System and method for displaying game events on integrated gaming signage
Patent Information
- Application Number
- AU2026201365
- Authority / Receiving Office
- AU · AU
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2025-09-16
- Filing Date
- 2026-02-24
- Publication Date
- 2026-08-27
Smart Images

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Abstract
Description
Cross Reference to Related Applications
[0001] This application claims priority from United States Provisional Patent Application No. 63 / 882,603 filed on 16 September 2025, the contents of which are to be taken as incorporated herein by this reference. Copyright
[0002] A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2025, LNW Gaming, Inc. Field Of The Invention
[0003] The present disclosure relates to the field of digital signage systems for electronic gaming machines (EGMs) and, more particularly, to systems and methods for displaying visual effects on integrated signage that are synchronized with game events. Background Of The invention
[0004] Digital signage systems are indispensable tools for casinos, enabling them to engage patrons and deliver real-time information. However, traditional digital signage systems are often built on a client-server architecture, which presents inherent limitations. The reliance on a central server introduces a single point of failure, posing a risk of network disruption and potential revenue loss. These systems also reveal a reliance on static content and pre-determined schedules, limiting the system's ability to adapt to real-time events or deliver personalized messages to individual players.
[0005] To address these challenges, a serverless digital signage system tailored specifically for Electronic Gaming Machines (EGMs) was introduced. This serverless system, as disclosed in U.S. Patent Application No. 19 / 300,727, titled “SERVERLESS DIGITAL SIGNAGE SYSTEM FOR ELECTRONIC GAMING MACHINES,” hereby incorporated by reference in its entirety, eliminates the need for a central server by distributing critical functions across a network of interconnected nodes. Its robustness is ensured through a sophisticated role polling mechanism and automatic role reassignment, guaranteeing 2026201365 16 Jul 2026 uninterrupted operation even in the face of node failures. This architecture allows the signage components to tap into real-time game events and other relevant information from the EGMs.
[0006] Any discussion of the prior art throughout the specification should in no way be considered as an admission that such prior art is widely known or forms part of common general knowledge in the field. Summary Of The Invention
[0007] While the serverless architecture provides new capabilities for dynamic content, embodiments presented in the present disclosure may relate to novel systems and methods that leverage this tight integration to create specific, deeply engaging, and visually progressive player experiences that correspond directly to events occurring within a game.
[0008] The embodiments presented in the present disclosure may overcome or ameliorate at least one of the disadvantages of the prior art, or provide a useful alternative.
[0009] In one aspect, the present invention provides a method for displaying a visual indicator of progress in a multi-stage game event in a system including a plurality of electronic gaming machines (EGMs) arranged in a bank and a signage display integrated with the bank of EGMs, wherein the signage display is positioned both above and between the plurality of EGMs, the method comprising: detecting, by a processor, a completion of a first stage in a sequence of stages of a multi-stage game event on a first EGM in the plurality of EGMs; in response to detecting the completion of the first stage, displaying a first visual effect on a portion of the signage display surrounding the first EGM, the first visual effect corresponding to a first progression state of the multi-stage game event; detecting, by the processor, a completion of a second stage of the multi-stage game event on the first EGM, the second stage being subsequent in the sequence of stages to the first stage; and in response to detecting the completion of the second stage, modifying the first visual effect into a second visual effect, the second visual effect representing a progression from the first visual effect by transitioning the first visual effect from the first progression state to a second progression state corresponding to the completion of the second stage of the same multi-stage game event.
[0010] In another aspect, the present invention provides a system for displaying a visual indicator of progress in a multi-stage game event, the system comprising: a plurality of electronic gaming machines (EGMs) arranged in a bank; a signage display integrated with the bank of EGMs, wherein the signage display is positioned both above and between the 2026201365 16 Jul 2026 plurality of EGMs; and a processor operatively coupled to the plurality of EGMs and the signage display, the processor configured to: detect a completion of a first stage in a sequence of stages of a multi-stage game event on a first EGM in the plurality of EGMs; in response to detecting the completion of the first stage, cause the signage display to present a first visual effect on a portion of the signage display surrounding the first EGM, the first visual effect corresponding to a first progression state of the multi-stage game event; detect a completion of a second stage of the multi-stage game event on the first EGM, the second stage being subsequent in the sequence of stages to the first stage; and in response to detecting the completion of the second stage, cause the signage display to modify the first visual effect into a second visual effect, the second visual effect representing a progression from the first visual effect by transitioning the first visual effect from the first progression state to a second progression state corresponding to the completion of the second stage of the same multi-stage game event.
