Amusement park systems
The amusement facility system uses a management device to detect incorrect wiring by analyzing jackpot and distinction signals, ensuring accurate game state recognition and preventing misidentification of special states.
Patent Information
- Application Number
- JP2022086857
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-05-27
- Publication Date
- 2026-01-22
- Estimated Expiration
- 2042-05-27
AI Technical Summary
Existing amusement park gaming systems struggle with correctly identifying wiring errors, particularly for gaming machines that output multiple types of special state signals, leading to misidentification of game states and special bonuses due to incorrect wiring.
An amusement facility system that includes a management device capable of detecting incorrect wiring by analyzing the frequency and patterns of jackpot signals and distinction signals, distinguishing between different special states, and setting reference values to identify wiring errors based on consecutive occurrences of specific jackpots.
Effectively identifies incorrect wiring by distinguishing between different special states, ensuring accurate game state recognition and preventing issues like misidentified special bonuses and time-saving modes.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a system for an amusement park. [Background technology]
[0002] In gaming parlors, gaming signals output from gaming machines are wired to manage gaming information, but some of these gaming signals require rewiring every time a gaming machine is replaced, and incorrect wiring is not uncommon. Therefore, for example, Patent Document 1 discloses a configuration in which signals are output from each wiring connection terminal in a predetermined order in response to the output of judgment start information, and incorrect wiring is confirmed by checking whether the signals are received in that order. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-37482 Summary of the Invention [Problem to be solved by the invention]
[0004] However, the above configuration requires that signals be output in a predetermined order on the gaming machine, and not all gaming machines adopt this configuration, so there is a constant need for the configuration on the gaming center system side to detect incorrect wiring. On the other hand, in recent years, there have been gaming machines that output multiple types of special state signals, for example to distinguish between probability variation and time reduction, but there are many cases where some or all of these special state signals are miswired. In such cases, for gaming machines that do not have the above-mentioned configuration, it is difficult to check for miswiring unless the machine is switched to a special state after wiring, and there is an increasing need for a system that can detect miswiring of special state signals.
[0005] The present invention has been made in consideration of the above circumstances, and its purpose is to provide an amusement arcade system that can effectively identify incorrect wiring of multiple types of game signals that can distinguish game states. [Means for solving the problem]
[0006] The present invention is an amusement facility system that manages gaming machines that perform unit games to generate jackpots in a normal state and in a special state that gives a player an advantage over the normal state, and that can generate jackpots depending on the results of the games, and that output jackpot signals corresponding to the jackpot states, and distinction signals (e.g., special state signals and probability variable signals) that correspond to at least one of a first special state (e.g., probability variable) and a second special state (e.g., time-saving) as the special states and can distinguish between the first special state and the second special state, an input means (for example, a transceiver 32 of the management device 6) capable of inputting a plurality of types of game signals including at least the jackpot signal and the distinction signal; A specifying means (for example, a specifying unit 30a of the management device 6) for specifying game information of a corresponding gaming machine based on a game signal input from the input means; a detection means (for example, a detection unit 30b of the management device 6) for detecting erroneous wiring of the plurality of types of game signals between the gaming machine and the input means based on the specified state of the game information by the specifying means; The game information to be identified by the identifying means includes the number of occurrences of the first jackpot corresponding to the first special state (for example, a jackpot that occurs after a jackpot) and the second jackpot corresponding to the second special state (for example, a jackpot that occurs after a time-saving period) while the number of occurrences of the second jackpot can be set to standard information (for example, 3 times as a standard value), The detection means detects that there is the incorrect wiring (for example, the incorrect wiring in case β where there is no wiring for the probability change signal as shown in Figure 4) when it is determined that the second jackpot has occurred consecutively the number of times indicated by the standard information, but does not detect that there is the incorrect wiring when it is determined that the first jackpot has occurred consecutively the number of times indicated by the standard information.
[0007] According to the above configuration, if it is determined that the second jackpot has occurred the number of times in succession indicated by the standard information, it is detected that there is a wiring error, whereas if it is determined that the first jackpot has occurred the number of times in succession indicated by the standard information, it is not detected that there is a wiring error. Therefore, even if there is a wiring error, for example, regarding the distinction signal, it can be effectively identified. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a schematic diagram of a game center system according to a first embodiment; [Figure 2] Schematic functional block diagram of the gaming machine and the management device [Figure 3] Showing the original state transition (normal wiring case α) [Figure 4] A diagram showing the state transition when the variable signal is incorrectly wired (miswiring case β) [Figure 5] Diagram showing the state transition when the special status signal is wired incorrectly (miswiring case γ) [Figure 6] A diagram showing the state transition when the special state signal and the probability variable signal are wired incorrectly (case δ of incorrect wiring) [Figure 7] FIG. 10 is a diagram showing an example of the average S calculated for each gaming machine in the second embodiment. [Figure 8] A diagram showing an example of the reference range for the average S DETAILED DESCRIPTION OF THE INVENTION
[0009] First Embodiment A first embodiment of the present invention will be described below with reference to the drawings. FIG. 1 is a schematic diagram showing the overall configuration of an amusement facility system. A plurality of gaming machines 1 are installed in the amusement facility, and a gaming device 2 and an information display device 3 are attached in one-to-one correspondence to each gaming machine 1. Each of the gaming machines 1, gaming devices 2, and information display devices 3 is connected to a relay device 4, and the relay device 4 is connected to a management device 6 via a LAN 5. The amusement facility is also equipped with a POS and a balance adjustment machine (neither of which are shown), and these POS and balance adjustment machines are also connected to the management device 6 via the LAN 5. Although not shown in FIG. 1, in reality, for example, several hundred gaming machines 1 are managed by the management device 6.
[0010] The management device 6 is installed in, for example, an office in the gaming facility, and is connected to a keyboard 7 and a monitor 8 operated by the gaming facility manager, as well as a mouse, a printer, etc. (not shown). The management device 6 receives game signals output from the gaming machines (gaming machine 1, gaming device 2, etc.) and manages the game data for each gaming machine 1 as game information.
[0011] The gaming machine 1 is a CR (card reader) pachinko machine in which the gaming medium (gaming value) is a ball, and has an operating handle 10, an upper tray 11, and a lower tray 12 that constitute a launching device that launches balls onto the board 1a, and the board 1a has an LCD display unit 13, a regular prize opening 14, a first start opening 15, a second start opening 16, and a big prize opening 17. In addition, the top surface of the upper tray 11 in the gaming machine 1 has a balance display unit 11a, a loan button 11b, and a return button 11c.
[0012] The gaming machine 1 operates as follows. (a) The first starting slot 15 is a winning slot (a so-called center winning slot) where the winning rate does not fluctuate, and the second starting slot 16 is a winning slot (a so-called electric chute) where the winning rate fluctuates. A jackpot lottery is held in response to winning (starting winning) at each starting slot 15, 16, and the result of the lottery is announced by a pattern change (unit game) on the LCD display 13, and the jackpot is awarded in response to the result of the change. In other words, a unit game is played to generate a jackpot in response to the starting winning, and a jackpot can be awarded in response to the result.
