Multi-sensory video-audio therapeutic system and method for emotional state regulation
A multi-sensory therapeutic system using network-connected devices delivers coordinated auditory, visual, and humor-based stimuli to address emotional and psychological conditions, enhancing accessibility and efficacy by integrating music, humor, and color frequencies.
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- HETH ALON MOSHE
- Filing Date
- 2025-10-29
- Publication Date
- 2026-05-07
AI Technical Summary
Existing therapeutic systems are limited by their reliance on single sensory inputs, such as music or auditory stimuli, and require specialized equipment or invasive techniques, restricting accessibility and effectiveness in addressing a broad spectrum of emotional and psychological conditions.
A non-invasive multi-sensory therapeutic system that delivers coordinated auditory, visual, and humor-based stimuli through network-connected devices, utilizing specific frequency ranges and synchronized multimedia content to modulate emotional states without the need for physical sensors or wearable devices.
Provides a user-friendly, accessible platform that enhances therapeutic efficacy by integrating music, humor, and color frequencies to promote emotional regulation and well-being, offering a comprehensive and immersive experience across various emotional and psychological challenges.
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Figure IL2025050950_07052026_PF_FP_ABST
Abstract
Description
[0001] MULTI-SENSORY VIDEO-AUDIO THERAPEUTIC SYSTEM AND METHOD FOR
[0002] EMOTIONAL STATE REGULATION
[0003] FIELD OF INVENTION:
[0004] The present disclosure relates to non-invasive therapeutics, specifically to a multi-sensory videoaudio therapeutic platform configured for the regulation of emotional and psychological states.
[0005] BACKGROUND:
[0006] The use of music and sound for therapeutic purposes has gained increasing scientific validation as a method to improve emotional well-being and for addressing a variety of psychological conditions. Traditionally, music therapy involves interaction with a certified therapist who curates personalized treatment plans based on individual needs. However, such interventions are limited in their availability, requiring in-person sessions and professional oversight, which can be both time-consuming and costly.
[0007] Coupling humor to sensory inputs has been shown to reduce stress and improve mood by triggering the release of endorphins. Sensory inputs such as specific color and audio frequencies are known to evoke specific emotional responses. The combination of humor, specific color frequencies, and specific audio frequencies can provide a more comprehensive and effective therapeutic experience than when these modalities are applied separately. Determining an effective combination of therapeutic elements to achieve a specified therapeutic result, and further configuring such a combination to address the individualized needs of a specific user, constitutes a complex task.
[0008] The regulation of emotional states through sensory stimuli - such as auditory, visual, and somatosensory inputs - has become an increasingly significant focus in both scientific research and therapeutic practice. Studies have explored brain activity measurement and analysis to design systems capable of influencing mood and emotional states effectively. Bio-signals, such as electroencephalogram (EEG) data have been widely leveraged in order to assess brainwave patterns and emotional response. Various systems disclosed in the art utilize brainwave pattern measurements and their associated emotional responses to recommend or deliver stimuli - such as music or other sensory inputs - with the goal of modulating the user’s emotional state. Such prior art systems typically focus solely on music as the therapeutic tool or necessitate the use of sensors or other specialized equipment to collect user data and recommend music accordingly. Consequently, the prior art is limited in both the range of stimuli offered, in addition to its practicality and accessibility due to the need for specialized equipment.
[0009] Physical instruments designed to produce specific harmonic frequencies have also been developed for therapeutic purposes aimed at alleviating conditions such as anxiety, depression, and stress. While such an approach offers therapeutic benefits, such approaches are limited to auditory stimuli and do not incorporate additional sensory inputs, such as color frequencies or humor. Further, the reliance on a physical instrument is cumbersome and restricts the accessibility of the therapy.
[0010] Systems for managing emotional regulation through personalized music playlists have also been disclosed, whereby mood assessments and user data are utilized to generate therapeutic playlists tailored to the user’s emotional and physiological states. While effective, such systems are limited by their exclusive reliance on music as a therapeutic medium, thereby excluding additional sensory elements, such as humor or color. This limits the system’s effectiveness in addressing a broader spectrum of emotional and psychological conditions, which could be more comprehensively supported by a multi- sensory approach
[0011] Other systems have been developed to transplant emotional states between individuals by analyzing brainwave patterns and applying sensory stimulation, such as transcranial stimulation, to induce similar emotional experiences in a recipient. Such systems rely on direct brainwave manipulation and invasive techniques to influence emotional states. Such an approach is limited due to its reliance on complex and intrusive methods, thereby conferring practical challenges for widespread use. Further, such systems require obtaining brainwave data by way of invasive stimulation techniques.
[0012] There thus exists a need in the art for a non-invasive system capable of delivering multi-sensory therapy via an accessible format. Such a system should offer an intuitive, user-friendly platform integrating numerous sensory inputs, including music containing sound of specific frequencies, humor, and specific color frequencies, to promote emotional regulation and overall well-being. Further, the system should eliminate the requirement for physical sensors or objects, thereby providing a practical solution, while enhancing therapeutic efficacy through the synergistic effects of multiple sensory modalities.
