gaming machines

The gaming machine improves engagement through interposed plate portions and projections, enhancing functionality and reliability by restricting displacement and maintaining engagement.

JP7810204B2Active Publication Date: 2026-02-03SANYO BUSSAN KK
View PDF 7 Cites 0 Cited by

Patent Information

Application Number
JP2024097185
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-06-17
Publication Date
2026-02-03
Estimated Expiration
2040-07-31

AI Technical Summary

Technical Problem

Conventional gaming machines require improvements in their engagement mechanisms to enhance functionality and reliability.

Method used

A gaming machine with a first and second engaging means, featuring interposed plate portions and projections to restrict relative displacement and maintain engagement, connected by a connecting body that allows movement while maintaining the engaged state.

Benefits of technology

Enhances the engagement mechanism, improving the gaming machine's functionality and reliability.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007810204000001
    Figure 0007810204000001
  • Figure 0007810204000002
    Figure 0007810204000002
  • Figure 0007810204000003
    Figure 0007810204000003
Patent Text Reader

Abstract

To provide a game machine that can be improved in terms of enhancement of a player's interest.SOLUTION: The game machine is configured so as to allow appearance of light from a light emitting part K212 to differ depending on whether game balls are flowing in a first flow-down mode toward a second winning hole K640 or game balls are flowing down in a second flow-down mode so as not to flow toward the second winning hole K640, thus allowing a player to understand whether game balls are flowing toward the second winning hole K640 by visually recognizing light from the light emitting part K212. Accordingly, a player's game burden can be reduced and a player's interest can be enhanced.SELECTED DRAWING: Figure 1732
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine.

Background Art

[0002] A gaming machine including a first means and a second means, and means configured to be capable of engaging with the first means and the second means respectively is known (Patent Document 1). engagement configured to be possible engagement is known (Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in the above-described conventional gaming machine, there is a problem that there is room for improvement with respect to the means. The present invention has been made to solve the above-exemplified problems, engagement and an object thereof is to provide a gaming machine that can be improved with respect to the means. engagement

Means for Solving the Problems

[0005] a first means Having a plate-shaped first plate portion a second means, and engaging means configured such that a first engaging body and a second engaging body can be respectively engaged with the first means and the second means, The first plate portion has a plate-shaped second plate portion that separates a predetermined area from it. and at least a part of a first disposed body disposed on is configured to be interposed between The first plate portion at least a part of the first disposed body disposed on The first plate portion at least a part of and before and at least a part of the first engaging body, The second plate portion and at least a part of a second disposed body disposed on is configured to be interposed between The second plate portion at least a part of and beforeIt is configured to be interposed between the second engaging body and the second engaging body. , configured such that the relative displacement between the first means and the second means can be restricted. The first engaging body is provided with a first engaging body side projection which is configured to project toward a predetermined part of the first assembly, and the first engaging body and the first means The When the first engaging body is displaced in a direction that disengages it from the first means, the second engaging body is provided with a second engaging body side projection, which is configured such that at least a portion of the first engaging body side projection can come into contact with the first assembly, and which can project toward a specific part of the second assembly, and the second engaging body and the second means The In the engaged state, when the second engaging body is displaced in a direction that disengages it from the second means, at least a portion of the side projection of the second engaging body can come into contact with the second mounting body, and the engaging means is provided with a connecting body configured to connect the first engaging body and the second engaging body, and the first engaging body and the first means The The second engaging body and the second means are joined together. The When the connected body is joined, if multiple locations on the first engaging body side of the connecting body and other multiple locations on the second engaging body side of the connecting body are severed, the first engaging body becomes the first means Related to The second engaging body is configured to be maintained in a joined state, and the second engaging body is configured to be Related to The first engaging body is configured to be maintained in a engaged state, and while maintaining the connected state between the first engaging body and the connecting body, the first engaging body can move its side projection closer to or further away from a predetermined part of the first mounting body, and the portion of the connecting body connected to the first engaging body is arranged along the displacement direction of the first engaging body when the first engaging body is released from the state in which it is engaged with the first means. [Effects of the Invention]

[0008] According to the gaming machine described in claim 1, engagement The means can be improved. [Brief explanation of the drawing]

