Dual-task brain cognitive function training system and method based on daily life
The brain cognitive function training system addresses the challenge of conventional methods by integrating daily life tasks into cognitive training, facilitating effective rehabilitation through interactive programs that enhance applicability to real-life situations.
Patent Information
- Application Number
- PCT/KR2025/005855
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-04-30
- Filing Date
- 2025-04-30
- Publication Date
- 2025-11-06
AI Technical Summary
Conventional cognitive function training methods do not adequately integrate daily life scenarios, making it difficult for patients to apply training to their real-life situations, thus hindering rehabilitation effectiveness.
A brain cognitive function training system and method that incorporates both executive function and daily life tasks, using a monitor, input platform, controller, and processing device to provide interactive training programs that mimic daily activities, with feedback and adjustable difficulty levels.
Enables patients to perform efficient cognitive function training that is easily applicable to daily life, enhancing rehabilitation outcomes by integrating real-life scenarios into the training process.
Smart Images

Figure KR2025005855_06112025_PF_FP_ABST
Abstract
Description
Daily Life-Based Dual-Task Brain Cognitive Function Training System and Method
[0001] This example relates to a method for training brain cognitive functions through a dual task based on daily life.
[0002] Cognitive function refers to the brain's ability to perceive and understand information. Cognitive function consists of a series of brain activities that organize and regulate processes such as thinking, understanding, memory, judgment, and communication.
[0003] Executive function is a sub-concept of cognitive function, and can be seen as mainly including abilities such as abstract thinking, planning, problem solving, self-regulation, working memory, time management, and attention.
[0004] Cognitive function is closely related to a person's daily life, and a condition in which a person's brain function is damaged and problems occur in the cognitive process is called cognitive impairment.
[0005] Cognitive function is closely linked to daily life, and as a result, patients with cognitive impairment experience difficulties in daily life. These patients require rehabilitation training, including memory enhancement, concentration training, and problem-solving training, to help restore cognitive function.
[0006] However, conventional cognitive function training methods have the problem that they provide programs that do not take daily life into account, making it difficult for patients to apply the training to their daily lives even if they faithfully complete it.
[0007] Therefore, there is a need to develop a brain cognitive function training system and method that takes daily life into account.
[0008] Against this backdrop, the purpose of the present embodiment is to provide a brain cognitive function training program to a user.
[0009] Another purpose of this embodiment is to provide a brain cognitive function training program that is easy to apply to daily life.
[0010] Another purpose of this embodiment is to provide a program that induces patients to lead independent daily lives through brain cognitive function training.
[0011] In order to achieve the above-described purpose, one embodiment provides a brain cognitive function training system including: a monitor that outputs information to a user through a screen; an input platform installed on the floor and spaced apart from the monitor to receive a user's steps; a controller installed vertically spaced apart from the input platform and operated by the user; safety handles installed on both sides vertically spaced apart from the input platform to enable a user to hold them with their hands for stable training; and a processing device that executes a brain cognitive function training program and outputs it to the monitor, and processes data received from the input platform and the controller.
[0012] In a brain cognitive function training system according to one embodiment, the brain cognitive function training program may include executive function content and daily life content.
[0013] In a brain cognitive function training system according to one embodiment, the executive function content may include training in guessing a lock password, memorizing the order of shapes, shopping, clapping 369 times, matching directions, a Stroop test, calculating, finding cards, and finding facial expressions.
[0014] Here, guessing the lock password, memorizing the order of shapes, and shopping can be considered problem-solving training, clapping 369 times, matching directions, and the "G Stroop test" can be considered inhibition training, and finding facial expressions, finding cards, and calculating can be considered working memory training.
[0015] In a brain cognitive function training system according to one embodiment, the daily life content may include training for preparing to go out, shopping, buying coffee, receiving medical treatment, buying bread, using a laundromat, and buying fruit.
[0016] Here, the content of preparing to go out may include the living room (getting dressed), bathroom (washing), and entrance (getting ready).
[0017] In a brain cognitive function training system according to one embodiment, the training items of the daily life content can be selected through the user's steps input by the input platform.
[0018] In a brain cognitive function training system according to one embodiment, the executive function content may provide a hint when a user selects an incorrect answer, and when training is completed, provide the user's average reaction time, the number of times the hint was used, and the number of steps the user entered through the input board.
