Method for developing a personal digital market
Patent Information
- Application Number
- PCT/UA2023/000044
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-09-01
- Filing Date
- 2023-09-04
- Publication Date
- 2025-03-06
Smart Images

Figure UA2023000044_06032025_PF_FP_ABST
Abstract
Description
[0001] A METHOD FOR DEVELOPING A PERSONAL DIGITAL MARKET
[0002] The invention relates to methods for obtaining and processing information and data, and more specifically to searching for data on the Internet, managing social media, as well as monetizing digital content, social connections and emotions.
[0003] Today, an important task for users is to create an opportunity to implement and monetize new categories - social connections, content, emotions, which are inherent in each person and society as a whole with the involvement of enormous human potential in the formation of a virtual consumer market, which is almost impossible to implement and monetize in real life. By monetizing these categories, we not only offer social tools, but also significantly increase the financial capacity of the virtual market, accelerate the speed of financial circulation, increase the solvency of users, etc.
[0004] Various methods for processing data accordingly are well known in the art. For example, US20220036328A1 describes a method for including an identified copyrighted work in the content of a content creator for free, so that the platform detects the presence of the copyrighted work and pays the proceeds to the copyright owner, and the copyright owner then the copyright owner. EP2156386A2 discloses methods and a system for admitting a content provider to a revenue sharing program. In one embodiment, the method comprises receiving a request from a content provider to participate in a revenue sharing affiliate program and determining whether to invite the content provider based at least in part on information about infringements associated with the content provider.
[0005] KR101419976B1 describes methods, systems, and computer-readable media for managing monetization of live media content, including receiving media content from capture devices in real time. Monetary revenue is tracked based on interactions at the receiving devices. Monetary revenue is dependent on monetary criteria associated with advertising media for the media content.
[0006] JP2014002765A discloses monetization of digital content contributions. A monetization request is received from a content provider who has uploaded a content item; originality is determined; approval of the monetization request is determined based at least in part on the originality of the content item and how long the content provider has been a participant in a revenue sharing program.
[0007] TW201202958A discloses a method, system and computer program product for aggregating social network data in a local user system. US20130332460A1 describes a computer-implemented method for aggregating structured and social data, according to which information obtained from the Internet is combined with processed and evaluated information by a structured social data aggregator, which provides highly relevant search results.
[0008] US20130091117A1 discloses a sentiment engine comprising a sentiment module configured to collect opinions or determine sentiments expressed in documents, a scanning module configured to scan servers to obtain at least a subset of documents or opinions from social networking websites, a keyword module configured to words from documents, a filtering module configured to filter keywords and documents, and a classification module configured to classify documents, sentences and / or keywords, a polarity prediction module configured to predict the polarity of a sentiment sentence, and social media network scores (SNPS). The functionality of these modules may be combined with each other or in addition to other modules.
[0009] Many other similar solutions are presented in the state of the art. But such solutions are limited to local offers and do not create a unified system of personal digital market.
[0010] Therefore, the invention is aimed at solving a technical problem, which consists in increasing the number of participants in interaction in the digital market, expanding the tools for monetizing content and its types, as well as developing and increasing the functionality of a single system of a personal digital market.
[0011] The invention is explained, but not limited, by a block diagram illustrating an example of implementing the claimed method (Fig.).
[0012] The task at hand is solved as follows. A computer-implemented method for developing a personal digital marketplace involves the use of multiple servers and data storage devices. The method also includes the following steps:
[0013] - creation of a multi-level machine-readable module consisting of an aggregator level, a social level, a search level, a payment level, a market level, a monetization level, wherein the aggregator level ensures simultaneous interaction of multiple users in social network services, wherein the social level ensures the creation and exchange of different types of content by multiple users, wherein the search level ensures a combined search for information on the Internet carried out by multiple users, wherein the payment level ensures the execution of transactions by multiple users, wherein the market level ensures the sale of multiple products, multiple services, multiple social connections and multiple emotions. wherein the monetization level ensures the receipt of income by multiple users from the sale of multiple products, multiple services, multiple social connections and multiple emotions;
[0014] - sending an invitation by the hosting to multiple users;
[0015] - sending invitations from multiple users to new users via communication tools;
[0016] - interaction of multiple users with each other;
[0017] - creation of many products, many services, many social connections and many emotions by many users;
[0018] - selling multiple products, multiple services, multiple social connections and multiple emotions to multiple users;
[0019] - monetization of many goods, many services, many social connections and many feelings;
[0020] - processing of the listed actions of multiple users by multiple processors on multiple servers and storing data on multiple data storage devices.
