Game management system, game system, game management method, and game management program

A game management system using charging data to determine winners or rankings in a game enhances the appeal of charging stations, thereby promoting EV charging and increasing adoption.

JP7823267B1Active Publication Date: 2026-03-03MIRAIZE ENERGY CHANGE CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-09-29
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

Existing charging stations for electric vehicles lack an engaging service that can attract both current EV users and potential adopters, necessitating a more attractive promotion strategy.

Method used

A game management system that includes a storage device for charging data and a computing device to determine winners or rankings based on charging data, utilizing a charging game to promote EV charging.

Benefits of technology

The system enhances the appeal of charging stations by promoting EV charging through competition and engagement, encouraging wider adoption of electric vehicles.

✦ Generated by Eureka AI based on patent content.

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Abstract

Promote charging of electrically powered vehicles. [Solution] The game management system 40 includes a storage device 42 that stores charging data, which is data representing the details of charging performed by each of multiple users to at least a vehicle powered by electricity, and a calculation device 41 that executes game processing to determine the winner or ranking in the game based on each charging data and in accordance with predetermined rules.
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Description

[Technical Field]

[0001] The present invention relates to a game management system, a game system, a game management method, and a game management program. [Background technology]

[0002] Electric vehicles (EVs), which do not emit greenhouse gases such as carbon dioxide (CO2), are being developed as a means of transportation with a low environmental impact. Accordingly, charging stations (charging devices) for EVs are being installed in many locations. Therefore, promoting charging stations is considered to be meaningful for promoting the use of EVs. In this regard, for example, Patent Document 1 (JP 2024-110134 A) discloses a charging system that allows EVs to be used at entertainment facilities by effectively utilizing their standby and charging times. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2024-110134 Summary of the Invention [Problem to be solved by the invention]

[0004] However, as charging stations become more widespread, it is desirable to provide a service that is more attractive not only to current EV users, but also to those who are at the stage of considering adopting an EV.

[0005] The present invention has been made in consideration of these circumstances, and one of its objectives is to provide a game management system, game system, game management method, and game management program that can promote charging of vehicles powered by electricity. [Means for solving the problem]

[0006] One aspect of the present invention for solving the above problem is a game management system that includes a storage device that stores charging data, which is data representing the details of charging performed by each of a plurality of users to at least a vehicle powered by electricity, and a computing device that executes game processing to determine a winner or ranking in a game based on each of the charging data and in accordance with predetermined rules. [Effects of the Invention]

[0007] According to the above-described aspects of the present invention, it is possible to promote charging of vehicles that use electricity as a power source.

[0008] Problems, configurations, and effects other than those described above will become apparent from the following description of the preferred embodiments of the invention. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a diagram illustrating an example of the configuration of a game system 1 according to the present embodiment. [Figure 2] 2 is a diagram illustrating an example of a configuration of a charging device 30. FIG. [Figure 3] 2 is a diagram illustrating an example of hardware and functional units included in a game management system 40. FIG. [Figure 4] 2 is a diagram illustrating an example of hardware and functional units included in the user terminal 10. FIG. [Figure 5] 1 is a flowchart illustrating an outline of processing performed in the game system 1. FIG. [Figure 6] FIG. 10 is a flow diagram illustrating an example of processing performed by the game management system 40 in a user registration process s41. [Figure 7] FIG. 10 is a diagram showing an example of the data configuration of a user data DB 700 generated by a user registration process s41. [Figure 8] FIG. 10 is a sequence diagram illustrating an example of a charging data update process s54. [Figure 9] FIG. 10 is a diagram showing an example of the data configuration of a charging data DB 900 generated by a charging data update process s54. [Figure 10] FIG. 10 is a diagram showing an example of data in the CP data DB 1000 generated by the charging data update process s54. [Figure 11] FIG. 10 is a diagram showing an example of one of the progress display screens (first progress display screen) displayed on the user terminal 10 in the progress display process s55. [Figure 12] FIG. 10 is a diagram showing an example of another progress display screen (second progress display screen) displayed on the user terminal 10 in the progress display process s55. [Figure 13] FIG. 10 is a diagram showing an example of yet another progress display screen (third progress display screen) displayed on the user terminal 10 in the progress display process s55. [Figure 14] FIG. 10 is a flowchart illustrating an example of the total display process s57. [Figure 15] FIG. 15 is a diagram showing an example of a result data DB1500 generated by the tally display process s57. [Figure 16] FIG. 16 is a diagram showing an example of a result display screen 1600 displayed on the user terminal 10 in the tally display process s57. DETAILED DESCRIPTION OF THE INVENTION

[0010] Hereinafter, an embodiment of the present invention will be described in detail with reference to the accompanying drawings, however, the present invention is not limited to the embodiment.

