Game delivery server, game delivery system, game delivery method, and game delivery program
The game server system enhances featured items upon reaching a threshold in gacha systems, addressing the issue of unsatisfactory rewards by providing more valuable outcomes, thereby increasing user satisfaction and engagement.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- BANK OF INNOVATION INC
- Filing Date
- 2025-11-27
- Publication Date
- 2026-05-29
Smart Images

Figure 0007867202000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game providing server, a game providing system, a game providing method, and a game providing program.
Background Art
[0002] In recent years, games that operate on user terminals such as smartphones and PCs (Personal Computers), particularly online games that communicate with a server via a network while being executed, have become widespread. Many of such online games introduce a lottery (lottery means) mechanism called "gacha," in which characters, items, etc. that can be used within the game are randomly provided in exchange for a price (in-game currency or real currency) from the user.
[0003] In many gachas, a discharge probability (provision ratio) is set for each character or item, and the user needs to repeat the lottery in order to obtain a desired character or item. In some games, a mechanism called "ceiling" is introduced to suppress excessive arousal of the user's gambling mentality or to improve the user's satisfaction. This is, for example, a mechanism in which when a specific lottery (gacha) is executed a predetermined number of times by the user and a specific rare target (so-called "pickup target") is not discharged, the pickup target is definitely provided to the user.
[0004] Patent Document 1 discloses a technique that can perform a selection (hereinafter, such a selection is also referred to as a "lottery") for causing a user to acquire a character card based on a predetermined rule in exchange for virtual currency held by the user.
Prior Art Documents
Patent Documents
[0005]
Patent Document 1
Summary of the Invention
[0006] However, with the conventional ceiling mechanism described above, the featured items awarded upon reaching a predetermined number of attempts are the same unenhanced items obtained through normal draws. Therefore, even if a user pays a significant amount of money to reach the ceiling, if the reward is just a regular featured item, the user feels little benefit and their satisfaction level is not sufficiently high.
[0007] Therefore, this disclosure aims to provide a game server, game system, game method, and program that can offer more satisfying rewards to users who reach the maximum number of attempts in the in-game lottery (gacha). [Means for solving the problem]
[0008] A game provision server according to the first aspect of this disclosure provides a game in which, in a lottery in which a pick-up target, which is at least one of the lottery targets, is set, the pick-up target is dispensed when the cumulative number of lotteries, which is the number of lotteries for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries, and the game provision server provides a game in which the pick-up target is dispensed, and includes a storage unit that stores the cumulative number of lotteries, the ceiling number, and enhancement parameters, which are rules for strengthening the pick-up target within the game, and a reception unit that receives the lottery from the user terminal used by the user, and when the reception unit receives the lottery... The system includes: a count management unit that adds to the cumulative number of draws according to the number of draws received; an enhancement unit that enhances the pick-up target based on the enhancement parameters; an output unit that outputs the draw results; a reset unit that resets the cumulative number of draws when the output unit outputs the pick-up target; and a control unit that, when the cumulative number of draws reaches the ceiling count, instructs the enhancement unit to enhance the pick-up target, the output unit to replace one of the draw results with the enhanced pick-up target and output it, and the reset unit to reset the cumulative number of draws.
[0009] A game provision system according to a second aspect of this disclosure provides a game in which, in a lottery in which a pick-up target, which is at least one of the lottery targets, is set, the system provides a game in which the pick-up target is dispensed when the cumulative number of lotteries, which is the number of lotteries for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries, the system provides a game that dispenses the pick-up target, the cumulative number of lotteries, the ceiling number, and enhancement parameters, which are rules for strengthening the pick-up target within the game, the system provides a game that provides a game in which the pick-up target is dispensed when the cumulative number of lotteries, which is the number of lotteries for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries at least one of the lottery targets, which is the number of lotteries, for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries, the system provides a game that provides a game in which the pick-up target is dispensed when the cumulative number of lotteries, which is the number of lotteries, for each user account of the user, reaches a ceiling number, which is a threshold number of lot The system includes: a count management unit that adds to the cumulative number of draws according to the number of draws received; an enhancement unit that enhances the pick-up target based on the enhancement parameters; an output unit that outputs the draw results; a reset unit that resets the cumulative number of draws when the output unit outputs the pick-up target; and a control unit that, when the cumulative number of draws reaches the ceiling count, instructs the enhancement unit to enhance the pick-up target, the output unit to replace one of the draw results with the enhanced pick-up target and output it, and the reset unit to reset the cumulative number of draws.
[0010] A third aspect of the present disclosure is a game provision method in which a computer provides a game in which, in a lottery in which a pick-up target which is at least one of the lottery targets is set, when the cumulative number of lotteries, which is the number of lotteries for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up target is dispensed, the method comprising: an acceptance step of receiving the lottery from the user terminal used by the user; a count management step of adding the cumulative number of lotteries stored in the storage unit according to the number of lotteries received when the acceptance step receives the lottery; and the pick-up target is stored in the storage unit, and The game includes an enhancement step of enhancing the featured item based on enhancement parameters, which are rules for enhancing the featured item within the game; an output step of outputting the results of the lottery; a reset step of resetting the cumulative number of lotteries if the featured item is output in the output step; and a control step of enhancing the featured item in the enhancement step, replacing one of the lottery results with the enhanced featured item in the output step, and resetting the cumulative number of lotteries if the cumulative number of lotteries reaches the ceiling number stored in the memory unit.
[0011] A game provision program according to a fourth aspect of this disclosure is a game provision program in which a computer provides a game in which, in a lottery in which a pick-up target which is at least one of the lottery targets is set, when the cumulative number of lotteries, which is the number of lotteries for each user account of the user, reaches a ceiling number, which is a threshold number of lotteries, the program provides a game in which the computer provides a pick-up target, the cumulative number of lotteries, which is the number of lotteries for each user account of the user, the storage unit that stores the cumulative number of lotteries, the ceiling number, and enhancement parameters, which are rules that enhance the pick-up target in the game, the receiving unit that receives the lottery from the user terminal used by the user, and the receiving unit that has received the lottery In this process, the computer functions as a control unit that includes a count management unit that adds to the cumulative number of draws according to the number of draws received, an enhancement unit that enhances the pick-up target based on the enhancement parameters, an output unit that outputs the draw results, a reset unit that resets the cumulative number of draws when the output unit outputs the pick-up target, and a control unit that, when the cumulative number of draws reaches the ceiling count, causes the enhancement unit to enhance the pick-up target, causes the output unit to replace one of the draw results with the enhanced pick-up target and outputs it, and causes the reset unit to reset the cumulative number of draws. [Effects of the Invention]
[0012] In the game's gacha system, users who reach the guaranteed number of attempts can be offered more satisfying rewards.
