Game system, game control method and storage medium

By allocating play value in the gaming system and controlling its increase or decrease, the problems of complex user steps and large device processing load in the prior art are solved, and the user experience and system performance are improved.

CN113474060BActive Publication Date: 2025-05-13KONAMI AMUSEMENT CO LTD
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Patent Information

Application Number
CN202080015278.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Priority Date
2019-02-20
Filing Date
2020-01-29
Publication Date
2025-05-13
Estimated Expiration
2040-01-29

AI Technical Summary

Technical Problem

When playing multiple games in the existing game system, the user's steps are complex and the device processing load is large, resulting in poor user experience and degraded system performance.

Method used

By allocating the play value that has been accepted by the user to the first game and the second game, and using these play values ​​to control the progress of the two games, the play value will be increased or decreased according to the progress of the game.

Benefits of technology

Reduces user step complexity and device processing load, improves user experience and system performance, while ensuring that each game can make full use of the play value and avoids the possibility of overuse of one game that affects another game.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

A game system is a system for controlling a game that uses a recreation value as a price for playing, comprising: a distribution unit that distributes the recreation value accepted by a user to a first game and a second game; a first game control unit that uses a part of the first recreation value that can be used in the first game to make the first game proceed, and increases or decreases the first recreation value according to the progress of the first game; and a second game control unit that uses a part of the second recreation value that can be used in the second game to make the second game proceed, and increases or decreases the second recreation value according to the progress of the second game.
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Description

Technical Field

[0001] The invention relates to a technology for controlling a game. Background Art

[0002] A gaming system that can play a variety of games has been proposed in the past. For example, Patent Document 1 discloses a gaming machine that allows a user to play any of a variety of games using the gaming points recorded on an IC card. Specifically, the gaming machine performs: (1) card processing, which obtains gaming points by inserting an IC card into an insertion port; (2) game selection processing, which selects any of a variety of games according to instructions from the user; (3) game control processing, which causes the selected game to proceed; and (4) settlement processing, which is performed according to the results of the game.

[0003] [Prior Technical Literature]

[0004] [Patent Document]

[0005] [Patent Document 1] Japanese Patent No. 5816766. Summary of the invention

[0006] [Problems to be solved by the invention]

[0007] Based on the technology of Patent Document 1, (1) card processing, (2) game selection processing, (3) game control processing, and (4) settlement processing are performed in the above order for each game. Therefore, there is a problem that the steps of the user who plays multiple games are troublesome and complicated, and the processing load of the game device is also large. Considering the above situation, the preferred embodiment of the present invention aims to reduce the troublesome complexity of the steps of the user when playing multiple games and the processing load of the device.

[0008] [Means for solving the problem]

[0009] In order to solve the above problems, a game system according to a preferred aspect of the present invention is a system for controlling games that use amusement values ​​as a price for playing, comprising: an allocation unit that allocates the amusement values ​​accepted by a user to a first game and a second game; a first game control unit that uses a part of the first amusement value that can be used in the first game to play the first game, and increases or decreases the first amusement value according to the progress of the first game; and a second game control unit that uses a part of the second amusement value that can be used in the second game to play the second game, and increases or decreases the second amusement value according to the progress of the second game.

[0010] A preferred aspect of the game control method of the present invention is a method for controlling a game that uses a recreation value as a price for playing: allocating the recreation value accepted by the user to a first game and a second game; and executing a first game control process and a second game control process, wherein the first game control process uses a portion of a first recreation value that can be used in the first game to play the first game, and the first recreation value increases or decreases according to the progress of the first game, and the second game control process uses a portion of a second recreation value that can be used in the second game to play the second game, and the second recreation value increases or decreases according to the progress of the second game.

[0011] According to a preferred aspect of the program of the present invention, one or more processors of a game system for controlling a game that uses a recreation value as a price for playing execute the following processing: an allocation processing for allocating the recreation value received from the user to a first game and a second game; a first game control processing for playing the first game using a portion of the first recreation value that can be used for the first game, and increasing or decreasing the first recreation value according to the progress of the first game; and a second game control processing for playing the second game using a portion of the second recreation value that can be used for the second game, and increasing or decreasing the second recreation value according to the progress of the second game. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] Figure 1 It is a plan view of a game system according to the first embodiment.

[0013] Figure 2 This is a block diagram illustrating the functional structure of the game system.

[0014] Figure 3 This is a schematic diagram of an image of the first game.

[0015] Figure 4 This is a schematic diagram of an image of the second game.

[0016] Figure 5 This is a flowchart illustrating specific steps of the operation executed by the control device.

[0017] Figure 6 This is a flowchart illustrating specific steps of the operation executed by the control device.

[0018] Figure 7 This is a flowchart illustrating specific steps of the migration process.

[0019] Figure 8 This is a schematic diagram of an image used by the user to select a transfer direction.

[0020] Fig. 9This is a schematic diagram of an image for the user to specify the transfer amount.

[0021] Fig.10 This is a schematic diagram of an image displayed on a display device.

[0022] Fig.11 This is a block diagram illustrating the configuration of a game system in the third embodiment.

[0023] Fig.12 This is a block diagram illustrating the configuration of a game system in the fourth embodiment.

[0024] Fig.13 It is a block diagram illustrating the structure of a game device in the fourth embodiment. DETAILED DESCRIPTION

[0025] The embodiments of the present invention will be described with reference to the drawings. The embodiments described below include various technically preferred limitations. The scope of the present invention is not limited to the embodiments shown below.

[0026] [First Implementation Form]

[0027] Figure 1 1 is a plan view showing a configuration of a game system 1A according to the first embodiment. The game system 1A is installed in an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping mall. The game system 1A used in a casino is also called a game machine.

[0028] like Figure 1 As shown, the game system 1A of the first embodiment includes a lottery mechanism 10 and a plurality of stations 30. The lottery mechanism 10 is constructed in a substantially circular shape when viewed from a plane in the vertical direction, and is used for a physical lottery using a lottery body B. The lottery body B is a three-dimensional object such as a sphere. The plurality of stations 30 are arranged in a circumferential direction so as to surround the lottery mechanism 10. Multiple users (i.e., players) play games in parallel using the plurality of stations 30, respectively.

[0029] The lottery mechanism 10 includes a physical lottery unit 11, a lottery field 12, and an input mechanism 13. The physical lottery unit 11 is a disc-shaped structure that is rotatably supported. N (for example, twenty-five) lottery holes H are formed in the physical lottery unit 11 at equal intervals along the circumferential direction. Each of the N lottery holes H is a pocket into which the lottery body B can enter. A different number is assigned to each of the N lottery holes H. Figure 1 As shown, the number assigned to each lottery hole H is indicated near each lottery hole H. The physical lottery unit 11 of the first embodiment is driven to rotate by a driving mechanism (not shown) such as a motor. The physical lottery unit 11 may not rotate.

[0030] The lottery field 12 is a circular plate-like component that surrounds the physical lottery part 11 when viewed from a plane in the vertical direction. The surface of the lottery field 12 is an inclined surface that descends from the outer periphery to the inner periphery (i.e., the physical lottery part 11 side). The input mechanism 13 is arranged near the outer periphery of the lottery field 12, and the lottery body B is sequentially input onto the surface of the lottery field 12. The lottery body B input by the input mechanism 13 gradually approaches the physical lottery part 11 while rolling on the surface of the lottery field 12, and finally enters any one of the N lottery holes H of the physical lottery part 11. The number corresponding to the lottery hole H into which the lottery body B has entered is the result of the lottery. That is, the physical lottery using the lottery mechanism 10 is an action of randomly selecting any one of the N numbers corresponding to different lottery holes H.

