Amusement park systems
The gaming facility system addresses player hesitation and reduces employee intervention by identifying and managing small earned values with automated display switching, enhancing operational efficiency.
Patent Information
- Application Number
- JP2021159290
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-09-29
- Publication Date
- 2026-01-22
- Estimated Expiration
- 2041-09-29
AI Technical Summary
Existing gaming machines in amusement arcades and parlors face issues where players leave behind small amounts of earned value, leading to hesitation from subsequent players due to unclear displays of remaining credits or medals, and calling in employees to clear these values increases operational burden.
A gaming facility system with a gaming device that identifies earned value and switches displays to non-earned value screens if a predetermined period passes without play, reducing employee intervention for small balances.
This system effectively manages small amounts of earned value by minimizing player hesitation and reducing employee burden through automated display management.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a system for an amusement park. [Background technology]
[0002] In amusement arcades, players take turns playing, so there are cases where the previous player has finished playing but leaves a small amount of valuables behind, and this often makes the next player hesitant to play. Anticipating such a case, for example, Patent Document 1 proposes a forced settlement process in which, if the so-called balance or balls held do not reach a standard value, an employee is called in and the employee clears the balance or balls held.
[0003] On the other hand, the following tendency is seen in gaming parlors, based on a tacit understanding: For example, in the case of a slot machine, a maximum of three medals are used in one game, but if there are fewer than three medals, some gaming machines are designed specifically for three-coin play, so players may leave the medals in their credits and walk away, or in the case of a pachinko gaming machine, they may walk away without noticing that a small number of balls remain in the upper tray. In such cases, since the gaming device, such as a so-called lending device, cannot identify the acquired value of the credits or the balls or medals remaining in the upper tray, the next player tends to see on the gaming device's display that there is no gaming value and continue playing. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent Publication No. 2021-52907 Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the case of so-called enclosed gaming machines such as those shown in Patent Document 1 above, information that can identify the earned value is communicated from the gaming machine to the gaming device, so it is possible for the gaming device to display that a small amount of earned value has been acquired, and there is a risk that players will see this display and hesitate to play. In this case, for example, if an employee is called in to dispose of the money as described above, there will be no problem with the remaining balance, but if the remaining earned value is only within the scope of tacit understanding, there is a concern that calling in an employee will increase the employee's burden, and even if such earned value is cleared over time, there is a risk of trouble if the previous player happens to be taking a break in the above-mentioned state.
[0006] The present invention has been made in view of the above circumstances, and an object of the present invention is to provide an amusement arcade system that can be suitably used when the amount of acquired value is small. [Means for solving the problem]
[0007] The invention of claim 1 is a gaming facility system having a gaming device provided in one-to-one correspondence with each of a plurality of gaming machines, The gaming device is provided with an earned value identification means (e.g., control unit 40) that identifies earned value (e.g., held balls) which is the gaming value acquired by a player through play and which is the sum of gaming machine earned value (e.g., gaming balls) managed on the gaming machine side and device earned value (e.g., held balls) managed on the gaming device side, and a display means (e.g., LCD display unit 36 and control unit 40 that controls the display) that is provided on each gaming device and is capable of displaying a first screen (e.g., standby screen 52 or general card screen 53) showing the earned value identified by the earned value identification means, and when the earned value has not reached a predetermined standard value but remains and a predetermined period has passed without play being played on the corresponding gaming machine, the display means switches from the first screen showing the earned value to a non-earned value screen (e.g., standby screen 51) which does not show the earned value, or a second screen which is a value element screen (e.g., held ball screen 55 or gaming ball screen) which shows either the gaming machine earned value or the device earned value among the earned value.
[0008] According to the invention of claim 1, a first screen showing the remaining earned value is displayed, and if a predetermined period of time passes without the game being played and the earned value has not reached a predetermined standard value, the display switches to a non-earned value screen that does not show the remaining earned value or a second screen which is a value element screen that shows either the gaming machine earned value or the device earned value of the earned value, thereby making it possible to respond appropriately to cases where there is only a small amount of earned value. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a schematic diagram illustrating the configuration of an amusement park system according to one embodiment; [Figure 2] Front view of the gaming machine and gaming device [Figure 3] Electrical block diagram showing the gaming device [Figure 4] A diagram showing example spec values by mode [Figure 5] An explanatory diagram of a screen including a first screen and a second screen displayed on a gaming device. [Figure 6] FIG. 10 is a diagram illustrating a guide display for a clearing process. [Figure 7] A diagram showing the process flow for clearing and switching displays DETAILED DESCRIPTION OF THE INVENTION
[0010] An embodiment will be described below with reference to the drawings. Figure 1 is a schematic diagram showing the overall configuration of an amusement arcade system. A large number of gaming machines 1 are installed in the amusement arcade, and a gaming device 2 and an information display device 3 are attached in one-to-one correspondence to each gaming machine 1. Two gaming machines 1, two gaming devices 2, and two information display devices 3 are connected to a relay device 4, and the relay device 4 is connected to a management device 6 via a LAN 5. The management device 6 receives gaming information indicating the gaming status of each gaming machine 1, thereby managing the gaming information for each gaming machine 1. In this case, the gaming information for each gaming machine 1 is received by the management device 6 from the gaming machine 1 via the gaming device 2 and the relay device 4 in this order. Meanwhile, various setting information for the gaming device 2, which will be described later, that is set in the management device 6 is received by the gaming device 6 from the management device 6 via the relay device 4.
[0011] The gaming center is also equipped with a prize exchange terminal (hereinafter referred to as POS) 7 and a payment machine (not shown), which are connected to the management device 6 via the LAN 5. The POS 7 executes a prize exchange process based on the game value such as owned balls and saved balls specified by an IC card 10 (see FIG. 3) such as a member card 10a or a general card 10b issued by the gaming device 2. When executing the prize exchange process, the POS 7 reads the owned balls and saved medals acquired by the player from the IC card 10, or specifies the member who wishes to exchange for a prize and then obtains online from the management device 6 the saved value (saved balls and saved medals) that the player as that member has deposited in the gaming facility, thereby specifying the game value that can be exchanged for a prize.
[0012] Although not shown in the figures, when an IC card 10 is inserted into a card insertion slot, the settlement machine accepts the inserted IC card 10, reads the deposit balance (monetary value, hereinafter abbreviated as "balance") recorded on the IC card 10 using a card reader (not shown), and returns bills and coins corresponding to the read deposit balance from a return slot. The settlement machine also has a bill insertion slot into which bills are inserted, and the inserted amount can be added to the deposit balance recorded on the IC card 10.