[0013] It should be noted that the above summary of disclosures does not enumerate all the necessary features of this disclosure. Furthermore, subcombinations of these features may also constitute an invention. [Brief explanation of the drawing]
[0014] [Figure 1] A schematic example of the configuration of the game provision system 1 on which the game provision server 100 operates is shown below. [Figure 2] A schematic example of the functional configuration of game server 100 is shown below. [Figure 3]This provides a schematic example of the ceiling processing flow for 100 game servers. [Figure 4] This is a table showing an example of enhancement parameters 710 stored in the memory unit 120 of the game provision server 100. [Figure 5] This figure shows an example of a game screen display 720 according to the embodiment of this disclosure. [Figure 6] This block diagram shows the basic hardware configuration of a computer that functions as a game server 100 and a user terminal 200. [Modes for carrying out the invention]
[0015] The present disclosure will be described below through embodiments of the invention, but these embodiments are not intended to limit the invention as defined in the claims. Furthermore, not all combinations of features described in the embodiments are necessarily essential to the solution of the invention.
[0016] Figure 1 schematically shows an example of the configuration of a game provision system 1 operated by a game provision server 100. The game provision system 1 consists of a game provision server 100 and user terminals 200, which are connected by a network. The game provision system 1 provides a gacha system as part of the content of the online game or social game to the user terminals 200 via the game provision server 100.
[0017] The game provision server 100 is a server consisting of one or more computers managed by the game operator. The game provision server 100 performs all information processing necessary for game operation, including game progress, user data management, billing processing, and the lottery and associated point management, which are the core components of this embodiment.
[0018] A lottery may refer to a mechanism in which users spend in-game currency or other payment to randomly acquire in-game characters, items, or other digital content. A lottery may be synonymous with or similar to what is commonly known as "gacha."
[0019] In response to a request from the user terminal 200, the game providing server 100 transmits game scenario data, character data, data of other users, etc., and receives the play results (operation history, acquisition of items, growth of characters, etc.) of the game transmitted from the user terminal 200 to update the user database.
[0020] The user terminal 200 is an information processing terminal used by the user to play the game, and may be, for example, a smartphone, a tablet terminal, a personal computer, a home game console, etc. A dedicated client application for playing the game is installed on the user terminal 200, or a web browser is installed.
[0021] The user terminal 200 communicates with the game providing server 100 periodically or as needed, and advances the game while synchronizing the game state. When the user performs an operation to execute a lottery in the game, the user terminal 200 transmits a request to execute the lottery to the game providing server 100. Then, it receives the lottery result and cumulative point information from the game providing server 100 and displays the content on the screen.
[0022] FIG. 2 schematically shows an example of the functional configuration of the game providing server 100. The game providing server 100 provides a game that discharges the pick-up target when the cumulative lottery count, which is the number of lottery draws for each user account of the user, reaches the ceiling count, which is the threshold number of lottery draws, in a lottery in which at least one pick-up target, which is any of the lottery targets, is set. The game providing server 100 includes a communication unit 110, a storage unit 120, and a processing unit 130.
[0023] The communication unit 110 exchanges information with the user terminal 200 via the network.
[0024] The memory unit 120 stores the information necessary to provide the game to the user terminal 200. The memory unit 120 may be a storage medium such as an HDD, SSD, or RAM.
[0025] The memory unit 120 stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters, which are rules for strengthening the featured items in the game.
[0026] A "featured item" may refer to a specific character or item that has a higher drop rate than other characters or items of the same rarity in a particular lottery (gacha), or is guaranteed to be obtained upon reaching the pity system. However, a featured item may be a rare item designated as a prize within the lottery pool, and its drop rate may be significantly lower than other characters or items that are more likely to be obtained.
[0027] The cumulative number of draws may refer to the total number of draws performed by a user in a specific draw (gacha) until they obtain a featured item or reach the pity system.
[0028] The "ceiling count" may refer to a predetermined threshold number of draws at which, for example, a guaranteed draw of a featured item occurs.
[0029] Enhancement parameters may refer to rules or settings that change the target item from its initial state to a more powerful or valuable state.
[0030] The memory unit 120 stores the reset count, which is the number of times the cumulative number of draws has been reset when the ceiling number of draws is reached.
[0031] The memory unit 120 may store a ceiling right setting, which is the number of times per user terminal 200 that the cumulative number of draws, which is the number of draws per user terminal 200, will be carried over to other draws when the ceiling number, which is the threshold number of draws, reaches.
[0032] The processing unit 130 controls the operation of the entire game provision server 100 and performs various information processing related to the game by reading and executing the game provision program from the storage unit 120. The processing unit 130 may include a processor such as a CPU and its peripheral circuits.
[0033] The processing unit 130 includes a reception unit 131, a count management unit 132, an enhancement unit 133, a discharge unit 134, a reset unit 135, a control unit 136, and a selection reception unit 137.
[0034] The reception desk 131 accepts lottery entries from user terminals 200.
[0035] The count management unit 132 adds to the cumulative number of draws according to the number of draws accepted by the reception unit 131 when a draw is accepted.
[0036] The reinforcement unit 133 enhances the target of the pickup based on the reinforcement parameters.
[0037] Enhancement parameters may include at least one of the following for the featured item: limit break including synthesis with the same type of featured item, level enhancement including level up, skill enhancement including skill enhancement, equipment granting, and granting a different appearance from the featured item before enhancement.
[0038] Limit breaking may refer to a system in a game where characters and items can overcome level caps, status caps, etc., that cannot be reached through normal level-ups, etc., by fulfilling specific conditions, such as combining identical characters or items, thereby enabling further enhancement.
[0039] Level enhancement can be defined as increasing the "level" parameter of a character or item, thereby improving its stats (HP, attack power, etc.).
