Information display method and apparatus, device, medium, and program product
By displaying and updating the number of virtual chess pieces in real time in the auto-chess game, the problem of low efficiency in changing the number of players needs to remember is solved, and the interaction efficiency and accuracy are improved.
Patent Information
- Application Number
- PCT/CN2024/123902
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-12-26
- Filing Date
- 2024-10-10
- Publication Date
- 2025-07-03
AI Technical Summary
In auto-chess games, players need to remember the changes in the number of virtual chess pieces in real time, resulting in low efficiency and low accuracy.
Provides an information display method, which in response to the player's selection of virtual chess pieces in the game interface of a chess game, displays the number information of virtual chess pieces in real time, and updates the quantity information when a redemption event occurs.
It improves the timeliness and accuracy of players' changes in the number of virtual chess pieces, enhances human-computer interaction efficiency, and simplifies the player's management and layout of virtual chess pieces.
Smart Images

Figure CN2024123902_03072025_PF_FP_ABST
Abstract
Description
Information display method, device, equipment, medium and program product
[0001] This application claims priority to Chinese patent application No. 202311818694.5 filed on December 26, 2023, with invention name “Information display method, device, equipment, medium and program product”, the entire contents of which are incorporated by reference into this application. Technical Field
[0002] The embodiments of the present application relate to the field of computer technology, and in particular to an information display method, apparatus, device, medium, and program product. Background Art
[0003] Auto Chess is a genre of tactical strategy video games, often featuring elements similar to chess. Auto Chess is played as follows: Player accounts initiate a match. Before a match begins, players place virtual chess pieces on a virtual grid-like terrain. During the match, the virtual pieces corresponding to different accounts automatically battle against each other without further player interaction. Therefore, the number of each virtual piece in the game serves as a tool to help players arrange their virtual pieces for battle.
[0004] In related technologies, players can determine the number and types of virtual chess pieces to be used in a virtual battle by observing the number and types of virtual chess pieces owned by other players, and plan the positions of the virtual chess pieces in the virtual scene.
[0005] However, in the rules of the Auto Chess game, the number of each virtual chess piece changes in real time. When the players adjust the virtual chess pieces, their number needs to be recalculated. Therefore, the players have to remember and count the number of each virtual chess piece. This method is inefficient and not very accurate.
[0006] Summary of the Invention
[0007] The embodiments of the present application provide an information display method, apparatus, device, medium, and program product that can display the number of virtual chess pieces and their changes in real time. The technical solution is as follows:
[0008] In one aspect, a method for displaying information is provided, which is executed by a computer device, and the method comprises:
[0009] Displaying a game interface between a master account and a rival account in a chess game, wherein the game interface includes at least one virtual chess piece; wherein the master virtual chess piece is a virtual chess piece exchanged by the master account, and the master virtual chess piece is used to engage in a virtual game with the rival virtual chess piece exchanged by the rival account;
[0010] In response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying quantity information of the first virtual chess piece, the quantity information including the total number of the first virtual chess pieces redeemed by the master account and the game account;
[0011] In response to a redemption event for the first virtual chess piece by the master account or the game account, the quantity information corresponding to the first virtual chess piece is updated and displayed.
[0012] In another aspect, an information display device is provided, the device comprising:
[0013] A display module, configured to display a game interface between a master account and a rival account in a chess game, wherein the game interface includes at least one virtual chess piece; wherein the master virtual chess piece is a virtual chess piece exchanged by the master account, and the master virtual chess piece is used to engage in a virtual game with a rival virtual chess piece exchanged by the rival account;
[0014] The display module is further configured to, in response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, display quantity information of the first virtual chess piece, the quantity information including the total number of the first virtual chess pieces redeemed by the master account and the game account;
[0015] The update display module is configured to update and display the quantity information corresponding to the first virtual chess piece in response to a redemption event for the first virtual chess piece by the master account or the game account.
[0016] On the other hand, a computer device is provided, which includes a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set or an instruction set, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement the information display method as described in any of the above-mentioned embodiments of the present application.
[0017] On the other hand, a computer-readable storage medium is provided, in which at least one instruction, at least one program, a code set or an instruction set is stored. The at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement the information display method as described in any of the above-mentioned embodiments of the present application.
[0018] In another aspect, a computer program product or computer program is provided, the computer program product or computer program including computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the information display method described in any of the above embodiments.
[0019] The beneficial effects of the technical solutions provided in the embodiments of the present application include at least:
[0020] In the chess game interface, the number of virtual chess pieces is displayed by selecting them, eliminating the need for players to memorize them. This information includes the total number of virtual chess pieces exchanged between the main control account and the game account in the game interface. This information not only allows players to keep abreast of the current strength of the two opposing teams but also reflects the number of remaining virtual chess pieces that can be exchanged, providing more detailed prompts as players control the virtual chess pieces to engage in virtual battles. When an exchange event occurs for a virtual chess piece, the number of virtual chess pieces is updated in real time to improve the timeliness of changes in the number of virtual chess pieces. This not only significantly enhances the efficiency of human-computer interaction for players but also improves the efficiency and accuracy of the statistical results of the number information. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] FIG1 is a structural block diagram of an electronic device provided by an exemplary embodiment of the present application;
[0022] FIG2 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application;
[0023] FIG3 is a flow chart of an information display method provided by an exemplary embodiment of the present application;
[0024] FIG4 is a schematic diagram of a game interface provided by an exemplary embodiment of the present application;
[0025] FIG5 is a schematic diagram of a process for permanently displaying quantity information provided by an exemplary embodiment of the present application;
[0026] FIG6 is a schematic diagram of a process for viewing quantity information within a resident area provided by an exemplary embodiment of the present application;
[0027] FIG7 is a schematic diagram of a process of canceling display quantity information provided by an exemplary embodiment of the present application;
[0028] FIG8 is a schematic diagram of a process of selecting viewing quantity information provided by an exemplary embodiment of the present application;
[0029] FIG9 is a flowchart of an information display method provided by another exemplary embodiment of the present application;
[0030] FIG10 is a schematic diagram showing changes in quantity information before and after switching viewing angles provided by another exemplary embodiment of the present application;
[0031] FIG11 is a schematic diagram of selecting a first virtual chess piece after switching perspectives provided by an exemplary embodiment of the present application;
[0032] FIG12 is a flow chart of a method for displaying the number of high-level virtual chess pieces provided by an exemplary embodiment of the present application;
[0033] FIG13 is a structural block diagram of an information display device provided by an exemplary embodiment of the present application;
[0034] FIG14 is a structural block diagram of an information display device provided by another exemplary embodiment of the present application;
[0035] FIG15 is a structural block diagram of a computer device provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION
[0036] In order to make the objectives, technical solutions and advantages of this application clearer, the implementation methods of this application will be further described in detail below with reference to the accompanying drawings.
[0037] First, a brief introduction to the terms involved in the embodiments of this application is given:
[0038] Turn-based chess games: These are chess games in which the "chess pieces" are arranged in advance before the game begins, and during the game, the "chess pieces" can automatically fight according to the pre-arranged layout. The "chess pieces" are usually represented by virtual characters, such as virtual heroes. During the game, the virtual characters automatically unleash various skills to fight. The game usually adopts a turn-based system. When all the "chess pieces" of one side are killed (i.e., the health points of the virtual characters are reduced to zero), that side is deemed the loser of the round. In some embodiments, in addition to the "chess piece-type virtual characters" that play the game, each side also has a chess player character representing the current user participating in the game. The chess player character cannot be moved as a "chess piece" to the battle area or chess piece candidate area. The chess player character is also equipped with health points (or health points). The health points of the chess player character are reduced accordingly (battle failure) or remain unchanged (battle victory) based on the results of each game. When the health points of the virtual character are reduced to zero, the user corresponding to the chess player character exits the game, and the remaining users continue to play. Optional, turn-based chess games include Auto Chess.
[0039] Auto Battler (also known as Auto Chess) is a genre of tactical strategy video games, often with elements similar to chess, and in some ways also considered a war chess game. During a preparation phase, players place characters on a grid-shaped battlefield, and the characters then automatically battle each other, typically without further player input. These characters are also known as pieces.
[0040] In the Auto Chess game or app, players control virtual chess pieces to engage in virtual battles. These virtual pieces include at least one of card-like pieces and three-dimensional pieces. Card-like pieces appear as cards, while three-dimensional pieces appear as three-dimensional virtual objects or pieces. During the preparation phase, players select appropriate virtual pieces in the preparation area and place them on the grid-shaped battlefield. When the preparation phase ends and the battle phase begins, the virtual pieces automatically engage in battle without further player interaction.
[0041] Alternatively, virtual chess pieces are redeemed from a chess piece pool, and the total number of virtual chess pieces that can be redeemed from the chess piece pool by players in the same virtual game is fixed. For example, if there are eight player accounts in the virtual game, and the redeemable number of first virtual chess pieces is ten, this means that the eight player accounts can redeem a maximum of ten first virtual chess pieces.
[0042] Since the Auto Chess game does not require players to perform additional output operations, they only need to design the layout of the virtual chess pieces before the virtual battle begins. Therefore, the types of virtual chess pieces owned by different player accounts in the game and the number of each virtual chess piece can serve as prompt information to help players make layouts.
[0043] The present application provides an information display method that can provide intuitive quantity prompts for selected virtual chess pieces, including two display modes: permanent display and triggered display.
[0044] A game interface is displayed on the terminal screen, including multiple virtual chess pieces and a quantity display control. The quantity display control corresponds to a permanent display area. When the quantity display control is triggered, a first virtual chess piece is selected from the multiple virtual chess pieces, and the quantity information of the first virtual chess piece is displayed in real time in the permanent display area. When an exchange event occurs for the first virtual chess piece, the quantity information in the permanent display area is also updated in real time.