[0011] 1 is a diagram showing an example of the configuration of a game system 1 according to this embodiment. The game system 1 includes a plurality of user terminals 10, a plurality of electric vehicles 20, a plurality of charging devices 30, and a game management system 40.

[0012] The user terminal 10 is an information processing device used by a user who plays a game provided by the game management system 40, which will be described later. The user terminal 10 is, for example, a smartphone or a personal computer, but is not particularly limited to this type.

[0013] The EV vehicle 20 is a vehicle that can run using at least electric power as a power source. The EV vehicle 20 also runs using electric power supplied from a charging device 30, which will be described later. The EV vehicle 20 is, for example, a BEV (Battery Electric Vehicle) or a PHEV (Plug-in Hybrid Electric Vehicle).

[0014] The charging device 30 is a device that supplies power (charges) the EV vehicle 20. The charging device 30 controls charging based on information received from the user terminal 10, as will be described later. The charging device 30 may be a rapid charger, a normal charger, or any other type of charger. The charging devices 30 are installed in various areas (each prefecture) where the EV vehicle 20 can travel.

[0015] The game management system 40 is an information processing system that stores a program (charging game program) for a predetermined game (hereinafter referred to as a charging game) in which each user holding a user terminal 10 participates. The charging game is a game in which each user competes based on the amount of charging performed on the charging device 30, and a winner or ranking is determined. In the charging game, the amount of charging, etc. is converted into "charging points," and the winner or ranking is determined based on the charging points. Note that these "charging points" do not necessarily need to be represented by numerical values, but may be represented by symbols, figures, etc.

[0016] The game management system 40 and each user terminal 10 are connected via a wired or wireless communication network 5 such as the Internet, a LAN (Local Area Network), a WAN (Wide Area Network), or a dedicated line. Communication is also possible between each user terminal 10 and each charging device 30.

[0017] 2 is a diagram showing an example of the configuration of the charging device 30. The charging device 30 includes a charging unit 31, an input / output unit 32, a communication unit 33, and a control unit .

[0018] The charging unit 31 includes a charging circuit, a connection connector, a power receiving cable, a charging cable, etc. The charging unit 31 is connected to a predetermined high-voltage power line (in this embodiment, a commercial power system is used, but is not limited to this) and the electric vehicle 20, and supplies power to the electric vehicle 20. The input / output unit 32 includes an LCD monitor, a touch panel, etc., and displays a screen to be provided to the user and accepts input from the user. The communication device 33 includes an NIC (Network Interface Card), a wireless communication module, etc., and performs data communication with the user terminal 10. The control unit 34 is a control device that includes an arithmetic unit (CPU (Central Processing Unit) etc.) and a storage device (RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive) etc.).

[0019] The control unit 34 realizes various functions related to charging. For example, it controls the start and end of charging by the charging unit 31. The control unit 34 also stores information about the area where the control unit 34 is installed (prefecture in this embodiment). The control unit 34 transmits information such as the charging time for the EV 20 by the charging unit 31 and the installation area to the user terminal 10.

[0020] 3 is a diagram showing an example of hardware and functional units included in the game management system 40. The game management system 40 includes an arithmetic device 41 such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), a storage device 42 such as a RAM (Random Access Memory), a ROM (Read Only Memory), an HDD (Hard Disk Drive), or an SSD (Solid State Drive), an input device 43 including a keyboard, a mouse, a touch panel, or the like, an output device 44 for displaying information on a screen such as a monitor (display), and a communication device 45 including a NIC (Network Interface Card), a wireless communication module, a USB (Universal Serial Interface) module, a serial communication module, or the like, and these devices are connected to each other via a bus or the like so as to be able to communicate with each other.

[0021] The game management system 40 also stores a user data DB700, a charging data DB900, a CP data DB1000, and a result data DB1500.

[0022] The user data DB 700 stores information about each user participating in the charging game.

[0023] The charging data DB 900 stores information (charging data) on the history of charging performed by each user.

[0024] The CP data DB 1000 stores data such as the charging points and rankings of each team calculated based on the charging data.

