gaming machines
The gaming machine enhances marketability by variably displaying information and controlling music output to create diverse and focused musical experiences, improving player engagement.
Patent Information
- Application Number
- JP2023020983
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-02-14
- Publication Date
- 2026-02-03
- Estimated Expiration
- 2043-02-14
AI Technical Summary
Existing gaming machines that output music lack features to enhance their marketability and player engagement.
A gaming machine that can variably display special identification information, control music output, and execute vibration or movable body effects to create diverse and focused musical experiences, emphasizing instrumental or vocal music based on game states.
Enhances player engagement by diversifying musical experiences and focusing attention on specific game elements, thereby improving the marketability of gaming machines.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine, such as a pachinko gaming machine, that is capable of outputting music. [Background technology]
[0002] Gaming machines that play music during play have been known for some time. For example, Patent Document 1 discloses a gaming machine that plays background music (BGM) (FIG. 26). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-70967 Summary of the Invention [Problem to be solved by the invention]
[0004] However, there is room for improvement in gaming machines that output music in order to enhance their marketability.
[0005] The present invention has been made against this background, and its object is to improve the marketability of gaming machines that output music. [Means for solving the problem]
[0006] A gaming machine that can display special identification information variably and can be controlled to be advantageous to the player. There was, A performance control means; A display means; a sound output means; an operating means operable by a player; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The special effects can be executed, The specific performance can be executed, During the first period, A first period effect for outputting a character voice sound can be executed, As the first period production, In response to the operation of the operating means by the player Character voice sound Output the third sound effect The first pattern of the first period is performed. It is possible, Without the player operating the operating means Character voice sound Output the fourth sound effect The second pattern of the first period will be performed. It is possible, The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect. The third sound effect is output without restriction. Limited in response to the output of the fourth effect sound, The output of the vocal music piece is The second vibration effect is limited in response to the execution of the second vibration effect. The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0007] According to this means, a first vibration effect is executed in a first period, vibrating a specific part in a first pattern, and a second vibration effect is executed in a second period, vibrating a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 76, Figure 88, Figure 101, Figure 104
[0008] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a front view of a pachinko gaming machine according to this embodiment. [Figure 2]FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 3] FIG. 10 is an explanatory diagram showing the contents of a VRAM. [Figure 4] FIG. [Figure 5] FIG. 10 is an explanatory diagram of display priorities. [Figure 6] 10A and 10B are diagrams illustrating examples of performance control commands. [Figure 7] FIG. 2 is an explanatory diagram showing each random number. [Figure 8] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 9] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 10] FIG. 10 is an explanatory diagram of a deviation fluctuation pattern. [Figure 11] An explanatory diagram of the jackpot fluctuation pattern. [Figure 12] An explanatory diagram showing a fluctuation pattern type determination table. [Figure 13] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 14] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 15] An explanatory diagram of a fluctuation pattern determination table for jackpots. [Figure 16] FIG. 10 is an explanatory diagram of a game control data storage area. [Figure 17] FIG. 10 is an explanatory diagram of a performance control data storage area. [Figure 18] 10 is a flowchart showing an example of a game control main process. [Figure 19] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 20] 10 is a flowchart illustrating an example of a special symbol process. [Figure 21] 10 is a flowchart showing an example of a start winning determination process. [Figure 22]10 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 23] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 24] 10 is a flowchart showing an example of a variation pattern setting process. [Figure 25] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 26] A flowchart showing an example of processing during jackpot release. [Figure 27] A flowchart showing an example of a jackpot end process. [Figure 28] 10 is a flowchart showing an example of a performance control main process. [Figure 29] 10 is a flowchart showing an example of a performance control process. [Figure 30] 10 is a flowchart showing an example of a hold effect setting process. [Figure 31] FIG. 10A is an explanatory diagram showing final display mode setting data for active display, and FIGS. 10B1 and 10B2 are explanatory diagrams showing change pattern setting data. [Figure 32] (B3) and (B4) are explanatory diagrams showing change pattern setting data. [Figure 33] (A) is an explanatory diagram showing whether or not an active change effect is executed and the effect mode setting data, and (B) is an explanatory diagram showing whether or not an active change promotion effect is executed and the effect mode setting data. [Figure 34] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 35] 10 is a flowchart showing an example of a low B pre-reach performance setting process. [Figure 36] 10 is a flowchart showing an example of a low B normal reach effect setting process. [Figure 37] 10 is a flowchart showing an example of a low B weak SP reach effect setting process. [Figure 38] 10 is a flowchart showing an example of a low B strong SP reach effect setting process. [Figure 39] 10 is a flowchart showing an example of a high B pre-reach performance setting process. [Figure 40] 10 is a flowchart showing an example of a high BSP reach effect setting process. [Figure 41] An explanatory diagram showing the setting data for whether or not to execute the lever bubble effect at the start of fluctuation in the low B state. [Figure 42] An explanatory diagram showing the setting data for whether or not to execute the pre-reach role effect in the low B state. [Figure 43] An explanatory diagram showing whether or not the first pre-reach dialogue effect is executed and the effect mode setting data. [Figure 44] An explanatory diagram showing whether or not the second pre-reach dialogue effect is executed and the effect mode setting data. [Figure 45] An explanatory diagram showing the presentation mode data of the second pre-reach dialogue presentation. [Figure 46] FIG. 10 is an explanatory diagram showing the setting data for whether or not to execute a ZONE effect. [Figure 47] FIG. 10 is an explanatory diagram showing the setting data for whether or not to execute the ZONE promotion effect. [Figure 48] An explanatory diagram showing the setting data for whether or not to execute the pseudo-consecutive promotion effect. [Figure 49] An explanatory diagram showing the setting data for whether or not to execute the next episode preview performance. [Figure 50] An explanatory diagram showing whether or not to execute the lamp SU performance and performance mode setting data. [Figure 51] FIG. 10 is an explanatory diagram showing the setting data for whether or not to execute the first super-hot effect. [Figure 52] FIG. 10 is an explanatory diagram showing setting data for whether or not to execute a cut-in effect. [Figure 53] FIG. 10 is an explanatory diagram showing setting data for whether or not to execute a CU title effect. [Figure 54] FIG. 10 is an explanatory diagram showing the setting data for whether or not to perform CU subtitle effects. [Figure 55] FIG. 10 is an explanatory diagram showing setting data for whether or not to perform CU character effects. [Figure 56] FIG. 10 is an explanatory diagram showing the setting data for whether or not to execute a CU effect presentation. [Figure 57] FIG. 10 is an explanatory diagram showing the setting data for whether or not to execute the second super-hot effect. [Figure 58] FIG. 10 is an explanatory diagram showing setting data for whether or not to execute a lever operation prompt effect. [Figure 59] An explanatory diagram showing the setting data for whether or not to execute the lever bubble effect at the start of fluctuation in the high B state. [Figure 60] An explanatory diagram showing the setting data for whether or not to execute the pre-reach role effect in the high B state. [Figure 61] An explanatory diagram showing whether or not to execute the expectation level display effect and the effect mode setting data. [Figure 62] An explanatory diagram showing the setting data for whether or not to execute the third super-hot effect. [Figure 63] An explanatory diagram showing the setting data for whether or not to execute the fourth super-hot effect. [Figure 64] An explanatory diagram showing the setting data for whether or not to execute the high B button operation prompt effect. [Figure 65] FIG. 2 is an explanatory diagram showing audio data. [Figure 66] FIG. 2 is an explanatory diagram showing audio data. [Figure 67] FIG. 2 is an explanatory diagram showing audio data. [Figure 68] FIG. 10 is an explanatory diagram showing music restriction effect list data in a low B state. [Figure 69] FIG. 10 is an explanatory diagram showing music restriction effect list data in the high B state. [Figure 70] 10 is a flowchart illustrating an example of a process for setting a limit on music output during fluctuation. [Figure 71] 10 is a flowchart illustrating an example of a process for setting a limit on music output during fluctuation. [Figure 72] 10 is a flowchart illustrating an example of a process for setting a limit on music output during fluctuation. [Figure 73] An explanatory diagram showing an example of the relationship between the reach flow and music-related audio when a strong SP reach develops in a low B state. [Figure 74] FIG. 10 is an explanatory diagram showing an example of the relationship between pseudo-repeated flows and music-related sounds in a low B state. [Figure 75] This is an explanatory diagram showing specific examples of each effect and each effect sound when each stage during normal times develops into a normal reach. [Figure 76] This is an explanatory diagram showing specific examples of each effect and each effect sound when a lever bubble effect is executed at the start of fluctuation in a low B state. [Figure 77] This is an explanatory diagram showing specific examples of each effect and each effect sound when a pre-reach role effect is executed in a low B state. [Figure 78] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a change effect (blue change) is executed. FIG. [Figure 79] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a change effect (red change) is executed. FIG. [Figure 80] This is an explanatory diagram showing specific examples of each effect and each effect sound when a change prompting effect (weak change prompting) is executed. [Figure 81] This is an explanatory diagram showing specific examples of each effect and each effect sound when a change prompting effect (strong change prompting) is executed. [Figure 82] An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the normal button operation prompt effect are executed. [Figure 83] An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the normal button operation prompt effect are executed. [Figure 84] An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the normal button operation prompt effect are executed. [Figure 85] An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the chance button operation prompt effect are executed. [Figure 86] An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the chance button operation prompt effect are executed. [Figure 87]An explanatory diagram showing specific examples of each effect and each effect sound when the first pre-reach dialogue effect and the chance button operation prompt effect are executed. [Figure 88] An explanatory diagram showing specific examples of each effect and each effect sound when the second pre-reach dialogue effect is executed. [Figure 89] An explanatory diagram showing specific examples of each effect and each effect sound when the second pre-reach dialogue effect is executed. [Figure 90] This is an explanatory diagram showing specific examples of each effect and each effect sound when a pseudo-consecutive effect (pseudo-consecutive excitement successful pattern) is executed. [Figure 91] This is an explanatory diagram showing specific examples of each effect and each effect sound when a pseudo-consecutive effect (pseudo-consecutive excitement successful pattern) is executed. [Figure 92] This is an explanatory diagram showing specific examples of each effect and each effect sound when a pseudo-consecutive effect (pseudo-consecutive excitement successful pattern) is executed. [Figure 93] This is an explanatory diagram showing specific examples of each effect and each effect sound when a pseudo-consecutive effect (pseudo-consecutive excitement successful pattern) is executed. [Figure 94] An explanatory diagram showing specific examples of each effect and each effect sound when a pseudo consecutive effect (pseudo consecutive fanning failure pattern) is executed. [Figure 95] FIG. 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a lamp SU effect is executed. [Figure 96] An explanatory diagram showing specific examples of each effect and each effect sound when the next episode preview effect is executed. [Figure 97] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when the first super hot effect is executed. FIG. [Figure 98] This is an explanatory diagram showing specific examples of each effect and each effect sound when a cut-in effect is executed in a weak SP reach. [Figure 99] This is an explanatory diagram showing specific examples of each effect and each effect sound when a special effect is executed during strong SP development. [Figure 100]This is an explanatory diagram showing specific examples of each effect and each effect sound when a special effect is executed during strong SP development. [Figure 101] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when the second super-hot effect is executed. FIG. [Figure 102] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a win / loss branching effect (lever operation promotion effect) is executed. FIG. [Figure 103] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a win / loss branching effect (lever operation promotion effect) is executed. FIG. [Figure 104] An explanatory diagram showing specific examples of each effect and each effect sound when a jackpot notification effect is executed in a low B state. [Figure 105] An explanatory diagram showing specific examples of each effect and each effect sound when a miss notification effect is executed in a low B state. [Figure 106] An explanatory diagram showing an example of the relationship between the reach flow and music-related audio when an SP reach develops in a high B state. [Figure 107] An explanatory diagram showing specific examples of each effect and each effect sound when a lever bubble effect is executed at the start of fluctuation in a high B state. [Figure 108] FIG. 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a pre-reach role effect is executed in a high B state. [Figure 109] An explanatory diagram showing specific examples of each effect and each effect sound when an expectation level display effect and a normal button operation prompt effect are executed. [Figure 110] An explanatory diagram showing specific examples of each effect and each effect sound when an expectation level display effect and a normal button operation prompt effect are executed. [Figure 111] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when the third super-hot effect is executed. FIG. [Figure 112] An explanatory diagram showing specific examples of each effect and each effect sound when the fourth super hot effect is executed. [Figure 113]10 is an explanatory diagram showing specific examples of each effect and each effect sound when a win / loss branching effect (high B button operation prompt effect) is executed. FIG. [Figure 114] 10 is an explanatory diagram showing specific examples of each effect and each effect sound when a win / loss branching effect (high B button operation prompt effect) is executed. FIG. [Figure 115] An explanatory diagram showing specific examples of each effect and each effect sound when a jackpot notification effect is executed in high B state. [Figure 116] An explanatory diagram showing specific examples of each effect and each effect sound when a miss notification effect is executed in high B state. [Figure 117] This is an explanatory diagram showing specific examples of each effect and each effect sound when a jackpot FF effect is executed. [Figure 118] This is an explanatory diagram showing specific examples of each effect and each effect sound when a jackpot RD effect and a jackpot ED effect are executed. [Figure 119] 10 is a flowchart showing a game stop effect processing. [Figure 120] This is an explanatory diagram of the execution period and content of the effects during the pattern determination period, ending effects, and game stop effects. [Figure 121] This is a timing chart showing the effects during the second pattern determination period. [Figure 122] 10 is a timing chart showing an ending performance. [Figure 123] 10 is a timing chart showing the game stop effect. [Figure 124] An explanatory diagram showing the display mode at the start of a jackpot game. [Figure 125] An explanatory diagram showing the display mode when controlled from the time-saving state or the special state to the normal state. [Figure 126] An explanatory diagram showing the display mode of the game stop suggestion effect. [Figure 127] An explanatory diagram showing the display mode of the game stop suggestion effect. [Figure 128] FIG. 10 is an explanatory diagram showing the display mode when the game is controlled to a stopped state. [Figure 129]FIG. 10 is an explanatory diagram showing the display mode when the game is controlled to a stopped state. [Figure 130] FIG. 10 is an explanatory diagram showing the display mode of the customer waiting demo performance. DETAILED DESCRIPTION OF THE INVENTION
[0010] [Form 1] The gaming machine of type 1 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any of several types of suggestive effects, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any of several types of suggestive effects, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The number of types of suggestive effects that can be executed in the second period is fewer than the number of types of suggestive effects that can be executed in the first period.
[0011] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Corresponding drawing: Figure 68
[0012] [Form 2] The gaming machine of type 2 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, When the specific effect is executed during the first period, the output of the instrumental music piece is limited in response to the output of the specific sound; When the specific effect is executed during the second period, the output of the vocal music piece is limited in response to the output of the specific sound, A gaming machine in which the execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period.
[0013] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Corresponding drawings: Figure 51, Figure 57, Figure 97, Figure 101
[0014] [Form 3] Form 3 gaming machines are: A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The output of the instrumental music piece is performed without restriction together with the execution of the first vibration effect, The output of the vocal music piece is limited in response to the execution of the second vibration effect.
