gaming machines
The gaming machine improves marketability by varying display times and effects to enhance player engagement, using fluctuation patterns and commands to control game states and visually suggest advantageous outcomes.
Patent Information
- Application Number
- JP2022066940
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-04-14
- Publication Date
- 2026-01-27
- Estimated Expiration
- 2042-04-14
AI Technical Summary
Existing gaming machines lack enhanced marketability through improved player engagement and visual effects.
A gaming machine that variably displays identification information and executes specific display results, utilizing fluctuation patterns and commands to control game states, including variable display times and brightness, with distinct crack precursor and fragment image movements to suggest advantageous states.
Enhances player engagement and marketability by drawing attention to title displays through varied visual effects, creating anticipation and increasing the perceived value of game outcomes.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine that variably displays first identification information or second identification information based on the establishment of a start condition, and that can be controlled to an advantageous state that is advantageous to the player when the variable display is displayed as a specific display result. [Background technology]
[0002] As a conventional gaming machine, a gaming machine has been proposed that displays a title to notify the type of reach effect at the start of the reach effect (see, for example, Patent Document 1). Furthermore, as a step-up effect in which the image displayed on the liquid crystal display device changes in stages, there is a gaming machine that can execute an effect in which the display screen of the liquid crystal device is likened to glass, and after displaying a crack (a glass plate as an image that portends cracking) on the display screen, multiple images of broken pieces are displayed as if the display screen has been broken (see, for example, Patent Document 2). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-118411 [Patent Document 2] Japanese Patent Publication No. 2020-127593 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is room for improving the marketability of gaming machines having the functions and configurations of Patent Documents 1 and 2.
[0005] The present invention has been made in view of the above circumstances, and aims to provide a gaming machine with improved marketability. [Means for solving the problem]
[0006] The gaming machine of claim 1 comprises: A gaming machine that can be controlled to an advantageous state that is advantageous to a player by executing variable display of specific identification information and deriving a specific display result as a result of the variable display of the specific identification information, A game control means; A performance control means; a display means; The game control means It is possible to determine whether or not the game medium is controlled to the advantageous state based on the game medium entering the start area, The specific identification information can be variably displayed, Based on the result of the judgment, it is possible to determine one of a plurality of fluctuation patterns including a first fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command can be transmitted to the performance control means; When the second variation pattern is determined, a second command can be transmitted to the performance control means; When the third variation pattern is determined, a third command can be transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command can be transmitted to the performance control means, The performance control means When the first command is received, After executing the above, execute the second reach, and in the second reach It is possible to notify that the vehicle is controlled to the advantageous state, When the second command is received, it is possible to notify that the first reach is not controlled to the advantageous state, When the third command is received, The second reach is executed without executing the first reach, It is possible to notify that the advantageous state will be controlled in the second reach, When the fourth command is received, The second reach is executed without executing the first reach, It is possible to notify that the second reach is not controlled to the advantageous state, Execution time of the title display corresponding to the first reach than Execution time of the title display corresponding to the second reach is long, The title display corresponding to the first reach and the title display corresponding to the second reach are A first part from the start of a title display corresponding to the first reach or a title display corresponding to the second reach to the display in a specific area; A second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area; and a third part that ends the display of the title display corresponding to the first reach or the title display corresponding to the second reach, The display means displaying a title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; displaying a title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; before Before displaying the title display corresponding to the second reach, a prompting character display for urging the player to take an action can be displayed; The time period during which the title display corresponding to the second reach is displayed is longer than the time period during which the promotion character display is displayed without the player making any action after the promotion character display is displayed, In the first reach and the second reach, a light emitting means is controlled using a brightness data table configured with brightness data, When the title display corresponding to the first reach is executed, a title display brightness data table corresponding to the first reach is used, In the introduction part after the title display corresponding to the first reach, the brightness data table at the time of the first reach introduction part is used, When the title display corresponding to the second reach is executed, a title display brightness data table corresponding to the second reach is used, In the introduction part after the title display corresponding to the second reach, the brightness data table at the time of the second reach introduction part is used, A predetermined effect can be executed that suggests that the game will be controlled to the advantageous state, The predetermined effects include a first predetermined effect and a second predetermined effect, The first predetermined effect is an effect including a first predetermined part that displays a first crack precursor image and a second predetermined part that displays a plurality of fragment images corresponding to the first crack precursor image, The second predetermined effect is an effect including a third predetermined part that displays a second crack precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second crack precursor image, The execution periods of the first predetermined effect and the second predetermined effect do not overlap, The first predetermined part and the third predetermined part have different execution periods, the fragment images in the second predetermined part and the fragment images in the fourth predetermined part are displayed in a manner moving in a plurality of directions, at least including a predetermined direction and a specific direction; the fragment image displayed moving in the specific direction takes a longer time to disappear from the display area of the display means than the fragment image displayed moving in the predetermined direction; the fragment image displayed moving in the specific direction in the fourth predetermined part takes a longer time to disappear from the display area of the display means than the fragment image displayed moving in the specific direction in the second predetermined part; It is characterized by the following.
[0007] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a front view of a pachinko gaming machine according to this embodiment. [Figure 2] FIG. 2 is a rear perspective view of the pachinko gaming machine according to this embodiment. [Figure 3] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 4] 10 is a flowchart showing an example of a game control main process. [Figure 5] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 6] 10 is a flowchart illustrating an example of a special symbol process. [Figure 7] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 8] This is a diagram showing the numerical range of a jackpot and the numerical range of a miss with time reduction in the variable display of the first special chart in normal state or time reduction state. [Figure 9] 10 is a flowchart showing an example of a performance control main process. [Figure 10] 10 is a flowchart showing an example of a performance control process. [Figure 11-1] FIG. 10 is a front view showing a pachinko gaming machine in a characteristic portion 131SG. [Figure 11-2] This is a configuration diagram showing various control boards and the like installed in the pachinko gaming machine in the characteristic part 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of various jackpots. [Figure 11-4] An explanatory diagram showing a time-saving number determination table for each transition trigger. [Figure 11-5] FIG. 10 is an explanatory diagram of a fluctuation pattern. [Figure 11-6] FIG. 10 is an explanatory diagram of a fluctuation pattern. [Figure 11-7] An explanatory diagram showing a specific example of a fluctuation pattern type determination table. [Figure 11-8] FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-9]FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-10] FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-11] This is an explanatory diagram showing the expectation level of the reach effect of the super reach. [Figure 11-12] This is an explanatory diagram showing the difference in expectation level between the reach effects of super reach. [Figure 11-13] FIG. 10 is a diagram illustrating an example of a performance control command. [Figure 11-14] FIG. 10 is an explanatory diagram showing a specific example of a game control data storage area. [Figure 11-15] FIG. 10 is an explanatory diagram showing a specific example of a performance control data storage area. [Figure 11-16] 10 is a flowchart showing an example of a start winning determination process. [Figure 11-17] 10 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 11-18] 10 is a flowchart showing an example of a game control main process. [Figure 11-19] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 11-20] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 11-21] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 11-22] FIG. 2 is a state transition diagram for explaining state transitions. [Figure 11-23] 10 is a flowchart showing an example of a performance control process. [Figure 11-24] An explanatory diagram showing the execution rate of the pre-reading preview performance. [Figure 11-25] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 11-26] FIG. 10 is an explanatory diagram showing the determination ratio of the stopping symbols. [Figure 11-27] An explanatory diagram showing the performance control patterns for each variation pattern. [Figure 11-28] An explanatory diagram showing the performance control patterns for each variation pattern. [Figure 11-29] FIG. 10 is a diagram showing the flow of effects during variable display in the normal state. [Figure 11-30] This is a diagram showing the flow of the presentation during variable display in time-saving state A and special state. [Figure 11-31] A diagram showing the flow of presentation during variable display in time-saving state B. [Figure 11-32] This figure shows the transition of images when the low base weak reach A performance is executed. [Figure 11-33] This is a timing chart showing the execution status of the low base weak reach A performance. [Figure 11-34] This figure shows the progression of images when the low base weak reach B performance is executed. [Figure 11-35] This is a timing chart showing the execution status of the low base weak reach B performance. [Figure 11-36] This figure shows the progression of images when the low base strong reach A performance is executed. [Figure 11-37] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-38] This figure shows the progression of images showing a bad example of a low base strong reach A presentation. [Figure 11-39] This figure shows the progression of images when the low base strong reach B performance is executed. [Figure 11-40] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-41] A figure showing the transition of images when the low-base strongest reach effect is executed. [Figure 11-42] This is a timing chart showing the execution status of the low-base strongest reach effect. [Figure 11-43] FIG. 10 is a diagram showing the transition of an image in a modified example of the title display part. [Figure 11-44] This figure shows the transition of images when high base super reach A to D effects are executed. [Figure 11-45] This is a timing chart showing the execution status of high base super reach A to D effects. [Figure 11-46] FIG. 10 is a diagram showing the position where title characters are displayed in the display area of the image display device. [Figure 11-47] An explanatory diagram showing the presentation time of the super reach presentation. [Figure 11-48] An explanatory diagram showing the relationship between the presentation times of super reach presentations. [Figure 11-49] An explanatory diagram showing the relationship between the title characters and decorative patterns of the super reach performance. [Figure 11-50] FIG. 10 is an explanatory diagram showing the execution status of the expectation level suggestion display. [Figure 11-51] FIG. 10 is a diagram showing the transition of images when a selection effect is executed. [Figure 11-52] An explanatory diagram showing the number of operations required to switch to the next title in the selection effect and the execution rate of the super reach effect when the selection effect is executed. [Figure 11-53] FIG. 10 is an explanatory diagram of effects that can be performed during variable display. [Figure 11-54] FIG. 10 is an explanatory diagram of the execution rate of effects that can be executed during variable display. [Figure 11-55] A figure showing the display status of the explanation displayed in the explanation display performance. [Figure 11-56] This is a timing chart showing the display status of the explanatory text displayed in the explanatory text display performance. [Figure 11-57] A diagram showing the execution status of the title color change effect. [Figure 11-58] A diagram showing the timing at which the color of the title characters changes in the title color change effect. [Figure 11-59] A diagram showing the execution status of operation promotion performance A. [Figure 11-60] A diagram showing the execution status of operation promotion performance B. [Figure 11-61] A diagram showing the execution status of operation promotion performance C. [Figure 11-62] A diagram showing the execution status of operation promotion performance D. [Figure 11-63] 10A and 10B are diagrams illustrating a display mode of an operation prompting image. [Figure 11-64] A diagram showing the execution status of the jackpot start effect. [Figure 11-65] A diagram showing the display status of the remaining number of times until Yu-time. [Figure 11-66] A diagram showing the execution status of the Yu-time start effect. [Figure 11-67] There is an explanatory diagram showing the relationship between the title text of the super reach effect, the explanatory text, the title text of the jackpot start effect, and the operation prompt text. [Figure 11-68] An explanatory diagram showing the relationship between the title characters of the Super Reach effect and the title characters of the Yu-Time start effect. [Figure 11-69] FIG. 10 is a diagram showing the arrangement of game effect lamps. [Figure 11-70] FIG. 10 is a diagram for explaining the mechanism of output to an LED driver. [Figure 11-71] FIG. 10 is a diagram for explaining an example of lamp control using a brightness data table. [Figure 11-72] 10 is a diagram for explaining an example of lamp control using a grandchild table by timer management of a child table. FIG. [Figure 11-73] A figure showing a brightness data table used in super reach effects. [Figure 11-74] FIG. 10 is a diagram showing the settings of the parent table for weak reach common titles. [Figure 11-75] FIG. 10 is a diagram showing the settings of a child table for weak reach common titles. [Figure 11-76] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-77] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-78] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-79] A diagram showing the settings of the parent table for the title common chance up red. [Figure 11-80] FIG. 10 is a diagram showing the settings of the title common chance up red child table. [Figure 11-81]A diagram showing the settings of the grandchild table for the title common chance up red. [Figure 11-82] A diagram showing the settings of the grandchild table for the title common chance up red. [Figure 11-83] A diagram showing the settings of the grandchild table for the title common chance up red. [Figure 11-84] FIG. 10 is a diagram showing the settings of the parent table for the title common chance up money. [Figure 