[0045] Each virtual chess piece has its own piece information display area. When a virtual chess piece is triggered, its information, including its quantity, is displayed in the area. Each time a virtual chess piece is triggered, its current quantity is displayed. If a redemption event occurs for the virtual chess piece, the updated quantity is displayed the next time it is triggered.
[0046] The terminal in this application can be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III, Moving Picture Experts Group Audio Layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, Moving Picture Experts Group Audio Layer 4) player, etc. An application that supports virtual scenes is installed and running in the terminal, such as an application that supports three-dimensional virtual scenes. The application can be any one of a virtual reality application, a three-dimensional map program, a strategy game (Simulation Game, SLG), and a multiplayer online tactical competitive game (Multiplayer Online Battle Arena Games, MOBA). Optionally, the application can be a stand-alone application, such as a stand-alone three-dimensional game program, or a network-connected application.
[0047] FIG1 shows a block diagram of an electronic device provided by an exemplary embodiment of the present application. The electronic device 100 includes an operating system 110 and an application 111 .
[0048] The operating system 110 is the basic software that provides application programs 111 with secure access to computer hardware.
[0049] Application 111 is an application that supports virtual scenes. Optionally, application 111 is an application that supports three-dimensional virtual scenes. Application 111 can be any of a virtual reality application, a three-dimensional map program, a TPS game (Third-Person Shooter), an FPS game (First-Person Shooter), a MOBA game, and a SLG game. Application 111 can be a stand-alone application, such as a stand-alone three-dimensional game program, or a network-based application.
[0050] 2 shows a block diagram of a computer system according to an exemplary embodiment of the present application. The computer system 200 includes a first device 220 , a server 240 , and a second device 260 .
[0051] The first device 220 has an application installed and running that supports virtual scenes. This application can be any of a virtual reality application, a 3D map program, a TPS game, an FPS game, a MOBA game, or a SLG game. The first device 220 is used by a first user, who uses the first device 220 to control a master virtual object in the virtual scene to perform activities, including but not limited to: adjusting body posture, walking, running, and jumping to attack. Illustratively, the master virtual object is a master virtual character, such as a simulated or animated character.
[0052] The first device 220 is connected to the server 240 via a wireless network or a wired network.
[0053] Server 240 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Server 240 provides backend services for applications supporting three-dimensional virtual scenes. Optionally, server 240 performs primary computing tasks, while first device 220 and second device 260 perform secondary computing tasks. Alternatively, server 240 performs secondary computing tasks, while first device 220 and second device 260 perform primary computing tasks. Alternatively, server 240, first device 220, and second device 260 perform collaborative computing tasks using a distributed computing architecture.
[0054] Second device 260 has an application installed and running that supports the virtual scene. This application can be any of a virtual reality application, a 3D map program, an FPS game, a MOBA game, or a SLG game. Second device 260 is used by a second user, who uses it to control other virtual objects in the virtual scene to perform activities, including but not limited to: adjusting body posture, walking, running, and jumping to attack. Illustratively, the other virtual objects are other virtual characters, such as simulated or animated characters.
[0055] Optionally, the controlling avatar and the other avatars are in the same virtual scene. Optionally, the controlling avatar and the other avatars may belong to the same team, the same organization, have a friendship relationship, or have temporary communication permissions. Optionally, the controlling avatar and the other avatars may also belong to different teams, different organizations, or two hostile groups.
[0056] Optionally, the applications installed on the first device 220 and the second device 260 are the same, or the applications installed on the two devices are the same type of applications on different control system platforms. The first device 220 can generally refer to one of multiple devices, and the second device 260 can generally refer to one of multiple devices. This embodiment uses only the first device 220 and the second device 260 as examples. The first device 220 and the second device 260 can be of the same or different device types. The following embodiments use a desktop computer as an example.
[0057] Those skilled in the art will appreciate that the number of the above-mentioned devices may be greater or lesser. For example, the above-mentioned device may be only one, or the above-mentioned devices may be dozens or hundreds, or a greater number. The embodiments of the present application do not limit the number and type of devices.
[0058] It is worth noting that the server 240 can be implemented as a physical server or a cloud server in the cloud. In some embodiments, the method provided in the embodiments of the present application can be applied to cloud gaming scenarios, so that the cloud server completes the calculation of data logic during the game, while the terminal is responsible for displaying the game interface.
[0059] In conjunction with the above-mentioned introduction to terms and application scenarios, the information display method provided by this application is described. This method can be executed by a server or a terminal, or by both the server and the terminal. In the embodiment of this application, the method is described by taking the terminal as an example. As shown in Figure 3, Figure 3 is a flowchart of the information display method provided by an exemplary embodiment of this application. The method includes the following steps.
[0060] Step 310: Display the game interface between the main control account and the game account in the chess game.
[0061] Among them, the game interface includes at least one virtual chess piece. The master virtual chess piece is a virtual chess piece exchanged by the master account. The master virtual chess piece is used to engage in virtual battles with the game virtual chess piece exchanged by the game account. The at least one virtual chess piece includes at least one of the master virtual chess piece and the game virtual chess piece.
[0062] Optionally, at least one virtual chess piece included in the game interface is a master virtual chess piece controlled by the master account; or, at least one virtual chess piece included in the game interface is a game virtual chess piece controlled by the game account; or, the game interface includes multiple virtual chess pieces, some of which are master virtual chess pieces controlled by the master account, and the other part are game virtual chess pieces controlled by the game account.
[0063] Illustratively, the master account is the account logged into the current terminal. For example, the master account is the account logged into the chess game application installed on the current terminal; or, the master account is the account logged into the chess game webpage displayed on the current terminal. The game account is the account that participates in Auto Chess matches with the master account in the chess game. The game account is logged into a terminal other than the current terminal and is usually controlled by another player.
[0064] In some embodiments, the master account and the game account exchange virtual chess pieces from the chess piece pool, wherein the virtual chess pieces exchanged by the master account from the chess piece pool are master virtual chess pieces, and the virtual chess pieces exchanged by the game account from the chess piece pool are game virtual chess pieces.
[0065] Optionally, the chess piece pool includes multiple virtual chess pieces, and the number of each virtual chess piece is a preset value.
[0066] Illustratively, the chess piece pool includes 10 virtual chess pieces of type A, 18 virtual chess pieces of type B, and so on. The master account and the opponent account can redeem virtual chess pieces in the chess piece pool by completing game tasks, collecting game props, and so on. For example, if the master account redeems two virtual chess pieces of type A and one virtual chess piece of type B, the two virtual chess pieces of type A and the one virtual chess piece of type B will be used as the master virtual chess pieces; if the opponent account D1 redeems one virtual chess piece of type A, the one virtual chess piece of type A will be used as the opponent virtual chess piece. If only the master account and the opponent account D1 have redeemed the aforementioned virtual chess pieces in the chess piece pool, the chess piece pool will also include 7 virtual chess pieces of type A and 17 virtual chess pieces of type B, and so on.
[0067] Optionally, the number of game accounts is 7, and both the master virtual chess pieces and the game virtual chess pieces are virtual chess pieces redeemed from the chess piece pool. In the game interface, the 8 player accounts (including the master account and the game account) are divided into 4 virtual games, each of which includes 2 player accounts. Taking the virtual game conducted by the master account and the game account as an example, the virtual game is displayed on the terminal logged in by the master account and the terminal logged in by the game account.
[0068] In some embodiments, each virtual game has a duration requirement, such as a minimum duration of one minute. If the first player account is eliminated before the virtual game duration meets the duration requirement, the application automatically matches the remaining second player account with another account to continue the virtual game.
[0069] Exemplarily, other accounts include at least one of player accounts in other virtual games and non-player accounts provided by the application. When the other accounts are non-player accounts, the types and quantities of virtual chess pieces corresponding to the other accounts can be arbitrary or pre-set; when the other accounts are player accounts, the types and quantities of virtual chess pieces corresponding to the other accounts are usually set by the player himself, etc.
[0070] Optionally, the master account and the game account exchange virtual chess pieces by acquiring virtual resources, where virtual resources are resources used to exchange virtual chess pieces. The acquisition methods of virtual resources include at least one of the following: (1) acquiring virtual resources by completing game tasks; (2) acquiring virtual resources by collecting virtual props; (3) acquiring virtual resources by winning a virtual game; (4) acquiring virtual resources by meeting preset requirements in a virtual game (such as acquiring virtual resources by performing combos in a virtual game), etc.
[0071] Illustratively, during a virtual game between virtual chess pieces corresponding to other accounts and a second player account's virtual chess piece, the second player account will receive additional virtual resources. Regardless of the outcome of the game between the second player account and the other account, the second player account remains uneliminated in the current virtual game.
[0072] The master account can redeem virtual chess pieces from the chess piece pool using virtual resources. Alternatively, the chess piece pool can reclaim virtual chess pieces redeemed by the master account. Reclaimed virtual chess pieces can then be redeemed for other accounts or re-redeemed by the master account. If the master account redeems a virtual chess piece from the chess piece pool using virtual resource A, then when the chess piece pool reclaims the virtual chess piece, the master account will also reclaim virtual resource A.
[0073] In some embodiments, the master account and the game account use virtual resources to redeem virtual chess pieces from the virtual store, and there are limits on the number of virtual chess pieces that can be redeemed. For example, each account can redeem a maximum of 5 virtual chess pieces; or each account can redeem a maximum of 3 virtual chess pieces of type A and a maximum of 3 virtual chess pieces of type B, etc.
[0074] For example, taking the exchange of virtual chess pieces from a chess piece pool, the chess piece pool includes three types of virtual chess pieces, each with a quantity of 10. The master account and the game account can exchange virtual chess pieces within the quantity limit set by the chess piece pool to arrange the virtual chess pieces in the virtual battle.
[0075] Schematically, as shown in FIG4 , FIG4 is a schematic diagram of a game interface.
[0076] The game interface 400 includes a battle area 410 and a preparation area 420. The battle area 410 is an area where the auto chess game is played between the player account and the master account, and the preparation area 420 is a preparation area before the auto chess game is played between the player account and the master account.