[0011] [Figure 1] It is a front view of a pachinko machine in the first embodiment. [Figure 2] It is a front view of the game board of a pachinko machine. [Figure 3] It is a rear view of a pachinko machine. [Figure 4] It is a block diagram showing the electrical configuration of a pachinko machine. [Figure 5] It is a front perspective view of a variable prize device and a distribution device. [Figure 6] (a) and (b) are front perspective views of a variable prize device. [Figure 7] It is a front perspective view of the game board. [Figure 8] It is a rear perspective view of the game board. [Figure 9] It is an exploded front perspective view of a base plate, a variable prize device, a collecting gutter, and a distribution device. [Figure 10] It is an exploded rear perspective view of a base plate, a variable prize device, a collecting gutter, and a distribution device. [Figure 11] It is an exploded front perspective view of a variable prize device. [Figure 12] It is an exploded rear perspective view of a variable prize device. [Figure 13] It is an exploded front perspective view of a distribution device. [Figure 14] It is an exploded front perspective view of a distribution device. [Figure 15] It is a front view of a receiving member and a distribution device. [Figure 16] It is a cross-sectional view of the variable prize device and the distribution device taken along the line XVI-XVI in FIG. 15. [Figure 17] It is a cross-sectional view of the variable prize device and the distribution device taken along the line XVII-XVII in FIG. 15. [Figure 18] It is a cross-sectional view of the variable prize device and the distribution device taken along the line XVIII-XVIII in FIG. 15. [Figure 19] It is a cross-sectional view of the variable prize device and the distribution device taken along the line XVII-XVII in FIG. 15. [Figure 20] It is a cross-sectional view of the variable prize device and the distribution device taken along the line XVIII-XVIII in FIG. 15. [Figure 21] This is a front view of the variable prize winning device and the distribution device. [Figure 22] Figure 16 is a perspective view of the variable prize-winning device and distribution device as seen from the direction of arrow XXII. [Figure 23] Figure 16 is a perspective view of the variable prize-winning device and distribution device as seen from the direction of arrow XXIII. [Figure 24] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram illustrating the correspondence between the first win type counter and the jackpot types in the special symbols, and (c) is a schematic diagram illustrating the correspondence between the second win random number counter and the wins in the regular symbols. [Figure 25] This figure shows the time-dependent changes in the operating patterns of the opening and closing plates of the variable prize winning device and the sliding displacement members of the distribution device during the first round for each type of jackpot. [Figure 26] This is a front perspective view of the operating unit. [Figure 27] This is a rear perspective view of the operating unit. [Figure 28] This is a front view of the operating unit, showing an example of its operation. [Figure 29] This is a front view of the operating unit, showing an example of its operation. [Figure 30] This is a front view of the operating unit, showing an example of its operation. [Figure 31] This is a front view of the operating unit, showing an example of its operation. [Figure 32] This is a front view of the operating unit, showing an example of its operation. [Figure 33] This is a front view of the operating unit, showing an example of its operation. [Figure 34] This is a front view of the operating unit, showing an example of its operation. [Figure 35] This is a front view of the operating unit, showing an example of its operation. [Figure 36] This is a front perspective view of the first operating unit. [Figure 37] This is a rear perspective view of the first operating unit. [Figure 38] This is a disassembled front perspective view of the first operating unit. [Figure 39] This is a rear perspective view of the disassembled first operating unit. [Figure 40] This is a front view of the first operation unit in the performance standby state. [Figure 41] This is a rear view of the first operation unit in the performance standby state. [Figure 42] This is a side view of the first operating unit as seen in the direction of arrow XLII in Figure 40. [Figure 43] This is a front view of the first operation unit in the intermediate performance state. [Figure 44] This is a rear view of the first operation unit in the intermediate performance state. [Figure 45] This is a front view of the first operating unit in its extended state. [Figure 46] This is a rear view of the first operating unit in its extended state. [Figure 47] This is a schematic diagram illustrating the displacement and displacement angle of the supported member due to the rotational displacement of the rotating member. [Figure 48] (a) and (b) are schematic diagrams showing the relationship between the magnitude of the displacement of the driven side of the supported member when the rotating member rotates in the tilting direction with a constant angular velocity. [Figure 49] This is a schematic diagram showing the change in angle associated with the rotation of a rotating member. [Figure 50] This is a front perspective view of the disassembled rear case and second operating unit. [Figure 51] This is a perspective view of the rear of the disassembled rear case and second operating unit. [Figure 52] (a) is a cross-sectional view of the second operating unit and center frame along the LIIa-LIIa line in Figure 28, and (b) is a cross-sectional view of the second operating unit and center frame along the LIIb-LIIb line in Figure 28. [Figure 53](a) is a cross-sectional view of the second operating unit and center frame along the line LIIIa-LIIIa in Figure 33, and (b) is a cross-sectional view of the second operating unit and center frame along the line LIIIb-LIIIb in Figure 33. [Figure 54] (a) is a cross-sectional view of the second operating unit and center frame along the LIVa-LIVa line in Figure 30, and (b) is a cross-sectional view of the second operating unit and center frame along the LIVb-LIVb line in Figure 30. [Figure 55] This is a disassembled front perspective view of the lifting and reversing display device. [Figure 56] This is a rear perspective view of a disassembled lifting and reversing display device. [Figure 57] (a) and (b) are front views of the transmission device holding plate, the inversion member, the intermediate arm member, the linear motion plate member, and the axial rotation member. [Figure 58] (a) is a cross-sectional view of the transmission device holding plate, inversion member, intermediate arm member, linear motion plate member, and axial rotation member along the line LVIIIa-LVIIIa in Figure 57(a), and (b) is a cross-sectional view of the transmission device holding plate, inversion member, intermediate arm member, linear motion plate member, and axial rotation member along the line LVIIIb-LVIIIb in Figure 57(b). [Figure 59] (a) to (c) are front views of the stage production equipment. [Figure 60] This is a disassembled front perspective view of a portion of the components of the third operating unit. [Figure 61] This is a disassembled rear perspective view of a portion of the components of the third operating unit. [Figure 62] This is a disassembled front perspective view of a portion of the components of the third operating unit. [Figure 63] This is a disassembled rear perspective view of a portion of the components of the third operating unit. [Figure 64] (a) and (b) are rear views of the outer rotating member and the intermediate arm member. [Figure 65] (a) and (b) are rear views of the outer rotating member and the intermediate arm member. [Figure 66] (a) and (b) are front views of the outer rotating member and the intermediate arm member. [Figure 67] (a) and (b) are front views of the outer rotating member and the intermediate arm member. [Figure 68] This timing chart shows an example of the arrangement of the lifting arm members, the driving mode of the drive motor, and the output of the detection sensor in chronological order. [Figure 69] Figure 28 is a cross-sectional view of the third operating unit on the LXIX-LXIX line. [Figure 70] (a) to (d) are schematic front view diagrams of the operating units that schematically explain, in chronological order, examples of the combined operation of each operating unit. [Figure 71] (a) to (d) are schematic front view diagrams of the operating units that schematically explain, in chronological order, examples of the combined operation of each operating unit. [Figure 72] This is a front perspective view of the sorting device. [Figure 73] This is a front view of the variable prize winning device and the distribution device. [Figure 74] Figure 16 is a perspective view of the variable prize-winning device and distribution device as seen from the direction of arrow XXIII. [Figure 75] Figure 73 is a cross-sectional view of the variable prize winning device and distribution device along the LXXV-LXXV line. [Figure 76] Figure 75 is a cross-sectional view of the distribution device's middle member, sliding displacement member, lower member, and detection sensor along the LXXVI-LXXVI line. [Figure 77] (a) to (d) are front perspective views of the central component of the distribution device. [Figure 78] This is a top view of the middle member, state switching device, slide displacement member, and lower member. [Figure 79] (a) is a cross-sectional view of the middle member, sliding displacement member and lower member along the line LXXIXa-LXXIXa in Figure 78; (b) is a cross-sectional view of the middle member, sliding displacement member and lower member along the line LXXIXb-LXXIXb in Figure 78; and (c) is a cross-sectional view of the middle member, sliding displacement member and lower member along the line LXXIXc-LXXIXc in Figure 78. [Figure 80](a) and (b) are side views of the sliding displacement member and the sphere resting on the upper surface of the sphere guide. [Figure 81] (a) is a front view of the rotating member, (b) is a rear view of the rotating member, and (c) is a side view of the rotating member as seen in the direction of arrow LXXXIc in Figure 81(a). [Figure 82] This is a front view of the first operating unit. [Figure 83] This is a rear view of the first operating unit. [Figure 84] This is a front view of the first operating unit. [Figure 85] This is a rear view of the first operating unit. [Figure 86] (a) and (b) are rear views of the guide slot, the dish-shaped cover, the detection sensor, and the extended portion of the transmission gear cam. [Figure 87] (a) and (b) are rear views of the guide slot, the dish-shaped cover, the detection sensor, and the extended portion of the transmission gear cam. [Figure 88] This is a rear view of the guide slot, the dish-shaped cover, the detection sensor, and the extended portion of the transmission gear cam. [Figure 89] This is a front perspective view of the first decorative rotating member and the second decorative rotating member. [Figure 90] (a) and (b) are schematic front views illustrating the guide slot, rectangular box section, and protruding decorative section. [Figure 91] (a) and (b) are schematic front views illustrating the guide slot, rectangular box section, and protruding decorative section. [Figure 92] This is a schematic front view showing the guide slot, rectangular box section, and protruding decorative section. [Figure 93] Figure 85 is a cross-sectional view of the first operating unit on the XCIII-XCIII line. [Figure 94] This is a front view of the second operating unit in its extended position. [Figure 95] Figure 94 is a cross-sectional view of the second operating unit along the XCV-XCV line. [Figure 96] This is a front view of the transmission device holding plate, the inversion member, the intermediate arm member, the linear motion plate member, and the axial rotation member. [Figure 97] This is a front view of the transmission device holding plate, the inversion member, the intermediate arm member, the linear motion plate member, and the axial rotation member. [Figure 98] This is a front perspective view of the lifting and reversing display device. [Figure 99] (a) is a front perspective view of the intermediate arm member, and (b) is a rear perspective view of the intermediate arm member. [Figure 100] This is a schematic diagram of the third operating unit, illustrating the displacement between the metal rod and the intermediate arm member. [Figure 101] This is a schematic front view of the third operating unit. [Figure 102] This is a front view of the outer rotating member and the intermediate arm member. [Figure 103] (a) is a rear view of the outer rotating member and the intermediate arm member, and (b) is a front view of the outer rotating member and the intermediate arm member. [Figure 104] This is a front view of the third operating unit. [Figure 105] This is a front view of the third operating unit. [Figure 106] Figure 105 is a cross-sectional view of the third operating unit along the CVI-CVI line. [Figure 107] Figure 104 is a cross-sectional view of the third operating unit along the CVII-CVII line. [Figure 108] This is a cross-sectional view of the sorting device in the second embodiment along the line corresponding to line XVI-XVI in Figure 15. [Figure 109] (a) and (b) are cross-sectional views of the sorting device in the third embodiment along the line corresponding to line XVII-XVII in Figure 15. [Figure 110] (a) and (b) are schematic top views of the third flow channel component, probability change detection sensor, normal detection sensor, and slide displacement member, illustrating the downstream configuration of the third flow channel component in the fourth embodiment. [Figure 111](a) is a schematic cross-sectional view of the third channel component, probability change detection sensor, normal detection sensor, and slide displacement member along the CXIa-CXIa line in Figure 110(a), and (b) is a schematic cross-sectional view of the third channel component, probability change detection sensor, normal detection sensor, and slide displacement member along the CXIb-CXIb line in Figure 110(b). [Figure 112] (a) and (b) are partial cross-sectional views of the sorting device in the fifth embodiment along the line corresponding to line XVII-XVII in Figure 15. [Figure 113] This is a cross-sectional view of the sorting device in the sixth embodiment along the line corresponding to line XVII-XVII in Figure 15. [Figure 114] This is a front perspective view of the sorting device in the seventh embodiment. [Figure 115] Figure 114 is a cross-sectional view of the distribution device on the CXV-CXV line. [Figure 116] This is a schematic front view illustrating the relationship between the guide slot and the rotating member in the eighth embodiment. [Figure 117] This is a schematic front view illustrating the relationship between the guide slot and the rotating member in the ninth embodiment. [Figure 118] This is a front view of the pachinko machine in the first control example. [Figure 119] This is a front view of the game board of a pachinko machine in the first control example. [Figure 120] (a) is a schematic diagram illustrating the structure of the variable prize device provided in the lower front view region of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram illustrating the flow path of the ball that has entered the variable prize device in the first control example. [Figure 121] This is a rear view of the pachinko machine in the first control example. [Figure 122] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the first control example, and (b) is a diagram illustrating the actual display screen in the first control example. [Figure 123](a) is a diagram showing an example of the display method when a reach is established during the normal state as displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display method when a normal symbol change is being performed during the normal state as displayed on the third symbol display device in the first control example. [Figure 124] (a) is a diagram showing an example of the display when a normal winning game (long opening winning game) is performed during the normal state displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when a chance zone is set during the normal state displayed on the third symbol display device in the first control example. [Figure 125] (a) is a diagram showing an example of the display when the third symbol temporarily stops during a special variation performance displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the third symbol restarts during a special variation performance that is executed while a special symbol 2 reserved ball has been acquired, as displayed on the third symbol display device in the first control example. [Figure 126] This figure shows an example of the display pattern when the third symbol restarts during a special variation effect that is performed when the special symbol 2 reserved ball displayed on the third symbol display device has not been acquired in the first control example. [Figure 127] (a) is a diagram showing an example of the display method for the first half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, (b) is a diagram showing an example of the display method for the first half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example, (c) is a diagram showing an example of the display method for the second half of the ending period of a normal jackpot game displayed on the third symbol display device in the first control example, and (d) is a diagram showing an example of the display method for the second half of the ending period of a probability variation jackpot game displayed on the third symbol display device in the first control example. [Figure 128] (a) and (b) are diagrams showing examples of display modes for game state indication effects that are performed during the chance mode displayed on the third symbol display device in the first control example. [Figure 129] (a) is a diagram showing an example of the display during a period other than the high-speed variation period (normal variation period) in the first control example, where the chance mode is set as the performance mode displayed on the third symbol display device, the normal state is set internally, and the display is shown in a diagram showing an example of the display when the frame button is operated). [Figure 130] (a) is a diagram showing an example of the display of the operation animation during the high-speed variation period in the chance mode displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the frame button is operated during the operation animation during the high-speed variation period in the chance mode displayed on the third symbol display device in the first control example. [Figure 131] (a) is a diagram showing an example of the display when the first special symbol variation is performed during the "Super Chance Mode" displayed on the third symbol display device in the first control example, and (b) is a diagram showing an example of the display when the second special symbol variation is performed during the "Super Chance Mode" displayed on the third symbol display device in the first control example. [Figure 132] (a) is a timing chart showing the flow of the animation when a variation pattern is set in which a non-reach variation animation is performed as the variation animation of the third symbol in the first control example, and (b) is a timing chart showing the flow of the animation when a variation pattern is set in which a reach variation animation is performed as the variation animation of the third symbol in the first control example. [Figure 133](a) is a timing chart showing the flow of the ending sequence for a normal jackpot in the first control example, (b) is a timing chart showing the flow of the ending sequence for a probability variation jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a probability variation jackpot game in the first control example. [Figure 134] (a) and (b) are timing charts showing the flow of the performance modes set after the jackpot game ends in the first control example. [Figure 135] (a) and (b) are timing charts showing the flow of the operation and presentation content during the chance mode in the first control example. [Figure 136] This figure shows the game flow of a pachinko machine in the first control example. [Figure 137] This is a block diagram showing the electrical configuration of a pachinko machine in the first control example. [Figure 138] This diagram schematically shows the configuration of various counters in the first control example. [Figure 139] (a) is a block diagram showing the configuration of the ROM of the main control unit in the first control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the first control example. [Figure 140] (a) is a schematic diagram showing the contents of the first random number table set in the ROM of the main control unit in the first control example, and (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the first control example. [Figure 141] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control unit in the first control example, (b) is a diagram schematically showing the contents of the jackpot table in Special Figure 1 set in the ROM of the main control unit in the first control example, and (c) is a diagram schematically showing the contents of the jackpot table in Special Figure 2 set in the ROM of the main control unit in the first control example. [Figure 142](a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the first control example, and (b) is a diagram schematically showing the contents of the normal table set in the ROM of the main control unit in the first control example. [Figure 143] This diagram schematically shows the contents of the probability variation / time reduction table set in the ROM of the main control unit in the first control example. [Figure 144] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the first control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the first control example. [Figure 145] This diagram schematically shows the contents of the normal special feature 2 performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 146] This diagram schematically shows the contents of the probability variation performance selection table set in the ROM of the sound lamp control device in the first control example. [Figure 147] (a) is a schematic diagram showing the contents of the continuous notification execution selection table set in the ROM of the audio lamp control device in the first control example, and (b) is a schematic diagram showing the contents of the V notification execution selection table set in the ROM of the audio lamp control device in the first control example. [Figure 148] (a) is a block diagram showing the configuration of the button operation performance selection table set in the ROM of the sound lamp control device in the first control example, and (b) is a diagram schematically showing the specified contents of the time-saving state selection table set in the ROM of the sound lamp control device in the first control example. [Figure 149] This diagram schematically shows the contents of the probability change state selection table set in the ROM of the audio lamp control device in the first control example. [Figure 150] This is a block diagram showing the electrical configuration of the display control device in the first control example. [Figure 151] (a) to (c) are explanatory diagrams illustrating the images at power-on in the first control example. [Figure 152](a) is an explanatory diagram illustrating rear view A in the first control example, and (b) is an explanatory diagram illustrating rear view B to D in the first control example. [Figure 153] This figure schematically shows an example of a display data table in the first control example. [Figure 154] This figure schematically shows an example of a transfer data table in the first control example. [Figure 155] This figure schematically shows an example of a drawing list in the first control example. [Figure 156] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 157] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the first control example. [Figure 158] This flowchart shows the special symbol jackpot determination process executed by the MPU in the main control unit in the first control example. [Figure 159] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the first control example. [Figure 160] This flowchart shows the update process executed by the MPU in the main control unit in the first control example. [Figure 161] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 162] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the first control example. [Figure 163] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the first control example. [Figure 164] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the first control example. [Figure 165] This flowchart shows the NMI interrupt processing performed by the MPU in the main control unit in the first control example. [Figure 166] This flowchart shows the startup process executed by the MPU in the main control unit in the first control example. [Figure 167] This is a flowchart showing the main processing performed by the MPU in the main control unit in the first control example. [Figure 168] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the first control example. [Figure 169] This flowchart shows the jackpot operation setting process executed by the MPU in the main control unit in the first control example. [Figure 170] This flowchart shows the jackpot termination process executed by the MPU in the main control unit in the first control example. [Figure 171] This flowchart shows the prize-winning process executed by the MPU in the main control unit in the first control example. [Figure 172] This flowchart shows the error processing performed by the MPU in the main control unit in the first control example. [Figure 173] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the first control example. [Figure 174] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the first control example. [Figure 175] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the first control example. [Figure 176] This flowchart shows the status command reception process executed by the MPU in the audio lamp control device in the first control example. [Figure 177] This flowchart shows the prize winning command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 178] This flowchart shows the special prize winning information command processing executed by the MPU in the audio lamp control device in the first control example. [Figure 179]This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 180] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the first control example. [Figure 181] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the first control example. [Figure 182] This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 183] This flowchart shows the special effect mode setting process shown in Figure 1, which is executed by the MPU in the audio lamp control device in the first control example. [Figure 184] This flowchart shows the special effect mode setting process (Figure 2) executed by the MPU in the audio lamp control device in the first control example. [Figure 185] This flowchart shows the chance mode performance setting process executed by the MPU in the audio lamp control device in the first control example. [Figure 186] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the first control example. [Figure 187] This flowchart shows the main processing performed by the MPU within the display control device in the first control example. [Figure 188] This flowchart shows the boot process executed by the MPU in the display control device in the first control example. [Figure 189] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the first control example. [Figure 190] This flowchart shows the command determination process executed by the MPU in the display control device in the first control example. [Figure 191](a) is a flowchart showing the variable pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 192] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the round number command processing executed by the MPU in the display control device in the first control example. [Figure 193] This flowchart shows the ending command processing executed by the MPU in the display control device in the first control example. [Figure 194] (a) is a flowchart showing the variable stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 195] (a) is a flowchart showing the back image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 196] This flowchart shows the display setting process executed by the MPU in the display device in the first control example. [Figure 197] This flowchart shows the warning image setting process executed by the MPU in the display control device in the first control example. [Figure 198] This flowchart shows the pointer update process executed by the MPU within the display control device in the first control example. [Figure 199] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 200] It is a flowchart showing the normal image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 201] It is a flowchart showing the drawing process executed by the MPU in the display control device in the first control example. [Figure 202] (a) is a schematic diagram showing the relationship between the display picture layer formed on the pachinko machine and the display screen in the second control example, and (b) and (c) are diagrams showing an example of the display effect executed when the display of the main symbol layer is set to off and the display of the sub-symbol layer is set to on in the second control example. [Figure 203] (a) is a schematic diagram showing the image data of the main symbol for the sea used when a sea image (sea background) is set in the second control example, (b) is a schematic diagram showing the image data of the main image for the mountain used when a mountain image (mountain background) is set in the second control example, (c) is a diagram schematically showing the image data of the sub-symbol stored in advance in the character storage area in the second control example, and (d) is a schematic diagram schematically showing the content of the image data corresponding to various images used for the variable main symbol in the second control example. [Figure 204] It is a timing chart schematically showing the flow of the variable display of the third symbol (main symbol, sub-symbol) in the second control example. [Figure 205] (a) is a timing chart schematically showing the flow of the variable pattern used in the effect example in the second control example, (b) is a timing chart schematically showing the flow of the normal effect in the second control example, (c) is a timing chart schematically showing the flow of the reach line preview effect in the second control example, and (d) is a timing chart schematically showing the flow of the preview effect in which the variable direction of the sub-symbol is made different from the normal in the second control example. [Figure 206] It is a block diagram showing the electrical configuration of the display control device in the second control example. [Figure 207] It is a diagram schematically showing an example of the display data table in the second control example. [Figure 208]This figure schematically shows an example of a drawing list in the second control example. [Figure 209] This flowchart shows the variable pattern command processing 2 executed by the MPU in the display control device in the second control example. [Figure 210] This flowchart shows the back image change command process 2 executed by the MPU in the display control device in the second control example. [Figure 211] (a) is a schematic diagram showing the relationship between the display layer formed on the pachinko machine and the display screen in a modified example of the second control example, (b) is a diagram showing an example of the display screen displayed during the triple reach performance in a modified example of the second control example, and (c) is a diagram showing an example of the display screen when the triple reach state is achieved by the triple reach performance in a modified example of the second control example. [Figure 212] This is a front view of the game board of a pachinko machine in the third control example. [Figure 213] (a) is a schematic diagram illustrating the structure near a specific prize winning opening in the variable prize winning device of the pachinko machine's game board in the third control example, and (b) is a schematic diagram illustrating the flow path of a ball that has entered a specific prize winning opening in the third control example. [Figure 214] This is a schematic diagram illustrating the flow path of a ball that enters a specific prize-winning slot in the third control example. [Figure 215] This is a block diagram showing the RAM configuration of the main control unit in the third control example. [Figure 216] This is a block diagram showing the RAM configuration of the audio lamp control device in the third control example. [Figure 217] This flowchart shows the jackpot control process 4 executed by the MPU in the main control unit in the third control example. [Figure 218] This is a flowchart showing the award-winning process 4 executed by the MPU in the main control unit in the third control example. [Figure 219] This flowchart shows the V-round processing performed by the MPU in the main control unit in the third control example. [Figure 220] This flowchart shows the update process during a jackpot that is executed by the MPU in the main control unit in the third control example. [Figure 221] This flowchart shows the jackpot-related processing 4 executed by the MPU in the audio lamp control device in the third control example. [Figure 222] This flowchart shows the performance update process 4 executed by the MPU in the audio lamp control device in the third control example. [Figure 223] This is a block diagram showing the configuration of the ROM of the main control unit in the fourth control example. [Figure 224] (a) is a schematic diagram showing the specified contents of the special figure 2 jackpot table set in the ROM of the main control unit in the fourth control example, and (b) is a schematic diagram showing the specified contents of the fall lottery table set in the ROM of the main control unit in the fourth control example. [Figure 225] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the fourth control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the fourth control example. [Figure 226] (a) is a block diagram showing the configuration of the two button operation performance selection tables set in the ROM of the sound lamp control device in the fourth control example, and (b) is a diagram schematically showing the contents of the two probability change state selection tables set in the ROM of the sound lamp control device in the fourth control example. [Figure 227] This flowchart shows the special symbol jackpot determination process 5 executed by the MPU in the main control unit in the fourth control example. [Figure 228] This flowchart shows the look-ahead process 5 executed by the MPU in the main control unit in the fourth control example. [Figure 229] This is a flowchart showing the jackpot termination process 5 executed by the MPU in the main control unit in the fourth control example. [Figure 230] This flowchart shows the command determination process 5 executed by the MPU in the audio lamp control device in the fourth control example. [Figure 231] This flowchart shows the fall-related processing performed by the MPU in the audio lamp control device in the fourth control example. [Figure 232] This figure shows an example of a display effect in the second control example. [Figure 233] This diagram shows a modified example of a pachinko machine's game board. [Figure 234] This is a front view of the game board of a pachinko machine in the fifth control example. [Figure 235] (a) is a diagram showing an example of a display screen that is displayed during a jackpot game, which is executed based on winning a jackpot in the special symbol lottery in the fifth control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the fifth control example. [Figure 236] (a) is a diagram showing an example of a display screen that appears during Chance Time in the fifth control example, and (b) is a diagram showing an example of a performance screen that appears when Chance Time ends in the fifth control example. [Figure 237] (a) is a diagram showing an example of the display screen that is shown at the start of the pull-back zone in the fifth control example, and (b) is a diagram showing an example of the display screen that is shown when a time-saving bonus is won during the pull-back zone in the fifth control example. [Figure 238] (a) is a diagram showing an example of the display screen during the extended time that is executed when a long time reduction is set in the fifth control example, and (b) is a diagram showing an example of the display screen when the number of special symbol changes executed during the long time reduction in the fifth control example reaches 9900. [Figure 239] This figure shows an example of the presentation screen for the preparation time that is executed during the time-saving state after the end of the chance time in the fifth control example. [Figure 240] (a) is a diagram showing the relationship between the types of backgrounds displayed during the pullback zone in the fifth control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes during the pullback mode in the fifth control example and the suggestion content indicated by each suggestion mode. [Figure 241]This figure shows the game flow in the fifth control example. [Figure 242] This is a block diagram showing the electrical configuration of a pachinko machine in the fifth control example. [Figure 243] This diagram schematically shows the configuration of various counters in the fifth control example. [Figure 244] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the fifth control example. [Figure 245] (a) is a schematic diagram showing the contents of the first random number table of 5 set in the ROM of the main control unit in the fifth control example, (b) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the fifth control example, and (c) is a schematic diagram showing the contents of the time-saving random number table of 5 set in the ROM of the main control unit in the fifth control example. [Figure 246] (a) is a block diagram showing the configuration of the five tables for selecting the type of jackpot set in the ROM of the main control unit in the fifth control example, (b) is a diagram schematically showing the specified contents of the five tables for special figure 1 jackpot in the fifth control example, and (c) is a diagram schematically showing the specified contents of the five tables for special figure 2 jackpot in the fifth control example. [Figure 247] (a) is a schematic diagram showing the specified contents of the five variable pattern selection tables set in the ROM of the main control unit in the fifth control example, and (b) is a schematic diagram showing the specified contents of the five tables for normal and second probability variation in the fifth control example. [Figure 248] (a) is a schematic diagram showing the specified contents of the five tables for probability variation and time reduction in the fifth control example, and (b) is a schematic diagram showing the specified contents of the five tables for time reduction type selection set in the ROM of the main control device in the fifth control example. [Figure 249](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the fifth control example. [Figure 250] This is a block diagram showing the configuration of the pull-back mode selection table set in the ROM of the audio lamp control device in the fifth control example. [Figure 251] This is a block diagram showing the configuration of the suggestion mode selection table set in the ROM of the audio lamp control device in the fifth control example. [Figure 252] This flowchart shows the special symbol variation process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 253] This flowchart shows the special symbol determination process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 254] This is a flowchart showing the time-saving lottery process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 255] This flowchart shows the special symbol variation pattern selection process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 256] This flowchart shows the update process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 257] This is a flowchart showing the time-saving setting process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 258] This flowchart shows the start-up prize-winning process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 259] This is a flowchart showing the look-ahead process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 260] This is a flowchart showing the jackpot control process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 261]This is a flowchart showing the jackpot termination process 5 executed by the MPU in the main control unit in the fifth control example. [Figure 262] This flowchart shows the command determination process 5 executed by the MPU in the audio lamp control device in the fifth control example. [Figure 263] This flowchart shows the status command reception process 5 executed by the MPU in the audio lamp control device in the fifth control example. [Figure 264] This flowchart shows the normal state presentation setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 265] This flowchart shows the pull-back mode setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 266] This flowchart shows the time-saving state effect setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 267] This flowchart shows the second probability change state presentation setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 268] This flowchart shows the special effect mode setting process 5 executed by the MPU in the audio lamp control device in the fifth control