[0013] SUMMARY OF INVENTION
[0014] The present invention provides a non-invasive therapeutic system implemented via network- connected devices, configured to deliver coordinated auditory and visual stimuli - comprising music, humor, and defined color frequencies - to modulate a user’s emotional state and support mental well-being.
[0015] According to one aspect of the invention, there is provided a multi- sensory therapeutic system configured to promote emotional regulation and psychological well-being through the coordinated delivery of auditory, visual, and humor- based stimuli The system comprises at least one electronic device configured to execute multimedia files, at least one storage device comprising therapeutic multimedia content, and an interface for transmitting the multimedia content from the storage device to the user device. The therapeutic multimedia files include color and music of specific frequencies in combination with humor-based elements, thereby providing a synchronized and non- invasive therapeutic solution.
[0016] According to another aspect of the invention, the system may incorporate specific frequency ranges for both music and color stimuli, each selected to evoke targeted emotional or physiological responses in the user.
[0017] According to another aspect of the invention, the at least one electronic device may be a screenbased device capable of video and audio playback, including mobile phones, tablets, computers, or smart televisions.
[0018] According to another aspect of the invention, the therapeutic multimedia files may be categorized into a plurality of therapeutic categories, each corresponding to a defined emotional or developmental objective. The categories may include uplifting and energizing, restful and deep sleep, relaxation, communication support, sensory support, cognitive support, emotional and behavioral regulation, physical support, and social interaction support.
[0019] According to another aspect of the invention, the therapeutic sessions may include audio effects such as laughter and rhythmic sounds, in addition to visual animations to enhance emotional engagement and to amplify the humor component.
[0020] According to another aspect, the interface is a networked cloud-based platform thereby enabling the therapeutic content to be streamed in real time to the user device, thereby providing continue us accessibility.
[0021] According to another aspect of the invention, the system may further comprise an artificial intelligence (Al) chatbot configured to assist users in selecting suitable therapeutic sessions based on their emotional state or behavioral characteristics.
[0022] According to another aspect of the invention, the therapeutic sessions may include embedded binaural beats corresponding to specific brainwave frequencies, promoting relaxation, focus, or other desired neural responses.
[0023] According to another aspect of the invention, each therapeutic session follows a predefined prescription that adjusts melody, harmony, tempo, sound frequency, and visual presentation during playback. According to another aspect of the invention, the therapeutic episodes may incorporate Solfeggio frequencies selected for their beneficial influence on emotional and physiological states. The episodes further include humorous animation scenes designed to trigger positive affective responses, increase engagement, and enhance the overall therapeutic impact.
[0024] According to another aspect of the invention, the auditory, visual, and humor- based stimuli of a therapeutic multimedia file are temporally synchronized in accordance with predefined parameters so as to elicit a targeted emotional or physiological response. Synchronization may be governed by a therapeutic prescription defining time-based progressions for musical frequency components, color sequences, and humor intensity.
[0025] According to another aspect of the invention, therapeutic multimedia files are generated and / or selected based on a therapeutic prescription that specifies frequency ranges, color palettes and transitions, humor typology, tempo, harmonic structure, and parameter variations during playback.
[0026] According to another aspect of the invention, an artificial- intelligence chatbot is configured to receive user input descriptive of an emotional or behavioral state, identify a corresponding therapeutic category, and recommend or automatically select one or more therapeutic multimedia files from a database for playback on a user device.
[0027] According to another aspect of the invention, the system is configured to operate without physical sensors or wearable devices, the therapeutic stimuli being delivered through conventional screenbased devices capable of audio and video playback. According to another aspect of the invention, the humorous visual content may include an animated guide character presented during the therapeutic session to increase engagement and to provide consistent visual structure across episodes.
[0028] According to yet another aspect of the invention, there is provided a method for providing multi- sensory therapy for emotional state regulation, the method comprising: providing at least one electronic device configured to execute a multimedia file; providing at least one storage device comprising at least one therapeutic multimedia file; transmitting, via an interface, the therapeutic multimedia file from the storage device to the electronic device; and executing playback of the therapeutic multimedia file on the electronic device; wherein the therapeutic multimedia file comprises color and sound of specific frequencies and humor.
[0029] BRIEF DESCRIPTION OF THE FIGURES
[0030] Some embodiments of the invention are described herein with reference to the accompanying figures. The description, together with the figures, makes apparent to a person having ordinary skill in the art how some embodiments may be practiced. The figures are for the purpose of illustrative description and no attempt is made to show structural details of an embodiment in more detail than is necessary for a fundamental understanding of the invention
[0031] In the figures :
[0032] FIG.l constitutes a schematic illustration of a multi- sensory therapeutic system, according to some embodiments of the invention
[0033] FIG. 2 constitutes a schematic illustration of an episode selection process in a multi-sensory therapeutic system, according to some embodiments of the invention
[0034] FIG.3 constitutes a schematic illustration of an Al- chatbot in a multi- sensory therapeutic system, according to some embodiments.
[0035] FIG.4 constitutes a table illustrating exemplary therapeutic episodes and their associated parameters, according to some embodiments of the invention
[0036] FIG. 5 constitutes a schematic of an exemplary timeline of a multi-sensory therapeutic episode, illustrating parameter variations over time, according to some embodiments of the invention
[0037] FIG. 6 constitutes a schematic illustration of an exemplary workflow for constructing a therapeutic prescription, according to some embodiments of the invention
[0038] DETAILED DESCRIPTION OF SOME EMBODIMENTS The following embodiments and aspects thereof are described and illustrated in conjunction with systems, devices and methods which are meant to be exemplary and illustrative and not limiting in scope. In various embodiments, one or more of the above- described problems have been reduced or eliminated.