[0013] The membership card 10a and the general card 10b, which are IC cards 10, each have an IC chip (not shown) built in and are recording media capable of identifying at least one of gaming value and monetary value. Of these, the general card 10b is a general recording medium issued to an unspecified number of general players, and is distinguished from the membership card 10a, which is issued to members who have registered in advance. For ease of explanation, the term "card 10b" below refers to the general card 10b (the IC card 10 will be explained mainly with reference to the general card 10b).
[0014] The management device 6 shown in FIG. 1 is installed in, for example, an office in the gaming center, and is connected to a keyboard 14 operated by the manager of the gaming center, a monitor 15, a printer (not shown), and the like. Although not shown in Fig. 1, in reality, for example, several hundred gaming machines 1 are subject to management by the management device 6. The management device 6 manages the operating status of the gaming machines 1, gaming devices 2, POSs 7, payment machines, etc. installed in the gaming facility.
[0015] Next, the gaming machine 1 and the gaming device 2 will be described. The gaming machine 1 of this embodiment is a so-called sealed-type pachinko machine. The gaming machine 1 is a management gaming machine that stores and manages the remaining balance, held balls, and game balls converted from saved balls owned by the player, and mainly manages the increase and decrease of the game balls, supplying the internal pachinko balls to a launching device and launching them onto the board, provided that the stored game balls remain, and when the player wins and acquires game balls, the game balls are not paid out but are added to the data as acquired balls. In each gaming machine 1, gaming balls, which are gaming value acquired by a player through play and are primarily managed on the gaming machine 1 side, are also referred to as gaming machine acquired value, and held balls, which are gaming value primarily managed on the gaming device 2 side, are also referred to as device acquired value. In this embodiment, the gaming machine acquired value and device acquired value combined (the sum of gaming balls and held balls) are also referred to as acquired value.
[0016] As shown in Figure 2, the gaming machine 1 has a board 1a from which pachinko balls are shot, an operating handle 16 that constitutes the shooting device, a loan button 17 for converting the balance into game balls, a return button 18 for issuing a membership card 10a or a general card 10b, a balance display unit 19 that displays the balance, a counting button 20 for converting game balls into held balls, and a game ball display unit 21 that displays the number of game balls. The board 1a also has a normal map display unit 22, a normal map reserve display unit 23, a special map display unit 24, a normal map winning slot 25, general winning slots 26 and 27, a first reserve number display unit 28, a second reserve number display unit 29, a first start slot 30, a second start slot 31, and a special prize slot 32. A decorative panel 33 is also provided below the counting button 20 and the game ball display unit 21.
[0017] The gaming machine 1 operates as follows. (1) The first starting slot 30 is a winning slot (a so-called center winning slot) in which the winning rate does not fluctuate, and the second starting slot 31 is a winning slot (a so-called electric chute) in which the winning rate fluctuates. A jackpot lottery is held according to the winning (start winning) at each starting slot 30, 31, and the result of the lottery is announced by a pattern change (unit game) performed on the special symbol display unit 24, and a jackpot is awarded according to the result of the change. (2) If a start win occurs during a pattern change, the pattern changes are cumulatively reserved up to a predetermined reserved upper limit (for example, 4 each), and the reserved pattern changes will start after the pattern change ends. Note that if a start win occurs when the number of reserved pattern changes (reserved number) is at the upper limit, the pattern change will not be reserved.
[0018] (3) There are six gaming machine settings (modes). As shown in the mode-specific spec values in Figure 4, these modes allow the winning probability of the jackpot lottery (jackpot probability) to be adjusted for the normal game state (normal mode, normal) and the special probability state (special probability state, special probability). The special probability rate, which is the percentage of jackpots that subsequently become special probability jackpots (special probability jackpots), is also set (for example, 66%, common to all modes). The jackpot probability for the normal mode and special probability jackpots is set higher the higher the setting. However, while the jackpot probability remains constant depending on the mode, at least one of the jackpot probability for the normal mode and special probability jackpots, the special probability rate, and the round allocation rate (described later) can be adjusted depending on the mode, so that the special probability rate can be adjusted.
[0019] (4) When a jackpot occurs, the large prize slot 32 is opened for the corresponding round (R). The maximum number of prizes per round is 10, and the maximum opening period is 30 seconds. 1R ends when either the maximum number of prizes or the maximum opening period is reached. The corresponding round is also drawn in the same way as the jackpot lottery, and the distribution rate is as follows: if the first starting slot 30 is won, 2R is 10%, 8R is 50%, and 15R is 40%. If the second starting slot 31 is won, 8R is 10% and 15R is 90%. The priority for consuming reserved symbol changes corresponding to winning is set higher for the second starting slot 31 than for the first starting slot 30.
[0020] (5) During the probability variation, the probability of winning increases and the time-saving state (time-saving) is entered, which increases the winning rate of the second starting port 31. In addition, if a jackpot that is not a probability variation jackpot (normal jackpot) occurs, the time-saving state becomes non-probability variation (single time-saving) after the jackpot, and the time-saving state continues until the pattern changes for a predetermined number of time-saving times (for example, 100 times) or a jackpot occurs, and if the pattern changes for the number of time-saving times without a jackpot occurring, the state returns to the normal state.
[0021] (6) When the normal symbol (normal symbol) that changes depending on the winning of the normal symbol winning hole 25 is a winning symbol, the second starting hole 31 enters an open state with a higher winning rate than in the normal state. In this case, the period for one normal symbol to change is 30 seconds in the normal state and 3 seconds in the time-saving state. Also, the opening period is 0.3 seconds in the normal state and 5 seconds in the time-saving state. In other words, in the time-saving state, the normal symbol change period is shorter than in the normal state, but the opening period is longer, making it easier for the second starting hole 31 to enter the open state, and the winning rate of the second starting hole 31 is higher.
[0022] (7) Because the big prize slot 32 and the second starting slot 31 are located on the right side of the gaming board 1a, so-called right-hand shots are made during time-saving or jackpot periods. The above explanation uses model A as an example, but the values exemplified will vary depending on the model, such as the round allocation being different for model B, and the gameplay will also differ. Furthermore, the configuration of the gaming machine 1 can be modified as needed, for example by providing a return button 18 on the gaming device 2, which is operated when issuing a card 10.
[0023] The gaming machine 1 outputs the following data items as the game progresses, such as when the player shoots balls into the starting holes 30, 31 and when starting prizes are awarded. ·Out = A signal indicating the consumed (used, inserted) value (out) in units of one ball since the last time data was sent. · Safe = A signal indicating the winning value (safe) awarded in units of one ball according to winnings since the last data transmission.