[0077] The battle area 410 and the preparation area 420 include at least one virtual chess piece. During the preparation phase, the virtual chess piece in the preparation area 420 can be placed in the battle area 410 as a virtual chess piece used in the auto chess game. The virtual chess piece in the battle area 410 will automatically start a virtual battle when the auto chess game begins.
[0078] The game interface 400 also includes account identifiers 430 corresponding to all player accounts participating in the Auto Chess game, wherein the account identifiers 430 are used to indicate different player accounts.
[0079] Step 320 : In response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, display quantity information of the first virtual chess piece.
[0080] Optionally, the at least one virtual chess piece includes at least one of a master virtual chess piece and a game virtual chess piece, and the first virtual chess piece is a selected virtual chess piece from the at least one virtual chess piece, such as the first virtual chess piece is at least one master virtual chess piece, or the first virtual chess piece is at least one game virtual chess piece, or the first virtual chess piece is at least one master virtual chess piece and at least one game virtual chess piece, etc.
[0081] Optionally, the selection operation includes at least one of a plurality of operation forms such as a click operation, a long press operation, a slide operation, a drag operation, and a voice operation on the first virtual chess piece. For example, the game interface includes a master virtual chess piece, which is a virtual chess piece A1 of type A, and two game virtual chess pieces, which are virtual chess piece A2 of type A and virtual chess piece B1 of type B (wherein virtual chess piece A1 and virtual chess piece A2 are two virtual chess pieces of the same type). If a click operation on virtual chess piece A1 is received as a selection operation, virtual chess piece A1 is set as the first virtual chess piece, and the quantity information of the first virtual chess piece is displayed.
[0082] The quantity information includes the total number of first virtual chess pieces exchanged by the main control account and the game account.
[0083] Illustratively, the first virtual chess piece refers to the type of the selected virtual chess piece, the chess piece pool includes the first virtual chess piece, and the total number of first virtual chess pieces that can be exchanged from the chess piece pool by the master account and the opponent account in the game interface is a preset value; the quantity information of the first virtual chess piece is used to describe the number of virtual chess pieces of the same type as the selected virtual chess piece. For example, if the first virtual chess piece is virtual chess piece A1, and the chess piece type of virtual chess piece A1 is type A, then the quantity information displayed based on the selection operation is used to describe the total number of virtual chess pieces of type A exchanged by the master account and the opponent account. For example, if the virtual chess piece of type A exchanged by the master account is virtual chess piece A1, and the virtual chess piece of type A exchanged by the opponent account is virtual chess piece A2, then the quantity information is 2.
[0084] Optionally, taking the total number of first virtual chess pieces exchanged by the master account and the game account as game quantity information as an example, the quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information does not exceed the preset value of the first virtual chess piece in the chess piece pool.
[0085] In some embodiments, the quantity information also includes a first exchange quantity for the master account to exchange for the first virtual chess piece. The first exchange quantity can be called master quantity information, that is, in addition to the above-mentioned game quantity information, the quantity information can also include master quantity information.
[0086] In principle, the game quantity information allows players to quickly understand the total number of first virtual chess pieces held by both sides in the current virtual game, allowing players to quickly analyze the subsequent exchange of first virtual chess pieces, thereby improving game efficiency and fairness and motivating players to exchange first virtual chess pieces. The master control quantity information allows players to more intuitively display the status of their own first virtual chess pieces, allowing players to isolate and plan future exchange strategies, allowing players to perceive the asset value of first virtual chess pieces and improve the flexibility of the game process. Separately displaying the game quantity information and master control quantity information also helps to improve display clarity, optimize the layout of the interface display, facilitate players to quickly obtain key information, and better adapt to players' gaming needs.
[0087] Optionally, the manners of displaying the quantity information of the first virtual chess pieces include but are not limited to the following two.
[0088] 1. In response to receiving a selection operation for a first virtual chess piece, the number information of the first virtual chess piece is permanently displayed in the game interface.
[0089] Optionally, the quantity information is permanently displayed in a permanent display area of the game interface. The permanent display area is an area for permanently displaying the quantity information and is a pre-set area in the game interface.
[0090] Illustratively, before the selection operation is performed on the first virtual chess piece, no permanent display area is displayed in the game interface, or the permanent display area preset in the game interface is a blank area, or basic chess piece information such as chess piece identifications of multiple virtual chess pieces exists in the permanent display area preset in the game interface, but there is no quantity information.
[0091] For example, if a selection operation is performed on a first virtual chess piece, the quantity information related to the first virtual chess piece will be permanently displayed in the permanent display area. The permanent display process not only improves the player's user experience during the interface display, but also allows developers to flexibly arrange the location and style of the permanent display area, improving the hierarchy and clarity of the interface display. In addition, the quantity information can be specifically rendered in the permanent display area based on the permanent display area, reducing data rendering pressure and optimizing data rendering efficiency. It also facilitates the rapid update of the information rendered in the permanent display area when the quantity information is updated, ensuring the timeliness of the information.
[0092] Optionally, a trigger operation for a quantity display control in the game interface is received, and the trigger operation is used to control the virtual chess piece to be in a candidate state.
[0093] Schematically, the quantity display control is a control for triggering the start of the selection function, and the selection function is a function for receiving the selection operation; based on the trigger operation, a selection operation can be performed on at least one virtual chess piece in the game interface, that is, at least one virtual chess piece is controlled to be in a candidate state so as to subsequently receive the selection operation.
[0094] Illustratively, a candidate state is a selectable state. When a virtual chess piece is in the candidate state, it indicates that the virtual chess piece is eligible for subsequent selection operations to display quantity information. Optionally, before the quantity display control receives a trigger operation, at least one virtual chess piece in the game interface is in a normal state, such as at least one virtual chess piece being stationary. After the quantity display control receives a trigger operation, at least one virtual chess piece in the game interface switches from a normal state to a candidate state, such as at least one virtual chess piece switching from a stationary state to a vibrating state. The candidate state can better indicate to the player whether to perform a selection operation on at least one virtual chess piece.
[0095] Optionally, in response to receiving a selection operation for the first virtual chess piece, quantity information of the first virtual chess piece is permanently displayed in a control area corresponding to the quantity display control.
[0096] The control area corresponding to the quantity display control is an illustrative example of a permanent display area. Optionally, the quantity display control occupies a larger area, and upon selection, the area occupied by the quantity display control serves as the control area, with the quantity information permanently displayed within the control area. Alternatively, the quantity display control occupies a smaller area, and upon selection, a preset area surrounding the quantity display control serves as the control area, with the quantity information permanently displayed within the control area.
[0097] Schematically, as shown in FIG5 , the game interface 500 includes at least one quantity display control 510 , and the quantity display control 510 corresponds to a control area, which is used to permanently display the quantity information of the first virtual chess piece.
[0098] After the quantity display control 510 is triggered, the first virtual chess piece 501 is selected from the game interface 500 , and the quantity information of the first virtual chess piece 501 is permanently displayed in the control area corresponding to the quantity display control 510 .
[0099] Among them, the quantity information is "1 / 5", which means that the master control quantity information is 1 and the game quantity information is 5. That is, the master control account redeems 1 first virtual chess piece 501 from the chess piece pool, and the total number of first virtual chess pieces 501 redeemed by the master control account and the game account from the chess piece pool is 5.
[0100] Optionally, taking the selection operation for the first virtual chess piece as a long press operation as an example, a long press operation for the first virtual chess piece is received, and the duration of the long press operation meets a preset duration requirement; in response to the long press operation, the quantity information of the first virtual chess piece is displayed in the permanent display area of the game interface.
[0101] For example, if the duration of the long press operation reaches 1 second, it is deemed that the selection operation is received, and the quantity information of the first virtual chess piece is displayed in the permanent display area.
[0102] Optionally, taking the selection operation for the first virtual chess piece as a copy and drag operation as an example, a copy and drag operation for the first virtual chess piece is received, the copy and drag operation is used to copy the first virtual chess piece, and the copy of the first virtual chess piece is dragged to the permanent display area of the game interface. The copied chess piece can be released when it is in the permanent display area, and the number information of the first virtual chess piece is displayed in the permanent display area.
[0103] Optionally, taking the selection operation for the first virtual chess piece as a continuous trigger operation as an example, a continuous trigger operation for the first virtual chess piece is received, and the number of triggering times of the continuous trigger operation reaches a quantity requirement within a preset time length; in response to the continuous trigger operation, the quantity information of the first virtual chess piece is displayed in the permanent display area of the game interface.
[0104] For example, if the first virtual chess piece is triggered twice in succession within 1 second, the quantity information of the first virtual chess piece will be displayed in the permanent display area.
[0105] Optionally, taking the selection operation for the first virtual chess piece as a combination of a trigger operation and a sliding operation as an example, a trigger operation and a sliding operation for the first virtual chess piece are received, the sliding operation is connected to the trigger operation, and the sliding direction of the sliding operation is a preset direction; in response to the sliding distance of the sliding operation in the preset direction reaching a preset distance, the quantity information of the first virtual chess piece is displayed in the permanent display area of the game interface.
[0106] For example, after triggering the first virtual chess piece, do not let go and continue sliding in the first direction. When the sliding distance in the first direction reaches 3 centimeters, you can let go and the number information of the first virtual chess piece will be displayed in the permanent display area.
[0107] The above content describes triggering a quantity display control to select the first virtual chess piece in the candidate state. Combining the sequential execution of the trigger and selection operations can prevent accidental touches, improve the accuracy of selecting the first virtual chess piece, enhance the player's control over the operation, facilitate multi-step prompts to help players better adapt to the game flow, reduce resource consumption caused by accidental touches, and reduce the problem of excessive resource consumption based on a single step, thereby improving operation accuracy and safety.
[0108] In some embodiments, in response to receiving a text trigger operation for the control area, text prompt information of the first virtual chess piece is displayed, where the text prompt information is used to describe quantity information in text form.
