System for control over headset and method therefor
The system enables full control over headsets by using a proprietary application on an app device to adjust settings via Bluetooth, overcoming the limitations of existing systems that restrict customization to specific platforms.
Patent Information
- Application Number
- PCT/CN2023/121098
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-25
- Publication Date
- 2025-04-03
AI Technical Summary
Existing headset control systems are limited by their inability to provide full customization and control across different software ecosystems, particularly when headsets are wirelessly connected to platforms other than dedicated Windows-operated PCs.
A system comprising an audio source device, a headset, and an app device with a proprietary application that allows for wireless audio transmission and Bluetooth-controlled settings adjustments, enabling full control over headsets regardless of the audio source platform.
This solution allows users to customize and control their headsets seamlessly across various platforms without the need for dedicated PC software, ensuring uninterrupted audio playback and enhanced user experience.
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Figure CN2023121098_03042025_PF_FP_ABST
Abstract
Description
SYSTEM FOR CONTROL OVER HEADSET AND METHOD THEREFORTECHNICAL FIELD
[0001] The present inventive subject matter generally relates to control of headsets. More particularly, the present inventive subject matter relates to a system and a method for full controlling over headsets.BACKGROUND
[0002] It is very common in modern life to connect headsets to media players for listening to the audio alone without affecting others.
[0003] Headsets usually can be designed with tuning functions for sound effects. However, due to the current technological inability to access wide different software ecosystems, headsets can only be customized via dedicated software, such as only available on a dedicated Windows operated computer, via a proprietary software suite. It is almost impossible to customize any headset related advanced audio and feature settings when wirelessly connected to any other related platforms.
[0004] There is a need to provide a system and method for controlling over headsets, by which the users may have full access their headsets, regardless of whether they are playing audio on any platforms they choose.
[0005] SUMMARY OF THE INVENTIVE SUBJECT MATTER
[0006] In one aspect, a system of full control over a headset provided in the present inventive subject matter comprises an audio source device for running media and output audio thereon, a headset for receiving the audio transmitted from the audio source device and playback, and an app device installed with a proprietary application for controlling the settings of the headset. In this system, the audio source device may transmit the audio to the headset through a wireless connection, and the app device may control the settings of the headset through a Bluetooth connection. This allows for uninterrupted audio playback while also adjusting the headset.
[0007] In another aspect, a method of full control over a headset provided in the present inventive subject matter comprises the steps of running media on an audio source device and output audio, receiving, by a headset, the audio transmitted from the source device and playback, and controlling, via a proprietary application installed on an app device, settings of the headset. The method further comprises the steps of transmitting the audio from the audio source device to the headset through a wireless connection, and controlling the settings of the headset via the proprietary application installed on the app device through a Bluetooth connection, allowing for uninterrupted audio playback while also adjusting the headset.
[0008] In yet another aspect, any combination of one or more computer readable medium (s) may be utilized to store instructions which, when processed by a processor, performs the steps of the method of full control over the headset provided in the present inventive subject matter.BRIEF DESCRIPTION OF THE DRAWINGS
[0009] The present inventive subject matter may be better understood from reading the following description of non-limiting embodiments, with reference to the attached drawings. In the figures, like reference numeral designates corresponding parts, wherein below:
[0010] FIG. 1 illustrates an exemplary structural block diagram of the system of full control over the headset, according to one and more embodiments of the inventive subject matter; and
[0011] FIG. 2 illustrates an exemplary flowchart of the method for fully controlling over the headset, according to one and more embodiments of the inventive subject matter.
[0012] DETAILED DESCRIPTION OF THE INVENTIVE SUBJECT MATTER
[0013] The detailed description of the one or more embodiments of the present inventive subject matter is disclosed hereinafter; however, it is understood that the disclosed embodiments are merely exemplary of the inventive subject matter that may be embodied in various and alternative forms. The figures are not necessarily to scale; some features may be exaggerated or minimized to show details of particular components. Therefore, specific structural and function details disclosed herein are not to be interpreted as limiting, but merely as a representative basis for teaching one skilled in the art to variously employ the present inventive subject matter.