[0011] A system and method for displaying a visual indicator of progress for a multistage game event on a bank of electronic gaming machines (EGMs) are disclosed. The system includes an integrated signage display positioned both above and between the EGMs. A processor detects the completion of discrete stages of a game event on a single EGM and, in response, displays a corresponding and progressive visual effect on the signage surrounding that EGM. The primary visual effect, such as a glow, may rise up the sides of the EGM and change its visual characteristics to indicate a player's proximity to a final award. Other disclosed embodiments include bank-wide win celebrations and animated character overlays that traverse the signage to deliver surprise awards.
[0012] According to one aspect of the present disclosure, a method is provided for displaying a visual indicator of progress in a multi-stage game event. The method is performed in a gaming system that includes a plurality of electronic gaming machines (EGMs) arranged in a bank and a signage display integrated with the bank, where the signage display is positioned both above and between the EGMs. The method involves a processor detecting the completion of a first stage of a multi-stage game event occurring on a first EGM. In response, the processor causes the display of a first visual effect on a portion of the signage surrounding that first EGM. The processor then detects the completion of a subsequent, second stage of the game event and, in response, modifies the first visual effect into a second, progressive visual effect to indicate the player's progress.
[0013] According to another aspect, a gaming system is provided for carrying out this method. The system includes one or more display devices, one or more input devices, one or 2026201365 16 Jul 2026 more memory devices storing instructions, and one or more processors. The processors are configured by the instructions to control the display devices to present the bank of EGMs and the integrated signage display. The processors are further configured to detect the completion of a first stage of a multi-stage game event on a first EGM and, in response, to cause the signage display to present a first visual effect on a portion of the signage surrounding the first EGM. The processors are also configured to detect a subsequent second stage of the game event and, in response, cause the signage display to modify the first visual effect into a second, progressive visual effect.
[0014] Additional aspects of the disclosure will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below. Brief Description of the Drawings
[0015] Preferred embodiments of the present invention will now be described, by way of example only, with reference to the accompanying drawings, as set forth herein.
[0016] FIG. 1 is a perspective view of a free-standing gaming machine, in accordance with one or more embodiments.
[0017] FIG. 2 is a block diagram of an electronic gaming machine, in accordance with one or more embodiments.
[0018] FIG. 3 is a block diagram illustrating a serverless digital signage system architecture, in accordance with one or more embodiments.
[0019] FIG. 4 is a diagram illustrating a physical layout of a bank of electronic gaming machines with an integrated signage display, in accordance with one or more embodiments.
[0020] FIGS. 5A-5D are exemplary representations of a gaming machine presentation illustrating a sequence of a multi-stage "rising effect" on the signage, in accordance with one or more embodiments.
[0021] FIGS. 6A-6C are exemplary representations of a gaming machine presentation illustrating a sequence of a bank-wide "wash over" win celebration, in accordance with one or more embodiments.
[0022] FIGS. 7A-7C are exemplary representations of a gaming machine presentation illustrating a sequence of an animated overlay event for a random award, in accordance with one or more embodiments. 2026201365 16 Jul 2026
[0023] FIG. 8 is a flow diagram for a data processing method for displaying a multi-stage signage effect, in accordance with one or more embodiments.
[0024] FIG. 9 is a flow diagram for a data processing method for serverless role assignment within the signage system, in accordance with one or more embodiments.
[0025] FIG. 10 is a flow diagram for a data processing method for displaying a bankwide win celebration, in accordance with one or more embodiments.
[0026] FIG. 11 is a flow diagram for a data processing method for displaying an animated overlay event for a random award, in accordance with one or more embodiments.
[0027] FIG. 12 is an exemplary representation of a gaming machine presentation illustrating a base game expansion event, in accordance with one or more embodiments.
[0028] FIG. 13 is an exemplary representation of a gaming machine presentation illustrating an award repetition event, in accordance with one or more embodiments.
[0029] While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims. Detailed Description
[0030] While the embodiments of the present disclosure are susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
[0031] The disclosed systems and methods introduce a technological improvement to gaming machine presentations by implementing a signage system that is deeply integrated with the game logic of an Electronic Gaming Machine (EGM). This system leverages a physical architecture, wherein signage is positioned both above and between EGMs in a bank, to create a single, cohesive visual canvas. The system is configured to detect the completion of discrete stages within a multi-stage game event and, in response, to display corresponding, progressive visual effects on the signage surrounding the EGM where the event is occurring. This provides the player with an intuitive and engaging real-time visual indicator of their progress toward a goal or bonus award. The system's architecture further 2026201365 16 Jul 2026 enables a variety of other dynamic, bank-wide signage events, such as win celebrations and animated overlays, that treat the entire bank of machines as a unified presentation space.