[0024] ·S winning (number of times) = A signal indicating the number of starting winnings (S winnings) since the last time data was sent, one at a time. Start (number of times) = A signal indicating the start (number of symbol changes, number of symbol operations, number of unit plays) of the special symbol (special symbol display unit 24) that operates (changes) due to S winning since the last data transmission. It is counted at the time of confirmation, but it may also be counted at the time of start. · In operation (state) = A signal that indicates ON if the reel is in operation, such as when the pattern is changing, at the time of data transmission, and OFF if it is not in operation, and the period from when it turns ON to when it turns OFF is determined as when the reel is in operation.
[0025] Jackpot (number of times) = A signal indicating the number of jackpots that have occurred since the last data transmission in units of one. It is counted when it occurs, but it can also be counted when it ends. · Jackpot (state) = A signal that indicates ON if a jackpot state is occurring at the time of data transmission, and OFF if no jackpot state is occurring, and the period from when it turns ON to when it turns OFF is identified as the jackpot state.
[0026] ·Sweet state (state) = When data is transmitted, this signal is ON if a special state (sweet state) or a jackpot state is occurring, and OFF otherwise. The period from when it turns ON to when it turns OFF is identified as sweet state or jackpot. For example, if sweet state (state) is ON, if jackpot (state) is ON, it is identified as a jackpot, and if it is OFF, it is identified as sweet state. Also, if both the jackpot (state) and sweet state (state) are OFF, it is identified as a normal state. Note that sweet state does not necessarily have to be ON during a jackpot. Sweet state corresponds to the special states such as the time-saving and probability change mentioned above, and sweet state or jackpot is equivalent to special prize state.
[0027] · Number of game balls = The number of game balls stored in the game machine 1, and a signal indicating the number of game balls available for play on the game machine 1 in units of one ball. The game signal, which is the above-mentioned data item, is transmitted as an identifiable data signal, such as a telegram, from the gaming machine 1 to the gaming device 2 at regular intervals (for example, every 200 milliseconds) as cumulative data (update data) from the last transmission, and fraudulent information other than the above-mentioned data items is also output.
[0028] As shown in Figure 2, the gaming device 2 has a status indicator light 34 that indicates the gaming status of the gaming machine 1 and the status of the gaming device 2, a coin slot 35 into which coins (monetary value) are inserted, a touch panel type LCD display 36 that accepts operation inputs from the player and displays various gaming data described below, a game button 37 for paying out held balls (including saved balls if the player is a member), a card insertion slot 38 into which a member card 10a or a general card 10b is inserted, a camera 39 (only the protective cover is shown in Figure 2) that photographs the upper body including the face of the player, and a remote control receiver 41 that receives signals from an employee remote control 42 (see Figure 1) that is carried and operated by an employee.
[0029] 3 mainly shows the configuration of the gaming device 2. The control unit 40 of the gaming device 2 is mainly composed of a microcomputer having a CPU 40a, a ROM 40b, a RAM 40c, an I / O 40d, and the like. The peripheral parts connected to the control unit 40 include the LEDs that make up the above-mentioned status indicator light 34, the LCD display unit 36 and the touch panel 36a provided on the display unit 36, the game buttons 37, and the remote control light receiving unit 41, as well as an I / F unit 40e that sends and receives various signals and data between the management device 6 and the gaming machine 1, a banknote processing unit 35a that determines the authenticity of banknotes inserted into the coin insertion slot 35, a card RW (reader / writer) 38a that reads and writes various information recorded on cards 10a, 10b inserted into the card insertion slot 38, and a card stock unit 38b that can store up to 10 general cards 10b.
[0030] The gaming device 2 operates as follows. (1) When currency is accepted (currency acceptance process), the amount of the deposit is added to the balance and displayed on both the gaming machine 1 and the gaming device 2, and when the loan button 17 on the gaming machine 1 is pressed (loan operation) while there is a balance, one loan unit (for example, 125 balls) is paid out from the gaming machine 1 as loan balls (loan process, compensation process), and the compensation amount according to the gaming rate is deducted from the balance. Note that currency can be accepted in an amount corresponding to multiple compensation compensation processes (for example, up to 10,000 yen).
[0031] (2) The gaming machine 1 manages gaming balls, subtracting gaming balls according to the shot (use) of balls onto the board 1a and adding gaming balls according to winning. The gaming device 2 manages the balls in hand, and although the balls in hand cannot be used directly for playing games, it performs a granting process (replay process) to convert the balls in hand for one payout unit into gaming balls in response to pressing the game button 37 (replay operation, grant operation). In this case, a conversion rate is separately set (the same applies to the counting process below).
[0032] (3) When the number of game balls in the gaming machine 1 increases in response to play, a counting process is performed to convert the game balls into owned balls in response to pressing of the counting button 20 of the gaming machine 1 (counting operation). In this case, one ball is converted per press, but if the button is kept pressed, the conversion becomes continuous and accelerated. In this way, the game balls and owned balls are updated, and when an issuing operation such as pressing the return button 18 of the gaming machine 1 is performed while there are remaining balances or owned balls in the gaming device 2, a general card 10b that can identify the balance and owned balls is issued (issuance process).
[0033] (4) When the return button 18 is pressed with the general card 10b inserted in the insertion slot 38, the balance and held ball information is recorded on the general card 10b inserted in the insertion slot 38 and issued, and when the return button 18 is pressed with the general card 10b not inserted in the insertion slot 38, the card 10b stocked in the card stock section 38b is advanced to the card RW 38a side, and the balance and held balls are recorded (associated), and the card 10b is advanced to the outside of the insertion slot 38 and issued as a general card 10b (issuance process). When the general card 10b is issued, issuance information including information that can identify the own device 2 (gaming device ID), information that can identify the issued general card 10b (card ID), and information on the balance and held balls recorded on the general card 10b is sent to the management device 6. Note that it is also possible to issue a portion of the balance or held balls as the issuance target.
[0034] (5) The issuing process has an issuing condition according to the game balls in the gaming machine 1. For example, the issuing condition for the general card 10b is met when there is a balance or the number of balls held reaches the issuing reference value (for example, 25 balls) and the number of game balls remaining does not reach (remain) the remaining reference value (for example, 1 ball). As an exception to the issuance conditions, when a card is issued in installments, the issuance of a general card 10b is permitted even if game balls remain. Also, the issued general card 10b can be accepted by the gaming device 2, provided that the number of game balls in the corresponding gaming machine 1 has not reached a predetermined number (for example, 50 balls).