example. [Figure 269] This is a flowchart showing the special effect mode setting process 5, which is executed by the MPU in the audio lamp control device in the fifth control example. [Figure 270] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the fifth control example. [Figure 271] (a) is a diagram showing an example of the display screen when the result of the Special Symbol 1 lottery is a jackpot win or a time-saving bonus win in the normal state of the first modified example of the fifth control example, and (b) is a diagram showing an example of the display screen when the result of the 1st Special Symbol lottery (Special Symbol 1 lottery) is a time-saving bonus win in the normal state (low probability state for special symbols, low probability state for normal symbols) of the first modified example of the fifth control example. [Figure 272] (a) is a diagram showing an example of the display screen during the time-saving state when 30 seconds are set as the variation time in Figure 1 in the normal state in the first modified example of the fifth control example, and (b) is a diagram showing an example of the display screen when the time-saving state ends in the first modified example of the fifth control example. [Figure 273] This figure shows an example of the display screen when a time-saving bonus is won with a special symbol 2 reserve during the promotion chance zone in the first modified example of the fifth control example. [Figure 274] (a) is a schematic diagram showing the specified contents of the time-saving random number 5a table set in the ROM of the main control unit in the first modified example of the fifth control example, and (b) is a schematic diagram showing the specified contents of the time-saving type selection 5a table set in the ROM of the main control unit in the first modified example of the fifth control example. [Figure 275] This is a flowchart showing the time-saving lottery process 5a executed by the MPU in the main control unit in the first modified example of the fifth control example. [Figure 276] This is a flowchart showing the time-saving state effect setting process 5a executed by the MPU in the audio lamp control device in the first modified example of the fifth control example. [Figure 277] This is a flowchart showing the special effect mode setting process 5a executed by the MPU in the audio lamp control device in the first modified example of the fifth control example. [Figure 278] (a) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a big win is achieved in the special figure 1 lottery during the normal state in the second modified example of the fifth control example, in which the first time reduction state is granted. (b) is a diagram showing an example of the display screen during the chance time acquisition performance, which is executed when a time reduction is achieved in the special figure 1 lottery during the normal state in the second modified example of the fifth control example, in which the second time reduction state is granted. [Figure 279] This figure shows an example of the fluctuation pattern when a jackpot is won and when a time-saving bonus is won in the second modified example of the fifth control example. [Figure 280](a) is a schematic diagram showing the specified contents of the time-saving random number 5b table set in the ROM of the main control device in the second modified example of the fifth control example, and (b) is a schematic diagram showing the specified contents of the jackpot 5b table in the second modified example of the fifth control example. [Figure 281] This diagram schematically shows the contents of the time reduction type selection 5b table set in the ROM of the main control device in the second modified example of the fifth control example. [Figure 282] This flowchart shows the time-saving state effect setting process 5b executed by the MPU in the audio lamp control device in the second modified example of the fifth control example. [Figure 283] (a) is a diagram showing an example of the display screen when time reduction A is set in the sixth control example, and (b) is a diagram showing an example of the display screen when time reduction B is set in the sixth control example. [Figure 284] (a) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the sixth control example, and the number of remaining time-saving bonuses increases, and (b) is a diagram showing an example of the display screen when a time-saving bonus is won during the time-saving state in the sixth control example, and the number of remaining time-saving bonuses decreases. [Figure 285] This figure shows the game flow in the sixth control example. [Figure 286] (a) is a schematic diagram showing the contents of the six time-saving random number tables set in the ROM of the main control unit in the sixth control example, and (b) is a schematic diagram showing the contents of the six time-saving type selection tables set in the ROM of the main control unit in the sixth control example. [Figure 287] This diagram schematically shows the contents of the six tables for jackpots set in the ROM of the main control unit in the sixth control example. [Figure 288] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the sixth control example. [Figure 289] This is a flowchart showing the time-saving lottery process 6 executed by the MPU in the main control unit in the sixth control example. [Figure 290]This flowchart shows the time-saving state effect setting process 6 executed by the MPU in the audio lamp control device in the sixth control example. [Figure 291] This flowchart shows the special effect mode setting process 6, which is executed by the MPU in the audio lamp control device in the sixth control example. [Figure 292] This flowchart shows the mode-specific performance setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 293] This flowchart shows the time-saving B-stage effect setting process executed by the MPU in the audio lamp control device in the sixth control example. [Figure 294] This is a front view of the game board of a pachinko machine in the seventh control example. [Figure 295] This is a magnified view of a portion of the game board of a pachinko machine in the seventh control example. [Figure 296] This is a front perspective view of the V-prize winning device in the seventh control example. [Figure 297] This is a disassembled front perspective view of the V-prize winning device in the 7th control example. [Figure 298] This is an operational diagram of the V-prize winning device in the 7th control example, viewed from the rear. [Figure 299] (a) is a schematic plan view of the V prize opening of the V prize device in the 7th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 7th control example with the opening. [Figure 300] (a) is a diagram showing an example of the display screen when a time-saving lottery result suggestion effect is performed during the variation of Special Figure 1 in the 7th control example, and (b) is a diagram showing an example of the display screen when a time-saving win is suggested during the variation of Special Figure 1 in the 7th control example. [Figure 301] (a) is a diagram showing an example of a display screen that suggests a time-saving bonus has not been won during the variation of Special Figure 1 in the 7th control example, and (b) is a diagram showing an example of a jackpot winning notification screen in the case of a double win in the 7th control example. [Figure 302](a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the 7th control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the 7th control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the 7th control example. [Figure 303] This diagram schematically shows the configuration of various counters in the seventh control example. [Figure 304] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the seventh control example. [Figure 305] (a) is a block diagram showing the configuration of the first random number 7 table set in the ROM of the main control unit in the seventh control example, (b) is a diagram schematically showing the specified contents of the first special symbol random number 7 table in the seventh control example, and (c) is a diagram schematically showing the specified contents of the second special symbol random number 7 table in the seventh control example. [Figure 306] (a) is a block diagram showing the configuration of the seven jackpot type selection tables set in the ROM of the main control unit in the seventh control example; (b) is a diagram schematically showing the specified contents of the seven jackpot type selection tables for Special Figure 1 in the seventh control example; (c) is a diagram schematically showing the specified contents of the seven jackpot type selection tables for Special Figure 2 in the seventh control example; and (d) is a diagram schematically showing the specified contents of the seven time-saving granting tables set in the ROM of the main control unit in the seventh control example. [Figure 307] This diagram schematically shows the contents of the seven tables for selecting the type of small win, which are set in the ROM of the main control unit in the seventh control example. [Figure 308] (a) is a schematic diagram showing the contents of the variable pattern 7 table set in the ROM of the main control unit in the seventh control example, and (b) is a schematic diagram showing the contents of the normal variable pattern 7 table in the seventh control example. [Figure 309]This diagram schematically shows the contents of the seven time-saving variation pattern tables in the seventh control example. [Figure 310] (a) is a schematic diagram showing the contents of the seven time-saving random number tables set in the ROM of the main control unit in the seventh control example, and (b) is a schematic diagram showing the contents of the seven time-saving type selection tables set in the ROM of the main control unit in the seventh control example. [Figure 311] (b) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the seventh control example. [Figure 312] This diagram schematically shows the contents of the lottery result notification mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the seventh control example. [Figure 313] This figure shows the game flow in the seventh control example. [Figure 314] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the seventh control example. [Figure 315] This flowchart shows the special symbol variation process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 316] This is a flowchart showing the time-saving lottery process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 317] This flowchart shows the special symbol determination process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 318] This flowchart shows the special symbol variation pattern selection process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 319] This flowchart shows the update process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 320] This is a flowchart showing the small win start setting process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 321]This flowchart shows the time-saving update process 7 for minor wins, which is executed by the MPU in the main control unit in the seventh control example. [Figure 322] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the seventh control example. [Figure 323] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the seventh control example. [Figure 324] This flowchart shows the startup process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 325] This is a flowchart showing the main process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 326] This flowchart shows the jackpot control process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 327] This flowchart shows the minor hit control process 7 executed by the MPU in the main control unit in the seventh control example. [Figure 328] This is a flowchart showing the special effect mode setting process 7 executed by the MPU in the audio lamp control device in the seventh control example. [Figure 329] This diagram shows a modified configuration of the game board 13 of the pachinko machine 10. [Figure 330] This is a schematic front view showing the game board of a pachinko machine in the eighth control example. [Figure 331] Figures (a) and (b) schematically show the internal structure of the distribution unit 1064 of the pachinko machine in the eighth control example. [Figure 332] (a) is a diagram showing an example of the presentation screen when special symbol 2 reserves are consecutively acquired by overflow winning in an unfavorable time-saving state displayed on the third symbol display device in the 8th control example, and (b) is a diagram showing an example of the presentation screen during a normal long win game displayed on the third symbol display device in the 8th control example. [Figure 333](a) is a diagram showing an example of a presentation screen that indicates the end of the unfavorable time-saving state, which is displayed on the third symbol display device in the 8th control example, and (b) is a diagram showing an example of a presentation screen during the ending of a normal jackpot game, which is displayed on the third symbol display device in the 8th control example. [Figure 334] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the eighth control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the eighth control example. [Figure 335] (a) is a schematic diagram illustrating the eight tables for selecting the type of jackpot in the eighth control example, and (b) is a schematic diagram illustrating the eight tables for random numbers for time-saving jackpots in the eighth control example. [Figure 336] (a) is a schematic diagram illustrating the contents of the eight tables for probability variation and time reduction in the eighth control example, and (b) is a schematic diagram illustrating the contents of the eight tables for selecting the type of time reduction in the eighth control example. [Figure 337] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the eighth control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the eighth control example. [Figure 338] This is a schematic diagram illustrating the contents of the look-ahead hold mode selection table in the eighth control example. [Figure 339] This flowchart shows the special symbol variation process 8 executed by the MPU in the main control unit in the eighth control example. [Figure 340] This flowchart shows the variable execution determination process 8 executed by the MPU in the main control unit in the 8th control example. [Figure 341] This is a flowchart showing the time-saving lottery process 8 executed by the MPU in the main control unit in the eighth control example. [Figure 342] This flowchart shows the update process 8 executed by the MPU in the main control unit in the eighth control example. [Figure 343]This flowchart shows the time-saving setting process 8 executed by the MPU in the main control unit in the eighth control example. [Figure 344] This is a flowchart showing the start-up prize-winning process 8 executed by the MPU in the main control unit in the 8th control example. [Figure 345] This flowchart shows the look-ahead process 8 executed by the MPU in the main control unit in the eighth control example. [Figure 346] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 8th control example. [Figure 347] This flowchart shows the command determination process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 348] This flowchart shows the status command reception process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 349] This is a flowchart showing the normal state presentation setting process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 350] This flowchart shows the time-saving state effect setting process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 351] This is a flowchart showing the award command processing 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 352] This is a flowchart showing the special prize winning information command processing 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 353] This flowchart shows the ending process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 354] This is a flowchart showing the liquid crystal effect execution management process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 355]This is a flowchart showing the pre-winning detection process 8 executed by the MPU in the audio lamp control device in the 8th control example. [Figure 356] This is a schematic front view showing the game board of a pachinko machine in the ninth control example. [Figure 357] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the ninth control example. [Figure 358] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the ninth control example. [Figure 359] (a) and (b) are enlarged views showing the right-hand region of the game board of a pachinko machine in the ninth control example. [Figure 360] This timing chart shows the flow of a normal win game when normal win opening pattern A is set in the 9th control example. [Figure 361] This timing chart shows the flow of a normal win game when the normal win opening pattern B is set in the 9th control example. [Figure 362] This is a schematic diagram illustrating the game flow showing the transitions in the game state in the ninth control example. [Figure 363] (a) is a diagram showing an example of the presentation screen displayed on the third symbol display device in the ninth control example when a time-saving symbol win occurs in the normal state, and (b) is a diagram showing an example of the presentation screen displayed on the third symbol display device in the ninth control example when in heaven mode. [Figure 364] (a) is a diagram showing an example of a visual effect screen displayed on the third symbol display device during space mode in the ninth control example, and (b) is a diagram showing an example of a visual effect screen displayed on the third symbol display device during challenge mode in the ninth control example. [Figure 365] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the ninth control example, and (b) is a schematic diagram illustrating the contents of the first random number 9 table in the ninth control example. [Figure 366](a) is a schematic diagram illustrating the contents of the nine tables for selecting the type of jackpot in the ninth control example, and (b) is a schematic diagram illustrating the contents of the nine tables for random numbers for time-saving jackpots in the ninth control example. [Figure 367] This is a schematic diagram illustrating the contents of the nine type selection tables per general diagram in the ninth control example. [Figure 368] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the ninth control example. [Figure 369] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the ninth control example, and (b) is a schematic diagram illustrating the contents of the expectation level selection table in the ninth control example. [Figure 370] This is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the ninth control example. [Figure 371] This flowchart shows the command determination process 9 executed by the MPU in the audio lamp control device in the ninth control example. [Figure 372] This flowchart shows the state command processing 9 executed by the MPU in the audio lamp control device in the ninth control example. [Figure 373] This flowchart shows the game state update process 9 executed by the MPU in the audio lamp control device in the ninth control example. [Figure 374] This flowchart shows the time-saving related processing 9 executed by the MPU in the audio lamp control device in the 9th control example. [Figure 375] This flowchart shows the non-powered status management process performed by the MPU in the audio lamp control device in the ninth control example. [Figure 376] This is a schematic front view showing the game board of a pachinko machine in the 10th control example. [Figure 377] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the 10th control example. [Figure 378] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the 10th control example. [Figure 379] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the 10th control example. [Figure 380] This is an enlarged view showing the V-prize winning mechanism of a pachinko machine in the 10th control example. [Figure 381] (a) is a diagram showing an example of a time-saving animation screen after a special feature 1 jackpot during normal play, as displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of an animation screen during a special feature 2 jackpot game, as displayed on the third symbol display device in the 10th control example. [Figure 382] (a) is a diagram showing an example of the final variation screen during the Super Chance Mode displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the presentation screen when the Special Symbol 2 reserve is filled to the MAX during the Super Chance Mode displayed on the third symbol display device in the 10th control example. [Figure 383] (a) is a diagram showing an example of the treasure chest opening animation screen displayed on the third symbol display device in the 10th control example, and (b) is a diagram showing an example of the final variation screen displayed on the third symbol display device in the 10th control example. [Figure 384] This is a schematic diagram illustrating the game flow showing the transitions in the game state in the 10th control example. [Figure 385] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the 10th control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the 10th control example. [Figure 386] (a) is a schematic diagram illustrating the contents of the 10 random numbers per first table in the 10th control example, (b) is a schematic diagram illustrating the contents of the 10 random numbers for special symbol 1, which is part of the 10 random numbers per first table in the 10th control example, and (c) is a schematic diagram illustrating the contents of the 10 random numbers for special symbol 2, which is part of the 10 random numbers per first table in the 10th control example. [Figure 387] This is a schematic diagram illustrating the contents of the 10-table for selecting the type of minor win in the 10th control example. [Figure 388] This is a schematic diagram illustrating the contents of the time-saving granting table in the 10th control example. [Figure 389] (a) is a schematic diagram illustrating a portion of the contents of the ROM of the audio lamp control device in the 10th control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the audio lamp control device in the 10th control example. [Figure 390] (a) is a schematic diagram illustrating the contents of the final variation performance selection table in the 10th control example, and (b) is a schematic diagram illustrating the contents of the notification target selection table in the 10th control example. [Figure 391] This flowchart shows the special symbol variation process 10 executed by the MPU in the main control unit in the 10th control example. [Figure 392] This flowchart shows the special symbol variation pattern selection process 10 executed by the MPU in the main control unit in the 10th control example. [Figure 393] This flowchart shows the update process 10 executed by the MPU in the main control unit in the 10th control example. [Figure 394] This flowchart shows the pending ball count command processing 10 executed by the MPU in the audio lamp control device in the 10th control example. [Figure 395] This is a flowchart showing the special effect mode setting process 10 executed by the MPU in the audio lamp control device in the 10th control example. [Figure 396] This is a schematic front view showing the game board of a pachinko machine in the 11th control example. [Figure 397] (a) is a diagram showing an example of a demo screen displayed on the third symbol display device in the 11th control example, and (b) is a diagram showing an example of a screen displayed on the third symbol display device during normal right-hand play in the 11th control example. [Figure 398](a) is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the 11th control example, and (b) is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the 11th control example. [Figure 399] (a) is a schematic diagram illustrating the contents of the 11 tables of special symbol 2 random numbers in the 11th control example, and (b) is a schematic diagram illustrating the contents of the 11 tables of minor win type selection in the 11th control example. [Figure 400] (a) is a schematic diagram illustrating the contents of the 11 time-saving random number tables in the 11th control example, and (b) is a schematic diagram illustrating the contents of the 11 time-saving type selection tables in the 11th control example. [Figure 401] This is a schematic diagram illustrating a portion of the RAM contents of the audio lamp control device in the 11th control example. [Figure 402] This flowchart shows the time-saving lottery process 11 executed by the MPU in the main control unit in the 11th control example. [Figure 403] This flowchart shows the jackpot control process 11 executed by the MPU in the main control unit in the 11th control example. [Figure 404] This flowchart shows the jackpot termination process 11 executed by the MPU in the main control unit in the 11th control example. [Figure 405] This flowchart shows the time-saving limit update process executed by the MPU in the main control unit in the 11th control example. [Figure 406] This is a schematic front view showing the game board of a pachinko machine in the 12th control example. [Figure 407] This is a schematic diagram illustrating a portion of the contents of the ROM of the main control unit in the 12th control example. [Figure 408] This is a schematic diagram illustrating a portion of the contents of the RAM of the main control unit in the 12th control example. [Figure 409](a) is a schematic diagram illustrating the 12-table of first-round random numbers in the 12th control example, (b) is a schematic diagram illustrating the 12-table of second-round random numbers in the 12th control example, (c) is a schematic diagram illustrating the 12-table of time-saving-round random numbers in the 12th control example, and (d) is a schematic diagram illustrating the 12-table of minor-round random numbers in the 12th control example. [Figure 410] (a) is a schematic diagram illustrating the contents of the 12-table for selecting the type of jackpot in the 12th control example, and (b) is a schematic diagram illustrating the contents of the 12-table for special feature 1 jackpot, which is a part of the 12-table for selecting the type of jackpot in the 12th control example. [Figure 411] This is a schematic diagram illustrating the contents of the 12 tables for special feature 2 jackpots, which are part of the 12 tables for selecting jackpot types in the 12th control example. [Figure 412] This is a schematic diagram illustrating the contents of the 12-table for selecting the type of minor win in the 12th control example. [Figure 413] This is a schematic diagram illustrating the contents of the variation pattern 12 table in the 12th control example. [Figure 414] This is a schematic diagram illustrating the contents of the normal state variation pattern table, which is part of the variation pattern 12 table in the 12th control example. [Figure 415] This is a schematic diagram illustrating the contents of the time-saving state variation pattern table, which is part of the variation pattern 12 table in the 12th control example. [Figure 416] This is a schematic diagram illustrating the contents of the time-saving winning variation state variation pattern table, which is part of the variation pattern 12 table in the 12th control example. [Figure 417] This flowchart shows the special symbol variation process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 418] This flowchart shows the first special symbol variation start process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 419]It is a flowchart showing the first special symbol determination process 12 executed by the MPU in the main control device in the 12th control example. [Figure 420] It is a flowchart showing the special symbol variation pattern selection process 12 executed by the MPU in the main control device in the 12th control example. [Figure 421] It is a flowchart showing the special figure 1 short-time lottery process 12 executed by the MPU in the main control device in the 12th control example. [Figure 422] It is a flowchart showing the game state update process 12 executed by the MPU in the main control device in the 12th control example. [Figure 423] It is a flowchart showing the first special symbol variation execution in-process 12 executed by the MPU in the main control device in the 12th control example. [Figure 424] It is a flowchart showing the first special symbol variation stop process 12 executed by the MPU in the main control device in the 12th control example. [Figure 425] It is a flowchart showing the special figure 1 forced stop process 12 executed by the MPU in the main control device in the 12th control example. [Figure 426] It is a flowchart showing the short-time setting process 12 executed by the MPU in the main control device in the 12th control example. [Figure 427] It is a flowchart showing the second special symbol variation start process 12 executed by the MPU in the main control device in the 12th control example. [Figure 428] It is a flowchart showing the second special symbol determination process 12 executed by the MPU in the main control device in the 12th control example. [Figure 429] It is a flowchart showing the special figure 2 short-time lottery process 12 executed by the MPU in the main control device in the 12th control example. [Figure 430] It is a flowchart showing the small hit lottery process 12 executed by the MPU in the main control device in the 12th control example. [Figure 431]This flowchart shows the second special symbol variation pattern selection process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 432] This flowchart shows the second special symbol variation execution process 12, which is performed by the MPU in the main control unit in the 12th control example. [Figure 433] This flowchart shows the second special symbol variation stop process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 434] This is a flowchart showing the forced stop process 12 executed by the MPU in the main control unit in the 12th control example, as shown in Figure 2. [Figure 435] This is a flowchart showing the special figure 2 small win stop process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 436] This flowchart shows the jackpot control process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 437] This flowchart shows the jackpot termination process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 438] This flowchart shows the time-saving limit update process 12 executed by the MPU in the main control unit in the 12th control example. [Figure 439] (a) and (b) are diagrams showing examples of ceiling reach indication screens displayed on the third symbol display device in the 13th control example. [Figure 440] (a) is a diagram showing an example of the ceiling reach fluctuation effect screen displayed on the third symbol display device in the 13th control example, and (b) is a diagram showing an example of the ceiling mid-effect screen displayed on the third symbol display device in the 13th control example. [Figure 441] This figure shows an example of the ceiling bonus display screen shown on the third symbol display device in the 13th control example. [Figure 442] This is a transition diagram showing the flow of transitions between each game state in the 13th control example. [Figure 443](a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 13th control example. [Figure 444] (a) is a schematic diagram showing the contents of the first random number 13 table set in the ROM of the main control unit in the 13th control example, (b) is a schematic diagram showing the contents of the second random number 13 table set in the ROM of the main control unit in the 13th control example, and (c) is a schematic diagram showing the contents of the time-saving random number 13 table set in the ROM of the main control unit in the 13th control example. [Figure 445] This diagram schematically shows the contents of the jackpot type selection table 13 set in the ROM of the main control unit in the 13th control example. [Figure 446] (a) is a block diagram showing the configuration of the time-saving type selection 13 table set in the ROM of the main control device in the 13th control example, (b) is a diagram schematically showing the specified contents of the time-saving winning 13 table in the 13th control example, and (c) is a diagram schematically showing the specified contents of the ceiling 13 table in the 13th control example. [Figure 447] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 13th control example. [Figure 448] This diagram schematically shows the contents of the ceiling reach indication performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 13th control example. [Figure 449] This diagram schematically shows the contents of the ceiling-reach performance selection table set in the ROM of the sound lamp control device of the pachinko machine in the 13th control example. [Figure 450] This flowchart shows the special symbol variation process 13 executed by the MPU in the main control unit in the 13th control example. [Figure 451]It is a flowchart showing the special symbol determination process 13 executed by the MPU in the main control device in the 13th control example. [Figure 452] It is a flowchart showing the ceiling determination process 13 executed by the MPU in the main control device in the 13th control example. [Figure 453] It is a flowchart showing the time shortening lottery process 13 executed by the MPU in the main control device in the 13th control example. [Figure 454] It is a flowchart showing the special symbol variation pattern selection process 13 executed by the MPU in the main control device in the 13th control example. [Figure 455] It is a flowchart showing the time shortening setting process 13 executed by the MPU in the main control device in the 13th control example. [Figure 456] It is a flowchart showing the normal symbol variation process 13 executed by the MPU in the main control device in the 13th control example. [Figure 457] It is a flowchart showing the startup process executed by the MPU in the main control device in the 13th control example. [Figure 458] It is a flowchart showing the command determination process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 459] It is a flowchart showing the state command reception process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 460] It is a flowchart showing the time shortening state effect setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 461] It is a flowchart showing the variation display setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 462] It is a flowchart showing the effect mode setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 463]This flowchart shows the normal mode performance setting process 13 executed by the MPU in the audio lamp control device in the 13th control example. [Figure 464] (a) is a diagram showing an example of a game state indication screen displayed on the third symbol display device in the first modified example of the 13th control example, and (b) is a diagram showing an example of a display screen after the first time-saving state has been set in the game state indication screen in the first modified example of the 13th control example. [Figure 465] (a) is a schematic diagram showing the specified contents of the time-saving random number 13a table set in the ROM of the main control device in the first modified example of the 13th control example, and (b) is a schematic diagram showing the specified contents of the time-saving winning 13a table in the first modified example of the 13th control example. [Figure 466] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 13th control example. [Figure 467] This figure schematically shows the contents of the game state indication performance selection 13a table set in the ROM of the sound lamp control device of the pachinko machine in the first modified example of the 13th control example. [Figure 468] This flowchart shows the time-saving lottery process 13a executed by the MPU in the main control unit in the first modified example of the 13th control example. [Figure 469] This is a flowchart showing the time-saving state effect setting process 13a executed by the MPU in the audio lamp control device in the first modified example of the 13th control example. [Figure 470] This flowchart shows the normal mode performance setting process 13a executed by the MPU in the audio lamp control device in the first modified example of the 13th control example. [Figure 471] (a) is a diagram showing an example of the screen displayed on the third symbol display device when entering ceiling activation mode in the 14th control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device in ceiling activation mode in the 14th control example. [Figure 472] (a) is a diagram showing an example of the screen displayed on the third symbol display device when entering the Super Ceiling Activation Mode in the 14th control example, and (b) is a diagram showing an example of the screen displayed on the third symbol display device when entering the Time-Saving Mode during the Ceiling Activation Mode in the 14th control example. [Figure 473] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 14th control example. [Figure 474] (a) is a schematic diagram showing the specified contents of the 14 time-saving random number tables set in the ROM of the main control unit in the 14th control example, and (b) is a schematic diagram showing the specified contents of the 14 ceiling tables in the 14th control example. [Figure 475] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 14th control example. [Figure 476] This flowchart shows the ceiling determination process 14 executed by the MPU in the main control unit in the 14th control example. [Figure 477] This flowchart shows the time-saving setting process 14 executed by the MPU in the main control unit in the 14th control example. [Figure 478] This is a flowchart showing the status command reception process 14 executed by the MPU in the audio lamp control device in the 14th control example. [Figure 479] This flowchart shows the time-saving state effect setting process 14 executed by the MPU in the audio lamp control device in the 14th control example. [Figure 480] This flowchart shows the normal mode performance setting process 14 executed by the MPU in the audio lamp control device in the 14th control example. [Figure 481](a) is a diagram showing an example of the screen displayed on the third symbol display device in the first modified example of the 14th control example indicating entry into the thrill zone, and (b) is a diagram showing an example of the notification screen displayed on the third symbol display device in the first modified example of the 14th control example indicating entry into the time-saving mode immediately after entering the thrill zone. [Figure 482] This is a block diagram showing the configuration of the ROM in the main control unit of a pachinko machine in the first modified example of the 14th control example. [Figure 483] This figure schematically shows the specified contents of the time-saving winning table 14a in the first modified example of the 14th control example. [Figure 484] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 14th control example. [Figure 485] This figure schematically shows the contents of the Doki Doki Zone performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 14th control example. [Figure 486] This is a flowchart showing the time-saving lottery process 14a executed by the MPU in the main control unit in the first modified example of the 14th control example. [Figure 487] This flowchart shows the ceiling determination process 14a executed by the MPU in the main control unit in the first modified example of the 14th control example. [Figure 488] This flowchart shows the time-saving setting process 14a executed by the MPU in the main control unit in the first modified example of the 14th control example. [Figure 489] This is a flowchart showing the time-saving state presentation setting process 14a executed by the MPU in the audio lamp control device in the first modified example of the 14th control example. [Figure 490] This is a flowchart showing the normal mode performance setting process 14a executed by the MPU in the audio lamp control device in the first modified example of the 14th control example. [Figure 491]This is a schematic front view showing the game board of a pachinko machine in the 15th control example. [Figure 492] (a) is a diagram showing an example of the presentation screen displayed on the third symbol display device during the second probability variation state in the 15th control example, and (b) is a diagram showing an example of the presentation screen displayed on the third symbol display device at the end of the second probability variation state in the 15th control example. [Figure 493] (a) is a diagram showing an example of the special feature 2 variation screen in the normal state displayed on the third symbol display device in the 15th control example, and (b) is a diagram showing an example of the special feature 2 variation screen in the second probability variation state displayed on the third symbol display device in the 15th control example. [Figure 494] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 15th control example, (b) is a diagram schematically showing the contents of the second random number 15 table set in the ROM of the main control unit in the 15th control example, and (c) is a diagram schematically showing the contents of the time-saving random number 15 table set in the ROM of the main control unit in the 15th control example. [Figure 495] (a) is a block diagram showing the configuration of the 15 jackpot type selection tables set in the ROM of the main control device in the 15th control example; (b) is a diagram schematically showing the specified contents of the 15 tables for special figure 1 jackpots in the 15th