[0015] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Corresponding drawings: Figure 76, Figure 104
[0016] [Form 4] Form 4 gaming machines are: A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; the output of the instrumental music piece is limited in response to the output of the first effect sound; The output of the vocal music piece is limited in accordance with the output of the second effect sound.
[0017] According to this embodiment, a first movable body effect that moves the movable body in a predetermined pattern is executed during a first period and a first effect sound is output, and a second movable body effect that moves the movable body in a specific pattern is executed during a second period and a second effect sound is output, thereby diversifying the movable body effect. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, thereby preventing a decrease in the effect of the movable body effect. Corresponding drawings: Figure 77, Figure 104
[0018] [Form 5] The gaming machine of type 5 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, The songs include instrumental songs without vocals and vocal songs with vocals. During a non-reach period before the decoration identification information becomes a reach state during a variable display period of the decoration identification information, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information has entered a reach state during a variable display period of the decoration identification information, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, it is possible to output a vocal piece of music without outputting the first instrumental piece of music, During the reach period, the gaming machine is capable of outputting the vocal music piece without outputting the second instrumental music piece.
[0019] According to this embodiment, the first instrumental music piece can be output during the non-reach period, and the second instrumental music piece can be output during the reach period, thereby enhancing the presentation effect by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, the vocal music piece can be output without outputting the first instrumental music piece during the non-reach period, and the vocal music piece can be output without outputting the second instrumental music piece during the reach period, thereby creating a special feeling by combining the re-variable display presentation and the vocal music piece and increasing the player's sense of anticipation. Corresponding drawings: Figure 90, Figure 91, Figure 92, Figure 93
[0020] [Form 6] The gaming machine of type 6 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A prompting effect can be executed to prompt the operation of the operating means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The output of the instrumental music piece is performed without restriction together with the output of the first performance sound, The output of the vocal music piece is limited in accordance with the output of the second effect sound.
[0021] According to this embodiment, in the first period, an instrumental music piece can be output, the first promotion effect can be executed, and the first performance sound can be output, and in the second period, a vocal music piece can be output, the second promotion effect can be executed, and the second performance sound can be output, thereby enhancing the performance effect by combining the music piece and the performance sound to be output. Furthermore, by outputting the instrumental music piece without restriction together with the output of the first performance sound and limiting the output of the vocal music piece in accordance with the output of the second performance sound, in the first period, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music piece and the first performance sound, and in the second period, limiting the output of the vocal music piece ensures that the second performance sound can be heard, thereby preventing the interest of the second promotion effect from being diminished. Corresponding drawings: Figure 82, Figure 83, Figure 84, Figure 102, Figure 103
[0022] [Form 7] The gaming machine of type 7 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A post-operation performance can be executed based on the operation of the operation means, The songs include instrumental songs without vocals and vocal songs with vocals. a first post-operation performance can be executed based on the operation of the operation means during a first period of the variable display period of the decoration identification information; During a second period after the first period of the variable display period of the decoration identification information has elapsed, either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0023] According to this embodiment, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and can increase the interest caused by controlling the output of music. Corresponding drawings: Figure 77, Figure 104, Figure 105, Figure 117
[0024] [Form 8] The gaming machine of type 8 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, a performance control means capable of executing a performance; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, a plurality of types of music can be output from the sound output means while the ornament identification information is being variably displayed; During a first period of the variable display period of the decoration identification information, a predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output; During the second period of the variable display period of the decorative identification information, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. During the first period, the instrumental music piece can be output; During the second period, the vocal music piece can be output, the output of the instrumental music piece is limited in response to the output of the first character voice sound; The output of the vocal music piece is The second character voice is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0025] According to this embodiment, instrumental music can be output during the first period, and vocal music can be output during the second period, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out unrestricted together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing over the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. However, there is room for improvement in gaming machines that output music in order to enhance their marketability. The present invention was made against this background, and its purpose is to enhance the marketability of gaming machines that output music. Corresponding drawings: Figure 88, Figure 101
[0026] [Form 9] The gaming machine of type 9 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, As a suggestion effect, a specific effect of outputting a specific effect sound can be executed, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any one of a plurality of types of suggestion effects including the specific effect, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any one of a plurality of types of suggestion effects including the specific effect, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, When the specific effect is executed during the first period, the output of the instrumental music piece is limited in response to the output of the specific effect sound; When the specific effect is executed during the second period, the output of the vocal music piece is limited in response to the output of the specific effect sound, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, A gaming machine in which the execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period.
[0027] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Corresponding drawings: Figure 51, Figure 57, Figure 68, Figure 97, Figure 101
[0028] [Form 10] The gaming machine of type 10 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, A vibration effect can be executed by vibrating the specific part, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any one of a plurality of types of suggestion effects including a first vibration effect that vibrates the specific part in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any one of a plurality of types of suggestion effects including a second vibration effect that vibrates the specific part in a second pattern different from the first pattern, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, The output of the instrumental music piece is performed without restriction together with the execution of the first vibration effect, The output of the vocal music piece is limited in response to the execution of the second vibration effect.
[0029] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Corresponding drawings: Figure 68, Figure 76, Figure 104
[0030] [Form 11] The gaming machine of type 11 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, It is possible to perform a movable body effect that moves the movable body, A movable body effect sound can be output from the sound output means in correspondence with the movable body that moves due to the movable body effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any one of a plurality of types of suggestion performances including a first movable body performance that operates the movable body in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any one of a plurality of types of suggestion performances including a second movable body performance that operates the movable body in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, the output of the instrumental music piece is limited in response to the output of the first effect sound; The output of the vocal music piece is limited in accordance with the output of the second effect sound.
[0031] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. In addition, the movable body effects can be diversified by executing a first movable body effect that moves the movable body in a predetermined pattern during the first period and outputting a first effect sound, and executing a second movable body effect that moves the movable body in a specific pattern during the second period and outputting a second effect sound. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, preventing a decrease in the effect of the movable body effect. Corresponding drawings: Figure 68, Figure 77, Figure 104
[0032] [Form 12] The gaming machine of type 12 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, As a suggestion effect, a re-variable display effect can be executed in which the decorative identification information is temporarily displayed in a stopped state, and then the decorative identification information is re-variably displayed; The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any one of a plurality of types of suggestion effects including the re-variable display effects, In a second period after the first period of the variable display period of the decorative identification information has elapsed, A predetermined vocal music piece can be output as the vocal music piece, It is possible to execute any one of a plurality of types of suggestion effects excluding the re-variable display effects, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the predetermined vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0033] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, since the first instrumental music piece can be output during the non-reach period and the second instrumental music piece can be output during the reach period, the presentation effect can be enhanced by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, it is possible to output a vocal music piece without outputting the first instrumental music piece during the non-reach period, and to output a vocal music piece without outputting the second instrumental music piece during the reach period, so that the combination of the re-variable display presentation and the vocal music piece creates a special feeling and can heighten the player's sense of anticipation. Corresponding drawings: Figure 68, Figure 90, Figure 91, Figure 92, Figure 93
[0034] [Form 13] The gaming machine of type 13 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, A prompting effect can be executed to prompt the operation of the operating means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any of several types of suggestive effects, As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any of several types of suggestive effects, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, The output of the instrumental music piece is performed without restriction together with the output of the first performance sound, The output of the vocal music piece is limited in accordance with the output of the second effect sound.
[0035] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, by being able to output instrumental music, execute the first promotion effect, and output the first performance sound during the first period, and being able to output vocal music, execute the second promotion effect, and output the second performance sound during the second period, the performance effect can be enhanced by the combination of the music and performance sound being output. Furthermore, by outputting the instrumental music without restriction together with the output of the first performance sound and limiting the output of the vocal music in accordance with the output of the second performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music and the first performance sound during the first period, and by limiting the output of the vocal music during the second period, the second performance sound can be reliably heard, so that the interest of the second promotion effect can be maintained. Corresponding drawings: Figure 68, Figure 82, Figure 83, Figure 84, Figure 102, Figure 103
[0036] [Form 14] The gaming machine of type 14 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, A post-operation performance can be executed based on the operation of the operation means, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, It is possible to execute any of several types of suggestive effects, The first post-operation performance can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, It is possible to execute any of several types of suggestive effects, Either the second post-operation performance or the third post-operation performance can be executed, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of instrumental music; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that limits the output of vocal music when executed, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0037] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Corresponding drawings: Figure 68, Figure 77, Figure 104, Figure 105, Figure 117
[0038] [Form 15] The gaming machine of type 15 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any of several types of suggestive effects, The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any of several types of suggestive effects, The special effects can be executed, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, the output of the instrumental music piece is limited in response to the output of the first character voice sound; The vocal music piece is output without restriction together with the second character voice sound.
[0039] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 68, Figure 88, Figure 101
[0040] [Form 16] The gaming machine of type 16 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to execute a plurality of types of suggestive effects that output a sound effect different from the music, which is an effect that suggests that the game will be controlled to the advantageous state, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. It is possible to execute a specific effect that outputs a specific sound, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; It is possible to execute any of several types of suggestive effects, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, It is possible to execute any of several types of suggestive effects, The special effects can be executed, The specific performance can be executed, Among the multiple types of suggestion effects that can be executed during the first period, there is a suggestion effect that, when executed, limits the output of the instrumental music piece; Among the multiple types of suggestion effects that can be executed during the second period, there is a suggestion effect that, when executed, limits the output of the vocal music piece, The types of suggestion effects that can be executed in the second period are fewer than the types of suggestion effects that can be executed in the first period, The output of the vocal music piece is The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0041] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of instrumental music is limited, thereby drawing the player's attention to the suggestive effect, and when any type of suggestive effect is executed in the second period, the output of vocal music is limited, thereby drawing the player's attention to the suggestive effect, so that the interest of the suggestive effect is not diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive effects that can be executed than when instrumental music is being output, so the player's attention can be drawn to the singing, and a gaming machine can be provided that takes into consideration players who want to concentrate on listening to singing. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Furthermore, since a specific effect of outputting a specific sound can be executed during the first period of the variable display period of the decoration identification information, it is possible to further increase interest in the first period. Corresponding drawings: Figure 51, Figure 57, Figure 68, Figure 88, Figure 97, Figure 101
[0042] [Form 17] The gaming machine of type 17 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A vibration effect can be executed by vibrating the specific part, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period, The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect. The output of the specific sound is limited accordingly, The output of the vocal music piece is The second vibration effect is limited in response to the execution of the second vibration effect. A gaming machine that is restricted in response to the output of the specific sound.
[0043] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Corresponding drawings: Figure 51, Figure 57, Figure 76, Figure 97, Figure 101, Figure 104
[0044] [Form 18] The gaming machine of type 18 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. It is possible to perform a movable body effect that moves the movable body, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; The execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period, The output of the instrumental music piece may include: Limited in response to the output of the first effect sound, The output of the specific sound is limited accordingly, The output of the vocal music piece is The output of the second effect sound is limited accordingly, A gaming machine that is restricted in response to the output of the specific sound.
[0045] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. In addition, the movable body effects can be diversified by executing a first movable body effect that moves the movable body in a predetermined pattern during the first period and outputting a first effect sound, and executing a second movable body effect that moves the movable body in a specific pattern during the second period and outputting a second effect sound. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, preventing a decrease in the effect of the movable body effect. Corresponding drawings: Figure 51, Figure 57, Figure 77, Figure 97, Figure 101, Figure 104
[0046] [Form 19] The gaming machine of type 19 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, A predetermined vocal music piece can be output as the vocal music piece, The specific performance can be executed, When the specific effect is executed during the first period, the output of the instrumental music piece is limited in response to the output of the specific sound; When the specific effect is executed during the second period, the output of the predetermined vocal music piece is limited in response to the output of the specific sound, The execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period, During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0047] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, since the first instrumental music piece can be output during the non-reach period and the second instrumental music piece can be output during the reach period, the presentation effect can be enhanced by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, it is possible to output a vocal music piece without outputting the first instrumental music piece during the non-reach period, and to output a vocal music piece without outputting the second instrumental music piece during the reach period, so that the combination of the re-variable display presentation and the vocal music piece creates a special feeling and can heighten the player's sense of anticipation. Corresponding drawings: Figure 51, Figure 57, Figure 90, Figure 91, Figure 92, Figure 93, Figure 97, Figure 101
[0048] [Form 20] The gaming machine of type 20 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A prompting effect can be executed to prompt the operation of the operating means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period, The output of the instrumental music piece may include: The first effect sound is output without restriction, The output of the specific sound is limited accordingly, The output of the vocal music piece is Limited in response to the output of the second sound effect A gaming machine that is restricted in response to the output of the specific sound.
[0049] According to this means, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, by being able to output instrumental music, execute the first promotion effect, and output the first performance sound during the first period, and being able to output vocal music, execute the second promotion effect, and output the second performance sound during the second period, the performance effect can be enhanced by the combination of the music and performance sound being output. Furthermore, by outputting the instrumental music without restriction together with the output of the first performance sound and limiting the output of the vocal music in accordance with the output of the second performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music and the first performance sound during the first period, and by limiting the output of the vocal music during the second period, the second performance sound can be reliably heard, so that the interest of the second promotion effect can be maintained. Corresponding drawings: Figure 51, Figure 57, Figure 82, Figure 83, Figure 84, Figure 97, Figure 101, Figure 102, Figure 103
[0050] [Form 21] The gaming machine of type 21 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A post-operation performance can be executed based on the operation of the operation means, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The specific performance can be executed, A first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The specific performance can be executed, Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, When the specific effect is executed during the first period, the output of the instrumental music is limited in response to the output of the specific sound; When the specific effect is executed during the second period, the output of the vocal music is limited in response to the output of the specific sound, The execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0051] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Corresponding drawings: Figure 51, Figure 57, Figure 77, Figure 97, Figure 101, Figure 104, Figure 105, Figure 117
[0052] [Form 22] The gaming machine of type 22 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, The special effects can be executed, The output of the instrumental music piece may include: limited in response to the output of the first character voice sound; The output of the specific sound is limited accordingly, The output of the vocal music piece is The second character voice is output without restriction, The output of the specific sound is limited accordingly, A gaming machine in which the execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period.
[0053] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 51, Figure 57, Figure 88, Figure 97, Figure 101
[0054] [Form 23] The gaming machine of type 23 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A specific effect that suggests that the game will be controlled to the advantageous state and that outputs a specific sound different from the music can be executed. A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The specific performance can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, The specific performance can be executed, The special effects can be executed, the output of the instrumental music piece is limited in response to the output of the specific sound; The output of the vocal music piece is The character voice sound is output without restriction, The output of the specific sound is limited accordingly, A gaming machine in which the execution rate of the specific effect in the second period is lower than the execution rate of the specific effect in the first period.
[0055] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 51, Figure 57, Figure 88, Figure 97, Figure 101
[0056] [Form 24] The gaming machine of type 24 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, It is possible to perform a movable body effect that moves the movable body, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect. Limited in response to the output of the first effect sound, The output of the vocal music piece is The second vibration effect is limited in response to the execution of the second vibration effect. A gaming machine in which the output of the second sound effect is restricted in response to the output of the second sound effect.
