Method and apparatus for live streaming, and device and storage medium

By presenting multiple screens in cloud game live streaming, including virtual interactive scenes and guidance information, the problem of insufficient interactivity in traditional cloud game live streaming is solved, and a more efficient live streaming experience is achieved.

WO2026103693A1PCT designated stage Publication Date: 2026-05-21BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
BEIJING ZITIAO NETWORK TECH CO LTD
Filing Date
2025-11-11
Publication Date
2026-05-21

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Abstract

The embodiments of the present disclosure relate to a method and apparatus for live streaming, and a device and a storage medium. The method provided herein comprises: receiving from a live-streaming party a live-streaming request associated with a target application; and on the basis of data received from a remote device corresponding to the target application, presenting to the live-streaming party a plurality of screens generated by the target application, wherein the plurality of screens comprise a first screen and a second screen, the first screen presenting a virtual interactive scene of the target application, and the second screen presenting guidance information associated with the virtual interactive scene.
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Description

Methods, apparatus, equipment, and storage media for live streaming

[0001] This application claims priority to Chinese Patent Application No. 202411622153.X, filed on November 13, 2024, entitled "Method, Apparatus, Device and Storage Medium for Live Streaming", the entire contents of which are incorporated herein by reference. Technical Field

[0002] The exemplary embodiments disclosed herein generally relate to the field of computers, and particularly to methods, apparatus, devices, and computer-readable storage media for live streaming. Background Technology

[0003] With the development of computer technology, more and more applications are able to provide live streaming functionality, such as live streaming of cloud games. Cloud game live streaming technology relies on the development of cloud computing and high-speed mobile internet. By running game applications in the cloud and then pushing relevant data from the game applications to the live streamer and viewers in real time, it achieves the real-time nature and interactivity of cloud game live streaming. Summary of the Invention

[0004] In a first aspect of this disclosure, a method for live streaming is provided. The method includes: receiving a live streaming request associated with a target application from a live streaming provider; and presenting to the live streaming provider multiple screens generated by the target application based on data received from a remote device corresponding to the target application, the multiple screens including a first screen and a second screen, the first screen presenting a virtual interactive scene of the target application, and the second screen presenting guidance information associated with the virtual interactive scene.

[0005] In a second aspect of this disclosure, an apparatus for live streaming is provided. The apparatus includes: a receiving module configured to receive a live streaming request associated with a target application from a live streaming provider; and a presentation module configured to present to the live streaming provider multiple screens generated by the target application based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen, wherein the first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

[0006] In a third aspect of this disclosure, an electronic device is provided. The device includes at least one processor; and at least one memory coupled to the at least one processor and storing instructions for execution by the at least one processor. When executed by the at least one processor, the instructions cause the device to perform the method of the first aspect.

[0007] In a fourth aspect of this disclosure, a computer-readable storage medium is provided. The computer-readable storage medium stores computer-executable instructions that can be executed by a processor to implement the method of the first aspect.

[0008] In a fifth aspect of this disclosure, a computer program product is provided, which is tangibly stored in a computer storage medium and includes computer-executable instructions that, when executed by a device, cause the device to perform the method of the first aspect.

[0009] It should be understood that the content described in this content section is not intended to limit the key or essential features of the embodiments of this disclosure, nor is it intended to restrict the scope of this disclosure. Other features of this disclosure will become readily apparent from the following description. Attached Figure Description

[0010] The above and other features, advantages, and aspects of the embodiments of this disclosure will become more apparent from the accompanying drawings and the following detailed description. In the drawings, the same or similar reference numerals denote the same or similar elements, wherein:

[0011] Figure 1 shows a schematic diagram of an example environment in which embodiments of the present disclosure may be implemented;

[0012] Figures 2A to 2D illustrate example interfaces according to some embodiments of the present disclosure;

[0013] Figures 3A and 3B illustrate the screen generation process according to some embodiments of the present disclosure;

[0014] Figure 4 shows a flowchart of an example process for live streaming according to some embodiments of the present disclosure;

[0015] Figure 5 shows a schematic structural block diagram of an example apparatus for live streaming according to some embodiments of the present disclosure; and

[0016] Figure 6 shows a block diagram of an electronic device capable of implementing several embodiments of the present disclosure. Detailed Implementation

[0017] Embodiments of this disclosure will now be described in more detail with reference to the accompanying drawings. While some embodiments of this disclosure are shown in the drawings, it should be understood that this disclosure can be implemented in various forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of this disclosure. It should be understood that the accompanying drawings and embodiments of this disclosure are for illustrative purposes only and are not intended to limit the scope of protection of this disclosure.