[0014] Some headsets, such as music headsets, can create left and right channels to express the level of music, such as vocals, instruments, and scenarios. Some other headsets, such as gaming headsets, generally refer to the headphones with a microphone suitable for playing games. There is no need to reflect all high-quality high, medium, and low frequencies, and even in many cases it is necessary to suppress low frequencies to allow players to hear more high-frequency signals, so as to hear the surrounding environment more clearly. The disclosure mainly takes the game headsets as an example to illustrate the system and method of full control over the headset according to the inventive subject matter in one or more embodiments, but other headsets, such as the music headphones, are also included herein without departure away the scope of the inventive subject matter.
[0015] As mentioned, the headsets typically can be designed with some tuning functions for controlling the sound effects. Whether for listening to music or playing games, users may choose to use the headsets equipped with built-in chipsets or sound cards, specifically designed to optimize various sound effects based on the user preferences or the game scenarios. In an example of gaming headsets, these sound optimization processes may be controlled through software applications according to the sound effects of game content (FPS like footsteps, gunshots, etc. ) .
[0016] However, the limitation of existing software is that the headsets are usually only compatible to specialized operating platforms, such as PC Windows. People for example who do not have a PC or are not playing games on it may not be able to adjust settings or they may be not able to have full control over their headsets in real-time. Even for some users who do not have a Windows PC may only have a MacOS device, such software may not be compatible for both. In this case, those game players need to plug their headsets back into their PCs, start the game software application to adjust their settings, and then plug them back to the game devices. However, the game players may not want to break off their gaming sessions on their PCs by quitting the game to adjust the audio settings of their headphones.
[0017] The purpose of this inventive subject matter is to fully control over the headsets without any dedicated PC software suite. This functionality may be enabled through a proprietary application, which can be installed on such as iOS and Android that connects to the headsets through Bluetooth connections. In this way, the users can fully customize all settings of the headsets without accessing specialized PC software.
[0018] The proprietary application provided allows the users to customize / personalize the settings of the headsets, which otherwise can only be used on a dedicated PC suite on a computer operated with Windows. No matter what platform the users may choose to operate on, they can fully control over their headsets through the proprietary application.
[0019] In one aspect of the present inventive subject matter, a system of full control over a headset is provided.
[0020] FIG. 1 illustrates an exemplary structural block diagram of the system 100 of full control over the headset, according to one and more embodiments of the inventive subject matter. As shown in FIG. 1, the system 100 comprises at least an audio source device 110 where media are running and output audio, a headset 120 for playing the audio received from the audio source device 110, and an App device 130 installed with the proprietary application thereon to control the headset 120 to customize the user’s preference.
[0021] In the example of a game player wearing a game headset to play games on a game device, the audio source device 110 can be considered as the game device configured to run games, such as PC, MacOS device, PlayStation or Nintendo Switch, etc., and the audio comprising the game sound effects may be output to the game headset 120 via USB output.
[0022] In the example, the headset 120 can be a gaming headset with headphones and a microphone that the game players / users can place on their heads. From the game device focusing the smart connectivity concept becomes truly a universal and device agnostic headset that may work seamlessly with any device that allows USB Audio, in particular, as long as using a USB wireless dongle connected to the game device 110. The USB wireless dongle can be operated such as at 2.4 GHz, allowing game devices 110 to wirelessly connect to the headset 120, and enabling the USB audio to be sent thereto, via a wireless connection 115.
[0023] At the same time, the app device 130 may be connected with the headset 120 via Bluetooth connection 135, such as Bluetooth LE. The App device 130 may be the place where, with the proprietary application, every setting and features of the headset can be adjusted. In one and more embodiments of the inventive subject matter, the App device 130 can be for example a mobile device, such as a smartphone, tablet, personal data assistant, or other mobile device enable of the Bluetooth connection. Those settings may be transferred to the headset 120 through Bluetooth connection. Once the settings have been changed accordingly on the headset 120, it will send back an acknowledgement back to the app device 130 and will also reflect in the proprietary application.
[0024] In an example, the app device 130 may be used as a remote control for the headset 120, while the audio source comes from elsewhere, such as the audio source device 110. This solves the technical problem of not being able to control the headsets when playing audio from another audio source on a mobile device when Bluetooth connection is also used between the headset and the audio source. In such way, any app device enabling a Bluetooth connection can be suitable for the system for the full control herein.
