Game operation control method and apparatus, and electronic device

By displaying and swapping control functions in the graphical user interface of the terminal device, the problems of flexibility and cumbersome operation in game character configuration are solved, and efficient character configuration is achieved.

WO2026016743A1PCT designated stage Publication Date: 2026-01-22NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 7 Cites 0 Cited by

Patent Information

Application Number
PCT/CN2025/103056
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-07-19
Filing Date
2025-06-24
Publication Date
2026-01-22

AI Technical Summary

Technical Problem

In existing technologies, the flexibility of game character configuration is poor, making it difficult to meet the personalized needs of players. Furthermore, the operation is cumbersome and the configuration efficiency is low when multiple game characters are involved.

Method used

The terminal device provides a graphical user interface that displays alternative controls and alternative game characters, allowing players to select and swap control functions, thus enabling flexible configuration of control functions.

Benefits of technology

It improves the flexibility and ease of operation of character configuration, and enhances configuration efficiency.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN2025103056_22012026_PF_FP_ABST
    Figure CN2025103056_22012026_PF_FP_ABST
Patent Text Reader

Abstract

A game operation control method and apparatus and an electronic device. The method comprises: displaying on a graphical user interface candidate controls, the candidate controls being configured with game functions, and the game functions configured for the candidate controls being related to game characters (S102); in response to a control selection operation, selecting a first control and a second control from among the candidate controls (S104); displaying on the graphical user interface candidate game characters, for the candidate game characters, the first control being configured with a first function and the second control being configured with a second function (S106); and, in response to a character selection operation, determining a target character from among the candidate game characters and, for the target character, performing control to update a game function configured for the first control to the second function and update a game function configured for the second control to the first function (S108). The method improves the flexibility of character configuration, is convenient to operate and exhibits high configuration efficiency.
Need to check novelty before this filing date? Find Prior Art

Description

Operation control method, device and electronic equipment of game

[0001] Cross-reference to Related Applications

[0002] The present application claims priority to the Chinese patent application No. 202410977226.0, filed on July 19, 2024, and entitled "Operation control method, device and electronic equipment of game", the content of which is incorporated herein by reference in its entirety. TECHNICAL FIELD

[0003] The present disclosure relates to the technical field of games, and in particular to an operation control method, device and electronic equipment of game. BACKGROUND

[0004] A plurality of game characters are provided in a game system, and a player can configure the functions, control modes and the like of the game characters. In one way, the player can globally configure all game characters, so that all game characters have at least partially the same configuration parameters, but the configuration flexibility is poor, and it is difficult to meet the personalized configuration needs of the player. In another way, the player can also configure a certain game character individually, and when the number of game characters is large, the operation is cumbersome and the configuration efficiency is low. SUMMARY

[0005] Therefore, the purpose of the present disclosure is to provide an operation control method, device and electronic equipment of game to improve the flexibility of character configuration, convenient operation and high configuration efficiency.

[0006] In a first aspect, the embodiments of the present disclosure provide an operation control method of game. A graphical user interface is provided by a terminal device, and the method comprises: displaying a candidate control in the graphical user interface; wherein the candidate control is configured with a game function, and the game function configured by the candidate control is related to a game character; in response to a control selection operation, selecting a first control and a second control from the candidate control; displaying a candidate game character in the graphical user interface; wherein, for the candidate game character, the first control is configured with a first function, and the second control is configured with a second function; in response to a character selection operation, determining a target character from the candidate game character, and updating the game function configured by the first control to the second function and the game function configured by the second control to the first function for the target character control.

[0007] In a second aspect, the embodiments of the present disclosure provide a game operation control device. The device provides a graphical user interface through a terminal device. The device comprises: a control display module configured to display candidate controls in the graphical user interface; wherein the candidate controls are configured with game functions, and the game functions configured by the candidate controls are related to game characters; a control selection module configured to select a first control and a second control from the candidate controls in response to a control selection operation; a character display module configured to display candidate game characters in the graphical user interface; wherein, for the candidate game characters, the first control is configured with a first function, and the second control is configured with a second function; and a function update module configured to determine a target character from the candidate game characters in response to a character selection operation, and update the game function configured by the first control to the second function and the game function configured by the second control to the first function for the target character.

[0008] In a third aspect, the embodiments of the present disclosure provide an electronic device. The electronic device comprises a processor and a memory. The memory stores computer executable instructions capable of being executed by the processor. The processor executes the computer executable instructions to implement the game operation control method.

[0009] In a fourth aspect, the embodiments of the present disclosure provide a computer readable storage medium. The computer readable storage medium stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game operation control method.

[0010] The embodiments of the present disclosure have the following beneficial effects:

[0011] The game operation control method, device and electronic device described above provide a graphical user interface through a terminal device, display candidate controls in the graphical user interface; wherein the candidate controls are configured with game functions, and the game functions configured by the candidate controls are related to game characters; select a first control and a second control from the candidate controls in response to a control selection operation; display candidate game characters in the graphical user interface; wherein, for the candidate game characters, the first control is configured with a first function, and the second control is configured with a second function; determine a target character from the candidate game characters in response to a character selection operation, and update the game function configured by the first control to the second function and the game function configured by the second control to the first function for the target character. In this way, after selecting two controls, a target character is selected, and the functions of the two controls are exchanged for the target character. Players can select some target characters to exchange the functions of the controls according to personal needs, improve the flexibility of character configuration, and the operation is convenient and the configuration efficiency is high.

[0012] Other features and advantages of the present disclosure will be set forth in the descriptions that follow and in part will be apparent from the description or can be learned by practice of the present disclosure. The objects and other advantages of the present disclosure will be realized and attained by the structure particularly pointed out in the description.