[0040] Skill enhancement can be the process of improving the level or effect of the "skills (techniques, magic, etc.)" that a character uses.
[0041] The enhancement unit 133 may, instead of enhancing the target of selection, add enhancement items to the draw results. The enhancement of the target of selection may be done using data of an enhanced target of selection that has been stored in the storage unit 120 in advance.
[0042] The enhancement unit 133 applies the enhancement parameters to the selected target at a higher stage the more times it is reset. The enhancement unit 133 may perform the enhancement of the selected target in a manner in which it randomly determines the type and randomly determines the enhancement stage. The enhancement unit 133 may also perform the enhancement of multiple enhancement parameters simultaneously.
[0043] The discharge unit 134 discharges the results of the lottery.
[0044] The reset unit 135 resets the cumulative number of draws when the dispensing unit 134 dispenses a target item.
[0045] The reset unit 135 adds to the reset count each time the cumulative number of draws is reset due to reaching the ceiling count.
[0046] When the cumulative number of draws reaches the ceiling, the control unit 136 instructs the enhancement unit 133 to enhance the pick-up target, the discharge unit 134 to replace one of the draw results with the enhanced pick-up target and discharge it, and the reset unit 135 to reset the cumulative number of draws.
[0047] The control unit 136 determines the enhancement parameters according to the amount of resources consumed per user terminal 200 until the ceiling number of uses is reached.
[0048] The enhancement parameters to be determined may be the type of enhancement parameter or the enhancement stage of the enhancement parameter. The type of enhancement parameter should generally be one that is more advantageous to the user as the amount of resources consumed per 200 user terminals until the ceiling count is reached increases.
[0049] The types of enhancement parameters may be advantageous to the user, in the following order: granting different appearances, level enhancement, skill enhancement, equipment granting, and limit break. The enhancement parameters that are determined may be such that, for example, a limit break occurs when the amount of resources consumed per 200 user terminals up to the ceiling limit exceeds a maximum threshold.
[0050] Furthermore, the types of enhancement parameters may vary; for example, the items selected as enhancement parameters may be fixed, and the enhancement level of the enhancement parameter may be selected in a manner where higher levels are selected as the amount of resources consumed increases.
[0051] Consumable resources may include virtual currency, which is the prize for a so-called lottery.
[0052] The resources consumed may be in-game currency used by the user to perform a lottery (gacha). Alternatively, the resources consumed may be character development resources used by the user during the lottery period. The control unit 136 may, for example, increase the enhancement parameters as the user consumes more character development resources during the lottery period up to the time of the lottery.
[0053] The resources consumed may increase or decrease depending on, for example, the amount of virtual currency required per draw, which is set for each type of draw. For example, the resources consumed may decrease when the amount of virtual currency required per draw is small, and increase when the amount of virtual currency required per draw is large.
[0054] Even if the cumulative number of draws reaches the ceiling, the control unit 136 may, upon receiving instructions from the user terminal 200, have the output unit 134 output the draw results without including the enhanced pick-up targets, have the count management unit 132 reset the cumulative number of draws, and add the number of times the ceiling right has been set.
[0055] The ceiling right setting may be used, for example, to guarantee the appearance of a featured item in another lottery held during the same period. The ceiling right setting may be used, for example, to guarantee the appearance of a featured item in another lottery held during a different period. The ceiling right setting may be applied, for example, only to the lottery in which it is set and to lotteries of the same type, or it may be applied to all lotteries. The ceiling right setting may be applied, for example, in a way that if it is set in a featured gacha (lottery), it cannot be used in a platinum gacha.
[0056] The selection reception unit 137 may accept the selection of enhancement parameters from the user terminal 200.
[0057] Figure 3 schematically shows an example of the ceiling processing flow of the game provision server 100. Ceiling processing is the basic process that occurs when the cumulative number of draws reaches the ceiling number. The start state of ceiling processing is, for example, when a draw is received from the user terminal 200.
[0058] In step S102, the reception unit 131 accepts the lottery entries.
[0059] In step S104, the count management unit 132 adds to the cumulative number of draws.
[0060] In step S106, the control unit 136 determines whether the cumulative number of draws has reached the maximum number. If the control unit 136 determines that the cumulative number of draws has reached the maximum number, the process proceeds to S108. If the control unit 136 determines that the cumulative number of draws has not reached the maximum number, the process proceeds to S114.
[0061] In step S108, the reinforcement unit 133 strengthens the target of pickup.
[0062] In step S110, the discharge unit 134 replaces the item to be picked up with the reinforced item.
[0063] In step S112, the reset unit 135 resets the cumulative number of draws.
[0064] In step S114, the discharge unit 134 discharges the lottery result.
[0065] According to one embodiment of the present invention, the game providing server 100 provides a game in which, in a lottery in which at least one of the target selections is set as a pick-up target, when the cumulative number of lotteries, which is the number of lotteries for each user terminal 200 used by the user, reaches a ceiling number, which is a threshold for the number of lotteries, the game providing server 100 provides a game in which a pick-up target is dispensed, the cumulative number of lotteries, which is the ceiling number, and an enhancement parameter, which is a rule for strengthening the pick-up target in the game, the receiving unit 120 which stores the cumulative number of lotteries, the ceiling number, and an enhancement parameter, which is a rule for strengthening the pick-up target in the game, and the receiving unit 131 which receives the lottery The system includes a count management unit 132 that adds to the cumulative number of draws according to the number of draws accepted, an enhancement unit 133 that enhances the pick-up target based on enhancement parameters, an output unit 134 that outputs the draw results, a reset unit 135 that resets the cumulative number of draws when the output unit 134 outputs a pick-up target, and a control unit 136 that, when the cumulative number of draws reaches the ceiling, instructs the enhancement unit 133 to enhance the pick-up target, the output unit 134 to replace one of the draw results with the enhanced pick-up target and output it, and the reset unit 135 to reset the cumulative number of draws.
[0066] This means that when a user performs the gacha (lottery) up to the guaranteed number of times, they will receive not just a regular featured item, but a featured item enhanced based on enhancement parameters. As a result, users receive a more valuable reward commensurate with the significant investment they made to reach the guaranteed number, increasing their satisfaction with the game. Furthermore, game providers can provide users with a strong incentive to perform the gacha up to the guaranteed number, which can ultimately contribute to increased profitability of the game.