[0031] Each of the plurality of stations 30 is a unit used by a user to play a game. Figure 1 As shown in the example, each station 30 includes a receiving mechanism 31 , a payment mechanism 32 , a display device 33 , and an operating device 34 .

[0032] The receiving mechanism 31 is a mechanism for receiving valuable media from the user. The valuable media is a physical medium used by the user to play the game, such as a ticket. The receiving mechanism 31 has, for example, a receiving port for the valuable media to be inserted and a supply path for conveying the valuable media. Insertion of the valuable media is also referred to as consumption or use of the valuable media.

[0033] When the user plays the game, the value media of the amount according to the result of the game is given to the user as a reward. The payment mechanism 32 is a mechanism for paying the value media to the user. Specifically, the payment mechanism 32 has a payment port for discharging the value media and a discharge path for conveying the value media to the payment port. Furthermore, the value media put into the receiving mechanism 31 and the value media paid from the payment mechanism 32 can be of the same type or of different types. For example, it is also possible to pay tickets (i.e., different types of value media) that can be exchanged for prizes from the payment mechanism 32.

[0034] The display device 33 displays various images. For example, a flat display panel such as a liquid crystal display panel or an organic EL (ElectroLuminescence) display panel is used as the display device 33. For example, an image showing the progress of a game is displayed on the display device 33. The operating device 34 receives an operation performed by a user. The operating device 34 of the first embodiment is a touch panel that is integrally formed with the display surface of the display device 33 and detects contact by the user. However, an operating member operated by the user may also be used as the operating device 34.

[0035] Figure 21 is a block diagram illustrating the functional structure of the game system 1A according to the first embodiment. Figure 2 As illustrated, the game system 1A of the first embodiment is a computer system that, in addition to the aforementioned lottery mechanism 10 and multiple stations 30, also has a control device 41 and a storage device 42. The control device 41 is, for example, a single or multiple processors that control various elements of the game system 1A. Specifically, the control device 41 is constituted by one or more processors such as a central processing unit (CPU), a graphics processing unit (GPU), a digital signal processor (DSP), a field programmable gate array (FPGA), or an application specific integrated circuit (ASIC).

[0036] The storage device 42 stores programs executed by the control device 41 and various data used by the control device 41. For example, image data representing an image displayed by the display device 33 is stored in the storage device 42. As the storage device 42, an existing recording medium such as a semiconductor recording medium and a magnetic recording medium or a combination of multiple recording media is arbitrarily used.

[0037] like Figure 2 As illustrated, the control device 41 functions as a plurality of elements (distribution unit 410, first game control unit 411, second game control unit 412, display control unit 413, payment control unit 414) for providing games to users by executing programs stored in the storage device 42.

[0038] The user can play the first game and the second game using the play value (credit value) corresponding to the value medium that has been invested in the receiving mechanism 31. The play value is the value (i.e., credit value) used as the price for the user to play the game. The first game and the second game are different electronic games that are played independently of each other. That is, the progress of one of the first game and the second game (e.g., the result of the game) does not affect the progress of the other.

[0039] The allocation unit 410 allocates the amusement value accepted by the user to the first game and the second game. Specifically, the allocation unit 410 sets the amusement value of the amount obtained by, for example, multiplying a predetermined conversion rate α by the amount of value media that the user has invested in the receiving mechanism 31, and allocates the amusement value to the first game and the second game. For example, the allocation unit 410 sets a part of the amusement value accepted by the user as the first amusement value C1 for the first game, and sets the other part of the amusement value as the second amusement value C2 for the second game. As described later, the allocation unit 410 of the first embodiment initially allocates all of the amusement value accepted by the user to the first game, and allocates a part or all of the first amusement value C1 to the second game. The first amusement value C1 is used for playing the first game, and the second amusement value C2 is used for playing the second game. The storage device 42 stores the first amusement value C1 and the second amusement value C2.

[0040] The first game control unit 411 controls the progress of the first game. The second game control unit 412 controls the progress of the second game. The first game and the second game are performed individually at each station 30. The first game and the second game are performed in parallel at each station 30. The display control unit 413 causes various images to be displayed on the display device 33 of each station 30. For example, the display control unit 413 causes an image showing the progress of each of the first game and the second game to be displayed on the display device 33.

[0041] The first game is a game played according to the result of the physical lottery performed by the lottery mechanism 10. For example, the first game is a bingo game played according to the lottery holes H into which the lottery bodies B sequentially put into the lottery field 12 have entered. The first game control unit 411 plays the first game according to the number corresponding to the lottery hole H into which the lottery body B has entered among the N lottery holes H.

[0042] Figure 3 This is a schematic diagram of an image G1 (an example of a first image) displayed on the display device 33 by the display control unit 413 for the first game. The image G1 is an image showing the progress of the first game. Specifically, the image G1 includes the first amusement value C1 and the amusement card P. The amusement card P is a bingo card in which N numbers are arranged in a matrix of five vertical rows and five horizontal columns. The user specifies the amount of the first amusement value C1 used for the first game (hereinafter referred to as the "first usage amount") by appropriately operating the operating device 34. The first usage amount is a part or all of the first amusement value C1.

[0043] The first game control unit 411 sequentially inserts a plurality of lottery bodies B by controlling the insertion mechanism 13. The first game control unit 411 sequentially changes the numbers of the lottery holes H corresponding to the lottery bodies B that have entered among the N lottery holes H to a valid state, and when all the numbers in any column (for example, a vertical column, a horizontal column, or a diagonal column) of the amusement card P are changed to a valid state, it is determined that a winning (bingo) is established. In the case where a winning is established in the first game, the first game control unit 411 multiplies a predetermined multiplier (betting odds) by the value of the first usage amount as a reward for the user, and adds it to the first amusement value C1. In the case where a winning is not established, the addition operation on the first amusement value C1 is not performed. Furthermore, the first game is not limited to the types of games (bingo games) exemplified above.

[0044] The second game is a game that is played regardless of the result of the physical lottery performed by the lottery mechanism 10. For example, the second game is a game that determines winning / losing according to a combination of a plurality of randomly selected patterns. The second game control unit 412 plays the second game regardless of the result of the physical lottery performed by the lottery mechanism 10.

[0045] Before the physical lottery using the lottery mechanism 10 is started, a predetermined length of time is ensured, and this period is a designated period of waiting for the first usage amount performed by multiple users. In addition, after the input mechanism 13 inputs the lottery body B, it takes a corresponding amount of time until the lottery body B enters the lottery hole H. As shown in the above example, it is assumed that each user is waiting during the progress of the first game. A preferred example of the second game is an auxiliary game played by the user while waiting for the progress of the first game.

[0046] Based on the situation that the game system for the first game is widely popularized, it is assumed that the popularization of the game device for the second game is promoted. If the game system 1A of the first embodiment is constructed by introducing the second game into the existing game system for the first game, it is possible to give the opportunity to play the second game to many users by using the existing equipment that has been widely popularized. Since the second game is known to many users by ensuring the opportunity to play the second game as described above, there is also an advantage of promoting the popularization of the game device for the second game.

[0047] Figure 4 1 is a schematic diagram of an image G2 (an example of a second image) displayed on the display device 33 by the display control unit 413 for the second game. The image G2 is an image showing the progress of the second game. Specifically, the image G2 includes the second amusement value C2 and a plurality of rotating bodies (reels) R. The first amusement value C1 in the image G1 is also continuously displayed in the image G2. A plurality of patterns (in Figure 4The user specifies the amount of the second amusement value C2 used for the second game (hereinafter referred to as "second usage amount") by appropriately operating the operating device 34. The second usage amount is a part or all of the second amusement value C2.

