Game System
The mahjong game system addresses card visibility and physical limitations by using a user terminal with face-down card selection and rule modification, ensuring fresh gameplay and preventing boredom, suitable for both physical and online environments.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-07-08
- Publication Date
- 2026-03-06
AI Technical Summary
Existing mahjong game technologies, such as those described in Patent Document 1, face challenges with card size and visibility issues due to extensive identification information, making it difficult to place cards without interference, and are limited to physical gatherings, preventing application in electronic or online games.
A game system and tool that utilizes a user terminal with a display unit, input unit, and communication unit, featuring a card selection mechanism to select face-down cards, rule modification based on card effects, and a network-capable communication unit to update and distribute cards, ensuring fresh gameplay experiences.
The system maintains mahjong game freshness through rule modifications and card updates, preventing boredom and encouraging mental activity, while allowing online play and preventing dementia.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming device and a gaming system, and more particularly to a gaming device and a gaming system that are designed to make it possible to play mahjong, an existing specific game, repeatedly without getting bored. [Background technology]
[0002] Conventionally, techniques have been proposed to improve existing games so that players do not get bored. The following Patent Document 1 discloses a mahjong game device that enhances the gameplay by adding elements of chance and strategy to reduce the difference in strength between experienced and inexperienced players, thereby increasing the scoring movement and development, and by adding rules that are not recognized in the original mahjong rules, and incorporating elements of surprise and story.
[0003] Specifically, it is a mahjong game device that is composed of a combination of multiple cards that meet the following requirements: (a) All cards have the same backside, but there are multiple types of cards with different fronts. (b) The surface of each of the cards is characterized by displaying identification information indicating a specific function in mahjong, such as tsumo, naki, dora, reach, points held, points lost, hand, chip, dealer number, winning hand, or field, or identification information indicating a specific function other than the original mahjong rules, as well as identification information indicating the effect the card has and the type of use of the card. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2001-224738 Summary of the Invention [Problem to be solved by the invention]
[0005] However, the technology described in Patent Document 1 above has the disadvantage that the surface area of the card must be relatively large, since the card displays identification information indicating a specific function, or identification information indicating a specific function other than the original rules of mahjong, as well as identification information indicating the effect the card has and the type of use of the card, making it difficult to find a place to place the card so that it does not interfere with the game.
[0006] Furthermore, the technology described in Patent Document 1 cannot be directly applied to electronic games or online games, and players must gather in the same place.
[0007] Therefore, an object of the present invention is to provide a game tool and a game system that are designed to keep existing mahjong games fresh and not tire of repeated play. [Means for solving the problem]
[0010] No. 1 The invention is a game system for playing an existing mahjong game on a user terminal having a display unit, an input unit, and a communication unit, and includes a game progression means for controlling the progress of the mahjong game, and a card name on the front side that displays a simplified notation of rules to be added to the mahjong game, and a card name on the back side that displays a text The characters The system includes: a card selection means for displaying a large number of undisplayed game cards on a display unit of the user terminal with the faces of the cards face down so that the faces cannot be seen, and allowing the user to select a predetermined number of game cards using an input unit of the user terminal; a display means for displaying necessary information on the display unit of the user terminal from the start to the end of the mahjong game; a rule modification means for modifying existing rules according to the effects of the game cards selected by the card selection means; and a table linking playbook data relating to a game method using the large number of game cards and the effects corresponding to the simplified names. bills rule data, the playbook data, and the billsThe game system is characterized in that it comprises a memory unit in which rule data is stored and a communication unit capable of communicating with the user terminal via a network, and the game progression means progresses the game in accordance with the rules modified by the rule modification means.
[0011] No. 2 The invention is 1 In the invention, the invention further comprises a game card update means for updating the contents of the large number of game cards periodically or irregularly, the rule modification means modifies the card rule data in accordance with the effects of the game cards updated by the game card update means, and the game progression means progresses the game in accordance with the card rules modified by the rule modification means.
[0012] No. 3 The invention is 2 In the invention, the game cards updated by the game card update means are delivered to and / or replaced by the user terminal via the communication unit.
[0013] No. 4 The invention is 1 ~No. 3 In any one of the above inventions, the surface of the game cards is provided with identification information according to the effect that each game card has. The above and other objects of the present invention will become clear from the following detailed description. [Effects of the Invention]
[0015] Book The invention is a game system for playing an existing mahjong game on a user terminal having a display unit, an input unit, and a communication unit, and includes a game progression means for controlling the progress of the mahjong game, and a card name on the front side that displays a simplified notation of rules to be added to the mahjong game, and a card name on the back side that displays a text. The charactersThe mahjong game system has a card selection means for displaying a large number of undisplayed game cards on a display unit of the user terminal with the faces of the cards face down so that the faces cannot be seen, and for allowing the user to select a predetermined number of game cards using an input unit of the user terminal; a display means for displaying necessary information on the display unit of the user terminal from the start to the end of the mahjong game; a rule modification means for modifying existing rules according to the effects of the game cards selected by the card selection means; and a table linking playbook data relating to a game method using the large number of game cards with the effects corresponding to the simplified names. bills rule data, the playbook data, and the bills The game system includes a memory unit in which rule data is stored and a communication unit capable of communicating with the user terminal via a network, and the game progression means progresses the game in accordance with the rules modified by the rule modification means.
