Program, game control method, and information processing device

The game control method and apparatus address the complexity issue by storing and changing game media parameters in response to user interactions, reducing operational burden through automated identification and transformation.

JP7887202B2Active Publication Date: 2026-07-09GLEE HOLDINGS CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
GLEE HOLDINGS CO LTD
Filing Date
2024-12-24
Publication Date
2026-07-09

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Patent Text Reader

Abstract

To provide a program, a game control method, and an information processing device for reducing complexity in a user's operation to a game medium.SOLUTION: A program allows an information processing device 12 to execute the steps of: storing a second parameter; changing a first parameter according to a first user's operation; specifying at least one game medium from among two or more game media by predetermined algorithm each time when the first parameter is changed; and changing the second parameter of each of one or more specified game media.SELECTED DRAWING: Figure 14
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Description

Technical Field

[0006] , , ,

[0001] The present invention relates to a program, a game control method, and an information processing apparatus.

Background Art

[0002] Conventionally, for example, in order to exert a desired influence on game media such as facilities or characters arranged in a virtual space within a game, games in which a user performs a predetermined operation on the game media are known. For example, Patent Document 1 discloses a game in which a user performs farming operations in order to grow crops in a virtual farm.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, for example, as the number of game media arranged in the virtual space increases, the number of operations to be performed by the user increases, and the operations become complicated, so the burden on the user may increase. Thus, there is room for improvement in the complexity of user operations on game media.

[0005] In view of such circumstances, an object of the present invention is to provide a program, a game control method, and an information processing apparatus in which the complexity of user operations on game media is reduced.

Means for Solving the Problems

[0006] In order to solve the above problems, the program according to the present invention ​​​In the information processing device that runs the game, The steps include storing the second parameter of each of two or more game media in the memory unit, A first change step in which a first parameter is changed in response to a first user operation, Each time the first parameter changes, one or more of the two or more game media A selection step in which the media is identified using a predetermined algorithm, The second parameter of each of the one or more game media identified in the specified step is The second step of change, A program that executes something.

[0007] Furthermore, the game control method according to the present invention is A method for controlling a game executed by an information processing device, The steps include storing the second parameter of each of two or more game media in the memory unit, A first change step in which a first parameter is changed in response to a first user operation, Each time the first parameter changes, one or more of the two or more game media A selection step in which the media is identified using a predetermined algorithm, The second parameter of each of the one or more game media identified in the specified step is This includes a second step of change that brings about transformation.

[0008] Furthermore, the information processing apparatus according to the present invention is An information processing device for running a game, A memory unit that stores the second parameter of each of two or more game media, It comprises a control unit and, The control unit, The first parameter is changed in response to the first user operation. Each time the first parameter changes, one or more of the two or more game media A specific process is performed to identify the media using a predetermined algorithm. Change the second parameter of each of the one or more game media specified by the specific process to make it so.

Advantages of the Invention

[0009] According to the program, game control method, and information processing apparatus according to the present invention, the complexity of user operations on the game medium is reduced.

Brief Description of the Drawings

[0010] [Figure 1] It is a block diagram of a game system according to an embodiment of the present invention. [Figure 2] It is a diagram showing information on an object stored in the server storage unit of FIG. 1. [Figure 3] It is a diagram showing the relationship between the level and experience value of the first game medium. [Figure 4] It is a diagram showing an example of the first screen. [Figure 5] It is a diagram showing an example of the first screen. [Figure 6] It is a diagram showing an example of the first screen. [Figure 7] It is a diagram showing an example of the second screen. [Figure 8] It is a diagram showing an example of the second screen. [Figure 9] It is a diagram showing an example of the second screen. [Figure 10] It is a diagram showing an example of the third screen. [Figure 11] It is a diagram showing an example of the third screen. [Figure 12] It is a diagram showing an example of the third screen. [Figure 13] It is a diagram showing an example of the third screen. [Figure 14] It is a flowchart showing the operation of the terminal device.

Modes for Carrying Out the Invention

[0011] Hereinafter, embodiments of the present invention will be described.

[0012] First, with reference to Figure 1, a game system 10 according to one embodiment of the present invention will be described. The game system 10 comprises a server device 11 and a plurality of terminal devices 12. In Figure 1, for simplicity, only one terminal device 12 is shown. Server device 11 and terminal device 12 is connected in a way that allows communication via a network 13, such as the Internet. The server device 11 provides the game to terminal devices 12 owned by individual users. The terminal device 12 runs the game provided by the server device 11.

[0013] Here, we will describe the overview of the game according to this embodiment. It is a game in which players compete using a game medium. The game medium is an electronic device used in the game. This refers to data, including any medium such as cards, items, characters, and avatars. Furthermore, game media can be acquired, possessed, used, managed, and exchanged by users within the game. Electronic data that can be exchanged, synthesized, enhanced, sold, discarded, and / or given away, etc., but is not a game medium. The uses of the body are not limited to those explicitly stated herein.

[0014] Unless otherwise specified, "game media owned by the user" refers to the user's own game media. This indicates the game medium associated with the ID. It also states that "the game medium will be provided to the user." This indicates that the game medium is associated with the user ID. Also, "games owned by the user" "Discarding the media" means removing the association between the user ID and the game media. Furthermore, "consuming game media owned by the user" refers to the correspondence between the user ID and the game media. This indicates that resolving the issue may produce some kind of effect or impact. "Selling game media owned by" means dismantling the association between the user ID and the game media in question. Delete and associate other game media (e.g., virtual currency or items) with the user ID. This indicates that... Also, "User A transfers the game media owned by User B" means... The association between User A's User ID and the game medium will be resolved, and User B's User ID This indicates that the game medium in question is associated with this.

[0015] The game according to this embodiment generally consists of a first game part and a second game part. This includes the third game part, but may also include other game parts.

[0016] In the first game part, the user's terminal device 12 displays virtual objects in the virtual space. Place the object. Here, "placing an object in a virtual space" means, for example, in a virtual space Information relating to the placement of an object, such as positional information indicating its location or directional information indicating its orientation. This involves associating specific information with objects. These objects may include, for example, turrets. Supports two or more game media (first game media) such as landmines, factories, mining sites, and characters. It is attached. And the first game medium is fixedly placed on the corresponding object. Therefore, depending on the placement of objects in the virtual space, The arrangement of the first game medium is uniquely determined. In this way, the first game part is virtual space This is the game part for placing the first game medium object by object within the space.

[0017] Furthermore, in the second game part, the user's terminal device 12 interacts with the first game medium of other users. Within a virtual space where the body and the game medium operated by the user (second game medium) are placed, the first A game will be played between the game medium and the second game medium. Specifically, the user's terminal device 12 will play against the other In the first game part executed by the user's terminal device 12, other than being placed in the virtual space Information regarding the user's first game medium is received via the server device 11. Subsequently, The user's terminal device 12 has a first game medium of another user and a second game medium of the user in the virtual space. The video medium and the second game are placed. Subsequently, the user's terminal device 12 responds to the user's operation. The game medium is activated and a match is played against the first game medium. In the second game part, the user This involves manipulating a second game medium to conquer the virtual space (achieve game objectives). The second game medium moves to a predetermined location in the virtual space, or a specific first game in the virtual space. By fulfilling certain conditions, such as winning a match against a game medium, you will be credited with successfully completing the game challenge. The result will be determined based on the outcome of the second game part (for example, whether or not the game objectives were achieved). Then, the user receives a predetermined reward (for example, virtual currency or in-game items, or other in-game currency A fixed number of points will be awarded.

[0018] Furthermore, in the third game part, the user's terminal device 12 uses a predetermined game medium or a predetermined By spending points, you can increase the level, experience points, HP, etc. of the first game medium. Change the system parameters.

[0019] For example, the user's terminal device 12 may use a predetermined game medium such as virtual currency or items. This consumes a predetermined number of points to change the experience points of the first game medium. When it exceeds the threshold, the level of the first game medium increases, and in the second game part, the first The strength of the game medium will be improved. The specified game medium or specified points will be as described above. It may be given to the user as a reward in the second game part, but in other game parts This can also be granted to the user.

[0020] Alternatively, the user's terminal device 12 may play the second game that was played on another user's terminal device 12. As a result of the part, damage may occur due to playing against a second game medium operated by another user (for example, Repair your own first game medium that has been damaged (for example, HP reduced by damage) (may increase) For example, an attack from the second game medium may damage the first game medium The game parameters (e.g., HP) decrease. The user's terminal device 12, for example, By consuming a predetermined game medium or predetermined points associated with the first game medium, Increase the reduced HP to approach the target value (e.g., the maximum value).

[0021] Here, depending on the type and number (quantity) of game media consumed, the game part of the first game media The amount of change in the meter may differ. For example, the more game media consumed, the better. Alternatively, the rarer the game medium being consumed, the greater the change in game parameters. ru.

[0022] Next, we will describe each component of the game system 10. The server device 11 is a server It comprises a communication unit 14, a server storage unit 15, and a server control unit 16.

[0023] The server communication unit 14 communicates with external devices wirelessly or via wired connection and performs the sending and receiving of information. It is an interface. In this embodiment, the server communication unit 14 communicates via the network 13. Then, information is sent and received between the terminal device 12.

[0024] The server storage unit 15 is, for example, a memory device, and various things necessary for providing and controlling the game. It stores information and programs.

[0025] For example, the server storage unit 15 stores information about objects placed in the virtual space for each user. It stores information. For example, Figure 2 shows information about an object associated with a single user. An example of reporting is shown. Specifically, information about an object is associated with the object ID. The shape data, placement information, information about the first game medium, and object ID are, This is information that uniquely identifies an object.

[0026] Shape data is information that describes the shape of an object.

[0027] Placement information is information that indicates the placement of objects in a virtual space. In this embodiment The first placement information is the position information of an object placed in a virtual space (for example, virtual (Coordinate information in a coordinate system defined in space) and objects placed in virtual space Includes directional information indicating orientation (for example, a direction vector in a coordinate system defined in a virtual space). However, it may include any information regarding the placement of objects in the virtual space. The report states that when an object is placed in the virtual space during the first game part, the object It is associated with the ID.

[0028] For example, "placing" an object means associating placement information with that object. This will be explained as including the act of doing so.

[0029] Information regarding the first game medium is associated with the first game medium ID, and the game parameters are linked. This includes object placement information and placement information.

[0030] The first game medium ID is information that uniquely identifies the first game medium. In this system, one object ID is associated with two or more primary game medium IDs.