[0013] In order to make the above objectives, features and advantages of the present disclosure more obvious and understandable, the following preferred embodiments are specifically described below, and the accompanying drawings are referred to. Obviously, the embodiments described are only some of the embodiments of the present disclosure, rather than all the embodiments. BRIEF DESCRIPTION OF DRAWINGS

[0014] In order to more clearly illustrate the technical solutions in the specific embodiments or the related art of the present disclosure, the accompanying drawings needed to be used in the specific embodiments or the related art description will be briefly introduced. Obviously, the accompanying drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can also obtain other accompanying drawings without creative labor on the basis of these accompanying drawings.

[0015] FIG. 1 is a flowchart of a game operation control method according to an embodiment of the present disclosure;

[0016] FIG. 2 is a display schematic diagram of an alternative control according to an embodiment of the present disclosure;

[0017] FIG. 3 is a schematic diagram of selecting an alternative control according to an embodiment of the present disclosure;

[0018] FIG. 4 is a display schematic diagram of an alternative game character according to an embodiment of the present disclosure;

[0019] FIG. 5 is a display schematic diagram of triggering display of skill button replacement information according to an embodiment of the present disclosure;

[0020] FIG. 6 is a schematic diagram of selecting a game character according to an embodiment of the present disclosure;

[0021] FIG. 7 is a schematic diagram of a game operation control device according to an embodiment of the present disclosure;

[0022] FIG. 8 is a structural schematic diagram of an electronic device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0023] In order to make the objectives, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be described clearly and completely in conjunction with the accompanying drawings. Obviously, the described embodiments are only some of the embodiments of the present disclosure, rather than all the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative labor fall within the protection scope of the present disclosure.

[0024] Host games, PC games and mobile games all have the need of configuration control function. Especially for host games, the number of controls on the gamepad is small, and the number of controls that can be simultaneously controlled by the player's fingers is limited, so the host game has a strong need for configuration control function. In games with multiple game characters, such as multi-hero shooting games, players can define the function of a control globally for all game characters, or define the function of a control individually for each game character. If the function of a control is defined globally for all game characters, the configuration flexibility is poor and it is difficult to meet the personalized configuration needs of players. If the function of a control is defined individually for each game character, when the number of game characters is large, the operation is cumbersome and the configuration efficiency is low.

[0025] Based on this, the game operation control method, device and electronic equipment provided by the embodiments of the present disclosure can be applied to games with multiple game characters, such as shooting games, strategy games, etc.

[0026] The game operation control method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game operation control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0027] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example: cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the game operation control method are completed on the cloud game server. The client device is used for receiving and sending data and presenting game pictures. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc.; but the information processing is performed by the cloud game server in the cloud. When playing games, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0028] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game picture. The local terminal device is configured to interact with a player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game picture, and a processor configured to run the game, generate the graphical user interface, and control display of the graphical user interface on the display screen.

[0029] In a possible embodiment, the present disclosure provides a game operation control method. A graphical user interface is provided through a terminal device. The terminal device can be a local terminal device or a client device in a cloud interaction system. As shown in FIG. 1, the method includes the following steps:

[0030] In step S102, a candidate control is displayed on the graphical user interface. The candidate control is configured with a game function. The game function configured by the candidate control is related to a game character.

[0031] The present embodiment is configured to configure the game function of the control. In actual implementation, the candidate control can be displayed on the graphical user interface by triggering a specified control. The candidate control can be a control provided by a touch screen of the terminal device, or a control provided by an external device connected to the terminal device, such as a keyboard or a gamepad.

[0032] The candidate control can be understood as a control that can be configured with a game function. The candidate control can be all controls provided by the terminal device or the external device, or can be part of the controls. In the graphical user interface, a control identifier, a control name, or a position on the external device of the candidate control can be displayed. In an initial state, the candidate control is configured with an initial game function, such as a function of releasing a specified skill, moving, changing a bullet, or jumping.

[0033] When the game system has multiple game characters, the corresponding game function of the same candidate control can be the same or different. For example, for control A, when the game character currently controlled by the terminal device is character 1, the game function of control A is moving. When the game character currently controlled by the terminal device is character 2, the game function of control A is also moving. For another example, for control B, when the game character currently controlled by the terminal device is character 1, the game function of control A is jumping. When the game character currently controlled by the terminal device is character 2, the game function of control A is releasing a skill.

[0034] Step S104, in response to the control selection operation, selecting the first control and the second control from the candidate controls;

[0035] The control selection operation can be a trigger operation on the candidate controls displayed in the graphical user interface, for example, triggering the candidate controls by a mouse, a cursor, or the like, and the triggered candidate controls are the first control and the second control; or the control selection operation can also be a trigger operation on the candidate controls on the external device, for example, triggering the candidate controls on the external device by a player's finger pressing operation, and the triggered candidate controls are the first control and the second control.

[0036] The first control and the second control are two different candidate controls, and generally, the first control and the second control have different game functions. In the embodiment, two controls need to be selected, but the selection order of the two controls is not limited.

[0037] Step S106, displaying candidate game characters in the graphical user interface; wherein the first control is configured with the first function, and the second control is configured with the second function for the candidate game characters;

[0038] After the first control and the second control are selected, the candidate game characters can be displayed in the graphical user interface by triggering a preset character display control; the candidate game characters can be all or part of the game characters in the game system, or the candidate game characters can be game characters belonging to or controllable by the current game account.

[0039] The graphical user interface can display character avatars, character names, character photos, and the like of the candidate game characters; the first control is pre-configured with the first function, which can be a default game function of the first control or a game function set by the player; when the candidate game characters include multiple characters, the first function of the first control can be the same or different for different candidate game characters; similarly, the second control is pre-configured with the second function, which can be a default game function of the second control or a game function set by the player; when the candidate game characters include multiple characters, the second function of the second control can be the same or different for different candidate game characters.

[0040] Step S108, in response to the character selection operation, determining a target character from the candidate game characters, and controlling the game function configured by the first control to be updated to the second function and the game function configured by the second control to be updated to the first function for the target character.