[0025] As long as using the USB wireless dongle is used to connect to the audio source device, the audio source in the system can be any audio source device other than the app device. The headset may be controlled via the proprietary application to change numerous settings, including but not limited to:
[0026] · Connections;
[0027] · RGB light settings such as changing color presets, colors and color effects;
[0028] · Audio settings such as adjusting EQ and enabling Surround Sound;
[0029] · Surround Sound settings such as enabling / disabling different Surround Sound options; and / or enabling / disabling headtracking features, different room sizes for different surround sound experiences, and calibration of headtracking according to user’s ears;
[0030] · Microphone options such as mic gain and sidetone;
[0031] · ANC and TalkThru feature;
[0032] · Save settings in profile;
[0033] · Firmware updates, and
[0034] · Seeking advice in help section.
[0035] In the example of the game headset, the above options can be controlled via the app device without using a Windows PC or quitting of the game, as long as the headset is connected via Bluetooth connection, it is suitable for the system for fully controlling over the headset herein.
[0036] In one and more embodiments of the inventive subject matter, the headset 120 may be configured with a user interface 140, which for example can be one or more buttons that may adjust the settings of the headset 120, such as changing the Bluetooth connection, the microphone mute / unmute function etc. These settings adjusted should be transferred back to the proprietary application on the app device 130 as well, in order to maintain full consistency between the hardware and the software.
[0037] In one and more embodiments of the inventive subject matter, the proprietary application installed on the app device 130 makes it able for the users to have full control over the headsets 120. Nevertheless, a local software suite, such as a PC Suite 150, may still exist in the audio source device 110. In the example of the game device, the PC Suite 150 still exists for users that prefer to have control by operating to the game device, such as the Windows PC, and in case some proprietary technologies need the Windows environment to run on. In an example, even if the method of fully controlling game headsets herein cannot be applicable to PC based spatial / virtualized environments, the PC suite still needs to be manipulated for control. Settings and features that both exist on the local Suite and the proprietary application should be synchronized to achieve a harmonious user experience. The installation of the local Suite is fully optional and do not have a big impact on the total experience of the game players.
[0038] In another aspect of the present inventive subject matter, a method for fully control over headsets is provided.
[0039] FIG. 2 illustrates an exemplary flowchart of the method for fully control over the headsets, according to one and more embodiments of the inventive subject matter. As shown in FIG. 2, in Step S210, the headset can be connected to the audio source device, such as PC, PlayStation, Nintendo Switch, Macbook, etc, via the wireless connection. In this step, the user may plug the USB wireless dongle into the audio source device. The USB wireless dongle may operate at 2.4Ghz, for example.
[0040] In Step S220, the audio from audio source on the audio source device can be transmitted to the headset for playback via the wireless connection. In the one and more embodiments, the audio with the game sound effects from games running on the gaming devices may be transmitted to the gaming headset via the 2.4Ghz wireless connection, and be continuously playback.
[0041] In Step 230 then, the headset where the proprietary application is installed may be also connected to the app device via a Bluetooth connection. Therefore, the app device may have two different connections which can be enabled at the same time, the 2.4Ghz Wireless connection and the Bluetooth connection. Where the 2.4Ghz Wireless connection is used for playing games and media due to the low latency and wider bandwidth, the Bluetooth LE in this occasion will be used to connect to the app device that can run iOS or Android apps.
[0042] Next, in Step 240, audio will be played via the audio source on the audio source device, while communication with the proprietary application on the app device has been done via the Bluetooth LE connection. The users do not need to go out of their application sessions and control settings direct via the app devices. The users may control over the settings of their headsets via the app devices due to no connection with the proprietary PC software.
[0043] And then, in Step 250, the user may open up the proprietary application from the app device, such as on their mobile device, and controls all the features for the headset, while the audio still runs via the 2.4Ghz USB wireless dongle and will not interrupted by the Bluetooth connection on the app device.