[0031] Game parameters are various parameters related to the game medium that are necessary for the game to progress. Includes. Game parameters included in the information about the first game medium are, for example, those of other users. It is used in the second game part, etc., executed by the terminal device 12. In this embodiment, The game parameters included in the information about the first game medium are type, attribute, level and This includes experience points and HP.

[0032] The type indicates the type of the first game medium. For example, the type executed by another user's terminal device 12 In the second game part, the first game medium has different roles, functions, and effects depending on its type. The following are included. In this embodiment, the first game medium type is a gun emplacement, a landmine, a factory, a mining site. This includes, but is not limited to, commander characters, etc.

[0033] The turret, in the second game part executed by another user's terminal device 12, in the virtual space It automatically attacks (bombards) other users' second game media located in the same area. Therefore, the HP of the second game medium decreases by the amount of damage dealt. For example, another user When the HP of the second game medium reaches zero, it means that the other user has failed to complete the game challenge. It will be determined.

[0034] In the second game part, which is run by another user's terminal device 12, the landmine is located in the virtual space. If it comes into contact with another user's second game medium placed on it, the second game medium will be damaged. Give.

[0035] The factory, for example, in other game parts executed by the user's terminal device 12, for a predetermined time After a certain period of time has elapsed, a predetermined game medium or predetermined points will be generated. Specifically, after a predetermined time Depending on the circumstances, game media that are not associated with a user will be associated with the user and stored accordingly. Alternatively, the points associated with the user will increase.

[0036] The mining area, like the factory, is used in other game parts, for example, by the user's terminal device 12. Then, after a predetermined time has elapsed, a predetermined game medium is generated. The generated game medium is It can be associated with the user. Game media generated by factories and games generated in mines. The medium may be different from or the same as the home video medium.

[0037] The commander character appears in the second game part, which is run by another user's terminal device 12. , and play against other users' second game devices. As described later, the commander character is other If a user loses a match against another player, that other player will not be able to complete the game objective. It may be judged as having been successful.

[0038] Attributes are information that indicates the superiority or inferiority relationship between game media. In this embodiment, attributes are, for example, For example, it represents at least one of the attributes of fire, wood, and water. The body deals more damage than usual to wood-element game media, and water-element games Damage dealt to the elemental material is reduced compared to normal. The types of elements are fire, wood, and It is not limited to water; any type of attribute may exist.

[0039] The level is a parameter that indicates the growth rate of the first game medium. For example, as the level increases... This causes other game parameters to change (for example, the maximum HP increases). In this context, the level has a lower limit (e.g., 0 points) and an upper limit (e.g., 100 points). ) will be set.

[0040] Experience points are a parameter used to determine the level of the first game medium, and the experience points Then the level is determined. In this embodiment, for the sake of simplicity of explanation, for example, as shown in Figure 3, If the experience points are between 100n and 100(n+1), the corresponding level is n. The following will explain the relationship between levels and experience points, but this is not the only way to know it. The minimum experience points corresponding to Bell (in this embodiment, the experience points corresponding to level n, 100n) Also called a reference value. In this embodiment, two or more reference values ​​that empirical data can take are defined. Experience points can change in the third game part, as will be explained later, for example, on the user's terminal. Other game parts executed by device 12, or a second game executed by another user's terminal device 12 It may vary in the part. In this embodiment, the empirical value has a lower limit (for example, A starting point (0 points) and an upper limit (for example, 10,000 points) are set.

[0041] The HP shown in Figure 2 is, for example, the second game part executed by another user's terminal device 12. It is a parameter that decreases due to attacks from other users' second game devices. If HP reaches zero, the first game medium is judged to have lost. The defeated first game medium For example, the role, function, and effect of the first game medium, such as bombardment, movement, or attack, ceases. In this embodiment, a maximum value is defined for HP, and the current value of HP is zero. It can take values ​​less than or equal to the maximum value.

[0042] Game parameters are not limited to those mentioned above; for example, attack power and defense power, etc. It may include any parameters used in the progression.

[0043] Object placement information indicates the placement of the first game medium within the object. In this embodiment, the object placement information is the information placed within the object. The object's position information and object indicating the position of the object in question for the first game medium. Includes directional information indicating the orientation of the first game medium placed within the object, but within the object This may include any information regarding the arrangement of the first game medium in the first game. The frame medium is fixedly positioned relative to the object. In this embodiment, the object The internal layout information is predetermined for each game medium, but for example, if the user is using a terminal device The configuration may be modifiable using 12.

[0044] The placement information is information indicating the placement of the first game medium in the virtual space. In this context, the placement information includes the position and orientation information of the first game medium placed in the virtual space. This includes, but may also include, any information relating to the placement of the first game medium in the virtual space.

[0045] Here, the placement information associated with the first game medium is, as described above, an object. The first placement information is associated with the first game medium, and the object placement information is associated with the first game medium. It will be determined based on the report.

[0046] Specifically, the execution of the first game part associates placement information with the objects. Then, the object placement information and the object placement associated with the first game medium are displayed. Based on the information, the placement information of the first game medium in the virtual space is determined. Depending on the configuration, when an object is placed in the virtual space, the object is associated with Since two or more corresponding first game media are placed together in the virtual space, for example, Compared to a configuration where each game medium is placed individually in a virtual space, the complexity of user operation and The burden on the user is reduced.

[0047] Here, we will describe a configuration in which information about objects is stored in the server storage unit 15. However, both the server device 11 and the user's terminal device 12 have access to the object. Information may be shared and stored. For example, in one of the server device 11 and terminal device 12 When information about an object is updated, the information related to the update is sent to the other party, and the server The same information is stored in both device 11 and terminal device 12.

[0048] Furthermore, the server storage unit 15 stores information about the aforementioned objects, as well as information for each user. For example, information about the game media owned by the user within the game, and the user's level, etc. It may also include any additional information necessary for the user to play the game.

[0049] The server control unit 16 shown in Figure 1 is, for example, a dedicated microprocessor or a specific program This is a CPU that performs specific functions by reading data. The server control unit 16 is a server The entire operation of the device 11 is controlled. For example, the server control unit 16 communicates via the server communication unit 14. It sends and receives information.

[0050] The server control unit 16 also stores information about the object in the server storage unit 15.

[0051] Furthermore, as described above, the server control unit 16 communicates with the user's terminal device 12, Share and remember information about Za.

[0052] Specifically, the server control unit 16 receives information about objects associated with the user. The server control unit 16 also sends the data to the user's terminal device 12 for storage. When the information about the object stored in the memory unit 15 is updated, the information about the object The update information from the report is sent to the corresponding user's terminal device 12.

[0053] More specifically, the server control unit 16 receives information about objects from the user's terminal device 12. When information related to updates is received from the information, the server storage unit 15 stores that information. Updates information about the object.

[0054] Furthermore, the server control unit 16 receives the first game part, the second game part, and When it receives a request to start the third game part, it issues a start instruction for the game part related to the start request. This is sent to terminal device 12. The instruction includes, for example, information about an object, and a start request. This includes information necessary to execute the game part related to this.

[0055] Furthermore, the server control unit 16 sets predetermined game parameters of the first game medium according to the passage of time. It will be changed by the rate of change over time.

[0056] For example, the server control unit 16 processes the second game executed on another user's terminal device 12. As a result of the Mupart process, the game parameters of the first game medium associated with the user changed. In that case, the game parameter is set over time to cancel out the change in the game parameter. The result of the second game part will be changed at a predetermined rate of change over time. Specifically, the result of the first game part will be changed accordingly. If the HP of the material decreases, the HP will increase over time at a predetermined rate of change until it reaches its maximum value. It increases.

[0057] For example, the server control unit 16 will process the second execution performed on another user's terminal device 12. If, as a result of the game part, the first game medium associated with the user reaches a predetermined state The game parameters of the first game medium are changed at a predetermined rate of change over time. Specifically, as a result of the second game part, the first game medium (for example, the factory) will be determined When a certain condition occurs (for example, a fire), the H.P of the first game medium changes over time. It decreases at a predetermined rate of change over time.

[0058] Here, the time rate of change of game parameters is, for example, the type or level of the first game medium, etc. or it may be determined based on arbitrary game parameters. For example, the level of the first game medium The larger the value of the variable, the greater or smaller the rate of change of the game parameters over time. The server control unit 16 determines, for example, whether or not a user is currently running a game using the terminal device 12. Regardless, the game parameters of the first game medium are changed at a predetermined rate of change over time. With this configuration, for example, if the user runs the game intermittently, that is, if the user runs the game Even if there are periods when the game is not running, a real-time gameplay experience can be achieved.

[0059] Next, the terminal device 12 shown in Figure 1 will be described. The terminal device 12 consists of a terminal communication unit 17 and It comprises a terminal storage unit 18, a display unit 19, and a terminal control unit 20.

[0060] The terminal communication unit 17 communicates with an external device wirelessly or via wired connection and performs information transmission and reception. This is the terminal. In this embodiment, the terminal communication unit 17 communicates via the network 13. It transmits and receives information with the server device 11.

[0061] The terminal storage unit 18 is, for example, a storage device that stores games provided by the server device 11. It stores various information and programs necessary for execution. The terminal storage unit 18 also stores, for example, service The game application according to this embodiment, downloaded from an external server other than the device 11. Memorize the communication beforehand.

[0062] The display unit 19 is a display device such as a liquid crystal display or an organic EL display. It displays various screens related to the game provided by the server device 11. 19 is, for example, composed of a touch panel, and as an interface for detecting user operations. It works.

[0063] The terminal control unit 20 loads a dedicated microprocessor or a specific program. This is a CPU that implements more specific functions. The terminal control unit 20 controls the operation of the entire terminal device 12. It controls the system. For example, the terminal control unit 20 transmits and receives information via the terminal communication unit 17. The terminal control unit 20 applies the game application in response to user operations on the display unit 19. Execute.

[0064] Furthermore, as described above, the terminal control unit 20 communicates with the server device 11 regarding objects. Share and remember the information you need to know.

[0065] Specifically, the terminal control unit 20 receives information about objects from the server device 11. The received information is then stored in the terminal storage unit 18. The terminal control unit 20 also controls the terminal When the information about the object stored in the memory unit 18 is updated, the information about the object The update information from the report is sent to the server device 11.

[0066] More specifically, the terminal control unit 20 receives information about objects from the server device 11. When information related to updates is received, the terminal storage unit 18 uses that information to store the object Update information about the project.