control example; and (c) is a diagram schematically showing the specified contents of the 15 tables for special figure 2 jackpots in the 15th control example. [Figure 496] This diagram schematically shows the contents of the time reduction type selection table 15 set in the ROM of the main control unit in the 15th control example. [Figure 497] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 15th control example. [Figure 498] This diagram schematically shows the contents of the Keep Zone performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 15th control example. [Figure 499] This flowchart shows the special symbol variation process 15 executed by the MPU in the main control unit in the 15th control example. [Figure 500] This is a flowchart showing the time-saving lottery process 15 executed by the MPU in the main control unit in the 15th control example. [Figure 501] This is a flowchart showing the second probability change state presentation setting process 15 executed by the MPU in the audio lamp control device in the 15th control example. [Figure 502] This is a flowchart showing the special effect mode setting process 15 executed by the MPU in the audio lamp control device in the 15th control example. [Figure 503] This is a flowchart showing the special effect mode setting process 15 executed by the MPU in the audio lamp control device in the 15th control example. [Figure 504] (a) is a diagram illustrating the appearance of an island setup in which multiple pachinko machines connected to the data display device of the 16th embodiment are installed side by side in a hall, and (b) is a diagram showing examples of various data displayed on the data display unit of the data display device of the 16th embodiment. [Figure 505] (a) is a diagram showing the view of the data display device while in a jackpot game state in the 16th control example, and (b) is a diagram showing an example of the view of the data display device when transitioning to a normal symbol time-saving state after the jackpot ends in the 16th control example. [Figure 506] This figure shows how the data display device is viewed during the third time-saving state, which is set based on reaching the ceiling lottery count in the 16th control example. [Figure 507] (a) is a diagram showing an example of a hype sequence for a data display device linked to a performance shown on the third symbol display device in the 16th control example, and (b) is a diagram showing an example of a performance mode for a data display device linked to a jackpot notification performance shown on the third symbol display device in the 16th control example. [Figure 508](a) is a diagram showing an example of the presentation when a minor win or a special big win is achieved in the 16th control example, and (b) is a diagram showing an example of the variation display that is performed on the ceiling lottery count in the 16th control example. [Figure 509] (a) is a diagram showing an example of the presentation mode of the time-saving activation prompt in the normal state displayed on the third symbol display device in the 16th control example, and (b) is a diagram showing an example of the presentation mode of the data display device linked time-saving activation in the third symbol display device in the 16th control example. [Figure 510] (a) is a diagram showing a list of hold change patterns in the 16th control example, and (b) is a diagram showing the conditions under which the hold change animation is suppressed in the 16th control example. [Figure 511] This figure shows the transition method between each game state in the 16th control example. [Figure 512] This is a block diagram showing the electrical configuration of a pachinko machine in the 16th control example. [Figure 513] This block diagram shows the electrical configuration of the data display device and hall computer, which are electrically connected to the pachinko machine via an external output terminal board, in the 16th control example. [Figure 514] This figure shows the types of external output signals output from the external output terminal board in the 16th control example. [Figure 515] This figure shows an example of the signal output pattern of the external output terminal board during normal gameplay in the 16th control example. [Figure 516] This figure shows an example of the signal output pattern when the power is turned on in the 16th control example. [Figure 517] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 16th control example. [Figure 518](a) is a schematic diagram showing the contents of the first random number 16 table set in the ROM of the main control unit in the 16th control example, (b) is a block diagram showing the configuration of the variation pattern selection 16 table set in the ROM of the main control unit in the 16th control example, and (c) is a schematic diagram showing the contents of the normal use 16 table in the 16th control example. [Figure 519] (a) is a schematic diagram showing the specified contents of the 16 jackpot type selection tables set in the ROM of the main control unit in the 16th control example, and (b) is a schematic diagram showing the specified contents of the 16 time-saving jackpot random number tables set in the ROM of the main control unit in the 16th control example. [Figure 520] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 16th control example. [Figure 521] This diagram schematically shows the contents of the hold mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 16th control example. [Figure 522] This diagram schematically shows the contents of the time-saving suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the 16th control example. [Figure 523] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 16th control example. [Figure 524] This flowchart shows the special symbol variation process 16 executed by the MPU in the main control unit in the 16th control example. [Figure 525] This flowchart shows the update process 16 executed by the MPU in the main control unit in the 16th control example. [Figure 526] This flowchart shows the ceiling determination process 16 executed by the MPU in the main control unit in the 16th control example. [Figure 527] This flowchart shows the time-saving setting process 16 executed by the MPU in the main control unit in the 16th control example. [Figure 528] (a) is a flowchart showing the external output setting process performed by the MPU in the main control unit in the 16th control example, and (b) is a flowchart showing the error signal processing performed by the MPU in the main control unit in the 16th control example. [Figure 529] This flowchart shows the out-of-bounds ball detection signal processing performed by the MPU in the main control unit in the 16th control example. [Figure 530] This flowchart shows the start signal processing performed by the MPU in the main control unit in the 16th control example. [Figure 531] This flowchart shows the open signal processing performed by the MPU in the main control unit in the 16th control example. [Figure 532] This flowchart shows the startup process executed by the MPU in the main control unit in the 16th control example. [Figure 533] This flowchart shows the startup signal output processing performed by the MPU in the main control unit in the 16th control example. [Figure 534] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 16th control example. [Figure 535] This flowchart shows the performance update process 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 536] This flowchart shows the command determination process 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 537] This flowchart shows the status command reception process 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 538] This flowchart shows the award command processing 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 539] This flowchart shows the jackpot-related processing 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 540] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 16th control example. [Figure 541] This flowchart shows the general diagram-related processing performed by the MPU in the audio lamp control device in the 16th control example. [Figure 542] This flowchart shows the normal mode performance setting process 16 executed by the MPU in the audio lamp control device in the 16th control example. [Figure 543] This flowchart shows the main processing performed by the MPU in the data display device in the 16th control example. [Figure 544] This flowchart shows the display device signal reception process performed by the MPU in the data display device in the 16th control example. [Figure 545] This flowchart shows the main processing performed by the MPU of the hall computer in the 16th embodiment. [Figure 546] This flowchart shows the signal reception process performed by the MPU of the hall computer in the 16th embodiment. [Figure 547] This flowchart shows the power restoration comparison process performed by the MPU of the hall computer in the 16th embodiment. [Figure 548] This is a schematic front view showing the game board of a pachinko machine in the 17th control example. [Figure 549] (a) is a diagram showing an example of the presentation patterns during the time-saving state B, which is set when the number of draws to reach the ceiling is reached in the 17th control example, and (b) is a diagram showing an example of the presentation patterns when transitioning from time-saving state B to time-saving state A in the 17th control example. [Figure 550] This figure shows an example of the presentation when a jackpot is won during the time-saving state B in the 17th control example. [Figure 551] This figure shows the transition method between each game state in the 17th control example. [Figure 552]This is a block diagram showing the configuration of the ROM within the main control unit of a pachinko machine in the 17th control example. [Figure 553] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the 17th control example. [Figure 554] (a) is a block diagram showing the configuration of the 17 jackpot type selection tables set in the ROM of the main control unit in the 17th control example; (b) is a diagram schematically showing the specified contents of the 17 tables for special figure 1 jackpots in the 17th control example; and (c) is a diagram schematically showing the specified contents of the 17 tables for special figure 2 jackpots in the 17th control example. [Figure 555] (a) is a schematic diagram showing the contents of the second random number 17 table set in the ROM of the main control unit in the 17th control example, (b) is a block diagram showing the configuration of the variation pattern 17 table set in the ROM of the main control unit in the 17th control example, and (c) is a schematic diagram showing the contents of the first time-saving table in the 17th control example. [Figure 556] (a) is a schematic diagram showing the contents of the 17 minor win random number tables set in the ROM of the main control unit in the 17th control example, (b) is a schematic diagram showing the contents of the 17 minor win type selection tables set in the ROM of the main control unit in the 17th control example, and (c) is a schematic diagram showing the contents of the 17 time-saving win random number tables set in the ROM of the main control unit in the 17th control example. [Figure 557] (a) is a schematic diagram showing the specified contents of the time-saving type selection table set in the ROM of the main control unit in the 17th control example, and (b) is a schematic diagram showing the specified contents of the variable pattern scenario table set in the ROM of the main control unit in the 17th control example. [Figure 558] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 17th control example. [Figure 559] This flowchart shows the special symbol variation process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 560] This is a flowchart showing the first special symbol variation start process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 561] This flowchart shows the first special symbol determination process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 562] This is a flowchart showing the minor prize lottery process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 563] This flowchart shows the first special symbol variation pattern selection process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 564] This flowchart shows the ceiling determination process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 565] This flowchart shows the first special symbol variation stop process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 566] This flowchart shows the stop process shown in Figure 1, which is executed by the MPU in the main control unit in the 17th control example. [Figure 567] This flowchart shows the second special symbol variation start process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 568] This flowchart shows the second special symbol determination process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 569] This is a flowchart showing the special time reduction lottery process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 570] This flowchart shows the second special symbol variation pattern selection process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 571] This flowchart shows the second special symbol variation stop process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 572]This flowchart shows the time-saving setting process 17 executed by the MPU in the main control unit in the 17th control example. [Figure 573] This flowchart shows the stop process shown in Figure 2, which is executed by the MPU in the main control unit in the 17th control example. [Figure 574] This flowchart shows the time-saving state effect setting process 17 executed by the MPU in the audio lamp control device in the 17th control example. [Figure 575] This is a flowchart showing the special effect mode setting process 17 executed by the MPU in the audio lamp control device in the 17th control example. [Figure 576] This is a schematic front view showing the game board of a pachinko machine in the 18th control example. [Figure 577] This is a magnified view of a portion of the game board of a pachinko machine in the 18th control example. [Figure 578] This is a front perspective view of the V-prize winning device in the 18th control example. [Figure 579] This is an exploded front perspective view of the V-prize winning device in the 18th control example. [Figure 580] This is an operational diagram of the V-prize winning device in the 18th control example, viewed from the rear. [Figure 581] (a) is a schematic plan view of the V prize opening of the V prize device in the 18th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 18th control example with the opening open. [Figure 582] (a) is a diagram showing an example of the V icon acquisition animation screen that is executed during the ending period of a jackpot game displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of the battle animation screen when a V reserve is consumed on the 4th spin of the special symbol after the jackpot game has ended and is displayed on the third symbol display device in the 18th control example. [Figure 583](a) is a diagram showing an example of the animation screen when a V icon is activated during a battle animation displayed on the third symbol display device in the 18th control example, and (b) is a diagram showing an example of the animation screen for a battle animation when a V hold exists among the hold displayed on the third symbol display device in the 18th control example. [Figure 584] This diagram schematically shows the configuration of various counters in the 18th control example. [Figure 585] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 18th control example. [Figure 586] (a) is a block diagram showing the configuration of the first random number 18 table set in the ROM of the main control unit in the 18th control example, (b) is a diagram schematically showing the specified contents of the special symbol 1 random number 18 table in the 18th control example, and (c) is a diagram schematically showing the specified contents of the special symbol 2 random number 18 table in the 18th control example. [Figure 587] (a) is a block diagram showing the configuration of the 18 jackpot type selection tables set in the ROM of the main control unit in the 18th control example; (b) is a diagram schematically showing the specified contents of the 18 jackpot type selection tables in Special Figure 1 in the 18th control example; (c) is a diagram schematically showing the specified contents of the 18 jackpot type selection tables in Special Figure 2 in the 18th control example; and (d) is a diagram schematically showing the specified contents of the 18 time-saving granting tables set in the ROM of the main control unit in the 18th control example. [Figure 588] This diagram schematically shows the contents of the 18-table for selecting minor win types, which are set in the ROM of the main control unit in the 18th control example. [Figure 589] (a) is a block diagram showing the configuration of the 18-table variable pattern selection set in the ROM of the main control unit in the 18th control example, and (b) is a diagram schematically showing the contents of the normal variable pattern 18 table in the 18th control example. [Figure 590]This figure schematically shows the specified contents of the time-saving variation pattern 18 table in the 18th control example. [Figure 591] (a) is a schematic diagram showing the contents of the 18 time-saving random number tables set in the ROM of the main control unit in the 18th control example, and (b) is a schematic diagram showing the contents of the 18 time-saving type selection tables set in the ROM of the main control unit in the 18th control example. [Figure 592] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 18th control example. [Figure 593] (a) is a block diagram showing the configuration of the 18 performance mode selection tables set in the ROM of the sound lamp control device of the pachinko machine in the 18th control example; (b) is a diagram schematically showing the contents of the time-saving performance mode setting table A in the 18th control example; and (c) is a diagram schematically showing the contents of the time-saving performance mode setting table B in the 18th control example. [Figure 594] This diagram schematically shows the contents of the V-icon acquisition performance setting table set in the ROM of the sound lamp control device of a pachinko machine in the 18th control example. [Figure 595] This figure shows the game flow in the 18th control example. [Figure 596] This flowchart shows the update process 18 executed by the MPU in the main control unit in the 18th control example. [Figure 597] This flowchart shows the time-saving update process 18 for minor wins, which is executed by the MPU in the main control unit in the 18th control example. [Figure 598] This is a flowchart showing the start-up prize-winning process 18 executed by the MPU in the main control unit in the 18th control example. [Figure 599] This flowchart shows the look-ahead process 18 executed by the MPU in the main control unit in the 18th control example. [Figure 600]This flowchart shows the command determination process 18 executed by the MPU in the audio lamp control device in the 18th control example. [Figure 601] This is a flowchart showing the jackpot-related processing 18 executed by the MPU in the audio lamp control device in the 18th control example. [Figure 602] This flowchart shows the V-icon acquisition animation setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 603] This flowchart shows the ending process performed by the MPU in the audio lamp control device in the 18th control example. [Figure 604] This is a flowchart showing the variable display setting process 18 executed by the MPU in the audio lamp control device in the 18th control example. [Figure 605] This flowchart shows the performance mode selection process 18 executed by the MPU in the audio lamp control device in the 18th control example. [Figure 606] This flowchart shows the time-saving performance mode setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 607] (a) is a diagram showing an example of the V icon acquisition screen displayed on the third symbol display device in the first modified example of the 18th control example, and (b) is a diagram showing an example of the performance screen when the V icon is activated during the special symbol variation of a minor win A, as displayed on the third symbol display device in the first modified example of the 18th control example. [Figure 608] (a) is a diagram showing an example of the performance screen when the V icon is activated during the special symbol variation of the small win B displayed on the third symbol display device in the first modified example of the 18th control example, and (b) is a diagram showing an example of the V icon activation cancellation performance screen when a new V reserve is acquired during the special symbol variation of the small win B displayed on the third symbol display device in the first modified example of the 18th control example. [Figure 609](a) is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the first modified example of the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the first modified example of the 18th control example. [Figure 610] This figure schematically shows the contents of the V-icon display mode setting table set in the ROM of the audio lamp control device of a pachinko machine in the first modified example of the 18th control example. [Figure 611] This is a flowchart showing the V-icon acquisition performance setting process a executed by the MPU in the audio lamp control device in the first modified example of the 18th control example. [Figure 612] This flowchart shows the ending process a performed by the MPU in the audio lamp control device in the first modified example of the 18th control example. [Figure 613] This flowchart shows the time-saving performance mode setting process a executed by the MPU in the audio lamp control device in the first modified example of the 18th control example. [Figure 614] This is a front view of a pachinko machine in a modified example of the 16th control example, where the upper mechanism is positioned in an overhanging position. [Figure 615] (a) is a diagram showing an example of the presentation when a data display device-linked jackpot notification presentation is performed in a modified version of the 16th control example, and a jackpot is started with the upper mechanism positioned in an extended position. (b) is a diagram showing an example of the presentation when a data display device-linked jackpot notification presentation is performed in a modified version of the 16th control example, and it is time for the jackpot to be actually announced. [Figure 616] (a) is a diagram showing an example of the presentation screen displayed on the third symbol display device during the second probability variation state in the first modified example of the 15th control example, and (b) is a diagram showing an example of the presentation screen displayed on the third symbol display device at the end of the second probability variation state in the 15th control example. [Figure 617] This flowchart shows the state transition variation discarding process performed by the MPU in the main control unit in the first modified example of the 15th control example. [Figure 618] This is a flowchart showing the second probability change state presentation setting process 15a executed by the MPU in the audio lamp control device in the first modified example of the 15th control example. [Figure 619] (a) and (b) are diagrams showing examples of variable display modes executed by the third symbol display device when, in the normal state of the 19th control example, the lottery result corresponds to the winning of a time-saving symbol in the lottery for special symbols. [Figure 620] (a) is a diagram showing an example of an additional bonus animation performed on the third symbol display device during Chance Time in the 19th control example, and (b) is a diagram showing an example of an ending waiting animation performed when the remaining number of Chance Time rounds in the 19th control example is less than 10. [Figure 621] This figure shows an example of the chance time ending animation displayed on the third symbol display device in the 19th control example. [Figure 622] This figure shows the progression of the presentation when, in the 19th control example, a special symbol lottery is held 25 spins before reaching the ceiling lottery count, and a time-saving symbol resulting in 50 time-saving spins is won. [Figure 623] (a) and (b) are diagrams showing examples of variable display modes for indicating the result of the special symbol lottery performed for the first time after reaching the ceiling lottery count in the 19th control example. [Figure 624] (a) and (b) are diagrams showing examples of ceiling-raising effects displayed on the third symbol display device in the 19th control example. [Figure 625] This figure shows an example of a ceiling-teasing animation that is performed after the time-saving state based on reaching the ceiling lottery count has ended at least once in the 19th control example. [Figure 626] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 19th control example. [Figure 627] This diagram schematically shows the contents of the first random number 19 table set in the ROM of the main control unit in the 19th control example. [Figure 628] (a) is a block diagram showing the configuration of the 19 variable pattern selection tables set in the ROM of the main control unit in the 19th control example, (b) is a diagram schematically showing the specified contents of the ceiling tilting table in the 19th control example, and (c) is a diagram schematically showing the specified contents of the ceiling arrival table in the 19th control example. [Figure 629] (a) is a schematic diagram showing the specified contents of the time-saving type selection table 19 set in the ROM of the main control unit in the 19th control example, and (b) is a schematic diagram showing the specified contents of the variation pattern scenario table 19 set in the ROM of the main control unit in the 19th control example. [Figure 630] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 19th control example. [Figure 631] This flowchart shows the ceiling determination process 19 executed by the MPU in the main control unit in the 19th control example. [Figure 632] This flowchart shows the startup process executed by the MPU in the main control unit in the 19th control example. [Figure 633] This flowchart shows the setpoint control process executed by the MPU in the main control unit in the 19th control example. [Figure 634] This flowchart shows the performance mode setting process 19 executed by the MPU in the audio lamp control device in the 19th control example. [Figure 635] This flowchart shows the normal mode performance setting process 19 executed by the MPU in the audio lamp control device in the 19th control example. [Figure 636] This flowchart shows the variable pattern setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 637]This flowchart shows the ceiling-related effect setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 638] (a) and (b) are diagrams showing examples of the display patterns when the result of the special lottery performed for the first time after power-on accompanied by a RAM clear operation in the 20th control example is a minor win. [Figure 639] This is a block diagram showing the configuration of the ROM within the main control unit of a pachinko machine in the 20th control example. [Figure 640] This is a block diagram showing the RAM configuration within the main control unit of a pachinko machine in the 20th control example. [Figure 641] (a) is a block diagram showing the configuration of the variable pattern scenario 20 table set in the ROM of the main control unit in the 20th control example, and (b) is a diagram schematically showing the specified contents of the post-hit table in the 20th control example. [Figure 642] (a) is a schematic diagram showing the specified contents of the table for use after a minor win in the 20th control example, and (b) is a schematic diagram showing the specified contents of the table for reaching the ceiling in the 20th control example. [Figure 643] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 20th control example. [Figure 644] This flowchart shows the first special symbol variation pattern selection process 20 executed by the MPU in the main control unit in the 20th control example. [Figure 645] This flowchart shows the ceiling determination process 20 executed by the MPU in the main control unit in the 20th control example. [Figure 646] This is a flowchart showing the 20th control example, specifically the derailment stop process 20 executed by the MPU in the main control unit. [Figure 647] This flowchart shows the startup process executed by the MPU in the main control unit in the 20th control example. [Figure 648]This flowchart shows the jackpot termination process 20 executed by the MPU in the main control unit in the 20th control example. [Figure 649] This flowchart shows the normal state presentation setting process 20 executed by the MPU in the audio lamp control device in the 20th control example. [Figure 650] This is a flowchart showing the special effect mode setting process 20 executed by the MPU in the audio lamp control device in the 20th control example. [Figure 651] (a) is a diagram showing an example of a performance mode to be performed on the third symbol display device in the 21st control example from the end of Chance Time until all of the reserved balls of the second special symbol that were held in reserve at the end of Chance Time have been consumed, and (b) is a diagram showing an example of a performance mode to be performed on the third symbol display device in the 21st control example when the number of special symbol draws after Chance Time has ended is 20 or less. [Figure 652] This figure shows an example of the presentation when the number of ceiling draws is reached during special mode in the 21st control example. [Figure 653] This figure shows the progression of the performance patterns after the end of the Chance Time in the 21st control example. [Figure 654] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 21st control example. [Figure 655] (a) is a block diagram showing the configuration of the variable pattern selection 21 table set in the ROM of the main control unit in the 21st control example, (b) is a diagram schematically showing the specified contents of the time-saving completion notification table in the 21st control example, and (c) is a diagram schematically showing the specified contents of the time-saving completion table in the 21st control example. [Figure 656](a) is a block diagram showing the configuration of the variable pattern scenario 21 table set in the ROM of the main control unit in the 21st control example, (b) is a diagram schematically showing the specified contents of the post-hit table in the 21st control example, and (c) is a diagram schematically showing the specified contents of the post-ceiling table in the 21st control example. [Figure 657] This diagram schematically shows the contents of the table to be used after the time reduction is completed in the 21st control example. [Figure 658] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 21st control example. [Figure 659] This flowchart shows the special symbol variation pattern selection process 21 executed by the MPU in the main control unit in the 21st control example. [Figure 660] This flowchart shows the update process 21 executed by the MPU in the main control unit in the 21st control example. [Figure 661] This flowchart shows the ceiling determination process 21 executed by the MPU in the main control unit in the 21st control example. [Figure 662] This flowchart shows the startup process executed by the MPU in the main control unit in the 21st control example. [Figure 663] This flowchart shows the performance mode setting process 21 executed by the MPU in the audio lamp control device in the 21st control example. [Figure 664] This flowchart shows the ceiling-related performance setting process 21 executed by the MPU in the audio lamp control device in the 21st control example. [Figure 665] This is a front view of the pachinko machine in the 22nd control example. [Figure 666] This is a front view of the game board of a pachinko machine in the 22nd control example. [Figure 667] This is a rear view of the pachinko machine in the 22nd control example. [Figure 668](a) is a front view of the performance button of the pachinko machine in the 22nd control example, and (b) is a front view of the selection button of the pachinko machine 10 in the 22nd control example. [Figure 669] (a) is a schematic diagram showing the case where the decorative movable part of the pachinko machine in the 22nd control example is in the retracted state, and (b) is a schematic diagram showing the case where the decorative movable part of the pachinko machine in the 22nd control example is in the movable state. [Figure 670] This is an exploded front perspective view of the V-prize winning device in the 22nd control example. [Figure 671] This is an operational diagram of the V-prize winning device in the 22nd control example, viewed from the rear. [Figure 672] (a) is a diagram showing an example of the display screen during special symbol variation when the mechanism displayed on the third symbol display device in the 22nd control example is stored, and (b) is a diagram showing an example of the display screen 1 when the mechanism displayed on the third symbol display device in the 22nd control example is moved and the reserve color is changed. [Figure 673] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the 22nd control example is movable and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the mechanism displayed on the third symbol display device in the 22nd control example is movable and the reserved color is changed. [Figure 674] (a) is a diagram showing an example of the display screen when the mechanism is stored after the reserve color displayed on the third symbol display device in the 22nd control example has changed, and (b) is a diagram showing an example of the display screen 1 when the mechanism displayed on the third symbol display device in the 22nd control example moves and part of the reserve color moves to the adjacent reserve. [Figure 675] (a) is a diagram showing an example of display screen 2 when the mechanism displayed on the third symbol display device in the 22nd control example moves and part of the reserved color moves to the adjacent reserved, and (b) is a diagram showing an example of display screen when the mechanism is stored after the reserved color displayed on the third symbol display device in the 22nd control example has been changed. [Figure 676](a) is a diagram showing an example of the display screen when the mechanism displayed on the third symbol display device moves and the reserved symbols change independently in the 22nd control example, and (b) is a diagram showing an example of the display screen when the mechanism is retracted after the reserved color displayed on the third symbol display device changes independently in the 22nd control example. [Figure 677] (a) is a schematic diagram showing the relationship between the color of the reserved symbols and the probability of winning a jackpot in the 22nd control example, and (b) is a schematic diagram showing the variable patterns of the reserved symbol colors in the 22nd control example. [Figure 678] (a) is a diagram showing an example of a demo screen displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of a light intensity adjustment screen (with special effects) displayed on the third symbol display device in the 22nd control example. [Figure 679] (a) is a diagram showing an example of the adjustment completion screen when the confirmation button displayed on the third symbol display device in the 22nd control example is operated, and (b) is a diagram showing an example of the display screen when a special symbol change starts during light intensity adjustment displayed on the third symbol display device in the 22nd control example. [Figure 680] This figure shows an example of the light intensity adjustment screen displayed on the third symbol display device during the restriction of special effects in the 22nd control example. [Figure 681] (a) is a diagram showing an example of the display screen shown on the third symbol display device in the 22nd control example when the shutter closing reach begins, and (b) is a diagram showing an example of the display screen shown on the third symbol display device in the 22nd control example when the shutter closing reach continues. [Figure 682] (a) is a diagram showing an example of the display screen for the 5th stage of shutter closing reach shown on the 3rd symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen for the 6th stage of shutter closing reach shown on the 3rd symbol display device in the 22nd control example. [Figure 683](a) is a diagram showing an example of the display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third symbol display device in the 22nd control example is opened. [Figure 684] (a) is a diagram showing an example of the display screen when a branching sequence is performed during a reach sequence displayed on the third symbol display device in the 22nd control example, and (b) is a diagram showing an example of the display screen at the end of a special movie when a button operation is performed during a branching sequence displayed on the third symbol display device in the 22nd control example. [Figure 685] This figure shows an example of the display screen at the end of the special movie when no button is pressed during the branching animation displayed on the third symbol display device in the 22nd control example. [Figure 686] The timing chart schematically shows the relationship between the special movie's presentation time and the special symbol's variation time in the 22nd control example. (a) is the timing chart for the case where no button operation is performed during the branching presentation in the 22nd control example, and (b) is the timing chart for the case where a button operation is performed during the branching presentation in the 22nd control example. [Figure 687] This is a block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 688] This diagram schematically shows the configuration of various counters in the 22nd control example. [Figure 689] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 22nd control example. [Figure 690] This diagram schematically shows the contents of the first random number table set in the ROM of the main control unit in the 22nd control example. [Figure 691](a) is a schematic diagram showing the contents of the first type selection table set in the ROM of the main control unit in the 22nd control example, and (b) is a schematic diagram showing the contents of the second random number table in the 22nd control example. [Figure 692] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 22nd control example; (b) is a diagram schematically showing the specified contents of the variation pattern table for big wins in the 22nd control example; (c) is a diagram schematically showing the specified contents of the variation pattern table for losses (normal) in the 22nd control example; and (d) is a diagram schematically showing the specified contents of the variation pattern table for losses (probability change, time reduction) in the 22nd control example. [Figure 693] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 22nd control example. [Figure 694] (a) is a schematic diagram showing the specified contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a schematic diagram showing the specified contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Figure 695] This diagram schematically shows the contents of the hold change scenario selection table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 696] This diagram schematically shows the contents of the shutter closing reach selection table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 697] This diagram schematically shows the contents of the operation scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 22nd control example. [Figure 698] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 22nd control example. [Figure 699] This flowchart shows the special symbol variation process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 700] This flowchart shows the special symbol jackpot determination process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 701] This flowchart shows the special symbol variation pattern selection process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 702] This flowchart shows the update process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 703] This flowchart shows the start-up prize-winning process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 704] This flowchart shows the look-ahead process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 705] This is a flowchart showing the normal symbol variation process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 706] This flowchart shows the through-gate passage process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 707] This flowchart shows the NMI interrupt processing 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 708] This flowchart shows the startup process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 709] This is a flowchart showing the main processing performed by the MPU in the main control unit in the 22nd control example. [Figure 710] This flowchart shows the jackpot control process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 711] This flowchart shows the jackpot operation setting process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 712] This flowchart shows the jackpot termination process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 713] This is a flowchart showing the notification process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 714] This flowchart shows the award-winning process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 