[0067] According to one embodiment of the present invention, the enhancement parameter may be at least one of the following for the pickup target: limit break including synthesis of similar pickup targets, level enhancement including level up, skill enhancement including skill enhancement, equipment granting, and granting a different appearance from the pickup target before enhancement.
[0068] This allows players to obtain featured items with key enhancement elements that users value in the game (limit breaks, levels, skills, equipment, and appearance) already applied, thus motivating users to participate in the gacha.
[0069] According to one embodiment of the present invention, the control unit 136 determines the enhancement parameter according to the amount of resources consumed per user terminal 200 until the ceiling number is reached.
[0070] The "content" and "degree" of the enhancement parameters applied when reaching the ceiling can be changed according to the amount of resources (e.g., the amount spent) the user has consumed up to that point. This makes it possible to grant greater enhancements to users who have consumed more resources, resulting in a fair and satisfying reward system that is commensurate with the amount consumed.
[0071] According to one embodiment of the present invention, the system includes a selection receiving unit that accepts the selection of enhancement parameters from a user terminal 200.
[0072] Users can choose from multiple options the enhancement parameters applied when they reach the ceiling. Because users can select the enhancements they need most at that moment, based on the status of their characters and their play style, this significantly increases satisfaction compared to when enhancements are simply granted unilaterally.
[0073] According to one embodiment of the present invention, the memory unit 120 stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached, the reset unit 135 adds to the reset count each time the cumulative draw count is reset due to reaching the ceiling count, and the enhancement unit 133 applies the enhancement parameters to the target at a higher stage the more resets are performed.
[0074] The game counts the number of times a user reaches the pity system, and the more times this happens, the higher the level of enhancement applied. This provides a stronger incentive for heavy users who play the game for a long time and repeatedly use the gacha system until they reach the pity system.
[0075] According to one embodiment of the present invention, the storage unit 120 stores the number of times the cumulative number of draws for each user terminal 200 can be carried over to other draws when the cumulative number of draws for each user terminal 200 reaches the ceiling number, which is the threshold for the number of draws. The control unit 136, even if the cumulative number of draws has reached the ceiling number, receives an instruction from the user terminal 200 and discharges the draw results from the discharge unit 134 without including the enhanced pick-up targets, and has the count management unit 132 reset the cumulative number of draws and add the number of ceiling right settings.
[0076] Even if a user reaches the pity system, they can choose to reserve and carry over their "right" (pity system setting) to receive the enhanced featured item instead of immediately receiving it. This allows for flexible choices, such as not finding the current gacha's featured item appealing, and instead using that right to obtain the enhanced item in a future gacha (where a more attractive featured item may appear), without wasting the money spent reaching the pity system.
[0077] Figure 4 is a table showing an example of enhancement parameters 710 stored in the memory unit 120 of the game provision server 100. These enhancement parameters 710 show an example of the specific data structure of "enhancement parameters". The enhancement parameters 710 are structured in a matrix format with rows (horizontal direction) representing the type of "enhancement parameter" and columns (vertical direction) representing the "level".
[0078] In this example, four stages are defined: "Stage 1," "Stage 2," "Stage 3," and "Stage 4." These stages are used for control purposes, such as applying a higher stage the more "resets" are performed on, or applying a higher stage the more "resources consumed."
[0079] Limit Break indicates the number of times the featured character's limit break is performed. It can be "1 time" in Stage 1, "2 times" in Stage 2, "3 times" in Stage 3, and "4 times" in Stage 4.
[0080] Level enhancement indicates a numerical value that increases the level of the selected item. In stage 1, it is "+20", in stage 2, it is "+40", in stage 3, it is "+60", and in stage 4, it is "+80", which is also an example of the embodiment of claim 8.
[0081] Skill enhancement indicates the numerical value that increases the skill level of the featured item. At stage 1, it is "+1", at stage 2, it is "+2", at stage 3, it is "+3", and at stage 4, it is "+4".
[0082] The equipment granting indicates the number or rank of "equipment" items that will be granted (dropped) in addition to the featured item. This can be "1 item" in Stage 1, "2 items" in Stage 2, "3 items" in Stage 3, and "4 items" in Stage 4.
[0083] The "Appearance" setting indicates the content of the "Appearance Enhancement" applied to the selected item. The settings are configured so that the appearance becomes more luxurious (or different) as the stage increases: Stage 1 is "Color Change," Stage 2 is "Background Change," Stage 3 is "Color Change 2," and Stage 4 is "Gloss Added."
[0084] Status increases refer to bonus values added to the base stats (attack power, defense power, etc.) of the featured character, separate from normal level enhancements. For example, Stage 1 might add "+2", Stage 2 "+3", Stage 3 "+4", and Stage 4 "+5".
[0085] Furthermore, the enhancement parameter 710 may be applied in combination with multiple other parameters. The enhancement parameter 710 may be applied in a manner in which at least several of the following are applied simultaneously to the featured item: limit break including synthesis of similar featured items, level enhancement including level up, skill enhancement including skill enhancement, equipment granting, and granting a different appearance from the featured item before enhancement.
[0086] Figure 5 shows an example of a game screen display 720 according to an embodiment of the present disclosure. In particular, the example of the screen display 720 shows a user interface (UI) for prompting the user to select enhancement parameters and reserve the right to reach the ceiling when the user reaches the ceiling count.
[0087] In the background of screen display example 720, the game's gacha screen is displayed ("Platinum Gacha," "Characters up to SR can be obtained."). This screen has buttons for performing the draw ("1 Draw," "10 Draws").
[0088] When a user taps the "10x Gacha" button, and the game server 100 determines that the cumulative number of draws has reached the maximum number (YES in S106), a pop-up window (dialog box) will appear in the center of screen display example 720.
[0089] The pop-up window notifies the user that they have reached the limit and prompts them to choose their next action. The top of the window displays the title message, "You have reached the limit," clearly indicating to the user that they have reached the limit.
[0090] At the bottom of the window, a sub-message appears saying, "Please select an enhancement parameter," prompting the user to make a selection. In the center, the options available to the user are displayed in the form of radio buttons (or checkboxes). In the example screen display 720, "Break the Limit" is selected.