[0041] The role selection operation can be a trigger operation for triggering the alternative game roles of the graphical user interface, for example, triggering the role avatars of the alternative game roles by clicking with a mouse, a cursor, or the like; or, each alternative game role corresponds to a different control on an external device, such as role A corresponding to control A, role B corresponding to control B, and the like; and the corresponding role can be selected by triggering the corresponding control on the external device.

[0042] The target role can be one alternative game role or a plurality of alternative game roles; the target role can be all alternative game roles or part of the alternative game roles; the embodiment can apply the control configuration function to one or more alternative game roles, or all or part of the alternative game roles, and the player can select the game role according to the own needs, and the configuration is more flexible.

[0043] In the above steps, for the selected target role, the function configured by the first control is updated from the first function to the second function, and the function configured by the second control is updated from the second function to the first function, that is, for the target role, the game functions of the first control and the second control are exchanged. For alternative game roles other than the target role, the game function configured by the first control is still the first function, and the game function configured by the second control is still the second function.

[0044] In actual implementation, when the target role is selected, triggering a preset confirmation control can control the first control and the second control to update the game function.

[0045] The game operation control method provides a graphical user interface by a terminal device, and displays alternative controls in the graphical user interface; the alternative controls are configured with game functions, and the game functions configured by the alternative controls are related to game roles; in response to a control selection operation, the first control and the second control are selected from the alternative controls; alternative game roles are displayed in the graphical user interface; for the alternative game roles, the first control is configured with a first function, and the second control is configured with a second function; in response to a role selection operation, a target role is determined from the alternative game roles, and for the target role, the game function configured by the first control is updated to the second function, and the game function configured by the second control is updated to the first function. In this way, after the two controls are selected, the target role is selected, and the functions of the two controls are exchanged for the target role, the player can select part of the target roles to exchange the functions of the controls according to the personal needs, the flexibility of role configuration is improved, the operation is convenient, and the configuration efficiency is high.

[0046] In one implementation, the graphical user interface displays the alternative controls and the control positions of the alternative controls in the handle device. A function setting control can be added in the setting subsystem of the game system, and the function setting control is triggered to control the display of the alternative controls in the graphical user interface. In the host game, the player sends instructions through the handle device, and therefore, the control positions of the alternative controls in the handle device are also displayed in the graphical user interface, so that the player can select the controls in combination with the control positions, and the operation is facilitated.

[0047] In the example of FIG. 2, eight alternative controls are taken as an example to illustrate the control names of the alternative controls and the control positions of the alternative controls in the handle device, and the control positions and the corresponding alternative controls are indicated by connection lines.

[0048] Further, the graphical user interface displays a control display area. In the initial state, the control display area is empty. In response to the selection operation on the first control in the alternative controls, the control identifier of the first control is displayed in the control display area. In response to the selection operation on the second control in the alternative controls, the control identifier of the second control is displayed in the control display area.

[0049] The control display area is used to display the selected alternative controls, i.e., the first control and the second control. When no control selection operation is performed, the display area is empty and no control is displayed. In actual implementation, the cursor control on the handle device can be used to control the movement of the cursor identifier in the graphical user interface. When the cursor identifier moves to an alternative control, the confirmation instruction is sent through the handle device to select the alternative control. The alternative control is the first control, and the control identifier of the first control is displayed in the control display area. The control identifier can be a control symbol, a control name, etc.

[0050] Similarly, after the first control is selected, the cursor control on the handle device can be used to control the movement of the cursor identifier in the graphical user interface. When the cursor identifier moves to another alternative control, the confirmation instruction is sent through the handle device to select the alternative control. The alternative control is the second control, and the control identifier of the second control is displayed in the control display area. The control identifier can be a control symbol, a control name, etc.

[0051] Referring to FIG. 2, since the control display area is used to display the first control and the second control, the control display area includes a first position and a second position, and each position displays a control.

[0052] In response to the selection operation for the first position and the selection operation for the first control in the alternative control, the control identifier of the first control is displayed at the first position; in response to the selection operation for the second position and the selection operation for the second control in the alternative control, the control identifier of the second control is displayed at the second position.

[0053] The selection operation for the first position can be specifically that the cursor identifier on the graphical user interface is moved to the first position through the cursor control on the handle device, and then a confirmation instruction is sent through the handle device to select the first position; after the first control is selected, the first control is displayed at the first position; as shown in FIG. 3, the alternative control 1 is the first control and is displayed at the first position; similarly, the selection operation for the second position can be specifically that the cursor identifier on the graphical user interface is moved to the second position through the cursor control on the handle device, and then a confirmation instruction is sent through the handle device to select the second position; after the second control is selected, the second control is displayed at the second position; as shown in FIG. 3, the alternative control 3 is the second control and is displayed at the second position.

[0054] It should be noted that the embodiment does not limit the selection order of the first position and the second position, and the first control can also be selected after the second position is selected, and the first control is displayed at the second position; then, the second control is selected after the first position is selected, and the second control is displayed at the first position.

[0055] By the above manner, the selected first control and the second control are displayed in the control display area, so that the player knows which controls are currently selected, and the subsequent decision of the player is facilitated, and the operation convenience of the control setting function is improved.

[0056] In a specific operation manner, in response to the selection operation for the first position, a control editing state for the first position is entered; in the control editing state for the first position, a command that the first control in the handle device is triggered is received, it is determined that the first control is executed to select the operation, and the control identifier of the first control is displayed at the first position.

[0057] In the control editing state for the first position, prompt information can be displayed in the graphical user interface, for example, any one of the alternative controls is pressed as the first control, and then the player triggers one of the alternative controls in the handle device, and the triggered alternative control is the first control.

[0058] In response to the selection operation for the second position, a control editing state for the second position is entered; in the control editing state for the second position, a command that the second control in the handle device is triggered is received, it is determined that the second control is executed to select the operation, and the control identifier of the second control is displayed at the second position.