[0018] It should be noted that the headings of any section / subsection provided herein are not limiting. Various embodiments are described throughout this document, and embodiments of any type may be included under any section / subsection. Furthermore, embodiments described in any section / subsection may be combined in any way with any other embodiments described in the same section / subsection and / or different sections / subsections.

[0019] In the description of embodiments of this disclosure, the term "comprising" and similar terms should be understood as open-ended inclusion, i.e., "including but not limited to". The term "based on" should be understood as "at least partially based on". The term "one embodiment" or "the embodiment" should be understood as "at least one embodiment". The term "some embodiments" should be understood as "at least some embodiments". Other explicit and implicit definitions may also be included below. The terms "first", "second", etc., may refer to different or the same objects. Other explicit and implicit definitions may also be included below.

[0020] The embodiments of this disclosure may involve user data, data acquisition, and / or use. All of these aspects comply with applicable laws, regulations, and relevant provisions. In the embodiments of this disclosure, all data collection, acquisition, processing, manipulation, forwarding, and use are conducted with the user's knowledge and confirmation. Accordingly, in implementing the embodiments of this disclosure, the type, scope of use, and usage scenarios of any data or information that may be involved should be communicated to the user and their authorization obtained in accordance with relevant laws and regulations through appropriate means. The specific methods of notification and / or authorization may vary depending on the actual situation and application scenario, and the scope of this disclosure is not limited in this respect.

[0021] In this specification and the embodiments, any processing of personal information will be carried out only under the premise of legality (such as obtaining the consent of the personal information subject, or being necessary for the performance of a contract), and will only be carried out within the scope stipulated or agreed upon. A user's refusal to process personal information other than that necessary for basic functions will not affect the user's use of basic functions.

[0022] As mentioned above, with the development of computer technology, more and more applications are able to provide live streaming functionality. For example, cloud gaming live streaming. Cloud gaming live streaming technology relies on the development of cloud computing and high-speed mobile internet. By running game applications in the cloud and then pushing relevant game data to the live streamer and viewers in real time, it achieves the real-time nature and interactivity of cloud gaming live streaming.

[0023] Traditional cloud game live streaming only presents a single game screen to the streamer. This method of cloud game live streaming provides little information to the streamer, which is not conducive to the interaction between the streamer and the cloud game, resulting in low live streaming efficiency for users.

[0024] Embodiments of this disclosure propose a scheme for live streaming. The scheme includes: receiving a live streaming request associated with a target application from a live streaming provider; and presenting multiple screens generated by the target application to the live streaming provider based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen, wherein the first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

[0025] In this way, embodiments of this disclosure can present users with more information about the target application during live streaming, thereby improving the user's live streaming efficiency.

[0026] The following section provides a detailed description of various example implementations of this scheme, with reference to the accompanying drawings.

[0027] Example Environment

[0028] Figure 1 illustrates a schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented. As shown in Figure 1, the example environment 100 may include an electronic device 110, a cloud service platform 120, and a cloud server cluster 130.

[0029] In this example environment 100, electronic device 110 can run a host application 115 that supports live streaming. Host application 115 can include a target service client interface or any suitable type of application for live streaming, examples of which may include, but are not limited to, social applications, live streaming applications, content sharing applications, media content platforms, or other suitable applications. Users can interact with host application 115 via electronic device 110 and / or its attached devices.

[0030] In environment 100 of Figure 1, if the host application 115 is active, the electronic device 110 can display a live interface including the content of the host application 115.