[0039] Glossary of Terms
[0040] Humor: The term humor refers to audio- visual stimuli designed to evoke positive emotional responses such as smiling, laughter, or amusement in the viewer. Within the context of the present invention, humor constitutes a functional therapeutic element that activates neurological and biochemical processes associated with mood regulation, including the release of endorphins and modulation of activity in the limbic system
[0041] The humor component may include one or more of the following:
[0042] (i) Visual humor, such as animated characters, presented in a comical or lighthearted manner;
[0043] (ii) Auditory humor, including recorded laughter or rhythmically timed comedic audio cues; and
[0044] (iii) Contextual humor, arising from scene composition or character interaction within the animated sequence.
[0045] The humor stimuli are selected or generated to align with the therapeutic objective of the session and may vary in intensity, timing, or frequency throughout playback. In some embodiments, humor intensity may be modulated dynamically - beginning with mild stimuli and progressively increasing or decreasing based on the desired emotional response.
[0046] Music: The term music refers to structured auditory compositions comprising organized sequences of tones, harmonics, and rhythmic patterns defined by measurable frequency and tempo. Within the context of the present invention, music serves as a therapeutic auditory stimulus, produced or selected based on its specific frequency characteristics, harmonic structure, and rhythmic progression Music, as defined herein, may include instrumental, vocal, synthetic, or compositio ns generated by any known means, and may incorporate binaural beats, Solfeggio tones, or other frequency components selected for their physiological or emotional effects.
[0047] Therapeutic Episode: the term therapeutic episode refers to a therapeutic multimedia file comprising structured combinations of auditory, color, and humor-based stimuli. Each episode is produced or selected according to a therapeutic prescription, which specifies frequency ranges, tempo, color transitions, and humor intensity over time to achieve a targeted emotional or physiological outcome.
[0048] Therapeutic Category: The term therapeutic category refers to a classification framework that associates a group of therapeutic episodes with a defined objective, such as sleep induction or cognitive focus. Each category corresponds to a specific combination of sensory parameters and serves as a basis for automated or manual episode selection.
[0049] Therapeutic Prescription: The term therapeutic prescription refers to a structured therapeutic blueprint that defines all audiovisual components within a single episode, including: (i) the therapeutic category; (ii) the target level of maturity; (iii) the musical structure including tempo, mode, instruments and harmony; (iv) the sound effects and embedded frequencies (e.g. Solfeggio, binaural, ambient); (v) the animation type and humor logic; and (vi) the background color sequence including time based-transitions. Multi-Sensory: The term multi-sensory refers to the coordinated delivery of two or more distinct sensory modalities, including auditory, visual, and humor- based stimuli In the present invention, multi- sensory operation may, for example, denote the synchronized combination of sound, color, and humor cues configured to produce synergistic therapeutic effects.
[0050] Binaural Beats: The term binaural beats refers to an auditory perceptual phenomenon occurring when two tones of slightly different frequencies are presented separately to each ear, resulting in the perception of a third tone corresponding to the frequency difference. In the present invention, binaural beats are integrated into the music to modulate neural activity associated with specific brainwave patterns, such as alpha, beta, or theta states.
[0051] Solfeggio Frequencies: The term Solfeggio Frequencies, as used herein, refers to a set of specific tonal frequencies historically associated with harmonic and meditative effects, including but not limited to frequencies of 396 Hz, 417 Hz, 528 Hz, 639 Hz, 741 Hz, 852 Hz, and 963 Hz Within the present invention, Solfeggio frequencies are incorporated into musical compositions to promote emotional wellbeing.
[0052] Al Chatbot: The term Al chatbot refers to a software module employing natural language processing and machine- learning algorithms to interact with the user, analyze responses related to emotional or behavioral state, and recommend or automatically select corresponding therapeutic episodes based on stored metadata. Reference is now made to FIG.l, which schematically illustrates multi-sensory therapeutic system
[0053] 100, according to some embodiments of the invention As shown, multi-sensory therapeutic system 100 enables user 101 to access therapeutic video-audio content through user device 104. User device 104 may be any electronic device capable of display and audio capabilities and network connectivity. User 101 interacts with the system via user interface module 106, which allows the user to provide inputs related to emotional state, mood, or desired therapeutic outcome.
[0054] According to some embodiments, user device 104 is communicatively coupled, via network 107, to server environment 108 which comprises database of episodes 109, Al chatbot 110 and streaming module 111. Network 107 may comprise any form of data communication network, such as a public or private internet connection, cellular network, or virtual private cloud (VPC), allowing remote access to server environment 108. Server environment 108 may be cloud-based, enabling scalable delivery of therapeutic content and centralized management of the episode database.
[0055] According to some embodiments, network 107 may comprise a local area network (LAN) providing wired and / or wireless connectivity (e.g., Ethernet or Wi-Fi) between the user device 104 and server environment 108. In such configurations, the therapeutic platform is hosted locally, and streaming module 111 delivers the video-audio content from the episode database to user device 104 over the LAN without traversing a public network.