[0057] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. In addition, the movable body effects can be diversified by executing a first movable body effect that moves the movable body in a predetermined pattern during the first period and outputting a first effect sound, and executing a second movable body effect that moves the movable body in a specific pattern during the second period and outputting a second effect sound. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, preventing a decrease in the effect of the movable body effect. Corresponding drawings: Figure 76, Figure 77, Figure 104
[0058] [Form 25] The gaming machine of type 25 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, A predetermined vocal music piece can be output as the vocal music piece, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The output of the instrumental music piece is performed without restriction together with the execution of the first vibration effect, The output of the predetermined vocal music piece is limited in response to the execution of the second vibration effect, During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0059] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, since the first instrumental music piece can be output during the non-reach period and the second instrumental music piece can be output during the reach period, the presentation effect can be enhanced by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, it is possible to output a vocal music piece without outputting the first instrumental music piece during the non-reach period, and to output a vocal music piece without outputting the second instrumental music piece during the reach period, so that the combination of the re-variable display presentation and the vocal music piece creates a special feeling and can heighten the player's sense of anticipation. Corresponding drawings: Figure 76, Figure 90, Figure 91, Figure 92, Figure 93, Figure 104
[0060] [Form 26] The gaming machine of type 26 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the operation means, A prompting effect can be executed to prompt the operation of the operating means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the operation means is vibrated in a first pattern, As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the operation means is vibrated in a second pattern different from the first pattern, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect. The first effect sound is output without restriction, The vocal music output is The second vibration effect is limited in response to the execution of the second vibration effect. A gaming machine in which the output of the second sound effect is restricted in response to the output of the second sound effect.
[0061] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, by being able to output instrumental music, execute the first promotion effect, and output the first performance sound during the first period, and being able to output vocal music, execute the second promotion effect, and output the second performance sound during the second period, the performance effect can be enhanced by the combination of the music and performance sound being output. Furthermore, by outputting the instrumental music without restriction together with the output of the first performance sound and limiting the output of the vocal music in accordance with the output of the second performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music and the first performance sound during the first period, and by limiting the output of the vocal music during the second period, the second performance sound can be reliably heard, so that the interest of the second promotion effect can be maintained. Corresponding drawings: Figure 76, Figure 82, Figure 83, Figure 84, Figure 102, Figure 103, Figure 104
[0062] [Form 27] The gaming machine of type 27 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the operation means, A post-operation performance can be executed based on the operation of the operation means, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, As the vibration effect, a first vibration effect can be executed in which the operation means is vibrated in a first pattern, A first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period of the variable display period of the decorative identification information has elapsed, As the vibration effect, a second vibration effect can be executed in which the operation means is vibrated in a second pattern different from the first pattern, Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, The output of the instrumental music piece is performed without restriction together with the execution of the first vibration effect, The output of the vocal music piece is limited in response to the execution of the second vibration effect, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0063] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Corresponding drawings: Figure 76, Figure 77, Figure 104, Figure 105, Figure 117
[0064] [Form 28] The gaming machine of type 28 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The special effects can be executed, The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect. limited in response to the output of the first character voice sound; The output of the vocal music piece is The second vibration effect is limited in response to the execution of the second vibration effect. The gaming machine is operated without restriction along with the output of the second character voice sound.
[0065] According to this embodiment, a first vibration effect is executed in a first period to vibrate a specific part in a first pattern, and a second vibration effect is executed in a second period to vibrate a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, during the first period, instrumental music can be output, and during the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing across the first and second periods. Corresponding drawings: Figure 76, Figure 88, Figure 101, Figure 104
[0066] [Form 29] The gaming machine of type 29 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The special effects can be executed, The specific performance can be executed, The output of the instrumental music piece is performed without restriction together with the execution of the first vibration effect, The output of the vocal music piece is The second vibration effect is limited in response to the execution of the second vibration effect. The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0067] According to this means, a first vibration effect is executed in a first period, vibrating a specific part in a first pattern, and a second vibration effect is executed in a second period, vibrating a specific part in a second pattern, thereby diversifying the vibration effects. Furthermore, the output of the instrumental music is performed without restriction together with the execution of the first vibration effect, and the output of the vocal music is limited in response to the execution of the second vibration effect, so that the player can experience the vibration of the specific part while listening to the instrumental music, while the output of the vocal music is limited when the second vibration effect is executed, allowing the player to focus their attention on the vibration of the specific part. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 76, Figure 88, Figure 101, Figure 104
[0068] [Form 30] The gaming machine of type 30 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, A predetermined vocal song can be output as the vocal song, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; the output of the instrumental music piece is limited in response to the output of the first effect sound; the output of the predetermined vocal music piece is limited in accordance with the output of the second performance sound; During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0069] According to this embodiment, a first movable body effect that moves the movable body in a predetermined pattern is executed during a first period and a first effect sound is output, and a second movable body effect that moves the movable body in a specific pattern is executed during a second period and a second effect sound is output, thereby diversifying the movable body effect. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, thereby preventing a decrease in the effect of the movable body effect. Furthermore, since the first instrumental music piece can be output during the non-reach period and the second instrumental music piece can be output during the reach period, the presentation effect can be enhanced by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, it is possible to output a vocal music piece without outputting the first instrumental music piece during the non-reach period, and to output a vocal music piece without outputting the second instrumental music piece during the reach period, so that the combination of the re-variable display presentation and the vocal music piece creates a special feeling and can heighten the player's sense of anticipation. Corresponding drawings: Figure 77, Figure 90, Figure 91, Figure 92, Figure 93, Figure 104
[0070] [Form 31] The gaming machine of type 31 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; A movable body and An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, A prompting effect can be executed to prompt the operation of the operating means, A predetermined effect sound can be output from the sound output means in correspondence with the movable body that moves due to the movable body effect, A specific effect sound can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first predetermined sound effect corresponding to the movable body moving in the predetermined pattern can be output; As the promotion effect, a first promotion effect can be executed, As the sound effect, a first specific sound effect corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second predetermined sound effect corresponding to the movable body moving in the specific pattern can be output; As the promotion effect, a second promotion effect can be executed, As the sound effect, a second specific sound effect corresponding to the second promotion effect can be output, The output of the instrumental music piece may include: The output of the first predetermined effect sound is limited accordingly, The first specific sound is output without restriction, The output of the vocal music piece is The output of the second predetermined effect sound is limited accordingly, A gaming machine that is limited in response to the output of the second specific sound effect.
[0071] According to this embodiment, a first movable body effect that moves the movable body in a predetermined pattern is executed during a first period and a first predetermined effect sound is output, and a second movable body effect that moves the movable body in a specific pattern is executed during a second period and a second predetermined effect sound is output, thereby diversifying the movable body effect. Furthermore, by limiting the output of the instrumental music in response to the output of the first predetermined effect sound and limiting the output of the vocal music in response to the output of the second predetermined effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, thereby preventing a decrease in the effect of the movable body effect. Furthermore, by being able to output an instrumental piece of music, execute the first promotion effect, and output the first specific performance sound during the first period, and being able to output a vocal piece of music, execute the second promotion effect, and output the second specific performance sound during the second period, the combination of the music and performance sounds to be output can enhance the performance effect. Furthermore, by outputting the instrumental piece of music without restriction together with the output of the first specific performance sound, and limiting the output of the vocal piece of music in accordance with the output of the second specific performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental piece of music and the first specific performance sound during the first period, and by limiting the output of the vocal piece of music in the second period, the second specific performance sound can be reliably heard, thereby preventing the interest of the second promotion effect from being diminished. Corresponding drawings: Figure 77, Figure 82, Figure 83, Figure 84, Figure 102, Figure 103, Figure 104
[0072] [Form 32] The gaming machine of type 32 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; A movable body and An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, A post-operation performance can be executed based on the operation of the operation means, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; A first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period of the variable display period of the decorative identification information has elapsed, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, The output of the instrumental music piece is limited in response to the output of the first effect sound; The output of the vocal music piece is limited in accordance with the output of the second performance sound, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0073] According to this means, a first movable body effect that moves the movable body in a predetermined pattern is executed during a first period and a first effect sound is output, and a second movable body effect that moves the movable body in a specific pattern is executed during a second period and a second effect sound is output, thereby diversifying the movable body effect. Furthermore, by limiting the output of the instrumental music piece in response to the output of the first effect sound and limiting the output of the vocal music piece in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, thereby preventing a decrease in the effect of the movable body effect. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Corresponding drawings: Figure 77, Figure 77, Figure 104, Figure 105, Figure 117
[0074] [Form 33] The gaming machine of type 33 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; The special effects can be executed, The output of the instrumental music piece may include: Limited in response to the output of the first effect sound, limited in response to the output of the first character voice sound; The output of the vocal music piece is The output of the second effect sound is limited accordingly, The gaming machine is operated without restriction along with the output of the second character voice sound.
[0075] According to this means, a first movable body effect that moves the movable body in a predetermined pattern is executed during a first period and a first effect sound is output, and a second movable body effect that moves the movable body in a specific pattern is executed during a second period and a second effect sound is output, thereby diversifying the movable body effect. Furthermore, by limiting the output of the instrumental music piece in response to the output of the first effect sound and limiting the output of the vocal music piece in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, thereby preventing a decrease in the effect of the movable body effect. Furthermore, in the first period, instrumental music can be output, and in the second period, vocal music can be output, but the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound and is limited in response to the output of the specific sound. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing across the first and second periods, while it is clearly emphasized that the specific sound is controlled to an advantageous state by being given priority over singing. Corresponding drawings: Figure 77, Figure 88, Figure 101, Figure 104
[0076] [Form 34] The gaming machine of type 34 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; a movable body; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, It is possible to perform a movable body effect that moves the movable body, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The sound output means can output a performance sound corresponding to the movable body that moves due to the movable body performance, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the movable body performance, a first movable body performance can be executed in which the movable body is operated in a predetermined pattern, a first effect sound corresponding to the movable body moving in the predetermined pattern can be output; In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, A second movable body effect can be executed in which the movable body is operated in a specific pattern different from the predetermined pattern, a second sound effect corresponding to the movable body moving in the specific pattern can be output; The special effects can be executed, The specific performance can be executed, the output of the instrumental music piece is limited in response to the output of the first effect sound; The output of the vocal music piece is The output of the second effect sound is limited accordingly, The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0077] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. In addition, the movable body effects can be diversified by executing a first movable body effect that moves the movable body in a predetermined pattern during the first period and outputting a first effect sound, and executing a second movable body effect that moves the movable body in a specific pattern during the second period and outputting a second effect sound. Furthermore, by limiting the output of the instrumental music in response to the output of the first effect sound and limiting the output of the vocal music in response to the output of the second effect sound, the player's attention is focused on the movable body effect and the effect sound rather than on the music, preventing a decrease in the effect of the movable body effect. Furthermore, the output of the vocal music is limited in response to the output of the second performance sound, is unrestricted along with the output of the character voice sound, and is limited in response to the output of the specific sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing, while the second performance sound and specific sounds are given priority over singing, thereby emphasizing the high level of expectations. Corresponding drawings: Figure 51, Figure 57, Figure 77, Figure 88, Figure 97, Figure 101, Figure 104
[0078] [Form 35] The gaming machine of type 35 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, A prompting effect can be executed to prompt the operation of the operating means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, A predetermined vocal music piece can be output as the vocal music piece, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The output of the instrumental music piece is performed without restriction together with the output of the first performance sound, the output of the predetermined vocal music piece is limited in accordance with the output of the second performance sound; During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0079] According to this embodiment, the first instrumental music piece can be output during the non-reach period, and the second instrumental music piece can be output during the reach period, thereby enhancing the presentation effect by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, the vocal music piece can be output without outputting the first instrumental music piece during the non-reach period, and the vocal music piece can be output without outputting the second instrumental music piece during the reach period, thereby creating a special feeling by combining the re-variable display presentation and the vocal music piece and increasing the player's sense of anticipation. Furthermore, by being able to output instrumental music, execute the first promotion effect, and output the first performance sound during the first period, and being able to output vocal music, execute the second promotion effect, and output the second performance sound during the second period, the performance effect can be enhanced by the combination of the music and performance sound being output. Furthermore, by outputting the instrumental music without restriction together with the output of the first performance sound and limiting the output of the vocal music in accordance with the output of the second performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music and the first performance sound during the first period, and by limiting the output of the vocal music during the second period, the second performance sound can be reliably heard, so that the interest of the second promotion effect can be maintained. Corresponding drawings: Figure 82, Figure 83, Figure 84, Figure 90, Figure 91, Figure 92, Figure 93, Figure 102, Figure 103
[0080] [Form 36] The gaming machine of type 36 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A re-variable display effect can be executed in which the decoration identification information is temporarily displayed in a stopped state and then the decoration identification information is re-variably displayed, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; The above-mentioned predetermined effects can be executed During the second period of the variable display period of the decorative identification information, A predetermined vocal music piece can be output as the vocal music piece, The special effects can be executed, the output of the instrumental music piece is limited in response to the output of the first character voice sound; the predetermined vocal music piece is output without restriction together with the second character voice sound; During a non-reach period before the decoration identification information of the first period becomes a reach state, a first instrumental piece of music can be output as the instrumental piece of music; The reconfigurable display performance can be executed, During a reach period after the decoration identification information becomes a reach state in the first period, a second instrumental music piece can be output as the instrumental music piece; When the reconfigurable display effect is executed, During the non-reach period, the first instrumental music piece may not be output, and a specific vocal music piece may be output as the vocal music piece; During the reach period, the gaming machine is capable of outputting the specific vocal music piece without outputting the second instrumental music piece.
[0081] According to this embodiment, the first instrumental music piece can be output during the non-reach period, and the second instrumental music piece can be output during the reach period, thereby enhancing the presentation effect by the instrumental music piece according to the game situation. Furthermore, when the re-variable display presentation is executed, the vocal music piece can be output without outputting the first instrumental music piece during the non-reach period, and the vocal music piece can be output without outputting the second instrumental music piece during the reach period, thereby creating a special feeling by combining the re-variable display presentation and the vocal music piece and increasing the player's sense of anticipation. Furthermore, the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing over the first and second periods. Corresponding drawings: Figure 88, Figure 90, Figure 91, Figure 92, Figure 93, Figure 101
[0082] [Form 37] The gaming machine of type 37 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A prompting effect can be executed to prompt the operation of the operating means, A post-operation performance can be executed based on the operation of the operation means, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, A first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period of the variable display period of the decorative identification information has elapsed, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, The output of the instrumental music piece is performed without restriction together with the output of the first performance sound, The output of the vocal music piece is limited in accordance with the output of the second performance sound, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation effect is executed, the gaming machine limits the output of vocal music for a special period, and after the special period has elapsed, it is possible to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed.
[0083] According to this embodiment, in the first period, an instrumental music piece can be output, the first promotion effect can be executed, and the first performance sound can be output, and in the second period, a vocal music piece can be output, the second promotion effect can be executed, and the second performance sound can be output, thereby enhancing the performance effect by combining the music piece and the performance sound to be output. Furthermore, by outputting the instrumental music piece without restriction together with the output of the first performance sound and limiting the output of the vocal music piece in accordance with the output of the second performance sound, in the first period, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music piece and the first performance sound, and in the second period, limiting the output of the vocal music piece ensures that the second performance sound can be heard, thereby preventing the interest of the second promotion effect from being diminished. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Corresponding drawings: Figure 77, Figure 82, Figure 83, Figure 84, Figure 102, Figure 103, Figure 104, Figure 105, Figure 117
[0084] [Form 38] The gaming machine of type 38 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A prompting effect can be executed to prompt the operation of the operating means, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The special effects can be executed, The output of the instrumental music piece may include: The first effect sound is output without restriction, limited in response to the output of the first character voice sound; The output of the vocal music piece is The output of the second effect sound is limited accordingly, The gaming machine is operated without restriction along with the output of the second character voice sound.