11-85] FIG. 10 is a diagram showing the settings of a title-wide chance-up golden child table. [Figure 11-86] A diagram showing the settings of the grandchild table for the title common chance up money. [Figure 11-87] A diagram showing the settings of the grandchild table for the title common chance up money. [Figure 11-88] A diagram showing the settings of the grandchild table for the title common chance up money. [Figure 11-89] This is a diagram showing the settings of the parent table for the weak reach system weak reach A introduction. [Figure 11-90] This is a diagram showing the settings of the child table for the weak reach system weak reach A introduction. [Figure 11-91] This figure shows the settings of the grandchild table when weak reach A is introduced in the weak reach system. [Figure 11-92] This is a diagram showing the settings of the grandchild table when weak reach A is introduced in the weak reach system. [Figure 11-93] This figure shows the settings of the grandchild table when weak reach A is introduced in the weak reach system. [Figure 11-94] This figure shows the settings of the grandchild table when weak reach A is introduced in the weak reach system. [Figure 11-95] This is a diagram showing the settings of the grandchild table when weak reach A is introduced in the weak reach system. [Figure 11-96] This is a diagram showing the settings of the parent table for the weak reach system weak reach B introduction. [Figure 11-97] This is a diagram showing the settings of the child table for the weak reach system weak reach B introduction. [Figure 11-98]This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-99] This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-100] This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-101] This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-102] This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-103] This is a diagram showing the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-104] FIG. 10 is a diagram showing the settings of the parent table of strong reach common titles. [Figure 11-105] FIG. 10 is a diagram showing the settings of a child table for a strong reach common title. [Figure 11-106] FIG. 10 is a diagram showing the settings of a grandchild table for strong reach common titles. [Figure 11-107] FIG. 10 is a diagram showing the settings of a grandchild table for strong reach common titles. [Figure 11-108] FIG. 10 is a diagram showing the settings of a grandchild table for strong reach common titles. [Figure 11-109] FIG. 10 is a diagram showing the settings of a grandchild table for strong reach common titles. [Figure 11-110] This is a diagram showing the settings of the parent table for the strong reach system Strong Reach A introduction. [Figure 11-111] This is a diagram showing the settings of the child table for the strong reach system Strong Reach A introduction. [Figure 11-112] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-113] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-114] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-115] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-116] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-117] This is a diagram showing the settings of the grandchild table when the strong reach system strong reach A is introduced. [Figure 11-118] This is a diagram showing the settings of the parent table for the strong reach system strong reach B introduction. [Figure 11-119] This is a diagram showing the settings of the child table for the strong reach type strong reach B introduction. [Figure 11-120] This is a diagram showing the settings of the grandchild table when the strong reach type strong reach B is introduced. [Figure 11-121] This is a diagram showing the settings of the grandchild table when the strong reach type strong reach B is introduced. [Figure 11-122] This is a diagram showing the settings of the grandchild table when the strong reach type strong reach B is introduced. [Figure 11-123] This is a diagram showing the settings of the grandchild table when the strong reach type strong reach B is introduced. [Figure 11-124] This is a diagram showing the settings of the grandchild table when the strong reach type strong reach B is introduced. [Figure 11-125] This figure shows the settings of the parent table for the strongest reach title introduction of the strongest reach series. [Figure 11-126] This figure shows the settings of the child table for the strongest reach title introduction of the strongest reach series. [Figure 11-127] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-128] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-129] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-130] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-131] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-132]This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-133] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-134] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-135] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Figure 11-136] A diagram showing the settings of the parent table of high base reach common titles. [Figure 11-137] A diagram showing the settings of the child table of the high base reach common title. [Figure 11-138] A diagram showing the settings of the grandchild table of high base reach common titles. [Figure 11-139] A diagram showing the settings of the grandchild table of high base reach common titles. [Figure 11-140] A diagram showing the settings of the grandchild table of high base reach common titles. [Figure 11-141] This is a diagram showing the settings of the parent table for the introduction of high base reach type reach A. [Figure 11-142] This is a diagram showing the settings of the child table for the introduction of high base reach type reach A. [Figure 11-143] This figure shows the settings of the grandchild table when high base reach type reach A is introduced. [Figure 11-144] This figure shows the settings of the grandchild table when high base reach type reach A is introduced. [Figure 11-145] This figure shows the settings of the grandchild table when high base reach type reach A is introduced. [Figure 11-146] This is a diagram showing the settings of the parent table for the introduction of high base reach type Reach B. [Figure 11-147] This is a diagram showing the settings of the child table for the introduction of high base reach type Reach B. [Figure 11-148] This is a diagram showing the settings of the parent table for the introduction of high base reach type Reach C. [Figure 11-149] This is a diagram showing the settings of the child table for the introduction of high base reach type Reach C. [Figure 11-150] This is a diagram showing the settings of the parent table for the introduction of high base reach reach D. [Figure 11-151] This is a diagram showing the settings of the child table for the introduction of high base reach type reach D. [Figure 11-152] This figure shows the relationship between the timing and brightness data that make up the title display part of the low base weak reach A and B performances. [Figure 12] 1 is a front view showing a gaming machine according to an embodiment. [Figure 13] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 14] FIG. 2 is an explanatory diagram showing the contents of a VRAM. [Figure 15] FIG. 2 is an explanatory diagram showing the contents of a VRAM. [Figure 16] FIG. 2 is an explanatory diagram showing a layer configuration. [Figure 17] 10A and 10B are diagrams illustrating examples of performance control commands. [Figure 18] FIG. 2 is an explanatory diagram showing each random number. [Figure 19] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 20] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 21] (A) is an explanatory diagram of the fluctuation pattern in the normal state, and (B) is an explanatory diagram of the fluctuation pattern in the time-saving state or the probability change state. [Figure 22] (A) to (F) are explanatory diagrams of the fluctuation pattern determination table. [Figure 23] FIG. 2 is an explanatory diagram showing a game control data storage area. [Figure 24] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Figure 25] 10 is a flowchart showing an example of a game control main process. [Figure 26] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 27] 10 is a flowchart illustrating an example of a special symbol process. [Figure 28] 10 is a flowchart showing an example of a start winning determination process. [Figure 29] 10A is a flowchart showing an example of a process for determining a random number value when a prize is won, and FIG. 10B is a diagram showing variable categories. [Figure 30] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 31] 10 is a flowchart showing an example of a variation pattern setting process. [Figure 32] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 33] A flowchart showing an example of a jackpot end process. [Figure 34] 10 is a flowchart showing an example of a performance control main process. [Figure 35] 10 is a flowchart showing an example of a performance control process. [Figure 36] An explanatory diagram of whether or not a hold display effect is executed and the determination ratio of the effect pattern. [Figure 37] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 38] 10A is a flowchart showing an example of a variable display start setting process, and FIG. 10B is an explanatory diagram of a ratio for determining whether or not to execute a continuous breaking effect in a normal state. [Figure 39] (A) is a flowchart showing an example of a dialogue preview effect setting process, (B) is an explanatory diagram of whether or not a dialogue preview effect is executed in the normal state and the effect pattern determination ratio, and (C) is an explanatory diagram of the effect pattern. [Figure 40](A) is an explanatory diagram of whether or not a background change is performed and the presentation pattern determination ratio of the background change presentation, (B) is an explanatory diagram of whether or not a reach suggestion presentation is performed and the presentation pattern determination ratio, and (C) is an explanatory diagram of whether or not a cut-in presentation is performed and the presentation pattern determination ratio. [Figure 41] This is an explanatory diagram of the content of the effects that can be executed in the normal state and the effect patterns of the cracking effects. [Figure 42] This is an explanatory diagram of the content of the effects that can be executed in the normal state and the effect patterns of the cracking effects. [Figure 43] This is an explanatory diagram of the content of the effects that can be performed in the time-saving state and the special state, and the effect patterns of the break effect. [Figure 44] This is an explanatory diagram of the approximate execution timing and execution period for each variation pattern of each effect. [Figure 45] This is an explanatory diagram of the approximate execution timing and execution period for each variation pattern of each effect. [Figure 46] This is an explanatory diagram of the approximate execution timing and execution period for each variation pattern of each effect. [Figure 47] This is an explanatory diagram of the approximate execution timing and execution period for each variation pattern of each effect. [Figure 48] A diagram showing the flow of the presentation in Super Reach α. [Figure 49] A diagram showing the flow of the presentation in Super Reach α. [Figure 50] A diagram showing the flow of the presentation in Super Reach α. [Figure 51] A diagram showing the flow of the presentation in Super Reach β. [Figure 52] A diagram showing the flow of the presentation in Super Reach β. [Figure 53] A figure showing details of an example of the operation of the first continuous breaking effect. [Figure 54] A figure showing details of an example of the operation of the second consecutive breaking effect. [Figure 55] A figure showing details of an example of the operation of a dialogue preview performance. [Figure 56]A figure showing details of an example of the operation of background change presentation A. [Figure 57] A figure showing details of an example of the operation of background change presentation A. [Figure 58] A figure showing details of an example of the operation of background change presentation B. [Figure 59] A diagram showing details of some examples of the operation of pseudo consecutive performances. [Figure 60] A figure showing details of an example of the operation of a reach suggestion effect. [Figure 61] A figure showing details of an example of the operation of a reach suggestion effect. [Figure 62] A figure showing details of an example of the operation of a weak development effect. [Figure 63] A figure showing details of some example operations of strong development performance A. [Figure 64] A figure showing details of an example of the operation of strong development performance B. [Figure 65] A figure showing details of an example of the operation of strong development performance B. [Figure 66] FIG. 10 is a diagram showing details of an example of the operation of a cut-in effect. [Figure 67] A figure showing details of an example of the operation of the result notification presentation when the variable display result is a jackpot. [Figure 68] A figure showing details of an example of the operation of the result notification presentation when the variable display result is a jackpot. [Figure 69] A figure showing details of an example of the operation of the result notification presentation when the variable display result is a miss. [Figure 70] This is an explanatory diagram for comparing the details of each effect. [Figure 71] This is an explanatory diagram for comparing the details of each effect. [Figure 72] This is a timing chart showing details of the first consecutive break effect and the second consecutive break effect. [Figure 73] 10 is a timing chart showing details of the dialogue preview performance. [Figure 74] 10 is a timing chart showing details of background change performance A. [Figure 75] 10 is a timing chart showing details of background change performance B. [Figure 76] This is a timing chart showing details of the pseudo consecutive effects. [Figure 77] This is a timing chart showing details of the reach suggestion effect. [Figure 78] This is a timing chart showing details of the weak development effect. [Figure 79] This is a timing chart showing details of strong development effect A. [Figure 80] This is a timing chart showing details of strong development performance B. [Figure 81] 10 is a timing chart showing details of a cut-in effect. [Figure 82] 10 is a timing chart showing details of the result notification presentation. [Figure 83] FIG. 10 is an explanatory diagram showing the speed change of the fragment images in each performance. [Figure 84] FIG. 10 is a diagram showing a crack pattern in a crack effect. [Figure 85] 10A to 10C are diagrams illustrating display examples of each crack pattern. [Figure 86] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern A. [Figure 87] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern B. [Figure 88] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern C. [Figure 89] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern D. [Figure 90] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern E. [Figure 91] 10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern F. [Figure 92]10A and 10B are diagrams showing display examples with and without a whiteout image in crack pattern G. [Figure 93] (A) is a diagram showing a pseudo-continuous effect, and (B) is a diagram showing a fragment image displayed in a cut-in effect. [Figure 94] (A) shows the fragment image displayed in background change effect A, and (B) shows the fragment image displayed in strong development effect B. [Figure 95] FIG. 10 is a diagram showing a first modified example of the present invention. [Figure 96] FIG. 10 is a diagram showing a second modified example of the present invention. [Figure 97] FIG. 10 is a diagram showing a third modified example of the present invention. [Figure 98] FIG. 10 is a diagram showing a fourth modified example of the present invention. [Figure 99] FIG. 10 is a diagram showing a fifth modified example of the present invention. [Figure 100] FIG. 10 is a diagram showing a sixth modified example of the present invention. [Figure 101] FIG. 11 is a diagram showing a seventh modified example of the present invention. [Figure 102] FIG. 13 is a diagram showing an eighth modified example of the present invention. [Figure 103] FIG. 13 is a diagram showing a ninth modified example of the present invention. [Figure 104] FIG. 13 is a diagram showing a ninth modified example of the present invention. [Figure 105] FIG. 16 is a diagram showing a tenth modified example of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0009] [Form 1] The gaming machine of type 1-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), The decoration identification information (decorative pattern) is displayed in a reach state before the title display part in the specific reach (super reach effect), and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed so as to use the display position of the decoration identification information (decorative pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has become a reach state. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become a reach state in the title display part of the specific reach, attention can naturally be drawn to the title display, and as a result, the title display can be displayed in an appropriate manner.