[0109] Optionally, the text triggering operation includes at least one of a plurality of forms such as a click operation, a long press operation, a slide operation, a drag operation, and a voice operation. For example, for a selected first virtual chess piece, a control area for permanently displaying the quantity information of the first virtual chess piece may be triggered, thereby describing the quantity information in a more detailed text form.
[0110] Schematically, as shown in Figure 6, the control area corresponding to the quantity display control 610 is used to display the quantity information 621 of the first virtual chess piece 620. After the control area corresponding to the quantity display control 610 is triggered, a text prompt information described in text form is displayed as the quantity information 621: "We have 1 / There are 5 on the current field", that is, the number of first virtual chess pieces 620 exchanged by the master account from the chess piece pool is 1, and the total number of first virtual chess pieces 620 exchanged by the master account and the game account from the chess piece pool is 5.
[0111] The above content introduces the use of text-triggered actions to describe quantity information in text form. From an interface display perspective, presenting quantity information in text form helps players more intuitively understand the exchange status of their first virtual chess piece, improving information acquisition efficiency and reducing visual clutter. From a technical perspective, switching between text-based quantity information and simplified quantity information also increases data display flexibility, making it easier for new players to achieve more efficient operations based on text-based quantity information, reducing the problem of invalid or incorrect exchange of virtual chess pieces, and improving interaction efficiency.
[0112] In some embodiments, to prevent excessive number of count display controls from obstructing the virtual chess piece display during a virtual battle, the number of count display controls used to permanently display the number of virtual chess pieces is typically a preset number. Furthermore, the types of virtual chess pieces for which count information is required to be permanently displayed vary depending on the actual circumstances of each virtual battle.
[0113] For example, the first game is played between the master account and the first game account, and the second game is played between the master account and the second game account. In the first game, the most frequently used virtual chess piece is virtual chess piece A, and in the second game, the most frequently used virtual chess piece is virtual chess piece B. In the first game, the player can select virtual chess piece A and display the number of virtual chess piece A in a permanent display mode. In the second game, the player can select virtual chess piece B and display the number of virtual chess piece B in a permanent display mode. It is worth noting that the player can select any virtual chess piece and use the quantity display control to display the number of virtual chess pieces in a permanent display mode.
[0114] In some embodiments, if there is a need to change the type of virtual chess piece, the virtual chess piece with quantity information displayed can be deselected. At this time, the quantity information displayed in the quantity display control is no longer displayed, and the player can reselect other virtual chess pieces to display the corresponding quantity information.
[0115] For example, when all quantity display controls are used to display the quantity information of virtual chess pieces (including virtual chess pieces A, B, and C), if the player expects one of the quantity display controls to display the quantity information of virtual chess piece D, the player can deselect any one of virtual chess pieces A, B, and C and reselect virtual chess piece D.
[0116] In some embodiments, in response to receiving a selection cancellation operation for the first virtual chess piece, the quantity information of the first virtual chess piece is canceled from being displayed in the control area corresponding to the quantity display control.
[0117] Illustratively, the selection-cancel operation is an operation for canceling the display of quantity information. The selection-cancel operation includes a cancel trigger operation for the first virtual chess piece (such as a long press operation, a sliding operation, etc.); or, the selection-cancel operation includes a trigger operation for the selection-cancel control corresponding to the first virtual chess piece, etc. The operation form of the selection-cancel operation is not limited here.
[0118] Schematically, as shown in Figure 7, the quantity display control 710 displays the quantity information of the first virtual chess piece 720, and the quantity display control 710 also includes a selection and cancellation control part 711, which receives a response to the selection and cancellation control part 711 and cancels the display of the quantity information of the first virtual chess piece 720 in the control area corresponding to the quantity display control 710.
[0119] The above content describes how to cancel the display of quantity information based on a select-cancel action. From an interface display perspective, setting up a select-cancel action helps improve the simplicity of the game interface, allowing players to focus on the current gameplay. Players can customize the information displayed, giving them more control and enhancing their gaming experience. From a technical perspective, canceling the display of quantity information ensures information display flexibility while avoiding unnecessary data rendering processing, saving data rendering resources, and thus improving the processing efficiency of more timely game requests.
[0120] 2. In response to receiving a selection operation for a first virtual chess piece, displaying a chess piece information display area corresponding to the first virtual chess piece, wherein the chess piece information display area includes quantity information of the first virtual chess piece.
[0121] In addition to the above-mentioned permanent display method, the number information display area including the number information of the first virtual chess piece can also be displayed by directly selecting the first virtual chess piece. The number information of the first virtual chess piece is displayed once each time a selection operation is received.
[0122] Optionally, the chess piece information display area of the first virtual chess piece includes at least one of the following chess piece information in addition to the quantity information.
[0123] (1) The name of the first virtual chess piece, such as chess piece A;
[0124] (2) an image of the first virtual chess piece, e.g., if the first virtual chess piece is a virtual character, the image includes an image of the appearance of the virtual character;
[0125] (3) the type of action performed by the first virtual chess piece when engaging in a virtual battle, such as a jump operation, a shooting operation, a flight operation, an attack operation, etc.;
[0126] (4) the type of virtual equipment equipped by the first virtual chess piece, e.g., the first virtual chess piece is equipped with two virtual equipment, namely virtual equipment A and virtual equipment B, virtual equipment A can increase the speed of the first virtual chess piece when engaging in virtual battles, and virtual equipment B can increase the defense level of the first virtual chess piece when engaging in virtual battles;
[0127] (5) Type information of the first virtual chess piece, such as: the type of virtual chess piece to which the first virtual chess piece belongs, the level of the first virtual chess piece itself, and the interactive relationship between the first virtual chess piece and other virtual chess pieces (e.g., there is a bond between the first virtual chess piece and the second virtual chess piece, and the bond means that when the first virtual chess piece and the second virtual chess piece participate in a virtual battle together, the battle level of the first virtual chess piece and the second virtual chess piece can be improved, etc.);
[0128] Among them, the quantity information of the first virtual chess pieces includes the game quantity information (i.e., the total number of first virtual chess pieces exchanged by the master account and the game account from the chess piece pool), and can also include the master quantity information (i.e., the number of first virtual chess pieces exchanged by the master account from the chess piece pool).
[0129] Schematically, as shown in FIG8 , the game interface 800 includes multiple virtual chess pieces. After the first virtual chess piece 810 is selected, the chess piece information display area 820 corresponding to the first virtual chess piece 810 is displayed. The chess piece information display area 820 includes the chess piece information of the first virtual chess piece 810 .
[0130] The chess piece information includes the number information 821 of the first virtual chess piece 810, which is "1 / 5".
[0131] In some embodiments, the quantity information 821 corresponds to an information display control. After the information display control is triggered, more detailed quantity information 821 can be displayed. As shown in FIG8 , the quantity information 821 is “I have 1 / there are 5 on the field currently”.
[0132] The above content describes how to display chess piece information, including quantity information, through a selection operation. From an interface display perspective, the chess piece information display area helps players gain a more comprehensive understanding of virtual chess piece information, providing more interactive possibilities during gameplay and enhancing interface interactivity and operational accuracy. Furthermore, from a technical perspective, displaying multiple pieces of chess piece information in a single selection operation helps ensure efficient data transmission, avoiding the inefficiency of multiple requests for information separately, and facilitating accurate and real-time updates of chess piece information.
[0133] Step 330 : In response to a redemption event for the first virtual chess piece by the master account or the opponent account, the quantity information corresponding to the first virtual chess piece is updated and displayed.
[0134] Optionally, taking the redemption process implemented through a chess piece pool as an example, the redemption events include: (1) an existing account obtains virtual chess pieces by redeeming them from the chess piece pool; (2) the virtual chess pieces of the existing account are taken back by the chess piece pool; (3) the exchange of redeemed virtual chess pieces between player accounts, for example, the master account uses a virtual chess piece A to exchange with the opponent account, and obtains the virtual chess piece B provided by the opponent account.
[0135] Optionally, when the quantity information of the first virtual chess piece is displayed in the permanent display area in the game interface, if there is an exchange event for the first virtual chess piece by the main control account or the game account, the process of the quantity information change is displayed in real time in the permanent display area.
[0136] For example, at 22:20:00, the number information of the first virtual chess pieces in the permanent display area is "1 / 5", that is, the number of first virtual chess pieces exchanged by the main control account is 1, and the number of first virtual chess pieces exchanged by the main control account and the game account is 5 in total. There are still 5 unexchanged first virtual chess pieces in the chess piece pool.
[0137] At 22:30:00, there is a redemption event: "The master account redeemed 2 first virtual chess pieces from the chess piece pool." However, no redemption events occurred between 22:20:00 and 22:30:00. Therefore, the master account redeemed 1 + 2 = 3 first virtual chess pieces, and the master account and the opponent account redeemed 5 + 2 = 7 first virtual chess pieces in total. There are still 3 unredeemed first virtual chess pieces in the chess piece pool. The displayed number of first virtual chess pieces is updated to "3 / 7."
[0138] At 22:35:00, there was a redemption event: "The player account redeemed 1 first virtual chess piece from the chess piece pool." However, no redemption events occurred between 22:30:00 and 22:35:00. Therefore, the master account received 3 first virtual chess pieces from redemption. The total number of first virtual chess pieces redeemed by the master account and the player account is 7 + 1 = 8. There are still 2 unredeemed first virtual chess pieces in the chess piece pool. The displayed number of first virtual chess pieces is updated to "3 / 8."
[0139] At 22:45:00, there was a redemption event: "The chess piece pool reclaimed two first virtual chess pieces from the opponent account." However, no redemption events occurred between 22:35:00 and 22:45:00. Therefore, the master account received three first virtual chess pieces in exchange. The total number of first virtual chess pieces exchanged by the master account and the opponent account is 8 - 2 = 6. There are still four unexchanged first virtual chess pieces in the chess piece pool. The displayed number of first virtual chess pieces is updated to "3 / 6."