[0085] According to this embodiment, in the first period, an instrumental music piece can be output, the first promotion effect can be executed, and the first performance sound can be output, and in the second period, a vocal music piece can be output, the second promotion effect can be executed, and the second performance sound can be output, thereby enhancing the performance effect by combining the music piece and the performance sound to be output. Furthermore, by outputting the instrumental music piece without restriction together with the output of the first performance sound and limiting the output of the vocal music piece in accordance with the output of the second performance sound, in the first period, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music piece and the first performance sound, and in the second period, limiting the output of the vocal music piece ensures that the second performance sound can be heard, thereby preventing the interest of the second promotion effect from being diminished. Furthermore, the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing over the first and second periods. Corresponding drawings: Figure 82, Figure 83, Figure 84, Figure 88, Figure 101, Figure 102, Figure 103
[0086] [Form 39] The gaming machine of type 39 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A prompting effect can be executed to prompt the operation of the operating means, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. A sound effect can be output from the sound output means in response to the execution of the promotion effect, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, The instrumental music piece can be output; As the promotion effect, a first promotion effect can be executed, As the effect sound, a first effect sound corresponding to the first promotion effect can be output, In a second period after the first period of the variable display period of the decorative identification information has elapsed, The vocal music piece can be output, As the promotion effect, a second promotion effect can be executed, As the sound effect, a second sound effect corresponding to the second promotion effect can be output, The special effects can be executed, The specific performance can be executed, The output of the instrumental music piece is performed without restriction together with the output of the first performance sound, The output of the vocal music piece is The output of the second effect sound is limited accordingly, The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0087] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, by being able to output instrumental music, execute the first promotion effect, and output the first performance sound during the first period, and being able to output vocal music, execute the second promotion effect, and output the second performance sound during the second period, the performance effect can be enhanced by the combination of the music and performance sound being output. Furthermore, by outputting the instrumental music without restriction together with the output of the first performance sound and limiting the output of the vocal music in accordance with the output of the second performance sound, the performance effect of the first promotion effect can be enhanced by outputting the instrumental music and the first performance sound during the first period, and by limiting the output of the vocal music during the second period, the second performance sound can be reliably heard, so that the interest of the second promotion effect can be maintained. Furthermore, the output of the vocal music is limited in response to the output of the second performance sound, is unrestricted along with the output of the character voice sound, and is limited in response to the output of the specific sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing, while the second performance sound and specific sounds are given priority over singing, thereby emphasizing the high level of expectations. Corresponding drawings: Figure 51, Figure 57, Figure 82, Figure 83, Figure 84, Figure 88, Figure 97, Figure 101, Figure 102, Figure 103
[0088] [Form 40] The gaming machine of type 40 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A post-operation performance can be executed based on the operation of the operation means, A predetermined effect can be executed in which a dialogue display is displayed and a first character voice sound corresponding to the dialogue display is output, A special effect can be executed in which a subtitle display is displayed and a second character voice sound corresponding to the subtitle display is output, The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, A first post-operation performance can be executed based on the operation of the operation means, The predetermined effect can be executed, In a second period after the first period of the variable display period of the decorative identification information has elapsed, Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, The special effects can be executed, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation performance is executed, it is possible to limit the output of vocal music for a special period, and after the special period has elapsed, to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed; the output of the instrumental music piece is limited in response to the output of the first character voice sound; The gaming machine outputs vocal music without any restrictions together with the output of the second character voice sound.
[0089] According to this embodiment, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and can increase the interest caused by controlling the output of music. Furthermore, the output of the instrumental music is limited in response to the output of the first character voice sound, and the output of the vocal music is carried out without restriction together with the output of the second character voice sound, so that a performance configuration can be created that emphasizes sounds such as character voice sounds and singing over the first and second periods. Corresponding drawings: Figure 77, Figure 88, Figure 101, Figure 104, Figure 105, Figure 117
[0090] [Form 41] The gaming machine of type 41 is A gaming machine that can variably display special identification information and be controlled to an advantageous state that is advantageous to a player, A performance control means; A display means; a sound output means; An operation means operable by a player, The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A post-operation performance can be executed based on the operation of the operation means, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. During a first period of the variable display period of the decorative identification information, A first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period of the variable display period of the decorative identification information has elapsed, Either a second post-operation performance or a third post-operation performance can be executed based on the operation of the operation means, The special effects can be executed, The specific performance can be executed, When the first post-operation performance is executed, output of the instrumental music may be restricted for a predetermined period of time, and after the predetermined period has elapsed, output of the instrumental music may be unrestricted; When the second post-operation performance is executed, it is possible to limit the output of vocal music for a specific period of time, and to output instrumental music after the specific period has elapsed; When the third post-operation performance is executed, it is possible to limit the output of vocal music for a special period, and after the special period has elapsed, to output a type of instrumental music different from the instrumental music that can be output after the predetermined period or the specific period has elapsed; The output of vocal music is The character voice sound is output without restriction, A gaming machine that is restricted in response to the output of the specific sound.
[0091] According to this embodiment, when a special effect is executed in the first period, the output of the instrumental music is limited, thereby ensuring that the special sound can be heard, and when a special effect is executed in the second period, the output of the vocal music is limited, thereby ensuring that the special sound can be heard, thereby preventing the interest of the special effect from being lost. Furthermore, because the execution rate of the special effect in the second period is lower than the execution rate of the special effect in the first period, the player's attention can be drawn to the singing, making it possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without any restrictions; when the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music; and when the third post-operation effect is executed, the output of vocal music is restricted, and after a special period of time, it is possible to output a type of instrumental music different from the instrumental music that can be output after a predetermined period or a specific period of time.This makes it possible to diversify the combinations of music that is restricted in output and music that can be output when the post-operation effect is executed, and increases the interest provided by controlling the output of music. Furthermore, the output of vocal music is carried out without restriction together with the output of the second character voice sound, and is restricted in response to the output of the specific sound, so that it is possible to create a performance configuration that emphasizes sounds such as character voice sounds and singing, while by giving priority to the specific sound over singing, it is clearly emphasized that it is controlled to an advantageous state. Corresponding drawings: Figure 51, Figure 57, Figure 77, Figure 88, Figure 97, Figure 101, Figure 104, Figure 105, Figure 117
[0092] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a gaming machine according to the present invention will be described below with reference to the accompanying drawings.
[0093] (Configuration of Pachinko Machine 1) Figure 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is broadly composed of a gaming board (gauge board) 2 that forms the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls, which serve as gaming media, are shot into this gaming area by a predetermined ball shooting device.
[0094] Incidentally, the "variable display" of special symbols refers to, for example, the variable display of multiple types of special symbols (the same applies to other symbols described below). Variations include updating the display of multiple symbols, scrolling multiple symbols, transforming one or more symbols, and enlarging / reducing one or more symbols. When special symbols or normal symbols described below vary, multiple types of special symbols or normal symbols are updated and displayed. When decorative symbols described below vary, multiple types of decorative symbols are scrolled or updated, or one or more decorative symbols are transformed or enlarged / reduced. Incidentally, variations also include the display of a certain symbol in a flashing manner. At the end of the variable display, a predetermined special symbol is displayed stationary (also called derived or derived display) as the display result (the same applies to the variable display of other symbols described below). Incidentally, variable display may also be expressed as variable display or variation.
[0095] The special symbol variably displayed on the first special symbol display device 4A is also called the "first special symbol," and the special symbol variably displayed on the second special symbol display device 4B is also called the "second special symbol." Also, a special symbol game using the first special symbol is also called the "first special symbol game," and a special symbol game using the second special symbol is also called the "second special symbol game." It is to be noted that there may be only one type of special symbol display device that variably displays the special symbol.
[0096] An image display device 5 is provided near the center of the play area on the game board 2. The image display device 5 is configured, for example, by an LCD (liquid crystal display device) or an organic EL (electro luminescence) display, and displays various effect images. The image display device 5 may also be configured by a projector and a screen. The image display device 5 displays various effect images.
[0097] For example, on the screen of the image display device 5, in synchronization with the first special symbol game or the second special symbol game, a variable display of multiple types of decorative symbols (such as symbols showing numbers, etc.) as decorative identification information different from the special symbols is performed. Here, in synchronization with the first special symbol game or the second special symbol game, decorative symbols are variably displayed (for example, scrolled up and down or updated) in each of the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special symbol game and the variable display of decorative symbols executed in synchronization are collectively referred to simply as variable display.
[0098] In addition, a display area 5S is provided in the upper left corner of the display screen (display area) of the image display device 5 for displaying the first reserved memory number (for example, the number "0"), the second reserved memory number (for example, the number "4") and small patterns corresponding to the decorative pattern, and the small patterns are displayed variably in response to the variable display of the decorative pattern.
[0099] In addition, the first reserved memory number, second reserved memory number, reserved display, small symbol, error display (not shown) indicating an error state that has occurred in the pachinko game machine 1, right-hit notification image that encourages the player to perform a right-hit operation, and remaining time-saving display that indicates the number of remaining time-saving times may be displayed in front of (higher layer than) the performance images (object images) such as characters, thereby preventing the performance images from overlapping and reducing the visibility of the first reserved memory number, second reserved memory number, small symbol and error display, while the decorative symbol may be displayed behind (lower layer than) the performance images, thereby preventing the decorative symbol from overlapping and reducing the visibility of the performance images.
[0100] The small symbol is also referred to as the fourth symbol. The fourth symbol is a symbol indicating that the special symbols (first special symbol, second special symbol) are being variably displayed. It is variably displayed by a constant operation in a manner that is always visible on a display device such as the image display device 5. The variably displayed fourth symbol allows the player to recognize whether the decorative symbol is currently being variably displayed, even if the decorative symbol is difficult to recognize, such as when the effect content, including the variably displayed decorative symbol, momentarily disappears from the screen or when the movable body 32 completely or partially covers the screen of the image display device 5. The effect control CPU 120, upon receiving the first variable display start command, operates the image display device 5 to variably display the fourth symbol corresponding to the first special symbol. Furthermore, upon receiving the second variable display start command, the effect control CPU 120 operates the image display device 5 to variably display the fourth symbol corresponding to the second special symbol.
[0101] The lower part of the screen of the image display device 5 is provided with display areas (special symbol pending memory display area 5U, active display area 5F) for displaying pending displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays currently being executed. The pending displays and active displays are collectively referred to as variable display-compatible displays corresponding to variable displays. In this embodiment, a special symbol pending memory display area 5U is provided that is common to the first and second special symbols. However, a first special symbol pending memory display area in which a first pending display representing a variable display whose execution of the first special symbol is pending is displayed, and a second special symbol pending memory display area in which a second pending display representing a variable display whose execution of the second special symbol is pending may also be provided separately. In this embodiment, the special symbol pending memory display area 5U is a display area that displays a pending display corresponding to the first special symbol when the game is in a normal state, and a display area that displays a pending display corresponding to the second special symbol when the game is in a time-saving state or a probability variable state. Furthermore, the active display area 5F is a display area that displays an active display corresponding to the first special symbol when the game state is in the normal state, and is a display area that displays an active display corresponding to the second special symbol when the game state is in the time-saving state or the special state.
[0102] A first hold indicator 25A and a second hold indicator 25B, each of which includes a plurality of LEDs, are provided at predetermined positions on the game board 2. The first hold indicator 25A displays the number of first hold memories by the number of lit LEDs. The second hold indicator 25B displays the number of second hold memories by the number of lit LEDs.
[0103] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided to the right of the winning ball device 6A.
[0104] The winning ball device 6A forms a first start winning opening that is always kept in a constant open state so that game balls can enter, for example, by a predetermined ball receiving member. When a game ball enters the first start winning opening, a predetermined number of prize balls (for example, three) are paid out and a first special game can be started.
[0105] The variable winning ball device 6B (a normal electric device) forms a second start winning opening that changes between a closed state and an open state due to a solenoid 81 (see FIG. 2). The variable winning ball device 6B, for example, includes an electric device with a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece is in an upright position, thereby creating a closed state in which game balls cannot enter the second start winning opening (also referred to as the second start winning opening being in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable winning ball device 6B is in a tilted position, thereby creating an open state in which game balls can enter the second start winning opening (also referred to as the second start winning opening being in an open state). When a game ball enters the second start winning opening, a predetermined number of prize balls (e.g., three) are paid out, and the second special game can be initiated. The variable winning ball device 6B is not limited to the above, as long as it can be changed between a closed state and an open state.
[0106] General winning openings 10 that are always kept in a constant open state by a predetermined ball receiving member are provided at predetermined positions on the game board 2 (in the example shown in FIG. 1, three locations at the lower left of the game area and one location above the variable winning ball device 6B). In this case, when a ball enters one of the general winning openings 10, a predetermined number of game balls (for example, 10 balls) are paid out as prize balls.
[0107] Between the winning ball device 6A and the variable winning ball device 6B are provided a first special variable winning ball device 7A and a second special variable winning ball device 7B, each having a large winning opening. The first special variable winning ball device 7A has a large winning opening door that is driven to open and close by a solenoid 82 (see Figure 2), and forms a first large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door, and the second special variable winning ball device 7B has a large winning opening door that is driven to open and close by a solenoid 83 (see Figure 2), and forms a second large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.
[0108] In the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door (for the special electric device) is in the off state, the large prize opening door closes the first large prize opening, and game balls cannot enter (pass through) the first large prize opening. On the other hand, in the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door is in the on state, the large prize opening door opens the first large prize opening, and game balls can easily enter the first large prize opening.
[0109] Similarly, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door (for the special electric device) is in the off state, the large prize opening door closes the second large prize opening, preventing game balls from entering (passing through) the second large prize opening. On the other hand, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door is in the on state, the large prize opening door opens the second large prize opening, making it easier for game balls to enter the second large prize opening.
[0110] A gaming ball that enters the first large prize opening is detected by a first count switch 23 (see FIG. 2), and a gaming ball that enters the second large prize opening is detected by a second count switch 24 (see FIG. 2). When a gaming ball is detected by the first count switch 23 or the second count switch 24, that is, when a gaming ball enters the large prize opening, a predetermined number of gaming balls (for example, 15) are paid out as prize balls. When a gaming ball enters the large prize opening, more prize balls are paid out than when a gaming ball enters, for example, the first start prize opening, the second start prize opening, or the general prize opening 10.
[0111] The entry of a gaming ball into each winning port, including the general winning port 10, is also referred to as a "winning." In particular, the entry into the starting port (first starting winning port, second starting winning port) is also referred to as a starting winning.
[0112] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, at the lower left of the game area). As an example, the normal symbol display 20 is made up of a 7-segment LED or the like, and variably displays normal symbols as multiple types of normal identification information different from the special symbols. The normal symbols are represented by numbers from "0" to "9" or lighting patterns such as "-". The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.