[0016] Therefore, it is possible to provide a game tool and a game system that are designed so that the mahjong game does not get boring even when played repeatedly and that keeps the game feeling fresh. [Brief explanation of the drawings]
[0017] [Figure 1] 1 is a diagram showing the entire game equipment of Example 1 of the present invention. FIG. [Figure 2] 1A and 1B are plan views showing the game cards of the first embodiment, where FIG. 1A shows the front side and FIG. 1B shows the back side. [Figure 3] FIG. 2 is a diagram showing an example of the front side of a game card in the first embodiment. [Figure 4] 10 is an example of a table showing the names of plus cards and their effects linked together as listed in the rulebook of the first embodiment. [Figure 5] 10 is an example of a table showing the names of plus cards and their effects linked together as listed in the rulebook of the first embodiment. [Figure 6] 10 is an example of a table showing the names of minus cards and their effects linked to each other, which are listed in the rulebook of the first embodiment. [Figure 7]10 is an example of a table showing the names of minus cards and their effects linked to each other, which are listed in the rulebook of the first embodiment. [Figure 8] 10 is an example of a table showing the field card names and their effects linked together as listed in the rule book of the first embodiment. [Figure 9] 10 is a flowchart showing an example of a procedure for playing mahjong using the game equipment of the first embodiment. [Figure 10] FIG. 10 is a diagram showing how a player selects a game card stored in a box without being able to see the display in Example 1. [Figure 11] FIG. 10 shows a state in Example 1 where each player has drawn three game cards and placed them in a row to their right on the table. [Figure 12] 10A and 10B are diagrams showing modified examples of the game cards of the first embodiment. [Figure 13] FIG. 10 is a diagram showing the hardware configuration and functional configuration of the overall configuration of a game system according to a second embodiment of the present invention. [Figure 14] 10 is a flowchart showing an example of a procedure for playing mahjong using the game system of the second embodiment. [Figure 15] FIG. 10 is a diagram showing an example of a display screen having a side screen on which a player selects a game card in the game system of the second embodiment. [Figure 16] FIG. 10 is a diagram showing an example of a display screen showing card information displayed on a side screen in the game system of the second embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0018] The best mode for carrying out the present invention will be described in detail below with reference to examples. [Example]
[0019] First, a first embodiment of the present invention will be described with reference to FIGS. 1 to 12. FIG. 1 is a diagram illustrating the entire game equipment of the first embodiment. FIG. 2 is a plan view illustrating game cards of the first embodiment, where (A) illustrates the front side and (B) illustrates the back side. FIG. 3 is a diagram illustrating an example of the front side of a game card of the first embodiment. FIGS. 4 and 5 are examples of tables linking plus card names and their effects, which are listed in the rulebook of the first embodiment. FIGS. 6 and 7 are examples of tables linking minus card names and their effects, which are listed in the rulebook of the first embodiment. FIG. 8 is an example of a table linking field card names and their effects, which are listed in the rulebook of the first embodiment. FIG. 9 is a flowchart illustrating an example of a procedure for playing mahjong using the game equipment of the first embodiment. FIG. 10 is a diagram illustrating how players select game cards stored in a box without being able to see the display, in the first embodiment. FIG. 11 is a diagram illustrating how all players have drawn three game cards and placed them side by side to their right on the table, in the first embodiment. FIG. 12 is a diagram illustrating a modified example of the game cards of the first embodiment.
[0020] The game equipment of this embodiment is intended to be used in conjunction with an existing mahjong game. As shown in Figures 1 and 2, the game equipment 10 includes: a rectangular parallelepiped box 12 capable of storing a number of game cards T1 to T75, the box 12 having an opening 14 on an upper surface 12A through which a player can insert and remove a hand 48 (see Figure 10) to remove game cards T1 to T75 from an interior 16 of the box 12, and a rule book 30 having a table linking a game method using the number of game cards T1 to T75 and effects corresponding to the simplified card names N.
[0021] As shown in FIG. 2, the game card T is a flat plate having a front face Ta and a back face Tb. The front face Ta has a card name N, which is a simplified notation of rules to be added to the existing rules of mahjong, and the back face Tb has no characters or the like.
