Inspection system and management system
The fraud detection system uses RFID tags and AI to monitor gaming tables, addressing inaccuracies in RFID reading and camera blind spots, and detects complex cheating methods, enhancing security in gaming establishments.
Patent Information
- Application Number
- JP2025106040
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2017-04-29
- Filing Date
- 2025-06-24
- Publication Date
- 2025-09-25
AI Technical Summary
Existing systems struggle to accurately detect fraudulent activities in gaming establishments, particularly with gaming coins and cards, due to issues with RFID tag reading accuracy, camera blind spots, and sophisticated cheating methods that involve collusion and complex betting strategies.
A fraud detection system utilizing a combination of RFID tags, image analysis, and artificial intelligence or deep learning to monitor gaming tables, including a game recording device, image analysis device, and control device to detect discrepancies in gaming coin and card movements, and determine fraudulent activities.
The system effectively identifies fraudulent activities by accurately tracking gaming coin and card movements, even in blind spots, and detects complex cheating methods, reducing errors and enhancing security in gaming establishments.
Smart Images

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Abstract
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of International Application No. PCT / JP2016 / 072673, filed August 2, 2016, Patent Application No. 2016-225540, filed in Japan on November 18, 2016, and Patent Application No. 2017-100318, filed in Japan on April 29, 2017, the contents of which are incorporated herein by reference. [Technical Field]
[0002] The present invention relates to an inspection system for gaming chips and the like in an amusement arcade. [Background technology]
[0003] Casinos and other gaming establishments are attempting to prevent various types of fraudulent activity. Gaming establishments are equipped with surveillance cameras to monitor for fraudulent activity, and these cameras detect cheating in games and fraudulent withdrawals or redemptions of gaming coins that do not correspond to winning or losing results.
[0004] On the other hand, it has been proposed to attach a radio frequency identification (RFID) tag to each gaming currency to grasp the number and total amount of gaming currency bets.
[0005] The card game monitoring system described in WO 2015 / 107902 monitors for fraudulent activity by determining whether gaming coins placed on a gaming table have been collected or redeemed in accordance with the winning or losing results through image analysis of the movement of the gaming coins. Summary of the Invention [Problem to be solved by the invention]
[0006] An object of the present invention is to detect that an illegal gaming currency or an illegal object is submitted as illegal. [Means for solving the problem]
[0007] An inspection system according to one embodiment of the present invention is an inspection system for inspecting gaming coins having built-in RF tags, and is configured to include a storage means for storing a dealer's gaming coins in a casino game, an RF reading means for reading the RF tags of the gaming coins stored in the storage means, a detection means for detecting at least the number of the gaming coins stored in the storage means at regular intervals or continuously using a method other than RFID, and an alarm means for generating an alarm if the number of gaming coins whose RF tags have been read by the RF reading means does not match the number of gaming coins detected by the detection means.
[0008] Another aspect of the inspection system of the present invention is an inspection system for inspecting gaming coins used in games played at a table, and is configured to include a storage means installed on the table for storing a plurality of gaming coins that increase or decrease with each game, and an inspection means for inspecting the gaming coins that increase or decrease with each game within the storage means.
[0009] Another aspect of the inspection system of the present invention is an inspection system for inspecting gaming coins having built-in RF tags, and is configured to include a storage means capable of storing a predetermined number of gaming coins, an RF reading means for reading the RF tags of the multiple gaming coins stored in the storage means, and an alarm means for generating an alarm if the number of gaming coins whose RF tags have been read by the RF reading means does not match the predetermined number.
[0010] An inspection system according to yet another aspect of the present invention is not limited to an inspection system for inspecting gaming currency, but can be applied as an inspection system for inspecting any valuables having built-in RF tags. In this case, the inspection system for valuables includes valuables each having a unique ID that allows them to be individually identified, a table for using the valuables, a tray for holding the valuables on the table, a determination means for identifying the number of the valuables held on the tray using the unique ID, a detection means for taking an image of the valuables on the table including at least the tray and detecting at least the number of the valuables based on the image, a storage means for storing the number detected by the detection means, and an inspection means for examining the correlation between the number determined by the determination means and the number detected by the detection means.
[0011] An inspection system according to yet another aspect of the present invention is an inspection system for inspecting objects having embedded RF tags, and is configured to include an RF reading means for reading the RF tags of the objects placed in a predetermined location, a detection means for detecting at least the number of the objects placed in the predetermined location by a method other than RFID, and an alarm means for generating an alarm if the number of the objects whose RF tags have been read by the RF reading means does not match the number detected by the detection means.
[0012] A management system of one embodiment of the present invention is a management system for valuables, and includes valuables each assigned a unique ID that allows them to be individually identified, a table that uses the valuables, a tray that holds the valuables on the table, a determination device that uses the unique ID to identify the type and number of the valuables held on the tray, a management control device that determines abnormalities in the valuables based on the ID, and a measurement device that uses a camera to measure the number of valuables on the table, including at least the tray, wherein the management control device has the function of identifying and storing the number of valuables on the tray using the measurement results of the measurement device, and further has the function of inspecting the correlation between the ID information obtained by the determination device and the information read by the measurement device. [Brief explanation of the drawings]
[0013] [Figure 1] FIG. 1 is a diagram showing an overview of the entire fraud detection system in an amusement center having a plurality of gaming tables according to the first embodiment. [Figure 2A] FIG. 2A is a perspective view of game currency showing examples of different stacking states of game currency grasped in the first embodiment. [Figure 2B] FIG. 2B is a perspective view of game currency showing examples of different stacking states of game currency grasped in the first embodiment. [Figure 3] FIG. 3 is an enlarged view of a mark for explaining stains on a card detected in the first embodiment. [Figure 4A] FIG. 4A is a plan view showing the front of the marker. [Figure 4B] FIG. 4B is a plan view showing the back of the marker. [Figure 5] FIG. 5 is a simplified explanatory diagram showing an image of the exchange state of banknotes and game coins grasped in the first embodiment. [Figure 6] FIG. 6 is a plan view showing an overview of the entire management system for table games in a gaming center according to the second embodiment. [Figure 7] FIG. 7 is a perspective view of a conventional game coin. [Figure 8] FIG. 8 is a side cross-sectional view of a game coin according to the second embodiment. [Figure 9A] FIG. 9A is a side view of a game currency according to the second embodiment. [Figure 9B] FIG. 9B is a plan view of the game currency in the second embodiment. [Figure 10A] FIG. 10A is a diagram showing another example of game currency in the second embodiment. [Figure 10B] FIG. 10B is a diagram showing another example of game currency in the second embodiment. [Figure 11] FIG. 11 is a perspective view showing a state in which game coins are piled up in the second embodiment. [Figure 12] FIG. 12 is a perspective explanatory photograph illustrating a state in which different types of game coins are piled up. [Figure 13A] FIG. 13A is a diagram showing details of the game currency tray according to the first embodiment. [Figure 13B] FIG. 13B is a diagram showing another example of the game currency tray according to the first embodiment. [Figure 14A] FIG. 14A is a diagram showing the relationship between the two-tiered game currency tray and the camera device 2, and shows the two tiers stacked together. [Figure 14B] FIG. 14B is a diagram showing the relationship between the two-tiered game currency tray and the camera device 2, and shows a state in which the two tiers are shifted. [Figure 15] FIG. 15 is a diagram showing an inspection device for inspecting game currency according to the second embodiment. [Figure 16] FIG. 16 is a diagram showing an overview of the entire game currency management system according to the third embodiment. [Figure 17] FIG. 17 is a side view of the game currency of the third embodiment. [Figure 18] FIG. 18 shows game coins in which upper and lower marks C are paired to form codes (four types). [Figure 19] FIG. 19 shows game currency on which the side ID is printed with ink that is invisible to visible light (ink that absorbs infrared rays). [Figure 20A] FIG. 20A is a plan view of a main part of a gaming currency tray of a casino table, showing a state in which gaming currency according to the third embodiment is held in the gaming currency tray. [Figure 20B] FIG. 20B is a perspective view of the game coins stacked one on top of another. [Figure 21] FIG. 21 is a diagram showing another example of game currency according to the third embodiment. [Figure 22] FIG. 22 is a diagram showing another example of an inspection device for inspecting game currency. [Figure 23] FIG. 23 is a diagram showing another example of an inspection device for inspecting game currency. [Figure 24] FIG. 24 is a diagram showing another example of an inspection device for inspecting game currency. [Figure 25] FIG. 25 is a diagram showing the configuration of an inspection system according to the fourth embodiment. [Figure 26] FIG. 26 is a perspective view of a game currency according to the fourth embodiment. [Figure 27] FIG. 27 is a side view of a game currency according to the fourth embodiment. [Figure 28] FIG. 28 is a diagram showing an example of an image obtained by photographing a plurality of game coins in the fourth embodiment. [Figure 29] FIG. 29 is a diagram illustrating the configuration of code information in the fourth embodiment. [Figure 30] FIG. 30 is a block diagram showing the configuration of an inspection device according to the fourth embodiment. [Figure 31] FIG. 31 is a perspective view of a case according to the fourth embodiment. [Figure 32] FIG. 32 is a perspective view of a modified case of the fourth embodiment. [Figure 33] FIG. 33 is a plan view of a modified case of the fourth embodiment. [Figure 34] FIG. 34 is a diagram illustrating an example of the circulation of game currency and the usage of the inspection system in the fourth embodiment. [Figure 35] FIG. 35 is a diagram illustrating an example of the contents of information stored in the usage management device according to the fourth embodiment. [Figure 36] FIG. 36 is a diagram showing an example of the contents of information to be read out in the fourth embodiment. [Figure 37] FIG. 37 is a diagram illustrating the first pass / fail determination method in the fourth embodiment. [Figure 38] FIG. 38 is a diagram illustrating the second pass / fail determination method in the fourth embodiment. [Figure 39] FIG. 39 is a diagram illustrating the third pass / fail determination method in the fourth embodiment. [Figure 40] FIG. 40 is a diagram illustrating a fourth pass / fail determination method in the fourth embodiment. [Figure 41] FIG. 41 is a diagram illustrating a fifth pass / fail determination method in the fourth embodiment. [Figure 42] FIG. 42 is a diagram showing an example of a pass / fail result display screen showing the result (pass) of the pass / fail judgment in the fourth embodiment. [Figure 43] FIG. 43 is a diagram showing an example of a pass / fail result display screen showing the result (fail) of the pass / fail judgment in the fourth embodiment. [Figure 44] FIG. 44 is a diagram showing a modified example of the RFID antenna of the inspection device in the fourth embodiment. [Figure 45] FIG. 45 is a side view of a modified game currency according to the fourth embodiment. [Figure 46] FIG. 46 is a side cross-sectional view of a modified game coin in the fourth embodiment. [Figure 47] FIG. 47 is a perspective view of a modified game currency according to the fourth embodiment. [Figure 48] FIG. 48 is a side view of a modified game currency according to the fourth embodiment. [Figure 49] FIG. 49 is a plan view of a modified game currency in the fourth embodiment. [Figure 50] FIG. 50 is a diagram showing an example of an image obtained by photographing stacked game coins in the fourth embodiment. [Figure 51] FIG. 51 is a diagram showing the configuration of an inspection system according to a modified example of the fourth embodiment. [Figure 52] FIG. 52 is a diagram showing the configuration of an inspection system according to a modified example of the fourth embodiment. [Figure 53] FIG. 53 is a diagram showing the configuration of an inspection system according to the fifth embodiment. [Figure 54] FIG. 54 is a block diagram showing the configuration of an inspection device according to the fifth embodiment. [Figure 55]FIG. 55 is a perspective view of the case in the fifth embodiment. [Figure 56] FIG. 56 is a perspective view of a modified case of the fifth embodiment. [Figure 57] FIG. 57 is a plan view of a modified case of the fifth embodiment. [Figure 58] FIG. 58 is a side cross-sectional view of game currency in the fifth embodiment. [Figure 59] FIG. 59 is a diagram showing an example of an image obtained by photographing stacked game coins in the fifth embodiment. [Figure 60] FIG. 60 is a diagram showing an example of a pass / fail result display screen showing the result (pass) of the pass / fail judgment in the fifth embodiment. [Figure 61] FIG. 61 is a diagram showing an example of a pass / fail result display screen showing the result (fail) of the pass / fail judgment in the fifth embodiment. [Figure 62] FIG. 62 is a diagram illustrating an example of the circulation of game currency and the usage of the inspection system in the fifth embodiment. [Figure 63] FIG. 63 is a diagram showing the configuration of an inspection device according to another embodiment of the fifth embodiment. [Figure 64] FIG. 64 is a plan view of a gaming currency tray for storing gaming currencies according to the sixth embodiment. [Figure 65] FIG. 65 is a diagram illustrating an antenna of an RF reader according to the sixth embodiment. [Figure 66] FIG. 66 shows an enlarged plan view and a front cross-sectional view of a groove of the sixth embodiment. [Figure 67] FIG. 67 is a diagram showing the overall configuration of an inspection system according to the sixth embodiment. [Figure 68] FIG. 68 is a plan view showing another example of the game currency tray according to the sixth embodiment. [Figure 69] FIG. 69 is a plan view showing still another example of the game currency tray according to the sixth embodiment. [Figure 70]FIG. 70 is a plan view showing still another example of the game currency tray according to the sixth embodiment. [Figure 71] FIG. 71 is a diagram illustrating another configuration of the RF antenna according to the sixth embodiment. [Figure 72] FIG. 72 is a diagram showing one groove of a game currency tray using a line sensor as the detection means of the sixth embodiment. [Figure 73] FIG. 73 is a diagram showing the overall configuration of the inspection system 600 in the example of FIG. [Figure 74] FIG. 74 is a diagram showing one groove of a game currency tray using a scanner as the detection means of the sixth embodiment. [Figure 75] FIG. 75 is a diagram showing the overall configuration of the inspection system 600 in the example of FIG. [Figure 76] FIG. 76 is a diagram showing one groove of a game currency tray using a laser distance measuring device as the detection means of the sixth embodiment. [Figure 77] FIG. 77 is a diagram showing the overall configuration of the inspection system 600 in the example of FIG. [Figure 78] FIG. 78 is a diagram showing one example groove for gaming that uses a weight scale as the detection means of the sixth embodiment. [Figure 79] FIG. 79 is a diagram showing the overall configuration of the inspection system 600 in the example of FIG. [Figure 80] FIG. 80 is a diagram showing a state in which the empty space in the groove is filled with the spacer of the sixth embodiment. [Figure 81] FIG. 81 is a diagram showing the overall configuration of the inspection system 600 in the example of FIG. [Figure 82] FIG. 82 is a diagram showing the overall configuration of an inspection system for inspecting an object incorporating an RF tag according to the sixth embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0014] (First embodiment) In gaming facilities such as casinos, gaming coins are placed in high piles on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, gaming coins placed in different positions (where winning or losing depends on the position) will be added together, making it impossible to grasp the total amount of gaming coins at each position.In addition, when capturing images from a camera, there are issues such as blind spots due to the camera's viewing angle, and overlapping coins falling into shadows, making it impossible to grasp the total amount of gaming coins.
[0015] Furthermore, as is often the case in baccarat games, players may squeeze cards (bending face-down cards and looking at them bit by bit while enjoying the card rank, etc.), which can cause the cards to become bent, making it impossible to determine the card rank and suit by analyzing the images from the camera.
[0016] Furthermore, as fraud at gaming tables becomes more sophisticated, new issues have been identified, such as fraud involving sophisticated betting methods that cannot be detected by simply detecting a large amount of winnings at a gaming table, and that cannot be detected by cameras or tracking winning amounts. Furthermore, conventional technology is not sufficient to prevent fraudulent acts involving collusion between dealers and players.
[0017] In order to solve the various problems described above, the first embodiment of the cheating detection system for an amusement facility having a plurality of gaming tables is a cheating detection system for an amusement facility having a plurality of gaming tables, and includes a game recording device that records the progress of games played at the gaming tables as video images via a camera, including the dealer and players, an image analysis device that performs image analysis of the recorded video images of the progress of the games, a card distribution device that determines and displays the win / loss results of each game at the gaming tables, and a control device that detects cheating at the gaming tables using the image analysis results from the image analysis device and the win / loss results determined by the card distribution device.
[0018] Furthermore, in the fraud detection system, the card distribution device is configured to be able to read the rank of the cards being distributed, and the control device is configured to be able to compare the rank information obtained by the image analysis device from the image of each card distributed at the gaming table with the rank information of the cards read by the card distribution device to determine whether they match or not.
[0019] Furthermore, the fraud detection system is an image analysis device or control device that is an artificial intelligence or deep learning structure that can obtain card ranking information from cards that are dealt at a gaming table and bent or soiled by a player.
[0020] Furthermore, in the fraud detection system, the control device grasps the location, type and number of gaming coins bet by each player via the image analysis device, and determines whether the collection of losing gaming coins bet by each player and the payment of winning gaming coins were carried out appropriately in accordance with the outcome of the game by analyzing the video of the game progress via the image analysis device.
[0021] Furthermore, the fraud detection system has an image analysis device or control device that utilizes artificial intelligence or a deep learning structure that can obtain information on the type, number and location of gaming coins bet, even if some or all of the gaming coins placed on the gaming table are hidden by the blind spot of the camera.
[0022] Furthermore, the fraud detection system has an artificial intelligence or deep learning structure in which the control device is capable of comparing and calculating whether the amount of gaming currency held in the gaming currency tray of the dealer at the gaming table has increased or decreased in accordance with the recovery of losing gaming currency bets by each player and the amount paid for winning gaming currency after the game ends and settlement, according to the outcome of the game.
[0023] Furthermore, the fraud detection system has an artificial intelligence or deep learning structure in which the control device grasps the position and amount of gaming coins bet at each playing position on the gaming table, and compares the win / loss history of each player and the amount of gaming coins obtained from the win / loss results of each game with statistical data from past games to extract any unusual situations.
[0024] Furthermore, the fraud detection system has a control device that utilizes artificial intelligence or has a deep learning structure that can extract, as an unusual situation when the amount of gaming currency bet when losing at a playing position on a certain gaming table is smaller than the amount of gaming currency bet when winning, by comparing it with statistical data from past games.
[0025] Furthermore, in the fraud detection system, the control device is configured to be able to extract the peculiar situation via the image analysis device or to identify individual players at playing positions who have won more than a predetermined amount.
[0026] Furthermore, in the fraud detection system, the control device has a warning function that notifies another gaming table of the presence of the specified player when the specified player leaves his / her seat and takes a seat at the other gaming table.
[0027] In order to solve the above-mentioned various problems, the fraud detection system of the present invention for an amusement facility having a plurality of gaming tables comprises: a game recording device that records the progress of the game played at the gaming table as video images including the dealer and the players via a camera; a card distribution device that determines and displays the results of each game at the gaming table; an image analysis device that performs image analysis on the recorded video of the game progress; a control device capable of detecting banknotes and gaming coins on the gaming table using the image analysis results of the image analysis device; The image analysis device or control device is an artificial intelligence or deep learning structure that can detect, based on information obtained from the card distribution device or the dealer, that an exchange of banknotes and gaming currency is taking place at the gaming table in a situation other than during card dealing, and can recognize the total amount of genuine banknotes that have been verified using a black light, and can recognize the total amount of gaming currency even if some or all of the gaming currency placed on the gaming table as the exchange target is hidden by the blind spot of the camera, and can compare the total amount of banknotes placed on the gaming table by players with the total amount of gaming currency placed by the dealer and determine whether the amounts match.
[0028] Furthermore, in the fraud detection system, the control device is an artificial intelligence-based or deep learning structure that can perform comparative calculations to determine whether the amount of gaming currency held in the gaming currency tray of the dealer at the gaming table has increased or decreased in accordance with the payment amount of gaming currency corresponding to the exchanged banknotes after the banknotes have been exchanged for gaming currency and settlement has been made.
[0029] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure that can compare and calculate whether the amount of banknotes deposited by the dealer based on the dealer's input matches the total amount of banknotes based on the image analysis results of the image analysis device after the banknotes have been exchanged for gaming currency and settlement.Furthermore, the control device is an artificial intelligence-utilizing or deep learning structure that can compare and calculate whether the total amount of banknotes deposited by the dealer based on the dealer's input matches the total amount of banknotes based on the image analysis results of the image analysis device at the gaming table that the dealer is in charge of.
[0030] According to the fraud detection system of this embodiment, even if a player bends a card by squeezing it, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount and location of blind spots and overlapping gaming coins can be grasped.Fraud when exchanging banknotes for gaming coins can also be detected.
[0031] A first embodiment of the cheating detection system for a gaming parlor with multiple gaming tables will be described in more detail below. FIG. 1 shows the overall system. The cheating detection system for a gaming parlor with multiple gaming tables 4 includes a game recording device 11 that records video of the game progress at each gaming table 4, including the player 6 and the dealer 5, via multiple camera devices 2; an image analyzer 12 that analyzes the video of the recorded game progress; and a card dealing device 3 that determines and displays the outcome of each game at each gaming table 4. The card dealing device 3 is a so-called electronic shoe already used by those skilled in the art. The game rules are preprogrammed, and the card dealing device 3 is designed to read the information on the dealt cards C and determine the outcome of the game. For example, in a baccarat game, whether the banker wins, the player wins, or a tie (draw) is basically determined by the ranks of two or three cards, and the result (win or loss) is displayed by a result indicator lamp 13.
[0032] This cheating detection system further includes a control device 14 that compares the actual card ranks determined by the image analysis device 12 with the win / loss result determined by the card dealing device 3 to detect cheating at the gaming table 4 (such as a discrepancy between the total rank of the dealt cards and the win / loss result). The card dealing device 3 is configured to be able to read the rank (A, 2-10, J, Q, K) and suit (heart, spade, etc.) of cards C manually dealt by the dealer 5, and the control device 14 is configured to compare the rank and suit information obtained by the image analysis device 12 (using artificial intelligence) from images of each card dealt at the gaming table 4 (captured using the camera device 2) with the card and suit information read by the card dealing device 3 to determine whether they match. The image analysis device 12 and control device 14 in this cheating detection system are configured to be a composite of a computer, program, and memory, which may be an integrated or multiple-component configuration.
[0033] The image analysis device 12 and the control device 14 have an artificial intelligence or deep learning architecture that can obtain card rank information even for cards C dealt at the gaming table 4 that have been bent or soiled by the player 6. As shown in Figure 3, soiled cards C can make it difficult to distinguish between clubs and spades. Even in such cases, the suit can be determined by analyzing and determining the image using an artificial intelligence computer or control system and deep learning (structure) technology. Even if a card becomes bent due to squeezing by a player, as is often done in games such as baccarat, the suit and rank of the card before deformation can be recognized by the artificial intelligence computer or control system and deep learning (structure) technology, using self-learning of numerous image variations. Since artificial intelligence computer or control system and deep learning (structure) technology are already known and available to those skilled in the art, detailed description thereof will be omitted.
[0034] The control device 14, which utilizes artificial intelligence or has a deep learning structure, can determine, via the camera device 2 and the image analysis device 12, on which position (player, banker, or pair) each player 6 bets their gaming currency 120 in the betting area 8, as well as the type and number of gaming currency 120 bet (each color of gaming currency 120 is assigned a different value). The gaming currency 120 may not only be stacked vertically aligned, but may also be stacked offset as shown in FIG. 2A. In this case, if the camera device 2 is positioned in the direction of arrow X shown in FIG. 2A (or if the gaming currency 120 is relatively oriented in a blind spot), it is assumed that the gaming currency 120 will not be visible (will be in a blind spot) as shown in FIG. 2B. In an artificial intelligence-based computer or control system, deep learning (structure) technology, a self-learning function or the like is used to recognize when gaming currency 120 is hidden by a blind spot (when part of a gaming currency is hidden, or when the entire gaming currency is hidden), and the number of gaming currency, etc. is accurately grasped. In this way, it is possible to grasp which position in the betting area 8 the gaming currency 120 is bet on (player, banker, or pair), the type of gaming currency 120 bet (different values are assigned to each color of gaming currency 120), and the number of gaming currency 120 bet. Therefore, in accordance with the outcome of each game determined by the card distribution device 3, the control device 14 determines whether the collection of the losing gaming currency bet by each player 6 (indicated by arrow L) and the payment of winning gaming currency (120W) to the winning player 6W were properly carried out according to the outcome of the game by analyzing the video of the game progress via the image analysis device 12. If the result of the analysis by the intelligent control device 14 via the image analysis device 12 differs from the result of reading by other means (for example, the result of reading by RFID), the analyzed image can be saved and verified later. If the verification shows that the intelligent control device 14 made an error, the analyzed image can be used as sample data for supervised learning in deep learning technology to improve the accuracy of the intelligent control device 14.
[0035] The control device 14 can analyze and grasp the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 of the gaming table 4 using the image analysis device 12, and after the game is over and settlement is made, can compare and calculate whether the total amount of gaming currency 120 in the gaming currency tray 17 has increased or decreased according to the outcome of the game, depending on the collection of the losing gaming currency 120 bet by each player 6 and the amount of winning gaming currency 120W paid to the winning player 6W. Even if the total amount of gaming currency 120 in the gaming currency tray 17 is always grasped by means such as RFID, the control device 14 determines whether the increase or decrease is correct by analyzing video of the game progress via the image analysis device 12. These also utilize artificial intelligence or deep learning structures.
[0036] In this example, fraud and mistakes are detected based on the outcome of the game, information on how many of what type of gaming currency 120 was bet and at what position in the betting area 8 (player, banker, or pair), and the increase or decrease in the amount of gaming currency 120 in the gaming currency tray 17 after the collection of the losing gaming currency and the redemption of the winning gaming currency 120. Therefore, fraud and mistakes can be detected without knowing the movement of the gaming currency 120 after the game ends, i.e., whether the bet gaming currency 120 moved to the player's side or the dealer's side.
[0037] Here, in the case of baccarat, for example, the outcome of the game can be determined in accordance with the rules of baccarat by reading the rank of the card C dealt in the game with the card dealing device 3. The outcome of the game can also be determined by photographing the gaming table 4 with the camera device 2, analyzing the image with the image analysis device 12, and comparing the analysis result with the rules of the game with the control device 14. In this case, the camera device 2, the image analysis device 12, and the control device 14 constitute a win / loss result determination device. Information on the player at each playing position 7, what type of gaming currency 120, and how many coins have been bet on which position (player, banker, or pair) in the betting area 8 is obtained by photographing the gaming currency 120 placed in the betting area 8 with the camera device 2 and analyzing the image for each playing position 7 with the image analysis device 12.
[0038] In addition, the increase or decrease in the amount of gaming currency 120 in the gaming currency tray 17 before and after the collection of losing gaming currency 120 and the redemption of winning gaming currency 120 can be calculated by comparing the total amount of gaming currency 120 in the gaming currency tray 17 before the collection of losing gaming currency 120 and the redemption of winning gaming currency 120 with the total amount of gaming currency 120 in the gaming currency tray 17 after the collection of losing gaming currency 120 and the redemption of winning gaming currency 120. The total amount of gaming currency 120 in the gaming currency tray 17 before the lost gaming currency 120 is collected and the winning gaming currency 120 is redeemed, and the total amount of gaming currency 120 in the gaming currency tray 17 after the lost gaming currency 120 is collected and the winning gaming currency 120 is redeemed, can be detected by photographing the gaming currency tray 17 containing the gaming currency 120 with the camera device 2 and analyzing the image with the image analysis device 12. Also, the total amount of gaming currency 120 contained in the gaming currency tray 17 may be detected by embedding RFID indicating the amount in the gaming currency 120 and providing an RFID reader in the gaming currency tray 17.