[0113] A passing gate 41 through which the gaming ball can pass is provided on the right side of the image display device 5. When the gaming ball passes through the passing gate 41, a normal game is executed.
[0114] A normal symbol hold indicator 25C is provided below the normal symbol indicator 20. The normal symbol hold indicator 25C is configured to include, for example, four LEDs, and displays the normal symbol hold memory number, which is the number of normal symbol games that are pending execution, by the number of lit LEDs.
[0115] In addition to the above features, the surface of the game board 2 is provided with a windmill that changes the direction and speed of the game balls, as well as numerous obstacle nails. At the bottom of the game area, there is an outlet that takes in game balls that do not enter any of the winning holes.
[0116] In addition, the game area in this embodiment is composed of a left game area 2L, which is an area formed to the left of the image display device 5, where game balls can flow down and enter the general winning port 10 and the first starting winning port formed by the winning ball device 6A, and a right game area 2R, which is an area formed to the right of the image display device 5, where game balls can flow down and enter the second starting winning port formed by the variable winning ball device 6B and the first large winning port and second large winning port formed by the special variable winning ball device 7, and can pass through the passing gate 41.
[0117] In addition, the normal state in this embodiment is a game state in which the player mainly shoots game balls toward the left game area 2L, and the time-saving state, special mode state, and jackpot game state in this embodiment are game states in which the player shoots game balls toward the right game area 2R.
[0118] Speakers 8L, 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the gaming area, and a button lamp 9e is provided below the gaming board 2. The main lamp 9a, side lamps 9b, and button lamps 9e provided in the gaming machine frame 3 are also referred to as "frame lamps."
[0119] A movable body 32 that operates according to the effects is provided at a predetermined position on the game board 2 (above the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacca lamp 9c is provided near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the skill board 2. The attacca lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also referred to as "board lamps." The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively referred to as the game effect lamp 9. The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are each configured to include an LED. The various lamps will be described later.
[0120] At the lower right position of the gaming machine frame 3, there is provided a ball-hitting operation handle (operation knob) 30 that is operated by a player or the like to launch a gaming ball toward the gaming area by the ball-hitting device.
[0121] A ball supply tray (upper tray) is provided at a predetermined position in the gaming machine frame 3 below the gaming area to hold (store) gaming balls dispensed as prize balls or gaming balls loaned from a predetermined ball loaning machine so that they can be supplied to the ball launching device. Note that the gaming machine frame 3 may be provided with a payout section (ball supply tray) separate from the upper tray from which prize balls are paid out when the upper tray is full.
[0122] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position on the gaming machine frame 3 below the gaming area. The stick controller 31A is provided with a trigger button that can be pressed by a player. Operations on the stick controller 31A are detected by a controller sensor unit 35A (see FIG. 2).
[0123] A push button 31B that a player can press to give a predetermined instruction is provided at a predetermined position on the gaming machine frame 3 below the gaming area. The operation of the push button 31B is detected by a push sensor 35B (see FIG. 2).
[0124] In the pachinko gaming machine 1, the stick controller 31A and the push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but detection means other than these may also be provided.
[0125] (Outline of game progress) The game ball is launched towards the game area by the player rotating the ball hitting operation handle 30 provided on the pachinko game machine 1. When the game ball passes through the passing gate 41, a normal game is started by the normal symbol display 20. If the game ball passes through the passing gate 41 while the previous normal game is being played (if the game ball passes through the passing gate 41 but the normal game based on that passage cannot be played immediately), the normal game based on that passage is put on hold up to a predetermined upper limit number (for example, 4).
[0126] In this normal game, if a specific normal symbol (a normal winning symbol) is stopped and displayed, the display result of the normal symbol will be "normal winning". On the other hand, if a normal symbol other than the normal winning symbol (a normal losing symbol) is stopped and displayed as the confirmed normal symbol, the display result of the normal symbol will be "normal losing". When it becomes a "normal winning", an opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period of time (the second starting winning port is opened).
[0127] When a gaming ball enters a first start winning hole formed in the winning ball device 6A, a first special symbol game is started by the first special symbol display device 4A.
[0128] When a gaming ball enters a second start winning hole formed in the variable winning ball device 6B, a second special symbol game is started by the second special symbol display device 4B.
[0129] Furthermore, if a game ball enters (wins) the start winning hole during the period when the special game is being played or during the period when the game is controlled to the jackpot game state described below (when a start winning occurs but the special game based on that start winning cannot be played immediately), the execution of the special game based on that entry will be suspended up to a predetermined upper limit number (for example, 4).
[0130] In special game games, if a specific special symbol (a jackpot symbol, for example, "7"; the actual symbol differs depending on the type of jackpot described below) is displayed as a confirmed special symbol, it is a "jackpot," and if a special symbol other than the jackpot symbol (a losing symbol, for example, "-") is displayed as a confirmed special symbol, it is a "miss."
[0131] After the display result in the special game becomes "jackpot," the game is controlled to a jackpot game state, which is an advantageous state for the player.
[0132] In the jackpot game state, the first and second large prize openings formed by the special variable prize ball device 7 are opened in a predetermined manner. This open state continues until either a predetermined period (e.g., 29 seconds or 1.8 seconds) has elapsed, or until the number of game balls entering the large prize openings reaches a predetermined number (e.g., 9), whichever comes first. The predetermined period is the maximum period during which the large prize openings can be opened in one round, and is hereinafter also referred to as the maximum opening period. This cycle in which the large prize openings are opened is called a round (round game). In the jackpot game state, the round can be repeated until the predetermined maximum number of times (e.g., 10 times, 6 times, etc.) is reached.
[0133] In the jackpot gaming state, the player can win prize balls by making the game ball enter the big prize opening. Therefore, the jackpot gaming state is advantageous to the player. The more rounds in the jackpot gaming state and the longer the open upper limit period, the more advantageous it is for the player.
[0134] In addition, a jackpot type is set for a "jackpot." For example, there are prepared a plurality of types of opening modes of the jackpot entrance (number of rounds or upper limit of opening period) and game states after the jackpot game state (normal state, time-saving state, probability variable state, etc.), and the jackpot type is set according to these. As the jackpot type, there may be provided a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which almost no prize balls can be obtained.
[0135] After the jackpot game state ends, the game may be controlled to a time-saving state or a special state depending on the type of jackpot.
[0136] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol fluctuation time (the period during which the special symbol fluctuates) compared to the normal state. In the time-saving state, control (high opening control, high base control) is also executed to make it easier for the game ball to enter the second start winning hole by shortening the average normal symbol fluctuation time (the period during which the normal symbol fluctuates) compared to the normal state and by improving the probability of a "normal symbol hit" in the normal symbol game compared to the normal state. The time-saving state is a state in which the fluctuation efficiency of special symbols (especially the second special symbol) is improved, so it is an advantageous state for the player.
[0137] In the probability variable state (probability variable state), in addition to time-saving control, probability variable control is executed, which increases the probability that the display result will be a "jackpot" compared to the normal state. The probability variable state is an even more advantageous state for the player, as it not only improves the fluctuation efficiency of special symbols but also makes it easier to win a "jackpot."
[0138] The time-saving state or the probability variation state continues until one of the termination conditions is met first, such as the execution of a predetermined number of special game games or the start of the next jackpot game state. The termination condition, which is the execution of a predetermined number of special game games, is also called a count-cut (count-cut time-saving, count-cut probability variation, etc.).
[0139] The normal state refers to a game state other than advantageous states such as a jackpot game state that is advantageous to the player, and special states such as a time-saving state and a special probability state, and is a state in which the pachinko game machine 1, such as the probability that the display result in a normal game will be a "normal hit" and the probability that the display result in a special game will be a "jackpot", is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when the specified recovery process is not executed after power is turned on, such as when a system reset is performed).
[0140] The state in which probability variable control is being executed is also called a high probability state, and the state in which probability variable control is not being executed is also called a low probability state. The state in which time-saving control is being executed is also called a high base state, and the state in which time-saving control is not being executed is also called a low base state. Combining these, the time-saving state is also called a low probability high base state, the probability variable state is a high probability high base state, and the normal state is a low probability low base state. The high probability state and low base state are also called a high probability low base state.
[0141] In this embodiment, the large prize entry port that opens in a specific round (for example, the 6th round) differs depending on the type of jackpot, and in the type of jackpot in which the second prize entry port opens in that specific round, the game ball enters the second large prize entry port, that is, the game state is controlled to a high probability, high base state after the jackpot game ends based on the detection by the second count switch 24.
[0142] (Progress of the production, etc.) In the pachinko gaming machine 1, various effects (such as notifying the progress of the game or adding excitement to the game) are executed according to the progress of the game. These effects are described below. The effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of these displays, they may also be performed using audio output from the speakers 8L and 8R, the turning on and off of the game effect lamp 9, the movement of the movable body 32, or any other effect device including some or all of these.
[0143] As an effect executed in accordance with the progress of the game, in response to the start of the first special symbol game or the second special symbol game, variable display of decorative symbols begins in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5. At the timing when the display result (also called the determined special symbol) in the first special symbol game or the second special symbol game is statically displayed, the determined decorative symbol (combination of three decorative symbols) that is the display result of the variable display of the decorative symbols is also statically displayed (derived).
[0144] During the period from when the variable display of the decorative symbols starts to when it ends, the state of the variable display of the decorative symbols may become a predetermined reach state (a reach is achieved). Here, the reach state refers to a state in which the decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5 continue to be variable displayed when they form part of a jackpot combination, which will be described later.
[0145] Furthermore, when the ready state is reached during the variable display of the decorative symbols, a ready effect is executed. In the pachinko gaming machine 1, a plurality of types of ready effects are executed, each with a different probability (also called the reliability of a jackpot or the expected probability of a jackpot) of the display result (the display result of the special game or the display result of the variable display of the decorative symbols) becoming a "jackpot" depending on the effect state. The ready effects include, for example, a normal reach and a super reach, which has a higher reliability of a jackpot than a normal reach.
[0146] When the display result of the special game is a "jackpot," a fixed decorative pattern that is a predetermined jackpot combination is derived as the display result of the variable display of decorative patterns on the screen of the image display device 5 (the display result of the variable display of decorative patterns is a "jackpot"). As an example, the same decorative patterns (for example, "7") are displayed stopped on predetermined effective lines in the "left," "center," and "right" decorative pattern display areas 5L, 5C, and 5R.
[0147] When the display result of the special symbol game is a "miss," the state of the variable display of the decorative symbol does not become a reach state, and a fixed decorative symbol of a non-reach combination (also called a "non-reach miss") may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "non-reach miss"). Also, when the display result is a "miss," after the state of the variable display of the decorative symbol becomes a reach state, a fixed decorative symbol of a predetermined reach combination (also called a "reach miss") that is not a jackpot combination may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "reach miss").
[0148] The effects that the pachinko gaming machine 1 can execute include displaying the above-mentioned variable display compatible display (reserved display or active display). In addition, as other effects, for example, a preview effect that predicts the jackpot reliability is executed during the variable display of the decorative symbols. The preview effects include a preview effect that predicts the jackpot reliability in the variable display currently being executed, and a pre-read preview effect that predicts the jackpot reliability in the variable display before execution (variable display whose execution is reserved). As a pre-read preview effect, an effect that changes the display mode of the variable display compatible display (reserved display or active display) to a mode different from normal may be executed.
[0149] In addition, in the image display device 5, by temporarily stopping the decorative pattern during variable display and then restarting the variable display, a pseudo consecutive effect may be executed in which one variable display appears to be multiple variable displays.
[0150] During the jackpot gaming state, a jackpot effect is executed to notify the player of the jackpot gaming state. As the jackpot effect, an effect to notify the player of the number of rounds or an improvement effect to indicate that the value of the jackpot gaming state is increasing may be executed.
[0151] Also, for example, when a special game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo effect is executed).
[0152] (Board configuration) The pachinko gaming machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and the like, as shown in Fig. 2. In addition, various boards, such as a payout control board, an information terminal board, and a launch control board, are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also equipped. The various control boards are not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on electronic circuit boards.
[0153] A power switch 91 is connected to the power supply board 17, and by operating the power switch 91 (turning it on), power from an AC power source such as an external power source such as a commercial power supply, such as AC 100V, can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting AC to DC, and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC 12V or DC 5V).
[0154] The main board 11 is the main control board and has the function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (execution of special game (including management of reserved games), execution of regular game (including management of reserved games), jackpot game status, game status, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0155] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0156] The CPU 103 executes a program stored in the ROM 101 to perform processing to control the progress of the game (processing to realize the functions of the main board 11). At this time, various data stored in the ROM 101 (such as data on variation patterns, performance control commands, and tables referenced when making various decisions) are used, and the RAM 102 is used as the main memory. The RAM 102 serves as a backup RAM in which the stored contents are preserved for a predetermined period of time even if a part or all of the power supply to the pachinko gaming machine 1 is stopped. Note that all or part of the program stored in the ROM 101 may be expanded into the RAM 102 and executed on the RAM 102.
[0157] The random number circuit 104 counts updatable numerical data indicating various random number values (game random numbers) used when controlling the progress of a game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0158] I / O105 is configured to include, for example, an input port into which various signals (detection signals described below) are input, and an output port for transmitting various signals (signals that control (drive) the first special pattern display device 4A, the second special pattern display device 4B, the normal pattern display device 20, the first hold display device 25A, the second hold display device 25B, the normal pattern hold display device 25C, etc., solenoid drive signals).
[0159] The switch circuit 110 takes in detection signals (such as a detection signal indicating that a game ball has passed or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), first count switch 23, second count switch 24) and transmits them to the game control microcomputer 100. The transmission of the detection signal indicates that the game ball has passed or entered.
[0160] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of control circuits such as the game control microcomputer 100, and can be output using any of a power supply monitoring circuit, an IC with a built-in watchdog timer, and a system reset IC. The power-off signal is turned off when a predetermined power supply voltage used in the pachinko gaming machine 1 exceeds a predetermined value, and is turned on when the period during which the predetermined power supply voltage remains below the predetermined value continues for a power-off reference time or longer. The clear signal is turned on, for example, by pressing a clear switch 92 provided on the power supply board 17.
[0161] The output circuit 111 transmits solenoid drive signals (such as signals to turn on the solenoid 81, 82, and 83) from the game control microcomputer 100 to the solenoid 81 for the normal electric device and the solenoids 82 and 83 for the large prize opening door.
[0162] The pachinko gaming machine 1 in this embodiment is also provided with a payout control board (not shown). The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (for example, 3, 5, 10, 15, etc.) to a player based on the receipt of a payout signal, and a game ball detection sensor that is provided in a payout passage through which the game balls paid out by the payout device pass, and is capable of stopping the operation of the payout device according to the state of the game ball detection signal received from the game ball detection sensor.
[0163] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the ball-hitting operation handle 30 are connected to the payout control board, and based on signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. In addition, a signal indicating whether or not the touch ring is detected and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0164] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies presentation control commands (commands that specify (notify) the progress of the game, etc.) to the presentation control board 12 in accordance with the progress of the game. The presentation control commands output from the main board 11 are relayed by the relay board 15 and supplied to the presentation control board 12. The presentation control commands include, for example, commands that specify various determination results on the main board 11 (for example, the display results of the special game (including the type of jackpot), the variable patterns used when executing the special game (details will be described later)), the status of the game (for example, the start and end of the variable display, the opening status of the big prize opening, the occurrence of a win, the number of reserved memories, the game status), the occurrence of an error, etc.