[0056] According to some embodiments, Server environment 108 comprises a plurality of software modules including Al chatbot engine 110 configured to process user inputs and recommended suitable episodes, database of episodes 109 storing predefined multi-sensory video-audio files and associated metadata, and streaming module 111, configured to transmit selected therapeutic content to user device 104 for playback to user 101 via output 103.
[0057] According to some embodiments, each therapeutic episode stored in database of episodes 109 includes defined parameters specifying musical characteristics, color frequencies, and humorbased elements selected to evoke a targeted emotional response.
[0058] According to some embodiments, Al chatbot 110 is configured to analyze information provided by user 101, identify a corresponding therapeutic category, retrieve one or more matching episode from database of episodes 109, and initiate streaming via streaming module 111. The video-audio content is presented on user device 104 through display and audio output module 105, thereby providing a synchronized, non- invasive, multi- sensory therapeutic experience.
[0059] According to some embodiments, a therapeutic episode may alternatively be selected without the use of Al chatbot 110. In such embodiments, user 101 may manually browse available categories or episodes through user interface module 106 and directly select a desired therapeutic session. Upon selection, streaming module 111 retrieves the corresponding episode from database of episodes 109 and delivers it to user device 104 for playback. This configuration enables both automated and user- directed modes of operation, thereby enhancing system accessibility and flexibility. According to some embodiments, multi- sensory therapeutic system 100 enables the delivery of coordinated visual, auditory, and humor- based stimuli to the user for the purpose of emotional regulation, relaxation, and stress reduction. The system integrates these sensory modalities within a video-audio therapeutic episode, wherein specific musical frequencies, color frequencies, and humor components are combined to produce a synergistic therapeutic effect. Each element is configured in accordance with predetermined parameters that correspond to the user’s selected therapeutic category and desired emotional outcome. By synchronizing sound, color, and humorbased cues, the system provides an immersive, non- invasive experience that modulates the user’s psychological state.
[0060] According to some embodiments, multi-sensory therapeutic system 100 implements the Humorica® Therapy Method, a science-based approach designed to support emotional regulation and reduce stress and anxiety to the end user. The Humorica® Therapy Method combines the biochemical effects of humor and laughter with the neurophysiological effects of specific music, sound frequencies, and color frequencies. Together, these elements provide a coordinated multisensory experience aimed at promoting emotional well-being and relieving stress.
[0061] According to some embodiments, the synergistic combination of music, humor, and color frequencies is the foundation of the Humorica® Therapy Method’s therapeutic approach. These stimuli work together to engage both cognitive and emotional pathways in the brain, providing a comprehensive therapeutic experience. According to some embodiments, the Humorica® Therapy Method includes an extensive database comprising numerous video-audio episodes. Each episode follows a defined prescription structured around preset parameters, including melody, harmony, tempo, instrument type, sound frequencies and background animation colors. These parameters are adjusted throughout each episode to produce the desired therapeutic effect.
[0062] According to some embodiments, the Humorica® Therapy Method determines specific music, sound, and color frequency requirements based on scientifically validated therapeutic princip les. Musical frequency components such as Binaural Beats and Solfeggio Frequencies are selected for their impact on brainwave activity and emotional states, promoting outcomes such as relaxation, focus, and stress reduction. Additional parameters including scale (major or minor), tempo, and a selection of instruments including keyboards, strings, wooden wind instruments, metal wind instruments, percussion, human vocals, and special effects are chosen to enhance therapeutic efficacy.
[0063] According to some embodiments, the Humorica® Therapy Method incorporates chromotherapy, whereby specific color frequencies are utilized to influence emotional and physiological responses.
[0064] According to some embodiments, the Humorica® Therapy Method includes original music composed and produced according to the specific frequency modulation requirements determined to be as optimal for achieving emotional regulation for a specific use case. According to some embodiments, the Humorica® Therapy Method features a well-defined animated figure, referred to as the "Humorica boy / girl, " who leads the scenes in episodes. This animated figure serves as a central character, guiding users through each therapeutic session in a way that engages and comforts the user.
[0065] According to some embodiments, the Humorica® Therapy Method includes a set of therapeutic tracks that integrate humor, music, and specific auditory elements designed to regulate emotions, reduce stress and anxiety and promote mental well-being. Each track is constructed with particular tempo ranges, melodic structures, Solfeggio and binaural beats frequencies color schemes and animation scenes to achieve optimal therapeutic effects.
[0066] According to some embodiments, server environment 108 is implemented as the Humorica Digital Streaming Platform, which serves as the delivery system for the Humorica® Therapy Method, providing access to digital video- audio files, referred to as Humorica episodes. These episodes are designed in accordance with the therapeutic principles of the Humorica Therapy Method and are organized into nine therapeutic categories, each corresponding to a specific emotional objective.
[0067] According to some embodiments, the Humorica® Therapy Method may be delivered using locally stored files, thereby allowing offline playback on compatible user devices.