[0067] The terminal control unit 20 also performs first game part processing to execute the first game part. For example, the terminal control unit 20 sends a request to start the first game part to the server device 11. The command to start the first game part is received from the server device 11. The display includes information necessary for executing the first game part, such as information about the user's object. The information is included. Subsequently, the terminal control unit 20 displays a predetermined screen on the display unit 19, and the screen In response to various user operations, objects are placed within the virtual space. The control unit 20 controls the placed object and the first gate associated with that object. Each medium is associated with its placement information, and the objects stored in the terminal storage unit 18 are related to The terminal control unit 20 updates the information related to the object that needs to be updated. The relevant information (for example, placement information associated with an object and the first game medium) is used by... Send to the _ver device 11.

[0068] Furthermore, the terminal control unit 20 performs second game part processing to execute the second game part. For example, the terminal control unit 20 sends a request to start the second game part to the server device 11. The command to start the second game part is received from the server device 11. The display contains information necessary for executing the second game part, such as information about other users' objects. The terminal control unit 20 then checks the first game medium of another user and the user's The second game medium is placed in the virtual space. Subsequently, the terminal control unit 20 displays a predetermined screen. Displayed on screen 19, the second game medium is operated in response to various user operations on that screen. Next, the terminal control unit 20 determines a predetermined condition, for example, when the second game medium is used by another user. When the condition is met that the user wins a battle against the commander character, which is the game medium, the user The terminal control unit 20 then determines that the game task has been successfully completed. The result information is sent to the server device 11.

[0069] Furthermore, the terminal control unit 20 performs the processing for the third game part in order to execute the third game part. Okay. I will explain in detail below.

[0070] First, the terminal control unit 20 sends a request to the server device 11 to start the third game part. .

[0071] Next, the terminal control unit 20 receives a request from the server device 11 to start the third game part. Then, the instruction to start the third game part is received. The instruction to start the third game part is the third game This includes information necessary for executing the process, such as information about the user's objects.

[0072] Next, the terminal control unit 20 displays the first screen on the display unit 19 and starts the third game part. do.

[0073] Now, referring to Figures 4 to 6, with the first screen 21 displayed, the terminal control unit 20 is actually The process to be performed will be explained. The first screen 21 is a virtual space display, as shown in Figure 4, for example. It includes area 22 and object group list 23.

[0074] The virtual space display area 22 includes the virtual space 24 and the objects placed in the virtual space 24. This is the area where 25 is displayed. In Figure 4, the virtual space 24 is divided into several roughly square regions. They are separated (dashed line in Figure 4). Also in Figure 4, there are two objects 25a and 25 b is displayed. In this embodiment, the shape of object 25 is in virtual space 24 It is a shape formed by combining one or more roughly square regions, each containing a roughly square area.

[0075] The object group list 23 has a first classification criterion button 26 and an object group button 27 This is the area where the following is displayed.

[0076] The first classification criterion button 26 classifies the objects 25 placed in the virtual space 24. Among the multiple criteria (first classification criteria) for this purpose, the user to switch the currently selected first classification criterion. This is an interface that accepts user input. Also, the first classification criterion button 26 is for selection. The first classification criterion (in Figure 4, "Type") is displayed. The terminal control unit 20 is the first classification criterion When user operation on sub-button 26 is detected, the selected first classification criterion is changed to the other first classification criterion. It will be switched to the next version.

[0077] Here, the first classification criterion will be explained. In this embodiment, the first classification criterion includes, for example, For example, this includes "type," "level," and "arrangement," but an arbitrary first classification criterion is established. The terminal control unit 20, based on information about the object, in the virtual space 24 Each placed object 25 corresponds to multiple objects that are selected as the first classification criterion. Classify each object into at least one group (category). The group is used to determine whether object 25 is classified into that group of objects. A predetermined condition (the first classification condition) is defined. The first classification condition pertains to the object. These are conditions that can be determined based on the available information.

[0078] Specifically, the first classification criterion for "type" includes, for example, "defense-specialized" and "production-specialized." These two groups of objects correspond to each other. The "Defense-specialized" type corresponds to object 25. Of the first game media selected, the one with the highest parameter (e.g., level) is, for example, the first one. If the most numerous type of game medium is "turret" or "mine", The first classification condition is defined as follows. In addition, the "production-specialized type" is for object 25. Among the first game media that are selected, for example, the one with the most specific parameters (e.g., level) The type of primary game medium with the highest number of players or the most numerous primary game medium is "Factory" or "Mining". The first classification criterion is defined as "place". The object corresponding to the first classification criterion of "type" is The group of objects is not limited to the object group mentioned above, but is based on the type of the first game medium. This may include a group of objects for which any first classification criterion that can be determined has been defined.

[0079] For example, if the first classification criterion being selected is "type", the terminal control unit 20 will determine the virtual space For each placed object, the first game medium associated with the object The highest level of the first game medium type or the most numerous first game medium type. The terminal control unit 20 then determines whether the type of the identified first game medium is "turret" or "ground". If it is "lightning," the object is classified as "defense-specialized." Also, the terminal control unit 20 If the type of the first game medium identified is "factory" or "mining site", the object We classify the company as a "production-specialized" type.

[0080] Furthermore, the first classification criterion for "level" includes, for example, two types: "low-level" and "high-level". Two groups of objects correspond to this. The "low-level type" has all of the objects associated with it. The average level of the first game medium is within the first range (for example, 0 or more and less than 5). The first classification criterion is defined. Furthermore, "high-level types" are associated with objects. The average level of all first game media is greater than the second range, which includes values ​​greater than the first range. The first classification condition is defined as being within a range (for example, 5 or more but less than 10). The object group corresponding to the first classification criterion of "Ru" is not limited to the object group mentioned above. Objects for which any first classification condition is defined that can be determined based on the level of the first game medium The ect group may be included.

[0081] For example, if the first classification criterion being selected is "level", the terminal control unit 20 will determine the virtual space For each object placed, all first games associated with the object The average value of the media level is calculated. The terminal control unit 20 then determines that the calculated average value is within the first range. If it is within the enclosure, the object is classified as "low-level type". The terminal control unit 20 also If the calculated average value falls within the second range, the object is classified as "high-level". do.

[0082] Furthermore, the first classification criterion for "placement" includes, for example, two types: "short-range type" and "long-range type" The group of objects corresponds to this. The "short-range type" includes the position of an object in the virtual space and If the distance or elevation difference between a predetermined position and a given location is less than a predetermined threshold (for example, less than 100), The first classification criteria are defined. In addition, the "long-range type" includes objects in virtual space. The distance or elevation difference between the location of the ct and the predetermined location is greater than or equal to a predetermined threshold (for example, 100). The first classification condition is defined as being (above). The designated position is, for example, the commander character. At the location of a specific first game medium such as a tablet, or at the start of the second game part, another user's second This refers to the location where the game medium is placed, but it can be any location within the virtual space. The object group corresponding to the first classification criterion of "Placement" is not limited to the object group mentioned above. Objects for which an arbitrary first classification condition is defined based on the object's placement information The ect group may be included.

[0083] For example, if the first classification criterion selected is "placement", the terminal control unit 20 will determine the virtual space For each placed object, the object's position in the virtual space and a predetermined position The terminal control unit 20 calculates the distance or elevation difference between the point and the point. The terminal control unit 20 then calculates the distance or elevation difference based on the calculated distance or If the height difference is below a predetermined threshold, the object is classified as "short-range". The terminal control unit 20, if the calculated distance or height difference is greater than or equal to a predetermined threshold, will... This unit is classified as a "long-range type".

[0084] The object group button 27 corresponds to each object group corresponding to the selected first classification criterion. They are provided accordingly. The object group button 27 is classified into the corresponding object group. This is an interface that accepts user input for selecting object 25. For example, in Figure 4, the first classification criterion being selected is "Type". In this case, the terminal control unit... 20 consists of two object groups corresponding to "defense-specialized" and "production-specialized" types. Display tan 27a and 27c. Here, the terminal control unit 20 will, for example, select "defense specialized type". When user operation is detected on the corresponding object group button 27a, the "defense-specialized" Select at least one object 25 that is classified as "defense-focused". You may also select all of the objects 25 that have been selected. With such a configuration, a variety of first classifications Objects categorized according to their order can be selected all at once, and then you can select the objects. The burden on the user is reduced.

[0085] Alternatively, the object group button 27 selects each object corresponding to the first classification criterion currently selected. It may be provided in correspondence with each object 25 classified into group T. The object group button 27 is a user for selecting a corresponding object 25. It functions as an interface that accepts user input.

[0086] Next, when the terminal control unit 20 detects a user operation on the first classification criterion button 26, Switch the currently selected primary classification criterion to another primary classification criterion. For example, as shown in Figure 5, The first classification criterion in the selection process switches from "type" to "level". Then the terminal control unit 20, Two object groups corresponding to "low-level" and "high-level" types, button 27 c, display 27d.

[0087] Next, the terminal control unit 20 controls, for example, the object group button 27 corresponding to the "low-level type". When a user operation on c is detected, it is displayed in the virtual space display area 22, as shown in Figure 6. Table of objects 25 (for example, object 25a) classified as "low-level type" The display mode is a display mode that can be identified by the user (for example, by changing the color, flashing, or The display mode changes to one in which a predetermined marker image is superimposed. Here the terminal control unit 20 virtual When a user operation on an object 25 displayed within the spatial display area 22 is detected, The object 25 is placed on the object group button 27 corresponding to the object group into which it was classified. The same processing as when a user operation is detected may be performed. And terminal control unit 20 This involves the user performing another action on the object group button 27a corresponding to the "low-level type". When detected, at least one object corresponding to the object group button 27a is detected. Select (for example, object 25a). Then the terminal control unit 20 displays the second screen. Display it in section 19.

[0088] Next, referring to Figures 7 to 9, the terminal control unit 20 executes with the second screen 28 displayed. The process described below will now be explained. The second screen 28 is, for example, an object table as shown in Figure 7. It includes display area 29 and first media group list 30.

[0089] The object display area 29 displays the object 25 selected in the first screen 21, and This is the area where the first game medium 31 associated with the object 25 is displayed. For example, in Figure 7, the object display area 29 corresponds to object 25a. Two gun emplacements 31a and 31b, one mine 31c, and two factories 31d and 31e, One mining area 31f and a total of six first game media 31 are displayed.

