Game interaction method and apparatus, computer device and storage medium

By superimposing the interactive interface on the game interactive interface and responding to trigger operations, the interactive interface occlusion problem in the existing technology is solved, seamless switching of operation controls is achieved, and the operation experience of gamers is improved.

WO2025161998A1PCT designated stage Publication Date: 2025-08-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
PCT/CN2025/072989
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-02-04
Filing Date
2025-01-17
Publication Date
2025-08-07

AI Technical Summary

Technical Problem

The existing game interactive interface blocks the operation controls when covering the game screen, affecting the player's game operation experience.

Method used

By overlaid on the graphical user interface, including interactive entries corresponding to the interactive trigger event, determine the target interactive entries in response to the trigger operation, and control the virtual object to perform game actions during the maintenance trigger operation to achieve seamless switching of operation controls.

Benefits of technology

It improves the operating experience of gamers, avoids the interactive interface blocking the game scene screen and operation controls, and facilitates players to switch and interact with different operation controls.

✦ Generated by Eureka AI based on patent content.

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Abstract

A game interaction method and apparatus, a computer device, and a computer readable storage medium. The method comprises: in response to triggering an interaction trigger event, superimposing an interaction interface on a graphical user interface for display, wherein the interaction interface comprises at least one interaction entry corresponding to the interaction trigger event, and the interaction entry is configured to control a first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered by a touch area on the graphical user interface, determining a target interaction entry from among the at least one interaction entry on the basis of the first trigger operation; and during the maintenance of the first trigger operation, in response to an interaction termination event, on the basis of a current first touch parameter of the first trigger operation, controlling the first virtual object to perform a game action in a game scene. Seamless switching triggering of game players among different operation controls can be facilitated, thereby improving the game operation experience of players.
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Description

Game interaction method, device, computer equipment and storage medium

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] This application claims priority to Chinese patent application filed on February 4, 2024, with application number 202410160492.4, entitled “A Game Interaction Method, Device, Computer Equipment and Storage Medium”, the entire contents of which are incorporated herein by reference. Technical Field

[0003] The present disclosure relates to the field of computer technology, and in particular to a game interaction method, device, computer equipment, and computer-readable storage medium. Background Art

[0004] With the development of the Internet, a large number of different types of games have emerged to meet the daily entertainment needs of users. In the game scenes of some games, NPCs (non-player characters) are set up. Players can interact with NPCs.

[0005] In related technologies, when a player controls an avatar to move near an NPC, a communication panel is displayed on the game interface for interacting with the NPC. However, existing communication panels overlay the game screen and cover some operating controls, thus affecting the player's game operation. Summary of the Invention

[0006] The embodiments of the present disclosure provide a game interaction method, apparatus, computer device, and computer-readable storage medium, which can enhance the game operation experience of players.

[0007] According to a first aspect of the present disclosure, a game interaction method is provided, wherein a graphical user interface is provided through a terminal device, wherein content displayed by the graphical user interface includes at least a portion of a game scene, and a first virtual object controlled by the terminal device in the game scene, the method comprising: in response to triggering an interaction trigger event, superimposing an interaction interface on the graphical user interface, the interaction interface including at least one interaction entry corresponding to the interaction trigger event, wherein the interaction entry is configured to control the first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered by a touch area on the graphical user interface, determining a target interaction entry from the at least one interaction entry according to the first trigger operation; while maintaining the first trigger operation, in response to an interaction termination event, controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0008] According to a second aspect of the present disclosure, a game interaction device is provided, which provides a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes at least a part of the game scene and a first virtual object controlled by the terminal device in the game scene, and the device includes: a first display unit, configured to display an interactive interface superimposed on the graphical user interface in response to triggering an interaction trigger event, the interactive interface including at least one interactive entry corresponding to the interaction trigger event, wherein the interactive entry is configured to control the first virtual object to perform a corresponding game behavior; a first determination unit, configured to respond to a first trigger operation triggered by a touch area on the graphical user interface, and determine a target interactive entry from the at least one interactive entry according to the first trigger operation; a first control unit, configured to respond to an interaction termination event while maintaining the first trigger operation, and control the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0009] According to a third aspect of the present disclosure, a computer device is provided, comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor implements the game interaction method of the first aspect above when executing the computer program.

[0010] According to a fourth aspect of the present disclosure, a computer-readable storage medium is provided, wherein the computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute the game interaction method of the first aspect above.

[0011] This solution, in response to an interaction triggering event, overlays an interactive interface on a graphical user interface. The interactive interface includes at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control a first virtual object to perform a corresponding game behavior. In response to a first triggering operation triggered via a touch area on the graphical user interface, a target interaction item is determined from the at least one interaction item based on the first triggering operation. While maintaining the first triggering operation, in response to an interaction termination event, the first virtual object is controlled to perform a game action in the game scene based on the current first touch parameter of the first triggering operation. This facilitates seamless switching between different operation controls for game players, thereby enhancing their gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] FIG1 is a scene diagram of a game interaction system according to one embodiment of the present disclosure.

[0013] FIG2 is a flow chart of a game interaction method according to an embodiment of the present disclosure.

[0014] FIG3 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0015] FIG4 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0016] FIG5 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0017] FIG6 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0018] FIG7 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0019] FIG8 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0020] FIG9 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0021] FIG10 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0022] FIG11 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0023] FIG12 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0024] FIG13 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0025] FIG14 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0026] FIG15 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0027] FIG16 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0028] FIG17 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0029] FIG18 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present disclosure.

[0030] FIG19 is a structural block diagram of a game interaction device according to one embodiment of the present disclosure.

[0031] FIG20 is a schematic diagram of the structure of a computer device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0032] The following will be combined with the accompanying drawings in the embodiments of the present disclosure to clearly and completely describe the technical solutions in the embodiments of the present disclosure. Obviously, the embodiments described are only part of the embodiments of the present disclosure, not all of the embodiments. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of the present disclosure.

[0033] The embodiments of the present disclosure provide a game interaction method, apparatus, computer-readable storage medium, and computer equipment. Specifically, the game interaction method of the embodiments of the present disclosure can be executed by a computer device, wherein the computer device can be a terminal or server or other device. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0034] For example, when the game interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing a game application and running it through the terminal device. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen being used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface including the game screen, and the processor being used to run the game, generate the graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch screen.

[0035] For example, when the game interaction method runs on a server, it can be cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming mode, the game application runtime and the game screen presentation are separate. The game interaction method is stored and executed on the cloud gaming server. The game screen presentation is performed on the cloud gaming client. The cloud gaming client is primarily responsible for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, personal digital assistant, etc., but the terminal device that processes the game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0036] Please refer to Figure 1, which is a schematic diagram of a scenario of a game interaction system provided by an embodiment of the present disclosure. The system may include at least one terminal, at least one server, at least one database, and a network. A terminal held by a user can connect to servers of different games via a network. A terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining user input through touch or sliding operations performed at multiple points on one or more touch-sensitive displays. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or servers, etc. For example, multiple users can be online through different terminals, thereby connecting and synchronizing with each other through appropriate networks to support multi-player games. Additionally, the system may include multiple databases coupled to different servers, and the multiple databases may continuously store information related to the gaming environment in the databases while different users play the multi-player game online.

