Action data processing method and device, storage medium and electronic equipment

A technology of motion data and processing method, applied in the field of data processing, can solve the problem that motion data cannot be migrated, and achieve the effect of sharing and optimizing, reducing labor and time costs, and improving efficiency

CN113289342AActive Publication Date: 2021-08-24GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2021-08-24

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Abstract

The invention provides an action data processing method and device, a storage medium and electronic equipment, and relates to the technical field of data processing. The action data processing method comprises the steps: obtaining action data bound with a first skeleton, wherein the action data are used for controlling all nodes in the first skeleton to execute corresponding actions; determining redundant nodes of the first skeleton relative to the second skeleton by comparing the first skeleton with the second skeleton; deleting the redundant nodes from the first skeleton, recording target action data after the redundant nodes are deleted in a virtual frame, and bonding the target action data to the second skeleton, wherein the target action data are used for controlling all the nodes in the second skeleton to execute corresponding actions. According to the invention, the migration of the action data among different skeletons is realized, and the efficiency and the accuracy of cross-platform migration of the action data are improved.
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Description

technical field

[0001] The present disclosure relates to the technical field of data processing, and in particular, to a motion data processing method, motion data processing device, computer-readable storage medium, and electronic equipment. Background technique

[0002] In animation and games, the behavior of virtual characters is controlled by the motion data. For producers, it is sometimes necessary to migrate motion data between different animation production platforms to reduce the workload of repeatedly producing the same motion data on each platform.

[0003] However, when the skeletons used by different platforms are different, due to the lack of compatibility between the platforms, the action data under the same platform cannot be directly bound to the skeletons used by other platforms for use, and it is difficult to realize the cross-platform migration of action data. For example, the frameworks used between the MMD (MikuMikuDance, Miku 3D dance animation product...

Examples

Embodiment Construction

[0031] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...