[0022] In this embodiment, the gaming card T has a rectangular shape with a generally triangular convex portion 18 at the top and a generally triangular concave portion 20 at the bottom. As shown in FIG. 2A, a border 22 is provided along the entire edge of the front surface Ta, and a circle mark 24 is provided above the concave portion 20. The card T has a length L of approximately 14 cm, a width W of 1.8 cm, and a thickness of 1 mm, and the heights H1 and H2 of the convex portion 18 and the concave portion 20 are approximately 1.6 cm. The shape and dimensions of the card T are merely examples, and may be modified as appropriate, such as to be rectangular. In this embodiment, the above dimensions are preferred to avoid obstruction when the cards are lined up on a mahjong table, but the cards may also have a width of approximately 2-3 cm at the top and bottom (length L) and a width W of approximately 1-2 cm.
[0023] 3, a card name is provided for each card. For example, card T17 has a card name N17 of "Dragon Parade" on its front side T17a, card T43 has a card name N43 of "Total No Calling" on its front side T43a, and card T75 has a card name N75 of "Withholding Tax" on its front side T75a. As will be described later, card T17 is a plus card, card T43 is a minus card, and card T75 is a field card.
[0024] 4 and 5 show tables 32A and 32B that link the names of plus cards listed in the rule book 30 with their corresponding effects. For example, in the example shown in FIGS. 4 and 5, The order is: card number: plus card name: effect. T1: The secret of Rippai Ippatsu: Rippai is 3 han, Ippatsu is 3 han T2: "Tsumo" is 3 han: The tsumo becomes 3 han. It is OK even if you call or have no hand. T3: Ron is 3 han: Ron is 3 han. It is OK even if you call or have no hand. T4: "Dama" becomes 3 han: Dama becomes 3 han. It is OK even if you call or have no hand. T5: Peace, Ipeko becomes 3 han: Peace, Ipeko becomes 3 han T6: Tanyao is 3 han: Tanyao is 3 han. Even if you call, it will be 3 han. T7: Chanta, Sanshoku, Ittou 4 han, Junchan 5 han: Chanta, Sanshoku, Ittou 4 han, Junchan 5 han. Even if you call, it will be this number of han. T8: Seven to 4 han, two to 5 han, mixed 1 6 han, pure 1 8 han: Seven to 4 han, two to 5 han, mixed 1 6 han, pure 1 8 han. Even if you call, it will be this number of han. T9: All Dora Doubled: All Dora doubled T10: Only you, 3 Dora displayed: Only you, 3 Dora displayed. If you get a Kan, it becomes a Dora for everyone. T11: Increase all roles by 1 han: Increase all roles by 1 han T12: Double anytime: Only applies to winning points. Does not apply to yakitori, horse mackerel, or other items. T13: If you win, you get 3 points up. T14: Peeping Tom: You can look at other people's tiles for a total of 30 seconds per game + you can make all opponents fully reveal their tiles once per half-game T15: 2 calls in front of the opponent: Only 2 calls in one game, and the call is treated as a front call. However, it is exposed. Can be used in conjunction with Juicy Call T16: Overwhelming Speed: Once per game, you can draw two cards at any time + Only once per half-game, you can draw two cards each time T17: Dragon Parade: When winning, all king tiles are Dragons. When reaching, all tiles are Dragons. T18: Recycle: Once per game, you can exchange one tile from your hand with any tile from the river (tiles face down). No tsumoagari with the exchanged tile, no tsumoagari after reaching. T19: Call Juicy: Each time you call, you gain 1 han (only Kan gains 2 han). When a tile you poned comes out, you can call Kan. Can be used in conjunction with Call Two Times. T20: Manekko / Plus: You can get the same effect as one of the plus cards currently in play. T21: Chi Without Borders: "Chi" can come from anyone T22: Shinobi no Tamashii: Twice in one game, discarded tiles are turned face down. No ron or retakes allowed. + All discarded tiles are turned face down once in the half-game. T23: Wind Master: East, South, West, North, All wind + 3 han (3 han whether in front or calling) T24: Sangen Tai Master: Sangen Tai, Chibikko Daisangen is 4 han (4 han whether in front or called) T25: Bird repellent charm: Yakitori immunity + all opponents get +1 Yakitori T26: Power Break: Even if you throw it, your opponent is down by 2 han. If your opponent is down by 1 han, you get 0 points. T27: +15000 points: Start with 15000 points (add 15000 points from the base) T28: Defense: Receive 10,000 points from each player other than yourself T29: Mini Exchange: Every time you deal tiles, you can exchange 4 tiles for 2 last king tiles (forced to 4 tiles) T30: Margin: Whoever wins what will receive 20% of the points. Only applies to winning points. T31: Meteor: Reach declaration is 5000 points + each time you win, the other 3 people get +1 Yakitori T32: Flowers are Dora 3: Each flower is Dora 3 T33: Retake instruction: Re-play a discarded tile with a different tile. Only once per game for the other three players. Invalid for players who have reached or declared reaching. T34: It's not my fault: My payment obligation is pushed equally onto two other players. Twice in half a game. Only affects the winning points. T35: Infinity White: White is the best T36: Dora Display Change: At the start of the game, replace the two Dora display cards with the arranged cards. T37: What's Yours is Mine: At the start of each game, you can exchange up to 6 tiles (2 tiles x 3 players) with other players' tiles (you cannot look at your opponent's tiles). There are 37 of them.