[0140] Optionally, when the quantity information of the first virtual chess piece is displayed in the chess piece information display area corresponding to the first virtual chess piece in the game interface, if there is an exchange event for the first virtual chess piece by the main control account or the game account, the process of displaying the quantity information change is updated each time the first virtual chess piece is triggered.
[0141] For example, at 22:20:00, a selection operation for the first virtual chess piece is received, and the quantity information of the first virtual chess piece is displayed as "1 / 5" in the chess piece information display area, that is, the number of first virtual chess pieces exchanged by the master account is 1, and the number of first virtual chess pieces exchanged by the master account and the game account is 5 in total. There are still 5 unexchanged first virtual chess pieces in the chess piece pool.
[0142] At 22:36:00, a selection operation for the first virtual chess piece is received again. Between 22:20:00 and 22:36:00, there are only two exchange events for the first virtual chess piece, which are as follows.
[0143] 1. At 22:30:00, there is an exchange event "The master account exchanged 2 first virtual chess pieces from the chess piece pool". Then, the number of first virtual chess pieces exchanged by the master account is 1+2=3. The total number of first virtual chess pieces exchanged by the master account and the opponent account is 5+2=7. There are still 3 unexchanged first virtual chess pieces in the chess piece pool.
[0144] 2. At 22:35:00, there is an exchange event "The game account exchanged 1 first virtual chess piece from the chess piece pool". Then, the number of first virtual chess pieces exchanged by the master account is 3. The total number of first virtual chess pieces exchanged by the master account and the game account is 7+1=8. There are still 2 unexchanged first virtual chess pieces in the chess piece pool.
[0145] Therefore, when a selection operation for the first virtual chess piece is received at 22:36:00, the quantity information of the first virtual chess piece is updated and displayed as "3 / 8".
[0146] It is worth noting that the server will record the change process of the number of each virtual chess piece in real time. When a selection operation is received for the first virtual chess piece, the server will send the quantity information of the first virtual chess piece to the terminal according to the virtual chess piece information indicated by the selection operation and display it in the corresponding display area.
[0147] Optionally, for the number information of the permanently displayed virtual chess pieces, the server will send the number information of the virtual chess pieces to the terminal in real time and update the display in real time.
[0148] Optionally, with respect to the number of virtual chess pieces displayed in the chess piece information display area, the server sends the updated number information to the terminal and updates the number once only when the virtual chess piece receives a selection operation. That is, the number information of the first virtual chess piece at the current moment is displayed once each time a selection operation is received.
[0149] In summary, in the chess game interface, the number of virtual chess pieces can be displayed by selecting them, eliminating the need for players to memorize them. This number information includes the total number of virtual chess pieces exchanged between the master account and the game account in the game interface. This number information not only allows players to keep abreast of the current strength of the two opposing teams but also reflects the number of remaining virtual chess pieces that can be exchanged, providing more detailed prompts for players to control the virtual chess pieces and engage in virtual battles. When an exchange event occurs for a virtual chess piece, the number information is updated in real time to improve the timeliness of changes in the number of virtual chess pieces. This not only significantly enhances the efficiency of human-computer interaction for players but also improves the efficiency and accuracy of the statistical results of the number information.
[0150] In the method provided in this embodiment, the quantity information also includes master control quantity information, which can prompt the master control account to exchange the number of first virtual chess pieces, providing convenience for the player in arranging the virtual chess pieces during the preparation stage.
[0151] The method provided in this embodiment can permanently display the quantity information of the first virtual chess piece in the corresponding control area by triggering the quantity display control and then selecting the first virtual chess piece for which quantity information is to be determined.
[0152] The method provided in this embodiment enables players to observe changes in the quantity information at any time by permanently displaying the quantity information of the first virtual chess pieces in the game interface.
[0153] The method provided in this embodiment can cancel the display of the quantity information of the virtual chess piece by selecting the cancel operation when there is a need to delete the quantity information in the permanent display area. When the quantity information of other virtual chess pieces needs to be permanently displayed, other virtual chess pieces can be reselected.
[0154] The method provided in this embodiment directly selects the first virtual chess piece and displays the quantity information in the chess piece information display area. The player can trigger the first virtual chess piece at any time and view the quantity information immediately at any time without blocking the screen in the interface for a long time.
[0155] FIG9 is a flow chart of an information display method provided by another exemplary embodiment of the present application. The method includes the following steps.
[0156] Step 910: Display the game interface between the main control account and the game account in the chess game.
[0157] The game interface includes at least one virtual chess piece; among them, the master virtual chess piece is a virtual chess piece exchanged by the master account, and the master virtual chess piece is used to engage in virtual battles with the game virtual chess piece exchanged by the game account. The game account is the account that participates in the auto chess game with the master account.
[0158] Step 920: In response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, display quantity information of the first virtual chess piece.
[0159] The game interface includes a battle area and a preparation area. The battle area is where the Auto Chess game is played between the player account and the master account, while the preparation area is where the player account and the master account prepare for the Auto Chess game. Both the battle area and the preparation area can contain virtual chess pieces. Optionally, the virtual chess pieces in both the battle area and the preparation area are redeemed by the master account or the player account from a chess piece pool. The chess piece pool includes multiple virtual chess pieces, with the number of each type set to a preset value.
[0160] The sources of the first virtual chess piece include but are not limited to the following.
[0161] (1) A virtual chess piece is selected from the preparation area and the battle area as the first virtual chess piece.
[0162] In response to receiving a selection operation on a first virtual chess piece in the preparation area or the competition area, quantity information of the first virtual chess piece is displayed.
[0163] (2) Select a virtual chess piece from the preset chess piece list as the first virtual chess piece.
[0164] In some embodiments, in addition to the virtual chess pieces in the area preset by the application in the game interface, players can also customize the chess piece list according to game requirements.
[0165] In response to receiving a selection operation for a first virtual chess piece in the preset chess piece list, quantity information of the first virtual chess piece is displayed.
[0166] Among them, the preset chess piece list includes at least one of a custom chess piece list and a chess exchange area, and the candidate chess pieces in the preset chess piece list include at least one of the following: virtual chess pieces whose usage frequency meets the preset requirements, virtual chess pieces whose exchange frequency meets the preset requirements, and custom virtual chess pieces.
[0167] Illustratively, the usage frequency is the frequency with which a virtual chess piece is used, such as the number of times a certain type of virtual chess piece is used within a preset historical time period; or the usage frequency is the ratio of the number of uses to the total number of times all virtual chess pieces are used within the historical time period. The preset requirement is a preset frequency threshold, such as when virtual chess piece A is used a preset number of times, then virtual chess piece A is selected as a candidate chess piece.
[0168] The exchange frequency is the frequency of exchanging virtual chess pieces. For example, the exchange frequency is the number of times a certain type of virtual chess piece is exchanged within a preset historical time period. Alternatively, the exchange frequency is the ratio of the number of exchanges to the total number of exchanges for all virtual chess pieces within the historical time period. The preset requirement is a preset exchange frequency range. For example, if the number of times virtual chess piece B is exchanged reaches the preset exchange number, virtual chess piece B will be selected as a candidate chess piece.
[0169] Customized virtual chess pieces are virtual chess pieces that players customize. For example, players obtain chess piece preparation materials by completing a pre-set game task and refine these materials to create customized virtual chess pieces. Alternatively, players can customize virtual chess pieces based on pre-set custom functions within a chess game, such as adjusting a virtual chess piece's appearance, function, attack power, and other attributes.
[0170] It is worth noting that the types of candidate chess pieces included in the preset chess piece list can be any virtual chess pieces contained in the chess piece pool, that is, the preset chess piece list can include virtual chess pieces that exist in the battle area and the preparation area, and can also include virtual chess pieces that do not exist in the battle area and the preparation area.
[0171] In some embodiments, the game interface does not display a chess piece pool. Instead, the master account or the game account can redeem virtual chess pieces in the redemption area. The redemption area includes various virtual chess pieces and the conditions for redeeming them, for example: 2 virtual resources can be exchanged for 1 virtual chess piece A, and 3 virtual resources can be exchanged for 1 virtual chess piece B.
[0172] If the virtual chess piece that the player expects to display quantity information does not exist in the battle area and the preparation area, the player can select a virtual chess piece in the preset chess piece list to view the quantity changes of the virtual chess piece.
[0173] Optionally, the example of selecting a virtual chess piece from the exchange area as the first virtual chess piece is used for explanation.
[0174] For example, the chess piece pool includes 10 types of virtual chess pieces, and the exchange area can include any number of virtual chess pieces in the chess piece pool. The exchange area can display 5 types of virtual chess pieces at a time. Refreshing the exchange area can change the type of virtual chess pieces displayed in the exchange area.
[0175] For example, at 22:22:22, a selection operation of the first virtual chess piece in the exchange area is received, and the quantity information corresponding to the first virtual chess piece is displayed. At this time, the quantity information of the first virtual chess piece is "0 / 0", indicating that the main control account and the game account have not yet exchanged the first virtual chess piece.
[0176] At 22:22:23, there is an exchange event for the first virtual chess piece in the game account, "The game account exchanged 1 first virtual chess piece from the chess piece pool", and the quantity information is updated to "0 / 1" to remind the player that the number of the first virtual chess piece has changed.
[0177] Step 930: Display a list of redemption accounts for the first virtual chess piece.
[0178] In addition to displaying the quantity information corresponding to the first virtual chess pieces owned by the main control account, players can also view the status of the first virtual chess pieces owned by multiple game accounts.
[0179] When a selection operation for a first virtual chess piece is received, the displayed quantity information includes by default the quantity of the first virtual chess piece owned by the master account. Therefore, in some embodiments, after the first virtual chess piece is selected, a list of redemption accounts for the first virtual chess piece will be displayed at the same time.
[0180] The redemption account list includes the account that redeems the first virtual chess piece from the chess piece pool in the game account.