[0039] For example, let us assume that the total amount of gaming currency 120 in the gaming currency tray 17 before the start of the game is Bb, and that the total amount of gaming currency 120 in the gaming currency tray 17 after the game is over and the collection of lost gaming currency and the redemption of won gaming currency are completed is Ba. Also, let us assume that in this game, the total amount of gaming currency 120 bet at all play positions 7 in the player area is bp, the total amount of gaming currency 120 bet at all play positions 7 in the banker area is bb, and the total amount of gaming currency 120 bet at all play positions 7 in the tie area is bt. For example, if the outcome of this game is a win for the banker, then Ba - Bb = bp - bb + bt should be established. Alternatively, the total amount of gaming currency 120 in the gaming currency tray 17 after the game is over should be (Bb + bp - bb + bt). If this is not the case, it can be determined that fraud or an error has occurred in the collection or redemption of the gaming currency.
[0040] FIG. 13A is a diagram showing details of the gaming currency tray of this embodiment, and FIG. 13B is a diagram showing another example of the gaming currency tray. The gaming currency tray 17 is provided with a collection gaming currency tray 171 that collects and temporarily stores the gaming currency 120L bet by the losing player 6L, and a redemption gaming currency tray 172 that stores the gaming currency 120W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the gaming currency 120L bet by the losing player 6L, and calculate the increase in the gaming currency 0L in the game (the amount of gaming currency 120 that should be in the collection gaming currency tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of gaming currency 120 in the gaming currency tray 171 after collection, and compare the actual total amount with the expected total amount to determine whether there is a difference.
[0041] In addition, by using the gaming currency 120 in the redeemed gaming currency tray 172 to redeem the gaming currency 120W to the winning player 6W, sufficient time can be secured to grasp the actual total amount of gaming currency 120 in the collected gaming currency tray 171 after collection by the image analysis device 12 and the control device 14.
[0042] 1, the gaming table 4 is provided with a discard area 41 and / or a discard slot 42 for discarding cards C used in a game. Every time a game ends, the cards C used in the game are collected and placed in the discard area 41 or the discard slot 42 on the gaming table 4 to be discarded.
[0043] The gaming table 4 further includes markers 43 that indicate the outcome of the game. FIG. 4A is a plan view showing the front of the marker, and FIG. 4B is a plan view showing the back of the marker. In a baccarat game, two types of markers are used: a marker 43a that indicates a player win and a marker 43b that indicates a banker win. When the game result is announced, the dealer 5 flips over the marker of either the player or the banker, whichever marker won. This makes it easy to see the outcome of the game on the table. The dealer 5 returns the flipped marker to its original position after the gaming currency 120 has been collected and redeemed. Returning the marker to its original position also means that the next game is ready to start.
[0044] As described above, in this embodiment, the control device 14 calculates the income and expenditure of gaming currency for each game from the amount of gaming currency bet on the gaming table 4 and the results of the game, and verifies the increase in the gaming currency balance in the gaming currency tray 17 after the game. If a discrepancy is detected in this verification, the control device 14 issues an alarm or adds a record to that effect to the video recording taken by the camera device 2. The casino operator can investigate the cause of the discrepancy by checking the video.
[0045] The fraud detection system of this embodiment adds or subtracts the increase or decrease in the gaming currency in a game calculated from the position, type and number of gaming currency 120 bet by all players 6 in that game and the win / loss result of that game obtained by the win / loss result determination device to the total amount of gaming currency 120 in the gaming currency tray 17 before the settlement of each game, and compares the total amount of gaming currency 120 that should be in the gaming currency tray 17 after settlement at the end of the game with the actual total amount of gaming currency 120 in the gaming currency tray 17 at the end of the game obtained via the image analysis device 12, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0046] The control device 14 grasps the position, type and number of gaming coins bet by each player via the image analysis device 12, and when all of the gaming coins bet by each player that have lost have been collected, it grasps the actual total amount of gaming coins in the gaming coin tray, and compares the total amount of gaming coins 120 that should be in the gaming coin tray 17, which is calculated by adding the increase in the gaming coin tray 17 for that game based on the position, type and number of gaming coins bet by the losing player from the total amount of gaming coins in the gaming coin tray before the settlement of each game, with the actual total amount of gaming coins 120 in the gaming coin tray 17, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0047] The control device 14 compares the total amount of gaming currency 120 that should be in the gaming currency tray 17, which is the total amount of gaming currency 120 in the gaming currency tray 17 before the settlement of each game, plus the increase in the gaming currency tray 17 for that game based on the position, type, and number of gaming currency 120 bet by the losing player, with the actual total amount of gaming currency 120 in that gaming currency tray 17, and determines that there is no difference between the total amount that should be and the actual total amount.The control device 14 also compares the total amount that should be in the gaming currency tray 17 after the settlement at the end of that game with the actual total amount of gaming currency 120 in the gaming currency tray 17 at the end of that game, obtained via the image analysis device 12, and if it determines that there is a difference between the total amount that should be and the actual total amount, it determines that there is a payment error and generates a payment error signal to notify of the payment error.
[0048] The gaming currency tray 17 is provided with a recovery gaming currency tray 171 for collecting and temporarily storing gaming currency 120 bet by losing players, and the image analysis device 12 compares the total amount of gaming currency 120 that should be in the recovery gaming currency tray 171, which is calculated from the position, type and number of gaming currency 120L bet by the losing player and adds an increase in the amount of gaming currency 120 for the game in question, with the actual total amount of gaming currency 120 in the recovery gaming currency tray 171, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0049] When the control device 14 determines that the actual total amount of gaming currency 120 grasped in the gaming currency tray 17 of the dealer 5 of the gaming table 4 does not correspond to the increase or decrease in gaming currency calculated from the amount of gaming currency bet by all players and the outcome of the game, the game recording device 11 can assign an index or time to the captured video, or can identify and play back the scene of collecting or paying out the gaming currency 120, so that the game recording device 11 can analyze the record of the game in which the above-mentioned difference occurred.
[0050] In this way, the control device 14 obtains the total amount of gaming coins (chips) in the gaming coin tray 17 after settlement at the end of the game via the image analysis device 12. In this case, the determination after settlement is made when any of the following 1) to 4) occurs. 1) When the redemption of the winning gaming currency (winning chip) 120 is completed, 2) When card C used in the game is collected and discarded in the discard area or discard slot of the table, 3) When a predetermined button attached to the winning / losing result determination device is pressed, 4) When marker 43, which indicates victory or defeat, is returned to its original position.
[0051] In the above-mentioned table game management system, the management control device takes images of the position, type, and number of gaming coins placed by game participants in each game when it detects any of the following 1) to 3). 1) When the card dealing device detects that the first card is being drawn, 2) Before and after being pulled, 3) After the management control device recognizes the dealer's signal that betting is complete.
[0052] The control device 14 is an artificial intelligence or deep learning-based control device that can grasp the position (position where bets were made on player, banker, or pairs) and amount (type and number) of gaming coins bet at each playing position 7 of the gaming table 4, and can extract peculiar situations (set by the casino) by comparing the win / loss history of each player 6 and the amount of gaming coins (winning amount) obtained from the win / loss results of each game with statistical data of many past games (big data). Typically, the control device 14 is an artificial intelligence or deep learning-based control device that can extract peculiar situations (set by the casino) by comparing the win amount of more than a certain amount (1 million dollars) or a situation in which, at a playing position 7 of a certain gaming table 4, the amount of gaming coins bet when losing is small and the amount of gaming coins bet when winning is large over several games.
[0053] Furthermore, the control device 14 of this fraud detection system (integrated with the image analysis device 12) is configured to be able to identify individual players 6 at playing positions 7 who have been detected as experiencing anomalous situations or who have won a predetermined amount or more. To identify such players 6, the image analysis device 12 obtains facial images by extracting feature points or the like, and assigns them an identity number (ID, etc.). When an identified player 6 leaves his or her seat and takes a seat at another gaming table, the control device 14 has a warning function that notifies the other gaming table of the presence of the identified player. Specifically, the control device 14 notifies the pit manager who manages each gaming table 4 or the person in charge of each table (which may be the dealer) to prevent further anomalous phenomena.
[0054] The control device 14 further has a database that records the history of exchanges of banknotes K and gaming currency 120, and refers to the database at regular intervals or daily intervals to compare and determine whether the amount of gaming currency 120 held in the gaming currency tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of gaming currency 120 corresponding to the exchanged banknotes K, or the total amount of payment of banknotes K corresponding to the exchanged gaming currency 120.
[0055] In the above example, the win / loss history and the amount of gaming currency acquired (winning amount) for each playing position 7 may be monitored without identifying individual players 6. In this case, if a player 6 leaves his / her seat, that player 6 cannot be tracked. However, it is possible to detect unusual situations, such as a situation where the amount of gaming currency bet when a player loses at a specific playing position 7 of a single gaming table 4 is small and the amount of gaming currency bet when a player wins is large for several consecutive games. If such a playing position 7 is detected, there is a suspicion of cheating or a mistake at that playing position 7. Then, by examining the video captured at that playing position 7, cheating or a mistake can be discovered.
[0056] Specifically, the camera device 2 is installed so as to capture at least the gaming currency 120 placed in the betting area 8 of the gaming table 4. The image analysis device 12 analyzes the image captured by the camera device 2 to detect whether the gaming currency was placed in the player, banker, or tie position in the betting area 8 for each user position 7, and the amount of the gaming currency placed. The card distribution device 3 also functions as a win / loss result determination device and determines the win / loss result of the game. The control device 14 records (monitors) the win / loss history and the amount of gaming currency obtained (amount of acquired gaming currency) for each playing position 7 based on the position (player, banker, or tie) in the betting area 8 where the gaming currency 120 was placed and the win / loss result of the game. Note that only one of the win / loss history and the amount of acquired gaming currency may be recorded. If the winning / losing history and / or the history of the amount of gaming currency won is in a unique situation (set by the casino) compared with the statistical data of a large number of past games (big data), the control device 14 identifies this player position 7 as a playing position suspected of fraudulent activity.
[0057] If cheating is suspected at a certain player position 7, the cheating detection system may generate an alarm (light, sound, or vibration) at that time so that at least a dealer can approach. This can at least stop the game from continuing immediately, thereby preventing further cheating. In addition, information indicating that cheating is suspected may be added to the video captured and recorded by the camera device 2. This allows the cause of the suspected cheating to be identified by reviewing the video.
[0058] The fraud detection system for an amusement facility having a gaming table according to this embodiment further includes a function for inspecting the exchange of bills and gaming currency, which is often performed at the gaming table 4. In a gaming facility such as a casino, before a game, a player 6 exchanges bills (cash, etc.) for gaming currency at a designated gaming currency exchange. However, if the player 6 runs out of gaming currency, the player 6 can continue the game by exchanging cash (bills) for gaming currency 120 at the gaming table (e.g., baccarat table) without leaving the gaming table 4. However, this creates an opportunity for fraud between the dealer 5 and the player. The exchange of cash (bills) for gaming currency 120 at the gaming table (e.g., baccarat table) must be performed when a game is not in progress. The card dealing device 3 is capable of detecting the start and end of card dealing (the time when the win or loss is determined) in order to determine the outcome of the game. For this reason, the card dealing device 3 detects situations other than card dealing (dealing), and the control device 14 detects that banknotes are being exchanged for gaming currency 120 at the gaming table 4 when cards are not being dealt (as shown in FIG. 5). When cards are being dealt (or other situations), they can be detected based on information obtained from the actions of the card dealing device 3 or the dealer 5.
[0059] The control device 14 can recognize the number and value of bills by performing image analysis of the surface of the bills K. Furthermore, at the gaming table 4, whether the bills K to be exchanged for gaming currency 120 are genuine or not is determined by detecting the authenticity mark G on the bill by shining a black light on the bill. As shown in FIG. 5, the control device 14 also performs image analysis and verifies the authenticity mark G to recognize the total amount of genuine bills, and can recognize the total amount of gaming currency even if multiple gaming currency to be exchanged is hidden by the blind spot of the camera device 2. The control device 14 has an artificial intelligence or deep learning structure that can compare the total amount of bills K placed on the gaming table 4 by the player with the total amount of gaming currency 120 placed on the gaming table 4 by the dealer 5 and determine whether the two amounts match.
[0060] The control device 14 is an artificial intelligence-utilizing or deep learning structure that can perform comparative calculations to determine whether the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of gaming currency corresponding to the exchanged bills after the bills have been exchanged for gaming currency and settlement. It is also possible that the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 is always known in advance by RFID or the like of the gaming currency 120. The total amount of gaming currency 120 stored in the gaming currency tray 17 can also be detected by photographing the gaming currency tray 17 storing the gaming currency 120 with the camera device 2 and analyzing the image with the image analyzer 12.
[0061] The control device 14 also verifies whether the increase or decrease in the amount of gaming currency 120 in the gaming currency tray 17 before and after the exchange of the banknotes for gaming currency matches the exchanged amount of gaming currency as a result of image analysis on the gaming table 4. The amount of the paid banknotes may be input to the control device 14 by the dealer 5 using a keyboard or the like, or may be identified by taking an image of the gaming table 4 where the banknotes are paid using the camera device 2 and analyzing the image using the image analyzer 12.
[0062] As described above, the control device 14 determines whether the amount of gaming currency 120 deducted from the gaming currency tray 17 due to the exchange of banknotes and gaming currency matches the amount of banknotes paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device that can compare and calculate whether the amount of banknotes deposited by the dealer 5 (usually by key input, etc.) matches the calculated amount of banknotes as a result of image analysis by the image analyzer 12 after the exchange of banknotes and gaming currency has been completed and the transaction is settled, and may further be an artificial intelligence-utilizing or deep learning structure.
[0063] Furthermore, the control device 14 is an artificial intelligence-based or deep learning structure that can compare and calculate whether the total amount of bills entered by the dealer at the gaming table 4 that the dealer is in charge of matches the total amount of bills as a result of image analysis by the image analysis device 12.
[0064] The control device 14 compares and determines whether the amount of gaming currency 120 held in the gaming currency tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of gaming currency 120 corresponding to the exchanged banknotes, or the payment amount of the banknotes corresponding to the exchanged gaming currency 120, after the exchange of the banknotes with the gaming currency 120 has been made.
[0065] The control device 14 is an artificial intelligence or deep learning type control device that can obtain information on the type and number of gaming coins 120 even when part of the gaming coin or an entire coin is hidden when measuring and determining the type and number of gaming coins 120.
[0066] (Second embodiment) The management system of the second embodiment relates to a management system for table games in a gaming facility.
[0067] Casinos and other gaming establishments have made various attempts to prevent dealers from mishandling gaming currency. Gaming establishments are equipped with surveillance cameras to monitor dealers' mishandling of gaming currency, and prevent mistakes and fraud by using images obtained from the surveillance cameras to identify and prevent fraud such as collecting or redeeming gaming currency that is different from the winnings or losses.
[0068] On the other hand, it has been proposed to attach an IC tag to each gaming currency to grasp the number and total amount of gaming currency bets.
[0069] The card game monitoring system described in international application PCT / JP2015 / 000171 determines whether gaming coins placed on a gaming table have been collected or redeemed in accordance with the winning or losing results by analyzing images of the movement of the gaming coins, and monitors for errors in the handling of gaming coins by dealers.
[0070] In gaming facilities such as casinos, gaming coins are piled up high and placed on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, gaming coins placed in different positions (where winning or losing depends on the position) are added up, making it impossible to grasp the total amount of gaming coins at each position. Also, conventionally, as shown in Figure 7, the patterns of gaming coins (gaming coins) 9 are complex, and when a large number of gaming coins are piled up, there is a problem that the camera cannot accurately grasp the number of coins stacked.
[0071] In addition, a new issue has been identified: fraud at gaming tables is becoming more sophisticated, and cameras cannot detect fraud involving sophisticated betting methods that cannot be detected simply by detecting the amount of money won at a particular gaming table.
[0072] In addition, dealers must collect or redeem gaming coins placed on the gaming table in accordance with the winnings and losses. Even if attempts are made to determine this through image analysis of gaming coins, because gaming coins have complex patterns, existing practical image analysis technology cannot determine whether the dealer has accurately redeemed gaming coins corresponding to the gaming coins bet, posing the problem of insufficient prevention of errors.
[0073] In order to solve the various problems described above, the table game management system of this embodiment comprises a card dealing device that determines and displays the results of each game at the gaming table, a measurement device that uses a camera to measure the type and number of gaming coins placed on the gaming table, and a management control device that uses the measurement results of the measurement device to identify and store the position, type and number of gaming coins placed on the gaming table by game participants in each game, the gaming coins having a multi-layer structure in which multiple different colored plastic layers are laminated together, with at least a colored layer in the middle, and white or light-colored layers are laminated on both sides of the middle colored layer, forming stripes on the sides in the layering direction, and the colored layers make it possible to identify the type of gaming coin, and the management control device has a calculation function that uses the results of the win / loss obtained from the card dealing device and the measurement results of the position, type and number of gaming coins placed by game participants to determine the winners and losers of the participants in each game, and calculates the casino's profit and loss at the gaming table for each game.
[0074] Furthermore, the management system is structured such that the management control device has a function of measuring the number of colored layers, white layers, or light-colored layers of the gaming coins placed by each game participant to determine the number of gaming coins.
[0075] In order to solve the various problems mentioned above, the gaming coin of this embodiment is configured so that multiple layers of plastic of different colors are laminated, with a colored layer at least in the middle, and white or light-colored layers are laminated on both sides of the colored layer, forming a striped pattern in the stacking direction on the side, and the type of gaming coin can be identified by the colored layers.
[0076] Furthermore, the gaming coin has a white or light-colored layer on the surface that is printed with information indicating the type of gaming coin, a transparent layer on the outermost layer, and each layer is heat-pressed to form at least a five-layer structure.
[0077] Furthermore, the gaming currency may have a mark made of UV ink or infrared absorbing ink (carbon black ink) on the surface of the white or light colored layer, or the outermost transparent layer may be embossed, or the edge of the outermost transparent layer may be rounded, or the colored layer may be formed from multiple layers, and furthermore, the colored layer may have an RFID built in.
[0078] In order to solve the various problems described above, the inspection device for inspecting gaming coins in this embodiment comprises a passage having an entrance and exit through which gaming coins can pass radially, a gaming coin type determination device that photographs the side of the gaming coin passing through the passage and determines the color of the stripes on the side in the stacking direction, a mark reading device that reads marks made of UV ink or ink that absorbs infrared rays (carbon black ink) on the surface of the gaming coin passing through, a print inspection device that reads the printing indicating the type on the surface of the gaming coin from a direction perpendicular to the passage, and a control device for the entire device, and the control device is configured to inspect whether the gaming coin type determined by the gaming coin type determination device matches the content of the printing indicating the type obtained from the print inspection device.
[0079] According to the system of this embodiment, even if a large number of gaming coins (gaming coins) are piled up, the number of gaming coins can be determined by image analysis, and even if gaming coins are relatively overlapping, the total amount can be determined by their position and color.
[0080] A table game management system for a gaming parlor having gaming tables according to this embodiment will now be described with reference to the drawings. Figure 6 shows an overview of the system. This table game management system for a gaming parlor having multiple gaming tables 4 includes a measuring device 19 equipped with an image analyzer 18 that records the progress of games played at the gaming tables 4 as video via multiple camera devices 2, including the game participants 6 and the dealer 5, and analyzes the recorded video of the progress of the games. It also includes a card dealing device 3 that determines and displays the results of each game at the gaming tables 4. The card dealing device 3 is a so-called electronic shoe already known to those skilled in the art. It is pre-programmed with the game rules and is configured to read the information (rank and suit) of the cards C dealt and determine the outcome of the game. For example, in a baccarat game, whether the banker wins, the player wins, or a tie (draw) is basically determined by the ranks of two or three cards each, and the results (win or loss) are displayed by an indicator lamp 13.
[0081] The management control device 14 reads the information (rank and suit) of the cards C obtained from the card distribution device 3 to determine the outcome of each game, and also determines the winner 6W and loser 6L among the participants 6 in each game using the measurement results of the position, type and number of gaming currency 120 placed by the game participants 6. Furthermore, it has a calculation function for calculating the casino's income and expenditure at the gaming table 1 for each game (the total amount of gaming currency 120 bet by the losers 6L minus the total amount of gaming currency 120 redeemed to the winner 6W among the participants 6).
[0082] The image analysis device 18, the measurement device 19 and the management control device 14 in this detection system are configured to be a composite of a computer, a program and a memory, which may be an integrated or multiple configuration.
[0083] Next, details of the gaming currency used in this detection system will be described. Fig. 8 is a front cross-sectional view of a gaming currency 120 used in this detection system, which has a multilayer structure in which multiple plastic layers of different colors are laminated, with at least a colored layer 121 in the middle, and white layers 122 or light-colored layers (not shown, but which may be layers lighter in color than the colored layer 121) laminated on both sides of this intermediate colored layer 121. This multilayer structure, in which the colored layer 121 is provided and the white layers 122 or light-colored layers (not shown, but which may be layers lighter in color than the colored layer 121) are laminated on both sides of this intermediate colored layer 121, forms a striped pattern in the layering direction on the side as shown in Fig. 9A. The colored layers 121 are changed in color (red, green, yellow, blue, etc.) for each type of gaming currency 120 (10 points, 20 points, 100 points, 1000 points, etc.), making it possible to identify the type of gaming currency 120.
[0084] The gaming coin 120 has a structure having a colored layer 121 and a white layer 122 or a light-colored layer at least in appearance so as to form an axial stripe pattern on the side, and has a configuration that makes it possible to identify the type of gaming coin 120 by the colored layer 121. Figures 10A and 10B each show a different embodiment, but are examples in which the colored layer 121 and the white layer 122 or the light-colored layer are formed by injection molding, and are produced by so-called two-color molding in which the colored layer 121 is first molded in a molding die (not shown), and then the white layer 122 or the light-colored layer is molded.
[0085] Furthermore, as shown in FIG. 9B , the gaming coin 120 has a print 123 (e.g., 100 points) indicating the type of gaming coin 120 on the surfaces (top and bottom) of the white layer 122. As shown in FIG. 8 , a transparent layer 124 is provided as the outermost layer, and each layer is thermocompression bonded to form at least a five-layer structure. These gaming coins 120 are made of a long, thin plastic material, and while in a long state, each layer (the colored layer 121, the white layer 122, and the transparent layer 124) is thermocompression bonded to form a tightly adhered state (e.g., a five-layer structure), and then punched into a circle, rectangle, or the like using a press or the like. When punching out using a press, the dimensions of the die and punch of the punching mold are designed so that R processing (rounded corners) is applied to the edge of the outermost transparent layer 124.
[0086] That is, when manufacturing the gaming coin 120, first, a plate-shaped plastic colored layer 121 and a plate-shaped plastic white layer 122 or light-colored layer are laminated to form a laminated structure consisting of multiple plastic layers. Then, a design is printed on the top and bottom surfaces of this laminated structure, and a transparent layer 124 is further provided on top of that. Then, each layer of the laminated structure and the transparent layer 124 are heat-pressed to thermally weld each layer, thereby creating a token original plate. The token original plate thus obtained is punched using a mold to obtain multiple gaming coins 120 of a predetermined shape. During this punching process, the top and bottom outer corners of the gaming coin 120 are rounded using the mold.
[0087] Furthermore, the gaming currency 120 has a face code made of UV ink or infrared-absorbing ink (carbon black ink) on the surface of the white layer 122 (see FIG. 9B). This face code indicates the authenticity of the gaming currency 120; when exposed to ultraviolet (or infrared) light, the mark becomes visible, and the combination of its shape and number indicates authenticity. FIG. 11 is a perspective view of a stack of gaming currency 120, in which a long code L and a short code S are combined to form a face code M. A transparent layer (printed layer) 124 is thermocompressed or coated (applied) on the outermost layer to cover the print 123 and face code. This transparent layer 124 is embossed to prevent the gaming currency 120 from adhering to each other. Note that, in this embodiment, an example in which a face code is printed on the surface of the white layer 122 has been described; however, a security mark, an optical variable device (OVD), or both may be printed instead of or together with the face code.
[0088] The edges of the outermost transparent layer (printed layer) 124, on which the printing 123 (100 points, etc.) is applied, are rounded (R), which prevents the surface of the white layer 122 from deforming and appearing on the sides during the punching process of the gaming currency 120. In addition, the gaming currency 120 is prevented from having sharp edges that could injure hands or other gaming currencies 120.
[0089] The colored layer 121 may be formed of a plurality of colored layers (three layers in FIG. 8) as shown in Fig. 8. The plurality of colored layers (three layers in FIG. 8) are thermocompression bonded to each other, so the three-layer structure is not visible as in Fig. 8, and Fig. 8 shows three layers for the sake of explanation. Furthermore, a cutout B is provided in the middle layer of the three layers of the colored layer 121, and an RFID 125 is embedded therein.
[0090] The RFID 125 may be embedded in the gaming currency 120 by arranging it between the colored layer 121 with a flat surface and the white layer 122 with a flat surface without providing the cutout B in the colored layer 121, and then thermocompressing the colored layer 121 and the white layer 122 together. By making at least one of the colored layer 121 and the white layer 122 out of a thermally deformable material such as plastic, the plastic layer of the colored layer 121 and the white layer 122 that sandwich the RFID 125 is thermally deformed by thermocompression, so that the RFID 125 is tightly fixed between these layers even without providing the cutout B.
[0091] 12 is a perspective explanatory photograph illustrating a state in which different types of gaming coins are stacked. The management control device 14 uses the camera device 2 to capture images of the gaming coins 120 placed by the game participants 6 on the gaming table 1, and measures the coins by area 8 (whether they are bets on Banker, Player, Pair, or Tie) using a measuring device 19 equipped with an image analyzer 18. The measuring device 19 also analyzes and measures (using information obtained by the image analyzer 18) the number and color of the colored layers 121 (or light-colored layers) or white layers 122 of the gaming coins 120 stacked in each area to determine the type and number of gaming coins 120. The management control device 14 controls the camera device 2 to capture images when the first card is drawn from the card dealing device, or before and after the first card is drawn, or after the dealer signs to end the betting.
[0092] The management control device 14 may be a control device that utilizes artificial intelligence or has a deep learning structure. The management control device 14 is able to grasp the position 8 (position where the player, banker, or pair bet is made), type (different values are assigned to each color of the gaming currency 120) and number of gaming currency 120 bet by each participant 6 via the camera device 2 and the image analysis device 18. In artificial intelligence-based computers or control systems and deep learning (structure) technology, it is possible to use self-learning functions, etc. to grasp the position 8 (position where bets were made on player, banker, or pairs), type (different values are assigned to each color of gaming currency) and number of gaming currency 120, so that in accordance with the outcome of each game determined by the card distribution device 3, the management control device 14 determines whether the collection of gaming currency 120 bet by the losing participant 6L of each game (as shown by arrow L) and the redemption of winning gaming currency 120 (payment (120W)) to the winning game participant 6W were carried out appropriately in accordance with the outcome of the game by analyzing the video of the game progress via the image analysis device 18.
[0093] In such cases, as shown in Figure 11 (compared to the conventional gaming coin shown in Figure 7), the gaming coin has a multi-layered structure with clearly defined stripes in the stacking direction on the side, making it easy for the measuring device 19 including the image analysis device 18 to accurately measure the type and number of gaming coins. Furthermore, the use of an artificial intelligence-based computer or control system and deep learning (structure) technology makes it possible to analyze and judge images more accurately. Since artificial intelligence-based computers or control systems and deep learning (structure) technology are already known and available to those skilled in the art, detailed explanations will be omitted.
[0094] The management control device 14 can analyze and grasp the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 of the gaming table 4 using the image analysis device 18, and after the game is over and settlement is made, it can compare and calculate whether the total amount of gaming currency 120 in the gaming currency tray 17 has increased or decreased according to the outcome of the game, depending on the collection of the gaming currency 120 lost by each game participant 6 and the amount of winning gaming currency 120W paid to the winning game participant 6W. Even if the total amount of gaming currency 120 in the gaming currency tray 17 is constantly grasped by means such as RFID, the management control device 14 determines whether the increase or decrease is correct by analyzing video of the game progress via the image analysis device 18. These may also utilize artificial intelligence or deep learning structures.