[0032] Referring to FIG. 1, there is shown a gaming machine 100, which may be any type of gaming terminal, such as an electronic gaming terminal configured to play a video casino game. The gaming machine 100 comprises a gaming cabinet 112 that securely houses the various internal components required for operation. The cabinet 112 may form an alcove 114 configured to store personal items of a player. Mounted to the top of the cabinet 112 is a notification mechanism 116, such as a candle or tower light, that can flash to alert an attendant of a machine status. The output devices on the cabinet 112 include a primary presentation device 118 and a secondary presentation device 120, which present information associated with wagering games, progressives, and advertisements. One or more audio speakers 122 are also included.
[0033] The gaming machine 100 includes several input and input / output devices that enable a player to interact with the wagering game. Player inputs are accepted via devices such as a touch screen 124, physical buttons 126 on a button panel, a bill / ticket acceptor 128, and a card reader / writer 130. These devices transform physical player inputs, such as pressing a button to place a wager, into electronic data signals that are processed by the game's logic circuitry. The bill / ticket acceptor 128 and card reader / writer 130 also function as value input devices to establish a credit balance for funding wagers. A ticket dispenser 132 may be included to provide a value output means.
[0034] Turning now to FIG. 2, there is shown a block diagram of the gaming machine architecture. The gaming machine 100 includes game-logic circuitry 240 that comprises a central processing unit (CPU) 242 connected to main memory 244. The main memory 244 stores a wagering-game unit 246, which contains the programming and game assets required to present the wagering game and determine its outcome. To meet regulatory requirements, the main memory 244 stores programming for a random number generator (RNG), gameoutcome logic, and game assets, all of which are verified by a trusted authentication program prior to game execution.
[0035] The game-logic circuitry 240 is also connected to an input / output (I / O) bus 248. The I / O bus 248 facilitates communication between the core circuitry and peripheral components. These components include input devices 250, output devices 252, input / output devices 254, and a storage unit 256. The I / O bus 248 also connects to an external-system 2026201365 16 Jul 2026 interface 258, which allows the gaming machine to communicate with one or more external systems 260, such as a central casino server or gaming network.
[0036] Referring to FIG. 3, there is shown a block diagram of the serverless signage system architecture. The system comprises a network 340 of interconnected hardware components or nodes, each playing a specific role in the signage ecosystem. The core hardware components include Electronic Gaming Machines (EGMs) 310, System Controllers (SCs) 320, and Signage Displays 330.
[0037] The EGMs 310 serve as both content sources and display points within the signage network. They are equipped with their own displays and audio capabilities and interact with the signage network through a software agent that enables communication and data exchange with other nodes in the system.
[0038] The System Controllers (SCs) 320 act as the control centers for the external signage. The SCs 320 manage content playback, communication with EGMs 310, and overall system configuration. They receive content and instructions from the EGMs 310 and orchestrate the display of that content on the connected Signage Displays 330.
[0039] The Signage Displays 330 are dedicated displays, which can vary in size and technology, that are responsible for showcasing the actual signage content. They receive their content and instructions from the SCs 320 and render them in real time. The network 340 provides the communication infrastructure that facilitates secure and reliable data exchange between the various nodes within the system.
[0040] Referring now to FIG. 4, there is shown a physical layout of a bank of EGMs with an integrated signage display, which is a representative embodiment of the system architecture described in FIG. 3. The layout includes a plurality of EGMs 310, such as those detailed in FIGS. 1 and 2, arranged side by side.
[0041] An integrated signage display 400 is physically and communicatively coupled with the bank of EGMs 310. The integrated signage display 400 is positioned both above the individual EGMs 310 and in the interstitial spaces between them. This physical arrangement creates a single, cohesive visual canvas that spans the entire bank. This unified structure enables the system to display not only content localized to a single EGM but also bank wide takeover events and transitional effects that move across the signage from one EGM to another.
[0042] Referring now to FIGS. 5A through 5D, a sequence illustrating an exemplary embodiment of the method for displaying a multi-stage signage effect is shown. This sequence visually represents the steps of the method outlined in the FIG. 8 and provides a 2026201365 16 Jul 2026 detailed example of the invention. The presentation is shown on a gaming machine that includes an EGM 310 and its integrated signage display 400. It is to be understood that while specific colors are described in this exemplary embodiment, the visual effects may be rendered in any color, and a change in the progressive state may be represented by any change in visual characteristics, including but not limited to color, pattern, brightness, or animation style.