[0037] Embodiments of the present disclosure provide a game interaction method that can be executed by a terminal or a server. This embodiment of the disclosure illustrates the game interaction method executed by a terminal. The terminal includes a touchscreen display and a processor. The touchscreen display is configured to present a graphical user interface (GUI) and receive user-generated operational instructions generated by the GUI. When a user operates the GUI via the touchscreen display, the GUI can control local content on the terminal or content on a peer server in response to the received operational instructions. For example, the operational instructions generated by the user on the GUI include instructions for launching a game application. The processor is configured to launch the game application upon receiving the user-generated instruction to launch the game application. Furthermore, the processor is configured to render and draw a GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch-sensitive screen capable of sensing touches or slides performed simultaneously at multiple points on the screen. A user performs a touch operation on the GUI with a finger. Upon detecting the touch operation, the GUI controls various virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of a variety of games, such as casual games, action games, role-playing games, strategy games, sports games, and puzzle games. Among other things, a game may include a virtual scene. Furthermore, the game's virtual scene may include one or more virtual objects, such as virtual characters, controlled by a user (or player). Furthermore, the game's virtual scene may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the game's virtual scene also includes one or more elements, such as skills, scores, character health, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may also present one or more indicators to provide information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer game mode. For example, a virtual object may possess various skills or abilities that a game player can use to achieve a goal. For example, a virtual object may possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.

[0038] It should be noted that the scene diagram of the game interactive system shown in Figure 1 is only an example. The image processing system and scene described in the embodiment of the present disclosure are for the purpose of more clearly illustrating the technical solution of the embodiment of the present disclosure, and do not constitute a limitation on the technical solution provided by the embodiment of the present disclosure. Ordinary technicians in this field can know that with the evolution of the game interactive system and the emergence of new business scenarios, the technical solution provided by the embodiment of the present disclosure is also applicable to similar technical problems.

[0039] To address the above issues, the presently disclosed embodiments provide a first game interaction method, apparatus, computer device, and computer-readable storage medium that can enhance a player's gaming experience. Each of these methods is described in detail below. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments.

[0040] The embodiment of the present disclosure provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present disclosure takes the game interaction method executed by a terminal as an example for explanation.

[0041] Please refer to Figure 2, which is a flow chart of a game interaction method provided by an embodiment of the present disclosure. The specific flow of the game interaction method can be as follows:

[0042] 101. In response to triggering an interaction triggering event, display an interactive interface superimposed on a graphical user interface.

[0043] In an embodiment of the present disclosure, a graphical user interface is provided via a terminal device. The content displayed by the graphical user interface includes at least a portion of a game scene of a target game and a first virtual object within the game scene. The first virtual object can be controlled by the current game player via the terminal device. The target game can be a multiplayer online network game, such as an FPS (First-Person Shooter Game).

[0044] Please refer to Figure 3, which is a schematic diagram of an application scenario of a game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in Figure 3, a partial game scene 11 of a target game is displayed, and a first virtual object 111 controlled by the current game player in the game scene 11 is displayed.

[0045] Among them, multiple controls are provided in the graphical user interface 10, for example, it can include: movement control 12, crouching control 13, lying down control 14, jumping control 15, first shooting control 16, second shooting control 17, earpiece control 19, voice control 20, and field of view control 21.

[0046] Among them, the movement control 12 can be used to control the first virtual object 111 to move in the game scene 11; the crouching control 13 can be used to control the first virtual object 111 to perform a crouching action; the lying down control 14 can be used to control the first virtual object 111 to perform a lying down action; the jumping control 15 can be used to control the first virtual object 111 to perform a jumping action; the first shooting control 16 and the second shooting control 17 can be used to control the first virtual object 111 to shoot enemy objects in the game scene 11 (for example, other virtual objects controlled by other players, etc.); the earpiece control 19 can be used to turn on the earpiece function in the game game to receive voice messages from teammate players; the voice control 20 can be used to turn on the voice function in the game game to send voice messages to teammate players, etc.; the field of view control 21 can be used to switch the observation perspective of the first virtual object 111 in the game scene 11.

[0047] The graphical user interface may also display a thumbnail map 18, which includes a thumbnail map of the game scene 11 and the position of the first virtual object 111 in the game scene 11, making it convenient for the current game player to observe the real-time position of the first virtual object 111 in the game scene 11. The thumbnail map 18 displays a scaled-down version of the entire game scene and indicates the position of the first virtual object 111 controlled by the current game player in the entire game scene. The player can use the thumbnail map 18 to understand the terrain overview and specific details of the entire game scene and the positions of virtual objects controlled by other players, thereby better determining the next movement direction, etc.

[0048] The graphical user interface may also display game match information 22. The game match information 22 may include the battle record, health value, and number of remaining players in the match of the first virtual object 111 controlled by the current game player. The health value may be a health bar of the first virtual object 111 controlled by the current game player. When the first virtual object 111 is hit by a virtual object controlled by another player, the color of the health bar changes, allowing the current game player to understand the extent of damage to the controlled virtual object in real time and to better protect and take preventive measures.

[0049] The interactive trigger event is used to trigger the display of an interactive interface on the graphical user interface. The interactive trigger event can be in a variety of ways. For example, the interactive trigger event can include: a first virtual object moving to a specified scene location in the game scene, or a first virtual object moving near a second virtual object in the game scene. Other triggering methods can also be set. This is not limited here and can be set according to different needs.

[0050] The interactive interface may include at least one interactive entry corresponding to the interactive triggering event, wherein the interactive entry is configured to control the first virtual object to perform a corresponding game behavior.

[0051] In some embodiments, the interaction triggering event may be triggered by: the distance between the first virtual object and the second virtual object in the game scene meets a preset condition. Then, the step of "response to triggering the interaction triggering event, overlaying the interactive interface on the graphical user interface" may include the following operations:

[0052] In response to a distance between the first virtual object and a second virtual object in the game scene being less than a predetermined distance, displaying an interactive control on the graphical user interface;

[0053] In response to a touch operation on the interactive control, an interactive interface is displayed superimposed on the graphical user interface.

[0054] Among them, the second virtual object refers to a virtual object that can interact with the first virtual object in the game scene. The second virtual object is not controlled by the current game player. The second virtual object can include specified scene objects in the game scene (such as buildings in the game scene, etc.), or NPC objects in the game scene.

[0055] In the embodiment of the present disclosure, the current game player can control the movement of the first virtual object in the game scene through the movement control of the graphical user interface.

[0056] When the first virtual object is controlled to move to a position where the distance between the first virtual object and the second virtual object is less than a preset distance in the game scene, an interactive control can be triggered to be displayed on the graphical user interface. The interactive control indicates that the second virtual object can be interacted with.

[0057] For example, please refer to Figure 4, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in the upper portion of Figure 4, based on the current game player's operation of the movement control 12, the first virtual object 111 is controlled to move within the game scene 11. When the first virtual object 111 moves to a position where the distance between it and the second virtual object 112 is less than a preset distance, the interactive control 23 is triggered to be displayed on the graphical user interface 10, thereby obtaining the graphical user interface 10 shown in the lower portion of Figure 4. The graphical user interface 10 displays the interactive control 23.

[0058] Furthermore, the current game player can trigger the display of an interactive interface on the graphical user interface by operating the interactive controls, and can then select an interactive item on the interactive interface.

[0059] In the embodiment of the present disclosure, by displaying the interactive control 23 on the graphical user interface, compared with the method of directly displaying the interactive communication panel on the graphical user interface in the prior art, it is possible to avoid blocking the game scene screen or operation controls. At the same time, players can further select interactive items by operating the interactive controls to meet the different needs of game players.

[0060] Among them, touch operations for interactive controls may include click operations, slide operations, press operations, etc.

[0061] For example, see Figure 5, which is a schematic diagram illustrating an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in the upper portion of Figure 5, upon detecting a click operation by the current game player on the interactive control 23, an interactive interface can be overlaid on the graphical user interface 10, resulting in the graphical user interface 10 shown in the lower portion of Figure 5.

[0062] Among them, an interactive interface 30 is superimposed on the graphical user interface 10 shown in the lower side of Figure 5, and the interactive interface 30 may include multiple interactive items, namely: "Gain Strength", "Gain Agility", "Gain Supplies" and "Leave Dialogue".