[0095] The management control device 14 may be an artificial intelligence or deep learning type that can identify the position (position where bets were made on Player, Banker, or Pair) and amount (type and number) of gaming coins bet at each playing position 7 of the gaming table 4, and compare the win / loss history of each game participant 6 and the amount of gaming coins (winning amount) obtained from the win / loss results of each game with statistical data of many past games (big data) to extract peculiar situations (set by the casino). Typically, the management control device 14 is an artificial intelligence or deep learning type that can extract peculiar situations when winning an amount of more than a certain amount (1 million dollars) occurs, or when a situation occurs in which the amount of gaming coins bet when losing is small and the amount of gaming coins bet when winning is large at a playing position 7 of a certain gaming table 4 for several consecutive games, as peculiar situations when compared with statistical data (big data, etc.) of past games.
[0096] The management control device 14 is structured to be able to compare and calculate whether the increase or decrease in gaming currency corresponding to the settlement is correct after the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 at the gaming table 4 is settled with the gaming currency 120 bet by each participant 6 after each game.
[0097] In the gaming currency tray 17 for holding gaming currency 120 of the dealer 5 shown in FIG. 6, the number and type of gaming currency 120 can be determined by analyzing and measuring the number and color of the colored layers 121 or white layers 122 of the gaming currency 120 stacked horizontally with a measuring device 19 (using information obtained by an image analyzer 18). The total amount of gaming currency 120 in the holding gaming currency tray 17 is thus constantly (or at predetermined time intervals) known. The management control device 14 has a calculation function (see above) for calculating the settlement amount of each game (calculating the casino's income and expenditure at the gaming table 4 (the total amount of gaming currency 120 bet by losers 6L minus the total amount of gaming currency 120 redeemed to winners 6W among participants 6)). Therefore, the total amount of gaming currency 120 in the gaming currency tray 17 is constantly (or at predetermined time intervals) verified. That is, it is verified whether the increase or decrease in the gaming currency coincides with the image analysis result by the image analyzer 18 and the settlement amount for each game by the dealer 5.
[0098] Fig. 13A is a diagram showing details of the gaming currency tray of this embodiment, and Fig. 13B is a diagram showing another example of the gaming currency tray. The gaming currency tray 17 is provided with a collection gaming currency tray 171 that collects and temporarily stores the gaming currency 120L bet by the losing player 6L, and a redemption gaming currency tray 172 that stores the gaming currency 120W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the gaming currency 120L bet by the losing player 6L, and calculate the increase in the gaming currency 120L in the game (the amount of gaming currency 120 that should be in the collection gaming currency tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the gaming coins 120 in the gaming coin tray 171 after collection, and compare the expected total amount with the actual total amount to determine whether there is a difference.
[0099] Here, the gaming coin tray 17 shown above has a two-tier structure consisting of an upper gaming coin tray 17a and a lower gaming coin tray 17b. Figures 14A and 14B are diagrams showing the relationship between the two-tier gaming coin tray 17 and the camera device 2, with Figure 14A showing the two tiers stacked and Figure 14B showing the two tiers shifted. Below the upper gaming coin tray 17a is the lower gaming coin tray 17b, which are connected to each other by a hinge 17c. When the gaming currency 120 in the upper gaming currency tray 17a is insufficient, the gaming currency 120 is replenished from the lower gaming currency tray 17b to the upper gaming currency tray 17a, and when the gaming currency 120 in the upper gaming currency tray 17a is excessive, the gaming currency 120 is moved to the lower gaming currency tray 17b.
[0100] To insert or remove gaming coins 120 from the lower gaming coin tray 17b, the upper gaming coin tray 17a is moved by the hinge 17c to the state shown in FIG. 14B. In the state shown in FIG. 14A, the upper gaming coin tray 17a is imaged by the camera device 2, and in the state shown in FIG. 14B, the lower gaming coin tray 17b can be imaged by the camera device 2. In the state shown in FIG. 14B, the upper gaming coin tray 17a and the lower gaming coin tray 17b can be imaged simultaneously and in a state where they can be distinguished from each other by the camera device 2c. Furthermore, in the state shown in FIG. 14B, the upper gaming coin tray 17a and the lower gaming coin tray 17b may be imaged separately. The camera devices 2 and 2c may each independently include a visible light camera or an infrared camera corresponding to the ink printed on the side ID 126, or may be a camera capable of switching between multiple functions, such as a visible light camera and an infrared camera, corresponding to the ink printed on the side ID 126.
[0101] Next, an inspection device 200 for inspecting gaming currency 120 according to an embodiment of the present invention will be described with reference to Fig. 15. The inspection device 200 is provided with a passage 203 having an entrance 201 and an exit 202 through which the gaming currency 120 can pass in the radial direction (the direction of the arrow Y). The passage 203 is inclined, and the gaming currency 120 passes through in the direction of the arrow Y. The passage 203 is equipped with a gaming currency type determination device 204 that photographs the side of the gaming currency 120 and determines the color of the stripes on the side in the stacking direction, a mark reading device 205 that reads a face code made of UV ink or ink that absorbs infrared rays (carbon black ink) that is applied to the surface of the gaming currency 120 that passes through, a print inspection device 206 that reads the printing 123 indicating the type applied to the surface of the gaming currency from a direction perpendicular to the passage 203, and a control device 207 for the entire device, and the control device 207 is configured to check whether the gaming currency type determined by the gaming currency type determination device 204 matches the content of the printing indicating the type obtained from the print inspection device 206.
[0102] This inspection device 200 makes it possible to inspect whether the print 123 on the manufactured gaming currency 120 is correctly printed in accordance with the gaming currency type indicated by the color of the stripes on the gaming currency 120.
[0103] As described above, the gaming coin 120 of this embodiment has a laminated structure made up of multiple plastic layers, with the colored layer 121 sandwiched between the white layer 122 or light-colored layer, thereby forming a striped pattern in the stacking direction on the side surface. The gaming coin 120 has a configuration in which the type of gaming coin 120 can be identified by the colored layer 121 that appears on the side surface. In addition, the gaming coin 120 has printing on the top and bottom surfaces. Specifically, printing is performed on the surface of the white layer 122 or light-colored layer, and a transparent layer 124 is formed on the top surface of that. The colored layer 121, the white layer 122 or light-colored layer, and the printed layer 124 are thermocompression-bonded together to form a layered structure.
[0104] The white layer 122 or the light-colored layer sandwiching the colored layer 121 may be configured so that the thicknesses of the upper and lower layers are different.
[0105] In addition, in this embodiment, the outer edges of the upper and lower surfaces of the gaming currency 120 are rounded. This prevents the hands of a player handling the gaming currency 120 from being injured and prevents other gaming currency 120 from being damaged.
[0106] In this embodiment, the RFID 125 is tightly fixed between the plastic layers that form the colored layer 121, the white layer 122, or the light-colored layer.
[0107] In this embodiment, a face code made of UV luminescent ink or infrared absorbing ink such as ink that absorbs infrared rays (carbon black ink) is provided on the upper and / or lower surfaces of the gaming currency 120. As a variation of this embodiment, either or both of a security mark and an optical variable device (OVD) may be printed on the surface of the gaming currency 120 in place of or together with the face code.
[0108] The gaming currency 120 of this embodiment has a side ID 126 attached to its side and a built-in RFID 125, and has a face code made of UV luminescent ink or infrared absorbing ink on its upper or lower surface (printed layer 124). The information on the side ID 126 and the information on the RFID 125 are associated with each other, or the information on the side ID 126 and the information on the face code are associated with each other, or the information on the side ID 126, the information on the RFID 125 and the information on the face code are associated with each other.
[0109] The inspection device 200 of this embodiment also includes a measuring device 19 for measuring the type of gaming currency 120, which photographs the side of the gaming currency 120 and determines the color of the stripes on the side in the stacking direction, and a mark reading device 205 for reading the printing on the gaming currency. This makes it possible to inspect the relationship between the type of gaming currency and the printed content.
[0110] The management control device 14 of this embodiment takes images to determine the position, type and number of gaming coins placed by game participants in each game when the first card is drawn from the card distribution device 3, or before or after the first card is drawn, or after the dealer signs to end betting.
[0111] The gaming coin 120 of this embodiment is manufactured as follows. First, the colored layer 121 and the white layer 122 or light-colored layer are heated and pressed together to form a laminated structure including multiple plastic layers. Then, a design is printed on at least the top or bottom surface of the laminated structure to create a token original plate. Then, the token original plate is punched using a mold to obtain multiple gaming coins of a predetermined shape. Here, during the punching process, the outer edges of the top and bottom surfaces of the gaming coin 120 are rounded using the mold.
[0112] When manufacturing gaming currency 120 with a side ID, the side ID is inkjet printed on the side surface of the white layer 122 or the light-colored layer. When manufacturing gaming currency 120 with an RFID, the RFID is sandwiched between layers of a laminated structure, and when the layers are heated and pressed together, the layers sandwiching the RFID are heat-welded to tightly seal the periphery of the RFID with a plastic layer.
[0113] The table game management system of this embodiment also includes a card dealing device 13 that determines and displays the results of each game at the gaming table 4, a camera device 2 that captures images of gaming currency 120 placed on the gaming table 4, and a management control device 14 that identifies and stores the position, type, and number of gaming currency placed on the gaming table 4 by the game participants 6 using the image capture results from the camera device 2. The gaming currency 120 is a laminated structure in which a colored layer 121 and a white layer 122 or a light-colored layer are laminated, and has stripes on the side in the stacking direction. The management control device 14 has a calculation function that calculates the casino's income and expenditure at the gaming table 4 for each game based on the win / loss results obtained from the card dealing device 13 and the position, type, and number of gaming currency 120 identified using the image capture results from the camera device 2.
[0114] The management control device 14 has the function of counting the number of colored layers 121, white layers 122 or light colored layers of the gaming coins 120 placed by each game participant 6, determining the type and value of the gaming coins based on the color of the colored layers 121, and determining the number of gaming coins 120.
[0115] (Third embodiment) The system of this embodiment relates to a gaming currency management system that prevents counterfeit gaming currency from being used in casinos and other gaming facilities that use gaming currency.
[0116] Among the many live table games played in casinos and gaming establishments are baccarat and blackjack. These games use a standard deck of 52 playing cards, which are dealt to the game table by a shooter with multiple pre-shuffled decks (6 to 9 or 10 decks). Casinos and gaming establishments use gaming coins to play these games.
[0117] The use of counterfeit gaming currency must not occur in casinos. To prevent the use of counterfeit gaming currency in casinos, there is technology in place to attach RFID tags to gaming currency to prevent the use of counterfeits. RFID-equipped gaming currency is well known and is disclosed in International Application Publication No. WO2008 / 120749.
[0118] This embodiment provides a management system or gaming currency that prevents the use of counterfeit gaming currency used in casinos and gaming facilities, and can prevent the use and illegal exchange of counterfeit gaming currency in casinos and gaming facilities. In recent years, the technology for manufacturing counterfeit gaming currency has evolved, and the technology has progressed to the point where authenticity determination marks and RFID tags can be almost perfectly copied. As a result, there is a problem in that counterfeit gaming currency is marked with the same authenticity determination marks and RFID tags as genuine gaming currency, making it impossible to distinguish between counterfeit and genuine gaming currency and making authenticity determination almost impossible.
[0119] In order to solve the above-mentioned conventional problems, the gaming currency management system of this embodiment comprises gaming currency to which an individually identifiable side ID is attached, an ID reading device that reads the side ID attached to the gaming currency, a storage that holds the gaming currency in a cashier of an amusement facility, a gaming table gaming currency tray that holds the gaming currency in a gaming table, a gaming currency determination device that specifies the type and number of the gaming currency held in the gaming table gaming currency tray and the storage using the ID reading device, and a management control device in the amusement facility that manages the IDs attached to the gaming currency on a database, The device has the function of registering the IDs of gaming currencies that are expected to be used in the database in advance, and using the database to manage at least the IDs of gaming currencies that are present on the gaming currency tray of the gaming table and the storage cabinet together with their location information in the database, identifying the gaming currencies on the gaming currency tray of the gaming table and the storage cabinet at a predetermined timing and searching the database to determine the following events by searching the database, and generating an error signal if 1) a new ID that did not exist in the database exists, or 2) two or more identical IDs exist, or if the above 1) or 2) situation occurs.
[0120] Furthermore, the management control device further has the function of, when there is a change in the presence of the gaming currency at least in the gaming table gaming currency tray and the storage, recording the time or location of the change in the database in association with the ID, searching the database, and if there is a situation where two or more identical IDs exist, extracting and saving from the database the ID and the time or location information recorded in the database in association with the ID, and being able to identify the time when the gaming currency with the previously detected ID entered or left the gaming table gaming currency tray or the storage, or the location of the gaming table gaming currency tray or the storage where the gaming currency was held.
[0121] Furthermore, the gaming currency management system may be equipped with a gaming currency determination device for a betting area that uses the ID reading device to identify the type and number of gaming currency betted on the betting area of the gaming table, and may also be equipped with a function that determines the following events for the IDs of gaming currency present on the betting area of the gaming table by searching a database, and generates an error signal if 1) a new ID that did not exist in the database exists, or 2) two or more identical IDs exist, or if the above 1) or 2) situation occurs.
[0122] Furthermore, the side ID is affixed to at least three locations on the side of the gaming coin. The side ID is affixed by inkjet printing using ink that is visible under visible light. A particularly advantageous configuration is one in which the side ID is affixed by the presence or absence of marks in multiple rows and columns. Furthermore, a transparent coating layer or varnish is provided on the top and bottom surfaces of the gaming coin.
[0123] To solve the above-mentioned problems of the related art, the gaming coin of this embodiment has a multilayer structure in which multiple plastic layers of different colors are laminated, at least one of which is a colored layer, and a white or light-colored layer is laminated outside the colored layer, forming a striped pattern in the stacking direction on the side, and the colored layer allows the type of gaming coin to be identified. Furthermore, side IDs are attached to at least three locations on the side of the white or light-colored side layer, and by reading the IDs with an ID reader, the type of gaming coin and its manufacturing information can be identified and the IDs can be managed in a database. The side IDs may be attached by inkjet printing using ink that is visible to visible light (visible ink). The side IDs may be attached by inkjet printing using ink that is invisible to visible light (infrared-absorbing ink, UV ink, etc.). The side IDs may also be printed using at least two or more of ink that is visible to visible light, infrared-absorbing ink, and UV ink.
[0124] In order to solve the above-mentioned conventional problems, the gaming currency of this embodiment is attached with an individually identifiable side ID, and the side ID attached to the gaming currency is read by an ID reading device, and the ID reading device is capable of reading the gaming currency held in a storage held by a cashier at an amusement facility and in a gaming table gaming currency tray at a gaming table, and further, the type and number of the gaming currency held in the gaming table gaming currency tray and the storage is identified by a gaming currency determination device via the ID reading device, and the IDs of the gaming currency present on the gaming table gaming currency tray and the storage are managed in a database together with their location information, and at least 1) the existence of a new ID that did not exist in the database, and 2) the existence of two or more identical IDs are checked, and the ID is capable of determining the occurrence of the above 1) or 2).
[0125] Hereinafter, with reference to the drawings, a gaming currency management system in an amusement parlor having gaming tables according to this embodiment will be described. FIG. 16 is a diagram showing an overview of the entire system. The gaming currency management system in an amusement parlor having multiple gaming tables 4 (only one is shown in FIG. 16) captures, stores, and manages images of the progress of games played at the gaming tables 4, including game participants 6 and dealers 5, via multiple camera devices 2. In particular, this gaming currency management system identifies the type and number of gaming currency 120 used in games at the gaming tables 4 by analyzing image information obtained by the camera devices 2. A side ID 126 is attached to the side of the gaming currency 120, and the type and number of gaming currency 120 can be obtained by determining and reading the side ID 126. In this specification, the terms "side ID" and "ID" are used both to refer to the ID as a physical entity attached to the side of the gaming currency 120 and to refer to the identification information indicated by the ID. The ID reader 53 inside the management control device 50 connected to the camera device 2 analyzes the image information obtained from the camera device 2 to identify the side ID 126. In particular, the management control device 50 has an internal gaming currency determination device 52 that analyzes the image data captured via the camera device 2 and identifies the type and number of gaming currency 120 lined up or stacked from the results of reading the side ID 126.
[0126] Furthermore, the management system of this embodiment is configured such that, in addition to the camera device 2 that photographs and records the gaming currency 120, multiple camera devices 2b-1 and 2b-2 that are placed at predetermined positions and at different heights photograph the gaming currency 120 on the gaming table 4. The camera device 2b-1 can photograph gaming currency 120 that is relatively far away on the gaming table 4, and the camera device 2b-2 photographs gaming currency 120 that is relatively close on the gaming table 4. By photographing with the two camera devices 2b-1 and 2b-2, it is possible to photograph gaming currency 120 in a blind spot that would be covered by a single camera.
[0127] The gaming currency 120 is exchanged for cash 61 paid by game players 6 at a plurality of cashiers 60 in the gaming parlor, and at each cashier 60, the gaming currency 120 is stored in a storage 62 for holding the gaming currency. At each cashier 60 in the gaming parlor, the gaming currency 120 brought by game players 6 is also refunded in cash 61. At the gaming table 4, the gaming currency 120 is held in a gaming table gaming currency tray 17, and the dealer 5 collects the gaming currency 120 bet by game players 6 who lose in each game from the table 4, returns it to the gaming table gaming currency tray 17, and then redeems the gaming currency 120 to game players 6 who win each game. All such interactions between game players 6 and the gaming parlor cashiers 60 or dealer 5 are photographed and recorded by the camera device 2. In the storage 62 and the gaming currency tray 17 of the gaming table, the amount of gaming currency 120 stored in the storage 62 and the gaming currency tray 17 of the gaming table increases or decreases every time gaming currency 120 is exchanged with a game participant 6. The types and numbers of gaming currency 120 held in the gaming currency tray 17 of the gaming table and the storage 62 are monitored at predetermined times or constantly by the ID reading device 53 and the gaming currency determination device 52 via the camera device 2. The management control device 50 stores in advance in the database 51 the side IDs 126 of all gaming currency 120 expected to be used in the gaming parlor (the side IDs 126 of all gaming currency 120 expected to be used are registered in the gaming parlor).
[0128] In this embodiment, the gaming coin tray 17 may also be configured with two upper and lower coin trays, an upper coin tray 17a and a lower coin tray 17b, as described in FIGS. 14A and 14B. This allows the camera device 2 to capture an image of the upper coin tray 17a in the state of FIG. 14A, and the camera device 2 to capture an image of the lower coin tray 17b in the state of FIG. 14B. In the state of FIG. 14B, the camera device 2c can also capture images of the upper coin tray 17a and the lower coin tray 17b simultaneously and in a state where they can be distinguished from each other. Furthermore, in the state of FIG. 14B, the upper coin tray 17a and the lower coin tray 17b may be captured separately. The camera devices 2 and 2c may each independently include a visible light camera or an infrared camera that corresponds to the ink printed on the side ID 126, or may be a camera that can switch between multiple functions, such as a visible light camera and an infrared camera, that correspond to the ink printed on the side ID 126.
[0129] In this way, the management control device 50, which manages the side IDs 126 attached to the gaming currency 120 on a database, uses the database 51 to manage all of the side IDs 126 of the gaming currency 120 present at least on the gaming currency trays 17 of the gaming tables and the storage 62 in the gaming facility, along with their location information (such as the storage 62, the gaming currency trays 17 of the gaming tables, or in transit from the back yard (not shown), or being held by a game participant 6), on the database 51. The management control device 50 identifies all of the gaming currency 120 on the gaming currency trays 17 of the gaming tables and the storage 62 by the side IDs 126 at a predetermined timing or all the time, and searches the database 51 to determine the following events by searching the database 51. 1) It is determined that a side ID 126 that did not exist (or does not exist) in the database 51 is newly present. 2) It is determined that two or more identical IDs exist.
[0130] The management control device 50 has a function of generating an error signal indicating an abnormality if the above-mentioned situation 1) or 2) occurs, and notifying the gaming facility's management department and security department 54. The management control device 50 identifies all gaming currencies 120 in the gaming table gaming currency trays 17 and the storage 62 by side ID 126 at a predetermined timing or all the time, and stores them in the database 51, so that 1) it can determine that a new side ID 126 that did not exist (or did not exist) in the database 51 exists, and 2) it can also determine that two or more of the same IDs exist.
[0131] Furthermore, when there is a change in the presence of gaming currency 120 at least in the gaming table gaming currency tray 17 and the storage 62, the management control device 50 records the time or location of the change (storage 62, gaming table gaming currency tray 17, etc.) in the database 51 in association with the side ID 126, and if a search of the database 51 reveals that two or more identical side IDs 126 exist, it extracts and stores from the database 51 the side ID 126 and the time or location information recorded in the database 51 in association with the side ID 126, making it possible to identify from the database 51 the time when the gaming currency 120 attached with the previously detected (already used or cashed) side ID 126 entered or left the gaming table gaming currency tray 17 or storage 13, or the location of the gaming table gaming currency tray 17 or storage 13 where the gaming currency 120 was held. Once the time and place can be identified, it becomes possible to identify the person suspected of using the fraudulent gaming currency 120 from the video recorded by the camera device 2.
[0132] In this gaming currency management system, the management control device 50 can identify the type and number of gaming currency 120 bet on the betting area 8 of the gaming table 4 using the ID reading device 53. The gaming currency 120 in the betting area 8 is photographed by a camera device 2b that particularly photographs the betting area 8, and the following events are also determined for the side ID 126 of the gaming currency 120 present on the betting area 8 of the gaming table 4 by searching the database 51. 1) Side ID 126, which did not exist in database 51, is now present in betting area 16. 2) There are two or more identical IDs, The management control device 50 has a function of generating an error signal if the above-mentioned situation 1) or 2) occurs.
[0133] The management control device 50 in this system, the ID reading device 53 inside, and the gaming currency determination device 52 that identifies the type and number of gaming currency 120 are structured as a composite of a computer, program, and memory, which may be one or more components.
[0134] Next, details of the gaming currency 120 (so-called gaming currency) used in this system will be described. Figure 17 is a side view of the gaming currency 120 used in this system. The gaming currency 120 is formed by laminating multiple plate-shaped plastic layers of different colors, combining them together by means such as thermocompression, and then punching them into a circle or a rectangle. The gaming currency 120 manufactured in this manner has a multilayer structure in which a colored layer 121 is provided at least in the middle, and white layers 122 or light-colored layers (not shown, but which may be layers of a lighter color than the colored layer 121) are laminated on both sides of this colored layer 121 in the middle (top and bottom in Figure 17). In this way, by providing a colored layer 121 and laminating a white layer 122 or a light-colored layer (not shown, but a layer lighter in color than the colored layer 121) on both sides of this intermediate colored layer 121 to form a multi-layer structure, a striped pattern (in the lamination direction) is formed when viewed from the side as shown in Figure 17, and by changing the color (red, green, yellow, blue, etc.) of the colored layer 121 for each type of gaming coin 120 (10 points, 20 points, 100 points, 1000 points, etc.), the type of gaming coin 120 can be identified.
[0135] Furthermore, as shown in FIG. 17 , the gaming coin 120 has a side ID 126 on the side of the white layer 122, indicating the type of gaming coin 120. A transparent layer 124 is provided as the outermost layer, and each layer is thermocompression-bonded to form at least a five-layer structure. These gaming coins 120 are made of a long, thin plastic material, and while in a long state, each layer (at least the colored layer 121 and the white layer 122) is thermocompression-bonded to form a tightly adhered structure (e.g., a five-layer structure). The coin is then punched into a circle, rectangle, or other shape using a press or other tool. When punching using a press, the dimensions of the die and punch used for punching are designed to provide rounded corners on the edge of the outermost transparent layer 124. The transparent layer 124 may be a varnished layer. The side ID 126 is provided in at least three places on the side of the gaming coin 120. The side ID 126 is printed by inkjet printing using ink that is visible under visible light.
[0136] In particular, in this embodiment, the side ID 126 is assigned with or without multiple rows and columns of marks C. As shown in FIG. 17, the multiple rows and columns of marks C are paired with upper and lower marks C to form a code, which in FIG. 17 is a 10-digit code. FIG. 18 shows a configuration in which upper and lower marks C are paired to form a code (four types). The letter Y next to the marks C is an identification mark for distinguishing the upper and lower sides of the marks. The code composed of marks C is configured to identify a predetermined combination of marks C. As a result, in the embodiment shown in FIG. 18, if four types of combinations of marks C in two upper and lower columns are printed in 10 columns, four types of 10-power codes can be configured. Since there are four types of 10-digit codes, 4 to the 10-power types of codes can be obtained, which is sufficient to assign the side ID 126 to the gaming currency 120.
[0137] The gaming currency 120 has a multilayer structure in which multiple layers of plastics of different colors are laminated, with at least one layer being a colored layer 121. A white layer 122 or a light-colored layer is laminated outside the colored layer 121, forming a striped pattern in the stacking direction on the side surface. The colored layer 121 allows the type of gaming currency 120 to be identified. Side IDs 126 are provided in at least three locations (preferably six locations) on the side surface of the white layer 122 or light-colored layer. In this embodiment, six side IDs 126 are provided at predetermined intervals of 60 degrees in the rotational direction (circumferential direction). Each gaming currency 120 is provided with an individually identifiable (each unique) side ID 126, which is provided at predetermined intervals of 60 degrees in the rotational direction (circumferential direction) so that the side ID 126 is always visible from the side. The side ID 126 attached to the gaming currency 120 can be read by the ID reader 53 described above. By reading the side ID 126 with this ID reader 53, the type and manufacturing information of the gaming currency 120 can be identified, and the side ID 126 can be managed in the database 51. In this embodiment, the side ID 126 is affixed by inkjet printing using ink that is visible to visible light. The side ID 126 may be printed using either or a combination of ink that is invisible to visible light (ink that absorbs infrared light) or ink that is at least visible to visible light (including ink that is very small and difficult to see). The side ID 126 may also be printed using a combination of these types of ink. The ID reader 53 is equipped with at least a plurality of cameras compatible with the ink printed on the side ID 126 (i.e., a visible light camera if the ink is visible ink, an infrared camera if the ink is infrared-sensitive ink, and an ultraviolet camera (UV irradiator and visible light camera) if the ink is UV ink), or it is equipped with a camera that can switch between multiple functions compatible with the ink (visible light camera, infrared camera, ultraviolet camera (UV irradiator and visible light camera, etc.)).
[0138] In Figure 19, the side ID 126 of the gaming currency 120-1 is printed with ink that is invisible to visible light (ink that absorbs infrared rays). The gaming currency 120-2 has multiple rows and columns of marks C printed with ink that appears black in visible light. The gaming currency 120-3 also has marks C printed between the side IDs 126 with ink that appears black in visible light, allowing the side IDs 126 to blend into the design and make them less noticeable. The gaming currency 120-4 has marks Cf indicating the ends to indicate the start and end points of the side ID 126. When the gaming currency 120-1 to 120-4 are viewed with an infrared camera, the infrared-absorbing ink appears black due to the infrared rays, and the gaming currency 120-1 to 120-4 can be imaged in a readable state (shown as gaming currency 120-5). The top and bottom of the side ID 126 are indicated by marks CL indicating the top and bottom. The top-bottom relationship of the marks is as shown in Figure 17. The side ID 126 may be printed using a combination of ink that is visible to visible light and infrared absorbing ink.