[0048] The second game control unit 412 rotates a plurality of rotating bodies R in parallel and stops each rotating body R in sequence at a specific time point. The second game control unit 412 determines that a winning is established when all rotating bodies R are stopped and the patterns of each rotating body R are a predetermined combination (for example, a combination of the same pattern). When a winning is established in the second game, the second game control unit 412 multiplies the predetermined multiplier by the value of the second usage amount as a reward for the user, and adds it to the second amusement value C2. When a winning is not established, the addition operation for the second amusement value C2 is not performed. In addition, the second game is not limited to the types of games exemplified above.

[0049] As shown in the above example, the first game control unit 411 uses a portion of the first amusement value C1 allocated to the first game (i.e., the first usage amount) to make the first game proceed, and increases or decreases the first amusement value C1 according to the progress of the first game. The second game control unit 412 uses a portion of the second amusement value C2 allocated to the second game (i.e., the second usage amount) to make the second game proceed, and increases or decreases the second amusement value C2 according to the progress of the second game. It can also be expressed as a first game being a game that is performed in parallel for multiple users according to the result of a physical lottery using a common lottery mechanism 10, while the second game is a game that is performed independently for each user (i.e., the result of the game between users is irrelevant). When focusing on the first user and the second user, the first game played by the first user and the first game played by the second user are performed in parallel according to the result of the physical lottery. On the other hand, the second game played by the first user and the second game played by the second user are performed independently of each other regardless of the result of the physical lottery.

[0050] Figure 2 The payment control unit 414 pays the value media in the amount corresponding to the first amusement value C1 and the second amusement value C2 from the payment mechanism 32. Specifically, the value media in the amount corresponding to the total of the first amusement value C1 and the second amusement value C2 is discharged from the payment mechanism 32. The payment of the value media is executed when the user has instructed payment by operating the operating device 34.

[0051] Figure 5 as well as Figure 6The flowchart is a flowchart showing the specific steps of the processing executed by the control device 41 of the first embodiment. Figure 5 as well as Figure 6 processing.

[0052] When to start Figure 5 , the allocation unit 410 determines whether the value medium has been inserted into the receiving mechanism 31 (Sa1). When the value medium has been inserted (Sa1: Yes), the allocation unit 410 allocates the amusement value according to the amount of the value medium inserted as the first amusement value C1 to the first game (Sa2). The first game control unit 411 plays the first game (Sa3). Specifically, the first game control unit 411 plays the first game using a part or all of the first amusement value C1, and increases or decreases the first amusement value C1 according to the progress of the first game. Step Sa3 is an example of "first game control processing".

[0053] like Figure 3 As shown in the example, an operation image Q1 (second game) is arranged on the image G1 of the first game. The operation image Q1 is an image for the user to instruct the progress of the second game. The control device 41 determines whether the user has operated the operation image Q1 (Sa4). When the operation image Q1 has not been operated (Sa4: No), the control device 41 transfers the processing to step Sa1. That is, the allocation of the first entertainment value C1 by the allocation unit 410 (Sa1, Sa2) and the control of the progress of the first game by the first game control unit 411 (Sa3) are repeated.

[0054] When the operation image Q1 has been operated (Sa4: Yes), the display control unit 413 displays the image G2 of the second game on the display device 33 (Sa5). Figure 4 As shown in the example, an operation image Q2 (transfer) is arranged in the image G2. The operation image Q2 is an image for the user to instruct transfer of the play value between the first game and the second game.

[0055] The control device 41 determines whether the user has operated the operation image Q2 (Sa6). When the operation image Q2 has been operated (Sa6: Yes), the allocation unit 410 performs a process of transferring the amusement value from one of the first game and the second game to the other (hereinafter referred to as "transfer process") (Sa7). When the operation image Q2 has not been operated (Sa6: No), the transfer process Sa7 is not executed. That is, the operation of the operation image Q2 corresponds to an instruction to transfer the amusement value.

[0056] Furthermore, when the second amusement value C2 is 0 at the time point when the operation image Q1 has been operated (Sa4: Yes), the transition process Sa7 may be started without using the operation of the operation image Q2 as a condition. That is, the display of the image G2 (Sa5) and the determination of the operation of the operation image Q2 (Sa6) are omitted. The case where the second amusement value C2 is 0 is the case where the second game is started for the first time after the user starts the game, or the case where the second amusement value C2 that has been allocated in the past has decreased to 0 as a result of the progress of the second game.

[0057] Specifically, when the operation image Q1 has been operated (Sa4: Yes), if there is a remaining amount of the second amusement value C2, Figure 5 In the example of , the control device 41 determines whether the operation image Q2 has been operated (Sa6), and when the result of the determination is affirmative (Sa6: Yes), the transfer process Sa7 is executed. That is, the transfer process Sa7 is started with the operation of the operation image Q2 (that is, the instruction to transfer the amusement value) as a condition. On the other hand, when there is no remaining amount of the second amusement value C2 at the time point when the operation image Q1 has been operated (Sa4: Yes), the control device 41 does not determine whether the operation of the operation image Q2 has been operated (Sa6), but executes the transfer process Sa7 (especially the first process described later). That is, the transfer process Sa7 is not started with the operation of the operation image Q2 (that is, the instruction to transfer the amusement value) as a condition.

[0058] Figure 7 4 is a flowchart illustrating the specific steps of the transfer process Sa7. When the transfer process Sa7 is started, the display control unit 413 uses Figure 8 The image G3 is displayed on the display device 33 (Sa71). The image G3 is an image for the user to indicate the direction of transfer of the amusement value (hereinafter referred to as "transfer direction"). The user can select either a first direction of transferring the amusement value from the first game to the second game or a second direction of transferring the amusement value from the second game to the first game by operating the image G3 with the operating device 34. The allocation unit 410 receives the selection of the transfer direction from the user (Sa72).

[0059] When the selection of the transfer direction is accepted, the display control unit 413 makes Fig. 9The image G4 is displayed on the display device 33 (Sa73). The image G4 is an image for the user to indicate the amount of amusement value to be transferred between the first game and the second game (hereinafter referred to as "transfer amount") X. The user can indicate an arbitrary transfer amount X by operating the image G4 with the operating device 34, using the amount of amusement value of the transfer source as the upper limit. The allocation unit 410 receives the instruction of the transfer amount X from the user (Sa74). Furthermore, the order of selecting the transfer direction (Sa71, Sa72) and indicating the transfer amount X (Sa73, Sa74) may be reversed.

[0060] The allocating unit 410 determines whether the user has selected the first direction (Sa75). In the case where the user has selected the first direction (Sa75: Yes), the allocating unit 410 performs a first process (Sa76). The first process is a process of transferring the amusement value of the transfer amount X from the first game to the second game. That is, a part or all of the first amusement value C1 is transferred to the second amusement value C2. Specifically, the allocating unit 410 subtracts the transfer amount X from the first amusement value C1 and adds the transfer amount X to the second amusement value C2. That is, the allocating unit 410 allocates a part or all (transfer amount X) of the first amusement value C1 to the second game.

[0061] On the other hand, in the case where the user has selected the second direction (Sa75: No), the allocating unit 410 executes the second process (Sa77). The second process is a process of transferring the amusement value of the transfer amount X from the second game to the first game. That is, a part or all of the second amusement value C2 is transferred to the first amusement value C1. Specifically, the allocating unit 410 subtracts the transfer amount X from the second amusement value C2 and adds the transfer amount X to the first amusement value C1. That is, the allocating unit 410 allocates a part or all of the second amusement value C2 (transfer amount X) to the first game.