[0010] The gaming machine of form 1-2 is the gaming machine according to form 1-1, Before the title display part in the specific reach (super reach effect), the decorative identification information is displayed in a reach mode of a first size (decorative pattern (large)), and then the decorative identification information (decorative pattern (large)) displayed in the reach mode is displayed in a second size (decorative pattern (small)) smaller than the first size, and the title display (title characters) corresponding to the specific reach (super reach effect) is displayed so as to use the display position of the decorative identification information (decorative pattern (small)) displayed in the second size. It is characterized by the following. According to this feature, the decorative identification information that was displayed in the first size becomes the second size, attracting the player's attention, and by using the display position of the decorative identification information in the second size to display a title display corresponding to a specific reach, it becomes easier to draw attention to the title display.
[0011] The gaming machine of form 1-3 is the gaming machine according to form 1-1 or 1-2, In the title display part in the specific reach, at the timing when the decoration identification information (decorative pattern) that has become a reach state is displayed, a title display (title characters) corresponding to the specific reach is displayed so as to overlap with the decoration identification information (decorative pattern) that has become a reach state. It is characterized by the following. According to this feature, at the timing when decorative identification information that has become a reach state is displayed in the title display part of a specific reach, the title display corresponding to the specific reach is displayed so as to overlap with the decorative identification information that has become a reach state, making it easier to draw attention to the title display.
[0012] The gaming machine of form 1-4 is the gaming machine according to any one of forms 1-1 to 1-3, The specific reach (super reach effect) includes a first reach (low base weak reach A, B effect) and a second reach (low base strong reach A to C effect) which has a higher expectation of being controlled to the advantageous state than the first reach, The title display corresponding to the first reach and the title display corresponding to the second reach appear in a state overlapping one of the decoration identification information (decorative pattern on the left) of the decoration identification information that has become a reach state. It is characterized by the following. According to this feature, the title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information of the decorative identification information that has reached the reach state, making it easier to draw attention to the title display.
[0013] The gaming machine of form 1-5 is the gaming machine according to form 1-4, The specific reach (super reach effect) includes a third reach (low base strongest reach effect) which has a higher expectation of being controlled to the advantageous state than the second reach (low base strong reach A to C effect), The title display corresponding to the third reach appears overlapping with the decorative identification information (decorative patterns on both sides) of both sides that have become reach states. It is characterized by the following. According to this feature, the title display corresponding to the third reach, which has a higher expectation of being controlled to a more advantageous state than the first reach and second reach, appears overlapping with the decorative identification information of both of the reach states, so that the title display corresponding to the third reach can be displayed in a more impactful manner.
[0014] The gaming machine of form 1-6 is the gaming machine according to form 1-5, The title display corresponding to the first reach (low base weak reach A, B effect), the title display corresponding to the second reach (low base strong reach A to C effect), and the title display corresponding to the third reach (low base strongest reach effect) appear in a state overlapping with one of the decorative identification information (decorative pattern on the left) or both of the decorative identification information (decorative patterns on both sides) of the decorative identification information that has become a reach state, and are then displayed in a fixed position, and are displayed in a state overlapping with part of the decorative identification information (decorative patterns on both sides) that has become a reach state even during the period when they are displayed in the fixed position. It is characterized by the following. This feature makes it easier to draw attention to the title display even after it has been displayed in its fixed position.
[0015] [Form 2] The gaming machine of type 2-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), a display means; The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), The first decoration identification information (odd numbered decoration pattern) is displayed in a reach state before the title display part in the first reach (low base weak reach A, B performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decoration pattern) that has become the reach state, In the first reach (low base weak reach A, B performance), the second decoration identification information (even numbered decoration pattern) is displayed in a reach state before the title display part, and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even numbered decoration pattern) that has become the reach state, The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C effects), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state, The second decoration identification information (even-numbered decoration pattern) is displayed in a reach state before the title display part in the second reach (low-base strong reach A to C performance), and in the title display part, the title display (title characters) is displayed so as to use the display position of the second decoration identification information (even-numbered decoration pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has reached the reach state. Therefore, by displaying the title display corresponding to the first reach and the second reach using the display position of the decorative identification information that has reached the reach state in the title display part in the first reach and the second reach, the player can naturally pay attention to the title display, and as a result, the title display can be displayed in an optimal manner.
[0016] The gaming machine of form 2-2 is the gaming machine according to form 2-1, The expectation level controlled to the advantageous state (jackpot game state) differs between when the first decoration identification information (odd-numbered decoration pattern) is displayed in a ready state and when the second decoration identification information (even-numbered decoration pattern) is displayed in a ready state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the degree of expectation of being controlled to an advantageous state differs depending on which decorative identification information has become a reach state, making it easier to draw attention to the title display.
[0017] [Form 3] The gaming machine of type 3-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), a display means; The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state, a fifth fluctuation pattern (PB1-11 to PB1-13) which is a fluctuation pattern controlled in the advantageous state, and a sixth fluctuation pattern (PA2-13 to 15) which is a fluctuation pattern not controlled in the advantageous state are determined as one of a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-11 to PB1-13) is transmitted to the performance control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-13 to 15) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), When the fifth command is received, it is possible to notify that the third reach (low base strongest reach presentation) will be controlled to the advantageous state (jackpot gaming state), When the sixth command is received, it is possible to notify that the third reach (low base strongest reach presentation) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The third reach (low-base strongest reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), The first decoration identification information (odd numbered decoration pattern) is displayed in a reach state before the title display part in the first reach (low base weak reach A, B performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decoration pattern) that has become the reach state, In the first reach (low base weak reach A, B performance), the second decoration identification information (even numbered decoration pattern) is displayed in a reach state before the title display part, and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even numbered decoration pattern) that has become the reach state, The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C effects), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state, The second decoration identification information (even-numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C effect), and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even-numbered decorative pattern) that has become the reach state, The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low base strongest reach effect), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state, The second decoration identification information (even-numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low-base strongest reach performance), and in the title display part, the title display (title characters) is displayed so as to use the display position of the second decoration identification information (even-numbered decorative pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has become a reach state. Therefore, by using the display position of the decorative identification information that has become a reach state in the title display part in the first reach, second reach, and third reach to display the title display corresponding to the first reach, second reach, and third reach, the player can naturally pay attention to the title display, and as a result, the title display can be displayed in an optimal manner.
[0018] [Form 4] The gaming machine of type 4-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), Displaying decoration identification information (decorative pattern) in a reach state before a title display part in the specific reach (super reach effect), and displaying a title display (title characters) corresponding to the specific reach in the title display part in the specific reach so as to use the display position of the decoration identification information (decorative pattern) that has become a reach state, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, when decoration identification information is displayed in a reach state, the player focuses on which decoration identification information has reached the reach state, so by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has reached the reach state in the title display part of the specific reach, the player can naturally focus on the title display as well. Furthermore, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so the light-emitting means can emit light in an appropriate lighting mode corresponding to the title display. As a result, the title display can be performed in an appropriate manner.
[0019] [Form 5] The gaming machine of type 5-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-5 to PB1-7) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-7 to 9) which is a fluctuation pattern not controlled in the advantageous state are determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JB) is transmitted to the performance control means, When the second variation pattern (variation pattern designation command designating PA2-3) is determined, a second command is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to PB7) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to PA2-9) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach B performance) will be controlled to the advantageous state (jackpot gaming state), When the second command is received, it is possible to notify that the first reach (low base weak reach B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach B performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach B performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach B performance) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach B performance) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach B effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach B effect), The first reach (low base weak reach B effect) and the second reach (low base strong reach B effect) are reaches in which multiple characters are used, The first reach (low base weak reach B effect) is a reach in which a first character (ally character "Yume Yume") in the first reach and a second character (enemy character "Boingo") in the first reach are used, and it is announced that the first character (ally character "Yume Yume") will be controlled to the advantageous state, The second reach (low base strong reach B effect) is a reach in which a first character in the second reach (ally characters "Jam" and "Nana") and a second character in the second reach (enemy character "Robo") are used, and it is announced that the first character (ally characters "Jam" and "Nana") will be controlled to the advantageous state. The display means (image display device 5) The introductory part of the second reach (low base strong reach B performance) starts with a display in which the first character in the second reach (ally characters "Jam" and "Nana") is positioned in the foreground and the second character in the second reach (enemy character "Robo") is positioned in the background, The introductory part of the first reach (low base weak reach B performance) begins with a display in which the first character (ally character "Yume Yume") in the first reach is positioned so that the second character (enemy character "Boingo") in the second reach is not positioned in the foreground. It is characterized by the following. According to this feature, for the second reach, which has a relatively high degree of expectation, the first character, which notifies the player that the game will be controlled to an advantageous state, is positioned in the foreground, and the second character is positioned in the background, which allows the player to empathize with the game and makes it easier for the player to intuitively recognize that the degree of expectation is high, resulting in an optimal title display.
[0020] The gaming machine of form 5-2 is the gaming machine according to form 5-1, The first characters are characters who receive a benefit if they win a battle (ally characters "Jam" and "Nana"); The second character is a character (enemy character "robot") to which no benefit is given if the character wins the battle, At the start of the introductory part of the second reach (low base strong reach B performance), the first character (ally characters "Jam" and "Nana") is displayed in a position in front with his back to you, and the second character (enemy character "Robo") is displayed in a position in the back with his back to you, and the first character and the second character are facing each other. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation, the player's direction and the first character's direction are the same, making it easier for the player to empathize with the character and to recognize that the expectation is high.
[0021] The gaming machine of form 5-3 is the gaming machine according to form 5-1 or 5-2, In the introductory part of the second reach (low base strong reach B performance), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed at a position including the display area where the title display (title characters) was displayed in the title display part. It is characterized by the following. According to this feature, when the title display disappears, the player who has been paying attention to the title display will naturally turn his / her gaze to the first character and the second character.
[0022] [Form 6] The gaming machine of type 6-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern (variation pattern designation command designating PA2-2, PA2-3) is determined, a second command is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) has a higher expectation of being controlled into the advantageous state (jackpot game state) than the first reach (low base weak reach A, B effects), The second reach (low base strong reach A to C effects) has a longer execution time than the first reach (low base weak reach A, B effects), The first reach and the second reach are reaches in which dialogue subtitles are used, The display means (image display device 5) In the title display part of the first reach (low base weak reach A, B production), the title display (title character) and dialogue subtitles are displayed, In the introductory part of the first reach (low base weak reach A, B production), the dialogue subtitles that were displayed in the title display part of the first reach are continuously displayed, In the title display part of the second reach (low base strong reach A to C production), the dialogue subtitles are not displayed, and the title display (title text) is displayed. It is characterized by the following. According to this feature, during the second reach, which has a relatively high expectation and a long execution time, the title display and dialogue subtitles are displayed so as not to overlap as much as possible, while during the first reach, which has a relatively low expectation and a short execution time, even if the dialogue subtitles and title display overlap, the title display is ended first so that the player can also focus on the dialogue subtitles, making it possible to provide the title display and dialogue subtitles to the player in an optimal manner, and as a result, the title display can be performed in an optimal manner.
[0023] The gaming machine of form 6-2 is the gaming machine according to form 6-1, In the title display part of the first reach (low base weak reach A, B production), when the title display (title character) and dialogue subtitle corresponding to the first reach are displayed, in the subsequent introduction part, the scene of the production will not be changed until the display of the dialogue subtitles that were displayed simultaneously with the title display (title character) has ended. It is characterized by the following. According to this feature, when the title display corresponding to the first reach and the dialogue subtitles are displayed in the title display part in the first reach, the scene of the performance does not change in the subsequent introductory part until the dialogue subtitles that were displayed simultaneously with the title display have finished being displayed, so that the viewer can focus on the title display and then on the dialogue subtitles.
