Game program, recording medium, game processing method

The game system enables dynamic switching between old and new scenario information based on player input, improving engagement and understanding of scenario transitions through proactive interaction and condition-based hiding of old information.

JP7884361B2Active Publication Date: 2026-07-03KOEI TECMO GAMES CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
KOEI TECMO GAMES CO LTD
Filing Date
2022-05-09
Publication Date
2026-07-03

AI Technical Summary

Technical Problem

Existing game systems lack the ability to seamlessly integrate and display information related to both the old and new scenarios in a way that enhances player engagement and understanding of scenario transitions.

Method used

A game system that includes a first information acquisition processing unit to acquire and switch between information windows displaying old and new scenario information based on player input, with condition determination to hide old information when rewrite conditions are met, and a second unit for detailed information display.

Benefits of technology

Enhances player engagement by allowing proactive interaction with scenario information, providing a clear sense of progression and accomplishment, and facilitating easy understanding of scenario changes.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game program, a recording medium, and a game processing method capable of increasing amusement in a game for displaying information regarding contents of the game in a window format on a game screen.SOLUTION: A game program allows an information processor 3 to function as a first information acquisition processing part 23 for acquiring information on an old scenario and information on a new scenario that are related mutually, and a first display switching processing part 25 for switching a state in which information windows OS1, OS2, OS3 including information on an old scenario are displayed on a game screen and a state in which information windows NS1, NS2, NS3 including information on a new scenario are displayed on the game screen on the basis of a player's first switching operation.SELECTED DRAWING: Figure 3
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