[0139] The side ID 126 attached to the gaming currency 120 is read by the above-mentioned ID reading device 53, and the ID reading device 53 can read the gaming currency 120 held in the storage 62 held by the cashier of the gaming facility and in the gaming table gaming currency tray 17 of the gaming table, and can read the side ID 126 even if the gaming currency is actually stacked horizontally (horizontally) as shown in Fig. 20A. In addition, the ID reading device 53 can also read the gaming currency 120 piled up in the betting area 8 or the like as shown in Fig. 20B.
[0140] Furthermore, the gaming currency 120 has a face code made of UV ink or infrared-absorbing ink (carbon black ink) on the surface (X) of the white layer 122 (see Figure 9B). This face code indicates the authenticity of the gaming currency 120; when exposed to ultraviolet (or infrared) light, the face code becomes visible, and its shape and number combination indicate authenticity. A transparent layer (printed layer) 124 is thermocompressed or coated (applied) on the outermost layer to cover the game parlor-specific printing 123 (e.g., 100 points) and face code on the surface. This transparent layer 124 is embossed or varnished to prevent the gaming currency 120 from sticking to each other and to improve slippage. The gaming currency 120 has circular depressions 127 in the centers of the top and bottom surfaces. The depressions 127 can prevent the game coins 120 from sticking together, and by increasing the diameter of the depressions 127, the game coins 120 can slide more easily.
[0141] The edges of the outermost transparent layer (printed layer) 124, on which the printing 123 (e.g., 100 points) is printed, are rounded (R) to prevent the surface of the white layer 122 from deforming and appearing on the side during the punching process of the gaming coin 100. This also prevents sharp edges of the gaming coin 100 from damaging the remaining hand or other gaming coins 120. The colored layer 121 may be formed of one or more colored layers. Furthermore, a layer within the colored layer 121 may be embedded with a metal or ceramic to increase its weight. Specifically, the material of the layer within the colored layer 121 may contain, for example, metal powder (e.g., one or more metal oxides selected from zinc oxide and titanium oxide) to increase its weight. Furthermore, a portion of the colored layer 121 may be hollowed out, or a space may be provided between the colored layer 121 and the white layer 122, and an RFID tag may be embedded within the space. In this case, the side ID 126 of the gaming currency 120 is used in combination with the side ID 126 based on the code using mark C and the side ID 126 based on RFID.
[0142] In the gaming currency 120 configured in this manner, the type and number of gaming currency 120 held in the gaming currency tray 17 of the gaming table and the storage 62 are identified by the gaming currency determination device 52 via the camera device 2 and the ID reading device 53, and the side ID 126 of the gaming currency 120 present on the gaming currency tray 17 of the gaming table and the storage 62 is managed in the database 51 together with its location information. 1) Side ID 126, which did not exist in database 51, is now present. 2) It is checked whether two or more identical side IDs 126 exist. The occurrence of the above 1) or 2) situation can be realized by searching and determining all side IDs 126.
[0143] As described above, the game participant 6 can exchange the cash 61 for gaming currency at the cashier 60, but the exchange from the cash 61 to gaming currency 120 can also be performed at the gaming table 4. The camera device 2 captures images of the banknotes placed on the gaming table 4 to be exchanged for the gaming currency 120. That is, the multiple camera devices 2 that capture images of the gaming currency 120 on the gaming table 4 are each arranged at different positions and at different heights.
[0144] The management control device 50 uses the image capture results of the banknotes taken by the camera device 2 to identify the type and number of gaming currency 120 to be dispensed from the gaming currency tray 17 in exchange for the banknotes. The management control device 50 compares the actual total amount of gaming currency 120 stored in the gaming currency tray 17 before and after dispensing, and determines whether the difference corresponds to the identified type and number of gaming currency 120 to be dispensed. In other words, the management control device 50 compares and determines whether the total amount of gaming currency 120 grasped in the gaming currency tray 17 corresponds to an increase or decrease in the payment amount of gaming currency 120 corresponding to the exchanged banknotes after the exchange of the banknotes and gaming currency 120 has been performed. In addition, when collection and redemption are also carried out simultaneously according to the outcome of the game, the management control device 50 compares and determines whether it also corresponds to the increase or decrease in the gaming currency 120 calculated from the amount of gaming currency 120 bet by all players 6 and the outcome of the game.
[0145] Here, the management control device 50 is an artificial intelligence or deep learning structure control device that is capable of obtaining information on the type and number of gaming coins 120 even when part of the gaming coin 120 or the entire coin is hidden when measuring and determining the type and number of gaming coins 120.
[0146] As described above, the gaming currency 120 has side IDs 126 attached to the white layer 122 or light-colored layer on the side surface at at least three locations spaced apart in the rotational direction (circumferential direction). By reading the side IDs 126 with the ID reader 53, it is possible to identify the type and manufacturing information of the gaming currency 120. The information measured and identified in this way is configured to be collated and managed against the database 51.
[0147] The management control device 50 may be a control device that utilizes artificial intelligence or has a deep learning structure. The management control device 50 is capable of grasping the position 8 (the position where the player, banker, or pair bet is made), type (different amounts are assigned to different colors of gaming currency) and number of gaming currency 120 by using an artificial intelligence-utilizing computer or control system, deep learning (structure) technology, self-learning function, etc.
[0148] A modified example of the gaming currency 120 will be described below. In this modified example, seven digits of numbers are printed on the side of the gaming currency 120 as a side ID 126. In the embodiment shown in FIG. 21, a white layer 122 is provided in the center, with colored layers 121 provided above and below it. Numbers are printed as marks on the central white layer 122 to form the side ID 126. There are ten types of number combinations, and when these are printed with digits, 10 types of codes to the power of seven can be formed, which is sufficient to provide the side ID 126 of the gaming currency 120. It may be difficult to determine and read the numbers using the camera device 2 and its image analysis, so the combination of mark C in the embodiment shown above is considered to be advantageous in terms of image analysis.
[0149] Another inspection device 300 for inspecting gaming currency 120 will be described with reference to FIG. 22. The inspection device 300 includes a face code reader 306 that reads the face code M, which is printed on the surface of the gaming currency 120 using UV-emitting ink or infrared-absorbing ink; an ID reader 307 that reads the side ID 126 on the side; an RFID reader 308 that reads RFID (not shown) information on the gaming currency 120; and a control device 207. The control device 207 is configured to inspect the correlation between the side ID 126 information obtained by the ID reader 307, the information obtained from the face code reader 306, and the information obtained from the RFID reader 308. The correlation between the above information is inspected by comparing the read results with a database (not shown) that should contain the correct information. This inspection is used to detect printing errors in the face code M or side ID 126 to prevent defects or to distinguish the currency from counterfeits.
[0150] This embodiment (FIG. 22) is provided with a push-out device 302 that supplies the gaming currency 120 one by one to a reading stage 309 by a push-out section 301 that moves in the direction of the arrow Z, and the stacked gaming currency 120 is supplied to the reading stage 309 by the push-out device 302. As a result, the previous gaming currency 120 that has been inspected is pushed out and falls in the direction of the arrow X, and the gaming currency 120 that has fallen in the direction of the arrow X is held on a holding stage 310.
[0151] Another inspection device 400 for inspecting gaming currency 120 will be described with reference to FIG. 23. The inspection device 400 includes an RFID reader 408 that reads information from the RFID (not shown) on the gaming currency 120, an ID reader 307 that reads the side ID 126 on the side, and a control device 207, and is configured to inspect the correlation between the side ID 126 information obtained by the ID reader 307 and the information obtained from the RFID reader 408. The correlation between the above information is inspected by comparing the read results with a database (not shown) that should contain the correct information. This inspection is used to detect printing errors in the face code M or the side ID 126 to prevent defects or to distinguish them from counterfeits.
[0152] The ID reader 307 is configured to include a single visible light camera or an infrared camera that corresponds to the ink printed on the side ID 126, and a camera 409 that can switch between multiple functions of a visible light camera and an infrared camera that corresponds to the printed ink. The visible light camera can read the number and color of the gaming currency 120, and the infrared camera can read the side ID 126 of the gaming currency 120.
[0153] Another inspection device 450 for inspecting gaming currency 120 will be described with reference to Figure 24. The same parts as those in the inspection device 400 are given the same numbers (description omitted). The ID reading device 307 is configured to include multiple visible light cameras 304 or infrared cameras 305 that correspond to the ink printed on the side ID 126. The visible light cameras 304 can read the number and color of the gaming currency 120, and the infrared cameras 305 can read the side ID 126 of the gaming currency 120.
[0154] The management control device 50 obtains the total amount of gaming currency (chips) in the gaming currency tray 17 after settlement at the end of the game via the gaming currency determination device 52. In this case, the determination after settlement is made when any of the following 1) to 4) occurs. 1) When the redemption of the winning gaming currency (winning chip) 120 is completed, 2) When card C used in the game is collected and discarded in the discard area or discard slot of the table, 3) When a predetermined button attached to the card distribution device 3 functioning as a winning / losing result determination device is pressed, 4) When marker 43, which indicates victory or defeat, is returned to its original position.
[0155] In addition, by combining this embodiment with the image analyzer 18 of the second embodiment, which records the progress of the game being played at the gaming table 4 as video via multiple camera devices 2 including the game participants 6 and the dealer 5 and performs image analysis of the recorded video of the progress of the game to analyze and grasp the total amount of gaming currency 120 in the gaming currency tray 17 of the dealer 5 at the gaming table 4, a measuring device 19 which uses information obtained by the image analyzer 18 to analyze and measure to determine the type and number of gaming currency 120, and / or a mark reader 205 which reads face codes made of UV-emitting ink or infrared-absorbing ink provided on the surface of the gaming currency 120, and further, if necessary, an RFID reader 308 which reads information from the RFID 125 of the gaming currency 120, an inspection device such as the one below including a management control device 50 can be configured.
[0156] That is, by combining the above configuration with an RFID reader 308 that reads information on the RFID 125 of the gaming currency 120, an inspection device can be configured that includes an ID reader 53 that reads the side ID 126 on the side, and a management control device 50. In this inspection device, the management control device 50 inspects the correlation between the information on the side ID 126 read by the ID reader 53 and the information on the RFID 125 read by the RFID reader 308.
[0157] Furthermore, by combining the above configuration with the mark reading device 205 of the second embodiment that reads a face code made of UV luminescent ink or infrared absorbing ink provided on the top or bottom surface of the gaming currency 120, an inspection device can be configured that includes an ID reading device 53 that reads the side ID 126 on the side surface, and a management control device 50. In this inspection device, the management control device 50 inspects the relationship between the information on the side ID 126 read by the ID reading device 53 and the information on the face code read by the mark reading device 205.
[0158] Furthermore, by combining the above configuration with the mark reader 205 of the second embodiment that reads the face code made of UV luminescent ink or infrared absorbing ink provided on the surface of the gaming currency 120, and an RFID reader 308 that reads the information of the RFID 125 of the gaming currency 120, it is possible to configure an inspection device that includes an ID reader 53 that reads the side ID 126 on the side, and a management control device 50. In this inspection device, the management control device 50 inspects the correlation between the information of the side ID 126 read by the ID reader 53, the information of the face code read by the mark reader 205, and the information of the RFID 125 read by the RFID reader 308.
[0159] As described above, in this embodiment, the gaming currency 120 has the side ID 126 for identifying each individual coin attached to the outer surface of the white layer 122 or the light-colored layer.
[0160] The side IDs 126 are attached to at least three or more places on the side surface of the game currency 120 at intervals in the rotation direction (circumferential direction).
[0161] The side ID 126 is printed with invisible ink that is invisible under visible light (for example, infrared absorbing ink or UV emitting ink).
[0162] Furthermore, the side IDs 126 are provided in multiple rows on each of the two side surfaces of the white layer 122 or the light-colored layer.
[0163] Furthermore, at least one of the multiple plastic layers that make up the colored layer 121 and the white layer 122 contains metal powder (e.g., one or more metal oxides such as zinc oxide and titanium oxide) to increase the weight of the layer.
[0164] The side ID 126 may be printed with two or more of inks that are visible under visible light, infrared absorbing ink, and UV ink. In this case, the ID reader 53 may have multiple cameras corresponding to the inks used to print the side ID 126, or may have multiple cameras that can switch between imaging functions corresponding to the inks.
[0165] The gaming coin 120 is manufactured as follows. First, a colored layer 121 and a white layer 122 or a light-colored layer sandwiching the colored layer 121 are heated and pressed together to form a laminated structure including multiple plastic layers. A design is then printed on at least the top or bottom surface of the laminated structure to create a token blank. The token blank is then punched using a mold to obtain multiple gaming coins of a predetermined shape. At least one of the multiple plastic layers contains a layer containing metal powder or metal oxide for increasing weight. A side ID 126 for identifying each individual coin is printed on the side of the gaming coin 120 manufactured in this manner. The side ID 126 may be printed by inkjet printing.
[0166] Furthermore, the RFID 125 is sandwiched between the layers of the laminated structure, and when the layers are heated and pressed together, the layers sandwiching the RFID 125 are heat-welded together, and the RFID 125 is tightly fixed by a plastic layer around it.
[0167] In addition, the table game management system of this embodiment is provided with a gaming currency tray 17 that is provided on the gaming table 4 and holds gaming currency 120 by type, a camera device 2 that captures images of the gaming currency 120 held in the gaming currency tray 17, and a management control device 50 that uses the image capture results from the camera device 2 to identify the type and number of gaming currency 120 held in the gaming currency tray 17 and measure the total amount of gaming currency 120 on the gaming currency tray 17.
[0168] The gaming coin 120 is a laminated structure in which a colored layer 121 and a white layer 122 or a light-colored layer are laminated, and has a striped pattern on the side in the stacking direction. The management control device 50 has a function of counting the number of colored layers 121 or white layers 122 or light-colored layers of the gaming coin placed by each game player, and determining the type and value of the gaming coin based on the color of the colored layer 121.
[0169] The management control device 50 determines whether the actual total amount of gaming currency 120 after the end of the game as tracked in the gaming currency tray 17 corresponds to the increase or decrease in the gaming currency 120 calculated from the amount of gaming currency 120 bet by all players 6 and the outcome of the game.
[0170] The management control device 50 obtains the total amount of the gaming currency 120 in the gaming currency tray 17 after the settlement at the end of the game, 1) When the redemption of the winning gaming currency 120W is completed, 2) When the cards used in the game are collected and discarded in the discard area of the table, 3) When a predetermined button attached to the card distribution device 3 functioning as a winning / losing result determination device is pressed, 4) When you return the marker indicating victory or defeat to its original position, Either:
[0171] The camera device 2 is also capable of capturing images of banknotes placed on the gaming table 4 to be exchanged for gaming currency 120, and the management control device 50 uses the results of capturing the images of the banknotes to identify the type and number of gaming currency 120 on the gaming currency tray 17 that should be reduced by exchanging the gaming currency 120 on the gaming currency tray 17 for the banknotes, and compares this with the actual total amount of gaming currency 120 on the gaming currency tray 17.
[0172] The management control device 50 compares and determines whether the total amount of gaming currency 120 grasped in the gaming currency tray 17 corresponds to the increase or decrease in the amount of gaming currency 120 paid out after the exchange of banknotes for gaming currency 120, and the increase or decrease in gaming currency 120 calculated from the amount of gaming currency 120 bet by all players 6 and the outcome of the game.
[0173] The management control device 50 is an artificial intelligence or deep learning structure control device that can obtain information on the type and number of gaming coins 120 even when part of the gaming coin 120 or an entire coin 120 is hidden when measuring and determining the type and number of gaming coins 120.
[0174] The gaming currency 120 has side IDs 126 attached to the white layer 122 or light-colored layer on the side at at least three locations spaced apart in the rotational direction (circumferential direction), and by reading the side IDs 126 with an ID reading device 53, the type and manufacturing information of the gaming currency 120 can be identified, and the information identified by measurement can be collated and managed against a database 51.
[0175] The side ID 126 may be printed with two or more of ink visible under visible light (visible ink), infrared absorbing ink, or UV luminescent ink. In this case, the ID reader 53 is equipped with multiple types of cameras (multiple types among a visible light camera, an infrared camera, and an ultraviolet camera (such as a UV illuminator and a visible light camera)) corresponding to the ink printed on the side ID 126. Alternatively, the ID reader 53 may be equipped with a camera that can switch between multiple imaging functions, such as a visible light camera, an infrared camera, and an ultraviolet camera (such as a UV illuminator and a visible light camera), corresponding to each ink.
[0176] Alternatively, the gaming currency 120 on the gaming table 4 may be captured by a plurality of camera devices 2b-1, 2b-2 each arranged at a predetermined position and each at a different height.
[0177] In the above embodiment, the image analysis device 12 and the control device 14 are devices utilizing artificial intelligence or having a deep learning structure. However, the image analysis device 12 and the control device 14 may specifically perform image analysis and the above-mentioned various controls using a scale-invariant feature transform (SIFT) algorithm, a convolutional neural network (CNN), deep learning, machine learning, or similar. These techniques perform image recognition on captured images to recognize objects contained in the images. In particular, deep learning techniques using multi-layered neural networks have been used in recent years to achieve high-accuracy object recognition. This deep learning technique generally achieves high-accuracy object recognition by stacking multiple layers in intermediate layers between the input layer and output layer of a neural network. Among these deep learning techniques, convolutional neural networks in particular have attracted attention for their superior performance in object recognition compared to conventional methods based on image features.
[0178] A convolutional neural network learns labeled target images and recognizes the main object contained in the target image. If there are multiple main objects in the training image, they are designated by a rectangular area, and the image corresponding to the designated area is labeled for training. Furthermore, the convolutional neural network can determine the main object and its location in the image.
[0179] To further explain convolutional neural networks, the target recognition process involves extracting candidate regions based on local features by performing edge extraction or other processing on the image to be recognized, inputting the candidate regions into the convolutional neural network to extract feature vectors and then classifying them, and obtaining the classified candidate region with the highest confidence as the recognition result. Confidence is a quantity that indicates how high the similarity of the subject of an image learned together with a certain image region and label is relative to the similarity of other classes.
[0180] Note that devices utilizing artificial intelligence or having a deep learning structure are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Patent Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., and these descriptions are incorporated herein by reference.
[0181] The first to third embodiments have been described above, but it goes without saying that the above-mentioned embodiments can be modified by those skilled in the art, and the device of the present embodiments may be appropriately modified according to the needs of the game to which it is applied.
[0182] The above first to third embodiments disclose the following inventions.
[0183] The gaming coin in one aspect of the first to third embodiments has a laminated structure made of multiple plastic layers, with at least a colored layer and a white or light-colored layer stacked on top of each other, forming stripes in the stacking direction on the side, and has a configuration in which the type of gaming coin can be identified by the colored layer, and further has printed layers indicating the type of gaming coin on the top and bottom surfaces of the laminated structure, and each layer is thermocompressed to form a layered structure.
[0184] In the above-mentioned gaming currency, an individually identifiable side ID may be attached to the outer surface of the white layer or the light-colored layer.
[0185] In the above gaming currency, the side IDs may be attached to at least three or more locations spaced apart in the rotational direction on the side surface of the gaming currency.
[0186] In the above gaming currency, the side ID may be printed with ink that is invisible to visible light.
[0187] In the above gaming currency, the side ID may be printed with ink that absorbs infrared rays.
[0188] In the above-mentioned gaming currency, the side ID may be provided in multiple rows on each of the outer surfaces of the two layers, the white layer or the light-colored layer.
[0189] In the above-mentioned gaming coin, the outer corners of the upper and lower surfaces of the printing layer may be rounded.
[0190] In the above-mentioned gaming currency, at least one of the plurality of plastic layers may be a heavy layer containing metal powder for increasing the weight.
[0191] In the above gaming currency, the metal powder for increasing the weight is a metal oxide, and in particular may be one or more metal oxides selected from zinc oxide and titanium oxide.
[0192] In the above gaming coin, white or light-colored layers may be provided on both sides of the colored layer, and the thicknesses of the upper and lower layers of the white or light-colored layer sandwiching the colored layer may be different from each other.
[0193] In the above-mentioned gaming currency, an RFID tag may be tightly fixed between the plastic layers that form the colored layer, the white layer or the light-colored layer.
[0194] In the above gaming currency, the printing layer may be provided with a face code made of UV luminescent ink or infrared absorbing ink.
[0195] The above gaming currency may have a structure in which a side ID is attached to the side and an RFID is built in, and the printing layer has a face code made of UV-emitting ink or infrared-absorbing ink, and the information on the side ID attached to the side and the information on the RFID may be associated, or the information on the side ID and the information on the face code may be associated, or the information on the side ID, the information on the RFID and the information on the face code may be associated.
[0196] An inspection device according to one aspect of the first to third embodiments is an inspection device for inspecting the gaming currency described above, and is equipped with an RFID reading device that reads the RFID information of the gaming currency, an ID reading device that reads the side ID on the side, and a control device, and is configured to inspect the relationship between the side ID information obtained by the ID reading device and the information obtained from the RFID reading device.
[0197] Another aspect of the inspection device of the first to third embodiments is an inspection device for inspecting the above-mentioned gaming currency, and is equipped with a face code reading device that reads a face code made of UV-emitting ink or infrared-absorbing ink provided on the surface of the gaming currency, an ID reading device that reads a side ID on the side, and a control device, and the control device is configured to inspect the relationship between the side ID information obtained by the ID reading device and the information obtained from the face code reading device.
[0198] An inspection device in yet another aspect of the first to third embodiments is an inspection device for inspecting the above-mentioned gaming currency, and is equipped with a face code reading device that reads a face code made of UV-emitting ink or infrared-absorbing ink provided on the surface of the gaming currency, an ID reading device that reads the side ID on the side, an RFID reading device that reads the RFID information of the gaming currency, and a control device, and the control device is configured to inspect the relationship between the side ID information obtained by the ID reading device, the information obtained from the face code reading device, and the information obtained from the RFID reading device.
[0199] In the above inspection device, the side ID is printed using either ink that is visible to at least visible light or ink that absorbs infrared light, or a combination thereof, and the ID reading device may be equipped with a single or multiple visible light cameras or infrared cameras that correspond to the ink on which the side ID is printed, or may be equipped with a camera that can switch between multiple functions of a visible light camera and an infrared camera that correspond to the ink.
[0200] The above-mentioned inspection device may further include a gaming coin type determination device that photographs the side of the gaming coin and determines the color of the stripes in the stacking direction on the side, or a print inspection device that reads the printing on the printing layer provided on the gaming coin, thereby inspecting the relationship between the type of the gaming coin and the printing content of the printing layer.
[0201] A method for manufacturing gaming coins in one aspect of the first to third embodiments involves laminating at least a colored layer and a white or light-colored layer to form a laminated structure consisting of multiple plastic layers, providing a printed layer with a pattern on at least the top or bottom surface of the laminated structure of multiple plastics, heat-pressing each layer of the laminated structure and the printed layer to thermally weld each layer to create a token original plate, punching out the token original plate using a mold to obtain multiple gaming coins of a predetermined shape, and rounding the outer top and bottom corners of the gaming coins using the mold during the punching process.
[0202] Another aspect of the method for manufacturing gaming coins in the first to third embodiments is to provide a colored layer in the middle, and to form a laminated structure consisting of multiple plastic layers by laminating white or light-colored layers above and below the colored layer in the middle, at least one of the multiple plastic layers is a layer containing metal powder or metal oxide for increasing the weight, and a printed layer with a pattern is provided on at least the top or bottom of the laminated structure, and each layer of the laminated structure and the printed layer is heat-pressed to heat-weld the layers to create a token original plate, and the token original plate is punched out using a mold to obtain multiple gaming coins of a predetermined shape.
[0203] In the above-mentioned method for manufacturing game currency, the side ID may be attached by inkjet printing.
[0204] In the above-mentioned method for manufacturing gaming coins, an RFID tag may be sandwiched between the layers of the laminated structure, and when the layers are heat-pressed together, the layers sandwiching the RFID tag may be heat-welded to form a plastic layer tightly around the RFID tag.
[0205] In the above-mentioned method for manufacturing game currency, one or more of a face code, a security mark, and an optical variable device (OVD) may be printed on the print layer.
[0206] A table game management system according to one aspect of the first to third embodiments comprises a card dealing device that determines and displays the results of each game at the gaming table, a camera device that photographs and records gaming coins placed on the gaming table using a camera, and a management control device that identifies and stores the position, type, and number of gaming coins placed on the gaming table by game participants using the image capture results of the camera device for each game, wherein the gaming coins have a structure that has a colored layer and a white or light-colored layer at least on the outside to form axial stripes on the sides, and the type of gaming coin can be identified by the colored layer, and the management control device has a calculation function that calculates the casino's income and expenditure at the gaming table for each game using the results of the win / loss obtained from the card dealing device and the image capture results of the position, type, and number of gaming coins placed by game participants.
[0207] In the above-mentioned table game management system, the management control device may have a function of counting the number of colored layers, white layers, or light-colored layers on the gaming coins placed by each game participant, and determining the type and value of the gaming coins based on the color of the colored layers.
[0208] In the above-mentioned table game management system, the management control device takes images of the position, type, and number of gaming coins placed by game participants in each game, and this is done when the card distribution device detects that the first card has been drawn, or before or after the card is drawn, or after the management control device recognizes the dealer's signal that betting has ended.
[0209] A table game management system in another aspect of the first to third embodiments includes a gaming coin tray that is provided on the gaming table and holds gaming coins by type, a camera device that uses a camera to capture images of the gaming coins placed on the gaming coin tray, and a management control device that identifies and stores the type and number of gaming coins on the gaming coin tray using the image capture results of the camera device, wherein the gaming coins have a structure that has a colored layer and a white or light-colored layer at least on the outside so as to form axial stripes on the sides, and the type of gaming coin can be identified by the colored layer, and the management control device is configured to be able to measure the total amount of the gaming coins on the gaming coin tray using the image capture results of the type and number of the gaming coins on the gaming coin tray.
[0210] In the above-mentioned table game management system, the management control device may have a function of counting the number of colored layers, white layers, or light-colored layers on the gaming coins placed by each game participant, and determining the type and value of the gaming coins based on the color of the colored layers.
[0211] In the above-mentioned table game management system, the management control device may be configured to be able to determine any discrepancies in the actual total amount of gaming currency after the end of the game, which is kept in the gaming currency tray of the dealer at the gaming table, and which do not correspond to the increase or decrease in gaming currency calculated from the amount of gaming currency bet by all players and the outcome of the game.
[0212] In the above-mentioned table game management system, the total amount of gaming coins in the gaming coin tray after settlement at the end of the game is obtained through the management control device by: 1) When the redemption of winning gaming currency is completed, 2) When the cards used in the game are collected and discarded in the discard area of the table, 3) When a predetermined button attached to the winning / losing result determination device is pressed, 4) When you return the marker indicating victory or defeat to its original position, It may be either of the following.
[0213] In the above-mentioned table game management system, the camera device may also be capable of capturing images of the banknotes to be exchanged for the gaming currency, and the management control device may be configured to use the results of capturing the images of the banknotes to identify the type and number of gaming currency on the gaming currency tray that will be reduced by exchanging the gaming currency on the gaming currency tray for banknotes, and to be able to compare and measure this with the actual total amount of the gaming currency on the gaming currency tray.
[0214] In the above-mentioned table game management system, the management control device may be capable of comparing and determining whether the total amount of gaming currency held in the gaming currency tray of the dealer at the gaming table corresponds to an increase or decrease in the amount of gaming currency paid corresponding to the exchanged bills after the bills have been exchanged for gaming currency, and whether it corresponds to an increase or decrease in the amount of gaming currency calculated from the amount of gaming currency bet by all players and the outcome of the game.
[0215] In the above-mentioned table game management system, the management control device may be an artificial intelligence or deep learning structure that can obtain information on the type and number of gaming coins even when part or all of one coin is hidden by the camera's blind spot when measuring and determining the type and number of gaming coins.