[0181] Optionally, there is one master account and seven game accounts in the game interface. The number of first virtual chess pieces is "1 / 5", indicating that the master account owns one first virtual chess piece, and the remaining seven game accounts own a total of four first virtual chess pieces.
[0182] Optionally, the redemption account list of the first virtual chess piece includes the following accounts: a master control account, a first game account, a second game account, and a third game account.
[0183] Among them, the main control account has 1 first virtual chess piece, the first game account has 1 first virtual chess piece, the second game account has 1 first virtual chess piece, and the third game account has 2 first virtual chess pieces.
[0184] Optionally, the game account in the redemption account list is the account that owns the first virtual chess piece, and other game accounts that do not own the first virtual chess piece are not displayed in the redemption account list; or, the game account that owns the first virtual chess piece in the redemption account list is in a first state, and other game accounts that do not own the first virtual chess piece are in a second state, and the first state is different from the second state, such as the account avatar of the game account in the first state is highlighted, and the account avatar of the game account in the second state is grayscale, etc., which is not limited here.
[0185] Step 940 : In response to receiving a marking operation on the first account in the redemption account list, displaying the second redemption quantity of the first virtual chess piece obtained by redeeming the first account.
[0186] Optionally, the first account is the first game account in at least one game account in the exchange account list, and a marking operation is received for the first game account, indicating that the second exchange quantity of the first virtual chess piece exchanged by the first game account from the chess piece pool is 1.
[0187] Illustratively, the marking operation is used to select a first account from at least one game account. Based on the marking operation, the selected first account is used as the game account to be viewed, so as to understand the situation of the first virtual chess piece owned by the first account in more detail.
[0188] Optionally, the marking operation includes at least one of a click operation, a long press operation, a slide operation, a drag operation, and a voice operation. For example, after displaying a list of redemption accounts, a click operation on a first account is received as a marking operation, a second redemption quantity of the first virtual chess piece obtained by redeeming the first account is obtained from the server, and the second redemption quantity is displayed.
[0189] Optionally, with reference to the fact that there are two ways of displaying the quantity information of the first virtual chess pieces, there are also two ways of displaying the quantity information of the first virtual chess pieces belonging to different accounts.
[0190] 1. Permanently display quantity information.
[0191] Receive a trigger operation for the quantity display control, so that all virtual chess pieces in the battle interface (including the battle area, the preparation area, and the virtual chess pieces in the preset chess piece list) are in a candidate state. After the first virtual chess piece is selected, the exchange account list of the first virtual chess piece is displayed, the first account in the exchange account list is marked, and the quantity information of the first virtual chess piece owned by the first account is permanently displayed in the control area corresponding to the quantity display area.
[0192] 2. Display quantity information in the chess piece information display area.
[0193] Directly select the first virtual chess piece. If the first virtual chess piece is a virtual chess piece existing in the battle area and the preparation area, directly display the quantity information of the first virtual chess piece according to the situation of the account to which the first virtual chess piece belongs.
[0194] For example, there are two first virtual chess pieces in the battle area, which belong to the main control account and the first game account respectively. If the first virtual chess piece belonging to the main control account is selected, the quantity information displayed in the chess piece information display area is "the number of first virtual chess pieces owned by the main control account / the total number of first virtual chess pieces owned by the main control account and the game account"; if the first virtual chess piece belonging to the first game account is selected, the quantity information displayed in the chess piece information display area is "the number of first virtual chess pieces owned by the first game account / the total number of first virtual chess pieces owned by the main control account and the game account".
[0195] While displaying the above quantity information, the exchange account list is displayed. If the first virtual chess piece owned by the first game account is selected and the quantity information of the first virtual chess piece belonging to the master account is desired to be displayed, the master account in the exchange account list is marked and the quantity information of the first virtual chess piece belonging to the master account is displayed in the chess piece information display area.
[0196] If the first virtual chess piece is in the preset chess piece list and does not exist in the battle area or the preparation area, the quantity information for the first virtual chess piece in the chess piece information display area will be "0 / 0". If a redemption event occurs after the first virtual chess piece is selected, the account that first redeems the first virtual chess piece will be designated as the first account by default, and the quantity information for the first virtual chess piece owned by the first account will be displayed.
[0197] In some embodiments, in addition to the aforementioned methods of viewing the number of first virtual chess pieces owned by a game account, you can also directly select the first virtual chess piece owned by the game account to view the number of the first virtual chess piece owned by the game account. Alternatively, select the first virtual chess piece owned by the master account and directly switch the perspective of the master account playing the game to the perspective of the game account playing the game. After the perspective is switched, the number of the first virtual chess piece is automatically switched to the number of the first virtual chess piece owned by the game account. Alternatively, after the perspective is switched, directly select the first virtual chess piece in the game area of the game account and display the number of the first virtual chess piece.
[0198] Optionally, the game interface contains a total of 8 accounts, 1 master account and 7 game accounts. Every two accounts are randomly matched to the same game for auto chess battles, so 4 auto chess battles can be carried out simultaneously in the same time period.
[0199] 10 , a master account and a first game account 1000 engage in an auto chess game. The first virtual chess piece 1001 belonging to the master account is selected, and the quantity information displayed is "I own 1 / There are 5 on the field currently", indicating that the master account obtains 1 first virtual chess piece 1001 by exchanging, and the master account and the 7 game accounts obtain a total of 5 first virtual chess pieces 1001 by exchanging.
[0200] Select the account ID of the first game account 1000, and switch the perspective from the main control account perspective 1010 to the first game account perspective 1020. At this time, the number information of the first virtual chess piece 1001 is displayed as "This player owns 2 / There are 5 on the field currently", indicating that the number of first virtual chess pieces 1001 exchanged for the first game account 1000 is 2, and the number of first virtual chess pieces 1001 exchanged for the main control account and the 7 game accounts is 5 in total.
[0201] Schematically, as shown in FIG11 , when the perspective is switched to the first game account perspective 1100 , the first virtual chess piece 1110 owned by the first game account is selected, and the quantity information of the first virtual chess piece 1110 is displayed in a permanent display manner.
[0202] In summary, this quantity information not only allows players to keep abreast of the current strength of both opponents but also reflects the number of remaining virtual chess pieces available for redemption, providing more detailed prompts for players to control virtual chess pieces and engage in virtual battles. When a virtual chess piece redemption event occurs, the quantity information is updated in real time to improve the timeliness of changes in the number of virtual chess pieces. This not only significantly enhances the efficiency of human-computer interaction for players but also improves the efficiency and accuracy of quantity information statistics.
[0203] The method provided in this embodiment displays a list of exchange accounts for the first virtual chess piece after the first virtual chess piece is selected, which can more intuitively show the game account that owns the first virtual chess piece and strengthen the association between the game account and the first virtual chess piece. In addition, if the account in the exchange account list is marked, the specific number of first virtual chess pieces owned by the account can be directly obtained, further strengthening the accuracy of understanding the number of chess pieces owned by the game account, improving the efficiency and accuracy of understanding the virtual chess pieces, and facilitating players to arrange virtual chess pieces more specifically, thereby improving game efficiency and reducing invalid data processing.
[0204] The method provided in this embodiment can perform selection operations on virtual chess pieces already in the preparation area and the battle area, thereby displaying corresponding quantity information, increasing the display range of the quantity information, facilitating targeted chess piece arrangements in the preparation phase, and facilitating flexible chess piece arrangement adjustments in the battle phase, thereby improving the accuracy and efficiency of chess piece arrangements; in addition, virtual chess pieces that do not exist in the preparation area and the battle area can be marked through a preset chess piece list to display the quantity change process of the first virtual chess piece in real time, thereby improving the flexibility of chess piece marking, facilitating subsequent timely understanding of chess piece quantity changes, and improving the flexibility of deploying combat strategies.
[0205] There is a maximum value for the number of virtual chess pieces contained in the chess piece pool, that is, the total number of each type of virtual chess pieces that can be exchanged by the master account and the game account is certain. In some embodiments, when the number of virtual chess pieces of the same type owned by a player reaches a certain value, an upgrade operation can be performed on these virtual chess pieces, that is, multiple virtual chess pieces of the same type are synthesized to obtain higher-order virtual chess pieces. High-order virtual chess pieces have different chess piece information than unsynthesized virtual chess pieces. Using high-order virtual chess pieces can improve the winning rate in some auto chess games. Figure 12 is a flow chart of a method for displaying the number information of high-order virtual chess pieces, which comprises the following steps.
[0206] Step 1210 : When the number of first virtual chess pieces redeemed by the master account meets the preset number requirement, a high-level virtual chess piece synthesized from multiple first virtual chess pieces is displayed.
[0207] The attribute information of the high-level virtual chess piece is different from the attribute information of the first virtual chess piece. The attribute information is used to describe the chess piece battle status of the virtual chess piece, and the attribute information includes at least one of a variety of information such as chess piece level, chess piece function, chess piece appearance, chess piece attack power, chess piece defense power, etc. The attribute information is different, which means that there is a difference between the attribute information of the high-level virtual chess piece and the attribute information of the first virtual chess piece, such as different chess piece levels, or different chess piece levels and chess piece attack powers, etc., which are not limited here. For example: the first virtual chess piece itself has a level of 1, and the level of the high-level virtual chess piece synthesized by the three first virtual chess pieces is level 2; the battle level of the first virtual chess piece is lower than the battle level of the high-level virtual chess piece; for example: the movement speed of the first virtual chess piece is lower than the speed of the high-level virtual chess piece.
[0208] Optionally, if you have three first-level virtual chess pieces, you can synthesize these three first-level virtual chess pieces to obtain a high-level virtual chess piece. The virtual chess pieces contained in the chess piece pool are the virtual chess pieces before synthesis, and the exchangeable quantity of each virtual chess piece is fixed.