[0025] Next, cards with negative effects are listed in tables 34A and 34B in Figures 6 and 7 in the rulebook 30. The order is listed as follows: Tag number: Tag name: Effect. T38: No Rippai: Rippai is prohibited T39: Peace, no Ebeko: Peace, no Ebeko T40: Tanyao Ban: Tanyao is banned T41: Chanta, Junchan, Konichi, Seiichi are prohibited: Chanta, Junchan, Konichi, Seiichi are prohibited T42: Seven pairs, two pairs, three colors, one ban: Seven pairs, two pairs, three colors, one ban T43: Completely forbidden to call: Cannot call T44: Wind tiles, ternary tiles prohibited: Wind tiles, ternary tiles prohibited T45: All Dora are invalid: All Dora are invalid. Hidden Dora, Red, and Flower are invalid. T46: Mankan restriction: Must win with a Mankan or higher T47: No more than Haneman: You cannot win with a Haneman or more. T48: Double payout anytime: Only for winning points. Excludes yakitori, horse, and call sales. T49: Even if you win, you will lose 2 points. If you win with 1 point, you will get 0 points. T50: All yaku 1 han: All yaku 1 han. However, pure yakuman is OK. T51: When releasing, opponent's rank goes up by 3 points: When releasing, opponent's rank goes up by 3 points T52: Opponent and Zetsu Imon: During the half-game, you cannot use any of the "Man, Pin, or So" you specified. Opponent may also have it, but calling and shape ten are not allowed. T53: Half-naked: 6 tiles in hand, always open T54: Every time you draw a flower, 3000 points are released to the field: Every time you draw a flower, 3000 points are released to the field T55: Half Life: The winning points are halved T56: Extra Chicken: Every time someone other than yourself wins, you get +1 Yakitori. T57: Well Done: Yakitori, 4 times the normal price T58: -15000 points: Minus 15000 points, return to the original T59: Bird Noble: Collect all of the other people's yakitori. T60: King Binbo: At the start of each game, roll two dice and release 500 points for each dice rolled. T61: Blue Back: Every game, players cannot act until all players have discarded three or more tiles. T62: Actual goods are a heresy!: You can no longer use actual goods against those who are reaching out. T63: Mannekko / Minus: You must imitate one minus card on the field. However, if you have a Zetsumon card in front of you, you must imitate it. T64: Han: No multi-sided waiting. Can only win with Kanchan, Henchan, or single poker. T65: Discarding: Pay the total number of tiles discarded to the player who wins each time x 100 points. If the game ends in a draw, the tiles are released. T66: Support Supplies: Give 1000 points to everyone at the start of each game. There are 29 of them.
[0026] In addition, cards with field effects are listed in Table 36 of Figure 8 in the rulebook 30, In the order of card number: card name: effect, T67: Double the payback!: Calculate the last 30,000 payback as 60,000 payback T68: Get double the crack: Get double the crack T69: Three times the crack: Three times the crack T70: Flea Market: At the start of each session, unwanted items are collected in the center and redistributed (participation is optional) T71: Calling and trading: You call ⇒ Pay 2000 points. Your opponent calls ⇒ Receive 2000 points. T72: Overkill: Flying Horse pays 10 times the normal amount T73: Infighting: All characters are in a slit state. T74: Ikki: At the start of each game, all three players must swap three tiles with the dealer's hand (mandatory). T75: Withholding tax: At the start of each game, everyone starts with 3000 points There are 9 of them.
[0027] Therefore, in this embodiment, a total of 75 game cards T are used, but the number of cards can be increased or decreased, and the number of plus cards, minus cards, and field cards can also be changed. In addition, the names of each card and their corresponding effects can also be changed as needed.
[0028] Next, a method of playing mahjong according to this embodiment will be described with reference to Figures 9 to 11. Note that game cards T1 to T75 are stored in advance inside 16 of box 12, and rule book 30 is referred to when necessary during the game.
[0029] First, the playing field is decided and the dice to decide the dealer are rolled (Step S10). Once the dealer is decided, the dealer rolls the dice and divides the deck (Step S12). Next, all players draw a predetermined number of cards from a box 12 containing game cards T1 to T75, starting with the dealer (Step S14). This situation is shown in Figure 10. Players place their hands 48 inside the box 12 16 and draw game cards T without revealing the card names N. Specifically, first, the dealer draws a predetermined number of cards (for example, three cards) one by one, and then the three players draw three game cards T each in the same way.