[0063] Among them, "gain strength" can be configured as a game behavior that enhances the damage value of the virtual weapon of the first virtual object, and the virtual weapon can be used to attack enemy objects in the game scene; "gain supplies" can be configured as the first virtual object obtaining virtual supplies (virtual supplies refer to virtual items or virtual resources for completing various tasks in the game); "gain agility" can be configured to increase the speed, hit rate, etc. of the virtual weapon of the first virtual object; "leave conversation" can be configured to control the first virtual object to exit the interaction.

[0064] Among them, the interactive interface 30 can also include an interactive prompt message "Warrior, welcome to the Sword Tomb Sword Fighting Arena! You can choose an ability to resonate, and after resonance you will get an amplification on the specified attribute! (Slide the joystick to the specified area to get the gain effect)". The interactive prompt message can be used to prompt the current game player to interact by selecting an interactive item in the interactive interface 30.

[0065] 102 . In response to a first triggering operation triggered by a touch area on a graphical user interface, determine a target interactive item from at least one interactive item according to the first triggering operation.

[0066] The touch area refers to an area on the graphical user interface that is operable by the current game player. For example, the touch area may be an operation control provided on the graphical user interface.

[0067] In the embodiment of the present disclosure, the current game player can perform a first trigger operation on the touch area to select a target interactive item from at least one interactive item on the interactive interface.

[0068] In some embodiments, the touch area may be displayed as an interactive selection control provided by a graphical user interface. In this case, the touch area may be used to implement the functionality of the interactive selection control. The step of "responding to a first triggering operation triggered by the touch area on the graphical user interface, determining a target interactive item from at least one interactive item based on the first triggering operation" may include the following operations:

[0069] In response to a touch operation on the interactive selection control, a target interactive item is determined from the at least one interactive item.

[0070] Among them, touch operations may include click operations, press operations, sliding operations, etc.

[0071] For example, please refer to Figure 6, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. The graphical user interface shown in Figure 6 includes an interaction selection control 32. Multiple interaction items can be displayed around the interaction selection control 32. When a sliding operation of the current game player on the interaction selection control 32 is detected, a target interaction item can be determined from the multiple interaction items based on the sliding direction of the sliding operation. For example, if the sliding direction is right, the target interaction item can be determined to be "Gain Agility."

[0072] In some embodiments, the interactive selection control may be divided into a plurality of operation sub-areas, each operation sub-area corresponding to an interactive item.

[0073] For example, please continue to refer to Figure 6. The interactive selection control 32 can be divided into four operation sub-areas: top, bottom, left, and right. Among them, the upper operation sub-area in the interactive selection control 32 can correspond to the interactive item "Gain Strength"; the lower operation sub-area in the interactive selection control 32 can correspond to the interactive item "Leave the Conversation"; the left operation sub-area in the interactive selection control 32 can correspond to the interactive item "Gain Agility"; and the right operation sub-area in the interactive selection control 32 can correspond to the interactive item "Gain Supplies".

[0074] Furthermore, the current game player can trigger the selection of "Gain Strength" as the target interaction item by operating the upper operation sub-area in the interaction selection control 32; trigger the selection of "Leave Conversation" as the target interaction item by operating the lower operation sub-area; trigger the selection of "Gain Agility" as the target interaction item by operating the left operation sub-area; and trigger the selection of "Gain Supplies" as the target interaction item by operating the right operation sub-area.

[0075] In some embodiments, to improve the game player's operating experience, multiple operating controls can be integrated into a touch area. The operating controls displayed in the touch area at different times are determined according to different game events. Before responding to an interactive triggering event, the touch area can be displayed as a target function control. At this time, the touch area can implement the function of the target function control. The method can also include the following steps:

[0076] In response to the interaction triggering event, the target function control displayed in the touch area is switched to the interaction selection control, and the operation control on the graphical user interface that overlaps with the display position of the interactive interface is hidden.

[0077] Among them, the target function control can be used to control the first virtual object to perform game actions in the game scene.

[0078] For example, the target function control may be a movement control, which may be used to control the movement of the first virtual object in the game scene; or, the target function control may be a shooting control, which may be used to control the first virtual object to shoot in the game scene, etc.

[0079] In some embodiments, the target function control can be a mobile control. For example, refer to FIG7 , which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in the upper side of FIG7 , when a click operation of the current game player on the interactive control 23 is detected, the mobile control 12 can be triggered to switch to the interactive selection control 32 , and the interactive interface 30 can be displayed on the graphical user interface 10 at the same time, and the operation controls on the graphical user interface 10 that overlap with the display position of the interactive interface 30 are hidden, that is, the graphical user interface 10 shown in the lower side of FIG7 is obtained.

[0080] In the graphical user interface 10 shown at the bottom of FIG7 , the interactive interface 30 may be displayed in the lower area of ​​the graphical user interface 10. The operational controls on the graphical user interface 10 that overlap with the display position of the interactive interface 30 may include: a movement control 12, a crouching control 13, a lying control 14, a jumping control 15, a first shooting control 16, a second shooting control 17, and an interactive control 23. These control elements whose display positions overlap with the interactive interface 30 may be hidden, and the interactive selection control 32 may be displayed instead of the movement control 12.

[0081] In the embodiment of the present disclosure, the mobile control 12 and the interactive selection control 32 are different operation controls, but are located in the same position (i.e., the touch area) of the game interface and have the same size of click response area, and there may be differences in display style.

[0082] The first trigger operation may be a touch operation on the touch area when the touch area is displayed as an interactive selection control.

[0083] In some embodiments, when the interactive interface is displayed according to the interaction triggering event, the step of “switching the target function control displayed in the touch area to the interactive selection control” may include the following operations:

[0084] If the target function control overlaps with the display position of the interactive interface, the target function control is hidden in the graphical user interface, and the interactive selection control is displayed at the position corresponding to the target function control on the interactive interface.

[0085] Among them, there is an overlap between the display position of the target function control and the interactive interface, which may include: the display position of the target function control in the graphical user interface overlaps with the display position of the interactive interface in the graphical user interface. Since this solution switches the target function control to an interactive selection control in the touch area, when the interactive interface is displayed, the interactive selection control can be displayed on the interactive interface, which is convenient for game players to select interactive items through the interactive selection control for interaction.

[0086] In some embodiments, to facilitate the operation of the game player, the method may further include the following steps:

[0087] In response to a closing operation on the interactive interface, the interactive interface is closed, and the interactive selection control displayed in the touch area is switched to a target function control, as well as an operation control that overlaps with the display position of the interactive interface displayed on the graphical user interface.

[0088] The closing operation on the interactive interface may include: triggering an interactive item in the interactive selection control that indicates the end of the interaction.

[0089] Among them, the operation controls that overlap with the display positions of the graphical user interface and the interactive interface include: restoring the display of the previously hidden operation controls.

[0090] In some embodiments, the target function control can be a mobile control, please refer to Figure 8, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 8, the interactive entry of "Leave the Conversation" in the interactive interface 30 can indicate the end of the interaction. When it is detected that the current game player performs a sliding operation on the interactive selection control 32 corresponding to "Leave the Conversation", it can trigger the closure of the interactive interface 30, switch the interactive selection control 32 to the mobile control 12, and display the operation control on the graphical user interface 10 that overlaps with the display position of the interactive interface 30. That is, the graphical user interface 10 shown on the lower side of Figure 8 is obtained.

[0091] In the graphical user interface 10 shown at the bottom of FIG8 , the interactive interface 30 and the interactive selection control 32 are closed. The previously hidden movement control 12, crouching control 13, lying control 14, jumping control 15, first shooting control 16, second shooting control 17, and interactive control 23 are restored to display.

[0092] In some embodiments, the interactive interface may include a close control, and the close operation on the interactive interface may include a triggering operation on the close control in the interactive interface.