[0043] FIG. 5A illustrates the presentation after the system's processor has detected the completion of a first stage of a multi-stage game event. In response, the system displays a first visual effect 502a on the portion of the signage display 400 surrounding the EGM 310. In this embodiment, this first visual effect 502a is an outer glow, shown in a first color such as green, that originates near the bottom of the EGM cabinet and rises to a point approximately midway between the button panel and the main game screen.
[0044] FIG. 5B illustrates the presentation after the processor has detected the completion of a second, subsequent stage of the game event. In response, the system modifies the visual effect into a second progressive state. The second visual effect 502b shows the glow having risen further up the sides of the EGM cabinet to a position approximately midway up the game's reel display. This modification provides a clear visual indicator to the player that they have advanced toward the final goal.
[0045] FIG. 5C illustrates the presentation after the processor has detected the completion of a third stage of the game event. The system again modifies the visual effect to a third progressive state. The third visual effect 502c shows the glow having risen higher still. In this third stage, the effect has also been modified to change its visual appearance, for example, by changing from the first color to a second, different color such as bright orange, signaling increased proximity to the bonus trigger.
[0046] FIG. 5D illustrates the culminating presentation after the processor has detected the completion of the final stage of the multi stage game event. The visual effect is modified a final time, with the glow 502d now surrounding the entire EGM 310. In addition to this, a distinct culminating animated graphic 504, in this case a siren, is displayed on the overhead portion of the signage display 400. This final presentation state provides a celebratory indication that the bonus feature has been triggered.
[0047] The method for displaying the progressive visual effects shown in FIGS. 5A-5D is achieved through the software architecture of the serverless signage system. The process begins within the EGM 310, where the wagering game logic detects the completion of a game event stage, such as a cascading win. 2026201365 16 Jul 2026
[0048] Upon detection, the game logic communicates this event to a software agent residing in the EGM's operating system. This agent then sends a secure message, containing data identifying the specific event and the EGM on which it occurred, over a secure WebSocket channel to the System Controller (SC) 320 that is associated with that EGM.
[0049] The SC's controller layer receives and processes this message. It interprets the game event data and passes a corresponding command to the Content Application Package (Content APK) that is responsible for rendering the visual presentation on the signage display 400. The Content APK then executes the appropriate animation, such as rendering the first green glow 502a. This process is repeated for each subsequent stage of the game event, with the EGM sending new event data to the SC, which in turn instructs the Content APK to modify the visual effect to its next progressive state (502b, 502c, etc.).
[0050] Referring now to FIGS. 6A through 6C, a sequence illustrating another exemplary embodiment is shown, wherein the system displays a bank-wide win celebration. This process is also illustrated in the flowchart of FIG. 10. This embodiment demonstrates the system's ability to use the integrated signage display 400 as a single canvas to celebrate a significant win on an individual EGM.
[0051] FIG. 6A illustrates the initial state, which acts as the trigger for the event. A first EGM 310a within the bank of EGMs has achieved a winning outcome that exceeds a predetermined threshold. This win is displayed to the player on the presentation devices of the EGM 310a, while the overarching integrated signage display 400 remains in a standard or idle state. The detection of this threshold win by the system's processor initiates the bankwide celebration sequence.
[0052] FIG. 6B illustrates the first phase of the celebration. In response to the trigger event, the processor causes the integrated signage display 400 to present a large, bank-wide graphic 602. This graphic, for example the text "MEGA BIG WIN," momentarily takes over the entire top portion of the signage, spanning across all the EGMs in the bank. This action serves to advertise the large win to other patrons on the casino floor.
[0053] FIG. 6C illustrates the second and final phase of the celebration, known as the resolution. After a predetermined duration, a secondary celebration animation 604, such as a "shower" of coins or graphical effects, is displayed. This animation 604 originates from the overhead portion of the signage display 400 and flows downwards to specifically surround the first EGM 310a where the win occurred. This resolves the bank-wide event by focusing attention on the winning player and visually connecting the large celebration to its source. 2026201365 16 Jul 2026
[0054] Referring now to FIGS. 7A through 7C, a sequence illustrating another exemplary embodiment is shown, wherein the system displays an animated overlay event for a surprise random award. This process is also illustrated in FIG. 11. This embodiment demonstrates the system's ability to use the signage display as an independent presentation layer for animations that are not directly tied to a game's reel outcome.