[0031] In some embodiments, electronic device 110 communicates with cloud service platform 120 to provide live streaming services. Cloud service platform 120 includes audio / video service 122 and access service 124. Electronic device 110 can obtain data associated with target application 132 from cloud server cluster 130 through audio / video service. Electronic device 110 can send a startup request for target application 132 to cloud server cluster 130 through access service 124 to start target application 132. Cloud server cluster 130 communicates with cloud service platform 120. Cloud server cluster 130 includes target application 132, running instance 134, and streaming interface 136. Running instance 134 is used to implement communication between target application 132 and streaming interface 136. Streaming interface 136 can stream data generated by target application 132 to audio / video service 122.

[0032] Electronic device 110 can be any type of mobile terminal, fixed terminal, or portable terminal, including mobile phones, desktop computers, laptop computers, notebook computers, netbook computers, tablet computers, media computers, multimedia tablets, handheld computers, portable gaming terminals, VR / AR devices, personal communication system (PCS) devices, personal navigation devices, personal digital assistants (PDAs), audio / video players, digital cameras / camcorders, positioning devices, television receivers, radio receivers, e-book devices, gaming devices, or any combination thereof, including accessories and peripherals of these devices or any combination thereof. In some embodiments, electronic device 110 can also support any type of user-facing interface (such as "wearable" circuitry).

[0033] The cloud server cluster 130 can be a server cluster or distributed system composed of multiple physical servers. It can also be a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks, and big data and artificial intelligence platforms. Server 130 may include, for example, computing systems / servers such as mainframes, edge computing nodes, and computing devices in a cloud environment. Server 130 can provide backend services for applications 120 that support live streaming in electronic devices 110.

[0034] It should be understood that the structure and function of the various elements in environment 100 are described for illustrative purposes only and do not imply any limitation on the scope of this disclosure.

[0035] The following description will continue with reference to the accompanying drawings, which will provide some exemplary embodiments of this disclosure.

[0036] Example Interaction

[0037] Figures 2A to 2D illustrate example interfaces 200A to 200D according to some embodiments of the present disclosure. Interfaces 200A to 200D may be provided, for example, by the electronic device 110 shown in Figure 1.

[0038] In some embodiments, electronic device 110 receives a live streaming request associated with a target application from the live streaming provider. For example, electronic device 110 may obtain a live streaming request associated with the target application in response to receiving an interactive operation from the live streaming provider to start a live stream. Further, electronic device 110 may send the live streaming request to cloud service platform 120, so that cloud service platform 120 sends the live streaming request to cloud server cluster 130. Upon receiving the live streaming request, cloud server cluster 130 may launch the target application 132.

[0039] In some embodiments, the electronic device 110 presents multiple screens generated by the target application to the live streaming audience based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen. The first screen presents a virtual interactive scene of the target application. The second screen presents guidance information associated with the virtual interactive scene.

[0040] As an example, the target application could be a cloud gaming application. The electronic device 110 can display a live streaming interface 200A as shown in Figure 2A. The live streaming interface 200A includes a first screen 210 and a second screen 220. The first screen 210 could be, for example, a game screen of the cloud gaming application, used to present an interactive scene (i.e., a virtual interactive scene) associated with the cloud game. The interactive scene can include multiple virtual items, virtual characters, etc. The second screen 220 could be, for example, a guide screen for the cloud gaming application. The guide screen includes guidance information, which could be various appropriate types of information to assist the user in interacting with the interactive scene of the cloud game. The guidance information includes: game screens from different perspectives, in-game task guidance, and interaction guidance with various virtual items or virtual characters in the interactive scene, etc. The first screen 210 and the second screen 220 can be presented in the same interface with the same presentation style, or they can be presented in the same interface with different presentation styles. In some scenarios, the electronic device 110 may only display the first screen 210 or the second screen 220 in the live streaming interface 200A. This approach allows for the provision of more information related to cloud gaming to livestreamers, thereby improving their livestreaming efficiency.