[0093] For example, please refer to Figure 9, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 9, the interactive interface 30 may include a close control 33. When the current game player clicks on the close control 33, the interactive interface 30 is triggered to close, the interactive selection control 32 is switched to the movement control 12, and the operation control that overlaps with the display position of the interactive interface 30 is displayed on the graphical user interface 10. This results in the graphical user interface 10 shown on the lower side of Figure 9.

[0094] In the graphical user interface 10 shown at the bottom of FIG9 , the interactive interface 30 and the interactive selection control 32 are closed. The previously hidden movement control 12, crouching control 13, lying control 14, jumping control 15, first shooting control 16, second shooting control 17, and interactive control 23 are restored to display.

[0095] In some embodiments, in order to facilitate the current game player to control the first virtual object to avoid attacks, the method may further include the following steps:

[0096] In response to the interaction termination event, the interactive interface is closed, and an operation control that overlaps with a display position of the interactive interface is displayed on the graphical user interface.

[0097] The response to the interaction termination event may include at least one of the following:

[0098] (1) The first virtual object is attacked in the game scene. For example, the first virtual object is hit by other virtual objects in the game scene, where the other virtual objects may include virtual objects controlled by other players, or virtual objects in the game scene with attack damage attributes, etc., which are not listed here one by one;

[0099] (2) The first virtual object poses a threat in the game scene. For example, there are footsteps or gunshots in the area where the first virtual object is located in the game scene, which does not actually affect the first virtual object;

[0100] (3) The game behavior corresponding to the target interactive item executed by the first virtual object is terminated, for example, the current game player cancels the target interactive item.

[0101] (4) An operation that meets a preset operation threshold is applied based on the first trigger operation. For example, after continuously touching the interactive control, a quick upward swipe is performed, and then the interactive interface is directly exited, and then the character is controlled to move according to the swipe direction.

[0102] For example, when the target function control displayed in the touch area is switched to the interactive selection control, if it is detected that the first virtual object is attacked by other virtual objects in the game scene, the interactive selection control can be switched back to the target function control, so that the current game player can control the first virtual object to avoid attacks from other virtual objects through the target function control.

[0103] For example, please refer to Figure 10, which is a schematic diagram of an application scenario for another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in the upper portion of Figure 10, a hit indicator 34 is displayed, indicating that the first virtual object 111 has been attacked. This triggers the closing of the interactive interface 30, the switching of the interactive selection control 32 to the movement control 12, and the display of an operation control on the graphical user interface 10 that overlaps with the display position of the interactive interface 30. This results in the graphical user interface 10 shown in the lower portion of Figure 10.

[0104] In the graphical user interface 10 shown at the bottom of FIG10 , the interactive interface 30 and the interactive selection control 32 are closed. The previously hidden movement control 12, crouching control 13, lying control 14, jumping control 15, first shooting control 16, second shooting control 17, and interactive control 23 are restored to display.

[0105] In some embodiments, in order to prompt the current game player of the interaction item performed by the first virtual object, after the step of "determining a target interaction item from at least one interaction item according to the first trigger operation", the method may further include the following steps:

[0106] Switches the display style of the target interaction item in the interaction interface.

[0107] In response to a cancel event of the target interactive item, the display style of the target interactive item is switched to an initial display style.

[0108] The switching of the display style of the target interactive item may include highlighting the target interactive item, enlarging the target interactive item, and other styles different from the initial display.

[0109] For example, please refer to Figure 11, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 11, when it is detected that the current game player selects "Get Power" through a touch operation on the interactive selection control 32, the game behavior of the first virtual object and "Get Power" can be controlled, specifically, the damage value of the virtual weapon of the first virtual object can be enhanced, etc. At the same time, "Get Power" is highlighted, and the area corresponding to "Get Power" in the interactive selection control 32 can also be highlighted, and the interactive prompt information can be updated in the interactive interface 30, that is, the graphical user interface 10 shown on the lower side of Figure 11 is obtained.

[0110] Among them, in the graphical user interface 10 shown on the lower side of Figure 11, the interactive prompt information in the interactive interface 30 is updated to the prompt information corresponding to the event of "gaining strength", which can be "Warrior, congratulations on your successful resonance! Gain strength enhancement (increase combat weapon output within 5 minutes)."

[0111] The cancellation event of the target interactive item may at least include: closing the interactive interface, or canceling the target interactive item, etc.

[0112] For example, please refer to Figure 12, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 12, the first virtual object 111 performs the game behavior of "gaining strength". At this time, "gaining strength" and the area corresponding to "gaining strength" in the interactive selection control 32 are highlighted, and the interactive prompt information in the interactive interface 30 is updated to the prompt information corresponding to the "gaining strength" entry, which can be "Warrior, congratulations on your successful resonance! Gain strength boost (increase combat weapon output within 5 minutes)". When the current game player's selection operation of "leaving the conversation" in the interactive interface 30 is detected, the cancellation of the game behavior of "gaining strength" can be triggered. At the same time, "gaining strength" and the area corresponding to "gaining strength" in the interactive selection control 32 are highlighted, and the interactive prompt information is updated in the interactive interface 30.

[0113] Among them, in the graphical user interface 10 shown on the lower side of Figure 12, "Gain Power" and the area corresponding to "Gain Power" in the interactive selection control 32 are unhighlighted and restored to the initial display style, and the interactive prompt information in the interactive interface 30 is updated to the prompt information corresponding to the "Gain Power" event, which can be "Warrior, welcome to the Sword Tomb Fighting Arena! You can choose an ability to resonate, and after resonance, you will gain an increase in the specified attribute! (Slide the joystick to the specified area to obtain a gain effect)". In this way, the current game player can be prompted to cancel the execution of the "Gain Power" game event, and the player can re-select other interactive items from the interactive interface 30 to interact.

[0114] In some embodiments, in order to reduce the display of the interactive interface from obstructing the player's observation field of view, when an interaction trigger event is detected, the target function control displayed in the touch area can be triggered to switch to an interaction selection control, and at least one interaction entry can be displayed around the interaction selection control.

[0115] For example, the target function control can be a mobile control. Please refer to Figure 13, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 13, when a click operation of the current game player on the interactive control 23 is detected, the mobile control 12 can be triggered to switch to the interactive selection control 32. That is, the graphical user interface 10 shown on the lower side of Figure 13 is obtained. Among them, an interactive selection control 32 is displayed, and four interactive items are displayed around the interactive selection control 32, including "Gain Strength", "Gain Agility", "Gain Supplies" and "Leave Dialogue".

[0116] 103. While maintaining the first trigger operation, in response to an interaction termination event, control the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0117] In the embodiment of the present disclosure, touch parameters may include but are not limited to the position of the touch point in the touch area, the relative position relationship between the touch point outside the touch area and the preset position in the touch area (for example, the center point), the sliding speed, the touch duration, etc.

[0118] The current first touch parameter may be a touch parameter of the first triggering operation when the interaction termination event occurs.

[0119] For example, the first trigger operation may include a sliding operation on the interactive selection control displayed in the touch area. During the first trigger operation, when an interaction termination event is detected, the touch parameters of the first trigger operation at this time are obtained, which may include: the operation position and sliding direction of the sliding operation on the interactive selection control as the current first touch parameters.

[0120] In some embodiments, when an interaction termination event is detected, the interaction selection control displayed in the touch area can be switched to a target function control. The step of "controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation" may include the following operations:

[0121] According to the current first touch parameter of the first trigger operation, the first virtual object is controlled to execute the game action corresponding to the target function control in the game scene.