[0013] (b) If a start win occurs during the pattern change, the pattern changes are cumulatively reserved up to a predetermined reserved upper limit (for example, 4 each), and the reserved pattern changes are started after the pattern change ends. Note that if a start win occurs when the number of reserved pattern changes (reserved number) is at the upper limit, the pattern change is not reserved, and if there is a reserved pattern in the second start port 16, the reserved pattern change is executed in priority to the reserved pattern in the first start port 15.
[0014] (c) The probability of winning the jackpot lottery (jackpot probability) is 1 / 200, and the probability rate, which is the percentage of jackpots that subsequently enter a probability state (probability change), is 50% for navel winnings and 70% for electric chute winnings. When a jackpot occurs, the jackpot opening 17 is opened for the allocated number of rounds (R). In this round, all center hole wins are allocated to 4R, while electric chute wins are allocated 50% to 10R and 50% to 4R. The maximum number of wins per round is 10, and the maximum opening time is 30 seconds. When either the maximum number of wins or the maximum opening time is reached, one round ends.
[0015] (d) During the probability variation, the probability of a jackpot increases to 1 / 50, and the winning rate of the starting slot 16 increases. This compound time-saving state (time-saving) continues until a jackpot occurs or 50 pattern changes are made. On the other hand, if a jackpot occurs, including a regular jackpot that does not result in a probability variation, the time-saving state continues until 100 pattern changes are made. In other words, after a probability variation jackpot, after 50 probability variations, there are 50 non-probability variation time-saving (single time-saving) times, for a total of 100 time-saving times. On the other hand, in the case of a regular jackpot, there are 100 time-saving times, and if no jackpot occurs during that time, the state returns to normal.
[0016] (e) The second starting port 16 opens to a high winning rate when the normal symbol (normal symbol) that changes depending on the winning of the normal symbol winning port 14 becomes a winning symbol. In this case, the normal symbol changes over 30 seconds in the normal state and 3 seconds in the time-saving state. Also, the opening time is 0.3 seconds in the normal state and 5 seconds in the time-saving state. In other words, in the time-saving state, the normal symbol change time is shorter than in the normal state, but the opening time is longer, which increases the winning rate of the second starting port 16.
[0017] (f) If a jackpot does not occur until the predetermined number (500) of symbol changes have been made after the initialization condition is met (for example, a jackpot occurs or RAM is cleared), the time will be shortened (ceiling time shortening, Tenji) until the predetermined number (700) of symbol changes have been made, but since it does not become a probability change, it becomes a single time shortening. Here, the symbol change (ceiling S) to generate Tenji is not subject to addition during a probability change, including a compound time shortening, but a single time shortening is subject to addition because it is not a probability change.
[0018] Also, if Tenji ends without a jackpot occurring, Tenji will not occur again even if the pattern changes again the specified number of times (500 times) thereafter. In this way, in the gaming machine 1 of this embodiment, the time reduction can be generated even during normal operation, but in addition to the gaming machine 1 described above, gaming machines other than the exemplified gaming machine 1 may also be managed, such as gaming machines that are subject to addition even during special mode, gaming machines that do not generate a single time reduction, such as so-called ST machines, or gaming machines that have multiple jackpot probabilities that can be changed by settings.
[0019] The gaming machine outputs the following game signals as the game progresses, such as when the player shoots a ball into each starting hole 15, 16 and when a starting prize is awarded. Out signal = A signal (operation signal) that can identify the consumption value (out) output from the out box that collects consumed balls. Since one pulse is output for every 10 balls consumed (used, inserted, collected), the "number of out signals x 10" is identified as out. Note that this may also be a signal output from the gaming machine 1.
[0020] Safe signal = A signal output from the gaming machine 1 that can identify the winning value (safe). One pulse is output for every 10 balls paid out in response to a win, so "number of safe signals x 10" is identified as safe. The supply signal output from the supply device can also be used as the safe signal. There are two types of safe signals: an actual safe signal that is output when balls are actually paid out, and a winning safe signal that is output when a payout is scheduled in response to a win. It is preferable to use the latter to minimize the time lag between winning and output.
[0021] Start signal = A signal that can specify the start process (pattern change, device operation, unit game) and start (number of start processes) in the LCD display unit 13 (device) that changes (operates) in response to the start winning (S winning) output from the gaming machine 1. Since it is output when the pattern change is confirmed, the start process is specified according to the signal input. Note that it may be substituted by the S winning signal that indicates that a win has been made in the start slots 15, 16. · Jackpot signal = a signal capable of identifying the jackpot period output from the gaming machine 1. Since it is a status signal that is output at a level during a jackpot, the time when the jackpot signal is being input is identified as the time when a jackpot is occurring.
[0022] Special state signal = A signal capable of identifying a special state (time reduction) output from the gaming machine 1. Since it is a state signal that is output at a high level during a special state (time reduction (including combined time reduction)) in which the winning rate of the second starting port 16 increases, the state is identified as being in a special state when the special state signal is being input, but it is not possible to identify whether it is a probability change state. · Probability change signal = A signal capable of identifying a probability change output from the gaming machine 1. Since it is a status signal that is output at a high level during a probability change in which the probability of winning increases, the input of the probability change signal is identified as a probability change. Therefore, a period when the special state signal and the probability variable signal are inputted in overlapping fashion is identified as a combined time reduction, a period when the probability variable signal is not inputted but the special state signal is inputted is identified as a single time reduction, and a period when none of the jackpot signal, special state signal, and probability variable signal is inputted is identified as a normal state.
[0023] As for the status signal other than the jackpot, it is sufficient to output a distinguishing signal that can distinguish between the probability variable (combined time-saving) and the time-saving (single time-saving), and other configurations are also possible, such as outputting a time-saving signal that is output only during the time-saving (single time-saving) instead of the special status signal or probability variable signal. Also, the special status signal may be output during the jackpot, and in this case, it is sufficient to identify the jackpot, probability variable, and time-saving in that order of priority. Here, the distinguishing signal is a signal that corresponds to at least one of the probability change (first special state) and the time reduction (second special state) and can distinguish between the probability change and the time reduction, and includes, for example, a special state signal and a distinguishing state signal (for example, a probability change signal) output in conjunction with the special state signal. This is because the special state signal and the probability change signal are output in overlapping fashion as described above, making it possible to distinguish and identify the probability change and the time reduction.
[0024] The gaming device 2 shown in Figure 1 is a rental machine with a so-called counting function for each machine, and has a status indicator light 2a that shows the gaming status of the gaming machine 1 and the status of the gaming device 2, a coin slot 21 through which coins are inserted, a touch panel display 22, a payout button 23 for paying out held balls, a payout nozzle 24 through which paid out balls pass, a card insertion slot 25 through which IC cards (recording media not shown) such as general cards (held ball tickets) and membership cards are inserted, and a counting tray 26 located below the lower tray 12 of the gaming machine 1.
[0025] The gaming device 2 operates as follows. (a) When currency is accepted (currency acceptance process), the amount of the deposit is added to the balance and displayed on both the gaming machine 1 and the gaming device 2. When the loan button 11b on the gaming machine 1 is pressed (loan operation, grant operation) while there is a balance, loan balls (amount of the grant value) for one loan unit (for example, 500 yen) are dispensed from the gaming machine 1 (amount of the grant value) and the amount of the grant value according to the rate is deducted from the balance. Currency can be accepted in an amount corresponding to multiple amounts of the grant value process (for example, up to 10,000 yen).