[0091] The screen display example 720 may include multiple enhancement parameter options. If "Reserve ceiling rights" is selected, the control unit 136 may not dispense the enhanced item, but instead add to the number of "ceiling rights setting" attempts and reset the cumulative draw count.
[0092] If "limit break" is selected, the control unit 136 receives this instruction via the reception unit 131 and instructs the enhancement unit 133 to perform the "limit break" on the selected target.
[0093] If "Level Up" is selected, the enhancement unit 133 performs the "Level Up" on the selected target.
[0094] The selection may also include elements not shown in the illustration, such as "skill enhancement," "equipment granting," and "appearance."
[0095] (Other Embodiment 1) The enhancement parameters may include unlocking exclusive content. This exclusive content may be content that is only unlocked when the cumulative number of draws reaches a threshold number of draws.
[0096] Limited content may include "unlocking exclusive scenarios / stories / quests" and "granting exclusive voices / songs." "Unlocking exclusive scenarios / stories / quests" may be in a manner that allows the user to play at least one of the exclusive scenarios, stories, or quests.
[0097] The control unit 136 may unlock the limited content in the game when the cumulative number of draws reaches the ceiling number, which is the threshold for the number of draws.
[0098] (Another Embodiment 2) Enhancement parameters may target the user account rather than the featured character. Enhancement parameters for user accounts may have an effect similar to a subscription to character gameplay. Enhancement parameters for user accounts may include: "For the next 100 gacha draws, the probability of obtaining the highest rarity will be 1.1 times higher," "For one week only, the item drop rate in quests will increase by 5%," "For one week only, the amount of rewards in quests will increase by 5%," "For one week only, the experience points gained in quests will increase by 5%," "For one week only, the success rate of character and item enhancement will increase by 5%," "For one week only, the cost of character and item enhancement will be reduced," etc. The effects of enhancement parameters for user accounts may also affect guilds formed within the game.
[0099] (Other Embodiment 3) The enhancement parameter may be in the form of granting a limited skill to the featured character. For example, the enhancement parameter may be a "passive skill that affects part or all of the guild" when the enhanced featured character is added to the party.
[0100] The enhancement parameter may grant the right to draw a gacha to enhance the featured character when the cumulative number of draws reaches the ceiling. Alternatively, the enhancement parameter may be configured so that the enhancement content is randomly determined when the ceiling is reached, without relying on a draw. The enhancement content may be "Level Up +20", "Level Up +40", "Limit Break 1", etc.
[0101] The enhancement parameters may be configured such that when the maximum number of attempts is reached, an in-game mini-game occurs, and the enhancement content is determined according to the performance in the in-game mini-game.
[0102] (Another Embodiment 4) Instead of a guaranteed number of pulls, the granting of enhancement parameters may be determined based on a guaranteed pull amount when the cumulative amount spent on the gacha reaches a certain level. The guaranteed pull amount may be, for example, 30,000 yen spent on the gacha.
[0103] (Other Embodiments 5) After the total number of draws across the entire server reaches a certain point, if the cumulative number of draws reaches the ceiling number (a threshold for the number of draws), the enhancement parameters may be enhanced to be even more luxurious than usual.
[0104] (Other Embodiments 6) The control unit 136 may, even if a target item is dispensed as a result of a draw before the cumulative draw count reaches the ceiling, have the enhancement unit 133 enhance the target item and have the reset unit reset the cumulative draw count. The control unit 136 may change the enhancement parameters according to the number of draws remaining until the ceiling. The control unit 136 may apply the enhancement parameters at a higher stage the fewer draws remaining until the ceiling, and apply the enhancement parameters at a lower stage the more draws remaining until the ceiling. The control unit 136 may not apply the enhancement parameters if the number of draws remaining until the ceiling is greater than the threshold.
[0105] <Basic Computer Configuration> Figure 6 is a block diagram showing the basic hardware configuration of a computer 900 that functions as a game provision system 1, a game provision server 100, and a user terminal 200. The computer 900 has a control unit 901, a storage unit 902, a communication unit 903, an input unit 904, and an output unit 905. The control unit 901, storage unit 902, communication unit 903, input unit 904, and output unit 905 are electrically connected to each other via a communication bus 910.
[0106] The control unit 901 includes a CPU (Central Processing Unit, also called a processor) and controls various parts of the computer 900, as well as reading and executing various programs stored in the storage unit 902.
[0107] The memory unit 902 includes a main memory such as DRAM (Dynamic Random Access Memory) and an auxiliary memory such as a hard disk, and is a device for storing various programs for running the operating system and various applications of the computer 900, as well as data used by these programs. The processes shown in the flowcharts described above are realized by the control units 901 of each computer constituting the game provision system 1, the game provision server 100, and the user terminal 200 executing the programs stored in their respective memory units 902.
[0108] The communication unit 903 is a device for communicating with external devices and sends and receives data according to instructions from the control unit 901. Each computer constituting the game provision system 1, the game provision server 100, and the user terminal 200 uses this communication unit 903 to communicate with other devices, including the network NW shown in Figure 1.
[0109] The input unit 904 is a device that receives input from an external source and supplies it to the control unit 901, and includes, for example, a keyboard, mouse, touch panel, and camera. The output unit 905 is a device that outputs the processing results of the control unit 901 to the outside, and includes, for example, a display and speaker.
[0110] <Program> Here, we will describe the programs for realizing each functional unit of the game provision system 1 according to this embodiment.
[0111] The game provision system 1 is implemented in the computer 900. The operation of each component of the game provision system 1 is stored in the auxiliary storage device of the memory unit 902 in the form of a program. The control unit 901 reads the program from the auxiliary storage device of the memory unit 902, loads it into the main memory of the memory unit 902, and executes the above process according to the program. The control unit 901 also reserves a memory area in the main memory of the memory unit 902 corresponding to the memory unit 902, according to the program.