[0090] The first media group list 30 is displayed with the second classification criterion button 32 and the first media group button 33. This is the area that is shown.

[0091] The second classification criterion button 32 corresponds to the object 25 selected on the first screen 21. Of the multiple criteria (second classification criteria) for classifying the assigned first game medium 31, This is an interface that accepts user input to switch the second classification criterion during the selection process. Furthermore, the second classification criterion button 32 displays the currently selected second classification criterion (in Figure 7, "Level"). The terminal control unit 20 detects user operation on the second classification criterion button 32. This switches the currently selected secondary classification criterion to another secondary classification criterion.

[0092] Here, we will explain the second classification criterion. In this embodiment, the second classification criterion includes, for example, For example, this includes "level," "type," and "placement," but an optional second classification criterion may be established. This may also be the case. The terminal control unit 20 corresponds to the object 25 selected on the first screen 21. Based on the information attached to the first game medium 31, each of the first game mediums 31 This is selected from among several first media groups (categories) corresponding to the second classification criterion being chosen, at least They are classified into one first media group. Furthermore, each first media group contains the first game medium 31. There are predetermined conditions (second classification conditions) used to determine whether or not something is classified into a group. The second classification criterion is a criterion that can be determined based on information regarding the first game medium 31. .

[0093] Specifically, the second classification criterion for "level" includes, for example, "low-level group" and "high-level group". The two primary media groups of the "Bell Group" correspond to this. The "low-level group" is the first game A second classification condition is defined: the level of media 31 is within the third range (for example, 0 or more but less than 5). It is stated that the "high-level group" includes the 31st level of the first game medium, and the 3rd range. The second classification condition is that the fourth range (for example, 5 or greater and less than 10) includes values ​​greater than the specified value. The following is defined. The first media group corresponding to the second classification criterion of "level" is the first group mentioned above. Not limited to media groups, any second classification condition that can be determined based on the level of the first game medium is A defined first group of media may be included.

[0094] For example, if the selected second classification criterion is "level", the terminal control unit 20 will display the first screen 2 In each of the first game media 31 associated with the selected object 25 in 1 Therefore, the level of the first game medium 31 is identified. Subsequently, the terminal control unit 20 identifies If the level falls within the third range, the first game medium 31 is classified as the "low-level group". The terminal control unit 20 also determines if the identified level is within the fourth range, and then proceeds to the first game. Media 31 is classified as a "high-level group".

[0095] Furthermore, the second classification criterion for "type" includes, for example, "defense group" and "production group". Two first media groups correspond. The "defense group" has 31 types of first game media, including "cannons". The second classification condition is defined as being either a "platform" or a "landmine." Furthermore, the "production group" is defined as follows: The second classification condition is established that the first game medium 31 types are either "factories" or "mines". The first media group corresponding to the second classification criterion of "type" is limited to the first media group mentioned above. Therefore, an arbitrary second classification condition is established that can be determined based on the 31 types of first game media. The first group of media may also be included.

[0096] For example, if the selected second classification criterion is "type", the terminal control unit 20 will display the first screen 21 For each of the first game media 31 associated with the selected object 25: Then, the type of the first game medium 31 is identified. Subsequently, the terminal control unit 20 identifies the type If it is a "turret" or a "landmine", the first game medium 31 is classified as a "defense group". The terminal control unit 20 also, if the identified type is "factory" or "mining site", The first game medium 31 is classified as a "production group".

[0097] Furthermore, the second classification criterion for "placement" includes, for example, "short-range group" and "long-range group" The two first media groups correspond to the "proximity group" in the virtual space 24. The distance or height difference between the position of the game medium 31 and a predetermined position is less than a predetermined threshold (for example) The second classification condition is defined as being less than 100. Also, the "long-distance group" This is the distance between the position of the first game medium 31 in the virtual space 24 and a predetermined position or A second classification condition is defined, which is that the difference in elevation is above a predetermined threshold (for example, 100 or more). The distance and elevation difference are determined by the coordinates indicated by the position information of the first game medium 31 and the predetermined position. The coordinates and can be calculated based on each. The predetermined position is, for example, the commander character. At a specific position on the first game medium 31, such as the terminal, or at the start of the second game part, another user The location where the second game medium is placed may be any location within the virtual space 24. i. The first media group corresponding to the second classification criterion of "placement" is not limited to the first media group mentioned above. Based on the placement information of the first game medium 31, an arbitrary second classification condition is determined. The first group of media may be included.

[0098] For example, if the selected second classification criterion is "arrangement", the terminal control unit 20 will display the first screen 21 For each of the first game media 31 associated with the selected object 25: Then, the distance or elevation difference between the position of the first game medium 31 and the predetermined position is calculated. The terminal control unit 20 then determines if the calculated distance or elevation difference is less than a predetermined threshold. The first game medium 31 is classified as a "short-range group". The terminal control unit 20 is calculated If the distance or elevation difference is greater than or equal to a predetermined threshold, the first game medium 31 is designated as "long distance group It is classified as "P".

[0099] The first media group button 33 is provided for each first media group corresponding to the second classification criterion. The first media group button 33 selects the first game media 31 classified into the corresponding first media group. This is an interface that accepts user input for the purpose of selecting The second classification criterion in the selection is "level". In this case, the terminal control unit 20 will select "low level". Two first media group buttons 33a corresponding to "Loop" and "High-Level Group", Display 33b. Here, the terminal control unit 20 corresponds to, for example, a "low-level group". When user operation on the first media group button 33a is detected, it is divided into a "low-level group". Select at least one classified first game medium 31, but in this embodiment, "low level Select multiple (for example, all) first game media 31 that are classified as "group". Multiple first game media 31, classified according to various second classification criteria, are selected collectively. This is possible, and it reduces the operational burden on the user who selects the first game medium 31.

[0100] Next, when the terminal control unit 20 detects a user operation on the second classification criterion button 32, Switch the currently selected secondary classification criterion to another secondary classification criterion. For example, as shown in Figure 8, The second classification criterion in the selection process switches from "level" to "type". Then the terminal control unit 20, Two first media group buttons 33 corresponding to the "Defense Group" and the "Production Group" respectively Display c and 33d.

[0101] Next, the terminal control unit 20 will, for example, press the first media group button 33c corresponding to "Defense Group". When user interaction is detected, it will be displayed in the object display area 29, as shown in Figure 9. The first game medium 31 (for example, two turrets 31a) is classified as a "defense group". The display modes of 31b and one mine 31c) are to be displayed in a way that can be identified by the user (e.g., For example, the display changes to a mode in which the color changes, blinks, or a predetermined marker image is superimposed. Here the terminal control unit 20 displays the first game medium within the object display area 29. When user operation on body 31 is detected, the first game medium 31 is classified as the first medium The same processing as when a user operation on the first media group button 33 corresponding to the group is detected is performed. You may proceed. Next, the terminal control unit 20 presses the first media group button corresponding to the "defense group". When a user operation on 33c is detected again, the corresponding first media group button 33c Select the first game media 31a, 31b, and 31c. In this way, for example, the object Of the two or more first game media 31 associated with T25, those classified as the "defense group" Multiple first game media 31, in this case two turrets 31a, 31b, and one mine 3 1c is selected. The terminal control unit 20 then displays the third screen on the display unit 19.

[0102] Next, referring to Figures 10 to 13, we see the third screen 34 and the state when the third screen 34 is displayed. Next, we will explain the process executed by the terminal control unit 20. In general terms, this process is shown on the second screen 2 In 8, multiple first game media 31 (hereinafter simply referred to as "multiple first game media 3") Also called "1". A predetermined game parameter (in this embodiment, experience points) of a predetermined user This process changes the value in response to the operation and updates it to the changed value.

[0103] First, let's explain the third screen 34. The third screen 34 is, for example, as shown in Figure 10. The first parameter display area 35, the slider 36, the cancel button 37, and the confirm button. It includes 38, a third classification criterion button 39, and a second media group display area 40.

[0104] The first parameter display area 35 displays a predetermined game medium associated with the user (for example, The first parameter indicates the number (amount) of virtual currency or items, etc., or predetermined points that will be consumed. This is the area where the data is displayed. Hereafter, the first parameter will also be called the consumption count, and it will be associated with the user. The number of a given game medium is also called the number owned. For example, the first parameter table shown in Figure 10. Display area 35 contains the first parameter (number of consumption = 0 points) and the area associated with the user. The number of game media (owned = 10 points) is displayed.

[0105] Slider 36 is used for user operations (first user operations) to change the first parameter. This is the receiving interface. The terminal control unit 20 receives the first user of the slider 36. When the operation is detected, the position of slider 36 is changed. Then, the first parameter changes. As will be described later, in response to the change in the first parameter, multiple The experience points of the first game medium 31 of the number, and multiple second parameters, and the multiple second parameters Multiple specific images that indicate the value may change. Regarding the second parameter and the specific images... This will be explained later.

[0106] The cancel button 37 is executed by the terminal control unit 20 while the third screen 34 is displayed. This is an interface that accepts user input to cancel processing. Terminal control unit 20 When user action on the cancel button 37 is detected, for example, on the second screen 28, Without updating the experience points of the selected first game medium 31 to the changed value, for example, the first Display screen 21 or the second screen 28 on the display unit 19, or end the third game part. .

[0107] The select button 38 executes the process that the terminal control unit 20 performs while the third screen 34 is displayed. This is an interface that accepts user operations (third-party user operations) to complete the process. When the control unit 20 detects a third user operation on the OK button 38, it will then process the third user operation At the time of detection, the experience points of multiple first game media 31 and multiple second parameters Confirm the parameter here. Confirming the parameter means changing the value of that parameter from its original value to its changed value. This includes updating and storing the value. The terminal control unit 20 then, for example, the first screen 21 or the The two screens 28 are displayed on the display unit 19, or the third game part is terminated.

[0108] The third classification criterion button 39 is a set of multiple criteria for classifying multiple first game media 31. The system accepts user input to switch the currently selected third classification criterion. This is the interface. Also, the third classification criterion button 39 displays the currently selected third classification criterion. In Figure 10, the "Type" is displayed. The terminal control unit 20 responds to the third classification criterion button 39. When a user action is detected, the currently selected third category criterion is switched to another third category criterion.