[0030] Then, the drawn game cards T are arranged to the right of the player on the table in the order in which they were drawn (step S16). FIG. 11 shows a state in which all players have drawn three game cards T and arranged them on the table 50. In the example of FIG. 11, the player 40 arranges the game cards T from right to left on the side of his / her own tile P on the table 50 in the order in which they were drawn. In the example shown, the game card T23 is arranged on the right, the game card T8 in the center, and the game card T1 on the left.
[0031] Similarly, player 42 arranges game cards T from right to left to the right of his / her tile P on table 50 in the order in which they were drawn. In the example shown, game card T75 is arranged on the right, game card T11 in the center, and game card T6 on the left. Similarly, player 44 arranges game cards T from right to left to the right of his / her tile P on table 50 in the order in which they were drawn. In the example shown, game card T13 is arranged on the right, game card T2 in the center, and game card T42 on the left. Player 46 arranges game cards T from right to left to the right of his / her tile P on table 50 in the order in which they were drawn. In the example shown, game card T15 is arranged on the right, game card T3 in the center, and game card T66 on the left.
[0032] Once all players 40 to 46 have drawn the predetermined number of game cards T in this manner, the mahjong game begins and proceeds in accordance with the rules of these game cards T (step S18). At this time, since the card name N displayed on the front Ta of the game card T is a simplified representation of the effect, beginners playing the game or when a new card has been added should refer to the rule book 30 when playing the game.
[0033] When the mahjong game is over (step S20), the game using the game equipment 10 of this embodiment is over.
[0034] <Effects> According to the first embodiment described above, the game equipment 10 is used in conjunction with an existing mahjong game, and is flat and has a front and a back surface. The front surface Ta displays a simplified notation of rules to be added to the mahjong game as card names N, and the back surface Tb displays no letters or the like. The game equipment 10 comprises: a box 12 capable of storing the game cards T1 to T75 so that the card names N on the front surface Ta are not visible, and an opening 14 on the top surface 12A through which a player can insert and remove their hand 48 to remove the game cards T1 to T75 from the interior 16 of the box 12; and a rule book 30 having a table linking a game method using the game cards T1 to T75 and effects corresponding to the simplified card names N.
[0035] Therefore, it is possible to provide a game tool that is designed to keep the mahjong game fresh and not tire of repeated play. Furthermore, by having the player memorize the effects of the card names, the player can exercise their brain, and using tiles with their fingers can be expected to prevent dementia. In this embodiment, a paper medium (rule book 30) is used as a reference medium that contains a table linking the game method using game cards and the effects corresponding to the simplified card names, but this is only an example. The content equivalent to the rule book 30 can be downloaded to a player's terminal and the player can play the game while referring to it.
[0036] <Modifications> Next, a modification of this embodiment will be described with reference to FIG. 12. As described above, the game cards T are divided into plus cards, minus cards, and field cards, and their effects can be confirmed by referring to the rulebook 30. However, the front surface Ta of each game card T may be provided with identification information for each effect. Any type of identification information may be used. For example, as shown in FIG. 12, the plus card T17 has a blue colored portion 52A on the upper convex portion 18, the minus card T43 has a red colored portion 52B on the convex portion 18, and the field card T75 has a yellow colored portion 52C on the convex portion 18. In this way, by color-coding portions of the game cards T according to their effects, it is easier to visually grasp the effects. Of course, the color coding shown in FIG. 12 is merely an example, and any appropriate changes can be made as long as the same effect is achieved. [Example]
[0037] Next, a game system 100 according to a second embodiment of the present invention will be described with reference to Figs. 13 to 16. Fig. 13 is a diagram showing a hardware configuration and a functional configuration showing the overall configuration of the game system according to the second embodiment. Fig. 14 is a flowchart showing an example of a procedure for playing mahjong using the game system according to the second embodiment. Fig. 15 is a diagram showing an example of a display screen having a side screen on which a player selects game cards in the game system according to the second embodiment. Fig. 16 is a diagram showing an example of a display screen showing card information displayed on the side screen in the game system according to the second embodiment. Note that the same reference numerals will be used for components that are the same as or correspond to those in the first embodiment described above.
[0038] <Overall Configuration> Fig. 13 is a diagram showing the overall configuration of a mahjong game system 100 according to Example 2. As shown in Fig. 13, the game system 100 of this example is configured to include user terminals 40A, 42A, 44A, and 46A owned by users 40 to 46, a network 150 such as the Internet, and a server 120. Note that in this example, the user terminals 40A to 46A connect to the server 120 via the network 150 to play the game, but the user terminals 40A to 46A may be configured to download an application from the server 120 and connect to the server 120 only when necessary.