[0024] The gaming machine of form 6-3 is the gaming machine according to form 6-1 or 6-2, When the title display (title characters) and dialogue subtitles corresponding to the first reach are displayed in the title display part of the first reach (low base weak reach A, B performance), the audio corresponding to the dialogue subtitles is output, but the audio corresponding to the title display (title characters) is not output. It is characterized by the following. According to this feature, when a title display and dialogue subtitles are displayed simultaneously, the audio corresponding to the dialogue subtitles is output, while the audio corresponding to the title display is not output, making it easier to hear the audio corresponding to the dialogue subtitles.
[0025] [Form 7] The gaming machine of type 7-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strongest reach effect, high base reach A to D effect), When the second command is received, it is possible to notify that the specific reach (low base strongest reach effect, high base reach A to D effect) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strongest reach effect, high base reach A to D effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The title display of the specific reach (low base strongest reach performance, high base reach A to D performance) is composed of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in a title display part in the specific reach at a first size (enlarged size) in which only a part of the plurality of characters is visible, and displays the title display (title characters) of the specific reach so that the display size is gradually reduced from the first size to a second size (reduced size) in which all of the plurality of characters are visible, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach titles for the strongest reach series, and common titles for the high base reach series); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of the strongest reach system strongest reach, introduction of the high base reach system reach A (introduction of the high base reach system reach B, introduction of the high base reach system reach C, introduction of the high base reach system reach D)). It is characterized by the following. According to this feature, in the title display part in a specific reach, the characters are displayed at a first size in which only some of them are visible, and then the size gradually decreases until all the characters are visible, thereby drawing the player's attention to the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so the light-emitting means can be made to emit light in an appropriate light-emitting mode according to the title display. As a result, the title display can be performed in an appropriate manner.
[0026] The gaming machine of aspect 7-2 is the gaming machine according to aspect 7-1, Before the title display part of the specific reach (low base strongest reach effect) starts, a movable object (movable body 32) is moved to overlap the front side of the display means (image display device 5), During the period from when the movable object moves to when the movable object returns to its initial position (falling effect), a background corresponding to the movement of the movable object (background dedicated to the falling effect) is displayed, and when the movable object returns to its initial position, a title display (title characters) is started to be displayed at a first size (enlarged size) in which not all of the multiple characters are visible and the display area of the display means is filled so that the background becomes invisible, and then a title display at a second size (reduced size) and a background corresponding to the title display (background dedicated to the title display) are displayed. It is characterized by the following. According to this feature, the method of displaying the reach title makes an impact, while at the same time switching the background can be performed without creating a sense of incongruity, and the title display can be presented to the player in an appropriate manner.
[0027] [Form 8] The gaming machine of type 8-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strongest reach effect, high base reach A to D effect), When the second command is received, it is possible to notify that the specific reach (low base strongest reach effect, high base reach A to D effect) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strongest reach effect, high base reach A to D effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The title display of the specific reach (low base strongest reach performance, high base reach A to D performance) is composed of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) ends the title display part in the specific reach by enlarging and displaying the plurality of characters (enlarging the characters until the entire display area is filled with some of the title characters) from a state in which the plurality of characters are displayed (a state in which the characters are displayed at a reduced size and at a fixed position) and displays a display corresponding to the introduction part in the specific reach (the background at the start of the introduction part) so that it can be seen, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach titles for the strongest reach series, and common titles for the high base reach series); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of the strongest reach system strongest reach, introduction of the high base reach system reach A (introduction of the high base reach system reach B, introduction of the high base reach system reach C, introduction of the high base reach system reach D)). It is characterized by the following. According to this feature, the player pays attention to the title display during the title display part, and by using the title display appropriately, the player can seamlessly switch to the display corresponding to the next introductory part. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so the light-emitting means can emit light in an appropriate light-emitting mode according to the title display. As a result, the title display can be performed appropriately.
[0028] [Form 9] The gaming machine of type 9-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The execution time (T1-1 to T2-2) of the title display part in the first reach (low base weak reach A, B effect) and the execution time (T2-1 to T2-3) of the title display part in the second reach (low base strong reach A to C effect) are different, The title display part is composed of a first part (title start period) from the start of displaying the title display until it is displayed at a fixed position, a second part (title display period) that is displayed at a fixed position, and a third part (title end period) from the display at the fixed position until it ends, The display means (image display device 5) In the title display part of the first reach (low base weak reach A, B effect), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); In the title display part of the second reach (low base strong reach A to C effects), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. According to this feature, even if the execution time of the title display part differs between the first reach and the second reach, the second part displayed in the fixed position is made the longest, thereby drawing attention to the type of title display. Also, even if the execution time of the title display part differs between the first reach and the second reach, the first part until it is displayed in the fixed position is made longer than the third part from the display in the fixed position until the display ends, thereby making it possible to arouse interest in which title display will be displayed. Also, even if the execution time of the title display part differs between the first reach and the second reach, the title display part can be made easier to understand by making the relationship between the execution times of the first part, second part, and third part the same.
[0029] [Form 10] The gaming machine of type 10-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, one of a plurality of fluctuation patterns is determined, including a first fluctuation pattern (a jackpot fluctuation pattern in a normal state) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (a miss fluctuation pattern in a normal state) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (a jackpot fluctuation pattern in a probability variable state) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (a miss fluctuation pattern in a probability variable state) which is a fluctuation pattern not controlled in the advantageous state; When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern in a normal state) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a deviation variation pattern in a normal state) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command that designates a jackpot variation pattern in a probability variation state) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating a miss variation pattern in a probability variation state) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (super reach effect in the normal state) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (super reach effect in a normal state) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the advantageous state will be controlled in the second reach (super reach effect in the probability variable state), When the fourth command is received, it is possible to notify that the second reach (super reach effect in a probability variable state) is not controlled to the advantageous state (jackpot game state), The first reach (super reach effect in a normal state) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (super reach effect in a probability variable state) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The execution time (T1-1 to 2, T2-1 to 3, T3) of the title display part in the first reach (super reach production in normal state) and the execution time (T4) of the title display part in the second reach (super reach production in probability change state) are different, The first reach (super reach effect in normal state) is a reach executed in normal state, and the second reach (super reach effect in probability variable state) is a reach executed in a special state (probability variable state) that is more advantageous than the normal state, The title display part is composed of a first part (title start period) from the start of displaying the title display until it is displayed at a fixed position, a second part (title display period) that is displayed at a fixed position, and a third part (title end period) from the display at the fixed position until it ends, The display means (image display device 5) In the title display part of the first reach (the super reach effect in the normal state), a title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); In the title display part in the second reach (super reach effect in a probability variable state), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. According to this feature, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the second part displayed in the fixed position is made the longest, thereby drawing attention to the type of title display. Also, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the first part until it is displayed in the fixed position is made longer than the third part from the display in the fixed position to the end of the display, thereby making it possible to inspire which title display will be displayed. Also, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the title display part can be made easier to understand by making the relationship between the execution times of the first part, second part, and third part the same.
[0030] A gaming machine of form 10-2 is the gaming machine according to form 10-1, The execution time (T4) of the title display part in the second reach (super reach effect in a probability variable state) is shorter than the execution time (T1-1 to 2, T2-1 to 3, T3) of the title display part in the first reach (super reach effect in a normal state). It is characterized by the following. According to this feature, the execution time of the title display part in the second reach executed in the special state is relatively short, allowing the special state to progress at a good pace, while the execution time of the title display part in the first reach executed in the normal state is relatively long, allowing for strong excitement.
[0031] [Form 11] The gaming machine of type 11-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The title display part is composed of a first part (title start period) from the start of displaying the title display until it is displayed at a fixed position, a second part (title display period) that is displayed at a fixed position, and a third part (title end period) from the display at the fixed position until it ends, the display means (image display device 5) displays a title display (title characters) in a title display part in the specific reach (super reach effect) so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, by making the second part displayed in the fixed position the longest, attention can be drawn to the type of title display. Also, by making the first part, which is displayed in the fixed position, longer than the third part, which is displayed from the fixed position until the display ends, it is possible to arouse interest in which title display will be displayed. Furthermore, in the title display part, the light-emitting means is controlled using a brightness data table for title display that is different from the brightness data table for the introductory part, so the light-emitting means can be made to emit light in an appropriate lighting mode according to the title display. As a result, the title display can be performed in an appropriate manner.
[0032] [Form 12] The gaming machine of type 12-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A to C performance, low base strongest reach performance), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C effects, low base strongest reach effects) is not controlled to the advantageous state (jackpot gaming state), The specific reach (low base strong reach A to C effects, low base strongest reach effects) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not it will be controlled to the advantageous state is notified, The display means The title display (title characters) corresponding to the specific reach (low base strong reach A to C effects, low base strongest reach effects) can be displayed in a first mode (white mode), and the title display corresponding to the specific reach can be displayed in a second mode (red mode) which has a higher expectation of being controlled to the advantageous state than the first mode, In the title display part (title display part shown in FIG. 11-43) in the specific reach (low base strong reach A to C effects, low base strongest reach effects), the expectation suggestion display corresponding to the specific reach is displayed in a first size, and then the title display (title characters) corresponding to the specific reach is displayed in a second size larger than the first size, In both cases of displaying the title display (title characters) corresponding to the specific reach in the first mode (white mode) and displaying the title display (title characters) corresponding to the specific reach in the second mode (red mode), the expectation suggestion display is displayed in a common mode, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach titles for the strongest reach series, and strong reach common titles for the strong reach series); In the introductory part, the light emitting means is controlled using the brightness data table for the introductory part (introduction of strong reach system strong reach C, introduction of strongest reach system strongest reach, introduction of strong reach system strong reach B). It is characterized by the following. According to this feature, the title display corresponding to a specific reach is larger in size than the expectation suggestion display, and its appearance suggests the expectation, so it attracts the player's attention, but by displaying the expectation suggestion display before the title display, it is possible to draw the player's attention to the expectation suggestion first. Also, whether the title display is displayed in the first appearance or the second appearance, the expectation suggestion display is displayed in a common manner, so the player can focus their attention on the appearance of the subsequent title display.
[0033] [Form 13] The gaming machine of type 13-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-5 to 7) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-7 to 9) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-8 to 10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-10 to 12) which is a fluctuation pattern not controlled to the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-5 to PB7) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-7 to PA2-9) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-8 to PB10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-10 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base strong reach B performance) will be controlled to the advantageous state (jackpot gaming state), When the second command is received, it is possible to notify that the first reach (low base strong reach B presentation) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach C presentation) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base strong reach B performance) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach C effect) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach C effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base strong reach B effect), The display means In the title display part of the first reach (low base strong reach B performance), the expectation suggestion display is displayed in the first mode (3.5 stars), In the title display part of the second reach (low base strong reach C production), the expectation suggestion display is displayed in the second mode (4 stars), A highlight display is displayed so that it is common between the expectation suggestion display in the title display part of the first reach (low base strong reach B effect) and the expectation suggestion display in the title display part of the second reach (low base strong reach C effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part of the first reach (low base strong reach B effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach B title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach C effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach C title) for the title display part of the second reach, In the introductory part of the first reach (low base strong reach B performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach B introduction) for the introductory part of the first reach, In the introductory part of the second reach (low base strong reach C effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, development costs can be reduced by using the same highlighting whether the expectation level indication is displayed in the first mode in the title display part of the first reach or the second mode in the title display part of the second reach. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using brightness data tables for the title displays of the first reach and the second reach that are different from the brightness data tables for the introductory parts of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0034] The gaming machine of aspect 13-2 is the gaming machine according to aspect 13-1, The expectation suggestion display is composed of a plurality of objects (star-shaped objects), The first reach (low base strong reach B performance) is indicated by N (N is an integer) + 0.5 (3.5) objects, The second reach (low base strong reach C effect) is indicated by N+1 (4) objects, In the expectation suggestion display, each object (star-shaped object) is highlighted, and the highlighting is performed in a common manner whether one object is highlighted or 0.5 objects are highlighted. It is characterized by the following. According to this feature, whether highlighting one object or 0.5 objects, the highlighting is performed in a common manner, thereby reducing development costs.