715] This flowchart shows the above processing 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 716] This flowchart shows the startup process 22 executed by the MPU in the main control unit in the 22nd control example. [Figure 717] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 22nd control example. [Figure 718] This flowchart shows the command determination process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 719] This is a flowchart showing the status command reception process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 720] This flowchart shows the award command processing 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 721] This flowchart shows the special prize winning information command processing 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 722] This is a flowchart showing the hold animation setting process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 723] This is a flowchart showing the complex hold change effect setting process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 724]This flowchart shows the stop command processing 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 725] This flowchart shows the jackpot-related processing 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 726] This flowchart shows the ending process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 727] This flowchart shows the variable display setting process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 728] This flowchart shows the variable performance setting process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 729] This is a flowchart showing the normal state presentation mode determination process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 730] This is a flowchart showing the variable start hold effect execution process 22, which is executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 731] This is a flowchart showing the frame button input monitoring and performance processing 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 732] This is a flowchart showing the decision button operation process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 733] This flowchart shows the performance button operation process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 734] This flowchart shows the performance update process 22 executed by the MPU in the audio lamp control device in the 22nd control example. [Figure 735](a) is a diagram showing an example of the display screen when the operation to change to chance-up mode is performed during the latter half of the variation performance while the normal mode displayed on the third symbol display device in the 23rd control example is set, and (b) is a diagram showing an example of the display screen when the operation to change to chance-up mode is performed during the first half of the variation performance while the normal mode displayed on the third symbol display device in the 22nd control example is set. [Figure 736] (a) is a diagram showing an example of the display screen when a mode is selected during a losing spin displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen when a mode is selected during a winning spin displayed on the third symbol display device in the 22nd control example. [Figure 737] (a) is a schematic diagram showing the configuration of the performance mode selection area during a losing spin in the 23rd control example, and (b) is a schematic diagram showing the configuration of the performance mode selection area during a winning spin in the 22nd control example. [Figure 738] This figure shows an example of the animation when the confirmation button for switching to chance-up mode is operated during the latter half of the animation sequence in the jackpot animation sequence displayed on the third symbol display device in the 23rd control example. [Figure 739] (a) is a diagram showing an example of the display screen when a special feature is moved during the special feature change displayed on the third symbol display device in the 23rd control example, and (b) is a diagram showing an example of the display screen 1 when the special feature displayed on the third symbol display device in the 23rd control example is completely closed. [Figure 740] This figure shows an example of display screen 2 when the mechanism displayed on the third symbol display device in the 23rd control example is completely closed. [Figure 741] This timing chart shows the flow of setting the variation effects during special feature variation when no custom effect selection operation is performed during special feature variation in the 23rd control example. [Figure 742]This timing chart shows the relationship between the custom performance selection operation and the process of setting the variation performance during the special feature variation when the performance mode is changed during the special feature variation in the 23rd control example. [Figure 743] This timing chart shows the relationship between the custom animation selection operation and the process of setting the animation during the special animation change when the animation changes from the next change, as in the 23rd control example. [Figure 744] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 745] This diagram schematically shows the contents of the performance custom information table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Figure 746] This diagram schematically shows the contents of the second half preview effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 747] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 23rd control example. [Figure 748] This is a flowchart showing the variable start hold effect execution process 23, which is executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 749] This is a flowchart showing the execution in-progress hold change effect setting process 23, which is performed by the MPU in the audio lamp control device in the 23rd control example. [Figure 750] This is a flowchart showing the frame button input monitoring and performance processing 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 751] This flowchart shows the custom performance selection process 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 752] This is a flowchart showing the decision button operation process 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 753]This flowchart shows the custom performance execution process 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 754] This flowchart shows the performance update process 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 755] This flowchart shows the variable performance update process 23 executed by the MPU in the audio lamp control device in the 23rd control example. [Figure 756] This is a rear view of the pachinko machine in the 24th control example. [Figure 757] (a) to (d) are schematic diagrams illustrating the procedure for changing settings in the 24th control example, and (e) to (g) are schematic diagrams illustrating the procedure for verifying settings in the 24th control example. [Figure 758] (a) is a diagram showing an example of a presentation when the character corresponding to the previously stopped symbol speaks at the start of the special symbol variation performed in the 24th control example, and (b) is a diagram showing an example of a setting suggestion presentation when the next variation starts after the symbols stop with a special combination (7 reach miss) performed in the 24th control example. [Figure 759] (a) is a diagram showing an example of the display screen when the character corresponding to the stopped symbol speaks during the demo performance executed in the 24th control example, and (b) is a diagram showing an example of the display screen when the character speaks while the voice is fixed during the demo performance executed in the 24th control example. [Figure 760] (a) is a diagram showing an example of the hold color change premonition display screen displayed on the third symbol display device in the 24th control example, (b) is a diagram showing an example of the hold color change premonition display screen (when special symbols stop) displayed on the third symbol display device in the 24th control example, (c) is a diagram showing an example of the hold shift chance effect display screen 1 (jump) displayed on the third symbol display device in the 24th control example, and (d) is a diagram showing an example of the hold shift chance effect display screen 2 (high speed) displayed on the third symbol display device in the 24th control example. [Figure 761]This is a block diagram showing the electrical configuration of a pachinko machine in the 24th control example. [Figure 762] This is a block diagram showing the configuration of the audio output device of a pachinko machine in the 24th control example. [Figure 763] This diagram schematically shows the contents of the special symbol jackpot random number table set in the ROM of the main control unit of the pachinko machine in the 24th control example. [Figure 764] This is a block diagram showing the configuration of the RAM in the main control unit of a pachinko machine in the 24th control example. [Figure 765] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 24th control example. [Figure 766] This diagram schematically shows the contents of the voice command selection table set in the ROM of the voice lamp control device of a pachinko machine in the 24th control example. [Figure 767] This diagram schematically shows the contents of the hold action selection table set in the ROM of the audio lamp control device of a pachinko machine in the 24th control example. [Figure 768] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 24th control example. [Figure 769] (a) is a block diagram showing the configuration of the ROM in the audio output device of the pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM in the audio output device of the pachinko machine in the 24th control example. [Figure 770] This flowchart shows the startup process 24 executed by the MPU in the main control unit in the 24th control example. [Figure 771] This flowchart shows the setpoint control process executed by the MPU in the main control unit in the 24th control example. [Figure 772] This is a flowchart showing the startup process 24 executed by the MPU in the audio lamp control device in the 24th control example. [Figure 773]This flowchart shows the standby process executed by the MPU in the audio lamp control device in the 24th control example. [Figure 774] This flowchart shows the command determination process 24 executed by the MPU in the main control unit in the 24th control example. [Figure 775] This flowchart shows the status command reception process 24 executed by the MPU in the main control unit in the 24th control example. [Figure 776] This flowchart shows the stop symbol type setting process 24 executed by the MPU in the main control unit in the 24th control example. [Figure 777] This flowchart shows the stop command processing 24 executed by the MPU in the main control unit in the 24th control example. [Figure 778] This is a flowchart showing the variable start hold animation execution process 24, which is executed by the MPU in the main control unit in the 24th control example. [Figure 779] This is a flowchart showing the pending action determination process executed by the MPU in the main control unit in the 24th control example. [Figure 780] This flowchart shows the main processing performed by the MPU in the audio output device in the 24th control example. [Figure 781] This flowchart shows the command determination process executed by the MPU in the audio output device in the 24th control example. [Figure 782] This flowchart shows the audio setting process performed by the MPU in the audio output device in the 24th control example. [Figure 783] (a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 25th control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 25th control example. [Figure 784](a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device in the 25th control example disappear from the screen, and (b) is a diagram showing an example of the display screen when the reach symbols are switched using the stocked symbols displayed on the third symbol display device in the 25th control example. [Figure 785] (a) is a schematic diagram showing the configuration of the liquid crystal display of the third graphic display device in the 25th control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary layer of the third graphic display device in the 25th control example, (c) is a diagram showing an example of a display screen displayed on the main layer of the third graphic display device in the 25th control example, and (d) is a diagram showing an example of a display screen displayed on the sub-layer of the third graphic display device in the 25th control example. [Figure 786] (a) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 25th control example is set to normal display and the transmittance of the auxiliary layer is 100%, and (b) is a diagram showing an example of the display screen when the main layer of the third pattern display device in the 25th control example is set to scale A and the transmittance of the auxiliary layer is 0%. [Figure 787] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 25th control example. [Figure 788] This diagram schematically shows the specified contents of the pattern stock reach selection table set in the ROM of the sound lamp control device of a pachinko machine in the 25th control example. [Figure 789] This is a block diagram showing the electrical configuration within the display control device of a pachinko machine in the 25th control example. [Figure 790] This figure schematically shows an example of a drawing list in the 25th control example. [Figure 791] This is a flowchart showing the normal state presentation mode determination process 25 executed by the MPU in the audio lamp control device in the 25th control example. [Figure 792] This flowchart shows the command determination process 25 executed by the MPU in the display control device in the 25th control example. [Figure 793] This flowchart shows the machining command processing executed by the MPU in the display control device in the 25th control example. [Figure 794] This flowchart shows the drawing process 25 executed by the MPU in the display control device in the 25th control example. [Figure 795] (a) is a diagram showing an example of the display screen at the start of a symbol stock reach, which is displayed on the third symbol display device in the 25th control example, and (b) is a diagram showing an example of the display screen at the completion of a symbol stock, which is displayed on the third symbol display device in the 25th control example. [Figure 796] (a) is a diagram showing an example of the display screen when the stocked symbols displayed on the third symbol display device move in the 25th control example, and (b) is a diagram showing an example of the display screen when a new reach line is formed from the stocked symbols displayed on the third symbol display device in the 25th control example. [Figure 797] (a) is a diagram showing a game machine in the state of the movable sword mechanism in a modified example of the 22nd control example, and (b) is a diagram showing an example of the display screen when a special symbol variation starts while the light intensity displayed on the 3rd symbol display device in the 22nd control example is being adjusted. [Figure 798] (a) is a figure showing an example of the display screen when the shutter closing reach shown on the third display device is modified in a modified example of the 22nd control example, and (b) is a figure showing an example of the display screen when the shutter closing reach shown on the third symbol display device is modified in a modified example of the 22nd control example. [Figure 799] (a) is a diagram showing an example of the display screen when the shutter closing reach branching effect is displayed on the third display device in a modified version of the 22nd control example, and (b) is a diagram showing an example of the display screen when the shutter is fully open, displayed on the third symbol display device in a modified version of the 22nd control example. [Figure 800](a) is a diagram showing an example of the battle animation start screen displayed on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the preemptive attack screen of the battle animation displayed on the third symbol display device in the 26th control example. [Figure 801] (a) is a diagram showing an example of the battle performance button press instruction screen displayed on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the battle performance button rapid-fire screen displayed on the third symbol display device in the 26th control example. [Figure 802] This figure shows an example of the screen displayed when the battle animation button is held down, as shown on the third symbol display device in the 26th control example. [Figure 803] (a) and (b) are diagrams showing an example of the gauge decrease flow when a button is pressed repeatedly on the third symbol display device in the 26th control example. [Figure 804] Figures (a) to (d) show an example of the gauge decrease flow when a button is pressed and held, as displayed on the third graphic display device in the 26th control example. [Figure 805] (a) is a diagram showing an example of the display screen at the start of the subjugation animation shown on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the first start screen shown on the third symbol display device in the 26th control example. [Figure 806] (a) is a diagram showing an example of the first attack screen displayed on the third symbol display device in the 26th control example, and (b) is a diagram showing an example of the second start screen displayed on the third symbol display device in the 26th control example. [Figure 807] (a) is a diagram showing an example of the second attack screen displayed on the third graphic display device in the 26th control example, and (b) is a diagram showing an example of the third start screen displayed on the third graphic display device in the 26th control example. [Figure 808] This figure shows an example of the third attack screen displayed on the third graphic display device in the 26th control example. [Figure 809]This figure shows an example of a chance-up effect screen displayed during normal variation in the third symbol display device in the 26th control example. [Figure 810] This figure shows the number of special symbol variations and the content of the chance-up effects performed in the 26th control example. [Figure 811] This is a block diagram showing the configuration of the ROM in the audio lamp control device of a pachinko machine in the 26th control example. [Figure 812] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 26th control example. [Figure 813] This diagram schematically shows the contents of the long-press effect scenario table set in the ROM of the audio lamp control device of a pachinko machine in the 26th control example. [Figure 814] (a) is a schematic diagram showing the specified contents of the final HP selection table when losing, which is set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a schematic diagram showing the specified contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 815] This diagram schematically shows the contents of the release lottery table set in the ROM of the audio lamp control device of a pachinko machine in the 26th control example. [Figure 816] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device of a pachinko machine in the 26th control example. [Figure 817] (a) is a schematic diagram showing the specified contents of the chance notification lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a schematic diagram showing the specified contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 818] This flowchart shows the variable performance setting process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 819]This is a flowchart showing the time-saving state presentation mode determination process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 820] This is a flowchart showing the probability variation state presentation mode determination process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 821] This is a flowchart showing the normal state presentation mode determination process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 822] This is a flowchart showing the defeat reach animation determination process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 823] This is a flowchart showing the chance-up effect determination process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 824] This flowchart shows the performance button operation process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 825] This flowchart shows the long-press effect setting process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 826] This flowchart shows the performance update process 26 executed by the MPU in the audio lamp control device in the 26th control example. [Figure 827] This flowchart shows the long-press processing 26 performed by the MPU in the audio lamp control device in the 26th control example. [Figure 828] This is a schematic front view showing the game board of a pachinko machine in the 27th control example. [Figure 829] (a) and (b) are diagrams showing an example of the opening sequence for a jackpot displayed on the third symbol display device in the 27th control example. [Figure 830](a) is a diagram showing an example of the opening sequence for a jackpot displayed on the third symbol display device in the 27th control example, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device during the time-saving state in the 27th control example. [Figure 831] (a) and (b) are diagrams showing examples of display modes of the third symbol display device when a remaining time increase effect is performed during the time reduction state in the 27th control example. [Figure 832] (a) and (b) are diagrams showing examples of the display modes of the third symbol display device when a continuation rate increase animation is performed during the time-saving state in the 27th control example. [Figure 833] (a) and (b) are diagrams showing examples of the display modes of the third symbol display device when the final judgment sequence is performed after the end of the time-saving state in the 27th control example. [Figure 834] This figure shows the changes over time in the presentation patterns after a jackpot win in the 27th control example. [Figure 835] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 27th control example. [Figure 836] (a) is a schematic diagram showing the contents of the first random number 27 table set in the ROM of the main control unit in the 27th control example, (b) is a schematic diagram showing the contents of the second random number 27 table set in the ROM of the main control unit in the 27th control example, (c) is a schematic diagram showing the contents of the minor random number 27 table set in the ROM of the main control unit in the 27th control example, and (d) is a schematic diagram showing the contents of the direct hit table in the 27th control example. [Figure 837] This diagram schematically shows the specified contents of the V-unit table in the 27th control example. [Figure 838](a) is a block diagram showing the configuration of the 27 variation pattern tables set in the ROM of the main control unit in the 27th control example, and (b) is a diagram schematically showing the specified contents of the S rank table in the 27th control example. [Figure 839] (a) is a schematic diagram showing the specified contents of the A rank table in the 27th control example, and (b) is a schematic diagram showing the specified contents of the 1st variation table after the end of the time reduction in the 27th control example. [Figure 840] (a) is a schematic diagram showing the contents of the normal state variation pattern scenario table set in the ROM of the main control unit in the 27th control example, and (b) is a schematic diagram showing the rush performance for each rank. [Figure 841] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 27th control example. [Figure 842] (a) is a schematic diagram showing the contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a schematic diagram showing the contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Figure 843] This flowchart shows the first special symbol variation start process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 844] This flowchart shows the first special symbol determination process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 845] This flowchart shows the first special symbol variation pattern selection process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 846] This flowchart shows the game state update process (as shown in Figure 1) executed by the MPU in the main control unit in the 27th control example. [Figure 847]This flowchart shows the first special symbol variation stop process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 848] This is a flowchart showing the second special symbol variation start process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 849] This flowchart shows the second special symbol determination process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 850] This is a flowchart showing the minor prize lottery process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 851] This is a flowchart showing the second special symbol variation pattern selection process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 852] This flowchart shows the game state update process (as shown in Figure 2) executed by the MPU in the main control unit in the 27th control example. [Figure 853] This flowchart shows the second special symbol variation stop process 27, which is executed by the MPU in the main control unit in the 27th control example. [Figure 854] This is a flowchart showing the special case stop process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 855] This flowchart shows the jackpot control process 27 executed by the MPU in the main control unit in the 27th control example. [Figure 856] This flowchart shows the performance update process 27 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 857] This flowchart shows the processing performed during the final judgment sequence by the MPU in the audio lamp control device in the 27th control example. [Figure 858] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 27th control example. [Figure 859]This is a flowchart showing the jackpot-related processing 27 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 860] This is a flowchart showing the special effect mode setting process 27 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 861] This is a flowchart showing the special effect mode setting process 27 executed by the MPU in the audio lamp control device in the 27th control example. [Figure 862] This is a schematic front view showing the game board of a pachinko machine in the 28th control example. [Figure 863] (a) is a diagram showing an example of the display mode shown on the third symbol display device during the probability variation state in the 28th control example, and (b) is a diagram showing an example of the display mode shown on the third symbol display device when the special symbol 1 jackpot variation starts during the probability variation state in the 28th control example. [Figure 864] (a) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 28th control example, a special symbol 1 jackpot variation starts during the probability variation state and the variation time for the special symbol 1 jackpot variation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third symbol display device when, in the 28th control example, a special symbol 1 jackpot variation starts during the probability variation state and the variation time for the special symbol 2 minor jackpot variation has elapsed before the variation time for the special symbol 1 jackpot variation has elapsed. [Figure 865] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 28th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 28th control example. [Figure 866] (a) is a schematic diagram showing the contents of the 28 tables of first random numbers set in the ROM of the main control unit in the 28th control example, (b) is a schematic diagram showing the contents of the 28 tables of big win type selection set in the ROM of the main control unit in the 28th control example, and (c) is a schematic diagram showing the contents of the 28 tables of small win random numbers set in the ROM of the main control unit in the 28th control example. [Figure 867] (a) is a block diagram showing the configuration of the 28 variable pattern tables set in the ROM of the main control unit in the 28th control example, and (b) is a diagram schematically showing the specified contents of the probability variation / time reduction tables in the 28th control example. [Figure 868] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 28th control example. [Figure 869] This is a flowchart showing the first special symbol variation start process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 870] This flowchart shows the first special symbol determination process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 871] This is a flowchart showing the first special symbol variation pattern selection process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 872] This flowchart shows the update process at the start of a change, which is executed by the MPU in the main control unit in the 28th control example. [Figure 873] (a) and (b) are diagrams showing the timing of the reduction in the number of time-saving operations in the 28th control example. [Figure 874] This flowchart shows the first special symbol variation stop process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 875] This flowchart shows the update process performed by the MPU in the main control unit during a change stop in the 28th control example. [Figure 876] This is a flowchart showing the second special symbol variation start process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 877] This flowchart shows the second special symbol determination process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 878] This flowchart shows the second special symbol variation stop process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 879] This flowchart shows the jackpot control process 28 executed by the MPU in the main control unit in the 28th control example. [Figure 880] This is a flowchart showing the performance update process 28 executed by the MPU in the audio lamp control device in the 28th control example. [Figure 881] This is a flowchart showing the special effect mode setting process 28 executed by the MPU in the audio lamp control device in the 28th control example. [Figure 882] This is a flowchart showing the special effect mode setting process 28 executed by the MPU in the audio lamp control device in the 28th control example. [Figure 883] (a) is a diagram showing an example of the display mode displayed on the third symbol display device in the 29th control example when the game is in a probability variation state and the probability variation rate super UP zone is set, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device in the 29th control example when a special symbol 2 small win variation or special symbol 2 miss variation is executed during the probability variation rate super UP zone and a pinch effect is executed. [Figure 884] This figure shows an example of the display mode of the third symbol display device at the end of a pinch animation that was executed based on the execution of a special symbol 2 small win variation during the probability variation rate super UP zone in the 29th control example. [Figure 885] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 29th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 29th control example. [Figure 886] This diagram schematically shows the contents of the 29 jackpot type selection tables set in the ROM of the main control unit in the 29th control example. [Figure 887](a) is a block diagram showing the configuration of the 29 variation pattern tables set in the ROM of the main control unit in the 29th control example, (b) is a diagram schematically showing the specified contents of the zone table in the 29th control example, and (c) is a diagram schematically showing the specified contents of the probability variation / time reduction table in the 29th control example. [Figure 888] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 29th control example. [Figure 889] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 29th control example. [Figure 890] This flowchart shows the first special symbol variation pattern selection process 29 executed by the MPU in the main control unit in the 29th control example. [Figure 891] This flowchart shows the jackpot control process 29 executed by the MPU in the main control unit in the 29th control example. [Figure 892] This flowchart shows the performance update process 29 executed by the MPU in the audio lamp control device in the 29th control example. [Figure 893] This flowchart shows the special effect mode setting process 29 executed by the MPU in the audio lamp control device in the 29th control example. [Figure 894] This flowchart shows the special effect mode setting process 29 executed by the MPU in the audio lamp control device in the 29th control example. [Figure 895] (a) is a diagram showing an example of the display mode displayed on the third symbol display device during the probability variation state in the 30th control example, and (b) is a diagram showing an example of the display mode displayed on the third symbol display device during the time reduction state in the 30th control example. [Figure 896] (a) is a block diagram showing the configuration of the ROM in the main control unit of the pachinko machine in the 30th control example, and (b) is a block diagram showing the configuration of the RAM in the main control unit of the pachinko machine in the 30th control example. [Figure 897]This diagram schematically shows the contents of the 30-table jackpot type selection set in the ROM of the main control unit in the 30th control example. [Figure 898] (a) is a block diagram showing the configuration of the 30 variation pattern tables set in the ROM of the main control unit in the 30th control example, (b) is a diagram schematically showing the specified contents of the time-saving table in the 30th control example, and (c) is a diagram schematically showing the specified contents of the probability variation table in the 30th control example. [Figure 899] This is a flowchart showing the first special symbol variation pattern selection process 30 executed by the MPU in the main control unit in the 30th control example. [Figure 900] This flowchart shows the update process 30 at the start of a change, which is executed by the MPU in the main control unit in the 30th control example. [Figure 901] This flowchart shows the update process 30 performed by the MPU in the main control unit in the 30th control example when a change stops. [Figure 902] This flowchart shows the jackpot control process 30 executed by the MPU in the main control unit in the 30th control example. [Figure 903] This is a flowchart showing the status command reception process 30 executed by the MPU in the audio lamp control device in the 30th control example. [Figure 904] (a) is a figure showing an example of the display mode of the third symbol display device in the time-saving state, which is set based on the occurrence of a time-saving symbol win during the normal state in the first modified example of the 27th control example, and (b) is a figure showing an example of the display mode of the third symbol display device in the time-saving state, which is reset based on the occurrence of a time-saving symbol win during the time-saving state in the first modified example of the 27th control example. [Figure 905] (a) and (b) are diagrams showing an example of the display mode of the third symbol display device when a time-saving symbol win occurs during the time-saving state in a second modified example of the 27th control example. [Figure 906](a) and (b) are diagrams showing examples of the display modes of the third symbol display device when, in a second modified example of the 27th control example, a rank notification performance is executed during a time-saving state that has been reset based on the occurrence of a time-saving symbol win during the time-saving state. [Figure 907] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in a second modified example of the 27th control example. [Figure 908] This is a flowchart showing the special effect mode setting process 27A executed by the MPU in the audio lamp control device in the second modified example of the 27th control example. [Figure 909] This flowchart shows the concealed performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 27th control example. [Figure 910] This flowchart shows the non-confidential performance setting process performed by the MPU in the audio lamp control device in a second modified example of the 27th control example. [Figure 911] (a) is a figure showing an example of the battle sequence start screen displayed on the third symbol display device in the first modified version of the 26th control example, and (b) is a figure showing an example of the preemptive attack screen of the battle sequence displayed on the third symbol display device in the first modified version of the 26th control example. [Figure 912] Figures (a) to (d) show examples of the long button display in the first modified performance of the 26th control example. [Figure 913] This flowchart shows the time-saving state presentation mode determination process 26a performed by the MPU in the sound lamp control device in the first performance modification of the 26th control example. [Figure 914] (a) is a figure showing an example of the bonus animation start screen displayed on the third symbol display device in the second modified performance of the 26th control example, and (b) is a figure showing an example of the screen showing the performance result of the bonus animation displayed on the third symbol display device in the second modified performance of the 26th control example. [Figure 915](a) is a figure showing an example of the pseudo-MAX jackpot start screen displayed on the third symbol display device in the second modified version of the 26th control example, and (b) is a figure showing an example of the in-performance screen of the pseudo-MAX jackpot, displayed on the third symbol display device in the second modified version of the 26th control example. [Figure 916] (a) is a figure showing an example of the pseudo-hold consecutive performance start screen displayed on the third symbol display device in the second performance modification of the 26th control example, and (b) is a figure showing an example of the performance screen of the pseudo-hold consecutive performance displayed on the third symbol display device in the second performance modification of the 26th control example. [Figure 917] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the second modified performance example of the 26th control example. [Figure 918] This is a flowchart showing the variable performance setting process 26a executed by the MPU in the sound lamp control device in the second performance modification of the 26th control example. [Figure 919] This is a flowchart showing the jackpot-related processing 26a performed by the MPU in the audio lamp control device in the second modified performance example of the 26th control example. [Figure 920] (a) is a diagram showing an example of a performance screen during the probability variation state displayed on the third symbol display device in the 31st control example, and (b) is a diagram showing an example of a jackpot performance screen during the probability variation state displayed on the third symbol display device in the 32nd control example. [Figure 921] This is a block diagram showing the configuration of the probability variation pattern 31 table contained in the ROM of the main control unit of a pachinko machine in the 31st control example. [Figure 922] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 31st control example. [Figure 923] This is a flowchart showing the probability variation state presentation mode determination process 31 executed by the MPU in the audio lamp control device in the 31st control example. [Figure 924] This is a front view of the pachinko machine in the 32nd control example. [Figure 925]This is a front view of the game board of a pachinko machine, the 32nd control example. [Figure 926] This is a magnified view of a portion of the game board of a pachinko machine, which is the 32nd control example. [Figure 927] This is a front perspective view of the V-prize winning device in the 32nd control example. [Figure 928] This is a disassembled front perspective view of the V-prize winning device in the 32nd control example. [Figure 929] This is an operational diagram of the V-prize winning device in the 32nd control example, viewed from the rear. [Figure 930] (a) is a schematic plan view of the V prize opening of the V prize device in the 32nd control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 32nd control example with the opening open. [Figure 931] (a) is a front view of the performance button of the pachinko machine in the 32nd control example, and (b) is a front view of the selection button of the pachinko machine in the 32nd control example. [Figure 932] This is a rear view of the game board of a pachinko machine in the 32nd control example. [Figure 933] (a) is a schematic diagram showing the area division settings and effective line settings of the display screen in the 32nd control example, and (b) is a diagram illustrating the actual display screen in the 32nd control example. [Figure 934] (a) is a diagram showing an example of the jackpot animation screen after winning a jackpot in the normal state, as displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the enemy defeat animation screen displayed on the third symbol display device in the 32nd control example. [Figure 935] (a) is