[0039] <Configuration of User Terminal> User terminals 40A to 46A can be PCs, tablets, smartphones, etc. User terminal 40A is configured with a display unit 102 such as a display or touch panel, an input unit 104 such as a keyboard or touch panel, a communication unit 106 for connecting to network 150, a control unit 108 that controls the operation of the entire terminal, and a storage unit 110 that stores various data, etc. The same applies to the other user terminals 42A to 46A.
[0040] <Server Hardware Configuration> As shown in FIG. 13, the server 120 includes a processor 122, a memory 124, a storage 126, and a communication unit 128, which are connected by a bus (not shown). The processor is configured, for example, by a CPU (Central Processing Unit), and performs various processes by reading and executing various programs stored in the memory 124. The memory 124 stores programs to be executed by the CPU, and is configured, for example, by a ROM (Read Only Memory) or a RAM (Random Access Memory). For example, game progression means 130 to distribution means 140, which will be described later, are stored in the memory 124.
[0041] The storage 126 stores user data 126A, game data 126B, playbook data 126C, card rule data 126D, and a control program (not shown). The playbook data 126C is data relating to a game method using a large number of game cards T. The card rule data 126D is a table linking simplified names with corresponding effects. The card rule data 126D is similar to the tables 32A, 32B, 34A, 34B, and 36 shown in FIGS. 4 to 7 of the first embodiment described above. The communication unit 128 communicates various data with the user terminals 40A to 46A via the network 150. Of course, the communication unit 128 may communicate with other terminals or external storage means as needed.
[0042] <Functional Configuration of Server> Next, the functional configuration of the server 120 of this embodiment will be described with reference to Fig. 13. The server 120 includes a game progression means 130, a card selection means 132, a rule modification means 134, a display means 136, a game card update means 137, a control means 138, and a distribution means 140.
[0043] The game progression means 130 controls the progress of the mahjong game. When the rules are modified by the rule modification means 134, which will be described later, the game progresses in accordance with the modified rules.
[0044] The card selection means 132 displays a number of game cards T, each with a simplified notation of rules to be added to the mahjong game displayed as the card name on the front side and no text or the like displayed on the back side, face down so that the front side cannot be seen on the display unit 102 of the user terminal 40A to 46A, and allows the player 40 to 46 to select a predetermined number of game cards T using the input unit 104 of the user terminal 40A to 46A.
[0045] The rule modification means 134 modifies the existing rules in accordance with the effect of the game card T selected by the card selection means 132. When modifying the rules, the rule modification means 134 refers to the card rule data 126D in the storage 126.
[0046] The display means 136 displays necessary information on the display units 102 of the user terminals 40A to 46A from the start to the end of the mahjong game.
[0047] The game card update means 137 periodically or irregularly updates the contents of the large number of game cards T. The rule modification means 134 modifies the card rule data 126D in accordance with the effects of the game cards T updated by the game card update means 137, and the game progression means 130 progresses the game in accordance with the card rules modified by the rule modification means 134.
[0048] The control means 138 controls the overall function of the server 120 .
[0049] The distribution means 140 distributes and / or replaces the game cards updated by the game card update means to the user terminals 40A to 46A via the communication unit 128.
[0050] <Game Progression Processing> Next, the game progression processing by the game system 100 of this embodiment will be described with reference to Figures 14 to 16. First, the players 40 to 46 access the server 120 via the communication units 106 of their respective user terminals 40A to 46A and the network 150 (step S100). Once the game progression means 130 of the server 120 confirms that a predetermined number of players 40 to 46 have been gathered, the game starts (step S102).
[0051] The game progression means 130 and the display means 136 display a dice screen for determining the field and the dealer on the display unit 102 of the user terminal 40A to 46A (step S104), and determine the dealer based on the result of the dice roll (step S106). Next, the game progression means 130 and the display means 136 display a dice screen for dividing the deck on the display unit 102 of the user terminal 40A to 46A (step S108).
[0052] Next, the card selection means 132 and the display means 136 display a card selection screen on the display unit 102 of the user terminal 40A-46A. FIG. 15 shows an example of the card selection screen. The display unit 102 is divided into a main screen 102A and a side screen 102B provided on the right side thereof. In the illustrated example, the side screen 102B is a card selection screen 160. A number of cards T1-T63 are displayed on the card selection screen 160, and the dealer (here, the player 40) selects a predetermined number of cards one by one (step S112). Specifically, by operating the input unit 104 of the user terminal 40A, the dealer moves the cursor 162 to any card (card T63 in the illustrated example) from the number of cards T1-T63 displayed on the card selection screen 160 and clicks it, and cards T are displayed sequentially to the right of the dealer's seat on the table on the main screen 102A (step S114).