[0122] For example, please refer to Figure 14, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown in the upper portion of Figure 14, while the current game player is performing a sliding operation on the interactive selection control 32, an interaction termination event is detected, which can trigger the closing of the interactive interface 30, the switching of the interactive selection control 32 to the mobile control 12, and the display of an operation control on the graphical user interface 10 that overlaps with the display position of the interactive interface 30. At the same time, the sliding operation is maintained on the mobile control 12. This results in the graphical user interface 10 shown in the lower portion of Figure 14.

[0123] In the graphical user interface 10 shown at the bottom of FIG14 , the interactive interface 30 and interactive selection controls 32 are closed. The previously hidden movement controls 12, crouching controls 13, lying controls 14, jumping controls 15, first shooting controls 16, second shooting controls 17, and interactive controls 23 are restored to the display. The first virtual object 111 is controlled to move within the game scene 11 based on the sliding parameters of the sliding operation.

[0124] In some embodiments, the interaction termination event may include the first virtual object being attacked by other virtual objects in the game scene. For example, please refer to Figure 15, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown on the upper side of Figure 15, when the current game player is detected to be sliding the operation area corresponding to "get power" in the interactive selection control 32, if it is detected that the first virtual object 111 is attacked, and a hit mark 34 is displayed in the graphical user interface 10, it can trigger the closure of the interactive interface 30, switch the interactive selection control 32 to the mobile control 12, and display the operation control on the graphical user interface 10 that overlaps with the display position of the interactive interface 30. At the same time, the sliding operation is maintained on the mobile control 12. That is, the graphical user interface 10 shown on the lower side of Figure 15 is obtained.

[0125] In the graphical user interface 10 shown at the bottom of FIG15 , the interactive interface 30 and interactive selection controls 32 are closed. The previously hidden movement controls 12, crouching controls 13, lying controls 14, jumping controls 15, first shooting controls 16, second shooting controls 17, and interactive controls 23 are restored to the display. The first virtual object 111 is controlled to move within the game scene 11 based on the sliding parameters of the sliding operation.

[0126] For example, please refer to Figure 16, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. The left side of Figure 16 shows a player sliding the area corresponding to the "Gain Power" interaction item when the interactive selection control 32 is displayed. During this sliding operation, if it is detected that the first virtual object is attacked in the game scene, the interactive selection control 32 can be switched back to the mobile control 12 in the graphical user interface while maintaining the sliding operation on the mobile control 12. During the entire control switching process, the player does not need to raise his hand to operate again. Maintaining the sliding operation can be carried out throughout the operation of the two controls, allowing the first virtual object to be quickly controlled to avoid the attack.

[0127] In some embodiments, before the step of “responding to triggering an interaction triggering event”, the method may further include the following steps:

[0128] In response to a second triggering operation triggered by the touch area, the first virtual object is controlled to perform a game action in the game scene according to the second triggering operation.

[0129] Before responding to the triggering interaction trigger event, the touch area may be displayed as a target function control, and the second trigger operation may be an operation on the target function control.

[0130] For example, the target function control may be a movement control. When an operation on the target function control is detected, the first virtual object may be controlled to move in the game scene.

[0131] In some embodiments, the first trigger operation can be performed continuously with the second trigger operation, that is, after the current game player performs the second trigger operation in the graphical user interface, he does not leave the graphical user interface and continues to perform the first trigger operation.

[0132] In some embodiments, the step of “controlling the first virtual object to perform a game action in the game scene according to the second trigger operation” may include the following operations:

[0133] According to the current second touch parameter of the second trigger operation, the first virtual object is controlled to perform a game action in the game scene.

[0134] The second trigger operation may be a touch operation on the touch area when the touch area is displayed as a target function control.

[0135] The current second touch parameter may be a touch parameter of the second trigger operation.

[0136] For example, the second trigger operation may include a sliding operation on the target function control displayed in the touch area, obtaining the operation parameters of the sliding operation as the current second touch parameters, and controlling the first virtual object to perform the game action corresponding to the target function control in the game scene according to the current second touch parameters.

[0137] In some embodiments, the step of “determining a target interaction item from at least one interaction item according to the first triggering operation” may include the following operations:

[0138] A first initial touch parameter of a first trigger operation is determined according to the current second touch parameter, and in response to the first trigger operation, a target interactive item is determined from at least one interactive item based on the first initial touch parameter.

[0139] Among them, the first trigger operation can be an operation continuous with the second trigger operation. When transitioning from the second trigger operation to the first trigger operation, the current second touch parameter of the second trigger operation can be used as the first starting touch parameter of the first trigger operation. For example, the current second touch parameter may include: the target position of the touch point in the touch area, the sliding direction to the right, etc., then the target position of the touch point in the touch area, the sliding direction to the right, etc. can be used as the first starting touch parameter of the first trigger operation.

[0140] Furthermore, based on the first initial touch parameter, a target interactive item may be determined from at least one interactive item on the interactive interface.

[0141] For example, see Figure 17, which is a schematic diagram of an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown at the top of Figure 17, the touch area can be displayed as a movement control 12. When a second trigger operation of the current game player on the movement control 12 displayed on the touch area is detected, the first virtual object 111 is controlled to move in the game scene.

[0142] During the process of controlling the movement of the first virtual object 111 in the game scene according to the second trigger operation, when an interaction trigger event is detected, the interaction interface 30 can be displayed superimposed on the graphical user interface 10. If the current game player's finger does not leave the graphical user interface 10, it can be determined that the current game player has continuously performed the first trigger operation on the interaction selection control after the second trigger operation on the movement control 12, thus obtaining the graphical user interface 10 shown on the lower side of FIG. 17 .

[0143] Among them, the current second touch parameter for obtaining the second trigger operation can be: sliding on the right side of the touch area, and then the sliding on the right side of the touch area can be used as the starting touch parameter of the first trigger operation, and "obtain supplies" is selected as the target interactive item based on the sliding on the right side of the touch area.

[0144] In this solution, if an interaction trigger event is detected during the touch operation of the mobile control 12, the mobile control 12 can be switched to the interactive selection control 32 in the graphical user interface 10, and the touch operation of the interactive selection control 32 can be maintained according to the operating parameters of the touch operation on the mobile control 12. The player does not need to raise his hand to operate again, and the touch operation can be maintained throughout the operation of the two controls, so that the first virtual object 111 can be quickly controlled to execute the game behavior corresponding to the interactive item.

[0145] In some embodiments, after the step of “controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation”, the method may further include the following steps:

[0146] A third starting touch parameter of a third trigger operation is determined according to the current first touch parameter, and the first virtual object is controlled to perform a game action in the game scene based on the third starting touch parameter according to the third trigger operation.

[0147] The third trigger operation is a continuous operation with the first trigger operation, that is, after the current game player performs the first trigger operation in the graphical user interface, he or she does not leave the graphical user interface and continues to perform the third trigger operation.

[0148] The third trigger operation may be a touch operation on the touch area after the interactive selection control displayed in the touch area is switched to the target function control.

[0149] Specifically, when transitioning from the first trigger operation to the third trigger operation, the current first touch parameter of the first trigger operation can be used as the third starting touch parameter of the third trigger operation. For example, the current first touch parameter may include: the target position of the touch point in the touch area, the sliding direction to the right, etc., then the target position of the touch point in the touch area, the sliding direction to the right, etc. can be used as the third starting touch parameter of the third trigger operation.

[0150] Furthermore, based on the third initial touch parameter, the first virtual object can be controlled to execute the game action corresponding to the target function control.

[0151] For example, see Figure 18, which is a schematic diagram illustrating an application scenario of another game interaction method provided by an embodiment of the present disclosure. In the graphical user interface 10 shown at the top of Figure 18, the touch area can be displayed as an interaction selection control 32. When a first trigger operation of the current game player on the interaction selection control 32 displayed in the touch area is detected, "interactive material" is determined as the target interaction item, and the first virtual object 111 can be controlled to perform the game behavior corresponding to the "interactive material."