[0068] According to some embodiments, the Humorica® Therapy Method is suitable for children with special needs, such as those with autism and intellectual disabilities, while also accommodating a wide range of other users. The Humorica platform offers a non-verbal therapy modality that requires no language skills, making it suitable for a wide range of cognitive abilities. The embedded music and color frequencies directly impact the body and brain, ensuring therapeutic effectiveness without the need for conscious interpretation. Additionally, the use of humor ensures that the Humorica® Therapy Method is both engaging and enjoyable, minimizing resistance and enhancing efficacy.
[0069] According to some embodiments, the Humorica® Therapy Method delivers therapeutic content through a video-audio format, including curated music tracks, humorous content, and color schemes selected to elicit desired emotional responses by directly influencing brainwave activity. The content may be transmitted via a network to users' devices, with the data stored and processed on cloud-based servers.
[0070] According to some embodiments, the system operates without the requirement for invasive physical sensors or wearable devices. Instead, the platform delivers therapeutic stimuli through devices with capacity for video and audio playback, thereby providing a user-friendly accessible therapeutic solution
[0071] According to some embodiments, the Humorica® Therapy Method may be implemented across a variety of delivery environments beyond individual streaming use. In one embodiment, the system may be applied within a dedicated television channel designed for special-needs children, where the Humorica® technology is integrated directly thereby facilitating mode regulation and emotional balance throughout the content. According to some embodiments, the Humorica® Therapy Method may be adapted for live therapeutic shows conducted in theaters or auditoriums. In such settings, specialized light and sound equipment may be used to ensure precise emission of the intended color and sound frequencies across the audience, thereby extending the multi- sensory therapeutic experience to group environments.
[0072] According to some embodiments, the Humorica® Therapy Method may be implemented within specialized movie-theater therapy rooms designed for group sessions. Each compartment or viewing area may be equipped with dedicated screens, speakers, and transmitters configured to deliver synchronized video-audio stimuli tailored for collective emotional regulation.
[0073] According to some embodiments, the Humorica® Therapy Method may be implemented within the gaming field, including digital gaming platforms, Al- driven games, and interactive virtual environments. In such configurations, the Humorica® Therapy Method may be integrated into game design or gameplay mechanics to deliver real-time stress and anxiety reduction effects through adaptive modulation of sound frequencies, color schemes, and humorous stimuli By embedding the multi-sensory therapeutic framework within gaming environments, the system enables continuous emotional regulation and enhanced user engagement while maintaining the entertainment value of the application.
[0074] Reference is now made to FIG. 2, which schematically illustrates an episode selection process 200 in a multi- sensory therapeutic system, according to some embodiments of the invention. As shown, episode selection process 200 begins with user input 202, comprising information received from user 201 pertaining to the user’s current emotional state, therapeutic objective, or desired outcome. Input 202 is input to user interface module 206 of user device 204.
[0075] According to some embodiments, user input 202 is transmitted to analysis module 207, which analyzes the input and identifies one or more corresponding therapeutic requirements. Based on predefined therapeutic rules and metadata, analysis module 207 selects specific sensory parameters appropriate to the identified need. These parameters may include, for example, color frequency, musical frequency and tempo, and humor. These parameters are selected by color frequency selector 208, musical selector 209 and humor content selector 210 respectively, thereby enabling selection of personalized multi-sensory episode 211. Personalized multi-sensory episode 211 is then transmitted to display and audio output module 205 of user device 204 and is delivered via output 203 to user 201.
[0076] Reference is now made to FIG.3, which schematically illustrates an Al chatbot-based episode recommendation process 300 in the multi-sensory therapeutic system, according to some embodiments of the invention.
[0077] According to some embodiments, user 301 communicates through a user interface module 306 on user device 304, thereby enabling the input of emotional state and desired therapeutic outcome. The input of user 301 is transmitted from user device 304 to Al chatbot 307 which may operate on a cloud- based or local server. According to some embodiments, Al chatbot 307 is configured to analyze the information received from user 301 and determine a therapeutic category corresponding to the user’s needs. Based on the identified category, Al chatbot 307 retrieves one or more matching therapeutic episodes from episode database 308, and multi- sensory episode 309 is transmitted to display and audio output module 305 of user device 304, which delivers the corresponding video-audio content to user 301 via output 303.
[0078] According to some embodiments, the system may present multiple recommended episodes to user 301 for selection through user interface module 306, allowing the user to confirm a preferred option. In other embodiments, the Al chatbot 307 may automatically initiate playback of a recommended episode based on predetermined settings or user preferences.
[0079] According to some embodiments, Al chatbot 307 is equipped with detailed information of the therapeutic categories, including the purpose and target use of each category. By asking a series of tailored questions, the Al evaluates the user's responses and matches them to the appropriate category, then recommends specific episodes that best address the particular challenges the user may be experiencing.
[0080] Reference is now made to FIG. 4, which schematically illustrates exemplary therapeutic episodes and their associated parameters, according to some embodiments of the invention. Each episode entry includes a plurality of defined parameters specifying the auditory, visual, and humor- based characteristics of the corresponding video-audio content. According to some embodiments, each episode comprises a unique therapeutic configuration intended to elicit a targeted emotional or physiological response. For example, the entry titled “Giggle Groove” is characterized by a tempo in the range of 60-145 BPM, Solfeggio tone frequencies in the range of 417-528 Hz, Binaural Beat frequencies in the range of 9- 19Hz, and background colors of yellow, green, and violet, producing an uplifting yet calming effect suitable for the Uplifting and Energizing therapeutic category. Other episodes, such as “Dreamland Delight” are configured for relaxation and sleep, employing lower tempo ranges (60-40 BPM), Solfeggio tones around 963 Hz, Binaural Beat frequencies in the range of 4-lOHz, and blue- vio let color palettes to induce a tranquil state in the user.