[0026] (b) When counted balls are accepted, the counted balls are identified as held balls, and a refund process is enabled in which the held balls are paid out in response to pressing of the payout button 23, and when a refund is made, the amount of the paid-out balls (for example, the same number as the number of balls paid out) is subtracted from the held balls. When the return button 11c on the gaming machine 1 is pressed (the issuance operation is accepted) while there is a remaining balance or held balls, a general card is issued that can identify the balance and held balls stored in the gaming device 2. Note that, for the sake of simplicity, partial issuance, in which only a portion of the held balls or the remaining balance is issued, is not permitted, but this may be possible.
[0027] (c) Through serial communication with the relay device 4 (receiving sales signals), the management device 6 can identify various information such as currency acceptance processing, payment processing, balance, balls held, number of balls lent, number of balls paid out, amount deposited, number of counted balls, number of lent balls, sales amount in exchange for lent balls, and general card acceptance and issuance processing, but this can also be identified by a pulse signal (for example, one pulse for every 1,000 yen deposited, one pulse for every 100 yen in sales, etc.).
[0028] 2, the management device 6 has a control unit 30 mainly composed of a microcomputer having a CPU, ROM, RAM, and I / O, a transmitting / receiving unit 32 that transmits and receives various signals and information to and from the gaming machine side via the relay device 4, and a memory unit 31 that stores and accumulates such various information. The transmitting / receiving unit 32 is an input means that can input multiple types of game signals including a jackpot signal, a special state signal, a probability variable signal, etc. The control unit 30 has, as specifying means, a specifying unit 30a that specifies game information such as the jackpot and the number of jackpots on the corresponding gaming machine 1 based on the game signal input from the transmitting / receiving unit 32. The control unit 30 also has, as game information management means, a memory unit 31 and a game information management unit 30d that store and manage game information indicating game results on the gaming machine 1 by classifying the game information by type of special state, including at least probability change and time reduction (see FIG. 2 and FIG. 7 described later, etc.).
[0029] Furthermore, the control unit 30 has a detection unit 30b, a setting unit 30c, and a comparison unit 30e that function as a detection unit, a setting unit, and a comparison unit, respectively, which will be described later, and operate according to a computer program stored in the storage unit 31. Hereinafter, the control unit 30, which is the main controller, will be simply referred to as the "management device 6" to simplify the explanation.
[0030] Now, in the gaming machine 1 of this embodiment, for example, the time reduction described above corresponds to the second special state, and the probability change state, which is more advantageous than the time reduction state, corresponds to the first special state, but both can occur as special states that are more advantageous to the player than the normal state, and as described above, multiple types of gaming signals are output, such as a jackpot signal corresponding to the jackpot state, a special state signal corresponding commonly to the time reduction state and the probability change state, and a probability change signal.
[0031] As mentioned in the "Background Art," gaming parlors wire game signals output from gaming machines 1 to manage game information using a management device 6 or the like, but some of these game signals need to be rewired every time a gaming machine is replaced, and incorrect wiring is not uncommon. For example, as shown by the symbol L in Figures 1 and 2, the wiring L includes the LAN 5 between the gaming machine 1 and the management device 6 as well as wiring L1, L2, L3, ... on each gaming machine 1 side, and when connecting or disconnecting the terminals of these wirings L1..., incorrect wiring can occur, such as connecting to the wrong terminal, making an incomplete connection, or forgetting to connect. In particular, in recent years, there have been gaming machines that output multiple types of gaming signals, including signals to identify various special states including special bonuses and time-saving modes as described above, or various types of gaming information, and there have been many cases where some or all of the multiple wiring corresponding to such gaming signals has been incorrectly wired, which can result in situations where gaming states such as special bonuses and time-saving modes cannot be correctly identified.
[0032] Therefore, the management device 6 of this embodiment is configured to detect incorrect wiring in multiple wirings corresponding to multiple types of game signals based on the specific status of the game information identified as the identification means, and for example, detects that there is incorrect wiring when it is identified that a time-saving hit (second jackpot) has occurred consecutively the number of times indicated by the standard information, while does not detect that there is incorrect wiring when it is identified that a special hit (first jackpot) has occurred consecutively the number of times indicated by the standard information, thereby effectively identifying incorrect wiring. In the following, first, "1. Case α of normal wiring" will be explained, and then "2. Cases β to δ of incorrect wiring" to "3. Configuration for detecting incorrect wiring" will be explained in order.
[0033] Normal wiring case α 3 is a time chart showing the state transitions identified by the management device 6 for each gaming machine in the gaming center system of this embodiment. The figure shows an example of the state transitions in case α where there is no faulty wiring, that is, the state transitions corresponding to the actual gaming state of the gaming machine 1 in question.
[0034] In the figure, "during jackpot" indicates the jackpot state, "probability variable state" indicates a probability variable state with time reduction (the aforementioned combined time reduction), and "time reduction state" indicates a time reduction state without probability variable state (single time reduction). Furthermore, these jackpot states, probability variable states, and time reduction states are all specified as special prize states (game states other than the "normal state"), and a jackpot occurs as a probability variable or time reduction hit corresponding to the probability variable or time reduction state before the transition to this state. Furthermore, the circled numbers "1," "2," ... in the figure correspond to the numbers (1), (2), ... in parentheses in this specification, and it is assumed that the first jackpot (the first jackpot since entering the normal state) occurs at the time of (1)(12).
[0035] That is, at (1), the first hit occurs from the normal state, and at (3), (5), and (7), a jackpot occurs, which is what is called a consecutive jackpot, and in between, at (2), (4), and (6), the jackpots at (3), (5), and (7) are jackpots that occurred in the jackpot state. In this case, even though the jackpot state is still in the jackpot state at (8), since no jackpot has occurred from that jackpot state, the state returns to the normal state at (10) via the time-saving function at (9). After this, between the occurrence of Tenji at (11) and the return to normal at (19), there are probability hits at (14) and (16) via probability hits at (13) and (15). Also, although there is probability hit at (17), as in (9), there is a time reduction at (18) and the game returns to normal at (19).
[0036] In this way, in case α where there is no faulty wiring, under normal specified conditions of the game information in the management device 6, it is possible to accurately identify the probability hits (3), (5), (7), (14), and (16) (first jackpots corresponding to the first special state) and their occurrence count as jackpots, and it is also possible to accurately identify the initial hits (1) and (12) and their occurrence count as jackpots. Note that although the jackpot (12) occurred during Ten-ji, it is the first jackpot since the normal state was established, and because it occurred during Ten-ji, it is also the second jackpot corresponding to the second special state, and is also referred to as a "ceiling hit."
[0037] [2. Miswiring cases β~δ] 4 to 6 show that a game is played on the gaming machine 1 with the same state transitions as in FIG. 3, but due to faulty wiring cases β to δ, the state transitions are different from the original state transitions. Of these, Figure 4 shows the state transition when the system cannot identify the probability variable due to incorrect wiring in case β where there is no wiring for the probability variable signal. Note that the following will focus on the differences from Figure 3, that is, the points where the gaming state cannot be correctly identified in the management device 6 due to incorrect wiring β related to the probability variable signal.