[0041] In some embodiments, the electronic device 110 may display live interactive information associated with the live streamer on a second screen. This live interactive information may, for example, be bullet comments or messages posted by viewers.

[0042] In some embodiments, the first screen and the second screen correspond to different perspectives of a virtual interactive scene. As an example, the first screen may be used to present a top-down view of a target object in the virtual interactive scene, and the second screen may be used to present a frontal view of the target object.

[0043] In some embodiments, the first screen corresponds to a first perspective associated with a first object in the virtual interactive scene, and the second screen corresponds to a second perspective associated with a second object in the virtual interactive scene. As an example, the virtual interactive scene includes multiple virtual objects, which may be, for example, characters associated with the virtual interactive scene. The first screen is used to present the first perspective of a first character in the virtual interactive scene, and the second screen is used to present the second perspective of a second character in the virtual interactive scene. By presenting different perspectives within the virtual interactive scene through different screens, the live streamer can gain a more comprehensive understanding of multiple pieces of information associated with the virtual interactive scene, thereby improving the interaction efficiency between the live streamer and the virtual interactive scene.

[0044] In some embodiments, the second screen includes a set of indicator elements associated with a virtual interactive scene. These indicator elements include a first indicator element and a second indicator element. The first indicator element is used to trigger interactive events in the virtual interactive scene, and the second indicator element is used to indicate scene information of the virtual interactive scene. For example, the first indicator element may be multiple interactive controls, which may be used to control the actions of target objects in the virtual interactive scene. The second indicator element includes: player information added to the virtual interactive scene, the type or quantity of virtual props, and triggering or completion conditions for game tasks. In some scenarios, the first indicator element may be used to trigger interactive events of any object in the virtual interactive scene.

[0045] In some embodiments, electronic device 110 can trigger the generation of a live stream image to be presented to the audience. Specifically, electronic device 110 can trigger the generation of a live stream image based on a first image, which is independent of the second image. As an example, as shown in FIG2B, the terminal device associated with the audience can present a live stream interface 200B generated based on the first image. The live stream interface 200B may include a game screen 230, which is used to present a virtual interactive scene of the target application.

[0046] In some embodiments, the live stream also includes captured video associated with the live streamer. As an example, as shown in FIG2B, the live stream 200B also includes captured video 235 associated with the live streamer. Captured video 235 may, for example, be video footage captured by the live streamer's image capture device. In some scenarios, captured video 235 may also be a virtual avatar associated with the live streamer.

[0047] In some embodiments, the electronic device 110 can adjust the layout style of multiple screens in response to a received switching request. As an example, as shown in Figures 2C and 2D, the electronic device 110 can present a live broadcast interface 200C based on a preset layout style, where the live broadcast interface 200C includes a second screen 240 and a first screen 245. When the electronic device 110 receives a selection from the broadcaster for the first screen 245, it can adjust the layout style between the second screen 240 and the first screen 245 to present the live broadcast interface 200D as shown in Figure 2D. In this way, the broadcaster can more easily switch between the first and second screens.

[0048] In this way, embodiments of the present disclosure can present more information about the target application to the user during live streaming, thereby improving the user's live streaming efficiency.

[0049] Example screen generation process

[0050] Figures 3A and 3B illustrate example processes 300A and 300B of screen generation according to some embodiments of the present disclosure. Example processes 300A and 300B can be implemented at a cloud server cluster 130. Processes 300A and 300B will now be described with reference to Figure 1.

[0051] In some embodiments, cloud server cluster 130 may, in response to receiving a live streaming request, launch a running instance 305 associated with the target application. Further, cloud server cluster 130 may utilize running instance 305 to render multiple screens associated with the target application. As an example, as shown in FIG3A, the target application may be, for example, a cloud game. The live streaming party 301 may send a live streaming request 307 to cloud service platform 120 via electronic device 110. After receiving the live streaming request 307, access service 302 in cloud service platform 120 may send a live streaming request 308 to cloud server cluster 130. Further, when cloud server cluster 130 receives the live streaming request 308, it may launch running instance 305 to render multiple screens of cloud game 306 (i.e., the target application) via running instance 305.