[0019] In a brain cognitive function training system according to one embodiment, the daily life content may provide a hint when a user selects an incorrect answer, and may provide the total training time and the number of correct answers when training is completed.
[0020] In a brain cognitive function training system according to one embodiment, the processing device receives a manipulation signal from the controller and a step signal from the input foothold, and the brain cognitive function training program can be controlled accordingly.
[0021] In a brain cognitive function training system according to one embodiment, the input platform may include one or more pressure sensors.
[0022] In a brain cognitive function training system according to one embodiment, the brain cognitive function training program can provide a performance ratio per training, a correct answer rate per training, a training date per training, a number of correct answers, a number of incorrect answers, and an average reaction time.
[0023] In order to achieve the above-described object, another embodiment provides a brain cognitive function training method, including: a step of executing a brain cognitive function training program through a processing device and outputting the brain cognitive function training program to a user through a monitor; a step of selecting a training item of the brain cognitive function training program through a controller; a step of transmitting a manipulation signal and a step signal to the processing device through the controller and an input footrest for receiving a user's step, and performing training of the brain cognitive function training program; and a step of calculating data for training of the brain cognitive function training program through the processing device and providing a training result to the user through the monitor.
[0024] In a brain cognitive function training method according to one embodiment, the brain cognitive function training program may include executive function content and daily life content.
[0025] In a brain cognitive function training method according to one embodiment, the daily life content may include training in preparing to go out, shopping, buying coffee, receiving medical treatment, buying bread, using a laundromat, and buying fruit.
[0026] In a brain cognitive function training method according to one embodiment, the executive function content may include training in guessing a lock password, memorizing the order of shapes, shopping, clapping 369 times, matching directions, a Stroop test, calculating, finding cards, and finding facial expressions.
[0027] In a brain cognitive function training method according to one embodiment, the brain cognitive function training program may have a set difficulty level, and the difficulty level may be adjusted through the number of questions and the time required to solve the questions.
[0028] As described above, according to this embodiment, there is an effect of providing the user with a brain cognitive function training program that is easy to apply to daily life.
[0029] Additionally, according to the present embodiment, the user can perform efficient cognitive function training by performing various brain cognitive function training programs.
[0030] Figure 1 is an example diagram of the configuration of a brain cognitive function training system according to one embodiment.
[0031] Figure 2 is an example diagram of the configuration of a brain cognitive function training device according to one embodiment.
[0032] Figure 3 is an example diagram of an input platform according to one embodiment.
[0033] Figure 4 is an example diagram of a controller according to one embodiment.
[0034] Figure 5 is an example diagram of a training item selection screen of a brain cognitive function training program according to one embodiment.
[0035] Figure 6 is an example of an executive function content selection screen among brain cognitive function training programs according to one embodiment.
[0036] Figure 7 is an example of a screen for setting calculation content among executive function contents according to one embodiment.
[0037] Figure 8 is an example of a calculation item among executive function contents according to one embodiment.
[0038] Figure 9 is an example of providing hints for calculation items among executive function contents according to one embodiment.
[0039] Figure 10 is an example of the results of training in calculating executive function content according to one embodiment.
[0040] Figure 11 is an example of a shape order memorization question among executive function contents according to one embodiment.
[0041] Figure 12 is an example of a shape order memorization question among executive function contents according to one embodiment.
[0042] Figure 13 is an example of Stroop test items among executive function contents according to one embodiment.
[0043] Figure 14 is an example of a screen for setting daily life content in a brain cognitive function training program according to one embodiment.
[0044] FIG. 15 is a diagram for explaining a to-do selection item among the contents for preparing to go out according to one embodiment.
[0045] Figure 16 is a drawing for explaining preparation of items suitable for the weather among the contents for preparing to go out according to one embodiment.
[0046] Fig. 17 is a drawing for explaining selection of items needed for washing among the contents for preparing to go out according to one embodiment.
[0047] Figure 18 is a drawing for explaining how to collect money to be used in the content for preparing to go out according to one embodiment.
[0048] Figure 19 is a drawing for explaining the preparation of necessary items for tasks among the contents for preparing to go out according to one embodiment.
[0049] Figure 20 is an example of a selection screen for a map that can perform daily life content among brain cognitive function training programs according to one embodiment.