[0035] A gaming machine of aspect 13-3 is the gaming machine according to aspect 13-2, In the expectation suggestion display, the time for highlighting one object (star-shaped object) and the time for highlighting 0.5 objects (star-shaped objects) are the same. It is characterized by the following. According to this feature, the time for highlighting one object and the time for highlighting 0.5 objects are common, thereby reducing development costs.
[0036] The gaming machine of aspect 13-4 is the gaming machine according to aspect 13-2 or 13-3, In the expectation suggestion display, a common emphasis sound (expectation suggestion sound) is output whether one object (star-shaped object) is highlighted or 0.5 objects (star-shaped objects) are highlighted. It is characterized by the following. According to this feature, the same sound is output whether one object is highlighted or 0.5 objects are highlighted, thereby reducing development costs.
[0037] [Form 14] The gaming machine of type 14-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C effects, low base strongest reach effects, high base reach A to D effects) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, In the expectation suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach effects, high base reach A to D effects), the first object (star-shaped object) is highlighted, then, while continuing to highlight the first object (star-shaped object), the second object (star-shaped object) is highlighted, and then, the highlighting of the first object (star-shaped object) is ended, and the third object (star-shaped object) is highlighted. It is characterized by the following. According to this feature, in the title display part in a specific reach, it is possible to display an expectation suggestion display consisting of multiple objects, and in the expectation suggestion display, the highlighting of the second object begins before the highlighting of the first object ends, but the highlighting of the third object does not begin until the highlighting of the first object ends, making it easier to recognize the number of objects suggesting the expectation.
[0038] A gaming machine of aspect 14-2 is the gaming machine according to aspect 14-1, In the expectation suggestion display, an emphasis sound (expectation suggestion sound) is output every time an object (star-shaped object) is highlighted, and after the output of the emphasis sound (expectation suggestion sound) for highlighting one object (star-shaped object) is completed, an emphasis sound (expectation suggestion sound) for highlighting the next object is output. It is characterized by the following. According to this feature, the emphasis sound for highlighting one object and the emphasis sound for highlighting the next object do not overlap, making it easier to recognize the number of objects that suggests the degree of expectation.
[0039] A gaming machine of form 14-3 is a gaming machine according to form 14-1 or 14-2, The expectation suggestion display is composed of a plurality of objects (star-shaped objects) and characters (characters "expectation"); The object (star-shaped object) is highlighted in a size that overlaps with the text (text "Expectation"). It is characterized by the following. According to this feature, by highlighting the objects, it is possible to draw attention to both the multiple objects and the characters that make up the expectation suggestion display.
[0040] [Form 15] The gaming machine of type 15-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C effects, low base strongest reach effects, high base reach A to D effects) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) It is possible to display multiple pending displays corresponding to variable displays that have not yet started, In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), the hold display is not displayed at the same time as the expectation suggestion display, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a common title for strong reach systems, a common title for strongest reach systems, and a common title for high base reach systems); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, strongest reach system strongest reach introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in the title display part of a specific reach, an expectation indication display composed of multiple objects is displayed, while by not displaying the hold indication simultaneously with the expectation indication display, it is possible to prevent the hold indication from being mistakenly recognized as an expectation indication display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0041] The gaming machine of aspect 15-2 is the gaming machine according to aspect 15-1, The maximum number of active displays corresponding to the pending display and the variable display that has been started is equal to the maximum number (5) of objects (star-shaped objects) that make up the expectation suggestion display. It is characterized by the following. According to this feature, even if a specific reach occurs when the maximum number of pending displays and active displays are displayed, it is possible to prevent the pending displays and active displays from being mistakenly recognized as the maximum number of objects that make up the expectation indication display being displayed.
[0042] The gaming machine of aspect 15-3 is the gaming machine according to aspect 15-1 or 15-2, The hold display is ended when the display means (image display device 5) displays in monochrome before the title display part starts. It is characterized by the following. This feature allows the hold display to end without any discomfort.
[0043] [Form 16] The gaming machine of type 16-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-2 to 4 / PB1-14) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-4 to 6 / PA2-16) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-5 to 7 / PB1-15) which is a fluctuation pattern controlled in the advantageous state, a fourth fluctuation pattern (PA2-7 to 9 / PA2-17) which is a fluctuation pattern not controlled in the advantageous state, a fifth fluctuation pattern (PB1-8 to 10 / PB1-16) which is a fluctuation pattern controlled in the advantageous state, and a sixth fluctuation pattern (PA2-10 to 12 / PA2-18) which is a fluctuation pattern not controlled in the advantageous state is determined; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2 to PB1-4 / PB1-14) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-4 to 6 / PA2-16) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to 7 / PB1-15) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to 9 / PA2-17) is transmitted to the performance control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-8 to PB1-10 / PB1-16) is transmitted to the performance control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-10 to 12 / PA2-18) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base strong reach A performance / high base reach A performance) will be controlled to the advantageous state (jackpot gaming state), When the second command is received, it is possible to notify that the first reach (low base strong reach A presentation / high base reach A presentation) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach B performance / high base reach B performance) will be controlled to the advantageous state (jackpot game state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach B performance / high base reach B performance) is not controlled to the advantageous state (jackpot gaming state), When the fifth command is received, it is possible to notify that the third reach (low base strong reach C effect / high base reach C effect) will be controlled to the advantageous state (jackpot game state), When the sixth command is received, it is possible to notify that the third reach (low base strong reach C effect / high base reach C effect) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base strong reach A effect / high base reach A effect) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of whether or not the advantageous state will be controlled is notified, The second reach (low base strong reach B effect / high base reach B effect) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The third reach (low base strong reach C effect / high base reach C effect) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) In the title display part of the first reach (low base strong reach A performance / high base reach A performance), an expectation suggestion display consisting of a first number (3) object (star-shaped object) can be displayed, In the title display part of the second reach (low base strong reach B effect / high base reach B effect), an expectation suggestion display consisting of a second number (3.5) object (star-shaped object) that is greater than the first number can be displayed, In the title display part of the third reach (low base strong reach C effect / high base reach C effect), an expectation suggestion display consisting of a third number (4) object (star-shaped object) which is greater than the second number can be displayed, the difference between the first number and the second number is the same as the difference between the second number and the third number (0.5); The difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed. It is characterized by the following. According to this feature, when the number of objects displayed as an expectation suggestion display in the title display part increases from the first number to the second number, the increase in the number of objects is the same as when it increases from the second number to the third number, but the increase in the expectation of being controlled to an advantageous state is greater when it increases from the second number to the third number than when it increases from the first number to the second number.Therefore, as the number of objects increases, it can be expected that it will be controlled to an advantageous state more than the number of objects that has increased, while when the number of objects is small, excessive expectations of being controlled to an advantageous state are not raised.
[0044] The gaming machine of aspect 16-2 is the gaming machine according to aspect 16-1, The plurality of fluctuation patterns include a seventh fluctuation pattern (PB1-11 to PB1-13 / PB1-17) which is a fluctuation pattern controlled by the advantageous state, and an eighth fluctuation pattern (PA2-13 to PB2-15 / PA2-19) which is a fluctuation pattern not controlled by the advantageous state, A game control means (a game control microcomputer 100), When the seventh variation pattern is determined, a seventh command (a variation pattern designation command designating PB1-11 to PB1-13 / PB1-17) is transmitted to the performance control means, When the eighth variation pattern is determined, an eighth command (a variation pattern designation command designating PA2-13 to 15 / PA2-19) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the seventh command is received, it is possible to notify that the fourth reach (low base strongest reach effect / high base reach D effect) will be controlled to the advantageous state (jackpot game state), When the eighth command is received, it is possible to notify that the fourth reach (low base strongest reach effect / high base reach D effect) is not controlled to the advantageous state (jackpot game state), The fourth reach (low base strongest reach effect / high base reach D effect) is configured to include a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means is capable of displaying an expectation suggestion display consisting of a fourth number (4.5) object (star-shaped object) that is greater than the third number in a title display part in the fourth reach (low base strongest reach effect / high base reach D effect), The difference between the third number and the fourth number (0.5) is smaller than the difference between the first number and the third number (1); The difference between the degree of expectation controlled to the advantageous state when the fourth reach (low base strongest reach effect / high base reach D effect) is executed and the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed. It is characterized by the following. According to this feature, the increase in the number of objects displayed as an expectation suggestion display in the title display part is smaller when the number of objects increases from the third number to the fourth number than when it increases from the first number to the third number, but the increase in the expectation of being controlled to an advantageous state is greater when it increases from the third number to the fourth number than when it increases from the first number to the third number, so the more the number of objects increases, the more it can be expected that the game will be controlled to an advantageous state even if the number of added objects is small.
[0045] The gaming machine of aspect 16-3 is the gaming machine according to aspect 16-2, The difference between the third number and the fourth number is 0.5, and the difference between the first number and the third number is 1. It is characterized by the following. According to this feature, it can be expected that the number of objects displayed as an expectation indication display in the title display part will be controlled in a more advantageous state when it increases from the third number by 0.5 to the fourth number, rather than when it increases from the first number by 1 to the third number. A gaming machine of aspect 16-4 is a gaming machine according to any one of aspects 16-1 to 16-3, The difference between the degree of expectation controlled to the advantageous state when the third reach (high base reach C effect) is executed in a special state (probable variable state) that is more advantageous than the normal state and the degree of expectation controlled to the advantageous state when the second reach (high base reach B effect) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect) is executed in the normal state and the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B effect) is executed. It is characterized by the following. According to this feature, it can be expected that a special state that is more advantageous than the normal state will be controlled to be an advantageous state when the number of objects displayed as an expectation suggestion display in the title display part increases.
[0046] [Form 17] The gaming machine of type 17-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are both reaches that are executed in a normal state, and the second reach (low base strong reach A to C effects) has a higher expectation of being controlled into the advantageous state than the first reach (low base weak reach A, B effects), The title display part in the second reach (low base strong reach A to C effect) is longer than the title display part in the first reach (low base weak reach A, B effect), The display means (image display device 5) In the title display part of the second reach (low base strong reach A to C performance), an expectation suggestion display is displayed, The expectation suggestion display is not displayed in the title display part in the first reach (low base weak reach A, B performance), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C effects), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introductory part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introductory part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, the title display part in the second reach, which has a relatively high expectation, is longer than the title display part in the first reach, which has a relatively low expectation, and while an expectation suggestion display is displayed in the title display part in the second reach, an expectation suggestion display is not displayed in the title display part in the first reach, so the player can intuitively recognize that the expectation is higher in the second reach than in the first reach. Furthermore, in the title display parts in the first reach and the second reach, the light-emitting means is controlled using brightness data tables for the title displays of the first reach and the second reach that are different from the brightness data tables for the introductory parts of the first reach and the second reach, so the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0047] The gaming machine of aspect 17-2 is the gaming machine according to aspect 17-1, The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the first reach (low base weak reach A, B performance) does not have a prologue part (prologue display period), and is composed only of the character display part (title start period, title display period, title end period), The character display part of the title display part in the second reach (low base strong reach A to C effect) is longer than the character display part of the title display part in the first reach (low base weak reach A, B effect) It is characterized by the following. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part of the title display part in the first reach, it is possible to intuitively recognize that the second reach has a higher expectation than the first reach.
[0048] The gaming machine of aspect 17-3 is the gaming machine according to aspect 17-1 or 17-2, The reach is executed in the normal state, and includes a third reach (low base strongest reach effect) that has a higher expectation of being controlled to the advantageous state than the second reach (low base strong reach A to C effect), The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the third reach (low-base strongest reach production) does not have a prologue part (prologue display period), and is composed only of the character display part (title start period, title display period, title end period), The character display part of the title display part in the third reach (low base strongest reach effect) is longer than the character display part of the title display part in the second reach (low base strong reach A to C effect). It is characterized by the following. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part of the title display part in the second reach, it is possible to intuitively recognize that the third reach has a higher expectation than the second reach.