[0038] Although the actual gaming machine 1 is in a probability change state at times (2), (4), (6), (13), and (15) in Figure 4 (see Figure 3), the probability change cannot be identified due to incorrect wiring, and the special state signal identifies it as a time-saving state. For this reason, not only is the probability change hit that should have been identified at times (3), (5), (7), (14), and (16) identified as a "time-saving hit" as in Figure 4, but the probability change at times (8) and (17) is also identified as a time-saving state. In this case, particularly when the start (ceiling S) for generating Tenji is presented to the player, the ceiling S excludes the period during the special rate, so the period from (9) to (11) is the original target (see Figure 3), but the period from (8) to (9) in Figure 4 is determined to be a time-saving period, so it is included in the target of ceiling S, and Tenji does not occur even though the ceiling S indicates that Tenji should occur, which not only could lead to trouble with the player, but could also affect other game information such as the probability of a jackpot.
[0039] FIG. 5 shows the state identification transition when the time reduction cannot be identified on the system due to incorrect wiring in case γ where there is no wiring for the special state signal. Although the actual gaming machine 1 is in a probability variable state with time reduction at times (2), (4), (6), (8), (13), (15), and (17) in Figure 5 (see Figure 3), the time reduction cannot be identified due to the erroneous wiring γ related to the special state signal. Therefore, while the probability variable signal alone identifies the "single probability variable state" in Figure 5 without time reduction, it is not possible to identify not only the time reductions (9) and (18) that should have been identified, but also the heaven time (11).
[0040] In addition, in cases where the system does not specify a single probability change, and determines that a probability change has occurred when both the special state signal and the probability change signal are ON, and determines that even if the other special state signals are not ON and the probability change signal is ON, the single probability change is not specified as a special state and the state is determined to be normal, all of (2), (4), (6), (8), (13), (15), and (17) will be specified as normal states, and the only thing that can be specified other than the normal state is a jackpot (in this case, all of them are first hits).
[0041] Figure 6 shows the state transition in case δ where the wiring of the special state signal and the wiring of the probability change signal are mixed up, and the time reduction is identified as "single probability change" on the system due to this incorrect wiring. In Figure 6, the times (2), (4), (6), (8), (13), (15), and (17) are identified as probability hits, just as in Figure 3, and the probability hits of (3), (5), (7), (14), and (16) are also identified as normal. On the other hand, not only the time-saving times of (9) and (18), but also the time of heaven at (11) are not judged as time-saving, and are identified as "single probability hits." In this case, as in case γ of Figure 5 above, if the system does not identify a single probability hit, all of (9), (11), and (18) will be identified as normal.
[0042] [3. Configuration to detect incorrect wiring] In the management device 6, it is possible to set reference information (reference value) regarding the number of times a jackpot occurs in order to detect the wiring errors in each of the above cases β to δ. For example, the reference value regarding the number of times a time-saving hit occurs, or the reference value regarding the number of times each of a probability hit and a time-saving hit occurs, is set in advance by the setting unit 30c of the management device 6 or an operation input unit such as the keyboard 7.
[0043] Specifically, in order to deal with case β of incorrect wiring related to the probability variable signal as shown in Figure 4, the detection method β1 is to set a reference value (for example, 3 times) for the time-saving hit, and detect that there is incorrect wiring when it is determined that the time-saving hit has occurred consecutively for the reference value number of times. In other words, in case β of Figure 4, the jackpot (1) is not a time-saving jackpot, and the time-saving jackpots (3), (5), and (7) are determined to have occurred three times in succession, the standard value, without being preceded by a jackpot like other special jackpots. This indicates a high probability of incorrect wiring of the special jackpot signal, and is therefore detected as a wiring error.
[0044] On the other hand, although not shown, if (4) is a probability variable and (5) is a probability variable hit, then the time-saving hit of (3), the probability variable hit of (5), and the time-saving hit of (7) will be consecutive, and since the time-saving hits are not consecutive, miswiring will not be detected. In other words, since it can be assumed that the actual first hit was a normal jackpot, then the time-saving hit occurred, and the so-called pullback resulted in a probability variable jackpot, the detection conditions for miswiring by detection method β1 are not met. Note that a "probability variable hit" is a jackpot that occurs during a probability variable, and is distinguished from a "probability variable jackpot" that becomes a probability variable after its occurrence, but when there is overlap, one or the other will be shown as appropriate for convenience of explanation.
[0045] Furthermore, in the faulty wiring detection method β1, by adding the detection condition β1a that the special prize state is in, the condition β1a can be that the time-saving hit occurs a standard number of times (for example, three times) consecutively during the special prize state without transitioning to the normal state. The special prize state here corresponds to the period from when a jackpot or special state occurs in the normal state, as shown in (1) to (10) or (11) to (19) in FIG. 4, until the state returns to the normal state. Incidentally, in other configurations as well, the condition β1a can be simply that the time-saving hit occurs a standard number of times (the number of times indicated by the reference information) without being consecutive.
[0046] Therefore, even if there is no time-saving hit in (7) in Figure 4, and there are two consecutive time-saving hits during the previous special prize state (within the period from (1) to (10)), and the subsequent ceiling hit in (12) is a time-saving hit, and three consecutive time-saving hits including that ceiling hit reach the reference value, these series of time-saving hits sandwich the transition to the normal state up to (11), and since the special prize state is not continuing, the detection condition β1a is not met and it is not detected as a miswiring. Note that if the detection condition β1a related to the special prize state is excluded, the ceiling hit in (12) is always a time-saving hit and is not subject to erroneous judgment, so it is excluded, and miswiring can be detected when there are three consecutive time-saving hits, including the time-saving hit in (14).
[0047] As described above, it is desirable to configure the management device 6 so that it can be set on a per-model or per-game machine basis so that models with a high probability of being assigned to time-saving mode after the first win include detection condition 1 related to the special prize state, while models with a low probability have detection condition β1a removed and are not limited to the special prize state. Furthermore, Ten-ji can be identified when a time reduction occurs without a jackpot, and furthermore, to distinguish it from so-called sudden time reduction (Totsu-ji) that occurs without a jackpot, Ten-ji can be identified based on whether the number of pattern changes (ceiling S) after a jackpot reaches the ceiling standard value (the aforementioned 500 times).
[0048] The detection condition β1b for the incorrect wiring may include that the probability variable is not specified. For example, the detection condition β1b may include that the occurrence of the probability variable is not specified within the period of (3) to (7) in Fig. 4, in which the time-saving hits are consecutive for a reference value, and even if it is specified that the time-saving hits have occurred three times in a row, if the occurrence of the probability variable is specified within that period, the management device 6 will not detect the incorrect wiring. Furthermore, for example, if a probability variation is identified in (2) of Figure 4, even if a jackpot occurs in (8) following the time-saving hits in (5) and (7), resulting in a consecutive time-saving hit reaching the reference value of three, miswiring will not be detected. In this case, the detection condition β1b may be that a probability variation hit has not been identified, instead of or in addition to the probability variation hit. Similarly, the detection target may be the identification of the time-saving hit, instead of or in addition to the time-saving hit described above. Due to the relationship between the probability variation hit corresponding to the probability variation and the time-saving hit corresponding to the time-saving hit, the special state and the jackpot can be essentially considered to be the same or interchangeable as detection conditions or detection targets, and the same applies to the detection conditions and detection targets for the probability variation and time-saving hit described below.