[0025] The result data DB 1500 stores data on the final results of the charging game (charging points, rankings, etc.).

[0026] Furthermore, the game management system 40 has the following functional units: a team division processing unit 401 , a game processing unit 402 , and a screen generation processing unit 403 .

[0027] The team division processing unit 401 associates each user with one of a plurality of teams. In this embodiment, each user is associated with (belongs to) either "Team A" or "Team B."

[0028] The game processing unit 402 determines the winner or ranking of the charging game based on the charging data of each user and in accordance with predetermined rules. Specifically, the game processing unit 402 calculates, for each team, the total charging time or charging amount of users associated with the team for a predetermined period based on the charging data of each user, and determines the winning team or the ranking of each team in the charging game based on the total charging time or charging amount.

[0029] In this embodiment, the game processing unit 402 determines the winner based on the charging time. Also, the game processing unit 402 determines the winner of the game by calculating the "charging points" of each user based on the charging data of each user.

[0030] The screen generation processing unit 403 generates screen information for outputting the winner or ranking in the charging game determined by the game processing unit 402 to the output device of the user terminal 10.

[0031] 4 is a diagram showing an example of hardware and functional units included in a user terminal 10. The user terminal 10 includes an arithmetic unit 11 such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), a storage device 12 such as a RAM (Random Access Memory), a ROM (Read Only Memory), an HDD (Hard Disk Drive), or an SSD (Solid State Drive), an input device 13 including a keyboard, a mouse, a touch panel, or the like, an output device 14 for displaying information on a screen such as a monitor (display), a communication device 15 including a NIC (Network Interface Card), a wireless communication module, a USB (Universal Serial Interface) module, or a serial communication module, or the like, and an image capturing device 16 such as a camera, and these devices are communicatively connected via a bus or the like.

[0032] The user terminal 10 also has functional units, namely, a charging data acquisition processing unit 101, a charging data transmission processing unit 102, and a screen display processing unit 103.

[0033] The charging data acquisition processing unit 101 acquires charging data from the charging device 30.

[0034] The charging data transmission processing unit 102 transmits the charging data acquired by the charging data acquisition processing unit 101 to the game management system 40 .

[0035] The screen display processing unit 103 receives input from the user based on the various screens displayed. The screen display processing unit 103 also displays various screens on the output device 14 based on screen information received from the game management system 40.

[0036] The functional units of the charging device 30, the game management system 40, and the user terminal 10 described above are realized by the hardware of these devices, or by the computing devices of these devices reading and executing programs stored in their storage devices. These programs are stored in storage devices such as secondary storage devices, nonvolatile semiconductor memory, hard disk drives, and SSDs, or in recording media readable by each device, such as IC cards, SD cards, and DVDs. The game management system 40 may be realized, in whole or in part, using virtual information processing resources provided using virtualization technology, process space separation technology, or the like, such as a virtual server provided by a cloud system. Some or all of the functions provided by these devices may be realized, for example, by services provided by a cloud system via an API (Application Programming Interface) or the like.

[0037] Next, the processing performed in the game system 1 will be described.

[0038] 5 is a flow diagram outlining the processing performed in the game system 1. This processing is initiated, for example, when the game management system 40 is started.

[0039] First, the game management system 40 executes a user registration process s51 for accepting registration from each of the plurality of user terminals 10 to participate in the charging game.

[0040] The game management system 40 determines whether or not to start the charging game (s52). For example, the game management system 40 may determine whether or not a preset start time has arrived, or may determine whether or not an instruction to start the charging game has been input by the administrator of the game management system 40.

[0041] If it is determined that the charging game is to be started (s52: Yes), the game management system 40 executes the processes (game processing) from s53 onward. If it is determined that the charging game is not to be started (s52: No), the game management system 40 repeats the user registration process s51.

[0042] In s53, the game management system 40 sets a game period (for example, one month from the current time) that is the target period of the charging game. The game management system 40 may set the game period based on input from the administrator, or may automatically set a predetermined game period.

[0043] Thereafter, during the game period, the game management system 40 executes a charging data update process s54 to receive charging data of charging performed by each registered user using the charging device 30 from the user terminal 10 of each user (hereinafter also referred to as a registered user) registered in the user registration process s51.

[0044] Also, during the game period, when the game management system 40 receives a specified display request from a user terminal 10 related to a registered user, it executes a progress display process s55 to display a screen showing the current charging status of each team (hereinafter referred to as the progress display screen) on the screen of the user terminal 10.