[0059] In the control editing state for the second position, a prompt message can be displayed in the graphical user interface, for example, pressing any one of the alternative controls as the second control, and then the player triggers one of the alternative controls in the handle device, which is other than the first control, and the triggered alternative control is the second control.

[0060] In the above operation mode, the position is selected first, and then the control is selected in the editing state of the position, which is beneficial for the player to decide which controls to select, and the operation is smooth and efficient.

[0061] In another mode, in response to the first control being selected, the control selection mark associated with the first control is displayed; and in response to the second control being selected, the control selection mark associated with the second control is displayed. As shown in FIG. 3, the control selection mark can include a bold border mark and a dot mark, and can also include a highlight mark, a flashing mark, etc. After the alternative control 1 is selected as the first control, the alternative control 1 displays the bold border mark and the dot mark associated with it. After the alternative control 3 is selected as the second control, the alternative control 3 displays the bold border mark and the dot mark associated with it.

[0062] Since multiple alternative controls are displayed in the graphical user interface, the control selection mark associated with the selected control can make the player know which controls are currently selected, avoid the player from repeatedly selecting the same control, and improve the operation convenience and efficiency.

[0063] In another mode, in response to the first control being selected, a prompt message is displayed that the first control is selected; and in response to the second control being selected, a prompt message is displayed that the second control is selected. For example, the prompt message can include that the alternative control 1 is selected as the first control, and the alternative control 3 is selected as the second control, etc. The prompt message can be displayed in the form of text, symbols, etc., and the prompt message can be automatically canceled after being displayed for a certain time.

[0064] In addition, in response to the first control being selected, the control position of the first control in the handle device is displayed in a specified display format; and in response to the second control being selected, the control position of the second control in the handle device is displayed in a specified display format. The specified display format can include a specified color fill, a highlight format, a flashing format, etc. By indicating the display format of the selected first control and second control in the handle device, the player can intuitively know the position of the currently selected control in the handle device, and the operation convenience and intuitiveness are improved.

[0065] In addition to directly operating the alternative control in the handle device, there are other ways to select the control. A cursor identifier is included in the graphical user interface, and the cursor identifier is controlled to move by the handle device; as shown in FIG. 2, a cursor control is arranged in the handle device, and the cursor control can be used to control the cursor identifier to move in the graphical user interface.

[0066] In response to the cursor identifier being located in the first control in the alternative control, and receiving the confirmation instruction from the handle device, the first control is selected; in response to the cursor identifier being located in the second control in the alternative control, and receiving the confirmation instruction from the handle device, the second control is selected.

[0067] Specifically, by operating the cursor control, the cursor identifier is controlled to move in the graphical user interface, and after the cursor identifier moves to the first control, the confirmation control in the handle device is operated, so that the first control where the cursor identifier is located is selected; similarly, by operating the cursor control, the cursor identifier is controlled to move in the graphical user interface, and after the cursor identifier moves to the second control, the confirmation control in the handle device is operated, so that the second control where the cursor identifier is located is selected.

[0068] In the above manner, the player can select the operation mode of selecting the control according to his own operation habit, so as to facilitate the player to operate the control selection and improve the operation efficiency.

[0069] Further, in response to the first control and the second control being selected, a character display control is displayed in the graphical user interface; in response to a trigger operation on the character display control, alternative game characters are displayed in the graphical user interface.

[0070] As shown in FIG. 3, the character display control displays "select game character", and when the first control and the second control are selected, subsequent operation of selecting the game character can be performed, so the character display control is displayed in the graphical user interface.

[0071] It should be noted that before the first control and the second control are selected, the graphical user interface can not display the character display control, or the character display control can be displayed in a non-triggerable format; as shown in the example in FIG. 2, the character display control is displayed in a dashed line frame, representing that the control is not triggerable.

[0072] When the first control and the second control are both selected, the character display control is displayed in a triggerable format; as shown in the example in FIG. 3, the character display control is displayed in a solid line frame, representing that the control is triggerable. The character display control is triggered by a trigger operation such as clicking or double-clicking, and the graphical user interface switches to display the alternative game characters.

[0073] As shown in FIG. 4, a plurality of alternative game characters are displayed in the graphical user interface, and specifically, character avatars of the alternative game characters are displayed. The character avatars of the alternative game characters can also be displayed with character names, full-body photos, and the like. In the initial state, the alternative game characters are all in an unselected state.

[0074] In response to the triggering operation on the first character in the alternative game characters, the first function and the second function for the first character are displayed, and information that the control corresponding to the first function is updated from the first control to the second control and information that the control corresponding to the second function is updated from the second control to the first control are displayed.

[0075] The triggering operation can be a click operation, a double-click operation, an operation of moving a cursor identifier or a mouse identifier to the first character, and the like. In a specific implementation, in response to the cursor identifier in the graphical user interface being moved to the character display region of the first character in the alternative game characters, it is determined that the first character is triggered. It can be understood that the cursor identifier is hovered over the character display region of the first character, that is, the first character is triggered.

[0076] As shown in FIG. 5, the cursor identifier or the mouse identifier is moved to the avatar of character 2, and character 2 is triggered. The character 2 is the aforementioned first character. For the first character, the first function is skill 1, the second function is skill 2, the first control is alternative control 1, and the second control is alternative control 3. For the first function, the control triggering the first function is updated from the alternative control 1 to the alternative control 3, and for the second function, the control triggering the second function is updated from the alternative control 3 to the alternative control 1. It can be understood that for character 2, the triggering controls of skill 1 and skill 2 are interchanged.

[0077] In actual implementation, the player can trigger each alternative game character one by one, so as to know the influence of the interchanging of the functions of the first control and the second control on each alternative game character, and facilitate the player to select the target character.