[0109] Here, the third classification criterion will be explained. In this embodiment, the third classification criterion includes, for example, For example, this includes "Type," "First Game Media ID," and "Placement," but any third classification base A standard may be provided. The terminal control unit 20 is based on information regarding a plurality of first game media 31. Therefore, each of the first game media 31 is selected according to multiple criteria corresponding to the third classification criterion. Classify into at least one of the two media groups (categories) into a second media group. This includes a predetermined method used to determine whether the first game medium 31 is classified into the second group of media. The following conditions (third classification conditions) are defined. The third classification conditions relate to the first game medium 31. These are conditions that can be determined based on the available information.

[0110] Specifically, the third classification criterion for "type" includes "artillery battery," "landmine," "factory," and "combat." The four second media groups correspond to "digging area". The 31 types of first game media correspond to "gun battery". The third classification condition is defined as being "landmine," "factory," and "mining site." The third section states that the first game mediums, 31 types in total, are landmines, factories, and mining sites. Classification criteria are defined. The second media group corresponding to the third classification criterion of "type" is as described above. Not limited to the second media group, any third classification that can be determined based on the types of the first game media 31 A second group of media with defined conditions may be included.

[0111] For example, if the selected third classification criterion is "type", the terminal control unit 20 will select multiple first grades The terminal control unit 20 then identifies the type of each of the multiple first games. Each of the media 31 is classified into a second media group according to the identified type. For example, in Figure 10 In the example shown, according to the third classification criterion of "type," there are two gun emplacements 31 in the second media group of "gun emplacements." a and 31b are classified, and one landmine, 31c, is classified in the second medium group of "landmines".

[0112] Furthermore, the classification criteria for "First Game Media ID" include multiple criteria corresponding to multiple First Game Media IDs. The third media group of numbers ("content001", "content002", ...) corresponds to Each third media group has the first game media ID of the first game media 31 assigned to that third media group. A third classification condition is defined: it must be identical to the corresponding first game media ID.

[0113] For example, if the selected third classification criterion is "First Game Media ID", the terminal control unit 20 Next, the terminal control is performed. Unit 20 assigns each of the plurality of first game media 31 to an identified first game media ID. They are classified into the corresponding second media group. Here, the first game media ID is fixed to each first game media 31. Since it has a value, for example, n first game media 31 are selected on the second screen 28. If present, the n first game media 31 are classified one by one into each of the n second media groups. As shown above, in this embodiment, one first game medium is classified into one second medium group. That's good too.

[0114] Furthermore, the third classification criterion for "placement" includes, for example, "short-range group" and "long-range group" The two second media groups correspond to the "proximity group" in the virtual space 24. The distance or height difference between the position of the game medium 31 and a predetermined position is less than a predetermined threshold (for example) The third classification condition is defined as being less than 100. Also, the "long-distance group" This is the distance between the position of the first game medium 31 in the virtual space 24 and a predetermined position or A third classification condition is defined as the difference in elevation being greater than or equal to a predetermined threshold (for example, 100 or more). The designated location is, for example, the location of a specific first game medium 31 such as a commander character, This refers to the position where other users' second game media are placed at the start of the second game session, etc. It may be any position within the virtual space 24. The second corresponding to the third classification criterion of "placement" The media group is not limited to the second media group mentioned above, but also includes based on the placement information of the first game media 31. A second group of media may include any third classification criterion that can be determined.

[0115] For example, if the selected third classification criterion is "placement", the terminal control unit 20 will select multiple first grades For each of the game media 31, the distance between the position of the first game media 31 and a predetermined position. Calculate the distance or height difference. Then, the terminal control unit 20 classifies the first game medium 31 into the "short-distance group" when the calculated distance or height difference is less than a predetermined threshold value. Also, when the calculated distance or height difference is greater than or equal to the predetermined threshold value, the terminal control unit 20 classifies the first game medium 31 into the "long-distance group".

[0116] The second medium group display area 40 is an area where information about each second medium group and a specific image 41 corresponding to the selected third classification criterion are displayed.

[0117] The information about the second medium group includes, for example, an image showing the first game medium 31 classified into the second medium group, the number of the first game media 31, and the average value or total value of predetermined game parameters, but is not limited thereto. For example, in the second medium group display area 40 shown in FIG. 10, an image of the first game medium, the number of the first game media 31, the average value of the levels, and the average value of the experience points are displayed.

[0118] The specific image 41 is an image showing a second parameter based on the information about the first game medium 31 classified into the second medium group, and is displayed corresponding to each second medium group. For example, in FIG. 10, a specific image 41a corresponding to the second medium group of "cannon" and a specific image 41b corresponding to the second medium group of "mine" are displayed. In the present embodiment, the second parameter is the average value of the experience points of the first game media 31 classified into the corresponding second medium group, but may be, for example, the total value.

[0119] In the present embodiment, the specific image 41 is an indicator, but may be an arbitrary image such as a circular graph or a numerical image. When the second parameter increases, the indicator, for example, For example, it changes to extend to the right. The left end of the indicator shows specific image 41. The minimum value of the second parameter that can be displayed is shown, and the rightmost part of the indicator indicates that a specific image 41 can be displayed. This shows the maximum value of the second parameter.

[0120] For example, in Figure 10, the current value of the second parameter of the second media group of the "gun battery" is 1020. This is the key point. At this time, the left edge of the specific image 41a corresponding to the second media group of "gun battery" is Corresponding to the first reference value (e.g., 1000 points) which is less than or equal to the current value of the second parameter, The rightmost value represents a second reference value greater than the current value of the second parameter (for example, 1100 points). This corresponds to the first and second reference values, which are determined in relation to the empirical values ​​as described above. The number is selected from a set of reference values ​​(0, 100, 200, ..., 100n, ...) (see Figure 3). Similarly, the current value of the second parameter of the second media group of "landmines" is 520 points. At this time, the left edge of the specific image 41b corresponding to the second media group of "landmines" is the second parameter The first reference value (e.g., 500 points) is less than or equal to the current value, and the rightmost value is the second parameter. This corresponds to a second reference value (for example, 600 points) that is greater than the current value of the data.

[0121] In this embodiment, in response to a change in the first parameter, the second parameter and the second parameter A specific image 41 showing the data changes. The second parameter and The operation of the terminal control unit 20 that changes the specific image 41 will be described later.

[0122] Next, we will explain the process that the terminal control unit 20 executes while the third screen 34 is displayed. The terminal control unit 20 responds to the first user operation on the slider 36 described above by the first para When the meter changes, in accordance with the change in the first parameter, among the multiple first game media 31 Experience points from at least one first game medium 31, and at least one of the multiple second medium groups The second parameter corresponding to one of the second media groups is changed.

[0123] Here, the rate of change of the empiric value relative to the first parameter or the rate of change of the second parameter. This may be determined based on information relating to the first game medium 31. For example, the first game The larger the predetermined game parameter (e.g., level) of the medium 31, the greater the first parameter The rate of change in the experience points of the first game medium 31 becomes large or small. For example, the average value of a predetermined game parameter of the first game medium classified into the second media group (for example) The larger the average level, the greater the second media group corresponding to the first parameter. The rate of change between the two parameters becomes large or small.

[0124] Furthermore, the rate of change in the empirical value relative to the first parameter or the rate of change in the second parameter is or it may be determined according to a predetermined user operation (second user operation). For example, the terminal control unit. 20 selects at least one first game medium 31 from among multiple first game mediums 31. When a second user operation is detected, the selected first game medium 31 for the first parameter The rate of change in the experience value is increased or decreased. Preferably, the terminal control unit 20 is selected In the opposite direction to the increase or decrease in the rate of change of the first game medium 31, the unselected first game The rate of change of the medium 31 is made smaller or larger. Also, for example, the terminal control unit 20 is multiple A second user operation to select at least one second media group from a number of second media groups. When output, increase or decrease the rate of change of the second parameter corresponding to the selected second medium group with respect to the first parameter. Preferably, the terminal control unit 20 changes the rate of change of the second parameter corresponding to the unselected second medium group in a direction opposite to the increase or decrease direction of the rate of change of the second parameter corresponding to the selected second medium group. With such a configuration, the user can promote or suppress the change in the experience value of the desired first game medium 31 or the change in the second parameter corresponding to the desired second medium group with respect to the change in the first parameter. The rate of change of the experience value of each of the plurality of first game media 31, or the rate of change of each of the plurality of second parameters with respect to the first parameter, is not limited to the above example and may be arbitrarily determined. Here, each time the first parameter changes, the terminal control unit 20 may change the experience values of all of the plurality of first game media 31 or the second parameters of all of the plurality of second medium groups. Alternatively, each time the first parameter changes, the terminal control unit 20 may change the experience value of at least one of the plurality of first game media 31 in a predetermined order or frequency, or change the second parameter of at least one of the plurality of second medium groups in a predetermined order or frequency. This will be specifically described below. First, the operation of the terminal control unit 20 that changes the experience value of at least one of the first game media 31 in a predetermined order will be specifically described. First, the terminal control unit 20 determines a series of orders (1st, 2nd,... nth) for each of the plurality of first game media 31a, 31b, 31c, for example. When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first order in the series of orders. Then, when the first parameter changes again, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second order in the series of orders, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined order each time the first parameter changes. Next, the operation of the terminal control unit 20 that changes the experience value of at least one of the first game media 31 in a predetermined frequency will be specifically described. The terminal control unit 20 may determine a frequency for each of the plurality of first game media 31a, 31b, 31c, for example.

[0125] When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first frequency. Then, when the first parameter changes a certain number of times, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second frequency, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined frequency each time the first parameter changes. The rate of change of the experience value of each of the plurality of first game media 31, or the rate of change of each of the plurality of second parameters with respect to the first parameter, is not limited to the above example and may be arbitrarily determined.

[0126] Here, each time the first parameter changes, the terminal control unit 20 may change the experience values of all of the plurality of first game media 31 or the second parameters of all of the plurality of second medium groups. Alternatively, each time the first parameter changes, the terminal control unit 20 may change the experience value of at least one of the plurality of first game media 31 in a predetermined order or frequency, or change the second parameter of at least one of the plurality of second medium groups in a predetermined order or frequency. This will be specifically described below. First, the operation of the terminal control unit 20 that changes the experience value of at least one of the first game media 31 in a predetermined order will be specifically described. First, the terminal control unit 20 determines a series of orders (1st, 2nd,... nth) for each of the plurality of first game media 31a, 31b, 31c, for example. When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first order in the series of orders. Then, when the first parameter changes again, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second order in the series of orders, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined order each time the first parameter changes. Next, the operation of the terminal control unit 20 that changes the experience value of at least one of the first game media 31 in a predetermined frequency will be specifically described. The terminal control unit 20 may determine a frequency for each of the plurality of first game media 31a, 31b, 31c, for example. When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first frequency. Then, when the first parameter changes a certain number of times, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second frequency, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined frequency each time the first parameter changes. The above is a specific description of the operation of the terminal control unit 20 when changing the experience value of at least one of the first game media 31 in a predetermined order or frequency.