[0052] In some embodiments, the target application is cloud gaming. The cloud server cluster 130 can obtain room information of the cloud game 306 through the running instance 305 to present multiple virtual rooms in the cloud game 306 to the live streamer 301. As an example, as shown in FIG3A, the cloud server cluster 130 can obtain room information 309 of the cloud game 306 through the running instance 305 and transmit the room information 310 to the push streaming interface 304. Further, the cloud server cluster 130 can send the room information 311 to the live streamer 301 through the access service 302 in the cloud service platform 120 to present multiple virtual rooms in the cloud game 306 to the live streamer 301. The virtual room can be, for example, a game room in the cloud game 306. In some scenarios, the game room can be, for example, a game team lobby, where multiple players can team up and play together.

[0053] Furthermore, the cloud server cluster 130 can respond to receiving the selection of a target virtual room from multiple virtual rooms by the live streamer 301, and associate the live streamer 301 with the target virtual room.

[0054] As an example, as shown in Figure 3A, after receiving the selection of the target virtual room by the live streamer 301, the electronic device 110 can generate a room-adding request 312 and send it to the access service 302 in the cloud service platform 120. Upon receiving the room-adding request 312, the cloud service platform 120 can send the room-adding request 313 to the running instance 305. Upon receiving the room-adding request 313, the running instance 305 can send the room-adding request 314 to the cloud gaming 306, so that the cloud server cluster 130 associates the live streamer 301 with the target virtual room.

[0055] Finally, in response to the live streamer 301 being associated with the target virtual room, the cloud server cluster 130 can use running instances to render multiple screens associated with the cloud game. As an example, after the live streamer 301 is associated with the target virtual room, the cloud server cluster 130 uses running instance 305 to render multiple screens of the cloud game, such as game screens and tutorial screens.

[0056] In some embodiments, the cloud server cluster 130 can render the first screen and the second screen separately using different rendering methods. Specifically, at least one of the multiple screens is generated using off-screen rendering of the running example. As an example, when the running instance 305 renders the screen of the cloud game 306, it can render the first screen using main-screen rendering and the second screen using off-screen rendering. In some scenarios, the running example 305 can also render the first screen and the second screen separately using off-screen rendering. In this way, the screen content can be presented more smoothly, and the synchronization of the first screen and the second screen can be guaranteed.

[0057] Alternatively or additionally, after the multi-view rendering of cloud gaming 306 is completed, running instance 305 can obtain multi-view 315 from cloud gaming 306. After running instance 305 obtains multi-view 315, it can transmit multi-view 316 to streaming interface 304, so that streaming interface 304 can transmit multi-view 317 to audio and video service 303 in cloud service platform 120. Furthermore, the live broadcaster 301 can pull multi-view 318 from audio and video service 303 through electronic device 110 to present multi-view 318 of cloud gaming 306 to the live broadcaster 301.

[0058] Alternatively or additionally, after electronic device 110 presents multiple streams 318 of cloud gaming to live streamer 301, electronic device 110 can send interactive information 319 related to live streamer to audio / video service 303. Upon receiving interactive information 319, audio / video service 303 can send interactive information 320 to streaming interface 304. Further, upon receiving interactive information 320, streaming interface 304 can transmit interactive information 321 to cloud game 306, so that cloud game 306 can trigger interactive events associated with interactive information 321 based on interactive information 321.

[0059] In some embodiments, as shown in FIG3B, FIG3B illustrates the process by which the viewer obtains the live broadcast image. Specifically, after the live broadcaster 301 generates the merged image 323 through the electronic device 110, the electronic device 110 can send the merged image 323 to the audio and video service 303. The terminal device associated with the viewer 322 can obtain the merged image 324 from the audio and video service 303 to present the live broadcast image to the viewer 322. In some scenarios, the merged image 323 includes the game image of the cloud game 306 and the video image captured by the image acquisition device of the live broadcaster 301.