[0078] In addition, when the graphical user interface displays the alternative game characters, the control identifier of the first control and the control identifier of the second control are also displayed in the graphical user interface. The control identifier can be a control name, a control symbol, and the like. As shown in FIG. 5, the first control is alternative control 1, and the second control is alternative control 3. The control names of the first control and the second control are displayed in the graphical user interface, so that the player can know the control names of the two controls to be replaced when selecting the game character, avoid performing redundant operations due to forgetting, and improve the operation efficiency.

[0079] Further, in response to a selection operation on the first role in the alternative game roles, a role selection mark is displayed in association with the first role; the role selection mark can include a thickened border mark, a dot mark, and can also include a highlight mark, a flashing mark, etc.; when only one alternative game role is selected, the first role includes only one alternative game role; when multiple alternative game roles are selected, the first role includes multiple alternative game roles; as shown in FIG. 6, the first role includes two alternative game roles, and the two alternative game roles are displayed by changing the thickened border mark and the dot mark. In addition, the first role can be deselected by triggering the selected first role again.

[0080] In response to a role confirmation operation, the selected first role is determined as a target role, and the game function configured by the first control is updated to a second function, and the game function configured by the second control is updated to a first function.

[0081] After the role selection is completed, the role confirmation operation can be performed, and the role confirmation operation can be a trigger operation on the control; as shown in FIG. 6, the role confirmation operation can be performed by triggering the "apply" control, and the currently selected first role is determined as the target role, and the game system can automatically modify the role configuration of the target role, and update the game function configured by the first control to the second function, and update the game function configured by the second control to the first function.

[0082] In addition, after the role confirmation operation is performed, a confirmation window can also be displayed, and the target role, the control names of the first control and the second control, and the function names of the first function and the second function are displayed in the confirmation window; when a confirmation instruction is received, the game system modifies the role configuration of the target role, and updates the game function configured by the first control to the second function, and updates the game function configured by the second control to the first function.

[0083] Corresponding to the foregoing method embodiment, referring to a schematic diagram of a game operation control device shown in FIG. 7, a graphical user interface is provided by a terminal device, and the device includes:

[0084] The control display module 70 is configured to display alternative controls in the graphical user interface; the alternative controls are configured with game functions, and the game functions configured by the alternative controls are related to game roles;

[0085] The control selection module 72 is configured to select the first control and the second control from the alternative controls in response to a control selection operation;

[0086] The role display module 74 is configured to display the alternative game roles on the graphical user interface; wherein the first control is configured with the first function and the second control is configured with the second function for the alternative game roles.

[0087] The function updating module 76 is configured to determine the target role from the alternative game roles in response to the role selection operation, and update the game function configured by the first control to the second function and the game function configured by the second control to the first function for the target role.

[0088] The operation control device of the game is configured to provide a graphical user interface on the terminal device, display the alternative controls on the graphical user interface; wherein the alternative controls are configured with the game functions, and the game functions configured by the alternative controls are related to the game roles; select the first control and the second control from the alternative controls in response to the control selection operation; display the alternative game roles on the graphical user interface; wherein the first control is configured with the first function and the second control is configured with the second function for the alternative game roles; determine the target role from the alternative game roles in response to the role selection operation, and update the game function configured by the first control to the second function and the game function configured by the second control to the first function for the target role. In this way, after selecting the two controls, the target role is selected, and the functions of the two controls are exchanged for the target role. The player can select some target roles to exchange the functions of the controls according to personal needs, improve the flexibility of role configuration, and improve the operation convenience and configuration efficiency.

[0089] The control display module is configured to display the alternative controls on the graphical user interface and the control positions of the alternative controls in the handle device.

[0090] The control selection module is configured to display the control display area on the graphical user interface; in the initial state, the control display area is empty; in response to the selection operation on the first control in the alternative controls, control the control identifier of the first control to be displayed in the control display area; and in response to the selection operation on the second control in the alternative controls, control the control identifier of the second control to be displayed in the control display area.

[0091] The control display area includes a first position and a second position; and the control selection module is configured to: in response to the selection operation on the first position and the selection operation on the first control in the alternative controls, control the control identifier of the first control to be displayed in the first position; and in response to the selection operation on the second control in the alternative controls, control the control identifier of the second control to be displayed in the control display area, including: in response to the selection operation on the second position and the selection operation on the second control in the alternative controls, control the control identifier of the second control to be displayed in the second position.

[0092] The control selection module is configured to perform: in response to a selection operation on the first position, control entering a control editing state for the first position; in the control editing state for the first position, receive an instruction that the first control in the handle device is triggered, determine that the first control is executed a selection operation, and control the control identifier of the first control to be displayed at the first position; in response to a selection operation on the second position, control entering a control editing state for the second position; in the control editing state for the second position, receive an instruction that the second control in the handle device is triggered, determine that the second control is executed a selection operation, and control the control identifier of the second control to be displayed at the second position.

[0093] The device further includes a first identifier display module configured to perform: in response to the first control being selected, control displaying a control selection identifier associated with the first control; and in response to the second control being selected, control displaying a control selection identifier associated with the second control.

[0094] The device further includes an information display module configured to perform: in response to the first control being selected, display prompt information that the first control is selected; and in response to the second control being selected, display prompt information that the second control is selected.

[0095] The device further includes a position display module configured to perform: in response to the first control being selected, display the control position of the first control in the handle device in a specified display format; and in response to the second control being selected, display the control position of the second control in the handle device in a specified display format.

[0096] The graphical user interface includes a cursor identifier, and the cursor identifier is controlled to move by the handle device; the control selection module is further configured to perform: in response to the cursor identifier being located at a first control in the alternative control, and receiving a confirmation instruction from the handle device, select the first control; and in response to the cursor identifier being located at a second control in the alternative control, and receiving a confirmation instruction from the handle device, select the second control.

[0097] The character display module is configured to perform: in response to the first control and the second control being selected, display a character display control in the graphical user interface; and in response to a trigger operation on the character display control, display alternative game characters in the graphical user interface.