[0021] Many products may include digital content.
[0022] Monetization of a plurality of products, or a plurality of services, or a plurality of social connections, or a plurality of emotions created by a first user of a plurality of users may be performed through transactions with at least two users of a plurality of users, including the first user who created a plurality of products, or a plurality of services, or a plurality of social connections, or a plurality of emotions and users with whom the first user interacted. Each server of a plurality of servers may interact with one level of a multi-level machine-readable module.
[0023] Each server of the plurality of servers may interact with multiple levels of the multi-level machine-readable module.
[0024] Each storage device of the plurality of storage devices may interact with one server of the plurality of servers.
[0025] Each storage device of the plurality of storage devices may interact with multiple servers of the plurality of servers.
[0026] The method can be implemented by including legal entities and individuals. User registration is by invitation only. Under the franchise agreement, the software package is transferred to the user under the terms specified in the agreement. The aggregator level ensures simultaneous interaction of multiple users in social network services, such as social media, messengers, marketplaces, etc.
[0027] Profit is generated through commission deductions from user sales. All users are given the opportunity to earn income by expanding distribution channels and opportunities, regardless of their qualifications, age, education and other limitations. The level of income depends only on the user's social activity. The state of the art confirms the industrial applicability of the invention, and the new essential features of the invention confirm the declared technical result. Thus, the method ensures an increase in the number of participants in interaction in the digital market, an expansion of tools for monetizing content and its types, as well as the development and increase in the functionality of a single personal digital market system.
Claims
Invention formula 1. A computer-implemented method for developing a personal digital marketplace, including the use of a plurality of servers and data storage devices, characterized in that the method includes: creating a multi-level machine-readable module consisting of an aggregator level, a social level, a search level, a payment level, a market level, a monetization level, wherein the aggregator level ensures the simultaneous interaction of multiple users in social network services, wherein the social level ensures the creation and exchange of different types of content by multiple users, wherein the search level ensures a combined search for information on the Internet carried out by multiple users, wherein the payment level ensures the execution of transactions by multiple users, wherein the market level ensures the sale of multiple products, multiple services, multiple social connections and multiple emotions.At the same time, the level of monetization ensures that many users receive income from the sale of many products, many services, many social connections and many emotions; sending an invitation by the hosting to many users; Sending invitations from multiple users to new users through communication tools; Interaction between multiple users; Creation of multiple products, multiple services, multiple social connections, and multiple emotions by multiple users; Selling of multiple products, multiple services, multiple social connections, and multiple emotions by multiple users; Monetization of multiple products, multiple services, multiple social connections, and multiple emotions; Processing of the above actions by multiple processors on multiple servers and storing data on multiple storage devices.
2. The method according to claim 1, characterized in that the plurality of products includes digital content.
3. The method according to claim 1, characterized in that the monetization of a plurality of products, or a plurality of services, or a plurality of social connections, or a plurality of emotions created by a first user from a plurality of users, is carried out through transactions with at least two users from a plurality of users, including the first user who created a plurality of products, or a plurality of services, or a plurality of social connections, or a plurality of emotions and users with whom the first user interacted.
4. The method according to claim 1, characterized in that each server of the plurality of servers interacts with one level of the multi-level machine-readable module.
5. The method according to claim 1, characterized in that each server of the plurality of servers interacts with several levels of the multi-level machine-readable module.
6. The method according to claim 1, characterized in that each data storage device of the plurality of data storage devices interacts with one server of the plurality of servers.
7. The method according to claim 1, characterized in that each data storage device from the plurality of data storage devices interacts with several servers from the plurality of servers.
Citation Information
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