[0060] In this way, the embodiments of this disclosure can improve the rendering efficiency of multiple screens while ensuring the synchronous playback of multiple screens.

[0061] Example process

[0062] Figure 4 shows a flowchart of an example process 400 for live streaming according to some embodiments of the present disclosure. Process 400 can be implemented at electronic device 110. Process 400 will now be described with reference to Figure 1.

[0063] As shown in Figure 4, in box 410, electronic device 110 receives a live streaming request associated with the target application from the live streaming provider.

[0064] In frame 420, electronic device 110 presents multiple screens generated by the target application to the live broadcaster based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen. The first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

[0065] In some embodiments, process 400 further includes: presenting live interactive information associated with the live streamer on a second screen.

[0066] In some embodiments, the first screen and the second screen correspond to different perspectives of a virtual interactive scene.

[0067] In some embodiments, the first screen corresponds to a first perspective associated with a first object in the virtual interactive scene, and the second screen corresponds to a second perspective associated with a second object in the virtual interactive scene.

[0068] In some embodiments, the second screen includes a set of indicator elements associated with a virtual interactive scene. The set of indicator elements includes a first indicator element or a second indicator element. The first indicator element is used to trigger interactive events in the virtual interactive scene, and the second indicator element is used to indicate scene information of the virtual interactive scene.

[0069] In some embodiments, process 400 further includes: triggering the generation of a live broadcast screen based on the first screen, the live broadcast screen being independent of the second screen.

[0070] In some embodiments, the live stream also includes captured video associated with the live streamer.

[0071] In some embodiments, process 400 further includes: adjusting the layout style of multiple screens in response to receiving a switching request.

[0072] In some embodiments, multiple screens are generated based on the following process: in response to receiving a live streaming request, launching a running instance associated with the target application; and using the running instance to render multiple screens associated with the target application.

[0073] In some embodiments, at least one of the multiple screens is generated using off-screen rendering of a running instance.

[0074] In some embodiments, the target application is a cloud game, and rendering multiple screens associated with the target application using a running instance includes: obtaining room information of the cloud game from the running instance to present multiple virtual rooms in the cloud game to the live streamer; associating the live streamer with the target virtual room in response to receiving the live streamer's selection of the target virtual room among the multiple virtual rooms; and rendering multiple screens associated with the cloud game using the running instance in response to the live streamer being associated with the target virtual room.

[0075] Example devices and equipment

[0076] Embodiments of this disclosure also provide corresponding apparatus for implementing the methods or processes described above. Figure 5 shows a schematic structural block diagram of an example apparatus 500 for live streaming according to certain embodiments of this disclosure. Apparatus 500 may be implemented as or included in electronic device 110. The various modules / components in apparatus 500 may be implemented by hardware, software, firmware, or any combination thereof.

[0077] As shown in Figure 5, the device 500 includes: a receiving module 510 configured to receive a live streaming request associated with a target application from the live streaming provider; and a presentation module 520 configured to present multiple screens generated by the target application to the live streaming provider based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen. The first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

[0078] In some embodiments, the device 500 further includes an information presentation module configured to present live interactive information associated with the live streamer on a second screen.

[0079] In some embodiments, the first screen and the second screen correspond to different perspectives of a virtual interactive scene.

[0080] In some embodiments, the first screen corresponds to a first perspective associated with a first object in the virtual interactive scene, and the second screen corresponds to a second perspective associated with a second object in the virtual interactive scene.

[0081] In some embodiments, the second screen includes a set of indicator elements associated with a virtual interactive scene. The set of indicator elements includes a first indicator element or a second indicator element. The first indicator element is used to trigger interactive events in the virtual interactive scene, and the second indicator element is used to indicate scene information of the virtual interactive scene.

[0082] In some embodiments, the device 500 further includes a triggering module configured to trigger the generation of a live broadcast frame based on the first screen, the live broadcast frame being independent of the second screen.

[0083] In some embodiments, the live stream also includes captured video associated with the live streamer.

[0084] In some embodiments, the device 500 further includes an adjustment module configured to adjust the layout style of multiple screens in response to receiving a switching request.

