number of reserved lamps that are lit.
[0157] Furthermore, when the third pattern display device 81 executes the "normal reach" presentation mode (predetermined state) described below, the third patterns in the left pattern column Z1 and the right pattern column Z3 may be stopped at the same pattern, and the third patterns in the middle pattern column Z2 may be scrolled in ascending (or descending) order or the number 1 pattern may be displayed in order, so that a state in which a pattern that will result in a jackpot is displayed (predetermined high value indication mode) and a state in which a pattern that will result in a loss is displayed (predetermined low value indication mode) may be periodically executed.
[0158] Furthermore, when the "normal reach" presentation mode progresses to the "special reach" presentation mode (special state), the device may be configured to perform a special development presentation (special suggestion presentation) such as moving the role object or turning on a lamp.
[0159] Furthermore, when the third pattern display device 81 executes the "Super Reach" presentation mode (specific state) described below, the likelihood of a jackpot is higher than with the "Normal Reach" presentation mode, so regardless of the lottery results for the dynamic display of special patterns, the player's expectation of a jackpot can be effectively increased by configuring the time for the jackpot pattern teasing presentation (specific high value suggestion mode) to be longer than the time for the teasing presentation (specific low value suggestion mode) with losing patterns.
[0160] Furthermore, if the "Super Reach" presentation mode has a higher probability of winning than the "Normal Reach" presentation mode, but the probability of winning is n...
Claims
[Claim 1] a launching means capable of launching a game ball; A starting ball entry area provided in the game area where the game ball can flow down; A determination means for executing a predetermined determination based on the game ball entering the starting ball entry area; a display means for variably displaying a predetermined symbol when a gaming ball enters the starting ball entry area; a variable ball entry means provided in the game area, which can switch between a second state in which it is difficult or impossible for the game ball to enter the game area and a first state in which it is possible for the game ball to enter the game area from the second state when a specific determination result is made by the determination means; An update means for updating specific information based on the establishment of a predetermined update condition in the variable display, This gaming machine is In a specific game state in which the specific information can be updated by the update means, when the specific information reaches a predetermined updated state, a specific display is displayed; When a condition for generating a profit state is met after the specific display, a predetermined profit state is generated. a notification control means for executing a predetermined notification mode display in a first notification mode display or a second notification mode display different from the first notification mode display, This gaming machine is The game ball launched by the launching means enters the variable ball entry means in the first state, and a specific benefit is generated based on the establishment of a predetermined game condition; In a predetermined gaming state before the occurrence of the predetermined advantageous state, when the specific judgment result is obtained by the judgment means, the execution of a first predetermined gaming operation thereafter may be more disadvantageous to the player than the execution of a second predetermined gaming operation, The notification control means When the determination means makes the specific determination result, notification switching is executable to switch the notification mode display so that the first notification mode display is executed at a predetermined timing that is a predetermined period before the specific information reaches the predetermined updated state, and the second notification mode display is executed at a specific timing that is after the predetermined timing and before the specific information reaches the predetermined updated state, The notification switching is configured to be executable when the game state becomes the predetermined game state, This gaming machine is When the specific determination result is obtained in the specific game state, the specific notification mode display is executed in the second notification mode display for the specific determination result, thereby urging the player to execute the second specific game operation, This gaming machine is At least, between the predetermined timing and the specific timing when the notification switching is executed, a predetermined game operation notification display that is different from the first notification mode display and the second notification mode display and that notifies the player that a predetermined game operation can be executed based on the player's judgment, rather than a game operation instruction display from the gaming machine to the player, can be executed; At least, in the predetermined variable display between the predetermined timing and the specific timing, the gaming machine is configured to be able to execute an option notification display that displays information on game selection options that the player can determine, rather than a game operation instruction display from the gaming machine to the player, After the notification mode display is switched to the second notification mode display at the specific timing, the notification mode display is not switched to the first notification mode display at least until the variable ball entry means is in the first state, The specific information is configured to be able to set predetermined period information, which is information corresponding to the period from the initial state until the specific information reaches the predetermined updated state, in a predetermined storage area based on at least the game ball entering the starting ball entry area, The period of time until the specific information reaches the specific timing from the initial state can be changed based on the type of the predetermined period information, a period from an initial state until the specific information reaches the specific timing is longer than a period from the specific timing until the specific information reaches the predetermined updated state, The variable display is A first variable display and a second variable display different from the first variable display, The first variable display is configured to be executable at least in the predetermined game state, The second variable display is configured to be more likely to be executed at least after the predetermined profit state occurs, This gaming machine is When the specific judgment result is obtained by the judgment means corresponding to the first variable display, the first state can be executed a predetermined number of times by the variable ball entry means, When the specific judgment result is obtained by the judgment means corresponding to the second variable display, the first state can be executed a specific number of times by the variable ball entry means, The period from when the variable ball entry means first enters the first state to when the final first state ends and the variable ball entry means enters the second state during the predetermined number of times can be shorter than the period from when the variable ball entry means first enters the first state to when the final first state ends and the variable ball entry means enters the second state during the specific number of times. A gaming machine characterized by:
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