[0216] In the above-mentioned table game management system, the gaming coin may have side IDs attached to the white or light-colored layer on the side at at least three locations spaced apart in the rotational direction, and the type and manufacturing information of the gaming coin may be identified by reading the side ID with an ID reading device, and the system may be configured to be able to measure and verify the identified information against a predetermined database.
[0217] In the above-mentioned table game management system, the side ID may be printed in ink that is visible to at least visible light, ink that absorbs infrared light, or both, and the ID reading device may be equipped with multiple visible light cameras and infrared cameras that correspond to the ink on which the side ID is printed, or may be equipped with a camera that can switch between multiple functions of a visible light camera and an infrared camera that corresponds to the ink.
[0218] In the above-mentioned table game management system, the camera device that photographs and records the gaming coins on the gaming table may be configured to photograph the gaming coins using a single camera or multiple cameras at different heights placed at a predetermined position.
[0219] According to the systems of the first to third embodiments, it is possible to detect any fraudulent activity in the collection and redemption of gaming currency according to the outcome of a game.
[0220] Furthermore, according to the systems of the first to third embodiments, even if a player bends a card by squeezing it, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount and location of blind spots and overlapping gaming coins can be grasped.Fraud when exchanging banknotes and gaming coins can also be detected.
[0221] (Fourth embodiment) The fourth embodiment relates to an inspection system and an inspection device that inspects game currency, and in particular to an inspection system and an inspection device that inspects a plurality of game currency stored in a case.
[0222] Gaming currency used in gaming facilities such as casinos is manufactured in a factory, transported to the gaming facility, stored in a vault, and then moved from the vault to the cashier or game tables within the facility. During this transportation, storage, and movement process, it is necessary to prevent the gaming currency from being stolen or replaced with counterfeit currency. For this purpose, a case is used to store the gaming currency. By sealing this case after storing multiple gaming currencies, it becomes possible to detect the removal of gaming currency from the case after sealing.
[0223] Known gaming currencies include those that incorporate a wireless tag that stores identification information and type information, and have optically readable code information on the side that indicates the identification information and type information (for example, JP 2009-66172 A).
[0224] Japanese Patent Application Laid-Open Publication No. 2009-66172 discloses a system using gaming currency. This system calculates the number of gaming currency placed on a betting board of a gaming table based on identification information stored in a wireless tag, and also calculates the number of gaming currency based on identification information attached to the side, and compares these. This makes it possible to detect if fraudulent gaming currency has been used at the gaming table.
[0225] However, the system disclosed in JP 2009-66172 A detects fraud by calculating the number of gaming coins bet (placed on the betting board), so even this system cannot inspect multiple gaming coins stored in a case while they are still stored in the case and detect fraudulent gaming coins.
[0226] Therefore, the fourth embodiment aims to provide an inspection system and an inspection device that can inspect multiple gaming coins stored in a case while they are still stored in the case.
[0227] The inspection system of the first aspect of the fourth embodiment is an inspection system for inspecting gaming coins having at least first currency information and second currency information, wherein the second currency information is provided on the side of the gaming coin in an optically readable form, and the inspection system comprises a case for storing multiple gaming coins stacked together, and an inspection device for inspecting the gaming coins stored in the case, the inspection device comprising a first reading device for acquiring the first currency information of the gaming coins stored in the case, a second reading device for optically reading the side of the gaming coins stored in the case to acquire second currency information, and a judgment unit for using the first currency information acquired by the first reading device and the second currency information acquired by the second reading device to determine the authenticity, damage, or number of coins by value of all gaming coins present in the case, thereby judging the pass / fail of the multiple gaming coins stored in the case.
[0228] With this configuration, the first reading unit and the second reading unit both acquire the first currency information and the second currency information from the gaming currency stored in the case, so that the gaming currency can be inspected while it is stored in the case. Also, because the two pieces of information, the first currency information and the second currency information, are acquired from the gaming currency and then inspected, pass / fail determination can be made reliably.
[0229] The second aspect of the inspection system of the fourth embodiment is the inspection system of the first aspect, in which the first currency information and the second currency information of common gaming currencies include common information, and the judgment unit judges the multiple gaming currencies contained in the case to be unacceptable if the common information portions of the multiple first currency information acquired by the first reading device and the multiple second currency information acquired by the second reading device do not match.
[0230] With this configuration, when an illegal gaming currency in which the common information portions of the first currency information and the second currency information do not match is present in the case, the judgment unit can reject the gaming currency contained in the case.
[0231] For example, if the same identification information is recorded on the wireless tag and on the side, the product will be rejected if the multiple identification information read from the multiple wireless tags and the multiple identification information read from the multiple sides do not completely match. Also, if the value of the gaming currency is recorded on the wireless tag and on the side, the product will be rejected if the number of each value read from the wireless tag and the number of each value read from the side do not match.
[0232] The inspection system of the third aspect of the fourth embodiment is the inspection system of the first aspect, wherein both or one of the first currency information and the second currency information includes individual identification information that individually identifies the gaming currency.
[0233] The fourth aspect of the fourth embodiment is an inspection system in which, in the inspection system of the first aspect, the second currency information includes information expressed in a designated color that represents the value of the gaming currency, and the designated color is information that indicates the value of the gaming currency.
[0234] The inspection system of the fifth aspect of the fourth embodiment is an inspection system of the third aspect, in which both the first currency information and the second currency information include individual identification information, and if the individual identification information of the multiple first currency information acquired by the first reading device does not match the individual identification information of the multiple second currency information acquired by the second reading device, the inspection system determines that the multiple gaming currencies contained in the case are unacceptable.
[0235] With this configuration, when there is an illegal gaming currency in the case where the individual identification information of the first currency information does not match the individual identification information of the second currency information, the judgment unit can reject the gaming currency contained in the case.
[0236] The inspection system of the sixth aspect of the fourth embodiment is the inspection system of the first aspect, further comprising a memory unit that stores individual identification information of at least the first currency information or the second currency information of the multiple gaming coins that should be stored in the case, and the judgment unit judges the multiple gaming coins stored in the case to be unacceptable if the individual identification information of the multiple first currency information acquired by the first reading device or the multiple second currency information acquired by the second reading device does not match the individual identification information of the first currency information or the second currency information stored in the memory unit.
[0237] With this configuration, when there is an invalid gaming currency in the case, in which the first currency information or the second currency information is inaccurate, the judgment unit can reject the gaming currency contained in the case.
[0238] For example, if individual identification information expressed in letters is recorded on the wireless tag and individual identification information expressed in numbers is recorded on the side, the memory unit also stores, for each case, multiple individual identification information expressed in letters for the wireless tag and multiple individual identification information expressed in numbers for the side, and if the multiple individual identification information read from the multiple wireless tags does not match the multiple individual identification information stored in the memory unit for the wireless tags of that case, or if the multiple individual identification information read from the multiple sides does not match the multiple individual identification information stored in the memory unit for the side of that case, the case will be rejected.
[0239] The inspection system of the seventh aspect of the fourth embodiment is the inspection system of the first aspect, further comprising a memory unit that stores a correspondence between the first currency information and the second currency information, and the judgment unit judges the multiple gaming currencies contained in the case to be unacceptable if the multiple first currency information acquired by the first reading device and the multiple second currency information acquired by the second reading device do not match the correspondence stored in the memory unit.
[0240] With this configuration, when game currency with an inaccurate correspondence between the first currency information and the second currency information is present in the case, it can be rejected.
[0241] For example, if identification information is recorded on a wireless tag and a value is recorded on its side, a value is assigned to each piece of identification information and stored in the memory unit, and the number of pieces of each value is calculated for multiple pieces of identification information read from multiple wireless tags by referring to the memory unit, and if the number of pieces of each value read from the side does not match this, the product is rejected. The same applies conversely, if a value is recorded on a wireless tag and identification information is recorded on its side. In these cases, the memory unit does not need to store which case contains gaming currency with which identification information.
[0242] An eighth aspect of the fourth embodiment is an inspection system in which, in an inspection system of any one of the first to seventh aspects, the judgment unit judges the multiple gaming coins contained in the case to be unacceptable if the number of the first currency information acquired by the first reading device and the second currency information acquired by the second reading device is not a predetermined number.
[0243] With this configuration, when gaming currency is removed from the case or gaming currency is added to the case, the judgment unit can reject the gaming currency stored in that case.
[0244] For example, if the case can accommodate 100 coins, the case will be rejected if either the first currency information read from the wireless tag or the second currency information read from the side is less than 100 coins.
[0245] A ninth aspect of the fourth embodiment is an inspection system in which, in the inspection system of any one of the first to eighth aspects, the gaming coins include color information indicating the value of the gaming coin in the second currency information, and value information identifying the value of the gaming coin in the first currency information, and the judgment unit judges the multiple gaming coins contained in the case to be unacceptable if the color information and the value information of the first currency information do not match.
[0246] The inspection system of the 10th aspect of the fourth embodiment is the inspection system of the 9th aspect, wherein the second currency information further includes value information of the gaming currency in addition to the color information, and the judgment unit judges the multiple gaming currency contained in the case to be unacceptable if the value of the gaming currency based on the color information in the second currency information does not match both or either of the value information of the second currency information and the value information of the first currency information.
[0247] An inspection system according to an eleventh aspect of the fourth embodiment is the inspection system according to any one of the first to tenth aspects, wherein the game currency has a wireless tag having the first currency information.
[0248] The inspection system of the 12th aspect of the fourth embodiment is an inspection system of any one of the first to 11th aspects, wherein at least one or both of the first currency information and the second currency information includes group information indicating the group to which the gaming currency belongs, and the group is a group divided according to the value, manufacturing date, manufacturer, and / or gaming facility used of the gaming currency.
[0249] The inspection system of the thirteenth aspect of the fourth embodiment is the inspection system of the tenth aspect, in which the judgment unit judges the multiple gaming coins contained in the case to be unacceptable if the color information does not match at least one of the value information, common information, or individual identification information of the first currency information and the second currency information.
[0250] The inspection system of the 14th aspect of the fourth embodiment is the inspection system of the 10th aspect, in which the judgment unit judges the number of the multiple gaming currencies stored in the case by value, or the total value of all the gaming currencies, based on the color information or the value information of the first currency information or the second currency information.
[0251] A fifteenth aspect of the fourth embodiment is an inspection system in which, in the inspection system of the first aspect, the second currency information includes information expressed on the side of the gaming currency in a designated color that represents the value of the gaming currency, and the designated color is information that indicates the value of the gaming currency, and the second reading device comprises a camera that photographs the side of the multiple gaming currencies contained in the case, and an identification unit that analyzes the image photographed by the camera to identify the designated color of each of the multiple gaming currencies and identify the value of the multiple gaming currencies according to the identified designated color.
[0252] With this configuration, the judgment unit can judge pass / fail using information on the value of the gaming currency.
[0253] The inspection system of the 16th aspect of the fourth embodiment is the inspection system of the 15th aspect, in which the specified color representing the second currency information is sandwiched in the thickness direction of the gaming currency on the side of the gaming currency by a common color that is commonly assigned to gaming currencies of different values.
[0254] With this configuration, even if multiple gaming coins are stacked in the case, the identification unit can identify the types of multiple gaming coins in the case by extracting the specified color sandwiched between common colors from the side image.
[0255] The inspection system of the 17th aspect of the fourth embodiment is an inspection system of the first aspect, in which the second currency information is optically readable written information on the side, and the second reading device includes a camera that photographs the side of a plurality of gaming currencies loaded and stored in the case, and an identification unit that analyzes the image photographed by the camera to identify the written information of each of the plurality of gaming currencies and identify the second currency information of each of the plurality of gaming currencies according to the identified written information.
[0256] With this configuration, the judgment unit can judge pass / fail using the notation information on the gaming currency.
[0257] An 18th aspect of the inspection system of the fourth embodiment is an inspection system of the 17th aspect, in which the written information is written in infrared-responsive ink that emits light in response to infrared rays or infrared-absorbing ink that absorbs infrared rays, and the camera is an infrared camera.
[0258] This configuration makes it possible to make the identification information attached to the side invisible under natural light.
[0259] The inspection system of the 19th aspect of the fourth embodiment is the inspection system of the 17th aspect, wherein the written information is written in ink that glows in response to ultraviolet light, and the inspection device further includes an ultraviolet irradiation unit that irradiates ultraviolet light onto the sides of the multiple gaming coins stored in the case.
[0260] This configuration also makes it possible to make the identification information attached to the side surface invisible under natural light.
[0261] The inspection system of the 20th aspect of the fourth embodiment is the inspection system of the first aspect, wherein the case has a seal that is destroyed when the case is opened to allow the gaming coins stored therein to be removed, and the inspection device further includes a detection unit that detects the seal when it is unbroken, and the judgment unit judges the multiple gaming coins stored in the case to be unacceptable if the detection unit does not detect the seal when it is unbroken.
[0262] With this configuration, when the seal is broken, the judgment unit can reject the gaming currency stored in the case.
[0263] The inspection system of the 21st aspect of the fourth embodiment is the inspection system of the first aspect, wherein the case has a light-transmitting portion, and the second reading device optically reads the side of the gaming coin stored in the case through the light-transmitting portion.
[0264] This configuration allows the second currency information to be read while the case is closed.
[0265] The inspection system of a twenty-second aspect of the fourth embodiment is the inspection system of the twenty-first aspect, wherein the light-transmitting portion is made of a transparent member.
[0266] This configuration allows the case to have a sealed structure including the light-transmitting portion.
[0267] The inspection system of a twenty-third aspect of the fourth embodiment is the inspection system of the first aspect, wherein the inspection device includes a case receiving section that receives the case.
[0268] With this configuration, the first currency information and the second currency information can be read by placing the case in the case receiving section.
[0269] A twenty-fourth aspect of the fourth embodiment is the inspection system of the twenty-first aspect, wherein the case is portable.
[0270] This configuration allows inspection of the gaming coins in the case at any point during the process of the case moving from the factory to the table or cashier.
[0271] A twenty-fifth aspect of the fourth embodiment is an inspection system according to the first aspect, wherein the case is a two-tiered chip float or chip tray that holds the gaming coins on a gaming table.
[0272] The inspection system of the 26th aspect of the fourth embodiment is an inspection system for inspecting gaming coins that have a designated color indicating their value and optically readable notation information on their sides, and includes a case that stores multiple gaming coins stacked together, and an inspection device that inspects the gaming coins stored in the case.The inspection device is configured to include a camera that photographs the sides of the gaming coins stored in the case, an identification unit that analyzes the images taken by the camera and identifies the designated color and notation information of each of the multiple gaming coins, and a judgment unit that judges the pass / fail of the gaming coins for each case based on the designated color and notation information identified by the identification unit.
[0273] With this configuration, the recognition unit identifies the designated color and notation information for the gaming currency stored in the case, so that the gaming currency can be inspected while it is stored in the case. In addition, since the inspection is performed by identifying the two pieces of information, the designated color and notation information, from the side of the gaming currency, it is possible to reliably determine whether the gaming currency is pass or fail.
[0274] The inspection system of the 27th aspect of the fourth embodiment is an inspection system for inspecting gaming coins that have a built-in wireless tag that stores currency information and have a designated color on the side that indicates their value, and is equipped with a case that stores multiple gaming coins stacked on top of each other, and an inspection device that inspects the gaming coins stored in the case.The inspection device is configured to include a reading unit that reads the wireless tag of the gaming coin stored in the case to obtain the currency information, a camera that photographs the side of the gaming coin stored in the case, an identification unit that analyzes the image taken by the camera and identifies the designated color of each of the multiple gaming coins, and a judgment unit that judges the pass / fail of the gaming coin for each case based on the currency information obtained by the reading unit and the designated color identified by the identification unit.
[0275] With this configuration, the reading unit acquires currency information from the gaming currency stored in the case, and the identification unit also identifies the designated color of the gaming currency stored in the case, so it is possible to inspect the gaming currency while it is stored in the case. Furthermore, since the inspection is performed by identifying two pieces of information, the currency information and the designated color, from the side of the gaming currency, it is possible to reliably determine whether the gaming currency is pass or fail.
[0276] The inspection device of the 28th aspect of the fourth embodiment is an inspection device that inspects multiple gaming coins stacked and stored in a case, and has a built-in wireless tag that stores first currency information and has optically readable second currency information attached to its side.The inspection device is configured to include a first reading device that reads the wireless tags of the multiple gaming coins stored in the case to obtain the first currency information, a second reading device that optically reads the sides of the multiple gaming coins stored in the case to obtain the second currency information, and a judgment unit that judges the acceptability of the gaming coins for each case based on the first currency information obtained by the first reading device and the second currency information obtained by the second reading device.
[0277] With this configuration, the first reading unit and the second reading unit both acquire the first currency information and the second currency information from the gaming currency stored in the case, so that the gaming currency can be inspected while it is stored in the case. Also, because the two pieces of information, the first currency information and the second currency information, are acquired from the gaming currency and then inspected, pass / fail determination can be made reliably.
[0278] The inspection device of the 29th aspect of the fourth embodiment is an inspection device that inspects multiple gaming coins that have designated colors representing their value and optically readable notation information on their sides and are stacked and stored in a case, and is configured to include a camera that photographs the sides of the multiple gaming coins stored in the case, an identification unit that analyzes the images taken by the camera and identifies the designated color and notation information of each of the multiple gaming coins, and a judgment unit that judges the pass / fail of the gaming coins for each case based on the designated color and notation information identified by the identification unit.
[0279] The inspection device of the 30th aspect of the fourth embodiment is an inspection device that inspects multiple gaming coins stacked and stored in a case, and has a built-in wireless tag that stores currency information and has a designated color on the side that indicates value.The inspection device is configured to include a reading unit that reads the wireless tags of the multiple gaming coins stored in the case to obtain the currency information, a camera that photographs the sides of the multiple gaming coins stored in the case, an identification unit that analyzes the images taken by the camera and identifies the designated color of each of the multiple gaming coins, and a judgment unit that judges the pass / fail of the gaming coins for each case based on the currency information obtained by the reading unit and the designated color identified by the identification unit.
[0280] The inspection system of the 31st aspect of the fourth embodiment is an inspection system for inspecting gaming coins that have built-in wireless tags that store currency information, and comprises a case that stores multiple gaming coins stacked on top of each other, and an inspection device that inspects the gaming coins stored in the case. The inspection device comprises a reading unit that reads the wireless tags of the gaming coins stored in the case to obtain currency information, a judgment unit that judges the pass / fail of the gaming coins for each case based on the currency information obtained by the reading unit, and a memory unit that stores the currency information of the multiple gaming coins that should be stored in the case. If the multiple pieces of currency information obtained by the reading unit do not match the currency information stored in the memory unit, the judgment unit judges the multiple gaming coins stored in the case to be pass / fail.
[0281] The inspection device of the 32nd aspect of the fourth embodiment is an inspection device that has a built-in wireless tag that stores currency information and inspects multiple gaming coins that are stacked and stored in a case, and is configured to include a reading unit that reads the wireless tags of the multiple gaming coins stored in the case to obtain the currency information, and a judgment unit that judges the acceptability of the gaming coins for each case based on the currency information obtained by the reading unit.
[0282] According to the fourth embodiment, the first reading unit and the second reading unit both acquire the first currency information and the second currency information from the gaming currency stored in the case, so that the gaming currency can be inspected while it is stored in the case. Furthermore, since the two pieces of information, the first currency information and the second currency information, are acquired from the gaming currency and then the inspection is performed, it is possible to reliably determine whether the gaming currency is pass or fail.
[0283] The fourth embodiment will be described below with reference to the drawings.
[0284] <Inspection system configuration> 25 is a diagram showing the configuration of an inspection system in the fourth embodiment. The inspection system 41 comprises a case 4100 for storing game coins in a stacked state, and an inspection device 4200 for inspecting the game coins stored in the case 4100 while they are still stored in the case 4100.
[0285] The case 4100 has a roughly rectangular parallelepiped shape and is made of transparent resin. The case 4100 stores disc-shaped gaming coins C in a stacked state. The case 4100 has five columns that store 20 gaming coins C each, allowing it to store a total of 100 gaming coins C. The case 4100 is portable and can be carried around while storing gaming coins C. The case 4100 consists of a separable upper part 4101 and lower part 4102, and by separating the upper part 4101 and the lower part 4102, it is possible to store gaming coins C in the case 4100 and to remove gaming coins C from the case 4100.
[0286] The inspection device 4200 is made up of a receiving section 4210 and a main body section 4220. The inspection device 4200 can receive the case 4100 in this receiving section 4210. The receiving section 4210 has a generally rectangular parallelepiped shape with the top and front open as a whole, and is formed by left and right side walls 4211, a bottom 4212, and a back wall 4213, and has a width, height, and depth that are just large enough to fit the case 4100 inside.
[0287] The main body 4220 is provided on the back side of the rear wall 4213 of the receiving section 4210, and includes an RFID reader 4221, a computer 4222, and a display section 4223. The main body 4220 is further provided with an infrared camera 4225 and a visible light camera 4226. The infrared camera 4225 and the visible light camera 4226 are attached to the tip of an arm 4227 so as to photograph the side of the game currency C stored in the case 4100 from the top side of the case 4100 stored in the receiving section 4210.
[0288] An RFID reader 4221, a display unit 4223, an infrared camera 4225, and a visible light camera 4226 are connected to the computer 4222. An RFID antenna 4224 is connected to the RFID reader 4221. The RFID antenna 4224 extends from the RFID reader 4221 and spirals inside the left and right side walls 4211. That is, a spiral RFID antenna 4224 is installed inside each of the left and right side walls 4211, and each RFID antenna 4224 is connected to the RFID reader 4221.
[0289] The display portion 4223 is formed of a liquid crystal panel. Note that a touch sensor may be provided on the liquid crystal panel, and the display portion 4223 may be formed as a touch panel.
[0290] <Composition of gaming currency> Fig. 26 is a perspective view of the gaming currency C in the fourth embodiment, and Fig. 27 is a side view of the gaming currency C in the fourth embodiment. The gaming currency C has a designated color layer 4501 in the middle characterized by a designated color, and common color layers 4502 characterized by a common color on both sides (top and bottom in Fig. 27) in the thickness direction of this designated color layer 4501 in the middle, and a striped pattern (in the thickness direction) is formed on the side.
[0291] An RFID tag 4503 is inserted as a wireless tag between the designated color layer 4501 and one of the common color layers 4502 of the gaming currency C. The RFID tag 4503 stores currency information of the gaming currency C, such as individual identification information that individually identifies (uniquely identifies) the gaming currency C and value (type) information. A transparent layer 4504 is provided on the outermost layer of the gaming currency C. That is, the gaming currency C has the designated color layer 4501 as an intermediate layer, common color layers 4502 that sandwich the designated color layer 4501 from both sides, and transparent layers 4504 that are the outermost layers on both sides.
[0292] The gaming currency C is formed by stacking five layers of long, thin plastic material (in the order of transparent layer 4504, common color layer 4502, designated color layer 4501, common color layer 4502, and transparent layer 4504), placing RFID tags 4503 at predetermined intervals between the designated color layer 4501 and one of the common color layers 4502, thermocompression bonding these five layers of plastic material, and then punching them out into a circle, rectangle, or the like using a press or the like so that one gaming currency C contains one RFID tag 4503. When punching out using a press, the dimensions of the die and punch of the punching mold are designed and R processing (rounded corners) is applied to the edge of the outermost transparent layer 4504.
[0293] After three layers consisting of the designated color layer 4501 and two common color layers 4502 are thermocompression bonded together, the surface may be coated with varnish to form the transparent layer 4504. Furthermore, the designated color layer 4501 and the two common color layers 4502 do not have to be separate members, and after being formed integrally, the designated color (and common color) may be applied to the side surface by inkjet printing or the like to form the designated color layer 4501 and the common color layer 4502.
[0294] The designated color layer 4501 expresses the value (type) of the gaming currency C with a color (designated color). That is, by making the color of the designated color layer 4501 different for each value of the gaming currency C (red, green, yellow, blue, etc.), the value of the gaming currency C (10 points, 20 points, 100 points, 1000 points, etc.) can be identified by checking the color of the designated color layer 4501, which can be optically read from the side of the gaming currency C. A common color (common color) is assigned to the common color layer 4502 for gaming currency C of different values. The common color is preferably lighter than any of the designated colors, and is white in this embodiment.
[0295] Furthermore, on the side of the gaming currency C (specifically, on the common color layer 4502 on the side), code information 4505 representing the currency information of the gaming currency C is written. This code information 4505 expresses information by arranging multiple signs (which may be called marks, and in this embodiment, square signs). While the designated color layer 4501 expresses information (the value of the gaming currency C) with color, the code information 4505 expresses information with signs written on the side, and therefore can be called written information. Other examples of written information include multiple character strings, numeric strings, barcodes, etc.
[0296] The code information 4505 in this embodiment is repeatedly written at 60-degree intervals in the circumferential direction of the gaming currency C. As a result, the complete code information 4505 is contained within a 120-degree range in the circumferential direction when the side surface of the gaming currency C is observed from any circumferential direction. Note that the repeating period of the gaming currency C is not limited to 60 degrees, and it is sufficient that the code information 4505 is repeatedly written at least three times at equal intervals in the circumferential direction.
[0297] The code information 4505 is written in invisible ink. In this embodiment, the invisible ink is printed by inkjet printing using infrared absorbing ink (specifically, carbon black) that absorbs infrared rays. Since only the printed portion of the code information 4505 does not reflect infrared rays, the code information 4505 will emerge when the side of the gaming currency C is photographed with the infrared camera 4225. Note that the infrared camera 4225 may be equipped with an infrared lamp to irradiate the side of the gaming currency C with infrared rays in order to clearly highlight the printed portion.
[0298] The invisible ink is not limited to infrared absorbing ink, but may be, for example, infrared reactive ink that emits fluorescence in response to infrared rays or UV ink that emits fluorescence in response to ultraviolet rays. When UV ink is used, an ultraviolet camera is used instead of the infrared camera 4225, and further, a black light is used to irradiate the side surface of the gaming currency C with ultraviolet rays in order to make the UV ink fluoresce.
[0299] Furthermore, the gaming currency C has a mark m' made of UV ink or carbon black ink on the surface X of the common color layer 4502. This mark m' indicates the authenticity of the gaming currency C; when exposed to ultraviolet (or infrared) light, the mark m' becomes visible, and its shape and number combination indicate authenticity. A transparent layer 4504 is heat-pressed or coated (applied) on the outermost layer to cover the game parlor-specific printing 4506 (100 points, etc.) on the surface and the mark m', and this transparent layer 4504 is embossed or varnished to prevent the gaming currency C from sticking to each other and to improve slippage.
[0300] The edges of the outermost transparent layer 4504, on which printing 4506 (e.g., 100 points) is performed, are rounded (R), preventing the surface of the common color layer 4502 from deforming and appearing on the side during the punching process of the gaming coin C. It also prevents sharp edges of the gaming coin C from damaging the remaining hand or other gaming coins C. The designated color layer 4501 may be formed of one or more colored layers. Furthermore, a layer within the designated color layer 4501 may be embedded with metal or ceramic to increase its weight. The RFID tag 4503 may be embedded in a hollowed-out portion of the designated color layer 4501, or in a space provided between the designated color layer 4501 and the common color layer 4502.
[0301] FIG. 28 is a diagram showing an example of an image obtained by photographing a plurality of gaming coins C stored in a case 4100 with an infrared camera 4225 and a visible light camera 4226. In this case, the case 4100 may be a two-tiered chip float (particularly the movable upper tray portion of a two-tiered chip tray) or chip tray that holds gaming coins C at a gaming table. Even if the gaming coins C are stacked vertically in the case 4100 as shown in FIG. 28, the infrared camera 4225 and the visible light camera 4226 can photograph the code information 4505. In addition, by counting the designated color layers 4501 vertically, the number of gaming coins C can also be counted. Note that even if the case is two-tiered, by unfolding each tier, the infrared camera 4225 and the visible light camera 4226 can photograph the sides of all gaming coins C stored in the case 4100.