[0085] In some embodiments, multiple screens are generated based on the following process: in response to receiving a live streaming request, launching a running instance associated with the target application; and using the running instance to render multiple screens associated with the target application.

[0086] In some embodiments, at least one of the multiple screens is generated using off-screen rendering of a running instance.

[0087] In some embodiments, the target application is a cloud game, and rendering multiple screens associated with the target application using a running instance includes: obtaining room information of the cloud game from the running instance to present multiple virtual rooms in the cloud game to the live streamer; associating the live streamer with the target virtual room in response to receiving the live streamer's selection of the target virtual room among the multiple virtual rooms; and rendering multiple screens associated with the cloud game using the running instance in response to the live streamer being associated with the target virtual room.

[0088] As shown in Figure 6, the electronic device 600 is in the form of a general-purpose electronic device. Components of the electronic device 600 may include, but are not limited to, one or more processing units or processors 610, memory 620, storage devices 630, one or more communication units 640, one or more input devices 650, and one or more output devices 660. The processor 610 may be a physical or virtual processor and is capable of performing various processes according to programs stored in the memory 620. In a multiprocessor system, multiple processors execute computer-executable instructions in parallel to improve the parallel processing capability of the electronic device 600.

[0089] Electronic device 600 typically includes multiple computer storage media. Such media can be any accessible media that is accessible to electronic device 600, including but not limited to volatile and non-volatile media, removable and non-removable media. Memory 620 can be volatile memory (e.g., registers, cache, random access memory (RAM)), non-volatile memory (e.g., read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof. Storage device 630 can be removable or non-removable media and can include machine-readable media, such as flash drives, disks, or any other media that can be used to store information and / or data and can be accessed within electronic device 600.

[0090] Electronic device 600 may further include additional removable / non-removable, volatile / non-volatile storage media. Although not shown in FIG. 6, disk drives for reading from or writing to removable, non-volatile disks (e.g., "floppy disks") and optical disk drives for reading from or writing to removable, non-volatile optical disks may be provided. In these cases, each drive may be connected to a bus (not shown) via one or more data media interfaces. Memory 620 may include computer program product 625 having one or more program modules configured to perform various methods or actions of various embodiments of the present disclosure.

[0091] The communication unit 640 enables communication with other electronic devices via a communication medium. Additionally, the functionality of the components of the electronic device 600 can be implemented using a single computing cluster or multiple computing machines capable of communicating via communication connections. Therefore, the electronic device 600 can operate in a networked environment using logical connections to one or more other servers, network personal computers (PCs), or another network node.

[0092] Input device 650 can be one or more input devices, such as a mouse, keyboard, trackball, etc. Output device 660 can be one or more output devices, such as a monitor, speaker, printer, etc. Electronic device 600 can also communicate with one or more external devices (not shown) via communication unit 640 as needed. These external devices include storage devices, display devices, etc., and can communicate with one or more devices that enable user interaction with electronic device 600, or with any device that enables electronic device 600 to communicate with one or more other electronic devices (e.g., network card, modem, etc.). Such communication can be performed via input / output (I / O) interface (not shown).

[0093] According to an exemplary implementation of this disclosure, a computer-readable storage medium is provided that stores computer-executable instructions thereon, wherein the computer-executable instructions are executed by a processor to implement the methods described above. According to an exemplary implementation of this disclosure, a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, which are executed by a processor to implement the methods described above.

[0094] Various aspects of this disclosure are described herein with reference to flowchart illustrations and / or block diagrams of methods, apparatuses, devices, and computer program products implemented according to this disclosure. It should be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer-readable program instructions.

[0095] These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus to produce a machine such that, when executed by the processing unit of the computer or other programmable data processing apparatus, they create means for implementing the functions / actions specified in one or more blocks of the flowchart and / or block diagram. These computer-readable program instructions can also be stored in a computer-readable storage medium that causes a computer, programmable data processing apparatus, and / or other device to operate in a particular manner. Thus, the computer-readable medium storing the instructions comprises an article of manufacture that includes instructions for implementing aspects of the functions / actions specified in one or more blocks of the flowchart and / or block diagram.