[0035] (6) The gaming information transmitted from the gaming machine 1 includes information (information related to the number of gaming balls) indicating that the gaming balls have become "0" due to use in games or counting processing, etc., and therefore it is possible for the gaming device 2 to determine whether the issuing conditions have been met and to identify (manage) the gaming balls and the held balls that are the sum of these and the held balls. Regarding the fact that the held balls are mainly managed by the gaming device 2, it is possible to, for example, clear the held balls or make them the subject of issuing processing by command operations from the management device 6 or the employee remote control 42 or by inputting operations to the gaming device 2 itself, but it is not possible to clear the gaming balls or make them the subject of issuing processing.
[0036] (7) Through serial communication with the relay device 4, the management device 6 can identify various information such as currency acceptance processing, value granting processing, balance, balls in hand, number of balls lent, number of converted balls, amount of deposit, number of counted balls, number of lent balls, sales amount in exchange for the lent balls, and acceptance and issuance processing of ball tickets (cards 10b). However, these may also be identified by pulse signals (for example, one pulse for every 1,000 yen deposited, one pulse for every 100 yen in sales, etc.).
[0037] (8) The remote control light receiving unit 41 receives (receives light from) commands from the employee remote control 42 and executes various processes (such as clearing errors) according to the command content. As described above, the control unit 40 of the gaming device 2 functions as an earned value specifying means for specifying the possessed balls, which are the sum of the gaming balls (gaming machine earned value) and the held balls (device earned value) managed by the corresponding gaming machine 1. In addition, the control unit 40, the card RW 38a, the card insertion slot 38, and the coin insertion slot 35 are provided in each gaming device 2, and function as a receiving means capable of specifying the value by receiving the card 10b or monetary value, and a balance specifying means for specifying the balance indicating the monetary value owned by the player.
[0038] Now, in the above-mentioned enclosed gaming machine 1, since information that can identify the retained balls is transmitted to the gaming device 2, the gaming device 2 can display on the LCD display unit 36 that there are a small number of retained balls, and there is a risk that the player will confirm this display and hesitate to play. As for how to deal with this situation, as mentioned in the "Background Art," if an employee is called when the remaining retained balls are only within the scope of tacit understanding, there is a concern that this will increase the burden on the employee.
[0039] Therefore, in the present embodiment, when the number of retained balls has not reached a predetermined reference value but remains, and a predetermined period of time has passed without a game being played on the corresponding gaming machine 1, the liquid crystal display unit 36 of the gaming device 2 switches from the first screen showing the retained balls (see, for example, screens 52 and 53 in FIG. 5) to a non-earned value screen or the like (such as screen 51 in the same figure) that does not show the retained balls. In this case, the control unit 40 and liquid crystal display unit 36 of the gaming device 2 function as display means capable of displaying the first screen or the like showing the earned value identified by the earned value identifying means. The determination of remaining balls may be made by comparing the retained balls, balance, etc. with the remaining reference value (which does not necessarily have to be 1 if they are considered not to remain), but it may also be made simply by the presence or absence of balls. In the following, "1. Display screen and switching display on the display unit" will be described in detail with reference to Figure 5, with the LCD display unit 36 as the display means referred to as the "display unit 36" and the control unit 40 as its control entity simply referred to as the "gaming device 2".
[0040] <1. Display screen and switching display on the display unit> FIG. 5 shows various screens 51 to 55 displayed on the display unit 36 of the gaming device 2. As shown in FIG. In the figure, the screen 51 shown on the left side shows a standby screen 51 before the start of play when the gaming device 2 has no balance and no balls in it, such as at the time of opening, and is waiting for a new player to play. The standby screen 51 has a column 51a showing the type of the gaming device 2, "4 yen loan" and the number of units awarded, "125 balls," and a column 51T showing an image of inserting coins into the insertion slot 35, saying "You can insert banknotes." In this way, the standby screen 51 is an example of a non-earned value screen in which there are no remaining balls and no earned value is displayed, and is displayed to wait for the next game. When coins are inserted into the insertion slot 35 while the standby screen 51 is displayed and this is identified as the balance, the gaming device 2 transitions from the standby screen 51 to the general card screen 53 (see arrow α).
[0041] In contrast, the standby screen 52 shown to the right of the standby screen 51 is the first screen 52 that is displayed when there is no balance and only a small number of retained balls in the gaming device 2. In other words, even if the total of the retained balls and the game balls does not reach a predetermined standard value, if there are even a few retained balls remaining, it cannot be said that the game has ended, and in such a case, the standby screen 52 is displayed to wait for the player who was playing to play. It can be said that the standby screen 52 corresponds to a state in which there is only a small amount of value that is unlikely to lead to a complaint from the player that the balls have been disposed of to allow the next player to play, based on the traditional tacit understanding.
[0042] Therefore, in the gaming device 2, when it is determined that the number of balls held does not reach a predetermined standard value (for example, 15 balls (3 balls in the case of a medalless gaming machine described later)) and that there are only a small number of balls, a standby screen 52 is displayed. This standby screen 52 has a column 51a showing the type and number of units awarded, as well as a column 52H showing the number of balls held (1 ball in the figure), a column 52b explaining that "balls are counted using the counting button on the gaming machine", and a column 52d showing that "held balls can be paid out".
[0043] The general card screen 53 is a screen that indicates, along with the held balls, at least one of the cases where there is a balance or the number of held balls is not considered to be small, i.e., the fact that a game is in progress. When this screen 53 is displayed, the gaming device 2 associates the general card 10b with a value such as the balance or held balls. For example, when the general card screen 53 is transitioned from the above-mentioned standby screens 51 and 52 (see arrows α and β), the card 10b stocked in the card stock section 38b is advanced to the card RW 38a side and associated with the value. On the other hand, when the general card screen 53 is transitioned to the standby screen 51 or 52, the general card 10b is not on the card RW 38a side (a state in which an issuance process has been performed or the value has not reached the reference value due to play and the card 10b has been withdrawn to the card stock section 38b).
[0044] Therefore, the general card screen 53 is displayed as the first screen having columns 51a, 52b, and 52d showing the type, number of units awarded, etc. as shown in Figure 5, as well as column 53c showing the "general card" and column 53H showing the balance as the "deposit balance" and "held balls (1,000 balls in the same figure)." When a call process for calling an employee is performed while the general card screen 53 is being displayed, the gaming device 2 transitions from the screen 53 to the next call screen 54 (see arrow γ).