[0062] As can be understood from the above description, the selection of the transfer direction (Sa72) by the user is equivalent to the selection of either the first process or the second process. That is, the allocation unit 410 executes the process instructed by the user between the first process and the second process. In addition, step Sa2 and the first process (Sa76) and the second process (Sa77) are examples of "allocation processing".

[0063] like Figure 5As shown in the example, when the transfer process Sa7 is executed, or when the operation image Q2 is not operated (Sa6: No), the second game control unit 412 causes the second game to proceed (Sa8). Specifically, the second game control unit 412 uses a part or all of the second amusement value C2 to proceed with the second game, and increases or decreases the second amusement value C2 according to the progress of the second game. Step Sa8 is an example of "second game control process".

[0064] The user who has played the first game or the second game in the above steps can instruct the payment of the valuable media by operating the operating device 34. Figure 6 As illustrated, the control device 41 determines whether the payment (Payout) of the value medium has been instructed by the user (Sa9). In the case where the payment has been instructed by the user (Sa9: Yes), the payment control unit 414 pays the value medium according to the quantity of the first amusement value C1 and the second amusement value C2 from the payment mechanism 32 (Sa10, Sa11). Specifically, the payment control unit 414 calculates the payment amount Y (Sa10) by multiplying the conversion rate β by the total value of the first amusement value C1 and the second amusement value C2. The conversion rate β from the amusement value to the value medium is, for example, the reciprocal of the conversion rate α from the value medium to the amusement value. The payment control unit 414 discharges the value medium of the payment amount Y from the payment mechanism 32 (Sa11). In the case where the payment of the value medium has not been instructed (Sa9: No), the payment of the value medium is not executed. Furthermore, the conversion rate α and the conversion rate β are set to arbitrary values. Furthermore, the case where the conversion rate α and the conversion rate β are values ​​other than 1 is of course included in the concept of "conversion" between value media and amusement value. For example, the case where the conversion rate α and the conversion rate β are 1 is also included in the concept of "conversion" between value media and amusement value.

[0065] like Figure 4 As shown in the example, the operation image Q3 is configured in the image G2 of the second game. The operation image Q3 is an image for the user to instruct the interruption of the second game. Figure 6 As shown in the example, the control device 41 determines whether the user has operated the operation image Q3 (Sa12). The operation of the operation image Q3 is equivalent to an instruction to deactivate (reduce or eliminate) the display of the second game, which is an example of a "predetermined instruction". In the case where the operation image Q3 has been operated (Sa12: Yes), the display control unit 413 determines whether there is a remaining amount in the second amusement value C2 (Sa13). In other words, it determines whether the second amusement value C2 is a value greater than zero.

[0066] When there is no remaining amount of the second amusement value C2 (Sa13: No), the display control unit 413 controls the display device 33 to eliminate the image G2 of the second game (Sa14). After the image G2 is eliminated, the image G1 of the first game is displayed again. On the other hand, when there is a remaining amount of the second amusement value C2 (Sa13: Yes), the display control unit 413 controls the display device 33 to reduce the display of the image G2 of the second game (Sa15). Specifically, Fig.10 As shown in the example, the display control unit 413 causes an image G2a obtained by reducing the image G2 (hereinafter referred to as a "reduced image") to be superimposed on the image G1 of the first game and displayed on the display device 33 instead of the image G2. Specifically, the reduced image G2a is arranged at a position in the image G1 that does not overlap the game card P. The reduced image G2a is an image in which each element of the image G2 is reduced while maintaining the arrangement of all elements, or an image reduced by omitting or simplifying a part of the elements of the image G2. Fig.10 The reduced image G2a shown as an example includes a plurality of rotating bodies R and a second amusement value C2, similar to the image G2 before reduction.

[0067] Even in the configuration where the image G2 is deleted by the operation of the operation image Q3 when there is a remaining amount of the second amusement value C2, there is a possibility that the user forgets the remaining amount of the second amusement value C2 because the user is absorbed in playing the first game after the image G2 is deleted. In the first embodiment, when there is a remaining amount of the second amusement value C2, the display of the reduced image G2a corresponding to the image G2 of the second game is maintained, so the possibility of the user forgetting the remaining amount of the second amusement value C2 can be reduced. On the other hand, when there is no remaining amount of the second amusement value C2, the image G2 of the second game is deleted, so the user who has finished the second game after using all of the second amusement value C2 can concentrate on playing the first game.

[0068] When the above processing is executed, the control device 41 transfers the processing to Figure 5 As is understood from the above description, the control device 41 transfers the play value between the first game and the second game in accordance with the instruction from the user, while allowing the first game and the second game to proceed in parallel.

[0069] As described above, in the first embodiment, the amusement value accepted by the user is distributed to the first game and the second game. Furthermore, the first amusement value C1 increases or decreases according to the progress of the first game that has used a part of the first amusement value C1, and the second amusement value C2 increases or decreases according to the progress of the second game that has used a part of the second amusement value C2. Therefore, in the first embodiment, it is not necessary to perform the cumbersome and complicated steps disclosed in Patent Document 1 for each game. That is, according to the first embodiment, there is an advantage that the cumbersomeness and complexity of the user's steps and the processing load of the device can be reduced.

[0070] Furthermore, a structure in which the amusement value is not differentiated between the first game and the second game is assumed (hereinafter referred to as the "comparative example"). In the comparative example, for example, when a user attempts to play the second game after the first game, there is a possibility that the second game cannot be fully played as a result of the amusement value being reduced more than expected due to the play of the first game. In contrast to the comparative example, in the first embodiment, the amusement value accepted by the user is distributed to the first game and the second game, and even if one of the first amusement value C1 and the second amusement value C2 is increased or decreased, the other is maintained. That is, in order to fully play each of the first game and the second game, the required amusement value is individually ensured for each game. Therefore, even if the amusement value is excessively reduced due to the play of one of the first game and the second game, the possibility that the amusement value that can be used for the other game is insufficient is reduced.

[0071] [Second Implementation Form]

[0072] In the following respective examples, the same reference numerals as those in the first embodiment are used for the elements having the same functions as those in the first embodiment, and the detailed description of each element is appropriately omitted.

[0073] The second game control unit 412 of the first embodiment performs the second game according to the instruction from the user. The second game control unit 412 of the second embodiment performs the second game by either the first action mode or the second action mode. The user selects either the first action mode or the second action mode by operating the operating device 34. The second game control unit 412 performs the second game by the action mode selected by the user.

[0074] The first operation mode is an operation mode (manual mode) in which the second game is played according to the instruction from the user, similarly to the first embodiment. That is, in the first operation mode, the second game control unit 412 starts a single game (hereinafter referred to as a "unit game") in which a plurality of rotating bodies R are rotated and stopped according to the instruction from the user to determine the winning. The second usage amount applicable to the unit game is set individually for each unit game according to the instruction from the user.

[0075] On the other hand, the second operation mode is an operation mode (automatic mode) in which the second game is performed without an instruction from the user. For example, in the second operation mode, the second game control unit 412 repeats the unit game at a predetermined cycle. That is, the unit game is started without an instruction from the user. The second usage amount applicable to each unit game is set to, for example, a numerical value that has been previously indicated by the user or a predetermined numerical value. That is, in the second operation mode, the user cannot specify a separate second usage amount for each unit game.

[0076] In the state where the first operation mode has been selected and Figure 4 When the operation image Q3 is operated, the image G2 is replaced with the reduced image G2a with the remaining of the second amusement value C2 as a condition, and the progress of the second game is stopped. On the other hand, when the second action mode is selected and the operation image Q3 is operated, the progress of the second game continues even after the image G2 is replaced with the reduced image G2a with the remaining of the second amusement value C2 as a condition. The reduced image G2a changes moment by moment as the second game progresses, similarly to the image G2. Therefore, the user can play the first game while confirming the image G1, and can confirm the current status of the second game while confirming the reduced image G2a.