[0302] In this embodiment, code information 4505 is represented by an arrangement of markers m in multiple rows and multiple columns. FIG. 29 is a diagram for explaining the configuration of code information 4505. As shown in FIG. 29, upper and lower markers m are paired to form one code element. In the example of FIG. 29, one piece of code information 4505 is composed of 10-digit code elements. As shown in FIG. 29, there are four patterns of one code element formed by pairing upper and lower markers m, and one code element can represent four types of information. Therefore, code information 4505 made up of 10-digit code elements can represent 4 to the power of 10 types of information. The letter Y next to the 10-digit code element is an orientation discrimination mark Y for discriminating the orientation of code information 4505.
[0303] <Configuration of inspection equipment> Fig. 30 is a block diagram showing the configuration of an inspection device 4200. The inspection device 4200 includes the RFID reader 4221, computer 4222, display unit 4223, RFID antenna 4224, infrared camera 4225, and visible light camera 4226 shown in Fig. 25, as well as a barcode reader 4228 and a communication unit 4229. The computer 4222 is configured by a processor, memory, etc. (not shown), and an identification unit 4230 and a determination unit 4231 are configured by the processor executing an inspection program.
[0304] The RFID system is made up of the RFID reader 4221, the RFID antenna 4224, and the RFID tag 4503 embedded in the gaming currency C. The currency information of the gaming currency C stored in the RFID tag 4503 embedded in the gaming currency C is read out by the RFID reader 4221 in a non-contact manner and used for processing in the computer 4222.
[0305] The infrared camera 4225 includes an infrared transmission filter that transmits only infrared light, and captures an infrared image. The infrared image generated by the infrared camera 4225 is transmitted to the computer 4222 and is provided for processing by the recognition unit 4230. The visible light camera 4226 captures an image of light in the visible range. The visible light image generated by the visible light camera 4226 is also transmitted to the computer 4222 and is provided for processing by the recognition unit 4230. As shown in FIG. 25 , the infrared camera 4225 and the visible light camera 4226 are directed toward the case 4100 from above the case 4100, and capture images of the sides of the multiple game currencies C in the case 4100 through the top 4101 of the case 4100.
[0306] The barcode reader 4228 reads the barcode BC attached to the case 4100 to obtain case identification information, which will be described later. The display unit 4223 displays the determination result of the determination unit 4231 of the computer 4222. The communication unit 4229 communicates data with a manufacturing management device 4302 installed in the factory F and a usage management device 4303 installed in the game center P.
[0307] <Case configuration> FIG. 31 is a perspective view of case 4100. Case 4100 is composed of upper and lower parts 4101 and 4102. In this embodiment, upper and lower parts 4101 and 4102 are made of transparent resin. As described above, in inspection device 4200 of this embodiment, infrared camera 4225 and visible light camera 4226 (hereinafter simply referred to as cameras) are installed above receiving unit 210, so at least the upper surface of case 4100 needs to be light-transmitting. In other words, the portion of case 4100 that is located between it and the camera when it is received in receiving unit 4210 of inspection device 4200 needs to be a light-transmitting portion that transmits light. Note that, in this embodiment, case 4100 has a sealed structure composed of upper and lower parts 4101 and 4102, but the light-transmitting portion may be perforated.
[0308] As described above, the case 4100 has a shape in which five parallel columns are formed, each of which can store 20 gaming coins C stacked on top of each other. In the example of Figure 31, the cross section of each column is polygonal (octagonal) so that the upper part 4101 and the lower part 4102 roughly match the shape of the gaming coins C stored therein.
[0309] Fig. 32 is a perspective view of a modified case 4100', and Fig. 33 is a plan view of the case 4100'. The case 4100' also has an upper part 4101' and a lower part 4102' made of transparent resin. 102. In this modified example, the top surface of the upper portion 4101' facing the camera is formed as a flat surface. By making the surface facing the camera flat in this way, as shown in FIG. 33, linear shadows caused by the corners of the polygonal cross section of the case 4100' are not reflected on the camera, and information on the side of the gaming currency C can be accurately identified in image analysis of the image captured by the camera.
[0310] <Usage of the inspection system> 34 is a diagram illustrating an example of the circulation of gaming currency C and the use of the inspection system 41. The gaming currency C is manufactured by a manufacturing device 4301 in a factory F (s1) and stored in a case 4100 in groups of 100 (s2). After storing the gaming currency C in the case 4100, the case 4100 is sealed with a seal in the factory F. In addition, a barcode BC indicating case identification information for uniquely identifying the case 4100 is affixed to the side of the case 4100 (s3).
[0311] At this time, the case identification information of the barcode BC affixed to the case 4100 is input to the manufacturing control device 4302 of the factory F (s4). The case 4100 containing the gaming currency C is then subjected to the inspection device 4200, which reads the currency information (details of which will be described later) attached to the gaming currency C and inspects whether the currency is acceptable or not. The currency information read from the gaming currency C contained in the case 4100 is then sent to the manufacturing control device 4302 (s5), where it is associated with the case identification information. The manufacturing control device 4302 may be a personal computer.
[0312] The cases 4100 that pass inspection by the inspection device 4200 in the factory F are transported from the factory F to the amusement center P (s6). At the amusement center P, the cases 4100 are first stored in a storage facility R (s7). An inspection device 4200 is installed in the storage facility R, and the cases 4100 that arrive from the factory F are inspected by this inspection device 4200.
[0313] Meanwhile, the production management device 4302 of the factory F transmits the case identification information and the associated currency information to the usage management device 4303 of the gaming center P. The usage management device 4303 has a memory unit that acquires the case identification information and the associated currency information from the production management device 4302 for each of the multiple cases 4100 containing gaming currency C, and stores them for each case 4100. The usage management device 4303 may be a personal computer.
[0314] Inspection by the inspection device 4200 in the storage R is performed using the information stored in this usage management device 4303. Cases 4100 that pass inspection in the storage R are carried to the game table T (s9) or to the cashier CA (s10). The game table T and the cashier CA are also equipped with inspection devices 4200, and the cases 4100 containing gaming currency C are inspected by these inspection devices 4200 while still sealed. In addition, the game table T and the cashier CA also inspect the cases 4100 containing used gaming currency C, and the inspection device 4200 is also used for this inspection. In inspections by the three inspection devices 4200 in the gaming facility P, the case identification information and the currency information associated therewith, which are transmitted from the manufacturing management device 4302 and stored in the usage management device 4303, are referenced.
[0315] <Configuration of stored information> 35 is a diagram showing an example of the contents of information generated by the manufacturing management device 4302, transmitted to the usage management device 4303, and stored in the usage management device 4303. Information is generated for each case 4100, and each case identification information (Ca1, Ca2, Ca3, ...) is associated with currency information of multiple (100 in this embodiment) gaming currencies C contained in the case 4100.
[0316] As currency information, the RFID tag 4503 stores information consisting of a combination of individual identification information (aa, ab, ac, ..., du, dv) that uniquely identifies the gaming currency C and information that identifies the value (type) of the gaming currency C (r, r, r, ..., b, b), the side display information stores information consisting of a combination of individual identification information (00001, 00002, 00003, ..., 00099, 00100) that uniquely identifies the gaming currency C and information that identifies the value (type) of the gaming currency C (1, 1, 1, ..., 2, 2), and the side color information stores information that identifies the value (type) of the gaming currency C (red, red, red, ..., blue, blue).
[0317] The information stored in this RFID tag 4503 is information that can be electromagnetically read by the RFID reader 4221 and corresponds to the first currency information in this embodiment, and the notation information and color information attached to the side is information that can be optically read and corresponds to the second currency information in this embodiment.
[0318] <Configuration of information to be read> FIG. 36 is a diagram showing an example of the content of information acquired from one case 4100 by the barcode reader 4228, RFID reader 4221, infrared camera 4225, and visible light camera 4226 in the inspection device 4200. The RFID reader 4221 reads out an alphanumeric character string stored in an RFID tag 4503 embedded in a plurality of gaming currencies C. The infrared camera 4225 reads out a numeric string, which is written information written on the side. The visible light camera 4226 reads out the color of the side. The identification unit 4230 analyzes (the image of) the numeric string read out by the infrared camera 4225, identifies the numbers, specifies information consisting of the numeric string, and specifies a specified color from the image of the side read out by the visible light camera 4226.
[0319] Here, the information on the sides of the multiple gaming currencies C and the information on the designated colors can be acquired according to the arrangement order of the gaming currencies C in the case 4100, but the information acquired from the multiple RFID tags 4503 cannot be acquired according to the arrangement order of the gaming currencies C. In other words, it is not possible to identify which gaming currency C the information on the RFID tag 4503 was obtained from.
[0320] <Pass / fail determination method> Next, a method of determining pass / fail in the computer 4222 of the inspection device 4200 will be described. As described above, the recognition unit 4230 identifies the currency information stored in the RFID tags 4503 of the multiple gaming currencies C contained in the case 4100 based on the reading results of the RFID reader 4221, analyzes the infrared image obtained by the infrared camera 4225 to identify the currency information indicated by the written information, and analyzes the visible light image obtained by the visible light camera 4226 to identify the color of the designated color layer 4501. Based on this information, the determination unit 4231 determines the authenticity, damage, or number of coins by value of all gaming currencies present in the case, and determines the pass / fail of the case 4100. In the following description, the currency information stored in the RFID tag 4503 will be referred to as first currency information, and the written information and color information of the designated color layer 4501 attached to the side of the gaming currency C will be referred to as second currency information.
[0321] (First pass / fail judgment method) In the first pass / fail determination method, the first currency information and the second currency information for the same gaming currency C are the same information, as shown in Figure 37. In the example of Figure 37, the first currency information is information consisting of individual identification information and value information for each gaming currency C, and the same content is written on the side as second currency information in the form of written information.
[0322] The RFID reader 4221 reads out the first currency information from the RFID tag 4503 of the gaming currency C and outputs it to the recognition unit 4230, the infrared camera 4225 photographs the side of the gaming currency C, and the recognition unit 4230 identifies the second currency information. In this case, the recognition unit 4230 does not know the correspondence between the multiple pieces of first currency information and the multiple pieces of second currency information.
[0323] The judgment unit 4231 compares the multiple first currency information and multiple second currency information obtained by the recognition unit 4230, and if they correspond completely one-to-one, that is, if all of the first currency information matches any of the second currency information without any overlap, it judges the multiple gaming currencies C contained in the case 4100 as pass, and if the multiple first currency information and multiple second currency information obtained by the recognition unit 4230 do not match completely, it judges the multiple gaming currencies C contained in the case 4100 as fail.
[0324] A case in which the plurality of first currency information and the plurality of second currency information obtained by the recognition unit 4230 do not completely match may be when any of the gaming currencies C contained in the case 4100 is counterfeit, or when the RFID tag 4503 or side of any of the gaming currencies C is damaged. In other words, the judgment unit 4231 judges the authenticity and damage of all of the gaming currencies C present in the case 4100, thereby judging whether the plurality of gaming currencies C contained in the case 4100 are pass or fail.
[0325] (Second pass / fail judgment method) In the second pass / fail determination method, the first currency information and the second currency information for the same gaming currency C are the same information, as shown in Fig. 38. In the example of Fig. 38, the first currency information is information on the value of each gaming currency C, and each gaming currency C is given a designated color as second currency information in the designated color layer 4501 on the side.
[0326] The RFID reader 4221 reads the first currency information from the RFID tag 4503 of the gaming currency C and outputs it to the identification unit 4230, and the visible light camera 4226 photographs the side of the gaming currency C, and the identification unit 4230 analyzes this image and identifies the second currency information (the color of the designated color layer 4501).
[0327] In this case, the correspondence between the multiple first currency information and the multiple second currency information is unclear in the recognition unit 4230, and some of the multiple first currency information overlap with each other, and some of the multiple second currency information also overlap with each other.In the first currency information and second currency information in Figure 38, "r" represents red, "b" represents blue, "y" represents yellow, and "g" represents green, respectively.
[0328] The judgment unit 4231 judges the item as passed if the number of each designated color (red, blue, yellow, green) in the multiple first currency information obtained by the recognition unit 4230 matches the number of each designated color (red, blue, yellow, green) in the multiple second currency information, and judges the item as failed if they do not match.
[0329] When the number of each designated color in the first currency information does not match the number of each designated color in the plurality of second currency information, it may be that one of the gaming currencies C contained in the case 4100 is counterfeit or the side of one of the gaming currencies C is damaged. In other words, the determination unit 4231 determines the pass / fail of the plurality of gaming currencies C contained in the case 4100 by determining the number of each value of all gaming currencies C present in the case 4100.
[0330] (Third pass / fail judgment method) In the third pass / fail determination method, as shown in Figure 39, the first currency information and the second currency information for the same gaming currency C are different information. In the example of Figure 39, the RFID tag 4503 of the gaming currency C stores information in the form of an alphanumeric string as the first currency information, and the side of the gaming currency C displays information in the form of a numeric string as the second currency information.
[0331] The RFID reader 4221 reads out the first currency information from the RFID tag 4503 of the gaming currency C and outputs it to the recognition unit 4230, the infrared camera 4225 photographs the side of the gaming currency C, and the recognition unit 4230 identifies the second currency information. In this case, the recognition unit 4230 does not know the correspondence between the multiple pieces of first currency information and the multiple pieces of second currency information.
[0332] The usage management device 4303 stores first currency information and second currency information in association with the case identification information of this case 4100. The determination unit 4231 compares the multiple pieces of first currency information obtained by the recognition unit 4230 with the multiple pieces of first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, and determines whether there is a complete one-to-one correspondence between them. The determination unit 4231 also compares the multiple pieces of second currency information obtained by the recognition unit 4230 with the multiple pieces of second currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, and determines whether there is a complete one-to-one correspondence between them.
[0333] The determination unit 4231 determines whether the plurality of first currency information obtained by the recognition unit 4230 corresponds completely one-to-one with the plurality of first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, i.e., the plurality of first currency information obtained by the recognition unit 4230 matches any of the plurality of first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303 without overlapping, and whether the plurality of second currency information obtained by the recognition unit 4230 corresponds completely one-to-one with the plurality of first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303. If there is a perfect one-to-one correspondence between the multiple second currency information associated with the identification information, that is, if the multiple second currency information obtained by the identification unit 4230 matches any of the multiple second currency information associated with the case identification information of the case 4100 stored in the usage management device 4303 without any overlap, the multiple gaming currencies C contained in the case 4100 are judged to be acceptable, and if any of the multiple first currency information does not match or any of the multiple second currency information does not match, the multiple gaming currencies C contained in the case 4100 are judged to be unacceptable.
[0334] If any of the plurality of first currency information does not match the stored information, or if any of the plurality of second currency information does not match the stored information, it may be that any of the gaming currencies C contained in the case 4100 is counterfeit, or that the RFID tag 4503 or side of any of the gaming currencies C is damaged. In other words, the determination unit 4231 determines the authenticity and damage of all of the gaming currencies C present in the case 4100, thereby determining whether the multiple gaming currencies C contained in the case 4100 are pass or fail.
[0335] (Fourth pass / fail judgment method) In the fourth pass / fail determination method, as shown in Fig. 40, the first currency information and the second currency information are different for the same gaming currency C. In the example of Fig. 40, the RFID tag 4503 of the gaming currency C stores information in the form of an English character string as the first currency information, and the designated color layer 4501 on the side of the gaming currency C is colored in a designated color according to its value as the second currency information.
[0336] The RFID reader 4221 reads out the first currency information from the RFID tag 4503 of the gaming currency C and outputs it to the recognition unit 4230, and the visible light camera 4226 photographs the side of the gaming currency C and outputs it to the recognition unit 4230, which analyzes the photographed image to identify the designated color, which is the second currency information. In this case, the correspondence between the multiple pieces of first currency information and the multiple pieces of second currency information is unknown to the recognition unit 4230.
[0337] The usage management device 4303 stores first currency information and second currency information in association with the case identification information of this case 4100. The determination unit 4231 compares the multiple pieces of first currency information obtained by the recognition unit 4230 with the multiple pieces of first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, and determines whether there is a complete one-to-one correspondence between them. The determination unit 4231 also compares the number of each specified color in the multiple pieces of second currency information obtained by the recognition unit 4230 with the number of each specified color in the multiple pieces of second currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, and determines whether the numbers for each specified color match.
[0338] The judgment unit 4231 judges the case 4100 as pass if there is a one-to-one correspondence between the multiple first currency information obtained by the recognition unit 4230 and the multiple first currency information associated with the case identification information of the case 4100 stored in the usage management device 4303, and if the number of each specified color in the multiple second currency information obtained by the recognition unit 4230 and the number of each specified color in the multiple second currency information associated with the case identification information of the ace 4100 stored in the usage management device 4303 all match, and judges the multiple gaming currencies C contained in the case 4100 as fail if any of the multiple first currency information do not match or the number of any of the specified colors in the multiple second currency information do not match.
[0339] If any of the plurality of first currency information does not match the stored information, or if any of the numbers of each specified color in the plurality of second currency information does not match, it may be that any of the gaming currencies C stored in the case 4100 is counterfeit, or that the RFID tag 4503 or side of any of the gaming currencies C is damaged. In other words, the determination unit 4231 determines the authenticity and damage of all gaming currencies C present in the case 4100 and the number of each value, thereby determining whether the multiple gaming currencies C stored in the case 4100 are pass or fail.
[0340] (5th Pass / Fail Judgment Method) In the fifth pass / fail determination method, as shown in Fig. 41, the first currency information and the second currency information are different information for the same gaming currency C. In the example of Fig. 41, the RFID tag 4503 of the gaming currency C stores individual identification information consisting of a number string as the first currency information, and information on the value of the gaming currency C is given on the side of the gaming currency C in the form of a designated color of the designated color layer 4501 as the second currency information.
[0341] The RFID reader 4221 reads out the first currency information from the RFID tag 4503 of the gaming currency C and outputs it to the recognition unit 4230, and the visible light camera 4226 photographs the side of the gaming currency C and outputs it to the recognition unit 4230, which analyzes the photographed image to identify the designated color, which is the second currency information. In this case, the correspondence between the multiple pieces of first currency information and the multiple pieces of second currency information is unknown to the recognition unit 4230.
[0342] The usage management device 4303 stores a correspondence relationship between the first currency information and the second currency information. In the example of FIG. 41, individual identification information that uniquely identifies the gaming currency C is associated with the designated color of the designated color layer 4501 on the side, i.e., information on the value of the gaming currency C, so that the value of the gaming currency C can be determined by specifying the individual identification information. In this example, the usage management device 4303 does not need to store a combination of the first currency information and the second currency information for each case identification information. In other words, in this example, the gaming currency C stored in the case 4100 can be inspected without using the case identification information.
[0343] The determination unit 4231 identifies the first currency information corresponding to the first currency information identified by the recognition unit 4230 from the first currency information stored in the usage management device 4303, and identifies the second currency information, i.e., the value, associated with the first currency information. The determination unit 4231 performs this for all of the first currency information identified by the recognition unit 4230, thereby obtaining the number of each value in the multiple second currency information extracted from the usage management device 4303 for one case.
[0344] The determination unit 4231 compares the number of each value thus obtained with the number of each value in the second currency information identified for the case 4100 by the identification unit 4230. If the numbers of each value match, the determination unit 4231 determines that the multiple gaming currencies C contained in the case 4100 are acceptable, and if the numbers of any of the values do not match, the determination unit 4231 determines that the multiple gaming currencies C contained in the case 4100 are unacceptable.
[0345] If the number of each value in the multiple second currency information extracted from the use management device 4303 does not match the number of each value in the second currency information identified for the case 4100 by the identification unit 4230, it may be that any of the gaming currencies C stored in the case 4100 is counterfeit, or that the RFID tag 4503 or side of any of the gaming currencies C is damaged. In other words, the determination unit 4231 determines the authenticity and damage of all of the gaming currencies C present in the case 4100 and the number of each value, thereby determining whether the multiple gaming currencies C stored in the case 4100 are pass or fail.
[0346] Although not shown in the figure, even when the value of the gaming currency C is stored as the first currency information and the individual identification information of the gaming currency C is stored as the second currency information, the pass / fail determination can be made in the same manner as described above.
[0347] Although the first to fifth pass / fail determination methods have been described above, the determination unit 4231 may employ a combination of the pass / fail determination methods. In addition to the pass / fail determination methods described above, the determination unit 4231 may determine that the multiple gaming currencies C stored in the case 4100 are unacceptable when the number of first currency information and second currency information read from the multiple gaming currencies C stored in the case 4100 is not a predetermined number (100 in this embodiment).
[0348] The above-described first and second pass / fail determination methods are pass / fail determination methods that can be executed without using information stored in the usage management device 4303 installed in the amusement facility P and are suitable for execution by the inspection device 4200 in the factory F, and the third to fifth pass / fail determination methods are pass / fail determination methods that use information stored in the usage management device 4303 installed in the amusement facility P and are suitable for execution by the inspection device 4200 in the amusement facility P, but the inspection device 4200 in the amusement facility P may adopt the first or second pass / fail determination method. If all of the inspection devices 4200 in the amusement facility P adopt a pass / fail determination method that does not use information stored in the usage management device 4303, such as the first or second pass / fail determination method, the usage management device 4303 can be omitted.
[0349] In addition, the inspection device 4200 at the amusement facility P also inspects the case 4100 containing used gaming currency C, and in this case, the first, second, or fifth pass / fail judgment method can be adopted, which does not require storing information about the gaming currency that should be contained in the case.
[0350] Furthermore, in the above embodiment, the gaming currency C has individual identification information and / or value information as the first currency information and / or second currency information. Here, the individual identification information is information that uniquely identifies each gaming currency C, whereas the value information is information that may be overlapped among multiple gaming currencies C, and can also be called information indicating the group to which each gaming currency belongs (group information). In this embodiment, instead of or in addition to the value, information on the manufacturing date, manufacturer, and / or gaming facility where the gaming currency is used can be adopted as the group information of the group to which the gaming currency belongs.
[0351] That is, the first currency information and the second currency information may both include individual identification information that identifies the gaming currency, the first currency information and the second currency information may both include group information that indicates the group to which the gaming currency belongs, the first currency information may include individual identification information that identifies the gaming currency and the second currency information may include group information of the group to which the gaming currency belongs, or the first currency information may include group information of the group to which the gaming currency belongs and the second currency information may include individual identification information that identifies the gaming currency.
[0352] <Displaying pass / fail results> 42 and 43 are diagrams showing examples of pass / fail result display screens that show the results of pass / fail judgment in judgment unit 4231. These pass / fail result display screens are generated by computer 4222 based on the results of pass / fail judgment in judgment unit 4231, and are displayed on display unit 4223. Fig. 42 shows an example of the display screen in the case of pass, and Fig. 43 shows an example of the display screen in the case of fail.
[0353] As shown in Figures 42 and 43, the pass / fail result display screen 4800 includes a total detection number 4801, which is the number of combinations of first currency information and second currency information read by the recognition unit 4230 from the gaming currency C, the number of valid gaming currencies C 4802, and the number of invalid gaming currencies C 4803.
[0354] The computer 4222 determines the larger of the number of first currency information and the number of second currency information as the total detection number 4801. For example, if 100 gaming currencies C are stored in the case 4100, but one of them does not have an RFID tag 4503 built in, the identification unit 4230 will identify 100 pieces of second currency information from the multiple gaming currencies C, but will only obtain 99 pieces of first currency information. In this case, the computer 4222 determines the larger of the number of first currency information and the number of second currency information, 100, as the total detection number 4801.
[0355] In the case of the first or second pass / fail judgment method described above, the computer 4222 determines the number of combinations of first currency information and second currency information that are judged to match each other as the number of valid gaming currencies C 4802, and determines the number obtained by subtracting the number of valid gaming currencies C from the total number detected 4801 as the number of invalid gaming currencies C 4803.
[0356] In the case of the third or fourth pass / fail determination method described above, the computer 4222 determines the number of correct gaming coins C 4802 to be the smaller of the number of first currency information whose correspondence with the first currency information stored in the usage management device 4303 has been confirmed and the number of second currency information whose correspondence with the second currency information stored in the usage management device 4303 has been confirmed, and determines the number of incorrect gaming coins C 4803 to be the number obtained by subtracting the number of correct gaming coins C from the total number detected 4801.
[0357] In the case of the above-mentioned fifth pass / fail judgment method, the computer 4222 determines the number of second currency information whose correspondence with the second currency information stored in the usage management device 4303 has been confirmed as the number of correct gaming currencies C 4802, and determines the number obtained by subtracting the number of correct gaming currencies C from the total number detected 4801 as the number of incorrect gaming currencies C 4803.
[0358] The pass / fail result display screen 4800 includes a currency information display section 4804 that displays currency information read by the recognition section 4230 from the gaming currency C. When currency information stored in the usage management device 4303 is read, or when the first currency information and the second currency information match, the currency information display section 4804 displays the currency information in color, and currency information that is stored in the usage management device 4303 but not read is displayed in white (see Figure 43).
[0359] In addition, if currency information that is not stored in the usage management device 4303 is read, or if the first currency information and the second currency information do not match, the pass / fail result display screen 4800 will display that currency information outside the currency information display section 4804 as invalid currency information 4805.
[0360] <Modification> (RFID antenna of inspection equipment) Fig. 44 is a diagram showing a modified example of the RFID antenna 4224 of the inspection device 4200. Note that the arm 4227, the infrared camera 4225, and the visible light camera 4226 are not shown in Fig. 44. In the above embodiment, the RFID antenna 4224 is built into the left and right side walls 4211, but the RFID antenna 4224 may also be built into the bottom 4213. In this case as well, the RFID antenna 4224 is arranged in a spiral shape inside the bottom 4213.
[0361] (Gaming currency) FIG. 45 is a side view of a gaming coin C' of a modified example. In the gaming coin C of the above embodiment, the designated color layer 4501 is sandwiched between the common color layers 4502. However, in the example of FIG. 45, the gaming coin C' is configured with the common color layer 4502 in the center and the designated color layers 4501 on both sides (top and bottom). In the example of FIG. 45, individual identification information represented by a seven-digit number string is written (printed) as code information 4505' on the side of the gaming coin C'. In the example of FIG. 45, the code information 4505', which is written information, is written on the central common color layer 502. In this case, the code information 4505' can express 10 seven types of information.
[0362] Furthermore, both the code information 4505 represented by the presence or absence of the marker m, as described for the gaming currency C of the above embodiment, and the code information 4505' of the numeric string exemplified in FIG. 45 may be printed on the side of the gaming currency C. In this case, the code information 4505 of the marker m and the code information 4505' of the numeric string may be printed with different inks. For example, the code information 4505 of the marker m may be printed with infrared-sensitive ink, and the code information 4505' of the numeric string may be printed with ultraviolet-sensitive ink. In this case, an infrared camera and an ultraviolet camera may be prepared to photograph the side of the gaming currency C, and the code information 4505 of the marker m may be read with the infrared camera, and the code information 4505' of the numeric string may be read with the ultraviolet camera.
[0363] FIG. 46 is a side cross-sectional view of another modified gaming currency C''. The gaming coin C'' has a multi-layer structure in which several plastic layers of different colors are laminated, with at least a designated color layer (colored layer) 4501 in the middle, and common color layers (white or light-colored layers) 4502 laminated on both sides of this intermediate designated color layer 4501. It is desirable that the color of the common color layer 4502 is lighter than the color of the designated color layer 4501. In this way, by having a multi-layer structure in which the designated color layer 4501 is provided and the common color layers 4502 are laminated on both sides of this intermediate designated color layer 4501, stripes are formed on the side in the lamination direction, as shown in Figure 47, and the type of gaming coin C'' (10 points, 20 points, 100 points, 1000 points, etc.) can be identified by changing the color of the designated color layer 4501 (red, green, yellow, blue, etc.).