[0049] [Form 18] The gaming machine of type 18-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-2, 5, 8) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2 to 3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to 10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state are determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2, 5, 8) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 to PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, the first reach (low base weak reach A, B performance) can be executed, When the second command is received, the first reach (low base weak reach A, B performance) can be executed, When the third command is received, the second reach (low base strong reach A to C performance) can be executed, When the fourth command is received, the second reach (low base strong reach A to C performance) can be executed, The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are both reaches that are executed in a normal state, The first reach (low base weak reach A, B effect) is a reach that does not notify that it will be controlled to the advantageous state (jackpot gaming state) as a result of the effect, and is a reach that may not be controlled to the advantageous state (jackpot gaming state) as a result of the effect, or may result in another reach (super reach effect), The second reach (low base strong reach A to C effects) is a reach that has a result in which, as a result of the effect, it is notified that the advantageous state (jackpot gaming state) will be controlled, and it is not notified that the advantageous state (jackpot gaming state) will not be controlled, The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is announced whether or not the other reach will be executed, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) In the title display part of the second reach (low base strong reach A to C performance), an expectation suggestion display is displayed, The expectation suggestion display is not displayed in the title display part in the first reach (low base weak reach A, B performance), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C effects), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introductory part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introductory part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, while an expectation suggestion display is displayed in the title display part of the second reach, which may directly notify that control will be made into an advantageous state, an expectation suggestion display is not displayed in the title display part of the first reach, which does not directly notify that control will be made into an advantageous state, so that it is possible to prevent excessive expectations from being created by the first reach. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using brightness data tables for the title displays of the first reach and the second reach that are different from the brightness data tables for the introductory parts of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be made to be suitable.
[0050] The gaming machine of aspect 18-2 is the gaming machine according to aspect 18-1, In the title display part of the first reach (low base weak reach A, B effect), it is possible to display the title display (title text) in a confirmed state (gold) that determines that another reach (super reach effect) will be executed. It is characterized by the following. According to this feature, it is possible to draw the player's attention even to the title display part in the first reach where the expectation indication display is not displayed.
[0051] [Form 19] The gaming machine of type 19-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A to C performance, low base strongest reach), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C effects, low base strongest reach) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C effects, low base strongest reach) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The specific reach (low base strong reach A to C effects, low base strongest reach) may be executed via a selection effect using a title display (title characters) corresponding to multiple reaches (super reach effects) including the specific reach, The display means In the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach) and the selection effect, it is possible to display an expectation suggestion display together with the title display (title characters), When displaying the expectation suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach), the expectation suggestion display composed of a plurality of objects (star-shaped objects) is displayed in stages, When the expectation suggestion display is displayed in the selection performance, the expectation suggestion display composed of a plurality of objects (star-shaped objects) is not displayed in stages. It is characterized by the following. According to this feature, when the expectation suggestion display is displayed in the title display part of a specific reach, the expectation suggestion display made up of multiple objects is displayed in stages, whereas when the expectation suggestion display is displayed in the selection performance, the expectation suggestion display made up of multiple objects is not displayed in stages, so that the annoyance caused by the expectation suggestion display being displayed in stages not only in the title display part but also in the selection performance that precedes it can be eliminated.
[0052] The gaming machine of aspect 19-2 is the gaming machine according to aspect 19-1, The selection effect is an effect that changes in stages from a low-expectation reach (super reach effect) to a high-expectation reach (super reach effect) by operating the effect operation means (push button 31B), The time required for the selection effect to change by one stage (the minimum time required to switch to the title image of the next Super Reach effect) may be shorter than the time required for the expectation suggestion display of the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach) to be displayed by one stage (the time it takes for the star-shaped object to change from black to gold through highlighting). It is characterized by the following. This feature allows for a sense of speed to be imparted to the gradual changes in the selection presentation.
[0053] A gaming machine of aspect 19-3 is the gaming machine according to aspect 19-2, The selection effect is an effect that changes from the current reach (super reach effect) to a reach (super reach effect) with one step higher expectation level, and the number of operations of the effect operation means (push button 31B) required to change to the next step increases with each step change. It is characterized by the following. According to this feature, the higher the expectation of reaching a winning jackpot, the more impatient the player can be.
[0054] A gaming machine of aspect 19-4 is a gaming machine according to any one of aspects 19-1 to 19-3, When the specific reach (low base strong reach A to C effects, low base strongest reach) is selected by the selection effect, the title display part will start. It is characterized by the following. According to this feature, even when a specific reach is executed via a selection effect, it starts from the title display part, so that it is easy for the player to determine which reach has ultimately been executed.
[0055] [Form 20] The gaming machine of type 20-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title character of the jackpot start effect) is displayed in a manner with larger movement than the title display (title character of the super reach effect) corresponding to the specific reach, The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by moving the advantageous state name display more significantly, the game player can celebrate being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.
[0056] The gaming machine of aspect 20-2 is the gaming machine according to aspect 20-1, In the title display part of the specific reach (low base strong reach B, C effect, low base strongest reach effect, high base reach A to D), when the title display (title character) is displayed, a background dedicated to the title display is displayed, The background of the advantageous state name display (title character of the jackpot start performance) is displayed in a manner with greater movement than the background dedicated to the title display. It is characterized by the following. According to this feature, the background of the advantageous state name display can also be moved more dramatically to celebrate being controlled into an advantageous state.
[0057] [Form 21] The gaming machine of type 21-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed, The promotion character display (operation promotion character (small)) is displayed in a manner with larger movement than the title display (title character) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, the prompting character display displayed in the introductory part prompts the player to take an action, and by moving it more than the title display displayed in the title display part, it is possible to intuitively prompt the player to take an action. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.
[0058] The gaming machine of aspect 21-2 is the gaming machine according to aspect 21-1, In the introductory part of the specific reach (super reach effect), it is possible to display a special prompt character display (operation prompt character (large)) that prompts the player to take an action and suggests a more advantageous situation than the prompt character display (operation prompt character (small)), Both the promotion character display (operation promotion character (small)) and the special promotion character display (operation promotion character (large)) are displayed in a manner that moves more vigorously than the title display (title character) corresponding to the specific reach (super reach effect). It is characterized by the following. According to this feature, whether the prompting character display or the special prompting character display is moved more than the title display displayed in the title display part, the player can be intuitively encouraged to take action.
[0059] The gaming machine of aspect 21-3 is the gaming machine according to aspect 21-1 or 21-2, The number of characters (3) of the promotional character display (operation promotional character (small)) is less than the number of characters (7 to 13) of the title display (title character) It is characterized by the following. According to this feature, the number of characters in the promotional character display is smaller than the number of characters in the title display, so that the content of the characters can be recognized even if the user moves the display widely.
[0060] [Form 22] The gaming machine of type 22-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display an explanatory character display (explanatory character) that is different from the title display (title character) corresponding to the specific reach (super reach effect) and that explains the content of the specific reach, The explanatory character display (explanatory character) is displayed in a manner with greater movement than the title display (title character) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, by displaying the additional explanatory text display in a manner that moves more rapidly than the title display, it is possible to draw attention to the fact that explanatory text display has been added in addition to the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can emit light in a suitable lighting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0061] The gaming machine of aspect 22-2 is the gaming machine according to aspect 22-1, The explanatory text display (explanatory text) is a content that suggests that the specific reach (super reach effect) is advantageous. It is characterized by the following. This feature can draw more attention to the fact that the explanatory text display has been added.
[0062] [Form 23] The gaming machine of type 23-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state is determined to be one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects), The display means (image display device 5) The title display (title letters) corresponding to the second reach (low base strong reach A to C effects) is displayed in a larger font size than the title display (title letters) corresponding to the first reach (low base weak reach A, B effects), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C effects), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introductory part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introductory part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, the title display corresponding to the second reach, which has a relatively high expectation, is displayed in larger font size than the title display corresponding to the first reach, which has a relatively low expectation, so that the title display alone can intuitively make the player realize that the second reach has a higher expectation than the first reach. Also, in the title display parts of the first reach and second reach, the light-emitting means is controlled using brightness data tables for the title displays of the first reach and second reach that are different from the brightness data tables for the introductory parts of the first reach and second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0063] The gaming machine of aspect 23-2 is the gaming machine according to aspect 23-1, The number of characters (10) constituting the title display (title characters) corresponding to the first reach (low base weak reach A, B effect) is greater than the number of characters (7, 8) constituting the title display (title characters) corresponding to the second reach (low base strong reach B, C effect), but the display area (display area size) of the title display (title characters) corresponding to the second reach (low base strong reach B, C effect) is greater than the display area (display area size) of the title display (title characters) corresponding to the first reach (low base weak reach A, B effect). It is characterized by the following. According to this feature, the title display corresponding to the second reach occupies a larger display area per character, allowing the player to intuitively recognize that the second reach has a higher level of expectation than the first reach.
[0064] [Form 24] The gaming machine of type 24-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The title display (title characters) corresponding to the specific reach (super reach effect) is composed of multiple characters, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), The decoration identification information (decorative pattern (large)) of a first size is displayed in a reach state before the title display part in the specific reach (super reach effect), and then the decoration identification information (decorative pattern (small)) of a second size smaller than the first size is displayed in a reach state; At least one character of the title display (title character) corresponding to the specific reach (super reach effect) is displayed in a size larger than the second size (decorative pattern (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, at least one character of the title display corresponding to the specific reach is displayed in a size larger than the decorative identification information reduced to the second size, so that the title display can be focused on in the title display part. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0065] The gaming machine of aspect 24-2 is the gaming machine according to aspect 24-1, Any characters of the title display (title characters) corresponding to the specific reach (super reach effect) are displayed in a size smaller than the first size (decorative pattern (large)) and larger than the second size (decorative pattern (small)). It is characterized by the following. According to this feature, the decorative identification information can be reliably recognized when a reach state is reached, and thereafter the decorative identification information is reduced in size and each character that makes up the title display is displayed in a size larger than the decorative identification information, so that attention can be drawn to the title display in the title display part.
[0066] [Form 25] The gaming machine of type 25-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed, After it is notified that the specific reach (super reach effect) will control the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title character of the jackpot start performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the promotion character display is performed is a situation in which it is not yet known whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation in which it has already been notified that the game will be controlled to an advantageous state, and by displaying the advantageous state name display larger than the promotion character display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed suitably.
[0067] The gaming machine of aspect 25-2 is the gaming machine according to aspect 25-1, The advantageous state name display (title character of the jackpot start effect) is composed of a first character string ("BIG" or "REGULAR") and a second character string ("BONUS"); The first character string ("BIG" or "REGULAR") is displayed in the first position (the upper regular position), and then the second character string ("BONUS") is displayed in the second position (the lower regular position); After the second character string ("BONUS") is displayed at the second position (lower fixed position), the first character string ("BIG" or "REGULAR") displayed at the first position (upper fixed position) and the second character string ("BONUS") displayed at the second position (lower fixed position) are gradually enlarged and displayed, the first character string ("BIG" or "REGULAR") and the second character string ("BONUS") are displayed in the smallest character size when displayed at the first position (top regular position) and the second position (bottom regular position); The size of the characters when the first character string ("BIG" or "REGULAR") and the second character string ("BONUS") are displayed at the first position (upper fixed position) and the second position (lower fixed position) is larger than the size of the characters that make up the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the characters that make up the advantageous state name display are always displayed larger than the characters that make up the promotion character display, so that being controlled in an advantageous state can be more congratulated.
[0068] The gaming machine of aspect 25-3 is the gaming machine according to aspect 25-1 or 25-2, The smallest character among the character strings constituting the advantageous state name display (title character of the jackpot start performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the smallest character among the characters constituting the advantageous state name display is displayed larger than the largest character among the characters constituting the promotion character display, so that no matter which character you focus on, the advantageous state name display is displayed larger than the promotion character display, making it possible to more congratulate yourself on being controlled into an advantageous state.
[0069] The gaming machine of aspect 25-4 is a gaming machine according to any one of aspects 25-1 to 25-3, A special prompt character display (operation prompt character (large)) that suggests a more advantageous situation than the prompt character display (operation prompt character (small)) can be displayed; The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title character of the jackpot start effect). It is characterized by the following. According to this feature, the special promotion character display, which suggests a more advantageous situation than the promotion character display, can be displayed larger than the advantageous state name display, allowing the player to sense the advantageous situation.