[0152] Among them, in the process of the first virtual object 111 executing the game behavior corresponding to the "interactive material", when the interaction termination event is detected, the interactive selection control 32 displayed in the touch area can be switched to the mobile control 12. If the current game player's finger has not left the graphical user interface 10, it can be determined that the current game player has performed the third trigger operation on the mobile control 12 after the first trigger operation on the interactive selection control 32, that is, the graphical user interface 10 shown on the lower side of Figure 18 is obtained.

[0153] Among them, the current first touch parameter for obtaining the first trigger operation can be: sliding on the right side of the touch area, and then the sliding on the right side of the touch area can be used as the starting touch parameter of the first trigger operation, and the first virtual object 111 is controlled to move to the right in the game scene based on the sliding on the right side of the touch area.

[0154] In this solution, if an interaction termination event is detected during the touch operation of the interactive selection control 32, the interactive selection control 32 can be switched to the mobile control 12 in the graphical user interface 10, and the touch operation of the mobile control 12 can be maintained according to the operating parameters of the touch operation on the interactive selection control 32. The player does not need to raise his hand to operate again, and the touch operation can be maintained throughout the operation of the two controls, so that the first virtual object 111 can be quickly controlled to move in the game scene.

[0155] The presently disclosed embodiment discloses a game interaction method, which includes: in response to triggering an interaction trigger event, superimposing an interaction interface on a graphical user interface, the interaction interface including at least one interaction entry corresponding to the interaction trigger event, wherein the interaction entry is configured to control a first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered by a touch area on the graphical user interface, determining a target interaction entry from at least one interaction entry according to the first trigger operation; while maintaining the first trigger operation, in response to an interaction termination event, controlling the first virtual object to perform a game action in a game scene according to the current first touch parameter of the first trigger operation, thereby improving the player's game operation experience.

[0156] To facilitate better implementation of the game interaction method provided in the embodiments of the present disclosure, the embodiments of the present disclosure also provide a game interaction device based on the above-mentioned game interaction method. The meanings of the terms herein are the same as those in the above-mentioned game interaction method, and the specific implementation details can be referred to the description in the method embodiment.

[0157] Please refer to FIG19 , which is a structural block diagram of a game interaction device provided by an embodiment of the present disclosure. The device includes:

[0158] A first display unit 301 is configured to, in response to triggering an interaction triggering event, overlay an interaction interface on the graphical user interface, wherein the interaction interface includes at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control the first virtual object to perform a corresponding game behavior;

[0159] A first determining unit 302 is configured to respond to a first triggering operation triggered by a touch area on the graphical user interface, and determine a target interactive item from the at least one interactive item according to the first triggering operation;

[0160] The first control unit 303 is configured to control the first virtual object to perform a game action in the game scene in response to an interaction termination event while maintaining the first trigger operation and according to the current first touch parameter of the first trigger operation.

[0161] In some embodiments, the apparatus may further comprise:

[0162] The second control unit is configured to respond to a second trigger operation triggered by the touch area, and control the first virtual object to perform the game action in the game scene according to the second trigger operation.

[0163] In some embodiments, the second control unit may include:

[0164] The first control subunit is configured to control the first virtual object to perform a game action in the game scene according to the current second touch parameter of the second trigger operation.

[0165] In some embodiments, the first determining unit 302 may include:

[0166] The first determining subunit is configured to determine a first starting touch parameter of the first trigger operation according to the current second touch parameter, and in response to the first trigger operation, determine a target interactive item from the at least one interactive item based on the first starting touch parameter.

[0167] In some embodiments, the apparatus may further comprise:

[0168] A third control unit is configured to determine a third starting touch parameter of a third trigger operation based on the current first touch parameter, and control the first virtual object to perform a game action in the game scene based on the third starting touch parameter according to the third trigger operation, wherein the third trigger operation is an operation continuous with the first trigger operation.

[0169] In some embodiments, the apparatus may further comprise:

[0170] The hiding unit is configured to switch the target function control displayed in the touch area to an interactive selection control in response to the interactive trigger event, and hide the operation control on the graphical user interface that overlaps with the display position of the interactive interface.

[0171] In some embodiments, the hidden unit may include:

[0172] The hiding subunit is configured to hide the target function control on the graphical user interface if the target function control overlaps with the display position of the interactive interface, and display the interactive selection control at the position corresponding to the target function control on the interactive interface.

[0173] In some embodiments, the first determining unit 302 may include:

[0174] The second determining subunit is configured to determine a target interactive item from the at least one interactive item in response to a touch operation on the interactive selection control.

[0175] In some embodiments, the first control unit 303 may include:

[0176] The second control subunit is configured to control the first virtual object to execute the game action corresponding to the target function control in the game scene according to the current first touch parameter of the first trigger operation.

[0177] In some embodiments, the apparatus may further comprise:

[0178] The first closing unit is configured to close the interactive interface in response to a closing operation on the interactive interface, and switch the interactive selection control displayed in the touch area to the target function control, as well as the operation control displayed in the graphical user interface that overlaps with the display position of the interactive interface.

[0179] In some embodiments, the apparatus may further comprise:

[0180] The second closing unit is configured to close the interactive interface in response to the interaction termination event, and display an operation control on the graphical user interface that overlaps with a display position of the interactive interface.

[0181] In some embodiments, the apparatus may further comprise:

[0182] The first switching unit is configured to switch the display style of the target interactive item on the interactive interface.

[0183] The second switching unit is configured to switch the display style of the target interactive item to an initial display style in response to a cancel event of the target interactive item.

[0184] In some embodiments, the first display unit 301 may include:

[0185] a first display subunit, configured to display an interactive control on the graphical user interface in response to a distance between the first virtual object and a second virtual object in the game scene being less than a preset distance;

[0186] The second display subunit is configured to display an interactive interface superimposed on the graphical user interface in response to a touch operation on the interactive control.

[0187] The disclosed embodiments disclose a game interaction device. In response to an interaction triggering event, a first display unit 301 displays an interaction interface superimposed on a graphical user interface. The interaction interface includes at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control a first virtual object to perform a corresponding game behavior. A first determination unit 302 responds to a first triggering operation triggered by a touch area on the graphical user interface and determines a target interaction item from the at least one interaction item based on the first triggering operation. A first control unit 303 controls the first virtual object to perform a game action in the game scene based on the current first touch parameter of the first triggering operation while maintaining the first triggering operation. This improves the player's gaming experience.

[0188] Accordingly, an embodiment of the present disclosure further provides a computer device, which may be a terminal. As shown in Figure 20, Figure 20 is a schematic diagram of the structure of a computer device provided in an embodiment of the present disclosure. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.

[0189] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600. By running or loading software programs and / or modules stored in the memory 602 and calling data stored in the memory 602, it executes various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.

[0190] In the embodiment of the present disclosure, the processor 601 in the computer device 600 loads instructions corresponding to one or more application processes into the memory 602 according to the following steps, and the processor 601 runs the application stored in the memory 602 to implement various functions:

[0191] In response to triggering the interaction triggering event, displaying an interaction interface superimposed on the graphical user interface, the interaction interface including at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control the first virtual object to perform a corresponding game behavior;

[0192] In response to a first triggering operation triggered by a touch area on the graphical user interface, determining a target interactive item from at least one interactive item according to the first triggering operation;

[0193] In the process of maintaining the first trigger operation, in response to the interaction termination event, the first virtual object is controlled to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0194] In some embodiments, before responding to the triggering interaction triggering event, the method further includes:

[0195] In response to a second triggering operation triggered by the touch area, the first virtual object is controlled to perform a game action in the game scene according to the second triggering operation.

[0196] In some embodiments, the first trigger operation is a continuous operation with the second trigger operation.