[0077] In the second embodiment, the same effect as the first embodiment is also achieved. In addition, in the second embodiment, the second game is performed without the instruction from the user in the second action mode. Therefore, the user can perform the second game without instructing the performance of the second game. That is, according to the second embodiment, the aforementioned effect of reducing the complexity of the user's steps is significant.

[0078] Furthermore, in the above description, although the second game control unit 412 performs the second game by using either the first action mode or the second action mode, the first game control unit 411 may perform the first game by using either the first action mode or the second action mode. In other words, the first game control unit 411 may perform the first game without an instruction from the user.

[0079] [Third Implementation Form]

[0080] Fig.11 1 is a block diagram illustrating the structure of a game system 1B according to the third embodiment. Fig.11 As shown, the game system 1B of the third embodiment includes a first game device 51 and a second game device 52. The first game device 51 and the second game device 52 can communicate with each other. For example, the first game device 51 and the second game device 52 are directly connected through a communication line, for example, they communicate with each other without passing through a communication network such as the Internet. Furthermore, the first game device 51 and the second game device 52 may communicate through a communication network.

[0081] The first game device 51 is a terminal device used for playing the first game. The first game device 51 is the same structure as the game system 1A of the first embodiment. However, the second game control unit 412 that controls the progress of the second game is not installed on the first game device 51. The second game device 52 is a terminal device used for playing the second game, and is equipped with the second game control unit 412. The user plays the first game using the first game device 51, and plays the second game using the second game device 52. As understood from the above description, the game system 1B of the third embodiment is a structure in which the game system 1A of the first embodiment is dispersed into the first game device 51 for the first game and the second game device 52 for the second game. The second game device 52 is set near each station 30 of the first game device 51, for example. Therefore, the user can play the first game using the station 30 of the first game device 51 while playing the second game using the second game device 52.

[0082] The allocating unit 410 sets the first amusement value C1 used by the first game device 51 for the first game and the second amusement value C2 used by the second game device 52 for the second game. That is, similarly to the first embodiment, the amusement value received by the user is allocated to the first game and the second game. Also, similarly to the first embodiment, the allocating unit 410 transfers the amusement value from one of the first game and the second game to the other. Fig.11 Although the distribution unit 410 is provided in the first game device 51 in the embodiment, the distribution unit 410 may be provided in the second game device 52 .

[0083] As is clear from the above description, the third embodiment also achieves the same effects as those of the first embodiment. In the third embodiment, the structure of the second embodiment may be adopted.

[0084] [Fourth Implementation Form]

[0085] Fig.12 1C is a block diagram illustrating the structure of a game system 1C according to the fourth embodiment. Fig.12As shown, the game system 1C of the fourth embodiment includes a game system 1A and a game device 60. The game system 1A has the same configuration as the first embodiment, that is, the game system 1A includes a first game control unit 411 for playing a first game and a second game control unit 412 for playing a second game.

[0086] The game device 60 is a terminal device used for playing the second game. While the game system 1A is used for playing both the first game and the second game, the game device 60 is used exclusively for playing the second game. The game device 60 can communicate with the game system 1A. For example, the game device 60 is directly connected to the game system 1A via a communication line. However, the game device 60 can also communicate with the game system 1A via a communication network such as the Internet.

[0087] Fig.13 is a block diagram illustrating the structure of the game device 60. Fig.13 As shown, the game device 60 includes a control device 61, a storage device 62, a display device 63, and an operation device 64. The control device 61 is, for example, a single or multiple processors that control various elements of the game device 60. Specifically, the control device 61 is configured by one or more processors such as a CPU, a GPU, a DSP, or an FPGA.

[0088] The storage device 62 stores programs executed by the control device 61 and various data used by the control device 61. For example, image data representing an image displayed by the display device 63 is stored in the storage device 62. As the storage device 62, an existing recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of multiple recording media is arbitrarily adopted.

[0089] The display device 63 displays various images. For example, a flat display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 63. For example, an image showing the progress of the second game is displayed on the display device 63. The operating device 64 receives an operation performed by the user. For example, a touch panel that detects contact by the user or an operating member operated by the user is used as the operating device 64.

[0090] like Fig.13 As illustrated, the control device 61 functions as a plurality of elements (a second game control unit 611, a display control unit 612, a payment control unit 613, and a reward management unit 614) for providing the second game to the user by executing a program stored in the storage device 62.

[0091] The second game control unit 611 controls the progress of the second game in the same manner as the second game control unit 412 of the game system 1A. Specifically, the second game control unit 611 uses the second usage amount corresponding to the play value of the value media that has been invested in the game device 60 to make the second game progress. The second usage amount is specified by the user through the operation of the operating device 64, for example. The display control unit 612 causes the image G2 representing the progress of the second game to be displayed on the display device 63. The second game of the game system 1A and the second game of the game device 60 are performed independently of each other. The payment control unit 613 controls the payment of the value media by the payment mechanism (not shown).

[0092] The reward management unit 614 manages the rewards for playing the second game. Specifically, the reward management unit 614 manages the amount of rewards Z, which is the amount of rewards (hereinafter referred to as "special reward amount") Z given to the winner when a special win (hereinafter referred to as "special win") in the second game in the game system 1A or the game device 60 is achieved.

[0093] The second game control unit 412 of the game system 1A notifies the game device 60 of the second usage amount of the play value of each unit game that has been used in the second game. The reward management unit 614 adds a value according to the second usage amount notified from the game system 1A (for example, a value obtained by multiplying a predetermined coefficient by the second usage amount) to the special reward amount Z. Furthermore, the reward management unit 614 adds a value according to the second usage amount specified in the second game in the game device 60 to the special reward amount Z. As understood from the above description, for the second game played in parallel with the first game on the game system 1A and the second game played on the game device 60, the special reward amount Z is progressively increased for each unit game.

[0094] In the second game in the game system 1A or the game device 60, a special win is achieved with a very low probability. A value medium of a special reward amount Z is given to the user who achieved the special win. For example, when a special win is achieved in the second game of the game system 1A, the reward management unit 614 instructs the payment control unit 414 of the game system 1A to pay the value medium of the special reward amount Z. The payment control unit 414 discharges the value medium of the special reward amount Z from the payment mechanism 32 in accordance with the instruction from the reward management unit 614. On the other hand, when a special win is achieved in the second game of the game device 60, the reward management unit 614 instructs the payment control unit 613 to pay the value medium of the special reward amount Z. The payment control unit 613 discharges the value medium of the special reward amount Z from the payment mechanism in accordance with the instruction from the reward management unit 614.

[0095] In the fourth embodiment, since the special reward amount Z increases progressively according to the play of the second game in the game system 1A and the play of the second game in the game device 60, even when the second game is played in either the game device 60 or the game system 1A, the user can be given a sense of anticipation for obtaining the special reward amount Z and sufficient fun can be provided.

[0096] In the above description, although the reward management unit 614 is provided in the game device 60, the reward management unit 614 may be provided in a management device different from the game system 1A and the game device 60. In addition, the second game control unit 611 of the fourth embodiment may cause the second game to proceed in either the first operation mode or the second operation mode, similarly to the second game control unit 412 of the second embodiment.

[0097] [Modifications]

[0098] Each of the above-mentioned embodiments can be variously modified. The following are examples of specific modified embodiments applicable to each of the above-mentioned embodiments. Two or more embodiments arbitrarily selected from the following examples may be combined within the scope of non-contradiction.