[0045] Furthermore, the game management system 40 determines whether the game period has elapsed (s56). If the game period has not elapsed (s56: No), the game management system 40 repeats the charging data update process s54 and the progress display process s55. If the game period has elapsed (s56: Yes), the game management system 40 executes the tally display process s57. Note that the game management system 40 may also execute the user registration process s51 during the game period.

[0046] In the tally display process s57, the game management system 40 displays information on the charging results of each team (such as the team's winner or ranking) on ​​the screen of the user terminal 10 of each registered user.

[0047] Each process will be described in detail below.

[0048] <User registration process s51> FIG. 6 is a flow diagram illustrating an example of the processing performed by the game management system 40 in the user registration processing s51.

[0049] The game management system 40 receives a request from each user terminal 10 to acquire a charging game program.

[0050] When the game management system 40 receives a request to acquire a charging game program from a certain user terminal 10 (s61), it transmits the charging game program to the user terminal 10 (s62). The user terminal 10 stores the charging game program. The user terminal 10 then starts the charging game program based on input from the user.

[0051] Furthermore, the game management system 40 accepts a request for participation registration in the charging game from any user terminal 10 on which the charging game program is running. The participation registration request includes, for example, a user ID and an email address.

[0052] When the game management system 40 receives a request for participation registration from a user terminal 10 (s63), it determines a team to which the user associated with that user terminal 10 (i.e., a registered user) will belong (s64). For example, the game management system 40 may accept, from the user terminal 10, a designation of a team to which the registered user will belong, or may automatically determine the designation of a team to which the registered user will belong (for example, determining a team based on location information received from the user terminal 10, or determining a team so that the number of users belonging to each team is equal).

[0053] The game management system 40 associates the participation registration request information received in s63 with the team information determined in s64 and registers them in the user data DB 700 (s65).

[0054] (User Data DB700) 7 is a diagram showing an example of the data configuration of a user data DB 700 generated by the user registration process s51. The user data DB 700 has data items such as a name 701 of each registered user, an ID 702 of each registered user, an email address 703 of each registered user, and a team 704 to which each registered user belongs.

[0055] <Charging data update process s53> FIG. 8 is a sequence diagram illustrating an example of the charging data update process s53.

[0056] During the game period, the registered user drives the electric vehicle 20 that he / she manages and visits one of the charging devices 30. Then, the registered user connects the charging device 30 and the electric vehicle 20 using a charging cable or the like of the charging device 30 (s81).

[0057] The charging device 30 waits for input of charging confirmation from the registered user. When the charging device 30 receives input of charging confirmation from the registered user (s82), the charging device 30 displays a predetermined screen (for example, a two-dimensional code) (s83).

[0058] The registered user starts a predetermined program and the photographing device 26 on the user terminal 10 held by the registered user, photographs the screen displayed on the charging device 30, and acquires the image (s84). The user terminal 10 displays a screen showing confirmation information (e.g., the ID of the charging device 30) indicated by the acquired image, and accepts confirmation input from the registered user (s85).

[0059] When the user terminal 10 receives confirmation input from the registered user, it transmits a command to start charging to the charging device 30 (s86). Then, the charging device 30 starts charging the connected EV vehicle 20 (s87). When charging is completed, the charging device 30 stores the charging time, charging time, and charging amount of the EV vehicle 20.

[0060] When charging is completed, the charging device 30 automatically or based on instructions from the user terminal 10 transmits information on the charging time, charging time, and charging amount, along with information on the area (installation area) stored in the charging device 30, to the user terminal 10 (s88).

[0061] The user terminal 10 attaches the user ID to the information received from the charging device 30 and transmits it to the game management system 40. The game management system 40 registers the received information in the charging data DB 900 (s89).

[0062] Based on the charging data DB900, the game management system 40 calculates, for each team, the total charging time (total amount from the start time of the game period to the current time) of all users belonging to that team for each installation area of ​​the charging device 30 (s90).

[0063] Furthermore, the game management system 40 converts the calculated total amount into charging points using a predetermined conversion formula (s91). The game management system 40 registers the calculated value in the CP data DB 1000 (s92).