[0197] In some embodiments, controlling the first virtual object to perform a game action in the game scene according to the second trigger operation includes:

[0198] controlling the first virtual object to perform a game action in the game scene according to the current second touch parameter of the second trigger operation;

[0199] Determining a target interactive item from at least one interactive item according to a first triggering operation includes:

[0200] A first initial touch parameter of a first trigger operation is determined according to the current second touch parameter, and in response to the first trigger operation, a target interactive item is determined from at least one interactive item based on the first initial touch parameter.

[0201] In some embodiments, after controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation, the method further includes:

[0202] Determine the third starting touch parameter of the third trigger operation based on the current first touch parameter, and control the first virtual object to perform a game action in the game scene based on the third starting touch parameter according to the third trigger operation, wherein the third trigger operation is an operation continuous with the first trigger operation.

[0203] In some embodiments, the touch area displays a target function control, and the method further includes:

[0204] In response to the interaction triggering event, the target function control displayed in the touch area is switched to the interaction selection control, and the operation control on the graphical user interface that overlaps with the display position of the interactive interface is hidden.

[0205] In some embodiments, switching the target function control displayed in the touch area to an interactive selection control includes:

[0206] If the target function control overlaps with the display position of the interactive interface, the target function control is hidden in the graphical user interface, and the interactive selection control is displayed at the position corresponding to the target function control on the interactive interface.

[0207] In some embodiments, in response to a first triggering operation triggered by a touch area on a graphical user interface, determining a target interactive item from at least one interactive item according to the first triggering operation includes:

[0208] In response to a touch operation on the interactive selection control, a target interactive item is determined from the at least one interactive item.

[0209] In some embodiments, controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation includes:

[0210] According to the current first touch parameter of the first trigger operation, the first virtual object is controlled to execute the game action corresponding to the target function control in the game scene.

[0211] In some embodiments, the method further comprises:

[0212] In response to a closing operation on the interactive interface, the interactive interface is closed, and the interactive selection control displayed in the touch area is switched to a target function control, as well as an operation control that overlaps with the display position of the interactive interface displayed on the graphical user interface.

[0213] In some embodiments, the method further comprises:

[0214] In response to the interaction termination event, the interactive interface is closed, and an operation control that overlaps with a display position of the interactive interface is displayed on the graphical user interface.

[0215] In some embodiments, after determining a target interaction item from at least one interaction item according to the first triggering operation, the method further includes:

[0216] Switches the display style of the target interaction item in the interaction interface.

[0217] In response to a cancel event of the target interactive item, the display style of the target interactive item is switched to an initial display style.

[0218] In some embodiments, in response to triggering an interaction triggering event, displaying an interactive interface superimposed on a graphical user interface includes:

[0219] In response to a distance between the first virtual object and a second virtual object in the game scene being less than a predetermined distance, displaying an interactive control on the graphical user interface;

[0220] In response to a touch operation on the interactive control, an interactive interface is displayed superimposed on the graphical user interface.

[0221] In response to triggering an interaction trigger event, the disclosed embodiment overlays an interaction interface on a graphical user interface, the interaction interface including at least one interaction entry corresponding to the interaction trigger event, wherein the interaction entry is configured to control a first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered via a touch area on the graphical user interface, a target interaction entry is determined from the at least one interaction entry based on the first trigger operation; while the first trigger operation is maintained, in response to an interaction termination event, the first virtual object is controlled to perform a game action in the game scene based on the current first touch parameter of the first trigger operation. This facilitates seamless switching between different operation controls for game players, thereby enhancing the player's gaming experience.

[0222] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.

[0223] Optionally, as shown in FIG20 , the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the computer device structure shown in FIG20 does not limit the computer device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.

[0224] The touch display screen 603 can be used for displaying a graphical user interface and receiving an operation instruction generated by the user acting on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. Among them, the display panel can be used for displaying information input by the user or information provided to the user and various graphical user interfaces of a computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED) or the like can be used to configure the display panel. The touch panel can be used for collecting the user's touch operation on or near it (such as the user uses any suitable object or accessory such as a finger, a stylus on the touch panel or near the touch panel) and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiment of the present disclosure, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to realize the input function.

[0225] The radio frequency circuit 604 may be used to transmit and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to transmit and receive signals between the network device or other computer device.

[0226] Audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and microphone. Audio circuit 605 can convert received audio data into electrical signals and transmit them to the speaker, which then converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 605 and converted into audio data. The audio data is then output to processor 601 for processing, then transmitted via RF circuit 604 to, for example, another computer device, or to memory 602 for further processing. Audio circuit 605 may also include an earphone jack to allow communication between external headphones and the computer device.

[0227] The input unit 606 may be configured to receive input digital, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0228] Power supply 607 is used to supply power to various components of computer device 600. Optionally, power supply 607 can be logically connected to processor 601 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 607 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.

[0229] Although not shown in FIG. 20 , the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0230] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0231] As can be seen from the above, the computer device provided by this embodiment can, in response to triggering an interaction trigger event, superimpose an interactive interface on a graphical user interface, where the interactive interface includes at least one interactive entry corresponding to the interaction trigger event, wherein the interactive entry is configured to control the first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered by a touch area on the graphical user interface, determine a target interactive entry from at least one interactive entry according to the first trigger operation; while maintaining the first trigger operation, in response to an interaction termination event, control the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0232] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0233] To this end, the present disclosure provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute the steps of any of the game interaction methods provided in the present disclosure. For example, the computer program can execute the following steps:

[0234] In response to triggering the interaction triggering event, displaying an interaction interface superimposed on the graphical user interface, the interaction interface including at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control the first virtual object to perform a corresponding game behavior;

[0235] In response to a first triggering operation triggered by a touch area on the graphical user interface, determining a target interactive item from at least one interactive item according to the first triggering operation;

[0236] In the process of maintaining the first trigger operation, in response to the interaction termination event, the first virtual object is controlled to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

[0237] In some embodiments, before responding to the triggering interaction triggering event, the method further includes:

[0238] In response to a second triggering operation triggered by the touch area, the first virtual object is controlled to perform a game action in the game scene according to the second triggering operation.

[0239] In some embodiments, the first trigger operation is a continuous operation with the second trigger operation.

[0240] In some embodiments, controlling the first virtual object to perform a game action in the game scene according to the second trigger operation includes:

[0241] controlling the first virtual object to perform a game action in the game scene according to the current second touch parameter of the second trigger operation;

[0242] Determining a target interactive item from at least one interactive item according to a first triggering operation includes:

[0243] A first initial touch parameter of a first trigger operation is determined according to the current second touch parameter, and in response to the first trigger operation, a target interactive item is determined from at least one interactive item based on the first initial touch parameter.

[0244] In some embodiments, after controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation, the method further includes:

[0245] Determine the third starting touch parameter of the third trigger operation based on the current first touch parameter, and control the first virtual object to perform a game action in the game scene based on the third starting touch parameter according to the third trigger operation, wherein the third trigger operation is an operation continuous with the first trigger operation.

[0246] In some embodiments, the touch area displays a target function control, and the method further includes:

[0247] In response to the interaction triggering event, the target function control displayed in the touch area is switched to the interaction selection control, and the operation control on the graphical user interface that overlaps with the display position of the interactive interface is hidden.

[0248] In some embodiments, switching the target function control displayed in the touch area to an interactive selection control includes:

[0249] If the target function control overlaps with the display position of the interactive interface, the target function control is hidden in the graphical user interface, and the interactive selection control is displayed at the position corresponding to the target function control on the interactive interface.

[0250] In some embodiments, in response to a first triggering operation triggered by a touch area on a graphical user interface, determining a target interactive item from at least one interactive item according to the first triggering operation includes:

[0251] In response to a touch operation on the interactive selection control, a target interactive item is determined from the at least one interactive item.