[0127] First, the operation of the terminal control unit 20 that changes the experience value of at least one of the first game media 31 in a predetermined order will be specifically described. First, the terminal control unit 20 determines a series of orders (1st, 2nd,... nth) for each of the plurality of first game media 31a, 31b, 31c, for example. When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first order in the series of orders. Then, when the first parameter changes again, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second order in the series of orders, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined order each time the first parameter changes. When the first parameter changes, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the first order in the series of orders. Then, when the first parameter changes again, the terminal control unit 20 changes the experience value of the first game medium 31 corresponding to the second order in the series of orders, and so on. In this way, the experience values of the plurality of first game media 31 are changed in a predetermined order each time the first parameter changes. ​Here, multiple sequences may be determined for a single first game medium. For example, the first game The first game medium 31a is number 1 and 3, the first game medium 31b is number 2, and the first game medium 31c This is set to number 4. Then, each time the first parameter changes, the terminal control unit 20 checks the corresponding sequence. The experience points of at least one first game medium 31 are changed according to the turn.

[0128] For example, when the first parameter changes from 0 points to 1 point, the first The experience points in game medium 31a change. Then the first parameter changes from 1 point to 2 points. When it changes to the first game medium 31b of number 2, the experience points change. Next, the first parameter When the data changes from 2 points to 3 points, the experience points of the first game medium 31a of number 3 It changes. Next, when the first parameter changes from 3 points to 4 points, the 4th first The experience points of game medium 31c change. The first game medium is the last in the sequence (in this case, number 4). After the experience points of 31c change, if the first parameter changes again, the first game of number 1 will start again. The experience points of medium 31a change.

[0129] Terminal control unit 2 changes the second parameter of at least one second media group in a predetermined order. The behavior of 0 is the same as described above, so we will omit the explanation.

[0130] Next, a terminal system that changes the experience points of at least one first game medium 31 at a predetermined frequency. Let's explain the operation of the control unit 20 in detail. First, the terminal control unit 20 operates, for example, multiple terminals. A frequency is set for each of the game media 31a, 31b, and 31c. The frequency is, for example, experience points. The amount or number of changes required for the first parameter to change, or the first game medium This is the probability that the experience points will change in response to the change. The terminal control unit 20 then determines that the first parameter is Each time it changes, the experience points of at least one first game medium 31 are changed based on that frequency. To make someone do it.

[0131] For example, the amount of change required for the experience points to change is set to 2 points. In the first game medium 31, the experience points change each time the first parameter changes by 2 points. For example, if the number of changes required for the first parameter to change is set to 3, In the first game medium 31, the experience points change every three times the first parameter changes. For example, in the first game medium 31, where the probability of experience points changing is set to 60%, the first parameter Each time the data changes, there is a 60% chance that the experience points will change. Therefore, the first game medium 3 The amount or number of changes in the first parameter required for experience points to change, which is set to 1. The smaller the number, or the higher the probability of the experience points changing, the greater the impact on the change in the first parameter. Experience points change frequently.

[0132] Terminal control unit 2 changes the second parameter of at least one second media group at a predetermined frequency. The behavior of 0 is the same as described above, so we will omit the explanation.

[0133] The order or frequency described above is determined, for example, by user operation specifying the order or frequency. It may also be used. For example, the terminal control unit 20 may perform a user operation to specify the order or frequency value. When detected, the order or frequency is set to a specified value.

[0134] Alternatively, the order or frequency described above may be determined based on priority. Specifically, The terminal control unit 20 controls each first game medium 31 or each second medium group in the predetermined order described above. Set priorities to determine the order or frequency. For example, the first game medium with the highest priority or The second media group may be assigned an earlier order, or it may be assigned an order with a larger number of characters. Alternatively, a higher frequency may be set for the first or second game media group, which has a higher priority. .

[0135] Priority may be determined based on information regarding the first game medium 31. Specifically, The terminal control unit 20 controls, for example, predetermined game parameters of the first game medium (e.g., level). The greater the value (or experience points), the higher or lower the priority of the first game medium. The terminal control unit 20 determines the distance between a predetermined position in the virtual space and the position of the first game medium. The larger the value, the higher or lower the priority of the first game medium. Also, for example, terminal control In section 20, the level of the first game medium 31 increases by a predetermined number of points (for example, 1 point). The less experience points required, the higher or lower the priority of the first game medium 31. For example, the terminal control unit 20 controls other game parameters for the level of the first game medium 31. The larger the rate of change in the meter (e.g., HP or attack power), the better the first game medium 3 Increase or decrease the priority of item 1.

[0136] More specifically, the terminal control unit 20, for example, the first game medium 3 classified into the second media group If the average or total value of a given game parameter (e.g., level or experience points) is large The priority of the second media group is increased or decreased accordingly. Also, for example, the terminal control unit 20, Between a predetermined position in the virtual space and the position of the first game medium 31 classified into the second media group, The larger the average or total distance, the higher or lower the priority of the second group of media. For example, the terminal control unit 20 controls the level of the first game medium 31 which is classified into the second media group. The average value of experience points required to increase the average value by a predetermined number of points (e.g., 1 point) The smaller the total value, the higher or lower the priority of the second media group. Also, for example, terminal system Section 20 is classified as the second media group and is a level of other game media for the first game media 31. The larger the average or total percentage change in a meter (e.g., HP or attack power), the better. The priority of the second group of media will be increased or decreased.

[0137] Alternatively, priority may be determined according to a predetermined user operation. For example, the terminal control unit. 20 selects at least one first game medium 31 from among multiple first game mediums 31. When a user action is detected to perform this action, the priority of the selected first game medium 31 is increased or decreased. Alternatively, the terminal control unit 20 sets the priority value set for the selected first game medium. When a user action to specify this is detected, the priority may be set to the specified value. For example, the terminal control unit 20 selects at least one second media group from among a plurality of second media groups. When a user action is detected to perform this action, the priority of the selected second media group is increased or decreased. Alternatively, the terminal control unit 20 may specify a priority value to be set for the selected first game medium. When a user action to perform this action is detected, the priority may be set to a specified value.

[0138] With this configuration, the experience points of the first game medium with higher priority or the second medium with higher priority... Since the change in the second parameter of the group is facilitated, for example, the experience points of multiple first game media or Compared to a configuration where the second parameter of multiple second media groups changes uniformly, the parameter changes The modes become more diverse. Also, the first parameter changes in response to user operation on the slider 36. Through the data, the experience points of multiple first game media or the second parameters of multiple second media groups Because it changes, for example, compared to a configuration in which user operations are performed on each individual first game medium 31, This reduces the complexity of user operations for multiple primary game media 31.

[0139] Next, the terminal changes the second parameter and the specific image 41 in response to the change in the first parameter. The operation of the end control unit 20 will be explained in detail. For simplicity, in the following explanation, the first Each time a parameter increases or decreases by 1 point, the experience points of each of the multiple first game media 31 increase. The configuration is such that it increases or decreases by 50 points. Therefore, the first parameter is 1 point Each time the value increases or decreases, the second parameter of each of the multiple second media groups also increases or decreases by 50 points. .

[0140] For example, in Figure 10, the current value of the second parameter of the second media group of the "gun battery" is 1020 points. It is an int. Also, the leftmost part of the specific image 41a corresponding to the second media group of "gun battery" corresponds to The first reference value is 1000 points, and the second reference value, corresponding to the rightmost point, is 1100 points. Similarly, the current value of the second parameter of the second media group for "landmines" is 520 points. Furthermore, the first reference value corresponding to the left edge of the specific image 41b corresponding to the second media group of "landmines" is 50. The score is 0 points, and the second reference value corresponding to the rightmost point is 600 points.

[0141] Next, the terminal control unit 20, for example, from the state shown in Figure 10, performs the first operation on the slider 36. When a user operation is detected, the first parameter is changed. For example, as shown in Figure 11, Let's explain the case where one parameter increases from 0 points to 1 point. In total, the course of three first game media 31 (two gun emplacements 31a, 31b and one mine 31c) The test values ​​increase by 50 points each. Therefore, this corresponds to the second media group of the "gun battery". The second parameter increased by 50 points from its original value (1020 points) to 1070 points. It becomes an int. Similarly, the two parameters corresponding to the second media group of "landmines" are the original value (52 The score increases from 0 points to 570 points (50 points). Preferably, specific image 4 In step 1, for example, as shown in Figure 11, the original value and the amount of change of the second parameter can be distinguished. It is displayed in Noh (for example, in different colors).

[0142] Next, the terminal control unit 20, for example, from the state shown in Figure 11, controls the user's input to the slider 36. If further operations are detected, the first parameter is changed further. For example, as shown in Figure 12, This section explains the case where the first parameter increases from 1 point to 2 points. In this case, the experience points of the three first game media 31a, 31b, and 31c are in the state shown in Figure 11. Each of these will increase by another 50 points. Therefore, the second media group of the "gun battery" will be The second parameter increased by another 50 points from 1070 points to 1120 points. Similarly, the two parameters corresponding to the second media group of "landmines" start from 570 points. It increases by another 50 points, bringing the total to 620 points.

[0143] Here, the value of the second parameter corresponding to the second media group of the "gun battery" after change (1120 points) The value at the right edge of the specific image 41a in Figure 11, i.e., the second reference value of 1100 points, is It is greater than or equal to an int. In such a case, the terminal control unit 20 will set the value after the change of the second parameter (11 A new second threshold value is set to be greater than the threshold value of 20 points (for example, 1200 points). The terminal control unit 20 will determine the value after the change of the second parameter (1120 points) A reference value other than the first reference value (e.g., 1100 points) is used as the new first reference value. The value may be set to a specific value. In this way, for example as shown in Figure 12, the left edge of the specific image 41a The corresponding value changes from 1000 points to 1100 points, and the value corresponding to the rightmost end is 1 It changes from 100 points to 1200 points. Specific to the second group of media for "landmines". Similarly, for image 41b, the value corresponding to the left edge of the specific image 41b is from 500 points. It changes to 600 points, and the value corresponding to the rightmost point changes from 600 points to 700 points. do.