[0049] Next, detection methods β2 and β3 other than the detection method β1 for faulty wiring in case β will be described. The method β2 for detecting incorrect wiring is a method in which the management device 6 detects that there is incorrect wiring when it is determined that a standard number of time-saving hits (for example, three times) have occurred in a state in which no special hit has occurred.
[0050] This detection method β2 differs from detection method β1, which includes the detection condition β1b that the probability change is not specified, in that it can detect a wiring error even if the time-saving hits do not occur consecutively. For example, in Figure 4, time-saving hits occur at points (3), (5), and (7), respectively, reaching the reference value of three, so miswiring is detected. Even if the time-saving hit at point (7) has not occurred, if the ceiling hit at point (12) is identified as the time-saving hit, the reference value will be reached at point (12). Also, as above, the ceiling hit can be excluded and the time-saving hit at point (14) can be used to identify the reference value of the time-saving hit. In either case, miswiring can be detected.
[0051] Also, if we assume that (4) in Figure 4 is a probability variable and (5) is a probability variable hit, a time-saving hit will occur at (3), (7), and (14) respectively, reaching the reference value of three times. However, since a probability variable has occurred at (4), this will not be detected as a wiring error. This is common to the case β where the wiring of the probability variable signal is not done, but if we consider the case β, it can be inferred that the wiring of the probability variable signal is done at the time when the probability variable or probability variable hit is specified, so it should be judged that such a specific situation has occurred in the game, rather than being a miswiring. Therefore, in the detection method β1 described above, even if it is specified that the probability variable hit has occurred consecutively for the reference value, it is not detected as having a miswiring.
[0052] Another method β3 for detecting incorrect wiring is a method in which the management device 6 detects that there is incorrect wiring when it is determined that the number of time-saving hits has exceeded the number of guaranteed jackpots by a reference value. That is, the management device 6 is configured to count the time-saving hits and the special-effect hits respectively, and detect incorrect wiring based on the result of comparing the difference between them, "time-saving hits - special-effect hits," with a reference value (for example, 3 times).
[0053] Specifically, for example, in case α where there is no miswiring as shown in Figure 3, there are 5 special hits and only one time-saving hit, which is the ceiling hit of (12), so the difference is "1-5", or -4, and even if the ceiling hit of (12) is excluded from the time-saving hits, the difference is still "0-5", or 5, so neither reaches the standard value of 3 times and is not detected as a miswiring. In contrast, in case β where there is incorrect wiring as shown in Figure 4, there are 0 probability hits and 6 time-saving hits including (12), so the difference is "6-0" or 6, and even if the ceiling hit of (12) is excluded from the time-saving hits, the difference is "5-0" or 5, both of which reach the reference value of 3, so incorrect wiring is detected. In this case, the management device 6 may be configured to calculate the difference in real time and compare it with the reference value, so that incorrect wiring can be detected at the time the time-saving hit of (7) is identified in the example of Figure 4.
[0054] Furthermore, regardless of which of the detection methods β1, β2, and β3 is employed in the detection unit 30b of the management device 6, when a wiring error is detected, the management device 6 can notify the user of the wiring error, for example, by displaying the wiring error on the monitor 8 or printing the wiring error on the printer, or by outputting a voice message over the in-store announcement or an employee's intercom. Furthermore, since the management device 6 can detect wiring error for each gaming machine 1, the management device 6 can be configured to notify the user of the wiring error together with the corresponding machine number (see "machine number" in FIG. 7, which will be described later), or to output a display or voice message on a display means such as the information display device 3 provided corresponding to the gaming machine 1.
[0055] Next, we will explain the detection methods γ1 and γ2 for faulty wiring related to special status signals as shown in Fig. 5. These detection methods γ1 and γ2 can be implemented in combination with the above-mentioned detection methods β1 to β3 to detect faulty wiring in each of cases β and γ, and also each detection method γ1 and γ2 can be implemented independently.
[0056] First, the detection method γ1 for the miswiring of the special state signal detects miswiring when it detects a "single probability variable" (see FIG. 5) without time reduction, rather than a probability variable with time reduction, in order to respond to the specific situation of case γ as shown in FIG. 5 in the management device 6. Furthermore, this detection method γ1 may further include a return to the normal state without specifying time reduction as a detection condition γ1a.
[0057] Here, since there are gaming machines (hereinafter referred to as the first gaming machine) that have the gameplay of a single probability change as a specification of gaming machine 1, it is desirable to set in advance whether to detect incorrect wiring by a single probability change, in order to consider whether the model is a model that has a single probability change or a model that outputs a status signal (distinguishing status signal) that can identify a single probability change. That is, in this gaming facility system, the first gaming machine that can transition to a single probability variable (third special state) in which a distinction state signal is output but a special state signal is not output, and the second gaming machine that cannot transition to the single probability variable are included as objects of management. Then, in the management device 6, the detection contents for the first gaming machine and the second gaming machine can be input and set in advance by the setting unit 30c as setting means or an operation input unit such as the keyboard 7, as corresponding to the presence or absence of a single probability variable on a gaming machine basis or on a model basis.
[0058] As a result, the management device 6 can detect that there is a wiring error when a single probability change can be identified by outputting only a distinction state signal without outputting a special state signal for a gaming machine or model configured for the second gaming machine. In addition, in this detection method γ1, the detection of a reference value (for example, three) of single probability changes may be further included as a detection condition γ1b.
[0059] Unlike the case where a single probability variation is systematically identified as described above, in the case γ of Figure 5 where there is no wiring for the special state signal, if the "single probability variation" is not systematically identified, it will not be possible to identify even a single probability variation or time reduction. Therefore, detection method γ2 detects incorrect wiring when the number of times the machine returns to the normal state without transitioning to the special state after a jackpot reaches a predetermined number (for example, three times).
[0060] That is, for example, even if the first gaming machine is capable of outputting a special state signal and a distinguishing state signal, if the system does not identify a single special state such as (2), (4), and (6) in Figure 5, the management device 6 will identify all jackpots (1), (3), and (5) as initial jackpots, and after each initial jackpot, the system will return to the normal state without transitioning to a special state such as a special state or time-saving state. Therefore, when it is determined that after a jackpot such as a probability hit or a time-saving jackpot in the first gaming machine, a transition to a normal state has occurred without identifying any of the special states (the game state after the jackpot) that target all special states, the management device 6 can detect faulty wiring by the detection method γ2, which is set on the condition that the number of transitions has reached a predetermined number (for example, three times).In addition, including other cases, not identifying systematically can be exemplified as not identifying by configuration or setting.
[0061] Next, the differences between the above-described detection methods γ1 and γ2 and the detection methods δ1 and δ2 for detecting faulty wiring associated with the interchange (alternation) of the special state signal and the probability variable signal as shown in FIG. 6 will be explained. Detection method δ1 for miswiring of special status signals and probability variable signals corresponds to the specific situation of case δ as shown in Figure 6, and detects miswiring when it detects a "single probability variable" (see Figure 6), similar to detection method γ1 for miswiring of special status signals. In this detection method δ1, what is identified as a "single probability variable" due to miswiring of signals is not the actual probability variable but the time reduction (see Figure 6), but otherwise it is substantially the same as detection method γ1.