[0070] The gaming machine of aspect 25-5 is the gaming machine according to aspect 25-4, The smallest character among the character strings constituting the special promotion character display (operation promotion character (large)) is larger than the largest character among the character strings constituting the advantageous state name display (title character of the jackpot start performance). It is characterized by the following. According to this feature, the smallest character among the character strings constituting the special promotion character display is displayed larger than the largest character among the character strings constituting the advantageous state name display, so that no matter which character the player focuses on, the special promotion character display is displayed larger than the advantageous state name display, allowing the player to sense the advantageous situation.
[0071] [Form 26] The gaming machine of type 26-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title characters of the jackpot start effect) is displayed larger than the title display (title characters) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by displaying the advantageous state name display larger than the title display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.
[0072] The gaming machine of aspect 26-2 is the gaming machine according to aspect 26-1, The specific reach (super reach effect) includes a plurality of types of specific reaches with different title displays (title characters), The advantageous state name display (title characters of the jackpot start effect) is displayed larger than the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by the following. According to this feature, the advantageous state name display is displayed larger than the title display corresponding to any type of specific reach, so that the player can celebrate being controlled into an advantageous state.
[0073] The gaming machine of aspect 26-3 is the gaming machine according to aspect 26-2, The smallest character among the character strings constituting the advantageous state name display (title character of the jackpot start effect) is larger than the largest character among the character strings constituting the title display (title character) corresponding to any type of specific reach (super reach effect). It is characterized by the following. According to this feature, the smallest character among the characters constituting the advantageous state name display is displayed larger than the largest character among the characters constituting the title display corresponding to any type of specific reach, so that no matter which character you focus on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach, making it possible to more congratulate yourself on being controlled into an advantageous state.
[0074] [Form 27] The gaming machine of type 27-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effect) (operation prompt effect A), a prompting character display (operation prompt character (small)) to prompt the player to take action can be displayed, The title display (title characters) corresponding to the specific reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title), In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part, and the title display that is displayed afterwards is displayed larger than the promotional text display, thereby drawing attention to the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, resulting in suitable title display.
[0075] The gaming machine of aspect 27-2 is the gaming machine according to aspect 27-1, After the promotional character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B performance), and the title display part in the specific reach begins. It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part in the series of steps, and the title display to be displayed thereafter is displayed larger than the promotional text display, thereby drawing attention to the title display.
[0076] The gaming machine of aspect 27-3 is the gaming machine according to aspect 27-1 or 27-2, The smallest character among the character strings constituting the title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the smallest character among the character strings constituting the title display corresponding to the specific reach is displayed larger than the largest character among the character strings constituting the promotion character display, so that no matter which character is focused on, the title display can be focused on.
[0077] [Form 28] The gaming machine of type 28-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effect) (operation prompt effect A), a prompting character display (operation prompt character (small)) to prompt the player to take action can be displayed, After being notified that the specific reach (low base weak reach A, B effect) will be controlled to the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title character of the jackpot start effect) is displayed larger than the title display (title character) corresponding to the specific reach (low base weak reach A, B effect), The title display (title characters) corresponding to the specific reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title), In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by displaying the advantageous state name display larger than the title display, it is possible to celebrate the game being controlled to an advantageous state. Furthermore, by displaying a promotional character display before the title display part and displaying the title display displayed thereafter larger than the promotional character display, it is possible to draw attention to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be illuminated in a suitable light-emitting mode according to the title display, resulting in a suitable title display.
[0078] The gaming machine of aspect 28-2 is the gaming machine according to aspect 28-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B effect), the title display part in the specific reach starts, and after it is announced that it will be controlled to the advantageous state by the specific reach (low base weak reach A, B effect), the advantageous state name display (title character of the jackpot start effect) is displayed. It is characterized by the following. According to this feature, a promotional character display is displayed before the title display part in a series of events, and the title display that is displayed afterwards is displayed larger than the promotional character display, thereby drawing attention to the title display, and after it is notified that a specific reach will result in control to an advantageous state, a display of the advantageous state name is displayed larger than the title display, allowing the player to celebrate being controlled to an advantageous state.
[0079] [Form 29] The gaming machine of type 29-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title characters of the jackpot start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by displaying the advantageous state name display for a longer period of time than the title display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.
[0080] The gaming machine of aspect 29-2 is the gaming machine according to aspect 29-1, The time from when all of the character strings constituting the advantageous state name display (title characters of the jackpot start effect) are displayed until at least a part of the character strings are no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed. It is characterized by the following. According to this feature, the time during which the congratulatory advantageous state name display is clearly visible is made longer than the time during which the title display, the purpose of which is to increase the possibility of being controlled into an advantageous state, is displayed, thereby giving the player a sense of satisfaction.
[0081] The gaming machine of aspect 29-3 is the gaming machine according to aspect 29-1 or 28-2, After the advantageous state name display (title characters of the jackpot start effect) is displayed, the advantageous state name display is switched to an operation suggestion display (right hit promotion image (small) and right hit promotion image (large)) that suggests an operation method during the advantageous state, and after a predetermined period of time has elapsed since the switch to the operation suggestion display, control is performed to gain an advantage by operating the operation method suggested by the operation suggestion display (an operation method for shooting the game ball toward the right game area 2R), The time required to switch from the advantageous state name display (title characters of the jackpot start effect) to the operation suggestion display (right hit promotion image (small) and right hit promotion image (large)) is shorter than the time required to end the title display (title characters) corresponding to the specific reach (super reach effect). It is characterized by the following. According to this feature, the advantageous state name display switches to the operation suggestion display in a short time, and then after a predetermined period of time has passed, control is performed to give an advantage by operating using the operation method suggested by the operation suggestion display, thereby preventing the player from being disadvantaged by changing the operation method during the period when the advantageous state name display ends.
[0082] [Form 30] The gaming machine of type 30-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed, After it is notified that the specific reach (super reach effect) will control the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title character of the jackpot start performance) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the promotion character display is performed is a situation in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation in which it has already been notified that the game will be controlled to an advantageous state, and by displaying the advantageous state name display for a longer period of time than the promotion character display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed suitably.
[0083] The gaming machine of form 30-2 is the gaming machine according to form 30-1, The prompt character display (operation prompt character (small)) is displayed until the prompted action is performed or the valid time for the prompted action has elapsed, The time that the advantageous state name display (title character of the jackpot start effect) is displayed is longer than the time that the prompted action is not performed after the prompt character display (operation prompt character (small)) is displayed and the time until the prompted action is valid has elapsed. It is characterized by the following. According to this feature, after the prompting character display is displayed, the advantageous state name display is displayed for a longer period of time than the period of time when the prompted action is not taken, thereby making it possible to celebrate the player being controlled into the advantageous state.
[0084] The gaming machine of form 30-3 is the gaming machine according to form 30-1 or 30-2, The time from when all the character strings constituting the advantageous state name display (title characters of the jackpot start effect) are displayed until at least a part of the character strings are no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by the following. According to this feature, the time during which the congratulatory advantageous state name display is clearly visible is made longer than the time during which the promotional text display, which is intended to encourage the player to take action, is displayed, thereby giving the player a sense of satisfaction.
[0085] The gaming machine of aspect 30-4 is a gaming machine according to any one of aspects 30-1 to 30-3, A special prompt character display (operation prompt character (large)) that suggests a more advantageous situation than the prompt character display (operation prompt character (small)) can be displayed; The promotion character display (operation promotion character (small)) is a promotion character (character that encourages operation) that is displayed without accompanying a promotion introduction display (promotion introduction effect), The special operation prompt display (operation prompt character (large)) is displayed after the prompt introduction display (promotion introduction effect) is displayed, and the prompt character (character encouraging the operation) is displayed, The time for which the advantageous state name display (title character of the jackpot start effect) is displayed is longer than the time for which the special promotion character display (operation promotion character (large)) is displayed. It is characterized by the following. According to this feature, the time for which the congratulatory advantageous state name display is displayed is longer than the time for which the special promotion character display accompanied by the promotion introduction display is displayed, thereby giving the player a sense of satisfaction.
[0086] [Form 31] The gaming machine of type 31-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effect) (operation prompt effect A), a prompting character display (operation prompt character (small)) to prompt the player to take action can be displayed, A title display (title character) corresponding to the specific reach (low base weak reach A, B effect) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title), In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part, and the subsequent title display is displayed for a longer period of time than the promotional text display, thereby drawing attention to the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, thereby enabling the title display to be performed in a suitable manner.
[0087] The gaming machine of aspect 31-2 is the gaming machine according to aspect 31-1, The time from when all of the character strings constituting the title display (title characters) are displayed until at least a part of the character strings disappears is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by the following. According to this feature, the time during which the title display is clearly visible is made longer than the time during which the promotional text display, which is intended to encourage the player to take an action, is displayed, thereby drawing attention to the title display.
[0088] The gaming machine of aspect 31-3 is the gaming machine according to aspect 31-1 or 31-2, A special prompt character display (operation prompt character (large)) that suggests a more advantageous situation than the prompt character display (operation prompt character (small)) can be displayed; The promotion character display (operation promotion character (small)) is a promotion character (character that encourages operation) that is displayed without accompanying a promotion introduction display (promotion introduction effect), The special operation prompt display (operation prompt character (large)) is displayed after the prompt introduction display (promotion introduction effect) is displayed, and the prompt character (character encouraging the operation) is displayed, The time period during which the title display (title characters) is displayed is longer than the time period during which the special prompt character display (operation prompt character (large)) is displayed. It is characterized by the following. According to this feature, the title display can be drawn to by making the time for which the title display is displayed longer than the time for which the special promotion character display accompanying the promotion introduction display is displayed.
[0089] [Form 32] The gaming machine of type 32-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effect) (operation prompt effect A), a prompting character display (operation prompt character (small)) to prompt the player to take action can be displayed, After being notified that the specific reach (low base weak reach A, B effect) will be controlled to the advantageous state, an advantageous state name display (title character of the jackpot start effect) corresponding to the controlled advantageous state can be displayed, The advantageous state name display (title characters of the jackpot start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (low base weak reach A, B effect), A title display (title character) corresponding to the specific reach (low base weak reach A, B effect) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title), In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by displaying the advantageous state name display for a longer period of time than the title display, it is possible to celebrate the game being controlled to an advantageous state. Furthermore, by displaying a promotional character display before the title display part and displaying the subsequent title display for a longer period of time than the promotional character display, it is possible to draw attention to the title display. Furthermore, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be illuminated in a suitable light-emitting mode according to the title display, resulting in a suitable title display.
[0090] [Form 33] The gaming machine of type 33-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, a fourth fluctuation pattern (PA2-4 to PB2-12) which is a fluctuation pattern not controlled in the advantageous state, a fifth fluctuation pattern (PB1-14) which is a fluctuation pattern controlled in the advantageous state, a sixth fluctuation pattern (PA2-16) which is a fluctuation pattern not controlled in the advantageous state, a seventh fluctuation pattern (PB1-15 to PB1-17) which is a fluctuation pattern controlled in the advantageous state, and an eighth fluctuation pattern (PA2-17 to PB2-19) which is a fluctuation pattern not controlled in the advantageous state are determined as one of a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-14) is transmitted to the performance control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-16) is transmitted to the performance control means, When the seventh variation pattern is determined, a seventh command (a variation pattern designation command designating PB1-15 to PB1-17) is transmitted to the performance control means, When the eighth variation pattern is determined, an eighth command (a variation pattern designation command designating PA2-17 to 19) is transmitted to the performance control means, The performance control means When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), When the fifth command is received, it is possible to notify that the third reach (high base reach A performance) will be controlled to the advantageous state (jackpot gaming state), When the sixth command is received, it is possible to notify that the third reach (high base reach A presentation) is not controlled to the advantageous state (jackpot gaming state), When the seventh command is received, it is possible to notify that the fourth reach (high base reach B to D performance) will be controlled to the advantageous state (jackpot game state), When the eighth command is received, it is possible to notify that the fourth reach (high base reach B to D performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The third reach (high base reach A effect) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The fourth reach (high base reach B to D effects) is configured to include a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in a normal state, The third reach (high base reach A effect) and the fourth reach (high base reach B to D effect) are reaches that are executed in a special state (probable change state) that is more advantageous than the normal state, The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects), The fourth reach (high base reach B to D effect) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A effect), The third reach (high base reach A effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effect), The display means In the title display part of the second reach (low base strong reach A to C performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, The expectation suggestion display can be displayed in the title display part in the third reach (high base reach A performance), The expectation suggestion display can be displayed in the title display part in the fourth reach (high base reach A performance), The expected degree suggestion display is not displayed in the title display part of the first reach (low base weak reach A, B performance) It is characterized by the following. According to this feature, the first reach in the normal state has a lower expectation level than the second reach in the normal state, so the expectation level suggestion display is displayed for the second reach, but the expectation level suggestion display is not displayed for the first reach, thereby preventing excessive expectations of the first reach controlling the game to an advantageous state. On the other hand, the third reach in the special state, which is more advantageous than the normal state, has a lower expectation level than the fourth reach in the special state, but is more expected than the first reach in the normal state, so by displaying the expectation level suggestion display for both the third reach and the fourth reach, it is possible to expect that the game will be controlled to an advantageous state in both the third reach and the fourth reach.