[0144] Furthermore, the terminal control unit 20, for example, from the state shown in Figure 12, controls the user's response to the slider 36. If further operations are detected, the first parameter is further changed. Here, for example, as shown in Figure 11. To explain further, we will now describe the case where the first parameter decreases from 2 points to 1 point. In such a case, the experience points of the three first game media 31a, 31b, and 31c are shown in Figure 12. From this state, each decreases by 50 points. Therefore, it corresponds to the second media group of the "gun battery". The second parameter decreased from 1120 points to 1070 points, a decrease of 50 points. Similarly, the two parameters corresponding to the second group of "landmines" are from 620 points. It decreases by 50 points, becoming 570 points.

[0145] Here, the value of the second parameter corresponding to the second media group of the "gun battery" after change (1070 points) The value at the left edge of the specific image 41a in Figure 12, i.e., the first reference value of 1100 points. It is less than an int. In such a case, the terminal control unit 20 will set the value of the second parameter after the change (10 A new first reference value is set to a lower threshold (e.g., 1000 points) than 70 points. The terminal control unit 20 will determine the value after the change of the second parameter (1070 points). A new first standard value other than the second standard value which is larger (for example, 1100 points) It may also be set as a standard value. In this way, for example as shown in Figure 12, the left of the specific image 41a The value corresponding to the end changes from 1100 points to 1000 points, and the value corresponding to the right end changes from 1100 points to 1000 points. It changes from 1200 points to 1100 points. Special corresponding to the second group of "landmines" Similarly, for the fixed image 41b, the value corresponding to the left edge of the specific image 41b ranges from 600 points to 500. The value changes to points, and the value corresponding to the rightmost point changes from 700 points to 600 points.

[0146] Next, the terminal control unit 20 will, for example, be in the state shown in Figure 12, i.e., the first parameter will be 2 points. In this state, if a third user operation on the confirm button 38 is detected, the third user The experience points of multiple first game media 31 and multiple second media groups at the time the operation was detected. The second parameter is determined. Specifically, the terminal control unit 20 first determines the third user operation The first parameter at the time of detection is the number consumed (2 points), and the number owned (10 Subtracting from the points, the number of owned items is updated to 8 points as shown in Figure 13, and the terminal storage unit 1 Stored in 8. Subsequently, the terminal control unit 20 stores the experience points of each of the multiple first game media 31. The second parameter of each of the multiple second media groups is changed from its original value to the changed value (i.e., the third unit). The value (at the time the operation was detected) is updated and stored in the terminal storage unit 18. If the level of the first game medium 31 changes according to the value after the change in experience points, then The first game medium 31 level and other game parameters corresponding to the level (for example, HP) The terminal storage unit 1 updates the attack power or defense power and their respective values ​​from their original values ​​to the changed values. Stored in 8. Preferably, the terminal control unit 20 indicates the first game medium 31 with the updated level. The display mode of the image is changed. For example, the image showing the first game medium 31 is switched to another image. Alternatively, another image may be superimposed on the image representing the first game medium 31.

[0147] Next, refer to the flowchart shown in Figure 14 and execute the third game part processing described above. The operation of the terminal device 12 will be explained below.

[0148] Step S100: Initially, the terminal control unit 20 sends a request to the server to start the third game part. Send to device 11.

[0149] Step S101: The terminal control unit 20 then receives a request to start the third game part. When the server device 11 receives a command to start the third game part, it is placed in the virtual space 24. The object 25 that has been assigned, that is, the object 25 to which placement information is associated, is selected The objects are classified into multiple groups according to the first classification criterion.

[0150] Step S102: Next, the terminal control unit 20 displays the first screen 21 on the display unit 19. .

[0151] Step S103: Next, the terminal control unit 20 controls the object group buttons on the first screen 21. When user operation on 27 is detected, the object corresponding to the object group button 27 Select a group of effects.

[0152] Step S104: Next, the terminal control unit 20 classifies the selected group of objects. Select object 25.

[0153] Step S105: Next, the terminal control unit 20 associates the selected object 25 The two or more first game media 31 selected are divided into multiple first media groups according to the second classification criteria being chosen. Classify into these categories.

[0154] Step S106: Next, the terminal control unit 20 displays the second screen 28 on the display unit 19. .

[0155] Step S107: Next, the terminal control unit 20 presses the first media group button 33 on the second screen 28. When user operation is detected on the first media group button 33, the first media group corresponding to the first media group button is selected. Choose.

[0156] Step S108: Next, the terminal control unit 20 determines the multiple media classified into the selected first media group. Select the first game medium 31.

[0157] Step S109: The terminal control unit 20 then selects the multiple first game media 31. The data is then classified into multiple secondary media groups according to the selected third classification criterion.

[0158] Step S110: Next, the terminal control unit 20 displays the third screen 34 on the display unit 19. The third screen 34 shows the multiple instances in which one or more first game media 31 were classified in step S109. For each of the second media groups of numbers, specify the second parameter corresponding to that second media group. Image 41 is displayed.

[0159] Step S111: Next, the terminal control unit 20 controls the slider 36 on the third screen 34. Determine whether or not a first user operation has been detected. If this occurs (step S111-Yes), proceed to step S112. Meanwhile, the first user operation If it is determined that no detection is found (step S111-No), proceed to step S114. .

[0160] Step S112: It is determined that a first user operation was detected in step S111. If (step S111-Yes), the terminal control unit 20 will perform the first operation on the slider 36. The first parameter is changed according to the operator's operation.

[0161] Step S113: The terminal control unit 20 then, in response to the change in the first parameter, The experience points of multiple first game media 31 selected in step S108, and 1 in step S109 The second parameter of the multiple second media groups into which the above first game media 31 is classified, and the multiple Multiple specific images 41 corresponding to the second parameter of the second media group are changed.

[0162] Step S114: After step S113, or in step S111, the first user If it is determined that no operation is detected (step S111-No), the terminal control unit 20 will: Determine whether or not a third-party user operation on the confirm button 38 has been detected. If it is determined that the substance has been detected (step S114-Yes), proceed to step S115. On the other hand, if it is determined that no third-party user operation is detected (step S114-No), Return to step S111.

[0163] Step S115: It is determined that a third user operation was detected in step S114. If this occurs (step S114-Yes), the terminal control unit 20 will control the multiple first game media 31 The experience points and the second parameters of multiple second media groups are determined. Specifically, the terminal control unit 20 This involves the experience points of multiple first game media 31 and the second parameters of multiple second media groups, Each value is updated from its original value to the changed value and stored in the terminal memory unit 18. After that, the third game part The process is complete.

[0164] As described above, the terminal device according to this embodiment relates to a plurality of first game media 31 Multiple specific images 41 based on the information are displayed on the third screen 34, and the first parameter changes. In response, multiple specific images are changed individually. With this configuration, one parameter ( Multiple first game media 31 can be changed by a single first user operation (first parameter) The information relating to the above is changed, and the change in said information is made visible through multiple specific images 41. Yes. For this reason, for example, a predetermined user operation is performed for each of the multiple first game media 31. Compared to the configuration used, the complexity of user operation is reduced, and usability is improved.

[0165] Furthermore, the specific image 41 shows a second parameter based on information regarding the first game medium 31. This is an image. Also, the rate of change of the second parameter relative to the first parameter is the first game This is determined based on information regarding the media 31. With such a configuration, for example, multiple second Compared to a configuration where each parameter changes equally, the way the second parameter changes is more diverse. This further reduces the complexity of user operations required to change multiple second parameters.

[0166] Furthermore, each time the first parameter changes, the second parameters are selected in a predetermined order or frequency from among a plurality of parameters. At least one second parameter changes in degrees, or all of the second parameters change. With this configuration, the way in which the second parameter changes in response to the change in the first parameter is diverse. To transform.

[0167] Furthermore, the specific image 41 uses the first reference value and the second reference value as the lower and upper limits, respectively. This is an indicator. The terminal control unit 20 will check if the value after the change of the second parameter is less than the first reference value. In this case, the new first reference value is set to be less than or equal to the value after the change in the second parameter. With this configuration, the lower limit of the indicator changes according to the value after the second parameter has been changed. Because it is replaced, the visibility of specific image 41 is improved.

[0168] The present invention has been described based on various drawings and embodiments, but those skilled in the art will be able to explain various aspects based on this disclosure. Note that these can be easily deformed or modified. Please note that modifications are included within the scope of the present invention. For example, each means, each step, etc. The functions and other elements can be rearranged in a way that does not create logical contradictions, and multiple means and steps can be used. It is possible to combine them into one or to separate them.

[0169] For example, in the embodiment described above, the terminal control unit 20 of the terminal device 12 determines the first classification criterion Although we have described the configuration for classifying object 25 accordingly, even if this configuration is omitted... Good. In such a case, the terminal control unit 20 will, for example, an object placed in the virtual space 24. When a user operation is detected to select a predetermined number of objects 25 from among 25, the second Display screen 28 and the first game medium 31 corresponding to the object 25 on the second screen Display it on page 28.

[0170] Furthermore, in the embodiment described above, the first game medium 31 is associated with the object 25. I have explained the possible configurations, but you may omit the configuration and processing related to object 25. i. In such a case, the terminal control unit 20 displays the first screen 21, for example, in the third game part. Without prompting the user to show anything, for example, a screen similar to the second screen 28 (the fourth screen) is displayed. The area on the fourth screen corresponding to the object display area 29 of the second screen 28 is virtual space 2 4, and at least one of two or more first game media 31 placed in the virtual space 24 The first game medium 31 is displayed. The terminal control unit 20 then, in the embodiment described above, The same process as the one executed when the second screen 28 is displayed is performed when the fourth screen is displayed. The system executes in this state. For example, the terminal control unit 20 will execute the first media group button displayed on the fourth screen. When user interaction with 33 is detected, two or more first games placed in the virtual space 24 are triggered. Of the media 31, at least one is classified into the first media group corresponding to the first media group button 33. Both players select one first game medium 31.