[0112] The program is a game provision program in which a computer provides a game in which, in a lottery in which at least one of the target selections is set as a pick-up target, when the cumulative number of lotteries, which is the number of lotteries for each user terminal 200 used by the user, reaches a ceiling number, which is a threshold for the number of lotteries, the program provides a game in which a pick-up target is dispensed when the cumulative number of lotteries, which is the number of lotteries for each user terminal 200 used by the user, stores the cumulative number of lotteries, the ceiling number, and enhancement parameters, which are rules for strengthening the pick-up target in the game, and a reception unit 131 that receives lotteries from the user terminal 200, and when the reception unit receives a lottery, it stores the cumulative number of lotteries received according to the number of lotteries received. This is a game provision program that causes the computer to function as a count management unit 132 that adds up the number of draws, an enhancement unit 133 that enhances the pick-up target based on enhancement parameters, an output unit 134 that outputs the draw results, a reset unit 135 that resets the cumulative draw count when the output unit 134 outputs a pick-up target, and a control unit 136 that, when the cumulative draw count reaches the ceiling, causes the enhancement unit 133 to enhance the pick-up target, causes the output unit 134 to replace one of the draw results with the enhanced pick-up target and outputs it, and causes the reset unit 135 to reset the cumulative draw count.
[0113] Each of the above operation flows can be performed not only independently, but also in combination of two or more operation flows. For example, some steps of one operation flow may be added to another operation flow, or some steps of one operation flow may be replaced with some steps of another operation flow. It is not necessary to execute all steps in each flow; only some steps may be executed. Also, the order of steps in each flow may be changed as appropriate.
[0114] A program may be provided that causes a computer to execute each of the processes described in the above embodiment. The program may be recorded on a computer-readable medium. Using a computer-readable medium, it is possible to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transient storage medium. The non-transient storage medium is not particularly limited, but may be a storage medium such as a CD-ROM or DVD-ROM. Furthermore, the circuits that execute each of the processes performed by the device according to the above embodiment may be integrated, and at least a part of the device may be configured as a semiconductor integrated circuit (chipset, SoC).
[0115] The functions realized by the apparatus according to the above embodiments may be implemented in a circuit or processing circuitry, including a general-purpose processor, an application-specific processor, an integrated circuit, an ASIC (Application Specific Integrated Circuit), a CPU (a Central Processing Unit), conventional circuits, and / or a combination thereof, programmed to realize the described functions. A processor, including transistors and other circuits, is considered a circuit or processing circuitry. A processor may be a programmed processor that executes a program stored in memory. In this disclosure, circuitry, unit, and means are hardware programmed to realize or perform the described functions. Such hardware may be any hardware disclosed herein, or any hardware known to be programmed to realize or perform the described functions. If such hardware is a processor that is considered to be a type of circuitry, then such circuitry, means, or unit is a combination of hardware and software used to constitute such hardware and / or processor.
[0116] The terms "based on" and "depending on / in response to" used in this disclosure do not mean "based solely on" or "depending solely on" unless otherwise specified. "Based on" means both "based solely on" and "at least partially on." Similarly, "depending on" means both "at least partially on" and "at least partially on." The terms "include," "comprise," and their variations do not mean to include only the listed items, but may include only the listed items or may include additional items in addition to the listed items. Furthermore, the term "or" used in this disclosure is not intended to mean exclusive OR. Moreover, any reference to elements using designations such as "first," "second," etc., used in this disclosure does not generally limit the quantity or order of those elements. These designations may be used herein as a convenient way to distinguish between two or more elements. Therefore, references to the first and second elements do not imply that only two elements may be adopted therein, or that the first element must precede the second element in any way. In this disclosure, where articles are added by translation, such as a, an, and the in English, these articles shall be plural unless it is clearly indicated by the context that they are not.
[0117] Although the embodiments have been described in detail above with reference to the drawings, the specific configuration is not limited to those described above, and various design changes can be made without departing from the gist of the invention.
[0118] • Note 1 In a lottery in which a pick-up target, which is at least one of the lottery targets, is set, if the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold for the number of lotteries, the game provider server that provides the game that dispenses the pick-up target, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the item to be picked up is discharged, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the target to be picked up, the discharge unit to replace one of the draw results with the enhanced target to be picked up and discharge it, and the reset unit to reset the cumulative number of draws. A game server equipped with the necessary features.
[0119] • Appendix 2 The enhancement parameter is at least one of the following for the pickup target: limit break including synthesis of the same type of pickup target, level enhancement including level up, skill enhancement including skill enhancement, equipment granting, and granting a different appearance from the pickup target before enhancement, as described in Appendix 1 of the game provision server.
[0120] • Appendix 3 The game provision server according to any one of the appendices 1 or 2, wherein the control unit determines the enhancement parameter according to the amount of resources consumed by each user terminal until the ceiling number is reached.
[0121] • Appendix 4 A game provision server according to any one of the appendices 1 to 3, comprising a selection reception unit that accepts the selection of the enhancement parameters from the user terminal.
[0122] • Appendix 5 The memory unit stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached. The reset unit, each time it resets the cumulative number of draws due to reaching the ceiling count, adds the reset count, The enhancement unit is a game provision server according to any one of the appendices 1 to 4, wherein the more times the reset is performed, the more the enhancement parameters are applied to the target of the pickup at a higher level.
[0123] • Appendix 6 The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. The control unit, even when the cumulative number of draws reaches the ceiling count, receives instructions from the user terminal to cause the discharge unit to discharge the draw results without including the enhanced pick-up target, causes the count management unit to reset the cumulative number of draws, and adds the number of times the ceiling right has been set, as described in any of Appendix 1 to 5 of the game provision server.
[0124] • Appendix 7 The aforementioned resources include virtual currency which is the price for the aforementioned lottery, and the game provision server is as described in any of the appendices 1 to 6.
[0125] • Appendix 8 The game provision server according to any one of the appendices 1 to 7, wherein the stages of the enhancement parameters are such that the higher the stage, the greater the numerical value applied to each enhancement parameter.
[0126] • Appendix 9 The control unit, even if the target of the pick-up is dispensed as a result of the lottery before the cumulative number of draws reaches the ceiling number, causes the enhancement unit to enhance the target of the pick-up and the reset unit to reset the cumulative number of draws, as described in any of Appendix 1 to 8 of the game provision server.
[0127] • Appendix 10 In a game provision system that provides a game in which a pick-up target is set, which is at least one of the items to be drawn, when the cumulative number of draws for each user account of the user reaches a ceiling number which is a threshold for the number of draws, the pick-up target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the item to be picked up is discharged, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the target to be picked up, the discharge unit to replace one of the draw results with the enhanced target to be picked up and discharge it, and the reset unit to reset the cumulative number of draws. A game delivery system equipped with the following features.
