Wide area network real-time interactive game synchronization method, device and system
A real-time interaction and synchronization device technology, applied in the field of computer communication, can solve problems such as machine jamming, game packet loss, and high probability of user input data loss, and achieve the effect of improving the freeze problem, increasing the input synchronization frequency, and smooth game synchronization experience
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2018-02-09
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Abstract
Description
technical field
[0001] The invention relates to the field of computer communication, in particular to a method, device and system for synchronizing real-time interactive games over a wide area network. Background technique
[0002] Real-time data synchronization is widely used in scenarios such as real-time battle games. Real-time data synchronization protocols are characterized by intensive communication and require low latency. The existing synchronization protocol adopts the stop-and-wait protocol. For end-to-end games, two devices need to transmit data to each other and receive data at the same time. The stop-and-wait protocol consumes twice the communication delay of one-way communication. It is not suitable for unstable WAN networks and relatively long communication delays. big case.
[0003] For example, in the case of the Internet, due to the existence of different Internet service providers, the direct communication delay between a telecom user in Shenzhen and a ...
Examples
Embodiment Construction
[0057] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0058] The technical problem to be solved by the embodiments of the present invention is to provide a real-time interactive game synchronization method, device and system over a wide area network, which can increase the input synchronization frequency of both parties when the network delay is high, and greatly improve the stalling problem in the stop-and-wait synchronization mode , providing a smooth game synchronization experience. Each will be described in d...