[0171] Furthermore, in the embodiment described above, the terminal control unit 20 performs a second action corresponding to the specific image 41. If the meter is equal to a predetermined upper limit, the display mode of the specific image 41 is changed, for example, to the user. Therefore, the display can be changed to an identifiable form (for example, a display form with altered color or brightness). This is also acceptable. In this embodiment, the predetermined upper limit is the upper limit determined by empirical values ​​as described above. (For example, 10,000 points). Similarly, the terminal control unit 20 controls the third screen 34 In the two media group display area 40, the second media group corresponding to the second parameter that has reached the upper limit is Table of related information (for example, an image showing the first game medium 31 classified in the second media group) The display mode can be, for example, a display mode that is identifiable by the user (for example, by changing the color or brightness). Change the display mode to the specified one.

[0172] Furthermore, in the embodiment described above, the terminal control unit 20 responds to the increase in the first parameter. From the process that increases experience points or the second parameter, if the second parameter is equal to the upper limit... The second media group, or the first game media 31 classified under the second media group, may be excluded. Furthermore, the terminal control unit 20 decreases the experience value or the second parameter in accordance with the decrease in the first parameter. From the targets of the reduction process, the second group of media in which the second parameter is equal to the lower limit, and the second medium The first game medium 31, which is classified into a group, may be excluded. With this configuration, the first paragraph Depending on the meter changes, the first game medium 31 or the second parameter may change, which can change the experience points. Only the second group of media that can be transformed are designated as targets for processing that changes the empirical value or the second parameter. Therefore, the efficiency of changing the experience points of multiple primary game media 31 is improved.

[0173] Furthermore, in the embodiment described above, in response to the change in the first parameter, multiple first games We have described the configuration for changing the game parameters of medium 31, but regarding the game medium The configuration may involve changing various parameters. For example, it may respond to changes in the first parameter. Then, generate multiple types of game media (for example, multiple types of characters or items). The number may be changed. In such a case, for example, the terminal control unit 20 will determine the generated game medium. For each type, the number of game media generated according to the first parameter, and a specific image indicating that number. Display 41.

[0174] Furthermore, in the embodiment described above, the first game medium 31 is pre-associated with the object 25. I have explained the possible configurations, but the first game medium that corresponds to object 25 can be attached. 31 may be configured to be selectable by the user or changeable to another game medium. Furthermore, regarding the modification of the first game medium 31 associated with object 25, a predetermined system A limit may be set. Specifically, the first game medium 31 associated with object 25 For example, another first game medium 31 having the same attributes as the first game medium 31, or A configuration that allows the first game medium 31 to be changed to another first game medium 31 at or below the level of the first game medium 31 is This is conceivable. With such a configuration, various first game media 31 can be assigned to object 25. Because it can be attached, the variations of Object 25 increase, improving the game's appeal. Furthermore, certain restrictions are placed on changes to the first game medium 31, thereby maintaining game balance. It is possible.

[0175] Furthermore, in the above-described embodiment, for example, the first game part and the third game part are integrated A combined configuration is also possible. In such a configuration, the terminal control unit 20 is, for example, as described above. The first game part processing and the third game part processing are executed in parallel.

[0176] Furthermore, in the embodiment described above, each user owns a second game medium, and owns a second I have explained the configuration in which one of the game media is used in the second game part, but the second The second game medium used in the game part is not limited to this. For example, each user can play The system was designed so that users would not individually own their own game media, but would instead use a common game media for all users. This is also acceptable. In this way, regardless of the type or validity of the game media owned, each user can To ensure fair gameplay, the user's gameplay skills will determine the outcome of the second game part. The proportion of the game that contributes to the success or failure of achieving the task increases. Therefore, the game player This encourages technological advancements and increases user interest in games.

[0177] Furthermore, in the above-described embodiment, a portion of the various screens is generated by the server device 11. Based on the data, a web display is shown on the terminal device 12, and a part of the screen (for example, a menu) - The header area and footer area where the buttons are located are installed on the terminal device 12. It is also acceptable to display it as a native display depending on the native app. In the game according to the embodiment described above, each of the server device 11 and the terminal device 12 performs one of the processes. It can also be used as a hybrid game to support the club.

[0178] Furthermore, in order to make it function as a server device 11 or terminal device 12 according to the above embodiment In this way, information processing devices such as computers or mobile phones can be suitably used. The information processing device implements the functions of the server device 11 or terminal device 12 according to the embodiment. The program describing the processing content is stored in the memory of the information processing device, and the CP of the information processing device This can be achieved by having U read and execute the program.

[0179] The invention described in the original claims of the present application is listed below. [1] In the information processing device that runs the game, A first memory step involves storing information about two or more game media in a memory unit, A first selection step involves selecting multiple game media from the two or more game media mentioned above, Multiple specific images based on information about the selected multiple game media are displayed on the screen. The first display step involves, A first change step in which a first parameter is changed in response to a first user operation, Each time the first parameter changes, one or more specific images from the plurality of specific images are selected. A second transformation step involves identifying one or more specific images using a predetermined algorithm and then changing each of them. and, A program that executes something. [2] [1] The program described above, The aforementioned specific image is an image that shows a second parameter based on information about the game medium, In the second change step, each time the first parameter changes, the algorithm One or more second parameters corresponding to one or more specific images identified by "Mu" change accordingly. ,program. [3] [2] The program described above, In the second change step, the second parameter corresponding to each of the plurality of specific images The rate of change of the first parameter is determined based on information about the game medium. A program that can be used. [4] The program described in [2] or [3], The information processing device, in response to a second user operation, provides a corresponding information processing device for each of the multiple specific images. The step of determining the rate of change of the second parameter relative to the first parameter is further A program to be executed. [5] A program as described in any one of paragraphs [2] through [4], When a third user operation is detected in the information processing device, the third user operation is detected. The value of the second parameter corresponding to each of the multiple specific images at that point in time is determined. A program that causes the next step to be executed. [6] A program as described in any one of paragraphs [2] through [5], The aforementioned second parameter has two or more possible reference values, The specified image is less than or equal to the current value of the second parameter among the two or more reference values. The lower limit is set to a second reference value that is greater than the first reference value and the current value of the second parameter. A program that serves as an indicator for setting values ​​and upper limits. [7] [6] The program described above, The aforementioned second parameter has three or more possible reference values, In the second change step, the value of the second parameter after the change is less than the first reference value. If the value is full, then among the three or more reference values ​​excluding the first reference value, the second parameter A program that sets a new first reference value that is less than or equal to the changed value. [8] A program as described in any one of paragraphs [1] through [7], Location information indicating a position within a virtual space is associated with the two or more game media mentioned above. the law of nature, The aforementioned information processing device, Each of the two or more game media mentioned above is selected from at least one game among a group of game media. A classification step that classifies into media groups, From the aforementioned group of multiple game media, a predetermined number of game media are selected in response to a fourth user operation. The second selection step is to do, Let's execute this further, In the first selection step, the predetermined number of games selected in the second selection step A program that selects from multiple game media included in a group of media. [9] A program as described in any one of items [1] through [8], According to the algorithm, each time the first parameter changes, the plurality of specific images A program in which one or more specific images are identified in a predetermined order or frequency.

[10] A method for controlling a game executed by an information processing device, A first memory step involves storing information about two or more game media in a memory unit, A first selection step involves selecting multiple game media from the two or more game media mentioned above, Multiple specific images based on information about the selected multiple game media are displayed on the screen. The first display step involves, A first change step in which a first parameter is changed in response to a first user operation, Each time the first parameter changes, one or more specific images from the plurality of specific images are selected. A second transformation step involves identifying one or more specific images using a predetermined algorithm and then changing each of them. and, Game control methods, including...

[11] An information processing device for running a game, A memory unit that stores information about two or more game media, It comprises a control unit and, The control unit, Select multiple game media from the two or more game media mentioned above. Multiple specific images based on information about the selected multiple game media are displayed on the screen. Let, The first parameter is changed in response to the first user operation. Each time the first parameter changes, one or more specific images from the plurality of specific images are selected. An information processing device that identifies one or more specific images using a predetermined algorithm and modifies each of these images accordingly. [Explanation of Symbols]

[0180] 10 Game Systems 11 Server equipment 12 Terminal devices 13 Networks 14 Server Communication Section 15 Server Storage 16 Server Control Unit 17 Terminal Communication Unit 18 Terminal Storage Unit 19 Display section 20 Terminal Control Unit 21 1st screen 22 Virtual Space Display Area 23 Object List 24 Virtual Space Objects 25, 25a, and 25b 26. First Classification Criteria Button 27, 27a, 27b, 27c, 27d Object group buttons 28 2nd screen 29 Object display area 30 List of media groups 1 31, 31a, 31b, 31c, 31d, 31e, 31f 1st game medium 32. Second Classification Criteria Button 33, 33a, 33b, 33c, 33d 1st media group button 34 3rd screen 35. First parameter display area 36 Slider 37 Cancel button 38 Confirm button 39. Third Classification Criteria Button 40 2nd media group display area 41, 41a, 41b Specific images

Claims

1. The information processing device that runs the game, A first means of displaying the interface, A second means for selecting one of several game media in response to user input, A third means for changing the first parameters of a plurality of game media in response to a first user operation on the interface, wherein the third means functions as a third means that changes the first parameters of a first game media selected by the second means and the first parameters of a second game media not selected by the second means in different ways.

2. The program according to claim 1, wherein the third means significantly changes the first parameter of the first game medium compared to the first parameter of the second game medium.

3. The program according to claim 1, wherein the third means significantly changes the first parameter of the second game medium compared to the first parameter of the first game medium.

4. In response to a first user operation on the interface, the second parameter changes. The third means is, The first parameter of the first game medium is changed by a first ratio with respect to the second parameter. The program according to any one of claims 1 to 3, wherein the first parameter of the second game medium is changed with respect to the second parameter by a second ratio different from the first ratio.

5. The first parameter mentioned above is a parameter related to the battle, The program according to any one of claims 1 to 4, wherein the information processing device functions as a fourth means for conducting a match based on the changed first parameters.

6. An information processing device for running a game, A first means of displaying the interface, A second means for selecting one of several game media in response to user input, An information processing device comprising a third means for changing a first parameter of a plurality of game media in response to a first user operation on the interface, wherein the manner of change differs between the first parameter of a first game media selected by the second means and the first parameter of a second game media not selected by the second means.

7. The first means is a first step of displaying an interface, The second means is a second step of selecting one of several game media in response to user operation, A game control method comprising the third means of changing a first parameter of a plurality of game media in response to a first user operation on the interface, wherein the way in which the first parameter of a first game media selected by the second means among the plurality of game media changes differs from the way in which the first parameter of a second game media not selected by the second means among the plurality of game media changes.