[0053] Similarly, the other players 42 to 46 select game cards T, and the selected game cards T are displayed on the main screen 102A (step S116) (see FIG. 16). The card selection operation described above is repeated until all players 40 to 46 have selected cards (No in step S118), and when all players 40 to 46 have selected cards T (Yes in step S118), the rule modification means 134 modifies the existing rules by referring to the card rule data 126D, and the game progression means 130 starts and progresses the mahjong game in accordance with the modified rules (step S120).
[0054] During a game, when checking the card rules, for example, by selecting the card information tab 168 from among the game information tab 164, player information tab 166, card information tab 168, and rulebook tab 170 displayed on the side screen 102B shown in FIG. 16, the card name of the game card T63 on which the cursor 162 is placed, "Card name: Manekko / Minus," and the corresponding effect, "You must imitate one minus card on the field. However, if there is an opponent and a Zetsu Ichimon, you are forced to imitate it," are displayed, and the name and effect of each card can be confirmed.
[0055] When the game progression means 130 determines that the mahjong game has ended (step S122), the processing by the game system 100 ends.
[0056] In this embodiment as well, identification information (such as color coding) may be provided on the surface of the game cards T displayed on the screen according to the effect of each game card.
[0057] In addition, in this embodiment, the game card update means 137 may update the contents of the large number of game cards T periodically or irregularly, and the distribution means 140 may distribute and / or replace the game cards T updated by the game card update means 137 to the user terminals 40A to 40D via the communication unit 128.
[0058] <Effects> According to the second embodiment described above, the game system 100 allows an existing mahjong game to be played on the user terminals 40A to 46A, each having a display unit 102, an input unit 104, and a communication unit 106, and includes a game progression means 130 for controlling the progress of the mahjong game, card selection means 132 for displaying a number of game cards T, each of which has a simplified notation of a rule to be added to the mahjong game displayed as a card name on its front side and has no characters or the like displayed on its back side, on the display unit 102 of the user terminals 40A to 46A, face down so that the front side cannot be seen, and for selecting a predetermined number of game cards T using the input unit 104 of the user terminals 40A to 46A, and card selection means 132 for selecting a predetermined number of game cards T using the input unit 104 of the user terminals 40A to 46A from the start to the end of the mahjong game, and card progression means 130 for controlling the progress of the mahjong game, card selection means 132 for displaying a number of game cards T, each of which has a simplified notation of a rule to be added to the mahjong game displayed as a card name on its front side and has no characters or the like displayed on its back side, face down so that the front side cannot be seen, on the display unit 102 of the user terminals 40A to 46A, and card selection means 132 for selecting a predetermined number of game cards T using the input unit 104 of the user terminals 40A to 46A, and card progression means 130 for controlling the progress of the mahjong game on the user terminals 40A to 46A, each of which has a display unit 102, an input unit 104, and a communication unit 106. 46A, a rule modification means 134 that modifies the existing rules according to the effect of the game card T selected by the card selection means 132, playbook data 126C regarding a game method using the large number of game cards T, card rule data 126D which is a table that corresponds the simplified names with corresponding effects, a storage 126 in which the playbook data 126C and the card rule data 126D are stored, and a communication unit 128 that can communicate with the user terminal via a network, and the game progression means 130 progresses the game in accordance with the rules modified by the rule modification means 134.
[0059] This provides a game system that is designed to keep the mahjong game fresh and fun even when played repeatedly. Having the player memorize the effects of the card names not only encourages mental activity, but also helps prevent dementia, since the game is played by hand. Furthermore, by providing identification information (such as color coding) on the surface of each of the many game cards T according to its effect, it is possible to visually identify whether each card is a plus, minus, or field. Furthermore, the game card update means 137 periodically or irregularly updates the contents of the many game cards T, and the distribution means 140 distributes and / or replaces the game cards T updated by the game card update means 137 to the user terminals 40A to 40D via the communication unit 128, thereby preventing the game from becoming boring.
[0060] The above-described embodiment is merely an example, and can be modified as appropriate within the scope of achieving the same effects. In addition, the following modified examples may be combined. (1) The shape and dimensions of the game cards T shown in the above-mentioned Example 1 are merely examples, and may be changed as appropriate as long as they do not get in the way when lined up on the mahjong table 50. (2) The number of game cards T, plus cards, minus cards, and field cards shown in the above embodiment are also examples, and may be increased or decreased as needed, or cards may be replaced or added at regular intervals. (3) The game card names shown in the above embodiment are also examples, and other displays may be used as long as they are a simplified representation of the corresponding effects. (4) In the above embodiment, each player selects three game cards T, but this is also an example, and it does not preclude the player from selecting one or two cards.