[0165] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances according to the progress of the game, including various notifications such as driving the movable body 32, error notifications, and notifications of power outage recovery) based on the received performance control commands.
[0166] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0167] The performance control CPU 120 executes a program stored in the ROM 121 to perform processing for executing performances (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed) together with the display control unit 123. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0168] The presentation control CPU 120 may instruct the display control unit 123 to execute a presentation based on detection signals from the controller sensor unit 35A or the push sensor 35B (signals that are output when an operation by a player is detected and that appropriately indicate the content of the operation).
[0169] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on a performance execution instruction from the performance control CPU 120.
[0170] The display control unit 123, based on an instruction to execute a performance from the performance control CPU 120, supplies the image display device 5 with a video signal corresponding to the performance to be executed, thereby displaying a performance image on the image display device 5. The display control unit 123 also performs display processing to output image data in the display image creation area of the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, drawing is performed in the area assigned as the drawing area in one V blank, and then switched to the display image creation area in the next V blank, so that the image data drawn in the previous V blank is displayed and output, while drawing is performed in the other area during that time.
[0171] 3, the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, and therefore the VRAM area is provided with a layer image drawing area for drawing and arranging the images of each layer, and a display image creation area for further superimposing (compositing) the images drawn and arranged in each layer image drawing area to generate an image to be displayed on the image display device 5. Note that each layer image drawing area has a concept of upper, middle, and lower, and the higher the layer image drawing area, the higher the display priority is set on the image display device 5, and the lower the layer image drawing area, the lower the display priority is set on the image display device 5.
[0172] As shown in FIG. 4, the VRAM area includes a layer 1 image drawing area for drawing and arranging a background image as an image of layer 1, a layer 2 image drawing area for drawing and arranging a decorative pattern as an image of layer 2, a layer 3 image drawing area for drawing and arranging an object image such as a character as an image of layer 3, a layer 4 image drawing area for drawing and arranging an enlargement effect image as an image of layer 4, which will be described later, a layer 5 image drawing area for drawing and arranging a decorative effect image as an image of layer 5, which will be described later, a layer 6 image drawing area for drawing and arranging a break precursor image (glass plate image, etc.) as an image of layer 6, and a glass plate image A as an image to be broken that is displayed in place of the glass plate image and a layer 7 image for drawing and arranging an image to be displayed when glass plate image A is broken. Layer 7 image drawing area for drawing and placing the fragment images that are generated by the above process, Layer 8 image drawing area for drawing and placing the operation effect image described later as the image of Layer 8, Layer 9 image drawing area for drawing and placing the whiteout image 003SG303 described later as the image of Layer 9, Layer 10 image drawing area for drawing and placing the operation prompt image described later as the image of Layer 10, Layer 11 image drawing area for drawing and placing the variable display compatible display (hold display and active display) as the image of Layer 11, Layer 12 image drawing area for drawing and placing the right-hit display and left-hit display images described later as the image of Layer 12, and Layer 13 image drawing area for drawing and placing the small pattern (4th pattern) as the image of Layer 13.
[0173] In this embodiment, the enlargement effect is an image that resembles (is similar to) the target image in each effect and is enlarged over time. The image has a higher transparency than the target image and gradually increases as the image enlarges (see Figures 83 to 97). In this embodiment, the decorative effect is an image that differs in shape from the target image in each effect and has the same transparency as the target image at least at the start of display (0% transparency) (see Figures 98 and 99). Furthermore, the development cost of the enlargement effect is lower than that of the decorative effect. Specifically, the creation of a decorative effect requires a certain amount of time because it requires the preparation of dedicated material data and then processing that material data appropriately. However, the enlargement effect can be created in a short period of time because it can be created by reusing material data for decorative patterns. In other words, the enlargement effect is an image that can effectively highlight a target image that you want to draw attention to, while requiring low development costs.
[0174] In this embodiment, it is possible to generate an image to be displayed on the display screen of the image display device 5 by superimposing the images drawn and arranged in these layer 1 image drawing area to layer 13 image drawing area. Also, as shown in Figures 4 and 5, the image drawn in the layer 1 image drawing area is set to have the lowest display priority, the image drawn in the layer 2 image drawing area is set to have a higher display priority than the image drawn in the layer 1 image drawing area, the image drawn in the layer 3 image drawing area is set to have a higher display priority than the image drawn in the layer 2 image drawing area, the image drawn in the layer 4 image drawing area is set to have a higher display priority than the image drawn in the layer 3 image drawing area, the image drawn in the layer 5 image drawing area is set to have a higher display priority than the image drawn in the layer 4 image drawing area, the image drawn in the layer 6 image drawing area is set to have a higher display priority than the image drawn in the layer 5 image drawing area, and the image drawn in the layer 7 image drawing area is set to have a higher display priority than the image drawn in the layer 6 image drawing area. images drawn in the Layer 8 image drawing area have a higher display priority than images drawn in the Layer 7 image drawing area, images drawn in the Layer 9 image drawing area have a higher display priority than images drawn in the Layer 8 image drawing area, images drawn in the Layer 10 image drawing area have a higher display priority than images drawn in the Layer 9 image drawing area, images drawn in the Layer 11 image drawing area have a higher display priority than images drawn in the Layer 10 image drawing area, images drawn in the Layer 12 image drawing area have a higher display priority than images drawn in the Layer 11 image drawing area, and images drawn in the Layer 13 image drawing area have a higher display priority than images drawn in the Layer 12 image drawing area.
[0175] That is, the image drawn in the layer 1 image drawing area is the image displayed at the lowest level in the image display device 5, the image drawn in the layer 2 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 1 image drawing area in the image display device 5, the image drawn in the layer 3 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 2 image drawing area in the image display device 5, the image drawn in the layer 4 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 3 image drawing area in the image display device 5, the image drawn in the layer 5 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 4 image drawing area in the image display device 5, the image drawn in the layer 6 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 5 image drawing area in the image display device 5, and the image drawn in the layer 7 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 6 image drawing area in the image display device 5. an image drawn in the layer 8 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 7 image drawing area in the image display device 5; an image drawn in the layer 9 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 8 image drawing area in the image display device 5; an image drawn in the layer 10 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 9 image drawing area in the image display device 5; an image drawn in the layer 11 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 10 image drawing area in the image display device 5; an image drawn in the layer 12 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 11 image drawing area in the image display device 5; and an image drawn in the layer 13 image drawing area is an image that is displayed at the topmost level in the image display device 5.
[0176] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 and a lamp signal (a signal designating the lamp on / off mode) to the lamp control board 14 in order to output sound synchronized with the display of the effect image and to turn on / off the game effect lamp 9. The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.
[0177] The audio control board 13 is equipped with various circuits that drive the speakers 8L and 8R, and drives the speakers 8L and 8R based on the sound designation signal, causing the speakers 8L and 8R to output the sound designated by the sound designation signal.
[0178] The lamp control board 14 is equipped with various circuits that drive the game effect lamps 9, and drives the game effect lamps 9 based on the lamp signals, turning the game effect lamps 9 on and off in the manner specified by the lamp signals. In this way, the display control unit 123 controls the sound output and the turning on and off of the lamps.
[0179] Furthermore, the control of audio output, turning on / off of lamps (such as supplying sound designation signals and lamp signals), and control of movable body 32 (such as supplying signals to operate movable body 32) may be performed by the performance control CPU 120.
[0180] The random number circuit 124 counts updatable numerical data indicating various random number values (performance random numbers) used to execute various performances. The performance random numbers may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).
[0181] The I / O 125 mounted on the performance control board 12 includes an input port for inputting output control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).
[0182] Sub-boards other than the main board 11, such as the performance control board 12, the sound control board 13, and the lamp control board 14, are also called sub-boards. As in the pachinko game machine 1, multiple sub-boards may be provided for different functions, or one sub-board may be configured to have multiple functions.
[0183] FIG. 6(A) is an explanatory diagram showing an example of the contents of a performance control command used in this embodiment. The performance control command is, for example, two bytes in length, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0," and the first bit of the EXT data is set to "0." Note that the command format shown in FIG. 6(A) is merely an example, and other command formats may also be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be one, or may be three or more.
[0184] In the example shown in FIG. 6(A), command 8001H is a first variable display start command that specifies the start of variable display in a special symbol game using the first special symbol on the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in a special symbol game using the second special symbol on the second special symbol display device 4B. Command 81XXH is a variable pattern specification command that specifies the variable pattern (variable display time (variable display time)) of decorative symbols (also called effect symbols) that are variably displayed in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5 in response to the variable display of special symbols in the special symbol game. Here, XXH represents an unspecified hexadecimal number and may be any value set according to the instructions of the effect control command. Note that the variable pattern specification command sets different EXT data depending on the specified variable pattern, etc.
[0185] Command 8CXXH is a variable display result specification command, which is a presentation control command that specifies variable display results such as special symbols, decorative symbols, etc. In the variable display result specification command, different EXT data is set depending on the determination result (predetermined result) of whether the variable display result (also called variable display result) is a "miss" or a "jackpot," and the determination result of which of several types of jackpot type will be used if the variable display result is a "jackpot" (jackpot type determination result), for example, as shown in Figure 6(B).
[0186] For example, as shown in FIG. 6(B), in the variable display result designation command, command 8C00H is a first variable display result designation command indicating a predetermined result that the variable display result will be "miss." Command 8C01H is a second variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot A." Command 8C02H is a third variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot B." Command 8C03H is a fourth variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot C."
[0187] Command 8F00H is a symbol determination command that specifies the stopping (determination) of the variation of decorative symbols in each of the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5. Command 95XXH is a game state designation command that specifies the current game state of the pachinko gaming machine 1. In the game state designation command, different EXT data is set depending on the current game state of the pachinko gaming machine 1, for example. As a specific example, command 9500H is a first game state designation command corresponding to a game state in which neither time-saving control nor probability variable control is performed (low probability low base state, normal state), command 9501H is a second game state designation command corresponding to a game state in which time-saving control is performed but probability variable control is not performed (low probability high base state, time-saving state), and command 9502H is a third game state designation command corresponding to a game state in which time-saving control and probability variable control are performed (high probability high base state, probability variable state). In addition, the high probability high base state may be simply referred to as the "probability change state."
[0188] Command A0XXH is a jackpot start command (also called a "fanfare command") that specifies the display of an effect image that indicates the start of a jackpot game. Command A2XXH is a notification command during which the large prize opening is open, notifying that the large prize opening is in an open state during a winning game. Command A2XXH is a notification command after the large prize opening is open, notifying that the large prize opening has changed from an open state to a closed state during a winning game. Command A3XXH is a command to specify the end of a winning game, specifying the display of an effect image at the end of a winning game.
[0189] In the hit start designation command and the hit end designation command, different EXT data may be set according to the pre-determined result and the jackpot type determination result, for example, by setting the same EXT data as in the variable display result designation command. Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be made different from the correspondence in the variable display result designation command. In the large prize opening notification command and the large prize opening after opening notification command, for example, different EXT data is set according to the number of rounds executed in the jackpot state (for example, "0" to "10") described later.
[0190] Command B100H is a first start port winning designation command that notifies that a first start condition for executing a special symbol game using a first special symbol in the first special symbol display device 4A has been established, based on the occurrence of a start winning (first start winning) when a gaming ball that has passed through (entered) the first start port formed by the winning ball device 6A is detected by the first start port switch 22A. Command B200H is a second start port winning designation command that notifies that a second start condition for executing a special symbol game using a second special symbol in the second special symbol display device 4B has been established, based on the occurrence of a start winning (second start winning) when a gaming ball that has passed through (entered) the second start port formed by the variable winning ball device 6B is detected by the second start port switch 22B. Command B300H is a large prize opening entry designation command that notifies that 15 prize balls will be paid out based on the fact that a game ball that has passed through (entered) the first large prize opening or the second large prize opening of the special variable prize ball device 7 is detected by the first count switch 23 or the second count switch 24 and a prize has been won.
[0191] Command C1XXH is a first reserved memory number notification command that notifies the first reserved memory number so that the number of reserved special symbols can be specified. Command C2XXH is a second reserved memory number notification command that notifies the second reserved memory number so that the number of reserved special symbols can be specified. The first reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a first start port entry designation command is transmitted, for example, based on the first start condition being met when a gaming ball passes (enters) the first start port. The second reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a second start port entry designation command is transmitted, for example, based on the second start condition being met when a gaming ball passes (enters) the second start port. In addition, the first pending memory number notification command and the second pending memory number notification command may be sent in response to the start of execution of the special game when either the first start condition or the second start condition is met (when the pending memory number decreases).
[0192] Commands C4XXH and C6XXH are presentation control commands (commands specifying the result of judgment at the time of winning) that indicate the content of the judgment result at the time of winning. Of these, command C4XXH is a design specification command that indicates the result of judgment at the time of winning, whether the variable display result will be a "jackpot" or not, and the type of jackpot (probable win, non-probable win, or sudden probability win). Furthermore, command C6XXH is a variation category command that indicates the result of judgment at the time of winning, that is, whether the random number value for determining the variation pattern will be a "non-reach," "super reach," or "other (normal reach)."
[0193] Instead of the first reserved memory number notification command or the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be sent. In other words, a total reserved memory number notification command may be used to notify an increase (or decrease) in the total reserved memory number.
[0194] Command D000H is a V entry notification command for notifying that a gaming ball has entered the second large entry slot during a jackpot game, that is, that a gaming ball has been detected by the second count switch 24. Hereinafter, in this embodiment, the detection of a gaming ball by the second count switch 24 during a jackpot game may be referred to as a "V entry." In this embodiment, "V entry" refers to the execution of both time-saving control and probability variable control in the high base state after the end of the jackpot game in which the entry occurred (being controlled to a high probability high base state).
[0195] Command 9F00H is a customer waiting demonstration display designation command for designating the execution of a customer waiting demonstration display (customer waiting demonstration).
[0196] 6(A) are merely examples, and some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added. For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game balls entering each winning slot, a gate passage notification command for notifying that the game balls have passed through the passage gate 41, a notification command for notifying the remaining number of variable display times for which the probability variable control or time-saving control is executed, etc. may be provided.
[0197] 7 is an explanatory diagram illustrating an example of random number values counted on the main board 11. As shown in FIG. 7, on the main board 11, the following numerical data are controlled to be countable: a random number value MR1 for determining the special symbol display result, a random number value MR2 for determining the type of jackpot, a random number value MR3 for determining the type of variation pattern, a random number value MR4 for determining the variation pattern, a random number value MR5 for determining the normal symbol display result, and a random number value MR6 for determining the initial value of the random number value MR5. Note that random number values other than these may be used to enhance the gaming effect. Such random numbers used to control the progress of the game are also called gaming random numbers.
[0198] The random number circuit 104 may count the numerical data indicating some or all of these random number values MR1 to MR6. The CPU 103 may count the numerical data indicating some of the random number values MR1 to MR6 by updating various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown).