[0252] In some embodiments, controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation includes:

[0253] According to the current first touch parameter of the first trigger operation, the first virtual object is controlled to execute the game action corresponding to the target function control in the game scene.

[0254] In some embodiments, the method further comprises:

[0255] In response to a closing operation on the interactive interface, the interactive interface is closed, and the interactive selection control displayed in the touch area is switched to a target function control, as well as an operation control that overlaps with the display position of the interactive interface displayed on the graphical user interface.

[0256] In some embodiments, the method further comprises:

[0257] In response to the interaction termination event, the interactive interface is closed, and an operation control that overlaps with a display position of the interactive interface is displayed on the graphical user interface.

[0258] In some embodiments, after determining a target interaction item from at least one interaction item according to the first triggering operation, the method further includes:

[0259] Switches the display style of the target interaction item in the interaction interface.

[0260] In response to a cancel event of the target interactive item, the display style of the target interactive item is switched to an initial display style.

[0261] In some embodiments, in response to triggering an interaction triggering event, displaying an interactive interface superimposed on a graphical user interface includes:

[0262] In response to a distance between the first virtual object and a second virtual object in the game scene being less than a predetermined distance, displaying an interactive control on the graphical user interface;

[0263] In response to a touch operation on the interactive control, an interactive interface is displayed superimposed on the graphical user interface.

[0264] In response to triggering an interaction trigger event, the disclosed embodiment overlays an interaction interface on a graphical user interface, the interaction interface including at least one interaction entry corresponding to the interaction trigger event, wherein the interaction entry is configured to control a first virtual object to perform a corresponding game behavior; in response to a first trigger operation triggered via a touch area on the graphical user interface, a target interaction entry is determined from the at least one interaction entry based on the first trigger operation; while the first trigger operation is maintained, in response to an interaction termination event, the first virtual object is controlled to perform a game action in the game scene based on the current first touch parameter of the first trigger operation. This facilitates seamless switching between different operation controls for game players, thereby enhancing the player's gaming experience.

[0265] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.

[0266] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0267] Since the computer program stored in the computer-readable storage medium can execute the steps in any one of the game interaction methods provided in the embodiments of the present disclosure, the beneficial effects that can be achieved by any one of the game interaction methods provided in the embodiments of the present disclosure can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0268] The above is a detailed introduction to a game interaction method, device, computer-readable storage medium and computer equipment provided by the embodiments of the present disclosure. Specific examples are used herein to illustrate the principles and implementation methods of the present disclosure. The description of the above embodiments is only used to help understand the method of the present disclosure and its core ideas. At the same time, for those skilled in the art, according to the ideas of the present disclosure, there may be changes in the specific implementation methods and application scopes. In summary, the contents of this specification should not be understood as limiting the present disclosure.

Claims

1. A game interaction method, comprising: providing a graphical user interface (GUI) via a terminal device, wherein the GUI displays at least a portion of a game scene and a first virtual object within the game scene and controlled by the terminal device; the method comprising: In response to triggering an interaction triggering event, displaying an interaction interface superimposed on the graphical user interface, wherein the interaction interface includes at least one interaction item corresponding to the interaction triggering event, wherein the interaction item is configured to control the first virtual object to perform a corresponding game behavior; In response to a first triggering operation triggered by a touch area on the graphical user interface, determining a target interactive item from the at least one interactive item according to the first triggering operation; During the process of maintaining the first trigger operation, in response to an interaction termination event, the first virtual object is controlled to perform a game action in the game scene according to the current first touch parameter of the first trigger operation.

2. The method according to claim 1, wherein Before responding to the triggering interaction trigger event, the method further includes: In response to a second triggering operation triggered by the touch area, the first virtual object is controlled to perform the game action in the game scene according to the second triggering operation.

3. The method according to claim 2, wherein: The first trigger operation is an operation continuous with the second trigger operation.

4. The method according to claim 3, wherein: The controlling the first virtual object to perform the game action in the game scene according to the second trigger operation includes: controlling the first virtual object to perform a game action in the game scene according to the current second touch parameter of the second trigger operation; The determining a target interaction item from the at least one interaction item according to the first triggering operation includes: A first starting touch parameter of the first trigger operation is determined according to the current second touch parameter, and in response to the first trigger operation, a target interactive item is determined from the at least one interactive item based on the first starting touch parameter.

5. The method according to claim 4, wherein After controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation, the method further includes: Determine a third starting touch parameter of a third trigger operation based on the current first touch parameter, and control the first virtual object to perform a game action in the game scene based on the third starting touch parameter according to the third trigger operation, wherein the third trigger operation is an operation continuous with the first trigger operation.

6. The method according to claim 1, wherein The touch area displays a target function control, and the method further includes: In response to the interaction triggering event, the target function control displayed in the touch area is switched to an interaction selection control, and the operation control on the graphical user interface that overlaps with the display position of the interactive interface is hidden.

7. The method according to claim 6, wherein: Switching the target function control displayed in the touch area to an interactive selection control includes: If the target function control overlaps with the display position of the interactive interface, the target function control is hidden in the graphical user interface, and the interactive selection control is displayed at a position corresponding to the target function control on the interactive interface.

8. The method according to claim 6, wherein: The step of responding to a first triggering operation triggered by a touch area on the graphical user interface and determining a target interactive item from the at least one interactive item according to the first triggering operation includes: In response to a touch operation on the interactive selection control, a target interactive item is determined from the at least one interactive item.

9. The method according to claim 6, wherein: The controlling the first virtual object to perform a game action in the game scene according to the current first touch parameter of the first trigger operation includes: According to the current first touch parameter of the first trigger operation, the first virtual object is controlled to execute the game action corresponding to the target function control in the game scene.

10. The method according to claim 6, wherein: The method further comprises: In response to a closing operation on the interactive interface, the interactive interface is closed, and the interactive selection control displayed in the touch area is switched to the target function control, as well as the operation control displayed on the graphical user interface that overlaps with the display position of the interactive interface.

11. The method according to claim 6, wherein: The method further comprises: In response to the interaction termination event, the interactive interface is closed, and an operation control that overlaps with a display position of the interactive interface is displayed on the graphical user interface.

12. The method according to claim 1, wherein After determining a target interaction item from the at least one interaction item according to the first triggering operation, the method further includes: Switching the display style of the target interactive item in the interactive interface; In response to a cancel event of the target interactive item, the display style of the target interactive item is switched to an initial display style.

13. The method according to claim 1, wherein In response to triggering the interaction triggering event, displaying the interactive interface superimposed on the graphical user interface includes: In response to a distance between the first virtual object and a second virtual object in the game scene being less than a preset distance, displaying an interactive control on the graphical user interface; In response to a touch operation on the interactive control, an interactive interface is displayed superimposed on the graphical user interface.

14. A game interaction device, comprising: providing a graphical user interface (GUI) via a terminal device; wherein the GUI displays at least a portion of a game scene and a first virtual object within the game scene and controlled by the terminal device; and comprising: A first display unit is configured to display an interactive interface superimposed on the graphical user interface in response to triggering an interactive triggering event, wherein the interactive interface includes at least one interactive item corresponding to the interactive triggering event, wherein the interactive item is configured to control the first virtual object to perform a corresponding game behavior; a first determining unit configured to respond to a first triggering operation triggered by a touch area on the graphical user interface and determine a target interactive item from the at least one interactive item according to the first triggering operation; The first control unit is configured to control the first virtual object to perform a game action in the game scene in response to an interaction termination event while maintaining the first trigger operation and according to the current first touch parameter of the first trigger operation.

15. A computer device comprising a memory, a processor, and a computer program stored in the memory and running on the processor, wherein: When the processor executes the computer program, the game interaction method according to any one of claims 1 to 13 is implemented.

16. A computer-readable storage medium storing a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the game interaction method according to any one of claims 1 to 13.

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