[0050] Figure 21 is an example of a setup screen for training on using a laundry room among daily life contents according to one embodiment.
[0051] Figure 22 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0052] Figure 23 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0053] Figure 24 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0054] Figure 25 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0055] Figure 26 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0056] Figure 27 is an example of the results when the correct answer is selected for the question about using a laundromat among the daily life contents according to one embodiment.
[0057] Figure 28 is an example of the results when an incorrect answer is selected for the question about using a laundry room among the daily life contents according to one embodiment.
[0058] Figure 29 is an example diagram of taxi movement content among daily life content according to one embodiment.
[0059] Figure 30 is an example diagram of destination setting in taxi travel content among daily life content according to one embodiment.
[0060] Figure 31 is an example diagram of paying taxi fare in taxi transportation content among daily life contents according to one embodiment.
[0061] Figure 32 is an example diagram of bus movement content among daily life contents according to one embodiment.
[0062] Figure 33 is an example diagram of destination setting in bus movement content among daily life content according to one embodiment.
[0063] Figure 34 is an example of getting off at a destination in a bus movement content among daily life contents according to one embodiment.
[0064] Figure 35 is an example of a pop quiz that can be presented to a user while performing daily life content according to one embodiment.
[0065] Figure 36 is an example of training statistical results of a brain cognitive function training program according to one embodiment.
[0066] Figure 37 is a drawing for explaining a brain cognitive function training method according to one embodiment.
[0067] Hereinafter, some embodiments will be described in detail with illustrative drawings. When designating components in each drawing, it should be noted that, where possible, identical components will be given identical reference numerals, even if they appear in different drawings. Furthermore, when describing the present invention, detailed descriptions of known components or functions will be omitted if they are deemed to obscure the gist of the present invention.
[0068] Additionally, terms such as first, second, A, B, (a), (b), etc. may be used to describe components. These terms are only intended to distinguish the components from other components, and the nature, order, or sequence of the components are not limited by the terms. When a component is described as being "connected," "coupled," or "connected" to another component, it should be understood that the component may be directly connected or connected to the other component, but that another component may also be "connected," "coupled," or "connected" between each component.
[0069] Fig. 1 is an exemplary configuration diagram of a brain cognitive function training system according to one embodiment. Fig. 2 is an exemplary configuration diagram of a brain cognitive function training device according to one embodiment.
[0070] Referring to FIGS. 1 and 2, a brain cognitive function training system (100) according to one embodiment may include a training device (110), a monitor (120), and a processing device (130).
[0071] The training device (110) may include an input plate (111), a controller (112), a safety handle (113), and a frame (114).
[0072] The input platform (111) may be configured to receive the user's steps.
[0073] The input foot (111) may include one or more pressure sensors, and the pressure applied through the user's foot may be sensed through the pressure sensor, and the step signal generated through this may be transmitted to the processing device (130).
[0074] The input platform (111) can be used by the user standing on it and walking in place.
[0075] The input platform (111) can be installed on the floor at a certain distance from the monitor (120).
[0076] The controller (112) may be a configuration that is operated by the user.
[0077] The controller (112) can be operated by a user to generate an operation signal, and the operation signal can be transmitted to the processing device (130).
[0078] The controller (112) may include one or more buttons and, for example, may include a touchscreen.
[0079] The controller (112) can be installed at a certain distance vertically from the input plate (111) and can be supported by a frame (114).
[0080] The safety handle (113) may be configured to enable the user to hold it with their hand and perform stable training.
[0081] The safety handle (113) can be installed on both sides of the input foot (111) - the left and right sides of the user - at a certain distance vertically from the input foot (111) and can be supported by a frame (114).
[0082] For example, the safety handle (113) can be installed in a direction parallel to the ground so that the user can easily hold it with his / her hand.
[0083] The monitor (120) may be a display device that outputs a screen. A brain cognitive function training program may be displayed to the user through the monitor (120).
[0084] The monitor (120) can be placed in front of the user so that the user can easily check the screen, and the distance from the training device (110) and the height of the monitor (120) can be adjusted according to the user's convenience.
[0085] The processing device (130) may be configured to execute a brain cognitive function training program and output the program through a monitor (120).
[0086] The processing device (130) can receive data from the training device (110) and can calculate and judge the data.
[0087] The training device (110), monitor (120), and processing device (130) can exchange signals with each other through wired or wireless communication.