[0055] FIG. 7A illustrates the initiation of the event. The sequence is initiated not by a specific game outcome, but by a separate random determination made by the system's processor to grant a surprise award. In response, the processor causes an animated character overlay 702, which may be holding an award object 704 such as a coin, treasure chest or the like, to appear on a first portion of the integrated signage display 400. This animation is an overlay, rendered independently of the content currently displayed on the screens of the EGMs 310.
[0056] FIG. 7B illustrates the traversal phase of the event. The processor causes the animated character overlay 702 to move across the signage display 400 from a first position, for example above a first EGM 310a, to a second position above a second EGM 310b. This movement occurs over the interstitial portion of the signage, using the display as a visual bridge between the two EGMs. This animation serves to build anticipation for the players at the bank.
[0057] FIG. 7C illustrates the resolution and delivery of the award. Upon the animated character 702 reaching the target position above the second EGM 310b, the processor causes the animation to resolve. The animation may show the character 702 dropping the award object 704. The award object animation then transitions from the overhead signage display 400 down onto the primary presentation device of the second EGM 310b. The appearance of this animation on the game screen itself triggers the display of the surprise award to the player.
[0058] Referring now to FIG. 8, a flow diagram illustrates a data processing method 800 for displaying a multi-stage signage effect. The method is performed by a coordinated process between the EGM's processor and the SC's processor.
[0059] The method commences after a wager is received and a game spin is initiated on an EGM 310. At step 802, the EGM's processor (CPU 242) evaluates the outcome of the completed spin. At decision block 804, the EGM's processor 242 determines if a stage completion event has occurred. If no such event is detected, the method concludes for that game spin. 2026201365 16 Jul 2026
[0060] If a stage completion event is detected (YES at 804), the method proceeds to step 806, where the EGM's processor 242 identifies which stage of the multi-stage event has been completed. At step 808, the EGM's processor 242 sends a message containing the event data to the SC's processor.
[0061] At step 810, the SC's processor receives the message and causes the signage display 400 to present a visual effect that corresponds to the completed stage. If it was the first stage, the SC's processor displays the first visual effect 502a. If it was a subsequent stage, the SC's processor modifies the existing visual effect to its next progressive state (502b, 502c, 502d). If it was the final stage, this step also includes displaying the culminating animated graphic 504. The method then ends at step 812, awaiting the next game cycle.
[0062] Referring now to FIG. 9, a flow diagram illustrates a data processing method 900 for serverless role assignment and reassignment. This method describes a process of the underlying system architecture that ensures high availability and fault tolerance. For a more detailed description, see the incorporated U.S. Patent Application No. 19 / 300,727. The method is carried out by the nodes within the signage system, which include the EGMs 310 and the System Controllers (SCs) 320 shown in FIG. 3.
[0063] At step 902, each node (e.g., an EGM 310 or SC 320) in the network is assigned an initial role. At step 904, the nodes begin a continuous role polling process, where each node periodically broadcasts its current role and health status while listening for the broadcasts of other nodes.
[0064] At decision block 906, a node determines if a role vacancy has been detected. This occurs when a node stops receiving broadcasts from another node that was responsible for a critical role. If no vacancy is detected, the process returns to polling at step 904.
[0065] If a vacancy is detected (YES at 906), the detecting node proceeds to decision block 908 to determine if it is eligible to assume the vacant role. If the node is not eligible (NO at 908), it proceeds to step 910, where it may evaluate the candidacy of other nodes and vote for an eligible candidate.
[0066] If the node is eligible (YES at 908), it initiates an election at step 912 by broadcasting its candidacy to the network. At decision block 914, the node determines if it has been elected by other nodes. If not elected, the process returns to the polling state. If elected (YES at 914), the node assumes the vacant role at step 916, which includes broadcasting its new role assignment and transitioning any necessary responsibilities. The process then returns to the polling step 904. 2026201365 16 Jul 2026
[0067] Referring now to FIG. 10, a flow diagram illustrates a data processing method 1000 for displaying a bank-wide win celebration. The method is performed by a coordinated process between the EGM's processor and the SC's processor.
[0068] The method commences at step 1002 after a winning outcome is achieved on a single EGM 310a. At decision block 1004, the EGM's processor (CPU 242) evaluates the win amount to determine if it exceeds a predetermined threshold. If the win amount does not meet or exceed the threshold, the method ends at step 1012.
[0069] If the win amount exceeds the threshold (YES at 1004), the method proceeds to step 1006. The EGM's processor 242 sends a message to the SC's processor, which in turn initiates the first phase of the celebration by causing the integrated signage display 400 to present a large, bank-wide graphic 602.
