Gaming machine
The gaming machine addresses RAM capacity issues by implementing a dual-bank system with optimized memory management, reducing ROM pressure and simplifying program structures for improved efficiency and maintainability.
JP2026121460APending Publication Date: 2026-07-24UNIVERSAL ENTERTAINMENT CORP
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- UNIVERSAL ENTERTAINMENT CORP
- Filing Date
- 2026-05-13
- Publication Date
- 2026-07-24
AI Technical Summary
Technical Problem
Recent gaming machines face challenges in managing program capacity in the main RAM due to the need to revert comprehensive state information after gameplay, leading to increased pressure on the program area and complex program structures.
Method used
The gaming machine employs a dual-bank system with separate storage areas for game-related and non-game-related programs, using specific call and return instructions to switch between banks, and manages interrupt states to optimize memory usage.
Benefits of technology
This approach reduces the pressure on the main ROM capacity, simplifies program structure, and enhances development efficiency and maintainability by standardizing programs.
✦ Generated by Eureka AI based on patent content.
Smart Images

Figure 2026121460000001_ABST
Abstract
This invention provides a gaming machine that partially unifies the backup and recovery process, which restores predetermined information to its pre-game state, with the backup process, which backs up the predetermined information, thereby reducing the pressure on the program area capacity of the main ROM. [Solution] In the game start state control process of the main process, a backup of various information is acquired, and further, in the game end state control process of the main process, a process is provided to restore the backed-up various information according to predetermined conditions. In this process, when backing up and when restoring the various information, the values of the registers that store the addresses of the respective data storage areas are swapped, thereby making some of the programs common.
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Citation Information
Patent Citations
Game machine
JP2019198435A