[0088] Fig. 3 is an exemplary diagram of an input platform according to one embodiment. Fig. 4 is an exemplary diagram of a controller according to one embodiment.
[0089] Referring to FIGS. 3 and 4, the input platform (111) may be positioned to be movable to a specific location, and the controller (112) may include one or more, for example, six buttons.
[0090] Figure 5 is an example diagram of a training item selection screen of a brain cognitive function training program according to one embodiment.
[0091] The brain cognitive function training program, executed by the processing unit (130) and output through the monitor (120), may include executive function content and daily life content. Additionally, the user can check training statistical results through the brain cognitive function training program.
[0092] Referring to Figure 5, for example, the executive function content may be titled Sparkle! Brain Exercise, and the daily life content may be titled Neighborhood Bar.
[0093] Executive function content may include content that can improve a user's executive function, and may include, for example, content about adapting to unexpected situations, observation training, anticipating the future, memory training, and logical problem-solving skills training.
[0094] Daily life content can refer to content that incorporates daily life into content that can improve the user's executive function.
[0095] The training statistics may include the results of training through the user's brain cognitive function training program.
[0096] Figure 6 is an example of an executive function content selection screen among brain cognitive function training programs according to one embodiment.
[0097] Referring to Figure 6, executive function content may include content such as guessing a lock password, memorizing the order of shapes, calculating the total amount while shopping, 369 claps - for example, 369 claps training is a game in which you clap (press a button) on numbers containing 3, 6, or 9 -, Stroop test, calculating numbers, finding cards, finding facial expressions, and matching directions.
[0098] Figure 7 is an example of a calculation content setting screen among executive function content according to one embodiment. Figure 8 is an example of a calculation item among executive function content according to one embodiment. Figure 9 is an example of providing hints for a calculation item among executive function content according to one embodiment. Figure 10 is an example of the results of calculation training among executive function content according to one embodiment.
[0099] Referring to Figure 7, when a user selects content, he or she can set the difficulty level, number of problems, time, whether to use hints, and whether to use stepping stones for the content.
[0100] Here, whether to use a stepping stone may be determined by whether to control the program through the input stepping stone (111) or whether to count the user's steps in place during the process of solving a problem through the controller (112).
[0101] Referring to Figure 8, for example, a calculation content item may present a calculation problem, and the user may solve the problem by selecting the correct answer in a multiple-choice format. For example, a calculation problem such as "40,000 won plus 800 won" may be presented to the user, and the user may select the correct answer through the controller to solve the problem.
[0102] During the problem solving process, the user can continuously walk in place on the input platform (111), and the processing device (130) can receive a step signal from the input platform (111) and provide the number of steps to the user through the program.
[0103] If the user selects an incorrect answer, a hint may be provided, as shown in Figure 9. For example, the user may be given three attempts. If the user selects an incorrect answer on the first attempt, a hint may be provided. If the user fails to select the correct answer within three attempts, the answer may be marked as incorrect. Alternatively, the user may be given two attempts. If the user selects an incorrect answer on the first attempt, a hint may be provided. If the user selects an incorrect answer on the second attempt, the answer may be marked as incorrect. After the hint is provided, if the user answers correctly, a prompt indicating whether or not to use the hint may be displayed.
[0104] When a question about content is completed, results can be provided to the user, including difficulty, number of questions, number of steps (if a stepping stone was used), average reaction time, number of hints used, and number of correct and incorrect answers, as shown in Figure 10. Additionally, a button indicating whether to repeat the same training and a stop button can be displayed.
[0105] Figure 11 is an example diagram of a figure order memorization question among executive function content according to one embodiment. Figure 12 is an example diagram of a figure order memorization question among executive function content according to one embodiment.
[0106] Referring to Figures 11 and 12, the shape order memorization content may first present two, three, or more shapes to the user, and then provide a question asking the user to select a shape that has disappeared. Alternatively, a question asking the user to select a shape that is identical to the presented shapes may be presented.
[0107] Figure 13 is an example of Stroop test items among executive function contents according to one embodiment.
[0108] A Stroop test can refer to a test that asks the subject to select the correct answer to a question in a question when the meaning of the word and the color of the letter do not match.
[0109] For example, you could present the user with the word 'blue', display the color of the word as red, and give them the problem of choosing what color the word is.