[0096] Computer-readable program instructions can be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, thereby causing the instructions that execute on the computer, other programmable data processing apparatus, or other device to perform the functions / actions specified in one or more boxes of a flowchart and / or block diagram.

[0097] The flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of this disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of an instruction, which contains one or more executable instructions for implementing the specified logical function. In some alternative implementations, the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.

[0098] Various implementations of this disclosure have been described above. These descriptions are exemplary and not exhaustive, nor are they limited to the disclosed implementations. Many modifications and variations will be apparent to those skilled in the art without departing from the scope and spirit of the described implementations. The terminology used herein is chosen to best explain the principles, practical applications, or improvements to technology in the market, or to enable others skilled in the art to understand the various implementations disclosed herein.

Claims

1. A method for live streaming, comprising: Receive live streaming requests associated with the target application from the live streaming provider; as well as Based on data received from a remote device corresponding to the target application, multiple screens generated by the target application are presented to the live streaming party. The multiple screens include a first screen and a second screen. The first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

2. The method according to claim 1, further comprising: The second screen displays live interactive information associated with the live streaming provider.

3. The method according to any one of claims 1 to 2, wherein the first screen and the second screen correspond to different perspectives of the virtual interactive scene.

4. The method according to claim 3, wherein the first screen corresponds to a first viewpoint associated with a first object in the virtual interactive scene, and the second screen corresponds to a second viewpoint associated with a second object in the virtual interactive scene.

5. The method according to any one of claims 1 to 4, wherein the second screen includes a set of indicator elements associated with the virtual interactive scene, the set of indicator elements including a first indicator element or a second indicator element, the first indicator element being used to trigger an interactive event in the virtual interactive scene, and the second indicator element being used to indicate scene information of the virtual interactive scene.

6. The method according to any one of claims 1 to 5, further comprising: The system triggers the generation of the live stream from the streaming provider based on the first screen, and the live stream is independent of the second screen.

7. The method of claim 6, wherein the live stream further includes captured video associated with the live streamer.

8. The method according to any one of claims 1 to 7, further comprising: In response to receiving a switching request, the layout style of the multiple screens is adjusted.

9. The method according to any one of claims 1 to 8, wherein the plurality of frames are generated based on the following process: In response to receiving the live streaming request, a running instance associated with the target application is launched; and The running instance is used to render the multiple screens associated with the target application.

10. The method of claim 9, wherein at least one of the plurality of frames is generated using off-screen rendering of the running instance.

11. The method of claim 9, wherein the target application is a cloud game, and rendering the plurality of screens associated with the target application using the running instance comprises: The room information of the cloud game is obtained from the running instance to present multiple virtual rooms in the cloud game to the live streaming party; In response to receiving the live streamer's selection of a target virtual room from the plurality of virtual rooms, the live streamer is associated with the target virtual room; and In response to the live streamer being associated with the target virtual room, the running instance is used to render the multiple screens associated with the cloud game.

12. An apparatus for live streaming, comprising: The receiving module is configured to receive live streaming requests associated with the target application from the live streaming provider; as well as The presentation module is configured to present multiple screens generated by the target application to the live streaming party based on data received from a remote device corresponding to the target application. The multiple screens include a first screen and a second screen. The first screen presents a virtual interactive scene of the target application, and the second screen presents guidance information associated with the virtual interactive scene.

13. An electronic device, comprising: At least one processor; as well as At least one memory coupled to the at least one processor and storing instructions for execution by the at least one processor, the instructions causing the electronic device to perform the method according to any one of claims 1 to 11 when executed by the at least one processor.

14. A computer-readable storage medium having stored thereon computer-executable instructions that can be executed by a processor to implement the method according to any one of claims 1 to 11.

15. A computer program product tangibly stored in a computer storage medium and comprising computer-executable instructions that, when executed by a device, cause the device to perform the method according to any one of claims 1 to 11.