[0209] It is worth noting that the number of times high-order virtual chess pieces can be synthesized can be arbitrary. For example, 3 first virtual chess pieces can be used to synthesize 1 high-order virtual chess piece, and 9 first virtual chess pieces can be used to synthesize 3 high-order virtual chess pieces (referred to as first high-order virtual chess pieces). These 3 high-order virtual chess pieces can still continue to synthesize higher-order virtual chess pieces (referred to as second high-order virtual chess pieces).
[0210] For example, if the maximum exchange quantity of the first virtual chess pieces in the chess piece pool is 10, the main control account already owns 2 first virtual chess pieces, and the total number of first virtual chess pieces exchanged by other game accounts is 7, it means that there is still 1 first virtual chess piece in the chess piece pool. Then, the main control account can exchange for 1 more first virtual chess piece from the chess piece pool, and obtain a total of 1+2=3 first virtual chess pieces, which are combined to obtain 1 high-level virtual chess piece.
[0211] When a plurality of first virtual chess pieces are synthesized into a high-order virtual chess piece, the statistical data before the synthesis is displayed as the quantity information of the first virtual chess pieces.
[0212] For example, if the maximum exchange quantity of first virtual chess pieces in the chess piece pool is 10, the main control account already owns 8 first virtual chess pieces, and the total number of first virtual chess pieces exchanged by other game accounts is 2, it means that there are still 0 first virtual chess pieces in the chess piece pool. Then, the main control account can no longer exchange for first virtual chess pieces from the chess piece pool. The 8 first virtual chess pieces can be synthesized to obtain 2 high-level virtual chess pieces and 2 first virtual chess pieces will remain.
[0213] Therefore, for players who need to synthesize high-level virtual chess pieces, by selecting the first virtual chess piece and displaying the quantity information of the first virtual chess piece in real time, it can help the player to promptly determine the remaining first virtual chess pieces in the chess piece pool, and further determine whether to continue to exchange more first virtual chess pieces to synthesize high-level virtual chess pieces, thereby avoiding the situation where the player repeatedly exchanges the first virtual chess piece but fails to synthesize the high-level virtual chess piece, improving the comprehensiveness of the information prompts, facilitating the improvement of human-computer interaction efficiency, and also helping to avoid invalid data processing.
[0214] Step 1220: After the plurality of first virtual chess pieces are synthesized into a high-order virtual chess piece, the high-order quantity information is displayed in the quantity information.
[0215] The high-level quantity information is used to indicate the total number of high-level virtual chess pieces synthesized by the master account and the game account.
[0216] For example, if the master account uses three first virtual chess pieces to synthesize one high-level virtual chess piece, while the other playing accounts have not yet synthesized the high-level virtual chess piece, the quantity information corresponding to the first virtual chess piece is "1 / 3 / 5", indicating that the master account and the playing account synthesize one high-level virtual chess piece; the master account redeems three first virtual chess pieces from the chess piece pool; and the total number of first virtual chess pieces redeemed by the master account and the playing account from the chess piece pool is five.
[0217] In some embodiments, when the account level of the master account meets the preset level requirements, a redemption lock operation for the first virtual chess piece is received, and the redemption lock operation is used to lock the first virtual chess piece in the chess piece pool, wherein the locked first virtual chess piece in the chess piece pool cannot be redeemed by the master account or the game account; the locked quantity information is displayed in the quantity information, and the locked quantity information is used to indicate the total number of first virtual chess pieces in the chess piece pool locked by the master account and the game account.
[0218] For example, the preset level requirement is that the account level reaches 400 (ranging from 1 to 500, the larger the number, the higher the level). When the account level of the master account reaches 400, the master account can select a preset number (e.g., 1) of first virtual chess pieces, and exchange and lock the selected first virtual chess pieces. The locked first virtual chess pieces are located in the chess piece pool and cannot be exchanged by any account.
[0219] For example, the quantity information is "1 / 1 / 3 / 5", which means that there is 1 first virtual chess piece in the chess piece pool that is locked and cannot be redeemed; the number of high-level virtual chess pieces obtained by combining the master account and the game account is 1; the number of first virtual chess pieces obtained by the master account from the chess piece pool is 3; the total number of first virtual chess pieces obtained by the master account and the game account from the chess piece pool is 5.
[0220] In summary, this quantity information not only allows players to keep abreast of the current strength of both opponents but also reflects the number of remaining virtual chess pieces available for redemption, providing more detailed prompts for players to control virtual chess pieces and engage in virtual battles. When a virtual chess piece redemption event occurs, the quantity information is updated in real time to improve the timeliness of changes in the number of virtual chess pieces. This not only significantly enhances the efficiency of human-computer interaction for players but also improves the efficiency and accuracy of quantity information statistics.
[0221] The method provided in this embodiment can improve the fun and winning rate of Auto Chess games by synthesizing a preset number of first virtual chess pieces to obtain corresponding high-level virtual chess pieces, and display the total number of high-level virtual chess pieces synthesized by all accounts in the quantity information, which can serve as prompt information when players control virtual chess pieces to play Auto Chess games.
[0222] The method provided in this embodiment still displays the quantity information of the first virtual chess piece based on the statistical data before the synthesis of high-level virtual chess pieces, which can more accurately reflect the number of remaining exchangeable virtual chess pieces in the chess piece pool, avoid the problem of players giving up on exchanging virtual chess pieces early and causing incorrect game strategy analysis, and avoid the problem of incorrect display of quantity information when high-level virtual chess pieces cannot be synthesized. While ensuring the accuracy of information display, it avoids the problem of invalid data loading and reduces the amount of invalid data transmission and data rendering.
[0223] The method provided in this embodiment can execute redemption lock on the virtual chess pieces in the chess piece pool when the level of the master account reaches the preset level requirement. The locked virtual chess pieces will not be able to be redeemed by the game account, which helps to motivate the master account to upgrade its account level as soon as possible to improve its control over the first virtual chess piece. While restricting the number of first virtual chess pieces that the game account can obtain, it effectively reduces the probability of the game account synthesizing high-level virtual chess pieces, increases the probability of winning the virtual battle, enhances the gameplay diversity, game fun and game strategy, and improves the gaming experience.
[0224] FIG13 is a structural block diagram of an information display device provided by an exemplary embodiment of the present application. As shown in FIG13 , the device includes the following parts.
[0225] Display module 1310 is configured to display a game interface between a master account and a rival account in a chess game, wherein the game interface includes at least one virtual chess piece; wherein the master virtual chess piece is a virtual chess piece exchanged by the master account, and is used to engage in a virtual game with a rival virtual chess piece exchanged by the rival account;
[0226] The display module 1310 is further configured to, in response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, display quantity information of the first virtual chess piece, the quantity information including the total number of the first virtual chess pieces redeemed by the master account and the game account;
[0227] The updating and displaying module 1320 is configured to update and display the quantity information corresponding to the first virtual chess piece in response to a redemption event for the first virtual chess piece by the master account or the game account.
[0228] In an optional embodiment, the quantity information further includes a first exchange quantity for the master account to exchange for the first virtual chess piece.
[0229] In an optional embodiment, the display module 1310 is further configured to permanently display the quantity information of the first virtual chess piece in the game interface in response to receiving a selection operation for the first virtual chess piece.
[0230] In an optional embodiment, the display module 1310 is also used to receive a trigger operation for a quantity display control in the game interface, and the trigger operation is used to control the virtual chess piece to be in a candidate state; in response to receiving a selection operation for the first virtual chess piece, the quantity information of the first virtual chess piece is permanently displayed in the control area corresponding to the quantity display control.
[0231] In an optional embodiment, the display module 1310 is further configured to display text prompt information of the first virtual chess piece in response to receiving a text trigger operation for the control area, wherein the text prompt information is configured to describe the quantity information in text form.
[0232] In an optional embodiment, the display module 1310 is further configured to display a chess piece information display area corresponding to the first virtual chess piece in response to receiving a selection operation for the first virtual chess piece, wherein the chess piece information display area includes the quantity information of the first virtual chess piece.
[0233] In an optional embodiment, the display module 1310 is further used to display a list of redemption accounts for the first virtual chess piece, wherein the redemption account list includes accounts in the game account that have redeemed the first virtual chess piece; in response to receiving a marking operation for the first account in the redemption account list, the second redemption quantity of the first virtual chess piece obtained by redeeming the first account is displayed.
[0234] In an optional embodiment, the game interface includes a battle area and a preparation area, wherein the battle area is an area where the game account and the master account start an Auto Chess game, and the preparation area is an area where the game account and the master account prepare for the Auto Chess game.
[0235] The display module 1310 is further configured to display the quantity information of the first virtual chess piece in response to receiving a selection operation for the first virtual chess piece in the preparation area or the battle area among the at least one virtual chess piece; or to display the quantity information of the first virtual chess piece in response to receiving a selection operation for the first virtual chess piece in a preset chess piece list, wherein the preset chess piece list includes at least one of a custom chess piece list and an exchange area, and the candidate chess pieces in the preset chess piece list include at least one of the following: virtual chess pieces whose usage frequency meets preset requirements, virtual chess pieces whose exchange frequency meets preset requirements, and custom virtual chess pieces.
[0236] In an optional embodiment, the display module 1310 is further used to display a high-order virtual chess piece synthesized from multiple first virtual chess pieces when the number of the first virtual chess pieces redeemed by the master account meets the preset quantity requirement, and the attribute information of the high-order virtual chess piece is different from the attribute information of the first virtual chess piece; wherein, when the multiple first virtual chess pieces are synthesized into the high-order virtual chess piece, the statistical data before the synthesis is displayed as the quantity information of the first virtual chess piece.
[0237] In an optional embodiment, the display module 1310 is further used to display high-order quantity information in the quantity information after the multiple first virtual chess pieces are synthesized into the high-order virtual chess pieces, and the high-order quantity information is used to indicate the total number of the high-order virtual chess pieces synthesized by the master account and the game account.