[0099] (1) In each of the above-mentioned forms, although the structure in which the amusement value accepted by the user is initially allocated to the first game and the amusement value that has been allocated is subsequently transferred from the first game to the second game is exemplified, the method of allocating the amusement value to the first game and the second game is not limited to the above example. For example, the amusement value accepted by the user may be initially allocated to the second game and the amusement value that has been allocated may be subsequently transferred from the second game to the first game. Also, for example, the amusement value accepted by the user may be divided into the first amusement value C1 and the second amusement value C2 from the beginning and allocated to each game.

[0100] (2) In the above-mentioned various forms, although the structure of transferring the amusement value in both directions between the first game and the second game is exemplified, it is also possible to assume a structure that transfers the amusement value in only one direction. For example, it is also possible to allow only the transfer of the amusement value from the first game to the second game, or it is also possible to allow only the transfer of the amusement value from the second game to the first game.

[0101] (3) The conversion rate α and the conversion rate β between the amusement value and the value medium may be different in the first game and the second game. For example, the number of the first amusement value C1 may be calculated by multiplying the conversion rate α1 by the number of the value medium, and the number of the second amusement value C2 may be calculated by multiplying the conversion rate α2 different from the conversion rate α1 by the number of the value medium. The payment control unit 414 calculates a total value as the payment amount Y, which is the total value of multiplying the conversion rate β1 (β1=1 / α1) by the value of the first amusement value C1 and the conversion rate β2 (β2=1 / α2) different from the conversion rate β1 by the value of the second amusement value C2.

[0102] (4) In each of the aforementioned forms, although the amusement value is received by, for example, inputting a value medium, the amusement value may also be received by inputting a value point (hereinafter referred to as "amusement point") that can be exchanged for the amusement value. A typical example of an amusement point is a credit value or other type of points recorded on a recording medium such as an IC card. In the structure for accepting the input of the amusement points, for example, a reading circuit for reading the amusement points from the recording medium and a writing circuit for adding the payment amount Y to the amusement points of the recording medium are used as the receiving mechanism 31 and the payment mechanism 32. The value medium or the amusement points that are the object of acceptance by the receiving mechanism 31 or payment by the payment mechanism 32 are collectively expressed as "value".

[0103] (5) The relationship between each of the first game control unit 411 and the second game control unit 412 and the allocation unit 410 is arbitrary. For example, in each of the above-mentioned forms, although the allocation unit 410 is common to the first game and the second game, it is also possible to assume that the allocation unit 410 is a structure under the control of the first game control unit 411 or the second game control unit 412, or the allocation unit 410 is a part of the first game control unit 411 or the second game control unit 412. In addition, the allocation unit 410 may be configured by allocating the amusement value to the elements of the first game and the amusement value to the elements of the second game. For example, it is possible to assume a structure in which the allocation of the amusement value to the elements of the first game is realized by the first game control unit 411, and the allocation of the amusement value to the elements of the second game is realized by the second game control unit 412, and the respective elements cooperate with each other.

[0104] (6) In the above-mentioned embodiments, the game system 1 (1A, 1B, 1C) is illustrated as a single device, but the game system 1 may be composed of a plurality of devices that are separately configured. In addition, a part of the functions of the game system 1 may be realized by a server device that can communicate with the game system 1.

[0105] (7) In each of the above-mentioned forms, although the operation image Q2 (forward) for indicating the transfer of the play value is arranged in the image G2 of the second game, the operation image Q2 may be arranged in the image G1 of the first game. That is, the operation image Q2 is arranged in at least one of the image G1 and the image G2. According to the structure in which the operation image Q2 is arranged in the image G1 of the first game, the play value can be transferred between the first game and the second game without switching from the first game to the second game.

[0106] (8) As described above, the functions of the game system 1 according to the above-mentioned various types are realized by the cooperative operation of the processing circuit of the control device 41 and the program. In addition, the functions of the game device 60 in the fourth embodiment are realized by the cooperative operation of the processing circuit of the control device 61 and the program. According to the above-mentioned various types of programs, it is possible to be provided in the form of being stored in a computer-readable recording medium and installed in the computer. Although the recording medium is, for example, a non-transitory recording medium, a preferred example is an optical recording medium (optical disc) such as a CD-ROM, it also includes any existing recording medium in any form such as a semiconductor recording medium or a magnetic recording medium. Furthermore, the non-transitory recording medium includes any recording medium other than a transitory propagating signal, and does not exclude a volatile recording medium. In addition, in a structure in which a sending device sends a program through a communication network, the storage device storing the program in this sending device is equivalent to the above-mentioned non-transitory recording medium.

[0107] [Notes]

[0108] From the above description, the preferred aspects of the present invention can be understood as follows. In order to facilitate understanding of each aspect, although the symbols of the drawings are described together in parentheses for convenience, the present invention is not limited to the aspects shown in the drawings.

[0109] [Note 1]

[0110] A game system (1A, 1B) according to a preferred embodiment of the present invention (Note 1) is a system for controlling a game that uses a recreation value as a price for playing, comprising: an allocating unit (410) that allocates the recreation value received by a user to a first game and a second game; a first game control unit (411) that uses a portion of a first recreation value (C1) that can be used in the first game to play the first game, and increases or decreases the first recreation value (C1) according to the progress of the first game; and a second game control unit (412) that uses a portion of a second recreation value (C2) that can be used in the second game to play the second game, and increases or decreases the second recreation value (C2) according to the progress of the second game.

[0111] In the above aspect, the entertainment value accepted by the user is distributed to the first game and the second game, and the first entertainment value (C1) increases or decreases according to the progress of the first game that has used a part of the first entertainment value (C1), and the second entertainment value (C2) increases or decreases according to the progress of the second game that has used a part of the second entertainment value (C2). According to the above structure, since it is not necessary to perform the cumbersome and complicated steps disclosed in Patent Document 1 for each of the first game and the second game, there is an advantage that the cumbersomeness and complexity of the user's steps and the processing load of the device can be reduced.

[0112] "Play value" means the value required by the user to play the game. A typical example of "play value" is credit value.

[0113] The "recreation value accepted by the user" means the recreation value that has been set according to the user's action. For example, the recreation value corresponding to the amount of value media that the user has invested, or the recreation value corresponding to the amount of recreation points recorded in the recording medium are specific examples of "recreation value accepted by the user". A typical example of the value medium is a ticket. Moreover, a typical example of recreation points recorded in the recording medium is a credit value or any other type of points.

[0114] The ratio (conversion rate) of the number of game values ​​to the unit amount of value media or game points is arbitrary. In addition, the conversion rate may be the same in the first game and the second game, or may be different.

[0115] "Allocating the amusement value to the first game and the second game" means setting a part of the amusement value accepted by the user as the first amusement value (C1) for the first game, and setting the other part as the second amusement value (C2) for the second game. For example, initially allocating all of the amusement value accepted by the user to one of the first game and the second game, and transferring part of the amusement value to the other of the first game and the second game is a specific example of the allocation of amusement value performed by the allocation unit (410). In addition, the process of dividing the amusement value accepted by the user into the first amusement value (C1) and the second amusement value (C2) (that is, allocating the amusement value to the first game and the second game) is also included in the concept of the allocation of amusement value performed by the allocation unit (410). That is, it is not necessarily necessary to initially allocate all of the amusement value accepted by the user to one of the first game and the second game.