[0070] Following the display of the bank-wide graphic, the method proceeds to step 1008. The SC's processor then initiates the second phase of the celebration, causing the display of a secondary celebration animation 604 that originates from the signage display 400 and flows downwards to surround the specific EGM 310a that had the winning outcome. After the celebration sequence is complete, the method ends at step 1010.
[0071] Referring now to FIG. 11, a flow diagram illustrates a data processing method 1100 for displaying an animated overlay event for a random award, which corresponds to the sequence shown in FIGS. 7A-7C. The method is performed by a coordinated process between the EGM's processor and the SC's processor.
[0072] The method begins at step 1102. At decision block 1104, the EGM's processor (CPU 242) makes a random determination whether to trigger the surprise award event. This determination is made independently of the primary game outcome. If the event is not triggered, the method ends at step 1114.
[0073] If the event is triggered (YES at 1104), the EGM's processor 242 sends a message to the SC's processor at step 1106 to initiate the signage animation. At step 1108, the SC's processor receives the message and causes the signage display 400 to present the animated character overlay 702, as shown in FIG. 7A.
[0074] Next, at step 1110, the SC's processor controls the animation, causing the character overlay 702 to traverse the signage display 400 to a target EGM 310b, as shown in FIG. 7B.
[0075] At step 1112, the event resolves. The SC's processor causes the award object animation 704 to transition from the signage display 400 to the presentation device of the target EGM 310b. Concurrently, the EGM's processor 242 of the target EGM 310b presents 2026201365 16 Jul 2026 the award to the player and applies the corresponding credit value to the player's meter. The method then ends at step 1114.
[0076] The disclosed system enables a variety of alternative embodiments and provides numerous advantages over prior art signage systems. The tight integration between the EGM's game logic and the signage, facilitated by the serverless architecture, allows for a wide range of dynamic and interactive presentations.
[0077] In one embodiment, the system can display persistent or semi persistent elements as an overlay on the integrated signage display 400. For example, a visual "pot" or other feature container may exist at the top of the sign above each EGM 310. In response to specific game events on the EGM 310, such as landing a special symbol, the corresponding pot on the signage display 400 can be animated to show it is growing or filling. This visual change on the signage display 400 creates a sense of "perceived persistence" for the player, building anticipation for a future bonus event. The underlying signage graphics would be strategically designed to allow for this overlay to be displayed consistently.
[0078] Referring now to FIG. 12, an exemplary representation of a gaming machine presentation illustrating a base game expansion event is shown. In this embodiment, the system is configured to have the game art from the EGM's primary presentation device 118 expand into the surrounding signage display 400 at specific, game-defined moments. As shown, a graphical element 1202, such as a large wheel, originates on the EGM screen. At a specific moment, such as the initiation of a bonus, the graphical element 1202 animates outwards and upwards, expanding beyond the borders of the primary presentation device 118 to cover the interstitial and overhead portions of the signage display 400. This creates an immersive effect where the game appears to break its boundaries and merge with the environmental signage.
[0079] The integrated signage display 400 may also be used for dynamic branding and advanced jackpot messaging. Instead of static logos, the signage can use large, rotating brand elements or animated text screen wipes to transition between different informational states. Further, for certain games with highly recognizable characters, the branding may be purely graphical instead of text based. For example, the signage for a Frankenstein themed game may prominently feature the character's face as the primary brand identifier.
[0080] Other embodiments are also contemplated. In a multigame EGM 310, when a player selects a specific game from a menu, a character mascot associated with the selected game can be displayed as an overlay on the signage display 400. Each bonus game can also be assigned a specific color identity. When a particular bonus is triggered, the system can 2026201365 16 Jul 2026 cause the lighting effects on the signage display 400 and EGM cabinet 112 to change to that bonus's designated color.
[0081] Referring now to FIG. 13, an exemplary representation of a gaming machine presentation illustrating an award repetition event is shown. In this embodiment, after a winning outcome is displayed on the EGM 310, the system causes the signage display 400 to present a large-format repetition of the award amount 1302 directly above that winning EGM. This provides a clear and prominent celebration of the win that is visible from a distance, while the game on the primary presentation device 118 may proceed with other animations or return to an idle state.