[0110] Figure 14 is an example of a screen for setting daily life content in a brain cognitive function training program according to one embodiment.
[0111] Referring to Figure 14, if a user selects daily life content from among the brain cognitive function training programs, he or she can set things to do and whether or not to prepare to go out.
[0112] Getting ready to go out can include bathroom content, bedroom content, and hallway content.
[0113] Bathroom tasks can include washing hair, washing face, and brushing teeth, and problems can be solved by selecting the appropriate items for each action.
[0114] Home content might involve checking the weather forecast and choosing items that are inappropriate for going outside. For example, if the content refers to hot weather, choosing an umbrella as the inappropriate item could solve the problem.
[0115] The front door content may include reviewing what needs to be done, checking how much money is needed, and selecting supplies needed for the task.
[0116] Here, daily life content can include tasks such as grocery shopping, buying coffee, seeking medical attention, buying bread, using the laundromat, and buying fruit. Furthermore, up to three tasks can be selected as examples. Separate difficulty levels can be set for the training tasks for grocery shopping, buying coffee, seeking medical attention, buying bread, using the laundromat, and buying fruit.
[0117] FIG. 15 is a diagram for explaining a to-do selection item among the contents for preparing to go out according to one embodiment.
[0118] Before beginning daily life content, users are asked to select a task to perform. Then, questions can be provided to prompt users to select the task they want to perform.
[0119] Figure 16 is a drawing for explaining preparation of items suitable for the weather among the contents for preparing to go out according to one embodiment.
[0120] Among the contents for preparing to go out, the user may be provided with information about the current weather, and the user may be provided with a question asking him to select items that are not necessary for the weather, or may be provided with a question asking him to select items that are necessary.
[0121] Fig. 17 is a drawing for explaining selection of items needed for washing among the contents for preparing to go out according to one embodiment.
[0122] For example, if a problem presents the user with a question asking them to select an object that is not necessary when washing their hair, the user can solve the problem by selecting an appropriate object.
[0123] Figure 18 is a drawing for explaining how to collect money to be used in the content for preparing to go out according to one embodiment.
[0124] After presenting the user with an amount of money they need to spend when going out, a question may be presented asking them to select an option that matches that amount.
[0125] Figure 19 is a drawing for explaining the preparation of necessary items for tasks among the contents for preparing to go out according to one embodiment.
[0126] When starting a daily life content, the user can select a task to perform, and then be presented with a question asking them to select an item that is not necessary for the task. Accordingly, the user can resolve the problem by selecting an unnecessary item from the options.
[0127] Figure 20 is an example of a selection screen for a map that can perform daily life content among brain cognitive function training programs according to one embodiment.
[0128] Referring to Figure 20, a neighborhood drinking map can be presented to the user through a program. Furthermore, for example, the user can input steps on the input platform (111) by standing still on the input platform (111), move the character according to the input step signal, and change the direction of the character using the controller (112). Furthermore, by positioning the character at a location corresponding to the content, the user can begin the daily life content.
[0129] Additionally, users can separately set the character's movement distance per step.
[0130] Figure 21 is an example of a setup screen for training on using a laundry room among daily life contents according to one embodiment.
[0131] Referring to Figure 21, the user can select the laundry room use content, and set the difficulty level and time for each question before starting the laundry room use content.
[0132] Figure 22 is an example diagram of a question about using a laundromat among daily life content according to one embodiment. Figure 23 is an example diagram of a question about using a laundromat among daily life content according to one embodiment.
[0133] Referring to Figures 22 and 23, in the daily life content item about using a laundromat, the user may be presented with a memory item. For example, one or more items of clothing requiring laundry may be presented—for example, various items including a cardigan, cotton pants, and gloves. The user may then memorize this information and solve the problem by selecting the correct answer from among multiple choices within a set time.
[0134] Figure 24 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0135] Referring to Figure 24, in the laundry room usage question, a problem may be presented to select the washing machine with the least remaining time, and the user may solve the problem by selecting the option with the least remaining time.
[0136] Figure 25 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0137] Referring to Figure 25, in the laundry room usage question, a problem may be presented to determine whether the waiting number matches the number announced in the announcement, and the user can solve the problem by selecting to open the moment the numbers match.
[0138] Figure 26 is an example of a question about using a laundry room among daily life contents according to one embodiment.