[0199] The random number value MR1 for determining the special symbol display result is a random number value used to determine whether or not to control the game state to a jackpot by treating the variable display result of a special symbol or the like in a special symbol game as a "jackpot," and takes a value in the range of, for example, "0" to "65536." The random number value MR2 for determining the jackpot type is a random number value used to determine the jackpot type as either "jackpot A," "jackpot B," or "jackpot C" when the variable display result is a "jackpot," and takes a value in the range of, for example, "0" to "99."
[0200] The random number value MR3 for determining the type of variation pattern is a random number value used to determine the type of variation pattern in the variable display of special patterns and decorative patterns as either "non-reach," "normal reach," or "super reach," and takes a value in the range of "0" to "4095," for example.
[0201] The random number value MR4 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of special patterns and decorative patterns to one of several types prepared in advance, and takes a value in the range of "0" to "255", for example.
[0202] The random number value MR5 for determining the normal symbol display result is a random number value used to determine whether the variable display result in the normal symbol game by the normal symbol display device 20 is a "normal symbol hit" or a "normal symbol miss", and takes a value in the range of "3" to "13", for example.
[0203] The random number value MR6 for determining the MR initial value is a random number value used to determine the initial value of the random number value MR5, and takes a value in the range of "3" to "13", for example.
[0204] 8 shows an example of the configuration of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special symbol and the second special symbol, but the present invention is not limited to this, and individual display result determination tables may be used for the first special symbol and the second special symbol.
[0205] The display result determination table is a table that is referenced to determine whether or not to control the variable display result into a jackpot game state as a "jackpot" based on a random number value MR1 for determining the special pattern display result before a confirmed special pattern that is a variable display result is derived and displayed in a special pattern game using the first special pattern by the first special pattern display device 4A or a special pattern game using the second special pattern by the second special pattern display device 4B.
[0206] In the display result determination table, a numerical value (determination value) to be compared with the random number value MR1 for determining the special chart display result is assigned to the special chart display result of "jackpot" or "miss" depending on whether the game state of the pachinko game machine 1 is normal state or time-saving state (low probability state), or special chart state (high probability state).
[0207] In the display result determination table, table data indicating the determination value to be compared with the random number value MR1 for determining the special symbol display result is determination data assigned to the decision result of whether or not to set the special symbol display result as a "jackpot" and control it to a jackpot gaming state. In the display result determination table, when the gaming state is a probability variable state (high probability state), more determination values are assigned to the special symbol display result of "jackpot" than when it is in a normal state or a time-saving state (low probability state). As a result, the probability that the pachinko gaming machine 1 determines that the special symbol display result is a "jackpot" and controls it to a jackpot gaming state is higher (approximately 1 / 30 in this embodiment) than the probability that it determines that the special symbol display result is a "jackpot" and controls it to a jackpot gaming state when it is in a time-saving state (low probability state) (approximately 1 / 300 in this embodiment). In other words, in the display result determination table, determination data is assigned to the decision result of whether or not to control to a jackpot game state so that when the game state in the Panko gaming machine 1 is in a probability state (high probability state), the probability of deciding to control to a jackpot game state is higher than when it is in a normal state or a time-saving state.
[0208] 9A shows an example of the configuration of a jackpot type determination table stored in ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined that the special symbol display result is a "jackpot" and that the jackpot game state is to be controlled. In the jackpot type determination table, a number (determination value) that is compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types, such as "jackpot A," "jackpot B," and "jackpot C," depending on whether the special symbol that is variably displayed (variably displayed) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).
[0209] Here, the types of jackpots in this embodiment will be explained using Figure 9 (B). In this embodiment, the types of jackpots are jackpot A, jackpot B, and jackpot C, for which time-saving control is executed for a maximum of 100 variable displays after the end of the jackpot gaming state. In addition, these jackpots A, jackpot B, and jackpot C are also jackpots for which probability variable control is executed for a maximum of 100 variable displays after the end of the jackpot gaming state by the game ball entering the second large winning slot (so-called V entry) in the sixth round of the jackpot gaming state.
[0210] The jackpot game state resulting from "Jackpot A" is a jackpot game state (6 rounds and a jackpot where V cannot be won) in which rounds that change the first large prize entry port to an open state advantageous to the player are repeated 6 times in rounds 1 to 6; the jackpot game state resulting from "Jackpot B" is a jackpot game state (6 lands and a jackpot where V can be won) in which the first large prize entry port is changed to an open state advantageous to the player in rounds 1 to 5, while the second large prize entry port is changed to an open state advantageous to the player in round 6; and the jackpot game state resulting from "Jackpot C" is a jackpot game state (10 lands and a jackpot where V can be won) in which the first large prize entry port is changed to an open state advantageous to the player in rounds 1 to 5 and rounds 7 to 10, while the second large prize entry port is changed to an open state advantageous to the player in round 6.
[0211] In this embodiment, at least the time-saving control is executed after the jackpot game state ends, and if a jackpot occurs while the time-saving control is being executed, the time-saving control (and the special rate control) is executed again after the jackpot game state ends, resulting in a so-called consecutive jackpot state in which the jackpot game state occurs continuously without going through the normal state.
[0212] In this embodiment, an example is given in which there are three types of jackpots, jackpot A to jackpot C, but the present invention is not limited to this, and there may be two or more, or four or more, types of jackpots.
[0213] 9(A), in the jackpot type determination table, the allocation of determination values to the jackpot types of "jackpot A," "jackpot B," and "jackpot C" differs depending on whether the variably displayed special chart is the first special chart or the second special chart. In other words, when the variably displayed special chart is the first special chart, a predetermined range of determination values (values in the range of "0" to "49") is assigned to the jackpot types of "jackpot A" and "jackpot B" with fewer rounds, while when the variably displayed special chart is the second special chart, no determination value is assigned to the jackpot types of "jackpot A" and "jackpot B." By setting it this way, when determining the jackpot type as one of a plurality of types in a special game using the first special symbol by the first special symbol display device 4A, and when determining the jackpot type as one of a plurality of types in a special game using the second special symbol by the second special symbol display device 4B, the proportion of the jackpot type determined as a "jackpot A" or "jackpot B" with a small number of rounds can be made different. In particular, in a special game using the second special symbol, the jackpot type is not determined to be "jackpot A" or "jackpot B" with a small number of rounds, so that, for example, in a game state where game balls are likely to enter the second start winning hole formed by the variable winning ball device 6B due to the high opening control accompanying the time-saving control, frequent occurrence of a jackpot state with a small number of prize balls can be avoided, thereby preventing a decrease in game interest.
[0214] 10 and 11 are explanatory diagrams showing specific examples of the fluctuation patterns in this embodiment. The fluctuation patterns in this embodiment are roughly divided into a loss fluctuation pattern in which the variable display result is a loss and a jackpot fluctuation pattern in which the variable display result is a jackpot.
[0215] As shown in Figure 10, the miss fluctuation patterns can be broadly divided into a non-reach miss fluctuation pattern in which no reach performance is executed and a miss occurs (fluctuation pattern type: non-reach fluctuation pattern), a normal reach fluctuation pattern in which a normal reach reach performance is executed and a miss occurs (fluctuation pattern type: normal reach fluctuation pattern), a low base weak super reach fluctuation pattern in which a low base weak super reach A reach performance or a low base weak super reach B reach performance is executed in a normal state (low base state) and a miss occurs (fluctuation pattern type: low base weak super reach fluctuation pattern), a low base strong super reach A fluctuation pattern in which a low base strong super reach A reach performance is finally executed in a normal state (low base state) and a miss occurs (fluctuation pattern type: low base strong super reach A fluctuation pattern), and a low base strong super reach B fluctuation pattern in which a low base strong super reach B reach performance is finally executed and a miss occurs in a normal state (low base state) (fluctuation pattern type: low base strong super reach B fluctuation pattern). Fluctuation pattern of low base strong Super Reach B in which the reach performance of low base strong Super Reach C is finally executed in normal state (low base state) and results in a miss (fluctuation pattern type: low base strong Super Reach C fluctuation pattern); Fluctuation pattern of low base strongest Super Reach in which the reach performance of low base strongest Super Reach is finally executed in normal state (low base state) and results in a miss (fluctuation pattern type: low base strongest Super Reach fluctuation pattern); Fluctuation pattern of high base Super Reach A in which the reach performance of high base Super Reach A is finally executed and results in a miss in time-saving state or probability variable state (high base state) (fluctuation pattern type: high base Super Reach A fluctuation pattern); Fluctuation pattern of high base Super Reach B in which the reach performance of high base Super Reach B is finally executed and results in a miss in time-saving state or probability variable state (high base state) (fluctuation pattern type: high base Super Reach B fluctuation pattern);In the time-saving state or the probability variable state (high base state), a high base super reach C fluctuation pattern (fluctuation pattern type is high base super reach C fluctuation pattern) is provided in which the reach performance of the high base super reach C is finally executed and results in a miss, and in the time-saving state or the probability variable state (high base state), a high base super reach D fluctuation pattern (fluctuation pattern type is high base super reach D fluctuation pattern) is provided in which the reach performance of the high base super reach D is finally executed and results in a miss.
[0216] There are four types of fluctuation patterns for non-reach fluctuation patterns: PA1-1, in which the special chart fluctuation time is 12000 ms and no reach performance is executed when the number of reserved memories of the target special chart for variable display is two or less in normal state; PA1-2, in which the special chart fluctuation time is 5000 ms and no reach performance is executed when the number of reserved memories of the target special chart for variable display is three in normal state; PA1-3, in which the special chart fluctuation time is 2000 ms and no reach performance is executed during time-saving control (time-saving state or special variable state); and PA1-4, in which the special chart fluctuation time is 8000 ms and no reach performance is executed during time-saving control (time-saving state or special variable state).
[0217] There are three types of fluctuation patterns for the normal reach fluctuation pattern type: PA2-1A, where the special chart fluctuation time is 20,000 ms and the normal reach reach performance is executed resulting in a miss; PA2-1B, where the special chart fluctuation time is 35,000 ms and the normal reach reach performance is executed after one pseudo consecutive performance is executed resulting in a miss; and PA2-1C, where the special chart fluctuation time is 50,000 ms and the normal reach reach performance is executed after two pseudo consecutive performances are executed resulting in a miss.
[0218] The fluctuation patterns for the low base weak super reach type are PA2-2, in which the special chart fluctuation time is 73,000 ms, and after two pseudo consecutive performances are executed, a normal reach reach performance and a low base weak super reach A reach performance are executed, resulting in a miss; and PA2-3, in which the special chart fluctuation time is 83,000 ms, and after two pseudo consecutive performances are executed, a normal reach reach performance and a low base weak super reach B reach performance are executed, resulting in a miss.
[0219] The fluctuation pattern type of low base strong super reach A is 103,000 ms, which is the special chart fluctuation time of 93,000 ms plus the miss notification period of 10,000 ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, the low base strong super reach A reach performance is executed and it is a miss, PA2-4, and the special chart fluctuation time is 113,000 ms, which is the special chart fluctuation time of 103,000 ms plus the miss notification period of 10,000 ms. There are three types of variation patterns: PA2-5, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strong super reach A reach performance, resulting in a miss; and PA2-6, in which the special chart variation time is 40,000 ms plus the miss notification period of 10,000 ms, totaling 50,000 ms, in which a normal reach reach performance is executed, followed by a low base strong super reach A reach performance, resulting in a miss.
[0220] The fluctuation pattern type of low base strong super reach B is 118,000 ms, which is the special chart fluctuation time of 108,000 ms plus the miss notification period of 10,000 ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, the low base strong super reach B reach performance is executed and it is a miss. PA2-7, the special chart fluctuation time is 113,000 ms plus the miss notification period of 10,000 ms, which is 123,000 ms. There are three types of variation patterns: PA2-8, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strong super reach B reach performance, resulting in a miss; and PA2-9, in which the special chart variation time is 45,000 ms plus the miss notification period of 10,000 ms, totaling 55,000 ms, in which a normal reach reach performance is executed, followed by a low base strong super reach B reach performance, resulting in a miss.
[0221] The fluctuation pattern type of low base strong super reach C is 128,000 ms, which is the special chart fluctuation time of 118,000 ms plus the miss notification period of 10,000 ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, a low base strong super reach C reach performance is executed and it is a miss, PA2-10, and the special chart fluctuation time is 133,000 ms, which is the special chart fluctuation time of 123,000 ms plus the miss notification period of 10,000 ms. There are three types of variation patterns: PA2-11, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strong super reach C reach performance, resulting in a miss; and PA2-12, in which the special chart variation time is 50,000 ms plus the miss notification period of 10,000 ms, totaling 60,000 ms, in which a normal reach reach performance is executed, followed by a low base strong super reach C reach performance, resulting in a miss.
[0222] The fluctuation pattern type of the low base strongest super reach is 138,000 ms, which is the special chart fluctuation time of 128,000 ms plus the miss notification period of 10,000 ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, the low base strongest super reach reach performance is executed and becomes a miss, PA2-13, and the special chart fluctuation time is 143,000 ms, which is the special chart fluctuation time of 133,000 ms plus the miss notification period of 10,000 ms. There are three types of variation patterns: PA2-14, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strongest super reach reach performance, resulting in a miss; and PA2-15, in which the special chart variation time is 60,000 ms plus the miss notification period of 10,000 ms, totaling 70,000 ms, in which a normal reach reach performance is executed, followed by a low base strongest super reach reach performance, resulting in a miss.
[0223] For the variation pattern type of high base super reach A, there is one variation pattern PA2-16, in which the special chart variation time is 30,000 ms plus the miss notification period of 10,000 ms, for a total of 40,000 ms, and after the reach performance of normal reach is executed, the reach performance of high base super reach A is executed, resulting in a miss.For the variation pattern type of high base super reach B, there is one variation pattern PA2-17, in which the special chart variation time is 30,000 ms plus the miss notification period of 10,000 ms, for a total of 40,000 ms, and after the reach performance of normal reach is executed, the reach performance of high base super reach B is executed, resulting in a miss. The variation pattern type of high base super reach C is PA2-18, where the special chart variation time is 30,000 ms plus the miss notification period of 10,000 ms, for a total of 40,000 ms, and after the reach performance of normal reach is executed, the reach performance of high base super reach C is executed, resulting in a miss. The variation pattern type of high base super reach D is PA2-19, where the special chart variation time is 30,000 ms plus the miss notification period of 10,000 ms, for a total of 40,000 ms, and after the reach performance of normal reach is executed, the reach performance of high base super reach D is executed, resulting in a miss.
[0224] Also, as shown in Figure 11, as for the jackpot fluctuation patterns, similar to the miss fluctuation patterns, there are fluctuation patterns of the following types: low base strong super reach A, low base strong super reach B, low base strong super reach C, low base strongest super reach, high base super reach A, high base super reach B, high base super reach C, and high base super reach D.
[0225] More specifically, as shown in FIG. 11, the fluctuation pattern type of the low base strong super reach A is PB1-2, where the special chart fluctuation time is 93000 ms plus the jackpot notification period of 15000 ms, that is, 108000 ms, and after two pseudo consecutive performances, the normal reach reach performance, and the base weak super reach A reach performance are executed, and the low base strong super reach A reach performance is executed, resulting in a jackpot. There are three types of fluctuation patterns: PB1-3, which has a special chart fluctuation time of 18,000 ms, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strong super reach A reach performance, resulting in a jackpot; and PB1-4, which has a special chart fluctuation time of 55,000 ms, which is the sum of 40,000 ms and the jackpot notification period of 15,000 ms, in which a normal reach reach performance is executed, followed by a low base strong super reach A reach performance, resulting in a jackpot.