[0116] It is not necessary to allocate all of the "entertainment value accepted by the user" to the first game and the second game. For example, a configuration may be assumed in which a portion of the entertainment value accepted by the user is allocated to the first game and the second game. Furthermore, if there is a third game different from the first game and the second game, a portion or all of the entertainment value accepted by the user may be allocated to the first game, the second game, and the third game.

[0117] The relationship between the first game and the second game is arbitrary. For example, the first game and the second game are performed independently of each other. That is, the progress of one of the first game and the second game does not affect the progress of the other. However, the progress of the first game and the progress of the second game may be related to each other. In addition, the temporal relationship between the first game and the second game is also arbitrary. For example, the first game and the second game are performed in parallel with each other. That is, the period during which the first game is performed overlaps with the period during which the second game is performed at least partially on the time axis. However, the first game and the second game may be executed sequentially. That is, the first game and the second game may be started after one of the first game and the second game is finished.

[0118] The "distribution unit (410)" is controlled by, for example, one of the first game control unit (411) and the second game control unit (412). However, the distribution unit (410) may be realized as an element independent of the first game control unit (411) and the second game control unit (412), or a combination of an element that distributes amusement value to the first game and an element that distributes amusement value to the second game may be realized as the "distribution unit (410)".

[0119] The "game system (1A, 1B)" may be constituted by a single game device or may be constituted by a collection of a plurality of game devices.

[0120] [Note 2]

[0121] In a preferred embodiment of Note 1 (Note 2), the allocating unit (410) can perform a first process (Sa76) and a second process (Sa77), wherein the first process is to transfer at least a portion of the first amusement value (C1) and make it usable in the second game, and the second process is to transfer at least a portion of the second amusement value (C2) and make it usable in the first game. According to the above embodiment, the amusement value can be used in the second game by transferring it from the first game to the second game, and can be used in the first game by transferring it from the second game to the first game. Furthermore, the amount of amusement value transferred can be either a fixed value or a variable value.

[0122] [Note 3]

[0123] In a preferred embodiment of Note 2 (Note 3), the allocating unit (410) executes the process instructed by the user among the first process (Sa76) and the second process (Sa77). According to the above embodiment, the user can instruct the direction of transfer of the play value between the first game and the second game.

[0124] [Note 4]

[0125] In a preferred embodiment of Note 2 or Note 3 (Note 4), the allocating unit (410) sets the transfer amount of the amusement value in the first process or the transfer amount of the amusement value in the second process according to an instruction from the user. According to the above embodiment, the user can instruct the transfer amount of the amusement value between the first game and the second game.

[0126] [Note 5]

[0127] In a preferred embodiment (Annotation 5) of any one of Notes 1 to 4, when the user has instructed to execute the second game during the progress of the first game, when the second amusement value (C2) has a remaining amount, it is determined whether the user has instructed to transfer the amusement value, and when the result of the determination is affirmative, the allocation unit (410) executes the first process (Sa76) or the second process (Sa77); when the user has instructed to execute the second game during the progress of the first game, when the second amusement value (C2) has no remaining amount, it is not determined whether the user has instructed to transfer the amusement value, and the allocation unit (410) executes the first process (Sa76). According to the above embodiment, the processing load of the allocation unit (410) is reduced.

[0128] [Note 6]

[0129] In a preferred embodiment (Note 6) of any one of Notes 1 to 5, the allocating unit (410) allocates the entertainment value received from the user as the first entertainment value to the first game, and transfers part or all of the first entertainment value to make it usable in the second game.

[0130] [Note 7]

[0131] In a preferred embodiment (Note 7) of any one of Notes 1 to 6, the device further comprises: a payment control unit (414) that pays a value corresponding to the amount of the first amusement value (C1) and the second amusement value (C2) from a payment mechanism (32).

[0132] The payment control unit (414) typically pays a value corresponding to the total amount of the first amusement value (C1) and the second amusement value (C2) through the payment mechanism (32). Typical examples of the "value" paid by the payment mechanism (32) are the aforementioned value media or amusement points. Furthermore, the payment mechanism (32) may pay a value media corresponding to the total amount, which is the total amount of the value of the first amusement value (C1) multiplied by a predetermined conversion rate, and the value of the second amusement value (C2) multiplied by a predetermined conversion rate.

[0133] [Note 8]

[0134] In a preferred embodiment of Note 7 (Note 8), the payment control unit pays a value equivalent to a payment amount from the payment institution, wherein the payment amount is obtained by summing a value obtained by multiplying a first conversion rate by the amount of the first amusement value and a value obtained by multiplying a second conversion rate different from the first conversion rate by the amount of the second amusement value.

[0135] [Note 9]

[0136] In a preferred aspect (Supplementary Note 9) of any one of Supplementary Notes 1 to 8, the second game control unit (412) causes the second game to be played in parallel with the first game.

[0137] [Note 10]

[0138] In a preferred embodiment (note 10) of any one of notes 1 to 9, one of the first game control unit (411) and the second game control unit (412) causes the corresponding game of the first game and the second game to proceed without an instruction from the user. According to the above structure, the user can proceed with the game without paying too much attention to the status of the first game or the second game.

[0139] [Note 11]

[0140] In a specific example of any one of Notes 1 to 10 (Note 11), the user is a first user; the first game played by the first user and the first game played by the second user are performed in parallel; the second game played by the first user and the second game played by the second user are performed individually regardless of the result of the first game.

[0141] [Note 12]

[0142] In the specific example of Note 11 (Note 12), the first game played by the first user and the first game played by the second user are performed in parallel according to the result of a physical lottery using a lottery mechanism (10); the second game played by the first user and the second game played by the second user are performed individually regardless of the result of the physical lottery.

[0143] [Note 13]

[0144] In a preferred embodiment (note 13) of any one of notes 1 to 12, the game further comprises: a display control unit (413) for causing a first image (G1) indicating the progress of the first game and a second image (G2) indicating the progress of the second game to be displayed on a display device (33); wherein the display control unit (413) is configured to reduce the size of the second image (G2) when there is a remaining amount of the second amusement value (C2) and to eliminate the second image (G2) when there is no remaining amount of the second amusement value (C2) when a predetermined instruction is given by the user. According to the above configuration, since the second image (G2) is displayed in a reduced size when there is a remaining amount of the second amusement value (C2), the possibility that the user forgets that the second amusement value (C2) remains can be reduced.

[0145] The "predetermined instruction" is, for example, an instruction to deactivate (reduced or eliminated) the display of the second game. In addition, "reduced display" includes not only the case of reducing the second image (G2) while maintaining all the elements of the second image (G2), but also the case of reducing the second image (G2) after omitting or simplifying some elements.

[0146] [Note 14]

[0147] According to a preferred aspect (Note 14) of the present invention, a game control method is a method for controlling a game that uses a recreation value as a price for playing: allocating the recreation value accepted by the user to a first game and a second game; and executing a first game control process (Sa3) and a second game control process (Sa8), wherein the first game control process uses a portion of a first recreation value (C1) that can be used for the first game to play the first game, and the first recreation value (C1) increases or decreases according to the progress of the first game, and the second game control process uses a portion of a second recreation value (C2) that can be used for the second game to play the second game, and the second recreation value (C2) increases or decreases according to the progress of the second game.

[0148] [Note 15]

[0149] According to a program of a preferred aspect (Note 15) of the present invention, one or more processors (41) of a game system (1A, 1B) for controlling a game that uses a recreation value as a price for playing execute the following processing: allocation processing (Sa2, Sa76, Sa77) for allocating the recreation value received from the user to the first game and the second game; first game control processing (Sa3) for playing the first game using a part of the first recreation value (C1) that can be used for the first game, and increasing or decreasing the first recreation value (C1) according to the progress of the first game; and second game control processing (Sa8) for playing the second game using a part of the second recreation value (C2) that can be used for the second game, and increasing or decreasing the second recreation value (C2) according to the progress of the second game.