[0091] [Form 34] The gaming machine of type 34-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, one of a plurality of fluctuation patterns is determined, including a first fluctuation pattern (a jackpot fluctuation pattern in a normal state) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (a miss fluctuation pattern in a normal state) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (a jackpot fluctuation pattern in a probability variable state) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (a miss fluctuation pattern in a probability variable state) which is a fluctuation pattern not controlled in the advantageous state; When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern in a normal state) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a deviation variation pattern in a normal state) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command that designates a jackpot variation pattern in a probability variation state) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating a miss variation pattern in a probability variation state) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (super reach effect in the normal state) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (super reach effect in a normal state) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the advantageous state will be controlled in the second reach (super reach effect in the probability variable state), When the fourth command is received, it is possible to notify that the second reach (super reach effect in a probability variable state) is not controlled to the advantageous state (jackpot game state), The first reach (super reach effect in a normal state) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (super reach effect in a probability variable state) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The first reach (the super reach effect in the normal state) is a reach executed in the normal state, The second reach (super reach effect in a probability variable state) is a reach executed in a special state (probability variable state) that is more advantageous than the normal state, The title display part in the second reach (super reach effect in a probability variable state) is shorter than the title display part in the first reach (super reach effect in a normal state), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part of the first reach (the super reach effect in the normal state), the light emitting means is controlled using a brightness data table (a weak reach common title, a strong reach common title) for the title display part of the first reach, In the title display part in the second reach (super reach effect in a probability variable state), the light emitting means is controlled using a brightness data table (high base reach common title) for the title display part of the second reach, In the introductory part of the first reach (the super reach effect in the normal state), the light emitting means is controlled using a brightness data table for the introductory part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction), In the introduction part of the second reach (super reach performance in a probability variable state), the light emitting means is controlled using a brightness data table (high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction) for the introduction part of the second reach. It is characterized by the following. According to this feature, the title display part of the second reach in the special state is shorter than the title display part of the first reach in the normal state, allowing the special state to progress at a good tempo. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using brightness data tables for the title display of the first reach and the second reach that are different from the brightness data tables for the introductory parts of the first reach and the second reach, respectively, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0092] The gaming machine of aspect 34-2 is the gaming machine according to aspect 34-1, The frequency with which the second reach (super reach effect in the probability variable state) occurs in the special state (probability variable state) is higher than the frequency with which the first reach (super reach effect in the normal state) occurs in the normal state. It is characterized by the following. According to this feature, even if the frequency of the second reach increases in the special state, the special state can be progressed at a good pace.
[0093] [Form 35] The gaming machine of type 35-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state. Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-4 to PB2-12) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-11 to PB1-13) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-13 to PB2-15) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-11 to PB1-13) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-13 to 15) is transmitted to the performance control means, It can be controlled to multiple states, including a normal state and a special state (time-saving state B (Yu-time)) after a specific number of times is reached, which is a state in which the start condition is more likely to be met than in the normal state and in which the result of the variable display does not become a specific display result (a special display result of a "jackpot"), and is controlled based on the variable display being executed a specific number of times (900 times), The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strongest reach presentation) will be controlled to the advantageous state (jackpot gaming state), When the fourth command is received, it is possible to notify that the second reach (low base strongest reach presentation) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strongest reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The second reach (low base strongest reach effect) has a higher expectation of becoming the advantageous state than the first reach (low base strong reach A to C effect), The display means (image display device 5) In the title display part of the first reach (low base strong reach A to C effects), a title display (title characters) corresponding to the first reach is displayed in a first display operation mode (a display mode in which the title characters are displayed while moving from the left side to the center of the display area), In the title display part of the second reach (low-base strongest reach presentation), a title display (title characters) corresponding to the second reach is displayed in a second display operation mode (a display mode in which the title characters are displayed reduced from an enlarged display) different from the first display operation mode, When the game is controlled to a special state (time-saving state B (Yu-time)) after the specific number of times has been reached, a display indicating that the game will be controlled to a special state after the specific number of times has been reached (title characters of the Yu-time start effect) is displayed in the second display operation mode (a display mode in which the title characters are displayed reduced from an enlarged display). It is characterized by the following. According to this feature, when the special state is entered after the specific number of times has been reached, the display indicating that the special state will be entered after the specific number of times has been reached is displayed in the same second display operation mode as the title display of the second reach, which has a relatively high degree of expectation, so that the player can recognize that the special state after the specific number of times has a high degree of advantage.
[0094] The gaming machine of aspect 35-2 is the gaming machine according to aspect 35-1, When terminating the display (title characters of the Yu-time start effect) indicating that the game will be controlled to a special state (time-shortened state B (Yu-time)) after the specific number of times has been reached, the display is terminated in the same display operation mode as the display operation mode (display mode in which the title characters are erased while expanding) when terminating the title display (title characters) of the title display part in the second reach (low-base strongest reach effect). It is characterized by the following. According to this feature, even when the display indicating that the game will be controlled to a special state after a specific number of times is reached is terminated, the display is terminated in the same display operation mode as when the title display of the second reach, which has a relatively high expectation, is terminated, so that the player can recognize that the special state after the specific number of times is highly advantageous.
[0095] [Form 36] The gaming machine of type 36-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4), A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, It can be controlled to multiple states, including a normal state and a special state (time-saving state B (Yu-time)) after a specific number of times is reached, which is a state in which the start condition is more likely to be met than in the normal state and in which the result of the variable display does not become a specific display result (a special display result of a "jackpot"), and is controlled based on the variable display being executed a specific number of times (900 times), The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot gaming state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) When the specific number of times is reached and the special state (time-saving state B (Yu-time)) is controlled, a display (title character of the Yu-time start effect) indicating that the specific number of times is reached and the special state is controlled can be displayed, The size of the characters constituting the display (title characters of the Yu-time start effect) indicating that the state will be controlled to a special state after the specific number of times has been reached is larger than the size of the characters constituting the title display (title characters) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) controlling the light emitting means using a brightness data table configured with brightness data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introductory part, the light emitting means is controlled using a brightness data table for the introductory part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by the following. According to this feature, the situation in which the title display is performed in a specific reach is one in which it is not yet clear whether the player will be controlled to an advantageous state, whereas the display indicating that the player will be controlled to a special state after reaching a specific number of times is one in which the player will be controlled to a special state after reaching a specific number of times, and by making the size of the characters constituting the display indicating that the player will be controlled to a special state after reaching a specific number of times larger than the size of the characters constituting the title display corresponding to the specific reach, it is possible to celebrate the player being controlled to a special state after reaching a specific number of times. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.
[0096] The gaming machine of aspect 36-2 is the gaming machine according to aspect 36-1, The specific reach (super reach effect) includes a plurality of types of specific reaches with different title displays (title characters), The characters constituting the display (title characters of the Yu-time start effect) indicating that the state will be controlled to a special state after the specific number of times has been reached are larger than the characters constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by the following. According to this feature, the characters constituting the display indicating that the player will be controlled to a special state after reaching a specific number of times are displayed larger than the characters constituting the title display corresponding to any type of specific reach, thereby allowing the player to celebrate the player being controlled to a special state after reaching a specific number of times.
[0097] The gaming machine of aspect 36-3 is the gaming machine according to aspect 36-2, The smallest character among the character strings constituting the display (title character of the Yu-time start effect) indicating that the state will be controlled to a special state after the specific number of times has been reached is larger than the largest character among the character strings constituting the title display (title character) corresponding to any type of specific reach (super reach effect). It is characterized by the following. According to this feature, the smallest character among the characters constituting the display indicating that the player will be controlled to a special state after reaching a specific number of times is displayed larger than the largest character among the characters constituting the title display corresponding to any type of specific reach, so no matter which character you focus on, the display indicating that the player will be controlled to a special state after reaching a s...
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player by executing variable display of specific identification information and deriving a specific display result as a result of the variable display of the specific identification information, A game control means; A performance control means; a display means; The game control means It is possible to determine whether or not the game medium is controlled to the advantageous state based on the game medium entering the start area, The specific identification information can be variably displayed, Based on the result of the determination, it is possible to determine one of a plurality of fluctuation patterns including a first fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern which is a fluctuation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command can be transmitted to the performance control means; When the second variation pattern is determined, a second command can be transmitted to the performance control means, When the third variation pattern is determined, a third command can be transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command can be transmitted to the performance control means, The performance control means When the first command is received, a second reach is executed after the first reach is executed, and it is possible to notify that the advantageous state will be achieved in the second reach, When the second command is received, it is possible to notify that the first reach is not controlled to the advantageous state, When the third command is received, the second reach is executed without executing the first reach, and it is possible to notify that the second reach will be controlled to the advantageous state, When the fourth command is received, the second reach is executed without executing the first reach, and it is possible to notify that the second reach will not be controlled to the advantageous state, the execution time of the title display corresponding to the second reach is longer than the execution time of the title display corresponding to the first reach, The title display corresponding to the first reach and the title display corresponding to the second reach are: a first part from the start of a title display corresponding to the first reach or a title display corresponding to the second reach to the display in a specific area; a second part in which a title display corresponding to the first reach or a title display corresponding to the second reach is displayed in the specific area; a third part that ends the display of the title display corresponding to the first reach or the title display corresponding to the second reach, The display means displaying a title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; displaying a title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part; before displaying the title display corresponding to the second reach, a prompting character display for urging the player to take an action can be displayed, The time period during which the title display corresponding to the second reach is displayed is longer than the time period during which the promotion character display is displayed without the player making any action after the promotion character display is displayed, In the first reach and the second reach, a light emitting means is controlled using a brightness data table configured with brightness data, When the title display corresponding to the first reach is executed, a title display brightness data table corresponding to the first reach is used, In the introductory part after the title display corresponding to the first reach, a brightness data table for the first reach introductory part is used, When the title display corresponding to the second reach is executed, a title display brightness data table corresponding to the second reach is used, In the introductory part after the title display corresponding to the second reach, a brightness data table for the second reach introductory part is used, A predetermined effect can be executed that suggests that the game will be controlled to the advantageous state, The predetermined effects include a first predetermined effect and a second predetermined effect, The first predetermined effect is an effect including a first predetermined part that displays a first crack precursor image and a second predetermined part that displays a plurality of fragment images corresponding to the first crack precursor image, The second predetermined effect is an effect including a third predetermined part that displays a second crack precursor image, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second crack precursor image, The execution periods of the first predetermined effect and the second predetermined effect do not overlap, The first predetermined part and the third predetermined part have different execution periods, the fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner moving in a plurality of directions, at least including a predetermined direction and a specific direction; the fragment image displayed moving in the specific direction takes a longer time to disappear from the display area of the display means than the fragment image displayed moving in the predetermined direction; A gaming machine in which the fragment image displayed moving in the specific direction in the fourth specified part takes a longer time to disappear from the display area of the display means than the fragment image displayed moving in the specific direction in the second specified part.
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