[0098] The device further includes an update information display module configured to perform: in response to a trigger operation on a first character in the alternative game characters, display a first function and a second function for the first character, and display information that a control corresponding to the first function is updated from the first control to the second control, and information that a control corresponding to the second function is updated from the second control to the first control.

[0099] The apparatus further includes a role triggering module configured to perform: in response to the cursor identification in the graphical user interface moving to the role display area of the first role in the alternative game roles, determining that the first role is triggered.

[0100] The apparatus further includes a control identification display module configured to perform: displaying the control identification of the first control and the control identification of the second control in the graphical user interface.

[0101] The function updating module is configured to perform: in response to a selection operation on the first role in the alternative game roles, controlling the display of a role selection identification associated with the first role; wherein the first role includes at least one alternative game role; in response to a role confirmation operation, determining the selected first role as a target role, and controlling the game function configured by the first control to be updated to the second function and the game function configured by the second control to be updated to the first function for the target role.

[0102] The embodiment further provides an electronic device including a processor and a memory, the memory storing computer executable instructions capable of being executed by the processor, and the processor executes the computer executable instructions to implement the game operation control method described above. The electronic device can be a server or a terminal device.

[0103] Referring to FIG. 8, the electronic device includes a processor 100 and a memory 101, the memory 101 storing computer executable instructions capable of being executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the game operation control method described above.

[0104] Further, the electronic device shown in FIG. 8 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.

[0105] The memory 101 can include a high-speed random access memory (RAM) and can also include a non-volatile memory such as at least one disk memory. The communication between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is shown in FIG. 8, but it does not mean that there is only one bus or only one type of bus.

[0106] The processor 100 can be an integrated circuit chip with processing capability. In implementation process, each step of the above method can be completed by integrated logic circuit of hardware in the processor 100 or by instructions in the form of software. The processor 100 described above can be a general processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware component. Each method, step and logic block in the embodiments of the present disclosure can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.

[0107] The processor in the above electronic device can implement the following operations in the game operation control method by executing computer executable instructions:

[0108] A game operation control method provides a graphical user interface through a terminal device, and displays candidate controls in the graphical user interface; wherein the candidate controls are configured with game functions, and the game functions configured by the candidate controls are related to game characters; in response to a control selection operation, a first control and a second control are selected from the candidate controls; candidate game characters are displayed in the graphical user interface; wherein the first control is configured with a first function for the candidate game characters, and the second control is configured with a second function; in response to a character selection operation, a target character is determined from the candidate game characters, and the game function configured by the first control is updated to the second function for the target character, and the game function configured by the second control is updated to the first function.

[0109] The candidate controls are displayed in the graphical user interface, and the control positions of the candidate controls in the handle device.

[0110] The display region of the display control of the graphic user interface displays the control display region; in the initial state, the control display region is empty; in response to the selection operation of the first control in the alternative control, the control identifier of the first control is displayed in the control display region; in response to the selection operation of the second control in the alternative control, the control identifier of the second control is displayed in the control display region.

[0111] The control display region includes a first position and a second position; in response to the selection operation of the first position and the selection operation of the first control in the alternative control, the control identifier of the first control is displayed in the first position; in response to the selection operation of the second position and the selection operation of the second control in the alternative control, the control identifier of the second control is displayed in the second position.

[0112] In response to the selection operation of the first position, the control enters the control editing state of the first position; in the control editing state of the first position, the instruction that the first control in the handle device is triggered is received, it is determined that the first control is executed the selection operation, and the control identifier of the first control is displayed in the first position; in response to the selection operation of the second position, the control enters the control editing state of the second position; in the control editing state of the second position, the instruction that the second control in the handle device is triggered is received, it is determined that the second control is executed the selection operation, and the control identifier of the second control is displayed in the second position.

[0113] In response to the first control being selected, the control selection identifier associated with the first control is displayed; in response to the second control being selected, the control selection identifier associated with the second control is displayed.

[0114] In response to the first control being selected, the prompt information that the first control is selected is displayed; in response to the second control being selected, the prompt information that the second control is selected is displayed.

[0115] In response to the first control being selected, the control position of the first control in the handle device is displayed in a specified display format; in response to the second control being selected, the control position of the second control in the handle device is displayed in a specified display format.

[0116] The graphic user interface includes a cursor identifier, and the cursor identifier is controlled to move through the handle device; in response to the cursor identifier being located in the first control in the alternative control and the confirmation instruction from the handle device being received, the first control is selected; in response to the cursor identifier being located in the second control in the alternative control and the confirmation instruction from the handle device being received, the second control is selected.

[0117] In response to the first control and the second control being selected, the role display control control is displayed in the graphic user interface; in response to the trigger operation of the role display control control, the alternative game role is displayed in the graphic user interface.

[0118] In response to a triggering operation on the first character in the alternative game characters, the first function and the second function for the first character are displayed, and information that the control corresponding to the first function is updated from the first control to the second control and the control corresponding to the second function is updated from the second control to the first control is displayed.

[0119] In response to the cursor identifier in the graphical user interface being moved to the character display area of the first character in the alternative game characters, it is determined that the first character is triggered.

[0120] The control identifier of the first control and the control identifier of the second control are displayed in the graphical user interface.

[0121] In response to a selection operation on the first character in the alternative game characters, a character selection identifier associated with the first character is displayed; wherein the first character includes at least one alternative game character; in response to a character confirmation operation, the selected first character is determined as a target character, and the game function configured by the first control is updated to the second function and the game function configured by the second control is updated to the first function for the target character.

[0122] In this way, after the two controls are selected, the target character is selected, and the functions of the two controls are exchanged for the target character. The player can select some target characters to exchange the functions of the controls according to personal needs, the flexibility of character configuration is improved, the operation is convenient, and the configuration efficiency is high.