[0082] Further specific embodiments of signage animations are also contemplated. In one embodiment, a primary brand logo displayed on the signage display 400 may dynamically scale down in size to provide screen space for other bonus-specific graphics to be displayed concurrently. Other bonus animations can include a bank-wide, horizontally spinning wheel graphic displayed on the signage 400, or vertically oriented animations that appear to take over the entire top portion of the signage. In another embodiment, an animated object, such as a ship's wheel or a graphical portal, may first appear on the integrated signage display 400 and then transition downwards to the primary presentation device 118 of a specific EGM 310 to initiate a bonus event.
[0083] The disclosed system and methods provide numerous advantages. The tight synchronization of signage effects with game events creates a more interactive and engaging player experience. The progressive nature of the multi-stage effects provides clear and intuitive feedback to the player about their progress toward a goal, which can encourage continued play. The large, vibrant, and coordinated bank wide celebrations act as an attract feature across the casino floor. Technically, the system's architecture enables more sophisticated presentations than prior art systems. For example, the system allows games to drive creative events directly to the signage and supports video files with alpha channels for complex overlays.
[0084] The various embodiments present technical solutions to technical problems arising in the field of computer-implemented gaming, specifically related to providing clear and engaging player feedback in response to complex game events. A particular challenge in designing modern wagering games is effectively communicating a player's progress through a multi-stage event. A player's proximity to a valuable bonus may be obscured within small onscreen meters or not be communicated at all, leading to a disconnected experience where the environmental signage does not reflect the real-time, granular state of the game. 2026201365 16 Jul 2026
[0085] The disclosed system architecture addresses this technical problem by providing a method to directly link discrete stages of a game event to progressive visual effects on a large, integrated signage display. This represents a specific improvement to the functionality of the gaming machine itself. By using the coordinated processors of the EGM and the SC, the system transforms game state data into a real-time, intuitive visual narrative that is presented on the signage surrounding the player. This method provides clear feedback on player progress, enhancing engagement without requiring the player to track complex game states manually. The specific method of detecting game stages on an EGM processor and using that data to drive a corresponding, progressive animation on an SC-controlled signage display is implemented using computer technology to create a cohesive and interactive presentation in a distributed gaming environment.
[0086] In this description, numerous specific details are set forth. However, it is understood that embodiments of the present disclosure may be practiced without these specific details. In other instances, well-known circuits, structures and techniques have not been shown in detail in order not to obscure the understanding of this description.
[0087] Note that in this description, references to "one embodiment" or "an embodiment" mean that the feature being referred to is included in at least one embodiment of the present disclosure. Further, separate references to "one embodiment" in this description do not necessarily refer to the same embodiment; however, neither are such embodiments mutually exclusive, unless so stated and except as will be readily apparent to those of ordinary skill in the art. Thus, one or more inventions of the present disclosure can include any variety of combinations and / or integrations of the embodiments described herein. Each claim, as may be amended, constitutes an embodiment of an invention of the present disclosure, incorporated by reference into the detailed description. Moreover, in this description, the phrase "exemplary embodiment" means that the embodiment being referred to serves as an example or illustration.
[0088] Unless the context clearly requires otherwise, throughout the description and the claims, the words “comprise”, “comprising”, and the like are to be construed in an inclusive sense as opposed to an exclusive or exhaustive sense; that is to say, in the sense of “including, but not limited to”.
[0089] Block diagrams illustrate exemplary embodiments of the present disclosure. Flow diagrams illustrate operations of the exemplary embodiments of the present disclosure. The operations of the flow diagrams are described with reference to the example embodiments shown in the block diagrams. However, it should be understood that the operations of the 2026201365 16 Jul 2026 flow diagrams could be performed by embodiments of the present disclosure other than those discussed with reference to the block diagrams, and embodiments discussed with reference to the block diagrams could perform operations different than those discussed with reference to the flow diagrams. Additionally, some embodiments may not perform all the operations shown in a flow diagram. Moreover, it should be understood that although the flow diagrams depict serial operations, certain embodiments could perform certain of those operations in parallel or in a different sequence.
[0090] Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims. Moreover, the present concepts expressly include any and all combinations and subcombinations of the preceding elements and aspects.
Claims
1. A method for displaying a visual indicator of progress in a multi-stage game event in a system including a plurality of electronic gaming machines (EGMs) arranged in a bank and a signage display integrated with the bank of EGMs, wherein the signage display is positioned both above and between the plurality of EGMs, the method comprising: detecting, by a processor, a completion of a first stage in a sequence of stages of a multistage game event on a first EGM in the plurality of EGMs;in response to detecting the completion of the first stage, displaying a first visual effect on a portion of the signage display surrounding the first EGM, the first visual effect corresponding to a first progression state of the multi-stage game event;detecting, by the processor, a completion of a second stage of the multi-stage game event on the first EGM, the second stage being subsequent in the sequence of stages to the first stage; andin response to detecting the completion of the second stage, modifying the first visual effect into a second visual effect, the second visual effect representing a progression from the first visual effect by transitioning the first visual effect from the first progression state to a second progression state corresponding to the completion of the second stage of the same multi-stage game event.