[0226] The fluctuation pattern type is low base strong super reach B, the special chart fluctuation time is 108000ms plus 15000ms of the jackpot notification period, totaling 123000ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, a low base strong super reach B reach performance is executed and a jackpot is reached. PB1-5, the special chart fluctuation time is 113000ms plus 15000ms of the jackpot notification period, totaling 128000ms. There are three types of fluctuation patterns: PB1-6, in which two pseudo consecutive performances, a normal reach performance, and a low base weak super reach B reach performance are executed, followed by a low base strong super reach B reach performance, resulting in a jackpot; and PB1-7, in which the special chart fluctuation time is 45,000 ms plus the jackpot notification period of 15,000 ms, totaling 60,000 ms, in which a normal reach reach performance is executed, followed by a low base strong super reach B reach performance, resulting in a jackpot.
[0227] The fluctuation pattern type is the low base strong super reach C, the special chart fluctuation time is 118000ms plus 15000ms of the jackpot notification period, which is 133000ms, and after two pseudo consecutive performances, a normal reach reach performance, and a low base weak super reach A reach performance are executed, the low base strong super reach C reach performance is executed and becomes a jackpot. PB1-8, the special chart fluctuation time is 123000ms plus 15000ms of the jackpot notification period, which is 138000ms. There are three types of fluctuation patterns: PB1-9, which has a special chart fluctuation time of 50,000 ms plus the jackpot notification period of 15,000 ms, and after two pseudo-consecutive effects, a normal reach reach effect, and a low base weak super reach B reach effect, a low base strong super reach C reach effect is executed, resulting in a jackpot; and PB1-10, which has a special chart fluctuation time of 65,000 ms, which is 50,000 ms plus the jackpot notification period of 15,000 ms, and after a normal reach reach effect, a low base strong super reach C reach effect is executed, resulting in a jackpot.
[0228] The fluctuation pattern type is the low base strongest super reach fluctuation pattern, the special chart fluctuation time is 128000ms plus 15000ms of the jackpot notification period, which is 143000ms, and after two pseudo consecutive performances, the normal reach reach performance and the low base weak super reach A reach performance are executed, the low base strongest super reach reach performance is executed and a jackpot is reached. PB1-11, the special chart fluctuation time is 133000ms plus 15000ms of the jackpot notification period, which is 148000ms. There are three types of fluctuation patterns: PB1-12, which has a special chart fluctuation time of 60,000 ms plus the jackpot notification period of 15,000 ms, and after two pseudo consecutive effects, a normal reach effect, and a low base weak super reach B effect, a low base strongest super reach effect is executed, resulting in a jackpot; and PB1-13, which has a special chart fluctuation time of 75,000 ms, which is 60,000 ms plus the jackpot notification period of 15,000 ms, and after a normal reach effect, a low base strongest super reach effect is executed, resulting in a jackpot.
[0229] The variation pattern type of high base super reach A is PB1-14, where the special chart variation time is 30,000 ms plus the jackpot notification period of 15,000 ms, for a total of 45,000 ms, and the high base super reach A reach performance is executed after the normal reach reach performance, resulting in a jackpot. The variation pattern type of high base super reach B is PB1-15, where the special chart variation time is 30,000 ms plus the jackpot notification period of 15,000 ms, for a total of 45,000 ms, and the high base super reach B reach performance is executed after the normal reach reach performance, resulting in a jackpot. The variation pattern type of high base super reach C is PB1-16, where the special chart variation time is 30,000 ms plus the jackpot notification period of 15,000 ms, for a total of 45,000 ms, and the high base super reach C reach performance is executed after the normal reach reach performance, resulting in a jackpot. The variation pattern type of high base super reach D is PB1-17, where the special chart variation time is 30,000 ms plus the jackpot notification period of 15,000 ms, for a total of 45,000 ms, and the high base super reach D reach performance is executed after the normal reach reach performance, resulting in a jackpot.
[0230] The judgment table stored in ROM101 includes a plurality of fluctuation pattern type judgment tables for determining the type of fluctuation pattern according to the game status and the variable display result, and a plurality of fluctuation pattern type judgment tables for determining the fluctuation pattern according to the fluctuation pattern determined in the fluctuation pattern type judgment table, the game status, the variable display result, and the number of reserved memories of special patterns that execute the variable display (number of reserved memories that are subject to variable display).
[0231] In this embodiment, a variation pattern type determination table is selected according to the game state and the variable display result. Next, the selected variation pattern type determination table is compared with the read random number value MR3 to determine the variation pattern type.
[0232] For example, if the game state is normal and the variable display result is a miss, the miss variation pattern type determination table A shown in Figure 12 (A) is selected, and the value of the miss variation pattern type determination table A is compared with the value of the random number value MR3 to determine the variation pattern type. If the value of the random number value MR3 is in the range of 0 to 3299, the fluctuation pattern type is determined to be "non-reach", if the value of the random number value MR3 is in the range of 3300 to 4053, the fluctuation pattern type is determined to be "normal reach", if the value of the random number value MR3 is in the range of 4054 to 4073, the fluctuation pattern type is determined to be "low base weak super reach", if the value of the random number value MR3 is in the range of 4074 to 4081, the fluctuation pattern type is determined to be "low base strong super reach A", if the value of the random number value MR3 is in the range of 4082 to 4089, the fluctuation pattern type is determined to be "low base strong super reach B", if the value of the random number value MR3 is in the range of 4090 to 4094, the fluctuation pattern type is determined to be "low base strong super reach C", and if the value of the random number value MR3 is in the range of 4095, the fluctuation pattern type is determined to be "low base strongest super reach".
[0233] In addition, when the game state is a time-saving state or a probability variable state and the variable display result is a miss, the miss variation pattern type determination table B shown in Figure 12 (B) is selected, and the value of the miss variation pattern type determination table B is compared with the value of the random number value MR3 to determine the variation pattern type. If the value of the random number value MR3 is in the range of 0 to 3849, the fluctuation pattern type is determined to be "non-reach", if the value of the random number value MR3 is in the range of 3850 to 4048, the fluctuation pattern type is determined to be "normal reach", if the value of the random number value MR3 is in the range of 4049 to 4066, the fluctuation pattern type is determined to be "high base super reach A", if the value of the random number value MR3 is in the range of 4067 to 4083, the fluctuation pattern type is determined to be "high base super reach B", if the value of the random number value MR3 is in the range of 4084 to 4094, the fluctuation pattern type is determined to be "high base super reach C", and if the value of the random number value MR3 is in the range of 4095, the fluctuation pattern type is determined to be "high base super reach D".
[0234] In addition, when the game state is the normal state and the variable display result is a big win, select the big win variable pattern type determination table A shown in Fig. 12(C), and compare the big win variable pattern type determination table A with the value of the random number MR3 to determine the variable pattern type. When the value of the random number MR3 is in the range of 0 to 75, determine the variable pattern type as "low base strong super reach A"; when the value of the random number MR3 is in the range of 976 to 2075, determine the variable pattern type as "low base strong super reach B"; when the value of the random number MR3 is in the range of 2076 to 3380, determine the variable pattern type as "low base strong super reach C"; when the value of the random number MR3 is in the range of 3381 to 4095, determine the variable pattern type as "low base strongest super reach".
[0235] In addition, when the game state is the time-saving state or the probability variable state and the variable display result is a big win, select the big win variable pattern type determination table B shown in Fig. 12(D), and compare the big win variable pattern type determination table B with the value of the random number MR3 to determine the variable pattern type. When the value of the random number MR3 is in the range of 0 to 975, determine the variable pattern type as "high base super reach A"; when the value of the random number MR3 is in the range of 976 to 2075, determine the variable pattern type as "high base super reach B"; when the value of the random number MR3 is in the range of 2076 to 3380, determine the variable pattern type as "high base super reach C"; when the value of the random number MR3 is in the range of 3381 to 4095, determine the variable pattern type as "high base super reach D".
[0236] After determining the variable pattern type as described above, select one of the variable pattern determination tables shown in Figs. 13 to 15 according to the game state, the variable display result, and the number of reserved memories (the number of reserved objects for variable display) of the special symbols for executing the variable display, compare the selected variable pattern determination table with the read random number MR4, and determine the variable pattern.
[0237] For example, if the variable display result is a loss, the game state is normal, and the number of variable display target reserved memories is 0 to 2, the loss variation pattern determination table A shown in Figure 13 (A) is selected, and the loss variation pattern determination table A is compared with the value of the random number value MR4 to determine the variation pattern. At this time, if the determined variation pattern type is non-reach, if the value of the random number value MR4 is within the range of 0 to 255, the variation pattern is determined to be PA1-1. If the determined variation pattern type is normal reach, if the value of the random number value MR4 is within the range of 0 to 140, the variation pattern is determined to be PA2-1A, if the value of the random number value MR4 is within the range of 141 to 220, the variation pattern is determined to be PA2-1B, and if the value of the random number value MR4 is within the range of 221 to 255, the variation pattern is determined to be PA2-1C. If the determined type of fluctuation pattern is a low base weak super reach, if the value of the random number value MR4 is within the range of 0 to 199, the fluctuation pattern is determined to be PA2-2, and if the value of the random number value MR4 is within the range of 200 to 255, the fluctuation pattern is determined to be PA2-3.
[0238] If the determined fluctuation pattern type is low base strong super reach A, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-4, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-4, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-5. If the determined fluctuation pattern type is low base strong super reach B, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-7, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-8, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-9.
[0239] If the determined fluctuation pattern type is low base strong super reach C, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-10, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-11, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-12. If the determined fluctuation pattern type is low base strongest super reach, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-13, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-14, and if the value of the random number value MR4 is within the range of 1743 to 255, the fluctuation pattern is determined to be PA2-15.
[0240] Also, if the variable display result is a loss, the game state is normal, and the number of variable display target reserved memories is 3, the loss variation pattern determination table B shown in Figure 13 (B) is selected, and the loss variation pattern determination table B is compared with the value of the random number value MR4 to determine the variation pattern. At this time, if the determined variation pattern type is non-reach, if the value of the random number value MR4 is within the range of 0 to 255, the variation pattern is determined to be PA1-2. If the determined variation pattern type is normal reach, if the value of the random number value MR4 is within the range of 0 to 140, the variation pattern is determined to be PA2-1A, if the value of the random number value MR4 is within the range of 141 to 220, the variation pattern is determined to be PA2-1B, and if the value of the random number value MR4 is within the range of 221 to 255, the variation pattern is determined to be PA2-1C.
[0241] If the determined fluctuation pattern type is low base strong super reach A, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-4, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-4, and if the value of the random number value MR4 is within the range of 173 to 255, the fluctuation pattern is determined to be PA2-5. If the determined fluctuation pattern type is low base strong super reach B, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-7, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-8, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-9.
[0242] If the determined fluctuation pattern type is low base strong super reach C, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-10, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-11, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-12. If the determined fluctuation pattern type is low base strongest super reach, if the value of the random number value MR4 is within the range of 0 to 88, the fluctuation pattern is determined to be PA2-13, if the value of the random number value MR4 is within the range of 89 to 173, the fluctuation pattern is determined to be PA2-14, and if the value of the random number value MR4 is within the range of 174 to 255, the fluctuation pattern is determined to be PA2-15.
[0243] Also, if the variable display result is a miss and the game state is a time-saving state or a probability variable state, the miss variation pattern determination table C shown in Figure 14 is selected, and the value of the miss variation pattern determination table C is compared with the value of the random number value MR4 to determine the variation pattern. At this time, if the determined variation pattern type is a non-reach, if the value of the random number value MR4 is within the range of 0 to 200, the variation pattern is determined to be PA1-3, and if the value of the random number value MR4 is within the range of 201 to 255, the variation pattern is determined to be PA1-4. If the determined variation pattern type is a normal reach, if the value of the random number value MR4 is within the range of 0 to 255, the variation pattern is determined to be PA2-1A.
[0244] If the determined fluctuation pattern type is high base super reach A, the fluctuation pattern is determined to be PA2-16 if the value of random number value MR4 is within the range of 0 to 255. If the determined fluctuation pattern type is high base super reach B, the fluctuation pattern is determined to be PA2-17 if the value of random number value MR4 is within the range of 0 to 255. If the determined fluctuation pattern type is high base super reach C, the fluctuation pattern is determined to be PA2-18 if the value of random number value MR4 is within the range of 0 to 255. If the determined fluctuation pattern type is high base super reach D, the fluctuation pattern is determined to be PA2-19 if the value of random number value MR4 is within the range of 0 to 255.
[0245] Also, if the variable display result is a jackpot and the game state is normal, the jackpot fluctuation pattern determination table A shown in Figure 15 (A) is selected, and the jackpot fluctuation pattern determination table A is compared with the value of the random number value MR4 to determine the fluctuation pattern. At this time, if the determined fluctuation pattern type is low base strong super reach A, if the value of the random number value MR4 is within the range of 0 to 81, the fluctuation pattern is determined to be PB1-2, if the value of the random number value MR4 is within the range of 82 to 166, the fluctuation pattern is determined to be PB1-3, and if the value of the random number value MR4 is within the range of 167 to 255, the fluctuation pattern is de...
Claims
[Claim 1] A gaming machine that can display special identification information variably and can be controlled to be advantageous to the player. There was, A performance control means; A display means; a sound output means; an operating means operable by a player; a specific portion that can be touched by a player; The performance control means The display means can variably display decorative identification information in accordance with the variably displayed special identification information, During the variable display of decorative identification information, A plurality of types of music can be output from the sound output means, A vibration effect can be executed by vibrating the specific part, A special effect can be executed in which subtitle display and character voice sound corresponding to the subtitle display are output. A specific effect that suggests that the game is controlled to the advantageous state and outputs a specific sound can be executed. The songs include instrumental songs without vocals and vocal songs with vocals. In a first period of the variable display period of the decoration identification information, The instrumental music piece can be output; As the vibration effect, a first vibration effect can be executed in which the specific part is vibrated in a first pattern, In a second period after the first period of the variable display period of the decoration identification information has elapsed, The vocal music piece can be output, As the vibration effect, a second vibration effect can be executed in which the specific part is vibrated in a second pattern different from the first pattern, The special effects can be executed, The specific performance can be executed, During the first period, a first period effect of outputting a character voice sound can be executed, As the first period production, a first period effect of a first pattern that outputs a third effect sound, which is a character voice sound, in response to an operation of the operation means by a player; a first period effect of a second pattern that outputs a fourth effect sound, which is a character voice sound, without involving operation of the operation means by the player; The output of the instrumental music piece may include: The first vibration effect is performed without restriction together with the first vibration effect, The third effect sound is output without any restriction, limited in response to the output of the fourth effect sound, The vocal music output is The second vibration effect is limited in response to the execution of the second vibration effect, The character voice sound is output without any restriction, A gaming machine that is restricted in response to the output of the specific sound.
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