[0062] Also, if the system does not specify a single probability variation as described above, that is, if "single probability variation" is not specified in case δ of Figure 6 (since a special state signal is not output, a single probability variation is not specified), it will not be possible to specify a single time-saving or single probability variation even once. Therefore, detection method δ2 detects a wiring error when the number of times the machine transitions to a probability variation after a jackpot but returns to the normal state without transitioning to a special state such as a time-saving variation reaches a predetermined number of times (for example, 2 times).
[0063] For example, if the system does not specify a single probability change such as (9) or (18) in Figure 6, after the first hit of (1) or (12), the management device 6 returns to the normal state without specifying a time reduction or a single probability change. Therefore, when it is determined that after a jackpot such as a special jackpot or a time-saving jackpot on the first gaming machine, the game has transitioned to a normal state without identifying a pre-set special state (the game state after the jackpot), the management device 6 can detect faulty wiring using detection method δ2, which is set on the condition that the number of transitions has reached a predetermined number (for example, two times).
[0064] The above-mentioned detection methods β1 to β3, γ1, γ2, δ1, δ2 can be combined with each other so that the management device 6 can detect the erroneous wiring of each case β, γ, δ, or can be set depending on whether or not a systematic single probability change is specified. Also, it goes without saying that at least one of the detection methods β1 to β3, γ1, γ2, δ1, δ2 can identify and notify the erroneous wiring of the corresponding case and the corresponding gaming machine 1. Furthermore, throughout the embodiments, examples have been given of detecting miswiring based on whether a reference value serving as reference information has been reached or a predetermined number of times has been reached, but miswiring may also be detected by indirectly determining whether a reference value or a predetermined number of times (for example, 1 time) has been reached by detecting miswiring based on whether or not a target event has occurred.
[0065] According to the present embodiment described above, the following effects can be obtained. In the management device 6, the game information to be identified by the identification unit 30a includes the number of times a first jackpot corresponding to a first special state (e.g., a high probability hit after the high probability hit) occurs as a jackpot, and the number of times a second jackpot corresponding to a second special state (e.g., a time-saving hit after the time-saving hit) occurs, while a reference value can be set for the number of times a second jackpot occurs.The detection unit 30b detects that there is a wiring error when it is determined that second jackpots have occurred consecutively for the reference value number of times, but does not detect that there is a wiring error when it is determined that there are first jackpots occurring consecutively for the reference value number of times.Therefore, the detection method β1 can effectively identify wiring errors related to the distinction signal (e.g., wiring errors related to the high probability hit signal as in case β in Figure 4).
[0066] In the management device 6, the game information to be identified by the identification unit 30a includes the occurrence of a first jackpot (e.g., a jackpot after a jackpot) corresponding to a first special state (e.g., a jackpot) and the number of occurrences of a second jackpot (e.g., a time-saving jackpot after a time-saving jackpot) corresponding to a second special state (e.g., a time-saving jackpot). A reference value can be set for the number of second jackpots. The detection unit 30b detects that there is a wiring error when it is determined that a reference value number of second jackpots have occurred without a first jackpot. Therefore, the detection method β2 can effectively identify wiring errors related to the distinction signal (e.g., wiring errors related to the jackpot signal as in case β in FIG. 4). Unlike detection method β1, which requires that the signals be "occurring consecutively," detection method β2 does not require determining the continuity of the signals, simplifying the system configuration and reducing the system load.
[0067] In the management device 6, the game information to be identified by the identification unit 30a includes the number of occurrences of a first jackpot corresponding to a first special state (e.g., a probability variable jackpot after the probability variable jackpot) and a second jackpot corresponding to a second special state (e.g., a time-saving jackpot after the time-saving jackpot), while a reference value can be set for the number of occurrences. The detection unit 30b detects that there is a wiring error when it is determined that the number of occurrences of the second jackpot exceeds the number of occurrences of the first jackpot by the reference value. Therefore, the detection method β3 can effectively identify a wiring error related to the distinction signal (e.g., a wiring error related to the probability variable signal as in case β of FIG. 4). Furthermore, the detection method β3 does not require a determination of "consecutive occurrences" as described above, thereby achieving the effect of simplifying the system configuration.
[0068] In the gaming machine 1, the second special state (e.g., time-saving) can occur even in the normal state, and the detection unit 30b sets, as the condition β1b for detecting erroneous wiring, the first special state (e.g., probability variable) not occurring within a period in which the second jackpot (e.g., time-saving jackpot) occurs consecutively for a reference value, and even if it is determined that the second jackpot has occurred consecutively for the reference value, if the first special state has occurred within that period, the detection unit 30b will not detect erroneous wiring. This makes it possible to effectively detect the state even in case β where the wiring for the special state signal is connected but the wiring for the probability variable signal is not connected.
[0069] The detection unit 30b of the management device 6 detects that there is a wiring error when it is determined that a second jackpot (e.g., a time-saving hit) has occurred consecutively for a reference value without transitioning to the normal state during a special prize state, which is a game state other than the normal state, including a jackpot state, a first special state (e.g., a probability hit), and a second special state (e.g., a time-saving hit). According to this detection condition β1a, since "consecutive occurrences" are limited to the special prize state, it is possible to detect erroneous judgments while effectively excluding cases where, for example, a gameplay such as Tenji (a game where the normal state switches to time-saving mode) or where the first hit is always a time-saving hit.
[0070] In an amusement arcade system, a gaming machine that outputs a special state signal and a distinction state signal as a distinction signal is capable of outputting the distinction state signal in accordance with the special state signal, and includes a first gaming machine that can transition to a third special state (e.g., a single probability variable) in which the distinction state signal is output but the special state signal is not output, and a second gaming machine that cannot transition to the third special state, and is equipped with a setting unit (30c) for setting detection contents for the first gaming machine and the second gaming machine on a gaming machine-by-gaming machine or model-by-model basis, and a detection unit (30b) detects that there is a wiring error in a gaming machine or model configured for the second gaming machine when the third special state can be identified by outputting only the distinction state signal without outputting the special state signal. This detection method (γ1) can effectively detect situations in which a time-saving or multiple probability variable is erroneously determined to be a single probability variable, for example, due to a case (γ) in which the wiring for the special state signal is not connected or a case (δ) in which the wiring for the special state signal and the probability variable signal are mixed up.
[0071] In the gaming facility system, a first gaming machine that outputs a special state signal and a distinction state signal as a distinction signal is included as a management target, and the detection unit 30b detects miswiring when it is determined that, after a first jackpot (e.g., a probability hit after a probability hit) or a second jackpot (e.g., a time-saving hit after a time-saving hit) on the first gaming machine, any of the special states (special state after the jackpot) that target all special states, or a pre-set special state (special state after the jackpot) that should occur, has transitioned to the normal state without being identified, provided that the number of transitions reaches a predetermined number. This detection method γ2 or δ2 can effectively detect miswiring even in cases γ and δ where a probability hit is not determined by the probability hit signal unless a special state signal is input, and a special state such as a probability hit or time-saving cannot be determined due to miswiring.