[0081] According to some embodiments, the parameters defining each therapeutic episode - such as musical frequency, tempo, color frequency, and humor or animation intensity - may vary dynamically throughout the duration of the episode. In some embodiments, these variations occur in time-defined segments, for example in five-minute intervals across a total episode duration of fifteen minutes. Within each segment, the system may adjust one or more sensory parameters to produce a desired progression, such as transitioning from energizing to calming tones, shifting from warm to cool color frequencies, or varying the frequency and intensity of humorous stimuli
[0082] While the example above refers to an episode duration of approximately fifteen minutes divided into three five-minute segments, this configuration is merely illustrative. In alternative embodiments, therapeutic episodes may be longer or shorter, and parameter transitions may occur at irregular or adaptive intervals based on the prescribed therapeutic vector, user maturity level, or target outcome. According to some embodiments, therapeutic episodes may be organized into nine therapeutic categories, each designed to support specific challenges or difficulties encountered by users, such as physical issues (e.g., pain), emotional concerns (e.g., stress, anxiety), cognition concerns (e.g., concentration, creativity) and social challenges. Each category offers a unique combination of therapeutic elements designed to ensure appropriate support. Selecting the correct category is crucial for achieving the desired outcome. For example, if a user faces sleep difficulties, selecting an episode from the Deep Sleep category will provide relaxation and sleepiness, whereas an episode from the Uplifting and Energizing category could increase alertness, contradicting the desired effect
[0083] According to some embodiments, the Humorica® Therapy Method includes nine therapeutic categories: a) Uplifting and Energizing Episodes: Designed to help children overcome morning sluggishness and resistance to starting the day. b) Restful and Deep Sleep Episodes: Designed to promote restful and deep sleep. c) Relaxation Episodes: Intended to provide comfort and encouragement, offering a relaxing and peaceful experience effectively reducing stress and anxiety. d) Communication Support Episodes: Developed to support children with challenges in effective communication, including speech, language, and social interaction. e) Sensory Support Episodes: Designed for children with sensory sensitivities or processing difficulties, providing a calming sensory environment. f) Cognitive Support Episodes: Aimed at supporting cognitive abilities in children with intellectual or cognitive disabilities affecting learning, memory, attention, and problemsolving skills. g) Emotional and Behavioral Support Episodes: Created to help manage emotional and behavioral challenges, addressing issues such as anxiety, depression, aggression, impulsivity, and self-injurious behavior. h) Physical Support Episodes: Designed for children with physical disabilities or impairme nts affecting mobility, coordination, and motor skills, enhancing physical well-being. i) Social Support Episodes: Designed to assist children with social challenges, including making friends, understanding social cues, and managing emotions in social settings.
[0084] According to some embodiments, the Humorica® Therapy Method includes a library ofHumorica episodes, which are digital video-audio tracks that combine music, animations, and color frequencies. Each Humorica episode is structured by a predefined prescription that specifies the appropriate animation scenes, musical frequencies, and color frequencies, each of which is tailored to the episode's therapeutic category to align with its intended goals.
[0085] According some embodiments, the episodes are designed to induce laughter or evoke a smile, activating 17 facial muscles and prompting the release of endorphins, which reduces stress, alleviates anxiety, and relieves pain. The animations utilize simple, easily understood scenes, making them accessible to individuals with lower cognitive abilities. Each scene is selected to target specific therapeutic needs - whether social, physical, emotional, or otherwise - serving as an effective trigger for stress reduction through the positive effects of laughter and smiling. According to some embodiments, each Humorica® Episode is created with a defined therapeutic goal The therapeutic goal aligns with the specific challenges laced by users, guiding the precise construction of each episode based on a detailed “prescription” that defines parameters, including melody instructions, instrument types, special effects, tempo (BPM), general instrument scale tuning, melodic and harmonic scales (major / minor), Solfeggio tone frequencies, binaural beat frequencies, background colors, and animation scenes.
[0086] According to some embodiments, the therapeutic audio content is composed and structured to prevent interference between the musical composition and the embedded therapeutic frequency components. The left and right channel carrier frequencies for the binaural beats are selected such that the resulting differential frequency produces the intended perceptual effect while remaining spectrally distinct from concurrent Solfeggio tones. The system combines Solfeggio frequencies and binaural beats in a controlled manner that preserves the integrity of both signals. For each track, an optimal tonal center is determined to avoid acoustic conflict or unpleasant harmonic overlap between the musical scale and the therapeutic tones.