[0045] In addition to the display fields 51a, 52b, 52d, 53c, and 53H that are the same as those on the general card screen 53, the call screen 54 has a field 54Y at the bottom of the screen that displays a pop-up message saying "Calling staff." The "Calling staff" display field 54Y can be displayed below the corresponding screen 51, 52 even when a call process is performed while another screen such as the standby screen 51, 52 is displayed.
[0046] Here, the call processing of this embodiment is executed when a well-known call button (not shown) on the information display device 3 is pressed, as well as when a predetermined period of time has passed without any play being performed on the corresponding gaming machine 1 while there is a remaining balance on the gaming device 2. Specifically, for example, the gaming device 2 (call means) has a preset balance reference value (100 yen) and a preset ball reference value (100 balls), and when the balance and balls (both of which have value) displayed on the general card screen 53 have not reached their respective reference values but there is still a balance remaining, and a predetermined period of time (for example, 3 minutes) has elapsed, a call process is executed to call an employee.
[0047] 7, the call process includes a display process for transitioning from the general card screen 53 to the call screen 54 when the internal timer (the call timer of the control unit 40) of the gaming device 2 times out due to the lapse of the predetermined period after activation, and a notification process for notifying the staff of this. The notification process is performed by notifying the machine number of the gaming machine 1 in question by a well-known public address system (not shown) or an intercom device worn by the staff.
[0048] In this way, when an instruction to organize the machines is given via the remote control receiver 41 of the gaming device 2 by the staff member operating the remote control 42, the gaming device 2 performs a ball clearing process to clear to zero any balls that have not reached 100 and that were associated with the card 10b, and a balance clearing process to clear to zero any balance that has not reached 100 yen, then stores the card 10b in the card stock section 38b and displays the standby screen 51. Alternatively, while the call screen 54 is displayed, the staff member may operate the remote control 42 to issue a cancellation instruction to return to the original general card screen 53, and after this cancellation instruction, the issuing process of the card 10b may be executed. In this case as well, the call screen 54 transitions to the standby screen 51 (via the general card screen 53). 5, if a predetermined period of time has passed without a game being played and there is a remaining balance, a call process including a transition to call screen 54 allows a prompt response using the staff remote control 42. Note that the call process may be performed without necessarily requiring that the balance or the number of balls held have reached their respective reference values, as long as it is performed when a predetermined period of time has passed without a game being played and there is a remaining balance.
[0049] In Fig. 5, the screen 55 on the far right shows the balls held screen 55 to which the screen transitions when the "held balls" tag button Mb on the screen 52 is touched while the standby screen 52 is displayed. The balls held screen 55 has the same columns 51a, 52b, 52d as the standby screen 52, which show the type, number of units awarded, etc., and has a column 55M showing the held balls (0 balls in the figure) instead of the column 52H showing the held balls. In other words, the gaming device 2 not only displays the balls in hand that it manages as in the past, but also allows for selective display of balls in hand and balls in reserve depending on the touch operation of tag buttons Mb and Hb (see arrow δ), and by touching tag button Hb for "reserved balls" on the balls in hand screen 55, it is possible to transition to standby screen 52 showing the balls in reserve.
[0050] In this way, the player can keep track of both the balls they have and the balls they have in stock, and if, for example, they have balls in stock but no game balls (they cannot be played), they can press the game button 37 to perform a replay process to convert the balls they have into game balls. Of course, if there are remaining balls, they can press the loan button 17 to perform a loan process to convert the balance into game balls. On the other hand, if there are game balls but no remaining balls, the issuance process cannot be performed, but they can press the counting button 20 to perform a counting process to convert game balls into held balls, and when a split issuance is performed, the issuance of a general card 10b is permitted even if game balls remain.
[0051] Therefore, in the gaming device 2, in accordance with processes that increase or decrease the value, such as replay process, lending process, counting process, and installment issuance process, one of the screens 51 to 53, 55 in Figure 5 is displayed depending on the value remaining after the process. Although the button 17 for the lending operation and the button 37 for the replay operation are separate and different buttons, for example, the buttons 17 and 37 may be configured to be one common button provided on the gaming device 2. In this configuration, by operating the common button, processing may be performed according to the conditions (for example, in order of priority such as held balls → balance → replay, with the valuable value with the highest priority being processed first).
[0052] The gaming device 2 displays the standby screen 52 or general card screen 53 as the first screen described above, and when it determines that a predetermined period has passed without any game being played on the corresponding gaming machine 1, with the remaining balls remaining but not reaching a predetermined standard value, for example, when the remaining balls have not reached the predetermined standard value of 15 balls but still remain (for example, 5 balls), it activates the standby timer, which is an internal timer that is reactivated when the game information is updated, and when the standby timer times out after a predetermined period (for example, 1 minute) has passed, it transitions from the standby screen 52 or general card screen 53 showing the retained balls to the standby screen 51, which is a non-earned value screen that does not show the retained balls (see arrows ε and α). In other words, in the gaming device 2, when the number of held balls displayed on the standby screen 52 or the general card screen 53 is small and no play has been performed for a predetermined period of time, the held ball columns 52H, 53H are not displayed by switching from the first screen 52, 53 to the standby screen 51. It is desirable that the predetermined reference value be a value (e.g., 15 balls) smaller than the reference value (e.g., held ball reference value of 100 balls) referenced when the balls are cleared by an employee operating the remote control 42, such as in the above-mentioned held ball clearing process.
[0053] Alternatively, when the waiting timer in the gaming device 2 times out, the display may switch from the standby screen 52 showing the held balls or the general card screen 53 to a held ball screen 55 (value element screen) showing the held balls among the held balls, or to a game ball screen (value element screen not shown) showing the game balls among the held balls. When switching to such a held ball screen 55 or game ball screen, the gaming device 2 switches to the value element screen with no remaining held balls or game balls as a condition for switching the display (see "0 held balls" on the screen 55).
[0054] The above-mentioned standby screen 52 and general card screen 53 correspond to the first screen, and the standby screen 51 as a non-acquired value screen and the held ball screen 55 and game ball screen as value element screens all correspond to the second screen. Therefore, the above-mentioned switching display can be achieved by a screen transition from the first screen 52, 53 to the second screen 51, 55, etc., but the following description will be made assuming that a screen transition from the first screen 52 to the second screen 51 is performed, that is, the screen transition from the standby screen 52 to the standby screen 51 will be mainly described.
[0055] Furthermore, in the gaming device 2, when the standby screen 51 is displayed and the value is identified from the card 10b inserted into the card insertion slot 38 or the currency inserted into the currency insertion slot 35, the standby screen 51 is switched to the general card screen 53, and a clearing process is executed for the remaining value from before the card 10b or currency was accepted (see S1 to S3 in FIG. 7). In the following "2. Clearing process and guidance display," the clearing process will be explained, along with the guidance display related to the clearing process.