[0064] For example, the game management system 40 may calculate the charging points by multiplying the total value of the charging time by a predetermined coefficient, or may calculate the charging points by inputting the total value of the charging time into a predetermined conversion function that uses the charging time as an input variable. Furthermore, the game management system 40 may assign (multiply) each charging time by a weight value that is preset for each installation area, or may assign each charging time by a weight value that is preset according to the date or time period.

[0065] The game management system 40 may execute the processes of s90-s92 at a predetermined timing (for example, a predetermined time or a predetermined time interval) separate from the timing at which charging information or the like is received from the user terminal 10.

[0066] (Charging data DB900) 9 is a diagram showing an example of the data configuration of the charging data DB 900 generated by the charging data update process s54. The charging data DB 900 has the following data items: ID 901 of each user who performed charging, ID 902 of the charging device 30 that performed the charging, installation area 903 of the charging device 30, charging time 904 of the charging (e.g., charging start time), charging duration 905 of the charging, and charging amount 906 of the charging. Note that the charging data shown here is an example, and any parameter related to charging that can be used as a criterion for determining the winner or ranking of the charging game can be used.

[0067] (CP Data DB1000) 10 is a diagram showing an example of data in the CP data DB 1000 generated by the charging data update process s54. The CP data DB 1000 has the following data items: name or ID 1001 of each area, charging points 1002 of each team in each area, ratio 1003 of each team's charging points to the total value of charging points of all teams (charging point ratio), and ranking 1004 of each team. The ranking 1004 is set to indicate the ranking of each team, or, if the team is a winner, information indicating that the team is the winner. The ranking 1004 is set in the tally display process s57.

[0068] <Progress display process s55> FIG. 11 is a diagram showing an example of one of the progress display screens (first progress display screen) displayed on the user terminal 10 in the progress display process s55.

[0069] The first progress display screen 1100 is a screen that shows the current charging point ratio of each team in a bar graph. The first progress display screen 1100 displays the name of each team 1101, the charging point ratio of each team 1102, and a bar graph 1103 that shows the length of each charging point ratio.

[0070] FIG. 12 is a diagram showing an example of another progress display screen (second progress display screen) displayed on the user terminal 10 in the progress display process s55.

[0071] The second progress display screen 1200 is a screen that displays the currently dominant team (the team with the higher charging point ratio) in each area. The second progress display screen 1200 displays a map 1202 that includes area graphics 1201 that represent each area. Each area graphic 1201 is set with a predetermined format (for example, a fill color) or message according to the dominant team. Furthermore, when the charging point ratios are comparable among multiple areas (for example, the difference in charging point ratios is within a predetermined value), each area graphic 1201 displays a graphic (for example, a thick frame) or message in a format that indicates that the areas are comparable.

[0072] FIG. 13 is a diagram showing an example of yet another progress display screen (third progress display screen) displayed on the user terminal 10 in the progress display process s55.

[0073] The third progress display screen 1300 is a screen that displays the current charging point ratio of each team for each area using a bar graph. The third progress display screen 1300 has multiple small screens 1301 corresponding to each area. Each small screen 1301 displays the name of the corresponding area 1302, the name of each team 1303, the charging point ratio of each team in the corresponding area 1304, and a bar graph 1305 whose length indicates each charging point ratio.

[0074] <Total display process s57> Next, FIG. 14 is a flow diagram illustrating an example of the total display process s57.

[0075] The game management system 40 calculates the total value of charging points for each area and each team during the game period based on the user data DB 700, charging data DB 900, and CP data DB 1000 created in the charging data update process s54 (s1401).

[0076] Then, the game management system 40 identifies the ranking (winner) of each team in each area based on the total value of each charging point calculated in s1401, and registers this information in the CP data DB 1000 (ranking 1004) (s1402).

[0077] Furthermore, the game management system 40 determines the ranking of the winning team or each team in the charging game based on the ranking (winner) of the team for each area determined in s1402 (s1403). The game management system 40 registers the determined content in the result data DB 1500.

[0078] For example, the game management system 40 may predefine scores to be awarded according to rankings or winners, identify the scores of each team in each area based on the scores, and determine the ranking of the winning team or each team in the charging game depending on the total score of all areas.Also, for example, the game management system 40 may calculate the total value of charging points in all areas for each team, and determine the ranking of the winning team or each team in the charging game depending on the total value of each calculated value.The method of determining the winner or ranking described here is just an example.

[0079] The game management system 40 generates information for a screen (result display screen) that displays the rankings (winners) identified in s1403, and transmits the generated screen information to the user terminals 10 of each registered user (s1404). Thereafter, each user terminal 10 displays a result display screen based on the received screen information (s1405).