[0123] The embodiment also provides a computer readable storage medium, which stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the operation control method of the game.

[0124] The computer executable instructions stored in the computer readable storage medium are executed to implement the following operations in the operation control method of the game:

[0125] An operation control method of a game, a graphical user interface is provided by a terminal device, and alternative controls are displayed in the graphical user interface; wherein the alternative controls are configured with game functions, and the game functions configured by the alternative controls are related to game characters; in response to a control selection operation, a first control and a second control are selected from the alternative controls; alternative game characters are displayed in the graphical user interface; wherein for the alternative game characters, the first control is configured with a first function, and the second control is configured with a second function; in response to a character selection operation, a target character is determined from the alternative game characters, and the game function configured by the first control is updated to the second function and the game function configured by the second control is updated to the first function for the target character.

[0126] Displaying the alternative controls in the graphical user interface, and the control positions of the alternative controls in the handle device.

[0127] Displaying a control display region in the graphical user interface; in an initial state, the control display region is empty; in response to a selection operation on a first control in the alternative controls, displaying the control identifier of the first control in the control display region; in response to a selection operation on a second control in the alternative controls, displaying the control identifier of the second control in the control display region.

[0128] The control display region comprises a first position and a second position; in response to a selection operation on the first position and a selection operation on the first control in the alternative controls, displaying the control identifier of the first control in the first position; in response to a selection operation on the second position and a selection operation on the second control in the alternative controls, displaying the control identifier of the second control in the second position.

[0129] In response to a selection operation on the first position, entering a control editing state for the first position; in the control editing state for the first position, receiving an instruction that the first control in the handle device is triggered, determining that the first control is executed a selection operation, and displaying the control identifier of the first control in the first position; in response to a selection operation on the second position, entering a control editing state for the second position; in the control editing state for the second position, receiving an instruction that the second control in the handle device is triggered, determining that the second control is executed a selection operation, and displaying the control identifier of the second control in the second position.

[0130] In response to the first control being selected, displaying a control selection identifier associated with the first control; in response to the second control being selected, displaying a control selection identifier associated with the second control.

[0131] In response to the first control being selected, displaying prompt information that the first control is selected; in response to the second control being selected, displaying prompt information that the second control is selected.

[0132] In response to the first control being selected, displaying the control position of the first control in the handle device in a specified display format; in response to the second control being selected, displaying the control position of the second control in the handle device in a specified display format.

[0133] The graphical user interface comprises a cursor identifier, and the cursor identifier is controlled to move by the handle device; in response to the cursor identifier being located at a first control in the alternative controls, and receiving a confirmation instruction from the handle device, the first control is selected; in response to the cursor identifier being located at a second control in the alternative controls, and receiving a confirmation instruction from the handle device, the second control is selected.

[0134] In response to the first control and the second control being selected, a character display control control is displayed on the graphical user interface; in response to a triggering operation on the character display control control, the alternative game characters are displayed on the graphical user interface.

[0135] In response to a triggering operation on the first character in the alternative game characters, the first function and the second function for the first character are displayed, and information that the control corresponding to the first function is updated from the first control to the second control and the information that the control corresponding to the second function is updated from the second control to the first control are displayed.

[0136] In response to the cursor identifier in the graphical user interface moving to the character display area of the first character in the alternative game characters, it is determined that the first character is triggered.

[0137] The control identifier of the first control and the control identifier of the second control are displayed on the graphical user interface.

[0138] In response to a selection operation on the first character in the alternative game characters, a character selection identifier associated with the first character is displayed; wherein the first character includes at least one alternative game character; in response to a character confirmation operation, the selected first character is determined as a target character, and in response to the target character, the game function configured by the first control is updated to the second function, and the game function configured by the second control is updated to the first function.

[0139] In this way, after the two controls are selected, the target character is selected, and the functions of the two controls are exchanged for the target character. The player can select some target characters to exchange the functions of the controls according to personal needs, the flexibility of character configuration is improved, the operation is convenient, and the configuration efficiency is high.

[0140] The game operation control method, device and computer program product of the electronic equipment provided by the embodiment of the disclosure include a computer readable storage medium storing program codes, the instructions included in the program codes can be used to execute the method described in the foregoing method embodiments, and the specific implementation can be referred to the method embodiments, which will not be described here.

[0141] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, which will not be described here.

[0142] In addition, in the description of the embodiments of the present disclosure, unless explicitly defined and limited otherwise, the terms "mount", "connect", "connection" should be understood in a broad sense, for example, can be fixed connection, can also be detachable connection, or integrally connected; can be mechanical connection, can also be electrical connection; can be directly connected, can also be indirectly connected through an intermediate medium, can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present disclosure can be understood according to the specific circumstances.

[0143] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on such understanding, the technical solutions of the present disclosure or the part that contributes to the related art or the part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in various embodiments of the present disclosure. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.

[0144] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the purpose of facilitating the description of the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present disclosure. In addition, the terms "first", "second", "third" are only for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0145] Finally, it should be noted that: the above embodiments are only specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and are not limitations thereof, and the protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can make modifications or easily think of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed by the present disclosure, or make equivalent replacements to some of the technical features; and these modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A method for operating a game, a graphical user interface is provided by a terminal device, the method comprising: displaying candidate controls in the graphical user interface; wherein the candidate controls are configured with game functions, and the game functions configured by the candidate controls are related to game characters; in response to a control selection operation, selecting a first control and a second control from the candidate controls; displaying candidate game characters in the graphical user interface; wherein for the candidate game characters, the first control is configured with a first function, and the second control is configured with a second function; in response to a character selection operation, determining a target character from the candidate game characters, and updating the game function configured by the first control to the second function for the target character, and updating the game function configured by the second control to the first function for the target character. The step of displaying candidate controls in the graphical user interface comprises: displaying candidate controls in the graphical user interface, and the candidate controls are located in a control position in a handle device. The step of selecting a first control and a second control from the candidate controls in response to a control selection operation comprises: displaying a control display area in the graphical user interface; in an initial state, the control display area is empty; in response to a selection operation for the first control in the candidate controls, controlling a control identifier of the first control to be displayed in the control display area; 2. The method of claim 1, wherein, in response to a selection operation for the second control in the candidate controls, controlling a control identifier of the second control to be displayed in the control display area.