[0238] In an optional embodiment, after the display module 1310, as shown in FIG14 , the apparatus further includes:
[0239] The selection cancellation module 1330 is configured to cancel display of the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control in response to receiving a selection cancellation operation for the first virtual chess piece.
[0240] In an optional embodiment, the device further comprises:
[0241] a receiving module 1340 configured to receive, when the account level of the master account meets a preset level requirement, an exchange lock operation for the first virtual chess piece, wherein the exchange lock operation is configured to lock the first virtual chess piece in the chess piece pool, wherein the locked first virtual chess piece in the chess piece pool cannot be exchanged by the master account or the opponent account;
[0242] The display module 1310 is further configured to display locked quantity information in the quantity information, where the locked quantity information is configured to indicate the total number of first virtual chess pieces in the chess piece pool that are locked by the master account and the game account.
[0243] In summary, this quantity information not only allows players to keep abreast of the current strength of both opponents but also reflects the number of remaining virtual chess pieces available for redemption, providing more detailed prompts for players to control virtual chess pieces and engage in virtual battles. When a virtual chess piece redemption event occurs, the quantity information is updated in real time to improve the timeliness of changes in the number of virtual chess pieces. This not only significantly enhances the efficiency of human-computer interaction for players but also improves the efficiency and accuracy of quantity information statistics.
[0244] It should be noted that the information display device provided in the above embodiment is merely an example of the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device can be divided into different functional modules to complete all or part of the functions described above. In addition, the information display device provided in the above embodiment and the information display method embodiment are based on the same concept. The specific implementation process is detailed in the method embodiment and will not be repeated here.
[0245] FIG15 illustrates a block diagram of a computer device 1500 according to an exemplary embodiment of the present application. Computer device 1500 may be a smartphone, tablet computer, MP3 player (Moving Picture Experts Group Audio Layer III), MP4 player (Moving Picture Experts Group Audio Layer IV), laptop computer, or desktop computer. Computer device 1500 may also be referred to as user equipment, portable terminal, laptop terminal, desktop terminal, or other similar names.
[0246] Typically, the computer device 1500 includes a processor 1501 and a memory 1502 .
[0247] The processor 1501 may include one or more processing cores, such as a quad-core processor or an octa-core processor. The processor 1501 may be implemented in at least one hardware form selected from the group consisting of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The memory 1502 may include one or more computer-readable storage media, which may be non-transitory.
[0248] In some embodiments, the computer device 1500 also includes other components. Those skilled in the art will understand that the structure shown in Figure 15 does not constitute a limitation on the computer device 1500. It may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.
[0249] Optionally, the computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a solid-state drive (SSD), or an optical disk. Among them, the random access memory may include a resistance random access memory (ReRAM) and a dynamic random access memory (DRAM). The serial numbers of the above embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0250] An embodiment of the present application also provides a computer device, which includes a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set, or an instruction set, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the information display method as described in any of the above embodiments of the present application.
[0251] An embodiment of the present application also provides a computer-readable storage medium, in which at least one instruction, at least one program, a code set or an instruction set is stored. The at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement the information display method as described in any of the above embodiments of the present application.
[0252] The present application also provides a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the information display method described in any of the above embodiments.
[0253] Those skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware, or by a program to instruct the relevant hardware, and the program may be stored in a computer-readable storage medium, which may be a read-only memory, a disk, or an optical disk, etc.
[0254] The above description is merely an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the scope of protection of the present application.
Claims
1. An information display method, executed by a computer device, the method comprising: Displaying a game interface between a main control account and a game account in a board game, where the game interface includes at least one virtual chess piece; among them, the main control virtual chess piece is a virtual chess piece obtained by the main control account through exchange, and the main control virtual chess piece is used to engage in a virtual battle with the game virtual chess piece obtained by the game account through exchange; In response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying the quantity information of the first virtual chess piece, where the quantity information includes the total number of the first virtual chess pieces owned by the main control account and the game account through exchange; In response to an exchange event for the first virtual chess piece by the main control account or the game account, updating and displaying the quantity information corresponding to the first virtual chess piece.
2. The method according to claim 1, wherein, The quantity information further includes the first exchange quantity of the first virtual chess piece owned by the main control account through exchange.
3. The method according to claim 1 or 2, wherein The step of, in response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying the quantity information of the first virtual chess piece includes: In response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece in the game interface.
4. The method according to any one of claims 1 to 3, wherein The step of, in response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece in the game interface includes: Receiving a trigger operation on a quantity display control in the game interface, where the trigger operation is used to control the virtual chess piece to be in a candidate state; In response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
5. According to the method as claimed in any one of claims 1 to 4, wherein, After permanently displaying the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control, it further includes: In response to receiving a text trigger operation on the control area, displaying the text prompt information of the first virtual chess piece, where the text prompt information is used to describe the quantity information in text form.
6. According to the method of any one of claims 1 to 5, wherein The step of, in response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying the quantity information of the first virtual chess piece includes: In response to receiving a selection operation for the first virtual chess piece, displaying a chess piece information display area corresponding to the first virtual chess piece, where the quantity information of the first virtual chess piece is included in the chess piece information display area.
7. According to the method as claimed in any one of claims 1 to 6, wherein, After, in response to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying the quantity information of the first virtual chess piece, it further includes: Displaying a list of exchange accounts for the first virtual chess piece, where the list of exchange accounts includes the accounts in the game account that have obtained the first virtual chess piece through exchange; In response to receiving a marking operation on a first account in the list of exchange accounts, displaying the second exchange quantity of the first virtual chess piece obtained by the first account through exchange.
8. The method according to any one of claims 1 to 7, wherein The game interface includes a battle area and a preparation area. The battle area is the area where the auto chess battle takes place between the game account and the main control account, and the preparation area is the preparation area before the auto chess battle between the game account and the main control account; Responding to receiving a selection operation for a first virtual chess piece among the at least one virtual chess piece, displaying the quantity information of the first virtual chess piece, including: Responding to receiving a selection operation for the first virtual chess piece in the preparation area or the battle area, displaying the quantity information of the first virtual chess piece; Or, Responding to receiving a selection operation for the first virtual chess piece in a preset chess piece list, displaying the quantity information of the first virtual chess piece, where the preset chess piece list includes at least one of a custom chess piece list and an exchange area, and the candidate chess pieces in the preset chess piece list include at least one of the following: virtual chess pieces whose usage frequency reaches a preset requirement, virtual chess pieces whose exchange frequency reaches a preset requirement, and custom virtual chess pieces.
9. According to the method of any one of claims 1 to 8, wherein The method further includes: When the quantity of the first virtual chess piece owned by the main control account after exchange meets the preset quantity requirement, displaying a high-order virtual chess piece synthesized from a plurality of first virtual chess pieces, where the attribute information of the high-order virtual chess piece is different from the attribute information of the first virtual chess piece; Among them, when the plurality of first virtual chess pieces are synthesized into the high-order virtual chess piece, displaying the statistical data before synthesis as the quantity information of the first virtual chess piece.
10. The method according to any one of claims 1 to 9, wherein, The method further includes: After the plurality of first virtual chess pieces are synthesized into the high-order virtual chess piece, displaying high-order quantity information in the quantity information, where the high-order quantity information is used to indicate the total number of high-order virtual chess pieces synthesized by the main control account and the game account.
11. According to the method of any one of claims 1 to 4, wherein After responding to receiving a selection operation for the first virtual chess piece and permanently displaying the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control, it further includes: Responding to receiving a cancel selection operation for the first virtual chess piece, canceling the display of the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
12. The method according to any one of claims 1 to 11, wherein, The method further includes: When the account level of the main control account meets the preset level requirement, receiving an exchange lock operation for the first virtual chess piece, where the exchange lock operation is used to lock the first virtual chess piece in the chess piece pool, and the first virtual chess piece locked in the chess piece pool cannot be exchanged by the main control account or the game account; Displaying lock quantity information in the quantity information, where the lock quantity information is used to indicate the total number of first virtual chess pieces locked by the main control account and the game account in the chess piece pool.
13. An information display device, the device includes: A display module for displaying a game interface between a master account and a game account in a board game, wherein the game interface includes at least one virtual chess piece; among them, the master virtual chess piece is a virtual chess piece exchanged by the master account, and the master virtual chess piece is used to conduct a virtual battle with the game virtual chess piece exchanged by the game account; The display module is further configured to display the quantity information of the first virtual chess piece in response to receiving a selection operation on the first virtual chess piece among the at least one virtual chess piece, and the quantity information includes the total number of the first virtual chess pieces exchanged and owned by the master account and the game account; An update display module for updating and displaying the quantity information corresponding to the first virtual chess piece in response to an exchange event of the master account or the game account for the first virtual chess piece.
14. The apparatus according to claim 13, wherein, The quantity information further includes a first exchange quantity of the first virtual chess piece exchanged and owned by the master account.
15. The apparatus according to claim 13 or 14, wherein, The display module is further configured to permanently display the quantity information of the first virtual chess piece in the game interface in response to receiving a selection operation on the first virtual chess piece.
16. The apparatus according to any one of claims 13 to 15, wherein, The display module is further configured to receive a trigger operation on a quantity display control in the game interface, and the trigger operation is used to control the virtual chess piece to be in a candidate state; in response to receiving a selection operation on the first virtual chess piece, permanently display the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
17. The apparatus according to any one of claims 13 to 16, wherein, In response to receiving a text trigger operation on the control area, display the text prompt information of the first virtual chess piece, and the text prompt information is used to describe the quantity information in text form.
18. A computer device, the computer device includes a processor and a memory, and at least one program is stored in the memory, and the at least one program is loaded and executed by the processor to implement the information display method according to any one of claims 1 to 12.
19. A computer-readable storage medium, and at least one program is stored in the storage medium, and the at least one program is loaded and executed by a processor to implement the information display method according to any one of claims 1 to 12.
20. A computer program product, including a computer program, and when the computer program is executed by a processor, it implements the information display method according to any one of claims 1 to 12.
Citation Information
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