[0080] (Results data DB1500) 15 is a diagram showing an example of a result data DB 1500 generated by the tally display process s57. The result data DB 1500 has data on the name 1501 of each team and the ranking 1502 of each team (or a notice to that effect if the team is a winner).

[0081] (Result display screen 1600) FIG. 16 is a diagram showing an example of a result display screen 1600 displayed on the user terminal 10 in the tally display process s57.

[0082] This result display screen 1600 is a screen corresponding to the first progress display screen 1100. That is, the result display screen 1600 is a screen that displays the charging point ratio of each team at the end of the game period in a bar graph. The result display screen 1600 displays the name of each team 1601, the confirmed charging point ratio 1602 of each team, and a bar graph 1603 whose length indicates each charging point ratio. The result display screen 1600 also displays information 1604 indicating the winner or ranking in the charging game.

[0083] The user terminal 10 may display the results of the charging points in each area at the end of the charging game, similar to FIGS. 12-13.

[0084] Although the embodiments of the present invention have been described above, these embodiments are intended to facilitate understanding of the present invention and are not intended to limit the present invention. The present invention may be modified or improved without departing from the spirit thereof, and the present invention also includes equivalents thereof.

[0085] For example, part of the hardware provided in each device of this embodiment may be provided in another device.

[0086] Furthermore, each program of each device may be provided in another device, a program may consist of multiple programs, or multiple programs may be integrated into one program.

[0087] Furthermore, in this embodiment, the game management system 40 calculates the charging points based on the charging time of each user, but it may also calculate the charging points based on the amount of charging of each user.

[0088] In addition, in this embodiment, the charging game is a competition between teams to determine the winner of the team or the ranking of each team, but it may also be a competition between users to determine the winning user or the ranking of each user.

[0089] In addition, in this embodiment, the charging game is a competition between two teams, but it may be a competition between three or more teams.

[0090] Furthermore, in this embodiment, winners or rankings are determined for each prefecture, but winners or rankings may be determined in other units (geographical units other than prefectures).

[0091] In addition, in this embodiment, the charging device 30 charges based on the user terminal 10 capturing an image of the screen displayed on the charging device 30 with the photographing device 26, but charging may be performed by other processes. For example, the charging device 30 may charge when a registered user inserts a predetermined authentication medium (such as a card) into the charging device 30.

[0092] In addition, in this embodiment, the charging device 30 transmits charging data, etc. via the user terminal 10, but the charging device 30 may also automatically transmit charging data, etc. to the game management system 40 when charging is complete.

[0093] Furthermore, in this embodiment, the game management system 40 displays information about the charging progress or results (such as charging points) for each team on the progress chart display screen or result display screen of the user terminal 10, but other information may also be displayed. For example, the progress chart display screen or result display screen may display charging points for each user.

[0094] As described above, the game management system 40 of this embodiment stores charging data representing the details of charging of the EV 20 performed by each of multiple users, and determines the winner or ranking in the charging game based on each charging data.

[0095] In other words, the game management system 40 of this embodiment realizes a game configuration that determines a winner or ranking regarding each user's charging of the EV vehicle 20, thereby giving each user the enjoyment of charging and promoting the charging of the EV vehicle 20.

[0096] In this way, the game management system 40 of this embodiment can promote charging of vehicles that use electricity as a power source, which in turn can lead to the spread of EV vehicles.

[0097] Specifically, the game management system 40 of this embodiment calculates the charging time during the game period of each user based on the charging data, and determines the winner or ranking in the charging game based on the length of the charging time.

[0098] In this way, by determining the winner or ranking based on the charging time of each user, it is possible to give an advantage to those who have charged for a longer period of time, and to further promote charging.

[0099] In addition, the game management system 40 of this embodiment associates each user with one of multiple teams (team division), calculates the total charging time during the game period for the users associated with each team based on each charging data, and determines the winning team or the ranking of each team in the charging game based on the total charging time.

[0100] In this way, by dividing users into multiple teams and having each team compete against each other, it is possible to give users a sense of solidarity and deepen the strategic nature of the game, thereby further promoting charging.

[0101] In addition, the game management system 40 of this embodiment determines the winner or ranking of each area based on each charging data and information on the installation area of ​​the charging device 30, and determines the winner or ranking in the charging game by tallying the winner or ranking of each area.