[0364] FIG. 47 is a perspective view of the stacked gaming currency C'', FIG. 48 is a side view of the gaming currency C'', and FIG. 49 is a plan view of the gaming currency C''. As shown in FIG. The gaming currency C'' has the type of gaming currency C'' on the surface (upper and lower surfaces) of the common color layer 4502. Printing 4507 (100 points, etc.) showing the class (value) is applied, a transparent layer 4504 is provided as the outermost layer, and each layer is thermocompressed to form at least a five-layer structure. These gaming coins C'' are made of a long, thin plastic material, and while in a long state, each layer (designated color layer 4501, common color layer 4502, transparent layer 4504) is thermocompressed to form a tightly adhered state (five-layer structure, etc.), and then punched into a circle, rectangle, etc. using a press or the like. When punching out using a press, the dimensions of the die and punch of the punching mold are designed so that R processing (rounded corners) is applied to the edge of the outermost transparent layer 4504.
[0365] Furthermore, the gaming currency C'' has a mark m'' made of UV ink or carbon black ink provided on the surface of the common color layer 4502. This mark m'' is When exposed to ultraviolet (or infrared) light, the mark m' becomes visible, and the combination of its shape and number indicates its authenticity. A transparent layer 4504 is heat-pressed or coated (applied) on the outermost layer to cover the print 4507 and mark m', and this transparent layer 4504 is embossed to prevent the gaming currency C' from sticking to each other.
[0366] The edges of the outermost transparent layer 4504, on which printing 4507 (100 points, etc.) is applied, are rounded (R), which prevents the surface of the common color layer 4502 from deforming and appearing on the sides during the punching process of the gaming coin C''. In addition, the gaming coin C'' prevents sharp edges from remaining and damaging the hand or other gaming coins C''.
[0367] The designated color layer 4501 may be formed of multiple layers (three layers in Fig. 46) colored in designated colors, as shown in Fig. 46. The multiple layers (three layers in Fig. 46) colored in designated colors are thermocompressed together, so the three-layer structure is not visible as in Fig. 46, and for the sake of explanation, Fig. 26 shows three layers of the designated color layer 4501. Furthermore, a partial cutout B is provided in the middle layer of the three layers of the designated color layer 4501, and the RIFD tag 4503 is embedded therein.
[0368] As shown in Figures 26, 45, and 46, the game coins C, C', and C'' are stacked. The chip has a multi-layer structure with clearly defined stripes on the sides in the stacking direction, making it easier and more accurate to measure the color (type of coin) and number of designated color layers 4501 through image analysis than conventional chips. Figure 50 shows an example of an image obtained by photographing stacked coins. As shown in Figure 50, by photographing the side of coin C with a visible light camera 4226, the designated color layer 4501 can be clearly identified. Furthermore, using an artificial intelligence-based computer or control system or deep learning (structural) technology for this image analysis enables more accurate image analysis and judgment. Since artificial intelligence-based computers or control systems and deep learning (structural) technology are already known and available to those skilled in the art, detailed description will be omitted.
[0369] (Seal detection) As described above, the case 4100 is sealed with a seal after storing a predetermined number of gaming coins C. The seal is destroyed when the case 4100 is opened to allow the stored gaming coins to be removed. The detection device 4200 may include a detection unit that detects an unbroken seal affixed to the case 4100. The detection unit may detect the seal optically or magnetically. In this case, the determination unit 4231 determines that the multiple gaming coins C stored in the case 4100 are unacceptable if the detection unit does not detect an unbroken seal.
[0370] (Layout of components of inspection equipment) In the above embodiment, all of the components of the inspection apparatus 4200 are arranged in one apparatus as shown in Fig. 30, but they may be arranged in a distributed manner. For example, some or all of the computer 4222, the display unit 4223, and the communication unit 4224 may be realized by a personal computer connected to the inspection apparatus 4200. The distributed components may be connected to each other so as to be able to communicate with each other via a wired or wireless connection, or may be connected via a network such as the Internet.
[0371] 51 and 52, the infrared camera 4225 and / or the visible light camera 4226 and the arm 4227 may be provided separately from the inspection device 4200, and these cameras may be connected to the computer 4222. FIG. 51 shows an example in which only the infrared camera 4225 or the visible light camera 4226 is provided separately from the inspection device 4200, while FIG. 52 shows an example in which the infrared camera 4225 is provided separately from the inspection device 4200 and the visible light camera 4225 is provided integrally with the inspection device 4200. In addition to the infrared camera 4225 and the visible light camera 4226, an ultraviolet camera may be provided together with an ultraviolet lamp as a third camera, or either of the cameras in FIGS. 51 and 52 may be an ultraviolet camera accompanied by an ultraviolet lamp.
[0372] (Money information) In the above embodiment, the gaming currency C has currency information stored in the RFID tag 4503, code information 4505 as currency information written on the side, and the designated color of the designated color layer 4501 on the side is also treated as currency information indicating the value of the gaming currency C, and one gaming currency C has these three pieces of currency information, but this embodiment is not limited to this, and the gaming currency C may have only two of these pieces of currency information. If the gaming currency C has two pieces of currency information, the first to fifth pass / fail judgment methods can be executed.
[0373] Furthermore, in the above first to fifth pass / fail determination methods, two pieces of currency information are used, but if the gaming currency C has three pieces of currency information, the determination unit 4231 may make a pass / fail determination using these three pieces of currency information.
[0374] (Display) In the above embodiment, an example was described in which the display unit 4223 is composed of a liquid crystal panel, but the display unit 4223 may simply be a lamp that indicates pass / fail, or may be a lamp that digitally displays only the total number of detections 4801, the number of valid gaming coins C 4802, and the number of invalid gaming coins C 4803.
[0375] (Total value calculation) As described above, the determination unit 4231 in the above embodiment can identify the number of each value of the multiple gaming currencies C contained in the case 4100. Therefore, the determination unit 4231 may further calculate the total value of the multiple gaming currencies C contained in the case 4100 based on the number of each value. The calculated total value may be displayed on a pass / fail result display screen (see FIGS. 42 and 43) displayed on the display unit 4233.
[0376] (Fifth embodiment) The fifth embodiment relates to an inspection system and an inspection device for inspecting gaming currency, and in particular to an inspection system and an inspection device for inspecting gaming currency with a built-in wireless tag or counting the number of coins.
[0377] 2. Description of the Related Art There are known gaming currencies that incorporate wireless tags that store identification information and type information (for example, Japanese Patent Application Laid-Open No. 2008-246103).
[0378] Japanese Patent Application Laid-Open Publication No. 2008-246103 discloses gaming currency with a structure that makes it difficult for the wireless tag to be easily removed, thereby realizing a structure that makes it difficult for the wireless tag to become defective.
[0379] However, when the number of gaming coins disclosed in JP 2008-246103 A is read using a wireless tag, the number of gaming coins is calculated based on the read wireless tag information. Therefore, if the wireless tag built into the gaming coin is broken or not built in, the currency information cannot be obtained, resulting in a discrepancy between the actual number of gaming coins and the number of gaming coins calculated by reading the wireless tag, which is a problem.
[0380] Therefore, an object of the present embodiment is to provide an inspection system and an inspection device that can detect when a wireless tag is broken.
[0381] The inspection system of the first aspect of the fifth embodiment is an inspection system that inspects game currency that has a built-in wireless tag that stores currency information and has a color or marking on the exterior that indicates value, while the game currency is stored in a case with a limited maximum number of coins that can be stored, The gaming coins are stored in the case that can store the gaming coins in a state where the gaming coins are stacked in a thickness direction and arranged in a row, a reader that reads the wireless tag of the gaming currency in the case and acquires currency information of the gaming currency; a determination unit that compares the currency information acquired by the reading device with the maximum number of coins that can be stored in the case itself, and determines whether there is an abnormality in the gaming coins in the case when the number of gaming coins obtained from the currency information acquired by the reading device differs from the maximum number that can be stored; An inspection system comprising:
[0382] Furthermore, the judgment unit has the function of comparing and judging the physical information of the gaming currency obtained from the physical characteristics of the case itself or a physical measuring means other than the reading device with the number of physical information pieces of the gaming currency obtained from the currency information acquired by the reading device, and if the two do not match, judging that there is an abnormal gaming currency among the gaming currencies contained in the case and outputting this.
[0383] Furthermore, the physical information is the number or height obtained optically, or the weight obtained by weighing.
[0384] Furthermore, the inspection system may further have a wireless tag information database that can query information from the wireless tag built into the gaming currency, and the judgment unit may be configured to be able to detect abnormalities in the gaming currency being inspected by comparing the currency information of the gaming currency read by the reading device with the wireless tag information database.
[0385] Furthermore, the judgment unit may have a function, when it determines that there is an abnormal gaming currency among the gaming currencies in the case, to compare the information of the wireless tags of all the gaming currencies in the case with a pre-registered information database of wireless tags, and identify the presence of an abnormal wireless tag that does not exist in the information database of wireless tags.
[0386] Furthermore, the judgment unit may have a function of, when it judges that an abnormal gaming coin is present among the gaming coins in the case, identifying that an abnormal gaming coin is present among the gaming coins in the case, and that information cannot be obtained from the wireless tag.
[0387] Furthermore, the judgment unit may have the function of analyzing the information of the wireless tag obtained by the reading device and emitting a signal when two or more gaming coins with the same information obtained from the wireless tag are present in the case.
[0388] Furthermore, the wireless tag information database is an information database of wireless tags of gaming currency stored or in use in the gaming facility, The determination unit may have the function of analyzing the information of the wireless tag acquired by the reading device, and emitting a signal when the information obtained from the wireless tag is identical to the information of the wireless tag of gaming currency present in another location within the gaming facility.
[0389] The inspection device of the second aspect of the fifth embodiment is an inspection device that inspects game currency having a built-in wireless tag that stores currency information and has a color or marking on the outer surface that indicates value, an inspection table capable of inspecting the gaming coins in a state where the gaming coins are stacked in a thickness direction to form a row with a maximum stacking number limited; a reader that reads the wireless tags of the lined gaming coins and acquires currency information of the lined gaming coins; a determination unit that compares the currency information acquired by the reading device with the maximum stackable number of the inspection table itself, and determines whether there is an abnormality in the gaming currency present on the inspection table when the number of gaming currency obtained from the currency information acquired by the reading device differs from the maximum stackable number; It is equipped with the following.
[0390] Furthermore, the judgment unit may have a function of determining that an abnormal gaming currency is present among the gaming currencies present on the inspection table and outputting this information if the currency information of the gaming currency obtained by the reading device does not match the physical information of the gaming currency.
[0391] Furthermore, the physical information may be the number or height obtained optically, or the weight obtained by weighing.
[0392] Furthermore, the inspection device may further have a wireless tag information database that can query information from the wireless tag built into the gaming currency, and the judgment unit may be configured to be able to detect abnormalities in the gaming currency to be inspected on the inspection table by comparing the currency information of the gaming currency read by the reading device with the wireless tag information database.
[0393] Furthermore, the judgment unit may have a function, when it judges that an abnormal gaming coin is present among the gaming coins on the inspection table, to compare the information of the wireless tags of all gaming coins on the inspection table with a pre-registered information database of wireless tags, and identify the presence of an abnormal wireless tag that is not present in the information database of wireless tags.
[0394] Furthermore, the judgment unit may have a function of, when it judges that an abnormal gaming coin is present among the gaming coins in the case, identifying that an abnormal gaming coin is present among the gaming coins in the case, and that information cannot be obtained from the wireless tag.
[0395] Furthermore, the judgment unit may have the function of analyzing the information of the wireless tag obtained by the reading device and emitting a signal when two or more gaming coins with the same information obtained from the wireless tag are present in the case.
[0396] Furthermore, the wireless tag information database is an information database of wireless tags of gaming currency stored or in use in the gaming facility, The determination unit may have the function of analyzing the information of the wireless tag acquired by the reading device, and emitting a signal when the information obtained from the wireless tag is identical to the information of the wireless tag of gaming currency present in another location within the gaming facility.
[0397] According to this embodiment, gaming coins are stored in a container with a fixed storage capacity and the number of coins is determined, so that an inspection can be performed that will reveal if the wireless tag is broken.
[0398] The fifth embodiment will be described below with reference to the drawings.
[0399] <Inspection system configuration> 53 is a diagram showing the configuration of an inspection system in the fifth embodiment. The inspection system 51 comprises a case 5100 for storing game coins in a stacked state, and an inspection device 200 for inspecting the game coins stored in the case 5100 while they are still stored in the case 5100.
[0400] The case 5100 has a roughly rectangular parallelepiped shape and is made of transparent resin. The case 5100 stores disc-shaped gaming coins C in a stacked state. The case 5100 has five columns 5100C, each storing 20 gaming coins C, so that a total of 100 gaming coins C can be stored. The case 5100 is portable and can be carried around while storing gaming coins C. The case 5100 consists of a separable upper part 5101 and lower part 5102, and by separating the upper part 5101 and the lower part 5102, it is possible to store gaming coins C in the case 5100 and to remove gaming coins C from the case 5100.
[0401] The inspection device 5200 is made up of a receiving section 5210 and a main body section 5220. The inspection device 5200 can receive the case 5100 in this receiving section 5210. The receiving section 5210 has a generally rectangular parallelepiped shape with an open top and front, and is formed by left and right side walls 5211, a bottom 5212, and a back wall 5213, and has a width, height, and depth that are sufficient to fit the case 5100.
[0402] The main body 5220 is provided on the back side of the inner wall 5213 of the receiving section 5210 and includes a reading device 5221 , a determining section 5222 , and a display section 5223 .
[0403] A reader 5221 and a display unit 5223 are connected to the determination unit 5222. A wireless tag antenna 5224 is connected to the reader 5221. The wireless tag antenna 5224 extends from the reader 5221 and spirals inside the left and right side walls 5211. That is, a spiral wireless tag antenna 5224 is installed inside each of the left and right side walls 5211, and each wireless tag antenna 5224 is connected to the reader 5221.
[0404] The display unit 5223 is configured with a liquid crystal panel. Note that a touch sensor may be provided on the liquid crystal panel, and the display unit 5223 may be configured as a touch panel.
[0405] <Configuration of inspection equipment> Fig. 54 is a block diagram showing the configuration of an inspection device 5200. In addition to the reading device 5221, determination unit 5222, display unit 5223, and RFID tag antenna 5224 shown in Fig. 53, the inspection device 5200 is equipped with a barcode reader 5228 and a communication unit 5229. The determination unit 5222 is made up of a processor, memory, etc. (not shown), and an identification unit 5230 and an identification content determination unit 5231 are configured by the processor executing an inspection program.
[0406] The wireless tag system is made up of the reading device 5221, the wireless tag antenna 5224, and the wireless tag 5503 embedded in the gaming currency C. The currency information of the gaming currency C stored in the wireless tag 5503 embedded in the gaming currency C is read out by the reading device 5221 in a non-contact manner and used for processing in the determination unit 5222.
[0407] The barcode reader 5228 reads the barcode BC attached to the case 5100 to obtain the case identification information. The display unit 5223 displays the determination result of the identification content determination unit 5231 of the determination unit 222. The communication unit 5229 communicates data with a manufacturing management device 5302 installed in the factory F and an information database 5303 installed in the game center P.
[0408] <Case configuration> 55 is a perspective view of case 5100. Case 5100 is configured by joining upper part 5101 and lower part 5102. In this embodiment, upper part 5101 and lower part 5102 are made of transparent resin. Note that in this embodiment, case 5100 has a sealed structure made up of upper part 5101 and lower part 5102, but the light-transmitting part may be perforated.
[0409] As described above, the case 5100 has a shape in which five columns 5100C are formed in parallel, each of which can store 20 gaming coins C stacked one on top of the other, and in the example of Fig. 59, the cross section of each column is polygonal (octagonal) so that the upper part 5101 and the lower part 5102 roughly match the shape of the gaming coins C to be stored. Each column 5100C is shaped so that it cannot store more than 21 gaming coins C.
[0410] Fig. 56 is a perspective view of a modified case 5100', and Fig. 57 is a plan view of this case 5100'. The case 5100' also has an upper part 5101' and a lower part 5102' made of transparent resin. 102. In this modification, the top surface of the upper portion 5101' facing the camera is formed as a flat surface. By making the surface facing the camera flat in this way, as shown in FIG. 57, linear shadows caused by the corners of the polygonal cross section of the case 5100' are not reflected on the camera, and information on the side of the gaming currency C can be accurately identified in image analysis of the image captured by the camera.
[0411] (Gaming currency) 58 is a side cross-sectional view of the gaming currency C of this embodiment. The gaming currency C has a multi-layer structure in which a plurality of different colored plastic layers are laminated, and the gaming currency C has at least a designated color layer (colored layer) 5501 in the middle, and common color layers (white or light-colored layers) 5502 are laminated on both sides of this designated color layer 5501 in the middle.
[0412] As shown in Fig. 58, designated color layer 5501 may be formed of a plurality of layers (three layers in Fig. 58) colored in designated colors. The plurality of layers (three layers in Fig. 58) colored in designated colors are thermocompression bonded together, so the three-layer structure is not visible as in Fig. 58, and for the sake of explanation, Fig. 58 shows three layers of designated color layer 5501. Furthermore, a partial cutout B is provided in the middle layer of the three layers of designated color layer 5501, and wireless tag 5503 is embedded therein.
[0413] The inspection system 51 inspects gaming currency C, which has a built-in wireless tag 5503 that stores currency information and has a color 5501 or marking 5507 on its outer surface that indicates value, while stored in a case 5100 with a limited maximum storage capacity. The gaming currency C is stored in the case 5100, which can store the gaming currency C in a row by stacking them in the thickness direction, and is equipped with a reading device 5221 that reads the wireless tag 5503 of the gaming currency C in the case 5100 and acquires currency information of the gaming currency C, and a determination unit 222 that compares the currency information acquired by the reading device 5221 with the maximum number of gaming currency C that can be stored in the case 5100 itself (set to a maximum of 100 in this embodiment), and determines an abnormality in the gaming currency C in the case 5100 when the number of gaming currency C obtained from the currency information acquired by the reading device 5221 differs from the maximum number that can be stored (100).
[0414] The inspection system 51 further has an information database 5303 of wireless tags 5503 that can query information on wireless tags 5503 built into gaming currency C, and the determination unit 5222 is configured to be able to compare the currency information of the gaming currency C read by the reading device 5221 with the information database 5303 of the wireless tags 5503 to detect abnormalities in the gaming currency C being inspected. The information database 5303 has information on the wireless tags 5503 of all gaming currency used in gaming parlors stored in advance.
[0415] When the judgment unit 5222 judges that there is an abnormal gaming currency C among the gaming currencies C in the case 5100, the judgment unit 5222 has the function of comparing the information of the wireless tags 5503 of all the gaming currencies C in the case 5100 with the information database 5303 of pre-registered wireless tags 5503, and identifying the presence of an abnormal wireless tag 5303 that does not exist in the information database of the wireless tags 5503.
[0416] When the determination unit 5222 determines that an abnormal gaming currency C exists among the gaming currencies C in the case 5100, the determination unit 5222 has a function of identifying that an abnormal gaming currency C exists among the gaming currencies C in the case 5100, and that information cannot be obtained from the wireless tag 5503.
[0417] The display unit 5223 displays the abnormality when it is determined that the abnormal game currency C as described above is present.
[0418] As shown in Figures 60 and 61, the pass / fail result display screen 5800 includes a total detection number 5801, which is the number of pieces of information from the wireless tags 5503 read by the recognition unit 5230 from the gaming currency C, and the number of fraudulent gaming currency C 5803.
[0419] 60 and 61 are diagrams showing examples of pass / fail result display screens that show the results of the determination of gaming currency abnormalities made by the identified content determination unit 5231. These pass / fail result display screens are generated by the determination unit 5222 based on the results of the determination of gaming currency abnormalities made by the identified content determination unit 5231, and are displayed on the display unit 5223. Fig. 60 shows an example of the display screen in the case of pass, and Fig. 61 shows an example of the display screen in the case of fail.
[0420] 62 is a diagram showing another modified example of an inspection device 5400. The inspection device 5400 inspects game currency C which has a built-in wireless tag 5503 storing currency information and has a color 5501 or mark 5507 on its exterior that indicates its value. The inspection table 5427 is equipped with an inspection table 5427 capable of inspecting gaming coins C when the gaming coins C are stacked in the thickness direction to form a row with a limited maximum stacking number, a reading device 5421 that reads the wireless tags 5531 of the row of gaming coins C and acquires currency information of the row of gaming coins C, and a judgment unit 5422 that compares the currency information acquired by the reading device 5421 with the maximum stackable number of the inspection table 5427 itself (set to a maximum of 20 in this embodiment), and judges whether there is an abnormality in the gaming coins C present on the inspection table 5427 when the number of gaming coins C obtained from the currency information acquired by the reading device 5421 differs from the maximum stackable number (20).
[0421] The inspection device 5400 is provided with a number control plate 5425 that limits the maximum number of game currencies C that can be stacked in a row.
[0422] The inspection device 5400 has an optical sensor 5426 that determines the physical number of individual gaming currencies C. The determination unit 5422 has a function of determining that an abnormal gaming currency C exists among the gaming currencies C present on the inspection table 5427 and outputting this information when the currency information of the gaming currency acquired by the reading device 5421 does not match the physical information of the gaming currency C.
[0423] <Usage of the inspection system> 63 is a diagram illustrating an example of the circulation of gaming currency C and the use of the inspection system 1. The gaming currency C is manufactured by a manufacturing device 5301 in a factory F (s1) and stored in a case 5100 in groups of 100 (s2). After storing the gaming currency C in the case 5100, the case 5100 is sealed with a seal at the factory F. In addition, a barcode BC indicating case identification information for uniquely identifying the case 5100 is affixed to the side of the case 5100 (s3).
[0424] At this time, the case identification information of the barcode BC affixed to the case 5100 is input to the manufacturing control device 5302 of the factory F (s4). The case 5100 containing the gaming currency C is then subjected to the inspection device 5200, which reads the currency information (details of which will be described later) attached to the gaming currency C and inspects whether the case is pass or fail. The currency information read from the gaming currency C contained in the case 5100 is then sent to the manufacturing control device 5302 (s5), where it is associated with the case identification information. The manufacturing control device 5302 may be a personal computer.
[0425] The cases 5100 that have passed inspection by the inspection device 5200 in the factory F are transported from the factory F to the amusement center P (s6). At the amusement center P, the cases 5100 are first stored in a storage facility R (s7). The storage facility R is equipped with an inspection device 5200, and the cases 5100 that arrive from the factory F are inspected by this inspection device 5200.
[0426] Meanwhile, the manufacturing control device 5302 of the factory F transmits the case identification information and the associated currency information to the information database 5303 of the gaming center P. The information database 5303 has a storage unit that acquires the case identification information and the associated currency information from the manufacturing control device 5302 for each of the multiple cases 5100 containing gaming currency C, and stores them for each case 5100. The information database 5303 may be a personal computer.
[0427] Inspection by the inspection device 5200 in the storage R is performed using the information stored in this information database 5303. Cases 5100 that pass inspection in the storage R are carried to the game table T (s9) or to the cashier CA (s10). The game table T and the cashier CA are also equipped with inspection devices 5200, and the cases 5100 containing gaming currency C are inspected by these inspection devices 5200 while still sealed. In addition, the game table T and the cashier CA also inspect the cases 5100 containing used gaming currency C, and the inspection device 5200 is also used for this inspection. In inspection by the three inspection devices 5200 in the gaming facility P, the case identification information and the currency information associated therewith that are transmitted from the manufacturing management device 5302 and stored in the information database 5303 are referenced.
[0428] In the above embodiment, the gaming currency C has identification information and / or value information as wireless tag information. Here, the identification information is information that uniquely identifies each gaming currency C, whereas the value information is information that may be overlapped among multiple gaming currencies C, and can also be called information indicating the group to which each gaming currency belongs (group information). In this embodiment, instead of or in addition to the value, the group information of the group to which the gaming currency belongs can also employ, for example, information on the manufacturing date, manufacturer, and / or gaming facility where the gaming currency is used.
[0429] That is, the wireless tag information may include identification information for identifying the gaming currency, and may also include group information indicating the group to which the gaming currency belongs.
[0430] (Seal detection) As described above, the case 5100 is sealed with a seal after storing a predetermined number of gaming coins C. The seal is destroyed when the case 5100 is opened to allow the stored gaming coins to be removed. The detection device 5200 may include a detection unit that detects an unbroken seal affixed to the case 5100. The detection unit may detect the seal optically or magnetically. In this case, the identification content determination unit 5231 determines that the multiple gaming coins C stored in the case 5100 are unacceptable if the detection unit does not detect an unbroken seal.
[0431] (Layout of components of inspection equipment) In the above embodiment, as shown in Fig. 542, all the components of the inspection device 5200 are arranged in one device, but they may be distributed. For example, some or all of the determination unit 5222, display unit 5223, and communication unit 5224 may be realized by a personal computer connected to the inspection device 5200. The distributed components may be connected to each other so as to be able to communicate with each other via a wired or wireless connection, or may be connected via a network such as the Internet.
[0432] (Display) In the above embodiment, an example was described in which the display unit 5223 is composed of a liquid crystal panel, but the display unit 5223 may simply be a lamp that indicates pass / fail, or may be a lamp that digitally displays only the total number of detections 5801, the number of valid gaming coins C 5802, and the number of invalid gaming coins C 5803.
[0433] (Total value calculation) As described above, the identified content determination unit 5231 of the above embodiment can identify the number of each value of the multiple gaming currencies C contained in the case 5100. Therefore, the identified content determination unit 5231 may further calculate the total value of the multiple gaming currencies C contained in the case 5100 based on the number of each value. The calculated total value may be displayed on a pass / fail result display screen (see FIGS. 60 and 61) displayed on the display unit 5233.
[0434] (Sixth embodiment) As mentioned above, inspection systems have been known for some time that embed RF tags (wireless tags) inside gaming currency to inspect the authenticity of gaming currency. When these inspection systems detect gaming currency whose RF tag cannot be read or whose RF tag does not contain the specified information (typically counterfeit gaming currency or gaming currency with a broken RF tag, hereinafter referred to as "illegal gaming currency"), they record this in a recording device or sound an alarm using an alarm device.
[0435] However, gaming currency is exchanged between dealers (casinos) and players, and if the casino inspects gaming currency held by the casino and discovers fraudulent gaming currency, it would be inconvenient if it were not clear when and from which player the currency was handed over to the casino.
[0436] Therefore, in this embodiment, an inspection system is provided that can detect that the illegal gaming currency is illegal when it is handed over from the player to the dealer, or as soon as possible after it is handed over.
[0437] For this reason, an inspection system according to one aspect of this embodiment is an inspection system for inspecting gaming coins having built-in RF tags, and is equipped with a storage means for storing a dealer's gaming coins in a casino game, an RF reading means for reading the RF tags of the gaming coins stored in the storage means, a detection means for detecting at least the number of the gaming coins stored in the storage means at regular intervals or constantly using a method other than RFID, and an alarm means for generating an alarm when the number of gaming coins whose RF tags have been read by the RF reading means does not match the number of gaming coins detected by the detection means.
[0438] With this configuration, the RF reading means detects the number of gaming coins stored in the storage means, the detection means detects the number of gaming coins stored in the storage means at regular time intervals or all the time using a method other than RFID, and if the numbers do not match the alarm means generates an alarm, so the alarm means can generate an alarm when fraudulent gaming coins are stored in the storage means or within a regular time after they are stored. Note that the RF reading means may also read RF tags at regular time intervals or all the time.
[0439] The detection means may detect whether or not there is a change in the number of gaming currencies stored in the storage means. When the detection means detects that there is a change in the number of gaming currencies, the alarm means may compare the number of gaming currencies detected by the detection means with the number of gaming currencies whose RF tags have been read by the RF reading means, and determine whether or not the two match.