a diagram showing an example of the screen displayed on the third symbol display device during the interval after the end of the second round in the 32nd control example, and (b) is a diagram showing an example of the screen showing the successful defeat during the sixth round (final round) in the 32nd control example, displayed on the third symbol display device. [Figure 936](a) is a diagram showing an example of the third round's presentation screen displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the display screen when a button is pressed in Figure 936(a) displayed on the third symbol display device in the 32nd control example. [Figure 937] (a) is a diagram showing an example of the display screen when the button is not pressed in Figure 936(a) displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the revival success animation screen during the 6th round (final round) displayed on the third symbol display device in the 32nd control example. [Figure 938] (a) is a diagram showing an example of the display screen for the time-saving state (during rush) displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the winning screen for the time-saving state (during rush) displayed on the third symbol display device in the 32nd control example. [Figure 939] (a) is a diagram showing an example of a small win game screen during the time-saving state (rush) displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of a display screen when a V is hit during the initial "Aim for V" performance period displayed on the third symbol display device in the 32nd control example. [Figure 940] This figure shows an example of the display screen after the initial "Aim for V" sequence in the 32nd control example, following Figure 939(b) which is displayed on the third symbol display device. [Figure 941] (a) is a diagram showing an example of the display screen for the final variation (miss) of the time-saving state (during rush) displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the pull-back effect screen after the end of the time-saving state displayed on the third symbol display device in the 32nd control example. [Figure 942] (a) is a diagram showing an example of the pull-back effect completion screen displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the rush result display screen displayed on the third symbol display device in the 32nd control example. [Figure 943](a) is a diagram showing an example of the NEXT animation screen (2nd round of a big win during rush) displayed on the 32nd control example using the 3rd symbol display device, and (b) is a diagram showing an example of the NEXT animation result screen (no consecutive wins, no round upgrade) displayed on the 32nd control example using the 3rd symbol display device. [Figure 944] (a) is a diagram showing an example of the NEXT performance result screen (with round upgrade) displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the NEXT performance result screen (with consecutive hold) displayed on the third symbol display device in the 32nd control example. [Figure 945] (a) is a diagram showing an example of a small win game screen during the hold-chain state displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT performance screen (with hold-chain) during the hold-chain state displayed on the third symbol display device in the 32nd control example. [Figure 946] This figure shows an example of the display screen when the number of displayed rounds exceeds the MAX (9 rounds) in a continuous hold sequence displayed on the third symbol display device in the 32nd control example. [Figure 947] (a) is a diagram showing an example of the display screen during the standby state that is displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of the performance mode selection screen that is displayed on the third symbol display device in the 32nd control example. [Figure 948] (a) is a diagram showing an example of a stage transition animation screen during special symbol variation displayed on the third symbol display device in the 32nd control example, and (b) is a diagram showing an example of a stage fixing operation screen during special symbol variation displayed on the third symbol display device in the 32nd control example. [Figure 949] This figure shows the game flow of a pachinko machine in the 32nd control example. [Figure 950] This is a block diagram showing the electrical configuration of a pachinko machine in the 32nd control example. [Figure 951] This diagram schematically shows the configuration of various counters in the 32nd control example. [Figure 952](a) is a block diagram showing the configuration of the ROM of the main control unit in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 32nd control example. [Figure 953] (a) is a block diagram showing the configuration of the first random number table set in the ROM of the main control unit in the 32nd control example, (b) is a diagram schematically showing the contents of the special symbol 1 random number table set in the ROM of the main control unit in the 32nd control example, and (c) is a diagram schematically showing the contents of the special symbol 2 random number table set in the ROM of the main control unit in the 32nd control example. [Figure 954] (a) is a block diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control unit in the 32nd control example, and (b) is a diagram schematically showing the specified contents of the time reduction granting table set in the ROM of the main control unit in the 32nd control example. [Figure 955] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 32nd control example. [Figure 956] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 32nd control example, and (b) is a diagram schematically showing the contents of the normal variation pattern table set in the ROM of the main control unit in the 32nd control example. [Figure 957] (a) is a schematic diagram showing the specified contents of the time-saving variable pattern table set in the ROM of the main control unit in the 32nd control example, (b) is a schematic diagram showing the specified contents of the special time-saving variable pattern table set in the ROM of the main control unit in the 32nd control example, and (c) is a schematic diagram showing the specified contents of the time-saving final variable pattern table set in the ROM of the main control unit in the 32nd control example. [Figure 958] This diagram schematically shows the contents of the variable pattern scenario table set in the ROM of the main control unit in the 32nd control example. [Figure 959](a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 32nd control example. [Figure 960] (a) is a schematic diagram showing the contents of the monster defeat selection table set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a schematic diagram showing the contents of the monster defeat performance mode selection table set in the ROM of the sound lamp control device in the 32nd control example. [Figure 961] This diagram schematically shows the contents of the additional reduction value selection table set in the ROM of the audio lamp control device in the 32nd control example. [Figure 962] (a) is a schematic diagram showing the contents of the performance stage data table set in the ROM of the sound lamp control device in the 32nd control example, and (b) is a schematic diagram showing the contents of the game environment data table set in the ROM of the sound lamp control device in the 32nd control example. [Figure 963] This flowchart shows the timer interrupt processing performed by the MPU in the main control unit in the 32nd control example. [Figure 964] This flowchart shows the special symbol variation process executed by the MPU in the main control unit in the 32nd control example. [Figure 965] This flowchart shows the special symbol determination process executed by the MPU in the main control unit in the 32nd control example. [Figure 966] This flowchart shows the special symbol variation pattern selection process executed by the MPU in the main control unit in the 32nd control example. [Figure 967] This flowchart shows the small win start setting process executed by the MPU in the main control unit in the 32nd control example. [Figure 968] This flowchart shows the time-saving update process executed by the MPU in the main control unit in the 32nd control example. [Figure 969]This flowchart shows the small win time reduction update process executed by the MPU in the main control unit in the 32nd control example. [Figure 970] This flowchart shows the start-up prize-winning process executed by the MPU in the main control unit in the 32nd control example. [Figure 971] This flowchart shows the look-ahead process performed by the MPU in the main control unit in the 32nd control example. [Figure 972] This flowchart shows the normal symbol variation process performed by the MPU in the main control unit in the 32nd control example. [Figure 973] This flowchart shows the through-gate passage process executed by the MPU in the main control unit in the 32nd control example. [Figure 974] This flowchart shows the V inlet passage process executed by the MPU in the main control unit in the 32nd control example. [Figure 975] This flowchart shows the V-pass processing performed by the MPU in the main control unit in the 32nd control example. [Figure 976] This flowchart shows the NMI processing performed by the MPU in the main control unit in the 32nd control example. [Figure 977] This flowchart shows the startup process executed by the MPU in the main control unit in the 32nd control example. [Figure 978] This is a flowchart showing the main processing performed by the MPU in the main control unit in the 32nd control example. [Figure 979] This flowchart shows the jackpot control process executed by the MPU in the main control unit in the 32nd control example. [Figure 980] This flowchart shows the minor hit control process executed by the MPU in the main control unit in the 32nd control example. [Figure 981] This flowchart shows the startup process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 982]This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 983] This flowchart shows the command determination process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 984] This flowchart shows the pending information-related processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 985] This flowchart shows the status command processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 986] This flowchart shows the hit-related processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 987] This flowchart shows the jackpot-related processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 988] This flowchart shows the in-round performance processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 989] This flowchart shows the initial jackpot-related processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 990] This flowchart shows the process for determining the monster subjugation animation mode, which is performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 991] This flowchart shows the initial jackpot round performance processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 992] This flowchart shows the initial interval performance processing executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 993] This flowchart shows the minor win-related processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 994]This flowchart shows the variable display setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 995] This flowchart shows the variable performance setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 996] This flowchart shows the time-saving effect setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 997] This flowchart shows the performance update process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 998] This flowchart shows the update process during a minor win game that is executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 999] This flowchart shows the frame button input monitoring and performance processing performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1000] This flowchart shows the fixed mode setting process executed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1001] This flowchart shows the processing of the performance button operation performed by the MPU in the audio lamp control device in the 32nd control example. [Figure 1002] (a) is a diagram showing an example of the small win game screen for the reserved series displayed on the third symbol display device in the 33rd control example (when there are 0 special reserved balls), and (b) is a diagram showing an example of the small win game screen for the reserved series displayed on the third symbol display device in the 33rd control example (when a special reserved ball is acquired). [Figure 1003] This flowchart shows the time-saving update process 2 executed by the MPU in the main control unit in the 33rd control example. [Figure 1004] This flowchart shows the minor hit control process 2 executed by the MPU in the main control unit in the 33rd control example. [Figure 1005]This flowchart shows the minor win time reduction update process 2 executed by the MPU in the main control unit in the 33rd control example. [Figure 1006] This is a flowchart showing the pending information-related processing 2 executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1007] This flowchart shows the process of acquiring a reserve during a minor win, which is executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1008] This is a flowchart showing the minor win-related processing 2 executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1009] This flowchart shows the process for setting the guidance mode during a minor win, which is executed by the MPU in the audio lamp control device in the 33rd control example. [Figure 1010] (a) is a diagram showing an example of the display screen when a third special symbol reserve is acquired during the variation of special symbol 1 displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the display screen when only the action of the third special symbol reserve symbol displayed on the third symbol display device is out of sync in the 34th control example. [Figure 1011] (a) is a diagram showing an example of the Special Figure 1 stop display screen displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the Special Figure 1 first variation start screen displayed on the third symbol display device in the 34th control example. [Figure 1012] (a) is a diagram showing an example of the hold change action display screen displayed on the third symbol display device in the 34th control example, (b) is a diagram showing an example of the hold change display screen displayed on the third symbol display device in the 34th control example, and (c) is a diagram showing an example of the hold shift display screen displayed on the third symbol display device in the 34th control example. [Figure 1013](a) is a diagram showing an example of the display screen before the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 34th control example, and (b) is a diagram showing an example of the display screen after the stage change when the held symbol action is synchronized, as displayed on the third symbol display device in the 34th control example. [Figure 1014] (a) is a diagram showing an example of the display screen before the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 34th control example; (b) is a diagram showing an example of the display screen during the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 34th control example; and (c) is a diagram showing an example of the display screen after the stage change when the held symbol action is asynchronous, as displayed on the third symbol display device in the 34th control example. [Figure 1015] This is a block diagram showing the configuration of the ROM of the audio lamp control device in the 34th control example. [Figure 1016] This diagram schematically shows the contents of the pending action data table set in the ROM of the main control unit in the 34th control example. [Figure 1017] This is a block diagram showing the RAM configuration of the audio lamp control device in the 34th control example. [Figure 1018] This flowchart shows the command determination process 3 executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1019] This is a flowchart showing the award command processing 3 executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1020] This is a flowchart showing the variable performance setting process 3 executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1021] This is a flowchart showing the hold mode determination process 3 executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1022] This is a flowchart showing the performance update process 3 executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1023]This flowchart shows the hold animation update process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1024] This flowchart shows the fluctuating stage transition process executed by the MPU in the audio lamp control device in the 34th control example. [Figure 1025] This flowchart shows the special mode determination process performed by the MPU in the audio lamp control device in the 34th control example. [Figure 1026] This is a front view of the game board of a pachinko machine in the 35th control example. [Figure 1027] This is a magnified view of a portion of the game board of a pachinko machine in the 35th control example. [Figure 1028] This is a front perspective view of the V-prize winning device in the 35th control example. [Figure 1029] This is an exploded front perspective view of the V-prize winning device in the 35th control example. [Figure 1030] This is an operational diagram of the V-prize winning device in the 35th control example, viewed from the rear. [Figure 1031] (a) is a schematic plan view of the V prize opening of the V prize device in the 35th control example with the opening door closed, and (b) is a schematic plan view of the V prize opening of the V prize device in the 35th control example with the opening open. [Figure 1032] (a) is a schematic diagram showing the state in which the decorative movable part is in the stored position in the 35th control example, and (b) is a schematic diagram showing the state in which the decorative movable part is at its lower limit in the 35th control example. [Figure 1033] (a) is a schematic diagram showing the state in which the right middle portion of the decorative movable part is lowered in the 35th control example, and (b) is a schematic diagram showing the state in which the right middle portion of the decorative movable part is lowered and the left portion is lowered in the 35th control example. [Figure 1034] This is an exploded front perspective view of the decorative movable part in the 35th control example. [Figure 1035] This is a disassembled rear perspective view of the decorative movable part in the 35th control example. [Figure 1036] This is a disassembled front perspective view of the bar mechanism in the 35th control example. [Figure 1037] This is a disassembled rear perspective view of the bar mechanism in the 35th control example. [Figure 1038] This is a disassembled front perspective view of the rotating mechanism in the 35th control example. [Figure 1039] This is a disassembled rear perspective view of the rotating mechanism in the 35th control example. [Figure 1040] (a) is a diagram showing the configuration of the third symbol row in the 35th control example, and (b) to (e) are diagrams schematically showing the stopping patterns of the rotating mechanism in the 35th control example. [Figure 1041] (a) is a diagram showing an example of the display screen when the special symbol is temporarily stopped, as displayed on the third symbol display device in the 35th control example, and (b) is a diagram showing an example of the display screen when the rescue chance effect starts, as displayed on the third symbol display device in the 35th control example. [Figure 1042] (a) is a diagram showing an example of a successful rescue chance performance displayed on the third symbol display device in the 35th control example, and (b) is a diagram showing an example of a failed rescue chance performance displayed on the third symbol display device in the 35th control example. [Figure 1043] This is a block diagram showing the electrical configuration of a pachinko machine in the 35th control example. [Figure 1044] (a) is a block diagram showing the configuration of the ROM of the audio lamp control device in the 35th control example, and (b) is a block diagram showing the configuration of the RAM of the audio lamp control device in the 35th control example. [Figure 1045] (a) is a block diagram showing the configuration of the four variable pattern selection tables set in the ROM of the audio lamp control device in the 35th control example, and (b) is a diagram schematically showing the contents of the four normal variable pattern selection tables set in the ROM of the audio lamp control device in the 35th control example. [Figure 1046](a) is a schematic diagram showing the contents of the four time-saving variation pattern selection tables set in the ROM of the voice lamp control device in the 35th control example, (b) is a schematic diagram showing the contents of the four special time-saving variation pattern selection tables set in the ROM of the voice lamp control device in the 35th control example, and (c) is a schematic diagram showing the contents of the four time-saving final variation pattern selection tables set in the ROM of the voice lamp control device in the 35th control example. [Figure 1047] This diagram schematically shows the contents of the operation scenario selection table set in the ROM of the audio lamp control device in the 35th control example. [Figure 1048] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario A (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1049] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario B (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1050] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario C (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1051] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario D (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1052](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario E (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1053] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario F (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1054] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario G (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1055] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 35th control example, and (b) is a diagram schematically showing the specified contents of operation scenario H (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 35th control example. [Figure 1056] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1057] This flowchart shows the command determination process 4 executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1058] This is a flowchart showing the pattern confirmation command process 4 executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1059] This is a flowchart showing the variable display setting process 4 executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1060]This is a flowchart showing the performance mode setting process 4 executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1061] This is a flowchart showing the LCD effect execution management process 4 executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1062] This flowchart shows the rescue chance animation start process executed by the MPU in the audio lamp control device in the 35th control example. [Figure 1063] This flowchart shows the special scenario execution process performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1064] This flowchart shows the processing during the execution of the rescue chance effect, which is performed by the MPU in the audio lamp control device in the 35th control example. [Figure 1065] (a) is a diagram showing an example of the display screen at the start of the rescue chance performance shown on the third symbol display device in the first modified example of the 35th control example, and (b) is a diagram showing an example of the display screen at the success of the rescue chance performance shown on the third symbol display device in the first modified example of the 35th control example. [Figure 1066] This is a front view of the game board of a pachinko machine in the 36th control example. [Figure 1067] This is a front view of the movable decorative element operation unit in the 36th control example. [Figure 1068] (a) is a schematic diagram of the operating unit of the logo feature in the 36th control example, and (b) is a schematic diagram of the operating unit of the A feature in the 36th control example. [Figure 1069] This is a schematic diagram of the shutter mechanism's operating unit in the 36th control example. [Figure 1070] This figure shows the state in which the logo feature is at its lower limit in the 36th control example. [Figure 1071] This figure shows the state of the right-center portion of the logo gimmick being partially obscured in the 36th control example. [Figure 1072] This figure shows the state of the logo feature in the 36th control example, specifically the right-center drop and the left-center drop. [Figure 1073] This figure shows the state where the A-type mechanism is at its upper limit in the 36th control example. [Figure 1074] This figure shows the closed state of the shutter mechanism in the 36th control example. [Figure 1075] This figure shows the case where all decorative movable parts are in a movable state in the 36th control example. [Figure 1076] This is an exploded front perspective view of the logo component in the 36th control example. [Figure 1077] This is a disassembled rear perspective view of the logo component in the 36th control example. [Figure 1078] This is a disassembled front perspective view of the bar mechanism in the 36th control example. [Figure 1079] This is a disassembled rear perspective view of the bar mechanism in the 36th control example. [Figure 1080] This is a disassembled front perspective view of the rotating mechanism in the 36th control example. [Figure 1081] This is a disassembled rear perspective view of the rotating mechanism in the 36th control example. [Figure 1082] This is a disassembled front perspective view of the operating unit of the A-type mechanism in the 36th control example. [Figure 1083] This is a disassembled rear perspective view of the operating unit of the A-type mechanism in the 36th control example. [Figure 1084] This is a disassembled front perspective view of the rising mechanism in the 36th control example. [Figure 1085] This is a rear perspective view of the lifting mechanism in the 36th control example. [Figure 1086] This is a disassembled front perspective view of the shutter mechanism's operating unit in the 36th control example. [Figure 1087] This is a disassembled front perspective view of the shutter mechanism in the 36th control example. [Figure 1088] This is a disassembled rear perspective view of the shutter mechanism in the 36th control example. [Figure 1089](a) is a diagram showing an example of the display screen 3 seconds after the start of the combined normal pattern display on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the combined normal pattern display on the third symbol display device in the 36th control example. [Figure 1090] (a) is a diagram showing an example of the display screen 7 seconds after the start of the combined effect of the normal pattern displayed on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen 3 seconds after the start of the effect when the combined effect is started during the reach effect displayed on the third symbol display device in the 36th control example. [Figure 1091] (a) is a diagram showing an example of the display screen 5 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen 7 seconds after the start of the composite performance of alternative pattern 1 displayed on the third symbol display device in the 36th control example. [Figure 1092] (a) is a diagram showing an example of the display screen 3 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 36th control example, and (b) is a diagram showing an example of the display screen 5 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 36th control example. [Figure 1093] This figure shows an example of the display screen 7 seconds after the start of the composite effect of alternative pattern 2 displayed on the third symbol display device in the 36th control example. [Figure 1094] This is a timing chart for when a combined animation is performed during the pre-reach animation period in the 36th control example. [Figure 1095] This is a timing chart for when the combined animation of alternative pattern 1 is executed during the reach animation period in the 36th control example. [Figure 1096] This is a timing chart for when the combined animation of alternative pattern 2 is executed during the reach animation period in the 36th control example. [Figure 1097] This is a block diagram showing the electrical configuration of a pachinko machine in the 36th control example. [Figure 1098] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 36th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 36th control example. [Figure 1099] (a) is a block diagram showing the configuration of the five variable pattern selection tables set in the ROM of the audio lamp control device in the 36th control example, and (b) is a diagram schematically showing the contents of the five normal variable pattern selection tables set in the ROM of the audio lamp control device in the 36th control example. [Figure 1100] (a) is a schematic diagram showing the contents of the five time-saving variation pattern selection tables set in the ROM of the voice lamp control device in the 36th control example, (b) is a schematic diagram showing the contents of the five special time-saving variation pattern selection tables set in the ROM of the voice lamp control device in the 36th control example, and (c) is a schematic diagram showing the contents of the five final time-saving variation pattern selection tables set in the ROM of the voice lamp control device in the 36th control example. [Figure 1101] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1102] (a) is a diagram showing the specified contents of the composite performance operation scenario table (movement up and down) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the composite performance operation scenario table (movement left and right) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1103](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the first alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1104] (a) is a diagram showing the specified contents of the first alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the first alternative performance scenario table (movement left and right) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1105] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar mechanism) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (left and right drive of rotating mechanism, rotation drive) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1106] (a) is a diagram showing the specified contents of the second alternative performance scenario table (movement up and down) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram schematically showing the specified contents of the second alternative operation scenario table (movement left and right of the shutter mechanism) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1107] This flowchart shows the main processing performed by the MPU in the audio lamp control device in the 36th control example. [Figure 1108] This is a flowchart showing the variable display setting process 5 executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1109] This is a flowchart showing the performance mode setting process 5 executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1110]This is a flowchart showing the liquid crystal display execution management process 5 executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1111] This flowchart shows the composite performance initiation process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1112] This flowchart shows the first operation process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1113] This flowchart shows the second operation process executed by the MPU in the audio lamp control device in the 36th control example. [Figure 1114] This flowchart shows the processing performed by the MPU in the audio lamp control device during the movement of a special feature in the 36th control example. [Figure 1115] (a) is a diagram showing an example of a combined performance of a super exciting performance and a character prop performed on the third symbol display device in the first modified example of the 36th control example, and (b) is a diagram showing an example of the display screen during the execution of the super exciting performance displayed on the third symbol display device in the first modified example of the 36th control example. [Figure 1116] (a) is a diagram showing the case where the character prop is in motion in the first modified example of the 36th control example, and (b) is a diagram showing the case where the Ki prop is in motion in the first modified example of the 36th control example. [Figure 1117] (a) is a diagram showing an example of a combined performance when the character prop is positioned in front of the prop displayed on the third symbol display device in the first modified example of the 36th control example, and (b) is a diagram showing an example of a combined performance when the character prop is positioned behind the prop displayed on the third symbol display device in the first modified example of the 36th control example. [Figure 1118] This is a block diagram showing the configuration of the ROM of the main control unit in the 37th control example. [Figure 1119] This is a block diagram showing the RAM configuration of the main control unit in the 37th control example. [Figure 1120](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 37th control example, and (b) is a diagram schematically showing the contents of the normal variation pattern 1 table set in the ROM of the main control unit in the 37th control example. [Figure 1121] (a) is a schematic diagram showing the contents of the normal variation pattern 2 table set in the ROM of the main control unit in the 37th control example, and (b) is a schematic diagram showing the contents of the normal variation pattern 3 table set in the ROM of the main control unit in the 37th control example. [Figure 1122] (a) is a schematic diagram showing the contents of the time-saving variation pattern 1 table set in the ROM of the main control unit in the 37th control example, and (b) is a schematic diagram showing the contents of the time-saving variation pattern 2 table set in the ROM of the main control unit in the 37th control example. [Figure 1123] This diagram schematically shows the contents of the time-saving variation pattern 3 table set in the ROM of the main control unit in the 37th control example. [Figure 1124] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control unit in the 37th control example; (b) is a diagram schematically showing the contents of the state transition 1 table set in the ROM of the main control unit in the 37th control example; (c) is a diagram schematically showing the contents of the state transition 2 table set in the ROM of the main control unit in the 37th control example; and (d) is a diagram schematically showing the contents of the state transition 3 table set in the ROM of the main control unit in the 37th control example. [Figure 1125] (a) is a schematic diagram showing the contents of the state transition 4 table set in the ROM of the main control unit in the 37th control example, (b) is a schematic diagram showing the contents of the state transition 5 table set in the ROM of the main control unit in the 37th control example, and (c) is a schematic diagram showing the contents of the state transition 6 table set in the ROM of the main control unit in the 37th control example. [Figure 1126]This diagram schematically shows the contents of the jackpot transition setting table set in the ROM of the main control unit in the 37th control example. [Figure 1127] This is a flowchart showing the special symbol variation process 8 executed by the MPU in the main control unit in the 37th control example. [Figure 1128] This flowchart shows the special pattern variation selection process 8 executed by the MPU in the main control unit in the 37th control example. [Figure 1129] This flowchart shows the variation count subtraction process performed by the MPU in the main control unit in the 37th control example. [Figure 1130] (a) is a block diagram showing the configuration of the nine variation pattern selection tables set in the ROM of the main control unit in the 38th control example, and (b) is a diagram schematically showing the contents of the normal main variation pattern table set in the ROM of the main control unit in the 38th control example. [Figure 1131] (a) is a schematic diagram showing the contents of the time-saving main variation pattern table set in the ROM of the main control unit in the 38th control example, and (b) is a schematic diagram showing the contents of the normal addition variation pattern table set in the ROM of the main control unit in the 38th control example. [Figure 1132] This is a block diagram showing the RAM configuration of the main control unit in the 38th control example. [Figure 1133] This is a block diagram showing the configuration of the variable time counter set in the RAM of the main control unit in the 38th control example. [Figure 1134] This flowchart shows the special symbol variation process 9 executed by the MPU in the main control unit in the 38th control example. [Figure 1135] This flowchart shows the special symbol variation pattern selection process 9 executed by the MPU in the main control unit in the 38th control example. [Figure 1136] This flowchart shows the variable time update process executed by the MPU in the main control unit in the 38th control example. [Figure 1137](a) is a diagram showing an example of the display screen during the variation of the third symbol displayed on the third symbol display device in the 39th control example, and (b) is a diagram showing an example of the display screen at the start of the delay effect displayed on the third symbol display device in the 39th control example. [Figure 1138] (a) is a diagram showing an example of the display screen for the unfolding animation shown on the third symbol display device in the 39th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation animation shown on the third symbol display device in the 39th control example. [Figure 1139] This is a block diagram showing the ROM configuration of the audio lamp control device in the 39th control example. [Figure 1140] This diagram schematically shows the contents of the chance mode selection table set in the ROM of the audio lamp control device in the 39th control example. [Figure 1141] This is a flowchart showing the variable performance setting process 10 executed by the MPU in the audio lamp control device in the 39th control example. [Figure 1142] This flowchart shows the normal performance setting process executed by the MPU in the audio lamp control device in the 39th control example. [Figure 1143] This is a flowchart showing the variable pattern command processing 10 executed by the MPU in the audio lamp control device in the 39th control example. [Figure 1144] This is an explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 39th control example. [Figure 1145] (a) is a diagram showing the correspondence between box symbols and number symbols in the 39th control example, and (b) is a diagram showing the number symbol sequence display pattern in the 39th control example. [Figure 1146] Figures (a) and (b) show examples of symbol data set in the number symbol sequence in the 39th control example. [Figure 1147] (a) is a diagram showing an example of the display screen when a losing symbol stops, as displayed on the third symbol display device in the 39th control example, and (b) is a diagram showing an example of the display screen for the horizontal rotation effect, as displayed on the third symbol display device in the 39th control example. [Figure 1148] This figure shows an example of the ending screen of a jackpot game displayed on the third symbol display device in the 39th control example. [Figure 1149] This is a front view of the game board of a pachinko machine, the 40th control example. [Figure 1150] (a) is a diagram showing an example of the presentation when a time-saving symbol win occurs in the normal state in the 40th control example, and (b) is a diagram showing an example of the presentation of the chance time waiting presentation that is performed during the period from when the 40th control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 1151] (a) is a diagram showing an example of the presentation when 10 rounds of time reduction are announced during the chance time waiting sequence of the 40th control example, and (b) is a diagram showing an example of the presentation when a jackpot is won with a reserved ball of the first special symbol during the execution period of the chance time waiting sequence of the 40th control example. [Figure 1152] (a) is a diagram showing an example of the presentation mode of the variation display when a regular win B is won during the chance time in the 40th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestion display that is executed during a regular win game when a regular win B is won during the chance time in the 40th control example. [Figure 1153] (a) and (b) are diagrams showing examples of the display modes of the variable display effect corresponding to the second special symbol in the 40th control example. [Figure 1154] (a) is a diagram showing an example of the presentation mode of the second suggestion presentation that is performed during the minor win game of the second special symbol in the 40th control example, and (b) is a