[0087] According to some embodiments, the preparation of the therapeutic video-audio content further comprises defined stages of musical composition, signal mixing, mastering, and animation design, each configured to preserve the intended emotional- regulation properties and ensure perceptual harmony among the multi-sensory elements. According to some embodiments, the musical architecture adheres to parameters specified by the therapeutic prescription, including mood, tempo, and intensity progression, and is designed to maintain coherence between musical and therapeutic components. Melodic phrases are generally short and repetitive to promote memorability, while harmonic structures are deliberately simplified to avoid excessive tension or cognitive load. The musical texture may incorporate countermelodies, arpeggios, or rhythmic ostinatos to enrich the soundscape while remaining within the tonal and emotional boundaries defined by the corresponding therapeutic category.
[0088] According to some embodiments, vocal and ambient sounds are incorporated from various sources, including professional vocal-based music libraries featuring ancient or foreign chants, recordings of voice actors or vocalists, Al-generated melodic vocal patterns, and additional special effects such as whistles, sea sounds, birdsong, and child or infant laughter.
[0089] According to some embodiments, the therapeutic prescription may specify significant tempo variations across a single episode, such as transitions from 90 to 145 beats per minute (BPM). Such changes require deliberate selection of instruments and melodic structures. Certain instruments are inherently better suited to slower tempos, whereas others perform optimally at higher rhythmic speeds. Instruments and melodic phrasing may be adjusted or substituted during tempo transitions. These adjustments are performed with reference to the corresponding Solfeggio and binaural beat carrier frequencies, ensuring that musical alterations do not introduce tonal conflicts or spectral interference. According to some embodiments, mixing and mastering processes are performed to ensure all sound elements are cohesive, balanced and clear. Compressors, equalizers, limiters, saturators, reverbs, delays, modulation effects, panning, automation, compression and reverbs may be applied in accordance with defined technical parameters to achieve a cohesive and consistent auditory output. The mastering stage ensures that the final stereo mix achieves, for example, appropriate loudness, tonal balance, and dynamic range, while preserving the distinction between therapeutic components.
[0090] According to some embodiments, the video component of each therapeutic episode may comprise humoristic animation scenes specifically designed to elicit laughter and positive emotional engagement. These animations employ simplified, developmentally appropriate humor - such as visual exaggeration, repetition, or slapstick - to accommodate users with diverse cognitive or neurodevelopmental profiles. The humorous content is synchronized with the accompanying auditory elements, facilitating coordinated activation of multiple sensory pathways to reinforce emotional regulation. Color frequencies are integrated within the animation backgrounds in accordance with chromotherapy principles to further influence mood and enhance immersion. The animation style and level of visual complexity may be adapted to the target audience, ranging from basic two-dimensional cartoons to advanced three-dimensional or immersive virtual environments.
[0091] According to some embodiments, Humorica® technology may be integrated into pre-existing children’s content - animated or otherwise - by overlaying therapeutic audio and visual modulation onto standard media assets. This integration allows conventional entertainment to be transformed into a structured therapeutic experience, providing emotional and physiological benefits without altering the original storyline or visual presentation
[0092] Reference is now made to FIG. 5, which schematically illustrates an exemplary timeline of a multi- sensory therapeutic episode, according to some embodiments of the invention Timeline 500 represents the temporal variation of multiple sensory parameters - including special effects, melody, tempo, Solfeggio tone frequency, binaural tone frequency and background color.
[0093] According to some embodiments, the multi-sensory therapeutic episode “Giggle Groove” is divided into three illustrative five-minute segments, each configured to promote a distinct emotional response. During the initial segment (0- 5 minutes), musical tempo and sound- frequency parameters are elevated to stimulate alertness and positive engagement, accompanied by bright background colors such as yellow or green In the intermediate segment (5-10 minutes), the parameters gradually transition toward moderate values, balancing stimulation and relaxation while maintaining light humor and steady rhythm In the final segment (10-15 minutes), the overall auditory and visual energy decreases as the musical tempo slows and binaural- beat differentials narrow, while the accompanying Solfeggio tone transitions from approximately 417 Hz to 528 Hz to reinforce a restorative and harmonizing effect. Concurrently, color frequencies shift toward cooler hues such as blue or violet, and humor cues are reduced in frequency, collectively inducing relaxation and calmness.
[0094] The melody of “Giggle Groove” is structured with a combination of fast, joyful major scales, calm, relaxing minor scales, and a soothing, heavenly major scale, offering both uplifting energy and relaxation at successive intervals. The general instruments are tuned to 432 Hz throughout, a frequency associated with harmonious and naturally resonant tonal qualities. The embedded Solfeggio frequencies progress from approximately 417 Hz to 528 Hz, reflecting a therapeutic shift from activation to restoration - where lower frequencies are used to promote engagement and higher frequencies to reinforce calmness and healing. Binaural beats are also integrated, stimulating different brainwave patterns, from gamma (90 Hz) to beta (23 Hz) and alpha (9 Hz). To enhance the multi-sensory experience, the background colors transition between yellow, green, and violet, selected for their specific psychological and emotional effects. The track is accompanied by synchronized humorous animations, further contributing to the immers ive therapeutic experience.
[0095] While FIG. 5 illustrates three five- minute segments spanning a total duration of fifteen minutes, alternative time frames and segment counts may be employed. In some embodiments, parameter adjustments may occur at shorter, longer, or irregular intervals, and the total episode duration may likewise be varied to accommodate different therapeutic objectives. Timeline demonstrates that the system is configured to modulate auditory, visual, and humor- based parameters dynamically as a function of time, thereby providing a structured progression designed to achieve the desired emotional-regulation outcome.