[0139] Referring to Figure 26, in the question about using a laundry room, a problem may be presented to calculate the total fee by considering the laundry price and quantity, and the user may solve the problem by selecting the amount corresponding to the correct answer.
[0140] Figure 27 is an example of the results when the correct answer is selected for the question about using a laundromat among the daily life content items according to one embodiment. Figure 28 is an example of the results when the incorrect answer is selected for the question about using a laundromat among the daily life content items according to one embodiment.
[0141] As shown in Figures 27 and 28, if the user selects the correct answer, the user can be informed of the correct choice. If the user selects the incorrect answer, the user can be informed of the incorrect choice, thereby guiding the user to select a new answer. Furthermore, hints can be provided to the user through a brain cognitive function training program.
[0142] Figure 29 is an example diagram of taxi travel content among everyday life content according to one embodiment. Figure 30 is an example diagram of destination setting in taxi travel content among everyday life content according to one embodiment. Figure 31 is an example diagram of taxi fare payment in taxi travel content among everyday life content according to one embodiment.
[0143] Referring to Figures 29 to 31, the user can call a taxi on the neighborhood map of the brain cognitive function training program to move the character to a desired location.
[0144] Taxi travel content may include training in problem-solving skills such as choosing where to go and computational skills such as calculating taxi fares.
[0145] Figure 32 is an example diagram of bus travel content among everyday life content according to one embodiment. Figure 33 is an example diagram of destination setting in bus travel content among everyday life content according to one embodiment. Figure 34 is an example diagram of getting off at a destination in bus travel content among everyday life content according to one embodiment.
[0146] Referring to FIGS. 32 to 34, a user can start bus movement content at a location where a bus sign is displayed.
[0147] Bus travel content may include training content on problem-solving skills such as choosing a destination to travel to, problem-solving skills such as choosing a bus route that passes the destination, and problem-solving skills such as getting off at an appropriate bus stop.
[0148] Figure 35 is an example of a pop quiz that can be presented to a user while performing daily life content according to one embodiment.
[0149] Users may be presented with pop quizzes within everyday content. For example, a pencil case might fall from a child's bag, and the user might be presented with a choice of actions. The user can respond by selecting an appropriate response, such as "pick it up" or "tell it to me."
[0150] Figure 36 is an example of training statistical results of a brain cognitive function training program according to one embodiment.
[0151] Referring to Figure 36, the brain cognitive function training program can provide the user with statistical results of the training.
[0152] Statistical results may include user information, performance rate by training area, correct answer rate by training area, training date, number of correct answers, number of incorrect answers, difficulty, number of hints used, average reaction time, and total number of steps.
[0153] Statistical results can be provided by dividing the executive function content into subcategories of working memory, problem solving, and inhibition. Working memory training can include memorizing sequences, opening locks, and shopping, problem solving training can include calculating, finding cards, and finding facial expressions, and inhibition training can include the Stroop test, orienting, and clapping 369.
[0154] Figure 37 is a drawing for explaining a brain cognitive function training method according to one embodiment.
[0155] Referring to FIG. 37, a brain cognitive function training method according to one embodiment may include a step (S210) in which a brain cognitive function training program is executed through a processing device (130) and the brain cognitive function training program is output to a user through a monitor (120), a step (S220) in which a training item of a brain cognitive function training program is selected through a controller (112), a step (S230) in which an operation signal and a step signal are transmitted to the processing device (130) through the controller (112) and an input footboard (111) for receiving the user's steps, and training of the brain cognitive function training program is performed, and a step (S240) in which data for training of the brain cognitive function training program is calculated through the processing device (130) and a training result is provided to the user through the monitor (120).
[0156] Here, the brain cognitive function training program may include executive function content and daily life content, and the daily life content may include training in preparing to go out, shopping, buying coffee, receiving treatment, buying bread, using a laundromat, and buying fruit, and the executive function content may include training in guessing a lock password, memorizing the order of shapes, matching directions, shopping, clapping 369 times, a Stroop test, calculating, finding cards, and finding facial expressions.
[0157] Additionally, the brain cognitive function training program can have a set difficulty level, and the difficulty level can be adjusted through the number of questions and the time required to solve the questions.