[0102] In this way, a winner or ranking is determined for each area where a charging device 30 is installed, and these are combined to determine the final winner or ranking. This allows each user to compete for charging based on the charging device 30 that is most likely to be used in the area where they live or travel, thereby promoting charging widely.

[0103] Furthermore, the game management system 40 of this embodiment calculates charging points for each user based on each charging data, and determines the winner or ranking in the charging game based on each calculated point.

[0104] The details of how a user performed charging (for example, charging time and amount of charging) may be considered personal information. Therefore, the game management system 40 of this embodiment converts charging data into points (charging points), thereby protecting the privacy of each user and allowing them to actively participate in the charging game, thereby widely promoting charging.

[0105] The game management system 40 of this embodiment generates screen information for outputting the winner or ranking in the charging game to the output device of the user terminal 10.

[0106] Using this screen information, the user terminal 10 can display the results of the charging game on the screen and notify the registered users of the results.

[0107] Furthermore, the user terminal 10 of this embodiment receives charging data of the user from the charging device 30 that has charged the electric vehicle 20 , and transmits the received charging data to the game management system 40 .

[0108] This allows the charging data of each registered user stored in charging device 30 to be reliably provided to game management system 40. [Explanation of symbols]

[0109] 1 Game system, 10 User terminal, 20 EV vehicle, 40 Game management system, 401 Processing unit, 402 Game processing unit, 403 Screen generation processing unit

Claims

1. A team assignment process that assigns each user participating in a game to one of a plurality of teams; receiving, from an information processing device used by each user who has used a charging device to charge at least a vehicle powered by electricity, information on a charging time of the charging and information on an installation area of ​​the charging device, and storing the information in a storage device; determining the ranking of each team or a winning team in each installation area according to a predetermined rule based on the stored charging time and installation area information; a computing device that executes a game process for determining a winner or a ranking of the game for all of the installation areas based on the determined rankings or winning teams; A game management system comprising:

2. The computing device In the game processing, a total value of charging times for each of the teams in each of the installation areas for a predetermined period of time of the users associated with the team is calculated based on the stored information on charging times and installation areas, and a ranking of each of the teams in each of the installation areas or a winning team is determined based on the total value of charging times. The game management system of claim 1 .

3. The computing device In the game processing, points for each of the users are calculated based on the stored charging times, and a ranking of each of the teams or a winning team in each of the installation areas is determined based on the calculated points. The game management system of claim 1 .

4. The computing device execute a screen generation process for generating screen information for outputting the determined winner or ranking in the game on a predetermined output device; The game management system of claim 1 .

5. Each information processing device used by each user; A team assignment process that assigns each user participating in the game to one of multiple teams; A process of receiving, from each of the information processing devices that has used a charging device to charge at least a vehicle powered by electricity, information on the charging time of the charging and information on the installation area of ​​the charging device, and storing the information in a storage device; and determining the ranking of each team or a winning team in each installation area according to a predetermined rule based on the stored charging time and installation area information; a game management system including a computing device that executes game processing to determine a winner or a ranking of the game for all of the installation areas based on the determined rankings or winning teams, the information processing device receives a charging time related to the user from a charging device that has charged the vehicle, and transmits the received charging time to the game management system; Game system.

6. A game management system comprising a computing device and a storage device, a team assignment process for associating each user participating in the game with one of a plurality of teams; receiving, from an information processing device used by each user who has used a charging device to charge at least a vehicle powered by electricity, information on a charging time of the charging and information on an installation area of ​​the charging device, and storing the information in a storage device; determining the ranking of each team or a winning team in each installation area according to a predetermined rule based on the stored charging time and installation area information; executing a game process for determining a winner or a ranking of the game for all of the installation areas based on the determined rankings or winning teams; How to manage the game.

7. A game management program executed by an information processing device having a calculation device and a storage device, a team assignment process for associating each user participating in the game with one of a plurality of teams; receiving, from an information processing device used by each user who has used a charging device to charge at least a vehicle powered by electricity, information on a charging time of the charging and information on an installation area of ​​the charging device, and storing the information in a storage device; determining the ranking of each team or a winning team in each installation area according to a predetermined rule based on the stored charging time and installation area information; and causing the arithmetic device to execute a game process for determining a winner or a ranking of the game for all of the installation areas based on the determined rankings or winning teams. Game management program.

Citation Information

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