[0128] • Appendix 11 In a game provision method in which a computer is instructed to provide a game in which, in a lottery in which at least one of the items to be drawn is set as a pick-up item, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up item is dispensed, A reception step for accepting the lottery from the user terminal used by the user, When the reception step accepts the lottery, the count management step adds the cumulative number of lotteries stored in the storage unit according to the number of lotteries accepted, The enhancement step involves enhancing the pickup target based on enhancement parameters, which are rules for enhancing the pickup target within the game and are stored in the memory unit. A discharge step for dispensing the results of the aforementioned lottery, In the discharge step, if the item to be picked up is discharged, a reset step is performed to reset the cumulative number of draws, When the cumulative number of draws reaches the ceiling number stored in the memory unit, the control steps include: strengthening the pickup target in the strengthening step, dispensing one of the draw results in exchange for the strengthened pickup target in the discharge step, and resetting the cumulative number of draws in the reset step. Sharp's method of providing games.
[0129] • Appendix 12 In a game provision program that provides a game in which a computer dispenses a pick-up target, which is at least one of the targets for selection, when the cumulative number of selections for each user account of a user reaches a ceiling number, which is a threshold number of selections, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the item to be picked up is discharged, A game provision program that causes the computer to function as a control unit when the cumulative number of draws reaches the ceiling number, causing the enhancement unit to enhance the pick-up target, the discharge unit to replace one of the draw results with the enhanced pick-up target and discharge it, and the reset unit to reset the cumulative number of draws. [Explanation of symbols]
[0130] 1: Game delivery system 100: Game server 110: Communications Department 120: Storage section 130: Processing Unit 131: Reception Department 132: Frequency Management Department 133: Reinforcement part 134: Discharge section 135: Reset section 136: Control Unit 137: Selection Reception Department 200: User terminal 710: Enhancement parameter 720: Screen display example 900: Computer 901: Control Unit 902: Storage section 903: Communications Department 904: Input section 905: Output section 910: Communications bus
Claims
1. In a lottery in which a pick-up target, which is at least one of the lottery targets, is set, if the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold for the number of lotteries, the game provider server that provides the game that dispenses the pick-up target, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The memory unit stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached. The reset unit, each time it resets the cumulative number of draws due to reaching the ceiling count, adds the reset count, The enhancement unit is a game provision server that applies the enhancement parameters to the pickup target at a higher stage the more times the reset is performed.
2. The game server according to claim 1, wherein the enhancement parameter is at least one of the following for the pickup target: limit break including synthesis of the same type of pickup target, level enhancement including level up, skill enhancement including skill enhancement, equipment granting, and granting a different appearance from the pickup target before enhancement.
3. The game provision server according to claim 1, wherein the control unit determines the enhancement parameter according to the amount of resources consumed by each user terminal until the ceiling count is reached.
4. The game provision server according to claim 1, further comprising a selection receiving unit that receives the selection of the enhancement parameters from the user terminal.
5. The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. The game provision server according to claim 1, wherein even if the cumulative number of draws reaches the ceiling count, when the control unit receives an instruction from the user terminal, it causes the discharge unit to discharge the draw results without including the enhanced pick-up target, causes the count management unit to reset the cumulative number of draws, and adds the number of times the ceiling right has been set.
6. The game provision server according to claim 3, wherein the consumed resources include virtual currency which is the price for the so-called lottery.
7. The game server according to claim 1, wherein the stages of the enhancement parameters are such that the higher the stage, the greater the numerical value applied to each enhancement parameter.
8. The game server according to claim 1, wherein the control unit causes the enhancement unit to enhance the pickup target and the reset unit to reset the cumulative number of draws, even if the pickup target is dispensed as a draw result before the cumulative number of draws reaches the ceiling number.
9. In a game provision system that provides a game in which a pick-up target is set, which is at least one of the items to be drawn, when the cumulative number of draws for each user account of the user reaches a ceiling number which is a threshold for the number of draws, the pick-up target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The memory unit stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached. The reset unit, each time it resets the cumulative number of draws due to reaching the ceiling count, adds the reset count, The enhancement unit is a game provision system that applies the enhancement parameters to the target of the pickup at a higher level the more times the reset is performed.
10. In a game provision method in which a computer is instructed to provide a game in which, in a lottery in which at least one of the items to be drawn is set as a pick-up item, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up item is dispensed, A reception step for accepting the lottery from the user terminal used by the user, When the reception step accepts the lottery, the count management step adds to the cumulative number of lotteries stored in the storage unit according to the number of lotteries accepted, The enhancement step involves enhancing the pickup target based on enhancement parameters, which are rules for enhancing the pickup target within the game and are stored in the memory unit. A discharge step for dispensing the results of the aforementioned lottery, In the discharge step, if the item to be picked up is discharged, a reset step is performed to reset the cumulative number of draws, When the cumulative number of draws reaches the ceiling number stored in the storage unit, the control steps include: strengthening the pick-up target in the strengthening step, discharging the pick-up target included in the draw result before strengthening with the pick-up target strengthened in the strengthening step, and resetting the cumulative number of draws in the reset step. It has, The memory unit stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached. In the reset step, each time the cumulative number of draws is reset due to reaching the ceiling count, the reset count is added. A game provision method wherein, in the enhancement step, the more times the reset is performed, the more the enhancement parameters are applied to the target of the pickup at a higher stage.
11. In a game provision program that provides a game in which a computer dispenses a pick-up target, which is at least one of the targets for selection, when the cumulative number of selections for each user account of a user reaches a ceiling number, which is a threshold number of selections, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the computer is made to function as a control unit that: the enhancement unit enhances the pick-up target; the discharge unit replaces the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharges it; and the reset unit resets the cumulative number of draws. The memory unit stores the reset count, which is the number of times the cumulative draw count has been reset when the ceiling count is reached. The reset unit, each time it resets the cumulative number of draws due to reaching the ceiling count, adds the reset count, The enhancement unit is a game provision program that applies the enhancement parameters to the target of pickup at a higher level the more times the reset is performed.
12. In a game provision server that provides a game in which a pick-up target is set, which is at least one of the lottery targets, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. The control unit, even when the cumulative number of draws reaches the ceiling count, receives instructions from the user terminal to cause the discharge unit to discharge the draw results without including the enhanced pick-up target, causes the count management unit to reset the cumulative number of draws, and adds to the number of times the ceiling right has been set, is a game provision server.