[0158] In addition, the training results may include training items, the user's average reaction time, the number of correct answers, the number of incorrect answers, the number of steps, etc. The terms "include," "comprise," or "have" described above, unless specifically stated to the contrary, mean that the corresponding component may be included, and therefore should be interpreted as including other components rather than excluding other components. All terms, including technical or scientific terms, have the same meaning as commonly understood by a person of ordinary skill in the art to which the present invention pertains, unless otherwise defined. Commonly used terms, such as terms defined in a dictionary, should be interpreted as being consistent with the meaning in the context of the related art, and shall not be interpreted in an ideal or excessively formal meaning, unless explicitly defined in the present invention.
[0159] The above description is merely an illustrative illustration of the technical idea of the present invention, and those skilled in the art will appreciate that various modifications and variations can be made without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the technical idea of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be interpreted by the following claims, and all technical ideas within a scope equivalent thereto should be interpreted as being included in the scope of the rights of the present invention.
[0160] 100: Brain Cognitive Function Training System
[0161] 110: Training device
[0162] 111: Input platform
[0163] 112: Controller
[0164] 113: Safety handle
[0165] 114: Frame
[0166] 120: Monitor
[0167] 130: Processing unit
Claims
1. A monitor that outputs information to the user through a screen; An input platform installed on the floor, spaced apart from the above monitor, that receives the user's steps; A controller installed vertically apart from the above input platform and operated by a user; A safety handle that is installed on both sides vertically apart from the above input platform and that allows the user to hold it with their hand to enable stable training; and A processing device that executes a brain cognitive function training program, outputs the data to the monitor, and processes the data received from the input platform and the controller; A brain cognitive function training system including:
2. In paragraph 1, The above brain cognitive function training program is a brain cognitive function training system that includes executive function content and daily life content.
3. In paragraph 2, The above executive function content is a brain cognitive function training system including lock password guessing, shape order memorization, grocery shopping, 369 claps, direction matching, Stroop test, calculation, card finding, and facial expression finding training.
4. In paragraph 2, The above daily life content is a brain cognitive function training system that includes training in preparing to go out, shopping, buying coffee, receiving medical treatment, buying bread, using a laundromat, and buying fruit.
5. In paragraph 4, A brain cognitive function training system in which the training items of the above daily life content are selected through the user's steps input by the above input platform.
6. In paragraph 2, The above executive function content is a brain cognitive function training system that provides hints when the user selects an incorrect answer, and provides the user's average reaction time, the number of times the hint was used, and the number of steps the user entered through the input board when training is finished.
7. In paragraph 2, The above daily life content is a brain cognitive function training system that provides hints when the user selects an incorrect answer, and provides the total training time and number of correct answers when training is completed.
8. In paragraph 1, A brain cognitive function training system in which the above processing device receives a manipulation signal from the controller and a step signal from the input platform, and the brain cognitive function training program is controlled accordingly.
9. In paragraph 1, A brain cognitive function training system, wherein the input platform includes one or more pressure sensors.
10. In paragraph 1, The above brain cognitive function training program is a brain cognitive function training system that provides the performance rate for each training, the correct answer rate for each training, the training date for each training, the number of correct answers, the number of incorrect answers, and the average reaction time.
11. A step in which a brain cognitive function training program is executed through a processing device and the brain cognitive function training program is output to the user through a monitor; A step of selecting training items of the brain cognitive function training program through a controller; A step in which an operation signal and a step signal are transmitted to the processing device through the input platform that receives the controller and the user's steps, and training of the brain cognitive function training program is performed; and A step in which data for training of the brain cognitive function training program is calculated through the processing device and the training results are provided to the user through the monitor; A brain cognitive function training method including:
12. In paragraph 11, The above brain cognitive function training program is a brain cognitive function training method that includes executive function content and daily life content.
13. In paragraph 12, The above daily life content is a brain cognitive function training method that includes training in preparing to go out, shopping, buying coffee, receiving medical treatment, buying bread, using a laundromat, and buying fruit.
14. In paragraph 12, The above executive function content is a brain cognitive function training method including lock password guessing, shape order memorization, grocery shopping, 369 claps, direction matching, Stroop test, calculation, card finding, and facial expression finding training.
15. In paragraph 11, The above brain cognitive function training program is a brain cognitive function training method in which the difficulty level can be set, and the difficulty level is adjusted through the number of questions and the time required to solve the questions.
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