2. The method of claim 1, wherein the first and second visual effects comprise a glow that rises vertically along the sides of the first EGM.
3. The method of claim 1 or claim 2, wherein the second visual effect is visually distinct from the first visual effect by at least one of a change in color, pattern, brightness, or animation style.
4. The method of any one of claims 1 to 3, further comprising detecting a completion of a final stage of the multi-stage game event and, in response, displaying a culminating animated graphic on a portion of the signage display positioned above the first EGM.
5. The method of any one of claims 1 to 4, wherein the multi-stage game event is a series of cascading wins.
6. The method of any one of claims 1 to 5, further comprising detecting a goal event on the first EGM and, in response, displaying a takeover animation that temporarily occupies the entire signage display of the bank.2026201365 16 Jul 20267. The method of claim 6, wherein after a predetermined duration, the takeover animation resolves to a localized graphic positioned on the portion of the signage display surrounding the first EGM.
8. The method of any one of claims 1 to 7, further comprising detecting a win event on the first EGM and, in response, displaying a win celebration animation that originates on the signage display above the bank and moves downwards to surround the first EGM.
9. The method of any one of claims 1 to 8, further comprising displaying an animated character as an overlay on the signage display, wherein the animated character moves across a portion of the signage display located between a first and second EGM to deliver a surprise award to the second EGM.
10. The method of any one of claims 1 to 9, wherein the signage display is used as a visual bridge to display a continuous animation that extends from the first EGM to a second EGM in the bank.
11. A system for displaying a visual indicator of progress in a multi-stage game event, the system comprising:a plurality of electronic gaming machines (EGMs) arranged in a bank;a signage display integrated with the bank of EGMs, wherein the signage display is positioned both above and between the plurality of EGMs; anda processor operatively coupled to the plurality of EGMs and the signage display, the processor configured to:detect a completion of a first stage in a sequence of stages of a multi-stage game event on a first EGM in the plurality of EGMs;in response to detecting the completion of the first stage, cause the signage display to present a first visual effect on a portion of the signage display surrounding the first EGM, the first visual effect corresponding to a first progression state of the multi-stage game event;detect a completion of a second stage of the multi-stage game event on the first EGM, the second stage being subsequent in the sequence of stages to the first stage; andin response to detecting the completion of the second stage, cause the signage display to modify the first visual effect into a second visual effect, the second visual effect representing a progression from the first visual effect by transitioning the first visual effect from the first progression state to a second progression state2026201365 16 Jul 2026corresponding to the completion of the second stage of the same multi-stage game event.
12. The system of claim 11, wherein the first and second visual effects comprise a glow that rises vertically along the sides of the first EGM.
13. The system of claim 11 or claim 12, wherein the second visual effect is visually distinct from the first visual effect by at least one of a change in color, pattern, brightness, or animation style.
14. The system of any one of claims 11 to 13, wherein the processor is further configured to detect a completion of a final stage of the multi-stage game event and, in response, cause the signage display to present a culminating animated graphic on a portion of the signage display positioned above the first EGM.
15. The system of any one of claims 11 to 14, wherein the multi-stage game event is a series of cascading wins.
16. The system of any one of claims 11 to 15, wherein the processor is further configured to detect a goal event on the first EGM and, in response, cause the signage display to present a takeover animation that temporarily occupies the entire signage display of the bank.
17. The system of claim 16, wherein after a predetermined duration, the takeover animation resolves to a localized graphic positioned on the portion of the signage display surrounding the first EGM.
18. The system of any one of claims 11 to 17, wherein the processor is further configured to detect a win event on the first EGM and, in response, cause the signage display to present a win celebration animation that originates on the signage display above the bank and moves downwards to surround the first EGM.
19. The system of any one of claims 11 to 18, wherein the processor is further configured to cause the signage display to present an animated character as an overlay, wherein the animated character moves across a portion of the signage display located between a first and second EGM to deliver a surprise award to the second EGM.
20. The system of any one of claims 11 to 19, wherein the signage display acts as a visual bridge to present a continuous animation that extends from the first EGM to a second EGM in the bank.
21. A program that, when executed by one or more processing devices, causes the one or more processing devices to perform the method of any of claims 1 to 10.
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