13. In a game provision system that provides a game in which a pick-up target, which is at least one of the items to be drawn, is set, when the cumulative number of draws, which is the number of draws for each user account of a user, reaches a ceiling number, which is a threshold number of draws, the pick-up target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. A game provision system in which, even if the cumulative number of draws reaches the ceiling count, the control unit, upon receiving instructions from the user terminal, causes the discharge unit to discharge the draw results without including the enhanced pick-up target, causes the count management unit to reset the cumulative number of draws, and adds to the number of times the ceiling right has been set.
14. A game provision method in which a computer is instructed to provide a game in which, in a lottery in which a pick-up target which is at least one of the lottery targets is set, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up target is dispensed, A reception step for accepting the lottery from the user terminal used by the user, When the reception step accepts the lottery, the count management step adds to the cumulative number of lotteries stored in the storage unit according to the number of lotteries accepted, The enhancement step involves enhancing the pickup target based on enhancement parameters, which are rules for enhancing the pickup target within the game and are stored in the memory unit. A discharge step for dispensing the results of the aforementioned lottery, In the discharge step, if the item to be picked up is discharged, a reset step is performed to reset the cumulative number of draws, The control step includes, when the cumulative number of draws reaches the ceiling number stored in the storage unit, strengthening the pick-up target in the strengthening step, discharging the pick-up target included in the draw result before strengthening with the pick-up target strengthened in the strengthening step, and resetting the cumulative number of draws in the reset step. The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. A game provision method comprising the following steps: in the control step, even if the cumulative number of draws reaches the ceiling count, if an instruction is received from the user terminal, in the discharge step, the draw results are discharged without including the enhanced pick-up target, and in the count management step, the cumulative number of draws is reset and the number of ceiling rights is increased.
15. A game provision program that provides a game in which a computer dispenses a pick-up target, which is at least one of the targets for selection, when the cumulative number of selections, which is the number of selections for each user account of a user, reaches a ceiling number, which is a threshold number of selections, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the computer is made to function as a control unit that: the enhancement unit enhances the pick-up target; the discharge unit replaces the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharges it; and the reset unit resets the cumulative number of draws. The storage unit stores the ceiling right setting, which is the number of times for each user terminal that the cumulative number of draws, which is the number of draws for each user terminal, has reached the ceiling number, which is the threshold for the number of draws, and that this can be carried over to other draws. The control unit, even when the cumulative number of draws reaches the ceiling count, receives instructions from the user terminal to cause the discharge unit to discharge the draw results without including the enhanced pick-up target, cause the count management unit to reset the cumulative number of draws, and add to the number of times the ceiling right has been set, as part of a game provision program.
16. In a game provision server that provides a game in which a pickup target is set, which is at least one of the lottery targets, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pickup target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The control unit is a game server that, even if the target of the pick-up is dispensed as a result of the lottery before the cumulative number of draws reaches the ceiling number, causes the enhancement unit to enhance the target of the pick-up and causes the reset unit to reset the cumulative number of draws.
17. In a game provision system that provides a game in which a pickup target is set, which is at least one of the lottery targets, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pickup target is dispensed. A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the control unit instructs the enhancement unit to enhance the pick-up target, the discharge unit to replace the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharge it, and the reset unit to reset the cumulative number of draws. Equipped with, The control unit is a game provision system that, even if the target of the pick-up is dispensed as a result of the pick-up before the cumulative number of draws reaches the ceiling number, causes the enhancement unit to enhance the target of the pick-up and causes the reset unit to reset the cumulative number of draws.
18. A game provision method in which a computer is instructed to provide a game in which, in a lottery in which a pick-up target which is at least one of the lottery targets is set, when the cumulative number of lotteries, which is the number of lotteries for each user account of a user, reaches a ceiling number, which is a threshold number of lotteries, the pick-up target is dispensed, A reception step for accepting the lottery from the user terminal used by the user, When the reception step accepts the lottery, the count management step adds to the cumulative number of lotteries stored in the storage unit according to the number of lotteries accepted, The enhancement step involves enhancing the pickup target based on enhancement parameters, which are rules for enhancing the pickup target within the game and are stored in the memory unit. A discharge step for dispensing the results of the aforementioned lottery, In the discharge step, if the item to be picked up is discharged, a reset step is performed to reset the cumulative number of draws, The control step includes, when the cumulative number of draws reaches the ceiling number stored in the storage unit, strengthening the pick-up target in the strengthening step, discharging the pick-up target included in the draw result before strengthening with the pick-up target strengthened in the strengthening step, and resetting the cumulative number of draws in the reset step. A game provision method comprising the following steps: in the control step, even if the target of the pick-up is drawn as a result of the draw before the cumulative number of draws reaches the ceiling, the target of the pick-up is strengthened in the strengthening step, and the cumulative number of draws is reset in the reset step.
19. A game provision program that provides a game in which a computer dispenses a pick-up target, which is at least one of the targets for selection, when the cumulative number of selections, which is the number of selections for each user account of a user, reaches a ceiling number, which is a threshold number of selections, A storage unit that stores the cumulative number of draws, the number of times the ceiling is reached, and enhancement parameters which are rules for strengthening the featured target within the game, A reception unit that accepts the lottery from the user terminal used by the user, When the reception unit accepts the lottery, the count management unit adds to the cumulative number of lotteries according to the number of lotteries accepted, A reinforcement unit that reinforces the pickup target based on the reinforcement parameters, A discharge unit for dispensing the results of the aforementioned lottery, The discharge unit includes a reset unit that resets the cumulative number of draws when the discharge unit discharges the item to be picked up, When the cumulative number of draws reaches the ceiling, the computer is made to function as a control unit that: the enhancement unit enhances the pick-up target; the discharge unit replaces the pick-up target included in the draw result before enhancement with the pick-up target enhanced by the enhancement unit and discharges it; and the reset unit resets the cumulative number of draws. The control unit is a game provision program that, even if the target of the pick-up is dispensed as a result of the lottery before the cumulative number of draws reaches the ceiling number, causes the enhancement unit to enhance the target of the pick-up and causes the reset unit to reset the cumulative number of draws.