[0096] Reference is now made to FIG.6, which schematically illustrates an exemplary workflow for constructing a therapeutic prescription, according to some embodiments of the present invention. The illustrated workflow outlines the process by which multi-sensory therapeutic video-audio episodes may be created by defining a structured sequence of parameter- selection and contentgeneration operations.
[0097] According to some embodiments, therapeutic category 601 is selected from a plurality of predefined categories, each category corresponding to a general emotional or developmental objective such as relaxation, sleep enhancement, cognitive focus, or social engagement. In some embodiments, two or more categories may be combined with one or more complementary categories to form a composite therapeutic objective.
[0098] According to some embodiments, Level of Maturity (LM) 602 is determined in accordance with the proprietary Humorica® maturity model, which may include five maturity levels (LM1-LM5). The determined LM level governs, inter alia, the selection of humor typology and animation complexity, thereby tailoring the content to the user’s cognitive and developmental profile.
[0099] According to some embodiments, therapeutic vector 603 determines the temporal trajectory of sensory stimulation and relaxation over the duration of the therapeutic episode and defines how musical tempo, chromatic intensity, and humor frequency evolve throughout playback.
[0100] According to some embodiments, musical parameters 604 are established in accordance with the selected therapeutic vector. Such parameters include tempo (BPM), mode or scale type, instrumental families, and harmonic structure. These parameters may be drawn from parameter tables that correlate musical attributes with specific emotional or physiological responses. According to some embodiments, at sound effects and frequencies 605 stage, one or more ambient or therapeutic effects - such as Solfeggio tones, binaural-beat carriers, or other acoustic stimuli - are identified, each of which are annotated with metadata specifying amplitude range, channel allocation, and temporal placement within the composition.
[0101] According to some embodiments, animation and humor type 606 are determined with reference to the previously identified LM 602 and therapeutic category 601.
[0102] According to some embodiments, at the color sequence stage 607, the chromatic progression and light- frequency modulation throughout the episode are defined and selected in accordance with the targeted emotional response.
[0103] According to some embodiments, at assemble stage 608, all defined auditory, visual, and humor- related parameters are compiled into a therapeutic-prescription form, representing a complete, machine- readable audiovisual blueprint for the episode. At Production 609 stage, the finalized prescription is transmitted to animators, composers, and sound designers. The finalized prescription may include metadata defining the vector type and LM level
Claims
CLAIMS1. A multi-sensory therapeutic system comprising: a. at least one electronic device configured to execute multimedia file(s); b. at least one storage device comprising at least one therapeutic multimedia file; and c. An interface for transmitting the at least one therapeutic multimedia file from the at least one storage device to the user device. wherein the at least one therapeutic multimedia file comprises colour and sound of specific frequencies and humour.
2. The system of claim 1, wherein the multi-sensory therapeutic system incorporates specific frequency ranges for music and colour stimuli, selected based on their known effects on brainwave activity.
3. The system of claim 1, wherein the at least one electronic device is a screen-based device capable of video and audio playback.
4. The system of claim 1, wherein the therapeutic multimedia files are categorized into a plurality of categories.
5. The system of claim 1, wherein the therapeutic multimedia files include audio effects such as laughter and rhythmic sounds.
6. The system of claim 1, wherein the therapeutic multimedia files include visual animations.
7. The system of claim 1, wherein the interface is a networked cloud-based platform.
8. The system of claim 1, further comprising an Al chatbot configured to assist users in selecting the most appropriate therapeutic multimedia file.
9. The system of claim 8, wherein the Al chatbot is configured to analyse user input describing an emotional state and to recommend a therapeutic category associated with corresponding multimedia files.
10. The system of claim 1, wherein the therapeutic multimedia files include embedded binaural beats that correspond to specific brainwave patterns.
11. The system of claim 1, wherein the therapeutic multimedia files include embedded Solfeggio frequencies.
12. The systemof claim 1, wherein the therapeutic multimedia files include humorous animation scenes configured to trigger positive emotional responses and enhance engagement.
13. The system of claim 1, wherein the auditory, visual and humour-based stimuli are synchronized according to predefined temporal parameters to achieve a targeted emotional or physiological response.
14. The systemof claim 1, wherein the therapeutic multimedia file is generated based on a therapeutic prescription defining frequency ranges, colour sequences, and humour intensity as a function of time.
15. The system of claim 1, wherein the at least one electronic device is configured to present the multimedia file without the use of physical sensors or wearable devices.
16. The systemof claim 1, wherein the humour-based visual content comprises an animated character configured to guide a user through the therapeutic session.
17. A method for providing multi-sensory therapy for emotional state regulation, comprising:(a) providing at least one electronic device configured to execute a multimedia file;(b) providing at least one storage device comprising at least one therapeutic multimedia file;(c) transmitting, via an interface, the at least one therapeutic multimedia file from the at least one storage device to the at least one electronic device; and(d) executing playback of the at least one therapeutic multimedia file on the at least one electronic device; wherein the at least one therapeutic multimedia file comprises colour and sound of specific frequencies and humour.