[0056] <2. Clearing process and guidance display> Of the held balls, the ones that are subject to the clearing process are the held balls that are managed by the gaming device 2 and can be cleared, and the game balls that are managed by the gaming machine 1 cannot be cleared by the gaming device 2. Therefore, when clearing the held balls that remain before the reception of the card 10b or the like, or clearing the held balls via the employee's operation of the remote control 42, the game balls are included in the targets to be cleared, so the procedure is to sequentially execute a counting process (no additional operation required) that converts them into held balls, and then a clearing process that clears the converted held balls.
[0057] In addition to clearing the balls held, the clearing process also includes clearing the balance via an employee's operation of the remote control 42, and the management device 6 records the balls held and balance cleared by this process as miscellaneous income after the store closes. That is, while this value should be included in future miscellaneous income due to the expiration of the special relief deadline, the value cleared by the clearing process is tallied and finalized as miscellaneous income for the day after the store closes. The reason for finalizing the miscellaneous income for the day after the store closes is to prevent a player from reporting that they "actually forgot their card" at a later date, but to allow for the return of the balls and balance that were subject to the clearing process if a player reports this on the same day after the clearing process and actual settlement is required.
[0058] For example, when returning the balance declared by the player, an employee operates the liquid crystal display (not shown) of the settlement machine to carry out the actual settlement, and when returning the balls held, they can be exchanged for prizes at the POS 7 or added to the number of game balls lent after new deposits. When dealing with the actual settlement of the balance or the return of the balls held, it is possible to confirm whether the player who declared is the real player by comparing the face image of the player managed by the management device 6 (face image captured by the camera 39 of the corresponding gaming device 2).
[0059] As a prerequisite for executing the clear process, the gaming device 2 has set as necessary conditions that the standby screen 51 as the second screen is displayed (clear condition 1), and that the card 10b is inserted into the insertion slot 38 or coins are inserted into the insertion slot 35, thereby identifying the value in question by the reception means (clear condition 2). In addition to these, clear condition 3 includes that the remaining value before the card 10b or coins are received does not reach a predetermined value reference value. This value reference value is set in accordance with the display condition of the standby screen 52, for example, that there is no balance and the remaining held balls do not reach the predetermined reference value (15 balls, 3 balls; hereinafter, sometimes referred to as extra balls).
[0060] In this embodiment, the example shows that the clearing process is performed when clearing conditions 1 to 3 are met by accepting coins or the like while the standby screen 51 is displayed, but if the process of clearing the held balls is not performed even if coins or the like are accepted while the held ball screen 55 is displayed, it is also possible to avoid clearing the held balls by displaying the held ball screen 55 when the player suspends play. Of course, it is also possible to configure the system so that, depending on the needs of the gaming facility, whether or not to clear the held balls when coins or the like are accepted while the held ball screen 55 is displayed is switched on or off.
[0061] In addition, in this embodiment, in order to avoid trouble with the player due to the clear process, when at least some of the clear conditions 1 to 3 are met, a guidance display regarding the clear process is displayed on screen 61 of Figure 6. In other words, there is an implicit understanding that the balls held will be cleared after the player has left, but since there is a risk of trouble if the balls held are cleared even though the player intends to continue playing and the player himself has inserted coins, the gaming device 2 will display the guide screen 61 in Figure 6 on the display unit 36.
[0062] The guide screen 61 in Fig. 6 has the same columns 51a, 52H, and 52d as the screen 52 in Fig. 5, which show the type, number of units awarded, and retained balls, but instead of the explanation column 52b for the "count button," it has a message column 61A with a "Caution" message stating, "If you leave the screen with only a few retained balls, you will return to the standby screen (51), but if you touch the standby screen (51), you will return to the retained balls display." Therefore, even if the standby screen 51 is displayed once on the gaming device 2, if you perform a switching operation by touching the screen 51 (see S23 in Fig. 7), the retained balls will not be cleared even if coins are inserted, and they can be used for games together with the retained balls added by the subsequent lending process.
[0063] To avoid trouble with the player, a guide screen 62 may be displayed instead of the guide screen 61. A message field 62A of the guide screen 62 displays, "If you leave the machine with only a few balls, they may be disposed of for the next player." This explicitly indicates the implicit understanding that if a player leaves a small number of balls behind, the next player will play, and indicates that the balls will be settled, thereby reducing trouble with the player. It is desirable to display such guide screens 61 and 62 when, for example, clear condition 3 is met, i.e., when the standby screen 52 is displayed. The display of the guide screen 61 in the following flowchart is performed by displaying a "Note" column 61A instead of the explanation column 52b for the "Count button" on the standby screen 52.
[0064] <3. Processing flow for clearing and switching displays> 7 shows the flow of processing repeatedly executed at a predetermined interval by the gaming device 2, and S1, S2, ... indicate each step. It should be noted that the gaming device 2 is set to execute the clear processing when all of the clear conditions 1 to 3 are met.
[0065] As a standby flow, the gaming device 2 executes a process to determine whether a deposit has been made by inserting coins into the coin slot 35 (S1: NO), whether a lending operation, replay operation or counting operation has been performed (S7: NO), whether game information has been updated (S9: NO), whether an issuing operation has been performed (S10: NO), whether the standby screen 52 is being displayed (S16: NO), whether the general card screen 53 is being displayed (S19: NO), or whether there are balls in possession and the standby screen 51 is being displayed (S22: NO).
[0066] Here, when the gaming device 2 determines that a deposit has been made by inserting coins into the coin insertion slot 35 (S1: YES), it determines whether or not the standby screen 51 is being displayed (S2). When the gaming device 2 determines that the standby screen 51 is being displayed (S2: YES), it executes a process to clear the held balls. That is, in this case, the value is specified by the deposit (YES in S1: clear condition 2), and the standby screen 51, which is the second screen, is displayed (YES in S2: clear condition 1). The standby screen 51 is not only displayed when there is no balance and there are no retained balls (S12: NO, S13: NO, S18), but is also the screen to which the standby screen 52 transitions when there is no balance and the retained balls have not reached the end balls (value reference value, for example, 15 balls) but remain (S12: NO, S13: YES) and a predetermined period has passed (S17: YES), and the display conditions for the standby screen 52 include clear condition 3, which requires that there is no balance and the remaining retained balls are equal to or less than the end balls, that is, the value remaining before the deposit has not reached the predetermined value reference value (see S12 to S18).