3. The method of claim 1, wherein, The control display area comprises a first position and a second position. The step of in response to a selection operation for the first position and a selection operation for the first control in the candidate controls, controlling a control identifier of the first control to be displayed in the first position comprises: in response to a selection operation for the first position, and in response to a selection operation for the first control in the candidate controls, controlling a control identifier of the first control to be displayed in the first position. The step of in response to a selection operation for the second position and a selection operation for the second control in the candidate controls, controlling a control identifier of the second control to be displayed in the second position comprises: in response to a selection operation for the second position, and in response to a selection operation for the second control in the candidate controls, controlling a control identifier of the second control to be displayed in the second position. The step of in response to a selection operation for the first position and a selection operation for the first control in the candidate controls, controlling a control identifier of the first control to be displayed in the first position comprises:

4. The method of claim 3, wherein, in response to a selection operation for the first position, controlling to enter a control editing state for the first position; in the control editing state for the first position, receiving an instruction that the first control in the handle device is triggered, determining that the first control is executed a selection operation, and controlling a control identifier of the first control to be displayed in the first position; The step of in response to a selection operation for the second position and a selection operation for the second control in the candidate controls, controlling a control identifier of the second control to be displayed in the second position comprises: ​ 5. The method of claim 4, wherein, ​ ​ ​ In response to a selection operation on the second position, a control enters a control editing state for the second position; in the control editing state for the second position, a command is received that the second control in the handle device is triggered, it is determined that the second control is executed a selection operation, and a control identifier of the second control is displayed in the second position.

6. The method of claim 3, wherein, The method further comprises: In response to the first control being selected, a control selection identifier associated with the first control is displayed; In response to the second control being selected, a control selection identifier associated with the second control is displayed.

7. The method of claim 3, wherein, The method further comprises: In response to the first control being selected, prompt information is displayed that the first control is selected; In response to the second control being selected, prompt information is displayed that the second control is selected.

8. The method of claim 3, wherein, The method further comprises: In response to the first control being selected, the control position of the first control in the handle device is displayed in a specified display format; In response to the second control being selected, the control position of the second control in the handle device is displayed in a specified display format.

9. The method of claim 1, wherein, The graphical user interface includes a cursor identifier, which is controlled to move by the handle device; the steps of selecting the first control and the second control from the alternative controls in response to a control selection operation include: In response to the cursor identifier being located in the first control in the alternative controls and receiving a confirmation command from the handle device, the first control is selected; In response to the cursor identifier being located in the second control in the alternative controls and receiving a confirmation command from the handle device, the second control is selected.

10. The method of claim 1, wherein, The step of displaying alternative game characters in the graphical user interface includes: In response to the first control and the second control being selected, a character display control is displayed in the graphical user interface; In response to a trigger operation on the character display control, alternative game characters are displayed in the graphical user interface.

11. The method of claim 1, wherein, After the step of displaying alternative game characters in the graphical user interface, the method further comprises: In response to a trigger operation on a first character in the alternative game characters, a first function and a second function for the first character are displayed, and information is displayed that a control corresponding to the first function is updated from the first control to the second control, and a control corresponding to the second function is updated from the second control to the first control.

12. The method of claim 11, wherein, The method further comprises: In response to the cursor identifier in the graphical user interface moving to a character display area of a first character in the alternative game characters, it is determined that the first character is triggered.

13. The method of claim 1, wherein, After the step of displaying alternative game characters in the graphical user interface, the method further comprises: In the graphical user interface, a control identifier of the first control and a control identifier of the second control are displayed.

14. The method of claim 1, wherein, In response to a character selection operation, a target character is determined from the alternative game characters, and the steps of controlling the game function configured by the first control to be updated to the second function, and the game function configured by the second control to be updated to the first function for the target character include: In response to a selection operation on the first character in the alternative game characters, a character selection identifier is displayed in association with the first character; wherein the first character comprises at least one of the alternative game characters. In response to a character confirmation operation, the selected first character is determined as a target character, and the game function configured by the first control is updated to the second function and the game function configured by the second control is updated to the first function for the target character.

15. An operation control apparatus of a game, providing a graphical user interface through a terminal device, the apparatus comprising: a control display module configured to display alternative controls in the graphical user interface; wherein the alternative controls are configured with game functions, and the game functions configured by the alternative controls are related to game characters; a control selection module configured to select a first control and a second control from the alternative controls in response to a control selection operation; a character display module configured to display alternative game characters in the graphical user interface; wherein the first control is configured with a first function and the second control is configured with a second function for the alternative game characters; a function update module configured to determine a target character from the alternative game characters in response to a character selection operation, and control the game function configured by the first control to be updated to the second function and the game function configured by the second control to be updated to the first function for the target character.

16. An electronic device comprising a processor and a memory, the memory storing computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement the operation control method of the game according to any one of claims 1-14.

17. A computer readable storage medium storing computer executable instructions, and the computer executable instructions, when invoked and executed by a processor, cause the processor to implement the operation control method of the game according to any one of claims 1-14.

Citation Information

Patent Citations

  • Game virtual pet obtaining method and system, electronic equipment and storage medium

    CN111729315A

  • Virtual character skill exchange method and device and electronic equipment

    CN114602181A

  • Game skill processing method and device, computer equipment and storage medium

    CN116099199A

  • Method and device for controlling virtual character in game and electronic terminal

    CN116850590A

  • Battle command method and device in game and electronic equipment

    CN118217638A