[0150] Description of labels:

[0151] 1A, 1B, 1C: Game System

[0152] 10: Lottery Agency

[0153] 11: Physical Lottery Department

[0154] 12: Lottery venue

[0155] 13: Investment institutions

[0156] B: Lottery body

[0157] H: Lottery hole

[0158] 30: Platform

[0159] 31: Accepting institution

[0160] 32: Payment institutions

[0161] 33, 63: Display device

[0162] 34, 64: Operating device

[0163] 41, 61: Control device

[0164] 42, 62: Storage device

[0165] 410: Distribution Department

[0166] 411: First Game Control Department

[0167] 412, 611: Second game control unit

[0168] 413, 612: Display control unit

[0169] 414, 613: Payment Control Department

[0170] 51: First Game Device

[0171] 52: Second game device

[0172] 60: Gaming Devices

[0173] 614: Compensation Management Department.

Claims

1. A game system for controlling a game that uses amusement value as a price for playing, characterized in that: The gaming system has: A distribution unit that distributes the game value received by the user to the first game and the second game; A first game control unit that uses a portion of a first entertainment value that can be used for the first game to progress the first game, and increases or decreases the first entertainment value according to the progress of the first game; as well as The second game control unit uses a part of the second entertainment value that can be used for the second game to make the second game proceed, and increases or decreases the second entertainment value according to the progress of the second game, The user is a first user; The first game played by the first user and the first game played by the second user proceed in parallel regardless of the outcome of the second game; and The second game played by the first user and the second game played by the second user are performed separately regardless of the result of the first game. The allocating unit is capable of transferring the play value from one of the first game and the second game to the other. When the second game is instructed by the user during the progress of the first game, when there is no remaining amount of the second amusement value, the allocating unit performs a transfer process of transferring the amusement value from the first game to the second game without determining whether the transfer of the amusement value has been instructed by the user. The game system further includes a display control unit that causes a first image and a second image to be displayed on a display device, wherein the first image includes a portion indicating a progress status of the first game and the second image indicates a progress status of the second game. When a predetermined instruction is given by the user, the display control unit displays an image obtained by reducing the second image and superimposing the image on the first image when there is a remaining amount of the second amusement value, An image obtained by reducing the second image is arranged at a position in the first image that does not overlap with a portion showing the progress status of the first game.

2. The gaming system according to claim 1, wherein: The allocating unit may execute at least one of a first process and a second process, wherein the first process is to transfer at least a portion of the first entertainment value and make it usable in the second game, and the second process is to transfer at least a portion of the second entertainment value and make it usable in the first game.

3. The gaming system according to claim 2, wherein: The allocation unit executes a process instructed by the user among the first process and the second process.

4. The gaming system according to claim 2 or claim 3, wherein: The allocating unit sets a transfer amount of the amusement value in the first process or a transfer amount of the amusement value in the second process according to an instruction from the user.

5. The gaming system according to claim 2 or 3, characterized in that When the user has instructed to execute the second game during the progress of the first game, when there is a remaining amount of the second amusement value, determining whether the user has instructed to transfer the amusement value, and when the result of the determination is affirmative, the allocating unit executes the first process or the second process; and When the user has instructed to execute the second game during the progress of the first game, the allocating unit executes the first process without determining whether the user has instructed to transfer the play value when there is no remaining amount of the second play value.

6. The game system according to any one of claims 1 to 3, characterized in that: The allocating unit allocates the entertainment value received from the user to the first game as the first entertainment value, and transfers part or all of the first entertainment value to make it usable in the second game.

7. The game system according to any one of claims 1 to 3, characterized in that: The game system further includes: a payment control unit that pays a value according to the amount of the first amusement value and the second amusement value from a payment institution.

8. The gaming system according to claim 7, wherein: The payment control unit pays a value corresponding to a payment amount from the payment institution, wherein the payment amount is obtained by adding up a value obtained by multiplying a first conversion rate by the amount of the first amusement value and a value obtained by multiplying a second conversion rate different from the first conversion rate by the amount of the second amusement value.

9. The game system according to any one of claims 1 to 3, characterized in that: The second game control unit causes the second game to proceed in parallel with the first game.

10. The game system according to any one of claims 1 to 3, characterized in that: One of the first game control unit and the second game control unit causes the corresponding game between the first game and the second game to proceed without an instruction from the user.

11. The gaming system of claim 1, wherein The first game played by the first user and the first game played by the second user are performed in parallel according to the result of a physical lottery using a lottery mechanism; and The second game played by the first user and the second game played by the second user are performed separately regardless of the result of the physical lottery.

12. The gaming system according to claim 1, wherein: The display control unit, when a predetermined instruction is given by the user, erases the second image when there is no remaining amount of the second amusement value.

13. A game control method is a method for controlling a game that uses amusement value as a price for playing, characterized in that: The game control method implements the following steps by means of a computer system: Allocating the game value accepted by the user to the first game and the second game; and executing a first game control process and a second game control process, wherein the first game control process is to use a part of a first amusement value that can be used for the first game to make the first game progress, and increase or decrease the first amusement value according to the progress of the first game, and the second game control process is to use a part of a second amusement value that can be used for the second game to make the second game progress, and increase or decrease the second amusement value according to the progress of the second game, The user is a first user; The first game played by the first user and the first game played by the second user proceed in parallel regardless of the outcome of the second game; and The second game played by the first user and the second game played by the second user are performed separately regardless of the result of the first game. Play value can be transferred from one of the first game and the second game to the other, When the user has instructed to play the second game during the first game, and when there is no remaining amount of the second amusement value, the transfer process of transferring the amusement value from the first game to the second game is executed without determining whether the user has instructed to transfer the amusement value. causing a first image and a second image to be displayed on a display device, the first image including a portion showing the progress status of the first game, and the second image showing the progress status of the second game, When a predetermined instruction is given by the user, when there is a remaining amount of the second amusement value, an image obtained by reducing the second image is displayed superimposed on the first image, An image obtained by reducing the second image is arranged at a position in the first image that does not overlap with a portion showing the progress status of the first game.

14. A storage medium storing a program, characterized in that: The program causes one or more processors included in a game system for controlling a game that uses a game value as a price for playing to execute the following processes: Allocating the game value accepted by the user to the first game and the second game; A first game control process for playing the first game using a portion of the first entertainment value that can be used for the first game, and increasing or decreasing the first entertainment value according to the progress of the first game; as well as The second game control process uses a part of the second entertainment value that can be used for the second game to make the second game progress, and increases or decreases the second entertainment value according to the progress of the second game, The user is a first user; The first game played by the first user and the first game played by the second user proceed in parallel regardless of the outcome of the second game; and The second game played by the first user and the second game played by the second user are performed separately regardless of the result of the first game. In the allocation process, the play value can be transferred from one of the first game and the second game to the other. When the second game is instructed by the user during the progress of the first game, when there is no remaining amount of the second amusement value, a transfer process of transferring the amusement value from the first game to the second game is executed in the allocation process without determining whether the transfer of the amusement value has been instructed by the user. The game system further includes a display control unit that causes a first image and a second image to be displayed on a display device, wherein the first image includes a portion indicating a progress status of the first game and the second image indicates a progress status of the second game. When a predetermined instruction is given by the user, the display control unit displays an image obtained by reducing the second image and superimposing the image on the first image when there is a remaining amount of the second amusement value, An image obtained by reducing the second image is arranged at a position in the first image that does not overlap with a portion showing the progress status of the first game.

Citation Information

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