[0067] Therefore, the gaming device 2 executes the clearing process for the remaining held balls when all of the clearing conditions 1 to 3 are met in S3. Note that if there are no held balls remaining when S3 is executed, the clearing process does not have to be executed. Next, the gaming device 2 transitions from the standby screen 51 to the general card screen 53 (S4), and determines whether the balance and the number of balls held have reached the balance reference value (100 yen) and the number of balls held (100 balls), respectively (S5).
[0068] In this case, when the gaming device 2 determines that neither the balance nor the number of retained balls has reached the respective reference values (S5: YES), it starts the operation of the call timer (S6). As a result, if the call timer is started, or if it is determined that either the balance or the number of balls held has reached the reference value (S5: NO), or if it is determined in S1 that no deposit has been made (S1: NO), it is determined whether any of the following operations has been performed: a lending operation, a replay operation, or a counting operation (S7).
[0069] When any of the lending operation, replay operation, or counting operation is performed (S7: YES), the gaming device 2 executes the lending process, replay process, or counting process as the corresponding process according to the operation (S8). In addition, when the gaming device 2 determines that game information such as out or safe has been updated by a signal from the gaming machine 1 (S9: YES), or when an issuance operation has been performed (S10: YES) and an issuance process such as a split issuance that may leave a balance or retained balls (S11) is executed, it determines whether there is a balance or the retained balls exceed the end balls (S12).
[0070] Here, S12 corresponds to the display conditions for the general card screen 53, and S12 and S13 correspond to the display conditions for the standby screen 52. If there is a balance or the held balls have reached the end balls (S12: YES), the process returns to S4 and the general card screen 52 is displayed; if there is no balance and the remaining held balls have not reached the end balls (S12: NO, S13: YES), the standby screen 52 is displayed (S14); if there is neither a balance nor held balls (S12: NO, S13: NO), the standby screen 51 is displayed. Although the value of the "end balls" in S12 corresponds to the standard value of valuables, it is sufficient if it can be used as an indicator for determining that there is only a small amount, and it can be set to 5 balls, for example, and can be changed appropriately depending on the rate, etc.
[0071] Then, when the gaming device 2 displays the standby screen 52 in S14, it starts the operation of the standby timer (S15). In this case, if the state in which the game information is not updated (S9: NO) and the issuing operation is not performed (S10: NO) continues, while the standby screen 52 is being displayed (S16: YES), if the standby timer times out after a predetermined period (for example, one minute) has elapsed (the predetermined period has elapsed without a game being played on the corresponding gaming machine 1) (S17: YES), the gaming device 2 switches the standby screen 52 to the standby screen 51, which is the second screen, while leaving the held balls (S18), and returns to S1. If a value such as a balance or game information changes while the waiting timer or call timer is running (S9: YES or S10: YES), the timer is reset and restarted (S15). Also, although the example has been given in which the waiting timer is restarted when an issuing operation is performed because an issuance operation is indirectly considered to have been performed on the gaming machine 1, the waiting timer may be restarted only when game information is updated, or may be restarted when it is possible to indirectly identify that a game has been performed, such as through a lending operation, a counting operation, or the like.
[0072] On the other hand, if the call timer times out after a predetermined period (for example, three minutes) has elapsed (S20: YES) while the general card screen 53 is being displayed (S19: YES), the gaming device 2 executes a call process (S20). Examples of the call process include a display process for switching from the general card screen 53 to the call screen 54, and a notification process for notifying the staff of this. When the call screen 54 is displayed, the balance has not reached 100 yen and the number of held balls has not reached 100 balls (see S5, S6), so it is possible to process such balance and held balls via the staff's operation of the remote control 42.
[0073] On the other hand, the gaming device 2 determines whether or not a switching operation (for example, a touch operation on the screen 51) has been performed (S23) while there are balls in possession and the standby screen 51 is being displayed (S22: YES). When the gaming device 2 determines that a switching operation on the screen 51 has been performed (S23: YES), it displays the standby screen 52 and starts the operation of the standby timer (S24, 25), and ends this process (returns to S1). Therefore, even if the waiting screen 51 is displayed on the gaming device 2 and there are remaining balls in the player's possession, the player can switch to the waiting screen 52 by performing a switching operation on the screen 51, and the remaining balls will not be cleared even if coins are inserted, and can be used for games together with the remaining balls added by the subsequent lending process.
[0074] According to the embodiment described above, the following effects are achieved. When the number of retained balls as acquired value has not reached a predetermined standard value but remains, and a predetermined period of time has passed without any play being performed on the corresponding gaming machine 1, the display means of the gaming device 2 switches the display from the standby screen 52 showing the retained balls to a standby screen 51 which is a non-acquired value screen that does not show the retained balls, or to a second screen which is a gaming ball screen or held ball screen 55 which is a value element screen that shows either gaming balls (gaming device acquired value) or held balls (device acquired value) among the retained balls.This reduces the risk that the next player will refrain from playing due to concerns about the remaining retained balls when there are only a small number of retained balls, and can respond appropriately.
[0075] The second screen is a non-acquired value screen, and the non-acquired value screen is a waiting screen 51 that is displayed when there are no more balls remaining and the player is waiting for the next game. Therefore, when the number of balls remaining is small and does not reach the predetermined standard value, the waiting screen 51 is displayed, thereby reducing the risk of the next player feeling uncomfortable.
[0076] The gaming device 2 is configured as a calling means that executes a calling process including, for example, a notification process to call an employee and a display process of the call screen 54 when a predetermined period of time has passed without any play being made on the corresponding gaming machine 1 while the balance identified by the balance identifying means remains. Therefore, for example, if there is no balance remaining but there are balls in possession, the process can be carried out without the involvement of an employee, and if there is a balance remaining, the process can be carried out via an employee, thereby meeting the needs of such gaming facilities.
[0077] The gaming device 2 is configured as a clearing means that, when the second screen (for example, the standby screen 51) is displayed on the display means and the value is identified from the card 10b or currency accepted by the accepting means, executes a clearing process for the remaining value before the acceptance. This makes it possible to prevent the occurrence of an event that may cause a new player to feel uncomfortable, such as when currency is accepted while there are remaining balls, and balls that the player does not recognize are displayed on the general card screen 53.
[0078] Regarding the above-mentioned clearing process, if the player intends to continue playing and the player himself inserts coins, the held balls are cleared, which may cause trouble. In this regard, the display means of the gaming device 2 displays a guide message regarding the clearing process (for example, display of guide screens 61 and 62) when at least some of the clearing conditions 1 to 3 are met, so the player can use the guide message to prevent the held balls from being cleared unintentionally, thereby reducing the risk of trouble.