[0061] (5) The game screens shown in the above embodiments are merely examples and can be modified as appropriate within the scope of achieving the same effect. (6) In the above-described second embodiment, the user terminals 40A to 46A play the game by connecting to the server 120 via the network 150. However, the user terminals 40A to 46A may be configured to connect to the server 120 only when necessary by downloading the application from the server 120. (7) The invention of the second embodiment may be provided as a program executed by the server 120. This program may be provided in a state recorded on a computer-readable recording medium, or may be downloadable via a network. The invention of the second embodiment may also be provided as a method invention. [Industrial Applicability]
[0062] According to the present invention, (1) A game tool to be used in conjunction with an existing mahjong game, the game tool comprising: a number of game cards in the shape of a flat plate having a front and a back, the front of which displays simplified notations of rules to be added to the mahjong game as card names, and the back of which displays no letters or the like; a box capable of storing the number of game cards so that the card names on the front are not visible, the top of which has an opening through which a player can put their hand in and out to remove game cards from inside the box; and a reference medium having a table linking a game method using the number of game cards and effects corresponding to the simplified card names.
[0063] (2) A game system for playing an existing mahjong game on a user terminal having a display unit, an input unit, and a communication unit, comprising: a game progression means for controlling the progress of the mahjong game; a card selection means for displaying a large number of game cards, each of which has a simplified notation of a rule to be added to the mahjong game displayed as a card name on its front and has no text or the like displayed on its back, face down so that the front is not visible on the display unit of the user terminal, and for selecting a predetermined number of game cards using the input unit of the user terminal; a display means for displaying necessary information on the display unit of the user terminal from the start to the end of the mahjong game; a rule modification means for modifying the existing rules according to the effects of the game cards selected by the card selection means; playbook data regarding a game method using the large number of game cards; card rule data having a table linking effects corresponding to the simplified names; a memory unit in which the playbook data and the rule data are stored; and a communication unit capable of communicating with the user terminal via a network, wherein the game progression means progresses the game in accordance with the rules modified by the rule modification means.
[0064] Therefore, it is possible to provide a game implement and a game system that are so devised that the mahjong game will not become boring even if played repeatedly and will feel fresh. [Explanation of symbols]
[0065] 10: Gaming equipment 12:Box 12A:Top surface 14: Opening 16: Inside 18: Convex 20: Recess 22: Border 24: Mark 30: Rulebook 32A, 32B, 34A, 34B, 36: Table 40~46: Player 40A~46A: User terminal 48: Hand 50, 50A: Table 52A: Blue colored part 52B: Red colored part 52C: Yellow colored part 100: Game System 102: Display section 102A: Main screen 102B: Side screen 104: Input section 106: Communications Department 108: Control unit 110: Storage section 120: Server 122: Processor 124: Memory 126: Storage 126A: User data 126B: Game Data 126C: Playbook Data 126D: Tag rule data 128: Communications Department 130: Game progression method 132: Card selection means 134:Methods of modifying rules 136:Display means 137: Game card update method 138: Control means 140: Distribution method 150: Network 160: Card selection screen 162: Cursor 164: Game Info Tab 166: Player Information Tab 168: Bill information tab 170: Rulebook Tab N, N1~N17: Bill name P:Tile T1~T75: Ta, T17a, T43a, T75a: Surface Tb: Back
Claims
1. A game system for playing an existing mahjong game on a user terminal having a display unit, an input unit, and a communication unit, a game progression means for controlling the progress of the mahjong game; a card selection means for displaying a number of game cards, the front of which has a simplified notation of rules to be added to the mahjong game displayed as the card name and the back of which has no text displayed, face down on a display unit of the user terminal so that the front of the game card cannot be seen, and allowing the user to select a predetermined number of game cards using an input unit of the user terminal; a display means for displaying necessary information on a display unit of the user terminal from the start to the end of the mahjong game; a rule modification means for modifying an existing rule in accordance with the effect of the game card selected by the card selection means; playbook data on a game method using the large number of game cards; card rule data having a table linking the simplified names with corresponding effects; A storage unit in which the playbook data and the card rule data are stored; a communication unit capable of communicating with the user terminal via a network; It is equipped with The game system is characterized in that the game progression means progresses the game in accordance with the rules modified by the rule modification means.
2. a game card updating means for periodically or irregularly updating the contents of said plurality of game cards; Equipped with the rule modification means modifies the card rule data in accordance with the effects of the game cards updated by the game card update means; 2. The game system according to claim 1, wherein the game progression means progresses the game in accordance with the card rules modified by the rule modification means.
3. 3. The game system according to claim 2, wherein the game cards updated by the game card updating means are delivered to and / or replaced by the user terminal via the communication unit.
4. 4. The game system according to claim 1, wherein identification information is provided on the surface of the many game cards according to the effect of each game card.
Citation Information
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