[0072] Second Embodiment The management device 6 of this second embodiment is configured as a comparison means for comparing the type-specific game information that it manages and aggregates with the allowable information regarding that type-specific game information, and is configured to detect incorrect wiring in each case β to δ based on the comparison results. The comparison process of the second embodiment will be described below with reference to Figures 7 and 8. Figures 7 and 8 can be displayed on the monitor 8 of the management device 6, and the same components as those in the first embodiment are denoted by the same reference numerals and will not be described again.
[0073] Fig. 7 shows "average S" as an example of game information managed by the management device 6, and the average S is calculated for each gaming machine and for each game state (by type of game state). The average S is game information that indicates the ratio of the number of symbol changes to OUT, such as "number of symbol changes / OUT". Meanwhile, Fig. 8 shows an example of allowable information that indicates a standard range for the "average S" for each game state.
[0074] Here, the gaming machine 1 to be managed may be the same as in the first embodiment, but in the second embodiment, to make the operation easier to understand, a so-called small hit RUSH function is added to the gaming machine 1 in the first embodiment, and the gaming machines to be managed are those that output status signals during the small hit RUSH and during the heavenly hours, which can identify the respective periods. As a result, in Figures 7 and 8, in addition to the relevant "small hit RUSH" and "ceiling" representing the time of heaven, "normal" representing the normal state, "probable change" representing the first special state, and "time reduction" representing the second special state are specified according to the type (state) of the game state.
[0075] The small win RUSH is a game state that occurs under certain conditions, such as when a probability change occurs, by lottery, or when a predetermined number of symbol changes is limited after the occurrence. This state makes it easier for small wins to occur, with the large prize entry slot 17 that opens during a jackpot being open for a shorter period (e.g., 2 seconds) than during a jackpot. This state, for example, favors the player, as the lottery probability for generating small wins. Another feature is that, as shown in Figure 7, the expected average S value for each state is designed to differ, as in machine 1. In other words, in non-normal states, the time is shortened, improving the winning rate of the starting slot 16. However, by adjusting the degree of reach occurrence and the average symbol change time, for example, in the case of a probability change, the symbol changes are consumed quickly, resulting in a higher average S, while in the case of a time-shortened state (including the following, individual time-shortened state), the pattern changes are consumed less quickly than in the case of a probability change, resulting in a lower average S. This allows the management device 6 to set tolerance information that defines the reference range of the average S according to the design for each state shown in FIG.
[0076] Of the game states shown in Figure 7, the probability variation states include the single probability variation states shown in Figure 6, and the time reduction states exclude the heaven time period. The hatched columns in Figure 7 are marked with background colors that can be identified by state to indicate whether or not there is a wiring error detected by the management device 6 based on the comparison results between the average S for each state in Figure 7 and the reference range for each state in Figure 8. The status of each machine number will be explained below.
[0077] First, machines 1 to 3 show a state where there is no miswiring. Of these, machine 2 has a "-" for Ten-time and machine 3 has a "-" for Small Win RUSH, which means that there is no data. This is because the average S (hereinafter referred to as "other state information") in other game states does not deviate from the reference range in Figure 8, so there is no miswiring, and the game simply did not transition to the corresponding game state. In this way, the "-" column where there is no miswiring is displayed by its background color (for example, blue).
[0078] In the case of machine 4, the time reduction deviates from the standard range and exceeds the upper limit, so the time reduction column is identified by, for example, an orange background color. On the other hand, the probability variation column has a "-", which indicates that this is a miswiring of Case β, where the probability variation signal is not wired, as shown in Figure 4. In this case, since the other status information (time reduction) deviates from the standard range, the "-" is indicated by, for example, a red background color instead of a blue background, indicating a miswiring.
[0079] For unit 5, the normal state deviates from the standard range and exceeds the upper limit, so the normal state column is identified by, for example, an orange background color, the time reduction is "-", and since other state information (normal state) deviates from the standard range, the time reduction column is identified by, for example, a red background color. In other words, it is assumed that the time reduction is included in the normal state, and it can be determined that this is a miswiring of case γ, where the special state signal is not wired as shown in Figure 5.
[0080] In the case of machine 6, the probability of winning deviates from the standard range and falls below the lower limit, so the background color of the probability of winning column is identified by, for example, yellow. On the other hand, since the time reduction is "-", it can be seen that this is a case δ miswiring in which the probability of winning signal and the special state signal are mixed up, as shown in Figure 6. In this case, since the other state information (probability of winning) deviates from the standard range, the "-" and the background color of the time reduction column are identified by, for example, red.
[0081] For machines 7 and 8, the probability change and time reduction deviate from the standard range and exceed the upper limit, so the probability change and time reduction columns are identified by a background color of, for example, orange. Also, the small hit RUSH for machine 7 and the Ten-time for machine 8 are "-", and since the corresponding other status information (probability change and time reduction) deviates from the standard range, the corresponding RUSH and Ten-time columns are identified by a background color of, for example, red. In other words, it is assumed that the small hit RUSH and Ten-time are included in the probability change and time reduction, and it can be determined that this is a case of miswiring where the status signals corresponding to the small hit RUSH or Ten-time are not wired.
[0082] In this way, when the management device 6 cannot identify a wiring error due to a state in which the value of the average S is zero data "-", it detects the wiring error by comparing the other state information (average S of other gaming states) to see if it deviates from the corresponding reference range in FIG. 8, and displays and notifies the user of the detection result by displaying a "-" column as identification information (along with a background color), thereby making it possible to grasp the existence of the wiring error on a gaming machine-by-game machine basis. In this case, since the other state information also deviates from the reference range, the other state information column is also displayed with an identifiable background color, making it easier to grasp the type of wiring error. Note that the notification may also include explanatory information (the content of the wiring error in each case, labeled β to δ, etc.) that specifically explains the type of wiring error described above.
[0083] As described above, the management device 6 of the second embodiment includes a comparison unit 30e that compares the game information (e.g., the average S for each state shown in FIG. 7) managed by the game information management unit 30d at least by type of special state with the allowable information for that type of game information (e.g., the standard range for each state shown in FIG. 8), and the detection unit 30b detects erroneous wiring based on the comparison result between the game information for each type and the allowable information for that type of game information. This makes it possible to effectively detect erroneous wiring of the corresponding type of game signal, for example, when the game information for each type exceeds the standard range for the allowable information.
[0084] The above-described gaming information by type is not limited to the average S illustrated in Figures 7 and 8, but may also include other gaming information such as payout rates. Furthermore, as a result of the comparison with the standard range, which is acceptable information, a wiring error may be detected when data exists but deviates from the standard range, rather than the "-" symbol indicating no data as described above, i.e., when there are multiple states that deviate from the standard range. In this case, it is desirable to detect a wiring error if a relationship is found in which one gaming information is included in another, such as one being below the lower limit and the other being above the upper limit. A wiring error may also be detected simply when gaming information for any state deviates from the standard range.
[0085] The present invention is not limited to the above-described embodiment, but can be modified or expanded as follows. The above-mentioned setting values such as the standard information, tolerance information, and predetermined number of times, or related setting information such as the settings of the detection contents for the first gaming machine or the second gaming machine, may be set by the administrator through operation input, may be set in advance by the manufacturer of the management device 6, or may be set by downloading setting information from an external server (for example, the headquarters of a chain store, etc.). In this case, the setting values or setting information are input through operation input on the server.