diagram showing an example of the presentation mode that is set during the rush state in the 40th control example. [Figure 1155] (a) and (b) are diagrams showing examples of the presentation when a pass-through gate is passed through during the rush state in the 40th control example. [Figure 1156] This figure shows the changes in the presentation patterns before and after the Chance Time in the 40th control example. [Figure 1157](a) and (b) are diagrams showing the correspondence between the state of special symbols and the state of normal symbols during Chance Time in the 40th control example. [Figure 1158] This figure shows the transition method between each game state in the 40th control example. [Figure 1159] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 40th control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 40th control example. [Figure 1160] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 40th control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 40th control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 40th control example. [Figure 1161] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 40th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 40th control example, and (c) is a schematic diagram showing the contents of the normal table in the 40th control example. [Figure 1162] (a) is a schematic diagram showing the specified contents of the time-saving table in the 40th control example, and (b) is a schematic diagram showing the specified contents of the time-saving granting table in the 40th control example. [Figure 1163] (a) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 40th control example, (b) is a schematic diagram showing the specified contents of the time reduction type selection table set in the ROM of the main control unit in the 40th control example, and (c) is a schematic diagram showing the specified contents of the regular win type selection table set in the ROM of the main control unit in the 40th control example. [Figure 1164](a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 40th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 40th control example. [Figure 1165] This diagram schematically shows the contents of the standby performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 40th control example. [Figure 1166] This is a flowchart showing the special symbol variation process 40 executed by the MPU in the main control unit in the 40th control example. [Figure 1167] This flowchart shows the special symbol determination process 40 executed by the MPU in the main control unit in the 40th control example. [Figure 1168] This flowchart shows the error handling process 40 performed by the MPU in the main control unit in the 40th control example. [Figure 1169] This is a flowchart showing the special symbol variation pattern selection process 40 executed by the MPU in the main control unit in the 40th control example. [Figure 1170] This is a flowchart showing the type determination process 40 when an error occurs, which is performed by the MPU in the main control unit in the 40th control example. [Figure 1171] This flowchart shows the time-saving update process 40 executed by the MPU in the main control unit in the 40th control example. [Figure 1172] This is a flowchart showing the normal pattern variation process 40 executed by the MPU in the main control unit in the 40th control example. [Figure 1173] (a) is a flowchart showing the per-unit processing performed by the MPU in the main control unit in the 40th control example, and (b) is a flowchart showing the third termination condition determination process performed by the MPU in the main control unit in the 40th control example. [Figure 1174] This is a flowchart showing the command determination process 40 executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1175]This is a flowchart showing the state command processing 40 executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1176] This flowchart shows the standby effect setting process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1177] This is a flowchart showing the jackpot-related processing 40 executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1178] This is a flowchart showing the minor win-related processing 40 performed by the MPU in the audio lamp control device in the 40th control example. [Figure 1179] This flowchart shows the command processing per unit executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1180] This is a flowchart showing the variable performance setting process 40 executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1181] This flowchart shows the chance time performance setting process executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1182] This is a flowchart showing the performance update process 40 executed by the MPU in the audio lamp control device in the 40th control example. [Figure 1183] This is a front view of the game board of a pachinko machine, the 41st control example. [Figure 1184] (a) is a diagram showing an example of the presentation when the game transitions to time-saving state A after the first win in the 41st control example, and (b) is a diagram showing an example of the presentation when the first variation display of the second special symbol begins in time-saving state A. [Figure 1185] (a) is a diagram showing an example of the presentation when, in the 41st control example, after the initial win, the game transitions to time-saving state A and the specified number of reserved balls for the second special symbol are accumulated, thus fulfilling the time-saving end condition. (b) is a diagram showing an example of the presentation during the first display of the second special symbol's variation after time-saving state B is set in the 41st control example. [Figure 1186] (a) is a diagram showing an example of the presentation when the MAX bonus is won in the 41st control example, and (b) is a diagram showing an example of the presentation of the pseudo-interval presentation that is performed during the time-saving state C in the 41st control example. [Figure 1187] This figure shows the progression of the presentation patterns after the initial win in the 41st control example, and the corresponding relationship with the state of the second special symbol. [Figure 1188] This figure shows the progression of the presentation patterns in the 41st control example, from the transition to MAX Bonus Mode until the time-saving limit is reached and the transition to Normal Mode B is reached. [Figure 1189] This figure shows the transition method between each game state in the 41st control example. [Figure 1190] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 41st control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 41st control example. [Figure 1191] (a) is a schematic diagram showing the specified contents of the special symbol 1 random number table in the 41st control example, (b) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 41st control example, and (c) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 41st control example. [Figure 1192] (a) is a schematic diagram showing the contents of the second random number table set in the ROM of the main control unit in the 41st control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control unit in the 41st control example, and (c) is a schematic diagram showing the contents of the normal table in the 41st control example. [Figure 1193] (a) is a schematic diagram showing the specified contents of the time-saving table in the 41st control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the 41st control example. [Figure 1194](a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control unit in the 41st control example, and (b) is a schematic diagram showing the specified contents of the small win type selection table set in the ROM of the main control unit in the 41st control example. [Figure 1195] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 41st control example, and (b) is a diagram schematically showing the contents of the attack icon selection table set in the ROM of the audio lamp control device of the pachinko machine in the 41st control example. [Figure 1196] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 41st control example. [Figure 1197] This flowchart shows the special symbol determination process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1198] This is a flowchart showing the special symbol variation pattern selection process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1199] This flowchart shows the time-saving update process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1200] This is a flowchart showing the small win time reduction update process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1201] This is a flowchart showing the start-up award process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1202] This is a flowchart showing the ball count determination process performed by the MPU in the main control unit in the 41st control example. [Figure 1203] This is a flowchart showing the normal symbol variation process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1204] This is a flowchart showing the V-pass processing 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1205]This is a flowchart showing the jackpot control process 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1206] This flowchart shows the jackpot termination processing 41 executed by the MPU in the main control unit in the 41st control example. [Figure 1207] This is a flowchart showing the command determination process 41 executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1208] This is a flowchart showing the prize information command processing 41 executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1209] This is a flowchart showing the jackpot-related processing 41 executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1210] This flowchart shows the ending command processing 41 executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1211] This is a flowchart showing the variable performance setting process 41 executed by the MPU in the audio lamp control device in the 41st control example. [Figure 1212] This figure shows the transition method between each game state in the first modified example of the 41st control example. [Figure 1213] This is a block diagram showing the RAM configuration of the main control unit in the first modified example of the 41st control example. [Figure 1214] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the first modified example of the 41st control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 41st control example. [Figure 1215] (a) is a schematic diagram showing the specified contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the 41st control example. [Figure 1216] (a) and (b) are diagrams showing an example of the presentation when the game transitions to time-saving state A after the first win in the second modified example of the 41st control example. [Figure 1217] (a) is a diagram showing an example of the presentation when transitioning to the time-saving mode or the pull-back mode in the second modified example of the 41st control example, and (b) is a diagram showing an example of the presentation of the winning variation in the time-saving state C immediately before reaching the time-saving limit number after transitioning to the MAX bonus mode in the second modified example of the 41st control example. [Figure 1218] This figure shows the correspondence between the display of the variation of the normal symbols during the time-saving state, the winning game with the normal symbols, and the display of the variation of the special symbols in the second modified example of the 41st control example. [Figure 1219] This figure shows the transition method between each game state in the second modified example of the 41st control example. [Figure 1220] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the second modified example of the 41st control example, and (b) is a schematic diagram showing the specified contents of the second per random number table set in the ROM of the main control device in the second modified example of the 41st control example. [Figure 1221] This figure schematically shows the contents of the standard table in the second modified example of the 41st control example. [Figure 1222] (a) is a schematic diagram showing the specified contents of the time-saving table in the second modified example of the 41st control example, and (b) is a schematic diagram showing the specified contents of the MAX bonus table in the second modified example of the 41st control example. [Figure 1223] This figure schematically shows the contents of the time-saving granting table set in the ROM of the main control device in the second modified example of the 41st control example. [Figure 1224] This is a flowchart showing the special pattern variation process 41B performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1225] This is a flowchart showing the special pattern determination process 41B performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1226]This flowchart shows the disconnection processing 41B performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1227] This is a flowchart showing the special symbol variation pattern selection process 41B performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1228] This is a flowchart showing the type determination process 41B when a malfunction occurs, which is performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1229] This is a flowchart showing the normal pattern variation process 41B performed by the MPU in the main control unit in a second modified example of the 41st control example. [Figure 1230] This is a flowchart showing the variable performance setting process 41B executed by the MPU in the audio lamp control device in a second modified example of the 41st control example. [Figure 1231] This is a flowchart showing the performance update process 41B performed by the MPU in the audio lamp control device in a second modified example of the 41st control example. [Figure 1232] (a) and (b) are diagrams showing examples of the presentation patterns of the remaining lives stock presentation that are performed in jackpot games other than the initial jackpot in the 42nd control example. [Figure 1233] (a) is a diagram showing an example of the presentation when the rush starts in the 42nd control example, and (b) is a diagram showing an example of the presentation when a reach occurs during the rush in the 42nd control example. [Figure 1234] (a) is a diagram showing an example of the presentation when a non-V small win is achieved during the rush in the 42nd control example, and (b) is a diagram showing an example of the presentation when all remaining lives corresponding to non-V small wins become 0 during the rush in the 42nd control example. [Figure 1235] (a) and (b) are diagrams showing examples of the animation patterns for the life recovery animation that is performed when the conditions for increasing remaining lives are met during a rush in the 42nd control example. [Figure 1236](a) is a diagram showing an example of the presentation during the consumption of the remaining reserved symbols in Special Figure 2 after the end of the rush in the 42nd control example, and (b) is a diagram showing an example of the presentation when a winning reserved symbol is acquired after the start of the final spin of the time-saving feature in the 42nd control example. [Figure 1237] This figure shows an example of the presentation patterns during invincibility mode in the 42nd control example. [Figure 1238] This figure shows the transition method between each game state in the 42nd control example. [Figure 1239] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 42nd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 42nd control example. [Figure 1240] (a) is a schematic diagram showing the specified contents of the special symbol 2 random number table in the 42nd control example, and (b) is a schematic diagram showing the specified contents of the jackpot type selection table set in the ROM of the main control device in the 42nd control example. [Figure 1241] (a) is a block diagram showing the configuration of the variable pattern selection table set in the ROM of the main control unit in the 42nd control example, and (b) is a diagram schematically showing the contents of the normal table in the 42nd control example. [Figure 1242] (a) is a schematic diagram showing the specified contents of the time-saving table in the 42nd control example, and (b) is a schematic diagram showing the specified contents of the time-saving final variation table in the 42nd control example. [Figure 1243] This diagram schematically shows the contents of the time-saving granting table set in the ROM of the main control unit in the 42nd control example. [Figure 1244] This diagram schematically shows the contents of the minor win type selection table set in the ROM of the main control unit in the 42nd control example. [Figure 1245] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 42nd control example. [Figure 1246]This is a flowchart showing the special symbol variation pattern selection process 42 executed by the MPU in the main control unit in the 42nd control example. [Figure 1247] This flowchart shows the time-saving update process 42 executed by the MPU in the main control unit in the 42nd control example. [Figure 1248] This flowchart shows the ceiling determination process 42 executed by the MPU in the main control unit in the 42nd control example. [Figure 1249] This is a flowchart showing the small win time reduction update process 42 executed by the MPU in the main control unit in the 42nd control example. [Figure 1250] This is a flowchart showing the variable performance setting process 42 executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1251] This is a flowchart showing the time-saving effect setting process 42 executed by the MPU in the audio lamp control device in the 42nd control example. [Figure 1252] This flowchart shows the processing performed by the MPU in the audio lamp control device during a non-V small win in the 42nd control example. [Figure 1253] This is a front view of the game board of a pachinko machine, the 43rd control example. [Figure 1254] (a) is a diagram showing an example of a performance screen during the advantageous mode displayed on the third symbol display device in the 43rd control example, and (b) is a diagram showing an example of a performance screen during the disadvantageous mode displayed on the third symbol display device in the 43rd control example. [Figure 1255] (a) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the normal mode displayed on the third symbol display device in the 43rd control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode A (10 short time-saving rounds) is won during the advantageous mode (30 remaining time-saving rounds) displayed on the third symbol display device in the 43rd control example. [Figure 1256](a) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the normal mode displayed on the third symbol display device in the 43rd control example, and (b) is a diagram showing an example of the presentation screen when a time-saving mode B (time-saving mode) is won during the advantageous mode displayed on the third symbol display device in the 43rd control example. [Figure 1257] (a) and (b) are diagrams showing examples of the effects during the remaining reserved ball consumption period after the time-saving symbols displayed on the third symbol display device in the 43rd control example. [Figure 1258] (a) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode in the 43rd control example, and (b) is a diagram showing an example of the performance screen displayed on the third symbol display device during the time-saving mode when a minor win occurs in the 43rd control example. [Figure 1259] (a) is a diagram showing an example of the presentation screen during the ceiling reach variation in normal mode, as displayed on the third symbol display device in the 43rd control example, and (b) is a diagram showing an example of the presentation screen during the ceiling reach variation in advantageous mode, as displayed on the third symbol display device in the 43rd control example. [Figure 1260] This figure shows the transition method between each game state in the 43rd control example. [Figure 1261] (a) is a block diagram showing the configuration of the ROM of the main control unit in the 43rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control unit in the 43rd control example. [Figure 1262] (a) is a schematic diagram showing the specified contents of the 43 random number table for special symbol 1 in the 43rd control example, (b) is a schematic diagram showing the specified contents of the 43 random number table for special symbol 2 in the 43rd control example, and (c) is a schematic diagram showing the specified contents of the 43 jackpot type selection table set in the ROM of the main control device in the 43rd control example. [Figure 1263] (a) is a block diagram showing the configuration of the variable pattern selection 43 table set in the ROM of the main control unit in the 43rd control example, and (b) is a diagram schematically showing the contents of the normal use 43 table in the 43rd control example. [Figure 1264] This diagram schematically shows the specified contents of the time-saving 43 table in the 43rd control example. [Figure 1265] This diagram schematically shows the contents of the time-saving granting table 43, which is set in the ROM of the main control unit in the 43rd control example. [Figure 1266] (a) is a schematic diagram showing the contents of the specified small win type selection table 43 set in the ROM of the main control unit in the 43rd control example, and (b) is a schematic diagram showing the contents of the specified time reduction type selection table 43 set in the ROM of the main control unit in the 43rd control example. [Figure 1267] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 43rd control example, and (b) is a block diagram showing the configuration of the RAM in the sound lamp control device of the pachinko machine in the 43rd control example. [Figure 1268] This diagram schematically shows the contents of the background mode selection table set in the ROM of the audio lamp control device of a pachinko machine in the 43rd control example. [Figure 1269] This diagram schematically shows the specified contents of the performance symbol selection table set in the ROM of the sound lamp control device of a pachinko machine in the 43rd control example. [Figure 1270] This is a flowchart showing the special symbol variation process 43 executed by the MPU in the main control unit in the 43rd control example. [Figure 1271] This flowchart shows the special symbol determination process 43 executed by the MPU in the main control unit in the 43rd control example. [Figure 1272] This flowchart shows the error handling process 43 executed by the MPU in the main control unit in the 43rd control example. [Figure 1273] This is a flowchart showing the special symbol variation pattern selection process 40 executed by the MPU in the main control unit in the 43rd control example. [Figure 1274] This is a flowchart showing the type determination process 40 when an error occurs, which is performed by the MPU in the main control unit in the 43rd control example. [Figure 1275]This flowchart shows the time-saving update process 43 executed by the MPU in the main control unit in the 43rd control example. [Figure 1276] This is a flowchart showing the ceiling update process 43 executed by the MPU in the main control unit in the 43rd control example. [Figure 1277] This flowchart shows the command determination process 43 executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1278] This is a flowchart showing the state command processing 43 executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1279] This is a flowchart showing the standby effect setting process 43 executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1280] This is a flowchart showing the variable performance setting process 43 executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1281] This flowchart shows the time-saving symbol winning animation setting process executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1282] This flowchart shows the process for determining the time-saving symbols for performances, which is executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1283] This is a flowchart showing the performance update process 43 executed by the MPU in the audio lamp control device in the 43rd control example. [Figure 1284] This is a front view of the game board of a pachinko machine, the 44th control example. [Figure 1285] (a) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has not been reached, as displayed on the third symbol display device in the 44th control example, and (b) is a diagram showing an example of a winning variation screen during the time-saving mode when the time-saving limit has been reached, as displayed on the third symbol display device in the 44th control example. [Figure 1286](a) is a diagram showing an example of the animation screen (during the special symbol 2 win variation) displayed on the third symbol display device during pseudo-left-handed play in the 44th control example, and (b) is a diagram showing an example of the animation screen (during the time-saving state) that indicates the end of the time-saving state during pseudo-left-handed play displayed on the third symbol display device in the 44th control example. [Figure 1287] This is a block diagram showing the configuration of the ROM of the main control unit in the 44th control example. [Figure 1288] This is a block diagram showing the RAM configuration of the main control unit in the 44th control example. [Figure 1289] This is a block diagram showing the configuration of the 44 variable pattern selection tables set in the ROM of the main control unit in the 44th control example. [Figure 1290] This figure schematically shows the contents of the 44-table variation pattern for normal state in the 44th control example. [Figure 1291] This figure schematically shows the contents of the specified variable pattern 44 table for time-saving state in the 44th control example. [Figure 1292] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 44th control example. [Figure 1293] This is a flowchart showing the special symbol variation process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1294] This is a flowchart showing the first special symbol variation start process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1295] This is a flowchart showing the first special symbol determination process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1296] This is a flowchart showing the first special symbol variation pattern selection process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1297] This is a flowchart showing the special figure 1 time reduction lottery process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1298]This flowchart shows the game state update process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1299] This is a flowchart showing the first special symbol variation execution process 44, which is performed by the MPU in the main control unit in the 44th control example. [Figure 1300] This is a flowchart showing the first special symbol variation stop process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1301] This is a flowchart showing the forced stop process 44 executed by the MPU in the main control unit in the 44th control example, as shown in Figure 1. [Figure 1302] This flowchart shows the time-saving setting process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1303] This is a flowchart showing the second special symbol variation start process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1304] This is a flowchart showing the second special symbol determination process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1305] This is a flowchart showing the minor prize lottery process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1306] This is a flowchart showing the second special symbol variation pattern selection process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1307] This is a flowchart showing the second special symbol variation execution process 44, which is performed by the MPU in the main control unit in the 44th control example. [Figure 1308] This is a flowchart showing the second special symbol variation stop process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1309] This is a flowchart showing the forced stop process 44 executed by the MPU in the main control unit in the 44th control example, as shown in Figure 2. [Figure 1310]This is a flowchart showing the special figure 2 small win stop process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1311] This is a flowchart showing the jackpot control process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1312] This is a flowchart showing the jackpot termination process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1313] This is a flowchart showing the time-saving limit update process 44 executed by the MPU in the main control unit in the 44th control example. [Figure 1314] This is a flowchart showing the variable performance setting process 44 executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1315] This flowchart shows the special figure 2 variation effect setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1316] This flowchart shows the special feature 1 variation effect setting process executed by the MPU in the audio lamp control device in the 44th control example. [Figure 1317] (a) is a diagram showing an example of the presentation screen when a time-saving A1 (one short time-saving round) is won during the normal mode displayed on the third symbol display device in the 45th control example, and (b) is a diagram showing an example of the presentation screen during the high probability mode (when a time-saving A2 is won) displayed on the third symbol display device in the 45th control example. [Figure 1318] (a) is a diagram showing an example of the presentation screen when a time-saving A group is won during high probability mode, as displayed on the third symbol display device in the 45th control example, and (b) is a diagram showing an example of the presentation screen at the end of high probability mode (internal second time-saving 20 times remaining) as displayed on the third symbol display device in the 45th control example. [Figure 1319] This figure shows an example of a high-probability mode transition screen displayed on the third symbol display device during a loss in normal mode in the 45th control example. [Figure 1320] (a) to (h) are diagrams showing the flow of gameplay and the flow of presentation in the 45th control example. [Figure 1321] (a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 45th control example, and (b) is a block diagram showing the configuration of the RAM in the audio lamp control device of the pachinko machine in the 45th control example. [Figure 1322] This diagram schematically shows the contents of the second performance symbol selection table set in the ROM of the sound lamp control device of the pachinko machine in the 45th control example. [Figure 1323] This diagram schematically shows the contents of the ceiling information selection table set in the ROM of the audio lamp control device of a pachinko machine in the 45th control example. [Figure 1324] This flowchart shows the command determination process 45 executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1325] This flowchart shows the confirmed command processing 45 executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1326] This is a flowchart showing the variable performance setting process 45 executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1327] This flowchart shows the second performance pattern setting process executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1328] This is a flowchart showing the ceiling information notification setting process 45 executed by the MPU in the audio lamp control device in the 45th control example. [Figure 1329] This is a front view of the game board of a pachinko machine, the 46th control example. [Figure 1330] (a) is a diagram showing an example of the presentation screen during the chance zone displayed on the third symbol display device in the 46th control example, and (b) is a diagram showing an example of the presentation screen when the ball is passed through by shooting to the left during the chance zone displayed on the third symbol display device in the 46th control example. [Figure 1331](a) is a block diagram showing the configuration of the ROM in the audio lamp control device of the pachinko machine in the 46th control example, and (b) is a diagram schematically showing the contents of the remaining time reduction count notification selection table set in the ROM of the audio lamp control device of the pachinko machine in the 46th control example. [Figure 1332] This is a block diagram showing the RAM configuration within the audio lamp control device of a pachinko machine in the 46th control example. [Figure 1333] This flowchart shows the command determination process 46 executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1334] This is a flowchart showing the pending information-related processing 46 performed by the MPU in the audio lamp control device in the 46th control example. [Figure 1335] This flowchart shows the confirmed command processing 46 executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1336] This flowchart shows the through-pass processing performed by the MPU in the audio lamp control device in the 46th control example. [Figure 1337] This is a flowchart showing the special figure 2 variation effect setting process 46 executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1338] This flowchart shows the non-time-saving limit effect setting process 46 executed by the MPU in the audio lamp control device in the 46th control example. [Figure 1339] This flowchart shows the variable effect setting process 46 in the audio lamp control device in the 46th control example, which is executed by the MPU in the 46th control example. [Figure 1340] This figure schematically shows the contents of the background mode selection 43a table set in the ROM of the sound lamp control device of a pachinko machine in the first variation example of control example 43. [Figure 1341] This is a flowchart showing the time-saving symbol winning animation setting process 43a executed by the MPU in the audio lamp control device in the first variation example of the 43rd control example. [Figure 1342]This is a flowchart showing the time-saving symbol winning animation setting process 43b, which is executed by the MPU in the audio lamp control device in the second variation example of the 43rd control example. [Figure 1343] This flowchart shows the ceiling configuration determination process performed by the MPU in the audio lamp control device in the second variation example of the 43rd control example. [Figure 1344] (a) is a diagram showing an example of the start screen of the final countdown sequence displayed on the third symbol display device in the 47th control example, and (b) is a diagram showing an example of the display screen (normal state, time-saving symbol B win) when a time-saving symbol is won during the final countdown sequence displayed on the third symbol display device in the 47th control example. [Figure 1345] (a) is a diagram showing an example of a small win screen during the final countdown sequence displayed on the third symbol display device in the 47th control example, and (b) is a diagram showing an example of the final countdown sequence completion screen (18 remaining time reduction rounds) displayed on the third symbol display device in the 47th control example. [Figure 1346] (a) is a diagram showing an example of the bonus animation start screen displayed on the third symbol display device in the 47th control example, and (b) is a diagram showing an example of the display screen (first time reduction state, time reduction symbol A won) when a time reduction symbol is won during the final countdown animation displayed on the third symbol display device in the 47th control example. [Figure 1347] Figures (a) to (d) show the flow of the game state and the flow of the effects that are executed in the 47th control example. [Figure 1348] This figure shows the transitions between each game state in the 47th control example. [Figure 1349] (a) is a schematic diagram showing the specified contents of the 47 random number tables for special symbol 1 in the 47th control example, (b) is a schematic diagram showing the specified contents of the 47 random number tables for special symbol 2 in the 47th control example, and (c) is a schematic diagram showing the specified contents of the 47 jackpot type selection tables set in the ROM of the main control device in the 47th control example. [Figure 1350]This diagram schematically shows the contents of the standard 47 table in the 47th control example. [Figure 1351] (a) is a schematic diagram showing the specified contents of the time-saving granting 47 table set in the ROM of the main control unit in the 47th control example, and (b) is a schematic diagram showing the specified contents of the small win type selection 47 table set in the ROM of the main control unit in the 47th control example. [Figure 1352] This diagram schematically shows the contents of the time reduction type selection table 47 set in the ROM of the main control unit in the 47th control example. [Figure 1353] This is a block diagram showing the configuration of the RAM in the audio lamp control device of a pachinko machine in the 47th control example. [Figure 1354] This is a flowchart showing the status command processing 47 executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1355] This flowchart shows the second time-saving state transition process executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1356] This is a flowchart showing the variable performance setting process 47 executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1357] This is a flowchart showing the time-saving symbol winning animation setting process 47, which is executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1358] This is a flowchart showing the second time-saving state presentation setting process 47 executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1359] This is a flowchart showing the normal state presentation setting process 47 executed by the MPU in the audio lamp control device in the 47th control example. [Figure 1360] (a) is a diagram showing an example of the display screen for the long battle sequence shown on the third symbol display device in the first modified example of the 47th control example, and (b) is a diagram showing an example of the display screen for the combo battle sequence shown on the third symbol display device in the first modified example of the 47th control example. [Figure 1361] FIG. 3 is a view showing an example of a display screen of a background change effect displayed on the third symbol display device in the first modification of the 47th control example. [Figure 1362] FIG. 4 is a view schematically showing the specified contents of the normal use 47a table in the first modification of the 47th control example. [Figure 1363] FIG. 7 is a flowchart showing a second short-time state effect setting process 47a executed by the MPU in the voice lamp control device in the first modification of the 47th control example. [Figure 1364] FIG. 10 is a flowchart showing a special background setting process executed by the MPU in the voice lamp control device in the first modification of the 47th control example. [Figure 1365] FIG. 13 is a flowchart showing a normal state effect setting process 47a executed by the MPU in the voice lamp control device in the first modification of the 47th control example. [Figure 1366] (a) is a view showing an example of a display screen of a super reach effect in an additional example, and (b) is a view showing an example of a display screen of a short-time suggestion effect in the additional example. [Figure 1367] FIG. 19 is a view showing an example of a display screen when switching the effect mode displayed on the third symbol display device in the additional example. [Figure 1368] (a) to (d) are views showing effect patterns in the additional example. [Figure 1369] FIG. 25 is a front view of the pachinko machine in the tenth embodiment. [Figure 1370] FIG. 28 is a front view of the game board of the pachinko machine. [Figure 1371] FIG. 31 is a rear view of the pachinko machine. [Figure 1372] FIG. 34 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1373] FIG. 37 is an exploded front perspective view of the game board and the operation unit. [Figure 1374] FIG. 40 is an exploded rear perspective view of the game board and the operation unit. [Figure 1375] FIG. 43 is a front view of the operation unit. [Figure 1376] FIG. 46 is a front view of the operation unit. [Figure 1377] This is a front view of the operating unit. [Figure 1378] This is a front view of the operating unit. [Figure 1379] This is a front view of the operating unit. [Figure 1380] This is a front view of the operating unit. [Figure 1381] This is a front perspective view of the first operating unit. [Figure 1382] This is a rear perspective view of the first operating unit. [Figure 1383] This is a disassembled front perspective view of the first operating unit. [Figure 1384] This is a rear perspective view of the disassembled first operating unit. [Figure 1385] This is a front perspective view of the disassembled rotary motion unit. [Figure 1386] This is a rear perspective view of the disassembled rotary motion unit. [Figure 1387] (a) and (b) are rear views of the rotary operation unit. [Figure 1388] (a) and (b) are rear views of the rotary operation unit. [Figure 1389] This is a front view of the first operating unit. [Figure 1390] This is a front view of the first operating unit. [Figure 1391] This is a front view of the first operating unit. [Figure 1392] This is a rear view of the first operating unit. [Figure 1393] This is a rear view of the first operating unit. [Figure 1394] This is a rear view of the first operating unit. [Figure 1395] This...