[0044] For PC users, the additional load brought by running applications can be their major concern, which now in the system can be fully eliminated. The USB wireless dongle used herein does not have any impact on the CPU Power of the game device. The USB Wireless dongle is connected to the PC (Windows system) , and the proprietary software application can be installed on the app device to control the headset. This proprietary software application only does consume a little bit of CPU power when it is activated in Windows. In the inventive subject matter, the processing power can be moved from the PC to the mobile device, so that they do not have to install the proprietary software application on the PC. This does not apply for game devices that has the USB Wireless dongle connected on PlayStation, Nintendo Switch or MacOS devices as there is no proprietary software installed.
[0045] On the other hand, for non-PC users, all settings, such as on the audio source device as well as on the app device, can be fully accessible and easily firmware update.
[0046] The system and the corresponding method in the inventive subject matter may enable the users to connect to different audio sources while controlling their settings without being interrupted in the audio. For users who demands the most out of their PC performance, The system and the corresponding method may minimize the CPU load by changing to the app device to control the settings instead of the PC. The users without Windows PC or console gamers can control their headset directly on their app devices. There is no need to buy a Windows PC or go back to the Windows PC to adjust the settings.
[0047] In yet another aspect of the present inventive subject matter, a non-transitory computer readable medium storing instruction that can be processed by one or more processors to realize the method for fully control over headsets is provided.
[0048] The system and the corresponding method in the inventive subject matter may enable the users to connect to different audio sources while controlling their settings without being interrupted in the audio. For users who demands the most out of their PC performance, The system and the corresponding method may minimize the CPU load by changing to the app device to control the settings instead of the PC. The users without Windows PC or console gamers can control their headset directly on their app devices. There is no need to buy a Windows PC or go back to the Windows PC to adjust the settings.
[0049] The inventive subject matter comprises, but not limited to, the items listed hereinafter.
[0050] Item 1: A system for full control over a headset, comprising:
[0051] an audio source device for running media and output audio;
[0052] a headset for receiving the audio transmitted from the audio source device and playback; and
[0053] an app device installed with a proprietary application for controlling settings of the headset,
[0054] wherein the headset may be connected to the audio source device via a wireless connection for transmitting audio, while the headset may be connected to the app device via a Bluetooth connection for being controlled via the proprietary application installed on the app device.
[0055] Item 2: The system according to item 1, wherein the audio source device is configured with USB output for the audio.
[0056] Item 3: The system according to any of Items 1 to 2, wherein a USB wireless dongle is connected to the audio source device for transmit the audio, wherein the USB wireless dongle can operate at 2.4Hz.
[0057] Item 4: The system according to any of Items 1 to 3, wherein the audio source device can be at least one of PC, MacOS device, Play station, Nintendo Switch, or tablets.
[0058] Item 5: The system according to any of Items 1 to 4, wherein the app device may be connected to the headset via Bluetooth LE to control it.
[0059] Item 6: The system according to any of Items 1 to 5, wherein the headset further comprises a user interface for user to enable / disable the headset.
[0060] Item 7: The system according to any of Items 1 to 6, wherein the user interface may comprise at least one button for changing the Bluetooth connection and microphone mute / unmute.
[0061] Item 8: The system according to any of Items 1 to 7, wherein a PC suite can be existed on the game device, and the features that both exist on the PC Suite and the proprietary application may be synchronized.
[0062] Item 9: A method for full control over a headset, comprising following steps of:
[0063] running, on an audio source device, media and output audio;
[0064] receiving, by a headset, the audio transmitted from the source device and playback; and controlling, via a proprietary application installed on an app device, settings of the headset,
[0065] wherein the headset may be connected to the audio source device via a wireless connection for transmitting audio, while the headset may be connected to the app device via a Bluetooth connection for being controlled via the proprietary application installed on the app device.
[0066] Item 10: The method according to Item 9, wherein the audio source device is configured with USB output for the audio.
[0067] Item 11: The method according to any of Items 9 to 10, wherein a USB wireless dongle is connected to the audio source device for transmit the audio, wherein the USB wireless dongle can operate at 2.4GHz.
[0068] Item 12: The method according to any of Items 9 to 11, wherein the audio source device can be at least one of PC, MacOS device, PlayStation, Nintendo Switch, or tablets.