[0086] All of the game information exemplified above may be determined directly by the input signal or indirectly by using an arithmetic expression. Furthermore, although pulse signals are exemplified as game signals, signals may also be input via serial communication or the like. The numerical values, number of digits, items, etc. are examples, and any numerical values may be used. Furthermore, the identification output related to the notification may be in any output form, such as adding a symbol other than the background color (hatching) in Fig. 7, and at least printing or display output is envisioned as the output.
[0087] Both a minimum value and a maximum value may be set for the range of tolerance information, or only one of the minimum and maximum values may be set, such as by setting only the minimum value of each range and specifying the maximum value by referring to the minimum value of the next range. Furthermore, either "above" or "exceeding" may be used, and expressions such as "reached" correspond to either "above" or "exceeded." The same is true for "below" and "less than," and expressions such as "did not reach" correspond to both.
[0088] The target gaming machines may include pachinko machines other than the pachinko machines exemplified above, such as so-called enclosed type machines that manage gaming media only by data, as well as slot machines, etc. Note that, taking into consideration the so-called enclosed type, gaming media will be expressed as gaming value as necessary. Any configuration may be used, such as having part of the processing performed by the management device 6 performed by the relay device 4, the gaming device 2, or the information display device 3. Furthermore, the configurations exemplified above may be combined in any way, including modified examples, and configurations that are not adopted may be provided as appropriate. [Explanation of symbols]
[0089] In the drawing, 1 is a gaming machine (first gaming machine, second gaming machine), 6 is a management device, 7 is a keyboard (setting means), 30a is an identification unit (identification means), 30b is a detection unit (detection means), 30c is a setting unit (setting means), 30d is a gaming information management unit (gaming information management means), 30e is a comparison unit (comparison means), and 32 is a transmission / reception unit (input means).
Claims
1. In an amusement facility system, a gaming machine is managed, which performs a unit game for generating a jackpot in a normal state and a special state in which a player has an advantage over the normal state, and can generate a jackpot depending on the result of the game, and outputs a jackpot signal corresponding to the jackpot state and a distinction signal corresponding to at least one of a first special state and a second special state as the special state and capable of distinguishing between the first special state and the second special state, an input means capable of inputting a plurality of types of game signals including at least the jackpot signal and the distinction signal; a specifying means for specifying game information of a corresponding gaming machine based on a game signal input from the input means; a detection means for detecting erroneous wiring of the plurality of types of game signals between the gaming machine and the input means based on the state of identification of the game information by the identification means; The game information to be identified by the identifying means includes the number of occurrences of a first jackpot corresponding to the first special state and a second jackpot corresponding to the second special state as the jackpot, while standard information can be set for the number of occurrences of the second jackpot; The detection means detects that there is a wiring error when it is determined that the second jackpot has occurred consecutively the number of times indicated by the standard information, but does not detect that there is a wiring error when it is determined that the first jackpot has occurred consecutively the number of times indicated by the standard information.
2. In an amusement facility system, a gaming machine is managed, which performs a unit game for generating a jackpot in a normal state and a special state in which a player has an advantage over the normal state, and can generate a jackpot depending on the result of the game, and outputs a jackpot signal corresponding to the jackpot state and a distinction signal corresponding to at least one of a first special state and a second special state as the special state and capable of distinguishing between the first special state and the second special state, an input means capable of inputting a plurality of types of game signals including at least the jackpot signal and the distinction signal; a specifying means for specifying game information of a corresponding gaming machine based on a game signal input from the input means; a detection means for detecting erroneous wiring of the plurality of types of game signals between the gaming machine and the input means based on the state of identification of the game information by the identification means; The game information to be identified by the identifying means includes the occurrence of a first jackpot corresponding to the first special state as the jackpot, and the number of occurrences of a second jackpot corresponding to the second special state, while standard information can be set for the number of occurrences of the second jackpot; The detection means is an amusement park system that detects that there is a wiring error when it is determined that the second jackpot has occurred the number of times indicated by the standard information when the first jackpot has not occurred.
3. In an amusement facility system, a gaming machine is managed, which performs a unit game for generating a jackpot in a normal state and a special state in which a player has an advantage over the normal state, and can generate a jackpot depending on the result of the game, and outputs a jackpot signal corresponding to the jackpot state and a distinction signal corresponding to at least one of a first special state and a second special state as the special state and capable of distinguishing between the first special state and the second special state, an input means capable of inputting a plurality of types of game signals including at least the jackpot signal and the distinction signal; a specifying means for specifying game information of a corresponding gaming machine based on a game signal input from the input means; a detection means for detecting erroneous wiring of the plurality of types of game signals between the gaming machine and the input means based on the state of identification of the game information by the identification means; The game information to be identified by the identifying means includes the number of occurrences of a first jackpot corresponding to the first special state and a second jackpot corresponding to the second special state as the jackpot, while standard information can be set for the number of occurrences; The detection means is an amusement park system that detects that there is a wiring error when it is determined that the number of occurrences of the second jackpot exceeds the number of occurrences of the first jackpot by the number of times indicated by the standard information.
4. In the gaming machine, the second special state can occur even during a normal state, The detection means includes, as a detection condition for the incorrect wiring, that the occurrence of the first special state is not identified within a period of time during which the second jackpot occurs consecutively for the standard information, and even if it is identified that the second jackpot has occurred consecutively for the standard information, the detection means will not detect the incorrect wiring if the occurrence of the first special state is identified within that period.
5. The amusement park system described in claim 1, wherein the detection means detects that there is a wiring error when it is determined that a second jackpot has occurred the number of times indicated by the standard information without transitioning to the normal state during a special prize state, which is a gaming state other than the normal state and includes the jackpot state, first special state, and second special state.
6. In the gaming facility system, a gaming machine outputs, as the distinction signal, a special state signal corresponding in common to the first special state and the second special state, and a distinction state signal distinguishable between the first special state and the second special state, and is capable of outputting the distinction state signal in accordance with the special state signal, and includes, as objects of management, a first gaming machine that can transition to a third special state in which the distinction state signal is output while the special state signal is not output, and a second gaming machine that cannot transition to the third special state, and is equipped with setting means for setting detection contents for the first gaming machine and the second gaming machine on a gaming machine basis or on a model basis; An amusement park system as described in any one of claims 1 to 3, wherein the detection means detects that there is a wiring error when the third special state can be identified by outputting only the distinguishing state signal without outputting the special state signal for an amusement machine or model configured for the second amusement machine.
7. The gaming facility system includes, as a management target, a first gaming machine that outputs, as the distinction signal, a special state signal corresponding in common to the first special state and the second special state, and a distinction state signal that can distinguish between the first special state and the second special state; The amusement park system described in any one of claims 1 to 5, wherein the detection means detects the faulty wiring when it is determined that after the first jackpot or the second jackpot on the first gaming machine, a transition to the normal state has occurred without identifying any of the special states that target all of the special states, or any of the pre-set special states that should occur, and the number of such transitions has reached a predetermined number.
8. a game information management means for managing game information indicating game results on the gaming machine by classifying the game information into types of special states including at least the first special state and the second special state; a comparison means for comparing the game information by type managed by the game information management means with allowance information relating to the game information by type, 6. The gaming facility system according to claim 1, wherein the detection means detects the faulty wiring based on a comparison result between the game information by type and tolerance information for the game information by type.
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