[0440] The storing means may be used to store the gaming currency collected by a dealer when the dealer collects the gaming currency from a player in a casino game. With this configuration, it is possible to detect illegal gaming currency when the dealer collects the gaming currency from a player.
[0441] The detection means may detect the presence of each of the plurality of game currencies stored in the storage means by a method other than RFID.
[0442] The storage means may be configured to store a plurality of the gaming coins stacked in a predetermined stacking direction, and the detection means may have a plurality of photosensors arranged along the stacking direction to detect each of the plurality of gaming coins stored in a stack in the storage means.
[0443] The storage means may have a groove extending in the stacking direction, the multiple photosensors may be arranged in multiple rows along the stacking direction, and the gaming coins may be detected by the photosensors arranged in different rows in the order of stacking.
[0444] The storage means may have a plurality of rows of grooves extending in the stacking direction, and the RF reading means may read the RF tags for each of one or more rows of the grooves.
[0445] The detection means may include a plurality of photosensors that detect each of the plurality of game coins stored in the storage means.
[0446] The detection means may detect the number of the gaming coins stored in the storage means by optically reading the gaming coins stored in the storage means. Such detection means may be, for example, an optical scanner that scans the stacked gaming coins in the stacking direction.
[0447] The storage means may store the plurality of gaming coins in a stacked manner from a predetermined reference position, and the detection means may detect the number of the plurality of gaming coins stored in the storage means by measuring the distance from a predetermined observation position to the gaming coin that is farthest from the predetermined reference position.
[0448] With this configuration, the number of gaming coins stacked in the storage means can be detected based on the height (length) of the gaming coins stacked in the storage means in the stacking direction. Such detection means may be, for example, a distance sensor that is installed at the beginning of the stacking direction and measures the distance from the reference position to the farthest gaming coin.
[0449] The RF reading means may read the RF tags at a first time interval, thereby reading the RF tags of multiple gaming coins including the newly stored gaming coin within the first time interval after the new gaming coin is stored in the storage means, and the detection means may detect the number of multiple gaming coins including the newly stored gaming coin within the second time interval after the new gaming coin is stored in the storage means by detecting the number of the multiple gaming coins stored in the storage means at a second time interval.
[0450] With this configuration, when new gaming currency is added to the storage means, the RF tag is read within the first time interval and the number is detected within the second time interval, so that reading of the RF tag and detection of the number by means other than RFID can be completed at the latest within either the first time interval or the second time interval, whichever is longer, after the new gaming currency is added to the storage means, and an alarm can be generated as necessary. Therefore, by storing the gaming currency collected by the dealer from the player according to the game results in the storage means, the gaming currency can be inspected immediately when collected from the player.
[0451] Another aspect of the inspection system of this embodiment is an inspection system for inspecting gaming coins used in games played at a table, and is equipped with a storage means that is installed on the table and stores a plurality of gaming coins that increase or decrease with each game, and an inspection means that inspects the gaming coins that increase or decrease with each game within the storage means.
[0452] Another aspect of the inspection system of this embodiment is an inspection system for inspecting gaming coins having built-in RF tags, and is equipped with a storage means capable of storing a predetermined number of gaming coins, an RF reading means for reading the RF tags of the multiple gaming coins stored in the storage means, and an alarm means for generating an alarm if the number of gaming coins whose RF tags have been read by the RF reading means does not match the predetermined number.
[0453] With this configuration, the storage means is filled with the maximum number of gaming coins that can be stored, and the RF tags are read by the RF reading means, which is then compared with the maximum number that can be stored, thereby detecting gaming coins whose RF tags cannot be read and generating an alarm.
[0454] The device may further include dummy coins with built-in RF tags that are stored in the storage means together with the gaming coins to make up the specified number when the gaming coins do not reach the specified number.
[0455] With this configuration, when inspecting gaming coins that are less than the number that the storage means can store (the storage capacity), dummy coins are stored in the storage means to make up the difference, and an alarm can be generated when the ideal number of RF tags that the RF reading means should read does not match the storage capacity.
[0456] The inspection system of this embodiment is not limited to an inspection system for inspecting gaming currency, but can be applied as an inspection system for inspecting any valuable item with a built-in RF tag. In this case, the inspection system for valuable items includes valuable items each having a unique ID that allows them to be individually identified, a table that uses the valuable items, a tray that holds the valuable items on the table, a determination means that identifies the number of the valuable items held on the tray using the unique ID, a detection means that takes an image of the valuable items on the table including at least the tray and detects at least the number of the valuable items based on the image, a storage means that stores the number detected by the detection means, and an inspection means that checks the correlation between the number determined by the determination means and the number detected by the detection means.
[0457] The inspection system of this embodiment is not limited to an inspection system for inspecting gaming currency, but can be applied as an inspection system for inspecting any object with a built-in RF tag. In this case, the inspection system includes RF reading means for reading the RF tags of the objects placed in a predetermined location, detection means for detecting at least the number of the objects placed in the predetermined location by a method other than RFID, and alarm means for generating an alarm when the number of the objects whose RF tags have been read by the RF reading means does not match the number detected by the detection means.
[0458] Specific embodiments will be described below with reference to the drawings. However, the following description is merely an example, and the present embodiment is not limited to the following example. The gaming currency used in the inspection system of this embodiment has an RF tag built in that stores information (tag information) such as its type and identification information. Any of the gaming currency C described in the first to fifth embodiments can be used as the gaming currency used in this embodiment. The tag information stored in the RF tag can be read by reading the RF tag built in the gaming currency with an RF reader described below.
[0459] 64 is a plan view of a gaming currency tray that stores gaming currencies. The gaming currency tray 617 has a plurality of grooves 6171 formed therein that store gaming currencies C stacked in the thickness direction. The grooves 6171 are formed in a semi-tubular shape so as to store disc-shaped gaming currencies C. Each groove 6171 can store 40 gaming currencies C, and the gaming currency tray 617 has 14 grooves 6171 formed in the vertical direction, each parallel to one another.
[0460] A plurality of photosensors 6173 are embedded in both the right and left sides of the inner wall of each groove 6171. Although not shown in Fig. 64, an antenna for an RF reader is embedded inside each groove 6171. The gaming currency tray 617 is embedded in front of the dealer's position at a gaming table in a casino.
[0461] Fig. 65 is a diagram showing an antenna of an RF reader (hereinafter referred to as "RF antenna") 6172. The RF antennas 6712 are provided inside or at the bottom of the gaming currency tray 671 in correspondence with each groove 6171. Note that Fig. 65 shows only four grooves, but the other grooves 6171 are similar.
[0462] In the example of Figure 65, one RF antenna 6172 is provided for one groove 6171. The RF antenna 6172 wirelessly communicates with the RF tag embedded in the gaming currency C stored in the corresponding groove 6171 to read RF information from the RF tag. Note that a radio wave shielding wall may be provided between adjacent grooves 6171 to prevent each RF antenna 6172 from reading the RF tag of the gaming currency C stored in the adjacent groove 6171.
[0463] Figure 66 shows an enlarged plan view and a cross-sectional view from the front of the groove 6171. The gaming coins C are stacked in the longitudinal direction of the groove 6171 and stored in the groove 6171. In the example of Figure 66, one groove 6171 can store 40 gaming coins C.
[0464] A plurality of photosensors 6713 are embedded on the right and left sides of the inner wall of the semicircular cross section of the groove 6171 so that their sensing surfaces are flush with the inner wall. The photosensors 6713 are reflective photosensors, and detect the gaming currency C when the gaming currency C is stored in the groove 6171 and the sensing surface is blocked by the gaming currency C.
[0465] On the right and left sides of the inner wall, a plurality of photosensors are arranged at intervals equivalent to the thickness of two gaming currencies C. In this example, since one groove 6171 can accommodate 40 gaming currencies C as described above, 20 photosensors 6173 are provided on the right side and 20 photosensors 6173 are provided on the left side.
[0466] The row of multiple photosensors 6173 on the right side and the row of multiple photosensors 6173 on the left side are arranged offset in the arrangement direction by the thickness of one gaming currency C. Therefore, multiple gaming currencies C stacked and stored in the groove 6171 are detected by the photosensors 6173 arranged in different rows in stacking order. Specifically, the gaming currency C stored in the lowest position of the groove 6171 is detected by the lowest photosensor 6173 on the right side, the second gaming currency from the bottom is detected by the lowest photosensor 6173 on the left side, the third gaming currency C from the bottom is detected by the second photosensor 6173 from the bottom on the right side, and the fourth gaming currency C from the bottom is detected by the second photosensor 6173 from the bottom on the left side. In this way, the right photosensor 6173 and the left photosensor 6173 alternately detect the gaming currency C, starting from the bottom.
[0467] By arranging the multiple photosensors 6173 alternately in different rows in this manner, it is possible to arrange multiple photosensors 6173 that read each of the multiple gaming coins C that are stored in the groove 6171 stacked in the thickness direction.
[0468] Fig. 67 is a diagram showing the overall configuration of the inspection system. As shown in Fig. 67, the inspection system 600 includes an RF reader 6100 equipped with an RF antenna 6172, a plurality of photosensors 6173, an inspection and alarm unit 6200 connected to the RF reader 6100 and the plurality of photosensors 6173, and a memory unit 6300 connected to the inspection and alarm unit 6200. The inspection and alarm unit 6200 is configured by a computer equipped with a processor and memory, and is realized when the processor executes the inspection and alarm program of this embodiment.
[0469] The RF reader 6100 receives radio waves from the RF tag of the game currency C via an RF antenna 6172 and reads information (tag information) stored in the RF tag. The RF reader outputs the read tag information to the inspection / alarm unit 6200. As shown in FIG. 65, the inspection system 600 is provided with a plurality of RF antennas 6172, and these multiple RF antennas 6172 may be connected to one RF reader 6100, or multiple RF readers 6100 corresponding to the multiple RF antennas 6172 may be provided.
[0470] The plurality of photosensors 6173 are each connected to the inspection and alarm unit 6200, and transmit sensing information to the inspection and alarm unit 6200. The sensing information of each photosensor 6173 is information indicating the presence or absence of game currency C.
[0471] The inspection and alarm unit 6200 compares the number of pieces of tag information read by the RF reader 6100 with the number of pieces of detection information of the gaming currency C obtained from the multiple photosensors 6173. In this case, the inspection and alarm unit 6200 may determine whether the tag information is authentic or not, and compare only the number of pieces of tag information determined to be authentic with the number of pieces of detection information of the photosensors 6173.
[0472] If all of the multiple gaming currencies stored in the gaming currency tray 617 have genuine RF tags built in, the number of tag information read by the RF reader 6100 should match the number of gaming currencies C detected by the photosensor 6173. Therefore, the inspection / alarm unit 6200 determines whether these numbers match, and generates an alarm if they do not match.
[0473] The generated alarm is output by an alarm means (not shown) in a manner that can be perceived by humans. For example, if the alarm means is a speaker, the inspection / alarm unit 6200 generates a signal to output a predetermined alarm sound from the speaker as the alarm. If the alarm means is a lamp, the inspection / alarm unit 6200 generates a signal to turn on the lamp as the alarm.
[0474] The RF reader 6100 reads tag information at predetermined time intervals (for example, every 1 second). The photosensor 6173 also performs detection at predetermined time intervals (for example, every 2 seconds). The RF reader 6100 and photosensor 6173 may always read and detect.
[0475] Alternatively, the RF reader may read tag information at predetermined time intervals or constantly, and the inspection and alarm unit 6200 may determine whether or not a change has occurred in the multiple pieces of tag information that have been read, and if a change has occurred, the photosensor 6173 may perform detection under the control of the inspection and alarm unit 6200. Conversely, the multiple photosensors 6173 may detect gaming currency C at predetermined time intervals or constantly, and the inspection and alarm unit 6200 may determine whether or not the number of detected gaming currency C has changed, and if a change has occurred, the RF reader 6100 may read tag information under the control of the inspection and alarm unit 6200.
[0476] When an alarm is generated by the inspection / alarm unit 6200, the alarm means immediately outputs an alarm. As a result, an alarm is output within a predetermined time or immediately after the illegal gaming coin is placed in the gaming coin tray 617. Therefore, it is possible to know that the illegal gaming coin has been brought in by any of the players playing at the table at that time. It is also possible to temporarily stop the game thereafter to prevent further use of the illegal gaming coin. In some cases, it is also possible to identify the player who brought in the illegal gaming coin from among the players playing at that table.
[0477] The inspection / warning unit 6200 records the inspection (comparison) results and the generated warning in the recording unit 6300 together with date and time information.
[0478] Fig. 68 is a plan view showing another example of the gaming currency tray. In the example of Fig. 68, in addition to a plurality of vertical grooves (stock grooves) 6171 for storing gaming currency C, a horizontal groove (collection groove) 6174 used for storing gaming currency C collected by a dealer from a player is provided above them. Also, in the example of Fig. 68, a photosensor 6173 is not provided in the stock groove 6171, but a photosensor 6173 is embedded in the collection groove 6174 in the same arrangement as in Fig. 66, and an RF antenna 6172 (not shown) is embedded below the collection groove 6174.
[0479] The number of gaming currencies C stored in the collection groove 6174 increases or decreases with each game. Therefore, by providing the collection groove 6174 with a photosensor 6173 and an RF antenna 6172 and shortening the inspection interval sufficiently, it is possible to inspect the gaming currencies C immediately after they are collected from the player for each game, and if illegal gaming currencies are detected, it is possible to identify the person who possessed them or to suspend the game. Note that when a certain number or more of gaming currencies C or the maximum number that can be stored are stored in the collection groove 6174, some or all of them may be transferred to the stock groove 6171.
[0480] Fig. 69 is a plan view showing yet another example of a gaming currency tray. In the example of Fig. 69, a collection groove 6175 is provided vertically at the right end. A photosensor 6173 and an RF antenna 6172 (not shown) are provided in this collection groove 6175.
[0481] Fig. 70 is a plan view showing yet another example of a gaming currency tray. In the example of Fig. 70, the vertical groove is divided into two tiers of grooves 6176 and 6177, upper and lower, each capable of storing 20 gaming currencies C. Each groove 617 can store 20 gaming currencies C. As with the example of Fig. 64, each groove 617 is provided with photosensors 6173 alternately on both the left and right sides. With the gaming currency tray 617 of this example, the number of gaming currencies C to be stacked is small, so it is possible to avoid large misalignments between the stacked gaming currencies C and the photosensors 6173.
[0482] In the examples of FIGS. 69 and 70, the photo sensor 6173 and the RF antenna 6172 are also provided in the collection groove, so that the game currency C can be inspected immediately after collection.
[0483] Fig. 71 is a diagram showing another configuration of the RF antenna. In the sixth embodiment, one RF antenna is provided for one groove 6171, but as shown in Fig. 71, one RF antenna 6172 may be configured and arranged to read the RF tags of the game currencies C stored in multiple grooves 6171.
[0484] In the sixth embodiment described above, the gaming currency C is inspected by determining whether the number of gaming currency C whose RF tags are read by the RF reader 6100 matches the number of gaming currency C detected by physical means other than RFID, thereby detecting fraudulent gaming currency that does not have an RF tag or whose RF tag is damaged. As a means for physically detecting the number of gaming currency C by means other than RFID, a plurality of photosensors 6173 are used that detect the presence or absence of gaming currency one by one.
[0485] However, means other than RFID for physically detecting the number of game currencies C are not limited to a plurality of photosensors. Other examples of the detection means will be described below.
[0486] Fig. 72 is a diagram showing one groove of a gaming currency tray that uses a line sensor as detection means. As shown in Fig. 72, a slit 6178 extending in the longitudinal direction of the groove 6171 is formed in the bottom of the inner wall of the groove 6171, and a line sensor 6179 is provided below the slit 6178 and along the slit 6178. The pixel pitch in the longitudinal direction of the line sensor 6179 is set to be smaller than the thickness of the gaming currency C (the number of pixels in the longitudinal direction of the line sensor 6179 is set to be sufficiently larger than the number of gaming currency C that can be stored in the groove 6171).
[0487] Fig. 73 is a diagram showing the overall configuration of the inspection system 600 of the example of Fig. 72. The line sensor 6179 is connected to the inspection and alarm unit 6200. The line sensor 6179 acquires a line image by taking a photograph. The line sensor 6179 outputs the acquired line image to the inspection and alarm unit 6200. The inspection and alarm unit 6200 determines how far the gaming currency C extends from the bottom based on the line image, thereby detecting the number of gaming currency C stored in the groove 6171.
[0488] The RF antenna 6172 and RF reader 6100 are the same as those in the sixth embodiment. The inspection and alarm unit 6200 performs an inspection by comparing the number of pieces of tag information read by the RF reader 6100 with the number of gaming coins C detected from the line image, and generates an alarm if the numbers do not match. The recording unit 6300 records the inspection results and the generated alarms in the inspection and alarm unit 6200.
[0489] Figure 74 is a diagram showing one groove of a gaming coin tray that uses a scanner as detection means. As shown in Figure 74, a slit 6178 extending in the longitudinal direction of the groove 6171 is formed in the bottom of the inner wall of the groove 6171, and a rail 6181 is provided below and along the slit 6178. An imaging element 6180 moves on this rail 6181 to form a scanner.
[0490] Fig. 75 is a diagram showing the overall configuration of the inspection system 600 of the example of Fig. 74. The imaging element 6180 is connected to the inspection and alarm unit 6200. The imaging element 6180 takes images while moving along the rail 6178, and outputs information about its position on the rail and the images taken at that position to the inspection and alarm unit 6200. The inspection and alarm unit 6200 detects the number of gaming coins C stored in the groove 6171 by determining the presence or absence of gaming coins C from multiple images taken by the imaging element 6180 while moving in one direction on the rail 6181 from one end to the other.
[0491] Figure 76 is a diagram showing one groove of a gaming currency tray that uses a laser distance meter as detection means. As shown in Figure 76, a laser distance meter 6182 is provided at the upper end of the groove 6171. The laser of the laser distance meter 6182 is set to be parallel to the longitudinal direction of the groove 6171. When gaming currency C is stored in the groove 6171 stacked from the bottom up, the laser emitted from the laser distance meter 6182 is reflected by the surface of the top gaming currency C and returns to the laser distance meter 6182. Therefore, the laser distance meter 6182 sets the upper end of the groove 6171 as an observation position and the lower end as a reference position, and measures the distance from the observation position to the gaming currency C that is farthest from the reference position (the gaming currency C stacked highest).
[0492] Fig. 77 is a diagram showing the overall configuration of the inspection system 600 of the example of Fig. 76. The laser distance meter 6182 is connected to the inspection and alarm unit 6200, and outputs the measured distance to the inspection and alarm unit 6200. Since the measured distance decreases as the number of gaming coins C stored in the groove 6171 increases, the inspection and alarm unit 6200 detects the number of gaming coins C stored in the groove 6171 based on the distance measured by the laser distance meter 6182.
[0493] Figure 78 is a diagram showing one example of a slot for gaming that uses a weight scale as a detection means. As shown in Figure 78, slot 6171 is placed on weight scale 6183. When gaming currency C is placed in slot 6171, the weight measured by weight scale 6183 increases.
[0494] Fig. 79 is a diagram showing the overall configuration of the inspection system 600 of the example of Fig. 78. The weigh scale 6183 is connected to the inspection and alarm unit 6200, and outputs the measured weight to the inspection and alarm unit 6200. Since the measured weight increases as the number of gaming coins C stored in the groove 6171 increases, the inspection and alarm unit 6200 detects the number of gaming coins C stored in the groove 6171 based on the weight measured by the weigh scale 6183.
[0495] In all of the above examples, a detection means was provided that detects the number of gaming currencies C stored in the groove 6171 by means other than RFID, but this detection means does not have to be provided. Since the groove 6171 has a predetermined maximum number of gaming currencies C that can be stored therein, if the RF tag is read with the maximum number of gaming currencies C stored in the groove 6171, the number of gaming currencies C that are physically present at that time is known as the maximum number.
[0496] Therefore, the inspection / alarm unit 6200 can detect fraudulent gaming coins that do not have RF tags or whose RF tags are damaged by comparing the number of gaming coins C whose tag information has been read by the RF reader with the known maximum number.
[0497] However, it is not always possible to accommodate the maximum number of gaming coins C in the groove 6171 to be inspected. Therefore, spacers may be used as dummy coins to fill the empty space in the groove 6171. Spacers may be prepared in the same shape as the gaming coins C (disc shape), or in the same shape as the multiple stacked gaming coins C (cylindrical shape).
[0498] 80 is a diagram showing a state in which the empty space in the groove is filled with spacers. This groove 6171 can store 40 gaming coins C (the maximum number that can be stored is 40), and 30 gaming coins C are stored in this groove 6171. To fill the empty space for 10 coins, one spacer 6184 for 5 coins, one spacer 6184 for 3 coins, and two spacers 6184 for 1 coin are stored in the groove 6171.
[0499] The spacers 6184 each have the same number of built-in RF tags. For example, five spacers 6184 have five built-in RF tags, three spacers 6184 have three built-in RF tags, and one spacer 6184 has one built-in RF tag.
[0500] Therefore, if all 30 gaming coins C stored in the groove 6171 are genuine, the RF reader 6100 will read 40 pieces of tag information, including the RF tag built into the spacer 6184. If the number of pieces of tag information read by the RF reader 6100 does not match this predetermined value, i.e., the number of gaming coins C that can be stored in the groove 6171, the inspection / alarm unit 6200 determines that fraudulent gaming coins are present and generates an alarm.
[0501] Fig. 81 is a diagram showing the overall configuration of the inspection system 600 in the example of Fig. 80. As described above, in the example of Fig. 80, no detection means is required, but when inspection is performed at an arbitrary timing, empty space may occur in the groove 6171, which may prevent the RF reader 6100 from reading the predetermined number of tag information pieces and generate an alarm. Therefore, in the example of Fig. 81, a switch 6185 is provided to instruct the inspection / alarm unit 6200 to perform an inspection. When pressed, the switch 6185 generates an ON signal.
[0502] The switch 6185 is connected to the inspection and alarm unit 6200 and outputs an ON signal to the inspection and alarm unit 6200. When the inspection and alarm unit 6200 receives the ON signal from the switch 6185, it commands the RF reader 6100 to execute reading.
[0503] When the dealer collects gaming currency C from a player who has lost the game, he places it in the groove 6171, places a spacer 6184 in the empty space, and when there is no empty space left in the groove 6171, he presses the switch 6185. Then, the RF reader 6100 reads the RF tag, and the inspection / alarm unit 6200 performs an inspection by determining whether the number of pieces of tag information read matches a predetermined value.
[0504] In the sixth embodiment, a system for inspecting gaming currency used in casino games has been described, but the object to be inspected may be a valuable item other than gaming currency C. Also, although an RF tag is embedded in the gaming currency, it may be attached with a unique ID that can be individually identified by other methods.
[0505] Furthermore, in the sixth embodiment, various means for detecting the number of gaming coins C other than RFID have been described, but the means for detecting the number of gaming coins C may be any means that detects the number of gaming coins C as recognized by the player or dealer, including illegal gaming coins, and may, for example, be a means that takes a picture of the gaming coins C stored in the gaming coin tray 617 with a camera and detects the number based on the image, as in the example described below.
[0506] Additionally, the inspection system may inspect objects other than valuables.
[0507] Figure 82 shows the overall configuration of an inspection system that inspects objects with built-in RF tags. Inspection system 6001 is equipped with a stand B on which an object is placed. The object placed on stand B is photographed by a camera 6400, and a captured image is generated. Camera 6400 is connected to an inspection and baton unit 6200, and the captured image is output to inspection and alarm unit 6200. Inspection and alarm unit 6200 is equipped with a neural network trained by deep learning, and this neural network recognizes how many objects are present in the captured image, thereby detecting the number of objects.
[0508] Furthermore, an RF antenna 6172 is built into the table B. An RF tag built into an object placed on the table B transmits radio waves to the RF antenna 6172, and the RF reader 6100 reads the tag information.
[0509] The inspection and alarm unit 6200 compares the number of tag information read by the RF reader 6100 with the number of objects recognized by the neural network, and generates an alarm if the two do not match. In this way, the camera 6400, which is a means other than RFID, detects the number of objects that exist, although their authenticity is unknown, and at the same time, by reading the RF tags of those objects and comparing the number of tag information read with the number detected by the camera 6400, it is possible to detect objects whose RF tag information cannot be read. [Explanation of symbols]
[0510] 1 Playing Cards 1s Multiple shuffled playing cards 2. Surveillance cameras 3 Card distribution device 4 Gaming Tables 5 Dealer 6 Customers (game participants / players) 7 chairs 8 Betting Area 10 areas 10P player area 10B Bunker Area 11 Game Recording Device 12 Image analysis equipment 13 Result display lamp 14 ...
Claims
1. An inspection system for inspecting gaming currency, a database that stores identification information of sets of gaming currency used in casinos; an RF reading means for reading one or more RF tags embedded in one or more gaming currencies on a gaming table; a control means for determining, based at least on the results of reading the RF tags of the plurality of gaming currencies read by the RF reading means, whether or not there is any fraudulent gaming currency, including gaming currency whose corresponding RF tag is damaged, gaming currency whose corresponding RF tag stores identification information that is not stored in the database, and / or gaming currency that does not have a corresponding RF tag; A display means; Equipped with the control means controls the display means to display a total number of coins reflecting the results of reading the RF tags of the plurality of gaming coins by the RF reading means; An inspection system in which, based on a determination that fraudulent gaming currency is present, the control means controls the display means to display a total number reflecting only the RF tags of the gaming currency determined to be gaming currency other than fraudulent gaming currency.
2. 2. The inspection system according to claim 1, wherein the control means controls the display means to further display a display related to the fraudulent gaming currency based on the determination that the fraudulent gaming currency is present.
3. 2. The inspection system according to claim 1, wherein the RF tag stores value information of the corresponding gaming currency.
4. 2. The inspection system according to claim 1, wherein the RF tag stores identification information of the corresponding gaming currency.
5. 2. The inspection system according to claim 1, wherein the control means controls the display means to further display each piece of information read from the RF tag of each of the plurality of gaming currencies by the RF reading means.
6. The inspection system described in claim 1, wherein the control means controls the display means to display the information read from the RF tag of the fraudulent gaming currency separately from the information read from the RF tag of a set of gaming currencies other than the fraudulent gaming currency among the plurality of gaming currencies.
7. 5. The inspection system according to claim 4, wherein said control means determines gaming currency having identification information stored in the corresponding RF tag that is not stored in said database as said fraudulent gaming currency.
8. a photographing means for photographing the plurality of gaming coins to obtain images; and image analysis means for analyzing the image and recognizing the plurality of gaming coins in the image.
2. The inspection system according to claim 1, wherein the presence or absence of the fraudulent gaming currency is determined by combining the results of the image analysis by the image analysis means and the results of the reading by the RF reading means.
9. Further provided is a detection means for detecting at least the number of the plurality of gaming currencies without using an RFID; 2. The inspection system of claim 1, wherein the control means determines that there is gaming currency with a damaged RF tag or gaming currency without an RF tag when the number of gaming currency whose RF tags have been read by the RF reading means is not equal to the number of gaming currency detected by the detection means.
10. 2. The inspection system according to claim 1, wherein the control means outputs an alarm when it determines that the plurality of gaming currencies includes the fraudulent gaming currencies.
11. The inspection system according to claim 10 , further comprising a recording device that records the display of the alarm together with date and time information of the alarm.
12. Further provided on the gaming table is a container for storing at least one gaming currency of the dealer; 2. The inspection system according to claim 1, wherein the RF reading means reads the RF tag of the at least one gaming currency stored in the storage container.
13. 2. The inspection system according to claim 1, wherein the RF reading means reads the RF tags of the plurality of gaming currencies at a predetermined timing.
Citation Information
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