[0069] Item 13: The method according to any of Items 9 to 12, wherein the app device may be connected to the headset via Bluetooth connection to control it.
[0070] Item 14: The method according to any of Items 9 to 13, wherein the headset further comprises a user interface for user to enable / disable the headset.
[0071] Item 15: The method according to any of Items 9 to 14, wherein the user interface may comprise at least one button for changing the Bluetooth LE and microphone mute / unmute.
[0072] Item 16: The method according to any of Items 9 to 15, wherein a PC suite can be existed on the game device, and the features that both exist on the PC Suite and the proprietary application may be synchronized.
[0073] Item 17: A non-transitory computer readable medium storing instruction that can be processed by one or more processors to realize the steps of claims 9-16.
[0074] As used in this application, an element or step recited in the singular and proceeded with the word “a” or “an” should be understood as not excluding plural of said elements or steps, unless such exclusion is stated. Furthermore, references to “one embodiment” or “one example” of the present disclosure are not intended to be interpreted as excluding the existence of additional embodiments that also incorporate the recited features. The terms “first, ” “second, ” and “third, ” etc. are used merely as labels, and are not intended to impose numerical requirements or a particular positional order on their objects.
[0075] While exemplary embodiments are described above, it is not intended that these embodiments describe all possible forms of the present disclosure. Rather, the words used in the specification are words of description rather than limitation, and it is understood that various changes may be made without departing from the spirit and scope of the present disclosure. Additionally, the features of various implementing embodiments may be combined to form further embodiments of the inventive subject matter.
Claims
1.A system for full control over a headset, comprising:an audio source device for running media and output audio;a headset for receiving the audio transmitted from the audio source device and playback; andan app device installed with a proprietary application for controlling settings of the headset,wherein the headset may be connected to the audio source device via a wireless connection for transmitting audio, while the headset may be connected to the app device via a Bluetooth connection for being controlled via the proprietary application installed on the app device.2.The system according to claim 1, wherein the audio source device is configured with USB output for the audio.3.The system according to claim 2, wherein a USB wireless dongle is connected to the audio source device for transmit the audio, wherein the USB wireless dongle can operate at 2.4Hz.4.The system according to claim 1, wherein the audio source device can be at least one of PC, MacOS device, PlayStation, Nintendo Switch, or tablets.5.The system according to claim 1, wherein the app device may be connected to the headset via Bluetooth LE to control it.6.The system according to claim 1, wherein the headset further comprises a user interface for user to enable / disable the headset.7.The system according to claim 1, wherein the user interface may comprise at least one button for changing the Bluetooth connection and microphone mute / unmute.8.The system according to claim 1, wherein a PC suite can be existed on the game device, and the features that both exist on the PC Suite and the proprietary application may be synchronized.9.A method for full control over a headset, comprising following steps of:running, on an audio source device, media and output audio;receiving, by a headset, the audio transmitted from the source device and playback; andcontrolling, via a proprietary application installed on an app device, settings of the headset,wherein the headset may be connected to the audio source device via a wireless connection for transmitting audio, while the headset may be connected to the app device via a Bluetooth connection for being controlled via the proprietary application installed on the app device.10.The method according to claim 9, wherein the audio source device is configured with USB output for the audio.11.The method according to claim 9, wherein a USB wireless dongle is connected to the audio source device for transmit the audio, wherein the USB wireless dongle can operate at 2.4GHz.12.The method according to claim 9, wherein the audio source device can be at least one of PC, MacOS device, PlayStation, Nintendo Switch, or tablets.13.The method according to claim 9, wherein the app device may be connected to the headset via Bluetooth LE to control it.14.The method according to claim 9, wherein the headset further comprises a user interface for user to enable / disable the headset.15.The method according to claim 9, wherein the user interface may comprise at least one button for changing the Bluetooth connection and microphone mute / unmute.16.[Corrected under Rule 26, 24.10.2023]The method according to claim 9, wherein a PC suite can be existed on the game device, and the features that both exist on the PC Suite and the proprietary application may be synchronized.17.A non-transitory computer readable medium storing instruction that can be processed by one or more processors to realize the steps of claims 9-16.
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