Claims

[Claim 1] A gaming machine comprising a first means having a plate-shaped first plate portion, a second means having a plate-shaped second plate portion separating a predetermined area from the first plate portion, and engaging means configured to enable a first engaging body and a second engaging body to engage with the first means and the second means, respectively, wherein at least a part of a first arranging body arranged on the first plate portion is configured to be interposed between at least a part of the first plate portion and the first engaging body, and at least a part of a second arranging body arranged on the second plate portion is configured to be interposed between at least a part of the second plate portion and the second engaging body, and wherein the gaming machine is configured so that relative displacement between the first means and the second means can be regulated, the first engaging body is provided with a first engaging body-side protrusion configured in a manner that allows it to protrude toward a predetermined portion of the first disposing body, and when the first engaging body and the first means are engaged with each other, and the first engaging body is displaced in a direction that releases the engagement with the first means, at least a portion of the first engaging body-side protrusion can abut against the first disposing body; the second engaging body is provided with a second engaging body side protrusion configured in a manner that it can be protruded toward a specific portion of the second arrangement body, and when the second engaging body and the second means are engaged with each other, and the second engaging body is displaced in a direction that releases the engagement with the second means, at least a portion of the second engaging body side protrusion can abut against the second arrangement body; the engaging means is provided with a connecting body configured to be able to connect the first engaging body and the second engaging body, and when the first engaging body is engaged with the first means and the second engaging body is engaged with the second means, if a plurality of locations on the connecting body on the first engaging body side and another plurality of locations on the connecting body on the second engaging body side are cut, the first engaging body is configured to be maintained in a state engaged with the first means, and the second engaging body is configured to be maintained in a state engaged with the second means, the first engaging body is configured to move the first engaging body side protrusion toward or away from a predetermined portion of the first disposing body while maintaining the connected state between the first engaging body and the connecting body, A gaming machine characterized in that the part of the connecting body connected to the first engaging body is arranged along the displacement direction of the first engaging body when the first engaging body is disengaged from the first means from a state in which it is engaged with the first means.

Citation Information

Patent Citations

  • Electronic substrate unit and game machine

    JP2010207647A

  • Game machine

    JP2010264224A

  • Fraudulence preventive structure for game machine

    JP2011115361A

  • Game machine

    JP2011244900A

  • Game machine

    JP2012192225A