[0079] The present invention is not limited to the above-described embodiment, and may be modified or expanded as follows. Although the present invention has been described using an enclosed gaming machine 1 and its gaming device 2 as an example, it can also be applied to other modes than those exemplified, such as a so-called medalless gaming machine and its gaming device.
[0080] Although the general card screen 53 and the waiting screen 52 are exemplified as the first screen, either one may be used. Similarly, the waiting screen 51, the ball holding screen 55, and the game ball screen are exemplified as the second screen, but either one may be used. Although an example has been given in which the balls remaining in the machine are settled (cleared) when the card 10b or coins are accepted while the second screen is displayed, it is not necessary to settle the balls. Similarly, an example has been given in which the first screen is displayed when a switching operation is performed while the balls remaining in the machine are displayed and the second screen is displayed (S22 to S25 in FIG. 7), but it is not necessary to switch.
[0081] Although the example of the acquired value is the retained balls, which indicates the sum of the game balls and the owned balls, any acquired value may be used as long as it is the value acquired by the player. Also, although the gaming machine acquired value and the device acquired value are expressed as game balls and owned balls, it goes without saying that they may also be other acquired values such as medals or credits. Although the switching operation is exemplified by touching the display unit 36, the switching operation may also be the pressing of a button that doubles as a button corresponding to some processing, such as the count button 20, or the pressing of a separately provided button (not shown). The same applies to other operations such as lending operations and issuing operations.
[0082] In the flowchart of Figure 7, the processing flow is such that the screen does not switch when a lending process or a replay process is performed. This is because there is no change in the balance or the balls held when a replay process or counting process is performed, and the balls held do not reach the end of the table when a lending process is performed, so the screen is not subject to switching. However, for example, if the game balls cannot be identified as in the conventional payout system, the conditions for switching the screen may be met, so it is also possible to determine whether the conditions for switching the screen have been met. The clear condition 3 when displaying the guide regarding the clear process may be changed to another clear condition, or a clear condition other than the above-mentioned clear conditions 1 to 3 may be set.
[0083] Furthermore, as described above, various response processes may be handled in the same way as game information updates in order to reactivate various timers. Although the example has been given in which the standby screen 52 is not displayed when there is a balance, the standby screen 52 may also be displayed when the reference value (for example, 50 yen) has not been reached, as with the acquired value. In other words, the balance may be included as a valuable value to be referenced when the standby screen 52 is displayed. Also, while the example has been given in which the held balls are cleared, the balance may also be the target. In other words, the predetermined reference value and the valuable value reference value are both set to the same 15 balls, but the predetermined reference value may not include the balance, and the valuable value reference value may include the balance. Also, even if both only target the held balls, different values may be set.
[0084] Each setting value may be set by an administrator through manual input, may be set in advance by the manufacturer of the management device 6, or may be set by downloading setting information from an external server (such as the headquarters of a chain store). In this case, the setting value is also input through manual input on the server. Of course, past gaming information may also be set as a reference value. All of the game information exemplified above may be determined directly by the input signal or indirectly by using an arithmetic expression. Furthermore, although data signals are exemplified as game signals, other signals such as pulse signals may also be used.
[0085] The numerical values, number of digits, items, etc. are examples, and any numerical values may be used. Furthermore, the identification output may be in any output form, such as adding symbols other than those shown in the examples, and at least printing and display output are envisioned. Either "above" or "exceeds" can be used, and expressions such as "reached" correspond to either "above" or "exceeded." The same is true for "below" and "below," and expressions such as "did not reach" correspond to both.
[0086] The use of the word "value" as in "game value" is intended to express the concept as including the acquired value managed by data such as in this example. Some of the processing performed by the management device 6 may be performed by the relay device 4, the gaming device 2, etc., and any other configuration may be used. Furthermore, the configurations exemplified above may be combined in any way, including modified examples, and configurations that are not adopted may be provided as appropriate. [Explanation of symbols]
[0087] In the drawing, 1 is the gaming machine, 2 is the gaming device (earned value identification means, display means, balance identification means, calling means, reception means), 10a is the membership card (recording medium), 10b is the general card (recording medium), 35 is the coin insertion slot (balance identification means, reception means), 36 is the display unit (display means, calling means), 38 is the card insertion slot (balance identification means, reception means), 38a is the card RW (balance identification means, reception means), 40 is the control unit of the gaming device (earned value identification means, display means, balance identification means, calling means, reception means), 51 is the standby screen (second screen, non-earned value screen), 52 is the standby screen (first screen), 53 is the general card screen (first screen), and 55 is the ball holding screen (second screen, value element screen).
Claims
1. In a gaming facility system having a gaming device provided in one-to-one correspondence with each of a plurality of gaming machines, an earned value specifying means for specifying a game value acquired by a player through a game, the earned value being a sum of a gaming machine earned value managed by the gaming machine side and a device earned value managed by the gaming device side; a display means provided in each of the gaming devices, capable of displaying a first screen showing the earned value identified by the earned value identifying means; The display means is an amusement park system that, when the earned value has not reached a predetermined standard value but remains and a predetermined period of time has passed without any play being played on the corresponding gaming machine, switches the display from the first screen showing the earned value to a non-earned value screen that does not show the earned value, or to a second screen which is a value element screen that shows either the gaming machine earned value or the device earned value among the earned values, with the remaining earned value remaining.
2. the second screen is the non-earned value screen, 2. The gaming facility system according to claim 1, wherein the non-earned value screen is a standby screen that is displayed when the earned value has run out and the player is waiting for the next game.
3. a balance specifying means for specifying a balance indicating a monetary value owned by a player; 3. The gaming parlor system according to claim 1, further comprising: a calling means for executing a calling process to call an employee when a predetermined period of time has passed without any play being performed on the corresponding gaming machine while the balance identified by the balance identifying means remains.
4. a recording medium capable of identifying a value, which is at least one of a gaming value and a monetary value, or a receiving means capable of identifying the value by receiving the monetary value, the recording medium being provided in each of the gaming devices; An amusement park system as described in any one of claims 1 to 3, further comprising a clearing means that, when the value is identified from the recording medium or the monetary value accepted by the acceptance means while the second screen is being displayed on the display means, executes a clearing process targeting the remaining value before the acceptance.
5. The clearing process is executed under the clearing conditions that the second screen is displayed, the value is specified by the receiving means, and the remaining value before the reception does not reach a predetermined value reference value, 5. The gaming arcade system according to claim 4, wherein the display means displays a guide regarding the clearing process when at least some of the clearing conditions are met.
Citation Information
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